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Immortal HAIYOSHI[12M] HAIYOSHI
VS BR 66

KDR: 3

Score: 4.7m

Last Seen: Oct 13th, 2018 11:52 AM
- OFFLINE - 158.6 hour(s)

Battle Rank 66 - Vanu Sovereignty on Miller
Level Progress (to 67): 11%
Level 100 Progress: 25% 615h
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Pulsar VS1 Comet VM2 Comet VM2 Orion VS54 Terminus VX-9 Nebula VM20 Blueshift VM5 Parallax VX3
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,705,113 MLG Score: 1363
Fun Score: N/A
Cheeseburgers Flipped: 499TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.437%27.824%736512093,0192.275060.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.687%1.029B**1.062B**0.853B*HEAD ++ (~14.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.419B11.40.199C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.525%1.949%1284512098211212796.72951293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.833%1.315A-0.394C--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+7.20.424B6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.367%77.446%01121360320542.94146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.561A+0.673B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.339C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m250.4%384 (23k)329 (19.7k)3.00388,7022,8973.444666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121481320.078%21.191%42504:560

32% Combat Medic17% Engineer10% Heavy Assault10% Infiltrator26% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2016 7:39 PMMar 11th, 2016 8:17 PMOct 13th, 2018 6:28 PM (277d) (PST)Oct 13th, 2018 8:51 AM (277d) (PST)Oct 13th, 2018 7:52 AM (277d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8503385120.6100.2030.1291.6930.0661363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,98720,30330,68437128102419,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
237.9h/9.9d 1,277 1,844 3,321 24.2k 379 814 949 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:738
Deaths:301
KDR:2.452
Accuracy:25.436% B*
HSR:26.423% C*
Kills:738
Deaths (as Heavy Assault):301
Deaths (to Heavy Assaults):812
KDR:2.45183
Kill Difference:437
Playtime:23.886 hours
Usage:10%
Score:0.390m
Score/min:272
Accuracy (listed only):25.436%
HSR (listed only):26.423%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:237
Deaths:173
KDR:1.370
Accuracy:27.787% B*
HSR:32.489% A*
Kills:237
Deaths (as Light Assault):173
Deaths (to Light Assaults):481
KDR:1.36994
Kill Difference:64
Playtime:10.947 hours
Usage:5%
Score:0.121m
Score/min:184
Accuracy (listed only):27.787%
HSR (listed only):32.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:237
Deaths:173
KDR:1.370
Accuracy:27.787% B*
HSR:32.489% A*
Kills:237
Deaths (as Engineer):173
Deaths (to Engineers):491
KDR:1.36994
Kill Difference:64
Playtime:40.724 hours
Usage:17%
Score:0.614m
Score/min:251
Accuracy (listed only):27.787%
HSR (listed only):32.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:603
Deaths:87
KDR:6.931
Accuracy:45.367% B**
HSR:77.446% C+
Beamer VS3
A*
Kills:200
Deaths:174
KDR:1.149
Accuracy:29.020% C**
HSR:37% A*
Kills:803
Deaths (as Infiltrator):261
Deaths (to Infiltrators):463
KDR:3.07663
Kill Difference:542
Playtime:23.014 hours
Usage:10%
Score:0.300m
Score/min:217
Accuracy (listed only):37.194%
HSR (listed only):57.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:1,140
Deaths:576
KDR:1.979
Accuracy:26.417% B+
HSR:27.456% B*
Terminus VX-9
C*
Kills:704
Deaths:402
KDR:1.751
Accuracy:26.700% C*
HSR:25.710% C+
Kills:1,844
Deaths (as Combat Medic):978
Deaths (to Combat Medics):278
KDR:1.88548
