Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,488)players online:
PierreKira (23)  dim_giant (11)  nicigee (3)  TwitchRickserdPlays (2)  Fisheyed (1)  brobot02 (1) 41
stats.dasanfall.com
Signifer A.S.P. Operative Gunide[O0] Gunide
VS BR 56

KDR: 2.76

Score: 33m

Last Seen: Feb 5th, 2019 1:06 AM
- OFFLINE - 335.5 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
Level Progress (to 57): 40%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Zenith VX-5 VX6-7 Betelgeuse 54-A NS-44 Commissioner Eridani SX5 Solstice VE3 Orion VS54 MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Gunide



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,393,163 MLG Score: 1913
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.544%18.844%6704897452,9403.23258-0.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.873%2.827M+-0.283C-1.471FHEAD (~1.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.635B+9.70.32C*17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.483%2.646%96210205678355370.67823105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.873%0.322C*0.957B*-1.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298-0.851D--120.6-1.278D**177.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.876%2.785%194310198268614560.958237181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.008%1.656A++0.107C+-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++4.70.627B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.834%2.009%100510174488104210.553086106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.365%1.456A+-0.598D-0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.615B+23.60.401B21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.874%64.438%100310191,31686791.51613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.988%1.628A+-0.177C0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.40.253C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.877%11.072%100410182,8181329172.1188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.237%1.868A++-0.688D0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.728B++2.30.528B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
33m194.8%367 (22k)326 (19.6k)2.7558173,53626,6842.8578956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022688233.738%17.159%57903:4725

6% Engineer18% Heavy Assault18% Infiltrator51% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 6:45 PMFeb 2nd, 2018 2:34 AMFeb 18th, 2019 9:44 AM (9h) (PST)Feb 4th, 2019 11:00 PM (14d) (PST)Feb 4th, 2019 9:06 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971954020.7270.2640.1251.4970.0421913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,82611,67724,1494416790219,565

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1685.9h/70.2d 2,724 12,618 17,484 151.4k 1,670 6,176 4,206 60.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:3,061
Deaths:643
KDR:4.761
Accuracy:36.314% A*
HSR:26.364% C--
Orion VS54
A*
Kills:2,163
Deaths:714
KDR:3.029
Accuracy:32.042% A*
HSR:21.498% C-
SVA-88
A++
Kills:1,848
Deaths:367
KDR:5.035
Accuracy:32.646% A++
HSR:26.407% C++
Flare VE6
B**
Kills:1,368
Deaths:516
KDR:2.651
Accuracy:28.674% B**
