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Archon Founder H0GE[DIG] H0GE
VS BR 76

KDR: 2.07

Score: 6.9m

Last Seen: Jun 29th, 2019 7:22 PM
- OFFLINE - 523.4 hour(s)

Battle Rank 76 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1039
Level Progress (to 77): 88%
Level 100 Progress: 36% 657h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SVA-88 H-V45 VE-H Maw Orion VS54 V10 Ghost Blueshift VM5 Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,656,324 MLG Score: 1324
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.964%23.234%5802111939,0862.30668-0.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.727%0.742B++0.362C**-0.618DHEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.411B10.90.233C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.33%1.613%371121362177420.350282144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.74D-0.022C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.1-0.661D81.3-0.534D186.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.099%0.607%302112134942751721.79636286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.691B+-1.258D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.60.63B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.176%9.836%68212121222331240.52360598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.726%0.091C+1.329A2.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.70.023C+43.4-0.088C+73.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.073%68.066%68412101,76355293.18807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%0.614B+0.064C+0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.278C*2.80.123C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.484%16.622%681121337331621.17666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.005C+0.392B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.259C*40.167C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1039
6.9m388%305 (18.3k)260 (15.6k)2.0745915,5767,5082.3309876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121479423.045%23.973%55203:314

22% Combat Medic11% Engineer37% Heavy Assault20% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 7:34 PMApr 20th, 2019 9:41 PMJul 20th, 2019 4:30 PM (17h) (PST)Jun 29th, 2019 3:23 PM (22d) (PST)Jun 29th, 2019 3:22 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792273520.5920.2850.1422.4540.0411324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,72213,64921,07336179147215,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
438.7h/18.3d 1,925 3,734 3,726 64.6k 673 1,535 1,072 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,292
Deaths:641
KDR:2.016
Accuracy:22.598% C+
HSR:23.762% C
VE-H Maw
C++
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.091% C++
HSR:24.808% C+
Orion VS54
B+
Kills:1,170
Deaths:516
KDR:2.267
Accuracy:23.120% B+
HSR:25.897% C++
NS-15M1
B++
Kills:337
Deaths:158
KDR:2.133
Accuracy:24.053% C**
HSR:27.596% B++
Ursa
C++
Kills:204
Deaths:68
KDR:3
Accuracy:23.038% C++
HSR:20.098% D
VX29 Polaris
C*
Kills:97
Deaths:70
KDR:1.386
Accuracy:24.603% C*
HSR:20.619% C
Kills:4,273
Deaths (as Heavy Assault):1,983
Deaths (to Heavy Assaults):2,161
KDR:2.15482
Kill Difference:2,290
Playtime:163.125 hours
Usage:37%
Score:2.570m
Score/min:263
