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Justicar Exterminator Gwimmlord[TFDN] Gwimmlord
VS BR 38

KDR: 1.56

Score: 19.7m

Last Seen: May 15th, 2019 11:31 PM
- OFFLINE - 2271.3 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Cobalt
Level Progress (to 39): 8%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Solstice Burst XM98 Eridani SX5 Ghost Sirius SX12 NS-30 Vandal Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $853,182 MLG Score: 682
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.952%22.06%55038117622,1941.60733-0.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.177%0.74B++0.183C++-0.942D--HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.477B+9.70.319C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.114%2.247%2311213894851710.18350552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.13C0.608B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
432.8-1.682F-156.3-1.949F-276.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.918%3.605%449512092,774105711602.62193239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.308%0.771B++0.673B+-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.40.645B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.382%2.091%163412108138647090.940972115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.972%1.219B**-0.582D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.718B++16.70.582B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.763%69.748%163612083,7651428142.63471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%0.417B0.173C++-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.20.324C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.016%14.577%163312111,22877471.58452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.604%0.455B+-0.012C+0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.30.312C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m323.4%285 (17.1k)241 (14.5k)1.5554637,67824,2231.7925938 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214223120.465%21.689%44403:2313

30% Engineer6% Heavy Assault36% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 6:08 PMJan 19th, 2016 4:02 PMJun 13th, 2019 6:12 PM (66d) (PST)May 15th, 2019 8:19 PM (95d) (PST)May 15th, 2019 7:31 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031733300.4610.2960.1001.6510.050682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,20410,40519,7992818699314,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1362.1h/56.8d 5,744 8,172 12,828 134.9k 2,249 3,615 4,052 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:545
Deaths:209
KDR:2.608
Accuracy:19.431% D
HSR:22.936% C+
Orion VS54
C
Kills:487