HSR:16.813% D--
NS-15M2
A+
Kills:1,197
Deaths:274
KDR:4.369
Accuracy:31.913% A+
HSR:16.374% D*
NS-15M AE
B+
Kills:1,182
Deaths:409
KDR:2.890
Accuracy:28.516% B+
HSR:15.482% D*
VX29 Polaris
A+
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:32.101% A+
HSR:16.024% D-
NSX Naginata
M+
Kills:597
Deaths:160
KDR:3.731
Accuracy:36.917% M+
HSR:30.988% B+
VE-H Maw
M++
Kills:412
Deaths:101
KDR:4.079
Accuracy:42.630% M++
HSR:25.243% C+
Lasher X2
B**
Kills:345
Deaths:205
KDR:1.683
Accuracy:32.878% B**
HSR:3.768% C+
Ursa
M**
Kills:190
Deaths:31
KDR:6.129
Accuracy:42.520% M**
HSR:24.737% C++
Lasher X2 AE
M++
Kills:89
Deaths:28
KDR:3.179
Accuracy:54.033% M++
HSR:2.247% D
Pulsar LSW
M+
Kills:68
Deaths:17
KDR:4
Accuracy:38.253% M+
HSR:23.529% C+
Kills:13,687
Deaths (as Heavy Assault):3,726
Deaths (to Heavy Assaults):8,352
KDR:3.67338
Kill Difference:9,961
Playtime:304.855 hours
Usage:18%
Score:7.412m
Score/min:405
Accuracy (listed only):36.110%
HSR (listed only):19.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A**
Kills:8,047
Deaths:1,561
KDR:5.155
Accuracy:37.951% A**
HSR:19.200% C
VX6-7
A*
Kills:3,479
Deaths:1,274
KDR:2.731
Accuracy:35.565% A*
HSR:14.832% D--
Eridani SX5
A++
Kills:2,521
Deaths:1,074
KDR:2.347
Accuracy:35.366% A++
HSR:16.620% C-
Solstice VE3
A+
Kills:2,214
Deaths:1,509
KDR:1.467
Accuracy:30.804% A+
HSR:13.324% D*
MKV Suppressed
A++
Kills:1,940
Deaths:592
KDR:3.277
Accuracy:35.842% A++
HSR:14.794% D
NS-11C
M
Kills:1,913
Deaths:720
KDR:2.657
Accuracy:37.622% M
HSR:13.539% D--
Serpent VE92
A*
Kills:1,460
Deaths:479
KDR:3.048
Accuracy:34.165% A*
HSR:15.959% D
Sirius SX12
A*
Kills:1,420
Deaths:326
KDR:4.356
Accuracy:35.609% A*
HSR:16.831% C+
Deimos VA29
B*
Kills:1,344
Deaths:591
KDR:2.274
Accuracy:70.313% B*
HSR:10.342% D--
NS Baron G5AE
A
Kills:1,190
Deaths:450
KDR:2.644
Accuracy:60.807% A
HSR:9.160% D*
NS-7 PDW
A++
Kills:1,181
Deaths:262
KDR:4.508
Accuracy:35.002% A++
HSR:15.241% C-
Solstice Burst
A
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:33.691% A
HSR:16.021% D*
Eclipse VE3A
M
Kills:1,080
Deaths:271
KDR:3.985
Accuracy:38.353% M
HSR:14.444% D--
Zenith VX-5AE
M+
Kills:888
Deaths:192
KDR:4.625
Accuracy:42.911% M+
HSR:25.788% C++
Skorpios
B**
Kills:876
Deaths:156
KDR:5.615
Accuracy:31.724% B**
HSR:17.580% C-
Phobos VX86
A+
Kills:853
Deaths:180
KDR:4.739
Accuracy:76.074% A+
HSR:10.903% D-
VE-S Canis
M**
Kills:562
Deaths:125
KDR:4.496
Accuracy:50.217% M**
HSR:23.488% B
NSX Tanto
M*
Kills:548
Deaths:116
KDR:4.724
Accuracy:44.739% M*
HSR:17.518% D*
Pulsar C
M*
Kills:499
Deaths:101
KDR:4.941
Accuracy:41.961% M*
HSR:20.441% C-
Pandora VX25
A
Kills:321
Deaths:98
KDR:3.276
Accuracy:52.229% A
HSR:12.773% D
Thanatos VE70
A
Kills:300
Deaths:132
KDR:2.273
Accuracy:51.728% A
HSR:13% D
NSX Tengu
M++
Kills:231
Deaths:50
KDR:4.620
Accuracy:58.799% M++
HSR:25.541% B++
Solstice SF
A**
Kills:221
Deaths:81
KDR:2.728
Accuracy:36.364% A**
HSR:15.385% C
Kills:34,249
Deaths (as Light Assault):10,735
Deaths (to Light Assaults):5,260
KDR:3.19041
Kill Difference:23,514
Playtime:856.831 hours
Usage:51%
Score:17.045m
Score/min:332
Accuracy (listed only):43.819%
HSR (listed only):16.205%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A**
