Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Lammutaya (46)  Nefinub (34)  Maldrasou (22)  TrueImpHunter (12)  EmpressBSG (10)  ZugieMac (6) 130
stats.dasanfall.com
Primarch GuessWhoIAm[XTAC] GuessWhoIAm
VS BR 95

KDR: 4.54

Score: 14.2m

Last Seen: Nov 2nd, 2018 2:32 PM
- OFFLINE - 318 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 23
Level Progress (to 96): 1%
Level 100 Progress: 75% 84h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Pulsar C Saron Laser Cannon SVA-88 Light PPA NS-15M AE Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GuessWhoIAm



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,271,961 MLG Score: 8211
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.462%26.936%9552099926,9316.39084-1.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.298%2.827M+0.991B*-0.339C-HEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.693B+8.10.428B14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.409%1.09%2534210172,569154123116.6818209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.676%0.622B+-0.482D-0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.457B+37.70.284C*49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.962%1.493%411101867306330.218954197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.187B**-0.748D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.779B++4.50.638B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.51%72.606%01101882539612.08333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.168A*0.358C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.659B+1.70.477B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 23
14.2m197%934 (56k)757 (45.4k)4.53633,0727,2914.6992295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1019206936.661%24.259%88902:3410

6% Combat Medic60% Heavy Assault25% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2013 2:18 PMOct 22nd, 2018 12:10 PMNov 14th, 2018 11:41 PM (15h) (PST)Nov 2nd, 2018 10:44 AM (13d) (PST)Nov 2nd, 2018 10:32 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3222691,0531.7680.3900.4293.6870.1048211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,32916,14363,1861062326221645,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
311.7h/13d 1,190 8,023 5,982 69k 191 1,402 1,939 24.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:11,968
Deaths:2,225
KDR:5.379
Accuracy:34.818% M+
HSR:29.236% B++
Betelgeuse 54-A
A**
Kills:1,928
Deaths:333
KDR:5.790
Accuracy:36.509% A**
HSR:29.927% C+
SVA-88
A++
Kills:1,282
Deaths:259
KDR:4.950
Accuracy:32.715% A++
HSR:22.543% C
NS-15M AE
A*
Kills:1,250
Deaths:163
KDR:7.669
Accuracy:35.365% A*
HSR:33.920% B*
Pulsar LSW
A*
Kills:1,195
Deaths:212
KDR:5.637
Accuracy:34.911% A*
HSR:29.289% B++
Flare VE6
A*
Kills:1,183
Deaths:186
KDR:6.360
Accuracy:34.876% A*
HSR:24.260% C+
NS-15M2
A*
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:34.231% A*
HSR:26.861% C*
VE-H Maw
A**
Kills:205
Deaths:41
KDR:5
Accuracy:38.405% A**
HSR:28.781% C**
Lasher X2
A++
Kills:97
Deaths:36
KDR:2.694
Accuracy:36.977% A++
HSR:6.186% B**
Kills:20,277
Deaths (as Heavy Assault):3,669
Deaths (to Heavy Assaults):1,999
KDR:5.52657
Kill Difference:16,608
Playtime:188.065 hours
Usage:60%
Score:8.711m
Score/min:772
Accuracy (listed only):35.423%
HSR (listed only):25.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:1,815
Deaths:244
KDR:7.439
