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Gulxie[PSET] Gulxie
VS BR 128

KDR: 2.79

Score: 34.9m

Last Seen: May 3rd, 2018 7:10 PM
- OFFLINE - 858.8 hour(s)

Battle Rank 105 (128 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 84%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Sirius SX12 Orion VS54 Parallax VX3 Flare VE6 Blueshift VM5 XM98 V10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 1444TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.74%18.241%39729118522,0772.675350.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.394%0.114C+-0.399C---1.099D*HEAD ++ (~7.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.328C**10.90.238C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.71%4.525%4831211221490670.450102325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.144%-0.7D-2.711M0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.401B29.70.44B67

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.31%1.924%377412102,0277385872.7429345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.232%-0.163C-0.41C---0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+4.90.608B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.575%4.428%298712071,0844654542.33118238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.743%0.035C+-0.005C+-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-0.027C+44.9-0.125C77.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.827%76.107%298612086,914112736.13487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.418%0.728B++0.586B+0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.80.42B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.864%10.82%298412102,098690143.03618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.656%0.774B++-0.753D-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+2.90.396B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.9m284.6%263 (15.8k)219 (13.1k)2.7864246,04016,5233.29964128 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214191717.53%22.921%40209:3719

13% Combat Medic25% Engineer19% Heavy Assault26% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 7:47 PMApr 6th, 2016 6:19 PMJun 2nd, 2018 12:06 PM (478d) (PST)May 3rd, 2018 4:06 PM (508d) (PST)May 3rd, 2018 3:10 PM (508d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
348992490.2890.1040.0660.9130.032619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,8795,95914,920176455213,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2654.3h/110.6d 8,480 10,553 16,900 145.4k 5,287 9,237 5,058 55.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,243
Deaths:449
KDR:2.768
Accuracy:18.690% C-
HSR:17.297% D--
Flare VE6
C+
Kills:1,174
Deaths:487
KDR:2.411
Accuracy:21.457% C+
HSR:17.717% D--
SVA-88
D-
Kills:1,159
Deaths:279
KDR:4.154