Deaths:467
KDR:1.043
Accuracy:19.291% C
HSR:21.150% C--
NS-15M1
C**
Kills:332
Deaths:296
KDR:1.122
Accuracy:17.415% D--
HSR:24.699% C**
Ursa
D
Kills:118
Deaths:88
KDR:1.341
Accuracy:19.486% D
HSR:17.797% D-
Kills:1,482
Deaths (as Heavy Assault):1,060
Deaths (to Heavy Assaults):6,588
KDR:1.39811
Kill Difference:422
Playtime:83.212 hours
Usage:6%
Score:1.059m
Score/min:212
Accuracy (listed only):18.906%
HSR (listed only):21.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,198
Deaths:251
KDR:4.773
Accuracy:41.313% B+
HSR:78.965% B+
Eridani SX5
C
Kills:1,194
Deaths:847
KDR:1.410
Accuracy:25.199% C
HSR:14.908% D
Ghost
C+
Kills:1,193
Deaths:543
KDR:2.197
Accuracy:37.815% C+
HSR:67.645% C+
Sirius SX12
C+
Kills:1,170
Deaths:1,051
KDR:1.113
Accuracy:23.332% C
HSR:17.607% C+
NS-30 Vandal
B+
Kills:1,160
Deaths:548
KDR:2.117
Accuracy:36.552% B+
HSR:22.586% C--
Nyx VX31
C+
Kills:1,158
Deaths:606
KDR:1.911
Accuracy:34.195% C+
HSR:27.979% C+
Artemis VX26
C++
Kills:1,157
Deaths:595
KDR:1.945
Accuracy:27.847% C++
HSR:18.496% D
NS-7 PDW
B+
Kills:1,156
Deaths:931
KDR:1.242
Accuracy:27.566% B+
HSR:16.350% C
NS-44 Commissioner AE
C-
Kills:696
Deaths:739
KDR:0.942
Accuracy:34.668% D--
HSR:22.126% C-
NSX Tomoe
C+
Kills:688
Deaths:471
KDR:1.461
Accuracy:28.530% C+
HSR:37.064% C+
NS-7B PDW
B+
Kills:540
Deaths:338
KDR:1.598
Accuracy:28.511% B+
HSR:19.444% C*
Beamer VS3
B+
Kills:487
Deaths:106
KDR:4.594
Accuracy:29.256% C**
HSR:27.310% B+
VA39 Spectre
B+
Kills:459
Deaths:166
KDR:2.765
Accuracy:35.193% B+
HSR:30.501% D
Parallax VX3
C+
Kills:411
Deaths:154
KDR:2.669
Accuracy:37.935% C+
HSR:77.129% C+
Phantom VA23
C
Kills:316
Deaths:186
KDR:1.699
Accuracy:33.160% C
HSR:26.899% C
Cerberus
B
Kills:274
Deaths:192
KDR:1.427
Accuracy:29.249% C
HSR:26.277% B
Phaseshift VX-S
C+
Kills:266
Deaths:118
KDR:2.254
Accuracy:31.904% D
HSR:74.060% C+
NSX Tengu
B+
Kills:258
Deaths:173
KDR:1.491
Accuracy:37.468% C++
HSR:24.419% B+
Spiker
C**
Kills:253
Deaths:185
KDR:1.368
Accuracy:30.725% C++
HSR:23.320% C**
NSX Daimyo
C+
Kills:238
Deaths:85
KDR:2.800
Accuracy:40.434% C+
HSR:92.017% D
VE-S Canis
B+
Kills:204
Deaths:108
KDR:1.889
Accuracy:30.823% B+
HSR:20.588% C+
NS-357 Underboss
C
Kills:189
Deaths:280
KDR:0.675
Accuracy:31.138% D
HSR:19.048% C
MKV Suppressed
B+
Kills:129
Deaths:92
KDR:1.402
Accuracy:27.950% B+
HSR:20.930% C*
NS-61 Emissary
C++
Kills:95
Deaths:87
KDR:1.092
Accuracy:29.068% C++
HSR:13.684% C--
NS-AM7 Archer
B**
Kills:64
Deaths:115
KDR:0.557
Accuracy:49.069% D*
HSR:26.563% B**
Kills:14,953
Deaths (as Infiltrator):8,967
Deaths (to Infiltrators):4,902
KDR:1.66756
Kill Difference:5,986
Playtime:496.852 hours
Usage:36%
Score:7.095m
Score/min:238
