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Paragon Gunnmitten[DA] Gunnmitten
VS BR 112

KDR: 2.33

Score: 25m

Last Seen: Jul 25th, 2018 9:42 PM
- OFFLINE - 6562.3 hour(s)

Battle Rank 100 (112 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 C-4 Force-Blade V10 NS-15M1 Pulsar C CME Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,817,703 MLG Score: 1453
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.443%17.511%51628100727,3252.99682-0.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.996%1.627A+-0.493D-0.823D-HEAD (~2.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+9.90.308C*23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.308%4.173%341310321,2464265932.92488210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.476%-0.431C--2.367A*0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1560.033C+520.02C+104

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.269%3.229%253310321,0848155951.33006182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.444%1.3A0.403B-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++4.10.673B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.618%3.401%136310325885682401.03521244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.26%0.134C++-0.249C0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.869B*5.90.852B*9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.237%79.684%136310322,33873903.16373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.111%2.136A*0.822B++-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.427B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.999%14.616%1363103295185001.11751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.73%2.128A*0.012C+-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+4.40.099C+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25m248.2%475 (28.5k)433 (26k)2.3303943,83018,8082.54583112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10352828.352%16.391%46503:0422

10% Combat Medic29% Engineer17% Heavy Assault19% Infiltrator24% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 AMJan 12th, 2013 3:22 AMAug 24th, 2018 4:40 PM (243d) (PST)Jul 25th, 2018 6:12 PM (273d) (PST)Jul 25th, 2018 5:42 PM (273d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7432454980.7610.3260.1252.0310.0581453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,60014,68929,91146207122325,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
960.2h/40d 4,052 7,184 5,025 117k 1,449 3,717 3,325 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,162
Deaths:333
KDR:3.489
Accuracy:29.711% A
HSR:24.182% C*
Lasher X2
A*
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:40.335% A*
HSR:2.239% D--
Flare VE6
B**
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:27.749% B**
HSR:21.724% C
Pulsar LSW
B**
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:29.008% B**