Kills:8,047
Deaths:1,561
KDR:5.155
Accuracy:37.951% A**
HSR:19.200% C
VX6-7
A*
Kills:3,479
Deaths:1,274
KDR:2.731
Accuracy:35.565% A*
HSR:14.832% D--
Solstice VE3
A+
Kills:2,214
Deaths:1,509
KDR:1.467
Accuracy:30.804% A+
HSR:13.324% D*
NS-11C
M
Kills:1,913
Deaths:720
KDR:2.657
Accuracy:37.622% M
HSR:13.539% D--
Serpent VE92
A*
Kills:1,460
Deaths:479
KDR:3.048
Accuracy:34.165% A*
HSR:15.959% D
Deimos VA29
B*
Kills:1,344
Deaths:591
KDR:2.274
Accuracy:70.313% B*
HSR:10.342% D--
NS Baron G5AE
A
Kills:1,190
Deaths:450
KDR:2.644
Accuracy:60.807% A
HSR:9.160% D*
Solstice Burst
A
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:33.691% A
HSR:16.021% D*
Eclipse VE3A
M
Kills:1,080
Deaths:271
KDR:3.985
Accuracy:38.353% M
HSR:14.444% D--
Zenith VX-5AE
M+
Kills:888
Deaths:192
KDR:4.625
Accuracy:42.911% M+
HSR:25.788% C++
Phobos VX86
A+
Kills:853
Deaths:180
KDR:4.739
Accuracy:76.074% A+
HSR:10.903% D-
NSX Tanto
M*
Kills:548
Deaths:116
KDR:4.724
Accuracy:44.739% M*
HSR:17.518% D*
Pulsar C
M*
Kills:499
Deaths:101
KDR:4.941
Accuracy:41.961% M*
HSR:20.441% C-
Pandora VX25
A
Kills:321
Deaths:98
KDR:3.276
Accuracy:52.229% A
HSR:12.773% D
Thanatos VE70
A
Kills:300
Deaths:132
KDR:2.273
Accuracy:51.728% A
HSR:13% D
Solstice SF
A**
Kills:221
Deaths:81
KDR:2.728
Accuracy:36.364% A**
HSR:15.385% C
Eidolon VE33
B*
Kills:146
Deaths:71
KDR:2.056
Accuracy:32.885% B*
HSR:11.644% F-
Kills:25,664
Deaths (as Engineer):8,221
Deaths (to Engineers):5,133
KDR:3.12176
Kill Difference:17,443
Playtime:101.213 hours
Usage:6%
Score:2.430m
Score/min:400
Accuracy (listed only):44.598%
HSR (listed only):14.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:2,810
Deaths:2,058
KDR:1.365
Accuracy:49.143% A+
HSR:18.470% C--
Eridani SX5
A++
Kills:2,521
Deaths:1,074
KDR:2.347
Accuracy:35.366% A++
HSR:16.620% C-
MKV Suppressed
A++
Kills:1,940
Deaths:592
KDR:3.277
Accuracy:35.842% A++
HSR:14.794% D
Sirius SX12
A*
Kills:1,420
Deaths:326
KDR:4.356
Accuracy:35.609% A*
HSR:16.831% C+
NS-7 PDW
A++
Kills:1,181
Deaths:262
KDR:4.508
Accuracy:35.002% A++
HSR:15.241% C-
NS CandyCannon 3000
A*
Kills:1,171
Deaths:334
KDR:3.506
Accuracy:57.892% A*
HSR:38.685% C*
NSX Tomoe
M++
Kills:1,160
Deaths:216
KDR:5.370
Accuracy:44.347% M++
HSR:31.638% C--
Skorpios
B**
Kills:876
Deaths:156
KDR:5.615
Accuracy:31.724% B**
HSR:17.580% C-
NS-45 Pilot
M
Kills:708
Deaths:259
KDR:2.734
Accuracy:48.668% M
HSR:25% C+
XM98
B**
Kills:563
Deaths:301
KDR:1.870
Accuracy:43.914% B**
HSR:62.522% D*
VE-S Canis
M**
Kills:562
Deaths:125
KDR:4.496
Accuracy:50.217% M**
HSR:23.488% B
Parallax VX3
B*
Kills:397
Deaths:64
KDR:6.203
Accuracy:45.379% B*
HSR:70.781% D-
Spiker
B**
Kills:385
Deaths:127
KDR:3.032
Accuracy:37.533% B**
HSR:29.091% B**
Ghost
A++
Kills:356
Deaths:54
KDR:6.593
Accuracy:51.417% A++
HSR:60.393% D
NS-44L Blackhand
B**
Kills:336
Deaths:34
KDR:9.882
Accuracy:50.804% B**
HSR:32.441% D
NS-61 Emissary
M
Kills:291
Deaths:65
KDR:4.477
Accuracy:45.441% M
HSR:21.650% B*
Beamer VS3
B**
Kills:279
Deaths:337
KDR:0.828
Accuracy:34.106% B**
HSR:16.129% D-
NSX Tengu
M++
Kills:231
Deaths:50
KDR:4.620
Accuracy:58.799% M++
HSR:25.541% B++
NS-357 Underboss
B*