Accuracy (listed only):23.917%
HSR (listed only):23.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B
Kills:446
Deaths:249
KDR:1.791
Accuracy:25.820% C-
HSR:24.215% B
Thanatos VE70
C++
Kills:373
Deaths:196
KDR:1.903
Accuracy:41.484% C++
HSR:16.622% C++
Solstice VE3
C++
Kills:352
Deaths:183
KDR:1.924
Accuracy:23.746% C++
HSR:16.761% D
Pulsar C
B+
Kills:310
Deaths:89
KDR:3.483
Accuracy:26.467% B+
HSR:22.581% C+
VE-S Canis
B+
Kills:156
Deaths:64
KDR:2.438
Accuracy:29.591% B+
HSR:24.359% B+
VE-C Horizon
B+
Kills:93
Deaths:57
KDR:1.632
Accuracy:31.701% C-
HSR:27.957% B+
Kills:1,730
Deaths (as Light Assault):838
Deaths (to Light Assaults):1,238
KDR:2.06444
Kill Difference:892
Playtime:25.964 hours
Usage:6%
Score:0.335m
Score/min:215
Accuracy (listed only):29.801%
HSR (listed only):22.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C++
Kills:373
Deaths:196
KDR:1.903
Accuracy:41.484% C++
HSR:16.622% C++
Solstice VE3
C++
Kills:352
Deaths:183
KDR:1.924
Accuracy:23.746% C++
HSR:16.761% D
Pulsar C
B+
Kills:310
Deaths:89
KDR:3.483
Accuracy:26.467% B+
HSR:22.581% C+
VE-C Horizon
B+
Kills:93
Deaths:57
KDR:1.632
Accuracy:31.701% C-
HSR:27.957% B+
VE-LR Obelisk
C
Kills:61
Deaths:27
KDR:2.259
Accuracy:29.855% C
HSR:26.230% D
Kills:1,189
Deaths (as Engineer):552
Deaths (to Engineers):1,217
KDR:2.15399
Kill Difference:637
Playtime:47.262 hours
Usage:11%
Score:0.694m
Score/min:245
Accuracy (listed only):30.650%
HSR (listed only):22.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,188
Deaths:617
KDR:1.925
Accuracy:24.827% C++
HSR:21.212% C+
Corvus VA55
C*
Kills:485
Deaths:260
KDR:1.865
Accuracy:25.412% C*
HSR:19.588% C--
Eridani SX5G
B
Kills:446
Deaths:249
KDR:1.791
Accuracy:25.820% C-
HSR:24.215% B
Thanatos VE70
C++
Kills:373
Deaths:196
KDR:1.903
Accuracy:41.484% C++
HSR:16.622% C++
Terminus VX-9
C*
Kills:313
Deaths:186
KDR:1.683
Accuracy:26.820% C*
HSR:25.559% C+
NS-11A
B+
Kills:238
Deaths:102
KDR:2.333
Accuracy:27.176% B+
HSR:17.647% D
VE-S Canis
B+
Kills:156
Deaths:64
KDR:2.438
Accuracy:29.591% B+
HSR:24.359% B+
Pulsar VS1
C*
Kills:121
Deaths:70
KDR:1.729
Accuracy:24.562% C*
HSR:19.008% C
Kills:3,320
Deaths (as Combat Medic):1,744
Deaths (to Combat Medics):798
KDR:1.90367
Kill Difference:1,576
Playtime:97.120 hours
Usage:22%
Score:1.656m
Score/min:284
Accuracy (listed only):28.211%
HSR (listed only):21.026%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:798
Deaths:183
KDR:4.361
Accuracy:39.935% C+
HSR:76.191% C+
Ghost
B+
Kills:777
Deaths:235
KDR:3.306
Accuracy:42.202% B+
HSR:67.696% C+
Eridani SX5G
B
Kills:446
Deaths:249
KDR:1.791
Accuracy:25.820% C-
HSR:24.215% B
NS-44 Commissioner AE
C++
Kills:387
Deaths:399
KDR:0.970
Accuracy:42.936% C++
HSR:25.323% C+
NS-357 Underboss
B+
Kills:336
Deaths:331
KDR:1.015
Accuracy:38.104% C*
HSR:25.298% B+
NS-44 Commissioner
C+
Kills:195
Deaths:197
KDR:0.990
Accuracy:36.503% C+
HSR:19.487% C
VE-S Canis
B+
Kills:156
Deaths:64
KDR:2.438
Accuracy:29.591% B+
HSR:24.359% B+
NS-30 Vandal
C+
Kills:147
Deaths:61
KDR:2.410
Accuracy:33.068% C+
HSR:20.408% D
Phaseshift VX-S
C
Kills:113
Deaths:47
KDR:2.404
Accuracy:33.137% C
HSR:37.168% F*
Beamer VS3
B*
Kills:78
Deaths:87
KDR:0.897
Accuracy:26.648% C+
HSR:28.205% B*
VA39 Spectre
B+
Kills:75
Deaths:24
KDR:3.125
Accuracy:34.623% B+
