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Commissar Captain GundaBinu[Cl0p] GundaBinu
TR BR 81

KDR: 3.98

Score: 33.7m

Last Seen: Nov 12th, 2019 2:08 AM
- OFFLINE - 92.8 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 7
Level Progress (to 82): 1%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NSX Daimyo TMG-50 NS-15M2 T32 Bull T9 CARV LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,185,191 MLG Score: 8941
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.291%39.283%134747117268,5204.31785-0.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.776%2.504A**2.787M-1.419D**HEAD ++ (~22.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.678B+8.20.429B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.819%1.099%5211218182702240.259259728%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.456A+-0.773D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.883B*2.40.799B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.471%13.763%9251214465626800.741627574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.784%-0.117C+2.291A*0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.692B+12.10.678B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.438%81.499%927121212,9021384259.32225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.209%1.684A++0.84B++0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.478B+2.30.251C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.606%17.708%92412154,6591536153.03123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.484%2.33A*0.603B+0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.725B++2.50.481B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 7
33.7m148%558 (33.5k)449 (26.9k)3.98209102,49525,7394.0652781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219864632.897%40.089%131902:5559

12% Combat Medic34% Heavy Assault26% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2013 7:19 PMJan 17th, 2015 11:39 PMNov 14th, 2019 11:26 PM (17h) (PST)Nov 11th, 2019 10:15 PM (4d) (PST)Nov 11th, 2019 10:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8812546271.3660.3430.5482.0590.0258941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,87015,25137,619822133124126,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1250.3h/52.1d 2,141 41,089 25,199 154.5k 809 5,958 1,849 66.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:4,055
Deaths:873
KDR:4.645
Accuracy:31.798% A++
HSR:42.984% A**
TMG-50
A**
Kills:3,610
Deaths:728
KDR:4.959
Accuracy:31.662% A++
HSR:40.055% A**
NS-15M2
M++
Kills:3,325
Deaths:654
KDR:5.084
Accuracy:40.404% M++
HSR:46.406% A**
T32 Bull
A**
Kills:3,234
Deaths:609
KDR:5.310
Accuracy:35.331% A*
HSR:43.661% A**
T9 CARV
M
Kills:3,024
Deaths:712
KDR:4.247
Accuracy:29.259% A*
HSR:40.741% M
T16 Rhino
A*
Kills:2,242
Deaths:516
KDR:4.345
Accuracy:30.752% A++
HSR:37.065% A*
