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Raider Recruit H4dm4ster[BLHR] H4dm4ster
NC BR 59

KDR: 3.93

Score: 194.7m

Last Seen: Dec 8th, 2018 7:17 PM
- OFFLINE - 82.3 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Cobalt - Outfit Leader of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 40
Level Progress (to 60): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods M30 Mustang AH L100 Python HESH LA1 Anchor E540 Halberd M20 Mustang NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,763,910 MLG Score: 1410
Fun Score: N/A
Cheeseburgers Flipped: 2054TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.335%23.045%6304897476,0652.492791.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.441%1.234B**0.378C**-1.168D*HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.576B+8.70.392B23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.97%1.322%13065101746,14942021335510.9826346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.806%-0.365C--0.266C0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.628B+20.30.616B+39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.019%1.791%19268101444,51242062208510.5805202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.848%1.09B**-0.546D1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++40.681B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.234%3.938%13822499836,13833161243910.8948290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.781%0.01C+-0.102C+0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.834B++7.10.819B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.267%71.727%13826101612,5353423223.66199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.779%1.533A+0.3C*-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+1.90.395B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.117%11.949%1382510176,6702620172.5458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.982%1.311A-0.507D0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.655B+2.60.464B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 40
194.7m250.7%628 (37.7k)584 (35k)3.93028280,10371,2684.6367959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221422622.907%12.424%28504:4074

45% Engineer13% Heavy Assault10% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 4:06 PMSep 27th, 2013 11:30 AMDec 10th, 2018 9:51 PM (1d) (PST)Dec 8th, 2018 5:20 PM (3d) (PST)Dec 8th, 2018 3:17 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1861691,0170.8400.2140.1042.5370.1721410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,13910,16060,979501361521035,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5558.7h/231.6d 50,352 34,799 66,438 846.3k 7,134 14,993 57,520 395.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:7,751
Deaths:2,744
KDR:2.825
Accuracy:27.986% B++
HSR:26.126% C++
NS-15M1
B++
Kills:4,224
Deaths:1,546
KDR:2.732
Accuracy:25.904% B++
HSR:24.124% C**
GD-22S
B*
Kills:4,074
Deaths:1,426
KDR:2.857
Accuracy:27.344% B*
HSR:27.811% B+
NC05 Jackhammer
A
Kills:2,542
Deaths:1,020
KDR:2.492
Accuracy:54.086% A
HSR:13.611% C
EM6
B++
Kills:2,079
Deaths:833
KDR:2.496
Accuracy:24.984% B++
HSR:21.837% C
MGR-L1 Promise
B**
Kills:1,286
Deaths:536
KDR:2.399
Accuracy:26.426% B+
HSR:31.960% B**
EM1
B**
Kills:1,273
Deaths:455
KDR:2.798
Accuracy:26.370% B**
HSR:23.174% C*
NC6A GODSAW
C+
Kills:1,226
Deaths:455
KDR:2.695
Accuracy:26.199% C
HSR:26.346% C+
NC6 Gauss SAW
B**
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:23.058% B+
HSR:29.362% B**
NS-15MB
C++
Kills:1,168
Deaths:397
KDR:2.942
Accuracy:26.565% C++
HSR:28.510% C+
NS-15M2
B++
Kills:1,163
Deaths:384
KDR:3.029
Accuracy:27.022% B++
HSR:25.451% C+
NS-15M AE
C**
Kills:1,160
Deaths:404
KDR:2.871
Accuracy:25.513% C++
HSR:28.879% C**
NC6S Gauss SAW S
B++
Kills:1,158
Deaths:418
KDR:2.770
Accuracy:26.056% B+
HSR:28.238% B++
Kills:30,296
Deaths (as Heavy Assault):11,018
Deaths (to Heavy Assaults):18,552
KDR:2.74968
Kill Difference:19,278
Playtime:717.683 hours
Usage:13%
Score:21.117m
Score/min:490
Accuracy (listed only):28.270%
HSR (listed only):25.802%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:6,074
Deaths:4,930
KDR:1.232
