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Builder Gwynbleidd12[RE4] Gwynbleidd12
NC BR 121

KDR: 1.04

Score: 30.5m

Last Seen: Jan 2nd, 2020 3:28 PM
- OFFLINE - 365.6 hour(s)

Battle Rank 113 (121 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 216
Level Progress (to 114): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F AF-41 Hacksaw AF-41 Hacksaw Sticky Grenade Blitz GD-10 MGR-S1 Gladius AF-4 Cyclone L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 1527TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.592%15.809%35719121316,8960.9655410.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.942%0.228C++-0.787D--0.88D--HEAD + (~4.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.118C+14.7-0.027C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.324%2.259%194612262,745165211201.66062245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.379%0.373C**0.179C++-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.755B++10.20.661B+20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.878%3.21%2631112212,679120912042.21405222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.793%-0.223C-0.309C-0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.616B+15.70.612B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.728%64.943%26321230174171740.101281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.304%-1.127D*-0.18C-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.234C3.3-0.055C+8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.547%8.987%263212307011287240.544255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.841%0.16C++-1.123D*-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.118C+5.1-0.04C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 216
30.5m344.3%216 (13k)190 (11.4k)1.0403536,76635,3401.2337121 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC123280113.454%10.366%13904:3311

58% Engineer26% Light Assault7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 3:33 PMSep 17th, 2014 10:37 PMJan 17th, 2020 1:21 PM (2h) (PST)Jan 2nd, 2020 12:26 PM (15d) (PST)Jan 2nd, 2020 11:28 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3231691540.2290.2200.0240.9070.03458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,36010,1549,2061413154211,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2674.8h/111.4d 6,833 3,811 16,086 145.6k 5,358 7,489 5,517 51.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):9,798
KDR:0
Kill Difference:UNR
Playtime:44.299 hours
Usage:2%
Score:0.364m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:5,035
Deaths:5,843
KDR:0.862
Accuracy:22.739% C
HSR:15.790% D-
AF-4A Bandit
D-
Kills:1,158
Deaths:1,756
KDR:0.659
Accuracy:21.508% D-
HSR:16.408% D--
AC-X11
D
Kills:1,157
Deaths:1,994
KDR:0.580
Accuracy:21.179% D
HSR:15.039% D*
NS-11C
C
Kills:1,150
Deaths:1,743
KDR:0.660
Accuracy:21.359% D
