Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (18,427)players online:
wintergaming (345)  Nefinub (81)  soupybutt_ (25)  Ahorn (17)  ShrimpeHx (13)  MChiiTV (6) 487
stats.dasanfall.com
Agent HARDSOIL[NlKE] HARDSOIL
NC BR 55

KDR: 4.41

Score: 3.2m

Last Seen: Jan 16th, 2019 6:58 PM
- OFFLINE - 77.3 hour(s)

Battle Rank 55 - New Conglomerate on Cobalt - Outfit Member of Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 5
Level Progress (to 56): 62%
Level 100 Progress: 17% 635h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S EM6 NS-15M2 NC6 Gauss SAW NC14 Bolt Driver Breaker Rocket Pods M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HARDSOIL



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,855,829 MLG Score: 7079
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.051%28.332%965910137,4654.6598-0.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.751%2.626M1.216B**-0.688DHEAD ++ (~11.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.68B+8.40.422B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.484%0.297%3739210201,6865643530.1071387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.396%-0.458D-0.834D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.196C++22.30.192C++40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.93%12.879%2482102013266171.97015733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.295%-0.024C+2.171A*3.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.806B++8.30.79B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.61%86.529%248210201,26230204.16502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.733%1.151B**1.291A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.578B+1.80.441B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 5
3.2m143.7%412 (24.7k)361 (21.7k)4.4054912,0492,7354.6047555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022134933.664%28.509%96003:136

61% Heavy Assault12% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 9:24 PMJan 6th, 2019 11:16 AMJan 18th, 2019 8:28 PM (22h) (PST)Jan 16th, 2019 3:00 PM (3d) (PST)Jan 16th, 2019 2:58 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0642338311.3690.3110.3902.0900.0857079

