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Overseer HARDSOIL[NlKE] HARDSOIL
NC BR 70

KDR: 4.37

Score: 5.7m

Last Seen: Mar 7th, 2019 9:54 PM
- OFFLINE - 350 hour(s)

Battle Rank 70 - New Conglomerate on Cobalt - Outfit Member of Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 6
Level Progress (to 71): 7%
Level 100 Progress: 30% 513h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S Breaker Rocket Pods EM6 MGR-L1 Promise NSX-P Naginata NS-15M2 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HARDSOIL



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,071,001 MLG Score: 7251
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.071%28.557%97313102013,6574.50429-0.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.192%2.536A**1.149B**-0.278CHEAD ++ (~11.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.67B+8.40.412B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.31%0.43%4381310303,2549664233.5464506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.449%-0.047C+-1.174D*0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.678B+17.60.638B+29.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.639%13.014%12721031146147240.993197584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.857%-0.008C+2.034A*3.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.802B++8.30.786B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.436%87.858%127210311,91948103.98133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.423%1.377A1.332A-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.70.451B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 6
5.7m139%427 (25.6k)373 (22.4k)4.3662221,9495,0274.5410870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033239234.381%27.719%95303:0310

57% Heavy Assault18% Infiltrator22% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 9:24 PMJan 6th, 2019 11:16 AMMar 21st, 2019 4:25 AM (1d) (PST)Mar 7th, 2019 7:23 PM (14d) (PST)Mar 7th, 2019 5:54 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0662448221.4290.3270.3962.0960.0797251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,93614,62949,307862024126522,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.1h/10.7d 879 6,084 4,919 32.2k 289 993 1,211 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,682
Deaths:892
KDR:4.128
Accuracy:33.677% A++
HSR:29.495% B+
GD-22S
A*
Kills:1,280
Deaths:317
KDR:4.038
Accuracy:35.370% A*
HSR:27.500% B+
EM6
A*
Kills:1,181
Deaths:234
KDR:5.047
Accuracy:34.340% A*
HSR:28.451% B++
MGR-L1 Promise
A*
Kills:1,178
Deaths:217
KDR:5.429
Accuracy:34.482% A*
HSR:27.165% B
NSX-P Naginata
A++
Kills:1,175
Deaths:264
KDR:4.451
Accuracy:31.781% A++
HSR:31.830% C**
NS-15M2
A++
Kills:1,167
Deaths:228
KDR:5.118
Accuracy:32.583% A++
HSR:30.334% B+
NC6 Gauss SAW
A*
Kills:1,167
Deaths:246
KDR:4.744
Accuracy:31.850% A*
HSR:28.192% B*
NC6A GODSAW
B**
Kills:248
Deaths:26
KDR:9.538
Accuracy:34.411% B**
HSR:22.581% D
Kills:11,078
Deaths (as Heavy Assault):2,424
Deaths (to Heavy Assaults):1,318
KDR:4.57013
Kill Difference:8,654
Playtime:144.723 hours
Usage:57%
Score:3.293m
Score/min:379
Accuracy (listed only):33.562%
HSR (listed only):28.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:34.109% A
HSR:24.914% B+
AF-19 Mercenary
A**
Kills:777
Deaths:228
KDR:3.408
Accuracy:34.338% A**
HSR:24.839% B++
AF-4 Cyclone
A+
Kills:425
Deaths:90
KDR:4.722
Accuracy:32.724% A+
HSR:25.177% B**
Kills:2,362
Deaths (as Light Assault):505
Deaths (to Light Assaults):1,007
KDR:4.67723
Kill Difference:1,857
Playtime:57.418 hours
Usage:22%
Score:1.302m
Score/min:378
Accuracy (listed only):33.724%
HSR (listed only):24.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:1,162
Deaths:116
KDR:10.017
Accuracy:42.982% B**
HSR:85.973% A
MGR-S1 Gladius
A
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:34.109% A
HSR:24.914% B+
NS-44 Commissioner
A*
Kills:946
Deaths:443
KDR:2.135
Accuracy:49.295% A+
HSR:36.364% A*
LA80
A+
Kills:757
Deaths:80
KDR:9.463
Accuracy:47.007% B*
HSR:90.753% A+
AF-4 Cyclone
A+
Kills:425
Deaths:90
KDR:4.722
Accuracy:32.724% A+
HSR:25.177% B**
NSX Tomoe
B**
Kills:309
Deaths:56
KDR:5.518
Accuracy:34.254% B**
HSR:34.952% C+
NC4 Mag-Shot
A
Kills:137
Deaths:54
KDR:2.537
Accuracy:36.066% A
HSR:18.978% C+
Kills:4,896
Deaths (as Infiltrator):1,026
Deaths (to Infiltrators):1,110
