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Primarch GuraKKa[SKL] GuraKKa
VS BR 99

KDR: 0.83

Score: 12.4m

Last Seen: Feb 21st, 2019 5:36 AM
- OFFLINE - 7.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
Level Progress (to 100): 42%
Level 100 Progress: 66% 622h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Solstice VE3 Sirius SX12 Supernova PC C-4 Pulsar VS1 Dual Photon Pods Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $67,554 MLG Score: 54
Fun Score: N/A
Cheeseburgers Flipped: 381TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.424%20.47%3771410085,7890.8102170.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.807%-0.521D-0.048C+-0.644DHEAD ++ (~11.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.055C+130.089C+57.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.514%2.435%299210201,23248412102.54545102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.454%-0.411C--0.765B++-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.2-0.423C--76.8-0.451D152.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.282%1.193%192110218386594021.2697208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.233C++-0.912D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.50.641B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.366%4.959%108510176056144090.98374148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.788%-0.023C+-0.004C+-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.322C*28.50.269C*62.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.675%27.536%108110216954410.126838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.08D*2.838M+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.9-0.986D--7.4-0.535D18.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
12.4m621.5%173 (10.4k)160 (9.6k)0.83423613,86516,6201.1693799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102217718.922%10.819%20504:391

10% Combat Medic39% Engineer13% Heavy Assault11% Infiltrator24% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:03 AMNov 18th, 2018 8:29 PMFeb 21st, 2019 3:05 PM (2d) (PST)Feb 21st, 2019 1:37 AM (2d) (PST)Feb 21st, 2019 1:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3191541650.1790.2150.0191.4160.04954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,1479,2439,904111318539,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1289.6h/53.7d 5,570 1,500 6,650 109.6k 1,970 3,569 3,764 24.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:443
Deaths:301
KDR:1.472
Accuracy:13.927% D*
HSR:23.251% C+
SVA-88
C+
Kills:166
Deaths:382
KDR:0.435
Accuracy:17.375% D*
HSR:24.699% C+
Kills:609
Deaths (as Heavy Assault):683
Deaths (to Heavy Assaults):4,253
KDR:0.89165
Kill Difference:74
Playtime:169.139 hours
Usage:13%
Score:0.999m
Score/min:98
Accuracy (listed only):15.651%
HSR (listed only):23.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D--
Kills:1,232
Deaths:1,937
KDR:0.636
Accuracy:18.069% D*
HSR:15.341% D--
Solstice VE3
C
Kills:1,073
Deaths:1,304
KDR:0.823
Accuracy:19.371% D
