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Maj. General Loyal Soldier GumowyKurczak[P0L] GumowyKurczak
NC BR 82

KDR: 1.56

Score: 9m

Last Seen: May 7th, 2020 5:40 PM
- OFFLINE - 312.3 hour(s)

Battle Rank 82 - New Conglomerate on Miller
Level Progress (to 83): 92%
Level 100 Progress: 48% 546h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C85 Canister-H NC6 Gauss SAW E540 Halberd Enforcer ML85 M96 Mjolnir-H AF-4 Cyclone E540 Halberd-H Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.864%18.278%290413451,7070.6520240.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.123%-1.044D*-0.426C---0.167CHEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81-0.095C+12.90.099C+68.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.949%4.082%119313467847334881.06812160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-0.881D--1.023B**0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.562B+5.40.569B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.905%9.191%1106813415,56057918779.60276296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.838%-0.306C1.128B**0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.768B++9.20.772B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.282%75.591%11062134725437700.67374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.428%-0.405C--0.549B+-1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.134C++2.80.13C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m307.7%302 (18.1k)266 (16k)1.5578210,9117,0042.2364482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134948311.032%10.751%11904:501

67% Engineer21% Heavy Assault8% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 12:34 PMOct 13th, 2016 7:03 PMMay 29th, 2020 9:41 PM (122d) (PST)May 7th, 2020 3:22 PM (144d) (PST)May 7th, 2020 1:40 PM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781025760.3230.2070.0351.2920.097185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6666,09234,5741912278615,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563.2h/23.5d 4,753 1,173 4,200 43.7k 751 1,749 3,278 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:955
Deaths:1,431
KDR:0.667
Accuracy:13.950% F-
HSR:17.906% D*
Kills:955
Deaths (as Heavy Assault):1,431
Deaths (to Heavy Assaults):1,554
KDR:0.66737
Kill Difference:476
Playtime:117.194 hours
Usage:21%
Score:1.175m
Score/min:167
Accuracy (listed only):13.950%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D--
Kills:131
Deaths:272
KDR:0.482
Accuracy:15.088% F-
HSR:16.794% D--
Kills:131
Deaths (as Engineer):272
Deaths (to Engineers):2,142
KDR:0.48162
Kill Difference:141
Playtime:378.623 hours
Usage:67%
Score:7.237m
Score/min:319
Accuracy (listed only):15.088%
HSR (listed only):16.794%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C--
Kills:564
Deaths:1,297
KDR:0.435
Accuracy:19.087% F-
HSR:18.440% C--
AF-19 Mercenary
D--
Kills:131
Deaths:272
KDR:0.482
Accuracy:15.088% F-
HSR:16.794% D--
Kills:695
Deaths (as Light Assault):1,569
Deaths (to Light Assaults):907
KDR:0.44296
Kill Difference:874
Playtime:6.214 hours
Usage:1%
Score:0.072m
Score/min:192
Accuracy (listed only):17.087%
