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Signifer Paragon GundamX00[BREF] GundamX00
VS BR 60

KDR: 0.99

Score: 27.5m

Last Seen: Dec 30th, 2018 11:17 AM
- OFFLINE - 2780.6 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Briggs
Level Progress (to 61): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA L100 Python HESH Dual Photon Pods VX6-7 Eridani SX5 CME MKV Suppressed NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.003%16.313%39231100426,4090.9582020.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.547%0.566B+-0.677D-1.223D*HEAD + (~4.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.284C*12.80.102C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.162%1.051%356410314,565180311172.53189408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.126%0.291C*-0.504D-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.362C**41.30.221C++61.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.861%2.123%205410313,532222010901.59099324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.2%-0.395C---0.307C1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.1-0.346C-19.2-0.53D32.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.758%3.264%233103233718563050.181573110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.273%-0.039C+-0.284C-1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.8-0.757D-74.7-0.885D--134.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.232%57.169%23310322,1623763400.574389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.73%0.482B+-0.651D0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.091C+3.4-0.08C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.266%18.114%23210331,7391755390.990883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%-0.514D0.706B++-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.288C*3.30.317C*6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m245.7%248 (14.9k)222 (13.3k)0.99024950,06850,5611.1639860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035211020.771%12.877%26702:2722

7% Combat Medic41% Engineer19% Heavy Assault10% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 4:29 PMSep 5th, 2017 12:46 PMJan 28th, 2019 3:11 AM (87d) (PST)Dec 30th, 2018 9:00 AM (116d) (PST)Dec 30th, 2018 7:17 AM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6122213910.4050.4090.0521.1520.064152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,71513,27323,4422425369413,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2060.7h/85.9d 8,784 6,447 14,164 142.4k 2,957 8,353 7,892 75.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,175
Deaths:1,205
KDR:0.975
Accuracy:23.543% C+
HSR:18.979% D-