Accuracy:27.198% B+
HSR:16.579% D
NS-11C
B*
Kills:4,476
Deaths:1,522
KDR:2.941
Accuracy:27.139% B++
HSR:23.213% B*
LA39 Bruiser
A+
Kills:1,975
Deaths:751
KDR:2.630
Accuracy:77.145% A+
HSR:11.747% D
Razor GD-23
B**
Kills:1,782
Deaths:581
KDR:3.067
Accuracy:29.509% B**
HSR:21.268% C*
AF-4A Bandit
B+
Kills:1,451
Deaths:523
KDR:2.774
Accuracy:27.629% B+
HSR:19.986% C
Gauss Compact S
A++
Kills:1,260
Deaths:456
KDR:2.763
Accuracy:28.967% B**
HSR:28.413% A++
AF-57 Piston
B
Kills:1,211
Deaths:501
KDR:2.417
Accuracy:43.458% B
HSR:12.221% C-
NS Baron G5AE
B+
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:44.284% C+
HSR:18.182% B+
Mauler S6
A*
Kills:1,163
Deaths:360
KDR:3.231
Accuracy:60.279% A*
HSR:10.146% D--
GD-66 Claw
A+
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:75.028% A+
HSR:13.092% C
NC12 Sweeper
A
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:56.095% A
HSR:12.672% C+
AF-19 Mercenary
B+
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:24.483% B+
HSR:21.829% C++
Gauss Compact Burst
B+
Kills:1,140
Deaths:377
KDR:3.024
Accuracy:28.858% B+
HSR:24.386% C+
19A Fortuna
B+
Kills:468
Deaths:485
KDR:0.965
Accuracy:28.014% B+
HSR:17.521% D
AC-X11
B+
Kills:263
Deaths:106
KDR:2.481
Accuracy:24.605% C+
HSR:24.335% B+
NS Baron G5
B**
Kills:225
Deaths:104
KDR:2.163
Accuracy:53.296% B**
HSR:14.667% C++
Warden
B*
Kills:176
Deaths:97
KDR:1.814
Accuracy:32.057% B*
HSR:20.455% D
MGR-M1 Bishop
B+
Kills:156
Deaths:46
KDR:3.391
Accuracy:36.637% B+
HSR:10.256% F--
NSX Tanto
A*
Kills:53
Deaths:21
KDR:2.524
Accuracy:26.463% C++
HSR:39.623% A*
Kills:26,519
Deaths (as Engineer):12,545
Deaths (to Engineers):18,723
KDR:2.11391
Kill Difference:13,974
Playtime:2,495.431 hours
Usage:45%
Score:100.374m
Score/min:670
Accuracy (listed only):39.534%
HSR (listed only):18.978%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:6,239
Deaths:3,674
KDR:1.698
Accuracy:22.620% C--
HSR:18.416% C+
GD-7F
B+
Kills:6,074
Deaths:4,930
KDR:1.232
Accuracy:27.198% B+
HSR:16.579% D
NS-11C
B*
Kills:4,476
Deaths:1,522
KDR:2.941
Accuracy:27.139% B++
HSR:23.213% B*
Blitz GD-10
B**
Kills:3,620
Deaths:1,509
KDR:2.399
Accuracy:29.459% B**
HSR:20.055% B++
LA39 Bruiser
A+
Kills:1,975
Deaths:751
KDR:2.630
Accuracy:77.145% A+
HSR:11.747% D
Razor GD-23
B**
Kills:1,782
Deaths:581
KDR:3.067
Accuracy:29.509% B**
HSR:21.268% C*
NS-7 PDW
B++
Kills:1,563
Deaths:662
KDR:2.361
Accuracy:28.234% B++
HSR:20.154% B+
AF-4A Bandit
B+
Kills:1,451
Deaths:523
KDR:2.774
Accuracy:27.629% B+
HSR:19.986% C
Gauss Compact S
A++
Kills:1,260
Deaths:456
KDR:2.763
Accuracy:28.967% B**
HSR:28.413% A++
Tempest
B+
Kills:1,211
Deaths:406
KDR:2.983
Accuracy:28.381% B+
HSR:23.204% B
AF-57 Piston
B
Kills:1,211
Deaths:501
KDR:2.417
Accuracy:43.458% B
HSR:12.221% C-
MGR-S1 Gladius
B**
Kills:1,205
Deaths:461
KDR:2.614
Accuracy:29.796% B+
HSR:29.295% B**
AF-4G Cyclone
B++
Kills:1,180
Deaths:453
KDR:2.605
Accuracy:29.396% B+
HSR:25.763% B++
NS Baron G5AE
B+
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:44.284% C+
HSR:18.182% B+
Mauler S6
A*
Kills:1,163
Deaths:360
KDR:3.231
Accuracy:60.279% A*
HSR:10.146% D--
GD-66 Claw
A+
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:75.028% A+
HSR:13.092% C
NC12 Sweeper
A
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:56.095% A
HSR:12.672% C+
AF-19 Mercenary
B+
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:24.483% B+
HSR:21.829% C++
MKV Suppressed
B+
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:28.129% B+
HSR:17.358% C
Gauss Compact Burst
B+
Kills:1,140
Deaths:377
KDR:3.024
Accuracy:28.858% B+
HSR:24.386% C+
19A Fortuna
B+
Kills:468
Deaths:485
KDR:0.965
Accuracy:28.014% B+
HSR:17.521% D
AC-X11
B+
Kills:263
Deaths:106
KDR:2.481
Accuracy:24.605% C+
HSR:24.335% B+
NS Baron G5
B**
Kills:225
Deaths:104
KDR:2.163
Accuracy:53.296% B**
HSR:14.667% C++
NSX Tanto
A*
Kills:53
Deaths:21
KDR:2.524
Accuracy:26.463% C++
HSR:39.623% A*
Kills:42,363
Deaths (as Light Assault):20,006
Deaths (to Light Assaults):13,894
KDR:2.11751
Kill Difference:22,357
Playtime:1,462.313 hours
Usage:26%
Score:46.595m
Score/min:531
Accuracy (listed only):36.603%
HSR (listed only):20.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:6,239
