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Warden Cold Blooded Gunthard[1RPC] Gunthard
NC BR 62

KDR: 3

Score: 110m

Last Seen: Aug 18th, 2019 11:55 AM
- OFFLINE - 56.7 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Miller - Outfit Leader of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 36
Level Progress (to 63): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH M20 Mustang NC6A GODSAW C-4 Breaker Rocket Pods 19A Fortuna GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,713,870 MLG Score: 1370
Fun Score: N/A
Cheeseburgers Flipped: 1508TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.849%23.37%72143117157,0002.080060.922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.946%1.885A++0.378C**-1.498FHEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.616B+8.80.383C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.626%1.59%13445120920,815209267709.94506307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.076%0.13C++0.018C+0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.59B+25.30.518B+40.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.285%2.906%18468120622,37119631016211.3963220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.243%0.505B+0.259C*-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.717B++50.598B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.297%4.239%169812061,91116709231.14431207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.336%0.577B+-0.04C+-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.82B++9.10.771B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.166%76.06%169612085,7772159112.67454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.84%1.685A++0.586B+0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.90.408B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.305%16.288%169612086,2012146292.88956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.815%1.556A+0.323C*-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.80.414B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 36
110m283%562 (33.7k)495 (29.7k)3.00213159,39253,0933.4270462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214942324.74%14.663%36304:1176

39% Engineer15% Heavy Assault11% Infiltrator26% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 9:25 AMDec 5th, 2013 10:41 PMAug 19th, 2019 7:47 PM (20h) (PST)Aug 18th, 2019 9:37 AM (2d) (PST)Aug 18th, 2019 7:55 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9101797310.7180.2390.1052.3610.1171370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,58510,71943,86643146142729,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3701.5h/154.2d 22,560 23,371 44,477 524.4k 5,829 12,314 25,903 202m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:4,816
Deaths:2,126
KDR:2.265
Accuracy:31.817% B+
HSR:26.682% C+
LA1 Anchor
B
Kills:2,259
Deaths:1,130
KDR:1.999
Accuracy:26.728% B
HSR:21.691% C--
GD-22S
B*
Kills:1,263
Deaths:675
KDR:1.871
Accuracy:27.646% B*
HSR:19.082% D
MGR-L1 Promise
A
Kills:1,248
Deaths:793
KDR:1.574
Accuracy:30.549% A
HSR:32.212% B**
EM6
B*
Kills:1,216
Deaths:532
KDR:2.286
Accuracy:27.054% B*
HSR:19.655% D
NS-15M AE
B*
Kills:1,174
Deaths:553
KDR:2.123
Accuracy:29.888% B*
HSR:28.876% C++
NS-15M2
A++
Kills:1,163
Deaths:521
KDR:2.232
Accuracy:31.911% A+
HSR:40.069% A++
NC6S Gauss SAW S
A
Kills:1,161
Deaths:484
KDR:2.399
Accuracy:30.608% A
HSR:25.581% C*
NC6 Gauss SAW
B**
Kills:1,159
Deaths:915
KDR:1.267
Accuracy:26.247% B**
HSR:17.601% D--
NSX Naginata
A++
Kills:1,159
Deaths:542
KDR:2.138
Accuracy:31.865% A++
HSR:33.563% B++
EM1
B**
Kills:1,156
Deaths:526
KDR:2.198
Accuracy:27.791% B**
HSR:19.377% C
NS-15M1
A
Kills:1,155
Deaths:430
KDR:2.686
Accuracy:29.794% A
HSR:20% C
MGR-L1 Promise AE
B++
Kills:262
Deaths:126
KDR:2.079
Accuracy:30.613% B++
HSR:33.206% B++
Kills:19,191
Deaths (as Heavy Assault):9,353
Deaths (to Heavy Assaults):16,281
KDR:2.05186
Kill Difference:9,838
Playtime:567.717 hours
Usage:15%
Score:15.054m
