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Paragon Cold Blooded Gwyn07[TAW8] Gwyn07
VS BR 106

KDR: 0.61

Score: 22m

Last Seen: Apr 30th, 2019 7:26 PM
- OFFLINE - 339.7 hour(s)

Battle Rank 100 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 47%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Proximity Mine Solstice SF Sirius SX12 Orion VS54 NS-7 PDW Solstice VE3 C150 Dalton Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-27,522 MLG Score: -22
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.122%16.863%3221412007,2230.4697580.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.328%-0.395C---0.609D0.391BHEAD ++ (~7.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.6-0.217C17.3-0.214C73.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.8%0.98%141121310210993010.092727334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.47B+-0.562D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.40.13C++58.7-0.107C+81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.054%1.266%1411213791121910.0704186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.561A+-0.834D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.63B+8.10.35C**6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.696%1.693%136512091,18190311381.30786104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.286%-0.601D-0.68D0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.493B+180.549B+42.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.167%72.727%1361121388127000.0692913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.876D--0.367C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.212C3.5-0.099C+8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.881%16.154%13621212130148000.0878378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.724%-0.885D--0.299C*1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.206C4.9-0.01C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m465.5%197 (11.8k)187 (11.2k)0.60976116,80527,5600.720791106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121415311.4%9.432%10804:166

8% Combat Medic54% Engineer18% Heavy Assault13% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 7:25 AMJul 15th, 2014 7:13 AMMay 28th, 2019 4:00 PM (81d) (PST)Apr 30th, 2019 3:26 PM (109d) (PST)Apr 30th, 2019 3:26 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2611411200.1430.2340.0130.8190.033-22