HSR:18.087% C
AF-19 Mercenary
C++
Kills:1,143
Deaths:1,370
KDR:0.834
Accuracy:22.948% C++
HSR:14.348% D*
19A Fortuna
D
Kills:1,141
Deaths:2,136
KDR:0.534
Accuracy:23.931% D
HSR:16.915% D-
GD-66 Claw
D*
Kills:616
Deaths:1,205
KDR:0.511
Accuracy:44.838% D*
HSR:8.604% D*
Warden
C
Kills:260
Deaths:900
KDR:0.289
Accuracy:24.798% C
HSR:16.539% D*
Mauler S6
C
Kills:85
Deaths:130
KDR:0.654
Accuracy:36.802% C
HSR:11.765% D
NSX Tanto
D-
Kills:82
Deaths:162
KDR:0.506
Accuracy:20.723% D--
HSR:19.512% D-
Kills:11,827
Deaths (as Engineer):17,239
Deaths (to Engineers):7,139
KDR:0.68606
Kill Difference:5,412
Playtime:1,546.922 hours
Usage:58%
Score:19.327m
Score/min:208
Accuracy (listed only):26.083%
HSR (listed only):15.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:5,035
Deaths:5,843
KDR:0.862
Accuracy:22.739% C
HSR:15.790% D-
Blitz GD-10
D
Kills:1,258
Deaths:1,992
KDR:0.632
Accuracy:19.652% D-
HSR:12.878% D
MGR-S1 Gladius
C
Kills:1,200
Deaths:1,910
KDR:0.628
Accuracy:25.397% C
HSR:19.667% C
AF-4 Cyclone
D-
Kills:1,183
Deaths:1,636
KDR:0.723
Accuracy:21.460% D-
HSR:13.525% D-
AF-4A Bandit
D-
Kills:1,158
Deaths:1,756
KDR:0.659
Accuracy:21.508% D-
HSR:16.408% D--
AC-X11
D
Kills:1,157
Deaths:1,994
KDR:0.580
Accuracy:21.179% D
HSR:15.039% D*
NS-7 PDW
C
Kills:1,150
Deaths:1,813
KDR:0.634
Accuracy:23.153% C
HSR:13.826% D
NS-11C
C
Kills:1,150
Deaths:1,743
KDR:0.660
Accuracy:21.359% D
HSR:18.087% C
AF-19 Mercenary
C++
Kills:1,143
Deaths:1,370
KDR:0.834
Accuracy:22.948% C++
HSR:14.348% D*
19A Fortuna
D
Kills:1,141
Deaths:2,136
KDR:0.534
Accuracy:23.931% D
HSR:16.915% D-
GD-66 Claw
D*
Kills:616
Deaths:1,205
KDR:0.511
Accuracy:44.838% D*
HSR:8.604% D*
MKV Suppressed
C+
Kills:441
Deaths:923
KDR:0.478
Accuracy:24.044% C
HSR:18.594% C+
Mauler S6
C
Kills:85
Deaths:130
KDR:0.654
Accuracy:36.802% C
HSR:11.765% D
NSX Tanto
D-
Kills:82
Deaths:162
KDR:0.506
Accuracy:20.723% D--
HSR:19.512% D-
Kills:16,799
Deaths (as Light Assault):24,613
Deaths (to Light Assaults):6,239
KDR:0.68253
Kill Difference:7,814
Playtime:708.138 hours
Usage:26%
Score:6.544m
Score/min:154
Accuracy (listed only):24.981%
HSR (listed only):15.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,258
Deaths:1,992
KDR:0.632
Accuracy:19.652% D-
HSR:12.878% D
MGR-S1 Gladius
C
Kills:1,200
Deaths:1,910
KDR:0.628
Accuracy:25.397% C
HSR:19.667% C
AF-4 Cyclone
D-
Kills:1,183
Deaths:1,636
KDR:0.723
Accuracy:21.460% D-
HSR:13.525% D-
NS-7 PDW
C
Kills:1,150
Deaths:1,813
KDR:0.634
Accuracy:23.153% C
HSR:13.826% D
GD-66 Claw
D*
Kills:616
Deaths:1,205
KDR:0.511
Accuracy:44.838% D*
HSR:8.604% D*
MKV Suppressed
C+
Kills:441
Deaths:923
KDR:0.478
Accuracy:24.044% C
HSR:18.594% C+
NC1 Gauss Rifle
C
Kills:88
Deaths:157
KDR:0.561
Accuracy:21.392% C
HSR:17.046% D
Mauler S6
C
Kills:85
Deaths:130
KDR:0.654
Accuracy:36.802% C
HSR:11.765% D
Kills:6,021
