Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,420)players online:
Dudisfludis (15)  HEKOMIn (9)  SweeetGaming (7)  TheBasementIntern (6)  KylerHex (5)  Apostle_OFC (3) 45
stats.dasanfall.com
Primarch Imperator GuessWhoIAm[XTAC] GuessWhoIAm
VS BR 98

KDR: 4.56

Score: 15.2m

Last Seen: Jan 15th, 2019 4:10 PM
- OFFLINE - 11.2 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
Level Progress (to 99): 1%
Level 100 Progress: 81% 65h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Pulsar C Saron Laser Cannon Light PPA SVA-88 NS-15M AE NS-44G Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GuessWhoIAm



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,902,465 MLG Score: 8715
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.994%27.289%98221100129,8296.45091-1.893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.336%2.911M+1.018B**-0.327C-HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.697B+8.10.43B14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.442%1.111%2363210202,611167123215.5417212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.726%0.631B+-0.491D-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.467B+37.20.296C*48.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.962%1.493%391102167322330.208074197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.18B**-0.73D--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.50.638B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.934%73.667%01102191943112.12732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.203A*0.399B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.60.482B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.597%16.432%01102121341330.514493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.847M+0.385C**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.792B++2.10.571B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
15.2m199.8%938 (56.3k)763 (45.8k)4.5578236,4177,9904.7143998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022242036.895%24.755%91302:3012