HSR:32% D
Kills:3,508
Deaths (as Infiltrator):1,877
Deaths (to Infiltrators):1,335
KDR:1.86894
Kill Difference:1,631
Playtime:85.826 hours
Usage:20%
Score:1.137m
Score/min:221
Accuracy (listed only):34.779%
HSR (listed only):34.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:506
Deaths:159
KDR:3.182
Accuracy:24.475% B**
HSR:20.949% C+
Blueshift VM5
B**
Kills:464
Deaths:158
KDR:2.937
Accuracy:24.281% B**
HSR:19.828% C
Quasar VM1
B*
Kills:153
Deaths:68
KDR:2.250
Accuracy:19.832% B*
HSR:20.261% C**
Cosmos VM3
B+
Kills:146
Deaths:49
KDR:2.980
Accuracy:19.758% B+
HSR:13.699% D*
Kills:1,269
Deaths (as MAX Suit):217
Deaths (to MAX Suits):367
KDR:5.84793
Kill Difference:1,052
Playtime:20.703 hours
Usage:5%
Score:0.458m
Score/min:369
Accuracy (listed only):22.086%
HSR (listed only):18.684%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:62
V. Kills:27 221%
Deaths:58
KDR:1.069
Accuracy:30.330% C+
KPH:16.300 C++
VKPH:7.100 C-
Light PPA
N/A
Kills:50
V. Kills:5 N/A
Deaths:14
KDR:3.571
Accuracy:27.358% N/A
KPH:29.100 N/A
VKPH:2.900 N/A
Kills:112 (112 + 0)
Deaths:72
KDR:1.556
VKDR:0.444
Vehicle Kills:32
Kill Difference:40
Playtime:5.511 hours
Usage:1%
Score:0.043m
Score/min:129
Piloting Accuracy:27.358%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:52
V. Kills:3 N/A
Deaths:5
KDR:10.400
Accuracy:46.201% C
KPH:40.100 C-
VKPH:2.300 F
Kills:52 (52 + 0)
Deaths:5
KDR:10.400
VKDR:0.600
Vehicle Kills:3
Kill Difference:47
Playtime:1.298 hours
Usage:0%
Score:0.018m
Score/min:229
Driving Accuracy:46.201%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:494
V. Kills:149 329%
Deaths:68
KDR:7.265
Accuracy:48.099% C+
KPH:28.300 B+
VKPH:8.500 C+
E540 Halberd
A++
Kills:66
V. Kills:21 300%
Deaths:2
KDR:33
Accuracy:51.163% B+
KPH:52.600 A++
VKPH:16.700 C++
Kills:560 (494 + 66)
Deaths:70
KDR:8
VKDR:2.429
Vehicle Kills:170
Kill Difference:490
Playtime:18.691 hours
Usage:4%
Score:0.184m
Score/min:164
Driving Accuracy:48.099%
Gunner Accuracy:51.163%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:63
V. Kills:14 420%
Deaths:1
KDR:63
Accuracy:15.768% C-
KPH:89 B++
VKPH:19.800 S
M20 Basilisk
B*
Kills:59
V. Kills:19 295%
Deaths:2
KDR:29.500
Accuracy:46.105% B*
KPH:30.500 B*
VKPH:9.800 B+
M20 Basilisk
C+
Kills:52
V. Kills:26 193%
Deaths:
KDR:
Accuracy:39.002% C+
KPH:18.400 C
VKPH:9.200 C+
Kills:174 (0 + 174)
Deaths:3
KDR:58
VKDR:19.667
Vehicle Kills:59
Kill Difference:171
Playtime:5.465 hours
Usage:1%
Score:0.081m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:39.002%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,3051,2926412.016C++0.0622.598%C+23.762%C38.9CN/A13833.2h11.2B49.6C*
H-V45 1,1971,1886171.925B0.1524.827%C++21.212%C+31.9C+N/A10437.2h12.6B50.7B
VE-H Maw 1,1911,1735302.213B+0.1426.091%C++24.808%C+39.4CN/A9329.8h11.1C+42.5C*
Orion VS54 1,1861,1705162.267B+0.1923.12%B+25.897%C++38.1C*N/A10930.7h12.2B52.8C++
V10 8007981834.361B+2.2939.935%C+76.191%C+38.7C*N/A10720.6h2.5C6.2C+
Ghost 7797772353.306C**1.2342.202%B+67.696%C+45.2C**N/A13017.2h2.4C+5.6C**
Blueshift VM5 5075061593.182B1.1124.475%B**20.949%C+43.2B+N/A12111.7h14.3B+58.4B++
Supernova PC 643494687.265C**5.1948.099%C+N/A28.4B+8.6C+15417.4h4.6B+9.6B+
Corvus VA55 4964852601.865B**0.2125.412%C*19.588%C--28.9C+N/A7316.8h12.7C+50.1C*
