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Adherent GuraKKa[SKL] GuraKKa
VS BR 26

KDR: 0.83

Score: 13.3m

Last Seen: Jul 3rd, 2019 12:05 PM
- OFFLINE - 1232.8 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Emerald
Level Progress (to 27): 11%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Solstice VE3 Sirius SX12 C-4 Supernova PC Pulsar VS1 Dual Photon Pods Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 388TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.723%21.321%3991511996,3270.8092860.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.144%-0.473D0.071C+-1.639FHEAD ++ (~11.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.087C+12.70.108C+55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.474%2.415%288212121,24250412152.45941102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.463%-0.408C--0.763B++-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.6-0.423C--76.9-0.45D152.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.282%1.193%179112138387084111.18195203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.223C++-0.881D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.50.641B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.55%5.178%102512096186714190.921013147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.605%-0.429C--0.18C++0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.235C++28.90.277C*62.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.675%27.536%102112136959310.116357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.068D*2.546A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.9-0.968D--7.4-0.53D18.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m648%175 (10.5k)160 (9.6k)0.83402514,87417,8341.1579626 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121420818.869%11.228%21204:392

9% Combat Medic39% Engineer12% Heavy Assault11% Infiltrator25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:03 AMMar 16th, 2019 1:20 AMAug 2nd, 2019 9:38 AM (21d) (PST)Jul 3rd, 2019 8:07 AM (51d) (PST)Jul 3rd, 2019 8:05 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3121511610.1790.2150.0201.4720.04853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7049,0649,640111318839,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1381.4h/57.6d 5,777 1,670 7,333 122k 2,058 3,729 3,956 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:452
Deaths:334
KDR:1.353
Accuracy:13.949% D**
HSR:23.451% C+
SVA-88
C+
Kills:166
Deaths:382
KDR:0.435
Accuracy:17.375% D*
HSR:24.699% C+
Kills:618
Deaths (as Heavy Assault):716
Deaths (to Heavy Assaults):4,597
KDR:0.86313
Kill Difference:98
Playtime:172.510 hours
Usage:12%
Score:1.036m
Score/min:100
Accuracy (listed only):15.662%
HSR (listed only):24.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D--
Kills:1,232
Deaths:1,937
KDR:0.636
Accuracy:18.069% D*
HSR:15.341% D--
Solstice VE3
C+
Kills:1,161
Deaths:1,443
KDR:0.805
Accuracy:19.627% D
HSR:18.777% C+
Eidolon VE33
C+
Kills:524
Deaths:860
KDR:0.609
Accuracy:27.029% C+
HSR:9.542% F--
Pulsar C
B*
Kills:306
Deaths:635
KDR:0.482
Accuracy:19.060% D--
HSR:28.105% B*
Solstice SF
C--
Kills:78
Deaths:181
KDR:0.431
Accuracy:21.434% C--
HSR:11.539% D-