SVA-88
C
Kills:1,166
Deaths:1,467
KDR:0.795
Accuracy:21.958% C
HSR:18.696% D-
Lasher X2
C*
Kills:1,161
Deaths:1,575
KDR:0.737
Accuracy:27.435% C*
HSR:3.704% C+
Orion VS54
C
Kills:1,157
Deaths:581
KDR:1.991
Accuracy:19.461% C
HSR:13.656% F
Flare VE6
C
Kills:1,156
Deaths:1,258
KDR:0.919
Accuracy:20.624% C
HSR:20.588% D
Ursa
C+
Kills:1,155
Deaths:1,403
KDR:0.823
Accuracy:22.537% C+
HSR:18.701% D
NSX Naginata
C+
Kills:1,046
Deaths:1,403
KDR:0.746
Accuracy:21.259% C+
HSR:24.474% C-
Betelgeuse 54-A
D*
Kills:502
Deaths:669
KDR:0.750
Accuracy:21.102% D*
HSR:21.912% D*
Kills:8,518
Deaths (as Heavy Assault):9,561
Deaths (to Heavy Assaults):13,064
KDR:0.89091
Kill Difference:1,043
Playtime:382.252 hours
Usage:19%
Score:5.090m
Score/min:222
Accuracy (listed only):22.240%
HSR (listed only):17.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,228
Deaths:1,076
KDR:1.141
Accuracy:24.719% C+
HSR:16.775% D
Eridani SX5
C+
Kills:1,212
Deaths:1,558
KDR:0.778
Accuracy:25.675% C+
HSR:13.284% D-
MKV Suppressed
C**
Kills:1,180
Deaths:1,348
KDR:0.875
Accuracy:27.065% C**
HSR:12.797% D--
Sirius SX12
C**
Kills:1,170
Deaths:1,555
KDR:0.752
Accuracy:25.874% C**
HSR:12.308% D--
Pulsar C
C
Kills:1,160
Deaths:856
KDR:1.355
Accuracy:22.849% C
HSR:13.621% F
NSX Tanto
C+
Kills:1,156
Deaths:1,516
KDR:0.763
Accuracy:25.972% C+
HSR:18.339% D--
NS-7 PDW
C
Kills:1,154
Deaths:1,704
KDR:0.677
Accuracy:23.248% C
HSR:11.005% D*
NS-11C
B
Kills:1,153
Deaths:1,312
KDR:0.879
Accuracy:25.696% B
HSR:13.010% D--
Solstice VE3
C+
Kills:1,151
Deaths:264
KDR:4.360
Accuracy:21.864% C+
HSR:14.683% D-
Eclipse VE3A
C
Kills:1,151
Deaths:1,500
KDR:0.767
Accuracy:24.996% C
HSR:11.034% F
Serpent VE92
C++
Kills:1,147
Deaths:1,109
KDR:1.034
Accuracy:24.015% C++
HSR:14.211% D--
Thanatos VE70
C+
Kills:987
Deaths:1,415
KDR:0.698
Accuracy:31.793% D-
HSR:15.096% C+
Deimos VA29
B*
Kills:752
Deaths:1,130
KDR:0.665
Accuracy:45.060% D*
HSR:22.075% B*
NS Baron G5
C++
Kills:400
Deaths:590
KDR:0.678
Accuracy:32.036% D*
HSR:15.250% C++
NSX-P Tanto
C
Kills:397
Deaths:631
KDR:0.629
Accuracy:23.647% C
HSR:17.884% D--
NSX Tengu
C+
Kills:305
Deaths:440
KDR:0.693
Accuracy:35.446% C+
HSR:14.098% D--
VE-S Canis
C
Kills:248
Deaths:347
KDR:0.715
Accuracy:24.649% C
HSR:16.936% C
Kills:15,951
Deaths (as Light Assault):18,351
Deaths (to Light Assaults):9,316
KDR:0.86922
Kill Difference:2,400
Playtime:460.621 hours
Usage:22%
Score:6.868m
Score/min:248
Accuracy (listed only):27.330%
HSR (listed only):14.847%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,228
Deaths:1,076
KDR:1.141
Accuracy:24.719% C+
HSR:16.775% D
Pulsar C
C
Kills:1,160
Deaths:856
KDR:1.355
Accuracy:22.849% C
HSR:13.621% F