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,6488,4547,194914149211,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1958.8h/81.6d 3,060 1,585 7,830 96.3k 6,757 6,139 3,882 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,164
Deaths:1,820
KDR:0.640
Accuracy:17.338% D
HSR:18.814% D-
Flare VE6
C
Kills:545
Deaths:1,051
KDR:0.519
Accuracy:15.745% D*
HSR:22.202% C
Kills:1,709
Deaths (as Heavy Assault):2,871
Deaths (to Heavy Assaults):8,088
KDR:0.59526
Kill Difference:1,162
Playtime:358.608 hours
Usage:18%
Score:3.216m
Score/min:149
Accuracy (listed only):16.542%
HSR (listed only):20.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,266
Deaths:2,485
KDR:0.509
Accuracy:23.004% C+
HSR:13.744% C--
Solstice VE3
D-
Kills:1,151
Deaths:1,989
KDR:0.579
Accuracy:17.799% D--
HSR:15.030% D-
Pandora VX25
B**
Kills:68
Deaths:168
KDR:0.405
Accuracy:24.624% D**
HSR:19.118% B**
Deimos VA29
D
Kills:62
Deaths:141
KDR:0.440
Accuracy:52.128% D
HSR:12.903% D
Kills:2,547
Deaths (as Engineer):4,783
Deaths (to Engineers):6,040
KDR:0.53251
Kill Difference:2,236
Playtime:1,057.954 hours
Usage:54%
Score:11.238m
Score/min:177
Accuracy (listed only):29.389%
HSR (listed only):15.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,266
Deaths:2,485
KDR:0.509
Accuracy:23.004% C+
HSR:13.744% C--
Sirius SX12
C
Kills:1,265
Deaths:2,718
KDR:0.465
Accuracy:20.447% D
HSR:15.968% C
NS-7 PDW
C--
Kills:1,152
Deaths:2,709
KDR:0.425
Accuracy:21.866% C--
HSR:14.757% C--
Solstice VE3
D-
Kills:1,151
Deaths:1,989
KDR:0.579
Accuracy:17.799% D--
HSR:15.030% D-
NS-7G PDW
C+
Kills:539
Deaths:1,349
KDR:0.400
Accuracy:19.778% D
HSR:17.254% C+
MKV Suppressed
B
Kills:165
Deaths:429
KDR:0.385
Accuracy:18.219% D**
HSR:21.818% B
Eridani SX5
C
Kills:138
Deaths:386
KDR:0.358
Accuracy:22.202% D-
HSR:17.391% C
Pandora VX25
B**
Kills:68
Deaths:168
KDR:0.405
Accuracy:24.624% D**
HSR:19.118% B**
Deimos VA29
D
Kills:62
Deaths:141
KDR:0.440
Accuracy:52.128% D
HSR:12.903% D
Kills:5,806
Deaths (as Light Assault):12,374
Deaths (to Light Assaults):4,509
KDR:0.46921
Kill Difference:6,568
Playtime:104.382 hours
Usage:5%
Score:1.306m
Score/min:208
Accuracy (listed only):24.452%
HSR (listed only):16.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,265
Deaths:2,718
KDR:0.465
Accuracy:20.447% D
HSR:15.968% C
NS-7 PDW
C--
Kills:1,152
Deaths:2,709
KDR:0.425
Accuracy:21.866% C--
HSR:14.757% C--
NS-7G PDW
C+
Kills:539
Deaths:1,349
KDR:0.400
Accuracy:19.778% D
HSR:17.254% C+
NS-44 Commissioner
D*
Kills:380
Deaths:1,054
KDR:0.361
Accuracy:20.971% F-
HSR:13.158% D*
Beamer VS3
C
Kills:177
Deaths:736
KDR:0.240
Accuracy:18.839% D*
HSR:20.339% C
MKV Suppressed
B
Kills:165
Deaths:429
KDR:0.385
Accuracy:18.219% D**
HSR:21.818% B
Eridani SX5
C
Kills:138
Deaths:386
KDR:0.358
Accuracy:22.202% D-
HSR:17.391% C
XM98
C
Kills:88
Deaths:143
KDR:0.615
Accuracy:29.167% D*
HSR:72.727% C
NS CandyCannon 3000
D--
Kills:67
Deaths:349
KDR:0.192
Accuracy:23.231% D--
HSR:13.433% D*
Manticore SX40
C+
Kills:61
Deaths:231
KDR:0.264
Accuracy:23.423% D-
HSR:21.312% C+
Kills:4,032
Deaths (as Infiltrator):10,104
Deaths (to Infiltrators):3,718
KDR:0.39905
Kill Difference:6,072
Playtime:253.551 hours
Usage:13%
Score:3.956m
Score/min:260
Accuracy (listed only):21.814%
HSR (listed only):22.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,265
Deaths:2,718
KDR:0.465
Accuracy:20.447% D
HSR:15.968% C
NS-7 PDW
C--
Kills:1,152
Deaths:2,709
KDR:0.425
Accuracy:21.866% C--
HSR:14.757% C--
NS-7G PDW
C+
Kills:539
Deaths:1,349
KDR:0.400
Accuracy:19.778% D