T9A "Butcher"
A*
Kills:1,348
Deaths:324
KDR:4.160
Accuracy:30.699% A
HSR:44.510% A*
T9 CARV-S
A**
Kills:1,221
Deaths:278
KDR:4.392
Accuracy:31.025% A++
HSR:43.325% A**
MG-H1 Watchman
M++
Kills:1,208
Deaths:259
KDR:4.664
Accuracy:39.043% M++
HSR:46.772% M
NSX Naginata
M+
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:36.116% M
HSR:49.057% M+
Kills:24,433
Deaths (as Heavy Assault):5,246
Deaths (to Heavy Assaults):7,442
KDR:4.65745
Kill Difference:19,187
Playtime:430.000 hours
Usage:34%
Score:12.152m
Score/min:471
Accuracy (listed only):33.609%
HSR (listed only):43.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:2,607
Deaths:744
KDR:3.504
Accuracy:33.800% A*
HSR:28.961% A+
HC1 Cougar
A**
Kills:1,604
Deaths:346
KDR:4.636
Accuracy:36.186% A**
HSR:27.993% B**
SMG-46 Armistice
A++
Kills:1,291
Deaths:521
KDR:2.478
Accuracy:34.337% A++
HSR:16.886% C++
PDW-16 Hailstorm
A*
Kills:1,289
Deaths:443
KDR:2.910
Accuracy:36.139% A*
HSR:19.085% B+
T5 AMC
M**
Kills:1,257
Deaths:292
KDR:4.305
Accuracy:33.667% A*
HSR:39.300% M**
LC2 Lynx
A
Kills:1,226
Deaths:411
KDR:2.983
Accuracy:29.610% A
HSR:22.268% C++
NS-11C
A++
Kills:1,195
Deaths:298
KDR:4.010
Accuracy:32.621% A++
HSR:18.577% C+
TRAC-5 S
M**
Kills:1,179
Deaths:256
KDR:4.605
Accuracy:34.029% A*
HSR:37.065% M**
NSX Tanto
M+
Kills:1,173
Deaths:186
KDR:6.306
Accuracy:41.718% M+
HSR:45.183% M+
FA1 Barrage
A**
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:63.257% A**
HSR:14.640% C+
AS16 NightHawk
A**
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:64.835% A**
HSR:19.313% A
TRS-12 Uppercut
A++
Kills:1,164
Deaths:329
KDR:3.538
Accuracy:81.027% A++
HSR:20.103% B*
NS Baron G5
S
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:55.272% B**
HSR:36.286% S
NS-7 PDW
A++
Kills:1,163
Deaths:306
KDR:3.801
Accuracy:34.198% A++
HSR:23.646% B*
TAS-16 Blackjack
A*
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:84.645% A*
HSR:16.781% C**
MKV Suppressed
A++
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:32.490% A
HSR:30.895% A++
TRAC-5 Burst
A*
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:35.184% A*
HSR:39.018% A*
MG-S1 Jackal
M++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:41.311% M
HSR:41.171% M++
Shuriken
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:31.785% B**
HSR:31.611% A*
TRAC-5
A+
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:29.123% A+
HSR:19.811% C++
TRAC-Shot
A*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:31.863% A+
HSR:28.879% A*
NSX Tengu
M
Kills:1,150
Deaths:281
KDR:4.093
Accuracy:53.339% A**
HSR:38.174% M
MG-C1 Kindred
M++
Kills:774
Deaths:196
KDR:3.949
Accuracy:42.576% M++
HSR:33.850% A++
Kills:28,696
Deaths (as Light Assault):7,473
Deaths (to Light Assaults):6,131
KDR:3.83996
Kill Difference:21,223
Playtime:276.123 hours
Usage:22%
Score:7.749m
Score/min:468
Accuracy (listed only):43.174%