Accuracy:18.495% D--
HSR:18.637% D-
Ursa
C-
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:20.081% C-
HSR:15.544% D*
VX29 Polaris
D
Kills:1,157
Deaths:266
KDR:4.350
Accuracy:19.331% D
HSR:17.286% D-
Betelgeuse 54-A
D**
Kills:675
Deaths:303
KDR:2.228
Accuracy:17.900% F-
HSR:19.556% D**
NS-15M AE
D-
Kills:168
Deaths:38
KDR:4.421
Accuracy:18.401% D**
HSR:20.238% D-
Kills:6,734
Deaths (as Heavy Assault):2,237
Deaths (to Heavy Assaults):4,366
KDR:3.01028
Kill Difference:4,497
Playtime:511.809 hours
Usage:19%
Score:6.371m
Score/min:207
Accuracy (listed only):19.193%
HSR (listed only):18.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,879
Deaths:1,025
KDR:1.833
Accuracy:22.883% C
HSR:12.613% D-
Pulsar C
C
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:23.245% C
HSR:15.172% D**
Phobos VX86
C**
Kills:1,160
Deaths:647
KDR:1.793
Accuracy:62.455% C**
HSR:10.948% D-
Solstice SF
C+
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:23.015% C+
HSR:13.692% C--
NS-7 PDW
C
Kills:1,154
Deaths:532
KDR:2.169
Accuracy:22.616% C
HSR:14.125% D
MKV Suppressed
C-
Kills:1,153
Deaths:353
KDR:3.266
Accuracy:23.592% C-
HSR:16.219% C--
Solstice VE3
C--
Kills:1,140
Deaths:499
KDR:2.285
Accuracy:19.133% D
HSR:17.105% C--
Serpent VE92
C+
Kills:907
Deaths:615
KDR:1.475
Accuracy:23.271% C+
HSR:13.782% D*
Thanatos VE70
B
Kills:554
Deaths:322
KDR:1.721
Accuracy:43.135% B
HSR:9.567% D**
Eridani SX5
C-
Kills:515
Deaths:273
KDR:1.886
Accuracy:24.159% C-
HSR:17.087% C-
Zenith VX-5
C
Kills:283
Deaths:94
KDR:3.011
Accuracy:23.900% C
HSR:13.781% D*
Pandora VX25
B+
Kills:225
Deaths:146
KDR:1.541
Accuracy:42.599% C**
HSR:16.889% B+
Eridani SX5G
D--
Kills:159
Deaths:74
KDR:2.149
Accuracy:21.699% D*
HSR:12.579% D--
NS Baron G5AE
B+
Kills:159
Deaths:54
KDR:2.944
Accuracy:51.151% B+
HSR:9.434% D*
Deimos VA29
B**
Kills:159
Deaths:75
KDR:2.120
Accuracy:73.820% B**
HSR:5.660% F-
Kills:11,761
Deaths (as Light Assault):5,744
Deaths (to Light Assaults):3,413
KDR:2.04753
Kill Difference:6,017
Playtime:242.034 hours
Usage:9%
Score:2.401m
Score/min:165
Accuracy (listed only):33.378%
HSR (listed only):13.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:23.245% C
HSR:15.172% D**
Phobos VX86
C**
Kills:1,160
Deaths:647
KDR:1.793
Accuracy:62.455% C**
HSR:10.948% D-
Solstice SF
C+
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:23.015% C+
HSR:13.692% C--
Solstice VE3
C--
Kills:1,140
Deaths:499
KDR:2.285
Accuracy:19.133% D
HSR:17.105% C--
Serpent VE92
C+
Kills:907
Deaths:615
KDR:1.475
Accuracy:23.271% C+
HSR:13.782% D*
Thanatos VE70
B
Kills:554
Deaths:322
KDR:1.721
Accuracy:43.135% B
HSR:9.567% D**
Zenith VX-5
C
Kills:283
Deaths:94
KDR:3.011
Accuracy:23.900% C
HSR:13.781% D*
Pandora VX25
B+
Kills:225
Deaths:146
KDR:1.541
Accuracy:42.599% C**
HSR:16.889% B+
