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Archon Imperator GuidoVonDerTrinkhalle[TRNK] GuidoVonDerTrinkhalle
VS BR 79

KDR: 2.93

Score: 6.5m

Last Seen: Aug 28th, 2019 12:37 AM
- OFFLINE - 551.3 hour(s)

Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Member of Trinkhallenlifestyle[TRNK] Trinkhallenlifestyle
VS outfit on Cobalt

Members: 10
Level Progress (to 80): 94%
Level 100 Progress: 34% 335h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 NS-15M2 Flare VE6 SVA-88 VX29 Polaris Orion VS54 Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,256,847 MLG Score: 10597
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.444%49.659%161113120118,6054.35714-1.427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.577%2.208A*4.376S-0.539DHEAD ++ (~33.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.655B+8.30.416B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.529%37.288%511121359139620.42142994%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0C+7.992S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.706B++12.70.681B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.053%83.394%511121355446301.19654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.117A*1.086B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.683B+1.50.516B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.657%41.739%511121311544900.255556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.248M++5.349S-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.819B++1.90.604B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trinkhallenlifestyle[TRNK] Trinkhallenlifestyle
VS outfit on Cobalt

Members: 10
6.5m220.5%617 (37k)497 (29.8k)2.9298320,9197,1403.0287179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214222930.773%47.015%144701:507

