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Lt. General Dreadnaught HAXTIME[TTRO] HAXTIME
TR BR 93

KDR: 2.54

Score: 60.8m

Last Seen: Nov 10th, 2018 4:52 PM
- OFFLINE - 55.2 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 338
Level Progress (to 94): 63%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MG-S1 Jackal MG-H1 Watchman L100 Python HESH P2-120 AP MG-HBR1 Dragoon T7 Mini-Chaingun Claymore P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $989,541 MLG Score: 791
Fun Score: N/A
Cheeseburgers Flipped: 747TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.965%20.118%5423697847,1271.892270.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.391%1.153B**-0.067C+-1.884F-HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.461B+10.80.239C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.927%0.762%491410104,989124211804.01368422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.702%-0.327C--0.721D-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.592B+21.30.574B+39.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.894%1.41%13988100619,789222474798.89793265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.635%0.397B-0.796D-0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.652B+60.518B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.547%2.462%2821210023,574170713982.09373255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.122%0.222C++-0.478D0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.70.271C*33.10.154C++52.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.958%64.646%282710078,2792971402.7866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.89%0.287C*-0.169C0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.168C++30.046C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.225%13.028%282310111,6581627191.01905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.743%0.575B+-0.286C1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+2.50.48B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 338
60.8m207.1%302 (18.1k)259 (15.5k)2.53645121,32647,8332.9391493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014806722.005%14.176%31204:5441

36% Engineer18% Heavy Assault27% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 5:24 PMApr 4th, 2017 2:46 PMNov 12th, 2018 9:36 AM (8h) (PST)Nov 10th, 2018 7:11 PM (2d) (PST)Nov 10th, 2018 12:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521564960.5160.2040.0731.2210.073791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1019,38429,7173112473415,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3917.3h/163.2d 19,262 17,199 37,695 287k 3,805 10,237 17,221 153.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:6,441
Deaths:2,750
KDR:2.342
Accuracy:25.618% B+
HSR:25.198% C+
T7 Mini-Chaingun
C+
Kills:3,936
Deaths:2,122
KDR:1.855
Accuracy:16.890% C+
HSR:8.410% D*
TMG-50
C++
Kills:1,225
Deaths:797
KDR:1.537