KDR:4.77193
Kill Difference:3,870
Playtime:46.780 hours
Usage:18%
Score:1.059m
Score/min:377
Accuracy (listed only):39.491%
HSR (listed only):45.301%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:777
Deaths:228
KDR:3.408
Accuracy:34.338% A**
HSR:24.839% B++
Kills:777
Deaths (as Engineer):228
Deaths (to Engineers):596
KDR:3.40789
Kill Difference:549
Playtime:6.304 hours
Usage:2%
Score:0.067m
Score/min:177
Accuracy (listed only):34.338%
HSR (listed only):24.839%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M*
Kills:1,189
V. Kills:38 N/A
Deaths:8
KDR:148.625
Accuracy:64.539% A++
KPH:389.800 M*
VKPH:12.500 C
M30 Mustang AH
S
Kills:1,036
V. Kills:50 N/A
Deaths:39
KDR:26.564
Accuracy:59.472% B+
KPH:202.300 S
VKPH:9.800 A+
M20 Mustang
A*
Kills:1,029
V. Kills:554 185%
Deaths:121
KDR:8.504
Accuracy:33.069% B
KPH:37.500 A*
VKPH:20.200 A+
Kills:3,254 (2,065 + 0)
Deaths:168
KDR:19.369
VKDR:3.821
Vehicle Kills:642
Kill Difference:3,086
Playtime:35.609 hours
Usage:14%
Score:0.674m
Score/min:316
Piloting Accuracy:33.069%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:92
V. Kills:4 N/A
Deaths:5
KDR:18.400
Accuracy:64.170% A
KPH:219.900 A*
VKPH:9.600 B
M12 Kobalt-H
B**
Kills:54
V. Kills:1 N/A
Deaths:3
KDR:18
Accuracy:27.805% B**
KPH:157.200 B++
VKPH:2.900 D
Kills:146 (0 + 146)
Deaths:8
KDR:18.250
VKDR:0.625
Vehicle Kills:5
Kill Difference:138
Playtime:0.762 hours
Usage:0%
Score:0.021m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:27.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:59
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:27.469% A*
KPH:155 M
VKPH:10.500 S
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:59
Playtime:0.381 hours
Usage:0%
Score:0.011m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:27.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,7273,6828924.128B++0.2433.677%A++29.495%B+111.9A**1.4A**24232.9h8.9B++26.6B*
GD-22S 1,3031,2803174.038A+0.3335.37%A*27.5%B+128M**2.3S28210h9B*25.4B*
Breaker Rocket Pods 1,2271,1898148.625U144.2664.539%A++N/A383.5M*12.3C8733.1h7.1A10.9B**
EM6 1,2031,1812345.047A*0.6834.34%A*28.451%B++113.6M+2.1S24710.4h8.9B*26B*
MGR-L1 Promise 1,1931,1782175.429M*1.0634.482%A*27.165%B117.8M+1.5A+25910h10.7B**30.9B**
NSX-P Naginata 1,1901,1752644.451A*0.0831.781%A++31.83%C**117.5M1.5B++31810h9.5B**29.8B**
NS-15M2 1,1741,1672285.118A++0.7532.583%A++30.334%B+116.7MN/A28710h10B*30.8B*
NC6 Gauss SAW 1,1761,1672464.744M*0.3831.85%A*28.192%B*129.7S1A2979h7.3B*22.8B*
NC14 Bolt Driver 1,1621,16211610.017S5.6542.982%B**85.973%A101.9SN/A23211.4h1.8A4.1B**
MGR-S1 Gladius 1,1601,1601876.203M++1.8434.109%A24.914%B+178.5SN/A4106.5h6.8B**19.8B*
M30 Mustang AH 1,0861,0363926.564M22.2059.472%B+N/A203.1S9.8A+4475.1h5.2B++8.8B++
M20 Mustang 1,5831,0291218.504M4.1433.069%BN/A37.6A*20.2A+22927.4h42.1B**127.4B**
NS-44 Commissioner 9489464432.135B**2.2349.295%A+36.364%A*105.1M+N/A2649h2.9B**5.9B**
AF-19 Mercenary 7967772283.408M*0.9634.338%A**24.839%B++79.3M**1.9S2229.8h8.4B**24.5B**
LA80 757757809.463A*5.1047.007%B*90.753%A+124.1M**N/A3286.1h1.7B*3.6B*
NS Decimator 6825061553.265M1.1060.217%C+1.779%C69.3A*24.1B**3727.3h3B**4.9B**
AF-4 Cyclone 425425904.722M0.3632.724%A+25.177%B**177.1SN/A4042.4h7.7A23.6B*
NSX Tomoe 310309565.518M1.1534.254%B**34.952%C+114.4M++N/A2402.7h13.1B+38.2B+
NC6A GODSAW 252248269.538M**5.1734.411%B**22.581%D155M*2.5M*4171.6h7.4C++21.6B++
NC4 Mag-Shot 138137542.537M1.8336.066%A18.978%C+65.2A*N/A1712.1h4.9B**13.6C*
Frag Grenade 1371361136N/A131.6350.947%B++N/A453.3C+3.3D-11650.3h4.6D8.9C++
Mag-Cutter 1441314,8430.027C*4.3430.494%C++1.527%D0.6C+N/A2207.3h1.9B+6.2B+
C-4 167124235.391M+1.0231.333%B**N/A177.1A*61.4A*10890.7h0.8A2.4A
Shrike 174115572.018A*2.3557.626%C++1.739%D37.1B**19B**2533.1h5.2B++9B++
C85 Canister-H 9692518.4C*14.0364.17%A8.696%D230A*10B+5800.4h5.6B+8.7B*
M12 Kobalt 6968168B+63.6321.351%C+26.471%A++75.6D1.1D*1760.9h17C**79.5C**
M12 Kobalt 6359159S54.6327.469%A*23.729%B**147.5A**10S4670.4h17.7B+64.4B++
M12 Kobalt-H 5554318C++13.6327.805%B**20.37%B++180B**3.3C-3280.3h12.9B+46.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon168821.2h
Medical Kit7415,33731.2h
Medical Applicator02040h
Recon Detection Device481,4408.6h
Nano-Armor Kit77,6850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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