7% Combat Medic60% Heavy Assault25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2013 2:18 PMOct 22nd, 2018 12:10 PMJan 15th, 2019 8:45 PM (37m) (PST)Jan 15th, 2019 12:44 PM (9h) (PST)Jan 15th, 2019 12:10 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3402791,0611.8270.4010.4523.8530.1018715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,37916,75463,6251102427231645,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332.2h/13.8d 1,251 9,015 6,710 76.8k 204 1,497 2,008 26.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:12,677
Deaths:2,335
KDR:5.429
Accuracy:35.158% M+
HSR:29.479% B++
Betelgeuse 54-A
M
Kills:2,442
Deaths:416
KDR:5.870
Accuracy:37.476% M
HSR:30.631% C++
SVA-88
A++
Kills:1,282
Deaths:259
KDR:4.950
Accuracy:32.715% A++
HSR:22.543% C
NS-15M AE
A++
Kills:1,254
Deaths:164
KDR:7.646
Accuracy:35.381% A++
HSR:33.812% B*
Pulsar LSW
A*
Kills:1,195
Deaths:212
KDR:5.637
Accuracy:34.911% A*
HSR:29.289% B++
Flare VE6
A*
Kills:1,183
Deaths:186
KDR:6.360
Accuracy:34.876% A*
HSR:24.260% C+
NS-15M2
A*
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:34.231% A*
HSR:26.861% C*
VE-H Maw
A*
Kills:352
Deaths:54
KDR:6.519
Accuracy:37.759% A*
HSR:27.841% C++
Lasher X2
A++
Kills:110
Deaths:42
KDR:2.619
Accuracy:37.176% A++
HSR:6.364% B**
Kills:21,664
Deaths (as Heavy Assault):3,882
Deaths (to Heavy Assaults):2,203
KDR:5.58063
Kill Difference:17,782
Playtime:199.305 hours
Usage:60%
Score:9.296m
Score/min:777
Accuracy (listed only):35.520%
HSR (listed only):25.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M
Kills:2,255
Deaths:288
KDR:7.830
Accuracy:38.415% M
HSR:24.878% B
VX6-7
A*
Kills:784
Deaths:202
KDR:3.881
Accuracy:36.077% A*
HSR:20.408% C+
Serpent VE92
M**
Kills:601
Deaths:175
KDR:3.434
Accuracy:40.489% M**
HSR:15.474% D
NS-11CB
M++
Kills:411
Deaths:59
KDR:6.966
Accuracy:42.118% M++
HSR:25.061% B+
Zenith VX-5
M
Kills:381
Deaths:50
KDR:7.620
Accuracy:37.943% M
HSR:24.147% B+
VE-S Canis
A**
Kills:254
Deaths:47
KDR:5.404
Accuracy:42.902% A**
HSR:25.984% B++
Phobos VX86
A+
Kills:213
Deaths:63
KDR:3.381
Accuracy:75.597% A+
HSR:16.432% C++
Eridani SX5G
A
Kills:177
Deaths:36
KDR:4.917
Accuracy:34.833% A
HSR:22.599% C*
Solstice VE3
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:36.505% M
HSR:17.500% C
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.205% N/A
HSR:22% N/A
Kills:5,206
Deaths (as Light Assault):966
Deaths (to Light Assaults):1,613
KDR:5.38923
Kill Difference:4,240
Playtime:81.788 hours
Usage:25%
Score:4.068m
Score/min:829
Accuracy (listed only):43.608%
HSR (listed only):21.448%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:1,167
Deaths:313
KDR:3.728
Accuracy:36.162% A**
HSR:20.223% C+
Terminus VX-9
M
Kills:473
Deaths:121
KDR:3.909
Accuracy:38.143% M
HSR:28.753% B
VE-S Canis
A**
Kills:254
Deaths:47
KDR:5.404
Accuracy:42.902% A**
HSR:25.984% B++
Phobos VX86
A+
Kills:213
Deaths:63
KDR:3.381
Accuracy:75.597% A+
HSR:16.432% C++
Eridani SX5G
A
Kills:177
Deaths:36
KDR:4.917
Accuracy:34.833% A
HSR:22.599% C*
Corvus VA55
B**
Kills:60
Deaths:25
KDR:2.400
Accuracy:28.940% B**
HSR:16.667% D-
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.205% N/A
HSR:22% N/A
Kills:2,394
Deaths (as Combat Medic):624
Deaths (to Combat Medics):1,041
KDR:3.83654
Kill Difference:1,770
Playtime:22.358 hours
Usage:7%
Score:0.841m
Score/min:627
Accuracy (listed only):43.969%
HSR (listed only):21.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M
Kills:2,255
Deaths:288
KDR:7.830
Accuracy:38.415% M
HSR:24.878% B
VX6-7
A*
Kills:784
Deaths:202
KDR:3.881
Accuracy:36.077% A*
HSR:20.408% C+
Serpent VE92
M**
Kills:601
Deaths:175
KDR:3.434
Accuracy:40.489% M**
HSR:15.474% D
NS-11CB
M++
Kills:411
Deaths:59
KDR:6.966
Accuracy:42.118% M++
HSR:25.061% B+
Zenith VX-5
M
Kills:381
Deaths:50
KDR:7.620
Accuracy:37.943% M
HSR:24.147% B+
Phobos VX86
A+
Kills:213
Deaths:63
KDR:3.381
Accuracy:75.597% A+
HSR:16.432% C++
Solstice VE3
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:36.505% M
HSR:17.500% C
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.205% N/A
HSR:22% N/A
Kills:4,775
Deaths (as Engineer):883
Deaths (to Engineers):1,415
KDR:5.4077
Kill Difference:3,892
Playtime:11.278 hours
Usage:3%
Score:0.479m
Score/min:708
Accuracy (listed only):44.794%
HSR (listed only):20.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B*
Kills:1,213
Deaths:477
KDR:2.543
Accuracy:48.578% B*
HSR:24.897% C++
Ghost
A++
Kills:919
Deaths:113
KDR:8.133
Accuracy:49.934% A++
HSR:73.667% B+
