Online: daguest  
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Archon Skirmisher Guidoel[PMIS] Guidoel
VS BR 80

KDR: 2.07

Score: 9.1m

Last Seen: Sep 28th, 2017 7:09 PM
- OFFLINE - 6.8 hour(s)

Battle Rank 80 - Vanu Sovereignty on Cobalt
Level Progress (to 81): 25%
Level 100 Progress: 48% 396h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C SVA-88 C-4 VX29 Polaris Pulsar LSW Orion VS54 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,061,648 MLG Score: 1648
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.621%22.848%63120119916,6672.84081-0.767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.481%1.259A0.303C*0.28C*HEAD ++ (~9.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.458B+11.20.219C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.928%3.448%85212172324281580.540793146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.063%0.808B++-0.247C-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.748B++13.50.661B+16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.298%66.111%851121836064240.559876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.551A+-0.063C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.60.197C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.924%20.238%85112188437310.225201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.364C**1.105B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**40.172C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.1m198.4%412 (24.7k)338 (20.3k)2.0735721,95510,5882.2783380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219103426.081%19.508%50902:3210

12% Engineer48% Heavy Assault26% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 10:04 PMDec 26th, 2016 5:44 PMOct 1st, 2017 6:00 PM (773d) (PST)Sep 28th, 2017 3:09 PM (776d) (PST)Sep 28th, 2017 3:09 PM (776d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8082345740.8180.3950.1601.7530.0651648

