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Colonel Captain GundaBinu[Cl0p] GundaBinu
TR BR 73

KDR: 3.97

Score: 31.7m

Last Seen: Dec 9th, 2018 2:43 AM
- OFFLINE - 164.2 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 8
Level Progress (to 74): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R TMG-50 T9 CARV NSX Daimyo T32 Bull LC3 Jaguar T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,813,644 MLG Score: 8644
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.979%39.111%13294697664,9954.32665-0.359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.852%2.534A**2.868M+-1.469FHEAD ++ (~22.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.68B+8.10.429B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.976%1.361%4311021147677200.217134700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.476A+-0.821D--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.884B*2.50.799B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.623%13.333%7341018360598760.601002468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.122%-0.14C2.304A*0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.693B+12.50.68B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.186%79.884%737101511,7521276259.21003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.111%1.671A++0.837B++0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.40.245C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.607%17.694%73410184,6571453153.20289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.487%2.352A*0.644B+0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.725B++2.50.48B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 8
31.7m147.9%552 (33.1k)442 (26.5k)3.967396,32224,2794.0490173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022806732.814%39.494%129602:5758

12% Combat Medic34% Heavy Assault27% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2013 7:19 PMJan 17th, 2015 11:39 PMDec 14th, 2018 5:15 PM (24h) (PST)Dec 9th, 2018 1:32 AM (7d) (PST)Dec 8th, 2018 10:43 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8712496221.3460.3390.5322.0260.0248644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,24114,94137,300812032122126,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1192.8h/49.7d 1,984 38,041 23,659 145k 758 5,725 1,737 62.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:4,011
Deaths:866
KDR:4.632
Accuracy:31.723% A*
HSR:43.156% M
TMG-50
A**
Kills:3,610
Deaths:728
KDR:4.959
Accuracy:31.662% A*
HSR:40.055% A**
T9 CARV
M+
Kills:3,024
Deaths:712
KDR:4.247
Accuracy:29.259% A*
HSR:40.741% M+
T32 Bull
M
Kills:2,707
Deaths:501
KDR:5.403
Accuracy:34.482% A*
HSR:42.963% M
T16 Rhino
A**
Kills:2,242
Deaths:516
KDR:4.345
Accuracy:30.752% A*
HSR:37.065% A**
NS-15M2
M++
Kills:2,160
Deaths:429
KDR:5.035
Accuracy:40.006% M++
HSR:47.176% M+
T9A "Butcher"
A**
Kills:1,348
Deaths:324
KDR:4.160
Accuracy:30.699% A+
HSR:44.510% A**
T9 CARV-S
M+
Kills:1,221
Deaths:278
KDR:4.392
Accuracy:31.025% A++
HSR:43.325% M+
MG-H1 Watchman
M++
Kills:1,203
Deaths:257
KDR:4.681
Accuracy:39.036% M++
HSR:46.633% M
NSX Naginata
M+
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:36.116% M+