Accuracy:37.260% A**
HSR:23.967% C*
VX6-7
A*
Kills:660
Deaths:184
KDR:3.587
Accuracy:34.924% A*
HSR:19.091% C
Serpent VE92
M**
Kills:518
Deaths:162
KDR:3.198
Accuracy:40.421% M**
HSR:13.900% D--
Zenith VX-5
M
Kills:371
Deaths:48
KDR:7.729
Accuracy:37.771% M
HSR:23.720% B+
NS-11CB
M++
Kills:248
Deaths:29
KDR:8.552
Accuracy:41.593% M++
HSR:21.371% C++
Eridani SX5G
B*
Kills:119
Deaths:29
KDR:4.103
Accuracy:32.364% B*
HSR:21.008% C+
Solstice VE3
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:36.505% M
HSR:17.500% C
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.829% N/A
HSR:22% N/A
Kills:3,861
Deaths (as Light Assault):742
Deaths (to Light Assaults):1,483
KDR:5.2035
Kill Difference:3,119
Playtime:76.561 hours
Usage:25%
Score:3.767m
Score/min:820
Accuracy (listed only):39.083%
HSR (listed only):20.320%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:1,092
Deaths:285
KDR:3.832
Accuracy:36.032% A**
HSR:19.872% C+
Terminus VX-9
M
Kills:283
Deaths:61
KDR:4.639
Accuracy:38.255% M
HSR:26.148% C++
Eridani SX5G
B*
Kills:119
Deaths:29
KDR:4.103
Accuracy:32.364% B*
HSR:21.008% C+
Corvus VA55
B**
Kills:60
Deaths:25
KDR:2.400
Accuracy:28.940% B**
HSR:16.667% D-
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.829% N/A
HSR:22% N/A
Kills:1,604
Deaths (as Combat Medic):419
Deaths (to Combat Medics):950
KDR:3.82816
Kill Difference:1,185
Playtime:19.339 hours
Usage:6%
Score:0.731m
Score/min:630
Accuracy (listed only):37.484%
HSR (listed only):21.139%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,815
Deaths:244
KDR:7.439
Accuracy:37.260% A**
HSR:23.967% C*
VX6-7
A*
Kills:660
Deaths:184
KDR:3.587
Accuracy:34.924% A*
HSR:19.091% C
Serpent VE92
M**
Kills:518
Deaths:162
KDR:3.198
Accuracy:40.421% M**
HSR:13.900% D--
Zenith VX-5
M
Kills:371
Deaths:48
KDR:7.729
Accuracy:37.771% M
HSR:23.720% B+
NS-11CB
M++
Kills:248
Deaths:29
KDR:8.552
Accuracy:41.593% M++
HSR:21.371% C++
Solstice VE3
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:36.505% M
HSR:17.500% C
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.829% N/A
HSR:22% N/A
Kills:3,742
Deaths (as Engineer):713
Deaths (to Engineers):1,326
KDR:5.24825
Kill Difference:3,029
Playtime:11.182 hours
Usage:4%
Score:0.478m
Score/min:713
Accuracy (listed only):40.043%
HSR (listed only):20.221%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B**
Kills:1,099
Deaths:434
KDR:2.532
Accuracy:47.860% B**
HSR:24.022% C+
Ghost
A++
Kills:825
Deaths:105
KDR:7.857
Accuracy:49.510% A++
HSR:72.606% B+
NS-44 Commissioner
A+
Kills:406
Deaths:247
KDR:1.644
Accuracy:47.574% A+
HSR:18.966% C
Eridani SX5G
B*
Kills:119
Deaths:29
KDR:4.103
Accuracy:32.364% B*
HSR:21.008% C+
Kills:2,449
Deaths (as Infiltrator):815
Deaths (to Infiltrators):1,035
KDR:3.00491
Kill Difference:1,634
Playtime:12.431 hours
Usage:4%
Score:0.416m
Score/min:557
Accuracy (listed only):44.327%
HSR (listed only):34.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:1,310
V. Kills:1,191 110%
Deaths:255
KDR:5.137
Accuracy:42.735% A++
KPH:37.400 A**
VKPH:34 M**
Light PPA
S
Kills:1,259
V. Kills:23 N/A
Deaths:90
KDR:13.989
Accuracy:53.133% A++
KPH:178.800 S
VKPH:3.300 C+
Kills:2,569 (2,569 + 0)
Deaths:345
KDR:7.446
VKDR:3.519
Vehicle Kills:1,214
Kill Difference:2,224
Playtime:42.026 hours
Usage:13%
Score:1.905m
Score/min:755
Piloting Accuracy:53.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:67