HSR:17.801% C
Eidolon VE33
C+
Kills:505
Deaths:834
KDR:0.606
Accuracy:26.915% C+
HSR:9.703% F--
Pulsar C
B+
Kills:179
Deaths:482
KDR:0.371
Accuracy:17.656% D*
HSR:26.257% B+
Thanatos VE70
A**
Kills:69
Deaths:155
KDR:0.445
Accuracy:28.675% D*
HSR:27.536% A**
Kills:3,058
Deaths (as Engineer):4,712
Deaths (to Engineers):3,641
KDR:0.64898
Kill Difference:1,654
Playtime:503.122 hours
Usage:39%
Score:5.952m
Score/min:197
Accuracy (listed only):22.137%
HSR (listed only):19.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D--
Kills:1,232
Deaths:1,937
KDR:0.636
Accuracy:18.069% D*
HSR:15.341% D--
Solstice VE3
C
Kills:1,073
Deaths:1,304
KDR:0.823
Accuracy:19.371% D
HSR:17.801% C
Sirius SX12
A++
Kills:852
Deaths:1,422
KDR:0.599
Accuracy:21.075% D
HSR:28.521% A++
Pulsar C
B+
Kills:179
Deaths:482
KDR:0.371
Accuracy:17.656% D*
HSR:26.257% B+
Thanatos VE70
A**
Kills:69
Deaths:155
KDR:0.445
Accuracy:28.675% D*
HSR:27.536% A**
Kills:3,405
Deaths (as Light Assault):5,300
Deaths (to Light Assaults):2,763
KDR:0.64245
Kill Difference:1,895
Playtime:309.094 hours
Usage:24%
Score:2.488m
Score/min:134
Accuracy (listed only):20.969%
HSR (listed only):23.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:852
Deaths:1,422
KDR:0.599
Accuracy:21.075% D
HSR:28.521% A++
Pulsar VS1
B+
Kills:695
Deaths:1,243
KDR:0.559
Accuracy:17.358% D*
HSR:24.173% B+
Thanatos VE70
A**
Kills:69
Deaths:155
KDR:0.445
Accuracy:28.675% D*
HSR:27.536% A**
H-V45
C*
Kills:53
Deaths:122
KDR:0.434
Accuracy:19.290% D--
HSR:22.642% C*
Kills:1,669
Deaths (as Combat Medic):2,942
Deaths (to Combat Medics):1,807
KDR:0.5673
Kill Difference:1,273
Playtime:129.527 hours
Usage:10%
Score:1.059m
Score/min:136
Accuracy (listed only):21.600%
HSR (listed only):25.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:852
Deaths:1,422
KDR:0.599
Accuracy:21.075% D
HSR:28.521% A++
NS-30 Vandal
C+
Kills:240
Deaths:373
KDR:0.643
Accuracy:23.337% F
HSR:26.250% C+
NS-357 Underboss
C++
Kills:149
Deaths:315
KDR:0.473
Accuracy:27.022% D*
HSR:22.148% C++
Beamer VS3
D
Kills:79
Deaths:57
KDR:1.386
Accuracy:13.064% F--
HSR:16.456% D
NS-44L Blackhand
D--
Kills:68
Deaths:111
KDR:0.613
Accuracy:29.212% D**
HSR:27.941% D--
Manticore SX40
B+
Kills:55
Deaths:178
KDR:0.309
Accuracy:9.527% T
HSR:25.455% B+
Kills:1,443
Deaths (as Infiltrator):2,456
Deaths (to Infiltrators):2,052
KDR:0.58754
Kill Difference:1,013
Playtime:138.849 hours
Usage:11%
Score:1.294m
Score/min:155
Accuracy (listed only):20.539%
HSR (listed only):24.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:253
Deaths:209
KDR:1.211
Accuracy:10.589% D--
HSR:18.972% C++
Blueshift VM5
D
Kills:184
Deaths:162
KDR:1.136
Accuracy:15.670% D
HSR:17.935% D
Comet VM2
D
Kills:165
Deaths:219
KDR:0.753
Accuracy:33.882% D--
HSR:3.030% D
Comet VM2
D
Kills:163
Deaths:201
KDR:0.811
Accuracy:35.002% D--
HSR:3.067% D
Kills:765
Deaths (as MAX Suit):395.500
Deaths (to MAX Suits):782
KDR:1.93426
Kill Difference:369.500
Playtime:47.743 hours
Usage:4%
Score:0.626m
Score/min:218
Accuracy (listed only):23.786%