Score/min:442
Accuracy (listed only):29.424%
HSR (listed only):25.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
C++
Kills:2,784
Deaths:2,457
KDR:1.133
Accuracy:27.151% C++
HSR:18.175% C--
GD-7F
B++
Kills:2,703
Deaths:1,758
KDR:1.538
Accuracy:28.282% B++
HSR:20.496% C++
Razor GD-23
B**
Kills:1,790
Deaths:1,849
KDR:0.968
Accuracy:30.110% B**
HSR:14.972% D--
AF-4A Bandit
C++
Kills:1,212
Deaths:785
KDR:1.544
Accuracy:26.026% C++
HSR:14.191% D**
NS-11C
A*
Kills:1,171
Deaths:683
KDR:1.714
Accuracy:34.814% A*
HSR:20.154% C++
LA39 Bruiser
B**
Kills:1,168
Deaths:611
KDR:1.912
Accuracy:73.618% B**
HSR:13.956% C+
NSX Tanto
A+
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:34.041% A+
HSR:30.472% B++
AC-X11
C*
Kills:1,162
Deaths:1,118
KDR:1.039
Accuracy:26.377% C*
HSR:15.921% D*
GD-66 Claw
A
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:73.274% A
HSR:20.172% B**
Mauler S6
A*
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:61.608% A*
HSR:15.444% C+
AF-57 Piston
B**
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:50.838% B**
HSR:17.256% B*
AF-19 Mercenary
A+
Kills:1,158
Deaths:1,199
KDR:0.966
Accuracy:30.052% A+
HSR:19.085% C-
NS Baron G5
A+
Kills:1,156
Deaths:650
KDR:1.778
Accuracy:59.877% A+
HSR:16.609% B+
Warden
A**
Kills:1,156
Deaths:588
KDR:1.966
Accuracy:41.985% A**
HSR:29.412% B++
Gauss Compact Burst
A++
Kills:1,156
Deaths:603
KDR:1.917
Accuracy:35.502% A++
HSR:31.228% B*
NC12 Sweeper
B**
Kills:1,154
Deaths:668
KDR:1.728
Accuracy:54.700% B**
HSR:14.038% C++
Gauss Compact S
B+
Kills:1,148
Deaths:937
KDR:1.225
Accuracy:26.808% B+
HSR:14.896% D
NSX-P Tanto
A+
Kills:738
Deaths:432
KDR:1.708
Accuracy:33.229% A+
HSR:28.455% B+
The Brawler
A++
Kills:401
Deaths:251
KDR:1.598
Accuracy:68.473% A++
HSR:17.955% B**
NS Baron G5AE
A++
Kills:84
Deaths:44
KDR:1.909
Accuracy:64.973% A++
HSR:25% A++
Kills:24,784
Deaths (as Engineer):17,065
Deaths (to Engineers):9,725
KDR:1.45233
Kill Difference:7,719
Playtime:1,449.569 hours
Usage:39%
Score:46.225m
Score/min:531
Accuracy (listed only):44.087%
HSR (listed only):19.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
C++
Kills:2,784
Deaths:2,457
KDR:1.133
Accuracy:27.151% C++
HSR:18.175% C--
GD-7F
B++
Kills:2,703
Deaths:1,758
KDR:1.538
Accuracy:28.282% B++
HSR:20.496% C++
Tempest
A++
Kills:2,392
Deaths:1,329
KDR:1.800
Accuracy:32.949% A++
HSR:19.900% C+
Razor GD-23
B**
Kills:1,790
Deaths:1,849
KDR:0.968
Accuracy:30.110% B**
HSR:14.972% D--
AF-4 Cyclone
B**
Kills:1,597
Deaths:754
KDR:2.118
Accuracy:30.687% B**
HSR:16.093% C-
AF-4A Bandit
C++
Kills:1,212
Deaths:785
KDR:1.544
Accuracy:26.026% C++
HSR:14.191% D**
MGR-S1 Gladius
B+
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:29.985% B+
HSR:26.191% B+
NS-11C
A*
Kills:1,171
Deaths:683
KDR:1.714
Accuracy:34.814% A*
HSR:20.154% C++
LA39 Bruiser
B**
Kills:1,168
Deaths:611
KDR:1.912
Accuracy:73.618% B**
HSR:13.956% C+
NSX Tanto
A+
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:34.041% A+
HSR:30.472% B++
AC-X11
C*
Kills:1,162
Deaths:1,118
KDR:1.039
Accuracy:26.377% C*
HSR:15.921% D*
GD-66 Claw
A
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:73.274% A
HSR:20.172% B**
AF-4AE Cyclone
B++
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:32.707% B++
HSR:17.931% D--
Mauler S6
A*
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:61.608% A*
HSR:15.444% C+
AF-57 Piston
B**
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:50.838% B**
HSR:17.256% B*
AF-19 Mercenary
A+
Kills:1,158
Deaths:1,199
KDR:0.966
Accuracy:30.052% A+
HSR:19.085% C-
MKV Suppressed
B*
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:30.047% B*
HSR:14.076% D-
NS Baron G5
A+
Kills:1,156
Deaths:650
KDR:1.778
Accuracy:59.877% A+
HSR:16.609% B+
Gauss Compact Burst
A++
Kills:1,156
Deaths:603
KDR:1.917
Accuracy:35.502% A++
HSR:31.228% B*
NS-7 PDW
A
Kills:1,155
Deaths:543
KDR:2.127
Accuracy:31.211% A
HSR:13.939% D
NC12 Sweeper
B**
Kills:1,154
Deaths:668
KDR:1.728
Accuracy:54.700% B**
HSR:14.038% C++