NSX Tanto
C+
Kills:1,156
Deaths:1,516
KDR:0.763
Accuracy:25.972% C+
HSR:18.339% D--
NS-11C
B
Kills:1,153
Deaths:1,312
KDR:0.879
Accuracy:25.696% B
HSR:13.010% D--
Solstice VE3
C+
Kills:1,151
Deaths:264
KDR:4.360
Accuracy:21.864% C+
HSR:14.683% D-
Eclipse VE3A
C
Kills:1,151
Deaths:1,500
KDR:0.767
Accuracy:24.996% C
HSR:11.034% F
Serpent VE92
C++
Kills:1,147
Deaths:1,109
KDR:1.034
Accuracy:24.015% C++
HSR:14.211% D--
Eidolon VE33
C+
Kills:1,094
Deaths:1,689
KDR:0.648
Accuracy:27.617% C+
HSR:19.104% D-
Thanatos VE70
C+
Kills:987
Deaths:1,415
KDR:0.698
Accuracy:31.793% D-
HSR:15.096% C+
Deimos VA29
B*
Kills:752
Deaths:1,130
KDR:0.665
Accuracy:45.060% D*
HSR:22.075% B*
NS Baron G5
C++
Kills:400
Deaths:590
KDR:0.678
Accuracy:32.036% D*
HSR:15.250% C++
NSX-P Tanto
C
Kills:397
Deaths:631
KDR:0.629
Accuracy:23.647% C
HSR:17.884% D--
Kills:11,776
Deaths (as Engineer):13,088
Deaths (to Engineers):9,689
KDR:0.89976
Kill Difference:1,312
Playtime:854.463 hours
Usage:41%
Score:11.078m
Score/min:216
Accuracy (listed only):27.522%
HSR (listed only):15.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,212
Deaths:1,558
KDR:0.778
Accuracy:25.675% C+
HSR:13.284% D-
MKV Suppressed
C**
Kills:1,180
Deaths:1,348
KDR:0.875
Accuracy:27.065% C**
HSR:12.797% D--
Sirius SX12
C**
Kills:1,170
Deaths:1,555
KDR:0.752
Accuracy:25.874% C**
HSR:12.308% D--
XM98
B**
Kills:1,156
Deaths:900
KDR:1.284
Accuracy:44.691% B**
HSR:69.550% D
NS-7 PDW
C
Kills:1,154
Deaths:1,704
KDR:0.677
Accuracy:23.248% C
HSR:11.005% D*
VA39 Spectre
C**
Kills:547
Deaths:605
KDR:0.904
Accuracy:33.969% C**
HSR:26.508% D--
Beamer VS3
A
Kills:483
Deaths:839
KDR:0.576
Accuracy:35.828% A
HSR:19.255% C
Ghost
C
Kills:459
Deaths:376
KDR:1.221
Accuracy:37.528% C
HSR:62.527% D
NSX Tomoe
C
Kills:330
Deaths:388
KDR:0.851
Accuracy:26.373% D
HSR:32.424% C
NSX Tengu
C+
Kills:305
Deaths:440
KDR:0.693
Accuracy:35.446% C+
HSR:14.098% D--
Artemis VX26
C++
Kills:291
Deaths:486
KDR:0.599
Accuracy:26.044% C
HSR:23.368% C++
VE-S Canis
C
Kills:248
Deaths:347
KDR:0.715
Accuracy:24.649% C
HSR:16.936% C
NS-357 Underboss
C
Kills:140
Deaths:316
KDR:0.443
Accuracy:33.660% C
HSR:10.714% D*
Soldier Soaker
C++
Kills:103
Deaths:113
KDR:0.912
Accuracy:19.890% F
HSR:16.505% C++
NS-AM7 Archer
C++
Kills:101
Deaths:266
KDR:0.380
Accuracy:59.417% C++
HSR:13.861% C
NS-61 Emissary
D
Kills:94
Deaths:244
KDR:0.385
Accuracy:24.329% D
HSR:9.574% D*
Kills:8,973
Deaths (as Infiltrator):11,485
Deaths (to Infiltrators):9,597
KDR:0.78128
Kill Difference:2,512
Playtime:206.884 hours
Usage:10%
Score:2.174m
Score/min:175
Accuracy (listed only):31.480%
HSR (listed only):22.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:1,212
