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Justicar GuessWhoIAm[T] GuessWhoIAm
VS BR 40

KDR: 4.61

Score: 16.7m

Last Seen: Mar 8th, 2020 10:30 PM
- OFFLINE - 134.2 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Cobalt
Level Progress (to 41): 23%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C Betelgeuse 54-A Serpent VE92 Light PPA VX6-7 Saron Laser Cannon NS-44G Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,805,687 MLG Score: 9437
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.398%27.262%99223125335,0316.56872-1.962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.518%2.943M+0.94B*-0.451DHEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.699B+8.10.43B14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.598%1.102%2295212742,813186123515.0428228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.887%0.67B+-0.437C---0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.504B+35.10.341C**45.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.962%1.493%361127567344330.194203197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.156B**-0.66D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.50.636B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.611%76.535%0212741,18952612.25617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.4%2.358A*0.613B+-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.60.488B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.541%16.895%01127521949330.444219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.798M0.415B-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.791B++2.10.573B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m209.2%933 (56k)764 (45.8k)4.6068742,3519,1934.7507940 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276293937.134%25.22%93702:2314

7% Combat Medic56% Heavy Assault29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2013 2:18 PMFeb 11th, 2020 6:01 PMMar 9th, 2020 10:52 PM (25d) (PST)Mar 8th, 2020 7:22 PM (26d) (PST)Mar 8th, 2020 6:30 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3772961,0811.9330.4200.4874.2420.0959437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,61217,75564,8571162529255645,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
365.2h/15.2d 1,323 10,681 8,206 92.9k 243 1,630 2,088 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:13,008
Deaths:2,407
KDR:5.404
Accuracy:35.186% A**
HSR:29.536% B+
Betelgeuse 54-A
A*
Kills:3,057
Deaths:522
KDR:5.856
Accuracy:37.619% A*
HSR:32.548% C++
SVA-88
A+
Kills:1,282
Deaths:259
KDR:4.950
Accuracy:32.715% A+
HSR:22.543% C--
NS-15M AE
A++
Kills:1,254
Deaths:164
KDR:7.646
Accuracy:35.381% A++
HSR:33.812% B+
Pulsar LSW
A++
Kills:1,195
Deaths:212
KDR:5.637
Accuracy:34.911% A++
HSR:29.289% B+
Flare VE6
A++
Kills:1,183
Deaths:186
KDR:6.360
Accuracy:34.876% A++
HSR:24.260% C+
NS-15M2
A++
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:34.231% A++
HSR:26.861% C+
VE-H Maw
A*
Kills:352
Deaths:54
KDR:6.519
Accuracy:37.759% A*
HSR:27.841% C+
Kills:22,500
Deaths (as Heavy Assault):4,018
Deaths (to Heavy Assaults):2,537
KDR:5.5998
Kill Difference:18,482
Playtime:205.181 hours
Usage:56%
Score:9.564m
Score/min:777
Accuracy (listed only):35.335%
HSR (listed only):28.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:3,609
Deaths:508
KDR:7.104
Accuracy:39.266% A**
HSR:25.547% C**
Serpent VE92
M
Kills:1,742
Deaths:362
KDR:4.812
Accuracy:38.595% M
HSR:19.805% C+
VX6-7
A*
Kills:1,400
Deaths:293
KDR:4.778
Accuracy:37.429% A*
HSR:21.143% C+
NS-11CB
M+
Kills:912
Deaths:136
KDR:6.706
Accuracy:40.474% M+
HSR:25.110% B+
Zenith VX-5
A*
Kills:545
Deaths:81
KDR:6.728
Accuracy:37.550% A*
HSR:23.853% C*
VE-S Canis
A*
Kills:268
Deaths:51
KDR:5.255
Accuracy:43.030% A*
HSR:26.119% B