HSR (listed only):28.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M++
Kills:1,488
Deaths:424
KDR:3.509
Accuracy:32.373% A*
HSR:42.608% M++
TORQ-9
A**
Kills:1,405
Deaths:358
KDR:3.925
Accuracy:33.332% A++
HSR:41.708% A**
SMG-46 Armistice
A++
Kills:1,291
Deaths:521
KDR:2.478
Accuracy:34.337% A++
HSR:16.886% C++
PDW-16 Hailstorm
A*
Kills:1,289
Deaths:443
KDR:2.910
Accuracy:36.139% A*
HSR:19.085% B+
TAR
M
Kills:1,261
Deaths:322
KDR:3.916
Accuracy:31.461% A++
HSR:41.079% M
Cycler TRV
M
Kills:1,251
Deaths:334
KDR:3.746
Accuracy:30.709% A+
HSR:38.929% M
T1B Cycler
A**
Kills:1,174
Deaths:257
KDR:4.568
Accuracy:38.393% A**
HSR:47.019% A**
FA1 Barrage
A**
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:63.257% A**
HSR:14.640% C+
AS16 NightHawk
A**
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:64.835% A**
HSR:19.313% A
TRS-12 Uppercut
A++
Kills:1,164
Deaths:329
KDR:3.538
Accuracy:81.027% A++
HSR:20.103% B*
NS Baron G5
S
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:55.272% B**
HSR:36.286% S
NS-7 PDW
A++
Kills:1,163
Deaths:306
KDR:3.801
Accuracy:34.198% A++
HSR:23.646% B*
T1S Cycler
M**
Kills:1,163
Deaths:277
KDR:4.199
Accuracy:33.620% A*
HSR:46.260% M**
TAS-16 Blackjack
A*
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:84.645% A*
HSR:16.781% C**
MKV Suppressed
A++
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:32.490% A
HSR:30.895% A++
MG-S1 Jackal
M++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:41.311% M
HSR:41.171% M++
Shuriken
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:31.785% B**
HSR:31.611% A*
SABR-13
A++
Kills:1,158
Deaths:289
KDR:4.007
Accuracy:34.032% A++
HSR:34.542% B**
T1A Unity
A++
Kills:1,158
Deaths:308
KDR:3.760
Accuracy:29.453% B*
HSR:38.947% A++
NSX Tengu
M
Kills:1,150
Deaths:281
KDR:4.093
Accuracy:53.339% A**
HSR:38.174% M
NS-11A
M*
Kills:812
Deaths:186
KDR:4.366
Accuracy:34.163% A*
HSR:47.291% M*
Kills:25,069
Deaths (as Combat Medic):6,607
Deaths (to Combat Medics):2,984
KDR:3.79431
Kill Difference:18,462
Playtime:148.824 hours
Usage:12%
Score:4.542m
Score/min:509
Accuracy (listed only):43.341%
HSR (listed only):32.713%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:2,607
Deaths:744
KDR:3.504
Accuracy:33.800% A*
HSR:28.961% A+
HC1 Cougar
A**
Kills:1,604
Deaths:346
KDR:4.636
Accuracy:36.186% A**
HSR:27.993% B**
T5 AMC
M**
Kills:1,257
Deaths:292
KDR:4.305
Accuracy:33.667% A*
HSR:39.300% M**
LC2 Lynx
A
Kills:1,226
Deaths:411
KDR:2.983
Accuracy:29.610% A
HSR:22.268% C++
NS-11C
A++
Kills:1,195
Deaths:298
KDR:4.010
Accuracy:32.621% A++
HSR:18.577% C+
MG-HBR1 Dragoon
M*
Kills:1,194
Deaths:224
KDR:5.330
Accuracy:53.698% M++
HSR:58.459% M*
TRAC-5 S
M**
Kills:1,179
Deaths:256
KDR:4.605
Accuracy:34.029% A*
HSR:37.065% M**
NSX Tanto
M+
Kills:1,173
Deaths:186
KDR:6.306
Accuracy:41.718% M+
HSR:45.183% M+
FA1 Barrage
A**