Accuracy:21.717% C++
HSR:23.347% C+
NSX Naginata
B
Kills:1,196
Deaths:499
KDR:2.397
Accuracy:23.676% B
HSR:22.157% D-
MSW-R
B++
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:25.239% B++
HSR:22.175% C+
T16 Rhino
C*
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:21.793% C*
HSR:20.642% C
T9 CARV
C++
Kills:1,149
Deaths:239
KDR:4.808
Accuracy:19.279% C++
HSR:16.188% D--
T9 CARV-S
B+
Kills:713
Deaths:484
KDR:1.473
Accuracy:24.705% B+
HSR:21.599% C
Kills:16,990
Deaths (as Heavy Assault):8,334
Deaths (to Heavy Assaults):12,310
KDR:2.03864
Kill Difference:8,656
Playtime:699.294 hours
Usage:18%
Score:10.249m
Score/min:244
Accuracy (listed only):22.365%
HSR (listed only):19.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
M+
Kills:4,057
Deaths:886
KDR:4.579
Accuracy:51.619% M+
HSR:15.898% D**
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B+
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B+
HSR:10.435% D-
NS-11C
B
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C++
HSR:20.710% B
AMR-66
B++
Kills:1,173
Deaths:463
KDR:2.533
Accuracy:30.646% B++
HSR:17.391% D--
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C-
LC2 Lynx
C**
Kills:1,165
Deaths:961
KDR:1.212
Accuracy:24.271% C**
HSR:17.167% D
HC1 Cougar
C*
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C*
HSR:16.149% D--
NSX Tanto
C++
Kills:804
Deaths:429
KDR:1.874
Accuracy:26.388% C++
HSR:23.383% C
NS Baron G5
C*
Kills:381
Deaths:249
KDR:1.530
Accuracy:45.413% C*
HSR:13.123% C
TRS-12 Uppercut
A*
Kills:231
Deaths:181
KDR:1.276
Accuracy:28.980% F--
HSR:25.974% A*
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
NSX-P Tanto
C**
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C**
HSR:12.500% F-
Kills:16,178
Deaths (as Engineer):8,007
Deaths (to Engineers):8,835
KDR:2.02048
Kill Difference:8,171
Playtime:1,403.959 hours
Usage:36%
Score:22.084m
Score/min:262
Accuracy (listed only):32.940%
HSR (listed only):15.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B++
Kills:9,537
Deaths:4,206
KDR:2.267
Accuracy:29.427% B++
HSR:22.554% B+
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B+
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B+
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C**
Kills:1,190
Deaths:961
KDR:1.238
Accuracy:26.985% C**
HSR:11.849% D*
NS-11C
B
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C++
HSR:20.710% B
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C-
LC2 Lynx
C**
Kills:1,165
Deaths:961
KDR:1.212
Accuracy:24.271% C**
HSR:17.167% D
HC1 Cougar
C*
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C*
HSR:16.149% D--
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NSX Tanto
C++
Kills:804
Deaths:429
KDR:1.874
Accuracy:26.388% C++
HSR:23.383% C
NS Baron G5
C*
Kills:381
Deaths:249
KDR:1.530
Accuracy:45.413% C*
HSR:13.123% C
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
TRS-12 Uppercut
A*
Kills:231
Deaths:181