Accuracy (listed only):32.756%
HSR (listed only):33.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,635
Deaths:1,458
KDR:1.121
Accuracy:22.519% C
HSR:19.939% C+
Solstice Burst
C++
Kills:1,360
Deaths:910
KDR:1.495
Accuracy:26.972% C++
HSR:23.309% C+
VX6-7
C
Kills:1,156
Deaths:1,087
KDR:1.063
Accuracy:23.002% C
HSR:17.647% D
Eidolon VE33
B+
Kills:1,153
Deaths:798
KDR:1.445
Accuracy:30.056% B
HSR:30.269% B+
Pulsar C
C+
Kills:1,151
Deaths:770
KDR:1.495
Accuracy:23.141% C
HSR:23.545% C+
Solstice VE3
B+
Kills:1,140
Deaths:843
KDR:1.352
Accuracy:25.965% B+
HSR:23.246% B+
Deimos VA29
C**
Kills:616
Deaths:512
KDR:1.203
Accuracy:64.011% C**
HSR:13.474% D
Zenith VX-5
C
Kills:443
Deaths:416
KDR:1.065
Accuracy:24.190% C
HSR:19.413% C
NS-11C
C++
Kills:395
Deaths:359
KDR:1.100
Accuracy:22.527% C
HSR:20% C++
Pandora VX25
C++
Kills:384
Deaths:309
KDR:1.243
Accuracy:41.429% C++
HSR:15.625% C++
Revenant
C
Kills:372
Deaths:177
KDR:2.102
Accuracy:32.220% C
HSR:27.419% C
NS Baron G5AE
C*
Kills:237
Deaths:294
KDR:0.806
Accuracy:37.918% D-
HSR:16.878% C*
Thanatos VE70
C++
Kills:228
Deaths:251
KDR:0.908
Accuracy:40.851% C++
HSR:15.790% C+
Eclipse VE3A
B*
Kills:188
Deaths:160
KDR:1.175
Accuracy:23.280% D-
HSR:24.468% B*
NSX-P Tanto
C++
Kills:57
Deaths:37
KDR:1.541
Accuracy:19.302% D*
HSR:26.316% C++
Kills:10,515
Deaths (as Engineer):8,381
Deaths (to Engineers):4,427
KDR:1.25462
Kill Difference:2,134
Playtime:406.230 hours
Usage:30%
Score:5.869m
Score/min:241
Accuracy (listed only):30.492%
HSR (listed only):21.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,635
Deaths:1,458
KDR:1.121
Accuracy:22.519% C
HSR:19.939% C+
Solstice Burst
C++
Kills:1,360
Deaths:910
KDR:1.495
Accuracy:26.972% C++
HSR:23.309% C+
Eridani SX5
C
Kills:1,194
Deaths:847
KDR:1.410
Accuracy:25.199% C
HSR:14.908% D
Sirius SX12
C+
Kills:1,170
Deaths:1,051
KDR:1.113
Accuracy:23.332% C
HSR:17.607% C+
VX6-7
C
Kills:1,156
Deaths:1,087
KDR:1.063
Accuracy:23.002% C
HSR:17.647% D
NS-7 PDW
B+
Kills:1,156
Deaths:931
KDR:1.242
Accuracy:27.566% B+
HSR:16.350% C
Pulsar C
C+
Kills:1,151
Deaths:770
KDR:1.495
Accuracy:23.141% C
HSR:23.545% C+
Solstice VE3
B+
Kills:1,140
Deaths:843
KDR:1.352
Accuracy:25.965% B+
HSR:23.246% B+
Deimos VA29
C**
Kills:616
Deaths:512
KDR:1.203
Accuracy:64.011% C**
HSR:13.474% D
NS-7B PDW
B+
Kills:540
Deaths:338
KDR:1.598
Accuracy:28.511% B+
HSR:19.444% C*
Zenith VX-5
C
Kills:443
Deaths:416
KDR:1.065
Accuracy:24.190% C
HSR:19.413% C
NS-11C
C++
Kills:395
Deaths:359
KDR:1.100
Accuracy:22.527% C
HSR:20% C++
Pandora VX25
C++
Kills:384
Deaths:309
KDR:1.243
Accuracy:41.429% C++
HSR:15.625% C++
NSX Tengu
B+
Kills:258
Deaths:173
KDR:1.491
Accuracy:37.468% C++
HSR:24.419% B+