Blueshift VM5 4724641582.937C*0.8624.281%B**19.828%C39.7B+N/A10911.7h15.3C*63.1B+
Eridani SX5G 4484462491.791B0.2825.82%C-24.215%B27DN/A7816.5h10.6C**41.2C++
NS-44 Commissioner AE 3913873990.97C+1.1042.936%C++25.323%C+36.2C-N/A9810.7h3.6C+8.4C++
Thanatos VE70 3753731961.903B**0.1741.484%C++16.622%C++39.7B+N/A1129.4h4B++9.8B+
Solstice VE3 3533521831.923A++0.1523.746%C++16.761%D26.9B+N/A13413.1h12B++50.6B
NS-15M1 3393371582.133B+0.0624.053%C**27.596%B++36.6C+N/A1049.2h13.2C+55C*
NS-357 Underboss 3373363311.015C+1.0638.104%C*25.298%B+48.7C**N/A1366.9h3.7B+9.8B+
Terminus VX-9 3183131861.683C++0.3926.82%C*25.559%C+28.7C-N/A6510.9h12.7C+47.4C*
Pulsar C 313310893.483A1.4126.467%B+22.581%C+39.2B+N/A1597.9h10.7B+40.4B+
Frag Grenade 2912861286N/A283.9340.844%DN/A408.6C7.1C+10450.7h4.1C+9.9C+
NS Decimator-B 4082821032.738B*0.6663.893%C+N/A45.5C+20.3C+2376.2h4.8D7.5C-
NS-11A 2452381022.333B++0.2627.176%B+17.647%D33.1C++1B**1107.2h13.6C++50B+
Ursa 211204683A++0.9323.038%C++20.098%D37.8C+1.3A++835.4h12.9C55.8C++
NS Decimator 2881971281.539B+0.5462.587%C*2.538%C**37.2C++17.2C++3205.3h5.5C8.7C+
NS-44 Commissioner 1971951970.99C+1.0836.503%C+19.487%C28.7C+N/A976.8h3.8C*10.4C**
C-4 2271741091.596C++0.4828.825%B+N/A91.6C*27.9C+7791.9h1.5C++5.2B
VE-S Canis 158156642.438A0.3629.591%B+24.359%B+41.1C+N/A1363.8h10B+33.7B+
Quasar VM1 157153682.25B+0.1819.832%B*20.261%C**30.6B+N/A1025h12.5B*63.1B+
NS-30 Vandal 149147612.41B+0.3433.068%C+20.408%D32CN/A864.6h6.5C-19.6C+
Cosmos VM3 147146492.98B+0.9119.758%B+13.699%D*37.4B+N/A1163.9h10.8B**54.8B*
Pulsar VS1 124121701.729B*0.3524.562%C*19.008%C33.6B+N/A1473.6h12.6B++51.4B+
Lasher X2 1211191450.821C+1.2522.484%C-3.361%C22.5C-N/A915.3h20.9C+93.1C+
Force-Blade 1381144,8080.024C+2.0537.097%B+N/A0.4CN/A1260.6h2.4C**6.5B+
Phaseshift VX-S 116113472.404C+0.3333.137%C37.168%F*26.9C+N/A604.2h6.5F--19.5D**
VX29 Polaris 9797701.386C+0.6924.603%C*20.619%C31.3C-N/A1453.1h14.5D59.1C+
VE-C Horizon 9593571.632C++0.4431.701%C-27.957%B+32.1CN/A1102.9h16.2C+50.9C+
Beamer VS3 7878870.897C*1.1826.648%C+28.205%B*26.9C++N/A1022.9h9.7C++36.4C++
VA39 Spectre 7775243.125A1.0534.623%B+32%D31.3B+N/A1282.4h5B+14.5B+
E540 Halberd 8766233A*30.9351.163%B+N/A50.8A++16.2C+2961.3h4.3A8.5B**
M12 Kobalt 7763163S60.9315.768%C-14.286%D-90B++20S1990.7h10.5A+66.5B++
Maelstrom Turbo Laser 8962581.069C1.0130.33%C+1.613%D16.3C++7.1C-1543.8h81.3B+268.1B+
VE-LR Obelisk 6361272.259B0.1829.855%C26.23%D40.7B1.3B*1691.5h5.7B+19.2B+
M20 Basilisk 7859229.5U27.4346.105%B*5.085%C31.1B*10B+3471.9h78.5B+170.4B*
L100 Python HESH 5552510.4C+8.3346.201%CN/A40C-2.3F2291.3h2.9B6.3B+
Lancer VS22 140521240.419C-1.6663.88%C**N/A7.8D13.1C+1676.7h43.9D68.8D
M20 Basilisk 7852152U49.9339.002%C+1.923%D**18.6C9.3C+1902.8h102.9C++263.8C*
Light PPA 5550143.571C+1.5027.358%F-6%S29.4C--2.9C731.7h16.3C+59.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01550.1h
Nano-Armor Kit1740,8623.1h
AE Nano-Armor Kit22,3720.1h
AE Medical Applicator2111,0880.7h
Nanite Revive Grenade07070.2h
Medical Applicator12857,3094.6h
Restoration Kit171120.1h
Motion Spotter92,5751.2h
Ammunition Package42950.1h
Medical Kit1942,9482.6h
Recon Detection Device72180.4h
A30 Walker0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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