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Legate GuidoVonDerTrinkhalle[TRNK] GuidoVonDerTrinkhalle
VS BR 75

KDR: 2.91

Score: 5.4m

Last Seen: Jun 16th, 2019 6:10 PM
- OFFLINE - 18.1 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Officer of Trinkhallenlifestyle[TRNK] Trinkhallenlifestyle
VS outfit on Cobalt

Members: 9
Level Progress (to 76): 34%
Level 100 Progress: 29% 360h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Terminus VX-9 SVA-88 VX29 Polaris NS-15M2 Orion VS54 Flare VE6 Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,081,707 MLG Score: 10457
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.33%50.242%162413119715,0754.33563-1.43

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.553%2.135A*4.733S-0.325CHEAD ++ (~34.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.655B+8.30.422B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.111%84.03%01120952637801.39153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.815A++1.143B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.666B+1.50.512B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.818%43.636%0112095538500.142857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.448T*-2.889T-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.41B**21B**0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trinkhallenlifestyle[TRNK] Trinkhallenlifestyle
VS outfit on Cobalt

Members: 9
5.4m234.9%624 (37.4k)504 (30.2k)2.9053416,9125,8212.9981175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210179330.467%47.936%146001:507

13% Combat Medic6% Engineer75% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2019 7:16 PMMar 4th, 2019 7:17 PMJun 16th, 2019 4:02 PM (2d) (PST)Jun 16th, 2019 2:44 PM (2d) (PST)Jun 16th, 2019 2:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0713846871.5760.5430.7563.8470.06210457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,24923,06341,186953345231430,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
178.8h/7.5d 540 8,107 3,991 41.3k 332 525 663 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:6,654
Deaths:1,908
KDR:3.487
Accuracy:31.874% A
HSR:49.669% A**
SVA-88
M*
Kills:1,189
Deaths:342
KDR:3.477
Accuracy:33.616% A*
HSR:50.547% M*
VX29 Polaris
M**
Kills:1,182
Deaths:290
KDR:4.076
Accuracy:32.373% A++
HSR:47.885% M**
NS-15M2
M**
Kills:1,178
Deaths:302
KDR:3.901
Accuracy:32.495% A++
HSR:53.990% M**
Orion VS54
S
Kills:1,177
Deaths:298
KDR:3.950
Accuracy:31.178% A*
HSR:56.330% S
Flare VE6
S
Kills:1,171
Deaths:319
KDR:3.671
Accuracy:33.475% A*
HSR:52.946% S
VE-H Maw
A*
Kills:264
Deaths:89
KDR:2.966
Accuracy:29.226% B++
HSR:45.833% A*
Kills:12,815
Deaths (as Heavy Assault):3,548
Deaths (to Heavy Assaults):1,890
KDR:3.61189
Kill Difference:9,267
Playtime:133.488 hours
Usage:75%
Score:4.328m
Score/min:540
Accuracy (listed only):32.034%
HSR (listed only):51.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M**
Kills:176
Deaths:93
KDR:1.892
Accuracy:34.082% A*
HSR:42.614% M**
Pulsar C
A++
Kills:116
Deaths:43
KDR:2.698
Accuracy:32.897% A++
HSR:31.897% A+
Deimos VA29
S
Kills:55
Deaths:23
KDR:2.391
Accuracy:81.818% A++
HSR:43.636% S
Kills:347
Deaths (as Light Assault):159
Deaths (to Light Assaults):1,111
KDR:2.18239
Kill Difference:188
Playtime:2.278 hours
Usage:1%
Score:0.041m
Score/min:297
Accuracy (listed only):49.599%
HSR (listed only):39.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M*
Kills:1,325
Deaths:552
KDR:2.400
Accuracy:32.401% A+
HSR:51.774% M*
Pulsar VS1
M+
Kills:172
Deaths:86
KDR:2
Accuracy:35.904% A**