Kills:213
Deaths:70
KDR:3.043
Accuracy:43.397% B*
HSR:12.676% D--
Artemis VX26
A++
Kills:202
Deaths:72
KDR:2.806
Accuracy:36.607% A++
HSR:24.257% C*
Phantom VA23
B**
Kills:148
Deaths:45
KDR:3.289
Accuracy:42.857% B**
HSR:15.541% F
Beamer VS3-FB
A*
Kills:132
Deaths:43
KDR:3.070
Accuracy:45.789% A*
HSR:22.727% C+
NS-AM7 Archer
A++
Kills:81
Deaths:34
KDR:2.382
Accuracy:72.803% A++
HSR:25.926% B**
NS-30 Vandal
A++
Kills:80
Deaths:21
KDR:3.810
Accuracy:44.694% A++
HSR:20% D
Cerberus
B++
Kills:77
Deaths:36
KDR:2.139
Accuracy:36.735% B++
HSR:16.883% D
Artemis VX26 AE
A*
Kills:58
Deaths:12
KDR:4.833
Accuracy:40.657% A*
HSR:29.310% C++
Kills:18,178
Deaths (as Infiltrator):6,767
Deaths (to Infiltrators):3,147
KDR:2.68627
Kill Difference:11,411
Playtime:302.074 hours
Usage:18%
Score:3.432m
Score/min:189
Accuracy (listed only):44.413%
HSR (listed only):27.085%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:2,521
Deaths:1,074
KDR:2.347
Accuracy:35.366% A++
HSR:16.620% C-
MKV Suppressed
A++
Kills:1,940
Deaths:592
KDR:3.277
Accuracy:35.842% A++
HSR:14.794% D
Sirius SX12
A*
Kills:1,420
Deaths:326
KDR:4.356
Accuracy:35.609% A*
HSR:16.831% C+
Deimos VA29
B*
Kills:1,344
Deaths:591
KDR:2.274
Accuracy:70.313% B*
HSR:10.342% D--
NS Baron G5AE
A
Kills:1,190
Deaths:450
KDR:2.644
Accuracy:60.807% A
HSR:9.160% D*
NS-7 PDW
A++
Kills:1,181
Deaths:262
KDR:4.508
Accuracy:35.002% A++
HSR:15.241% C-
NS-11P
A
Kills:1,156
Deaths:629
KDR:1.838
Accuracy:29.287% A
HSR:14.100% D-
H-V45
A
Kills:1,064
Deaths:431
KDR:2.469
Accuracy:30.737% A
HSR:12.876% D*
Skorpios
B**
Kills:876
Deaths:156
KDR:5.615
Accuracy:31.724% B**
HSR:17.580% C-
Phobos VX86
A+
Kills:853
Deaths:180
KDR:4.739
Accuracy:76.074% A+
HSR:10.903% D-
VE-S Canis
M**
Kills:562
Deaths:125
KDR:4.496
Accuracy:50.217% M**
HSR:23.488% B
Pandora VX25
A
Kills:321
Deaths:98
KDR:3.276
Accuracy:52.229% A
HSR:12.773% D
Terminus VX-9
M**
Kills:300
Deaths:72
KDR:4.167
Accuracy:43.604% M**
HSR:24.333% C
Thanatos VE70
A
Kills:300
Deaths:132
KDR:2.273
Accuracy:51.728% A
HSR:13% D
NSX Tengu
M++
Kills:231
Deaths:50
KDR:4.620
Accuracy:58.799% M++
HSR:25.541% B++
Pulsar VS1
M**
Kills:153
Deaths:39
KDR:3.923
Accuracy:42.681% M**
HSR:20.261% C+
NSX Yumi
M*
Kills:119
Deaths:32
KDR:3.719
Accuracy:44.002% M*
HSR:26.050% C+
Kills:15,531
Deaths (as Combat Medic):5,239
Deaths (to Combat Medics):3,205
KDR:2.9645
Kill Difference:10,292
Playtime:76.379 hours
Usage:5%
Score:1.833m
Score/min:400
Accuracy (listed only):46.119%
HSR (listed only):16.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:499
Deaths:84
KDR:5.940
Accuracy:35.547% M*
HSR:21.643% C++
Blueshift VM5
M*
Kills:463
Deaths:84
KDR:5.512
Accuracy:36.285% M*
HSR:24.622% B++
Cosmos VM3
A++
Kills:246
Deaths:94
KDR:2.617
Accuracy:24.710% A++
HSR:16.667% D
Cosmos VM3
A++
Kills:245
Deaths:97
KDR:2.526
Accuracy:25.017% A++
HSR:15.918% D
Quasar VM1
A+
Kills:168
Deaths:84
KDR:2
Accuracy:22.885% A+
HSR:13.691% D--
Comet VM2
A*
Kills:139
Deaths:102
KDR:1.363
Accuracy:60.271% A*
HSR:7.194% A+
Comet VM2
M+
Kills:93
Deaths:36
KDR:2.583
Accuracy:72.328% M+
HSR:8.602% A*
Vortex VM21
A
Kills:68
Deaths:67
KDR:1.015
Accuracy:51.594% A
HSR:4.412% B
Vortex VM21
A