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,45514,01934,436492410105420,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
447.2h/18.6d 2,168 4,283 5,079 47k 620 1,926 1,754 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,650
Deaths:1,255
KDR:2.112
Accuracy:24.978% C
HSR:28.528% C
SVA-88
B++
Kills:1,547
Deaths:679
KDR:2.278
Accuracy:27.336% B++
HSR:22.883% C
VX29 Polaris
B*
Kills:1,385
Deaths:591
KDR:2.343
Accuracy:27.782% B*
HSR:21.516% C
Pulsar LSW
B++
Kills:1,340
Deaths:553
KDR:2.423
Accuracy:26.757% B++
HSR:21.716% C
Orion VS54
B**
Kills:1,336
Deaths:626
KDR:2.134
Accuracy:26.900% B**
HSR:20.434% D
NS-15M1
B++
Kills:1,166
Deaths:466
KDR:2.502
Accuracy:26.557% B++
HSR:22.727% C+
Flare VE6
B*
Kills:462
Deaths:238
KDR:1.941
Accuracy:27.826% B*
HSR:22.294% C
Kills:9,886
Deaths (as Heavy Assault):4,408
Deaths (to Heavy Assaults):2,866
KDR:2.24274
Kill Difference:5,478
Playtime:214.601 hours
Usage:48%
Score:4.582m
Score/min:356
Accuracy (listed only):26.876%
HSR (listed only):22.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,632
Deaths:922
KDR:1.770
Accuracy:28.842% B**
HSR:17.341% C
Solstice VE3
B**
Kills:1,161
Deaths:650
KDR:1.786
Accuracy:28.688% B**
HSR:24.203% B++
Pulsar C
B**
Kills:1,159
Deaths:602
KDR:1.925
Accuracy:30.090% B**
HSR:18.551% D-
Serpent VE92
B**
Kills:1,037
Deaths:424
KDR:2.446
Accuracy:28.209% B*
HSR:25.844% B**
NS-7 PDW
A
Kills:209
Deaths:118
KDR:1.771
Accuracy:31.469% A
HSR:14.354% D
NSX Tanto
B++
Kills:168
Deaths:83
KDR:2.024
Accuracy:29.617% B++
HSR:28.571% B+
Thanatos VE70
B*
Kills:84
Deaths:63
KDR:1.333
Accuracy:45.924% B++
HSR:20.238% B*
MKV Suppressed
B++
Kills:75
Deaths:24
KDR:3.125
Accuracy:29.207% B++
HSR:22.667% B+
Kills:5,525
Deaths (as Light Assault):2,886
Deaths (to Light Assaults):2,028
KDR:1.91441
Kill Difference:2,639
Playtime:115.967 hours
Usage:26%
Score:2.141m
Score/min:308
Accuracy (listed only):31.506%
HSR (listed only):21.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,632
Deaths:922
KDR:1.770
Accuracy:28.842% B**
HSR:17.341% C
Solstice VE3
B**
Kills:1,161
Deaths:650
KDR:1.786
Accuracy:28.688% B**
HSR:24.203% B++
Pulsar C
B**
Kills:1,159
Deaths:602
KDR:1.925
Accuracy:30.090% B**
HSR:18.551% D-
Serpent VE92
B**
Kills:1,037
Deaths:424
KDR:2.446
Accuracy:28.209% B*
HSR:25.844% B**
NSX Tanto
B++
Kills:168
Deaths:83
KDR:2.024
Accuracy:29.617% B++
HSR:28.571% B+
Thanatos VE70
B*
Kills:84
Deaths:63
KDR:1.333
Accuracy:45.924% B++
HSR:20.238% B*
Kills:5,241
Deaths (as Engineer):2,744
Deaths (to Engineers):1,956
KDR:1.90999
Kill Difference:2,497
Playtime:54.175 hours
Usage:12%
Score:1.009m
Score/min:310
Accuracy (listed only):31.895%
HSR (listed only):22.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B*
Kills:248
Deaths:86
KDR:2.884
Accuracy:32.125% B*
HSR:27.823% C+
Pulsar VS1
B*
Kills:218
Deaths:94
KDR:2.319
Accuracy:28.197% B*
HSR:20.642% C+
NS-7 PDW
A
Kills:209
Deaths:118
KDR:1.771
Accuracy:31.469% A
HSR:14.354% D
Terminus VX-9
B+
Kills:187
Deaths:115
KDR:1.626
Accuracy:25.699% C+
HSR:30.481% B+
Corvus VA55
B**
Kills:175
Deaths:69
KDR:2.536
Accuracy:29.543% B**
HSR:26.857% B+
Thanatos VE70
B*
Kills:84
Deaths:63
KDR:1.333
Accuracy:45.924% B++
HSR:20.238% B*
MKV Suppressed
B++
Kills:75
Deaths:24
KDR:3.125
Accuracy:29.207% B++
HSR:22.667% B+
Kills:1,196
Deaths (as Combat Medic):569
Deaths (to Combat Medics):1,177
KDR:2.10193
Kill Difference:627
Playtime:23.788 hours
Usage:5%
Score:0.596m
Score/min:417
Accuracy (listed only):31.738%
HSR (listed only):23.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
A
Kills:451
Deaths:541
KDR:0.834
Accuracy:35.749% A
HSR:21.508% C+
Ghost
B**
Kills:360
Deaths:106
KDR:3.396
Accuracy:45.298% B**
HSR:66.111% C
NS-7 PDW
A
Kills:209
Deaths:118
KDR:1.771
Accuracy:31.469% A
HSR:14.354% D
MKV Suppressed
B++
Kills:75
Deaths:24
KDR:3.125
Accuracy:29.207% B++
HSR:22.667% B+
NS-357 Underboss
C+
Kills:61
Deaths:90
KDR:0.678
Accuracy:36.353% C+
HSR:18.033% C--
Kills:1,156
Deaths (as Infiltrator):879
Deaths (to Infiltrators):1,741
KDR:1.31513
Kill Difference:277
Playtime:17.578 hours
Usage:4%
Score:0.274m
Score/min:259
Accuracy (listed only):35.615%
HSR (listed only):28.535%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:193
Deaths:42
KDR:4.595
Accuracy:20.449% C++
HSR:22.798% C*
Blueshift VM5
B*
Kills:149
Deaths:42
KDR:3.548
Accuracy:19.151% C+
HSR:26.175% B*
Comet VM2