NS Baron G5AE
B+
Kills:159
Deaths:54
KDR:2.944
Accuracy:51.151% B+
HSR:9.434% D*
Deimos VA29
B**
Kills:159
Deaths:75
KDR:2.120
Accuracy:73.820% B**
HSR:5.660% F-
Eidolon VE33
C+
Kills:158
Deaths:58
KDR:2.724
Accuracy:26.891% C+
HSR:24.051% C
Kills:7,059
Deaths (as Engineer):3,545
Deaths (to Engineers):3,231
KDR:1.99126
Kill Difference:3,514
Playtime:672.583 hours
Usage:25%
Score:8.176m
Score/min:203
Accuracy (listed only):37.510%
HSR (listed only):13.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:2,241
Deaths:470
KDR:4.768
Accuracy:38.635% C+
HSR:68.764% C+
Sirius SX12
C
Kills:1,879
Deaths:1,025
KDR:1.833
Accuracy:22.883% C
HSR:12.613% D-
Parallax VX3
B+
Kills:1,177
Deaths:205
KDR:5.741
Accuracy:42.959% B+
HSR:78.165% C++
XM98
B**
Kills:1,161
Deaths:232
KDR:5.004
Accuracy:45.103% B**
HSR:82.429% B*
V10
B+
Kills:1,160
Deaths:87
KDR:13.333
Accuracy:40.974% C++
HSR:82.845% B+
NS-7 PDW
C
Kills:1,154
Deaths:532
KDR:2.169
Accuracy:22.616% C
HSR:14.125% D
MKV Suppressed
C-
Kills:1,153
Deaths:353
KDR:3.266
Accuracy:23.592% C-
HSR:16.219% C--
Phantom VA23
B*
Kills:1,151
Deaths:153
KDR:7.523
Accuracy:37.421% B+
HSR:37.533% B*
Parsec VX3-A
D
Kills:959
Deaths:146
KDR:6.568
Accuracy:35.863% D--
HSR:74.453% D
NS-44 Commissioner
B
Kills:880
Deaths:594
KDR:1.481
Accuracy:39.295% B
HSR:19.546% C
Nyx VX31
C**
Kills:629
Deaths:94
KDR:6.691
Accuracy:35.760% C**
HSR:32.274% C**
Eridani SX5
C-
Kills:515
Deaths:273
KDR:1.886
Accuracy:24.159% C-
HSR:17.087% C-
Phaseshift VX-S
C**
Kills:216
Deaths:41
KDR:5.268
Accuracy:31.893% D
HSR:78.241% C**
NS-44L Blackhand
B+
Kills:196
Deaths:38
KDR:5.158
Accuracy:43.959% C**
HSR:50% B+
Artemis VX26
D-
Kills:167
Deaths:47
KDR:3.553
Accuracy:23.081% D-
HSR:16.168% D--
Eridani SX5G
D--
Kills:159
Deaths:74
KDR:2.149
Accuracy:21.699% D*
HSR:12.579% D--
Beamer VS3
B+
Kills:156
Deaths:91
KDR:1.714
Accuracy:30.957% B+
HSR:21.154% C+
NS-61 Emissary
C++
Kills:107
Deaths:88
KDR:1.216
Accuracy:28.793% C++
HSR:16.822% C+
Kills:15,060
Deaths (as Infiltrator):4,543
Deaths (to Infiltrators):2,730
KDR:3.31499
Kill Difference:10,517
Playtime:687.304 hours
Usage:26%
Score:7.379m
Score/min:179
Accuracy (listed only):32.758%
HSR (listed only):40.612%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,879
Deaths:1,025
KDR:1.833
Accuracy:22.883% C
HSR:12.613% D-
Phobos VX86
C**
Kills:1,160
Deaths:647
KDR:1.793
Accuracy:62.455% C**
HSR:10.948% D-
NS-7 PDW
C
Kills:1,154
Deaths:532
KDR:2.169
Accuracy:22.616% C
HSR:14.125% D
MKV Suppressed
C-
Kills:1,153
Deaths:353
KDR:3.266
Accuracy:23.592% C-
HSR:16.219% C--
Pulsar VS1
C+
Kills:1,153
Deaths:570
KDR:2.023
Accuracy:22.968% C+
HSR:13.270% D--
Corvus VA55
C-
Kills:1,142
Deaths:361
KDR:3.163
Accuracy:22.191% C-
HSR:17.776% D-
Terminus VX-9
D
Kills:693
Deaths:335
KDR:2.069
Accuracy:20.417% D*