Kills:67
Deaths:67
KDR:1
Accuracy:51.916% A
HSR:1.493% D*
Kills:1,988
Deaths (as MAX Suit):357.500
Deaths (to MAX Suits):1,258
KDR:5.56084
Kill Difference:1,630.500
Playtime:39.107 hours
Usage:2%
Score:0.831m
Score/min:354
Accuracy (listed only):42.284%
HSR (listed only):12.694%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:301
V. Kills:312 96%
Deaths:228
KDR:1.320
Accuracy:39.624% A
KPH:8.300 C-
VKPH:8.600 C+
Maelstrom Turbo Laser
A++
Kills:266
V. Kills:197 134%
Deaths:203
KDR:1.310
Accuracy:42.091% A++
KPH:10.900 C
VKPH:8.100 C
Antares LC
C+
Kills:223
V. Kills:194 114%
Deaths:55
KDR:4.055
Accuracy:46.733% A*
KPH:16.300 C+
VKPH:14.200 C+
Hornet Missiles
C
Kills:202
V. Kills:107 187%
Deaths:44
KDR:4.591
Accuracy:59.402% C
KPH:46.300 C
VKPH:24.500 D
Kills:992 (790 + 0)
Deaths:530
KDR:1.872
VKDR:1.528
Vehicle Kills:810
Kill Difference:462
Playtime:78.774 hours
Usage:5%
Score:0.746m
Score/min:158
Piloting Accuracy:46.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:117
V. Kills:58 198%
Deaths:6
KDR:19.500
Accuracy:39.595% C++
KPH:32.200 C+
VKPH:16 D
L105 Zephyr
C+
Kills:72
V. Kills:8 N/A
Deaths:5
KDR:14.400
Accuracy:39.558% C
KPH:43 C+
VKPH:4.800 D
Kills:189 (0 + 189)
Deaths:11
KDR:17.182
VKDR:6
Vehicle Kills:66
Kill Difference:178
Playtime:5.303 hours
Usage:0%
Score:0.077m
Score/min:244
Piloting Accuracy:N/A%
Gunner Accuracy:39.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:231
V. Kills:170 135%
Deaths:36
KDR:6.417
Accuracy:62.839% B++
KPH:29.100 C+
VKPH:21.400 B++
C75 Viper
C++
Kills:58
V. Kills:25 223%
Deaths:16
KDR:3.625
Accuracy:45.500% B+
KPH:19.100 D
VKPH:8.200 C++
Kills:289 (289 + 0)
Deaths:52
KDR:5.558
VKDR:3.750
Vehicle Kills:195
Kill Difference:237
Playtime:10.972 hours
Usage:1%
Score:0.201m
Score/min:306
Driving Accuracy:45.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:496
V. Kills:181 273%
Deaths:70
KDR:7.086
Accuracy:55.212% B++
KPH:24.200 C*
VKPH:8.800 C++
Saron HRB
B+
Kills:118
V. Kills:62 187%
Deaths:12
KDR:9.833
Accuracy:47.712% B+
KPH:25.500 C++
VKPH:13.400 C
Supernova FPC
B+
Kills:99
V. Kills:62 157%
Deaths:17
KDR:5.824
Accuracy:56.847% B+
KPH:19.300 C-
VKPH:12.100 D
Kills:713 (595 + 118)
Deaths:99
KDR:7.202
VKDR:3.081
Vehicle Kills:305
Kill Difference:614
Playtime:30.298 hours
Usage:2%
Score:0.323m
Score/min:178
Driving Accuracy:56.847%
Gunner Accuracy:47.712%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:98
V. Kills:66 146%
Deaths:10
KDR:9.800
Accuracy:56.905% C+
KPH:33.700 C--
VKPH:22.700 C++
Kills:98 (0 + 98)
Deaths:10
KDR:9.800
VKDR:6.600
Vehicle Kills:66
Kill Difference:88
Playtime:2.905 hours
Usage:0%
Score:0.055m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:56.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:101
V. Kills:22 439%
Deaths:14
KDR:7.214
Accuracy:48.158% A
KPH:44.700 B**
VKPH:9.700 B**
M40 Fury
B+
Kills:101
V. Kills:17 N/A
Deaths:5
KDR:20.200
Accuracy:40.429% B+
KPH:59.300 B+
VKPH:10 C++
M20 Basilisk
C-
Kills:59
V. Kills:25 227%
Deaths:6
KDR:9.833
Accuracy:54.256% A++
KPH:14.500 C--
VKPH:6.100 C-
Kills:261 (0 + 261)
Deaths:25
KDR:10.440
VKDR:2.560
Vehicle Kills:64
Kill Difference:236
Playtime:8.044 hours
Usage:0%
