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Praetor H3terVS[XTAC] H3terVS
VS BR 87

KDR: 3.38

Score: 9.7m

Last Seen: Jan 21st, 2019 9:01 PM
- OFFLINE - 5.4 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 31
Level Progress (to 88): 70%
Level 100 Progress: 52% 261h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Ghost Quasar VM1 Quasar VM1 Supernova FPC Orion VS54 Pulsar LSW VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,889,155 MLG Score: 7905
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.062%37.926%125410101220,9993.65645-0.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.213%2.344A*2.668M-0.914D--HEAD ++ (~21.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.651B+8.70.396B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.422%1.786%421102156144310.386207175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.632D0.164C++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.5-0.869D--94.4-0.786D-206.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.985%0.609%1306110211,3131965516.66498238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.417A-1.308D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.834B++3.50.716B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.025%78.241%0110213,24059615.43624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.813A++0.724B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.47B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 31
9.7m171.1%582 (34.9k)461 (27.7k)3.3822132,3179,5553.5385787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022310128.626%37.343%106902:1310

13% Engineer64% Heavy Assault12% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2018 8:20 AMDec 19th, 2018 6:56 PMJan 22nd, 2019 9:22 AM (5h) (PST)Jan 21st, 2019 6:34 PM (20h) (PST)Jan 21st, 2019 5:01 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1284197091.5300.4520.5712.7100.0547905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,65325,13442,519922734163327,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
352.1h/14.7d 1,494 12,068 7,978 57.2k 486 1,152 1,134 23.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:13,311
Deaths:4,026
KDR:3.306
Accuracy:32.656% A+
HSR:38.374% B**
Orion VS54
A**
Kills:1,194
Deaths:394
KDR:3.030
Accuracy:30.168% A++
HSR:41.457% A**
Pulsar LSW
A*
Kills:1,185
Deaths:420
KDR:2.821
Accuracy:34.312% A*
HSR:39.241% A*
VE-H Maw
A++
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:33.253% A+
HSR:40.769% A++
Flare VE6
A*
Kills:1,170
Deaths:387
KDR:3.023
Accuracy:33.775% A*
HSR:31.282% B**
Ursa
A*
Kills:1,168
Deaths:373
KDR:3.131
Accuracy:33.536% A*
HSR:33.647% A+
Kills:19,198
Deaths (as Heavy Assault):5,992
Deaths (to Heavy Assaults):2,823
KDR:3.20394
Kill Difference:13,206
Playtime:226.085 hours
Usage:64%
Score:6.262m
Score/min:462
Accuracy (listed only):32.950%
HSR (listed only):37.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:403
Deaths:180
KDR:2.239
Accuracy:38.050% M+
HSR:29.529% A
The Little Helper
A++
Kills:245
Deaths:101
KDR:2.426
Accuracy:56.755% B*
HSR:26.939% A++
Kills:648
Deaths (as Combat Medic):281
Deaths (to Combat Medics):1,464
KDR:2.30605
Kill Difference:367
Playtime:5.390 hours
Usage:2%
Score:0.157m
Score/min:486
Accuracy (listed only):47.403%
HSR (listed only):28.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
The Little Helper
A++
Kills:245
Deaths:101
KDR:2.426
Accuracy:56.755% B*
HSR:26.939% A++
Kills:245
Deaths (as Engineer):101
Deaths (to Engineers):1,197
KDR:2.42574
Kill Difference:144
Playtime:44.546 hours
Usage:13%
Score:1.051m
Score/min:393
Accuracy (listed only):56.755%
HSR (listed only):26.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,240
Deaths:920
KDR:3.522
Accuracy:47.025% A
HSR:78.241% B**
NS-44 Commissioner
A*
Kills:756
Deaths:442
KDR:1.710
Accuracy:49.263% A+
HSR:36.508% A*
NS-44P Commissioner
A*
Kills:414
Deaths:260
KDR:1.592
Accuracy:47.532% B*
HSR:44.203% A*
Beamer VS3
A++
Kills:228
Deaths:186