Phobos VX86
A
Kills:219
Deaths:65
KDR:3.369
Accuracy:75.541% A
HSR:16.895% C+
Eridani SX5G
B**
Kills:177
Deaths:36
KDR:4.917
Accuracy:34.833% B**
HSR:22.599% C+
Solstice VE3
A*
Kills:80
Deaths:27
KDR:2.963
Accuracy:36.505% A*
HSR:17.500% C-
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.205% N/A
HSR:22% N/A
Kills:9,002
Deaths (as Light Assault):1,578
Deaths (to Light Assaults):1,860
KDR:5.70469
Kill Difference:7,424
Playtime:105.288 hours
Usage:29%
Score:5.180m
Score/min:820
Accuracy (listed only):43.443%
HSR (listed only):22.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,214
Deaths:324
KDR:3.747
Accuracy:36.220% A*
HSR:20.181% C
Terminus VX-9
A**
Kills:474
Deaths:122
KDR:3.885
Accuracy:38.065% A**
HSR:28.692% C++
VE-S Canis
A*
Kills:268
Deaths:51
KDR:5.255
Accuracy:43.030% A*
HSR:26.119% B
Phobos VX86
A
Kills:219
Deaths:65
KDR:3.369
Accuracy:75.541% A
HSR:16.895% C+
Eridani SX5G
B**
Kills:177
Deaths:36
KDR:4.917
Accuracy:34.833% B**
HSR:22.599% C+
Corvus VA55
B++
Kills:60
Deaths:25
KDR:2.400
Accuracy:28.940% B++
HSR:16.667% D--
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.205% N/A
HSR:22% N/A
Kills:2,462
Deaths (as Combat Medic):642
Deaths (to Combat Medics):1,188
KDR:3.83489
Kill Difference:1,820
Playtime:23.944 hours
Usage:7%
Score:0.924m
Score/min:643
Accuracy (listed only):43.976%
HSR (listed only):21.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:3,609
Deaths:508
KDR:7.104
Accuracy:39.266% A**
HSR:25.547% C**
Serpent VE92
M
Kills:1,742
Deaths:362
KDR:4.812
Accuracy:38.595% M
HSR:19.805% C+
VX6-7
A*
Kills:1,400
Deaths:293
KDR:4.778
Accuracy:37.429% A*
HSR:21.143% C+
NS-11CB
M+
Kills:912
Deaths:136
KDR:6.706
Accuracy:40.474% M+
HSR:25.110% B+
Zenith VX-5
A*
Kills:545
Deaths:81
KDR:6.728
Accuracy:37.550% A*
HSR:23.853% C*
Phobos VX86
A
Kills:219
Deaths:65
KDR:3.369
Accuracy:75.541% A
HSR:16.895% C+
Eidolon VE33
B**
Kills:97
Deaths:24
KDR:4.042
Accuracy:36.714% B**
HSR:22.680% C--
Solstice VE3
A*
Kills:80
Deaths:27
KDR:2.963
Accuracy:36.505% A*
HSR:17.500% C-
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:51.205% N/A
HSR:22% N/A
Kills:8,654
Deaths (as Engineer):1,515
Deaths (to Engineers):1,559
KDR:5.71221
Kill Difference:7,139
Playtime:11.315 hours
Usage:3%
Score:0.480m
Score/min:707
Accuracy (listed only):43.698%
HSR (listed only):21.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B++
Kills:1,303
Deaths:519
KDR:2.511
Accuracy:48.953% B++
HSR:25.787% C++
Ghost
A+
Kills:1,115
Deaths:130
KDR:8.577
Accuracy:50.361% A+
HSR:75.067% B+
NS-44 Commissioner
A
Kills:527
Deaths:310
KDR:1.700
Accuracy:48.699% A
HSR:22.960% C+
VE-S Canis
A*
Kills:268
Deaths:51
KDR:5.255
Accuracy:43.030% A*
HSR:26.119% B
Eridani SX5G
B**
Kills:177
Deaths:36
KDR:4.917
Accuracy:34.833% B**
HSR:22.599% C+
NS-357 Underboss
A
Kills:123
Deaths:54
KDR:2.278
Accuracy:48.702% A
HSR:28.455% B++
NSX Daimyo
A++
Kills:74
Deaths:6
KDR:12.333
Accuracy:54.321% A++
HSR:98.649% A
Kills:3,587
Deaths (as Infiltrator):1,106
Deaths (to Infiltrators):1,357
KDR:3.24322
Kill Difference:2,481
Playtime:15.026 hours
Usage:4%
Score:0.532m
Score/min:591
Accuracy (listed only):46.986%
HSR (listed only):42.805%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:1,503
V. Kills:27 N/A
Deaths:94
KDR:15.989
Accuracy:53.731% A+
KPH:180.400 M*
VKPH:3.200 C+
Saron Laser Cannon
M++
Kills:1,310
V. Kills:1,191 110%
Deaths:255
KDR:5.137
Accuracy:42.735% A++
KPH:37.400 A++
VKPH:34 M++
Kills:2,813 (2,813 + 0)
Deaths:349
KDR:8.060
VKDR:3.490
Vehicle Kills:1,218
Kill Difference:2,464
Playtime:43.316 hours
Usage:12%
Score:1.940m
Score/min:747
Piloting Accuracy:42.735%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:67
V. Kills:8 N/A
Deaths:6
KDR:11.167
Accuracy:52.962% A
KPH:133.100 S
VKPH:15.900 A++
