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Deputy Director GuessWho[] GuessWho
NC BR 93

KDR: 4.76

Score: 9.9m

Last Seen: May 28th, 2020 8:36 PM
- OFFLINE - 60.5 hour(s)

Battle Rank 93 - New Conglomerate on Miller
Level Progress (to 94): 62%
Level 100 Progress: 52% 197h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F SAS-R NC6 Gauss SAW NS-15M2 NSX Daimyo NS-15M AE EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,043,173 MLG Score: 14423
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.394%37.871%134021126222,6276.44277-1.686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.479%2.685M2.376A*-1.318D**HEAD ++ (~20.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.693B+7.90.44B14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.847%88.227%0312803,99245448.79295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.922%2.489A**1.084B**0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.695B+1.60.511B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.536%18.548%01128212432800.3769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.336C**0.737B++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.254C*4.50.077C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m220.5%759 (45.5k)660 (39.6k)4.7570629,2946,1584.8273893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283346933.496%42.039%140802:2610

55% Heavy Assault16% Infiltrator19% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 1:45 PMApr 17th, 2020 4:55 PMMay 28th, 2020 4:18 PM (3d) (PST)May 28th, 2020 5:04 PM (3d) (PST)May 28th, 2020 4:36 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1713158561.9550.4110.8224.3660.02614423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,27818,92551,3531172549262239,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
249.8h/10.4d 433 12,315 7,807 65.4k 332 874 384 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:7,001
Deaths:1,074
KDR:6.519
Accuracy:36.051% A*
HSR:36.652% A
NC6 Gauss SAW
A++
Kills:1,817
Deaths:424
KDR:4.285
Accuracy:31.148% A++
HSR:29.884% B**
NS-15M2
A**
Kills:1,564
Deaths:127
KDR:12.315
Accuracy:38.403% A**
HSR:43.990% A++
NS-15M AE
A*
Kills:1,228
Deaths:179
KDR:6.860
Accuracy:38.407% A*
HSR:46.824% A*
EM6
M+
Kills:1,224
Deaths:140
KDR:8.743
Accuracy:36.614% M
HSR:44.771% M+
NS-15MP
A++
Kills:1,200
Deaths:180
KDR:6.667
Accuracy:36.887% A++
HSR:47.917% A++
GD-22S
M
Kills:1,172
Deaths:207
KDR:5.662
Accuracy:38.210% M
HSR:41.894% A**
Kills:15,206
Deaths (as Heavy Assault):2,331
Deaths (to Heavy Assaults):1,752
KDR:6.52338
Kill Difference:12,875
Playtime:137.278 hours
Usage:55%
Score:5.692m
Score/min:691
Accuracy (listed only):36.531%
HSR (listed only):41.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:2,324
Deaths:399
KDR:5.825
Accuracy:37.512% A**
HSR:33.348% A*
Razor GD-23
A++
Kills:1,023
Deaths:322
KDR:3.177
Accuracy:32.077% A
HSR:31.183% A++
AF-19 Mercenary
B**
Kills:865
Deaths:403
KDR:2.146
Accuracy:28.797% B**
HSR:24.046% B+
AF-4 Cyclone
A
Kills:442
Deaths:213
KDR:2.075
Accuracy:29.312% B++
HSR:27.602% A
MGR-S1 Gladius
A**
Kills:265
Deaths:39
KDR:6.795
Accuracy:37.147% A++
HSR:40.755% A**
Mauler S6
B++
Kills:124
Deaths:100
KDR:1.240
Accuracy:45.536% B+
HSR:18.548% B++
AF-4A Bandit
M+
Kills:102
Deaths:10
KDR:10.200
Accuracy:36.249% A*