HSR:49.057% M+
T7 Mini-Chaingun
A**
Kills:1,152
Deaths:310
KDR:3.716
Accuracy:26.924% A*
HSR:22.743% A**
Kills:23,844
Deaths (as Heavy Assault):5,214
Deaths (to Heavy Assaults):7,044
KDR:4.57307
Kill Difference:18,630
Playtime:410.509 hours
Usage:34%
Score:11.460m
Score/min:465
Accuracy (listed only):32.880%
HSR (listed only):41.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:2,432
Deaths:713
KDR:3.411
Accuracy:33.528% A*
HSR:28.783% A++
HC1 Cougar
A**
Kills:1,501
Deaths:322
KDR:4.661
Accuracy:35.595% A**
HSR:27.648% B**
SMG-46 Armistice
A++
Kills:1,291
Deaths:521
KDR:2.478
Accuracy:34.337% A++
HSR:16.886% C++
PDW-16 Hailstorm
A*
Kills:1,265
Deaths:440
KDR:2.875
Accuracy:36.051% A*
HSR:18.814% B+
T5 AMC
M**
Kills:1,250
Deaths:290
KDR:4.310
Accuracy:33.653% A*
HSR:39.440% M**
NS-11C
A++
Kills:1,195
Deaths:298
KDR:4.010
Accuracy:32.621% A++
HSR:18.577% C+
NSX Tanto
M+
Kills:1,173
Deaths:186
KDR:6.306
Accuracy:41.718% M+
HSR:45.183% M+
FA1 Barrage
A**
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:63.257% A**
HSR:14.640% C+
TRAC-5 S
M**
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:34.066% A*
HSR:37.082% M**
AS16 NightHawk
M
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:64.835% M
HSR:19.313% A
NS Baron G5
S
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:55.272% B**
HSR:36.286% S
NS-7 PDW
A++
Kills:1,163
Deaths:306
KDR:3.801
Accuracy:34.198% A++
HSR:23.646% B**
MKV Suppressed
A++
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:32.490% A
HSR:30.895% A++
TAS-16 Blackjack
A*
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:84.645% A*
HSR:16.781% B
TRS-12 Uppercut
A*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:81.059% A*
HSR:20.052% B*
Shuriken
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:31.785% B**
HSR:31.611% A*
TRAC-5
A+
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:29.123% A+
HSR:19.811% C++
TRAC-5 Burst
A**
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:35.184% A*
HSR:39.018% A**
MG-S1 Jackal
M++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:41.311% M
HSR:41.171% M++
TRAC-Shot
A*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:31.863% A++
HSR:28.879% A*
LC2 Lynx
A
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:29.123% A
HSR:21.212% C+
NSX Tengu
M
Kills:1,150
Deaths:281
KDR:4.093
Accuracy:53.339% A**
HSR:38.174% M
Kills:27,526
Deaths (as Light Assault):7,191
Deaths (to Light Assaults):5,824
KDR:3.82784
Kill Difference:20,335
Playtime:267.216 hours
Usage:22%
Score:7.401m
Score/min:462
Accuracy (listed only):43.139%
HSR (listed only):27.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,291
Deaths:521
KDR:2.478
Accuracy:34.337% A++
HSR:16.886% C++
PDW-16 Hailstorm
A*
Kills:1,265
Deaths:440
KDR:2.875
Accuracy:36.051% A*
HSR:18.814% B+
T1 Cycler
M++
Kills:1,188
Deaths:356
KDR:3.337
Accuracy:30.975% A*
HSR:42.340% M++
TORQ-9
A**
Kills:1,180
Deaths:296
KDR:3.986
Accuracy:31.952% A++
HSR:40.763% A**
T1B Cycler
M
Kills:1,174
Deaths:257
KDR:4.568
Accuracy:38.393% M
HSR:47.019% A**
FA1 Barrage
A**
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:63.257% A**
HSR:14.640% C+
AS16 NightHawk
M