NS Baron G5AE
C*
Kills:237
Deaths:294
KDR:0.806
Accuracy:37.918% D-
HSR:16.878% C*
Thanatos VE70
C++
Kills:228
Deaths:251
KDR:0.908
Accuracy:40.851% C++
HSR:15.790% C+
VE-S Canis
B+
Kills:204
Deaths:108
KDR:1.889
Accuracy:30.823% B+
HSR:20.588% C+
Eclipse VE3A
B*
Kills:188
Deaths:160
KDR:1.175
Accuracy:23.280% D-
HSR:24.468% B*
MKV Suppressed
B+
Kills:129
Deaths:92
KDR:1.402
Accuracy:27.950% B+
HSR:20.930% C*
NSX-P Tanto
C++
Kills:57
Deaths:37
KDR:1.541
Accuracy:19.302% D*
HSR:26.316% C++
Kills:13,641
Deaths (as Light Assault):10,946
Deaths (to Light Assaults):4,421
KDR:1.24621
Kill Difference:2,695
Playtime:293.949 hours
Usage:22%
Score:4.587m
Score/min:260
Accuracy (listed only):29.798%
HSR (listed only):19.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,194
Deaths:847
KDR:1.410
Accuracy:25.199% C
HSR:14.908% D
Sirius SX12
C+
Kills:1,170
Deaths:1,051
KDR:1.113
Accuracy:23.332% C
HSR:17.607% C+
NS-7 PDW
B+
Kills:1,156
Deaths:931
KDR:1.242
Accuracy:27.566% B+
HSR:16.350% C
Deimos VA29
C**
Kills:616
Deaths:512
KDR:1.203
Accuracy:64.011% C**
HSR:13.474% D
NS-7B PDW
B+
Kills:540
Deaths:338
KDR:1.598
Accuracy:28.511% B+
HSR:19.444% C*
Pandora VX25
C++
Kills:384
Deaths:309
KDR:1.243
Accuracy:41.429% C++
HSR:15.625% C++
H-V45
C--
Kills:317
Deaths:328
KDR:0.966
Accuracy:21.727% C--
HSR:16.088% D
NSX Tengu
B+
Kills:258
Deaths:173
KDR:1.491
Accuracy:37.468% C++
HSR:24.419% B+
NS Baron G5AE
C*
Kills:237
Deaths:294
KDR:0.806
Accuracy:37.918% D-
HSR:16.878% C*
Thanatos VE70
C++
Kills:228
Deaths:251
KDR:0.908
Accuracy:40.851% C++
HSR:15.790% C+
VE-S Canis
B+
Kills:204
Deaths:108
KDR:1.889
Accuracy:30.823% B+
HSR:20.588% C+
MKV Suppressed
B+
Kills:129
Deaths:92
KDR:1.402
Accuracy:27.950% B+
HSR:20.930% C*
Corvus VA55
C--
Kills:122
Deaths:117
KDR:1.043
Accuracy:18.817% D--
HSR:19.672% C--
NS-11A
D-
Kills:109
Deaths:52
KDR:2.096
Accuracy:19.339% D--
HSR:15.596% D-
Equinox VE2 Burst
C
Kills:102
Deaths:136
KDR:0.750
Accuracy:20.130% D**
HSR:25.490% C
Pulsar VS1
C+
Kills:82
Deaths:22
KDR:3.727
Accuracy:20.813% D
HSR:19.512% C+
Kills:6,848
Deaths (as Combat Medic):5,561
Deaths (to Combat Medics):2,494
KDR:1.23143
Kill Difference:1,287
Playtime:50.044 hours
Usage:4%
Score:0.711m
Score/min:237
Accuracy (listed only):30.368%
HSR (listed only):18.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:105
Deaths:54
KDR:1.944
Accuracy:15.840% C+
HSR:17.143% C
Comet VM2
B
Kills:100
Deaths:84
KDR:1.190
Accuracy:46.093% B
HSR:4% C+
Quasar VM1
C
Kills:91
Deaths:37
KDR:2.459
Accuracy:16.731% C
HSR:19.780% C
Comet VM2
C*
Kills:89
Deaths:81
KDR:1.099
Accuracy:47.261% C*
HSR:4.494% C++
Cosmos VM3
A+
Kills:54
Deaths:33
KDR:1.636
Accuracy:13.392% D-
