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Legate H0GE[DWHQ] H0GE
VS BR 71

KDR: 2.03

Score: 5.7m

Last Seen: Feb 17th, 2019 4:06 PM
- OFFLINE - 100 minute(s)

Battle Rank 71 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 72): 83%
Level 100 Progress: 30% 717h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SVA-88 H-V45 VE-H Maw Orion VS54 V10 Ghost Eridani SX5G Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,508,706 MLG Score: 1206
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.704%22.773%5631910037,4082.32444-0.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.809%0.709B++0.32C*-0.692DHEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B110.228C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.801%1.667%461102160140370.425532158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.696D0.058C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269.2-0.671D82.9-0.565D186.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.392%0.509%275110213932361381.65823283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.633B+-1.352D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++4.80.618B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.643%66.739%0410181,38343383.18664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.289%0.543B+-0.026C+0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.229C++2.90.075C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.727%16.981%01102131826821.18216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.025C+0.488B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*40.183C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
5.7m417.7%305 (18.3k)262 (15.7k)2.0319812,5176,1602.2946471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102260622.581%23.336%52703:342

25% Combat Medic12% Engineer35% Heavy Assault19% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 7:34 PMJun 9th, 2018 2:14 PMFeb 19th, 2019 10:57 AM (2d) (PST)Feb 17th, 2019 12:39 PM (4d) (PST)Feb 17th, 2019 12:06 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5662283380.5710.2810.1332.5550.0401206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,94013,65220,28834178153215,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
365.3h/15.2d 1,618 2,921 2,929 56k 532 1,269 884 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,292
Deaths:641
KDR:2.016
Accuracy:22.598% C+
HSR:23.762% C
VE-H Maw
C+
Kills:794
Deaths:341
KDR:2.328
Accuracy:25.776% C+
HSR:23.804% C
Orion VS54
B+
Kills:738
Deaths:330
KDR:2.236
Accuracy:22.874% B+
HSR:25.203% C++
NS-15M1
B++
Kills:258
Deaths:120
KDR:2.150
Accuracy:23.246% C++
HSR:27.519% B++
Ursa
C++
Kills:134
Deaths:39
KDR:3.436
Accuracy:22.159% C+
HSR:24.627% C++
Lasher X2
C
Kills:118
Deaths:143
KDR:0.825
Accuracy:22.537% C
HSR:3.390% C
Kills:3,334
Deaths (as Heavy Assault):1,614
Deaths (to Heavy Assaults):1,760
KDR:2.06568
Kill Difference:1,720
Playtime:127.271 hours
Usage:35%
Score:2.021m
Score/min:265
Accuracy (listed only):23.198%
HSR (listed only):21.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B+
Kills:438
Deaths:248
KDR:1.766
Accuracy:25.799% C-
HSR:24.429% B+
Solstice VE3
C*
Kills:335
Deaths:172
KDR:1.948
Accuracy:23.964% C*
HSR:16.418% D
Thanatos VE70
C*
Kills:318
Deaths:171
KDR:1.860
Accuracy:41.727% C*
HSR:16.981% C*
Pulsar C
C*
Kills:220
Deaths:50
KDR:4.400
Accuracy:25.395% C*
HSR:21.818% C+
VE-S Canis
C++
Kills:58
Deaths:28
KDR:2.071
Accuracy:27.338% C++
HSR:18.966% C+
Kills:1,369
Deaths (as Light Assault):669
Deaths (to Light Assaults):984
KDR:2.04634
Kill Difference:700
Playtime:18.937 hours
Usage:5%
Score:0.244m
Score/min:214
Accuracy (listed only):28.845%
HSR (listed only):19.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:335
Deaths:172