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:63.257% A**
HSR:14.640% C+
AS16 NightHawk
A**
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:64.835% A**
HSR:19.313% A
TRS-12 Uppercut
A++
Kills:1,164
Deaths:329
KDR:3.538
Accuracy:81.027% A++
HSR:20.103% B*
NS Baron G5
S
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:55.272% B**
HSR:36.286% S
TAS-16 Blackjack
A*
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:84.645% A*
HSR:16.781% C**
TRAC-5 Burst
A*
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:35.184% A*
HSR:39.018% A*
TRAC-5
A+
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:29.123% A+
HSR:19.811% C++
DMR-99
M+
Kills:1,161
Deaths:250
KDR:4.644
Accuracy:44.746% A*
HSR:54.005% M+
TRAC-Shot
A*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:31.863% A+
HSR:28.879% A*
AMR-66
M+
Kills:1,157
Deaths:214
KDR:5.407
Accuracy:40.713% A*
HSR:44.857% M+
MG-C1 Kindred
M++
Kills:774
Deaths:196
KDR:3.949
Accuracy:42.576% M++
HSR:33.850% A++
Kills:23,831
Deaths (as Engineer):5,810
Deaths (to Engineers):3,790
KDR:4.10172
Kill Difference:18,021
Playtime:45.451 hours
Usage:4%
Score:0.947m
Score/min:347
Accuracy (listed only):45.714%
HSR (listed only):31.861%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:4,178
Deaths:763
KDR:5.476
Accuracy:51.766% A*
HSR:80.134% A
NSX Daimyo
A+
Kills:3,972
Deaths:583
KDR:6.813
Accuracy:51.872% A+
HSR:98.489% A
SMG-46 Armistice
A++
Kills:1,291
Deaths:521
KDR:2.478
Accuracy:34.337% A++
HSR:16.886% C++
PDW-16 Hailstorm
A*
Kills:1,289
Deaths:443
KDR:2.910
Accuracy:36.139% A*
HSR:19.085% B+
TRAP-M1
M**
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:37.476% A+
HSR:53.590% M**
NS-30 Vandal
A*
Kills:1,168
Deaths:290
KDR:4.028
Accuracy:44.014% A++
HSR:45.805% A*
TX2 Emperor
A**
Kills:1,167
Deaths:337
KDR:3.463
Accuracy:43.550% A*
HSR:38.818% A**
NSX Tomoe
A*
Kills:1,165
Deaths:293
KDR:3.976
Accuracy:39.836% A*
HSR:48.069% B**
99SV
M
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:47.396% M
HSR:52.279% A++
NS-7 PDW
A++
Kills:1,163
Deaths:306
KDR:3.801
Accuracy:34.198% A++
HSR:23.646% B*
SOAS-20
M++
Kills:1,162
Deaths:274
KDR:4.241
Accuracy:36.369% A++
HSR:41.652% M++
M77-B
A**
Kills:1,162
Deaths:117
KDR:9.932
Accuracy:53.885% A**
HSR:82.616% B*
MKV Suppressed
A++
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:32.490% A
HSR:30.895% A++
MG-S1 Jackal
M++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:41.311% M
HSR:41.171% M++
Shuriken
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:31.785% B**
HSR:31.611% A*
NS-357 Underboss
M+
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:49.373% A+
HSR:45.470% M+
NS-44 Commissioner
A++
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:51.829% A++
HSR:33.736% A+
TX1 Repeater
A+
Kills:1,159
Deaths:455
KDR:2.547
Accuracy:32.617% A
HSR:31.838% A+
HSR-1
M*
Kills:1,158