B+
Kills:125
Deaths:91
KDR:1.374
Accuracy:47.362% B+
HSR:4.800% C**
Comet VM2
C**
Kills:105
Deaths:82
KDR:1.280
Accuracy:47.670% C**
HSR:1.905% D--
Kills:572
Deaths (as MAX Suit):128.500
Deaths (to MAX Suits):576
KDR:4.45136
Kill Difference:443.500
Playtime:21.714 hours
Usage:5%
Score:0.480m
Score/min:369
Accuracy (listed only):33.658%
HSR (listed only):13.919%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:161
V. Kills:80 199%
Deaths:20
KDR:8.050
Accuracy:43.995% C+
KPH:28.600 B+
VKPH:14.200 C+
E540 Halberd
C**
Kills:71
V. Kills:39 178%
Deaths:10
KDR:7.100
Accuracy:52.660% B++
KPH:31.400 C+
VKPH:17.300 C**
Kills:232 (0 + 232)
Deaths:30
KDR:7.733
VKDR:3.967
Vehicle Kills:119
Kill Difference:202
Playtime:7.894 hours
Usage:2%
Score:0.101m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:52.660%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,6802,6501,2552.112C+0.0424.978%C28.528%C53.2CN/A13249.8h11.2C+44.8C+
NS-11C 1,6511,6329221.77B*0.3028.842%B**17.341%C41.5B++N/A10939.3h12.5B+43.4B+
SVA-88 1,5511,5476792.278B0.2027.336%B++22.883%C54.5BN/A15228.4h11.1B+40.7B+
C-4 1,8501,3918211.694C*0.3821.715%DN/A126.5B**41.7B*87611h1.3B+6.1C+
VX29 Polaris 1,4021,3855912.343B*0.2727.782%B*21.516%C63.8B++N/A16221.7h10.8B+39B+
Pulsar LSW 1,3451,3405532.423B*0.3526.757%B++21.716%C60.6B++N/A16122.1h11B+41.2B+
Orion VS54 1,3381,3366262.134B+0.0626.9%B**20.434%D44.2B+N/A17630.2h11B++40.9C**
NS-15M1 1,1671,1664662.502B++0.4326.557%B++22.727%C+66.6B**N/A20017.5h10.7B++40.4B++
Solstice VE3 1,1671,1616501.786A+0.2928.688%B**24.203%B++38.8B**N/A11929.9h11.7B*40.7B+
Pulsar C 1,1681,1596021.925B+0.1530.09%B**18.551%D-35.8C**N/A11232.4h11.1B36.8B+
Serpent VE92 1,0461,0374242.446A0.3728.209%B*25.844%B**52.6B**N/A14619.7h10.9B++38.7B++
Flare VE6 4644622381.941B++0.1327.826%B*22.294%C58.5B+N/A1797.9h10.1B36.3B+
Beamer VS3 4584515410.834C++1.2435.749%A21.508%C+64.4A++1B+1927h8.7B24.5C*
Sticky Grenade 3813781378N/A375.9359.1%B*N/A1260B++10C36750.3h1.6B++2.7B++
Ghost 3643601063.396C**1.3245.298%B**66.111%C45C*N/A1358h2.6C5.6C**
NS Decimator 4773193250.982C+1.0965.344%B+2.194%C++35.8C+17.8C*2878.9h6.6D*10D
Equinox VE2 Burst 249248862.884B++0.8132.125%B*27.823%C+63.6B++N/A1923.9h12.1B37.7B+
MANA Anti-Vehicle Turret 3842191141.921C*0.1565.888%C**2.74%C++2190A*1650A+6501250.1h8.6B13.1B+
Pulsar VS1 218218942.319A+0.2528.197%B*20.642%C+37.6B++N/A1615.8h11.8B**41.7B*
NS-7 PDW 2102091181.771B**0.3031.469%A14.354%D55A+N/A1793.8h11.6B*36.7B*
Blueshift VM5 194193424.595B**2.5220.449%C++22.798%C*41.1B+N/A1224.7h11.8A+57.5B*
Terminus VX-9 1891871151.626C++0.4525.699%C+30.481%B+39C+N/A1244.8h10.5B*40.9B+
Corvus VA55 178175692.536A++0.4629.543%B**26.857%B+50B**N/A1533.5h11.3B+38.3B++
Plasma Grenade 1721711171N/A168.9346.489%C++N/A427.5C2.5D17510.4h3.6C**7.7B
NSX Tanto 170168832.024B**0.0529.617%B++28.571%B+41BN/A984.1h12.4B41.9C**
Saron HRB 241161208.05B+5.9843.995%C+2.484%B*28.8B+14.3C+2115.6h17B*38.7B*
Blueshift VM5 151149423.548B+1.4719.151%C+26.175%B*31.7C+N/A994.7h14.2B++74.3B+
S1 2111401670.838C*1.2466.303%B**2.857%C+34.1B++17.3B+4034.1h6.9C+10.5B
MANA Anti-Personnel Turret 133131413.195N/A1.1216.163%UN/A1310U20U2870200.1h16.3T*101T*
Comet VM2 224125911.374B++0.7047.362%B+4.8%C**12C++9.5M13410.4h29.4C--62C+
Tank Mine 183118532.226C+0.1523.6%DN/A131.1B+72.2B+13150.9h1.7B7.1C
Comet VM2 172105821.28B0.7947.67%C**1.905%D--10.9C+7B**1019.6h32.9C69.1C+
Thanatos VE70 8584631.333B+0.7445.924%B++20.238%B*38.2B+N/A1582.2h4B++8.8B++
Nemesis VSH9 149801010.792C*1.2871.104%A1.25%D15.4C+13.3B+2605.2h10.6D-14.8C+
MKV Suppressed 7575243.125M+1.0529.207%B++22.667%B+68.2A++N/A2181.1h12B+41B+
E540 Halberd 11071107.1C+5.0352.66%B++5.634%A*30.9C+17C*2202.3h5.6C*10.6B+
Anti-Vehicle Grenade 8366166N/A63.9344.074%DN/A220D56.7C-12740.3h7.6D17.3D
NS-357 Underboss 6361900.678C1.4036.353%C+18.033%C--61B++2M++1951h5.1D14.1C+
Rocklet Rifle 10654610.885B1.1961.117%B*1.852%A++24.5C23.6C+2852.2h53.1D*86.9C
Spear Anti-Vehicle Phalanx Turret 8652114.727C2.6540.418%C-5.769%B**34.7C+22.7C++3591.5h6.7B++16.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7172,8865.1h
Anti-Vehicle MANA Turret76490.6h
Nanite Revive Grenade01250h
Medical Applicator4120,6922h
Motion Spotter14880.2h
Ammunition Package26720.3h
Medical Kit61120.1h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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