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Sentinel Ensign Gunsick[CLSS] Gunsick
NC BR 71

KDR: 2.05

Score: 5.6m

Last Seen: Dec 2nd, 2018 3:51 AM
- OFFLINE - 19.6 hour(s)

Battle Rank 71 - New Conglomerate on Emerald - Outfit Member of CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 155
Level Progress (to 72): 75%
Level 100 Progress: 30% 589h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6 Gauss SAW GD-22S NS-15M2 SAS-R NC1 Gauss Rifle AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,805,993 MLG Score: 2243
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.417%28.07%77010101213,2353.05024-1.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%1.25B**1.157B**-0.846D--HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.561B+90.368C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.034%71.536%02102080158051.38103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%1.649A+0.287C*2.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.80.43B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 155
5.6m182.2%375 (22.5k)310 (18.6k)2.0459915,2597,4582.1767271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102290225.44%28.462%72402:265

6% Combat Medic6% Engineer74% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2018 3:04 PMJun 6th, 2018 3:28 AMDec 14th, 2018 12:50 PM (1d) (PST)Dec 2nd, 2018 12:09 AM (14d) (PST)Dec 1st, 2018 11:51 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6102743360.8440.4120.2401.5860.0262243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,60316,42620,17751251495218,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
301.4h/12.6d 975 4,343 3,664 28.7k 378 1,060 478 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:7,004
Deaths:2,551
KDR:2.746
Accuracy:28.092% B++
HSR:32.396% B**
EM6
B**
Kills:1,209
Deaths:609
KDR:1.985
Accuracy:26.771% B**
HSR:24.814% C*
NC6 Gauss SAW
B*
Kills:1,180
Deaths:726
KDR:1.625
Accuracy:24.807% B*
HSR:21.356% C
GD-22S
C**
Kills:1,179
Deaths:747
KDR:1.578
Accuracy:24.336% C**
HSR:22.477% C+
NS-15M2
B**
Kills:1,176
Deaths:582
KDR:2.021
Accuracy:29.029% B**
HSR:22.789% C
NC6A GODSAW
B+
Kills:345
Deaths:126
KDR:2.738
Accuracy:30.981% B+
HSR:29.855% B+
NC05 Jackhammer
C++
Kills:84
Deaths:59
KDR:1.424
Accuracy:44.240% C++
HSR:14.286% C+
Kills:12,177
Deaths (as Heavy Assault):5,400
Deaths (to Heavy Assaults):2,225
KDR:2.255
Kill Difference:6,777
Playtime:224.282 hours
Usage:74%
Score:4.539m
Score/min:337
Accuracy (listed only):29.751%
HSR (listed only):23.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:447
Deaths:292
KDR:1.531
Accuracy:27.651% B**
HSR:20.805% C+
Kills:447
Deaths (as Light Assault):292
Deaths (to Light Assaults):1,241
KDR:1.53082
Kill Difference:155
Playtime:14.766 hours
Usage:5%
Score:0.155m
Score/min:175
Accuracy (listed only):27.651%
HSR (listed only):20.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:515
Deaths:301
KDR:1.711
Accuracy:28.598% A
HSR:23.301% B+
Kills:515
Deaths (as Combat Medic):301
Deaths (to Combat Medics):805
KDR:1.71096
Kill Difference:214
Playtime:16.954 hours
Usage:6%
Score:0.298m
Score/min:293
Accuracy (listed only):28.598%
HSR (listed only):23.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:740
Deaths:222
KDR:3.333
Accuracy:47.626% A
HSR:71.216% C**
