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Centurion A.S.P. Operative Gunide[O0] Gunide
VS BR 54

KDR: 2.75

Score: 32.7m

Last Seen: Nov 26th, 2018 3:32 PM
- OFFLINE - 461.2 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[O0] Recursion
VS outfit on Emerald

Members: 25
Level Progress (to 55): 5%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Zenith VX-5 VX6-7 Betelgeuse 54-A NS-44 Commissioner Eridani SX5 Solstice VE3 Orion VS54 MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,371,896 MLG Score: 1896
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 11%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.485%18.763%6664897452,3653.22306-0.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.95%2.829M+-0.286C-1.541FHEAD (~1.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+9.70.319C*17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.383%2.683%95210205598275310.675121105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.786%0.308C*0.983B*-1.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
299.4-0.864D--120.9-1.288D**178.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.759%2.801%194310198218564520.957993181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%1.65A++0.102C+-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++4.70.628B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.744%2.055%98510174388084100.542079107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.569%1.45A+-0.585D-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.608B+23.90.39B22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.866%64.411%98310191,31585891.53085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.979%1.623A+-0.182C0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.40.251C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.724%10.912%98410182,7311322162.06425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%1.862A++-0.715D-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.30.526B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
VS outfit on Emerald

Members: 25
32.7m194.6%367 (22k)326 (19.6k)2.7453172,64926,4632.8462454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022676733.727%17.089%57603:4725

6% Engineer18% Heavy Assault18% Infiltrator51% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 6:45 PMFeb 2nd, 2018 2:34 AMDec 14th, 2018 3:16 PM (23h) (PST)Nov 26th, 2018 12:25 PM (19d) (PST)Nov 26th, 2018 11:32 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961954010.7250.2640.1241.4920.0421896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,78311,67824,1054416790219,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1669.4h/69.6d 2,671 12,415 17,234 149.5k 1,660 6,110 4,164 59.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:3,022
Deaths:631
KDR:4.789
Accuracy:36.349% A**
HSR:26.274% C--
Orion VS54
A*
Kills:2,008
Deaths:670
KDR:2.997
Accuracy:31.506% A*
HSR:20.767% C--
SVA-88
A++
Kills:1,847
Deaths:365
KDR:5.060
Accuracy:32.633% A++
HSR:26.421% C*
Flare VE6
B**
Kills:1,368
Deaths:516
KDR:2.651
Accuracy:28.674% B**
HSR:16.813% D--
NS-15M2
A++
Kills:1,197
Deaths:274
KDR:4.369
Accuracy:31.913% A++