HSR (listed only):10.751%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:624
V. Kills:300 207%
Deaths:58
KDR:10.759
Accuracy:44.404% D-
KPH:29.500 D-
VKPH:14.200 C
Maelstrom Turbo Laser
B+
Kills:608
V. Kills:697 87%
Deaths:454
KDR:1.339
Accuracy:31.808% C++
KPH:11.900 C
VKPH:13.700 B+
Photon A2A Missile Pods
D-
Kills:109
V. Kills:90 120%
Deaths:47
KDR:2.319
Accuracy:73.921% D--
KPH:17.800 D-
VKPH:14.700 D-
Saron Laser Cannon
C
Kills:63
V. Kills:111 56%
Deaths:
KDR:
Accuracy:31.767% C+
KPH:3.900 D-
VKPH:6.900 C
Kills:1,404 (671 + 0)
Deaths:559
KDR:2.512
VKDR:2.143
Vehicle Kills:1,198
Kill Difference:845
Playtime:94.329 hours
Usage:7%
Score:0.789m
Score/min:139
Piloting Accuracy:31.767%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:838
V. Kills:352 237%
Deaths:93
KDR:9.011
Accuracy:43.282% D
KPH:23.500 C++
VKPH:9.900 B+
Saron HRB
C-
Kills:151
V. Kills:113 132%
Deaths:26
KDR:5.808
Accuracy:34.974% D--
KPH:16.300 D-
VKPH:12.200 C-
E540 Halberd
D*
Kills:136
V. Kills:77 174%
Deaths:21
KDR:6.476
Accuracy:36.060% F
KPH:16 D**
VKPH:9.100 D*
Kills:1,125 (838 + 287)
Deaths:140
KDR:8.036
VKDR:3.871
Vehicle Kills:542
Kill Difference:985
Playtime:53.351 hours
Usage:4%
Score:0.536m
Score/min:167
Driving Accuracy:43.282%
Gunner Accuracy:36.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:91
V. Kills:48 186%
Deaths:20
KDR:4.550
Accuracy:50.497% D-
KPH:27.900 D
VKPH:14.700 D-
Kills:91 (0 + 91)
Deaths:20
KDR:4.550
VKDR:2.400
Vehicle Kills:48
Kill Difference:71
Playtime:3.265 hours
Usage:0%
Score:0.045m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:50.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:173
V. Kills:59 288%
Deaths:24
KDR:7.208
Accuracy:35.454% C
KPH:22.900 C*
VKPH:7.800 C+
M12 Kobalt
C
Kills:54
V. Kills:4 N/A
Deaths:6
KDR:9
Accuracy:12.602% D--
KPH:35.500 D-
VKPH:2.600 C
Kills:227 (0 + 227)
Deaths:30
KDR:7.567
VKDR:2.100
Vehicle Kills:63
Kill Difference:197
Playtime:9.085 hours
Usage:1%
Score:0.082m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:12.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,2601,2321,9370.636C0.2018.069%D*15.341%D--8.5D-N/A29145.1h14C+77.7C--
Solstice VE3 1,0951,0731,3040.823C++0.0119.371%D17.801%C8.5DN/A42126.8h14.8C**76.3C+
Sirius SX12 8718521,4220.599C0.2421.075%D28.521%A++11.1D-N/A3777h13.7B+64.8C++
Supernova PC 1,190838939.011B+8.1843.282%D1.193%D-23.5C++9.9B+16535.6h4.5B+10.4C**
C-4 1,1387646531.17C+0.3419.42%D--N/A43.7D21.4C--35517.5h1.2B+6.3C++
Pulsar VS1 7146951,2430.559C-0.2817.358%D*24.173%B+9.4D-N/A4374h16.9C--97.6D-
Dual Photon Pods 9246245810.759B++9.9244.404%D-1.442%C*29.4D-14.2C18621.2h27.2C61.3C
Maelstrom Turbo Laser 1,3056084541.339C+0.5031.808%C++3.454%B+11.9C13.6B+13351.1h127.7C+401.6C+
Eidolon VE33 5505058340.606C0.2326.915%C+9.703%F--13.3C--1.2A+6838h5.8B**21.6B*
Orion VS54 4504433011.472C++0.6413.927%D*23.251%C+11D-N/A5940.3h12.9C++92.8C
Frag Grenade 4003981398N/A397.1728.418%F--N/A1990S10B+40720.2h1.3A*4.4B**
Tank Mine 407271962.823C++1.9926.385%C--N/A69.5D34.9D--6213.9h1.4B*5.3B++