Deaths:3,674
KDR:1.698
Accuracy:22.620% C--
HSR:18.416% C+
Blitz GD-10
B**
Kills:3,620
Deaths:1,509
KDR:2.399
Accuracy:29.459% B**
HSR:20.055% B++
LA39 Bruiser
A+
Kills:1,975
Deaths:751
KDR:2.630
Accuracy:77.145% A+
HSR:11.747% D
NS-7 PDW
B++
Kills:1,563
Deaths:662
KDR:2.361
Accuracy:28.234% B++
HSR:20.154% B+
Tempest
B+
Kills:1,211
Deaths:406
KDR:2.983
Accuracy:28.381% B+
HSR:23.204% B
AF-57 Piston
B
Kills:1,211
Deaths:501
KDR:2.417
Accuracy:43.458% B
HSR:12.221% C-
MGR-S1 Gladius
B**
Kills:1,205
Deaths:461
KDR:2.614
Accuracy:29.796% B+
HSR:29.295% B**
AF-4G Cyclone
B++
Kills:1,180
Deaths:453
KDR:2.605
Accuracy:29.396% B+
HSR:25.763% B++
NS Baron G5AE
B+
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:44.284% C+
HSR:18.182% B+
Mauler S6
A*
Kills:1,163
Deaths:360
KDR:3.231
Accuracy:60.279% A*
HSR:10.146% D--
GD-66 Claw
A+
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:75.028% A+
HSR:13.092% C
NC12 Sweeper
A
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:56.095% A
HSR:12.672% C+
NS-11P
B++
Kills:1,159
Deaths:522
KDR:2.220
Accuracy:26.151% B++
HSR:22.002% B+
MKV Suppressed
B+
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:28.129% B+
HSR:17.358% C
Carnage AR
B**
Kills:407
Deaths:185
KDR:2.200
Accuracy:29.052% B**
HSR:20.639% C++
NS Baron G5
B**
Kills:225
Deaths:104
KDR:2.163
Accuracy:53.296% B**
HSR:14.667% C++
GR-22
C*
Kills:184
Deaths:103
KDR:1.786
Accuracy:25.363% C*
HSR:20.652% C*
NC1 Gauss Rifle
D
Kills:139
Deaths:79
KDR:1.759
Accuracy:19.116% D
HSR:16.547% D
Gauss Rifle S
C++
Kills:64
Deaths:25
KDR:2.560
Accuracy:25.344% C++
HSR:18.750% C
Kills:26,190
Deaths (as Combat Medic):11,472
Deaths (to Combat Medics):6,580
KDR:2.28295
Kill Difference:14,718
Playtime:73.971 hours
Usage:1%
Score:1.679m
Score/min:378
Accuracy (listed only):38.454%
HSR (listed only):18.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:6,239
Deaths:3,674
KDR:1.698
Accuracy:22.620% C--
HSR:18.416% C+
SAS-R
A
Kills:5,557
Deaths:1,710
KDR:3.250
Accuracy:46.453% A
HSR:64.945% C
NS-30 Vandal
B**
Kills:4,824
Deaths:1,517
KDR:3.180
Accuracy:39.340% B**
HSR:20.460% D
Blitz GD-10
B**
Kills:3,620
Deaths:1,509
KDR:2.399
Accuracy:29.459% B**
HSR:20.055% B++
EM4 Longshot
B*
Kills:3,055
Deaths:648
KDR:4.715
Accuracy:44.872% B*
HSR:77.709% C+
NS-44 Commissioner
C++
Kills:2,271
Deaths:1,638
KDR:1.386
Accuracy:36.608% C++
HSR:22.941% C++
NS-7 PDW
B++
Kills:1,563
Deaths:662
KDR:2.361
Accuracy:28.234% B++
HSR:20.154% B+
The Moonshot
B+
Kills:1,445
Deaths:196
KDR:7.372
Accuracy:45.701% B+
HSR:77.993% C
AF-18 Stalker
B**
Kills:1,280
Deaths:370
KDR:3.459
Accuracy:32.849% B**
HSR:21.328% C++
Tempest
B+
Kills:1,211
Deaths:406
KDR:2.983
Accuracy:28.381% B+
HSR:23.204% B
MGR-S1 Gladius
B**
Kills:1,205
Deaths:461
KDR:2.614
Accuracy:29.796% B+
HSR:29.295% B**
AF-4G Cyclone
B++
Kills:1,180
Deaths:453
KDR:2.605
Accuracy:29.396% B+
HSR:25.763% B++
Impetus
B**
Kills:1,178
Deaths:318
KDR:3.704
Accuracy:40.884% B**
HSR:36.333% B**
LA80
B**
Kills:1,177
Deaths:228
KDR:5.162
Accuracy:48.474% B**
HSR:83.178% B+
NC14 Bolt Driver
B++
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:40.317% B++
HSR:73.689% C+
MKV Suppressed
B+
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:28.129% B+
HSR:17.358% C
NC4 Mag-Shot
C*
Kills:762
Deaths:541
KDR:1.409
Accuracy:28.575% C*
HSR:20.079% C++
AF-6 Shadow
B+
Kills:643
Deaths:233
KDR:2.760
Accuracy:37.036% B+
HSR:18.507% D--
LA3 Desperado
B*
Kills:563
Deaths:404
KDR:1.394
Accuracy:34.189% B*
HSR:21.314% C**
NS-44L Blackhand
B+
Kills:496
Deaths:315
KDR:1.575
Accuracy:44.988% B+
HSR:35.686% C-
LA8 Rebel
C+
Kills:334
Deaths:235
KDR:1.421
Accuracy:27.818% C
HSR:19.761% C+
NS-357 Underboss
B++
Kills:256
Deaths:258
KDR:0.992
Accuracy:30.484% D
HSR:25.781% B++
NS-AM7 Archer
A++
Kills:157
Deaths:141
KDR:1.113
Accuracy:62.170% B+
HSR:34.395% A++
Gauss SPR
B**
Kills:138
Deaths:37
KDR:3.730
Accuracy:39.490% B**
HSR:32.609% C+
NSX Tomoe
C++
Kills:129
Deaths:59
KDR:2.186
Accuracy:29.612% C++
HSR:30.233% D
NS-61 Emissary
C**
Kills:79
Deaths:51
KDR:1.549
Accuracy:29.720% C**
HSR:16.456% C+
NS-357B Underboss
C++
Kills:76
Deaths:53
KDR:1.434
