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Legate H0GE[DWHQ] H0GE
VS BR 74

KDR: 2.08

Score: 6.4m

Last Seen: Apr 16th, 2019 7:14 PM
- ONLINE NOW

Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 78
Level Progress (to 75): 62%
Level 100 Progress: 34% 684h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SVA-88 H-V45 VE-H Maw Orion VS54 V10 Ghost Corvus VA55 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,641,312 MLG Score: 1312
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.968%22.968%5732010158,4382.34845-0.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.787%0.74B++0.322C*-0.674DHEAD ++ (~10.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.409B10.90.23C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.535%1.667%401103460160380.372671154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.696D0.06C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.1-0.67D83.4-0.564D189.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.975%0.673%285110344462621551.69582286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.601B+-1.36D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.735B++4.80.615B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.531%5.357%4111034562171230.25688145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.91B*0.348C**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.2-0.475D78-1.036D*93.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.075%67.725%41410311,67050883.2874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%0.564B+-0.02C+0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.246C++2.80.092C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.301%16.522%411103434529621.16554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.012C+0.471B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.268C*40.178C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 78
6.4m390.5%304 (18.2k)261 (15.7k)2.0839214,4276,9232.3430674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103573822.924%23.927%54903:332

24% Combat Medic11% Engineer35% Heavy Assault20% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 7:34 PMJun 9th, 2018 2:14 PMApr 17th, 2019 3:31 AM (1d) (PST)Apr 16th, 2019 4:42 PM (2d) (PST)Apr 16th, 2019 3:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5762283480.5880.2820.1412.4550.0411312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,57213,66820,90435178147215,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
408.9h/17d 1,794 3,452 3,445 60.2k 623 1,429 995 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,292
Deaths:641
KDR:2.016
Accuracy:22.598% C+
HSR:23.762% C
VE-H Maw
C++
Kills:1,039
Deaths:456
KDR:2.279
Accuracy:25.997% C++
HSR:24.158% C
Orion VS54
B+
Kills:987
Deaths:416
KDR:2.373
Accuracy:23.252% B+
HSR:25.025% C+
NS-15M1
B++
Kills:258
Deaths:120
KDR:2.150
Accuracy:23.246% C++
HSR:27.519% B++
Ursa
C+
Kills:158
Deaths:50
KDR:3.160
Accuracy:22.677% C+
HSR:22.785% C+
Lasher X2
C
Kills:118
Deaths:143
KDR:0.825
Accuracy:22.537% C-
HSR:3.390% C
Kills:3,852
Deaths (as Heavy Assault):1,826
Deaths (to Heavy Assaults):1,974
KDR:2.10953
Kill Difference:2,026
Playtime:143.801 hours
Usage:35%