Blitz GD-10
B*
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:28.527% B*
HSR:14.211% C-
Gauss Compact S
B+
Kills:1,148
Deaths:937
KDR:1.225
Accuracy:26.808% B+
HSR:14.896% D
NSX-P Tanto
A+
Kills:738
Deaths:432
KDR:1.708
Accuracy:33.229% A+
HSR:28.455% B+
NSX Tengu
A*
Kills:509
Deaths:296
KDR:1.720
Accuracy:50.637% A*
HSR:25.147% B++
The Brawler
A++
Kills:401
Deaths:251
KDR:1.598
Accuracy:68.473% A++
HSR:17.955% B**
NS Baron G5AE
A++
Kills:84
Deaths:44
KDR:1.909
Accuracy:64.973% A++
HSR:25% A++
Kills:33,929
Deaths (as Light Assault):22,214
Deaths (to Light Assaults):9,938
KDR:1.52737
Kill Difference:11,715
Playtime:972.233 hours
Usage:26%
Score:29.545m
Score/min:506
Accuracy (listed only):40.981%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
A++
Kills:2,392
Deaths:1,329
KDR:1.800
Accuracy:32.949% A++
HSR:19.900% C+
AF-4 Cyclone
B**
Kills:1,597
Deaths:754
KDR:2.118
Accuracy:30.687% B**
HSR:16.093% C-
MGR-S1 Gladius
B+
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:29.985% B+
HSR:26.191% B+
Carnage AR
A+
Kills:1,169
Deaths:589
KDR:1.985
Accuracy:31.765% A+
HSR:27.802% B**
LA39 Bruiser
B**
Kills:1,168
Deaths:611
KDR:1.912
Accuracy:73.618% B**
HSR:13.956% C+
GR-22
A++
Kills:1,167
Deaths:483
KDR:2.416
Accuracy:32.950% A++
HSR:31.277% A++
NS-11P
A*
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:33.455% A*
HSR:32.155% A*
GD-66 Claw
A
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:73.274% A
HSR:20.172% B**
AF-4AE Cyclone
B++
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:32.707% B++
HSR:17.931% D--
Mauler S6
A*
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:61.608% A*
HSR:15.444% C+
AF-57 Piston
B**
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:50.838% B**
HSR:17.256% B*
MKV Suppressed
B*
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:30.047% B*
HSR:14.076% D-
GR-22AE
B*
Kills:1,157
Deaths:526
KDR:2.200
Accuracy:32.153% B*
HSR:27.831% C**
NS Baron G5
A+
Kills:1,156
Deaths:650
KDR:1.778
Accuracy:59.877% A+
HSR:16.609% B+
NS-7 PDW
A
Kills:1,155
Deaths:543
KDR:2.127
Accuracy:31.211% A
HSR:13.939% D
NC12 Sweeper
B**
Kills:1,154
Deaths:668
KDR:1.728
Accuracy:54.700% B**
HSR:14.038% C++
Blitz GD-10
B*
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:28.527% B*
HSR:14.211% C-
NSX Tengu
A*
Kills:509
Deaths:296
KDR:1.720
Accuracy:50.637% A*
HSR:25.147% B++
Gauss Rifle S
A+
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.310% B**
HSR:30.905% A+
The Brawler
A++
Kills:401
Deaths:251
KDR:1.598
Accuracy:68.473% A++
HSR:17.955% B**
NS Baron G5AE
A++
Kills:84
Deaths:44
KDR:1.909
Accuracy:64.973% A++
HSR:25% A++
Kills:22,848
Deaths (as Combat Medic):12,083
Deaths (to Combat Medics):5,549
KDR:1.89092
Kill Difference:10,765
Playtime:114.029 hours
Usage:3%
Score:2.698m
Score/min:394
Accuracy (listed only):44.559%
HSR (listed only):20.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
A++
Kills:2,392
Deaths:1,329
KDR:1.800
Accuracy:32.949% A++
HSR:19.900% C+
AF-4 Cyclone
B**
Kills:1,597
Deaths:754
KDR:2.118
Accuracy:30.687% B**
HSR:16.093% C-
NS-44 Commissioner AE
A+
Kills:1,358
Deaths:783
KDR:1.734
Accuracy:53.008% A+
HSR:32.032% B*
SAS-R
A
Kills:1,194
Deaths:362
KDR:3.298
Accuracy:47.004% A
HSR:67.504% C+
MGR-S1 Gladius
B+
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:29.985% B+
HSR:26.191% B+
NC4 Mag-Shot
A**
Kills:1,168
Deaths:835
KDR:1.399
Accuracy:43.276% A**
HSR:16.952% C
LA80
A+
Kills:1,161
Deaths:235
KDR:4.940
Accuracy:51.434% A+
HSR:79.759% C*
AF-4AE Cyclone
B++
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:32.707% B++
HSR:17.931% D--
EM4 Longshot
B+
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:42.388% B+
HSR:72.931% D
Impetus
A*
Kills:1,159
Deaths:344
KDR:3.369
Accuracy:46.731% A*
HSR:44.866% A*
NC14 Bolt Driver
A*
Kills:1,159
Deaths:187
KDR:6.198
Accuracy:48.778% A*
HSR:79.810% B+
NS-44 Commissioner
A*
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:54.923% A*
HSR:24.698% B
MKV Suppressed
B*