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:64.835% M
HSR:19.313% A
T1S Cycler
M**
Kills:1,163
Deaths:277
KDR:4.199
Accuracy:33.620% A*
HSR:46.260% M**
NS Baron G5
S
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:55.272% B**
HSR:36.286% S
NS-7 PDW
A++
Kills:1,163
Deaths:306
KDR:3.801
Accuracy:34.198% A++
HSR:23.646% B**
TAR
M+
Kills:1,162
Deaths:298
KDR:3.899
Accuracy:30.946% A++
HSR:41.050% M+
MKV Suppressed
A++
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:32.490% A
HSR:30.895% A++
TAS-16 Blackjack
A*
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:84.645% A*
HSR:16.781% B
TRS-12 Uppercut
A*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:81.059% A*
HSR:20.052% B*
Shuriken
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:31.785% B**
HSR:31.611% A*
MG-S1 Jackal
M++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:41.311% M
HSR:41.171% M++
Cycler TRV
M++
Kills:1,159
Deaths:317
KDR:3.656
Accuracy:30.331% A++
HSR:39.258% M++
T1A Unity
A*
Kills:1,158
Deaths:308
KDR:3.760
Accuracy:29.453% B**
HSR:38.947% A*
SABR-13
A++
Kills:1,158
Deaths:289
KDR:4.007
Accuracy:34.032% A++
HSR:34.542% A
NSX Tengu
M
Kills:1,150
Deaths:281
KDR:4.093
Accuracy:53.339% A**
HSR:38.174% M
NS-11A
M**
Kills:812
Deaths:186
KDR:4.366
Accuracy:34.163% A*
HSR:47.291% M**
Kills:24,327
Deaths (as Combat Medic):6,431
Deaths (to Combat Medics):2,792
KDR:3.78277
Kill Difference:17,896
Playtime:140.269 hours
Usage:12%
Score:4.285m
Score/min:509
Accuracy (listed only):43.164%
HSR (listed only):32.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:2,432
Deaths:713
KDR:3.411
Accuracy:33.528% A*
HSR:28.783% A++
HC1 Cougar
A**
Kills:1,501
Deaths:322
KDR:4.661
Accuracy:35.595% A**
HSR:27.648% B**
T5 AMC
M**
Kills:1,250
Deaths:290
KDR:4.310
Accuracy:33.653% A*
HSR:39.440% M**
NS-11C
A++
Kills:1,195
Deaths:298
KDR:4.010
Accuracy:32.621% A++
HSR:18.577% C+
NSX Tanto
M+
Kills:1,173
Deaths:186
KDR:6.306
Accuracy:41.718% M+
HSR:45.183% M+
FA1 Barrage
A**
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:63.257% A**
HSR:14.640% C+
TRAC-5 S
M**
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:34.066% A*
HSR:37.082% M**
AS16 NightHawk
M
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:64.835% M
HSR:19.313% A
NS Baron G5
S
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:55.272% B**
HSR:36.286% S
TAS-16 Blackjack
A*
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:84.645% A*
HSR:16.781% B
TRS-12 Uppercut
A*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:81.059% A*
HSR:20.052% B*
DMR-99
M++
Kills:1,161
Deaths:250
KDR:4.644
Accuracy:44.746% A*
HSR:54.005% M++
MG-HBR1 Dragoon
M++
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:53.989% M++
HSR:57.881% M++
TRAC-5
A+
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:29.123% A+
HSR:19.811% C++
TRAC-5 Burst
A**
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:35.184% A*
HSR:39.018% A**
TRAC-Shot
A*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:31.863% A++
HSR:28.879% A*
AMR-66
M++
Kills:1,157
Deaths:214
KDR:5.407
Accuracy:40.713% A**
HSR:44.857% M++
LC2 Lynx
A
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:29.123% A
