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Primarch Hater H3terVS[XTAC] H3terVS
VS BR 99

KDR: 3.23

Score: 14.5m

Last Seen: Jun 17th, 2019 10:21 PM
- OFFLINE - 165.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
Level Progress (to 100): 43%
Level 100 Progress: 77% 117h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Ghost Quasar VM1 Quasar VM1 Supernova FPC Orion VS54 Pulsar LSW NS-44P Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,310,742 MLG Score: 8242
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.031%39.826%131511119931,3793.64194-0.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.163%2.319A*2.89M+-0.922D--HEAD ++ (~23.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+8.60.399B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.596%1.79%22621208447240801.8625552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.119%-0.277C0.215C++-1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.30.492B+28.50.463B+53.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.601%0.544%1349212082,0232966566.81145308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%1.525A+-1.307D**-1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.30.738B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.147%24.107%4011209112258600.434108184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.951D--5.005S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.601B+12.40.69B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.714%78.939%40112094,25991534.65464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.76A++0.761B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.70.481B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
14.5m176.7%620 (37.2k)487 (29.2k)3.2254446,81414,5143.3575999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210425429.119%38.307%111502:0311

13% Engineer65% Heavy Assault12% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2018 8:20 AMDec 19th, 2018 6:56 PMJun 24th, 2019 1:25 AM (13h) (PST)Jun 17th, 2019 7:22 PM (7d) (PST)Jun 17th, 2019 6:21 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1284157131.5690.4860.6012.8630.0528242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,70124,89942,802942936172329,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
497.3h/20.7d 1,918 17,933 11,836 85.4k 726 1,625 1,546 33.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:22,222
Deaths:6,960
KDR:3.193
Accuracy:32.569% A+
HSR:40.496% A
Orion VS54
A**
Kills:1,382
Deaths:462
KDR:2.991
Accuracy:30.514% A++
HSR:42.547% A**
Pulsar LSW
A*
Kills:1,185
Deaths:420
KDR:2.821
Accuracy:34.312% A*
HSR:39.241% A*
VE-H Maw
A++
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:33.253% A+
HSR:40.769% A++
Flare VE6
A*
Kills:1,170
Deaths:387
KDR:3.023
Accuracy:33.775% A*
HSR:31.282% B**
Ursa
A++
Kills:1,168
Deaths:373
KDR:3.131
Accuracy:33.536% A++
HSR:33.647% A
NSX-P Naginata
A++
Kills:66
Deaths:24
KDR:2.750
Accuracy:30.600% A++
HSR:31.818% B+
Kills:28,363
Deaths (as Heavy Assault):9,018
Deaths (to Heavy Assaults):4,533
KDR:3.14515
Kill Difference:19,345
Playtime:324.456 hours
Usage:65%
Score:9.750m
Score/min:501
Accuracy (listed only):32.651%
HSR (listed only):37.114%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:594
Deaths:260
KDR:2.285
Accuracy:38.067% M+
HSR:32.828% A++
VE-S Canis
A++
Kills:321
Deaths:106
KDR:3.028
Accuracy:37.530% A++
HSR:34.268% A++
The Little Helper