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:30.047% B*
HSR:14.076% D-
NS-7 PDW
A
Kills:1,155
Deaths:543
KDR:2.127
Accuracy:31.211% A
HSR:13.939% D
Blitz GD-10
B*
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:28.527% B*
HSR:14.211% C-
LA3 Desperado
A+
Kills:1,152
Deaths:930
KDR:1.239
Accuracy:37.058% A+
HSR:17.361% C
The Moonshot
C++
Kills:815
Deaths:154
KDR:5.292
Accuracy:41.949% C+
HSR:80.614% C++
NS-30 Vandal
A*
Kills:765
Deaths:344
KDR:2.224
Accuracy:45.501% A*
HSR:20.523% D
NSX Tengu
A*
Kills:509
Deaths:296
KDR:1.720
Accuracy:50.637% A*
HSR:25.147% B++
NS-357 Underboss
B**
Kills:315
Deaths:259
KDR:1.216
Accuracy:44.845% B**
HSR:24.444% B
AF-8 RailJack
A
Kills:288
Deaths:37
KDR:7.784
Accuracy:45.538% A
HSR:81.250% B++
LA8 Rebel
A+
Kills:281
Deaths:241
KDR:1.166
Accuracy:39.476% B**
HSR:32.740% A+
NC08 Mag-Scatter
A
Kills:191
Deaths:113
KDR:1.690
Accuracy:64.457% A
HSR:21.990% A
NS-AM7 Archer
B*
Kills:75
Deaths:179
KDR:0.419
Accuracy:58% C+
HSR:25.333% B*
Kills:23,700
Deaths (as Infiltrator):11,696
Deaths (to Infiltrators):6,510
KDR:2.02633
Kill Difference:12,004
Playtime:401.528 hours
Usage:11%
Score:9.160m
Score/min:380
Accuracy (listed only):42.963%
HSR (listed only):36.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:1,647
Deaths:358
KDR:4.601
Accuracy:47.168% A+
HSR:14.026% C+
AF-23 Grinder
A
Kills:1,328
Deaths:348
KDR:3.816
Accuracy:46.773% A
HSR:14.458% C+
AF-41 Hacksaw
B**
Kills:1,324
Deaths:347
KDR:3.816
Accuracy:44.837% B**
HSR:13.973% C
AF-23 Grinder
A+
Kills:1,283
Deaths:342
KDR:3.751
Accuracy:53.164% A+
HSR:16.134% C+
AF-34 Mattock
B**
Kills:1,189
Deaths:290
KDR:4.100
Accuracy:47.312% B**
HSR:17.494% C+
AF-34 Mattock
B*
Kills:1,182
Deaths:276
KDR:4.283
Accuracy:41.694% B*
HSR:15.905% C+
NCM1 Scattercannon
B
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:40.237% B
HSR:11.790% D-
NCM1 Scattercannon
A
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:51.015% A
HSR:14.236% C
NCM2 Falcon
B**
Kills:703
Deaths:183
KDR:3.842
Accuracy:50.482% B**
HSR:6.828% B*
NS-20 Gorgon
A
Kills:349
Deaths:142
KDR:2.458
Accuracy:30.537% B**
HSR:25.788% A
NS-20 Gorgon
B**
Kills:340
Deaths:142
KDR:2.394
Accuracy:30.938% B**
HSR:22.353% B+
NCM2 Falcon
B**
Kills:317
Deaths:167
KDR:1.898
Accuracy:53.674% B**
HSR:5.363% B+
NCM3 Raven
B+
Kills:263
Deaths:84
KDR:3.131
Accuracy:43.774% B+
HSR:1.141% D--
NCM3 Raven
B+
Kills:260
Deaths:84
KDR:3.095
Accuracy:43.804% B+
HSR:2.692% C+
NS-10 Burster
A++
Kills:120
Deaths:65
KDR:1.846
Accuracy:42.582% A++
HSR:2.500% D-
NS-10 Burster
A++
Kills:118
Deaths:64
KDR:1.844
Accuracy:42.824% A++
HSR:1.695% D*
Kills:12,744
Deaths (as MAX Suit):1,722
Deaths (to MAX Suits):3,060
KDR:7.4007
Kill Difference:11,022
Playtime:188.839 hours
Usage:5%
Score:7.336m
Score/min:647
Accuracy (listed only):44.426%
HSR (listed only):11.648%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:10,898
V. Kills:979 N/A
Deaths:698
KDR:15.613
Accuracy:65.530% A
KPH:87.300 B**
VKPH:7.800 B*
M20 Mustang
A
Kills:4,957
V. Kills:3,852 129%
Deaths:1,062
KDR:4.668
Accuracy:35.817% B*
KPH:24 B*
VKPH:18.700 A
Breaker Rocket Pods
B**
Kills:3,213
V. Kills:585 N/A
Deaths:81
KDR:39.667
Accuracy:58.071% B**
KPH:158.200 B*
VKPH:28.800 B**
Hornet Missiles
A**
Kills:2,212
V. Kills:998 221%
Deaths:52
KDR:42.539
Accuracy:65.199% B++
KPH:176.400 A**
VKPH:79.600 A+
Vortek Rotary
B
Kills:1,682
V. Kills:1,272 132%
Deaths:461
KDR:3.649
Accuracy:34.163% B+
KPH:18.100 C*
VKPH:13.700 B
M20 Kestrel
C+
Kills:1,137
V. Kills:883 129%
Deaths:267
KDR:4.258
Accuracy:31.643% C**
KPH:17.900 C+
VKPH:13.900 C+
Coyote Missiles
C--
Kills:59
V. Kills:58 100%
Deaths:14
KDR:4.214
Accuracy:52.044% C+
KPH:17.300 D-
VKPH:17 C--
Kills:24,158 (18,674 + 0)
Deaths:2,635
KDR:9.168
VKDR:3.274
Vehicle Kills:8,627
Kill Difference:21,523
Playtime:523.897 hours
Usage:14%
Score:13.278m
Score/min:422
Piloting Accuracy:31.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:169
V. Kills:166 101%
Deaths:51
KDR:3.314