KDR:1.948
Accuracy:23.964% C*
HSR:16.418% D
Thanatos VE70
C*
Kills:318
Deaths:171
KDR:1.860
Accuracy:41.727% C*
HSR:16.981% C*
Pulsar C
C*
Kills:220
Deaths:50
KDR:4.400
Accuracy:25.395% C*
HSR:21.818% C+
Kills:873
Deaths (as Engineer):393
Deaths (to Engineers):1,047
KDR:2.22137
Kill Difference:480
Playtime:42.265 hours
Usage:12%
Score:0.615m
Score/min:242
Accuracy (listed only):30.362%
HSR (listed only):18.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,188
Deaths:617
KDR:1.925
Accuracy:24.827% C++
HSR:21.212% C+
Eridani SX5G
B+
Kills:438
Deaths:248
KDR:1.766
Accuracy:25.799% C-
HSR:24.429% B+
Corvus VA55
C*
Kills:438
Deaths:236
KDR:1.856
Accuracy:25.471% C*
HSR:19.863% C-
Thanatos VE70
C*
Kills:318
Deaths:171
KDR:1.860
Accuracy:41.727% C*
HSR:16.981% C*
Terminus VX-9
C**
Kills:277
Deaths:167
KDR:1.659
Accuracy:26.925% C**
HSR:24.188% C
NS-11A
B+
Kills:178
Deaths:89
KDR:2
Accuracy:26.297% B+
HSR:14.607% D--
Pulsar VS1
C*
Kills:121
Deaths:70
KDR:1.729
Accuracy:24.562% C*
HSR:19.008% C
VE-S Canis
C++
Kills:58
Deaths:28
KDR:2.071
Accuracy:27.338% C++
HSR:18.966% C+
Kills:3,016
Deaths (as Combat Medic):1,626
Deaths (to Combat Medics):662
KDR:1.85486
Kill Difference:1,390
Playtime:91.317 hours
Usage:25%
Score:1.558m
Score/min:284
Accuracy (listed only):27.868%
HSR (listed only):19.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:729
Deaths:171
KDR:4.263
Accuracy:39.717% C+
HSR:75.720% C
Ghost
B+
Kills:468
Deaths:131
KDR:3.573
Accuracy:43.003% B+
HSR:65.385% C
Eridani SX5G
B+
Kills:438
Deaths:248
KDR:1.766
Accuracy:25.799% C-
HSR:24.429% B+
NS-44 Commissioner AE
C+
Kills:297
Deaths:298
KDR:0.997
Accuracy:42.200% C+
HSR:26.599% C+
NS-357 Underboss
B+
Kills:250
Deaths:234
KDR:1.068
Accuracy:37.536% C++
HSR:25.600% B+
NS-44 Commissioner
C+
Kills:195
Deaths:195
KDR:1
Accuracy:36.589% C+
HSR:19.487% C
NS-30 Vandal
C+
Kills:126
Deaths:51
KDR:2.471
Accuracy:33.049% C+
HSR:19.048% D-
Phaseshift VX-S
C
Kills:111
Deaths:45
KDR:2.467
Accuracy:33.089% C
HSR:36.937% F--
VA39 Spectre
B
Kills:75
Deaths:24
KDR:3.125
Accuracy:34.623% B
HSR:32% D
Beamer VS3
B++
Kills:71
Deaths:82
KDR:0.866
Accuracy:26.276% C+
HSR:28.169% B++
VE-S Canis
C++
Kills:58
Deaths:28
KDR:2.071
Accuracy:27.338% C++
HSR:18.966% C+
Kills:2,818
Deaths (as Infiltrator):1,507
Deaths (to Infiltrators):1,080
KDR:1.86994
Kill Difference:1,311
Playtime:69.994 hours
Usage:19%
Score:0.933m
Score/min:222
Accuracy (listed only):34.474%
HSR (listed only):33.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:371
Deaths:112
KDR:3.313
Accuracy:24.635% B**
HSR:20.755% C+
Blueshift VM5
B**
Kills:353
Deaths:111
KDR:3.180
Accuracy:24.632% B**
HSR:19.264% C
Quasar VM1
B*
Kills:153
Deaths:68
KDR:2.250
Accuracy:19.832% B*
HSR:20.261% B
Cosmos VM3
B*
Kills:146
Deaths:49
KDR:2.980
Accuracy:19.758% B*
HSR:13.699% D*
Kills:1,023
Deaths (as MAX Suit):170
Deaths (to MAX Suits):335
KDR:6.01765
Kill Difference:853
Playtime:16.921 hours
Usage:5%
Score:0.378m
Score/min:372
Accuracy (listed only):22.214%
HSR (listed only):18.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:60
V. Kills:26 222%
Deaths:54
KDR:1.111
Accuracy:30.801% C+
KPH:16.300 C++
VKPH:7.100 C-
Kills:60 (60 + 0)
Deaths:54
KDR:1.111
VKDR:0.481
Vehicle Kills:26
Kill Difference:6
Playtime:3.685 hours
Usage:1%
Score:0.034m
Score/min:154
Piloting Accuracy:30.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:393
V. Kills:122 320%
Deaths:60
KDR:6.550
Accuracy:47.392% C+
KPH:25 C**
VKPH:7.700 C+
E540 Halberd
A++
Kills:63
V. Kills:20 300%
Deaths:2
KDR:31.500
Accuracy:50.560% B
KPH:52.900 A++
VKPH:16.800 C+
Kills:456 (393 + 63)
Deaths:62
KDR:7.355
VKDR:2.290
Vehicle Kills:142
Kill Difference:394
Playtime:16.941 hours
Usage:5%
Score:0.160m
Score/min:157
Driving Accuracy:47.392%