HSR:42.157% M+
NS-11CP
S
Kills:61
Deaths:4
KDR:15.250
Accuracy:40.041% A*
HSR:52.459% S
Kills:5,206
Deaths (as Light Assault):1,490
Deaths (to Light Assaults):1,342
KDR:3.49396
Kill Difference:3,716
Playtime:46.306 hours
Usage:19%
Score:1.646m
Score/min:592
Accuracy (listed only):35.834%
HSR (listed only):33.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:540
Deaths:153
KDR:3.529
Accuracy:30.102% B**
HSR:40.370% A*
AF-4 Cyclone
A
Kills:442
Deaths:213
KDR:2.075
Accuracy:29.312% B++
HSR:27.602% A
MGR-S1 Gladius
A**
Kills:265
Deaths:39
KDR:6.795
Accuracy:37.147% A++
HSR:40.755% A**
Mauler S6
B++
Kills:124
Deaths:100
KDR:1.240
Accuracy:45.536% B+
HSR:18.548% B++
NC1 Gauss Rifle
B*
Kills:53
Deaths:36
KDR:1.472
Accuracy:27.634% B*
HSR:18.868% C
Kills:1,424
Deaths (as Combat Medic):541
Deaths (to Combat Medics):687
KDR:2.63216
Kill Difference:883
Playtime:10.287 hours
Usage:4%
Score:0.298m
Score/min:483
Accuracy (listed only):33.946%
HSR (listed only):29.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,238
Deaths:288
KDR:7.771
Accuracy:52.476% A*
HSR:83.601% A+
NSX Daimyo
A+
Kills:1,419
Deaths:192
KDR:7.391
Accuracy:52.497% A+
HSR:96.406% B++
NS-45 Pilot
A++
Kills:707
Deaths:233
KDR:3.034
Accuracy:40.210% A
HSR:42.857% A++
NS-44P Commissioner
A*
Kills:586
Deaths:157
KDR:3.732
Accuracy:55.213% A+
HSR:48.806% A*
AF-4 Cyclone
A
Kills:442
Deaths:213
KDR:2.075
Accuracy:29.312% B++
HSR:27.602% A
NC14 Bolt Driver
A+
Kills:335
Deaths:92
KDR:3.641
Accuracy:45.830% A+
HSR:84.478% B**
MGR-S1 Gladius
A**
Kills:265
Deaths:39
KDR:6.795
Accuracy:37.147% A++
HSR:40.755% A**
NS-357 Underboss
A*
Kills:222
Deaths:86
KDR:2.581
Accuracy:51.209% A+
HSR:42.793% A*
NC4 Mag-Shot
A
Kills:174
Deaths:99
KDR:1.758
Accuracy:28.615% C*
HSR:27.012% A
LA8 Rebel
A+
Kills:57
Deaths:19
KDR:3
Accuracy:41.327% A+
HSR:29.825% B**
Kills:6,445
Deaths (as Infiltrator):1,418
Deaths (to Infiltrators):952
KDR:4.54513
Kill Difference:5,027
Playtime:40.753 hours
Usage:16%
Score:1.869m
Score/min:765
Accuracy (listed only):43.383%
HSR (listed only):52.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:2,324
Deaths:399
KDR:5.825
Accuracy:37.512% A**
HSR:33.348% A*
Razor GD-23
A++
Kills:1,023
Deaths:322
KDR:3.177
Accuracy:32.077% A
HSR:31.183% A++
AF-19 Mercenary
B**
Kills:865
Deaths:403
KDR:2.146
Accuracy:28.797% B**
HSR:24.046% B+
Mauler S6
B++
Kills:124
Deaths:100
KDR:1.240
Accuracy:45.536% B+
HSR:18.548% B++
AF-4A Bandit
M+
Kills:102
Deaths:10
KDR:10.200
Accuracy:36.249% A*
HSR:42.157% M+
NS-11CP
S
Kills:61
Deaths:4
KDR:15.250
Accuracy:40.041% A*
HSR:52.459% S
Kills:4,499
Deaths (as Engineer):1,238
Deaths (to Engineers):702
KDR:3.63409
Kill Difference:3,261
Playtime:10.887 hours
Usage:4%
Score:0.168m
Score/min:257
Accuracy (listed only):36.702%
HSR (listed only):33.624%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:125
Deaths:18
KDR:6.944
Accuracy:49.062% A+
HSR:22.400% A*
AF-41 Hacksaw
M
Kills:123
Deaths:18
KDR:6.833
Accuracy:52.489% A+
HSR:24.390% M
AF-34 Mattock
M
Kills:113
Deaths:10
KDR:11.300
Accuracy:49.280% A++
HSR:28.319% M
AF-34 Mattock
M+
Kills:104
Deaths:10
KDR:10.400
Accuracy:55.771% A*
HSR:30.769% M+
Kills:465
Deaths (as MAX Suit):28
Deaths (to MAX Suits):234
KDR:16.60714
Kill Difference:437
Playtime:3.202 hours
Usage:1%
Score:0.213m