Kill Difference:866
Playtime:75.783 hours
Usage:32%
Score:1.711m
Score/min:376
Accuracy (listed only):26.558%
HSR (listed only):26.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:990
Deaths:363
KDR:2.727
Accuracy:50.459% B*
HSR:5.455% B+
Comet VM2
B**
Kills:969
Deaths:363
KDR:2.669
Accuracy:50.181% B+
HSR:6.502% B**
Nebula VM20
A++
Kills:620
Deaths:172
KDR:3.605
Accuracy:22.900% B*
HSR:29.194% A++
Blueshift VM5
A
Kills:608
Deaths:173
KDR:3.514
Accuracy:24.916% A
HSR:27.467% B**
Kills:3,187
Deaths (as MAX Suit):535.500
Deaths (to MAX Suits):176
KDR:5.95145
Kill Difference:2,651.500
Playtime:62.454 hours
Usage:26%
Score:1.563m
Score/min:417
Accuracy (listed only):37.114%
HSR (listed only):17.154%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:293
V. Kills:129 225%
Deaths:18
KDR:16.278
Accuracy:62.500% B**
KPH:28.800 C+
VKPH:12.700 C*
L100 Python HESH
A
Kills:238
V. Kills:38 N/A
Deaths:12
KDR:19.833
Accuracy:59.986% A
KPH:56.500 C**
VKPH:9 C*
C75 Viper
B
Kills:143
V. Kills:34 409%
Deaths:12
KDR:11.917
Accuracy:43.440% B
KPH:34.200 C**
VKPH:8.100 C+
Kills:674 (674 + 0)
Deaths:42
KDR:16.048
VKDR:4.786
Vehicle Kills:201
Kill Difference:632
Playtime:18.550 hours
Usage:8%
Score:0.164m
Score/min:147
Driving Accuracy:43.440%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:88
V. Kills:32 267%
Deaths:11
KDR:8
Accuracy:58.910% B**
KPH:31.100 B*
VKPH:11.300 B*
Supernova FPC
B*
Kills:59
V. Kills:46 126%
Deaths:6
KDR:9.833
Accuracy:59.895% B++
KPH:24.600 C+
VKPH:19.200 B*
Kills:147 (147 + 0)
Deaths:17
KDR:8.647
VKDR:4.588
Vehicle Kills:78
Kill Difference:130
Playtime:5.228 hours
Usage:2%
Score:0.070m
Score/min:223
Driving Accuracy:59.895%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 1,1531,1405761.979B**1.0226.417%B+27.456%B*32.9B+N/A9234.7h12B*45.2B++
Comet VM2 1,1959903632.727A*0.2850.459%B*5.455%B+22A*4.6C*9645h17.3B+34.2B++
Comet VM2 1,2059693632.669A*0.3350.181%B+6.502%B**21.5A++5.2C++9745.1h17.2B*34.2B*
Orion VS54 7397383012.452B++0.5525.436%B*26.423%C*39.5C**N/A11218.7h11.2B+44.1C*
Terminus VX-9 7107044021.751C++1.2526.7%C*25.71%C+32.4CN/A7321.7h12C*45.1B
Nebula VM20 6256201723.605B++0.6022.9%B*29.194%A++50.4B**N/A13512.3h14B++60.9B++
Blueshift VM5 6186081733.514B+0.5124.916%A27.467%B**47.9B*N/A12512.7h13.9B+55.9B++
Parallax VX3 607603876.931B**3.9345.367%B**77.446%C+39.7B++N/A9815.2h2.1B4.6B+
L100 Python HEAT 4222931816.278M+13.2762.5%B**3.072%B+28.7C+12.6C*13910.2h8D12.8C+
L100 Python HESH 2762381219.833B*16.8359.986%AN/A56.7C**9C*1704.2h3.5C++5.8B+
Solstice VE3 2412371731.37B*1.6327.787%B*32.489%A*12.5C-N/A4518.9h12.1B++43.6B+
MAX Punch 2382315470.422A*2.5865.217%AN/A3.8B*N/A1060.6h1.6C++2.5B
Beamer VS3 2012001741.149B+1.8529.02%C**37%A*55.6A+N/A1473.6h6.3B**21.8B
C75 Viper 1771431211.917A++8.9143.44%B2.098%B*34C*8.1C+1454.2h12.4B28.6B+
Frag Grenade 1201191119N/A116.0050.637%B++N/A595B+5C23890.2h3B++5.9B++
C-4 154119691.725C*1.2827.669%BN/A99.2B+29.2C+8121.2h1.7C6C++
Supernova PC 12088118B+5.0058.91%B**1.136%D-31.4B*11.4B*2002.8h5.9C10B
S1 9066481.375A1.6369.558%A+N/A36.7B*13.3C++3891.8h6.2B8.9B++
Supernova FPC 1055969.833B+6.8359.895%B++3.39%B++24.6C+19.2B*2502.4h7.7D*12.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21340.1h
Nanite Revive Grenade05080.1h
Medical Applicator285146,2099h
Ammunition Package23790.3h
Nano-Armor Kit1267,3652.8h
Medical Kit142600.2h
Anti-Infantry MANA Turret3610.1h
Shield Recharging Field22100.1h
Recon Detection Device81,4082.3h

Check the help document for the dictionary if you want to learn more about words used here.


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