Accuracy:31.071% D
KPH:22.300 D
VKPH:21.900 C+
L105 Zephyr
B++
Kills:77
V. Kills:2 N/A
Deaths:6
KDR:12.833
Accuracy:47.973% B++
KPH:53.200 C++
VKPH:1.400 D*
CAS30 Tank Buster
B+
Kills:65
V. Kills:60 107%
Deaths:17
KDR:3.824
Accuracy:40.242% C-
KPH:9.900 B+
VKPH:9.200 B+
Kills:311 (65 + 246)
Deaths:74
KDR:4.203
VKDR:3.081
Vehicle Kills:228
Kill Difference:237
Playtime:15.579 hours
Usage:0%
Score:0.412m
Score/min:441
Piloting Accuracy:40.242%
Gunner Accuracy:47.973%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:2,166
V. Kills:590 366%
Deaths:78
KDR:27.769
Accuracy:56.505% B+
KPH:41.900 B++
VKPH:11.400 C+
L100 Python AP
B**
Kills:1,256
V. Kills:679 185%
Deaths:56
KDR:22.429
Accuracy:56.430% C++
KPH:46.300 B**
VKPH:25 B**
C75 Viper
A++
Kills:1,191
V. Kills:142 N/A
Deaths:31
KDR:38.419
Accuracy:43.847% B+
KPH:63.700 A++
VKPH:7.600 C+
L100 Python HESH
A
Kills:1,173
V. Kills:108 N/A
Deaths:15
KDR:78.200
Accuracy:53.832% B+
KPH:83.100 A
VKPH:7.600 C+
Skyguard
C++
Kills:265
V. Kills:174 151%
Deaths:28
KDR:9.464
Accuracy:38.020% A+
KPH:14.900 C+
VKPH:9.800 C++
Kills:6,051 (6,051 + 0)
Deaths:208
KDR:29.091
VKDR:8.139
Vehicle Kills:1,693
Kill Difference:5,843
Playtime:129.455 hours
Usage:3%
Score:3.097m
Score/min:399
Driving Accuracy:38.020%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:12,155
V. Kills:7,387 165%
Deaths:598
KDR:20.326
Accuracy:50.494% C+
KPH:34.300 B**
VKPH:20.900 A
Titan-150 HEAT
B++
Kills:2,243
V. Kills:794 282%
Deaths:135
KDR:16.615
Accuracy:50.655% B+
KPH:28.600 B++
VKPH:10.100 C*
Titan-150 HESH
B++
Kills:1,922
V. Kills:288 N/A
Deaths:59
KDR:32.576
Accuracy:53.987% B++
KPH:52.400 B++
VKPH:7.800 C+
E540 Halberd
A
Kills:445
V. Kills:269 165%
Deaths:23
KDR:19.348
Accuracy:50.780% B*
KPH:35.600 B+
VKPH:21.500 A
Enforcer ML85
C+
Kills:287
V. Kills:213 134%
Deaths:31
KDR:9.258
Accuracy:43.604% C**
KPH:21.800 C+
VKPH:16.200 C+
C85 Canister
A*
Kills:108
V. Kills:10 N/A
Deaths:3
KDR:36
Accuracy:44.274% B+
KPH:103.100 B*
VKPH:9.500 A*
Kills:17,160 (16,320 + 840)
Deaths:849
KDR:20.212
VKDR:10.555
Vehicle Kills:8,961
Kill Difference:16,311
Playtime:496.111 hours
Usage:13%
Score:11.902m
Score/min:400
Driving Accuracy:53.987%
Gunner Accuracy:44.274%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:369
V. Kills:36 N/A
Deaths:31
KDR:11.903
Accuracy:49.718% C+
KPH:90.100 C
VKPH:8.800 C*
E540 Halberd-H
B+
Kills:82
V. Kills:34 234%
Deaths:6
KDR:13.667
Accuracy:57.902% C*
KPH:51.200 B+
VKPH:21.200 C++
Kills:451 (0 + 451)
Deaths:37
KDR:12.189
VKDR:1.892
Vehicle Kills:70
Kill Difference:414
Playtime:5.699 hours
Usage:0%
Score:0.223m
Score/min:653
Driving Accuracy:N/A%
Gunner Accuracy:57.902%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:328
V. Kills:68 475%
Deaths:25
KDR:13.120
Accuracy:45.323% B**
KPH:56.200 B+
VKPH:11.600 B+
M40 Fury
B**
Kills:231
V. Kills:67 340%
Deaths:15
KDR:15.400
Accuracy:43.738% B*
KPH:57.900 C*
VKPH:16.800 B**
M12 Kobalt
A
Kills:66
V. Kills:4 N/A
Deaths:3
KDR:22
Accuracy:23.231% B**
KPH:73.400 C**
VKPH:4.400 A
Kills:625 (0 + 625)
Deaths:43
KDR:14.535
VKDR:3.233
Vehicle Kills:139
Kill Difference:582
Playtime:10.729 hours
Usage:0%
Score:0.392m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:23.231%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:424
V. Kills:11 N/A
Deaths:195
KDR:2.174
Accuracy:42.690% C++
KPH:42.300 C
VKPH:1.100 D
M40 Fury-F
C++
Kills:135
V. Kills:33 397%
Deaths:77
KDR:1.753
Accuracy:48.653% C+
KPH:24.900 C++
VKPH:6.100 C+
M12 Kobalt-F
B*
Kills:51
V. Kills:6 N/A
Deaths:36
KDR:1.417
Accuracy:26.169% B+
KPH:16.700 C-
VKPH:2 B*
Kills:610 (610 + 0)
Deaths:308
KDR:1.981
VKDR:0.162
Vehicle Kills:50
Kill Difference:302
Playtime:18.505 hours
Usage:0%
Score:0.123m
Score/min:111
Driving Accuracy:26.169%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:329
V. Kills:22 N/A
Deaths:26
KDR:12.654
Accuracy:32.403% C+
KPH:77.100 C*
VKPH:5.200 C
M20 Wyvern
C
Kills:52
V. Kills:25 200%
Deaths:14
KDR:3.714
Accuracy:27.898% D*
KPH:20.200 C