Accuracy:38.374% C++
HSR:23.684% C++
Kills:41,759
Deaths (as Infiltrator):16,871
Deaths (to Infiltrators):9,064
KDR:2.47519
Kill Difference:24,888
Playtime:538.603 hours
Usage:10%
Score:14.478m
Score/min:448
Accuracy (listed only):36.073%
HSR (listed only):33.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:6,451
Deaths:1,586
KDR:4.067
Accuracy:48.373% B**
HSR:16.540% C*
AF-41 Hacksaw
B+
Kills:6,326
Deaths:1,511
KDR:4.187
Accuracy:35.063% B+
HSR:15.650% C**
AF-34 Mattock
A
Kills:3,189
Deaths:691
KDR:4.615
Accuracy:44.109% A
HSR:14.425% C-
AF-34 Mattock
A
Kills:2,959
Deaths:692
KDR:4.276
Accuracy:47.944% A
HSR:15.782% C-
NCM2 Falcon
B*
Kills:1,246
Deaths:335
KDR:3.719
Accuracy:46.157% B++
HSR:6.902% B*
NCM2 Falcon
B++
Kills:651
Deaths:300
KDR:2.170
Accuracy:49.058% B++
HSR:4.455% C+
NCM3 Raven
A
Kills:404
Deaths:217
KDR:1.862
Accuracy:49.617% A
HSR:3.713% B++
NCM3 Raven
A
Kills:384
Deaths:234
KDR:1.641
Accuracy:50.178% A
HSR:2.344% C
AF-23 Grinder
B*
Kills:241
Deaths:91
KDR:2.648
Accuracy:42.740% B*
HSR:14.523% C+
NS-10 Burster
B**
Kills:229
Deaths:154
KDR:1.487
Accuracy:33.082% B+
HSR:8.734% B**
NS-10 Burster
B+
Kills:228
Deaths:162
KDR:1.407
Accuracy:31.742% B
HSR:7.895% B+
AF-41 Hacksaw
A+
Kills:226
Deaths:55
KDR:4.109
Accuracy:47.928% A+
HSR:14.159% C
NCM1 Scattercannon
D
Kills:52
Deaths:20
KDR:2.600
Accuracy:29.868% D
HSR:3.846% F**
Kills:22,586
Deaths (as MAX Suit):3,024
Deaths (to MAX Suits):3,711
KDR:7.46892
Kill Difference:19,562
Playtime:257.174 hours
Usage:5%
Score:10.473m
Score/min:679
Accuracy (listed only):42.758%
HSR (listed only):9.921%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:22,906
V. Kills:2,383 N/A
Deaths:1,335
KDR:17.158
Accuracy:59.596% A
KPH:193.700 A++
VKPH:20.200 B+
M30 Mustang AH
M
Kills:12,866
V. Kills:949 N/A
Deaths:1,232
KDR:10.443
Accuracy:59.023% B+
KPH:135.900 M
VKPH:10 A+
M20 Mustang
A*
Kills:6,488
V. Kills:6,459 100%
Deaths:1,914
KDR:3.390
Accuracy:30.397% C+
KPH:23.600 B*
VKPH:23.500 A*
Vortek Rotary
C**
Kills:3,068
V. Kills:2,310 133%
Deaths:1,607
KDR:1.909
Accuracy:27.785% C--
KPH:17.200 C*
VKPH:12.900 C**
Hornet Missiles
B*
Kills:758
V. Kills:449 168%
Deaths:44
KDR:17.227
Accuracy:63.792% B+
KPH:103.300 B*
VKPH:61.200 B++
Tomcat A2AM Pods
M**
Kills:315
V. Kills:299 105%
Deaths:14
KDR:22.500
Accuracy:84.841% B*
KPH:155.400 A**
VKPH:147.600 M**
Coyote Missiles
A++
Kills:70
V. Kills:45 152%
Deaths:6
KDR:11.667
Accuracy:55.160% C**
KPH:79.500 A
VKPH:51.100 A++
Kills:46,471 (22,422 + 0)
Deaths:6,152
KDR:7.554
VKDR:2.096
Vehicle Kills:12,894
Kill Difference:40,319
Playtime:677.254 hours
Usage:12%
Score:22.401m
Score/min:551
Piloting Accuracy:27.785%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,072
V. Kills:3,612 140%
Deaths:652
KDR:7.779
Accuracy:41.827% C*
KPH:47.600 B**
VKPH:33.900 B*
L105 Zephyr
B+
Kills:1,247
V. Kills:149 N/A
Deaths:82
KDR:15.207
Accuracy:46.342% B+
KPH:69.400 B+
VKPH:8.300 C+
AP30 Shredder
A*
Kills:1,207
V. Kills:380 317%
Deaths:115
KDR:10.496
Accuracy:25.626% D
KPH:64 A*
VKPH:20.200 C++
L105 Zephyr PX
B++
Kills:1,090
V. Kills:92 N/A
Deaths:54
KDR:20.185
Accuracy:53.475% B+
KPH:126.800 B++
VKPH:10.700 C+
CAS30 Tank Buster
C++
Kills:821
V. Kills:948 87%
Deaths:725
KDR:1.132
Accuracy:35.662% D-
KPH:6.500 C
VKPH:7.500 C++
Kills:9,437 (821 + 8,616)
Deaths:1,628
KDR:5.797
VKDR:3.182
Vehicle Kills:5,181
Kill Difference:7,809
Playtime:278.122 hours
Usage:5%
Score:7.318m
Score/min:439
Piloting Accuracy:35.662%
Gunner Accuracy:53.475%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:12,323
V. Kills:729 N/A
Deaths:586
KDR:21.029
Accuracy:67.124% A*
KPH:147.300 M**
VKPH:8.700 C*
C75 Viper
S
Kills:2,168
V. Kills:164 N/A
Deaths:106
KDR:20.453
Accuracy:47.316% B**
KPH:128.500 S
VKPH:9.700 B+
L100 Python AP
M**
Kills:1,235
V. Kills:842 147%
Deaths:129
KDR:9.574
Accuracy:63.969% B**
KPH:60.300 A**
VKPH:41.100 M**
L100 Python HEAT
M**
Kills:976
V. Kills:277 351%
Deaths:79
KDR:12.354
Accuracy:66.438% A++
KPH:85.700 M**
VKPH:24.300 M+
Skyguard
C++
Kills:227
V. Kills:173 130%
Deaths:65
KDR:3.492
Accuracy:32.229% B+
KPH:13 C+
VKPH:9.900 C++
Kills:16,929 (16,929 + 0)
Deaths:965
KDR:17.543
VKDR:2.264
Vehicle Kills:2,185