A*
Kills:297
Deaths:140
KDR:2.121
Accuracy:51.972% B+
HSR:26.263% A*
Kills:1,212
Deaths (as Combat Medic):506
Deaths (to Combat Medics):2,130
KDR:2.39526
Kill Difference:706
Playtime:7.835 hours
Usage:2%
Score:0.231m
Score/min:492
Accuracy (listed only):42.523%
HSR (listed only):31.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:321
Deaths:106
KDR:3.028
Accuracy:37.530% A++
HSR:34.268% A++
The Little Helper
A*
Kills:297
Deaths:140
KDR:2.121
Accuracy:51.972% B+
HSR:26.263% A*
Kills:618
Deaths (as Light Assault):246
Deaths (to Light Assaults):2,312
KDR:2.5122
Kill Difference:372
Playtime:4.431 hours
Usage:1%
Score:0.051m
Score/min:190
Accuracy (listed only):44.751%
HSR (listed only):30.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
The Little Helper
A*
Kills:297
Deaths:140
KDR:2.121
Accuracy:51.972% B+
HSR:26.263% A*
Kills:297
Deaths (as Engineer):140
Deaths (to Engineers):1,737
KDR:2.12143
Kill Difference:157
Playtime:64.055 hours
Usage:13%
Score:1.459m
Score/min:380
Accuracy (listed only):51.972%
HSR (listed only):26.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,259
Deaths:1,241
KDR:3.432
Accuracy:46.714% B**
HSR:78.939% B**
NS-44P Commissioner
A*
Kills:1,171
Deaths:772
KDR:1.517
Accuracy:49.052% B*
HSR:46.200% A*
NS-44 Commissioner
A*
Kills:768
Deaths:451
KDR:1.703
Accuracy:49.180% A+
HSR:36.589% A*
VE-S Canis
A++
Kills:321
Deaths:106
KDR:3.028
Accuracy:37.530% A++
HSR:34.268% A++
Beamer VS3
A++
Kills:228
Deaths:186
KDR:1.226
Accuracy:37.065% A+
HSR:35.965% A++
Kills:6,747
Deaths (as Infiltrator):2,756
Deaths (to Infiltrators):1,955
KDR:2.44811
Kill Difference:3,991
Playtime:58.423 hours
Usage:12%
Score:1.302m
Score/min:371
Accuracy (listed only):43.908%
HSR (listed only):46.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:1,529
Deaths:357
KDR:4.283
Accuracy:26.091% A++
HSR:31.262% A*
Quasar VM1
A*
Kills:1,520
Deaths:362
KDR:4.199
Accuracy:26.232% A*
HSR:29.803% A*
Cosmos VM3
A*
Kills:839
Deaths:179
KDR:4.687
Accuracy:23.107% A
HSR:29.440% A*
Cosmos VM3
M+
Kills:802
Deaths:179
KDR:4.480
Accuracy:23.352% A
HSR:32.294% M+
Nebula VM20
M++
Kills:511
Deaths:94
KDR:5.436
Accuracy:24.948% A+
HSR:34.834% M++
Nebula VM20
M
Kills:470
Deaths:94
KDR:5
Accuracy:25.197% A
HSR:34.255% M
Kills:5,671
Deaths (as MAX Suit):632.500
Deaths (to MAX Suits):717
KDR:8.96601
Kill Difference:5,038.500
Playtime:39.369 hours
Usage:8%
Score:1.739m
Score/min:736
Accuracy (listed only):24.821%
HSR (listed only):31.981%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:324
V. Kills:7 N/A
Deaths:108
KDR:3
Accuracy:39.021% C
KPH:71.800 B*
VKPH:1.600 D-
Saron Laser Cannon
A
Kills:123
V. Kills:66 184%
Deaths:75
KDR:1.640
Accuracy:33.028% C*
KPH:27.800 A
VKPH:14.900 B*
Kills:447 (447 + 0)
Deaths:183
KDR:2.443
VKDR:0.399
Vehicle Kills:73
Kill Difference:264
Playtime:8.931 hours
Usage:2%
Score:0.091m
Score/min:170
Piloting Accuracy:33.028%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,465
V. Kills:566 258%
Deaths:85
KDR:17.235
Accuracy:56.022% B
KPH:50.100 A*
VKPH:19.400 B*
Supernova VPC
A++
Kills:558
V. Kills:88 N/A
Deaths:28
KDR:19.929
Accuracy:58.550% B*
KPH:77.300 A++
VKPH:12.200 B**
Saron HRB
N/A
Kills:50
V. Kills:21 227%
Deaths:3
KDR:16.667
Accuracy:48.493% N/A
KPH:36.800 N/A
VKPH:15.400 N/A
Kills:2,073 (2,023 + 50)
Deaths:116
KDR:17.871
VKDR:5.819
Vehicle Kills:675
Kill Difference:1,957
Playtime:37.830 hours
Usage:8%
Score:0.643m