KDR:1.276
Accuracy:28.980% F--
HSR:25.974% A*
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
NSX-P Tanto
C**
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C**
HSR:12.500% F-
Kills:25,513
Deaths (as Light Assault):14,999
Deaths (to Light Assaults):9,648
KDR:1.70098
Kill Difference:10,514
Playtime:482.949 hours
Usage:12%
Score:7.261m
Score/min:251
Accuracy (listed only):30.693%
HSR (listed only):14.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B++
Kills:9,537
Deaths:4,206
KDR:2.267
Accuracy:29.427% B++
HSR:22.554% B+
TRAP-M1
B++
Kills:1,626
Deaths:758
KDR:2.145
Accuracy:33.384% B++
HSR:18.450% D-
M77-B
B**
Kills:1,561
Deaths:328
KDR:4.759
Accuracy:44.058% B**
HSR:73.991% C
RAMS .50M
B+
Kills:1,506
Deaths:358
KDR:4.207
Accuracy:41.510% B+
HSR:77.955% C+
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C**
Kills:1,190
Deaths:961
KDR:1.238
Accuracy:26.985% C**
HSR:11.849% D*
NS-30 Vandal
C*
Kills:1,173
Deaths:410
KDR:2.861
Accuracy:33.763% C*
HSR:23.359% C
TSAR-42
B+
Kills:1,168
Deaths:387
KDR:3.018
Accuracy:41.828% B+
HSR:62.843% C--
SOAS-20
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:30.057% B+
HSR:25% B+
SR-7
C++
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:41.362% C++
HSR:75.065% C-
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NS-44 Commissioner
B
Kills:1,071
Deaths:667
KDR:1.606
Accuracy:38.502% B
HSR:16.340% D
NSX Tomoe
C+
Kills:995
Deaths:388
KDR:2.564
Accuracy:28.499% C+
HSR:34.271% C
NSX Daimyo
C**
Kills:786
Deaths:139
KDR:5.655
Accuracy:36.589% D
HSR:94.911% C**
NS-357 Underboss
A
Kills:644
Deaths:242
KDR:2.661
Accuracy:45.662% A
HSR:18.323% C
Bighorn .50M
C+
Kills:473
Deaths:94
KDR:5.032
Accuracy:37.012% D-
HSR:78.858% C+
T4 AMP
B
Kills:379
Deaths:260
KDR:1.458
Accuracy:29.136% B
HSR:15.040% D
TX1 Repeater
B**
Kills:366
Deaths:225
KDR:1.627
Accuracy:29.966% B**
HSR:12.842% D*
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
NS-61 Emissary
C+
Kills:223
Deaths:167
KDR:1.335
Accuracy:28.287% C+
HSR:16.144% C+
HSR-1
C-
Kills:170
Deaths:81
KDR:2.099
Accuracy:31.526% C-
HSR:17.647% D*
Soldier Soaker
A
Kills:116
Deaths:48
KDR:2.417
Accuracy:45.129% A
HSR:12.069% C--
NS-AM7 Archer
B+
Kills:97
Deaths:113
KDR:0.858
Accuracy:62.892% B+
HSR:14.433% C
Kills:29,242
Deaths (as Infiltrator):13,979
Deaths (to Infiltrators):7,994
KDR:2.09185
Kill Difference:15,263
Playtime:1,065.805 hours
Usage:27%
Score:16.283m
Score/min:255
Accuracy (listed only):35.531%
HSR (listed only):31.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B++
Kills:9,537
Deaths:4,206
KDR:2.267
Accuracy:29.427% B++
HSR:22.554% B+
TAS-16 Blackjack
B+
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B+
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
NSX Yumi
C++
Kills:1,219
Deaths:700
KDR:1.741
Accuracy:26.914% C++
HSR:16.489% D-
T1S Cycler
B*
Kills:1,209
Deaths:745
KDR:1.623
Accuracy:27.700% B*
HSR:11.663% D*
MKV Suppressed