Kill Difference:15,964
Playtime:149.911 hours
Usage:3%
Score:5.592m
Score/min:622
Driving Accuracy:32.229%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:24,030
V. Kills:19,436 124%
Deaths:2,317
KDR:10.371
Accuracy:56.730% B*
KPH:40.100 A++
VKPH:32.500 M**
E540 Halberd
M++
Kills:6,694
V. Kills:4,344 154%
Deaths:446
KDR:15.009
Accuracy:57.968% A++
KPH:46.700 A++
VKPH:30.300 M++
Titan-150 HESH
A**
Kills:2,357
V. Kills:132 N/A
Deaths:137
KDR:17.204
Accuracy:60.538% A+
KPH:83.400 A**
VKPH:4.700 D-
Titan-150 HEAT
A*
Kills:1,196
V. Kills:332 359%
Deaths:83
KDR:14.410
Accuracy:55.545% B**
KPH:41 A*
VKPH:11.400 B++
C85 Canister
A*
Kills:416
V. Kills:12 N/A
Deaths:16
KDR:26
Accuracy:47.968% B**
KPH:154.500 A*
VKPH:4.500 C+
Enforcer ML85
B**
Kills:267
V. Kills:222 120%
Deaths:33
KDR:8.091
Accuracy:44.711% B+
KPH:27.400 B+
VKPH:22.800 B**
M12 Kobalt
C+
Kills:56
V. Kills: N/A
Deaths:4
KDR:14
Accuracy:12.612% C-
KPH:59.500 C+
VKPH:0 F
Kills:35,016 (27,583 + 7,433)
Deaths:3,036
KDR:11.534
VKDR:8.063
Vehicle Kills:24,478
Kill Difference:31,980
Playtime:812.770 hours
Usage:15%
Score:35.719m
Score/min:732
Driving Accuracy:55.545%
Gunner Accuracy:12.612%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:5,539
V. Kills:191 N/A
Deaths:193
KDR:28.700
Accuracy:52.800% B
KPH:213.600 A++
VKPH:7.400 C+
E540 Halberd-H
A
Kills:4,829
V. Kills:2,141 225%
Deaths:179
KDR:26.978
Accuracy:62.748% B*
KPH:64.500 A
VKPH:28.600 B*
M12 Kobalt-H
A
Kills:1,354
V. Kills:21 N/A
Deaths:52
KDR:26.039
Accuracy:19.523% C-
KPH:187.300 A
VKPH:2.900 D
M40 Fury-H
B++
Kills:1,132
V. Kills:100 N/A
Deaths:39
KDR:29.026
Accuracy:38.302% C
KPH:119.200 B++
VKPH:10.500 C+
Enforcer ML65-H
A
Kills:436
V. Kills:252 172%
Deaths:35
KDR:12.457
Accuracy:55.715% C+
KPH:56.900 A
VKPH:32.900 B
M96 Mjolnir-H
B+
Kills:146
V. Kills:101 143%
Deaths:14
KDR:10.429
Accuracy:52.139% C**
KPH:55.200 B
VKPH:38.200 B+
M60-G Bulldog-H
C++
Kills:83
V. Kills:9 N/A
Deaths:5
KDR:16.600
Accuracy:45.833% C++
KPH:74.500 C++
VKPH:8.100 C+
Kills:13,519 (0 + 13,519)
Deaths:517
KDR:26.149
VKDR:5.445
Vehicle Kills:2,815
Kill Difference:13,002
Playtime:128.944 hours
Usage:2%
Score:3.853m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:45.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:2,531
V. Kills:204 N/A
Deaths:89
KDR:28.438
Accuracy:39.204% B+
KPH:154.300 M**
VKPH:12.400 C**
M40 Fury
M++
Kills:1,972
V. Kills:222 N/A
Deaths:92
KDR:21.435
Accuracy:42.560% B*
KPH:124.300 M++
VKPH:14 B**
M60-G Bulldog
M++
Kills:1,031
V. Kills:63 N/A
Deaths:44
KDR:23.432
Accuracy:46.333% A
KPH:80.600 M++
VKPH:4.900 C
M12 Kobalt
A++
Kills:252
V. Kills:3 N/A
Deaths:9
KDR:28
Accuracy:18.482% C*
KPH:134.500 A++
VKPH:1.600 D
M20 Basilisk
C+
Kills:166
V. Kills:66 248%
Deaths:20
KDR:8.300
Accuracy:34.213% C
KPH:19.100 C+
VKPH:7.600 C+
M12 Kobalt
A
Kills:164
V. Kills:4 N/A
Deaths:7
KDR:23.429
Accuracy:17.121% C+
KPH:101.400 A
VKPH:2.500 C+
M60-G Bulldog
A++
Kills:141
V. Kills:12 N/A
Deaths:5
KDR:28.200
Accuracy:42.880% B+
KPH:74.900 A++
VKPH:6.400 C
M20 Basilisk
C
Kills:106
V. Kills:51 204%
Deaths:20
KDR:5.300
Accuracy:35.596% C
KPH:15.400 C--
VKPH:7.400 C
G30 Walker
B**
Kills:71
V. Kills:54 129%
Deaths:11
KDR:6.455
Accuracy:29.666% C++
KPH:19.700 B+
VKPH:15 B**
Kills:6,434 (0 + 6,434)
Deaths:297
KDR:21.663
VKDR:2.286
Vehicle Kills:679
Kill Difference:6,137
Playtime:69.591 hours
Usage:1%
Score:2.692m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:29.666%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
S
Kills:1,041
V. Kills:103 N/A
Deaths:321
KDR:3.243
Accuracy:50.163% C++
KPH:99.900 S
VKPH:9.900 B++
S12 Renegade
A
Kills:926
V. Kills:9 N/A
Deaths:276
KDR:3.355
Accuracy:45.652% B+
KPH:106.700 A
VKPH:1 D
M12 Kobalt-F
B+
Kills:100
V. Kills:1 N/A
Deaths:42
KDR:2.381
Accuracy:24.812% B+
KPH:32.500 C*
VKPH:0.300 D--
Kills:2,067 (2,067 + 0)
Deaths:639
KDR:3.235
VKDR:0.177
Vehicle Kills:113
Kill Difference:1,428
Playtime:22.181 hours
Usage:0%
Score:0.528m
Score/min:397
Driving Accuracy:24.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 43,46624,0302,31710.371B*6.4456.73%B*1.735%D40.1A++32.5M**676598.7h4.2C*7.4B++