HSR:21.212% C+
Kills:22,652
Deaths (as Engineer):5,520
Deaths (to Engineers):3,630
KDR:4.10362
Kill Difference:17,132
Playtime:36.910 hours
Usage:3%
Score:0.731m
Score/min:330
Accuracy (listed only):45.833%
HSR (listed only):31.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:4,144
Deaths:758
KDR:5.467
Accuracy:51.931% A*
HSR:80.068% A
NSX Daimyo
A++
Kills:2,865
Deaths:415
KDR:6.904
Accuracy:52.033% A++
HSR:98.569% A
SMG-46 Armistice
A++
Kills:1,291
Deaths:521
KDR:2.478
Accuracy:34.337% A++
HSR:16.886% C++
PDW-16 Hailstorm
A*
Kills:1,265
Deaths:440
KDR:2.875
Accuracy:36.051% A*
HSR:18.814% B+
TRAP-M1
M**
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:37.476% A+
HSR:53.590% M**
NS-30 Vandal
A**
Kills:1,168
Deaths:290
KDR:4.028
Accuracy:44.014% A++
HSR:45.805% A**
NSX Tomoe
A*
Kills:1,165
Deaths:293
KDR:3.976
Accuracy:39.836% A*
HSR:48.069% B**
99SV
M
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:47.396% M
HSR:52.279% A++
NS-7 PDW
A++
Kills:1,163
Deaths:306
KDR:3.801
Accuracy:34.198% A++
HSR:23.646% B**
MKV Suppressed
A++
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:32.490% A
HSR:30.895% A++
SOAS-20
M++
Kills:1,162
Deaths:274
KDR:4.241
Accuracy:36.369% A++
HSR:41.652% M++
M77-B
M
Kills:1,162
Deaths:117
KDR:9.932
Accuracy:53.885% M
HSR:82.616% B*
Shuriken
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:31.785% B**
HSR:31.611% A*
MG-S1 Jackal
M++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:41.311% M
HSR:41.171% M++
NS-357 Underboss
M*
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:49.373% A++
HSR:45.470% M*
TX1 Repeater
A++
Kills:1,159
Deaths:455
KDR:2.547
Accuracy:32.617% A+
HSR:31.838% A++
NS-44 Commissioner
A++
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:51.829% A++
HSR:33.736% A++
HSR-1
M*
Kills:1,158
Deaths:166
KDR:6.976
Accuracy:45.746% A++
HSR:56.736% M*
KSR-35
M**
Kills:1,158
Deaths:173
KDR:6.694
Accuracy:47.506% A*
HSR:59.240% M**
RAMS .50M
A*
Kills:1,152
Deaths:96
KDR:12
Accuracy:51.872% A*
HSR:83.681% B++
NSX Tengu
M
Kills:1,150
Deaths:281
KDR:4.093
Accuracy:53.339% A**
HSR:38.174% M
TX2 Emperor
M
Kills:1,016
Deaths:288
KDR:3.528
Accuracy:43.581% A*
HSR:39.173% M
NS-AM7 Archer
A*
Kills:138
Deaths:68
KDR:2.029
Accuracy:66.255% B**
HSR:36.232% A*
Bighorn .50M
A++
Kills:96
Deaths:21
KDR:4.571
Accuracy:41.691% C+
HSR:90.625% A++
Kills:30,547
Deaths (as Infiltrator):7,213
Deaths (to Infiltrators):3,258
KDR:4.23499
Kill Difference:23,334
Playtime:316.793 hours
Usage:27%
Score:7.477m
Score/min:393
Accuracy (listed only):44.038%
HSR (listed only):49.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:195
Deaths:35
KDR:5.571
Accuracy:29.357% M+
HSR:22.051% B
MRC3 Mercy
M++
Kills:191
Deaths:35
KDR:5.457
Accuracy:31.123% M++
HSR:28.796% A++
M3 Pounder HEG
A*
Kills:191
Deaths:40
KDR:4.775
Accuracy:55.469% A*
HSR:0% F--
M3 Pounder HEG
A*
Kills:180
Deaths:36
KDR:5
Accuracy:59.248% A*
HSR:3.333% C++
Kills:757
Deaths (as MAX Suit):73
Deaths (to MAX Suits):1,208
KDR:10.36986
Kill Difference:684
Playtime:6.808 hours
Usage:1%
Score:0.298m
Score/min:731
Accuracy (listed only):43.799%
HSR (listed only):13.545%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:147
