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Primarch Undertaker HAIYOSHI[12M] HAIYOSHI
VS BR 97

KDR: 2.8

Score: 13.1m

Last Seen: Feb 1st, 2020 6:18 AM
- OFFLINE - 54.8 hour(s)

Battle Rank 97 - Vanu Sovereignty on Miller
Level Progress (to 98): 5%
Level 100 Progress: 70% 218h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Blueshift VM5 Orion VS54 VE-A Lacerta H-V45 Pulsar VS1 Parallax VX3 Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,821,456 MLG Score: 1456
Fun Score: N/A
Cheeseburgers Flipped: 858TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.177%25.634%7221412698,8792.173560.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.674%1.348A0.695B+0.149C++HEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.464B+11.20.214C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.471%1.016%1472512781,9692695697.3197345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.194%1.593A+-0.968D--0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++5.10.588B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.738%15.674%18841279319200901.595351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.719%-0.229C2.708M0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.11C+36.20.102C+71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.008%74.153%188212811,358643142.11197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.952%1.815A++0.459B+0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.30.292C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.612%19.54%188112828738110.228346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.655B+0.931B*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.212C++5.1-0.057C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m282.5%437 (26.2k)372 (22.3k)2.799524,5748,7783.130197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283245618.198%23.452%42704:028

38% Combat Medic18% Engineer12% Heavy Assault10% Infiltrator18% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2016 7:39 PMDec 8th, 2019 10:22 PMFeb 2nd, 2020 8:58 AM (119d) (PST)Feb 1st, 2020 2:30 AM (120d) (PST)Feb 1st, 2020 2:18 AM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7323333990.6950.2480.1632.1070.0511456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,92619,97823,948421510126322,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
589.5h/24.6d 2,902 5,763 12,006 74.5k 1,020 1,906 1,802 25.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,715
Deaths:689
KDR:2.489
Accuracy:26.318% B*
HSR:26.006% C+
VE-H Maw
C++
Kills:255
Deaths:105
KDR:2.429
Accuracy:27.744% C++
HSR:20.392% D--
Pulsar LSW
B+
Kills:225
Deaths:94
KDR:2.394
Accuracy:27.299% B+
HSR:23.556% C
SVA-88
C*
Kills:100
Deaths:40
KDR:2.500
Accuracy:25.973% C*
HSR:25% C+
Kills:2,295
Deaths (as Heavy Assault):928
Deaths (to Heavy Assaults):2,296
KDR:2.47306
Kill Difference:1,367
Playtime:68.100 hours
Usage:12%
Score:1.216m
Score/min:298
Accuracy (listed only):26.833%