C**
Kills:1,190
Deaths:961
KDR:1.238
Accuracy:26.985% C**
HSR:11.849% D*
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
TORQ-9
C++
Kills:1,017
Deaths:764
KDR:1.331
Accuracy:23.174% C+
HSR:24.385% C++
NS Baron G5
C*
Kills:381
Deaths:249
KDR:1.530
Accuracy:45.413% C*
HSR:13.123% C
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
TRS-12 Uppercut
A*
Kills:231
Deaths:181
KDR:1.276
Accuracy:28.980% F--
HSR:25.974% A*
NS-11A
B++
Kills:195
Deaths:128
KDR:1.523
Accuracy:25.139% C*
HSR:26.667% B++
T1 Cycler
B+
Kills:193
Deaths:131
KDR:1.473
Accuracy:21.959% C++
HSR:23.834% B+
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
NS-11P
C
Kills:61
Deaths:47
KDR:1.298
Accuracy:21.570% C
HSR:16.393% C
Kills:20,498
Deaths (as Combat Medic):12,311
Deaths (to Combat Medics):4,363
KDR:1.66502
Kill Difference:8,187
Playtime:157.017 hours
Usage:4%
Score:3.081m
Score/min:327
Accuracy (listed only):31.463%
HSR (listed only):16.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:702
Deaths:277
KDR:2.534
Accuracy:44.246% B++
HSR:4.558% B**
M1 Heavy Cycler
C++
Kills:575
Deaths:193
KDR:2.979
Accuracy:14.283% C++
HSR:17.565% C+
M2 Mutilator
C+
Kills:346
Deaths:160
KDR:2.163
Accuracy:14.424% C+
HSR:13.006% D*
M2 Mutilator
C++
Kills:343
Deaths:160
KDR:2.144
Accuracy:14.926% C++
HSR:16.618% C-
MR1 Fracture
B*
Kills:325
Deaths:266
KDR:1.222
Accuracy:44.174% B*
HSR:4.308% C++
M3 Pounder HEG
B**
Kills:294
Deaths:150
KDR:1.960
Accuracy:45.884% B++
HSR:4.762% B**
MR1 Fracture
B**
Kills:200
Deaths:205
KDR:0.976
Accuracy:44.714% B**
HSR:2% D-
NS-10 Burster
A
Kills:57
Deaths:52
KDR:1.096
Accuracy:36.421% A
HSR:3.509% D
Kills:2,842
Deaths (as MAX Suit):731.500
Deaths (to MAX Suits):2,038
KDR:3.88517
Kill Difference:2,110.500
Playtime:93.569 hours
Usage:2%
Score:1.849m
Score/min:329
Accuracy (listed only):32.384%
HSR (listed only):8.291%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:3,224
V. Kills:315 N/A
Deaths:222
KDR:14.523
Accuracy:59.256% A
KPH:113.600 B++
VKPH:11.100 C
M14 Banshee
C+
Kills:1,388
V. Kills:140 N/A
Deaths:337
KDR:4.119
Accuracy:26.764% C-
KPH:34.600 C
VKPH:3.500 C+
M18 Locust
B
Kills:890
V. Kills:562 158%
Deaths:230
KDR:3.870
Accuracy:28.309% C--
KPH:23.600 B
VKPH:14.900 C++
M18 Needler
B++
Kills:235
V. Kills:148 158%
Deaths:93
KDR:2.527
Accuracy:29.869% C
KPH:19.400 B++
VKPH:12.200 B+
Tomcat A2AM Pods
C++
Kills:225
V. Kills:185 121%
Deaths:35
KDR:6.429
Accuracy:79.971% C+
KPH:57.900 C++
VKPH:47.600 C++
M18 Rotary
C-
Kills:142
V. Kills:147 96%
Deaths:168
KDR:0.845
Accuracy:29.051% C
KPH:6.600 D
VKPH:6.800 C-
Coyote Missiles
B++
Kills:64
V. Kills:45 139%
Deaths:11
KDR:5.818
Accuracy:52.161% C+
KPH:49.600 C+
VKPH:34.900 B++
Kills:6,168 (2,655 + 0)
Deaths:1,096
KDR:5.628
VKDR:1.407
Vehicle Kills:1,542
Kill Difference:5,072
Playtime:145.182 hours
Usage:4%
Score:1.901m
Score/min:218
Piloting Accuracy:29.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:680