HSR:16.374% D*
NS-15M AE
B++
Kills:1,182
Deaths:409
KDR:2.890
Accuracy:28.516% B++
HSR:15.482% D*
VX29 Polaris
A++
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:32.101% A++
HSR:16.024% D-
NSX Naginata
M+
Kills:597
Deaths:160
KDR:3.731
Accuracy:36.917% M+
HSR:30.988% B+
VE-H Maw
M++
Kills:391
Deaths:93
KDR:4.204
Accuracy:42.579% M++
HSR:26.599% C++
Lasher X2
B**
Kills:345
Deaths:205
KDR:1.683
Accuracy:32.878% B**
HSR:3.768% C+
Ursa
M**
Kills:167
Deaths:27
KDR:6.185
Accuracy:41.848% M**
HSR:23.952% C+
Lasher X2 AE
M++
Kills:89
Deaths:28
KDR:3.179
Accuracy:54.033% M++
HSR:2.247% D
Pulsar LSW
M+
Kills:68
Deaths:17
KDR:4
Accuracy:38.253% M+
HSR:23.529% C+
Kills:13,448
Deaths (as Heavy Assault):3,656
Deaths (to Heavy Assaults):8,269
KDR:3.67834
Kill Difference:9,792
Playtime:303.629 hours
Usage:18%
Score:7.396m
Score/min:406
Accuracy (listed only):36.015%
HSR (listed only):19.172%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
M
Kills:7,831
Deaths:1,523
KDR:5.142
Accuracy:37.823% M
HSR:19.078% C
VX6-7
A*
Kills:3,479
Deaths:1,274
KDR:2.731
Accuracy:35.565% A*
HSR:14.832% D--
Eridani SX5
A++
Kills:2,464
Deaths:1,061
KDR:2.322
Accuracy:35.233% A++
HSR:16.356% C-
Solstice VE3
A+
Kills:2,214
Deaths:1,509
KDR:1.467
Accuracy:30.804% A+
HSR:13.324% D--
MKV Suppressed
A*
Kills:1,940
Deaths:592
KDR:3.277
Accuracy:35.842% A*
HSR:14.794% D
NS-11C
M+
Kills:1,913
Deaths:720
KDR:2.657
Accuracy:37.622% M+
HSR:13.539% D--
Serpent VE92
A*
Kills:1,460
Deaths:479
KDR:3.048
Accuracy:34.165% A*
HSR:15.959% D
Sirius SX12
A*
Kills:1,419
Deaths:326
KDR:4.353
Accuracy:35.590% A*
HSR:16.843% C+
Deimos VA29
B*
Kills:1,332
Deaths:588
KDR:2.265
Accuracy:70.697% B*
HSR:10.435% D--
NS Baron G5AE
A+
Kills:1,190
Deaths:449
KDR:2.650
Accuracy:60.825% A+
HSR:9.160% D*
NS-7 PDW
A*
Kills:1,181
Deaths:262
KDR:4.508
Accuracy:35.002% A*
HSR:15.241% C
Solstice Burst
A+
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:33.691% A+
HSR:16.021% D*
Eclipse VE3A
M
Kills:1,071
Deaths:266
KDR:4.026
Accuracy:38.328% M
HSR:14.379% D--
Zenith VX-5AE
M+
Kills:888
Deaths:192
KDR:4.625
Accuracy:42.911% M+
HSR:25.788% C++
Skorpios
B**
Kills:876
Deaths:156
KDR:5.615
Accuracy:31.724% B**
HSR:17.580% C--
Phobos VX86
A+
Kills:782
Deaths:164
KDR:4.768
Accuracy:75.902% A+
HSR:10.102% D--
VE-S Canis
M**
Kills:562
Deaths:125
KDR:4.496
Accuracy:50.217% M**
HSR:23.488% B
NSX Tanto
M**
Kills:548
Deaths:116
KDR:4.724
Accuracy:44.739% M**
HSR:17.518% D*
Pulsar C
M*
Kills:495
Deaths:98
KDR:5.051
Accuracy:42.050% M*
HSR:20.202% C-
Pandora VX25
A
Kills:317
Deaths:96
KDR:3.302
Accuracy:52.104% A
HSR:12.934% C--
Thanatos VE70
A
Kills:300
Deaths:132
KDR:2.273
Accuracy:51.728% A
HSR:13% D
NSX Tengu
M*
Kills:231
Deaths:50
KDR:4.620
Accuracy:58.799% M*
HSR:25.541% B++
Solstice SF
A**
Kills:221
Deaths:81
KDR:2.728
Accuracy:36.364% A**
HSR:15.385% C
Kills:33,875
Deaths (as Light Assault):10,654
Deaths (to Light Assaults):5,221
KDR:3.17956
Kill Difference:23,221
Playtime:851.255 hours
Usage:51%
Score:16.918m
Score/min:331
Accuracy (listed only):43.814%
HSR (listed only):16.152%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
M
Kills:7,831
Deaths:1,523
KDR:5.142