Breaker Rocket Pods 25,28922,9061,33517.158A13.2359.596%A1.083%C+193.8A++20.2B+880118.2h7.4A12.3B**
M30 Mustang AH 13,81512,8661,23210.443B++6.5159.023%B+1.36%C+135.9M10A+66894.7h4B*6.7B*
L100 Python HESH 13,05212,32358621.029B*17.1067.124%A*2.045%B+147.2M**8.7C*51783.7h1.8A++2.8A+
LA1 Anchor 7,7967,7512,7442.825C**1.1127.986%B++26.126%C++80.4AN/A34396.4h8.1B**28.8B++
E540 Halberd 11,0386,69444615.009A11.0857.968%A++2.226%C--46.7A++30.3M++1004143.3h5.2B+9B**
M20 Mustang 12,9476,4881,9143.39B++0.5430.397%C+1.033%D23.6B*23.5A*525275.4h81.3B+267.5B+
NCM1 Scattercannon 6,4606,4511,5864.067B**0.1448.373%B**16.54%C*51.7A*N/A202124.8h6.1B++12.5B*
AF-41 Hacksaw 6,3336,3261,5114.187B+0.2635.063%B+15.65%C**56.8A++N/A224111.3h4.8B*13.8B*
AF-4 Cyclone 6,2546,2393,6741.698B+2.2322.62%C--18.416%C+24.1CN/A72258.4h9.3B++40.9C**
GD-7F 6,1636,0744,9301.232C++2.7027.198%B+16.579%D12.1DN/A46501.7h10.7B*39.3B+
SAS-R 5,5685,5571,7103.25C*0.6846.453%A64.945%C64.9AN/A24785.6h2B+4.3B++
C85 Canister-H 5,7305,53919328.699B*24.7752.8%B10.507%C213.9A++7.4C+54225.9h4.2B*7.9B*
C150 Dalton 8,6845,0726527.779C**3.8541.827%C*N/A47.5B*33.9B*732106.7h4.2C**10.1B+
E540 Halberd-H 6,9704,82917926.978M+23.0562.748%B*3.52%B**64.5A28.6B*46274.9h3.8B*6.1A
NS-30 Vandal 4,8344,8241,5173.18B*0.7539.34%B**20.46%D66.2AN/A26172.9h4.2B**10.7B**
NS-11C 4,5054,4761,5222.941A*0.9927.139%B++23.213%B*64.4A*N/A22069.5h10.9B*40B++
NS-15M1 4,2374,2241,5462.732B**1.2025.904%B++24.124%C**61.6B*N/A24268.6h9.8B**37.9B++
GD-22S 4,0994,0741,4262.857B*1.0727.344%B*27.811%B+80.5A++N/A28150.6h8.2A30B*
Blitz GD-10 3,6253,6201,5092.399A1.5329.459%B**20.055%B++56.5A+N/A23964.1h11.2B*38B++
AF-34 Mattock 3,2113,1896914.615B+0.6844.109%A14.425%C-82A*N/A37538.9h5.2B+11.8B*
C-4 4,2413,1471,1902.645B*1.2919.263%D--N/A77.5C+26.9C+82040.6h1B**5.1B+
Vortek Rotary 5,3783,0681,6071.909C++2.0227.785%C--3.748%B**17.2C*12.9C**235178.7h49.5B++178.3B+
EM4 Longshot 3,0563,0556484.715B+0.7844.872%B*77.709%C+61A++N/A26750.1h1.8B++3.9B*
AF-34 Mattock 2,9872,9596924.276B+0.3547.944%A15.782%C-76.1A*N/A34938.9h6.1C**12.8B*
NC05 Jackhammer 2,5502,5421,0202.492B**1.4454.086%A13.611%C83.3A++N/A36530.5h3.7B**6.9B++
M40 Fury 2,7352,5318928.438M**24.5139.204%B+N/A154.3M**12.4C**92416.4h6.5B**16.5B**
Tank Mine 4,2332,4844895.08A1.1539.469%B+N/A142.8B*100.5A199117.4h1.8C**4.6B**
Titan-150 HESH 2,4892,35713717.204B++13.2760.538%A+1.146%D83.6A**4.7D-33728.2h1.9A3.2A+
NS-44 Commissioner 2,2792,2711,6381.386B+2.5436.608%C++22.941%C++31.6C+N/A13471.8h3B*8.2B++
C75 Viper 2,3322,16810620.453M++16.5247.316%B**N/A128.3S9.7B+87616.9h5.4A+11.4A+
EM6 2,0882,0798332.496B++1.4324.984%B++21.837%C66.2B**N/A37231.4h8.8B*35.2B+
LA39 Bruiser 1,9751,9757512.63A1.3077.145%A+11.747%D87.8A++N/A30122.5h1.8B**2.3B**
M40 Fury 2,1941,9729221.435M+17.5042.56%B*1.572%C124M++14B**89815.9h7.9B**18.6B**
Razor GD-23 1,7941,7825813.067A*0.8629.509%B**21.268%C*88.2M**N/A42920.2h9B**30.6B++
NS-7 PDW 1,5841,5636622.361A++1.5728.234%B++20.154%B+51.6AN/A24930.3h11.4B*40.4B++
AF-4A Bandit 1,4541,4515232.774A1.1627.629%B+19.986%C71.5A+N/A50020.3h8.8B*31.8B++
The Moonshot 1,4471,4451967.372B+3.4445.701%B+77.993%C87.6A+N/A25916.5h1.8C*3.8B+
Bouncing Betty 1,3791,3772804.918B0.9961.355%A*N/A183.6AN/A8677.5h1.3A++2.1A++
M12 Kobalt-H 1,3751,3545226.038B22.1119.523%C-15.067%C188.1A2.9D4357.2h12.1B+61.8B+
NS Decimator 1,6301,2957861.648B*2.2860.344%C+2.625%C*54.2A14C+52423.9h2.9A4.8B**
MGR-L1 Promise 1,3161,2865362.399B*1.5326.426%B+31.96%B**67.7B**1.6A++16019h11.5B++43.4B++
AF-18 Stalker 1,2851,2803703.459A*0.4732.849%B**21.328%C++90.1M+N/A39514.2h9.1A27.8B**
EM1 1,2801,2734552.798A++1.1326.37%B**23.174%C*76.7A++N/A32516.6h9.8B+37.2B++
Mag-Cutter 1,2981,26821,9520.058B**3.8736.45%B++N/A0.9C**N/A41346.9h1.8B++4.8B+
Sticky Grenade 1,2731,26711267N/A1,263.0761.336%B*N/A1583.8B**7.5C-65760.8h1.3B*2.2B++
Gauss Compact S 1,2781,2604562.763A*1.1728.967%B**28.413%A++66M++N/A33019.1h8.7B++29.9B++
L105 Zephyr 1,3961,2478215.207B+11.2846.342%B+N/A69.3B+8.3C+33818h4.4B**9.6B*
NCM2 Falcon 1,4871,2463353.719A*0.2146.157%B++6.902%B*40.3M*7.8A+27230.9h5A10.9B**
L100 Python AP 2,0771,2351299.574A5.6463.969%B**2.105%C-60.2A**41.1M**106520.5h4.9B++7.7B**