V. Kills:10 N/A
Deaths:9
KDR:16.333
Accuracy:55.976% B*
KPH:92.800 A++
VKPH:6.300 C-
Kills:147 (147 + 0)
Deaths:9
KDR:16.333
VKDR:1.111
Vehicle Kills:10
Kill Difference:138
Playtime:1.584 hours
Usage:0%
Score:0.023m
Score/min:247
Driving Accuracy:55.976%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A+
Kills:143
V. Kills:113 125%
Deaths:31
KDR:4.613
Accuracy:64.503% A+
KPH:34.700 B
VKPH:27.400 C+
P525 Marauder-H
A++
Kills:132
V. Kills:3 N/A
Deaths:14
KDR:9.429
Accuracy:47.227% A++
KPH:139.800 B*
VKPH:3.200 D-
Kills:275 (0 + 275)
Deaths:45
KDR:6.111
VKDR:2.578
Vehicle Kills:116
Kill Difference:230
Playtime:5.067 hours
Usage:0%
Score:0.092m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:47.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:100
V. Kills:1 N/A
Deaths:5
KDR:20
Accuracy:26.765% A*
KPH:107.100 A
VKPH:1.100 D-
M12 Kobalt
M
Kills:71
V. Kills:1 N/A
Deaths:4
KDR:17.750
Accuracy:29.986% M
KPH:108.300 B**
VKPH:1.500 D
M20 Basilisk
M**
Kills:57
V. Kills:4 N/A
Deaths:9
KDR:6.333
Accuracy:44.509% B++
KPH:58.800 M**
VKPH:4.100 D--
Kills:228 (0 + 228)
Deaths:18
KDR:12.667
VKDR:0.333
Vehicle Kills:6
Kill Difference:210
Playtime:2.560 hours
Usage:0%
Score:0.053m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:44.509%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:547
V. Kills:7 N/A
Deaths:134
KDR:4.082
Accuracy:63.487% A*
KPH:108.100 A++
VKPH:1.400 C
M40 Fury-F
S
Kills:150
V. Kills:16 N/A
Deaths:26
KDR:5.769
Accuracy:47.966% C+
KPH:95.400 S
VKPH:10.200 B*
Kills:697 (697 + 0)
Deaths:160
KDR:4.356
VKDR:0.144
Vehicle Kills:23
Kill Difference:537
Playtime:6.633 hours
Usage:1%
Score:0.091m
Score/min:228
Driving Accuracy:47.966%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,1494,1447585.467B+1.5051.931%A*80.068%A82.7A*N/A23750.1h1.7B**3.3B**
MSW-R 4,0234,0118664.632B**0.6631.723%A*43.156%M100.8MN/A36839.8h8.3A+26.2B**
TMG-50 3,6213,6107284.959M**0.9931.662%A*40.055%A**111.8M**N/A30532.3h7.4A23.3B**
T9 CARV 3,0323,0247124.247A**0.2829.259%A*40.741%M+84.7M++N/A31435.7h8.6A+29.5B**
NSX Daimyo 2,8652,8654156.904B**2.9452.033%A++98.569%A113.7A**N/A28825.2h1.7A3.2A
T32 Bull 2,7152,7075015.403M*1.4434.482%A*42.963%M117.7M*N/A33723h8.2A+23.8B**
LC3 Jaguar 2,4372,4327133.411A+0.5633.528%A*28.783%A++77.5A**N/A22631.4h9.6B*28.7B**
T16 Rhino 2,2472,2425164.345M*0.3830.752%A*37.065%A**83MN/A24227h9A+29.2B**
NS-15M2 2,1642,1604295.035A++1.0740.006%M++47.176%M+124.9M++N/A28517.3h8.8A21.9B**
HC1 Cougar 1,5041,5013224.661M**0.6935.595%A**27.648%B**105.7SN/A34414.2h8.2A23B**
T9A "Butcher" 1,3521,3483244.16A0.1930.699%A+44.51%A**108.7A*N/A38112.4h8.3A++27A
Frag Grenade 1,3561,34611346N/A1,342.0364.563%A**N/A897.3A++6.7C29751.5h2.6B**4B**
SMG-46 Armistice 1,2921,2915212.478A+1.4934.337%A++16.886%C++77.3A**N/A22216.7h10.6B**30.8B*
PDW-16 Hailstorm 1,2671,2654402.875A*1.0936.051%A*18.814%B+79.6M+N/A21315.9h10.5B**29.2B**
T5 AMC 1,2511,2502904.31M*0.3433.653%A*39.44%M**120.2SN/A40610.4h8.5A++25.4A
T9 CARV-S 1,2231,2212784.392A*0.4231.025%A++43.325%M+111M+N/A37111h8.1A+26.1B**
MG-H1 Watchman 1,2071,2032574.681A*0.7139.036%M++46.633%M111.4MN/A38410.8h9.8A25.2B**