Score:0.112m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:54.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C++
Kills:51
V. Kills:45 111%
Deaths:121
KDR:0.421
Accuracy:50.075% C++
KPH:3.600 C
VKPH:3.200 C
Kills:51 (51 + 0)
Deaths:121
KDR:0.421
VKDR:0.372
Vehicle Kills:45
Kill Difference:70
Playtime:14.005 hours
Usage:1%
Score:0.025m
Score/min:30
Driving Accuracy:50.075%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Zenith VX-5 8,1048,0471,5615.155M**2.4037.951%A**19.2%C78.7A++N/A216102.3h10.2B**26.8B**
VX6-7 3,4883,4791,2742.731B**0.0235.565%A*14.832%D--64.9AN/A19053.6h9.8B*27.5B**
Betelgeuse 54-A 3,0843,0616434.76B+2.0036.314%A*26.364%C--96.3B*N/A31131.8h9.8B+26.9B**
NS-44 Commissioner 2,8592,8102,0581.365B+1.3949.143%A+18.47%C--31.5C+N/A9589.1h3.6B7.2B*
Eridani SX5 2,5312,5211,0742.347B**0.4135.366%A++16.62%C-40.3C**N/A11962.6h10.2B++29B++
Solstice VE3 2,2362,2141,5091.467B**1.2930.804%A+13.324%D*22.5C**N/A7098.2h13B+42.1B+
Orion VS54 2,1792,1637143.029B**0.2732.042%A*21.498%C-58.8B**N/A24136.8h10.2B*32B
MKV Suppressed 1,9811,9405923.277M0.5235.842%A++14.794%D61.2A1.3M++25731.7h11.9B+33.1B++
NS-11C 1,9731,9137202.657A++0.1037.622%M13.539%D--50.7B**1.6M*18837.7h11.9B++31.6B*
Damascus Edge 1,9471,89411,4330.166M*2.5933.802%B+6.811%C+3.4A+N/A12560.1h2.9D8.5C*
SVA-88 1,8591,8483675.035A++2.2832.646%A++26.407%C++85.2A+N/A34021.7h9B**27.7B*
Serpent VE92 1,4651,4604793.048A++0.2934.165%A*15.959%D67.3A++N/A21721.7h9.9B*28.9B*
Sirius SX12 1,4321,4203264.356M++1.6035.609%A*16.831%C+82.6M+N/A33717.2h10.9B**30.6B*
Flare VE6 1,3701,3685162.651A0.1028.674%B**16.813%D--41C+N/A11133.4h9.2B+32.1B++
Deimos VA29 1,3531,3445912.274B*0.4870.313%B*10.342%D--49.4C**N/A13627.2h2B++2.9B+
NS-15M2 1,2001,1972744.369A+1.6131.913%A+16.374%D*75.3B**N/A34915.9h9.2B**28.9B*
NS Baron G5AE 1,1911,1904502.644B**0.1160.807%A9.16%D*60.7B+N/A22219.6h3.4B**5.5C+
NS-15M AE 1,1831,1824092.89B+0.1328.516%B+15.482%D*62.5C**N/A20818.9h10.4B+36.4B+
NS-7 PDW 1,1891,1812624.508S1.7535.002%A++15.241%C-72A*N/A32016.4h11.2B*31.9B*
Force-Blade 1,2531,17710,7680.109M2.6554.839%A*N/A1.9B**N/A6605.6h2.1B+3.8B++
NS CandyCannon 3000 1,1911,1713343.506S0.7557.892%A*38.685%C*96M1.6A29112.2h2.2B**3.8A
VX29 Polaris 1,1691,1672614.471M1.7232.101%A+16.024%D-84A+N/A35913.9h9.2B**28.6B*
Solstice Burst 1,1621,1613952.939B**0.1833.691%A16.021%D*73.9AN/A19315.7h9.8B**29B**
NSX Tomoe 1,1631,1602165.37A**2.6144.347%M++31.638%C--109.4M+N/A24010.6h11.2B*25.2B**
NS-11P 1,1601,1566291.838B+0.9229.287%A14.1%D-53.3AN/A26921.7h10.7B**36.5B**
Eclipse VE3A 1,0941,0802713.985M1.2338.353%M14.444%D--77.1A+1B++28014h9.1B**23.8A
H-V45 1,0681,0644312.469B++0.2930.737%A12.876%D*39.7BN/A11026.8h10.4B**33.9B**
Zenith VX-5AE 8968881924.625A**1.8742.911%M+25.788%C++103.3A**N/A4118.6h10B*23.2B**
Skorpios 8808761565.615M2.8631.724%B**17.58%C-83.4A++N/A35810.5h9.9B++31.1B*
Phobos VX86 8608531804.739M++1.9876.074%A+10.903%D-86.2A+N/A3299.9h1.8B**2.4B*
NS-45 Pilot 7127082592.734B**0.0248.668%M25%C+118A*N/A3586h5.9B++12.1B**
NSX Naginata 6085971603.731A*0.9836.917%M+30.988%B+96.3A*1.8M2606.2h9.1B*24.6B*
C-4 9265933891.524C++1.2320.029%D--N/A31.5D--17.7D34318.8h1.6C+8.2D