V. Kills:88 N/A
Deaths:37
KDR:18.378
Accuracy:45.623% B
KPH:63 B+
VKPH:8.200 C+
CAS30 Tank Buster
D--
Kills:191
V. Kills:244 78%
Deaths:443
KDR:0.431
Accuracy:30.604% D**
KPH:1.800 D--
VKPH:2.300 D*
C150 Dalton
B**
Kills:175
V. Kills:70 246%
Deaths:30
KDR:5.833
Accuracy:51.086% B**
KPH:34.600 C++
VKPH:13.800 D
AP30 Shredder
C
Kills:147
V. Kills:45 320%
Deaths:39
KDR:3.769
Accuracy:22.687% D--
KPH:23.300 C
VKPH:7.100 D*
Kills:1,193 (191 + 1,002)
Deaths:549
KDR:2.173
VKDR:0.814
Vehicle Kills:447
Kill Difference:644
Playtime:128.118 hours
Usage:3%
Score:0.620m
Score/min:81
Piloting Accuracy:30.604%
Gunner Accuracy:22.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:5,798
V. Kills:933 N/A
Deaths:281
KDR:20.633
Accuracy:55.479% B*
KPH:87.700 A+
VKPH:14.100 A++
L100 Python AP
B**
Kills:1,339
V. Kills:605 221%
Deaths:98
KDR:13.663
Accuracy:51.859% C-
KPH:40.200 B**
VKPH:18.200 C++
L100 Python HEAT
A++
Kills:1,205
V. Kills:316 380%
Deaths:99
KDR:12.172
Accuracy:56.280% B+
KPH:54.200 A++
VKPH:14.200 B+
C75 Viper
B*
Kills:1,120
V. Kills:175 N/A
Deaths:65
KDR:17.231
Accuracy:37.330% C+
KPH:44.500 B*
VKPH:6.900 C+
Skyguard
C+
Kills:81
V. Kills:74 108%
Deaths:25
KDR:3.240
Accuracy:31.797% B+
KPH:9.900 C--
VKPH:9 C+
Kills:9,543 (9,543 + 0)
Deaths:568
KDR:16.801
VKDR:3.702
Vehicle Kills:2,103
Kill Difference:8,975
Playtime:155.039 hours
Usage:4%
Score:2.155m
Score/min:232
Driving Accuracy:31.797%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:5,493
V. Kills:4,534 121%
Deaths:909
KDR:6.043
Accuracy:47.069% C*
KPH:25.900 C
VKPH:21.400 B++
P2-120 HESH
A+
Kills:3,412
V. Kills:535 N/A
Deaths:120
KDR:28.433
Accuracy:48.706% B*
KPH:82 A+
VKPH:12.900 B*
P2-120 HEAT
B*
Kills:1,341
V. Kills:307 435%
Deaths:134
KDR:10.008
Accuracy:36.659% C--
KPH:36 B*
VKPH:8.200 C-
E540 Halberd
B++
Kills:678
V. Kills:360 188%
Deaths:84
KDR:8.071
Accuracy:43.675% B+
KPH:30.200 B+
VKPH:16 B++
MR11 Gatekeeper
B++
Kills:311
V. Kills:283 110%
Deaths:41
KDR:7.585
Accuracy:45.488% B*
KPH:22.800 B
VKPH:20.800 B++
G30 Vulcan
C+
Kills:201
V. Kills:161 124%
Deaths:82
KDR:2.451
Accuracy:26.411% C
KPH:16.400 C--
VKPH:13.100 C+
Kills:11,436 (10,246 + 1,190)
Deaths:1,370
KDR:8.347
VKDR:4.511
Vehicle Kills:6,180
Kill Difference:10,066
Playtime:339.326 hours
Usage:9%
Score:5.890m
Score/min:289
Driving Accuracy:36.659%
Gunner Accuracy:26.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:366
V. Kills:235 155%
Deaths:154
KDR:2.377
Accuracy:51.012% B+
KPH:34.100 C
VKPH:21.900 C
P525 Marauder-H
B+
Kills:146
V. Kills:8 N/A
Deaths:9
KDR:16.222
Accuracy:38.419% B+
KPH:108.700 C++
VKPH:6 C+
Kills:512 (0 + 512)
Deaths:163
KDR:3.141
VKDR:1.491
Vehicle Kills:243
Kill Difference:349
Playtime:12.073 hours
Usage:0%
Score:0.287m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:38.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:285
V. Kills:78 361%
Deaths:28
KDR:10.179
Accuracy:49.936% A