Deaths:1,558
KDR:0.778
Accuracy:25.675% C+
HSR:13.284% D-
CME
C-
Kills:1,185
Deaths:1,918
KDR:0.618
Accuracy:24.246% C-
HSR:19.156% C-
MKV Suppressed
C**
Kills:1,180
Deaths:1,348
KDR:0.875
Accuracy:27.065% C**
HSR:12.797% D--
Sirius SX12
C**
Kills:1,170
Deaths:1,555
KDR:0.752
Accuracy:25.874% C**
HSR:12.308% D--
H-V45
C+
Kills:1,156
Deaths:1,356
KDR:0.853
Accuracy:23.913% C+
HSR:13.754% D--
NS-7 PDW
C
Kills:1,154
Deaths:1,704
KDR:0.677
Accuracy:23.248% C
HSR:11.005% D*
Thanatos VE70
C+
Kills:987
Deaths:1,415
KDR:0.698
Accuracy:31.793% D-
HSR:15.096% C+
Deimos VA29
B*
Kills:752
Deaths:1,130
KDR:0.665
Accuracy:45.060% D*
HSR:22.075% B*
Pulsar VS1
C*
Kills:528
Deaths:812
KDR:0.650
Accuracy:24.386% C*
HSR:15.341% D
NS Baron G5
C++
Kills:400
Deaths:590
KDR:0.678
Accuracy:32.036% D*
HSR:15.250% C++
NSX Tengu
C+
Kills:305
Deaths:440
KDR:0.693
Accuracy:35.446% C+
HSR:14.098% D--
VE-S Canis
C
Kills:248
Deaths:347
KDR:0.715
Accuracy:24.649% C
HSR:16.936% C
NS-11A
C--
Kills:143
Deaths:263
KDR:0.544
Accuracy:21.327% D
HSR:18.182% C--
Kills:10,420
Deaths (as Combat Medic):14,436
Deaths (to Combat Medics):5,410
KDR:0.72181
Kill Difference:4,016
Playtime:140.298 hours
Usage:7%
Score:2.094m
Score/min:249
Accuracy (listed only):28.055%
HSR (listed only):15.329%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:213
Deaths:155
KDR:1.374
Accuracy:14.453% C
HSR:14.085% D--
Comet VM2
B
Kills:62
Deaths:111
KDR:0.559
Accuracy:45.960% B
HSR:1.613% D*
Kills:275
Deaths (as MAX Suit):133
Deaths (to MAX Suits):1,670
KDR:2.06767
Kill Difference:142
Playtime:13.443 hours
Usage:1%
Score:0.165m
Score/min:205
Accuracy (listed only):30.207%
HSR (listed only):7.849%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,854
V. Kills:187 N/A
Deaths:1,432
KDR:1.993
Accuracy:40.752% C+
KPH:34 C
VKPH:2.200 C--
Dual Photon Pods
C**
Kills:1,231
V. Kills:280 438%
Deaths:320
KDR:3.847
Accuracy:54.665% C**
KPH:56.200 C
VKPH:12.800 C-
Hornet Missiles
C++
Kills:331
V. Kills:336 98%
Deaths:120
KDR:2.758
Accuracy:69.805% B*
KPH:40.500 C
VKPH:41.100 C++
Photon A2A Missile Pods
B**
Kills:310
V. Kills:205 150%
Deaths:88
KDR:3.523
Accuracy:86.433% B**
KPH:76.300 B++
VKPH:50.500 C**
Maelstrom Turbo Laser
D
Kills:278
V. Kills:236 117%
Deaths:718
KDR:0.387
Accuracy:38.103% A
KPH:7.300 D
VKPH:6.200 D
Saron Laser Cannon
D
Kills:202
V. Kills:188 107%
Deaths:552
KDR:0.366
Accuracy:36.672% B*
KPH:5.300 D
VKPH:4.900 D
Coyote Missiles
B**
Kills:97
V. Kills:50 190%
Deaths:54
KDR:1.796
Accuracy:60.624% B**
KPH:41 C+
VKPH:21.100 C+
Kills:5,303 (3,334 + 0)
Deaths:3,284
KDR:1.615
VKDR:0.451
Vehicle Kills:1,482
Kill Difference:2,019
Playtime:196.898 hours
Usage:10%