Shrike 1,6701,2317681.603A+2.3364.063%B*3.899%B+42.3A+15.1B63529.1h3.8A+5.9A
NC6A GODSAW 1,2391,2264552.695C*1.2426.199%C26.346%C+83.4B*N/A35814.7h7.6C*29B+
Frag Grenade 1,2191,21211212N/A1,208.0753.818%B**N/A808A+4.7D42531.5h2.6B**4.9B**
Tempest 1,2181,2114062.983A++0.9528.381%B+23.204%B85.3A+N/A32314.2h8.4B*29.7B++
AF-57 Piston 1,2131,2115012.417B**1.5143.458%B12.221%C-52.9B*N/A17622.9h3.9B+9B+
AP30 Shredder 1,5871,20711510.496B*6.5725.626%D1.326%D63.9A*20.1C++56218.9h33.7B**131.6B**
MGR-S1 Gladius 1,2161,2054612.614B*1.3229.796%B+29.295%B**71.7AN/A17216.8h8.1B*27.1B++
Titan-150 HEAT 1,5281,1968314.41A++10.4855.545%B**2.258%C-41A*11.4B++64329.2h2.9A5.2A+
NC6 Gauss SAW 1,1981,1924002.98A++0.9523.058%B+29.362%B**48.7B**N/A42524.5h7.7B*33.2B++
AF-4G Cyclone 1,1811,1804532.605B+1.3329.396%B+25.763%B++79.2B++N/A40914.9h8.6B++29.3B+
Impetus 1,1801,1783183.704A0.2340.884%B**36.333%B**79.1A++N/A33314.9h3.4A8.4B**
LA80 1,1791,1772285.162B+1.2348.474%B**83.178%B+89.8A*N/A37813.1h1.7B*3.4B**
NS-15MB 1,1721,1683972.942B*0.9926.565%C++28.51%C+81.7B++N/A41114.3h9.4B++35.4C**
NS Baron G5AE 1,1691,1664182.789A1.1444.284%C+18.182%B+79.9AN/A33314.6h3.5B*7.9C++
NS-15M2 1,1641,1633843.029B++0.9027.022%B++25.451%C+84.9A++N/A37713.7h9.8B**36.2B++
Mauler S6 1,1671,1633603.231M+0.7060.279%A*10.146%D--135.2SN/A6858.6h2.8A+4.7A
NC14 Bolt Driver 1,1641,1633153.692B**0.2440.317%B++73.689%C+26.8C**N/A15843.4h2.2B++5.4B++
GD-66 Claw 1,1631,1613952.939A0.9975.028%A+13.092%C115M++N/A56610.1h1.7A2.3B*
NC12 Sweeper 1,1691,1604252.729A+1.2056.095%A12.672%C+103.6M+N/A31411.2h3.3B**5.9B**
NS-15M AE 1,1621,1604042.871B+1.0625.513%C++28.879%C**77.9B*N/A35814.9h9.9B++38.9B+
AF-19 Mercenary 1,1621,1594472.593A*1.3424.483%B+21.829%C++19.4C++N/A18859.7h9.5B*38.7B++
NS-11P 1,1641,1595222.22B**1.7126.151%B++22.002%B+63.3A*N/A29718.3h10.9B**41.6B*
MKV Suppressed 1,1681,1584392.638A*1.2928.129%B+17.358%C73.8A*N/A35115.7h11.2B++39.8B+
NC6S Gauss SAW S 1,1691,1584182.77A1.1626.056%B+28.238%B++79.9B**N/A25814.5h8.7B*33.3B+
Gauss Compact Burst 1,1511,1403773.024B+0.9128.858%B+24.386%C+88.4A++N/A21312.9h9.2B++31.7B+
M40 Fury-H 1,2321,1323929.026B**25.1038.302%CN/A119.2B++10.5C+5479.5h6.5B+17B+
L105 Zephyr PX 1,1821,0905420.185C*16.2553.475%B+N/A126.7B++10.7C+6088.6h4.1B7.7B++
M40 Fury-F 1,1441,0413213.243B++0.6950.163%C++N/A100.1S9.9B++50310.4h5.5B*10.9B**
M60-G Bulldog 1,0941,0314423.432S19.5046.333%A2.037%D80.5M++4.9C43312.8h3.7A+8A
MANA Anti-Vehicle Turret 1,7109762873.401M++0.5354.669%U2.971%D--9760M7340S24991850.1h6.4B++11.7B**
L100 Python HEAT 1,2539767912.354A+8.4266.438%A++2.254%C85.6M**24.3M+60911.4h3.8B**5.7A
S12 Renegade 9359262763.355C+0.5845.652%B+1.728%D-106.4A1D3578.7h2.3B**5B**
C-4 ARX 1,1698774411.989C+1.9420.803%D**N/A53.2D*17.7D--43816.5h0.9B**4.5C**
CAS30 Tank Buster 1,7698217251.132C+2.8035.662%D-N/A6.5C7.5C++174126.1h45.4C++127.3C++
NC4 Mag-Shot 7647625411.409B**2.5228.575%C*20.079%C++26C++N/A12629.3h6.1B*21.4C**
Hornet Missiles 1,2077584417.227A*13.3063.792%B+N/A103.8B*61.5B*15757.3h6.6B**10.3B**
Hawk GD-68 1,1456565271.245A2.6966.144%B+3.659%B+18.1C++13.5B+27636.3h6.9B+10.4B++
NCM2 Falcon 8186513002.17A+1.7649.058%B++4.455%C+23.8A*6.1B+19727.3h9.6B*19.6B*
AF-6 Shadow 6446432332.76B+1.1737.036%B+18.507%D--78.4A+N/A2628.2h4.5B*12.3B++
LA3 Desperado 5645634041.394B+2.5434.189%B*21.314%C**23.5C-N/A10924h7.6B++22.2C**
NS-44L Blackhand 4994963151.575B+2.3644.988%B+35.686%C-48.6A+N/A16610.2h2.9B**6.5B*
19A Fortuna 4734684850.965C2.9728.014%B+17.521%D37.1C++N/A14212.6h7.8B**27.8B*
Enforcer ML65-H 6884363512.457A**8.5355.715%C+7.11%S56.6A32.7B6807.7h10.2B*18.4B**
C85 Canister 4284161626B++22.0747.968%B**13.221%C+154.1A*4.4C+6792.7h5.3B++11B*
Carnage AR 4114071852.2B++1.7329.052%B**20.639%C++71.4A*N/A4375.7h11.2B*38.6B*
NCM3 Raven 6544042171.862A2.0749.617%A3.713%B++20.1A**12.4A**36120.1h20B*40.4B**
NCM3 Raven 6173842341.641B**2.2950.178%A2.344%C17.5A*10.6A*29922h22.8B++45.4B**
MANA Anti-Personnel Turret 3843831103.482N/A0.4522.486%UN/A3830U10U13149200.1h17.5T*77.8T*
Carver 3643588,9810.04C3.8911.242%D*12.011%D0.8C--N/A2460.7h1.3C**11.9C
LA8 Rebel 3413342351.421B+2.5127.818%C19.761%C+28.8C+N/A10911.6h5.6B+20.3C+