NS-11C 1,1961,1952984.01M*0.0432.621%A++18.577%C+92.6M*N/A26912.9h9.4A28.8B**
T1 Cycler 1,1951,1883563.337A*0.6330.975%A*42.34%M++110SN/A46610.8h8.7A++28.2A+
TORQ-9 1,1831,1802963.986A*0.0231.952%A++40.763%A**107.3M**N/A38611h9.7A++30.5A
T1B Cycler 1,1941,1742574.568A++0.6038.393%M47.019%A**101.2A*1.7A**24111.6h9.2A24A
NSX Tanto 1,1771,1731866.306S2.3441.718%M+45.183%M+138SN/A3738.5h9.2B*21.9B++
TRAP-M1 1,1811,1702784.209A*0.2437.476%A+53.59%M**87.3A*N/A19213.4h7B*18.7B*
NS-30 Vandal 1,1701,1682904.028A0.0644.014%A++45.805%A**81.1A*N/A17514.4h3.8A+8.6A
FA1 Barrage 1,1741,1683173.685A*0.2863.257%A**14.64%C+132.7SN/A4528.8h3.1A4.9B**
NSX Naginata 1,1701,1662933.98A**0.0136.116%M+49.057%M+100.5A**N/A36211.6h8.2B**22.6B**
TRAC-5 S 1,1721,1652484.698S0.7334.066%A*37.082%M**106.9SN/A39510.9h8.5B**24.9B**
AS16 NightHawk 1,1691,1653063.807A**0.1664.835%M19.313%A122.6SN/A3059.5h3.4B++5.2B**
NSX Tomoe 1,1721,1652933.976A0.0139.836%A*48.069%B**87.6A*N/A22813.3h10.7B**26.9B**
T1S Cycler 1,1651,1632774.199M*0.2333.62%A*46.26%M**72.2A**N/A15616.1h9.3A27.7A
NS Baron G5 1,1661,1632534.597S0.6355.272%B**36.286%S103.8M**N/A24111.2h3A5.4C+
99SV 1,1681,1632185.335A*1.3747.396%M52.279%A++61.2MN/A15019h3.5A+7.3A
NS-7 PDW 1,1711,1633063.801M*0.1734.198%A++23.646%B**100.3M**N/A28911.6h10.7B**31.2B*
TAR 1,1661,1622983.899A+0.0730.946%A++41.05%M+101M**N/A38811.5h8.9A++28.6A
MKV Suppressed 1,1631,1622874.049M**0.0832.49%A30.895%A++110.7M**N/A32310.5h9.1B**28.1B*
SOAS-20 1,1641,1622744.241A*0.2736.369%A++41.652%M++104.7M**N/A30511.1h8B**21.9A
TAS-16 Blackjack 1,1631,1622963.926A**0.0484.645%A*16.781%B135.1SN/A6318.6h1.7A2B**
TRS-12 Uppercut 1,1661,1623273.554A*0.4181.059%A*20.052%B*121M**N/A2949.6h1.8A2.3B**
M77-B 1,1631,1621179.932S5.9653.885%M82.616%B*70M++N/A19916.6h1.8B**3.3A
DMR-99 1,1631,1612504.644A+0.6844.746%A*54.005%M++82.9A++N/A17614h5B**11.1A+
Shuriken 1,1641,1613043.819A*0.1531.785%B**31.611%A*98.4A*N/A43111.8h10.3B**32.3B**
MG-HBR1 Dragoon 1,1621,1612135.451M++1.4853.989%M++57.881%M++107.5SN/A29310.8h3.7A+6.8A
TRAC-5 1,1621,1614082.846M+1.1229.123%A+19.811%C++61.8M*N/A27118.8h10B**34.3B**
TRAC-5 Burst 1,1631,1611985.864A*1.9035.184%A*39.018%A**82.3A+N/A18114.1h9.1B**25.9B**
MG-S1 Jackal 1,1621,1612095.555M**1.5941.311%M41.171%M++123.5M**N/A2819.4h7.9B+19.2B**
TRAC-Shot 1,1641,1602864.056A*0.0931.863%A++28.879%A*104.5M*N/A31911.1h8.4B**26.4A
NS-357 Underboss 1,1611,1593843.018A*0.9549.373%A++45.47%M*120.7M++N/A3039.6h2.9A5.8B**
TX1 Repeater 1,1611,1594552.547A*1.4232.617%A+31.838%A++85.9M++N/A22013.5h9B**27.6B+
Cycler TRV 1,1661,1593173.656A*0.3130.331%A++39.258%M++99.1M**N/A35411.7h9A+29.7B**
NS-44 Commissioner 1,1631,1595712.03B**1.9451.829%A++33.736%A++102.6M+N/A33211.3h2.6A4.9B**
T1A Unity 1,1681,1583083.76M+0.2129.453%B**38.947%A*76.7A++N/A24015.1h9.3A+31.4A
SABR-13 1,1631,1582894.007A0.0434.032%A++34.542%A98.1M*N/A29311.8h8.2A24.2A
HSR-1 1,1611,1581666.976M3.0145.746%A++56.736%M*82.7A++N/A20214h3.7A+8.1A
KSR-35 1,1661,1581736.694A*2.7347.506%A*59.24%M**82.1A++N/A17514.1h3.1A+6.4B**
AMR-66 1,1641,1572145.407S1.4440.713%A**44.857%M++97.2SN/A25211.9h5.2A+12.7A