Thanatos VE70
A*
Kills:69
Deaths:155
KDR:0.445
Accuracy:28.675% D*
HSR:27.536% A*
Kills:3,370
Deaths (as Engineer):5,211
Deaths (to Engineers):3,842
KDR:0.64671
Kill Difference:1,841
Playtime:541.006 hours
Usage:39%
Score:6.378m
Score/min:196
Accuracy (listed only):22.316%
HSR (listed only):18.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D--
Kills:1,232
Deaths:1,937
KDR:0.636
Accuracy:18.069% D*
HSR:15.341% D--
Solstice VE3
C+
Kills:1,161
Deaths:1,443
KDR:0.805
Accuracy:19.627% D
HSR:18.777% C+
Sirius SX12
A++
Kills:980
Deaths:1,606
KDR:0.610
Accuracy:21.347% D
HSR:28.674% A++
Pulsar C
B*
Kills:306
Deaths:635
KDR:0.482
Accuracy:19.060% D--
HSR:28.105% B*
Solstice SF
C--
Kills:78
Deaths:181
KDR:0.431
Accuracy:21.434% C--
HSR:11.539% D-
Thanatos VE70
A*
Kills:69
Deaths:155
KDR:0.445
Accuracy:28.675% D*
HSR:27.536% A*
Kills:3,826
Deaths (as Light Assault):5,957
Deaths (to Light Assaults):2,955
KDR:0.64227
Kill Difference:2,131
Playtime:342.267 hours
Usage:25%
Score:2.765m
Score/min:135
Accuracy (listed only):21.369%
HSR (listed only):21.662%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:980
Deaths:1,606
KDR:0.610
Accuracy:21.347% D
HSR:28.674% A++
Pulsar VS1
B+
Kills:706
Deaths:1,260
KDR:0.560
Accuracy:17.474% D*
HSR:24.504% B+
Thanatos VE70
A*
Kills:69
Deaths:155
KDR:0.445
Accuracy:28.675% D*
HSR:27.536% A*
H-V45
C*
Kills:53
Deaths:122
KDR:0.434
Accuracy:19.290% D--
HSR:22.642% C*
Kills:1,808
Deaths (as Combat Medic):3,143
Deaths (to Combat Medics):1,938
KDR:0.57525
Kill Difference:1,335
Playtime:130.687 hours
Usage:9%
Score:1.072m
Score/min:137
Accuracy (listed only):21.697%
HSR (listed only):25.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:980
Deaths:1,606
KDR:0.610
Accuracy:21.347% D
HSR:28.674% A++
NS-30 Vandal
C+
Kills:288
Deaths:422
KDR:0.682
Accuracy:23.867% D**
HSR:26.389% C+
NS-357 Underboss
C++
Kills:165
Deaths:354
KDR:0.466
Accuracy:26.792% D*
HSR:22.424% C++
NS-44L Blackhand
D
Kills:103
Deaths:182
KDR:0.566
Accuracy:29.594% D**
HSR:32.039% D
Beamer VS3
D-
Kills:79
Deaths:57
KDR:1.386
Accuracy:13.064% F--
HSR:16.456% D-
Manticore SX40
B+
Kills:56
Deaths:180
KDR:0.311
Accuracy:9.621% T
HSR:25% B+
NS-357 IA
C*
Kills:56
Deaths:152
KDR:0.368
Accuracy:43.939% C
HSR:35.714% C*
Kills:1,727
Deaths (as Infiltrator):2,953
Deaths (to Infiltrators):2,235
KDR:0.58483
Kill Difference:1,226
Playtime:153.856 hours
Usage:11%
Score:1.383m
Score/min:150
Accuracy (listed only):24.032%
HSR (listed only):26.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:256
Deaths:212
KDR:1.208
Accuracy:10.577% D*
HSR:19.141% C++
Blueshift VM5
D
Kills:184
Deaths:165
KDR:1.115
Accuracy:15.567% D-
HSR:17.935% D
Comet VM2
D
Kills:177
Deaths:226
KDR:0.783
Accuracy:33.985% D--
HSR:2.825% D
Comet VM2
D
Kills:175
Deaths:208
KDR:0.841
Accuracy:35.117% D--
HSR:2.857% D
Kills:792
Deaths (as MAX Suit):405.500
Deaths (to MAX Suits):827
KDR:1.95314
Kill Difference:386.500
Playtime:48.603 hours
Usage:4%
Score:0.645m
Score/min:221
Accuracy (listed only):23.811%
HSR (listed only):10.689%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:624
V. Kills:300 207%
Deaths:58
KDR:10.759
Accuracy:44.404% D-
KPH:29.500 D-
VKPH:14.200 C
Maelstrom Turbo Laser