M60-A Bulldog 332319745.571B**41.6460.145%A+N/A81.8A++3.3C+3303.9h3.4A+5.6A
Tomcat A2AM Pods 6143151422.5S18.5784.841%B*N/A157.5M149.5M**31712h6.7B++7.9B**
Spear Anti-Vehicle Phalanx Turret 467291329.094B5.1649.987%B++5.155%B+59.4A35.9A13784.9h6.7B+13.4B++
M60-A Bulldog 322282535.321C+1.3931.945%C1.418%C32.4C+4.6C5128.7h4.9B+15.3B
Enforcer ML85 489267338.091B++4.1644.711%B+1.498%C--27.5B+22.9B**16679.7h11.7B26.1B+
AC-X11 2652631062.481A+1.4524.605%C+24.335%B+35.1B+N/A3657.5h8.4B++34B+
NS-357 Underboss 2582562580.992C+2.9430.484%D25.781%B++14.7D-N/A7317.4h3.4B*11.1C**
M12 Kobalt 255252928A++24.0718.482%C*15.873%D132.6A++1.6D4511.9h11.2A60.8B+
AF-23 Grinder 243241912.648C++1.2842.74%B*14.523%C+37.7B+N/A1746.4h5.8B+13.7B*
Auraxium Mag-Cutter 24823613,5740.017C3.918.847%D**4.237%C0.4C-N/A2544h2.1C++24.2D*
M60-A Bulldog 2502301023C*19.0755.035%B**2.609%C**60.5B*5.3B+3463.8h3.8B**6.9B**
NS-10 Burster 3722291541.487B++2.4433.082%B+8.734%B**9.2A++5.7A14925h101.1A305.5B**
NS-10 Burster 3752281621.407B++2.5231.742%B7.895%B+6.8B++4.4B+13533.3h112.8B*355.5B*
Skyguard 400227653.492B+0.4432.229%B+3.524%B**13C+9.9C++36517.5h108.6B+336.9B+
AF-41 Hacksaw 229226554.109B+0.1847.928%A+14.159%C64.6A*N/A5173.5h8C16.7B++
NS Baron G5 2262251042.163A1.7753.296%B**14.667%C++72.6A*N/A2663.1h3.8B++7.1C+
Anti-Vehicle Grenade 2112001200N/A196.0750.836%C+N/A666.7A36.7D-78770.3h2.9A+5.7B**
GR-22 1841841031.786B+2.1425.363%C*20.652%C*34.1C++N/A3165.4h10.8B**42.7B++
Warden 180176971.814B*2.1232.057%B*20.455%D40.9AN/A3354.3h7.2B*22.4B*
NC15 Phoenix 3011711101.555B+2.3849.286%DN/A16.8C**12.7C++45310.2h7.3B*14.7B*
M20 Basilisk 232166208.3M+4.3734.213%C4.217%D19.1C+7.6C+3398.7h56.2B+164.4B*
M12 Kobalt 168164723.429B**19.5017.121%C+11.585%D**102.5A2.5C+4961.6h14.4B**84.4B+
MAX Punch 1681623,0290.053C3.8841.657%CN/A0.7CN/A3233.5h2.2C+5.4C++
NS-AM7 Archer 1791571411.113A+2.8262.17%B+34.395%A++22.1M*3.1C**1717.1h7.3B**11.8B**
MGR-M1 Bishop 157156463.391B**0.5436.637%B+10.256%F--82.1A**N/A1821.9h5.1B*13.8B++
M96 Mjolnir-H 2471461410.429A*6.5052.139%C**N/A56.2B+38.8B+6382.6h33.2B63.7B+
M60-G Bulldog 153141528.2S24.2742.88%B+1.418%D--74.2A++6.3C7061.9h3.8A8.8B**
NC1 Gauss Rifle 139139791.759B++2.1719.116%D16.547%D15.3C--N/A4059.1h11.1B++58.1C*
Gauss SPR 142138373.73A+0.2039.49%B**32.609%C+72.6A**2.1S3041.9h3.8A9.7B**
NSX Tomoe 130129592.186C**1.7429.612%C++30.233%D56.1B++N/A1412.3h13.4C**45.3B
A30 Walker 249120941.277B2.6518.413%DN/A20.7C++22.2A6545.8h85.9B**466.7B+
M20 Basilisk 157106205.3A1.3735.596%C11.321%A*15.4C--7.4C3136.9h78.7C++221.2B
The Slasher 1351024,6830.022D3.9149.71%B**1.961%D--0.5C--N/A3198.2h3.4D*6.8C++
M12 Kobalt-F 101100422.381B1.5524.812%B+9%C32.3C*N/A1513.1h10.2B+41.3B++
M60-G Bulldog-H 9283516.6B+12.6745.833%C++1.205%C75.5C++8.2C+3021.1h4.2B++9.3B+
NS-61 Emissary 7979511.549B**2.3829.72%C**16.456%C+21.9C+N/A623.6h9.5B++32.1B++
NS-357B Underboss 7676531.434C**2.5038.374%C++23.684%C++38CN/A1122h3.1B**8.1B++
G30 Walker 12571116.455A++2.5229.666%C++2.817%D19.7B+15B**5143.6h164.9B*556B++
Coyote Missiles 11570611.667M++7.7455.16%C**N/A77.8A50A+15320.9h30.8B++55.8B++
NS-R3 Swarm 12767541.241A*2.6956.109%FN/A12.2B**10.9B**1525.5h19B**33.8B**
Aspis Anti-Aircraft Phalanx Turret 1316688.25A*4.3231.642%B**N/A18.9A18.6A9103.5h137.1C**433.2B+
Gauss Rifle S 6464252.56A1.3725.344%C++18.75%C58.2A++N/A5711.1h9.2B*36.3B+
M12 Kobalt 5656414C+10.0712.612%C-19.643%B*62.2C++N/A5710.9h15.6B+124C**
NSX Tanto 5453212.524A1.4126.463%C++39.623%A*48.2B++N/A1221.1h11.1B+41.9B
Hunter QCX 5252840.619C+3.3112.574%F-23.077%C7.6DN/A636.8h3.7B29.4C
NCM1 Scattercannon 5252202.6C+1.3329.868%D3.846%F**74.3A**N/A9300.7h3.5A11.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8919,95711.1h
Nano-Armor Kit2,1603,258,526266.6h
Anti-Vehicle MANA Turret532,4976h
Spawn Beacon594,7154.6h
Nanite Revive Grenade03230.1h
Medical Kit3,40222,54151.1h
Medical Applicator6740,7104.7h
Deconstruction Tool04930h
Spitfire Auto-Turret21160.2h
Recon Detection Device353,2505h
Shield Recharging Field53190.1h
Ammunition Package425,1133.7h
Anti-Infantry MANA Turret246731.3h
Nano-Repair Grenade04070.1h
Smoke Grenade01600h

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