Deaths:166
KDR:6.976
Accuracy:45.746% A++
HSR:56.736% M*
KSR-35
M**
Kills:1,158
Deaths:173
KDR:6.694
Accuracy:47.506% A*
HSR:59.240% M**
RAMS .50M
A*
Kills:1,152
Deaths:96
KDR:12
Accuracy:51.872% A*
HSR:83.681% B++
NSX Tengu
M
Kills:1,150
Deaths:281
KDR:4.093
Accuracy:53.339% A**
HSR:38.174% M
NS-45 Pilot
A+
Kills:443
Deaths:168
KDR:2.637
Accuracy:40.714% A+
HSR:36.795% A
NS-AM7 Archer
A**
Kills:199
Deaths:107
KDR:1.860
Accuracy:66.309% B**
HSR:39.699% A**
Bighorn .50M
A*
Kills:105
Deaths:21
KDR:5
Accuracy:40.420% C
HSR:91.429% A*
Kills:32,376
Deaths (as Infiltrator):7,645
Deaths (to Infiltrators):3,487
KDR:4.23492
Kill Difference:24,731
Playtime:329.697 hours
Usage:26%
Score:7.974m
Score/min:403
Accuracy (listed only):43.846%
HSR (listed only):48.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:195
Deaths:35
KDR:5.571
Accuracy:29.357% M+
HSR:22.051% C*
MRC3 Mercy
M++
Kills:191
Deaths:35
KDR:5.457
Accuracy:31.123% M++
HSR:28.796% A+
M3 Pounder HEG
A++
Kills:191
Deaths:40
KDR:4.775
Accuracy:55.469% A++
HSR:0% F--
M3 Pounder HEG
A*
Kills:180
Deaths:36
KDR:5
Accuracy:59.248% A*
HSR:3.333% C*
Kills:757
Deaths (as MAX Suit):73
Deaths (to MAX Suits):1,286
KDR:10.36986
Kill Difference:684
Playtime:6.808 hours
Usage:1%
Score:0.298m
Score/min:731
Accuracy (listed only):43.799%
HSR (listed only):13.545%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:182
V. Kills:14 N/A
Deaths:9
KDR:20.222
Accuracy:57.819% B**
KPH:94.500 A++
VKPH:7.300 C
Kills:182 (182 + 0)
Deaths:9
KDR:20.222
VKDR:1.556
Vehicle Kills:14
Kill Difference:173
Playtime:1.926 hours
Usage:0%
Score:0.031m
Score/min:271
Driving Accuracy:57.819%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:52
V. Kills:9 N/A
Deaths:4
KDR:13
Accuracy:48.346% B*
KPH:46.600 A++
VKPH:8.100 D-
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:2.250
Vehicle Kills:9
Kill Difference:48
Playtime:1.116 hours
Usage:0%
Score:0.013m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:48.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A
Kills:143
V. Kills:113 125%
Deaths:31
KDR:4.613
Accuracy:64.503% A
KPH:34.700 C*
VKPH:27.400 C+
P525 Marauder-H
A+
Kills:132
V. Kills:3 N/A
Deaths:14
KDR:9.429
Accuracy:47.227% A+
KPH:139.800 B*
VKPH:3.200 D--
Kills:275 (0 + 275)
Deaths:45
KDR:6.111
VKDR:2.578
Vehicle Kills:116
Kill Difference:230
Playtime:5.067 hours
Usage:0%
Score:0.093m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:47.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:124
V. Kills:2 N/A
Deaths:6
KDR:20.667
Accuracy:28.113% A*
KPH:118 A++
VKPH:1.900 D
M12 Kobalt
M+
Kills:94
V. Kills:2 N/A
Deaths:5
KDR:18.800
Accuracy:31.155% M+
KPH:111.700 B**
VKPH:2.400 C-
M20 Basilisk
M*
Kills:63
V. Kills:6 N/A
Deaths:9
KDR:7
Accuracy:44.982% B++
KPH:59 M*
VKPH:5.600 D
Kills:281 (0 + 281)
Deaths:20
KDR:14.050
VKDR:0.500
Vehicle Kills:10
Kill Difference:261