HSR:40.116% M+
Deimos VA29
S
Kills:55
Deaths:23
KDR:2.391
Accuracy:81.818% A++
HSR:43.636% S
Kills:1,552
Deaths (as Combat Medic):661
Deaths (to Combat Medics):740
KDR:2.34796
Kill Difference:891
Playtime:23.333 hours
Usage:13%
Score:0.646m
Score/min:461
Accuracy (listed only):50.041%
HSR (listed only):45.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M**
Kills:176
Deaths:93
KDR:1.892
Accuracy:34.082% A*
HSR:42.614% M**
Pulsar C
A++
Kills:116
Deaths:43
KDR:2.698
Accuracy:32.897% A++
HSR:31.897% A+
Deimos VA29
S
Kills:55
Deaths:23
KDR:2.391
Accuracy:81.818% A++
HSR:43.636% S
Kills:347
Deaths (as Engineer):159
Deaths (to Engineers):734
KDR:2.18239
Kill Difference:188
Playtime:11.524 hours
Usage:6%
Score:0.213m
Score/min:308
Accuracy (listed only):49.599%
HSR (listed only):39.382%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:526
Deaths:188
KDR:2.798
Accuracy:49.111% A+
HSR:84.030% A+
NS-44 Commissioner
M+
Kills:358
Deaths:242
KDR:1.479
Accuracy:50.025% A++
HSR:41.899% M+
Beamer VS3
A*
Kills:113
Deaths:75
KDR:1.507
Accuracy:31.123% B+
HSR:39.823% A*
Kills:997
Deaths (as Infiltrator):505
Deaths (to Infiltrators):864
KDR:1.97426
Kill Difference:492
Playtime:7.438 hours
Usage:4%
Score:0.172m
Score/min:385
Accuracy (listed only):43.420%
HSR (listed only):55.251%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:91
V. Kills:38 233%
Deaths:13
KDR:7
Accuracy:57.995% A++
KPH:78 M
VKPH:32.600 S
Kills:91 (91 + 0)
Deaths:13
KDR:7
VKDR:2.923
Vehicle Kills:38
Kill Difference:78
Playtime:1.167 hours
Usage:1%
Score:0.027m
Score/min:382
Driving Accuracy:57.995%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,7946,6541,9083.487C*0.5831.874%A49.669%A**127.7A++2.7S34852.1h8.5A26.5B**
Terminus VX-9 1,3471,3255522.4B+0.5132.401%A+51.774%M*84.9A*1.4A*23915.6h8.7A+26.8B**
SVA-88 1,2301,1893423.477B*0.5733.616%A*50.547%M*112.2A**3.9S37210.6h8.7A26B**
VX29 Polaris 1,2071,1822904.076A*1.1732.373%A++47.885%M**129.9M*2.7S3029.1h8.4A26B**
NS-15M2 1,1971,1783023.901A1.0032.495%A++53.99%M**125.3M+2M++2739.4h8.2A25.4B**
Orion VS54 1,1921,1772983.95A+1.0431.178%A*56.33%S121.3M**1.5M+3039.7h8.7A27.8B+
Flare VE6 1,1801,1713193.671A*0.7733.475%A*52.946%S122M+N/A2749.6h7.4A22.1B**
Ghost 5265261882.798C++0.1149.111%A+84.03%A+107.3M+N/A2754.9h1.5A3.1B**
NS-44 Commissioner 3623582421.479B+1.4350.025%A++41.899%M+89.5A*1A2474h2.8B**5.5B**
VE-H Maw 268264892.966B**0.0629.226%B++45.833%A*94.3A+1.4B**2922.8h7.8B**26.7B++
NS Decimator 359236763.105A**0.2072.842%A+N/A71.5A**37.3M6053.3h3.7B++5.1B**
S1 304196633.111S0.2166.843%B**N/A72.6M**40M**6302.7h5.2B*7.7B*
Solstice VE3 179176931.892A++1.0134.082%A*42.614%M**44A+N/A1334h10.7B**31.4B+
Pulsar VS1 176172862B**0.9135.904%A**40.116%M+78.2M++1.8M**2122.2h10.4A29.1A
Frag Grenade 1221211121N/A118.0957.664%A++N/A605B+5C27380.2h2.6B**4.5B**
Pulsar C 117116432.698B**0.2132.897%A++31.897%A+116M**1A+3381h8.7B**26.3B*
Beamer VS3 114113751.507B**1.4031.123%B+39.823%A*94.2M*N/A2581.2h5.2A16.5B+
C75 Viper 12991137B++4.0957.995%A++N/A75.8A**31.7S3811.2h8B**13.8A
Lumine Edge 5757411.39S1.5235.676%B++24.561%A51.8SN/A1231.1h1.2B+3.2B+
Deimos VA29 5555232.391B**0.5181.818%A++43.636%S110A**N/A2990.5h2B++2.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26560.6h
Motion Spotter01160.1h
Ammunition Package4530.1h
Nano-Armor Kit1027,5301.7h
Medical Kit6373,91810.8h
Medical Applicator2611,1391.2h
Nano-Repair Grenade0580h

Check the help document for the dictionary if you want to learn more about words used here.


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