HSR:19.224% D
VX29 Polaris
A
Kills:1,160
Deaths:358
KDR:3.240
Accuracy:30.149% A
HSR:22.328% C+
Orion VS54
A+
Kills:1,159
Deaths:456
KDR:2.542
Accuracy:28.642% A+
HSR:20.362% D
SVA-88
C++
Kills:1,155
Deaths:498
KDR:2.319
Accuracy:24.242% C++
HSR:20.866% D
Ursa
B**
Kills:1,126
Deaths:420
KDR:2.681
Accuracy:29.161% B**
HSR:20.071% D
Kills:9,243
Deaths (as Heavy Assault):3,372
Deaths (to Heavy Assaults):5,735
KDR:2.7411
Kill Difference:5,871
Playtime:162.406 hours
Usage:17%
Score:5.445m
Score/min:559
Accuracy (listed only):29.875%
HSR (listed only):18.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,526
Deaths:384
KDR:3.974
Accuracy:25.099% C++
HSR:14.286% D*
Pulsar C
B+
Kills:1,162
Deaths:680
KDR:1.709
Accuracy:26.679% B+
HSR:15.232% D**
Solstice VE3
B+
Kills:1,161
Deaths:769
KDR:1.510
Accuracy:24.794% B+
HSR:15.159% D
NS-11C
B**
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:29.545% B**
HSR:13.276% D--
Solstice Burst
A
Kills:1,160
Deaths:604
KDR:1.921
Accuracy:32.997% A
HSR:18.448% D-
Serpent VE92
B+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:26.112% B+
HSR:14.805% D-
Solstice SF
A+
Kills:1,155
Deaths:570
KDR:2.026
Accuracy:31.352% A+
HSR:11.862% D-
Thanatos VE70
M**
Kills:443
Deaths:186
KDR:2.382
Accuracy:73.839% M**
HSR:12.415% D
Nova
B**
Kills:329
Deaths:157
KDR:2.096
Accuracy:56.277% B**
HSR:17.629% B++
Eidolon VE33
A++
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.329% A++
HSR:11.848% F-
Deimos VA29
B*
Kills:179
Deaths:107
KDR:1.673
Accuracy:71.151% B*
HSR:14.525% C
Kills:9,641
Deaths (as Engineer):5,011
Deaths (to Engineers):4,089
KDR:1.92397
Kill Difference:4,630
Playtime:278.864 hours
Usage:29%
Score:6.643m
Score/min:397
Accuracy (listed only):39.743%
HSR (listed only):14.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B++
Kills:1,161
Deaths:493
KDR:2.355
Accuracy:30.381% B++
HSR:15.418% D--
Corvus VA55
A++
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:32.647% A++
HSR:16.983% D-
H-V45
A
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:30.349% A
HSR:12.845% D*
Terminus VX-9
B**
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:30.740% B**
HSR:21.724% D
Sirius SX12
A
Kills:1,157
Deaths:486
KDR:2.381
Accuracy:30.604% A
HSR:14.002% D
NS-7 PDW
A*
Kills:1,140
Deaths:371
KDR:3.073
Accuracy:36.433% A*
HSR:16.842% C+
Eridani SX5
A++
Kills:763
Deaths:287
KDR:2.659
Accuracy:35.431% A++
HSR:12.451% D--
NS-11A
A
Kills:584
Deaths:275
KDR:2.124
Accuracy:30.987% A
HSR:19.349% C
Thanatos VE70
M**
Kills:443
Deaths:186
KDR:2.382
Accuracy:73.839% M**
HSR:12.415% D
Nova
B**
Kills:329
Deaths:157
KDR:2.096
Accuracy:56.277% B**
HSR:17.629% B++
Deimos VA29
B*
Kills:179
Deaths:107
KDR:1.673
Accuracy:71.151% B*
HSR:14.525% C
Kills:9,236
Deaths (as Combat Medic):3,829
Deaths (to Combat Medics):2,409
KDR:2.41212
Kill Difference:5,407
Playtime:92.379 hours