HSR:25.926% A+
Kills:439
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):644
KDR:3.03806
Kill Difference:294.500
Playtime:25.717 hours
Usage:2%
Score:0.387m
Score/min:251
Accuracy (listed only):27.863%
HSR (listed only):14.269%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:248
V. Kills:78 314%
Deaths:45
KDR:5.511
Accuracy:60.782% B**
KPH:62.500 C
VKPH:19.700 C++
Light PPA
B+
Kills:150
V. Kills:8 N/A
Deaths:56
KDR:2.679
Accuracy:44.359% B+
KPH:30 C--
VKPH:1.600 D-
Maelstrom Turbo Laser
C
Kills:89
V. Kills:82 107%
Deaths:100
KDR:0.890
Accuracy:36.114% B*
KPH:9 C-
VKPH:8.300 C
Kills:487 (239 + 0)
Deaths:201
KDR:2.423
VKDR:0.836
Vehicle Kills:168
Kill Difference:286
Playtime:18.910 hours
Usage:1%
Score:0.161m
Score/min:142
Piloting Accuracy:36.114%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:821
V. Kills:141 N/A
Deaths:119
KDR:6.899
Accuracy:46.011% C
KPH:45.300 C
VKPH:7.800 C+
L100 Python HEAT
B
Kills:496
V. Kills:178 277%
Deaths:102
KDR:4.863
Accuracy:53.236% C++
KPH:34.500 B
VKPH:12.400 C++
L100 Python AP
C--
Kills:228
V. Kills:160 142%
Deaths:53
KDR:4.302
Accuracy:49.155% D-
KPH:21.400 D
VKPH:15 C--
Skyguard
B++
Kills:63
V. Kills:52 119%
Deaths:22
KDR:2.864
Accuracy:31.865% B+
KPH:14.200 C+
VKPH:11.700 B++
Kills:1,608 (1,608 + 0)
Deaths:296
KDR:5.432
VKDR:1.794
Vehicle Kills:531
Kill Difference:1,312
Playtime:47.581 hours
Usage:3%
Score:0.492m
Score/min:172
Driving Accuracy:31.865%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:751
V. Kills:539 139%
Deaths:188
KDR:3.995
Accuracy:48.282% D
KPH:19.400 D
VKPH:13.900 C
Saron HRB
C*
Kills:488
V. Kills:359 136%
Deaths:123
KDR:3.967
Accuracy:49.566% B++
KPH:23.500 C+
VKPH:17.300 C*
Supernova VPC
C+
Kills:478
V. Kills:69 N/A
Deaths:55
KDR:8.691
Accuracy:49.516% C+
KPH:41.100 C+
VKPH:5.900 C-
E540 Halberd
C++
Kills:162
V. Kills:91 176%
Deaths:18
KDR:9
Accuracy:46.906% C+
KPH:30.900 C+
VKPH:17.400 C++
Aphelion VEX-4
C*
Kills:60
V. Kills:55 107%
Deaths:16
KDR:3.750
Accuracy:29.727% D
KPH:20.400 C--
VKPH:18.700 C*
Kills:1,939 (1,229 + 710)
Deaths:400
KDR:4.848
VKDR:2.783
Vehicle Kills:1,113
Kill Difference:1,539
Playtime:79.323 hours
Usage:6%
Score:1.083m
Score/min:228
Driving Accuracy:49.516%
Gunner Accuracy:29.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:117
V. Kills:120 97%
Deaths:58
KDR:2.017
Accuracy:44.651% C+
KPH:21.800 D--
VKPH:22.400 C-
E540 Halberd-H
D
Kills:81
V. Kills:43 184%
Deaths:22
KDR:3.682
Accuracy:55.620% C
KPH:29.500 D
VKPH:15.700 D
Kills:198 (0 + 198)
Deaths:80
KDR:2.475
VKDR:2.038
Vehicle Kills:163
Kill Difference:118
Playtime:8.104 hours
Usage:1%
Score:0.117m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:55.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:105