Accuracy:37.823% M
HSR:19.078% C
VX6-7
A*
Kills:3,479
Deaths:1,274
KDR:2.731
Accuracy:35.565% A*
HSR:14.832% D--
Solstice VE3
A+
Kills:2,214
Deaths:1,509
KDR:1.467
Accuracy:30.804% A+
HSR:13.324% D--
NS-11C
M+
Kills:1,913
Deaths:720
KDR:2.657
Accuracy:37.622% M+
HSR:13.539% D--
Serpent VE92
A*
Kills:1,460
Deaths:479
KDR:3.048
Accuracy:34.165% A*
HSR:15.959% D
Deimos VA29
B*
Kills:1,332
Deaths:588
KDR:2.265
Accuracy:70.697% B*
HSR:10.435% D--
NS Baron G5AE
A+
Kills:1,190
Deaths:449
KDR:2.650
Accuracy:60.825% A+
HSR:9.160% D*
Solstice Burst
A+
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:33.691% A+
HSR:16.021% D*
Eclipse VE3A
M
Kills:1,071
Deaths:266
KDR:4.026
Accuracy:38.328% M
HSR:14.379% D--
Zenith VX-5AE
M+
Kills:888
Deaths:192
KDR:4.625
Accuracy:42.911% M+
HSR:25.788% C++
Phobos VX86
A+
Kills:782
Deaths:164
KDR:4.768
Accuracy:75.902% A+
HSR:10.102% D--
NSX Tanto
M**
Kills:548
Deaths:116
KDR:4.724
Accuracy:44.739% M**
HSR:17.518% D*
Pulsar C
M*
Kills:495
Deaths:98
KDR:5.051
Accuracy:42.050% M*
HSR:20.202% C-
Pandora VX25
A
Kills:317
Deaths:96
KDR:3.302
Accuracy:52.104% A
HSR:12.934% C--
Thanatos VE70
A
Kills:300
Deaths:132
KDR:2.273
Accuracy:51.728% A
HSR:13% D
Solstice SF
A**
Kills:221
Deaths:81
KDR:2.728
Accuracy:36.364% A**
HSR:15.385% C
Eidolon VE33
B*
Kills:146
Deaths:71
KDR:2.056
Accuracy:32.885% B*
HSR:11.644% F-
Kills:25,348
Deaths (as Engineer):8,153
Deaths (to Engineers):5,096
KDR:3.10904
Kill Difference:17,195
Playtime:93.912 hours
Usage:6%
Score:2.289m
Score/min:406
Accuracy (listed only):44.600%
HSR (listed only):14.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:2,810
Deaths:2,058
KDR:1.365
Accuracy:49.143% A+
HSR:18.470% C--
Eridani SX5
A++
Kills:2,464
Deaths:1,061
KDR:2.322
Accuracy:35.233% A++
HSR:16.356% C-
MKV Suppressed
A*
Kills:1,940
Deaths:592
KDR:3.277
Accuracy:35.842% A*
HSR:14.794% D
Sirius SX12
A*
Kills:1,419
Deaths:326
KDR:4.353
Accuracy:35.590% A*
HSR:16.843% C+
NS-7 PDW
A*
Kills:1,181
Deaths:262
KDR:4.508
Accuracy:35.002% A*
HSR:15.241% C
NS CandyCannon 3000
A++
Kills:1,171
Deaths:334
KDR:3.506
Accuracy:57.892% A++
HSR:38.685% C++
NSX Tomoe
M++
Kills:1,160
Deaths:216
KDR:5.370
Accuracy:44.347% M++
HSR:31.638% C--
Skorpios
B**
Kills:876
Deaths:156
KDR:5.615
Accuracy:31.724% B**
HSR:17.580% C--
NS-45 Pilot
M+
Kills:692
Deaths:254
KDR:2.724
Accuracy:48.798% M+
HSR:25% C+
XM98
B**
Kills:563
Deaths:301
KDR:1.870
Accuracy:43.914% B**
HSR:62.522% D**
VE-S Canis
M**
Kills:562
Deaths:125
KDR:4.496
Accuracy:50.217% M**
HSR:23.488% B
Parallax VX3
B**
Kills:397
Deaths:64
KDR:6.203
Accuracy:45.379% B**
HSR:70.781% D-
Spiker
A
Kills:385
Deaths:127
KDR:3.032
Accuracy:37.533% A
HSR:29.091% B**
Ghost
A++
Kills:355
Deaths:54
KDR:6.574
Accuracy:51.383% A++
HSR:60.282% D
NS-44L Blackhand
B**
Kills:336
Deaths:34
KDR:9.882
Accuracy:50.804% B**
HSR:32.441% D
NS-61 Emissary
M
Kills:291
Deaths:64
KDR:4.547
Accuracy:45.373% M
HSR:21.650% B*
Beamer VS3
B**
Kills:279
Deaths:337
KDR:0.828
Accuracy:34.106% B**
HSR:16.129% D-
NSX Tengu
M*
Kills:231
Deaths:50
KDR:4.620
Accuracy:58.799% M*
HSR:25.541% B++
NS-357 Underboss
B*
Kills:213
Deaths:70
KDR:3.043
Accuracy:43.397% B*
HSR:12.676% D--