Gunner Accuracy:50.560%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:52
V. Kills:26 193%
Deaths:
KDR:
Accuracy:38.192% C+
KPH:18.900 C+
VKPH:9.400 C+
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:26
Kill Difference:52
Playtime:2.753 hours
Usage:1%
Score:0.032m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:38.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,3051,2926412.016C++0.0222.598%C+23.762%C38.9C+N/A13833.2h11.2B49.6C*
H-V45 1,1971,1886171.925B0.1124.827%C++21.212%C+31.9C+N/A10437.2h12.6B50.7B
VE-H Maw 8067943412.328B+0.3025.776%C+23.804%C39.7CN/A9520h11.3C+43.7C++
Orion VS54 7457383302.236B+0.2022.874%B+25.203%C++36.7C**N/A11820.1h12.2B53.4C++
V10 7317291714.263B+2.2339.717%C+75.72%C38C*N/A10619.2h2.5C6.3C+
Ghost 4694681313.573C**1.5443.003%B+65.385%C45.4C**N/A13910.3h2.4C+5.6C**
Eridani SX5G 4404382481.766B+0.2725.799%C-24.429%B+26.7DN/A7716.4h10.7C**41.6C++
Corvus VA55 4484382361.856B**0.1825.471%C*19.863%C-28.8C+N/A7415.2h12.6C+49.3C**
Supernova PC 515393606.55C*4.5247.392%C+N/A25C**7.8C+14715.7h4.8B+10.1B
Blueshift VM5 3723711123.313B+1.2824.635%B**20.755%C+43.1B+N/A1268.6h15B+60.9B++
Blueshift VM5 3603531113.18B+1.1524.632%B**19.264%C41B+N/A1168.6h15.6C++63.4B+
Solstice VE3 3363351721.948A++0.0823.964%C*16.418%D28.4B++N/A14011.8h11.9B++49.6B
Thanatos VE70 3203181711.86B**0.1741.727%C*16.981%C*39.8B++N/A1158h4B++9.5B+
NS-44 Commissioner AE 3012972980.997C+1.0342.2%C+26.599%C+39.1CN/A1107.6h3.6C+8.6C++
Terminus VX-9 2822771671.659C**0.3726.925%C**24.188%C28C-N/A649.9h12.9C+47.8C*
NS-15M1 2602581202.15B+0.1223.246%C++27.519%B++33.5C+N/A1027.7h13.8C59.2C++
NS-357 Underboss 2512502341.068C++0.9637.536%C++25.6%B+47.2C**N/A1355.3h3.6B++9.6B+
Pulsar C 222220504.4A*2.3725.395%C*21.818%C+38.6B+N/A1845.7h10.4B+40.9B+
Frag Grenade 2232181218N/A215.9740.384%DN/A363.3C--8.3C++10430.6h4.2C10.3C
NS-44 Commissioner 1971951951C++1.0336.589%C+19.487%C28.7C+N/A956.8h3.8C*10.3C**
NS Decimator 2761891221.549B++0.4863.259%B2.116%C+37.8C*17.4C*3265h5.4C8.5C+
NS-11A 183178892B+0.0326.297%B+14.607%D--30.2C+N/A1095.9h14.4C+54.7C**
NS Decimator-B 236164632.603B*0.5761.8%C1.22%D--42.1C18.5C+2163.9h5D8.1D
C-4 2071581001.58C++0.4528.622%B+N/A87.8C*27.2C+7311.8h1.5C++5.4B
Quasar VM1 157153682.25B+0.2219.832%B*20.261%B30.6B++N/A1005h12.5B*63.1B+
Cosmos VM3 147146492.98B+0.9519.758%B*13.699%D*37.4B++N/A1153.9h10.8B**54.8B*
Ursa 137134393.436A**1.4022.159%C+24.627%C++40.6C++N/A893.3h13C58.7C+
NS-30 Vandal 127126512.471B+0.4433.049%C+19.048%D-30.7CN/A834.1h6.5C19.5C+
Pulsar VS1 124121701.729B*0.3024.562%C*19.008%C33.6B+N/A1393.6h12.6B++51.4B+
Lasher X2 1201181430.825C+1.2122.537%C3.39%C22.3CN/A875.3h20.6C+91.4C+
Phaseshift VX-S 114111452.467C+0.4433.089%C36.937%F--27.1C+N/A604.1h6.5F-19.6D**
Force-Blade 1311084,0690.027C++2.0037.771%B++N/A0.5C+N/A2220.7h2.4C**6.4B+
VA39 Spectre 7775243.125B**1.0934.623%B32%D31.3B+N/A1202.4h5B++14.5B+
Beamer VS3 7171820.866C*1.1726.276%C+28.169%B++25.4C+N/A962.8h9.9C++37.5C+
E540 Halberd 8363231.5A*29.4750.56%BN/A52.5A++16.7C+2891.2h4.3A8.5B**
Maelstrom Turbo Laser 8660541.111C+0.9230.801%C+1.667%D16.2C++7C-1543.7h82.9B+269.2B+
VE-S Canis 5858282.071B*0.0427.338%C++18.966%C+44.6C++N/A2081.3h10.6B+38.7B+
M20 Basilisk 7852152U49.9738.192%C+1.923%D**18.6C9.3C+1912.8h96.9C**253.8C**
Lancer VS22 136501220.41C-1.6263.961%C**N/A7.7D13.2C+1656.5h44.4D69.5C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,9320.9h
Restoration Kit171120.1h
Nano-Armor Kit1635,3792.8h
AE Medical Applicator189,9420.6h
AE Nano-Armor Kit07570h
Nanite Revive Grenade06530.2h
Medical Applicator12354,7384.4h
Ammunition Package31890.1h
Medical Kit1412,1881.9h
A30 Walker0570.1h
Recon Detection Device72160.4h

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