Usage:10%
Score:4.604m
Score/min:831
Accuracy (listed only):41.713%
HSR (listed only):15.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,526
Deaths:384
KDR:3.974
Accuracy:25.099% C++
HSR:14.286% D*
Pulsar C
B+
Kills:1,162
Deaths:680
KDR:1.709
Accuracy:26.679% B+
HSR:15.232% D**
Solstice VE3
B+
Kills:1,161
Deaths:769
KDR:1.510
Accuracy:24.794% B+
HSR:15.159% D
NS-11C
B**
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:29.545% B**
HSR:13.276% D--
Solstice Burst
A
Kills:1,160
Deaths:604
KDR:1.921
Accuracy:32.997% A
HSR:18.448% D-
Sirius SX12
A
Kills:1,157
Deaths:486
KDR:2.381
Accuracy:30.604% A
HSR:14.002% D
Serpent VE92
B+
Kills:1,155
Deaths:842
KDR:1.372
Accuracy:26.112% B+
HSR:14.805% D-
Solstice SF
A+
Kills:1,155
Deaths:570
KDR:2.026
Accuracy:31.352% A+
HSR:11.862% D-
NS-7 PDW
A*
Kills:1,140
Deaths:371
KDR:3.073
Accuracy:36.433% A*
HSR:16.842% C+
Eridani SX5
A++
Kills:763
Deaths:287
KDR:2.659
Accuracy:35.431% A++
HSR:12.451% D--
Thanatos VE70
M**
Kills:443
Deaths:186
KDR:2.382
Accuracy:73.839% M**
HSR:12.415% D
Nova
B**
Kills:329
Deaths:157
KDR:2.096
Accuracy:56.277% B**
HSR:17.629% B++
Deimos VA29
B*
Kills:179
Deaths:107
KDR:1.673
Accuracy:71.151% B*
HSR:14.525% C
Kills:12,490
Deaths (as Light Assault):6,022
Deaths (to Light Assaults):3,200
KDR:2.07406
Kill Difference:6,468
Playtime:228.284 hours
Usage:24%
Score:4.763m
Score/min:348
Accuracy (listed only):38.485%
HSR (listed only):14.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B**
Kills:1,165
Deaths:188
KDR:6.197
Accuracy:47.334% B**
HSR:81.974% B+
Sirius SX12
A
Kills:1,157
Deaths:486
KDR:2.381
Accuracy:30.604% A
HSR:14.002% D
NS-44 Commissioner
A
Kills:1,142
Deaths:886
KDR:1.289
Accuracy:46.586% A
HSR:19.527% C
NS-7 PDW
A*
Kills:1,140
Deaths:371
KDR:3.073
Accuracy:36.433% A*
HSR:16.842% C+
Eridani SX5
A++
Kills:763
Deaths:287
KDR:2.659
Accuracy:35.431% A++
HSR:12.451% D--
Ghost
A++
Kills:736
Deaths:166
KDR:4.434
Accuracy:51.230% A++
HSR:72.962% B+
Manticore SX40
B**
Kills:576
Deaths:431
KDR:1.336
Accuracy:36.327% B**
HSR:12.674% D*
Artemis VX26
A+
Kills:510
Deaths:110
KDR:4.636
Accuracy:34.591% A+
HSR:11.961% F
NS-357 Underboss
A
Kills:505
Deaths:423
KDR:1.194
Accuracy:47.236% A
HSR:17.426% C--
Parallax VX3
A++
Kills:437
Deaths:65
KDR:6.723
Accuracy:51.135% A++
HSR:84.897% B*
Nyx VX31
A+
Kills:384
Deaths:141
KDR:2.723
Accuracy:42.647% A+
HSR:27.604% C+
Beamer VS3
B
Kills:306
Deaths:49
KDR:6.245
Accuracy:29.590% B
HSR:13.726% D*
VS Patriot Flare Gun
U
Kills:51
Deaths:43
KDR:1.186
Accuracy:54.717% A**
HSR:0% U
Kills:8,872
Deaths (as Infiltrator):3,646
Deaths (to Infiltrators):2,030
KDR:2.43335
Kill Difference:5,226
Playtime:186.279 hours
Usage:19%
Score:3.431m
Score/min:307
Accuracy (listed only):41.835%
HSR (listed only):29.696%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:592
V. Kills:179 329%
Deaths:51
KDR:11.608