Deaths (as Combat Medic):9,766
Deaths (to Combat Medics):3,671
KDR:0.61653
Kill Difference:3,745
Playtime:45.130 hours
Usage:2%
Score:0.711m
Score/min:263
Accuracy (listed only):27.092%
HSR (listed only):14.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,258
Deaths:1,992
KDR:0.632
Accuracy:19.652% D-
HSR:12.878% D
MGR-S1 Gladius
C
Kills:1,200
Deaths:1,910
KDR:0.628
Accuracy:25.397% C
HSR:19.667% C
AF-4 Cyclone
D-
Kills:1,183
Deaths:1,636
KDR:0.723
Accuracy:21.460% D-
HSR:13.525% D-
NS-7 PDW
C
Kills:1,150
Deaths:1,813
KDR:0.634
Accuracy:23.153% C
HSR:13.826% D
MKV Suppressed
C+
Kills:441
Deaths:923
KDR:0.478
Accuracy:24.044% C
HSR:18.594% C+
NS-44 Commissioner
B**
Kills:138
Deaths:312
KDR:0.442
Accuracy:46.041% B**
HSR:10.145% F
AF-8 RailJack
C
Kills:119
Deaths:72
KDR:1.653
Accuracy:29.587% D--
HSR:72.269% C
NS-61 Emissary
B**
Kills:93
Deaths:128
KDR:0.727
Accuracy:30.995% B+
HSR:22.581% B**
NS-AM7 Archer
C+
Kills:87
Deaths:298
KDR:0.292
Accuracy:59.032% C+
HSR:9.195% D-
NS-357 Underboss
B
Kills:75
Deaths:120
KDR:0.625
Accuracy:32.282% D
HSR:25.333% B
NC4 Mag-Shot
C*
Kills:57
Deaths:119
KDR:0.479
Accuracy:26.759% C+
HSR:21.053% C*
NC14 Bolt Driver
D**
Kills:55
Deaths:110
KDR:0.500
Accuracy:25.898% D**
HSR:49.091% F**
Kills:5,856
Deaths (as Infiltrator):9,433
Deaths (to Infiltrators):4,728
KDR:0.6208
Kill Difference:3,577
Playtime:127.056 hours
Usage:5%
Score:0.992m
Score/min:130
Accuracy (listed only):30.358%
HSR (listed only):24.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,748
Deaths:1,102
KDR:1.586
Accuracy:33.528% C++
HSR:15.046% C++
AF-41 Hacksaw
C*
Kills:1,708
Deaths:1,115
KDR:1.532
Accuracy:36.110% C*
HSR:13.934% C
NCM2 Falcon
C++
Kills:796
Deaths:861
KDR:0.925
Accuracy:36.995% C
HSR:4.900% C++
NCM2 Falcon
B++
Kills:409
Deaths:565
KDR:0.724
Accuracy:41.579% C+
HSR:5.868% B++
NCM1 Scattercannon
C+
Kills:266
Deaths:314
KDR:0.847
Accuracy:30.551% D
HSR:15.790% C+
NS-10 Burster
B**
Kills:93
Deaths:125
KDR:0.744
Accuracy:28.968% C+
HSR:8.602% B**
NS-10 Burster
B*
Kills:90
Deaths:153
KDR:0.588
Accuracy:28.341% C+
HSR:8.889% B*
Kills:5,110
Deaths (as MAX Suit):2,117.500
Deaths (to MAX Suits):2,438
KDR:2.41322
Kill Difference:2,992.500
Playtime:191.282 hours
Usage:7%
Score:2.569m
Score/min:224
Accuracy (listed only):33.725%
HSR (listed only):10.433%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:76
V. Kills:14 N/A
Deaths:13
KDR:5.846
Accuracy:35.900% D**
KPH:53.100 C-
VKPH:9.800 C-
Kills:76 (0 + 0)
Deaths:13
KDR:5.846
VKDR:1.077
Vehicle Kills:14
Kill Difference:63
Playtime:1.432 hours
Usage:0%
Score:0.038m
Score/min:441
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:376
V. Kills:31 N/A
Deaths:55
KDR:6.836
Accuracy:43.390% C++
KPH:47.800 C+
VKPH:3.900 D
Kills:376 (0 + 376)
Deaths:55
KDR:6.836
VKDR:0.564
Vehicle Kills:31
Kill Difference:321
Playtime:7.872 hours
Usage:0%