HSR:20.346% D
Thanatos VE70
B
Kills:554
Deaths:322
KDR:1.721
Accuracy:43.135% B
HSR:9.567% D**
Eridani SX5
C-
Kills:515
Deaths:273
KDR:1.886
Accuracy:24.159% C-
HSR:17.087% C-
H-V45
C--
Kills:402
Deaths:199
KDR:2.020
Accuracy:20.583% D
HSR:17.662% C--
Pandora VX25
B+
Kills:225
Deaths:146
KDR:1.541
Accuracy:42.599% C**
HSR:16.889% B+
NS-11P
D
Kills:159
Deaths:45
KDR:3.533
Accuracy:18.320% D--
HSR:14.465% D
Eridani SX5G
D--
Kills:159
Deaths:74
KDR:2.149
Accuracy:21.699% D*
HSR:12.579% D--
NS Baron G5AE
B+
Kills:159
Deaths:54
KDR:2.944
Accuracy:51.151% B+
HSR:9.434% D*
Deimos VA29
B**
Kills:159
Deaths:75
KDR:2.120
Accuracy:73.820% B**
HSR:5.660% F-
Kills:10,666
Deaths (as Combat Medic):5,011
Deaths (to Combat Medics):1,792
KDR:2.12852
Kill Difference:5,655
Playtime:340.576 hours
Usage:13%
Score:7.530m
Score/min:368
Accuracy (listed only):32.839%
HSR (listed only):13.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:15.858% D
HSR:15.141% D*
Blueshift VM5
D
Kills:1,114
Deaths:278
KDR:4.007
Accuracy:16.367% D
HSR:17.056% D
Vortex VM21
C++
Kills:493
Deaths:171
KDR:2.883
Accuracy:42.644% C++
HSR:1.826% D
Vortex VM21
C**
Kills:335
Deaths:171
KDR:1.959
Accuracy:43.815% C**
HSR:1.194% D*
NS-10 Burster
B+
Kills:310
Deaths:125
KDR:2.480
Accuracy:33.060% B+
HSR:2.903% D--
NS-10 Burster
B+
Kills:242
Deaths:123
KDR:1.967
Accuracy:33.380% B+
HSR:2.479% D--
Kills:3,663
Deaths (as MAX Suit):572
Deaths (to MAX Suits):820
KDR:6.40385
Kill Difference:3,091
Playtime:180.783 hours
Usage:7%
Score:3.084m
Score/min:284
Accuracy (listed only):30.854%
HSR (listed only):6.767%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:102
V. Kills:24 408%
Deaths:25
KDR:4.080
Accuracy:53.423% C++
KPH:19.400 D--
VKPH:4.600 D*
Light PPA
D--
Kills:61
V. Kills:7 N/A
Deaths:3
KDR:20.333
Accuracy:35.539% D
KPH:9.100 D*
VKPH:1 D--
Maelstrom Turbo Laser
D
Kills:58
V. Kills:30 187%
Deaths:72
KDR:0.806
Accuracy:25.181% D--
KPH:4.800 D
VKPH:2.500 D--
Kills:221 (119 + 0)
Deaths:100
KDR:2.210
VKDR:0.610
Vehicle Kills:61
Kill Difference:121
Playtime:24.072 hours
Usage:1%
Score:0.137m
Score/min:95
Piloting Accuracy:25.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:877
V. Kills:129 N/A
Deaths:39
KDR:22.487
Accuracy:44.668% C-
KPH:38 C--
VKPH:5.600 D
C75 Viper
C*
Kills:704
V. Kills:104 N/A
Deaths:29
KDR:24.276
Accuracy:33.986% D
KPH:33.300 C*
VKPH:4.900 D
L100 Python AP
D-
Kills:333
V. Kills:201 165%
Deaths:33
KDR:10.091
Accuracy:49.412% D-
KPH:21 D-
VKPH:12.700 D--
Kills:1,914 (1,914 + 0)
Deaths:101
KDR:18.950
VKDR:4.297
Vehicle Kills:434
Kill Difference:1,813
Playtime:60.092 hours
Usage:2%
Score:0.564m
Score/min:156
Driving Accuracy:49.412%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:117
V. Kills:63 183%
Deaths:16
KDR:7.313
Accuracy:45.531% C*
KPH:18.200 D