HSR:17.254% C+
Pulsar VS1
D
Kills:347
Deaths:831
KDR:0.418
Accuracy:18.113% D*
HSR:15.850% D
MKV Suppressed
B
Kills:165
Deaths:429
KDR:0.385
Accuracy:18.219% D**
HSR:21.818% B
Eridani SX5
C
Kills:138
Deaths:386
KDR:0.358
Accuracy:22.202% D-
HSR:17.391% C
H-V45
D
Kills:79
Deaths:131
KDR:0.603
Accuracy:13.453% F--
HSR:16.456% D
Pandora VX25
B**
Kills:68
Deaths:168
KDR:0.405
Accuracy:24.624% D**
HSR:19.118% B**
Deimos VA29
D
Kills:62
Deaths:141
KDR:0.440
Accuracy:52.128% D
HSR:12.903% D
Terminus VX-9
D
Kills:60
Deaths:112
KDR:0.536
Accuracy:18.642% D**
HSR:21.667% D
Kills:3,875
Deaths (as Combat Medic):8,974
Deaths (to Combat Medics):3,633
KDR:0.4318
Kill Difference:5,099
Playtime:161.376 hours
Usage:8%
Score:2.239m
Score/min:231
Accuracy (listed only):22.947%
HSR (listed only):17.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):1,505
KDR:0
Kill Difference:UNR
Playtime:16.383 hours
Usage:1%
Score:0.065m
Score/min:66
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:102
V. Kills:150 68%
Deaths:70
KDR:1.457
Accuracy:41.800% D*
KPH:9.200 D*
VKPH:13.500 C
Kills:102 (0 + 0)
Deaths:70
KDR:1.457
VKDR:2.143
Vehicle Kills:150
Kill Difference:32
Playtime:11.099 hours
Usage:1%
Score:0.099m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:773
V. Kills:396 195%
Deaths:130
KDR:5.946
Accuracy:42.465% B+
KPH:2,782,800 U
VKPH:1,425,600 U
L105 Zephyr
U
Kills:191
V. Kills:156 122%
Deaths:67
KDR:2.851
Accuracy:36.197% D
KPH:687,600 U
VKPH:561,600 U
Kills:964 (0 + 964)
Deaths:197
KDR:4.893
VKDR:2.802
Vehicle Kills:552
Kill Difference:767
Playtime:0.001 hours
Usage:0%
Score:0.342m
Score/min:6,839,040
Piloting Accuracy:N/A%
Gunner Accuracy:36.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:79
V. Kills:58 134%
Deaths:53
KDR:1.491
Accuracy:57.054% B+
KPH:16.300 D--
VKPH:12 C+
Kills:79 (79 + 0)
Deaths:53
KDR:1.491
VKDR:1.094
Vehicle Kills:58
Kill Difference:26
Playtime:4.848 hours
Usage:0%
Score:0.052m
Score/min:180
Driving Accuracy:57.054%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:117
V. Kills:103 113%
Deaths:45
KDR:2.600
Accuracy:28.767% F
KPH:13.700 D--
VKPH:12.100 C-
Proton II PPA
D--
Kills:64
V. Kills:6 N/A
Deaths:16
KDR:4
Accuracy:17.293% D--
KPH:16.800 D**
VKPH:1.600 D--
Kills:181 (0 + 181)
Deaths:61
KDR:2.967
VKDR:1.787
Vehicle Kills:109
Kill Difference:120
Playtime:12.357 hours
Usage:1%
Score:0.102m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:17.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:124
V. Kills:116 106%
Deaths:61
KDR:2.033
Accuracy:48.783% D--
KPH:11.100 F
VKPH:10.400 D*
Kills:124 (0 + 124)
Deaths:61
KDR:2.033
VKDR:1.902
Vehicle Kills:116
Kill Difference:63
Playtime:11.153 hours
Usage:1%
Score:0.095m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:48.783%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:103
V. Kills:75 136%
Deaths:68
KDR:1.515
Accuracy:27.630% D*
KPH:3.900 D**
VKPH:2.900 D*
M40 Fury
C**
Kills:67
V. Kills:30 216%
Deaths:8
KDR:8.375
Accuracy:31.150% D
KPH:29.400 D-
VKPH:13.200 C**
Kills:170 (0 + 170)
Deaths:76
KDR:2.237
VKDR:1.382
Vehicle Kills:105
Kill Difference:94
Playtime:28.495 hours
Usage:1%
Score:0.099m
Score/min:58
Driving Accuracy:N/A%
Gunner Accuracy:31.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,3233,3227994.158C++3.5543.892%C*N/A149.6B+N/A48322.2h1.7B++3.9B+
Solstice SF 1,4701,2662,4850.509C--0.1023.004%C+13.744%C--6.5D-1.1A23193.6h21.8D*94.9D--
Sirius SX12 1,2861,2652,7180.465C--0.1420.447%D15.968%C11.1D-N/A49114h19.4D-94.7D
Orion VS54 1,1821,1641,8200.64C-0.0317.338%D18.814%D-8.9D--N/A35131.5h15.1C-87.4C+