Accuracy:60.097% B*
KPH:96.800 B
VKPH:29.300 B*
Maelstrom Turbo Laser
C+
Kills:558
V. Kills:314 177%
Deaths:425
KDR:1.313
Accuracy:29.846% C
KPH:15.300 C+
VKPH:8.600 C
Saron Laser Cannon
C+
Kills:96
V. Kills:68 139%
Deaths:78
KDR:1.231
Accuracy:31.714% C+
KPH:6.800 D
VKPH:4.800 D
Kills:1,246 (654 + 0)
Deaths:554
KDR:2.249
VKDR:1.013
Vehicle Kills:561
Kill Difference:692
Playtime:56.827 hours
Usage:6%
Score:0.943m
Score/min:277
Piloting Accuracy:31.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:94
V. Kills:41 224%
Deaths:11
KDR:8.545
Accuracy:45.198% B++
KPH:338,400 U
VKPH:147,600 U
Kills:94 (0 + 94)
Deaths:11
KDR:8.545
VKDR:3.727
Vehicle Kills:41
Kill Difference:83
Playtime:0.001 hours
Usage:0%
Score:0.082m
Score/min:2,454,510
Piloting Accuracy:N/A%
Gunner Accuracy:45.198%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:355
V. Kills:166 213%
Deaths:36
KDR:9.861
Accuracy:54.570% C
KPH:39.300 B*
VKPH:18.400 C++
L100 Python HEAT
B
Kills:317
V. Kills:90 348%
Deaths:49
KDR:6.469
Accuracy:55.250% B
KPH:29.300 C+
VKPH:8.300 D
C75 Viper
A**
Kills:78
V. Kills:6 N/A
Deaths:9
KDR:8.667
Accuracy:45.776% B+
KPH:72.100 A**
VKPH:5.500 D
L100 Python HESH
A*
Kills:54
V. Kills:4 N/A
Deaths:9
KDR:6
Accuracy:69.143% A*
KPH:90.600 A++
VKPH:6.700 C-
Kills:804 (804 + 0)
Deaths:103
KDR:7.806
VKDR:2.583
Vehicle Kills:266
Kill Difference:701
Playtime:21.527 hours
Usage:2%
Score:0.475m
Score/min:368
Driving Accuracy:69.143%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:412
V. Kills:308 133%
Deaths:76
KDR:5.421
Accuracy:53.490% C+
KPH:25.900 C++
VKPH:19.400 B*
Proton II PPA
S
Kills:292
V. Kills:11 N/A
Deaths:3
KDR:97.333
Accuracy:33.394% A+
KPH:226.800 S
VKPH:8.500 A**
Saron HRB
C+
Kills:143
V. Kills:68 207%
Deaths:12
KDR:11.917
Accuracy:39.102% C--
KPH:24.200 C+
VKPH:11.500 C--
Kills:847 (412 + 435)
Deaths:91
KDR:9.308
VKDR:4.253
Vehicle Kills:387
Kill Difference:756
Playtime:23.099 hours
Usage:2%
Score:0.709m
Score/min:512
Driving Accuracy:53.490%
Gunner Accuracy:39.102%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:153
V. Kills:59 255%
Deaths:9
KDR:17
Accuracy:53.785% C--
KPH:50.600 C**
VKPH:19.500 C
Kills:153 (0 + 153)
Deaths:9
KDR:17
VKDR:6.556
Vehicle Kills:59
Kill Difference:144
Playtime:3.026 hours
Usage:0%
Score:0.082m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:53.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:84
V. Kills:4 N/A
Deaths:3
KDR:28
Accuracy:37.041% C*
KPH:42.600 B*
VKPH:2 D--
M40 Fury
D
Kills:78
V. Kills:15 N/A
Deaths:3
KDR:26
Accuracy:27.627% D--
KPH:31.700 D
VKPH:6.100 D-
Kills:162 (0 + 162)
Deaths:6
KDR:27
VKDR:3.167
Vehicle Kills:19
Kill Difference:156
Playtime:4.432 hours
Usage:0%
Score:0.048m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:27.627%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:149
V. Kills:36 403%
Deaths:78
KDR:1.910
Accuracy:45.236% C