KDR:1.226
Accuracy:37.065% A+
HSR:35.965% A++
Kills:4,638
Deaths (as Infiltrator):1,808
Deaths (to Infiltrators):1,291
KDR:2.56527
Kill Difference:2,830
Playtime:43.737 hours
Usage:12%
Score:0.933m
Score/min:356
Accuracy (listed only):45.221%
HSR (listed only):48.729%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:1,529
Deaths:357
KDR:4.283
Accuracy:26.091% A++
HSR:31.262% A*
Quasar VM1
A*
Kills:1,520
Deaths:362
KDR:4.199
Accuracy:26.232% A*
HSR:29.803% A*
Cosmos VM3
A*
Kills:826
Deaths:175
KDR:4.720
Accuracy:23.291% A++
HSR:29.782% A*
Cosmos VM3
M
Kills:784
Deaths:175
KDR:4.480
Accuracy:23.481% A+
HSR:32.526% M
Kills:4,659
Deaths (as MAX Suit):534.500
Deaths (to MAX Suits):505
KDR:8.71656
Kill Difference:4,124.500
Playtime:33.256 hours
Usage:9%
Score:1.342m
Score/min:673
Accuracy (listed only):24.774%
HSR (listed only):30.843%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:56
V. Kills:30 181%
Deaths:47
KDR:1.191
Accuracy:31.422% C+
KPH:20.500 B++
VKPH:11 C**
Kills:56 (56 + 0)
Deaths:47
KDR:1.191
VKDR:0.638
Vehicle Kills:30
Kill Difference:9
Playtime:2.730 hours
Usage:1%
Score:0.020m
Score/min:121
Piloting Accuracy:31.422%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:1,313
V. Kills:522 251%
Deaths:75
KDR:17.507
Accuracy:55.985% C**
KPH:49.300 A**
VKPH:19.600 B**
Supernova VPC
A++
Kills:201
V. Kills:27 N/A
Deaths:9
KDR:22.333
Accuracy:57.810% B*
KPH:75.500 A++
VKPH:10.100 B++
Kills:1,514 (1,514 + 0)
Deaths:84
KDR:18.024
VKDR:6.536
Vehicle Kills:549
Kill Difference:1,430
Playtime:29.301 hours
Usage:8%
Score:0.443m
Score/min:252
Driving Accuracy:57.810%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,39413,3114,0263.306C++0.0832.656%A+38.374%B**131.3A*N/A347101.4h9.1B*28B**
Ghost 3,2413,2409203.522C**0.1447.025%A78.241%B**93.9A**N/A22134.5h1.7B**3.6B**
Quasar VM1 1,5631,5293574.283A0.9026.091%A++31.262%A*78M++1.7A**20419.6h12.8B49.1B*
Quasar VM1 1,5461,5203624.199A++0.8226.232%A*29.803%A*76.4S1.3A**19819.9h13B++49.6B++
Supernova FPC 1,8351,3137517.507A*14.1255.985%C**N/A49.4A**19.6B**25326.6h3.5B**6.3B**
Orion VS54 1,2001,1943943.03B**0.3530.168%A++41.457%A**92.6M+N/A25212.9h9.1B**30.2B*
Pulsar LSW 1,2041,1854202.821B**0.5634.312%A*39.241%A*124.7M++2M**2839.5h9.9B*28.9B**
VE-H Maw 1,1771,1703922.985B**0.4033.253%A+40.769%A++105.4A++N/A25411.1h8.4B*25.2B*
Flare VE6 1,1781,1703873.023A++0.3633.775%A*31.282%B**133M**N/A2888.8h8.2B**24.3B*
Ursa 1,1761,1683733.131A*0.2533.536%A*33.647%A+149.7S1A3267.8h7.8A23.1B**
Cosmos VM3 8358261754.72A++1.3423.291%A++29.782%A*87.9S1A2669.4h12.5B+53.8B*
Cosmos VM3 7957841754.48A++1.1023.481%A+32.526%M83.4S1.2A*2529.4h13.3B+56.6B++
NS-44 Commissioner 7597564421.71B*1.6749.263%A+36.508%A*84A*N/A2619h2.7B**5.6B**
NS Decimator 6444692601.804B**1.5865.392%B+1.919%C44.2B++16.5C++30710.6h3.7B++5.6B*
NS-44P Commissioner 4144142601.592C**1.7947.532%B*44.203%A*92B**N/A2434.5h2.9B++6.1B++
Pulsar VS1 4084031802.239A1.1438.05%M+29.529%A108.9S1.4M3323.7h10.4A27.5A
The Little Helper 2452451012.426B*0.9656.755%B*26.939%A++57B+N/A1364.3h4.2B+7.4B++
Frag Grenade 2472421242N/A238.6259.858%A*N/A605B+12.5B+23390.4h3.1B++5.2B**
Beamer VS3 2282281861.226B++2.1637.065%A+35.965%A++45.6B**N/A1125h5.9B*15.9B
Supernova VPC 228201922.333B**18.9557.81%B*N/A74.4A++10B++2442.7h3B5.2B+
S1 172116801.45A1.9359.424%C**N/A35.2B*17B++2893.3h6.2C**10.5B+
Force-Blade 57576,4130.009C-3.375.564%F-10.526%B+0.3CN/A1197.6h2B+35.9F-
Saron Laser Cannon 8656471.191C+2.1931.422%C+1.786%C20.7B++11.1C**1212.7h94.4B+300.5B+
Icikill 51512,4470.021D3.366.935%F-27.451%A++0.7C-N/A276.4h2.4C35.1F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,0970.8h
Snowman Soldier31170.2h
Spawn Beacon499502.4h
Nano-Armor Kit1771,0044.4h
Nanite Revive Grenade0720h
Medical Applicator4310,8600.8h
Medical Kit2693,89126.9h
Anti-Infantry MANA Turret1570.9h

Check the help document for the dictionary if you want to learn more about words used here.


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