V. Kills:26 389%
Deaths:23
KDR:4.565
Accuracy:45.058% B**
KPH:31.200 C--
VKPH:7.700 C
M40 Fury
B+
Kills:82
V. Kills:25 315%
Deaths:10
KDR:8.200
Accuracy:47.696% A
KPH:49.300 C+
VKPH:15 B+
M60-G Bulldog
B
Kills:64
V. Kills:14 427%
Deaths:10
KDR:6.400
Accuracy:40.923% B++
KPH:34.300 B
VKPH:7.500 B
Kills:251 (0 + 251)
Deaths:43
KDR:5.837
VKDR:1.512
Vehicle Kills:65
Kill Difference:208
Playtime:6.896 hours
Usage:1%
Score:0.097m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:40.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,6571,6351,4581.121C++0.4322.519%C19.939%C+28.5C+N/A6857.4h11.8B+52.2C**
Solstice Burst 1,3961,3609101.495C++0.0626.972%C++23.309%C+32.6C+N/A8241.7h11.5B+42.5B+
XM98 1,2001,1982514.773A+3.2241.313%B+78.965%B+32.9B+N/A10436.4h1.8B**4.4B*
Eridani SX5 1,2021,1948471.41C**0.1525.199%C14.908%D34.3C+N/A9234.8h9.7B++38.5B+
Ghost 1,1971,1935432.197C+0.6437.815%C+67.645%C+35.8C+N/A8833.3h2B+5.2B+
Sirius SX12 1,1861,1701,0511.113C++0.4423.332%C17.607%C+31.2C++N/A7437.5h12B++51.5B+
NS-30 Vandal 1,1681,1605482.117C**0.5636.552%B+22.586%C--41.9C++N/A13927.7h4.5B**12.2B*
Nyx VX31 1,1721,1586061.911C+0.3634.195%C+27.979%C+37.2C+N/A8831.1h4.6B++13.4B+
Artemis VX26 1,1671,1575951.945B+0.3927.847%C++18.496%D34.4C+N/A10033.6h9.7B**34.8B++
VX6-7 1,1711,1561,0871.063C+0.4923.002%C17.647%D21.4C-N/A5654.1h11.4B+49.5C**
NS-7 PDW 1,1821,1569311.242B+0.3127.566%B+16.35%C29.3C++N/A7539.4h11.8B*42.9B++
Eidolon VE33 1,1641,1537981.445B0.1130.056%B30.269%B+27.6C*N/A6741.8h6.7B*22.2B++
Pulsar C 1,1671,1517701.495C++0.0623.141%C23.545%C+28.1C+N/A8141h10.3B+44.7B
Solstice VE3 1,1701,1408431.352B*0.2025.965%B+23.246%B+28.6B+N/A8939.9h12B++46.4B+
L100 Python HESH 9628211196.899C5.3446.011%C3.167%A+45.4C7.8C+16518.1h3.1C*6.8C**
C-4 1,1147773352.319B++0.7622.599%DN/A99.6B+43.2B**7307.8h1.4C*6C++
Supernova FPC 1,2907511883.995C2.4448.282%D3.862%B**19.4D13.9C23438.8h5.5C+11.5C
NS-44 Commissioner AE 7066967390.942C0.6134.668%D--22.126%C-40.5CN/A10917.2h3.2B9.3C+
NSX Tomoe 6966884711.461C+0.0928.53%C+37.064%C+33.1CN/A8020.8h11.5B*40.4B+
Deimos VA29 6196165121.203C+0.3564.011%C**13.474%D34.8CN/A12517.7h2.3C*3.6C**
Pulsar LSW 5475452092.608B**1.0519.431%D22.936%C+34.5CN/A12115.8h11.4B+58.9C++
NS-7B PDW 5445403381.598B+0.0428.511%B+19.444%C*36.7C**N/A8114.7h11.1B*39B+
Proximity Mine 532532846.333B*4.7852.225%B**N/A147.8B+N/A3373.6h1.9C++3.7B++
L100 Python HEAT 6744961024.863C++3.3153.236%C++4.435%A34.4C**12.4C++16114.4h4.8B++8.9B++
Saron HRB 8474881233.967C2.4149.566%B++N/A23.6C+17.3C*24720.7h21.5C*43.4B+
Orion VS54 4914874671.043C+0.5119.291%C21.15%C--28.5C+N/A12517.1h12.3C**63.6C+