VKPH:9.800 D
Supernova FPC
D--
Kills:113
V. Kills:79 141%
Deaths:24
KDR:4.708
Accuracy:43.478% D*
KPH:13.800 D--
VKPH:9.600 D*
Supernova PC
C
Kills:68
V. Kills:39 170%
Deaths:8
KDR:8.500
Accuracy:49.784% C++
KPH:13.200 D-
VKPH:7.600 C
Kills:298 (181 + 117)
Deaths:48
KDR:6.208
VKDR:3.771
Vehicle Kills:181
Kill Difference:250
Playtime:19.756 hours
Usage:1%
Score:0.399m
Score/min:337
Driving Accuracy:49.784%
Gunner Accuracy:45.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:333
V. Kills:134 247%
Deaths:53
KDR:6.283
Accuracy:36.961% C
KPH:12 D
VKPH:4.800 D-
M20 Basilisk
C
Kills:237
V. Kills:92 255%
Deaths:34
KDR:6.971
Accuracy:36.694% C
KPH:12.100 D
VKPH:4.700 D--
M40 Fury
D
Kills:148
V. Kills:33 435%
Deaths:25
KDR:5.920
Accuracy:37.346% C++
KPH:24.900 D
VKPH:5.500 D
M40 Fury
D
Kills:116
V. Kills:28 400%
Deaths:14
KDR:8.286
Accuracy:41.143% B+
KPH:28.300 D-
VKPH:6.800 D
M60-G Bulldog
B+
Kills:103
V. Kills:4 N/A
Deaths:17
KDR:6.059
Accuracy:39.699% B+
KPH:20.300 D
VKPH:0.800 D**
M60-G Bulldog
D
Kills:85
V. Kills:16 N/A
Deaths:5
KDR:17
Accuracy:45.369% B*
KPH:21.700 D
VKPH:4.100 D
M12 Kobalt
D-
Kills:61
V. Kills:3 N/A
Deaths:1
KDR:61
Accuracy:17.260% C+
KPH:25.800 D--
VKPH:1.300 D-
Kills:1,083 (0 + 1,083)
Deaths:149
KDR:7.268
VKDR:2.081
Vehicle Kills:310
Kill Difference:934
Playtime:68.800 hours
Usage:3%
Score:0.519m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:17.260%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,2432,2414704.768B*1.9838.635%C+68.764%C+20.7DN/A59108.2h2B+5.2B+
Sirius SX12 1,8861,8791,0251.833B++0.9522.883%C12.613%D-14.9DN/A41125.8h13.4B+58.5C*
Orion VS54 1,2461,2434492.768B*0.0218.69%C-17.297%D--17.6DN/A7570.5h11.4B+61.2C++
Parallax VX3 1,1771,1772055.741B++2.9542.959%B+78.165%C++21.4C-N/A7255h1.7B**4.1B++
Flare VE6 1,1791,1744872.411B**0.3821.457%C+17.717%D--21.6DN/A6654.3h9.8B+45.9C**
Blueshift VM5 1,1871,1692764.236B*1.4515.858%D15.141%D*20.7D-N/A5756.4h14.3B+90.2C+
XM98 1,1611,1612325.004A++2.2245.103%B**82.429%B*18.5C-N/A5462.7h1.9B**4.2B**
V10 1,1601,1608713.333S10.5540.974%C++82.845%B+20.5DN/A5356.5h1.6B**3.8B*
Pulsar C 1,1641,1603053.803A+1.0223.245%C15.172%D**22.4CN/A7251.8h10.1B+43.6B
Phobos VX86 1,1661,1606471.793B+0.9962.455%C**10.948%D-16.6D--N/A4469.7h2.2B+3.6B+
SVA-88 1,1691,1592794.154B**1.3718.495%D--18.637%D-20.8D-N/A7755.7h11B+59.7C+
MANA Anti-Personnel Turret 1,1661,1582295.057N/A2.2720.883%UN/A11580U80U20762700.1h17.4T*83.2T*
Ursa 1,1651,1584152.79A+0.0020.081%C-15.544%D*21.8DN/A8353.2h10.2B+50.8C*
VX29 Polaris 1,1631,1572664.35A**1.5619.331%D17.286%D-19.1D-N/A8460.5h12.2C++63C+
Solstice SF 1,1621,1547301.581B++1.2123.015%C+13.692%C--13.8C-N/A4283.5h11.4C++49.6C**
NS-7 PDW 1,1651,1545322.169A+0.6222.616%C14.125%D16.9C--N/A5968.3h13.9B61.6C*