Score:0.086m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:43.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,181
V. Kills:649 182%
Deaths:162
KDR:7.290
Accuracy:52.828% C
KPH:27.900 C
VKPH:15.300 C--
L100 Python HESH
D
Kills:844
V. Kills:95 N/A
Deaths:81
KDR:10.420
Accuracy:40.482% D-
KPH:38.100 D
VKPH:4.300 D-
L100 Python HEAT
D-
Kills:347
V. Kills:144 239%
Deaths:114
KDR:3.044
Accuracy:42.448% D-
KPH:14.200 D*
VKPH:5.900 D*
Skyguard
C
Kills:142
V. Kills:79 178%
Deaths:10
KDR:14.200
Accuracy:28.246% C
KPH:12 C-
VKPH:6.700 D-
Kills:2,514 (2,514 + 0)
Deaths:367
KDR:6.850
VKDR:2.635
Vehicle Kills:967
Kill Difference:2,147
Playtime:100.794 hours
Usage:4%
Score:0.848m
Score/min:140
Driving Accuracy:28.246%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:955
V. Kills:527 181%
Deaths:140
KDR:6.821
Accuracy:43.114% C+
KPH:25 C-
VKPH:13.800 C+
Enforcer ML85
C
Kills:451
V. Kills:282 159%
Deaths:96
KDR:4.698
Accuracy:37.192% C-
KPH:20.600 C
VKPH:12.900 C--
C85 Canister
C++
Kills:200
V. Kills:10 N/A
Deaths:17
KDR:11.765
Accuracy:38.010% C+
KPH:78.300 C++
VKPH:3.900 C
Titan-150 HEAT
D*
Kills:127
V. Kills:41 302%
Deaths:80
KDR:1.588
Accuracy:31.663% F
KPH:10 D*
VKPH:3.200 D**
Titan-150 AP
D--
Kills:104
V. Kills:67 153%
Deaths:32
KDR:3.250
Accuracy:42.374% D--
KPH:14.800 D--
VKPH:9.500 D*
Kills:1,837 (231 + 1,606)
Deaths:365
KDR:5.033
VKDR:2.540
Vehicle Kills:927
Kill Difference:1,472
Playtime:82.296 hours
Usage:3%
Score:1.328m
Score/min:269
Driving Accuracy:42.374%
Gunner Accuracy:38.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:87
V. Kills:37 229%
Deaths:24
KDR:3.625
Accuracy:48.260% D--
KPH:26.800 D
VKPH:11.400 D*
M40 Fury-H
D--
Kills:84
V. Kills:8 N/A
Deaths:27
KDR:3.111
Accuracy:37.368% C-
KPH:31.600 D*
VKPH:3 D--
C85 Canister-H
D*
Kills:54
V. Kills:3 N/A
Deaths:14
KDR:3.857
Accuracy:36.293% D**
KPH:37.800 D*
VKPH:2.100 D*
Kills:225 (0 + 225)
Deaths:65
KDR:3.462
VKDR:0.738
Vehicle Kills:48
Kill Difference:160
Playtime:7.335 hours
Usage:0%
Score:0.072m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:36.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:213
V. Kills:53 394%
Deaths:37
KDR:5.757
Accuracy:32.474% C
KPH:28.900 D
VKPH:7.200 C-
M20 Basilisk
D
Kills:100
V. Kills:69 143%
Deaths:52
KDR:1.923
Accuracy:31.048% D
KPH:6.900 D*
VKPH:4.800 D
M40 Fury
D
Kills:90
V. Kills:30 290%
Deaths:34
KDR:2.647
Accuracy:33.897% C
KPH:21.600 D*
VKPH:7.200 D
M20 Basilisk
D*
Kills:69
V. Kills:31 216%
Deaths:29
KDR:2.379
Accuracy:30.544% D-
KPH:8.200 D*
VKPH:3.700 D*
Kills:472 (0 + 472)
Deaths:152
KDR:3.105
VKDR:1.204
Vehicle Kills:183
Kill Difference:320
Playtime:34.534 hours
Usage:1%
Score:0.264m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:30.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 5,1175,0355,8430.862C+0.1822.739%C15.79%D-11.4DN/A33442.6h14.3C+62.8C+
