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Raider HANGJOO[BAX] HANGJOO
NC BR 60

KDR: 3.76

Score: 3.8m

Last Seen: Aug 17th, 2019 11:35 PM
- OFFLINE - 91.3 hour(s)

Battle Rank 60 - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 59
Level Progress (to 61): 53%
Level 100 Progress: 20% 318h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-4 Cyclone GD-22S NSX-P Naginata NS-44 Commissioner AF-34 Mattock NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,928,983 MLG Score: 12733
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.529%37.258%11756120811,5845.36793-1.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.826%2.015A*2.499A**-0.686DHEAD ++ (~21.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.663B+7.90.446B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.758%84.234%01121322227500.804348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.169B**1.114B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.70.478B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 59
3.8m145.6%788 (47.3k)657 (39.4k)3.7604413,4213,5693.8489860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214113831.429%36.286%114001:384

91% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2018 3:45 PMJun 23rd, 2018 3:11 PMAug 20th, 2019 5:29 PM (20h) (PST)Aug 17th, 2019 7:35 PM (4d) (PST)Aug 17th, 2019 7:35 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4424739692.3040.6130.8363.4180.04312733

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,53228,40658,1261383750205339,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
97.1h/4d 316 4,870 3,056 19.9k 164 380 252 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,532
Deaths:1,048
KDR:4.324
Accuracy:32.082% A
HSR:38.725% A++
NC6 Gauss SAW
A*
Kills:3,437
Deaths:840
KDR:4.092
Accuracy:31.092% A*
HSR:37.416% A*
GD-22S
A++
Kills:1,276
Deaths:285
KDR:4.477
Accuracy:32.326% A++
HSR:37.696% A++
NSX-P Naginata
A+
Kills:578
Deaths:143
KDR:4.042
Accuracy:30.763% A+
HSR:39.619% A+
Kills:9,823
Deaths (as Heavy Assault):2,316
Deaths (to Heavy Assaults):1,112
KDR:4.24136
Kill Difference:7,507
Playtime:88.758 hours
Usage:91%
Score:3.544m
Score/min:665
Accuracy (listed only):31.566%
HSR (listed only):38.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A**
Kills:1,714
Deaths:403
KDR:4.253
Accuracy:29.782% B*
HSR:34.948% A**
AF-19 Mercenary
A++
Kills:180
Deaths:67
KDR:2.687
Accuracy:30.343% A+
HSR:32.222% A++
Kills:1,894
Deaths (as Light Assault):470
Deaths (to Light Assaults):528
KDR:4.02979
Kill Difference:1,424
Playtime:1.566 hours
Usage:2%
Score:0.064m
Score/min:685
Accuracy (listed only):30.062%
HSR (listed only):33.585%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:180
Deaths:67
KDR:2.687
Accuracy:30.343% A+
HSR:32.222% A++
Kills:180
Deaths (as Engineer):67
Deaths (to Engineers):447
KDR:2.68657
Kill Difference:113
Playtime:1.014 hours
Usage:1%
Score:0.031m
Score/min:513
Accuracy (listed only):30.343%
HSR (listed only):32.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A**
Kills:1,714
Deaths:403
KDR:4.253
Accuracy:29.782% B*
HSR:34.948% A**
NS-44 Commissioner
A
Kills:445
Deaths:222
KDR:2.005
Accuracy:44.759% B**
HSR:30.787% A
NC14 Bolt Driver
B**
Kills:222
Deaths:32
KDR:6.938
Accuracy:42.758% B**
HSR:84.234% B**
Kills:2,381
Deaths (as Infiltrator):657
Deaths (to Infiltrators):521
KDR:3.62405
Kill Difference:1,724
Playtime:2.006 hours
Usage:2%
Score:0.061m
Score/min:509
Accuracy (listed only):39.099%
HSR (listed only):49.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:224
Deaths:43
KDR:5.209
Accuracy:42.943% B**
HSR:21.429% B**
AF-34 Mattock
A
Kills:156
Deaths:38
KDR:4.105
Accuracy:43.396% B++
HSR:23.718% A
Kills:380
Deaths (as MAX Suit):40.500
Deaths (to MAX Suits):132
KDR:9.38272
Kill Difference:339.500
Playtime:2.599 hours
Usage:3%
Score:0.113m
Score/min:727
Accuracy (listed only):43.169%
HSR (listed only):22.573%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,5824,5321,0484.324B*0.5632.082%A38.725%A++149.1M**1.6A**38930.4h8.4B*26.1B*
NC6 Gauss SAW 3,4753,4378404.092M0.3331.092%A*37.416%A*152.8S1.7M40222.5h7.4B*23.7B*
AF-4 Cyclone 1,7311,7144034.253A*0.4929.782%B*34.948%A**137.1S1.4M+30112.5h8.7B*29.2B++
GD-22S 1,2891,2762854.477A++0.7232.326%A++37.696%A++153.7S1.6M+4338.3h8.2B**25.5B**
NSX-P Naginata 5835781434.042A*0.2830.763%A+39.619%A+180.6S1.6B++4003.2h9.1B**29.6B**
NS-44 Commissioner 4504452222.005B**1.7644.759%B**30.787%A178S2M**4512.5h2.9B**6.4B*
AF-34 Mattock 224224435.209B++1.4542.943%B**21.429%B**89.6MN/A2752.5h6.7C15.6B+
NC14 Bolt Driver 222222326.938M++3.1842.758%B**84.234%B**123.3SN/A3271.8h1.7A3.9B**
Shrike 274187513.667S0.0960.044%B+2.674%C+85S39.5S5112.2h4.4B**7.3B**
AF-19 Mercenary 182180672.687A*1.0730.343%A+32.222%A++105.9S1.2A**4871.7h8.9B**29.5B*
AF-34 Mattock 158156384.105B+0.3443.396%B++23.718%A70.9A++N/A1972.2h7.6C17.5B
Frag Grenade 1231211121N/A117.2458.58%A++N/A1210M++20A*26240.1h2.5A4.2A
Mag-Cutter 78763,5220.022C+3.7436.007%B+11.842%B*0.8C**N/A290.3h2.8C+7.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11420.1h
Medical Kit3652,6722.4h
Nano-Armor Kit02,3950.1h
Medical Applicator01890h

Check the help document for the dictionary if you want to learn more about words used here.


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