MKV Suppressed 1,1601,1533533.266M+0.4823.592%C-16.219%C--18DN/A5064h12B+51C**
Pulsar VS1 1,1601,1535702.023B**0.7622.968%C+13.27%D--16C--N/A6672.2h13.5B+58.6B
Phantom VA23 1,1621,1511537.523M**4.7437.421%B+37.533%B*23.2DN/A4749.6h4.2B+11.3B+
Corvus VA55 1,1611,1423613.163A**0.3822.191%C-17.776%D-22.2CN/A12051.5h12.8C+57.5C+
Solstice VE3 1,1501,1404992.285A*0.5019.133%D17.105%C--12.4C-N/A6292.2h12.7B+66.3C++
Blueshift VM5 1,1261,1142784.007B++1.2216.367%D17.056%D19.8D-N/A5356.4h15.5C*94.8C+
MANA Anti-Vehicle Turret 1,5191,0193442.962B+0.1853.502%C+5.103%B+10190S5000S14766630.1h5.3B**9.9B++
Parsec VX3-A 9609591466.568B+3.7835.863%D--74.453%D18D**N/A4453.3h1.8C**5.1C
Serpent VE92 9169076151.475B1.3123.271%C+13.782%D*10D-N/A3490.4h11.6B+49.9B
NS-44 Commissioner 8828805941.481B+1.3139.295%B19.546%C20.8C--N/A6742.3h3.7C**9.3B+
L100 Python HESH 1,0068773922.487B**19.7044.668%C-1.71%C++38C--5.6D12023.1h3.3C**7.3C++
C75 Viper 8087042924.276S21.4933.986%D1.563%C++33.4C*4.9D17321.1h6.8A20.1B*
Terminus VX-9 6966933352.069C**0.7220.417%D*20.346%D19.6DN/A9935.4h11.7B57.4C
Betelgeuse 54-A 6786753032.228C+0.5617.9%F-19.556%D**18.1D**N/A6637.2h11C+61.6D*
Nyx VX31 634629946.691M*3.9035.76%C**32.274%C**21.9DN/A6628.7h5.3B15B
Thanatos VE70 5605543221.72B**1.0743.135%B9.567%D**16.3DN/A5934h4B++9.3B++
Eridani SX5 5195152731.886B++0.9024.159%C-17.087%C-17.4DN/A4929.6h11.1B+46.1C*
Vortex VM21 9744931712.883A0.1042.644%C++1.826%D8.6C+8.4B*11957h20B*46.9B++
Lasher X2 4984922052.4A*0.3926.327%C++1.626%D*18.2DN/A7027.1h24.8D--94.3C+
Lancer VS22 1,1144701982.374A++0.4164.967%B+N/A11.2C15.4C++21141.8h13.4B+20.7B+
H-V45 4044021992.02B0.7720.583%D17.662%C--16.5DN/A10724.3h13.1C*63.5C+
Nemesis VSH9 6083383351.009B+1.7867.402%B++1.479%D9.4C7.5C17236.1h9.4C-13.9C+
Vortex VM21 6893351711.959B++0.8343.815%C**1.194%D*5.9C-6.2B+8257h30.2B++69B+
L100 Python AP 5343333310.091B**7.3049.412%D-3.604%B+20.9D-12.6D--18715.9h5.3B+10.7C*
M20 Basilisk 467333536.283A+3.5036.961%C5.706%C+12D4.8D-10327.7h73B+197.5B+
NS-10 Burster 5653101252.48A*0.3133.06%B+2.903%D--6.5C**5.3B**9447.7h91B**275.3B**
Spear Anti-Vehicle Phalanx Turret 4262911717.118A+14.3342.291%C4.467%C**33.1C15.3D2798.8h6.9B+16.2B+
Zenith VX-5 287283943.011A++0.2223.9%C13.781%D*21.3C--N/A9413.3h11.2B++47B
M60-A Bulldog 2922722311.826C+9.0447.94%C*1.838%C-25.7C1.9D9810.6h4.8B++10B++
C-4 4312641351.956B+0.8326.339%C++N/A62.9C-39.8B++11544.2h1.6C+6C++
Proximity Mine 2592591616.188S13.4047.008%B+N/A99.6C-N/A3442.6h1.9C++4B+
NS-10 Burster 4562421231.967B**0.8233.38%B+2.479%D--5.1C4.5B+8247.3h116.4B*348.8B*
M20 Basilisk 329237346.971A*4.1836.694%C5.063%C+12D4.7D--11019.7h77.6B++211.4B+
Pandora VX25 2262251461.541B1.2542.599%C**16.889%B+17.9DN/A6912.6h4.4C++10.3B
Phaseshift VX-S 216216415.268B*2.4831.893%D78.241%C**14.6D-N/A4214.8h2.3B+7.3B