HSR (listed only):23.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:412
Deaths:303
KDR:1.360
Accuracy:29.474% B**
HSR:26.214% B*
Serpent VE92
B**
Kills:159
Deaths:201
KDR:0.791
Accuracy:30.584% B**
HSR:19.497% C
NS-7 PDW
B+
Kills:122
Deaths:61
KDR:2
Accuracy:27.989% B+
HSR:19.672% C*
Sirius SX12
A*
Kills:94
Deaths:54
KDR:1.741
Accuracy:35.904% A*
HSR:27.660% A
Thanatos VE70
B*
Kills:87
Deaths:55
KDR:1.582
Accuracy:49.612% B*
HSR:19.540% B++
Kills:874
Deaths (as Light Assault):674
Deaths (to Light Assaults):1,360
KDR:1.29674
Kill Difference:200
Playtime:18.626 hours
Usage:3%
Score:0.204m
Score/min:182
Accuracy (listed only):34.712%
HSR (listed only):22.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
C*
Kills:1,691
Deaths:749
KDR:2.258
Accuracy:31.193% C*
HSR:26.198% C++
H-V45
B**
Kills:1,385
Deaths:693
KDR:1.999
Accuracy:30.214% B**
HSR:22.166% C+
Pulsar VS1
B++
Kills:1,370
Deaths:710
KDR:1.930
Accuracy:27.138% B+
HSR:27.080% B++
Terminus VX-9
C+
Kills:1,166
Deaths:688
KDR:1.695
Accuracy:26.785% C+
HSR:26.072% C
NS-11A
B*
Kills:1,102
Deaths:611
KDR:1.804
Accuracy:29.602% B*
HSR:23.775% C++
NS-7 PDW
B+
Kills:122
Deaths:61
KDR:2
Accuracy:27.989% B+
HSR:19.672% C*
Sirius SX12
A*
Kills:94
Deaths:54
KDR:1.741
Accuracy:35.904% A*
HSR:27.660% A
Thanatos VE70
B*
Kills:87
Deaths:55
KDR:1.582
Accuracy:49.612% B*
HSR:19.540% B++
Kills:7,017
Deaths (as Combat Medic):3,621
Deaths (to Combat Medics):936
KDR:1.93786
Kill Difference:3,396
Playtime:226.218 hours
Usage:38%
Score:5.550m
Score/min:409
Accuracy (listed only):32.304%
HSR (listed only):24.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:412
Deaths:303
KDR:1.360
Accuracy:29.474% B**
HSR:26.214% B*
VE-LR Obelisk
B+
Kills:268
Deaths:80
KDR:3.350
Accuracy:36.982% B+
HSR:31.716% C+
Serpent VE92
B**
Kills:159
Deaths:201
KDR:0.791
Accuracy:30.584% B**
HSR:19.497% C
Thanatos VE70
B*
Kills:87
Deaths:55
KDR:1.582
Accuracy:49.612% B*
HSR:19.540% B++
Kills:926
Deaths (as Engineer):639
Deaths (to Engineers):1,256
KDR:1.44914
Kill Difference:287
Playtime:108.533 hours
Usage:18%
Score:1.992m
Score/min:306
Accuracy (listed only):36.663%
HSR (listed only):24.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,254
Deaths:187
KDR:6.706
Accuracy:47.542% B**
HSR:75.199% C-
Beamer VS3
A++
Kills:506
Deaths:464
KDR:1.091
Accuracy:30.647% B+
HSR:35.968% A++
NS-7 PDW
B+
Kills:122
Deaths:61
KDR:2
Accuracy:27.989% B+
HSR:19.672% C*
Ghost
C*
Kills:104
Deaths:31
KDR:3.355
Accuracy:42.022% C*
HSR:61.539% D-
Sirius SX12
A*
Kills:94
Deaths:54
KDR:1.741
Accuracy:35.904% A*
HSR:27.660% A
Kills:2,080
Deaths (as Infiltrator):797
Deaths (to Infiltrators):1,452
KDR:2.60979
Kill Difference:1,283
Playtime:58.001 hours
Usage:10%
Score:0.859m
Score/min:247
Accuracy (listed only):36.821%
HSR (listed only):44.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:2,494
Deaths:516
KDR:4.833
Accuracy:24.212% B*
HSR:30.273% A++
Blueshift VM5
A+
Kills:2,418
Deaths:525
KDR:4.606
Accuracy:26.437% A
HSR:30.190% A+