11% Combat Medic7% Engineer75% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2019 7:16 PMMar 4th, 2019 7:17 PMSep 18th, 2019 7:53 AM (1d) (PST)Aug 27th, 2019 9:38 PM (23d) (PST)Aug 27th, 2019 8:37 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1103887221.6030.5470.7543.6790.06510597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,61623,25643,360963345221429,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
217.5h/9.1d 706 9,835 4,883 48k 417 607 850 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:9,845
Deaths:2,807
KDR:3.507
Accuracy:32.126% A
HSR:48.928% A*
NS-15M2
M**
Kills:1,256
Deaths:333
KDR:3.772
Accuracy:32.539% A++
HSR:53.424% M**
Flare VE6
M**
Kills:1,208
Deaths:326
KDR:3.706
Accuracy:33.546% A++
HSR:52.649% M**
SVA-88
M*
Kills:1,195
Deaths:343
KDR:3.484
Accuracy:33.620% A*
HSR:50.628% M*
VX29 Polaris
M*
Kills:1,182
Deaths:290
KDR:4.076
Accuracy:32.373% A+
HSR:47.885% M*
Orion VS54
S
Kills:1,177
Deaths:298
KDR:3.950
Accuracy:31.178% A*
HSR:56.330% S
VE-H Maw
A*
Kills:267
Deaths:90
KDR:2.967
Accuracy:29.218% B++
HSR:46.442% A*
Kills:16,130
Deaths (as Heavy Assault):4,487
Deaths (to Heavy Assaults):2,375
KDR:3.59483
Kill Difference:11,643
Playtime:163.379 hours
Usage:75%
Score:5.238m
Score/min:534
Accuracy (listed only):32.086%
HSR (listed only):50.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:193
Deaths:72
KDR:2.681
Accuracy:34.516% A++
HSR:33.161% A++
Solstice VE3
M**
Kills:192
Deaths:103
KDR:1.864
Accuracy:34.454% A*
HSR:41.667% M**
Deimos VA29
S
Kills:115
Deaths:46
KDR:2.500
Accuracy:80.657% A++
HSR:41.739% S
Kills:500
Deaths (as Light Assault):221
Deaths (to Light Assaults):1,357
KDR:2.26244
Kill Difference:279
Playtime:4.658 hours
Usage:2%
Score:0.081m
Score/min:289
Accuracy (listed only):49.876%
HSR (listed only):38.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M*
Kills:1,379
Deaths:591
KDR:2.333
Accuracy:32.502% A+
HSR:51.994% M*
Pulsar VS1
M
Kills:172
Deaths:86
KDR:2
Accuracy:35.904% A**
HSR:40.116% M
Deimos VA29
S
Kills:115
Deaths:46
KDR:2.500
Accuracy:80.657% A++
HSR:41.739% S
Kills:1,666
Deaths (as Combat Medic):723
Deaths (to Combat Medics):919
KDR:2.30429
Kill Difference:943
Playtime:24.664 hours
Usage:11%
Score:0.672m
Score/min:454
Accuracy (listed only):49.688%
HSR (listed only):44.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:193
Deaths:72
KDR:2.681
Accuracy:34.516% A++
HSR:33.161% A++
Solstice VE3
M**
Kills:192
Deaths:103
KDR:1.864
Accuracy:34.454% A*
HSR:41.667% M**
Deimos VA29
S
Kills:115
Deaths:46
KDR:2.500
Accuracy:80.657% A++
HSR:41.739% S
Kills:500
Deaths (as Engineer):221
Deaths (to Engineers):875
KDR:2.26244
Kill Difference:279
Playtime:15.728 hours
Usage:7%
Score:0.298m
Score/min:316
Accuracy (listed only):49.876%
HSR (listed only):38.855%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:554
Deaths:197
KDR:2.812
Accuracy:49.053% A+
HSR:83.394% A+
NS-44 Commissioner
M+
Kills:426
Deaths:282
KDR:1.511
Accuracy:50.273% A++
HSR:42.723% M+
Beamer VS3
A*
Kills:113
Deaths:75
KDR:1.507
Accuracy:31.123% B+
HSR:39.823% A*
Kills:1,093
Deaths (as Infiltrator):554
Deaths (to Infiltrators):1,022
KDR:1.97292
Kill Difference:539
Playtime:7.939 hours
Usage:4%
Score:0.180m
Score/min:377
Accuracy (listed only):43.483%
HSR (listed only):55.313%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:196
V. Kills:76 255%
Deaths:20
KDR:9.800
Accuracy:60.167% A*
KPH:76.400 M
VKPH:29.600 S
Kills:196 (196 + 0)
Deaths:20
KDR:9.800
VKDR:3.800
Vehicle Kills:76
Kill Difference:176
Playtime:2.565 hours
Usage:1%
Score:0.053m
Score/min:345
Driving Accuracy:60.167%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:59
V. Kills:3 N/A
Deaths:2
KDR:29.500
Accuracy:34.529% A**
KPH:224.300 A+
VKPH:11.400 A*
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:57
Playtime:0.263 hours
Usage:0%
Score:0.010m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:34.529%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,0399,8452,8073.507C*0.5832.126%A48.928%A*130.9A++2.6M*33675.2h8.5A26.5B**
Terminus VX-9 1,4041,3795912.333B+0.6032.502%A+51.994%M*83.1A++1.5A*23116.6h8.8A27.1B**
NS-15M2 1,2761,2563333.772A0.8432.539%A++53.424%M**126.9M+2M+2759.9h8.3A25.4B**
Flare VE6 1,2181,2083263.706A*0.7833.546%A++52.649%M**123.3M+1A2779.8h7.4A22.1B**
SVA-88 1,2361,1953433.484B*0.5533.62%A*50.628%M*112.7A**3.9S37510.6h8.7A25.9B**
VX29 Polaris 1,2071,1822904.076A*1.1532.373%A+47.885%M*129.9M++2.7S3039.1h8.4A26B**
Orion VS54 1,1921,1772983.95A++1.0231.178%A*56.33%S121.3M**1.5A**3109.7h8.7A27.8B+
Ghost 5545541972.812C++0.1249.053%A+83.394%A+104.5M+N/A2685.3h1.5A3.1B**
NS-44 Commissioner 4314262821.511B+1.4250.273%A++42.723%M+90.6A*1.1A+2464.7h2.8B**5.6B**
NS Decimator 4693121102.836A*0.0971.115%AN/A67.8A*34.1A*5474.6h3.7B++5.3B**
VE-H Maw 271267902.967A0.0429.218%B++46.442%A*95.4A+1.4B**3042.8h7.8B**26.7B++
S1 304196633.111S0.1866.843%B**N/A72.6M**40M**6402.7h5.2B++7.7B*
C75 Viper 272196209.8A6.8760.167%A*N/A75.4M29.2S3452.6h9.5B*15.9B**
Pulsar C 194193722.681B*0.2534.516%A++33.161%A++107.2M*N/A2941.8h8.5B**24.5B**
Solstice VE3 1951921031.864A++1.0734.454%A*41.667%M**39.2AN/A1234.9h10.6B**30.7B+
Pulsar VS1 176172862B**0.9335.904%A**40.116%M78.2M++1.8M*2242.2h10.4A29.1B**
Frag Grenade 1311301130N/A127.0758.021%A++N/A650B++5C-27640.2h2.6B**4.5B**
Deimos VA29 115115462.5B**0.4380.657%A++41.739%S115A**N/A3021h1.9B*2.4B++
Beamer VS3 114113751.507B**1.4231.123%B+39.823%A*94.2M*N/A2611.2h5.2B**16.5B
M12 Kobalt-H 6259229.5B*26.5734.529%A**37.288%M**196.7B**10A+6080.3h12.7B+36.9B**
Lumine Edge 5757411.39S1.5435.676%B++24.561%A51.8SN/A1261.1h1.2B+3.2C*
C-4 6853341.559C++1.3732.536%B**N/A106B+30C++11060.5h1.3B+3.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38100.8h
Motion Spotter01350.1h
Ammunition Package4560.1h
Nano-Armor Kit1236,4742.2h
Medical Kit7774,75612.7h
Medical Applicator2811,5481.2h
Nano-Repair Grenade0670h

Check the help document for the dictionary if you want to learn more about words used here.


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