Artemis VX26
A++
Kills:189
Deaths:69
KDR:2.739
Accuracy:36.414% A++
HSR:24.339% C**
Phantom VA23
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:42.857% A
HSR:15.541% F
Beamer VS3-FB
A++
Kills:132
Deaths:42
KDR:3.143
Accuracy:45.800% A++
HSR:22.727% C+
NS-30 Vandal
A*
Kills:80
Deaths:21
KDR:3.810
Accuracy:44.694% A*
HSR:20% D
Cerberus
B++
Kills:77
Deaths:36
KDR:2.139
Accuracy:36.735% B++
HSR:16.883% D
NS-AM7 Archer
A*
Kills:70
Deaths:29
KDR:2.414
Accuracy:74.303% A*
HSR:27.143% B**
Artemis VX26 AE
A*
Kills:58
Deaths:12
KDR:4.833
Accuracy:40.657% A*
HSR:29.310% C+
Kills:18,079
Deaths (as Infiltrator):6,739
Deaths (to Infiltrators):3,123
KDR:2.68274
Kill Difference:11,340
Playtime:300.615 hours
Usage:18%
Score:3.421m
Score/min:190
Accuracy (listed only):44.459%
HSR (listed only):27.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:2,464
Deaths:1,061
KDR:2.322
Accuracy:35.233% A++
HSR:16.356% C-
MKV Suppressed
A*
Kills:1,940
Deaths:592
KDR:3.277
Accuracy:35.842% A*
HSR:14.794% D
Sirius SX12
A*
Kills:1,419
Deaths:326
KDR:4.353
Accuracy:35.590% A*
HSR:16.843% C+
Deimos VA29
B*
Kills:1,332
Deaths:588
KDR:2.265
Accuracy:70.697% B*
HSR:10.435% D--
NS Baron G5AE
A+
Kills:1,190
Deaths:449
KDR:2.650
Accuracy:60.825% A+
HSR:9.160% D*
NS-7 PDW
A*
Kills:1,181
Deaths:262
KDR:4.508
Accuracy:35.002% A*
HSR:15.241% C
NS-11P
A
Kills:1,156
Deaths:629
KDR:1.838
Accuracy:29.287% A
HSR:14.100% D
H-V45
A+
Kills:1,061
Deaths:430
KDR:2.467
Accuracy:30.727% A+
HSR:12.818% D--
Skorpios
B**
Kills:876
Deaths:156
KDR:5.615
Accuracy:31.724% B**
HSR:17.580% C--
Phobos VX86
A+
Kills:782
Deaths:164
KDR:4.768
Accuracy:75.902% A+
HSR:10.102% D--
VE-S Canis
M**
Kills:562
Deaths:125
KDR:4.496
Accuracy:50.217% M**
HSR:23.488% B
Pandora VX25
A
Kills:317
Deaths:96
KDR:3.302
Accuracy:52.104% A
HSR:12.934% C--
Thanatos VE70
A
Kills:300
Deaths:132
KDR:2.273
Accuracy:51.728% A
HSR:13% D
Terminus VX-9
M**
Kills:294
Deaths:69
KDR:4.261
Accuracy:43.740% M**
HSR:24.150% C+
NSX Tengu
M*
Kills:231
Deaths:50
KDR:4.620
Accuracy:58.799% M*
HSR:25.541% B++
Pulsar VS1
M**
Kills:153
Deaths:39
KDR:3.923
Accuracy:42.681% M**
HSR:20.261% C+
NSX Yumi
M**
Kills:119
Deaths:32
KDR:3.719
Accuracy:44.002% M**
HSR:26.050% C+
Kills:15,377
Deaths (as Combat Medic):5,200
Deaths (to Combat Medics):3,191
KDR:2.95712
Kill Difference:10,177
Playtime:76.238 hours
Usage:5%
Score:1.831m
Score/min:400
Accuracy (listed only):46.123%
HSR (listed only):16.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M**
Kills:468
Deaths:81
KDR:5.778
Accuracy:35.676% M**
HSR:20.727% C+
Blueshift VM5
M**
Kills:429
Deaths:81
KDR:5.296
Accuracy:36.309% M**
HSR:24.709% B++
Cosmos VM3
A++
Kills:246
Deaths:94
KDR:2.617
Accuracy:24.710% A++
HSR:16.667% D
Cosmos VM3
A++
Kills:245
Deaths:97
KDR:2.526
Accuracy:25.017% A++
HSR:15.918% D
Quasar VM1
A+
Kills:168
Deaths:84
KDR:2
Accuracy:22.885% A+
HSR:13.691% D--
Comet VM2
A*
Kills:138
Deaths:102
KDR:1.353
Accuracy:60.348% A*
HSR:6.522% B**
Comet VM2
M+
Kills:91
Deaths:36
KDR:2.528
Accuracy:72.400% M+
HSR:8.791% A*
Vortex VM21
A
Kills:68
Deaths:67
KDR:1.015
Accuracy:51.594% A
HSR:4.412% C**
Vortex VM21
A
Kills:67
Deaths:67
KDR:1
Accuracy:51.916% A
