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Preceptor GunnerforaVSPlayer[SytH] GunnerforaVSPlayer
VS BR 14

KDR: 4.14

Score: 10.7m

Last Seen: Nov 16th, 2018 6:57 PM
- OFFLINE - 1568.7 hour(s)

Prestige 1, Battle Rank 14 - Vanu Sovereignty on Cobalt
Level Progress (to 15): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA Orion VS54 SVA-88 Dual Photon Pods Saron Laser Cannon Maelstrom Turbo Laser Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,357,335 MLG Score: 1085
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.585%31.182%829710153,3773.00981.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.42%1.083B**1.629A+0.322C*HEAD ++ (~17.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+9.10.359C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.457%1.182%1492510174,569379190312.0237240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.475%-0.208C-0.391C--0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.60.424B32.80.379C**59.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.144%1.068%2145310192,528243127010.3607199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%1.783A++-1.002D*-1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.80.7B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.922%0.871%1124410181,72324011487.14938150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.158%0.815B++-0.887D--0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.799B++10.70.729B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.212%86%11241102110013300.746269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.578A**1.238B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.80.442B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m468.9%586 (35.2k)518 (31.1k)4.1364513,9153,3645.2351414 (14)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022113924.797%9.766%24206:104

69% Engineer15% Heavy Assault13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 2nd, 2014 10:49 AMJul 18th, 2015 11:17 PMDec 15th, 2018 1:18 AM (37d) (PST)Nov 16th, 2018 4:55 PM (65d) (PST)Nov 16th, 2018 2:57 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,200641,1360.6720.1620.0664.2070.2251085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,9773,84668,131401042521431,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
345.1h/14.4d 3,696 1,359 4,523 87.1k 113 553 4,659 24.8m