Score:1.443m
Score/min:122
Piloting Accuracy:36.672%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,170
V. Kills:351 N/A
Deaths:355
KDR:6.113
Accuracy:45.991% C
KPH:34.300 D
VKPH:5.600 D
C75 Viper
C++
Kills:422
V. Kills:135 310%
Deaths:102
KDR:4.137
Accuracy:44.565% B+
KPH:26.300 C+
VKPH:8.400 C++
Skyguard
C++
Kills:314
V. Kills:225 139%
Deaths:163
KDR:1.926
Accuracy:33.695% B++
KPH:14.400 C+
VKPH:10.300 C++
L100 Python HEAT
B++
Kills:151
V. Kills:64 232%
Deaths:35
KDR:4.314
Accuracy:70.005% A++
KPH:34.500 B
VKPH:14.600 B++
Kills:3,057 (3,057 + 0)
Deaths:655
KDR:4.667
VKDR:1.183
Vehicle Kills:775
Kill Difference:2,402
Playtime:105.463 hours
Usage:5%
Score:0.842m
Score/min:133
Driving Accuracy:70.005%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:626
V. Kills:275 227%
Deaths:236
KDR:2.653
Accuracy:63.655% A+
KPH:21.200 C+
VKPH:9.300 C*
Supernova VPC
C
Kills:132
V. Kills:31 413%
Deaths:23
KDR:5.739
Accuracy:48.498% C
KPH:29.600 D
VKPH:7 C
Saron HRB
C+
Kills:104
V. Kills:63 163%
Deaths:18
KDR:5.778
Accuracy:39.641% C-
KPH:23.800 C+
VKPH:14.400 C+
Kills:862 (758 + 104)
Deaths:277
KDR:3.112
VKDR:1.332
Vehicle Kills:369
Kill Difference:585
Playtime:38.336 hours
Usage:2%
Score:0.335m
Score/min:146
Driving Accuracy:48.498%
Gunner Accuracy:39.641%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:157
V. Kills:71 218%
Deaths:52
KDR:3.019
Accuracy:35.531% C
KPH:17.400 C
VKPH:7.900 C+
M20 Basilisk
C+
Kills:76
V. Kills:42 177%
Deaths:27
KDR:2.815
Accuracy:34.983% C-
KPH:17.300 C
VKPH:9.600 C+
Kills:233 (0 + 233)
Deaths:79
KDR:2.949
VKDR:1.430
Vehicle Kills:113
Kill Difference:154
Playtime:13.397 hours
Usage:1%
Score:0.137m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:34.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,0412,8541,4321.993C1.0040.752%C+N/A34C2.2C--8984h13.2C*32.4C*
L100 Python HESH 2,5212,1703556.113C-5.1245.991%C1.982%B+34.3D5.6D11463.2h3.6C+7.8C+
Dual Photon Pods 1,5111,2313203.847C2.8654.665%C**1.137%C+56.2C12.8C-23321.9h24.7C+45.2C++
VX6-7 1,2341,2281,0761.141C+0.1524.719%C+16.775%D28.5C+N/A7643.1h11.2B+45.2B+
Eridani SX5 1,2311,2121,5580.778C0.2125.675%C+13.284%D-28.5C+N/A7642.5h12.5C++48.7C++
CME 1,2171,1851,9180.618D0.3724.246%C-19.156%C-24C-N/A5649.3h15.5C64.1C
MKV Suppressed 1,2061,1801,3480.875C0.1227.065%C**12.797%D--30.3C+N/A8439h14.1C*52C**
NS-15M2 1,2051,1751,2050.975C0.0223.543%C+18.979%D-33.4CN/A8835.2h13.3C+56.6C++
Sirius SX12 1,1921,1701,5550.752C0.2425.874%C**12.308%D--19.1C-N/A5761.1h15.2C++58.9C*
SVA-88 1,1791,1661,4670.795C-0.2021.958%C18.696%D-30.5C--N/A8138.2h13.1C59.7C+
Lasher X2 1,1861,1611,5750.737C0.2527.435%C*3.704%C+32.2C++N/A8436.1h20C++72.7B