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,81613,96149,855821923125521,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
146.7h/6.1d 545 3,435 2,762 18.4k 183 564 744 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,728
Deaths:431
KDR:4.009
Accuracy:34.542% A++
HSR:28.588% B+
GD-22S
A**
Kills:1,280
Deaths:317
KDR:4.038
Accuracy:35.370% A**
HSR:27.500% B+
EM6
A**
Kills:1,181
Deaths:234
KDR:5.047
Accuracy:34.340% A**
HSR:28.451% B*
NS-15M2
A++
Kills:1,167
Deaths:228
KDR:5.118
Accuracy:32.583% A++
HSR:30.334% B++
NC6 Gauss SAW
A*
Kills:1,167
Deaths:246
KDR:4.744
Accuracy:31.850% A*
HSR:28.192% B*
NSX-P Naginata
A*
Kills:439
Deaths:109
KDR:4.028
Accuracy:32.708% A*
HSR:33.713% B+
Kills:6,962
Deaths (as Heavy Assault):1,565
Deaths (to Heavy Assaults):696
KDR:4.44856
Kill Difference:5,397
Playtime:89.842 hours
Usage:61%
Score:2.024m
Score/min:375
Accuracy (listed only):33.565%
HSR (listed only):29.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:330
Deaths:81
KDR:4.074
Accuracy:34.068% A**
HSR:26.061% B*
AF-4 Cyclone
A+
Kills:83
Deaths:15
KDR:5.533
Accuracy:32.961% A+
HSR:13.253% D
Kills:413
Deaths (as Light Assault):96
Deaths (to Light Assaults):587
KDR:4.30208
Kill Difference:317
Playtime:33.060 hours
Usage:23%
Score:0.702m
Score/min:354
Accuracy (listed only):33.515%
HSR (listed only):19.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:1,161
Deaths:116
KDR:10.009
Accuracy:42.967% B**
HSR:85.960% A
NS-44 Commissioner
A++
Kills:393
Deaths:185
KDR:2.124
Accuracy:49.977% A++
HSR:32.570% A+
NC4 Mag-Shot
A
Kills:136
Deaths:54
KDR:2.519
Accuracy:36.251% A
HSR:18.382% C+
LA80
A++
Kills:101
Deaths:9
KDR:11.222
Accuracy:53.526% A++
HSR:93.069% A++
AF-4 Cyclone
A+
Kills:83
Deaths:15
KDR:5.533
Accuracy:32.961% A+
HSR:13.253% D
Kills:1,874
Deaths (as Infiltrator):379
Deaths (to Infiltrators):588
KDR:4.94459
Kill Difference:1,495
Playtime:17.558 hours
Usage:12%
Score:0.382m
Score/min:362
Accuracy (listed only):43.136%
HSR (listed only):48.647%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:330
Deaths:81
KDR:4.074
Accuracy:34.068% A**
HSR:26.061% B*
Kills:330
Deaths (as Engineer):81
Deaths (to Engineers):292
KDR:4.07407
Kill Difference:249
Playtime:5.699 hours
Usage:4%
Score:0.066m
Score/min:193
Accuracy (listed only):34.068%
HSR (listed only):26.061%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:942
V. Kills:30 N/A
Deaths:7
KDR:134.571
Accuracy:64.608% A++
KPH:377.200 S
VKPH:12 C
M20 Mustang
A*
Kills:744
V. Kills:405 183%
Deaths:87
KDR:8.552
Accuracy:32.374% C**
KPH:35 A*
VKPH:19.100 A+
Kills:1,686 (744 + 0)
Deaths:94
KDR:17.936
VKDR:4.628
Vehicle Kills:435
Kill Difference:1,592
Playtime:23.743 hours
Usage:16%
Score:0.390m
Score/min:274
Piloting Accuracy:32.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:80
V. Kills:4 N/A
Deaths:5
KDR:16
Accuracy:65.103% A+
KPH:221.500 A*
VKPH:11.100 B++
M12 Kobalt-H
B**
Kills:52
V. Kills:1 N/A
Deaths:3
KDR:17.333
Accuracy:27.500% B**
KPH:156.400 B++
VKPH:3 D
Kills:132 (0 + 132)
Deaths:8
KDR:16.500
VKDR:0.625
Vehicle Kills:5
Kill Difference:124
Playtime:0.694 hours
Usage:0%
Score:0.019m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:27.500%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,7431,7284314.009B++0.4034.542%A++28.588%B+111.5A**1B*24415.5h9B+26B*
GD-22S 1,3031,2803174.038A++0.3735.37%A**27.5%B+128M**2.3S27810h9B*25.4B**
EM6 1,2031,1812345.047A**0.6434.34%A**28.451%B*115.8M++2.2S25010.2h8.9B*26B*
NS-15M2 1,1741,1672285.118A++0.7132.583%A++30.334%B++116.7MN/A28410h10B*30.8B*
NC6 Gauss SAW 1,1761,1672464.744M**0.3431.85%A*28.192%B*129.7S1A2809h7.3B**22.8B*
NC14 Bolt Driver 1,1611,16111610.009S5.6042.967%B**85.96%A102.7SN/A23011.3h1.8A4.1B**
Breaker Rocket Pods 9729427134.571U130.1764.608%A++N/A376.8S12C8032.5h7A10.9B**
M20 Mustang 1,149744878.552M4.1532.374%C**N/A35.1A*19.1A+21221.2h41.7B**128.8B**
NSX-P Naginata 4464391094.028A++0.3832.708%A*33.713%B+121.9M+1.9B**2743.6h9.3B**28.3B**
NS-44 Commissioner 3953931852.124B**2.2849.977%A++32.57%A+112.3M++N/A2633.5h2.8B**5.6B**
AF-19 Mercenary 343330814.074S0.3334.068%A**26.061%B*73.3M**2.9S2094.5h7.8A22.9B**
NS Decimator 273205573.596M++0.8162.555%C**2.439%C++75.9M25.2B**3972.7h2.8A4.5A
NC4 Mag-Shot 137136542.519A**1.8936.251%A18.382%C+64.8A*N/A1542.1h4.9A13.6B+
Shrike 174115572.018A*2.3957.626%C++1.739%D37.1A19B**2403.1h5.2B++9B++
LA80 101101911.222M+6.8253.526%A++93.069%A++126.3SN/A2960.8h1.7B*3.1B**
Mag-Cutter 91852,6250.032B4.3739.9%B**1.176%D-0.7C++N/A2115h1.9B++4.7B+
AF-4 Cyclone 8383155.533M*1.1332.961%A+13.253%D166SN/A4130.5h6.7A+20.5B**
C85 Canister-H 8480516C++11.5965.103%A+7.5%D*200A++10B+5860.4h5.6B+8.5B*
Frag Grenade 8079179N/A74.5950.88%B++N/A395C5C-11000.2h4.8D9.4C+
M12 Kobalt 6968168B+63.5921.351%C+26.471%A*75.6D1.1D*1740.9h17C*79.5C**
M12 Kobalt-H 5352317.333C+12.9327.5%B**21.154%B*173.3B**3.3C-3110.3h12.5B+45.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon115080.8h
Medical Kit3822,91418.6h
Medical Applicator01030h
Recon Detection Device92982.2h
Nano-Armor Kit66,9080.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.64s on queries, 2.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.