NS-44 Commissioner
A+
Kills:419
Deaths:255
KDR:1.643
Accuracy:48.046% A+
HSR:19.093% C
VE-S Canis
A**
Kills:254
Deaths:47
KDR:5.404
Accuracy:42.902% A**
HSR:25.984% B++
Eridani SX5G
A
Kills:177
Deaths:36
KDR:4.917
Accuracy:34.833% A
HSR:22.599% C*
Kills:2,982
Deaths (as Infiltrator):928
Deaths (to Infiltrators):1,133
KDR:3.21336
Kill Difference:2,054
Playtime:13.161 hours
Usage:4%
Score:0.453m
Score/min:574
Accuracy (listed only):44.859%
HSR (listed only):33.248%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:1,310
V. Kills:1,191 110%
Deaths:255
KDR:5.137
Accuracy:42.735% A++
KPH:37.400 A*
VKPH:34 M**
Light PPA
S
Kills:1,301
V. Kills:24 N/A
Deaths:94
KDR:13.840
Accuracy:53.273% A++
KPH:176.400 S
VKPH:3.300 C+
Kills:2,611 (2,611 + 0)
Deaths:349
KDR:7.481
VKDR:3.481
Vehicle Kills:1,215
Kill Difference:2,262
Playtime:42.359 hours
Usage:13%
Score:1.912m
Score/min:752
Piloting Accuracy:53.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:67
V. Kills:8 N/A
Deaths:6
KDR:11.167
Accuracy:52.962% A+
KPH:133.100 S
VKPH:15.900 A*
Kills:67 (67 + 0)
Deaths:6
KDR:11.167
VKDR:1.333
Vehicle Kills:8
Kill Difference:61
Playtime:0.504 hours
Usage:0%
Score:0.032m
Score/min:1,074
Driving Accuracy:52.962%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 12,75412,6772,3355.429A**0.8735.158%M+29.479%B++141.3SN/A49489.7h8.5A24.1B**
Betelgeuse 54-A 2,4732,4424165.87B*1.3137.476%M30.631%C++208.7S2.6S82111.7h8.3A22.1A+
Pulsar C 2,2702,2552887.83S3.2738.415%M24.878%B180.4S1.2A*62612.5h7.7A20.1B**
Saron Laser Cannon 2,5011,3102555.137B**0.5842.735%A++N/A37.4A*34M**78635h68B*159.2B**
Light PPA 1,3251,3019413.84B**9.2853.273%A++1.307%C++175.8S3.2C+5917.4h6.1B*11.5B*
SVA-88 1,2851,2822594.95A+0.3932.715%A++22.543%C136.4M**N/A6539.4h9.2B**28.1B*
NS-15M AE 1,2581,2541647.646M+3.0935.381%A++33.812%B*192.9SN/A4656.5h7.8A+22B**
NS-44G Commissioner 1,2161,2134772.543B**2.0148.578%B*24.897%C++113.4AN/A33610.7h2.8B++5.7B++
Pulsar LSW 1,1991,1952125.637M**1.0834.911%A*29.289%B++186.7SN/A7296.4h8.9A25.4B**
Flare VE6 1,1881,1831866.36S1.8034.876%A*24.26%C+166.6SN/A5927.1h7.2A20.7B**
NS-15M2 1,1761,1692145.463A*0.9134.231%A*26.861%C*179.8S1.1A7026.5h8.7A25.3B**
H-V45 1,1741,1673133.728A+0.8336.162%A**20.223%C+96.4M++N/A37712.1h9.1A+25.2A
Ghost 9209191138.133A++3.5849.934%A++73.667%B+112.1M++N/A3288.2h1.6A3.3B**
VX6-7 7887842023.881A++0.6836.077%A*20.408%C+78.4A++N/A34910h8.8B**24.5B**
Serpent VE92 6036011753.434A*1.1240.489%M**15.474%D69.1A*N/A3358.7h9.4B**23.2B**
S1 7965902542.323M+2.2366.85%B**2.034%C-51.3A*17.9B*53411.5h4.3B**6.5A
Terminus VX-9 4784731213.909A+0.6538.143%M28.753%B121.3M**1.3A++3083.9h9A23.7A
NS-44 Commissioner 4214192551.643B++2.9148.046%A+19.093%C57.4B**N/A2827.3h3B*6.2B**
NS-11CB 422411596.966S2.4142.118%M++25.061%B+216.3S5.8U6231.9h8.7B**20.6B**
Zenith VX-5 385381507.62S3.0637.943%M24.147%B+136.1S1.4A**4282.8h9.2A24.3B**
VE-H Maw 357352546.519M**1.9637.759%A*27.841%C++195.6S2.8M**5531.8h7.5A19.9B**
VE-S Canis 256254475.404M**0.8542.902%A**25.984%B++181.4S1.4A++5011.4h8.1B**19B*
Phobos VX86 216213633.381A++1.1875.597%A+16.432%C++177.5S2.5M+4201.2h2.1B+2.8C++
NS Decimator 266201862.337A++2.2271.823%A+3.483%B*69.3A*22.4B++5172.9h3.6B*5B**
Eridani SX5G 178177364.917M++0.3634.833%A22.599%C*104.1A+N/A3321.7h9.2B++26.4B++
C-4 201147473.128A1.4333.901%A+N/A98B+36B+14501.5h1.5C++4.4B++
Force-Blade 1271265,0290.025C++4.5349.608%A++N/A0.7C+N/A3187.7h2.5C++5.1B+
Frag Grenade 1231231123N/A118.4462.391%A*N/A1230M*N/A63720.1h2.3A3.7A
Anti-Vehicle Grenade 1371101110N/A105.4454.343%BN/A366.7C+90C+30650.3h4.7B+8.6B+
Lasher X2 111110422.619M1.9437.176%A++6.364%B**78.6MN/A3811.4h12.3A++33B**
Quasar VM1 101101234.391A*0.1728.804%M+22.772%B*101SN/A5201h9.3A++32.3B*
Solstice VE3 8280272.963M++1.5936.505%M17.5%C61.5M1.5M**6961.3h10.3B**28.1B++
Cosmos VM3 7272223.273B*1.2825.917%A*19.444%C+80SN/A3490.9h11.5B*44.3B**
M60-A Bulldog 7168234B**29.4467.089%A*4.412%A++136S6B+7360.5h3.1A4.6A+
C75 Viper 7567611.167A+6.6152.962%A+1.493%C++134S16A*10710.5h4.5A++8.6A+
Corvus VA55 6060252.4A+2.1628.94%B**16.667%D-66.7A*N/A5760.9h7.1A*24.5A
Thanatos VE70 5050192.632A*1.9351.205%A22%A71.4A**N/A5440.7h3.4B**6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14760.3h
Spawn Beacon54120.4h
Nano-Armor Kit1512,4251h
Nanite Revive Grenade0690h
Medical Kit9426,69424.7h
Medical Applicator2410,9741h
M20 Drake0620h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.13s
Server spent 1.89s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.