HSR:1.493% D--
Kills:1,920
Deaths (as MAX Suit):354.500
Deaths (to MAX Suits):1,252
KDR:5.41608
Kill Difference:1,565.500
Playtime:38.406 hours
Usage:2%
Score:0.799m
Score/min:347
Accuracy (listed only):42.317%
HSR (listed only):12.548%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:301
V. Kills:312 96%
Deaths:228
KDR:1.320
Accuracy:39.624% A
KPH:8.300 C-
VKPH:8.600 C+
Maelstrom Turbo Laser
C
Kills:258
V. Kills:193 133%
Deaths:201
KDR:1.284
Accuracy:41.846% A++
KPH:10.900 C
VKPH:8.200 C
Antares LC
C++
Kills:223
V. Kills:194 114%
Deaths:55
KDR:4.055
Accuracy:46.733% A**
KPH:16.300 C+
VKPH:14.200 C++
Hornet Missiles
C
Kills:201
V. Kills:106 188%
Deaths:44
KDR:4.568
Accuracy:59.389% C
KPH:46 C
VKPH:24.300 C--
Kills:983 (782 + 0)
Deaths:528
KDR:1.862
VKDR:1.525
Vehicle Kills:805
Kill Difference:455
Playtime:78.013 hours
Usage:5%
Score:0.742m
Score/min:158
Piloting Accuracy:46.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:117
V. Kills:58 198%
Deaths:6
KDR:19.500
Accuracy:39.595% C++
KPH:32.200 C+
VKPH:16 D
L105 Zephyr
C+
Kills:69
V. Kills:7 N/A
Deaths:5
KDR:13.800
Accuracy:38.597% C--
KPH:43.300 C+
VKPH:4.400 C--
Kills:186 (0 + 186)
Deaths:11
KDR:16.909
VKDR:5.909
Vehicle Kills:65
Kill Difference:175
Playtime:5.223 hours
Usage:0%
Score:0.077m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:38.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:231
V. Kills:170 135%
Deaths:35
KDR:6.600
Accuracy:62.810% B++
KPH:29.200 C++
VKPH:21.500 B++
C75 Viper
C++
Kills:58
V. Kills:25 223%
Deaths:16
KDR:3.625
Accuracy:45.500% B++
KPH:19.100 D
VKPH:8.200 C++
Kills:289 (289 + 0)
Deaths:51
KDR:5.667
VKDR:3.824
Vehicle Kills:195
Kill Difference:238
Playtime:10.946 hours
Usage:1%
Score:0.201m
Score/min:306
Driving Accuracy:45.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:491
V. Kills:179 273%
Deaths:70
KDR:7.014
Accuracy:55.004% B++
KPH:24 C*
VKPH:8.700 C++
Saron HRB
B+
Kills:111
V. Kills:58 188%
Deaths:12
KDR:9.250
Accuracy:47.214% B+
KPH:24.500 C+
VKPH:12.800 C
Supernova FPC
B+
Kills:99
V. Kills:62 157%
Deaths:17
KDR:5.824
Accuracy:56.847% B+
KPH:19.300 C
VKPH:12.100 D
Kills:701 (590 + 111)
Deaths:99
KDR:7.081
VKDR:3.020
Vehicle Kills:299
Kill Difference:602
Playtime:30.135 hours
Usage:2%
Score:0.316m
Score/min:175
Driving Accuracy:56.847%
Gunner Accuracy:47.214%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:98
V. Kills:66 146%
Deaths:10
KDR:9.800
Accuracy:57.006% C+
KPH:33.900 C-
VKPH:22.800 C++
Kills:98 (0 + 98)
Deaths:10
KDR:9.800
VKDR:6.600
Vehicle Kills:66
Kill Difference:88
Playtime:2.895 hours
Usage:0%
Score:0.055m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:57.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:101
V. Kills:17 N/A
Deaths:5
KDR:20.200
Accuracy:40.429% B+
KPH:59.300 B+
VKPH:10 C++
M60-G Bulldog
A
Kills:101
V. Kills:22 439%
Deaths:14
KDR:7.214
Accuracy:48.158% A
KPH:44.700 B**
VKPH:9.700 B*
M20 Basilisk
C-
Kills:59
V. Kills:25 227%
Deaths:6
KDR:9.833
Accuracy:54.256% A++
KPH:14.500 C--
VKPH:6.100 C-
Kills:261 (0 + 261)
Deaths:25
KDR:10.440
VKDR:2.560
Vehicle Kills:64
Kill Difference:236
Playtime:8.043 hours
Usage:0%