NS-7 PDW 1,1731,1522,7090.425D0.1821.866%C--14.757%C--6.7D--N/A45170.9h21.3D*97.3D
Solstice VE3 1,1751,1511,9890.579C0.0317.799%D--15.03%D-6.9DN/A21166.5h17.9C100.4C
C150 Dalton 1,1697731305.946C+5.3442.465%B+N/A7730U3960U27135200.1h4.8C11.3C*
Flare VE6 5485451,0510.519D-0.0915.745%D*22.202%C10.1D--N/A4354h12.1C76.7D
NS-7G PDW 5495391,3490.4D0.2119.778%D17.254%C+7.5D-N/A3671.6h21.7D*109.8D
NS-44 Commissioner 3973801,0540.361D0.2520.971%F-13.158%D*17.1DN/A5922.2h4.6C--21.7D**
Pulsar VS1 3553478310.418D0.1918.113%D*15.85%D7.1D--N/A2849h18.3D-101D-
Nemesis VSH9 5472709230.293D0.3266.026%B+2.593%C+6.8C-7C12439.6h14.8F*22.4F-
Frag Grenade 2402371237N/A236.3931.072%F-N/A197.5D*2.5D7621.2h5.8F18.7F--
C-4 3932143990.536D0.0727.259%C**N/A31.5D*26.3C+5136.8h3.5T*12.7F-
L105 Zephyr 347191672.851D2.2436.197%DN/A1910U1560U7060000.1h12.3F*34F--
Beamer VS3 1911777360.24D0.3718.839%D*20.339%C3.1D*N/A1156.6h13.8D--73.2D
Sticky Grenade 1801761176N/A175.3938.14%FN/A586.7D13.3C+19450.3h2.3C+6.1C
MANA Anti-Vehicle Turret 9791742700.644D--0.0362.804%B+2.874%D1740A8050S14174300.1h24.9T*39.7F--
MKV Suppressed 1691654290.385D-0.2218.219%D**21.818%B4.6D*N/A1735.6h19.4D--106.4D--
Tank Mine 3181421101.291D0.6827.417%C-N/A59.2D--73.3B12662.4h2.4D8.9D**
Eridani SX5 1441383860.358D0.2522.202%D-17.391%C8.4D--N/A3916.4h22.8F*102.7F
E540 Halberd-H 240124612.033D1.4248.783%D--4.032%A+11.1F10.4D*14211.2h9.7F19.9F--
Saron HRB 220117452.6C--1.9928.767%F2.564%B**13.8D--12.1C-1678.5h23.5C+81.8D*
Hades VSH4 2311103890.283D0.3369.158%C++N/A9.4C10.3C+12811.7h12.7D*18.4D--
M20 Basilisk 178103681.515D0.9127.63%D*6.796%B+3.9D**2.9D*4026.2h124.7C-451.4D*
Dual Photon Pods 252102701.457D0.8541.8%D*N/A9.2D*13.5C14911.1h58.7T*140.4T-
XM98 88881430.615D0.0129.167%D*72.727%C13.3D-N/A496.6h3.5D*12D**
Spear Anti-Vehicle Phalanx Turret 16987342.559D1.9526.99%F-2.299%D-17.1D*16.1C--2255.1h10.5C38.8D*
Force-Blade 1158420,3640.004D0.6123.088%DN/A0.1DN/A01220.5h6F--25.8D*
L100 Python HEAT 13779531.491D0.8857.054%B+1.266%D-16.5D--12.1C++1804.8h8.1D14.3C
H-V45 79791310.603C0.0113.453%F--16.456%D12.2D-N/A846.5h14C+103.8D**
S1 109763480.218D-0.3920.453%T*N/A5D**2.2D**9615.3h6.8C++33.1T*
The Slasher 81751,8020.042C+0.5740.826%B+N/A1.3CN/A757.7h3.3D*8.1C+
Pandora VX25 68681680.405D0.2024.624%D**19.118%B**13.6D-N/A555h5.8D-23.5D**
NS CandyCannon 3000 69673490.192D0.4223.231%D--13.433%D*14CN/A484.8h6.1D26.1D--
M40 Fury 976788.375C*7.7731.15%DN/A29.1D-13C**2612.3h16.9C54.2C--
Proton II PPA 7064164D3.3917.293%D--1.563%C-16.8D**1.6D--733.8h11.6C67D-
Hunter QCX 99624620.134D-0.4857.138%B*8.065%D*5.9D-3.5C++4710.5h24.7F43.2D
Heartstring 68622250.276D0.3321.168%D*8.065%D**8.5D-N/A247.3h5.1C+24.3D
Deimos VA29 62621410.44D0.1752.128%D12.903%D9.8D*N/A406.3h4F--7.6D*
Manticore SX40 68612310.264D0.3523.423%D-21.312%C+2.5D**N/A924.2h13.2F-56.4F-
Terminus VX-9 61601120.536C-0.0718.642%D**21.667%D11.5D*N/A695.2h15D-80.3D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon631,3134.9h
Nano-Armor Kit860843,91881.4h
Anti-Vehicle MANA Turret1286478.2h
Nanite Revive Grenade01,7830.5h
Nanite Healing Grenade0830h
Medical Applicator1,405343,74738.2h
Motion Spotter445,9514.2h
Deconstruction Tool01700h
Smoke Grenade01440h
Shield Recharging Field103590.2h
Ammunition Package512,1873.5h
Medical Kit1431,2333.5h
Anti-Infantry MANA Turret27982.9h
Recon Detection Device258392h

Check the help document for the dictionary if you want to learn more about words used here.


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