Pulsar C 1,1631,1608561.355C++0.3622.849%C13.621%F24.7C+N/A7247h9B*39.3B+
Orion VS54 1,1591,1575811.991B+1.0019.461%C13.656%F28.6C+N/A12140.5h11.5B+58.9C**
H-V45 1,1701,1561,3560.853C0.1423.913%C+13.754%D--28C+N/A7641.3h12.8C**53.7C**
XM98 1,1651,1569001.284C0.2944.691%B**69.55%D22.8C+N/A5650.7h2.6C+5.8B+
NSX Tanto 1,2041,1561,5160.763C0.2325.972%C+18.339%D--21.5CN/A6353.7h14C++53.7C*
Flare VE6 1,1711,1561,2580.919C-0.0720.624%C20.588%D27.9C-N/A8941.5h11.1C+53.7C++
Ursa 1,1831,1551,4030.823C-0.1722.537%C+18.701%D34.5C+N/A8833.5h11.8C+52.4C*
NS-7 PDW 1,1831,1541,7040.677C0.3123.248%C11.005%D*13DN/A3788.9h15.6C+67.2C++
NS-11C 1,1791,1531,3120.879C+0.1125.696%B13.01%D--21.4C+N/A6653.9h12.5B+48.6B+
Solstice VE3 1,1551,1512644.36S3.3721.864%C+14.683%D-19.4C++N/A10459.2h11.3B*51.8B+
Eclipse VE3A 1,1871,1511,5000.767C0.2224.996%C11.034%F25.5C-N/A7445.2h12.8C+51.3C+
Serpent VE92 1,1711,1471,1091.034C+0.0424.015%C++14.211%D--23.9C+N/A8647.9h12.9C*53.9C**
Eidolon VE33 1,1181,0941,6890.648C0.3427.617%C+19.104%D-16.7CN/A4565.5h10C+36.3C++
NSX Naginata 1,0801,0461,4030.746D0.2421.259%C+24.474%C-30.3C1B++7934.5h12.5C++58.9C++
Thanatos VE70 1,0179871,4150.698C+0.2931.793%D-15.096%C+21.3CN/A7346.3h3.9B++12.2C**
C-4 1,5849215501.675C*0.6819.092%D*N/A112.3B++80.9M**11428.2h1.6C+8.3D
S1 1,5038871,5140.586C+0.4073.977%A++N/A30.4B+21.1B**29629.2h7.9C10.7B+
Deimos VA29 7617521,1300.665C--0.3345.06%D*22.075%B*23.8DN/A6331.6h2.6C+5.7C-
Supernova PC 9016262362.653C1.6663.655%A+2.077%C+21.2C+9.3C*13329.5h7.2D-11.2C++
Spear Anti-Vehicle Phalanx Turret 991553856.506C+5.5250.236%B+3.617%C36.9C+29.2B++31215h10.6C21.1C*
VA39 Spectre 5625476050.904C0.0933.969%C**26.508%D--20C+N/A6327.4h6C++17.6B
Pulsar VS1 5445288120.65C0.3424.386%C*15.341%D21.7C+N/A8124.3h15.7C+64.5C*
Betelgeuse 54-A 5175026690.75D0.2421.102%D*21.912%D*25.2D*N/A8419.9h14.7F-69.8F-
Beamer VS3 5144838390.576C+0.4135.828%A19.255%C39.6B++2.5M+14212.2h12.1C-33.8C++
MANA Anti-Vehicle Turret 1,0484745740.826D0.1664.491%B+1.688%D*4740B+5740B**5908680.1h15.5F--24.1D--
Frag Grenade 4744691469N/A468.0144.666%C+N/A360.8C--3.8C--10151.3h4.6D10.3C
Ghost 4754593761.221C-0.2337.528%C62.527%D22.5DN/A7520.4h2.6C6.8C+
C75 Viper 5574221024.137C++3.1544.565%B+1.185%C26.4C+8.4C++15716h15.8C+35.6C*
NS Annihilator 8384047460.542C+0.4584.767%B**N/A11.5C**12.4B**14435.1h13.8D16.3C
NS Baron G5 4114005900.678C--0.3132.036%D*15.25%C++29.2C+N/A8013.7h4.4B13.9C+
NSX-P Tanto 4083976310.629C0.3623.647%C17.884%D--10.3DN/A3238.5h14.4C**61C++
Rocklet Rifle 7863853331.156B*0.1758.937%B++N/A42.3B**44.1A++4709.1h36.4C*61.7B+
Proximity Mine 377377715.31B+4.3252.744%AN/A179.5AN/A5332.1h2C+3.9B++