KPH:15.700 C-
VKPH:3.800 D
Kills:149 (149 + 0)
Deaths:78
KDR:1.910
VKDR:0.462
Vehicle Kills:36
Kill Difference:71
Playtime:9.520 hours
Usage:1%
Score:0.074m
Score/min:130
Driving Accuracy:45.236%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,5311,5263843.974A**1.6425.099%C++14.286%D*30C+N/A14550.8h11.9B47.5B
C-4 1,9981,4055322.641B*0.3123.517%CN/A108.9B++46B**124812.9h1B**4.4B++
Force-Blade 1,2661,25316,2070.077A++2.2546.156%AN/A1.9A+N/A7676.4h2.2B+4.7B++
V10 1,1651,1651886.197A+3.8747.334%B**81.974%B+26.2CN/A10544.5h1.8B*3.8B*
NS-15M1 1,1641,1623333.489A+1.1629.711%A24.182%C*89.4A++N/A51513h9.2B**31B*
Pulsar C 1,1681,1626801.709B+0.6226.679%B+15.232%D**32.9C**N/A14935.3h11.2B41.9B+
CME 1,1631,1614932.355B**0.0230.381%B++15.418%D--58.1AN/A24320h10.8B**35.4B*
Lasher X2 1,1611,1615192.237A*0.0940.335%A*2.239%D--68.3A*N/A43717h13.1A+32.4B**
Solstice VE3 1,1671,1617691.51B**0.8224.794%B+15.159%D26.4B+N/A10843.9h12.7B++51.3B+
Corvus VA55 1,1621,1604212.755A*0.4232.647%A++16.983%D-82.9M++N/A55114h8.9A27.3B**
NS-11C 1,1631,1605792.003A0.3329.545%B**13.276%D--41B*N/A18228.3h11.1B*37.6B*
Flare VE6 1,1631,1604212.755A+0.4227.749%B**21.724%C84.1A++N/A38213.8h8.3B**30B++
Solstice Burst 1,1631,1606041.921B+0.4132.997%A18.448%D-39.7C++N/A13029.2h11.6B++35.2B++
H-V45 1,1611,1605891.969B0.3630.349%A12.845%D*58AN/A35320h11B*36.2B*
Pulsar LSW 1,1611,1603673.161A+0.8329.008%B**19.224%D81.7A+N/A29514.2h9.5B**32.6B*
VX29 Polaris 1,1611,1603583.24A+0.9130.149%A22.328%C+100A*N/A49911.6h9.6B**31.7B++
Terminus VX-9 1,1611,1604572.538B**0.2130.74%B**21.724%D67.8AN/A39617.1h9.4B**30.6B*
Orion VS54 1,1631,1594562.542B*0.2128.642%A+20.362%D64.4A+N/A34218h10.2B*35.5B*
Sirius SX12 1,1591,1574862.381A0.0530.604%A14.002%D53.8AN/A24521.5h12.6B+41.2B+
Serpent VE92 1,1591,1558421.372B0.9626.112%B+14.805%D-29.5C++N/A13439.1h12.5C**47.7B+
Solstice SF 1,1581,1555702.026B**0.3031.352%A+11.862%D-45.3A++N/A16925.5h10.1B32.1B++
SVA-88 1,1641,1554982.319C**0.0124.242%C++20.866%D49.4C*N/A30723.4h11.4C**46.9C**
NS-44 Commissioner 1,1431,1428861.289B1.0446.586%A19.527%C77.2A++N/A34014.8h3.1B*6.6B*
NS-7 PDW 1,1411,1403713.073M+0.7436.433%A*16.842%C+59.7A++N/A34919.1h11.2B*30.6B*
Ursa 1,1281,1264202.681A++0.3529.161%B**20.071%D85.3A*N/A33913.2h8.4B**28.9B*
Eridani SX5 7657632872.659A0.3335.431%A++12.451%D--50.9B++N/A18715h9.5B*26.7B*
Ghost 7367361664.434B+2.1051.23%A++72.962%B+32.1CN/A13722.9h2B+3.9B*
Frag Grenade 7147121712N/A709.6742.745%CN/A1424M**4C-56930.5h1.7A++3.9A
Dual Photon Pods 7715925111.608B++9.2860.097%B*2.027%B**97B29.3B*8986.1h20.4B33.9B+
NS-11A 5865842752.124B*0.2130.987%A19.349%C76.8A*N/A3427.6h10.4B**33.7B**
Manticore SX40 5765764311.336B+0.9936.327%B**12.674%D*61.3A+N/A2209.4h6.2B++17.1B*
Proximity Mine 560560797.089B**4.7644.935%BN/A215.4A*N/A7152.6h1.1A**2.5A+
Maelstrom Turbo Laser 8725584251.313C+1.0229.846%C6.452%A**15.3C+8.6C21936.5h74.3B+248.9B+