AF-41 Hacksaw 1,7721,7481,1021.586C0.5533.528%C++15.046%C++22.2DN/A7078.7h7.1C*21.1B+
AF-41 Hacksaw 1,7291,7081,1151.532C0.4936.11%C*13.934%C21.6DN/A6979.2h8.1C+22.4B
Sticky Grenade 1,4701,46211462N/A1,460.9647.209%DN/A913.8C+5D-31291.6h1.8B+3.8C**
Blitz GD-10 1,2741,2581,9920.632C0.4119.652%D-12.878%D11.4D-N/A31110.2h17.8C90.5C
MGR-S1 Gladius 1,2351,2001,9100.628C0.4125.397%C19.667%C15.2DN/A4079.1h11.8C46.6C+
AF-4 Cyclone 1,2001,1831,6360.723C0.3221.46%D-13.525%D-9.7D--N/A29121.7h14.2D66.3D
L100 Python AP 1,8301,1811627.29C**6.2552.828%C1.778%C27.9C15.3C--17942.3h5.1B9.7C**
C-4 1,6501,1657901.475C++0.4327.976%C**N/A68.9C28.7C+49316.9h1.6C+5.8C++
AF-4A Bandit 1,1731,1581,7560.659D0.3821.508%D-16.408%D--12D--N/A3996.6h12.6C-58.8D
AC-X11 1,1711,1571,9940.58C-0.4621.179%D15.039%D*8.5D-N/A28136.1h12.1C-57C
NS-7 PDW 1,1741,1501,8130.634C0.4123.153%C13.826%D11.3D-N/A36101.5h17.4C75.3C+
NS-11C 1,1721,1501,7430.66C0.3821.359%D18.087%C12.5DN/A4091.9h16.6C77.9C
AF-19 Mercenary 1,1541,1431,3700.834C++0.2122.948%C++14.348%D*11C--N/A44103.7h13.4C++58.6C**
19A Fortuna 1,1761,1412,1360.534D0.5123.931%D16.915%D-10.7D--N/A33106.6h15.4F-64.3D**
Bouncing Betty 1,0191,0162154.726B3.6941.253%CN/A145.1B+N/A4447h2.1C-5.1C
E540 Halberd 1,4829551406.821C+5.7843.114%C+3.456%B25C-13.8C+20538.2h5.4C**12.4C**
L100 Python HESH 9398448110.42C+9.3840.482%D-2.488%B**38.2D4.3D-13522.1h2.7B++6.6C**
NCM2 Falcon 1,0267968610.925C+0.1236.995%C4.9%C++10.8C3.1D5273.6h8B++21.6B+
Frag Grenade 7036861686N/A684.9646.727%C++N/A403.5C10C++12071.7h4.2C8.9C++
GD-66 Claw 6386161,2050.511D0.5344.838%D*8.604%D*6.9D*N/A1889.2h5T*11.1F--
MANA Anti-Personnel Turret 6135894481.315N/A0.2717.706%UN/A5890U240U11079400.1h23.8T*134.6T*
Enforcer ML85 733451964.698C+3.6637.192%C-N/A20.6C12.9C--19321.9h10.4B*28.1B+
MKV Suppressed 4694419230.478D0.5624.044%C18.594%C+11.5D--N/A3738.4h21.4D*89.1D
Tank Mine 6824221972.142C1.1024.16%DN/A87.9C54.2C8944.8h1.9C+7.8D-
NCM2 Falcon 5394095650.724C0.3241.579%C+5.868%B++8.5D2.7D5048.1h12.9B+31B+
L105 Zephyr 407376556.836C5.8043.39%C++N/A47.6C+3.9D1827.9h5B*11.6B++
L100 Python HEAT 4913471143.044C2.0042.448%D-2.017%C14.2D*5.9D*8924.5h4.7B+11.1C*
Mag-Cutter 43829925,3910.012C1.0339.358%B*1.338%D-0.2CN/A11603.9h4D-10.1C*
Orbital Strike Uplink 4102961296N/A294.96640%UN/A2960U1140U76160.1h1T*0.2T*
NCM1 Scattercannon 2732663140.847C0.1930.551%D15.79%C+9.4D--N/A3428.2h12D**39.1D--
Warden 2742609000.289C--0.7524.798%C16.539%D*3.5D--N/A1173.7h19.9F*80F
MANA Anti-Vehicle Turret 9002301981.162D0.1259.78%C5.217%B+2300D6700C6752970.1h18.9F**31.6F-
M40 Fury 266213375.757C+4.7232.474%C1.408%C28.8D7.2C-1927.4h13.9C++42.8C++
C85 Canister 2102001711.765C10.7238.01%C+14.5%C*76.9C++3.8C2742.6h7.4C**19.5C**
Spear Anti-Vehicle Phalanx Turret 274162325.063C4.0242.061%C+3.086%C29.5C--20.4C+3005.5h10.3C24.4C+
Skyguard 2211421014.2S13.1628.246%C1.408%C--11.9C-6.6D-11811.9h119.8C++424C++