Comet VM2
B*
Kills:1,110
Deaths:413
KDR:2.688
Accuracy:51.353% B+
HSR:6.126% B*
Comet VM2
B*
Kills:1,110
Deaths:412
KDR:2.694
Accuracy:51.569% B*
HSR:5.315% B+
Nebula VM20
B**
Kills:528
Deaths:114
KDR:4.632
Accuracy:24.768% B**
HSR:25.189% B++
Blueshift VM5
B**
Kills:518
Deaths:123
KDR:4.211
Accuracy:26.621% B**
HSR:26.834% B*
Kills:8,178
Deaths (as MAX Suit):1,051.500
Deaths (to MAX Suits):452
KDR:7.77746
Kill Difference:7,126.500
Playtime:107.394 hours
Usage:18%
Score:3.319m
Score/min:515
Accuracy (listed only):34.160%
HSR (listed only):20.655%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:789
V. Kills:116 N/A
Deaths:21
KDR:37.571
Accuracy:60.028% B**
KPH:65.900 B
VKPH:9.700 C**
L100 Python HEAT
B+
Kills:612
V. Kills:232 263%
Deaths:19
KDR:32.211
Accuracy:62.724% B**
KPH:40.900 B+
VKPH:15.500 B+
C75 Viper
B
Kills:143
V. Kills:34 409%
Deaths:12
KDR:11.917
Accuracy:43.440% B
KPH:34.200 C+
VKPH:8.100 C+
Kills:1,544 (1,544 + 0)
Deaths:52
KDR:29.692
VKDR:7.346
Vehicle Kills:382
Kill Difference:1,492
Playtime:31.134 hours
Usage:5%
Score:0.384m
Score/min:206
Driving Accuracy:43.440%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:276
V. Kills:130 211%
Deaths:9
KDR:30.667
Accuracy:64.470% A
KPH:44.100 A
VKPH:20.800 B*
Supernova PC
B+
Kills:149
V. Kills:55 266%
Deaths:11
KDR:13.546
Accuracy:59.101% B**
KPH:32.300 B+
VKPH:11.900 B+
Kills:425 (425 + 0)
Deaths:20
KDR:21.250
VKDR:9.250
Vehicle Kills:185
Kill Difference:405
Playtime:10.862 hours
Usage:2%
Score:0.167m
Score/min:257
Driving Accuracy:59.101%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:121
V. Kills:2 N/A
Deaths:1
KDR:121
Accuracy:20.450% B
KPH:83 C++
VKPH:1.400 D-
M60-G Bulldog
A
Kills:86
V. Kills:14 N/A
Deaths:2
KDR:43
Accuracy:48.898% A
KPH:40.500 B
VKPH:6.600 C+
M20 Basilisk
B+
Kills:77
V. Kills:17 428%
Deaths:8
KDR:9.625
Accuracy:44.815% B+
KPH:30.300 B+
VKPH:6.700 C
M12 Kobalt
C++
Kills:69
V. Kills:1 N/A
Deaths:3
KDR:23
Accuracy:20.098% C++
KPH:71.500 C+
VKPH:1 D--
M20 Basilisk
B
Kills:52
V. Kills:15 325%
Deaths:6
KDR:8.667
Accuracy:42.125% C*
KPH:27.300 B
VKPH:7.900 C
Kills:405 (0 + 405)
Deaths:20
KDR:20.250
VKDR:2.450
Vehicle Kills:49
Kill Difference:385
Playtime:8.991 hours
Usage:2%
Score:0.094m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:42.125%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 2,5562,4945164.833B**2.0324.212%B*30.273%A++63.9A1.6A+19039h13.3B+54.8B++
Blueshift VM5 2,4802,4185254.606B*1.8126.437%A30.19%A+60.6B**1.6A+17739.9h13.4B+50.6B++
Orion VS54 1,7321,7156892.489B0.3126.318%B*26.006%C+44.3C*N/A13738.7h11B+41.6C++
VE-A Lacerta 1,7101,6917492.258B+0.5431.193%C*26.198%C++51.9C+N/A12232.6h11.4C++36.6C**
H-V45 1,4261,3856931.999C*0.8030.214%B**22.166%C+42.6C*1.3A+10532.5h10.8B++35.8B*
Pulsar VS1 1,3891,3707101.93B++0.8727.138%B+27.08%B++33.3C++N/A10741.2h12.5B+46B+
Parallax VX3 1,2631,2541876.706B+3.9147.542%B**75.199%C-39.4C**N/A9831.8h2.2C+4.7B+
Terminus VX-9 1,1791,1666881.695C+1.1026.785%C+26.072%C31.4DN/A7737.1h12.3C+46C++
