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Raider HANGJOO[BAX] HANGJOO
NC BR 58

KDR: 3.77

Score: 3.6m

Last Seen: Apr 19th, 2019 4:24 AM
- OFFLINE - 23.2 hour(s)

Battle Rank 58 - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 52
Level Progress (to 59): 6%
Level 100 Progress: 19% 323h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-4 Cyclone GD-22S NSX-P Naginata NS-44 Commissioner NC14 Bolt Driver AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HANGJOO



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,965,262 MLG Score: 12762
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.458%37.331%11746102910,8815.34693-1.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.691%2.019A*2.548A**-0.601DHEAD ++ (~21.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+7.90.446B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.471%83.796%01103421625800.837209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.119B**1.091B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.70.474B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 52
3.6m141.8%788 (47.3k)659 (39.5k)3.76712,6273,3523.857458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035107131.302%36.39%113901:384

92% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2018 3:45 PMJun 23rd, 2018 3:11 PMApr 23rd, 2019 8:17 AM (2d) (PST)Apr 19th, 2019 12:24 AM (6d) (PST)Apr 19th, 2019 12:24 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4454679782.3090.6130.8403.3360.04412762

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,72328,05058,6731393750200339,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
91.2h/3.8d 303 4,595 2,872 18.2k 156 362 240 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,118
Deaths:953
KDR:4.321
Accuracy:32.024% A
HSR:38.902% A++
NC6 Gauss SAW
A*
Kills:3,211
Deaths:780
KDR:4.117
Accuracy:31.060% A*
HSR:37.714% A*
GD-22S
A++
Kills:1,276
Deaths:285
KDR:4.477
Accuracy:32.326% A++
HSR:37.696% A++
NSX-P Naginata
A+
Kills:578
Deaths:142
KDR:4.070
Accuracy:30.876% A+
HSR:39.619% A
Kills:9,183
Deaths (as Heavy Assault):2,160
Deaths (to Heavy Assaults):1,039
KDR:4.25139
Kill Difference:7,023
Playtime:83.689 hours
Usage:92%
Score:3.339m
Score/min:665
Accuracy (listed only):31.571%
HSR (listed only):38.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A**
Kills:1,707
Deaths:399
KDR:4.278
Accuracy:29.753% B*
HSR:34.915% A**
AF-19 Mercenary
A++
Kills:180
Deaths:67
KDR:2.687
Accuracy:30.343% A+
HSR:32.222% A++
Kills:1,887
Deaths (as Light Assault):466
Deaths (to Light Assaults):496
KDR:4.04936
Kill Difference:1,421
Playtime:1.562 hours
Usage:2%
Score:0.064m
Score/min:687
Accuracy (listed only):30.048%
HSR (listed only):33.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:180
Deaths:67
KDR:2.687
Accuracy:30.343% A+
HSR:32.222% A++
Kills:180
Deaths (as Engineer):67
Deaths (to Engineers):429
KDR:2.68657
Kill Difference:113
Playtime:1.014 hours
Usage:1%
Score:0.031m
Score/min:513
Accuracy (listed only):30.343%
HSR (listed only):32.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A**
Kills:1,707
Deaths:399
KDR:4.278
Accuracy:29.753% B*
HSR:34.915% A**
NS-44 Commissioner
B**
Kills:389
Deaths:199
KDR:1.955
Accuracy:44.067% B*
HSR:29.306% B**
NC14 Bolt Driver
B**
Kills:216
Deaths:32
KDR:6.750
Accuracy:42.471% B**
HSR:83.796% B**
Kills:2,312
Deaths (as Infiltrator):630
Deaths (to Infiltrators):489
KDR:3.66984
Kill Difference:1,682
Playtime:1.988 hours
Usage:2%
Score:0.060m
Score/min:499
Accuracy (listed only):38.763%
HSR (listed only):49.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:199
Deaths:39
KDR:5.103
Accuracy:41.625% B*
HSR:21.106% B**
AF-34 Mattock
A++
Kills:133
Deaths:34
KDR:3.912
Accuracy:42.633% B++
HSR:24.812% A++
Kills:332
Deaths (as MAX Suit):36.500
Deaths (to MAX Suits):114
KDR:9.09589
Kill Difference:295.500
Playtime:2.238 hours
Usage:2%
Score:0.099m
Score/min:736
Accuracy (listed only):42.129%
HSR (listed only):22.959%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,1664,1189534.321B++0.5532.024%A38.902%A++147.1M**1.7M+38228h8.4B*26.2B*
NC6 Gauss SAW 3,2473,2117804.117M++0.3531.06%A*37.714%A*155.1S1.7M+41220.7h7.3B**23.6B*
AF-4 Cyclone 1,7241,7073994.278A**0.5129.753%B*34.915%A**137.7S1.4M++30112.4h8.7B*29.2B++
GD-22S 1,2891,2762854.477A++0.7132.326%A++37.696%A++153.7S1.6M+4358.3h8.2B**25.5B*
NSX-P Naginata 5835781424.07A*0.3030.876%A+39.619%A180.6S1.6B*4023.2h9.1B**29.4B*
NS-44 Commissioner 3913891991.955B**1.8144.067%B*29.306%B**176.8SN/A4442.2h2.9B**6.5B*
NC14 Bolt Driver 216216326.75M+2.9842.471%B**83.796%B**120SN/A3181.8h1.7A3.9B**
AF-34 Mattock 199199395.103B+1.3441.625%B*21.106%B**90.5A**N/A2932.2h5.8C++13.9B+
AF-19 Mercenary 182180672.687A**1.0830.343%A+32.222%A++105.9S1.2M4801.7h8.9B**29.5B*
Shrike 262178493.633S0.1360.282%B+2.809%C+84.8S40S5162.1h4.3A7.2B**
AF-34 Mattock 135133343.912C**0.1542.633%B++24.812%A++70A+1.1B**1941.9h7.2C16.8B
Frag Grenade 1201181118N/A114.2359.1%A++N/A1180M++20A*26160.1h2.4A4.1A
Mag-Cutter 70683,3080.021C+3.7535.957%B++10.294%B+0.8C++N/A285.5h3C+8.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01280.1h
Medical Kit3402,5042.3h
Nano-Armor Kit02,3950.1h
Medical Applicator0990h

Check the help document for the dictionary if you want to learn more about words used here.


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