Score/min:1,111
Accuracy (listed only):51.650%
HSR (listed only):26.470%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,0617,0011,0746.519A1.7636.051%A*36.652%A139.5M+1.2A39450.2h7.7B**21.3B**
GD-7F 2,3422,3243995.825M++1.0737.512%A**33.348%A*180.2S1.4A*57412.9h9.2A24.5B**
SAS-R 2,2412,2382887.771A++3.0152.476%A*83.601%A+161SN/A54613.9h1.5A+2.9A
NC6 Gauss SAW 1,8311,8174244.285A++0.4731.148%A++29.884%B**92.2A**N/A25919.7h7.6B++24.5B*
NS-15M2 1,5661,56412712.315S7.5638.403%A**43.99%A++237SN/A8516.6h8.2A21.2B**
NSX Daimyo 1,4191,4191927.391B*2.6352.497%A+96.406%B++189.2M**N/A10497.5h1.8B**3.4B**
NS-15M AE 1,2321,2281796.86M2.1038.407%A*46.824%A*194.9M*N/A4916.3h8.9B**23.2B**
EM6 1,2351,2241408.743M**3.9936.614%M44.771%M+222.5S2M++11175.5h7.3A+19.9B**
NS-15MP 1,2081,2001806.667A++1.9136.887%A++47.917%A++187.5M+1.3B*4546.4h9B*24.3B**
GD-22S 1,1791,1722075.662A*0.9038.21%M41.894%A**183.1S1.1A4806.4h8.1B**21.2B**
Razor GD-23 1,0301,0233223.177A*1.5832.077%A31.183%A++93.9M++N/A36910.9h8.4B26.3B++
AF-19 Mercenary 8738654032.146A2.6128.797%B**24.046%B+48.1A+N/A15118h9.4B*32.5B*
NS-45 Pilot 7117072333.034B**1.7240.21%A42.857%A++261.9S1.5A10262.7h4.8B**11.9B**
NS-44P Commissioner 5875861573.732A++1.0355.213%A+48.806%A*225.4M**N/A8962.6h2.5B+4.5B**
NS-11P 5455401533.529A++1.2330.102%B**40.37%A*87.1A++N/A2756.2h9.7A32.2B**
NS Decimator 6105351104.864M*0.1170.437%B**1.495%D92.2M+12.9C--4485.8h2.3A+3.2A+
AF-4 Cyclone 4424422132.075B+2.6829.312%B++27.602%A54.6B++N/A1578.1h8.4B*28.8B+
Mag-Cutter 4144134,1150.1A**4.6620.999%D6.538%C++2.6MN/A7160.4h1.6B*7.4B+
NC14 Bolt Driver 336335923.641B+1.1245.83%A+84.478%B**65.7A**N/A1815.1h1.7A3.6B**
Hardlight Dagger 3313241,9690.165S4.5935.862%B+5.556%C4.7M**N/A1968.7h1.4B**4B+
MGR-S1 Gladius 267265396.795M++2.0437.147%A++40.755%A**203.8S1.5A+7411.3h6.2B**16.6B**
NS-357 Underboss 222222862.581A2.1851.209%A+42.793%A*170.8M*N/A4911.3h2.8A5.4B**
Frag Grenade 2062001200N/A195.2454.421%B**N/A666.7B+20A+26000.3h3.2B+5.8B++
Shrike 241174602.9M**1.8656.401%C+1.724%D51.2A*19.7B**3343.4h4.6B**8.1B*
NC4 Mag-Shot 176174991.758A3.0028.615%C*27.012%A66.9A*N/A1822.6h6B*20.8B+
AF-41 Hacksaw 127125186.944A2.1949.062%A+22.4%A*89.3M*1.4A**5161.4h8.6C17.5B+
Mauler S6 1241241001.24C*3.5245.536%B+18.548%B++51.7B*N/A1772.4h4.5C**9.8B+
AF-41 Hacksaw 123123186.833A+2.0852.489%A+24.39%M87.9M**N/A4811.4h9.4C18B+
AF-34 Mattock 1161131011.3A++6.5449.28%A++28.319%M125.6M**3.3S4020.9h5.2B+10.5B*
AF-34 Mattock 1061041010.4A*5.6455.771%A*30.769%M+115.6S2.2M*3160.9h6.4B11.4B*
AF-4A Bandit 1041021010.2S5.4436.249%A*42.157%M+102A*2M++6491h7.3A20.2A
NS-11CP 6161415.25S10.4940.041%A*52.459%S305SN/A8790.2h6.4A*16A++
LA8 Rebel 5857193A*1.7641.327%A+29.825%B**114M*2M+2740.5h4.3A10.3B**
NC1 Gauss Rifle 5353361.472C**3.2927.634%B*18.868%C37.9B++N/A3161.4h13.1C+47.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600h
Medical Kit5884,9739.5h
Medical Applicator3516,8741.2h
Motion Spotter24560.3h
Recon Detection Device67431h
M20 Basilisk0660h
Ammunition Package43460.2h
Nano-Armor Kit2016,5861.1h
Anti-Infantry MANA Turret61460.2h
M20 Drake0690.1h
Xiphos Anti-Personnel Phalanx Turret0720h

Check the help document for the dictionary if you want to learn more about words used here.


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