Force-Blade 44734443,9660.008C-0.9828.539%C+12.5%B*0.2DN/A11479.7h4.7D**16.4C
Hornet Missiles 6673311202.758C-1.7769.805%B*1.208%C40.4C41C++3928.2h21.7D--31.1D-
NSX Tomoe 3343303880.851C-0.1426.373%D32.424%C23.6DN/A5614h14.9C+56.4C+
MANA Anti-Personnel Turret 3283181661.916N/A0.9318.151%UN/A3180U100U6523700.1h28.8T*158.9T*
Skyguard 5393141631.926C0.9433.695%B++4.459%A*14.3C+10.3C++14821.9h155.5D461.5C+
Photon A2A Missile Pods 515310883.523C2.5386.433%B**N/A75.6B+50C**5774.1h8.2C*9.5B+
NSX Tengu 3153054400.693C-0.3035.446%C+14.098%D--23.6C--N/A6512.9h14.3C+40.3C++
Artemis VX26 3002914860.599D0.3926.044%C23.368%C++18DN/A4816.2h14.5D55.5C
Maelstrom Turbo Laser 5142787180.387C-0.6038.103%A1.799%C-7.3D6.2D6937.9h247.5F-649.6D-
Hunter QCX 2942555340.478C0.5151.674%B+17.255%D26.8A+4.1C**899.5h6.2C++12.1C**
Tank Mine 4512541212.099C1.1132.083%C+N/A127B+98.5A16772h2.3D7C
VE-S Canis 2552483470.715C0.2824.649%C16.936%C24.6C-N/A7910.1h12.1C++49.1C++
Quasar VM1 2192131551.374C+0.3814.453%C14.085%D--21.1C+N/A7810.1h12.1B*83.7C**
Saron Laser Cannon 3902025520.366C0.6236.672%B*1.98%C+5.3D4.9D6638.4h255.2D--695.9D
Aspis Anti-Aircraft Phalanx Turret 400185553.364C+2.3727.376%BN/A11.3C++13.1B+19316.4h172.8C631.2C*
M20 Basilisk 228157523.019C++2.0335.531%C3.185%D--17.4C7.9C+1579h95.5C*268.8C++
L100 Python HEAT 215151354.314C+3.3270.005%A++N/A34.3B14.5B+2544.4h8.5D-12.2C*
NS-11A 1501432630.544D0.4521.327%D18.182%C--19.9C--1B**657.2h16.6D77.8C--
NS-357 Underboss 1441403160.443D0.5533.66%C10.714%D*25C--N/A715.6h5.2D-15.3C-
Supernova VPC 163132235.739C--4.7548.498%CN/A29.3D6.9C1114.5h4.2D8.6C--
Saron HRB 167104185.778C++4.7939.641%C-N/A23.6C+14.3C+2654.4h25.7C64.9C-
Soldier Soaker 1031031130.912C+0.0819.89%F16.505%C++57.2C**N/A1861.8h6.3C+31.7D**
NS-AM7 Archer 1381012660.38C0.6159.417%C++13.861%C4.8C-1.8D3020.9h21C++35.3C++
Coyote Missiles 14797541.796C0.8160.624%B**N/A40.4C+20.8C+3382.4h61.9D-102.1C
NS-61 Emissary 95942440.385D0.6124.329%D9.574%D*17.7CN/A655.3h17C69.7C
M20 Basilisk 11876272.815C+1.8234.983%C-6.579%B+17.3C9.5C+1984.4h98.6C*281.9C++
Comet VM2 91621110.559C0.4345.96%B1.613%D*8.5C-4C+1217.3h25C+54.5C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret793,2903.4h
Motion Spotter261,8901.8h
Snowman Soldier182780.4h
Nano-Armor Kit5061,104,72454.9h
Nanite Revive Grenade01060h
Spitfire Auto-Turret73030.3h
Deconstruction Tool01110h
Ammunition Package431,2921h
Shield Recharging Field632,1780.9h
Anti-Infantry MANA Turret499071.3h
Medical Applicator436110,6228.7h
Recon Detection Device351,1781.9h

Check the help document for the dictionary if you want to learn more about words used here.


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