NS-357 Underboss
B**
Kills:124
Deaths:143
KDR:0.867
Accuracy:45.220% B**
HSR:25.807% B++
NC14 Bolt Driver
C++
Kills:61
Deaths:25
KDR:2.440
Accuracy:33.705% C
HSR:75.410% C++
NC4 Mag-Shot
B*
Kills:56
Deaths:96
KDR:0.583
Accuracy:33.333% B*
HSR:23.214% B+
Kills:981
Deaths (as Infiltrator):486
Deaths (to Infiltrators):1,216
KDR:2.01852
Kill Difference:495
Playtime:24.703 hours
Usage:8%
Score:0.404m
Score/min:273
Accuracy (listed only):39.971%
HSR (listed only):48.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:447
Deaths:292
KDR:1.531
Accuracy:27.651% B**
HSR:20.805% C+
Kills:447
Deaths (as Engineer):292
Deaths (to Engineers):943
KDR:1.53082
Kill Difference:155
Playtime:17.304 hours
Usage:6%
Score:0.175m
Score/min:168
Accuracy (listed only):27.651%
HSR (listed only):20.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:66
Deaths:18
KDR:3.667
Accuracy:28.816% D-
HSR:22.727% B**
Kills:66
Deaths (as MAX Suit):9
Deaths (to MAX Suits):200
KDR:7.33333
Kill Difference:57
Playtime:1.553 hours
Usage:1%
Score:0.039m
Score/min:414
Accuracy (listed only):28.816%
HSR (listed only):22.727%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:70
V. Kills:34 200%
Deaths:11
KDR:6.364
Accuracy:54.918% A++
KPH:26.900 B+
VKPH:13 D
Kills:70 (0 + 70)
Deaths:11
KDR:6.364
VKDR:3.091
Vehicle Kills:34
Kill Difference:59
Playtime:2.606 hours
Usage:1%
Score:0.023m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:54.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,0697,0042,5512.746C**0.7028.092%B++32.396%B**75.5B**N/A24992.8h8.5B*30.4B++
EM6 1,2221,2096091.985B0.0626.771%B**24.814%C*72.4AN/A18916.7h9.5B++35.4B+
NC6 Gauss SAW 1,1971,1807261.625B+0.4224.807%B*21.356%C49.8B**N/A15423.7h8.7B+35.1B+
GD-22S 1,1931,1797471.578C++0.4724.336%C**22.477%C+48.7B+N/A11224.2h10.5B43B+
NS-15M2 1,1861,1765822.021C**0.0229.029%B**22.789%C67.6B**N/A14117.4h10.8B++37.2B++
SAS-R 7447402223.333C**1.2947.626%A71.216%C**49.7B+N/A15114.9h1.8B*3.8B*
NC1 Gauss Rifle 5185153011.711B++0.3328.598%A23.301%B+47.2A+N/A14210.9h9.7B**33.9B**
AF-19 Mercenary 4494472921.531B*0.5127.651%B**20.805%C+41A+N/A14910.9h9.7B*35B++
Shrike 5983802621.45A0.6066.085%B**1.316%D-36.9B**21.2A33910.3h6.4C++9.6B+
NC6A GODSAW 3513451262.738C*0.6930.981%B+29.855%B+70.4B+1.2C*2114.9h8C++25.7B+
Frag Grenade 1611591159N/A156.9554.643%B**N/A530C*6.7C+22620.3h3.5B6.4B++
NS-357 Underboss 1251241430.867C+1.1845.22%B**25.807%B++59B++N/A1682.1h3.4B*7.5B++
NC05 Jackhammer 8484591.424C++0.6244.24%C++14.286%C+52.5B+N/A1881.6h4.3B+9.7B
Enforcer ML85 10470116.364B4.3254.918%A++N/A26.9B+13.1C--1472.6h15.9D28.9B+
AF-34 Mattock 6666183.667C*1.6228.816%D-22.727%B**50.8B+N/A2211.3h3.3A++11.5B**
NC14 Bolt Driver 6261252.44B0.3933.705%C75.41%C++32.1B++N/A1451.9h2B*5.9B+
C-4 7359381.553C++0.4926.687%C**N/A73.8C+17.5D8130.8h1.5C++5.5C**
NC4 Mag-Shot 5656960.583C+1.4633.333%B*23.214%B+12.7DN/A604.4h5.4B**16.2B+
M12 Kobalt 5050316.667C+14.6221.453%C+18%C+125B+N/A2830.4h8.7A40.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11680.2h
Nanite Revive Grenade01500h
Medical Kit4824,50931.3h
Medical Applicator8627,7222.9h
Recon Detection Device46051.1h
Nano-Armor Kit1620,4731.6h
Shield Recharging Field5800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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