Score:2.266m
Score/min:263
Accuracy (listed only):23.385%
HSR (listed only):21.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B+
Kills:446
Deaths:249
KDR:1.791
Accuracy:25.820% C
HSR:24.215% B+
Solstice VE3
C*
Kills:347
Deaths:179
KDR:1.939
Accuracy:23.801% C*
HSR:16.427% D
Thanatos VE70
C*
Kills:345
Deaths:185
KDR:1.865
Accuracy:41.301% C*
HSR:16.522% C++
Pulsar C
B+
Kills:305
Deaths:84
KDR:3.631
Accuracy:26.458% B+
HSR:22.295% C+
VE-S Canis
B+
Kills:138
Deaths:55
KDR:2.509
Accuracy:29.941% B+
HSR:25.362% B+
VE-C Horizon
B++
Kills:54
Deaths:31
KDR:1.742
Accuracy:33.177% D
HSR:29.630% B++
Kills:1,635
Deaths (as Light Assault):783
Deaths (to Light Assaults):1,129
KDR:2.08812
Kill Difference:852
Playtime:23.670 hours
Usage:6%
Score:0.295m
Score/min:207
Accuracy (listed only):30.083%
HSR (listed only):22.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:347
Deaths:179
KDR:1.939
Accuracy:23.801% C*
HSR:16.427% D
Thanatos VE70
C*
Kills:345
Deaths:185
KDR:1.865
Accuracy:41.301% C*
HSR:16.522% C++
Pulsar C
B+
Kills:305
Deaths:84
KDR:3.631
Accuracy:26.458% B+
HSR:22.295% C+
VE-C Horizon
B++
Kills:54
Deaths:31
KDR:1.742
Accuracy:33.177% D
HSR:29.630% B++
VE-LR Obelisk
C+
Kills:54
Deaths:24
KDR:2.250
Accuracy:30.747% C+
HSR:27.778% C-
Kills:1,105
Deaths (as Engineer):503
Deaths (to Engineers):1,141
KDR:2.19682
Kill Difference:602
Playtime:45.068 hours
Usage:11%
Score:0.664m
Score/min:245
Accuracy (listed only):31.097%
HSR (listed only):22.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,188
Deaths:617
KDR:1.925
Accuracy:24.827% C++
HSR:21.212% C+
Corvus VA55
C*
Kills:485
Deaths:259
KDR:1.873
Accuracy:25.462% C*
HSR:19.588% C--
Eridani SX5G
B+
Kills:446
Deaths:249
KDR:1.791
Accuracy:25.820% C
HSR:24.215% B+
Thanatos VE70
C*
Kills:345
Deaths:185
KDR:1.865
Accuracy:41.301% C*
HSR:16.522% C++
Terminus VX-9
C**
Kills:311
Deaths:183
KDR:1.699
Accuracy:26.930% C**
HSR:25.724% C+
NS-11A
B+
Kills:238
Deaths:102
KDR:2.333
Accuracy:27.176% B+
HSR:17.647% D
VE-S Canis
B+
Kills:138
Deaths:55
KDR:2.509
Accuracy:29.941% B+
HSR:25.362% B+
Pulsar VS1
C*
Kills:121
Deaths:70
KDR:1.729
Accuracy:24.562% C*
HSR:19.008% C
Kills:3,272
Deaths (as Combat Medic):1,720
Deaths (to Combat Medics):736
KDR:1.90233
Kill Difference:1,552
Playtime:96.822 hours
Usage:24%
Score:1.654m
Score/min:285
Accuracy (listed only):28.252%
HSR (listed only):21.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:772
Deaths:175
KDR:4.411
Accuracy:39.908% C+
HSR:76.036% C+
Ghost
B+
Kills:710
Deaths:210
KDR:3.381
Accuracy:42.590% B+
HSR:67.324% C+
Eridani SX5G
B+
Kills:446
Deaths:249
KDR:1.791
Accuracy:25.820% C
HSR:24.215% B+
NS-44 Commissioner AE
C++
Kills:362
Deaths:366
KDR:0.989
Accuracy:42.797% C++
HSR:25.691% C+
NS-357 Underboss
C**
Kills:304
Deaths:294
KDR:1.034
Accuracy:38.097% C++
HSR:24.013% C**
NS-44 Commissioner
C+
Kills:195
Deaths:196
KDR:0.995
Accuracy:36.525% C+
HSR:19.487% C
VE-S Canis
B+
Kills:138
Deaths:55
KDR:2.509
Accuracy:29.941% B+
HSR:25.362% B+
NS-30 Vandal
C+
Kills:133
Deaths:53
KDR:2.509
Accuracy:32.727% C+
HSR:19.549% D-
Phaseshift VX-S
C
Kills:113
Deaths:47
KDR:2.404
Accuracy:33.137% C
HSR:37.168% F*
Beamer VS3
B++
Kills:77
Deaths:86