Comet VM2 1,3761,1104132.688A++0.1151.353%B+6.126%B*22A5.3C++9850.4h17.7B++34.4B++
Comet VM2 1,3421,1104122.694A++0.1151.569%B*5.315%B+22.1A4.6C+9850.2h18.1B+35.1B+
NS-11A 1,1381,1026111.804C**1.0029.602%B*23.775%C++36.3C+1.2B**9030.4h11.9B+40.3B++
L100 Python HESH 9057892137.571A+34.7760.028%B**N/A65.8B9.7C**24112h3.3C+5.4B+
L100 Python HEAT 8446121932.211S29.4162.724%B**1.634%D40.8B+15.5B+18915h6.1C+9.8C**
Nebula VM20 5435281144.632B**1.8324.768%B**25.189%B++56.8B**1.6A+1959.3h15.2C*61.3B++
Blueshift VM5 5235181234.211B++1.4126.621%B**26.834%B*50.3B+N/A18410.3h15.8C+59.5B+
Beamer VS3 5115064641.091C**1.7130.647%B+35.968%A++56.9B**N/A1698.9h7B++22.7B++
C-4 5124192251.862C*0.9429.773%B+N/A139.7B**31C++7923h1.3C**4.3B+
Solstice VE3 4224123031.36B++1.4429.474%B**26.214%B*14C-N/A5829.5h12.1B+41.1C**
MAX Punch 3393301,0700.308A2.4961.218%B*N/A3.2B**N/A9104.3h1.7C++2.8B
Supernova FPC 406276930.667A*27.8764.47%AN/A43.8A20.6B*3026.3h4.3B+6.6B**
VE-LR Obelisk 274268803.35B++0.5536.982%B+31.716%C+38.8C+N/A1556.9h6.6C+17.9C**
VE-H Maw 2592551052.429B+0.3727.744%C++20.392%D--41.8C--N/A1196.1h10.6C+38.2C++
Pulsar LSW 229225942.394B+0.4127.299%B+23.556%C47.9C+N/A1494.7h10.3B+37.6B+
Plasma Grenade 1771751175N/A172.2051.507%B+N/A583.3C+6.7C25100.3h3.2C*6.3B+
Serpent VE92 1611592010.791C2.0130.584%B**19.497%C12.9DN/A5312.3h12.8C+42B+
Supernova PC 2041491113.545B*10.7559.101%B**1.342%D32.4B+12B++1954.6h5.6C9.6C*
C75 Viper 1771431211.917B**9.1243.44%B2.098%B**34C+8.1C+1614.2h12.4C++28.6C**
S1 1911321121.179B+1.6270.028%A+N/A33.8B+15.1C++3433.9h7.5C-10.7C++
NS-7 PDW 125122612B**0.8027.989%B+19.672%C*29C+N/A914.2h13.7C**48.9B+
M12 Kobalt 1231211121A**118.2020.45%B18.182%C+80.7C++1.3D-2321.5h16.8C*82.2B+
Ghost 109104313.355C++0.5642.022%C*61.539%D-52C++2.5S3572h2.6D6.1C+
SVA-88 100100402.5C*0.3025.973%C*25%C+43.5CN/A1592.3h11.5C+44.2C**
Sirius SX12 9594541.741B1.0635.904%A*27.66%A52.2B+N/A2401.8h10.9B*30.5B*
Thanatos VE70 8887551.582B+1.2249.612%B*19.54%B++43.5B+N/A2172h5.1C10.4B
M60-G Bulldog 10086243S40.2048.898%AN/A41B+6.7C+1602.1h10.6D**21.6C+
MANA Anti-Personnel Turret 8383322.594N/A0.2121.8%UN/A830UN/A2278500.1h17.9T*82.2T*
M20 Basilisk 947789.625A**6.8344.815%B+7.792%B*30.8B++6.8C1462.5h61B+136.1B*
M12 Kobalt 7069323C*20.2020.098%C++24.638%A69C+1D--2121h13.1B**65.3B+
Force-Blade 77635,7450.011C-2.7919.378%D--1.587%D0.2C--N/A1310.6h3.5D17.9C--
M20 Basilisk 675268.667A++5.8742.125%C*9.615%A++27.4B7.9C1671.9h74.9B+177.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit99197,6698.8h
Nanite Revive Grenade01,3190.4h
Spawn Beacon77250.6h
Medical Applicator1,045459,13229h
Motion Spotter01090.1h
Shield Recharging Field232,1021h
Ammunition Package109160.5h
Medical Kit601,1461.1h
Anti-Infantry MANA Turret81450.2h
Recon Detection Device263,5045.8h

Check the help document for the dictionary if you want to learn more about words used here.


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