Artemis VX26 5125101104.636M+2.3134.591%A+11.961%F34C+N/A20315h9.9B*28.5B**
NS-357 Underboss 5065054231.194C*1.1447.236%A17.426%C--46.3C*N/A19110.9h3.8B+8B*
Thanatos VE70 4434431862.382A++0.0573.839%M**12.415%D41.4B++N/A21710.7h5.5C7.4B*
Parallax VX3 437437656.723B**4.3951.135%A++84.897%B*64.3A*N/A3296.8h1.6B**3.2B**
Supernova FPC 720412765.421C+3.0953.49%C+3.155%B+25.9C++19.4B*51715.9h4.6B+8.7B+
NS Decimator 5284072621.553B++0.7859.731%C+1.966%C+47.3B*14.1C5968.6h3.3B**5.5B*
Nyx VX31 3863841412.723B+0.3942.647%A+27.604%C+31.7CN/A11912.1h5.3B12.4B++
L100 Python AP 521355369.861B**7.5354.57%C3.944%B++39.4B*18.4C++4439h4B**7.3B**
Nova 3293291572.096B+0.2356.277%B**17.629%B++42.7BN/A2077.7h4B+7.1B++
L100 Python HEAT 407317496.469B+4.1455.25%B2.524%C+29.4C+8.3D22310.8h3.6A6.4A
Beamer VS3 306306496.245S3.9129.59%B13.726%D*58.8A++N/A2845.2h6.8B++23C**
Proton II PPA 303292397.333S95.0033.394%A+2.397%B224.6S8.5A**13551.3h5.7A17A
Spear Anti-Vehicle Phalanx Turret 3962802610.769B+8.4451.289%B++2.857%D60.9A25.2B6494.6h5.9B**11.5B**
Tank Mine 481264604.4B**2.0726.368%C--N/A146.7B*120.6A*21701.8h1.2A4.6B**
MANA Anti-Personnel Turret 260256584.414N/A2.0828.405%UN/A2560U40U6823900.1h22.4T*78.9T*
Sticky Grenade 2312311231N/A228.6752.03%C+N/A770CN/A33080.3h2.4C+4.6C++
Eidolon VE33 2122111331.586B+0.7439.329%A++11.848%F-23.7C+N/A1328.9h7.8B+19.8B*
Deimos VA29 1791791071.673B+0.6671.151%B*14.525%C51.1B+N/A2233.5h2.5C+3.4B+
E540 Halberd-H 212153917B*14.6753.785%C--5.882%M+51B19.7C4493h3.5A6.6B**
S1 2151491241.202B**1.1365.949%B**2.685%C+33.9B++15C**6634.4h4.5B**6.9B**
M40 Fury-F 185149781.91C*0.4245.236%C1.342%B+15.7C-3.8D1309.5h6.1B*13.4B*
Saron HRB 2111431211.917A9.5939.102%C--2.797%A24.2C+11.5C--3125.9h8.7A*22.3A+
Anti-Vehicle Grenade 1241141114N/A111.6762.657%AN/A570B**50D48460.2h3.1A4.9A
Saron Laser Cannon 16496781.231C+1.1031.714%C+4.167%A6.8D4.8D15814.2h116.9B368.7B+
C150 Dalton 13594118.545B+6.2145.198%B++N/A940U410U8181700.1h4.3C++9.4B+
M60-G Bulldog 8884328S25.6737.041%C*N/A42B*2D--2032h4.1A11B**
C75 Viper 847898.667B**6.3445.776%B+N/A70.9A*5.5D8001.1h5.1A+11.2A+
M40 Fury 9378326M+23.6727.627%D--N/A31.2D-6D-1602.5h8.6B*31.2B+
M60-A Bulldog 8577238.5B*36.1755.439%B**1.299%D-70A+7.3B**5201.1h4.1B**7.4B**
L100 Python HESH 585496C-3.6769.143%A*N/A90A++6.7C-10570.6h2.2A3.2A
VS Patriot Flare Gun 5151431.186C*1.1454.717%A**N/A26.8C+N/A2301.9h2.3B+4.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret163102.9h
Spawn Beacon61570.4h
CAS 14-E1720.1h
Nano-Armor Kit171109,60215.4h
Nanite Revive Grenade01880.1h
Anti-Infantry MANA Turret152171.1h
Medical Kit3633,6705.9h
Medical Applicator10132,6192.8h
Recon Detection Device272,2563.8h

Check the help document for the dictionary if you want to learn more about words used here.


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