HSR (listed only):17.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C--
Kills:564
Deaths:1,297
KDR:0.435
Accuracy:19.087% F-
HSR:18.440% C--
NC14 Bolt Driver
D
Kills:151
Deaths:150
KDR:1.007
Accuracy:31.889% D--
HSR:71.523% D
EM4 Longshot
C*
Kills:103
Deaths:67
KDR:1.537
Accuracy:33.099% D*
HSR:81.553% C*
NC4 Mag-Shot
B*
Kills:57
Deaths:138
KDR:0.413
Accuracy:23.304% D
HSR:26.316% B*
Kills:875
Deaths (as Infiltrator):1,652
Deaths (to Infiltrators):1,018
KDR:0.52966
Kill Difference:777
Playtime:43.769 hours
Usage:8%
Score:0.345m
Score/min:132
Accuracy (listed only):26.844%
HSR (listed only):49.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:564
Deaths:1,297
KDR:0.435
Accuracy:19.087% F-
HSR:18.440% C--
Kills:564
Deaths (as Combat Medic):1,297
Deaths (to Combat Medics):577
KDR:0.43485
Kill Difference:733
Playtime:5.219 hours
Usage:1%
Score:0.045m
Score/min:144
Accuracy (listed only):19.087%
HSR (listed only):18.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:118
Deaths:106
KDR:1.113
Accuracy:21.700% F-
HSR:16.102% C+
NCM1 Scattercannon
D-
Kills:98
Deaths:86
KDR:1.140
Accuracy:19.218% F*
HSR:13.265% D-
Kills:216
Deaths (as MAX Suit):96
Deaths (to MAX Suits):381
KDR:2.25
Kill Difference:120
Playtime:9.069 hours
Usage:2%
Score:0.103m
Score/min:189
Accuracy (listed only):20.459%
HSR (listed only):14.684%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:101
V. Kills:13 N/A
Deaths:25
KDR:4.040
Accuracy:20.219% F--
KPH:20.800 D-
VKPH:2.700 D*
Kills:101 (101 + 0)
Deaths:25
KDR:4.040
VKDR:0.520
Vehicle Kills:13
Kill Difference:76
Playtime:4.851 hours
Usage:1%
Score:0.046m
Score/min:160
Driving Accuracy:20.219%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D
Kills:931
V. Kills:567 164%
Deaths:169
KDR:5.509
Accuracy:32.875% F-
KPH:20.600 D--
VKPH:12.500 D
Enforcer ML85
C
Kills:910
V. Kills:752 121%
Deaths:163
KDR:5.583
Accuracy:36.938% D-
KPH:18.800 D
VKPH:15.600 C
Titan-150 HEAT
D
Kills:347
V. Kills:201 172%
Deaths:140
KDR:2.479
Accuracy:32.640% F-
KPH:13.800 D*
VKPH:8 D
Titan-150 AP
D-
Kills:336
V. Kills:273 123%
Deaths:103
KDR:3.262
Accuracy:40.045% D*
KPH:15.900 D*
VKPH:12.900 D-
C85 Canister
D--
Kills:82
V. Kills:3 N/A
Deaths:11
KDR:7.455
Accuracy:26.819% F-
KPH:32.100 D--
VKPH:1.200 D**
Kills:2,606 (683 + 1,923)
Deaths:586
KDR:4.447
VKDR:3.065
Vehicle Kills:1,796
Kill Difference:2,020
Playtime:142.382 hours
Usage:25%
Score:2.015m
Score/min:236
Driving Accuracy:40.045%
Gunner Accuracy:26.819%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:2,701
V. Kills:217 N/A
Deaths:220
KDR:12.277
Accuracy:43.812% D*
KPH:72.900 D-
VKPH:5.900 D
M96 Mjolnir-H
C--
Kills:788
V. Kills:393 200%
Deaths:83
KDR:9.494
Accuracy:42.278% D*
KPH:44.700 C--
VKPH:22.300 D-
E540 Halberd-H
C--
Kills:420
V. Kills:210 199%
Deaths:88
KDR:4.773
Accuracy:50.155% D--
KPH:37.900 D
VKPH:19 C--
M12 Kobalt-H
D*
Kills:273
V. Kills:8 N/A
Deaths:1
KDR:273
Accuracy:13.615% F--
KPH:49.500 D*
VKPH:1.500 D*
M60-G Bulldog-H
D
Kills:57
V. Kills:9 N/A
Deaths:1
KDR:57
Accuracy:42.545% D--
KPH:51.400 D--
VKPH:8.100 D
Enforcer ML65-H
D
Kills:52
V. Kills:31 163%
Deaths:1
KDR:52
Accuracy:46.574% D**
KPH:31.800 D
VKPH:19 D--