LC2 Lynx 1,1561,1553952.924A++1.0429.123%A21.212%C+58A++N/A16819.9h10.5B**36.2B*
RAMS .50M 1,1551,1529612M8.0351.872%A*83.681%B++83.5M**N/A19713.8h1.6B**3B**
T7 Mini-Chaingun 1,1631,1523103.716M++0.2526.924%A*22.743%A**87.3M++N/A25213.2h9.8B**36.5B**
NSX Tengu 1,1551,1502814.093M0.1353.339%A**38.174%M110.6M++N/A30110.4h9.4B**17.7B**
NS Decimator 1,5051,0812803.861M**0.1169.764%B**1.665%C--67.6A*26.5B**46316h3.4B**4.8B**
TX2 Emperor 1,0241,0162883.528M+0.4443.581%A*39.173%M131.9S1B+3367.7h7.3B*16.6C*
Claymore 8388385016.76A+12.7949.384%A++N/A239.4A++N/A6463.5h0.9A**1.8A+
NS-11A 8168121864.366M0.4034.163%A*47.291%M**67.1A++N/A16012.1h9.8A28.6A
C-4 9258121555.239M+1.2736.16%A*N/A253.8S35.3B+15303.2h0.8A2.1A
S12 Renegade 5545471344.082B+0.1163.487%A*2.194%D107.3A++1.4C2255.1h2.5B*4B**
ASP-30 Grounder 5353701662.229M1.7475.414%A++6.216%A++37.8A16.8B+3479.8h5.4B**7.2A
Tank Mine 5393642018.2S14.2333.223%C+N/A158.3B**76.1B+12062.3h1.4B*4.1A
Chainblade 24222912,2620.019C+3.9537.203%B++3.493%C--0.4CN/A1547.5h2.3B+6.2C+
MRC3 Mercy 197195355.571A++1.6029.357%M+22.051%B84.8SN/A3052.3h12.3A++41.8A
MRC3 Mercy 191191355.457A++1.4931.123%M++28.796%A++83SN/A3142.3h13A++41.8A
M3 Pounder HEG 214191404.775A*0.8155.469%A*N/A49M**5.9A+2953.9h9A16.2B**
M3 Pounder HEG 195180365A*1.0359.248%A*3.333%C++48.6M**4.1C*2503.7h9.7A16.4B**
Sticky Grenade 1731691169N/A165.0372.537%A*N/A1690A+40A**77220.1h1.4B*2B*
M40 Fury-F 166150265.769M1.8047.966%C+1.333%B93.8S10B*2371.6h5.2B*10.8B**
L100 Python HESH 157147916.333B+12.3755.976%B*1.361%C+91.9A++6.3C-2471.6h2.5B*4.5B**
MR11 Gatekeeper-H 256143314.613C++0.6564.503%A+N/A34.9B27.6C+2844.1h33.3A51.6A
M9 SKEP Launcher 165138512.706M**1.2678.686%A+6.522%M+49.3B**9.6C+3162.8h4.3A+5.4A++
NS-AM7 Archer 148138682.029M**1.9466.255%B**36.232%A*21.2M++1.5D1336.5h5.1A7.6A
Ripper 1341337,4850.018C--3.9525.085%C+6.015%D**0.4C-N/A1377.8h1.7C6.7C++
P525 Marauder-H 135132149.429C5.4647.227%A++N/A146.7B**3.3D-3850.9h4.6B**9.8B**
M12 Kobalt 101100520B+16.0326.765%A*22%B*111.1A+1.1D-3740.9h12.4A46.2B**
Bighorn .50M 9696214.571C+0.6041.691%C+90.625%A++68.6B*N/A1821.4h1.5A3.6B*
M12 Kobalt 7271417.75C*13.7829.986%M18.31%C+101.4B*1.4D4370.7h14.6B++48.8B**
Spear Anti-Vehicle Phalanx Turret 7562415.5A+11.5361.46%A++3.226%C--103.3M**21.7C++6720.6h4.9B*8A
T2 Striker 12058451.289A++2.6860.632%B*1.724%C*9.5C10.2C+1756.1h57.3D94.5C+
Anti-Vehicle Grenade 6858158N/A54.0357.702%B++N/A580B**100C++46660.1h4.1B*7.1B*
M20 Basilisk 615796.333A2.3744.509%B++21.053%S57M*4D--2601h28.4A++63.9A+
MANA Anti-Personnel Turret 5754143.857N/A0.1146.357%UN/A540U30U2287900.1h20.9T*45T*
Auraxium Chainblade 55522,8230.018C3.9539.091%B++N/A0.4CN/A1143.7h1.7B*4.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter810,3554.7h
Nano-Armor Kit6062,0155.8h
Anti-Vehicle MANA Turret01120.2h
Spawn Beacon03860.3h
Nanite Revive Grenade09960.3h
Medical Applicator7984,4016.2h
Ammunition Package2760.1h
Medical Kit2,39815,625120.6h
Anti-Infantry MANA Turret1800.1h
Shield Recharging Field41,6520.5h
Recon Detection Device171,9723h

Check the help document for the dictionary if you want to learn more about words used here.


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