S1 4052653290.805C*0.0346.322%D*1.887%D10.3D--5.4D--9825.8h6.2B13.5C+
Quasar VM1 2602532091.211C+0.3810.589%D--18.972%C++12.5D-N/A5620.3h18.6D175.9D
NS-30 Vandal 2442403730.643D0.1923.337%F26.25%C+10.3D*N/A3523.3h6.7D28.8D--
Rocklet Rifle 3491962410.813C*0.0252.97%C+N/A19.8D15.5D-2119.9h28B*52.8B+
Proximity Mine 195195802.438C-1.6042.726%C++N/A92.9DN/A3322.1h1.9C++4.5C*
Blueshift VM5 1911841621.136C--0.3015.67%D17.935%D17D--N/A5310.8h21.8F139D-
Pulsar C 1861794820.371C--0.4617.656%D*26.257%B+6.1D-N/A2429.4h14.7C--83.1D
M20 Basilisk 232173247.208A++6.3735.454%C5.202%C22.8C*7.8C+1507.6h70.2B++197.9B+
M12 Kobalt 1841711115.545D14.7118.533%D18.129%C*81.4C-6.2C**2602.1h19.9C+107.5C
SVA-88 1701663820.435D0.4017.375%D*24.699%C+7.2D*N/A2323.2h14.5D-83.2D
Comet VM2 2231652190.753C+0.0833.882%D--3.03%D7.7D2.7D6321.3h24.1C+71.1C
Comet VM2 2291632010.811C0.0235.002%D--3.067%D9.1C-3.7D7518h23.7B67.8C+
Saron HRB 264151265.808C*4.9734.974%D--1.325%C16.4D-12.3C-1749.2h14.6A41.7B++
NS-357 Underboss 1521493150.473C--0.3627.022%D*22.148%C++11.6D--N/A5512.9h4.9C--18.3D-
Lancer VS22 2431443410.422C-0.4149.19%F1.389%C+8D5.5D*9618.1h17.3B+35.2C**
Force-Blade 16013912,8570.011C0.8217.835%D--1.439%D-0.2C--N/A1742h4D--22.3D--
E540 Halberd 213136216.476C+5.6436.06%F6.618%A**16D**9.1D*1718.5h6.2C+17.2D--
Photon A2A Missile Pods 199109472.319C--1.4873.921%D--N/A17.9D-14.8D-1886.1h7.2B++9.8B+
Nemesis VSH9 1681002280.439C-0.4051.855%D**N/A10.5C7.2D1159.5h7.3B+14C+
E540 Halberd-H 13991204.55C3.7250.497%D-4.396%A++27.6D-14.5D-2323.3h7.8D15.5D-
Beamer VS3 7979571.386B*0.5513.064%F--16.456%D12.2DN/A726.5h7.5B++57.6C
Hunter QCX 72721640.439C0.4031.904%D36.111%B++5DN/A1314.3h3.5B11C**
Sticky Grenade 7472172N/A71.1763.806%AN/A720C-20B*48230.1h2.4C+3.7B+
Thanatos VE70 70691550.445C--0.3928.675%D*27.536%A**9.1D--N/A377.6h7.4F25.9F
NS-44L Blackhand 68681110.613C-0.2229.212%D**27.941%D--18.9CN/A573.6h4.8C+16.4C--
Saron Laser Cannon 17463163U62.1731.767%C+4.762%A++3.9D-6.9C8116h231.4D-728.4D
Manticore SX40 57551780.309D0.539.527%T25.455%B+3.8D--N/A1014.4h9.6C--100.8T*
M12 Kobalt 585469C8.1712.602%D--11.111%D**36D-2.7C1571.5h24.9D-197.9D-
MANA Anti-Personnel Turret 5754461.174N/A0.3417.621%UN/A540U30U1832100.1h36.1T*205.1T*
Spear Anti-Vehicle Phalanx Turret 8553317.667A++16.8335.863%D-3.774%C+29.4C-17.8C3191.8h8.1B+22.6C++
H-V45 54531220.434C--0.4019.29%D--22.642%C*6.9D--N/A367.7h20.5F--106.3F

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06800.2h
Motion Spotter522,4785h
Restoration Kit223710.5h
Medical Applicator33671,63720.3h
Snowman Soldier223550.5h
Spawn Beacon55900.8h
Nano-Armor Kit461318,73173.7h
Spitfire Auto-Turret225411h
Welding Device01,0670.2h
Ammunition Package203,0811.7h
Anti-Infantry MANA Turret155381.5h
Xiphos Anti-Personnel Phalanx Turret01370h
Nano-Repair Grenade04720.1h
Shield Recharging Field158580.5h
Recon Detection Device361,8834.7h

Check the help document for the dictionary if you want to learn more about words used here.


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