Beamer VS3 4904871064.594S3.0429.256%C**27.31%B+49.2B**N/A1909.9h6.8B*23.1C**
Supernova VPC 547478558.691C7.1449.516%C+2.72%A41.2C+5.9C-17511.6h3.2C++6.5C++
Frag Grenade 4784741474N/A472.4442.264%C-N/A592.5B+5C-14340.8h2.9B*6.9B+
VA39 Spectre 4654591662.765B**1.2135.193%B+30.501%D39.6B**N/A13811.6h3.9B**11B**
Zenith VX-5 4494434161.065C+0.4924.19%C19.413%C19.2DN/A5023.1h12.9C++53.3C++
Parallax VX3 4134111542.669C+1.1137.935%C+77.129%C+30C++N/A8113.7h1.8B*4.6B+
NS-11C 4003953591.1C++0.4622.527%C20%C++22.6C+N/A7117.5h13.4B59.5C*
Pandora VX25 3863843091.243C+0.3141.429%C++15.625%C++35.9C+N/A9610.7h3.9B+9.3B+
Revenant 3773721772.102C+0.5532.22%C27.419%C41.3C+N/A1159h6.2B++19.2B+
NS-15M1 3383322961.122C0.4317.415%D--24.699%C**25.3C--N/A7413.1h13.3C+76.4C
H-V45 3183173280.966C+0.5921.727%C--16.088%D21.6C-N/A6314.7h12.2B+56.1C*
Phantom VA23 3273161861.699C+0.1433.16%C26.899%C34.7C1.2A+1139.1h4B+12.1B
Tank Mine 508301913.308B+1.7538.653%B+N/A136.8B+94.1B**13822.2h2.1C5.5B+
Cerberus 2742741921.427B+0.1329.249%C26.277%B51.7B+N/A1405.3h4.2A14.2B++
Phaseshift VX-S 2662661182.254C0.7031.904%D74.06%C+23.8CN/A5611.2h2B*6.4B+
NSX Tengu 2622581731.491B0.0637.468%C++24.419%B+36.9C+N/A837h11.3B+30.2B+
Spiker 2542531851.368B+0.1930.725%C++23.32%C**64.9B**N/A1553.9h6.5B+21.2B*
Lumine Edge 26525212,0170.021C1.5327.231%C+8.73%D*0.4C--N/A1563.2h1.6C6C++
Dual Photon Pods 326248455.511C+3.9660.782%B**N/A62C19.5C++3214h23.6C+38.8B
NSX Daimyo 238238852.8C+1.2440.434%C+92.017%D30.9DN/A707.7h2.2B+5.4B+
NS Baron G5AE 2382372940.806C--0.7537.918%D-16.878%C*23.9DN/A609.9h4.5C+11.9C+
Thanatos VE70 2302282510.908C+0.6540.851%C++15.79%C+25.9C+N/A908.8h5.2C+12.8C++
L100 Python AP 388228534.302C+2.7549.155%D-4.386%B**21.5D15.1C--19210.6h7.4C15.1D
VE-S Canis 2052041081.889B++0.3330.823%B+20.588%C+45.3C++N/A1064.5h9.5B++30.9B+
NS-357 Underboss 1931892800.675C0.8831.138%D19.048%C45C++1B**1184.2h3.5B*11.2C**
Eclipse VE3A 1901881601.175C+0.3823.28%D-24.468%B*20.9DN/A529h12.2C++52.6C+
E540 Halberd 253162189C+7.4446.906%C+6.173%A**31.2C+17.5C*2085.2h5.6C*11.9C*
Spear Anti-Vehicle Phalanx Turret 284157236.826C+5.2746.7%C*3.185%C40.3C++32.6B**3483.9h8.3C**17.9B+
Light PPA 158150562.679C1.1244.359%B+N/A30C--1.6D-965h12.7C*28.6B
Hunter QCX 1371361311.038B+0.5246.13%C*44.853%A19.2B+N/A647.1h2.1B+4.7B+
MKV Suppressed 129129921.402B+0.1527.95%B+20.93%C*33.9C++N/A1033.8h11.3B*40.3B+
Corvus VA55 1231221171.043C+0.5118.817%D--19.672%C--24.9CN/A724.9h11.3B+60C+
Ursa 118118881.341C++0.2119.486%D17.797%D-23.1DN/A815.1h11.3C++57.8C+
MANA Anti-Vehicle Turret 216118771.532C0.0251.701%C+1.695%D--1180B+980C*1236270.1h9.3C17.9C+
Aphelion VEX-4H 237117582.017C0.4644.651%C+2.564%C21.7D--22.2C-2595.4h71.3C159.6C