EngineerCLASS DETAILS: Engineer
NS-11CP
C-
Kills:174
Deaths:144
KDR:1.208
Accuracy:26.372% C-
HSR:20.115% C-
NS Baron G5AE
B**
Kills:83
Deaths:83
KDR:1
Accuracy:47.759% C++
HSR:20.482% B**
Kills:257
Deaths (as Engineer):227
Deaths (to Engineers):1,054
KDR:1.13216
Kill Difference:30
Playtime:236.813 hours
Usage:69%
Score:8.008m
Score/min:564
Accuracy (listed only):37.065%
HSR (listed only):20.298%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,170
Deaths:512
KDR:2.285
Accuracy:24.423% B++
HSR:32.137% B**
SVA-88
B**
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:26.712% B++
HSR:32.414% B**
Flare VE6
A++
Kills:595
Deaths:160
KDR:3.719
Accuracy:31.194% A++
HSR:28.908% B++
SVA-GG
A++
Kills:117
Deaths:49
KDR:2.388
Accuracy:29.287% B++
HSR:42.735% A++
VE-H Maw
B**
Kills:62
Deaths:25
KDR:2.480
Accuracy:31.596% B**
HSR:24.194% C
Kills:3,104
Deaths (as Heavy Assault):1,115
Deaths (to Heavy Assaults):709
KDR:2.78386
Kill Difference:1,989
Playtime:52.332 hours
Usage:15%
Score:1.461m
Score/min:465
Accuracy (listed only):28.642%
HSR (listed only):32.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C-
Kills:174
Deaths:144
KDR:1.208
Accuracy:26.372% C-
HSR:20.115% C-
NS Baron G5AE
B**
Kills:83
Deaths:83
KDR:1
Accuracy:47.759% C++
HSR:20.482% B**
Kills:257
Deaths (as Light Assault):227
Deaths (to Light Assaults):641
KDR:1.13216
Kill Difference:30
Playtime:43.358 hours
Usage:13%
Score:1.057m
Score/min:406
Accuracy (listed only):37.065%
HSR (listed only):20.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:100
Deaths:23
KDR:4.348
Accuracy:52.212% A*
HSR:86% A++
NS-44 Commissioner AE
B
Kills:99
Deaths:95
KDR:1.042
Accuracy:25.429% F-
HSR:29.293% B
Kills:199
Deaths (as Infiltrator):118
Deaths (to Infiltrators):405
KDR:1.68644
Kill Difference:81
Playtime:8.138 hours
Usage:2%
Score:0.096m
Score/min:196
Accuracy (listed only):38.821%
HSR (listed only):57.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:85
Deaths:31
KDR:2.742
Accuracy:25.374% A*
HSR:16.471% C-
Cosmos VM3
A*
Kills:70
Deaths:23
KDR:3.043
Accuracy:26.178% A*
HSR:20% C++
Kills:155
Deaths (as MAX Suit):27
Deaths (to MAX Suits):92
KDR:5.74074
Kill Difference:128
Playtime:2.057 hours
Usage:1%
Score:0.083m
Score/min:669
Accuracy (listed only):25.776%
HSR (listed only):18.235%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:1,267
V. Kills:94 N/A
Deaths:160
KDR:7.919
Accuracy:44.932% B+
KPH:127.800 M
VKPH:9.500 M
Dual Photon Pods
S
Kills:1,105
V. Kills:178 N/A
Deaths:67
KDR:16.493
Accuracy:63.892% A
KPH:293.200 S
VKPH:47.200 A**
Saron Laser Cannon
A*
Kills:974
V. Kills:715 136%
Deaths:342
KDR:2.848
Accuracy:29.462% C
KPH:30.500 A++
VKPH:22.400 A*
Maelstrom Turbo Laser
S
Kills:961
V. Kills:711 135%
Deaths:177
KDR:5.429
Accuracy:37.858% B**
KPH:54 M*
VKPH:39.900 S
Kills:4,307 (3,202 + 0)
Deaths:746
KDR:5.773
VKDR:2.276
Vehicle Kills:1,698
Kill Difference:3,561
Playtime:63.377 hours
Usage:18%
Score:1.614m
Score/min:424
Piloting Accuracy:37.858%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:479
V. Kills:431 111%
Deaths:59
KDR:8.119
Accuracy:21.966% F
KPH:31.300 C+
VKPH:28.200 C*
CAS30 Tank Buster
B+
Kills:262
V. Kills:202 129%
Deaths:107
KDR:2.449
Accuracy:49.636% B+
KPH:10 B+
VKPH:7.700 C++
Kills:741 (262 + 479)
Deaths:166
KDR:4.464
VKDR:3.813
Vehicle Kills:633
Kill Difference:575
Playtime:41.564 hours
Usage:12%
Score:0.615m
Score/min:247
Piloting Accuracy:49.636%
Gunner Accuracy:21.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,696
V. Kills:1,093 155%
Deaths:238
KDR:7.126
Accuracy:58.853% B++
KPH:35.400 B**
VKPH:22.800 A++
Saron HRB
A++
Kills:834
V. Kills:599 139%
Deaths:66