Playtime:2.961 hours
Usage:0%
Score:0.065m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:44.982%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:547
V. Kills:7 N/A
Deaths:134
KDR:4.082
Accuracy:63.487% A*
KPH:107.700 A*
VKPH:1.400 C
M40 Fury-F
S
Kills:150
V. Kills:16 N/A
Deaths:26
KDR:5.769
Accuracy:47.966% C+
KPH:95.400 S
VKPH:10.200 B**
Kills:697 (697 + 0)
Deaths:160
KDR:4.356
VKDR:0.144
Vehicle Kills:23
Kill Difference:537
Playtime:6.650 hours
Usage:1%
Score:0.091m
Score/min:228
Driving Accuracy:47.966%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,1834,1787635.476B+1.4951.766%A*80.134%A82.6A*N/A23750.6h1.7B**3.3B**
MSW-R 4,0674,0558734.645B**0.6631.798%A++42.984%A**101.1A*N/A37340.1h8.3A+26.1B**
NSX Daimyo 3,9723,9725836.813B**2.8351.872%A+98.489%A113.8A*N/A31234.9h1.7A3.2A
TMG-50 3,6213,6107284.959M**0.9831.662%A++40.055%A**111.8M**N/A30532.3h7.4A23.3B**
NS-15M2 3,3383,3256545.084A*1.1040.404%M++46.406%A**123.6A**N/A32326.9h9B**22.2B**
T32 Bull 3,2423,2346095.31M++1.3335.331%A*43.661%A**116.8M+N/A32427.7h8.4A+23.7B**
T9 CARV 3,0323,0247124.247A*0.2629.259%A*40.741%M84.7M+N/A31735.7h8.6A+29.5B**
LC3 Jaguar 2,6122,6077443.504A0.4833.8%A*28.961%A+79.2A*N/A23132.9h9.6B*28.4B**
T16 Rhino 2,2472,2425164.345M++0.3630.752%A++37.065%A*83A*N/A24327h9A29.2B**
HC1 Cougar 1,6081,6043464.636M*0.6536.186%A**27.993%B**107.7M**N/A36614.9h8.3A22.9B**
T1 Cycler 1,4991,4884243.509A*0.4732.373%A*42.608%M++106.3SN/A42114h8.8A++27.3A
TORQ-9 1,4101,4053583.925A*0.0633.332%A++41.708%A**108.9M**N/A36912.9h9.9A++29.6A
Frag Grenade 1,3601,35011350N/A1,346.0264.532%MN/A900A++6.7C29991.5h2.6B**4A
T9A "Butcher" 1,3521,3483244.16A0.1830.699%A44.51%A*108.7A++N/A38412.4h8.3A+27B**
SMG-46 Armistice 1,2921,2915212.478A1.5034.337%A++16.886%C++76.8A**N/A22416.8h10.6B**30.8B*
PDW-16 Hailstorm 1,2911,2894432.91A*1.0736.139%A*19.085%B+80.6M+N/A22116h10.5B**29B**
TAR 1,2661,2613223.916A++0.0731.461%A++41.079%M100.1M++N/A37712.6h9A+28.5A
T5 AMC 1,2581,2572924.305M**0.3233.667%A*39.3%M**119.7SN/A40810.5h8.6A++25.4B**
Cycler TRV 1,2591,2513343.746A**0.2430.709%A+38.929%M99.3M*N/A34912.6h9A+29.3B**
LC2 Lynx 1,2281,2264112.983A++1.0029.61%A22.268%C++59.8A+N/A17520.5h10.6B**35.9B**
T9 CARV-S 1,2231,2212784.392M0.4131.025%A++43.325%A**111MN/A37211h8.1A+26.1B**
MG-H1 Watchman 1,2121,2082594.664A*0.6839.043%M++46.772%M110.8A**N/A39210.9h9.8B**25.2B**
NS-11C 1,1961,1952984.01M*0.0332.621%A++18.577%C+92.6M++N/A27212.9h9.4B**28.8B**
MG-HBR1 Dragoon 1,1951,1942245.33M**1.3553.698%M++58.459%M*106.6SN/A29011.2h3.7A6.8A
TRAC-5 S 1,1871,1792564.605S0.6234.029%A*37.065%M**105.3SN/A38811.2h8.5B*25.1B**
T1B Cycler 1,1941,1742574.568A+0.5938.393%A**47.019%A**101.2A*1.7A*24211.6h9.2A24A+
NSX Tanto 1,1771,1731866.306S2.3241.718%M+45.183%M+138SN/A3748.5h9.2B*21.9B++
TRAP-M1 1,1811,1702784.209A*0.2337.476%A+53.59%M**87.3A**N/A19213.4h7B*18.7B*