V. Kills:8 N/A
Deaths:6
KDR:11.167
Accuracy:52.962% A+
KPH:133.100 S
VKPH:15.900 A*
Kills:67 (67 + 0)
Deaths:6
KDR:11.167
VKDR:1.333
Vehicle Kills:8
Kill Difference:61
Playtime:0.504 hours
Usage:0%
Score:0.032m
Score/min:1,068
Driving Accuracy:52.962%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 12,03611,9682,2255.379M0.8434.818%M+29.236%B++139.3SN/A48985.9h8.5A24.4B+
Betelgeuse 54-A 1,9491,9283335.79B**1.2536.509%A**29.927%C+207.3S2.3M**8429.3h8.2A+22.6A+
Pulsar C 1,8231,8152447.439S2.9037.26%A**23.967%C*172.9SN/A59710.5h7.7A20.7B**
Saron Laser Cannon 2,5011,3102555.137B**0.6042.735%A++N/A37.4A**34M**78635h68B*159.2B**
SVA-88 1,2851,2822594.95A+0.4132.715%A++22.543%C136.4M**N/A6549.4h9.2B**28.1B*
Light PPA 1,2821,2599013.989B**9.4553.133%A++1.271%C+179.9S3.3C+6037h6.1B*11.5B*
NS-15M AE 1,2531,2501637.669M+3.1335.365%A*33.92%B*192.3SN/A4636.5h7.8A+22B**
Pulsar LSW 1,1991,1952125.637M*1.1034.911%A*29.289%B++186.7SN/A7286.4h8.9A25.4B**
Flare VE6 1,1881,1831866.36S1.8234.876%A*24.26%C+166.6SN/A5897.1h7.2A20.7B**
NS-15M2 1,1761,1692145.463A++0.9334.231%A*26.861%C*179.8S1.1A+6976.5h8.7A25.3B**
NS-44G Commissioner 1,1021,0994342.532B**2.0047.86%B**24.022%C+111AN/A3319.9h2.8B++5.8B+
H-V45 1,0981,0922853.832A+0.7036.032%A**19.872%C+96.6M*N/A38911.3h9.1A+25.2A
Ghost 8268251057.857A+3.3249.51%A++72.606%B+107.1M*N/A3217.7h1.7B**3.3B**
VX6-7 6636601843.587A*0.9534.924%A*19.091%C70.2A++N/A3309.4h8.9B**25.5B**
S1 7965902542.323M+2.2166.85%B**2.034%C--51.3A*17.9B*53311.5h4.3B**6.5B**
Serpent VE92 5205181623.198A*1.3440.421%M**13.9%D--63.2A++N/A3178.2h9.5B**23.5B**
NS-44 Commissioner 4084062471.644B++2.8947.574%A+18.966%C56.4B**N/A2797.2h2.9B**6.2B*
Zenith VX-5 375371487.729S3.1937.771%M23.72%B+137.4S1.5M+4222.7h9.2A24.5B**
Terminus VX-9 286283614.639A*0.1038.255%M26.148%C++123M**1.3A++3052.3h9.7B**25.3A
NS-11CB 255248298.552S4.0241.593%M++21.371%C++225.5S6.4U7321.1h8.5A20.5B**
VE-H Maw 208205415A*0.4638.405%A**28.781%C**170.8S2.5M*5721.2h8.2B**21.3B*
NS Decimator 178131582.259A+2.2870.416%A2.29%C+62.4A++22.4B++5212.1h3.5B*5B**
C-4 172124432.884B**1.6533.852%A++N/A88.6C*34.3B14941.4h1.6C+4.7C++
Eridani SX5G 120119294.103A++0.4332.364%B*21.008%C+79.3B**N/A3031.5h9.4B++29.2B+
Frag Grenade 1111111111N/A106.4661.737%A*N/A1110MN/A63090.1h2.4A3.8A
Force-Blade 1101094,5080.024C+4.5153.578%A++N/A0.6C+N/A3172.9h2.7C++5B+
Anti-Vehicle Grenade 1311051105N/A100.4654.213%BN/A350C+86.7C+31170.3h4.7B+8.6B+
Lasher X2 9897362.694M1.8436.977%A++6.186%B**74.6MN/A3751.3h12.7A+34.2B**
Quasar VM1 9292224.182A++0.3528.695%M+19.565%C*92SN/A4991h9.7A+33.9B*
Solstice VE3 8280272.963M++1.5736.505%M17.5%C61.5M+1.5M**6711.3h10.3B**28.1B++
Cosmos VM3 6868213.238B++1.3025.598%A*20.588%C*75.6M**N/A3470.9h11.5B++44.9B**
M60-A Bulldog 7168234B**29.4667.089%A*4.412%A++136S6B+7360.5h3.1A4.6A+
C75 Viper 7567611.167A+6.6352.962%A+1.493%C+134S16A*10650.5h4.5A++8.6A+
Corvus VA55 6060252.4A+2.1428.94%B**16.667%D-66.7A*N/A5660.9h7.1A*24.5A
Thanatos VE70 5050192.632A*1.9051.829%A22%B**71.4A**N/A5170.7h3.4B**6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14680.3h
Spawn Beacon43090.3h
Nano-Armor Kit1311,7661h
Nanite Revive Grenade0560h
Medical Kit8625,98423.2h
Medical Applicator179,2540.9h
M20 Drake0620h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.44s on queries, 1.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.