VKPH:9.700 D
Kills:381 (0 + 381)
Deaths:40
KDR:9.525
VKDR:1.175
Vehicle Kills:47
Kill Difference:341
Playtime:6.848 hours
Usage:0%
Score:0.083m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:27.898%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,54212,15559820.326A*17.3250.494%C+3.06%C*34.3B**20.9A383354.2h3.5B*6.9B*
M30 Mustang AH 11,87710,89869815.613A12.6165.53%A1.037%C87.3B**7.8B*383124.8h5.3B++8.1B++
M20 Mustang 8,8094,9571,0624.668B**1.6735.817%B*2.744%B+24B*18.7A354206.5h67B++187.1B*
NC6A GODSAW 4,8584,8162,1262.265C++0.7431.817%B+26.682%C+59.8C+N/A17480.6h7.4C++23.2B+
C-4 4,4473,3751,0533.205A0.2029.094%B+N/A190.7A**60.6A*197417.7h1.3B+4.3B++
Breaker Rocket Pods 3,7983,2138139.667S36.6658.071%B**1.089%C++158.3B*28.8B**118720.3h13B+22.4B+
19A Fortuna 2,8152,7842,4571.133C+1.8727.151%C++18.175%C--20.2DN/A90137.9h9.5C**34.9B
GD-7F 2,7342,7031,7581.538B+1.4628.282%B++20.496%C++33.4C++N/A12880.9h10.8B*38.3B++
Tempest 2,4012,3921,3291.8C**1.2032.949%A++19.9%C+49.1C++N/A12348.7h8.3B**25.2B**
LA1 Anchor 2,2682,2591,1301.999C+1.0026.728%B21.691%C--39.1CN/A20257.8h8.2B**30.7B+
Titan-150 HEAT 3,0372,24313516.615A*13.6150.655%B+2.809%C+28.6B++10.1C*30978.5h3.3B**6.4A
Hornet Missiles 3,2102,2125242.538S39.5465.199%B++1.673%C+177A**79.8A+158612.5h6.9B**10.6B**
L100 Python HEAT 2,7562,1667827.769M*24.7756.505%B+3.093%B+41.9B++11.4C+37851.7h3.4B**5.9A
Titan-150 HESH 2,2101,9225932.576A*29.5753.987%B++2.237%B+52.4B++7.8C+29036.7h2.6B*4.8B*
Razor GD-23 1,8161,7901,8490.968C++2.0330.11%B**14.972%D--16.8CN/A103106.5h12.2C**40.6B+
Vortek Rotary 2,9541,6824613.649B*0.6534.163%B+2.735%C**18.1C*13.7B35592.7h54.2B+158.6B++
AF-41 Hacksaw 1,6491,6473584.601B*1.6047.168%A+14.026%C+40.3B++N/A20840.9h7.4C+15.7B++
AF-4 Cyclone 1,6101,5977542.118B++0.8830.687%B**16.093%C-45B+N/A20335.5h9.1B*29.6B++
Sticky Grenade 1,3841,37711377N/A1,374.0055.887%BN/A1377B*7D80751h1.5B++2.7B+
C-4 ARX 1,7731,3683074.456A1.4530.473%B**N/A258.1M76.4A**12945.3h1.2C++4B+
NS-44 Commissioner AE 1,3641,3587831.734B+1.2753.008%A+32.032%B*76.3B*N/A17617.8h3B+5.7B++
AF-23 Grinder 1,3311,3283483.816B+0.8146.773%A14.458%C+46.8B**N/A26528.4h5.3B++11.4B**
AF-41 Hacksaw 1,3291,3243473.816B+0.8144.837%B**13.973%C36BN/A16636.8h6.7B14.9B*
Bouncing Betty 1,3141,3112275.775B++2.7752.475%B**N/A234.1A*N/A9465.6h1.7B++3.2B**
AF-23 Grinder 1,2881,2833423.751B+0.7553.164%A+16.134%C+46.3B*N/A25927.7h6.3B+11.9B*
GD-22S 1,2721,2636751.871C*1.1327.646%B*19.082%D40C++N/A22931.6h9.1B*33B++
Frag Grenade 1,2711,26011260N/A1,257.0051.857%B*N/A572.7B+5D28972.2h3.3B+6.3B++
L100 Python AP 1,9351,2565622.429M*19.4356.43%C++4.22%B**46.3B**25.1B**35527.1h4.3B++7.6B*
MGR-L1 Promise 1,2561,2487931.574C*1.4330.549%A32.212%B**58.3B+N/A16621.4h10.9B*35.8B*
EM6 1,2251,2165322.286B+0.7227.054%B*19.655%D47.1C*N/A25525.8h8.8B*32.5B++
AF-4A Bandit 1,2261,2127851.544C*1.4626.026%C++14.191%D**19.4DN/A9662.5h10.5C**40.4B
NC05 Jackhammer 1,2021,1977881.519C**1.4856.728%A+13.785%C36.7CN/A20032.6h4.1B++7.1B*
SAS-R 1,1961,1943623.298C**0.3047.004%A67.504%C+39.9C+N/A12729.9h2B+4.3B++
C75 Viper 1,3331,1913138.419S35.4243.847%B+1.763%B+63.7A++7.6C+42718.7h7.4B**16.8B**
AF-34 Mattock 1,1961,1892904.1B+1.1047.312%B**17.494%C+58B**N/A23420.5h5.3B*11.2B**
MANA Anti-Personnel Turret 1,1911,1854182.835N/A0.1723.494%UN/A11850U60U27053600.1h17T*72.3T*
NC05 Jackhammer AE 1,1891,1855022.361B+0.6461.799%A++17.468%C**66.6C**N/A15417.8h3.5B**5.6B*
AF-34 Mattock 1,1981,1822764.283B+1.2841.694%B*15.905%C+61.6B**N/A25419.2h4.5B*10.7B**
MGR-S1 Gladius 1,1921,1767581.551C*1.4529.985%B+26.191%B+56.3B++N/A13920.9h7.7B*25.8B++
NS-15M AE 1,1791,1745532.123C+0.8829.888%B*28.876%C++55.1C+N/A12721.3h9.4B*31.6B++
L100 Python HESH 1,2811,1731578.2S75.2053.832%B+1.79%C*83.2A7.7C+51614.1h2.5B*4.6B*
NS-11C 1,1871,1716831.714B*1.2934.814%A*20.154%C++35.9B+N/A11032.6h10.6B**30.5B**
Carnage AR 1,1711,1695891.985B+1.0231.765%A+27.802%B**47.7B*N/A17124.5h9.6A+30.2B**