Score:0.112m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:54.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:51
V. Kills:45 111%
Deaths:121
KDR:0.421
Accuracy:50.075% C+
KPH:3.600 C
VKPH:3.200 C
Kills:51 (51 + 0)
Deaths:121
KDR:0.421
VKDR:0.372
Vehicle Kills:45
Kill Difference:70
Playtime:14.005 hours
Usage:1%
Score:0.025m
Score/min:30
Driving Accuracy:50.075%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Zenith VX-5 7,8877,8311,5235.142M**2.4037.823%M19.078%C78.1A++N/A216100.3h10.2B**27B**
VX6-7 3,4883,4791,2742.731B**0.0135.565%A*14.832%D--64.9AN/A19053.6h9.8B**27.5B**
Betelgeuse 54-A 3,0433,0226314.789B+2.0436.349%A**26.274%C--96.9B**N/A31331.2h9.8B+26.9B**
NS-44 Commissioner 2,8592,8102,0581.365B+1.3849.143%A+18.47%C--31.5C+N/A9589.1h3.6B+7.2B*
Eridani SX5 2,4742,4641,0612.322B**0.4235.233%A++16.356%C-39.6C**N/A11862.3h10.3B+29.3B++
Solstice VE3 2,2362,2141,5091.467B**1.2830.804%A+13.324%D--22.5C**N/A7098.2h13B+42.1B+
Orion VS54 2,0212,0086702.997B**0.2531.506%A*20.767%C--58AN/A24434.6h10.2B*32.4B
MKV Suppressed 1,9811,9405923.277M0.5335.842%A*14.794%D61.2A+1.3M+25731.7h11.9B+33.1B++
NS-11C 1,9731,9137202.657A++0.0937.622%M+13.539%D--50.9A1.6M*18937.6h11.9B++31.6B**
Damascus Edge 1,9181,86611,2310.166M++2.5833.865%B6.913%C+3.4B*N/A12548h2.9D-8.5C*
SVA-88 1,8581,8473655.06A++2.3132.633%A++26.421%C*85.1A++N/A34021.7h9B**27.7B*
Serpent VE92 1,4651,4604793.048A++0.3034.165%A*15.959%D67.3A++N/A21721.7h9.9B*28.9B**
Sirius SX12 1,4311,4193264.353M++1.6135.59%A*16.843%C+82.5M+N/A33717.2h10.9B**30.6B*
Flare VE6 1,3701,3685162.651A0.0928.674%B**16.813%D--41C++N/A11033.4h9.2B++32.1B++
Deimos VA29 1,3411,3325882.265B**0.4870.697%B*10.435%D--49.3BN/A13627h2B++2.8B+
NS-15M2 1,2001,1972744.369A+1.6231.913%A++16.374%D*75.3AN/A34715.9h9.2B**28.9B*
NS Baron G5AE 1,1911,1904492.65A0.1060.825%A+9.16%D*60.7B++N/A22119.6h3.4B**5.5C++
NS-15M AE 1,1831,1824092.89B+0.1428.516%B++15.482%D*62.5BN/A20818.9h10.4B+36.4B+
NS-7 PDW 1,1891,1812624.508S1.7635.002%A*15.241%C72A*N/A32016.4h11.2B*31.9B*
Force-Blade 1,2521,17610,7640.109M2.6454.819%A*N/A1.9B*N/A6605.4h2.1B+3.8B+
NS CandyCannon 3000 1,1911,1713343.506S0.7657.892%A++38.685%C++96A++1.6A+29112.2h2.2B**3.8B**
VX29 Polaris 1,1691,1672614.471M1.7332.101%A++16.024%D-84A++N/A35913.9h9.2B**28.6B*
Solstice Burst 1,1621,1613952.939B**0.1933.691%A+16.021%D*73.9AN/A19315.7h9.8B**29B**
NSX Tomoe 1,1631,1602165.37A++2.6244.347%M++31.638%C--109.4M++N/A24010.6h11.2B*25.2B**
NS-11P 1,1601,1566291.838B+0.9129.287%A14.1%D53.3A+N/A26821.7h10.7B**36.5B**
Eclipse VE3A 1,0851,0712664.026B**1.2838.328%M14.379%D--77.1A+1B+28213.9h9.1B**23.8A
H-V45 1,0651,0614302.467B++0.2830.727%A+12.818%D--39.6B+N/A11026.8h10.4B**33.9B**
Zenith VX-5AE 8968881924.625A**1.8842.911%M+25.788%C++103.3A**N/A4148.6h10B+23.2B**
Skorpios 8808761565.615M2.8731.724%B**17.58%C--83.4A++N/A35810.5h9.9B++31.1B*
Phobos VX86 7887821644.768M2.0275.902%A+10.102%D--82.3A+N/A3269.5h1.8B**2.4B*
NS-45 Pilot 6966922542.724B**0.0248.798%M+25%C+121.4A*N/A3685.7h5.9B++12.1A
NSX Naginata 6085971603.731A*0.9936.917%M+30.988%B+96.3A*1.8A++2606.2h9.1B*24.6B**
C-4 9255923881.526C++1.2220.05%D--N/A31.7D--17.8D34318.7h1.6C+8.2C--