KPH:44.300 A*
VKPH:12.100 B**
M40 Fury
A+
Kills:230
V. Kills:55 411%
Deaths:26
KDR:8.846
Accuracy:45.166% B**
KPH:67.900 B**
VKPH:16.200 A+
M20 Basilisk
A++
Kills:183
V. Kills:65 277%
Deaths:33
KDR:5.545
Accuracy:50.403% A
KPH:40.300 A++
VKPH:14.300 B*
M60-G Bulldog
C+
Kills:177
V. Kills:29 N/A
Deaths:47
KDR:3.766
Accuracy:33.161% C+
KPH:21.300 C--
VKPH:3.500 D
G40-F Ranger
B+
Kills:58
V. Kills:50 114%
Deaths:12
KDR:4.833
Accuracy:53.163% M++
KPH:17.100 C++
VKPH:14.800 B+
Kills:933 (0 + 933)
Deaths:146
KDR:6.390
VKDR:1.897
Vehicle Kills:277
Kill Difference:787
Playtime:26.063 hours
Usage:1%
Score:0.356m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:53.163%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:263
V. Kills:24 N/A
Deaths:238
KDR:1.105
Accuracy:19.874% C
KPH:14 D
VKPH:1.300 C+
S12 Renegade
C
Kills:101
V. Kills:1 N/A
Deaths:43
KDR:2.349
Accuracy:39.429% C
KPH:40.400 C
VKPH:0.400 D--
M40 Fury-F
B++
Kills:57
V. Kills:15 356%
Deaths:23
KDR:2.478
Accuracy:57.753% B++
KPH:21.500 C+
VKPH:5.700 C+
Kills:421 (421 + 0)
Deaths:304
KDR:1.385
VKDR:0.132
Vehicle Kills:40
Kill Difference:117
Playtime:23.919 hours
Usage:1%
Score:0.068m
Score/min:47
Driving Accuracy:57.753%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:111
V. Kills:7 N/A
Deaths:11
KDR:10.091
Accuracy:31.894% C
KPH:80.100 C**
VKPH:5.100 C
Kills:111 (0 + 111)
Deaths:11
KDR:10.091
VKDR:0.636
Vehicle Kills:7
Kill Difference:100
Playtime:1.385 hours
Usage:0%
Score:0.019m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:31.894%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 9,6199,5374,2062.267B**0.2729.427%B++22.554%B+34.7C++N/A91274.7h9.5B+32.2B++
MG-H1 Watchman 6,5406,4412,7502.342B++0.1925.618%B+25.198%C+43.7C++N/A117147.5h13.2B+51.5B+
L100 Python HESH 6,7315,79828120.633B*18.1055.479%B*N/A87.7A+14.1A++26966.1h2.9B+5.3B++
P2-120 AP 10,0275,4939096.043C+3.5147.069%C*2.585%C25.9C21.4B++290212.1h8.6C18.4C+
MG-HBR1 Dragoon 4,0954,0578864.579A*2.0451.619%M+15.898%D**50.8AN/A11779.9h8C15.4B++
T7 Mini-Chaingun 3,9943,9362,1221.855B**0.6816.89%C+8.41%D*31.8C+N/A94123.8h13B+76.9B+
Claymore 3,4983,49820417.147A++14.6136.451%B+N/A177.6B++N/A45819.7h1.1B*3.1B+
P2-120 HESH 3,9473,41212028.433A25.9048.706%B*N/A82A+12.9B*27041.6h4.2B+8.6B*
TRAC-5 S 3,3283,3021,2802.58A++0.0425.61%B+9.691%D*19.4C+N/A70170.5h8.4B**32.9B*
Hellfire Rocket Pods 3,5393,22422214.523B**11.9959.256%AN/A113.5B++11.1C38528.4h11.9B**20B*
C-4 ARX 2,6302,3639172.577B0.0424.69%CN/A121.8C++13.8D*47919.4h0.9B*3.8B++
Frag Grenade 2,1142,08112081N/A2,078.4649.531%B+N/A904.8A++14.3B**23552.3h2.3A4.7B**
TRAP-M1 1,6381,6267582.145B+0.3933.384%B++18.45%D-45.2BN/A10636h7.3B*22B++
M77-B 1,5641,5613284.759A++2.2244.058%B**73.991%C39.8B**N/A13839.2h1.9B*4.3B*
RAMS .50M 1,5101,5063584.207B1.6741.51%B+77.955%C+41.9B**N/A12535.9h1.9B++4.6B+
M14 Banshee 1,5281,3883374.119C+1.5826.764%C-1.081%C+34.5C3.5C+13340.2h17.6B+65.8B+