FA1 Barrage 1,1741,1683173.685A*0.3063.257%A**14.64%C+132.7SN/A4568.8h3.1A4.9A
NS-30 Vandal 1,1701,1682904.028A0.0544.014%A++45.805%A*81.1A++N/A17514.4h3.8A+8.6B**
TX2 Emperor 1,1761,1673373.463A**0.5243.55%A*38.818%A**129.7S1B++3239h7.2B*16.6B++
NSX Naginata 1,1701,1662933.98M0.0036.116%M49.057%M+100.5A*N/A36211.6h8.2B**22.6B**
AS16 NightHawk 1,1691,1653063.807A*0.1864.835%A**19.313%A122.6M**N/A3069.5h3.4B*5.2B**
NSX Tomoe 1,1721,1652933.976A++0.0139.836%A*48.069%B**87.6A*N/A22813.3h10.7B**26.9B**
TRS-12 Uppercut 1,1681,1643293.538A*0.4481.027%A++20.103%B*121.3M*N/A2949.6h1.8A2.3B**
99SV 1,1681,1632185.335A*1.3547.396%M52.279%A++61.2MN/A15219h3.5A+7.3A
NS Baron G5 1,1661,1632534.597S0.6155.272%B**36.286%S103.8M++N/A24111.2h3A+5.4C+
NS-7 PDW 1,1711,1633063.801M**0.1834.198%A++23.646%B*100.3M**N/A29011.6h10.7B**31.2B*
T1S Cycler 1,1651,1632774.199M*0.2233.62%A*46.26%M**72.2A**N/A15616.1h9.3A27.7A
TAS-16 Blackjack 1,1631,1622963.926A*0.0684.645%A*16.781%C**135.1M**N/A6338.6h1.7A2B**
SOAS-20 1,1641,1622744.241A*0.2636.369%A++41.652%M++104.7M**N/A30611.1h8A21.9A
M77-B 1,1631,1621179.932S5.9553.885%A**82.616%B*70M++N/A19916.6h1.8B**3.3A
MKV Suppressed 1,1631,1622874.049S0.0732.49%A30.895%A++110.7M**N/A32510.5h9.1B**28.1B*
TRAC-5 Burst 1,1631,1611985.864A+1.8835.184%A*39.018%A*82.3A+N/A18114.1h9.1A25.9A
MG-S1 Jackal 1,1621,1612095.555M**1.5741.311%M41.171%M++123.5M**N/A2829.4h7.9B+19.2B**
Shuriken 1,1641,1613043.819A**0.1631.785%B**31.611%A*98.4A**N/A43111.8h10.3B**32.3B**
TRAC-5 1,1621,1614082.846M1.1429.123%A+19.811%C++61.8M+N/A27718.8h10B**34.3B*
DMR-99 1,1631,1612504.644A+0.6644.746%A*54.005%M+82.9A+N/A17614h5A11.1A+
TRAC-Shot 1,1641,1602864.056A*0.0731.863%A+28.879%A*104.5M++N/A31911.1h8.4B**26.4B**
NS-357 Underboss 1,1611,1593843.018A*0.9649.373%A+45.47%M+120.7MN/A3049.6h2.9A5.8B*
NS-44 Commissioner 1,1631,1595712.03B**1.9551.829%A++33.736%A+102.6MN/A33411.3h2.6A4.9B**
TX1 Repeater 1,1611,1594552.547A*1.4432.617%A31.838%A+85.9M+N/A22113.5h9B**27.6B**
HSR-1 1,1611,1581666.976M++2.9945.746%A++56.736%M*82.7A++N/A20214h3.7A+8.1A
SABR-13 1,1631,1582894.007A0.0234.032%A++34.542%B**98.1M++N/A29411.8h8.2A+24.2A
T1A Unity 1,1681,1583083.76M++0.2229.453%B*38.947%A++76.7A+N/A24015.1h9.3A+31.4A
KSR-35 1,1661,1581736.694A*2.7147.506%A*59.24%M**82.1A*N/A17514.1h3.1A+6.4B**
AMR-66 1,1641,1572145.407S1.4240.713%A*44.857%M+97.2SN/A25311.9h5.2A+12.7A
RAMS .50M 1,1551,1529612M8.0251.872%A*83.681%B++83.5M**N/A19813.8h1.6B**3B**
T7 Mini-Chaingun 1,1631,1523103.716M++0.2726.924%A*22.743%A**87.3M+N/A25413.2h9.8B**36.5B*
NSX Tengu 1,1551,1502814.093M++0.1153.339%A**38.174%M110.6M++N/A30310.4h9.4B**17.7B*
NS Decimator 1,5051,0812803.861M**0.1269.764%B**1.665%C67.6A++26.5A46616h3.4B*4.8B**
Claymore 8668665216.654A++12.6748.027%A++N/A234.1A++N/A6333.7h0.9A**1.9A
C-4 9648481655.139M1.1636.307%A++N/A257M**35.2B+15413.3h0.8A2.1A