NC4 Mag-Shot 1,1781,1688351.399B**1.6043.276%A**16.952%C61.5A*N/A18819h6.4B++14.8B*
LA39 Bruiser 1,1741,1686111.912B++1.0973.618%B**13.956%C+47.3C**N/A19424.7h2.3B3.1B+
GR-22 1,1781,1674832.416B*0.5932.95%A++31.277%A++61.1AN/A19919.1h9.5A+28.8B**
NSX Tanto 1,1801,1656491.795B++1.2134.041%A+30.472%B++44.6B+N/A10626.1h9.5B*27.8B+
NS-15M2 1,1681,1635212.232B+0.7731.911%A+40.069%A++59B+N/A19019.7h9.2B**28.9B*
NCM1 Scattercannon 1,1631,1622664.368B**1.3740.237%B11.79%D-40.9BN/A18328.4h4.6B*11.4B*
AC-X11 1,1731,1621,1181.039C+1.9626.377%C*15.921%D*13.2DN/A7987.8h9.4B+35.5B+
LA80 1,1621,1612354.94B+1.9451.434%A+79.759%C*49.2B+N/A11723.6h1.8B++3.5B*
NC6S Gauss SAW S 1,1701,1614842.399B*0.6030.608%A25.581%C*54.5B+N/A14021.3h8.4B**27.4B++
NS-11P 1,1701,1605142.257B**0.7533.455%A*32.155%A*58.6A++N/A16619.8h9.3A+27.8A
GD-66 Claw 1,1641,1606561.768B+1.2373.274%A20.172%B**61.1B*N/A18119h2.1B++2.8B++
AF-4AE Cyclone 1,1681,1606911.679C++1.3232.707%B++17.931%D--37.8C--N/A13830.7h8.6B+26.3B+
EM4 Longshot 1,1611,1602514.622B+1.6242.388%B+72.931%D39.3B+N/A12429.5h2.1C*4.9B+
Mauler S6 1,1641,1595772.009B**0.9961.608%A*15.444%C+59.7A++N/A18619.4h2.9A+4.8A
Impetus 1,1621,1593443.369B*0.3746.731%A*44.866%A*59.4B*N/A13019.5h3.5B**7.5B**
NC6 Gauss SAW 1,1651,1599151.267C++1.7426.247%B**17.601%D--30.6C+N/A24737.9h7.9B++30.2B++
AF-57 Piston 1,1641,1595502.107B**0.9050.838%B**17.256%B*51.7B++N/A13322.4h3.5B*6.8B++
NC14 Bolt Driver 1,1621,1591876.198M3.2048.778%A*79.81%B+50A++N/A15823.2h1.8A3.6A
NSX Naginata 1,1631,1595422.138B*0.8631.865%A++33.563%B++58B+N/A19620h8.8B*27.6B*
NCM1 Scattercannon 1,1651,1592864.052A+1.0551.015%A14.236%C34.8B*N/A19433.3h8.1C+15.9B+
AF-19 Mercenary 1,1661,1581,1990.966C*2.0430.052%A+19.085%C-15.3CN/A12375.9h12.5C**41.5B++
NS-44 Commissioner 1,1641,1587051.643B++1.3654.923%A*24.698%B51.9B++N/A14622.3h3.4B+6.2B**
MKV Suppressed 1,1641,1586291.841B**1.1630.047%B*14.076%D-41.8B+N/A19027.7h11.7B++38.8B+
GR-22AE 1,1671,1575262.2B0.8032.153%B*27.831%C**52.6C++N/A11722h9.4B**29.4B**
NS Baron G5 1,1641,1566501.778B*1.2259.877%A+16.609%B+46.2B+N/A11525h3.3B**5.5C++
EM1 1,1711,1565262.198B**0.8027.791%B**19.377%C49.2B+N/A40123.5h10.4B37.5B++
Warden 1,1651,1565881.966B*1.0441.985%A**29.412%B++45.9A+N/A12325.2h5.9A14B**
Gauss Compact Burst 1,1641,1566031.917C++1.0935.502%A++31.228%B*42.2C++N/A10327.4h8.7B*24.5B+
NS-7 PDW 1,1641,1555432.127A+0.8831.211%A13.939%D38.6B+N/A20529.9h12.3B++39.3B++
NS-15M1 1,1591,1554302.686B*0.3229.794%A20%C63.5B*N/A28018.2h9.8B**33B*
NC12 Sweeper 1,1611,1546681.728B+1.2754.7%B**14.038%C++49.5B*N/A15223.3h3.3B**6.1B**
Blitz GD-10 1,1621,1547371.566B+1.4428.527%B*14.211%C-36.4BN/A23831.7h12.2B++42.8B++
LA3 Desperado 1,1581,1529301.239B+1.7637.058%A+17.361%C85.3A*N/A28413.5h7.2B*19.5B**
Gauss Compact S 1,1671,1489371.225B1.7826.808%B+14.896%D26BN/A16544.2h10B37.2B+
M20 Kestrel 2,0201,1372674.258B+1.2631.643%C**2.902%B**17.8C+13.9C+34063.7h75.5B+238.5B+
Spear Anti-Vehicle Phalanx Turret 1,1868462336.783S33.7854.258%B**4.965%B+79.8A**32.1B**79610.6h5.1B**9.4B**
The Moonshot 8198151545.292C++2.2941.949%C+80.614%C++51.3C+N/A12415.9h1.7B+4.1C**
NS Decimator 1,2168106241.298C**1.7052.283%D--1.975%C+34.5C+17.3C++56823.5h4.2B+8.1C+
NS-30 Vandal 7717653442.224B0.7845.501%A*20.523%D48.1B+N/A12215.9h4.4B**9.7B**
NSX-P Tanto 7447384321.708B*1.2933.229%A+28.455%B+42.7B++N/A12317.3h11.3B*34.1B*
The Slasher 72070720,1330.035C2.9736.572%C*1.273%D*0.9CN/A2789.1h1.4B**3.9C++
NCM2 Falcon 7927031833.842A*0.8450.482%B**6.828%B*38.6M++4.9C++23918.2h5.3A10.5B**
Anti-Vehicle Grenade 6946651665N/A662.0064.228%A+N/A831.3A*36.3D52700.8h3.1A4.8A
Tank Mine 9786341564.064B++1.0645.228%B*N/A181.1A+98.3A26273.5h2.2C-4.9B*
Shrike 9006003881.546A+1.4653.456%C2.667%C+35.1B**17.5B++65517.1h4.7B**8.8B*
MANA Anti-Vehicle Turret 8285251603.281S0.2851.314%A++4.571%B**5250U3030S10559240.1h6.8A++13.3A*
NSX Tengu 5135092961.72B+1.2850.637%A*25.147%B++67.9AN/A1877.5h9.2B**18.2B*
Gauss Rifle S 4614532271.996B*1.0131.31%B**30.905%A+55.9A+1C**1818.1h8.7B**27.6B**