XM98 5635633011.87C+0.8943.914%B**62.522%D*24.7C+N/A7322.8h2.9C-6.5C**
VE-S Canis 5805621254.496M+1.7450.217%M**23.488%B86.5A+2.8S2616.5h10.3B+20.5B*
NSX Tanto 5525481164.724M**1.9744.739%M*17.518%D*94.5A**N/A2335.8h10.5B++23.5B+
Blueshift VM5 508499845.94A++3.1835.547%M*21.643%C++60.1A++1.1B**1878.3h12B**33.7B**
Pulsar C 5044991014.941A**2.1941.961%M*20.441%C-99.8M+1A++3805h8.5B**20.2B*
Supernova PC 677496707.086C**4.3355.212%B++2.419%C+24.2C*8.8C++15120.5h4.1B++7.4B*
Blueshift VM5 467463845.512A2.7636.285%M*24.622%B++55.1AN/A1888.4h13.1B**36.2B**
VE-H Maw 4174121014.079A++1.3242.63%M++25.243%C+84.1B**1B+2354.9h9.3B+21.8B*
Parallax VX3 402397646.203B*3.4545.379%B*70.781%D-39.7B++N/A14310h1.9B++4.3B++
Spiker 3883851273.031A*0.2837.533%B**29.091%B**66.4B**N/A1895.8h6.9B+18.5B*
Ghost 359356546.593A3.8451.417%A++60.393%D68.5AN/A2505.2h2.1B+4.1B*
Lasher X2 3513452051.683B**1.0732.878%B**3.768%C+41.6B+N/A1468.3h17.5B+53.2B++
NS-44L Blackhand 337336349.882S7.1350.804%B**32.441%D80M++N/A2664.2h4.1B8.1B+
S1 5733343650.915B+1.8461.799%B+2.395%C19.6C14.1C*25417h6.4C*10.4B+
NS Decimator 5573221811.779B*0.9863.943%B+2.484%C++36.6C++26.7A5348.8h4.7C++7.4C**
Pandora VX25 321321983.276M++0.5252.229%A12.773%D57.3B*N/A1445.6h3.6B++6.8B*
Frag Grenade 3033021302N/A299.2438.462%D-N/A377.5C-1.3D15190.8h3.9C+10.2C
Saron Laser Cannon 6133012281.32C+1.4439.624%A2.658%C**8.3C-8.6C+13736.4h145C++365.9B+
Terminus VX-9 308300724.167A++1.4143.604%M**24.333%C81.1A++2.2S3173.7h11B+25.3B**
Thanatos VE70 3013001322.273A++0.4851.728%A13%D49.2B**N/A2186.1h3.4B**6.7B**
NS-61 Emissary 302291654.477S1.7245.441%M21.65%B*88.2M*3.3S2433.3h10.5B+23B**
Hunter QCX 2912821691.669A1.0929.686%D-21.631%C26.1B**N/A8010.8h4.4C**14.8C*
Beamer VS3 2852793370.828C++1.9334.106%B**16.129%D-14.2DN/A5119.6h9.5C++27.8C*
Maelstrom Turbo Laser 4632662031.31C+1.4542.091%A++2.632%C+10.9C8.1C14124.3h93B221.1B++
Cosmos VM3 248246942.617B+0.1424.71%A++16.667%D29.3C+N/A968.4h14.3C+57.8B++
Cosmos VM3 246245972.526B+0.2325.017%A++15.918%D28.8C++N/A918.5h14.7C+58.7B
NSX Tengu 235231504.62M++1.8658.799%M++25.541%B++82.5A++1.4A*2842.8h10.3B++17.6B*
L100 Python AP 401231366.417B+3.6662.839%B++4.329%B*29.2C+21.5B++3387.9h5.8B+9.3B+
Antares LC 417223554.055A1.3046.733%A*N/A16.3C+14.2C+17913.7h94.7B+202.6B++
Solstice SF 222221812.728A++0.0336.364%A**15.385%C38.1AN/A1285.8h10.9C*29.9B*
NS-357 Underboss 213213703.043A*0.2943.397%B*12.676%D--73.4B**N/A3652.9h3.5B++8.1B*
Hornet Missiles 309202444.591C+1.8459.402%CN/A45.9C24.3D3614.4h11.2C++18.9C++
Artemis VX26 207202722.806A0.0536.607%A++24.257%C*51.8B*1.3M++1923.9h9.8B*26.9B**
Lumine Edge 1971971,2610.156C*2.6017.889%D-23.35%B**3CN/A1165.9h1.2B+6.9C+
Ursa 192190316.129S3.3742.52%M**24.737%C++79.2A++N/A3412.4h8.5B**20.1B**
Tank Mine 319176652.708C++0.0540.456%B+N/A67.7D55C10402.6h2.2C5.5B+
Quasar VM1 170168842B0.7622.885%A+13.691%D--20.7C+N/A898.1h12.4B*54B+
NSX Masamune 190156642.438A*0.3268.984%A1.282%D52A11.3C2193h5B**7.2B**
Pulsar VS1 155153393.923M++1.1742.681%M**20.261%C+80.5M*1.1A++4191.9h9.9A+23.3A+
Phantom VA23 151148453.289B*0.5342.857%B**15.541%F74B*1.5M++3032h4.1B+9.6B++
Eidolon VE33 147146712.056B*0.7032.885%B*11.644%F-24.3C++N/A946h7.5B++22.9B++