NS-44L Blackhand 197196385.158M++2.3743.959%C**50%B+16.3C-N/A5912h3.5B++7.9B+
M60-A Bulldog 1821741115.818C++13.0349.705%B+N/A29.5C+1.4D-1175.9h3.9A7.8B**
NS-15M AE 168168384.421B*1.6318.401%D**20.238%D-16.6D*N/A8110.1h11.6C++62.8C-
Artemis VX26 169167473.553A++0.7723.081%D-16.168%D--18.6DN/A989h12.4C+53.9C
Hunter QCX 160160602.667M++0.1241.954%C+26.875%C++9.7C-N/A4716.5h2.3B+5.4B+
NS-11P 160159453.533A*0.7518.32%D--14.465%D17.1DN/A849.3h13.6C**74.1C+
Eridani SX5G 162159742.149B++0.6421.699%D*12.579%D--13.8D--N/A6711.5h12C+55.2C-
NS Baron G5AE 160159542.944A+0.1651.151%B+9.434%D*17.9D-N/A738.9h3.8B+7.4C++
Deimos VA29 160159752.12B*0.6773.82%B**5.66%F-21.2D-N/A927.5h2.2B+2.9B+
Eidolon VE33 160158582.724A++0.0626.891%C+24.051%C14.5C--N/A7810.9h8.1B+30.1B
Beamer VS3 157156911.714A1.0730.957%B+21.154%C+14.1DN/A7111.1h9.2C*29.7C++
M40 Fury 181148255.92C+3.1337.346%C++1.351%C-24.7D5.5D1996h12.1B+32.3B+
Saron HRB 180117167.313B+4.5345.531%C*N/A18.3D9.8D3206.4h20.3B+44.7B+
M40 Fury 144116148.286C*5.5041.143%B+N/A28.3D-6.8D2634.1h12.4C**30B+
Supernova FPC 192113244.708C+1.9243.478%D*N/A13.8D--9.6D*3988.2h4.4B++10.2C++
Frag Grenade 1111101110N/A107.2152.344%B*N/A1100A**10C++63010.1h2.4A4.7B**
NS-61 Emissary 107107881.216B+1.5728.793%C++16.822%C+30.6C*N/A723.5h9.4B++32.6B++
M60-G Bulldog 107103176.059B+3.2739.699%B+5.825%A++20.2DN/A1195.1h5.1B**12.9B**
Dual Photon Pods 126102254.08C1.2953.423%C++2.941%M19.2D--4.5D*1805.3h17.5B++32.8B+
S1 17393621.5A+1.2957.484%C+3.226%C**13.1D-11.3C3857.1h6.7C++11.7C++
M60-G Bulldog 10185517M*14.2145.369%B*1.176%D*21.8D4.1D1353.9h5.1B*11.3B*
NS Annihilator 19185511.667A**1.1277.26%D--N/A7.5D9.4C**21011.3h9.8B++12.6B+
Force-Blade 131838,5610.01C2.7846.117%AN/A0.1DN/A01029.1h5.8F--12.6C+
Tank Mine 14782194.316B*1.5372.785%M+N/A82C--65C++12621h2.8D**3.9A
Aspis Anti-Aircraft Phalanx Turret 1546997.667A+4.8823.447%CN/A7D8.6C-1399.9h132B+562.8C**
Supernova PC 1076888.5B+5.7149.784%C++N/A13.1D-7.5C2615.2h5.1C*10.2B
M12 Kobalt 6461161S58.2117.26%C+11.475%D**25.4D--1.3D-952.4h13.8B**80.2B+
Light PPA 6861320.333M+17.5535.539%D4.918%S9.1D*1D--886.7h13.3C++37.4C++
Maelstrom Turbo Laser 8858720.806C1.9825.181%D--6.897%M+4.8D2.5D--6212.1h68.3B++271.3B+
MAX Punch 179505780.087C+2.7067.943%A+N/A0.3CN/A3161.2h46.8T68.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11310.2h
Anti-Vehicle MANA Turret382,0426.8h
Nano-Armor Kit329572,68955.4h
Nanite Revive Grenade01750h
Medical Applicator552354,69636.7h
Motion Spotter3013,6196.4h
Deconstruction Tool05910.1h
Shield Recharging Field274,3781.3h
Recon Detection Device101,9483.4h
Ammunition Package193,4031.8h
Anti-Infantry MANA Turret131,7482.1h

Check the help document for the dictionary if you want to learn more about words used here.


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