KDR:12.636
Accuracy:55.392% A
KPH:41 A++
VKPH:29.500 A++
Supernova VPC
M+
Kills:487
V. Kills:54 N/A
Deaths:23
KDR:21.174
Accuracy:62.688% A
KPH:97.200 M+
VKPH:10.800 B*
Supernova PC
M++
Kills:345
V. Kills:120 285%
Deaths:32
KDR:10.781
Accuracy:58.230% B**
KPH:53.700 M++
VKPH:18.700 M++
Proton II PPA
A
Kills:269
V. Kills:15 N/A
Deaths:3
KDR:89.667
Accuracy:31.864% A
KPH:78.300 B++
VKPH:4.400 B+
Kills:3,631 (2,528 + 1,103)
Deaths:362
KDR:10.030
VKDR:5.196
Vehicle Kills:1,881
Kill Difference:3,269
Playtime:83.064 hours
Usage:24%
Score:2.241m
Score/min:450
Driving Accuracy:58.230%
Gunner Accuracy:31.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:141
V. Kills:5 N/A
Deaths:11
KDR:12.818
Accuracy:42.207% B+
KPH:123.900 B++
VKPH:4.400 C--
Kills:141 (0 + 141)
Deaths:11
KDR:12.818
VKDR:0.455
Vehicle Kills:5
Kill Difference:130
Playtime:1.138 hours
Usage:0%
Score:0.025m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:42.207%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:69
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:40.597% B+
KPH:68.800 B+
VKPH:12 C++
Kills:69 (0 + 69)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:12
Kill Difference:69
Playtime:1.003 hours
Usage:0%
Score:0.016m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:40.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,7891,6962387.126C**2.9958.853%B++1.061%D-35.4B**22.8A++41847.9h4.2B*7.2B*
Light PPA 1,3611,2671607.919B+3.7844.932%B+1.263%C+128M9.5M4179.9h8.2B++18.2B+
Orion VS54 1,1751,1705122.285B+1.8524.423%B++32.137%B**62.2A+N/A23118.8h9.2B**37.8B++
SVA-88 1,1671,1603693.144B++0.9926.712%B++32.414%B**80.6AN/A18514.4h9.6B*36.1B++
Dual Photon Pods 1,2831,1056716.493A+12.3663.892%A1.448%C*290.8M**46.8A*11063.8h10.2A16B**
Saron Laser Cannon 1,6899743422.848B+1.2929.462%C1.437%D30.5A++22.4A*31131.9h69.1B*234.5B*
Maelstrom Turbo Laser 1,6729611775.429A1.2937.858%B**N/A54M*39.9S48717.8h51.5B*135.9B**
Saron HRB 1,4338346612.636A+8.5055.392%AN/A41.1A++29.5A++59720.3h16.1B**29A
Flare VE6 5995951603.719A*0.4231.194%A++28.908%B++91.5A++N/A2876.5h8.2B**26.3B*
Supernova VPC 5414872321.174B**17.0462.688%A1.232%C97.4M+10.8B*4445h2.1A3.3A
C150 Dalton 910479598.119C**3.9821.966%FN/A31.3C+28.2C*45915.3h3B*13.5C+
Supernova PC 4653453210.781B*6.6458.23%B**N/A53.9M++18.8M*3366.4h3.9B*6.8B**
Proton II PPA 284269389.667S85.5331.864%A1.487%D79.1B++4.4B+2473.4h8.9C**27.8B*
CAS30 Tank Buster 4642621072.449B*1.6949.636%B+N/A10B+7.7C++12326.3h44.5B+89.7B+
NS-11CP 1771741441.208C2.9326.372%C-20.115%C-11.5D--N/A3415.1h10.4B+39.6C**
Proton II PPA-H 1461411112.818C++8.6842.207%B+1.418%C128.2B*4.5C--3711.1h8.1B+19.2B++
SVA-GG 120117492.388C**1.7529.287%B++42.735%A++78B2A**2281.5h11.1C++37.9C**
Ghost 100100234.348B+0.2152.212%A*86%A++71.4A+N/A2141.4h1.8B*3.4B**
NS-44 Commissioner AE 10099951.042C+3.0925.429%F-29.293%B17.1D--N/A695.8h3.1B+12.4D-
Quasar VM1 8585312.742B*1.3925.374%A*16.471%C-44.7A++N/A2431.9h9.8A+38.6B++
NS Baron G5AE 8583831C3.1447.759%C++20.482%B**8.3D*N/A2910h4.5C+9.4C+
Cosmos VM3 7170233.043B++1.0926.178%A*20%C++50A++N/A3141.4h9.3A++35.5A
M40 Fury 8169169S64.8640.597%B+N/A69B+12C++2641h11.6B28.7B+
VE-H Maw 6262252.48B++1.6631.596%B**24.194%C62B+N/A1461h9.4B+29.7B+
S1 12957521.096B++3.0461.587%B+N/A22.8C+28.8A**4122.5h6.8C+11.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter08120.3h
Spawn Beacon22020.2h
AE Nano-Armor Kit150204,19531.6h
Medical Applicator41,3250.1h
G40-F Ranger0540h
Nano-Armor Kit6549,4268.9h
Medical Kit987931.4h
Recon Detection Device0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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