E540 Halberd 7144452319.348A+16.3550.78%B*2.022%D35.6B+21.5A101612.5h4.8B++9.4B*
S12 Renegade 4354241952.174C+0.8342.69%C++5.189%C+42.4C1.1D9310h2.7B++6.3B+
Hawk GD-68 7314203791.108B++1.8968.525%B*5%A+21.9B*16.2A39019.2h7.6B11B++
The Brawler 4034012511.598C+1.4068.473%A++17.955%B**69.1B**N/A1695.8h3.5B+5.1B**
Carver 3953952101.881S1.1242.319%A18.228%C**59.8SN/A1366.6h1.1B++2.6B+
C85 Canister-H 4053693111.903C++8.9049.718%C+9.214%C--90C8.8C*5904.1h6.5C**13C**
Auraxium Slasher 37735118,2260.019C2.9837.921%B+2.279%D-0.4C-N/A2794.8h1.8B++4.8B+
NS-20 Gorgon 3603491422.458A++0.5430.537%B**25.788%A37.1A*1.2C1119.4h19.7B+64.5B*
NS-20 Gorgon 3503401422.394A++0.6130.938%B**22.353%B+36.2A*1.1C1029.4h20.6B+66.7B*
CAS 14-E 3513292612.654C+9.6532.403%C+1.216%D76.5C*5.1C2134.3h19.4B*59.9B*
M40 Fury 3963282513.12A10.1245.323%B**1.22%D56.6B+11.7B+5735.8h11.8B26.1B++
NCM2 Falcon 3623171671.898B**1.1053.674%B**5.363%B+18.9B**2.7D-11816.8h12.1B+22.5B++
NS-357 Underboss 3173152591.216C*1.7944.845%B**24.444%B52.5B+N/A1786h3.8B+8.4B++
AF-8 RailJack 288288377.784A*4.7845.538%A81.25%B++41.1AN/A1417h1.9B*4.2B*
Enforcer ML85 500287319.258B*6.2643.604%C**1.045%D-21.7C+16.1C+107713.2h12.6C++29B+
LA8 Rebel 2822812411.166C**1.8439.476%B**32.74%A+68.5A++N/A2184.1h5.3B++13.3B*
Skyguard 439265289.464M6.4638.02%A+3.774%A14.9C+9.8C++40417.8h122.8C+322.9B+
NCM3 Raven 413263843.131M++0.1343.774%B+1.141%D--11.7B+6.7C*22222.5h26C**59.4B+
MGR-L1 Promise AE 2662621262.079C++0.9230.613%B++33.206%B++59.5C++N/A1394.4h12.5C*40.8B+
NCM3 Raven 393260843.095M*0.0943.804%B+2.692%C+11.6B++5.9C+22022.5h25.9B+59.2B+
M40 Fury 2982311515.4A+12.4043.738%B*N/A57.8C*16.8B**7024h12.2C*27.9B+
MAX Punch 2592291,7220.133B+2.8756.849%B*N/A1.2C+N/A5185.7h1.8C++3.2B+
NC08 Mag-Scatter 1911911131.69C**1.3164.457%A21.99%A112.4M*N/A3451.7h3B**4.6B**
C150 Dalton 335169513.314C-0.3131.071%DN/A22.2D21.8C+4257.6h3.5B+11.2C**
Phoenix AE 3521641171.402C+1.6041.057%FN/A12.8C+14.7C*26312.8h7.3B**17.7B+
M40 Fury-F 168135771.753C**1.2548.653%C+N/A25C++6.1C+1775.4h8.2B+16.8B+
NS-10 Burster 223120651.846A1.1642.582%A++2.5%D-6.3B+5.4A22519.1h198.8D-466.7B+
NS-10 Burster 220118641.844B**1.1642.824%A++1.695%D*6.2B+5.4A23019h201.7D-470.9B+
Aspis Anti-Aircraft Phalanx Turret 231110912.222M*9.2231.712%B*1.818%C+16.7B*18.3A7136.6h141.8C*447.1B+
C85 Canister 118108336A33.0044.274%B+10.185%D-108B*10A**8531h6.9B15.7B+
M60-A Bulldog 110105252.5B**49.5047.316%C++2.857%B+27.6C1.3D-1773.8h5B+10.5B+
M60-A Bulldog 10796713.714C+10.7147.082%C*2.083%C+24C2.8C1594h6.2C+13.2C*
NS Baron G5AE 8584441.909B+1.0964.973%A++25%A++52.5BN/A1941.6h2.9A+4.5C++
E540 Halberd-H 11682613.667B*10.6657.902%C*N/A51.3B+21.3C++8131.6h4.9B+8.5B++
L105 Zephyr 7977612.833C**9.8347.973%B++2.597%M55C++1.4D*4451.4h3.7A+7.7B**
NS-AM7 Archer 91751790.419C+2.5858%C+25.333%B*7.8C++1.7D989.6h13.1B++22.7B++
M12 Kobalt 7066322B*19.0023.231%B**24.242%A73.3C**4.4A4250.9h22.8C98.3B
CAS30 Tank Buster 12565173.824A*0.8240.242%C-1.538%B+9.8B+9.1B+4576.6h50.2C++124.7C++
Rocklet Rifle 13259421.405A+1.6046.846%DN/A39.3B**48.7A*7291.5h26.6B**56.7B+
Coyote Missiles 11759144.214B++1.2152.044%C+N/A17.4D-17.1C--5583.4h68D**130.6D--
M20 Wyvern 7752143.714C0.7127.898%D*7.692%A20C9.6D1822.6h58.6B*210.2C*
M12 Kobalt-F 5751361.417C+1.5926.169%B+9.804%C+16.5C-1.9B++523.1h16.7C+63.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon394,0801.9h
Anti-Vehicle MANA Turret271,2043.9h
Nano-Armor Kit6371,349,30873.5h
AE Medical Applicator4330,0521.8h
AE Nano-Armor Kit206540,92731h
Nanite Revive Grenade01,3650.4h
Nanite Healing Grenade0880h
Medical Kit1072,4031.7h
Medical Applicator10865,1944.1h
Spitfire Auto-Turret1740.1h
Motion Spotter6125,5218.8h
NC Patriot Flare Gun12650.3h
Deconstruction Tool01,1950.1h
Shield Recharging Field162,5680.7h
Recon Detection Device171,6682.3h
Ammunition Package679,3153.4h
Anti-Infantry MANA Turret372,4832.8h
WLT-Howler Mining Laser15150.2h

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