XM98 5635633011.87C+0.8843.914%B**62.522%D**24.7C+N/A7322.8h2.9C--6.5C**
VE-S Canis 5805621254.496M+1.7550.217%M**23.488%B86.5A+2.8S2606.5h10.3B+20.5B*
NSX Tanto 5525481164.724M**1.9844.739%M**17.518%D*94.5MN/A2335.8h10.5B++23.5B+
Pulsar C 500495985.051A**2.3142.05%M*20.202%C-101M*1A++3854.9h8.5B**20.2B**
Supernova PC 670491707.014C*4.2755.004%B++2.444%C+24C*8.7C++15020.5h4.1B++7.4B*
Blueshift VM5 475468815.778A+3.0335.676%M**20.727%C+59.2A++N/A1877.9h12.1B**33.8A
Blueshift VM5 433429815.296A2.5536.309%M**24.709%B++54.3AN/A1817.9h13.4B*36.9A
Parallax VX3 402397646.203B*3.4645.379%B**70.781%D-39.7B++N/A14310h1.9B+4.3B++
VE-H Maw 396391934.204A++1.4642.579%M++26.599%C++88.9A1.1B++2524.4h9.1B++21.3B*
Spiker 3883851273.031A*0.2937.533%A29.091%B**66.4AN/A1895.8h6.9B++18.5B*
Ghost 358355546.574A3.8351.383%A++60.282%D68.3A+N/A2495.2h2.1B+4.1B*
Lasher X2 3513452051.683B**1.0632.878%B**3.768%C+41.6B++N/A1468.3h17.5B+53.2B++
NS-44L Blackhand 337336349.882S7.1450.804%B**32.441%D80M*N/A2664.2h4.1B8.1B+
S1 5733343650.915B1.8361.783%B+2.395%C19.6C14.1C*25417h6.4C*10.4B+
NS Decimator 5573221811.779B**0.9763.943%B+2.484%C++36.6C*26.7B**5348.8h4.7C++7.4B
Pandora VX25 317317963.302M0.5652.104%A12.934%C--56.6B*N/A1435.6h3.6B++6.9B*
Frag Grenade 3033021302N/A299.2538.462%D-N/A377.5C-1.3D*15190.8h3.9C+10.2C
Saron Laser Cannon 6133012281.32C+1.4339.624%A2.658%C*8.3C-8.6C+13736.4h145C++365.9B+
Thanatos VE70 3013001322.273A+0.4751.728%A13%D49.2B**N/A2176.1h3.4B**6.7B**
Terminus VX-9 302294694.261A++1.5243.74%M**24.15%C+81.7A*2.2S3203.6h11.1B+25.4A
NS-61 Emissary 302291644.547S1.8045.373%M21.65%B*90.9M*3.4S2443.2h10.4B+23B**
Hunter QCX 2912821691.669A1.0829.686%D-21.631%C26.1B**N/A8010.8h4.4C**14.8C++
Beamer VS3 2852793370.828C++1.9234.106%B**16.129%D-14.2DN/A5019.6h9.5C++27.8C++
Maelstrom Turbo Laser 4512582011.284C+1.4641.846%A++2.713%C+10.9C8.2C14323.6h92.8B221.7B++
Cosmos VM3 248246942.617B+0.1324.71%A++16.667%D29.3C+N/A958.4h14.3C+57.8B++
Cosmos VM3 246245972.526B+0.2225.017%A++15.918%D28.8C++N/A918.5h14.7C+58.7B
NSX Tengu 235231504.62M*1.8758.799%M*25.541%B++82.5A*1.4A*2842.8h10.3B++17.6B**
L100 Python AP 401231356.6B+3.8562.81%B++4.329%B++29.2C++21.5B++3397.9h5.8B+9.2B+
Antares LC 417223554.055A1.3146.733%A**N/A16.3C+14.2C++17913.7h94.7B+202.6B++
Solstice SF 222221812.728A++0.0236.364%A**15.385%C38.1AN/A1285.8h10.9C**29.9B*
NS-357 Underboss 213213703.043A*0.3043.397%B*12.676%D--73.4AN/A3652.9h3.5B*8.1B++
Hornet Missiles 307201444.568C+1.8259.389%C0.995%D45.7C24.1C--3584.4h11.2C++18.9C++
Lumine Edge 1971971,2610.156C*2.5917.889%D23.35%B**3CN/A1165.9h1.2B+6.9C++
Artemis VX26 194189692.739A0.0136.414%A++24.339%C**49.7B*1.3M++1923.8h9.8B*26.9B**
Tank Mine 315173652.662C++0.0840.231%B+N/A69.2D56.8C+10372.5h2.2C5.5B+
Quasar VM1 170168842B0.7522.885%A+13.691%D--20.7C+N/A888.1h12.4B*54B+
Ursa 169167276.185S3.4441.848%M**23.952%C+75.9A++N/A3542.2h8.4B**20.1B**
NSX Masamune 190156642.438A*0.3168.984%A1.282%D52B**11.3C+2193h5B*7.2B**
Pulsar VS1 155153393.923M++1.1842.681%M**20.261%C+80.5M*1.1A++4171.9h9.9A+23.3A+
Phantom VA23 151148453.289C**0.5442.857%A15.541%F74A+1.5M++3032h4.1B+9.6B++
Eidolon VE33 147146712.056B*0.6932.885%B*11.644%F-24.3C++N/A946h7.5B++22.9B++