B
Kills:618
V. Kills:702 88%
Deaths:465
KDR:1.329
Accuracy:31.780% C++
KPH:11.900 C
VKPH:13.500 B
Photon A2A Missile Pods
D
Kills:109
V. Kills:90 120%
Deaths:47
KDR:2.319
Accuracy:73.921% D
KPH:17.800 D-
VKPH:14.700 D-
Saron Laser Cannon
C
Kills:63
V. Kills:111 56%
Deaths:
KDR:
Accuracy:31.767% C+
KPH:3.900 D-
VKPH:6.900 C
Kills:1,414 (681 + 0)
Deaths:570
KDR:2.481
VKDR:2.111
Vehicle Kills:1,203
Kill Difference:844
Playtime:95.225 hours
Usage:7%
Score:0.796m
Score/min:139
Piloting Accuracy:31.767%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:838
V. Kills:352 237%
Deaths:93
KDR:9.011
Accuracy:43.282% D
KPH:23.500 C++
VKPH:9.900 B
Saron HRB
C
Kills:153
V. Kills:113 134%
Deaths:26
KDR:5.885
Accuracy:34.981% D--
KPH:16.500 D-
VKPH:12.200 C
E540 Halberd
D*
Kills:136
V. Kills:77 174%
Deaths:21
KDR:6.476
Accuracy:36.060% D**
KPH:16 D**
VKPH:9.100 D*
Supernova FPC
B+
Kills:56
V. Kills:27 200%
Deaths:12
KDR:4.667
Accuracy:53.390% C+
KPH:30.200 B+
VKPH:14.600 C+
Kills:1,183 (894 + 289)
Deaths:152
KDR:7.783
VKDR:3.743
Vehicle Kills:569
Kill Difference:1,031
Playtime:55.253 hours
Usage:4%
Score:0.620m
Score/min:187
Driving Accuracy:53.390%
Gunner Accuracy:36.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:91
V. Kills:48 186%
Deaths:20
KDR:4.550
Accuracy:51.875% D
KPH:27.300 D-
VKPH:14.400 D-
Kills:91 (0 + 91)
Deaths:20
KDR:4.550
VKDR:2.400
Vehicle Kills:48
Kill Difference:71
Playtime:3.335 hours
Usage:0%
Score:0.046m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:51.875%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:173
V. Kills:59 288%
Deaths:25
KDR:6.920
Accuracy:35.591% C
KPH:22.600 C*
VKPH:7.700 C+
M12 Kobalt
C+
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:14.693% D
KPH:39.500 D
VKPH:3 C+
M20 Basilisk
N/A
Kills:50
V. Kills:26 185%
Deaths:18
KDR:2.778
Accuracy:33.007% N/A
KPH:14 N/A
VKPH:7.300 N/A
Kills:288 (0 + 288)
Deaths:50
KDR:5.760
VKDR:1.800
Vehicle Kills:90
Kill Difference:238
Playtime:12.869 hours
Usage:1%
Score:0.116m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:33.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,2601,2321,9370.636C-0.2018.069%D*15.341%D--8.5D-N/A29145.1h14C+77.7D
Solstice VE3 1,1851,1611,4430.805C++0.0319.627%D18.777%C+8.5DN/A41136h14.8C**75.2C+
Sirius SX12 9999801,6060.61C0.2221.347%D28.674%A++11.5D-N/A3785.1h13.5B+63.2C++
C-4 1,2818567051.214C+0.3819.57%D*N/A46.3D23C-36618.5h1.2B+6.1C++
Supernova PC 1,190838939.011B+8.1843.282%D1.193%D-23.5C++9.9B16535.6h4.5B+10.4C**
Pulsar VS1 7267061,2600.56C0.2717.474%D*24.504%B+9.4D-N/A4274.9h16.9C--96.8D-
Dual Photon Pods 9246245810.759B++9.9244.404%D-1.442%C**29.4D-14.2C18621.2h27.2C61.3C
Maelstrom Turbo Laser 1,3206184651.329C+0.4931.78%C++3.398%B+11.9C13.5B13252h127C+399.5C+
Eidolon VE33 5725248600.609C0.2327.029%C+9.542%F--13D1.2A6540.2h5.8B**21.3B*
Orion VS54 4594523341.353C+0.5213.949%D**23.451%C+10.9D-N/A6041.3h13C++93.4C
Frag Grenade 4204161416N/A415.1729.544%F-N/A2080S20A37560.2h1.3A*4.5B**
Pulsar C 3193066350.482C-0.3519.06%D--28.105%B*7.9D-N/A2738.5h12.8C+67.3C
Tank Mine 4352911002.91C++2.0825.943%DN/A71D35.1D--6104.1h1.4B*5.3B+
NS-30 Vandal 2942884220.682D0.1523.867%D**26.389%C+10.8D*N/A3526.7h6.5C-27.1D-