NS-11A 110109522.096B+0.5419.339%D--15.596%D-26.6CN/A1114.1h13.3C*68.6C
Force-Blade 1161097,8660.014C1.5438.064%B++N/A0.3C-N/A1326.4h2.6C++6.9B+
M40 Fury 131105234.565C3.0145.058%B**N/A30.9D7.6C2173.4h20.5D45.6C+
Quasar VM1 105105541.944C**0.3915.84%C+17.143%C20.2CN/A1015.2h16.7C105.2C++
Equinox VE2 Burst 1041021360.75C--0.8120.13%D**25.49%C17D--N/A416h18.2F90.3F
Comet VM2 142100841.19B+0.3746.093%B4%C+9.3C3.9C+8610.7h26.3C57.1C++
NS-61 Emissary 9595871.092B+0.4629.068%C++13.684%C--28.8C++N/A1083.3h10.8B+37.3B+
S1 157911510.603C+0.9559.326%C*2.198%C15.4D11.2C2165.9h9.1D--15.3C-
Quasar VM1 9391372.459C*0.9016.731%C19.78%C32.5C+N/A1032.8h13.4C*80.1C++
Maelstrom Turbo Laser 171891000.89C0.6736.114%B*2.247%C+9C-8.3C929.9h156.3D432.8C+
Comet VM2 12889811.099C++0.4647.261%C*4.494%C++8.9C--3.9D6010h29.3C+61.9C++
Lancer VS22 175821490.55C1.0167.039%B++N/A9.3C-10.6C1438.8h22C*32.7C**
Pulsar VS1 8382223.727M++2.1720.813%D19.512%C+25.6C+N/A2293.2h14C**67.2C++
M40 Fury 10782108.2C*6.6447.696%A2.439%B+48.2C+14.7B+2751.7h19.2D40.2C++
E540 Halberd-H 12481223.682C-2.1355.62%C1.235%C30D15.9D2042.7h7.1C12.7C
Lasher X2 AE 7776751.013C0.5429.743%C+N/A30.4C-N/A842.5h20.6C69.1C++
Rocklet Rifle 24066820.805C*0.7556.721%B+N/A20.6D54.4A**4903.2h57.7D**101.7D
NS-AM7 Archer 79641150.557C++1.0049.069%D*26.563%B**6C1.4D-3910.7h15.2B+31C**
M60-G Bulldog 7864106.4B+4.8440.923%B++N/A33.7C**7.4B2331.9h8.3C+20.3B
Skyguard 11563222.864C+1.3131.865%B+N/A14.3C+11.8B++1894.4h136.4C428.1C++
Nemesis VSH9 10862840.738C++0.8256.304%D-N/A11.7C8.7C+1865.3h7.4B+13.2C++
Aphelion VEX-4 11560163.75C+2.1929.727%D8.333%A*20.7C-19C**2422.9h53.3C**179.1C++
NSX-P Tanto 5757371.541B++0.0119.302%D*26.316%C++27.1C+N/A862.1h10.1B**52.3B
Sticky Grenade 5656156N/A54.4440.274%D**N/A560D-N/A13840.1h2.6C6.5C--
Cosmos VM3 5654331.636C+0.0813.392%D-25.926%A+22.5DN/A762.4h14.6C+109C
Lasher X2 5454341.588B*0.0322.573%C-N/A22.5C-N/A1512.4h19.1C*84.5C++

Consumables
  Name Deaths Consumed Time Equipped
Manticore SX0620.1h
Anti-Vehicle MANA Turret116611.1h
Spawn Beacon73560.6h
AE Nano-Armor Kit254402,46427.8h
AE Medical Applicator10739,7173.2h
Nanite Revive Grenade03270.1h
Medical Applicator7025,5972.7h
Restoration Kit164970.7h
Motion Spotter5110,6175h
Xiphos Anti-Personnel Phalanx Tower0960h
Deconstruction Tool01,6010.3h
Shield Recharging Field63100.1h
Ammunition Package252,2631.1h
Nano-Armor Kit3536,6503.9h
Anti-Infantry MANA Turret3920.3h
Recon Detection Device124320.8h
Xiphos Anti-Personnel Phalanx Turret03490h

Check the help document for the dictionary if you want to learn more about words used here.


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