KDR:0.895
Accuracy:26.702% C+
HSR:27.273% B++
VA39 Spectre
B+
Kills:75
Deaths:24
KDR:3.125
Accuracy:34.623% B+
HSR:32% D
Kills:3,325
Deaths (as Infiltrator):1,755
Deaths (to Infiltrators):1,234
KDR:1.89459
Kill Difference:1,570
Playtime:80.972 hours
Usage:20%
Score:1.075m
Score/min:221
Accuracy (listed only):34.806%
HSR (listed only):34.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:477
Deaths:145
KDR:3.290
Accuracy:24.629% B**
HSR:21.384% C+
Blueshift VM5
B**
Kills:445
Deaths:144
KDR:3.090
Accuracy:24.575% B**
HSR:19.775% C
Quasar VM1
B*
Kills:153
Deaths:68
KDR:2.250
Accuracy:19.832% B*
HSR:20.261% B
Cosmos VM3
B*
Kills:146
Deaths:49
KDR:2.980
Accuracy:19.758% B*
HSR:13.699% D*
Kills:1,221
Deaths (as MAX Suit):203
Deaths (to MAX Suits):355
KDR:6.01478
Kill Difference:1,018
Playtime:19.881 hours
Usage:5%
Score:0.440m
Score/min:369
Accuracy (listed only):22.198%
HSR (listed only):18.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:60
V. Kills:26 222%
Deaths:56
KDR:1.071
Accuracy:30.535% C+
KPH:16.100 C++
VKPH:7 C-
Kills:60 (60 + 0)
Deaths:56
KDR:1.071
VKDR:0.464
Vehicle Kills:26
Kill Difference:4
Playtime:3.721 hours
Usage:1%
Score:0.034m
Score/min:154
Piloting Accuracy:30.535%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:52
V. Kills:3 N/A
Deaths:5
KDR:10.400
Accuracy:46.201% C
KPH:40.100 C-
VKPH:2.300 F
Kills:52 (52 + 0)
Deaths:5
KDR:10.400
VKDR:0.600
Vehicle Kills:3
Kill Difference:47
Playtime:1.298 hours
Usage:0%
Score:0.017m
Score/min:223
Driving Accuracy:46.201%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:446
V. Kills:134 330%
Deaths:64
KDR:6.969
Accuracy:47.975% C+
KPH:26.800 B+
VKPH:8.100 C+
E540 Halberd
A*
Kills:63
V. Kills:20 300%
Deaths:2
KDR:31.500
Accuracy:50.560% B
KPH:52.900 A*
VKPH:16.800 C+
Kills:509 (446 + 63)
Deaths:66
KDR:7.712
VKDR:2.333
Vehicle Kills:154
Kill Difference:443
Playtime:17.804 hours
Usage:4%
Score:0.171m
Score/min:160
Driving Accuracy:47.975%
Gunner Accuracy:50.560%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:56
V. Kills:19 280%
Deaths:2
KDR:28
Accuracy:45.531% B++
KPH:30.300 B*
VKPH:10.300 B++
M12 Kobalt
S
Kills:55
V. Kills:14 367%
Deaths:
KDR:
Accuracy:15.527% C--
KPH:87 B+
VKPH:22.100 S
M20 Basilisk
C+
Kills:52
V. Kills:26 193%
Deaths:
KDR:
Accuracy:38.778% C+
KPH:18.600 C
VKPH:9.300 C+
Kills:163 (0 + 163)
Deaths:2
KDR:81.500
VKDR:29.500
Vehicle Kills:59
Kill Difference:161
Playtime:5.280 hours
Usage:1%
Score:0.079m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:38.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,3051,2926412.016C++0.0722.598%C+23.762%C38.9C+N/A13833.2h11.2B49.6C*
H-V45 1,1971,1886171.925B0.1624.827%C++21.212%C+31.9C++N/A10437.2h12.6B50.7B
VE-H Maw 1,0571,0394562.279B++0.2025.997%C++24.158%C39.7CN/A9426.2h11.3C+43.4C*
Orion VS54 9979874162.373B++0.2923.252%B+25.025%C+38.9BN/A11525.4h12B+51.7B+
V10 7747721754.411B++2.3339.908%C+76.036%C+38.6C*N/A10720h2.5C6.2C+
Ghost 7117102103.381C*1.3042.59%B+67.324%C+47B+N/A13115.1h2.4C+5.6C**
Corvus VA55 4964852591.873B**0.2125.462%C*19.588%C--29C++N/A7416.7h12.7C+50C**
Blueshift VM5 4784771453.29B+1.2124.629%B**21.384%C+43.4B++N/A12111h14.5B+58.9B++