NS-44 Commissioner 1471383120.442C-0.6046.041%B**10.145%F6.2D--N/A2622.2h9.3T*20.2D*
Titan-150 HEAT 168127801.588C--0.5531.663%F4.724%A10D*3.2D**17612.7h4.1B++12.9C
AF-8 RailJack 122119721.653C0.6129.587%D--72.269%C12.4D-N/A349.6h2.6C+8.7C-
MAX Punch 1701052,1510.049C0.9951.771%B+N/A0.6CN/A2178.4h3.6C+7C+
Titan-150 AP 171104323.25C2.2142.374%D--4.808%A14.9D--9.6D--10167h4.5C*10.5C+
M20 Basilisk 169100521.923C--0.8831.048%D7%B+6.9D*4.8D8714.5h142.4D*458.5D**
NS-10 Burster 149931250.744C0.3028.968%C+8.602%B**4.5C2.7D5820.5h153.5C*530.1C*
NS-61 Emissary 97931280.727C+0.3130.995%B+22.581%B**12.9DN/A477.2h14.8C+47.7C**
M40 Fury 12090342.647D1.6133.897%C1.111%D21.4D*7.1D2414.2h19.6D57.8D
NS-10 Burster 142901530.588C0.4528.341%C+8.889%B*3.8D2.2D-4623.6h166.9C589C+
NC1 Gauss Rifle 90881570.561C0.4821.392%C17.046%D10D-N/A1148.8h14.3C66.6C+
E540 Halberd-H 12487243.625C-2.5848.26%D--1.149%C-26.4D-11.2D*2183.3h4.8B++9.9B+
NS-AM7 Archer 133872980.292C-0.7559.032%C+9.195%D-3.8D2C2522.9h21C+35.6C++
Mauler S6 87851300.654C0.3936.802%C11.765%D10.5D--N/A608.1h5.7C15.4C+
M40 Fury-H 9284273.111D-2.0737.368%C-1.19%C+31.1D*3D--1012.7h10.1C+27C
NSX Tanto 84821620.506D0.5320.723%D--19.512%D-7.2D--N/A1811.4h16.4C78.9C-
Breaker Rocket Pods 9076135.846C+4.8135.9%D**N/A54.3C-10C-4401.4h27.9D**77.6D**
NS-357 Underboss 77751200.625C0.4232.282%D25.333%B12.3D--N/A406.1h5.3D--16.5D
M60-A Bulldog 7974184.111C3.0737.678%DN/A11.6D-N/A616.4h5.4B+14.2C++
M20 Basilisk 10069292.379C1.3430.544%D-1.449%F8.1D*3.6D*858.5h119.3C-390.6D-
NC4 Mag-Shot 59571190.479C0.5626.759%C+21.053%C*7.1D-N/A508h17.9F--67.1D*
M60-A Bulldog 7257291.966D0.9330.267%DN/A16.8D--4.4C--1373.4h6.8D-22.3D
NC14 Bolt Driver 56551100.5D0.5425.898%D**49.091%F**4.4D*N/A4212.6h5F**19.2F**
C85 Canister-H 5754143.857D2.8236.293%D**9.259%C-38.6D*2.1D*1541.4h7C*19.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05550.2h
Spawn Beacon231,9542.5h
Nano-Armor Kit1,5291,592,989107h
Anti-Vehicle MANA Turret328833h
Medical Kit51140.2h
Medical Applicator40080,93811.2h
Hoplon Anti-Aircraft Phalanx Tower1820.2h
Xiphos Anti-Personnel Tower0540.3h
Rampart Wall01521.4h
Cortium Silo0920.3h
Turret AI Module01150.3h
Repair Module0970.2h
Skywall Shield Emitter0750.2h
Motion Spotter34620.3h
Blast Wall1830.6h
Spear Anti-Vehicle Tower01010.4h
G40-F Ranger0900h
Welding Device110,7971.7h
Deconstruction Tool0870h
Spitfire Auto-Turret12560.3h
Recon Detection Device251,7712.4h
Ammunition Package9419,2817.6h
Anti-Infantry MANA Turret651,5272.5h
Nano-Repair Grenade03250.1h
Hardlight Barrier1019481.6h
Router3880.3h
Solid Wall1730.6h
Elysium Spawn Tube0860.3h
Orbital Strike Target Designator21882.6h
Vehicle Gate0851h

Check the help document for the dictionary if you want to learn more about words used here.


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