Kills:67 (67 + 0)
Deaths:6
KDR:11.167
VKDR:1.333
Vehicle Kills:8
Kill Difference:61
Playtime:0.504 hours
Usage:0%
Score:0.033m
Score/min:1,076
Driving Accuracy:52.962%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,08913,0082,4075.404A++0.8035.186%A**29.536%B+142M*N/A49591.6h8.5B**24.1C*
Pulsar C 3,6363,6095087.104A*2.5039.266%A**25.547%C**189S1.4A*59119.1h7.9B*20B**
Betelgeuse 54-A 3,0943,0575225.856B*1.2537.619%A*32.548%C++210.8M*2.6M76914.5h8.4B**22.3A
Serpent VE92 1,7561,7423624.812M0.2138.595%M19.805%C+122.7M+1B**41914.2h9B**23.3B**
Light PPA 1,5301,5039415.989A11.3853.731%A+1.264%C++181.1M*3.3C+5818.3h6.3B*11.8B*
VX6-7 1,4091,4002934.778M+0.1737.429%A*21.143%C+109.4A*N/A38112.8h8.7B**23.1B**
Saron Laser Cannon 2,5011,3102555.137B++0.5342.735%A++N/A37.4A++34M++78635h68B*159.2B**
NS-44G Commissioner 1,3071,3035192.511B*2.1048.953%B++25.787%C++117.4B**N/A34511.1h2.8B+5.7B+
SVA-88 1,2851,2822594.95A+0.3432.715%A+22.543%C--136.4MN/A6559.4h9.2B**28.1B*
NS-15M AE 1,2581,2541647.646M++3.0435.381%A++33.812%B+192.9M*N/A4666.5h7.8A+22B**
H-V45 1,2231,2143243.747A++0.8636.22%A*20.181%C95.6A*N/A37412.7h9.2A25.4A
Pulsar LSW 1,1991,1952125.637M+1.0334.911%A++29.289%B+186.7M**N/A7336.4h8.9B**25.4B**
Flare VE6 1,1881,1831866.36S1.7534.876%A++24.26%C+166.6M*N/A5947.1h7.2A20.7B**
NS-15M2 1,1761,1692145.463A+0.8634.231%A++26.861%C+179.8M**1.1B++7106.5h8.7B**25.3B*
Ghost 1,1161,1151308.577A++3.9750.361%A+75.067%B+118.6A**N/A3429.4h1.6B**3.2B**
NS-11CB 9309121366.706S2.1040.474%M+25.11%B+233.8S4.6S5673.9h8.6A21.4A
S1 7965902542.323M2.2866.85%B**2.034%C-51.3A++17.9B+53511.5h4.3B**6.5B*
Zenith VX-5 551545816.728S2.1237.55%A*23.853%C*151.4M**1.7A*4453.6h9B**24.1B**
NS-44 Commissioner 5295273101.7B+2.9148.699%A22.96%C+67.6B**N/A3027.8h2.9B**6B*
Terminus VX-9 4794741223.885B*0.7238.065%A**28.692%C++121.5M1.3A3083.9h9A23.7A
VE-H Maw 357352546.519M++1.9137.759%A*27.841%C+195.6M**2.8M+5681.8h7.5B**19.9B*
VE-S Canis 270268515.255M+0.6543.03%A*26.119%B178.7M++1.3B*4961.5h8.1B*18.8B++
NS Decimator 295226952.379B**2.2370.959%A3.097%B++68.5A++20.9B+5203.3h3.6B++5.1B**
Phobos VX86 222219653.369A+1.2475.541%A16.895%C+168.5M**2.3M**4271.3h2.1B+2.7B++
Plasma Grenade 1961941194N/A189.3961.911%A++N/A970A+10C+48830.2h2.4B**3.8B**
Eridani SX5G 178177364.917A*0.3134.833%B**22.599%C+104.1B**N/A3341.7h9.2B++26.4B++
C-4 217160483.333A1.2734.732%AN/A100C**35.6B+14481.6h1.5C+4.3B+
Force-Blade 1481475,3580.027C+4.5848.262%AN/A0.7C+N/A3196.8h2.4C*4.9B+
NS-357 Underboss 126123542.278B**2.3348.702%A28.455%B++246S6U6620.5h3.2B*6.6B*
Anti-Vehicle Grenade 1371101110N/A105.3954.343%C*N/A366.7C90C+30670.3h4.7B8.6B+
Lasher X2 111110422.619A+1.9937.176%A6.364%A+78.6A++N/A3941.4h12.3A+33B**
Quasar VM1 106106264.077A+0.5328.527%A**22.642%B++96.4SN/A5081.1h9.5A+33.4B+
Eidolon VE33 9997244.042A++0.5636.714%B**22.68%C--121.3M*2.5M*8310.8h6.1B*16.6B*
Cosmos VM3 8080253.2B+1.4126.003%A+17.5%C80MN/A3591h11.3B*43.3B**
Solstice VE3 8280272.963M++1.6436.505%A*17.5%C-61.5A++1.5M+7571.3h10.3B**28.1B
NSX Daimyo 7474612.333A*7.7354.321%A++98.649%A246.7SN/A5160.3h1.8B**3.3B**
M60-A Bulldog 7168234B*29.3967.089%A*4.412%A++136M**6B+7360.5h3.1A++4.6A+
C75 Viper 7567611.167B*6.5652.962%A1.493%C++134S16A++10730.5h4.5A+8.6B**
NS-TMC-01 "His Regards" 65651,1950.054B*4.5551.795%A*6.154%C+2B+N/A533.3h1.6B++3B++
Corvus VA55 6060252.4A+2.2128.94%B++16.667%D--66.7A+N/A5810.9h7.1A++24.5A
Thanatos VE70 5050192.632A++1.9751.205%B**22%A71.4A+N/A5610.7h3.4B**6.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1612,4381h
Spawn Beacon54400.4h
Nanite Revive Grenade0800h
Motion Spotter14760.3h
Medical Kit1,1108,07428.3h
Medical Applicator2511,3171.1h
M20 Drake0620h
Recon Detection Device0770.1h

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