Eridani SX5G 4484462491.791C**0.2925.82%C24.215%B+27DN/A7816.5h10.6B41.2C++
Supernova PC 580446646.969B4.8947.975%C+N/A26.9B+8.1C+15016.6h4.8B+10B+
Blueshift VM5 4534451443.09B+1.0124.575%B**19.775%C40.1B+N/A11011.1h15.4C**62.5B+
NS-44 Commissioner AE 3663623660.989C+1.0942.797%C++25.691%C+35.8C-N/A9810.1h3.6C+8.5C++
Solstice VE3 3483471791.939A++0.1423.801%C*16.427%D27.5B+N/A13712.6h12B++50.5B+
Thanatos VE70 3473451851.865A0.2241.301%C*16.522%C++39.2B++N/A1128.8h4B++9.7B+
Terminus VX-9 3163111831.699B0.3826.93%C**25.724%C+29.1CN/A6610.7h12.7C+47.3C*
Pulsar C 308305843.631A++1.5526.458%B+22.295%C+39.6B+N/A1597.7h10.6B+39.9B+
NS-357 Underboss 3053042941.034C++1.0538.097%C++24.013%C**47.5C*N/A1326.4h3.7B+9.7B+
NS-15M1 2602581202.15B+0.0723.246%C++27.519%B++33.5C+N/A1027.7h13.8C+59.2C++
Frag Grenade 2552501250N/A247.9240.791%DN/A357.1C--7.1C+10390.7h4.1C+10.1C+
NS-11A 2452381022.333B**0.2527.176%B+17.647%D33.1C++1A1097.2h13.6C*50B+
NS Decimator-B 330227842.702B*0.6263.265%C+N/A43.7C19.8C+2325.2h4.9D7.8D
NS-44 Commissioner 1971951960.995C++1.0936.525%C+19.487%C28.7C+N/A966.8h3.8C*10.4C**
NS Decimator 2761891231.537B+0.5563.327%B2.116%C+37.8C*17.4C*3295h5.4C8.6C+
C-4 2241721091.578C++0.5128.571%B+N/A90.5C**27.4C+7571.9h1.5C++5.2B+
Ursa 163158503.16A*1.0822.677%C+22.785%C+38.5C++1.2A++844.1h13.5C--59.5C+
Quasar VM1 157153682.25B+0.1719.832%B*20.261%B30.6B++N/A1015h12.5B*63.1B+
Cosmos VM3 147146492.98B+0.9019.758%B*13.699%D*37.4B++N/A1153.9h10.8B**54.8B*
VE-S Canis 140138552.509B**0.4329.941%B+25.362%B+44.5C*N/A1523.1h10B+33.3B+
NS-30 Vandal 135133532.509B+0.4332.727%C+19.549%D-30.9CN/A834.3h6.6C-20.3C+
Pulsar VS1 124121701.729B*0.3524.562%C*19.008%C33.6B+N/A1423.6h12.6B++51.4B+
Lasher X2 1201181430.825C+1.2622.537%C-3.39%C22.3CN/A895.3h20.6C+91.4C+
Phaseshift VX-S 116113472.404C+0.3233.137%C37.168%F*26.9C+N/A604.2h6.5F19.5D**
Force-Blade 1341114,5860.024C+2.0637.19%B+N/A0.4CN/A2248.7h2.4C**6.5B+
Beamer VS3 7777860.895C*1.1926.702%C+27.273%B++26.6C++N/A982.9h9.8C++36.6C+
VA39 Spectre 7775243.125A1.0434.623%B+32%D31.3B++N/A1242.4h5B++14.5B++
E540 Halberd 8363231.5A*29.4250.56%BN/A52.5A*16.7C+2991.2h4.3A8.5B**
Maelstrom Turbo Laser 8660561.071C1.0130.535%C+1.667%D16.2C++7C-1543.7h83.4B+273.1B+
M20 Basilisk 7556228U25.9245.531%B++5.357%C+31.1B*10.6B++3571.8h78B++171.2B*
M12 Kobalt 6955155S52.9215.527%C--14.545%D91.7B++23.3S1920.6h10.4A+66.7B++
VE-C Horizon 5454311.742C++0.3433.177%D29.63%B++33.8C--N/A701.6h18.3D55.1C--
VE-LR Obelisk 5654242.25B0.1730.747%C+27.778%C-41.5B1.5B**1701.3h5.9B+19.1B+
M20 Basilisk 7852152U49.9238.778%C+1.923%D**18.6C9.3C+1912.8h101.2C++261C**
L100 Python HESH 5552510.4C+8.3246.201%CN/A40C-2.3F2231.3h2.9B+6.3B+
Lancer VS22 138511230.415C-1.6764.041%BN/A7.7D13.2C+1666.6h44.3D69.2C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,3701.1h
Restoration Kit171120.1h
Spawn Beacon01170.1h
Nano-Armor Kit1638,1063h
AE Medical Applicator2111,0880.7h
AE Nano-Armor Kit22,1770.1h
Nanite Revive Grenade07050.2h
Medical Applicator12857,2914.6h
Ammunition Package32710.1h
Medical Kit1672,6102.3h
A30 Walker0570.1h
Recon Detection Device72160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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