NS-11A 8168121864.366M0.3834.163%A*47.291%M*67.1A++N/A16212.1h9.8A28.6A
MG-C1 Kindred 7837741963.949A++0.0342.576%M++33.85%A++175.9S2A+4134.4h8.9B*20.8A
S12 Renegade 5545471344.082B+0.1063.487%A*2.194%D107.3A*1.4C2255.1h2.5B*4B**
NS-45 Pilot 4454431682.637B**1.3540.714%A+36.795%A130.3A*N/A4123.4h5.3B**13B**
ASP-30 Grounder 6144201792.346M+1.6475.146%A++5.714%A+38.5A++17.8B+35210.9h5.5B**7.4A+
Tank Mine 5864012119.095S15.1131.61%C+N/A160.4B**74B+12022.5h1.3B**4.2B**
MANA Anti-Personnel Turret 285279535.264N/A1.2835.924%UN/A2790U60U5648500.1h14.2T*39.7T*
Ripper 2492478,9110.028C3.9531.184%B+12.956%C-0.6C-N/A2433.5h1.4C*4.6C+
Sticky Grenade 2482431243N/A239.0270.057%A*N/A2430M++50M**62780.1h1.5B*2.2B*
Chainblade 24222912,2620.019C+3.9637.203%B++3.493%C--0.4CN/A1547.5h2.3B+6.2B+
NS-AM7 Archer 2241991071.86M*2.1266.309%B**39.699%A**22.4M*2.8C++1278.9h5.6A8.4A
MRC3 Mercy 197195355.571A+1.5929.357%M+22.051%C*84.8SN/A3122.3h12.3A++41.8A
MRC3 Mercy 191191355.457A+1.4731.123%M++28.796%A+83M**N/A3202.3h13A++41.8A
M3 Pounder HEG 214191404.775A*0.7955.469%A++N/A49M**5.9A+3013.9h9A16.2B**
L100 Python HESH 196182920.222B*16.2457.819%B**1.099%C-95.8A++7.4C2701.9h2.4B**4.2B**
M3 Pounder HEG 195180365A*1.0259.248%A*3.333%C*48.6M**4.1C++2513.7h9.7A16.4B**
M40 Fury-F 166150265.769M++1.7947.966%C+1.333%B+93.8S10B**2371.6h5.2B*10.8B*
MR11 Gatekeeper-H 256143314.613C+0.6364.503%AN/A34.9C*27.6C+2844.1h33.3A51.6A
M9 SKEP Launcher 165138522.654M**1.3378.686%A+6.522%M++49.3A++9.6C+3152.8h4.3A++5.4A++
P525 Marauder-H 135132149.429C5.4547.227%A+N/A146.7B**3.3D-3930.9h4.6B**9.8B**
M12 Kobalt 126124620.667B+16.6828.113%A*24.194%A112.7A+1.8D4151.1h12.3A43.7B**
Bighorn .50M 105105215C++1.0240.42%C91.429%A*65.6B++N/A1721.6h1.5A3.6B++
M12 Kobalt 9694518.8C++14.8231.155%M+18.085%C+117.5A2.5C4420.8h15.3B+49.2B**
Spear Anti-Vehicle Phalanx Turret 8468417A++13.0262.016%A++2.941%D97.1M**22.9C*6950.7h4.7B**7.6A
M20 Basilisk 696397A+3.0244.982%B++22.222%S57.3M*5.5D2631.1h29.7A++66A+
Anti-Vehicle Grenade 6858158N/A54.0257.561%B*N/A580B**100C+46770.1h4.1B*7.1B*
T2 Striker 12058451.289A++2.6960.632%B*1.724%B+9.5C10.2C+1766.1h57.3D94.5C+
Auraxium Chainblade 55522,8260.018C3.9639.091%B++N/A0.4C--N/A1143.8h1.7B*4.2B+
E540 Halberd 6152413B*9.0248.346%B*3.846%C**47.3A++8.2D-1921.1h3.7A+7.6A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04020.3h
Anti-Vehicle MANA Turret01300.2h
Nano-Armor Kit7173,3877.1h
Nanite Revive Grenade09960.3h
Medical Applicator8693,0466.7h
Restoration Kit132530.4h
Motion Spotter1010,7594.9h
Recon Detection Device171,9723h
Shield Recharging Field41,6520.5h
Medical Kit2,48216,420122.9h
Ammunition Package63240.1h
Anti-Infantry MANA Turret73990.3h

Check the help document for the dictionary if you want to learn more about words used here.


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