S1 4052653290.805C*0.0346.322%D*1.887%D10.3D--5.4D--10025.8h6.2B13.5C+
Quasar VM1 2632562121.208C+0.3710.577%D*19.141%C++12.4D-N/A5620.6h18.6D-175.5D
Rocklet Rifle 4382453080.795C*0.0452.507%C+N/A19.9D15.7D20312.3h29.4B++56B+
Proximity Mine 203203842.417C-1.5842.857%C++N/A81.2D-N/A2862.5h2C4.7C++
Blueshift VM5 1911841651.115C--0.2815.567%D-17.935%D16.6D--N/A5311.1h22F141.4D--
Comet VM2 2381772260.783C+0.0533.985%D--2.825%D8.1D2.8D6521.8h23.4C++68.8C
Comet VM2 2441752080.841C+0.0135.117%D--2.857%D9.5C3.8D7818.4h23.1B+65.7C++
M12 Kobalt 1881751214.583D13.7518.761%D18.286%C++79.5C--5.9C**2512.2h20.4C108.9C
M20 Basilisk 232173256.92A++6.0935.591%C5.202%C+22.8C*7.8C+1507.6h70.9B+199.1B+
SVA-88 1701663820.435D0.4017.375%D*24.699%C+7.2D**N/A2323.2h14.5D-83.2D-
NS-357 Underboss 1681653540.466C--0.3726.792%D*22.424%C++11D--N/A5015h4.9D18.3D-
Lancer VS22 2611563540.441C0.3949.369%F1.282%C+8.1C--5.4D-10019.3h16.8B+34C**
Force-Blade 17915514,0310.011C0.8217.91%D--1.29%D-0.2C--N/A1813.9h3.7D20.9D-
Saron HRB 266153265.885C++5.0534.981%D--1.307%C16.5D-12.2C1749.3h14.5A41.4B++
E540 Halberd 213136216.476C+5.6436.06%D**6.618%M16D**9.1D*1748.5h6.2C17.2D*
Photon A2A Missile Pods 199109472.319C-1.4873.921%DN/A17.9D-14.8D-1886.1h7.2B++9.8B+
Sticky Grenade 1111041104N/A103.1767.967%A++N/A1040C*70S45250.1h2.3C+3.5B+
NS-44L Blackhand 1031031820.566C--0.2729.594%D**32.039%D15.1C--N/A426.8h4.7C+16C--
Nemesis VSH9 1711022540.402C--0.4350.707%FN/A10.2C6.9C11210h7.4B+14.6C+
E540 Halberd-H 13991204.55C3.7251.875%D4.396%A++27.6D-14.5D-2293.3h8.4D-16.1D*
Beamer VS3 7979571.386B*0.5513.064%F--16.456%D-12.2DN/A726.5h7.5B++57.6C
Hunter QCX 79791840.429C0.4131.824%D37.975%B*3.9D--N/A1120.1h3.5B+10.9C**
Solstice SF 85781810.431D0.4021.434%C--11.539%D-4.6D--N/A2716.9h10.3C**47.9C**
Thanatos VE70 70691550.445C--0.3928.675%D*27.536%A*9.1D--N/A377.6h7.4D**25.9F
Spear Anti-Vehicle Phalanx Turret 1106979.857B+9.0240.634%C-2.899%D32.9C19.5C+3582.1h8.2C**20.1C*
M12 Kobalt 706579.286C8.4514.693%D12.308%D*40.6D3.1C+1661.6h27D*183.7D
Saron Laser Cannon 17463163U62.1731.767%C+4.762%A++3.9D-6.9C8216h231.4D-728.4D-
Manticore SX40 58561800.311D0.529.621%T25%B+3.8D*N/A1014.6h9.7D100.4T*
Supernova FPC 8356124.667C+3.8353.39%C+N/A29.5B14.2C7321.9h4.5B+8.4B+
NS-357 IA 57561520.368D0.4743.939%C35.714%C*8.2D*N/A346.8h5.7T-13F
MANA Anti-Personnel Turret 5754461.174N/A0.3417.621%UN/A540U30U1837300.1h36.1T*205.1T*
H-V45 54531220.434C-0.4019.29%D--22.642%C*6.9D*N/A377.7h20.5F--106.3F
M20 Basilisk 7650182.778C+1.9433.007%D6%C*13.9D7.2C-1433.6h115.4C+349.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon86880.9h
Nano-Armor Kit497348,39777.2h
Nanite Revive Grenade07010.2h
Medical Applicator34473,61820.6h
Spitfire Auto-Turret257021.2h
Restoration Kit223780.5h
Motion Spotter552,6655.2h
Rampart Wall1611.1h
Welding Device01,8150.3h
Shield Recharging Field158580.5h
Ammunition Package203,4261.9h
Anti-Infantry MANA Turret155381.5h
Recon Detection Device361,8834.7h
Nano-Repair Grenade05960.2h
Snowman Soldier223550.5h
Xiphos Anti-Personnel Phalanx Turret01370h

Check the help document for the dictionary if you want to learn more about words used here.


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