Score/min:283
Driving Accuracy:58.550%
Gunner Accuracy:48.493%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:112
V. Kills:2 N/A
Deaths:3
KDR:37.333
Accuracy:26.147% B++
KPH:137.400 C*
VKPH:2.500 D-
Kills:112 (0 + 112)
Deaths:3
KDR:37.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:109
Playtime:0.816 hours
Usage:0%
Score:0.017m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:26.147%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,34522,2226,9603.193C++0.0332.569%A+40.496%A137.8A*N/A369161.3h9B**27.7B**
Ghost 4,2624,2591,2413.432C**0.2146.714%B**78.939%B**97.5A**N/A22743.7h1.7B**3.5B**
Quasar VM1 1,5631,5293574.283A1.0626.091%A++31.262%A*78M+1.7A*20519.6h12.8B49.1B*
Quasar VM1 1,5461,5203624.199A++0.9726.232%A*29.803%A*76.4S1.3A*20119.9h13B++49.6B++
Supernova FPC 2,0311,4658517.235A++14.0156.022%BN/A50.2A**19.4B*25929.2h3.5B**6.2B**
Orion VS54 1,3881,3824622.991B*0.2330.514%A++42.547%A**96MN/A28614.4h9.1B**29.9B+
Pulsar LSW 1,2041,1854202.821B**0.4034.312%A*39.241%A*124.7M+2M*2929.5h9.9B*28.9B*
NS-44P Commissioner 1,1711,1717721.517C**1.7149.052%B*46.2%A*99.2B**N/A26611.8h2.9B++5.9B++
VE-H Maw 1,1771,1703922.985B**0.2433.253%A+40.769%A++105.4A++N/A26711.1h8.4B*25.2B*
Flare VE6 1,1781,1703873.023A++0.2033.775%A*31.282%B**133M*N/A2938.8h8.2B**24.3B*
Ursa 1,1761,1683733.131A++0.0933.536%A++33.647%A149.7S1B**3337.8h7.8A23.1B**
NS Decimator 1,1658504391.936B**1.2964.542%B+2.118%C+46.7B*17.3C*30018.2h3.3B**5.2B**
Cosmos VM3 8498391794.687A+1.4623.107%A29.44%A*84.7M**1B**2589.9h12.5B+54.3B*
Cosmos VM3 8138021794.48A++1.2523.352%A32.294%M+81M*1.1A2479.9h13.2B+56.6B+
NS-44 Commissioner 7717684511.703B++1.5249.18%A+36.589%A*82.6A++N/A2649.3h2.7B**5.6B**
Pulsar VS1 6015942602.285A+0.9438.067%M+32.828%A++108S1.3A*3245.5h10.1A+26.6A
Supernova VPC 6465582819.929B*16.7058.55%B*N/A77.5A++12.2B**2727.2h2.8B+4.8B++
Nebula VM20 515511945.436A+2.2124.948%A+34.834%M++102.2SN/A3665h12.6B**50.4B*
Nebula VM20 476470945A1.7725.197%A34.255%M94M**1.2A+3345h13.8B++54.9B*
Light PPA 3313241083C+0.2339.021%C1.852%B*72B*1.6D-1654.5h11.6B29.7C**
VE-S Canis 3223211063.028A++0.2037.53%A++34.268%A++139.6M*N/A5412.3h7.9B**21.2B**
The Little Helper 2972971402.121B+1.1051.972%B+26.263%A*44.3C+N/A1076.7h4.2B+8B+
Frag Grenade 2902851285N/A281.7760.18%A*N/A712.5B**12.5B*26800.4h3B++5.1B**
Beamer VS3 2282281861.226B+2.0037.065%A+35.965%A++45.6B**N/A1185h5.9B**15.9B+
Icikill 1751727,1510.024C--3.209.102%F15.116%B+0.9C+N/A3192.1h2.2C+24.4F-
Blackheart 1381381211.14C++2.0943.052%C+41.304%B++51.1AN/A1762.7h2.7C**6.4B
Saron Laser Cannon 189123751.64C+1.5933.028%C*1.626%C28A15B*1754.4h72.9B*220.7B*
S1 172116801.45A1.7859.424%C**N/A35.2B++17B+3163.3h6.2B10.5B
M12 Kobalt-H 114112337.333A34.1126.147%B++24.107%A+140C*2.5D-3480.8h12.4B+47.3B++
NSX-P Naginata 6666242.75B**0.4830.6%A++31.818%B+132M++N/A6280.5h8.2A26.8B**
Force-Blade 57576,4160.009C-3.225.564%F-10.526%B+0.3C-N/A1197.8h2B+35.9D**
Saron HRB 7150316.667A*13.4448.493%B+N/A35.7B**15C+8701.4h14.8B**30.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon851,7353.8h
Nano-Armor Kit3091,4636.5h
Nanite Revive Grenade0980h
Medical Applicator5213,6881h
Motion Spotter101,5601.1h
Ammunition Package61020.3h
Medical Kit4356,50136.6h
Anti-Infantry MANA Turret4690.9h
Nano-Repair Grenade0910h
Snowman Soldier31170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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