Kills:4,291 (0 + 4,291)
Deaths:394
KDR:10.891
VKDR:2.203
Vehicle Kills:868
Kill Difference:3,897
Playtime:74.029 hours
Usage:13%
Score:0.924m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:46.574%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:186
V. Kills:28 N/A
Deaths:26
KDR:7.154
Accuracy:27.110% D*
KPH:31.500 D-
VKPH:4.700 D*
Kills:186 (0 + 186)
Deaths:26
KDR:7.154
VKDR:1.077
Vehicle Kills:28
Kill Difference:160
Playtime:5.902 hours
Usage:1%
Score:0.046m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:27.110%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 2,9182,70122012.277C10.7243.812%D*13.106%B+72.8D-5.8D19237.1h7.6C17.4D
NC6 Gauss SAW 9709551,4310.667D0.8913.95%F-17.906%D*15D--N/A5263.6h11.4D--82.1D**
E540 Halberd 1,4989311695.509C-3.9532.875%F-5.371%A+20.6D--12.5D16245.3h6.2D-18.8F-
Enforcer ML85 1,6629101635.583C4.0336.938%D-1.319%C--18.8D15.6C18248.3h15.5D--42D*
M96 Mjolnir-H 1,181788839.494B7.9442.278%D*N/A44.8C--22.3D-24917.6h28.3B+66.9C++
AF-4 Cyclone 5775641,2970.435D-1.1219.087%F-18.44%C--7D*N/A2181.1h15.3F*80.2F*
E540 Halberd-H 630420884.773C3.2250.155%D--N/A37.8D18.9C--21811.1h5.4C+10.7C+
Titan-150 HEAT 5483471402.479D0.9232.64%F-6.34%A**13.8D*8D14925.1h5.1C15.5D**
Titan-150 AP 6093361033.262D1.7040.045%D*2.381%C++15.9D*12.9D-64021.1h5.3D--13.2D**
Hawk GD-68 5043105880.527D1.0352.412%F-4.516%B**10.5D-6.6D10929.4h6.7B+12.8C
M12 Kobalt-H 2812731273U271.4413.615%F--26.374%A+49.6D*1.5D*1515.5h17.6C--129.1F
NC05 Jackhammer 1951913820.5D--1.0638.03%D*17.278%C*17.1D*N/A5011.2h5.7D**14.9D**
M40 Fury 214186267.154C5.6027.11%D*1.613%C+31.5D-4.7D*1315.9h13.5C+49.9D-
NC14 Bolt Driver 1511511501.007C-0.5531.889%D--71.523%D11.1D--N/A3913.6h3.1D*9.8D*
AF-19 Mercenary 1331312720.482D1.0815.088%F-16.794%D--8.1DN/A4516.1h14.7D97.7D--
NCM1 Scattercannon 1201181061.113D0.4421.7%F-16.102%C+14.4D--N/A418.2h7.7C+35.5F-
Bouncing Betty 104104661.576D*0.0248.397%C++N/A104DN/A3401h1.6B++3.3B++
EM4 Longshot 103103671.537D0.0233.099%D*81.553%C*17.2D*N/A486h2.3D6.9D--
C75 Viper 114101254.04D2.4820.219%F--1.98%B**20.6D-2.7D*1604.9h6.8B*33.4C
Tank Mine 17099791.253D--0.3046.992%B+N/A61.9D--44.4D8021.6h4.2T*8.9F--
NCM1 Scattercannon 9898861.14D*0.4219.218%F*13.265%D-20D*N/A494.9h6.4C33.4T*
M40 Fury 10998616.333C+14.7838.565%D--1.02%C46.7D-5.2D**1152.1h12.6B32.7C+
C85 Canister 8582117.455D5.9026.819%F-20.732%A*31.5D--1.2D**752.6h8.7C+32.5D--
C-4 10760690.87D0.6929.31%C++N/A31.6D*24.7C5981.9h1.4C4.8C++
M60-G Bulldog-H 6657157A*55.4442.545%D--1.754%B**51.8D--8.2D1551.1h5.5D-12.8D-
NC4 Mag-Shot 57571380.413D1.1423.304%D26.316%B*12.1DN/A444.7h7.8C+33.4C
Enforcer ML65-H 8352152S50.4446.574%D**N/A32.5C--19.4D--2771.6h10.3B*22.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit718660,29542.3h
Anti-Vehicle MANA Turret163090.6h
Spawn Beacon21450.1h
Medical Kit4660.1h
Medical Applicator4615,2921.3h
Spitfire Auto-Turret0670.1h
Recon Detection Device21740.4h
Ammunition Package431,5791.4h
M20 Drake01300h
A30 Walker0750h
Xiphos Anti-Personnel Phalanx Turret0760h
L-30R Vektor1590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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