Proximity Mine 145145334.394C++1.6552.9%AN/A111.5CN/A4071.3h2.1C--3.9B+
Comet VM2 1541381021.353B+1.3960.348%A*6.522%B**13.5B+1.6D*8910.2h15.1B*25B*
Beamer VS3-FB 133132423.143A++0.4045.8%A++22.727%C+94.3AN/A2381.4h6.5B*14.2B**
Rocklet Rifle 233131691.899A**0.8565.592%A+N/A38.5B*30B+4783.4h37.4C++57.1B+
NSX Yumi 120119323.719A++0.9744.002%M**26.05%C+70A++N/A1731.7h9.5B*21.5A
C150 Dalton 175117619.5A*16.7539.595%C++N/A32.5C+16.1D2853.6h4.2C*10.6B+
NS-TMC-01 "His Regards" 1261151,1980.096A**2.6530.667%B+2.609%D1.7B+N/A468.3h2.2C**7.2B+
Saron HRB 169111129.25B*6.5047.214%B+1.802%C*24.7C+12.9C2094.5h19.1B+40.4B++
M40 Fury 118101520.2A*17.4540.429%B+N/A59.4B+10C++3781.7h11B+27.2B++
M60-G Bulldog 123101147.214B++4.4748.158%A1.98%D43.9B*9.6B*2212.3h7.2C*15B++
Supernova FPC 16199175.824C++3.0856.847%B+1.01%D--19.4C12.2D2445.1h5B+8.8B+
E540 Halberd-H 16498109.8C++7.0557.006%C+1.02%D33.8C-22.8C++3142.9h7.3C12.8C
Spear Anti-Vehicle Phalanx Turret 16996166C+3.2553.026%B*7.292%A++43.6B33.2B**4272.2h6.9B++13.1B*
Anti-Vehicle Grenade 13894194N/A91.2549.519%C+N/A313.3C146.7B++32750.3h6C+12.2C+
Comet VM2 11391362.528A++0.2272.4%M+8.791%A*22.8A++5.5C**1524h17.4B*24.1B**
Auraxium Force-Blade 93904150.217S2.5335.397%B+5.556%C2.5B**N/A735.9h2C**5.7B+
Lasher X2 AE 9089283.179A++0.4354.033%M++2.247%D74.2A+N/A2901.2h19C+35.2B**
Sticky Grenade 9187187N/A84.2552.771%C++N/A870C+40M*24550.1h2.5C+4.8C+
MANA Anti-Personnel Turret 8181263.115N/A0.3726.694%UN/A810UN/A2068800.1h20.1T*75.2T*
NS-30 Vandal 8080213.81A1.0644.694%A*20%D53.3B++N/A2731.5h4.5B*10B**
Cerberus 8077362.139B**0.6136.735%B++16.883%D55B++2.1M+2381.4h4.9B*13.4B*
NS-AM7 Archer 7870292.414S0.3374.303%A*27.143%B**29.2S3.3B+1892.4h6.9B**9.2A
L105 Zephyr 7669513.8B+11.0538.597%C--1.449%B*43.1C4.4C--1531.6h4.8B**12.4B+
Vortex VM21 11768671.015C+1.7351.594%A4.412%C**8.6C+6.2C+877.9h50C+96.9C*
Pulsar LSW 7068174A*1.2538.253%M+23.529%C+42.5C++1.3A*4161.6h13.1C+34.2B*
Vortex VM21 10767671C+1.7551.916%A1.493%D--8.5C**5.1C+877.9h50.3C++97B+
NSX Amaterasu 68664050.163A*2.5828.39%C+7.576%D3.6C+N/A818.3h3.4C++12B+
MAX Punch 70663700.178B+2.5735.602%DN/A1.8C++N/A636.6h2.1C++5.8C++
M20 Basilisk 845969.833M*7.0954.256%A++5.085%C14.4C--6.1C-1754.1h111.3C205.1B+
Artemis VX26 AE 5858124.833A+2.0940.657%A*29.31%C+116M+N/A3050.5h9B**22.1B**
C75 Viper 8358163.625C+0.8845.5%B++N/A19.3D8.3C++2203h14.2C+31.2B+
M20 Basilisk-F 96511210.421C-2.3250.075%C+N/A3.6C3.2C3014h104.3C208.3C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit222010.5h
Motion Spotter92,0671.7h
Decoy Grenade02120.1h
Nano-Armor Kit61111,1846.6h
Spawn Beacon632,0755.5h
Anti-Vehicle MANA Turret63210.4h
Spitfire Auto-Turret24300.4h
AE Medical Applicator64,6770.3h
AE Nano-Armor Kit2752,1722.7h
Nanite Revive Grenade0720h
Medical Applicator9434,7023.4h
M12 Kobalt-F0920.1h
Ammunition Package79190.4h
Medical Kit3,44016,164183.4h
Anti-Infantry MANA Turret82070.4h
Nano-Repair Grenade0720h
Hardlight Barrier21930.1h
Recon Detection Device271,7433h
Smoke Grenade01,1010.3h

Check the help document for the dictionary if you want to learn more about words used here.


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