Proximity Mine 145145334.394C*1.6452.715%AN/A111.5C+N/A4071.3h2.1C--3.9B+
Rocklet Rifle 251141721.958A**0.8065.856%A+N/A39.2B*30.6B+4803.6h37.1C++56.3B+
Comet VM2 1551391021.363B+1.3960.271%A*7.194%A+13.5B+1.6D*8910.3h15B*24.9B*
Beamer VS3-FB 133132433.07A+0.3145.789%A*22.727%C+94.3AN/A2371.4h6.5B*14.2B**
NSX Yumi 120119323.719A++0.9644.002%M*26.05%C+70A+N/A1731.7h9.5B*21.5A
Saron HRB 180118129.833B**7.0847.712%B+1.695%C++25.7C++13.5C2164.6h18.6B++39.1B++
C150 Dalton 175117619.5A++16.7439.595%C++N/A32.5C+16.1D2853.6h4.2C++10.6B
NS-TMC-01 "His Regards" 1261151,1980.096A**2.6630.667%B+2.609%D1.7BN/A468.3h2.2C*7.2B+
MANA Anti-Personnel Turret 106106313.419N/A0.6629.323%UN/A1060UN/A2600800.1h19.8T*67.6T*
M60-G Bulldog 123101147.214B**4.4648.158%A1.98%D43.9B**9.6B*2212.3h7.2C*15B++
M40 Fury 118101520.2A**17.4440.429%B+N/A59.4B+10C++3781.7h11B+27.2B++
Supernova FPC 16199175.824C++3.0756.847%B+1.01%D--19.4C-12.2D2505.1h5B+8.8B+
E540 Halberd-H 16498109.8C++7.0456.905%C+1.02%D33.8C--22.8C++3132.9h7.3C12.9C
Spear Anti-Vehicle Phalanx Turret 16996166C+3.2453.063%B*7.292%A++43.6B33.2B**4262.2h6.9B++13.1B*
Anti-Vehicle Grenade 13894194N/A91.2449.433%C+N/A313.3C146.7B++32750.3h6C+12.2C++
Comet VM2 11593362.583A++0.1772.328%M+8.602%A*22.7A++5.4C*1534.1h17.2B*23.7B**
Auraxium Force-Blade 93904150.217S2.5435.397%B+5.556%C2.5B*N/A736h2C**5.7B+
Lasher X2 AE 9089283.179A++0.4254.033%M++2.247%D74.2AN/A2941.2h19C+35.2B*
Sticky Grenade 9187187N/A84.2452.632%C++N/A870C+40M++24210.1h2.5C+4.8C++
NS-AM7 Archer 8981342.382S0.3772.803%A++25.926%B**31.2S3.1C**1942.6h6.4B**8.9A
NS-30 Vandal 8080213.81A1.0544.694%A++20%D53.3B++N/A2731.5h4.5B*10B**
Cerberus 8077362.139B**0.6236.735%B++16.883%D55B+2.1A*2381.4h4.9B*13.4B*
L105 Zephyr 8072514.4B++11.6439.558%C1.389%B++42.4C4.7D1531.7h5B*12.6B+
Pulsar LSW 7068174A*1.2438.253%M+23.529%C+42.5C+1.3A++4181.6h13.1C+34.2B++
Vortex VM21 11768671.015C+1.7451.594%A4.412%B8.6C+6.2C+877.9h50C+96.9C**
Vortex VM21 10767671C++1.7651.916%A1.493%D*8.5C**5.1C++877.9h50.3C++97B+
MAX Punch 70663770.175B+2.5835.509%DN/A1.8C+N/A637.3h2.1C++5.8C+
NSX Amaterasu 68664050.163A**2.5928.39%C+7.576%D3.6C+N/A818.3h3.4C++12B+
M20 Basilisk 845969.833M++7.0854.256%A++5.085%C14.4C--6.1C-1754.1h111.3C205.1B+
Artemis VX26 AE 5858124.833A+2.0840.657%A*29.31%C++116M+N/A3050.5h9B**22.1B**
C75 Viper 8358163.625C+0.8745.5%B+N/A19.3C--8.3C++2213h14.2C++31.2B+
M20 Basilisk-F 96511210.421C2.3350.075%C++N/A3.6C3.2C3014h104.3C+208.3C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit222010.5h
Motion Spotter92,0891.7h
Decoy Grenade02150.1h
Nano-Armor Kit61111,1846.6h
Spawn Beacon632,0975.5h
Anti-Vehicle MANA Turret63210.4h
Spitfire Auto-Turret24310.4h
AE Medical Applicator64,7480.3h
AE Nano-Armor Kit2957,2273h
Nanite Revive Grenade0720h
Medical Applicator9434,7023.4h
M12 Kobalt-F0920.1h
Ammunition Package89520.4h
Medical Kit3,46616,352186.9h
Anti-Infantry MANA Turret92610.5h
Nano-Repair Grenade01060h
Hardlight Barrier21930.1h
Recon Detection Device271,7433h
Smoke Grenade01,1010.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 2.01s on queries, 1.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.