C-4 1,6751,3454393.064A0.5330.49%B**N/A140.1A+34.4B+9909.6h1B**3.4C*
P2-120 HEAT 1,6481,34113410.007B++7.4736.659%C--3.729%B36B*8.2C-22137.3h3.9A+10.6B**
L100 Python AP 1,9441,3399813.663A**11.1351.859%C-N/A40.2B**18.2C++23733.3h5.5B+10.5B+
NS Decimator 1,5461,3137581.732B*0.8063.651%B+2.97%B+43B+7.6D-16930.5h3.4B**5.4B**
TAS-16 Blackjack 1,2801,2659051.398C*1.1463.917%B+10.435%D-43.2C**N/A12929.3h2B*3.2B+
NS-7 PDW 1,2621,2369511.3B+1.2427.077%B+12.217%D-18.7CN/A5666.1h13.1B+48.4B+
TMG-50 1,2451,2257971.537B1.0021.717%C++23.347%C+32.9C+N/A9437.2h10.9B50.1B
NSX Yumi 1,2811,2197001.741C**0.8026.914%C++16.489%D-36C++1.8C++8733.9h7.3A+27.1B**
T1S Cycler 1,2651,2097451.623B+0.9127.7%B*11.663%D*32.8C*1.5B*12136.9h9.1A32.8B**
L100 Python HEAT 1,5211,2059912.172A+9.6456.28%B+1.992%C-54.3A++14.2B+19422.2h4B**7.2B**
NSX Naginata 1,2101,1964992.397B**0.1423.676%B22.157%D-46.5C**N/A11825.7h11.6C**49.1B+
MKV Suppressed 1,2001,1909611.238C*1.3026.985%C**11.849%D*23.5CN/A6950.6h12.9B+47.8B+
NS-11C 1,2031,1838051.47B+1.0724.165%C++20.71%B18.2CN/A4865h14C*58C**
MSW-R 1,1921,1777051.67C+0.8725.239%B++22.175%C+33.9C+N/A12734.7h11.2B+44.6B+
AMR-66 1,2121,1734632.533A++0.0030.646%B++17.391%D--37.6B**1.3A++11231.2h5.6A18.2B**
NS-30 Vandal 1,1901,1734102.861B++0.3233.763%C*23.359%C38.7C++N/A8530.3h5.4B16B
TSAR-42 1,1761,1683873.018C+0.4841.828%B+62.843%C--51.2B++N/A15722.8h1.9B*4.6B++
T5 AMC 1,1851,1668691.342B+1.1924.354%C*17.667%C-25.9C*N/A6945.1h13B+53.5B+
LC2 Lynx 1,1741,1659611.212C++1.3224.271%C**17.167%D19.8CN/A7058.8h14.4C**59.1B+
SOAS-20 1,1731,1647011.66C*0.8830.057%B+25%B+32.6C+N/A10035.7h11.9C++39.5B+
SR-7 1,1641,1592724.261C**1.7241.362%C++75.065%C-61.3AN/A23018.9h2B+4.7B+
HC1 Cougar 1,1691,1587811.483B+1.0524.65%C*16.149%D--37.6B+N/A10930.8h9.7B*39.3B+
SMG-46 Armistice 1,1641,1568881.302C**1.2328.506%B+7.872%D**28.3C+N/A8240.9h13.2B+46.2B+
T16 Rhino 1,1611,1537381.562B+0.9721.793%C*20.642%C30.2C+N/A8038.2h12.4B+57B+
PDW-16 Hailstorm 1,1791,1501,1201.027C+1.5124.551%C++9.565%D*13.4DN/A3785.8h16.2C+66C++
T9 CARV 1,1641,1492394.808M2.2719.279%C++16.188%D--31.1C*N/A15337h11.8B++61.5B+
ML-7 1,4591,1355412.098A**0.4454.098%C3.7%B+34.1B**9.7C21833.3h3.8A+7B**
C75 Viper 1,2951,1206517.231A**14.6937.33%C+N/A44.4B*6.9C+17525.2h9.5B++25.3B++
NS-44 Commissioner 1,0771,0716671.606B++0.9338.502%B16.34%D39.1C**N/A12127.4h3.1B*8.2B++
TORQ-9 1,0281,0177641.331C++1.2123.174%C+24.385%C++32C+N/A9731.8h14.3C**61.9C*
NSX Tomoe 1,0009953882.564B+0.0328.499%C+34.271%C46.3BN/A11121.5h12.7B+44.7B
Tank Mine 1,3999699110.648S8.1137.848%BN/A125.8B+55.8C8717.7h2C+5.2B++
M18 Locust 1,4528902303.87A1.3328.309%C--N/A23.6B14.9C++16337.7h119.9C++423.6C*
T2 Striker 1,7298399680.867B*1.6756.31%B+N/A13.3C++14.1C**17363.1h41.7C*74.1B+
NSX Tanto 8248044291.874B++0.6626.388%C++23.383%C17.5DN/A4645.9h11.6B+43.9B+
NSX Daimyo 7877861395.655B*3.1236.589%D94.911%C**48.8C+N/A12916.1h2.2B+6C**
Spear Anti-Vehicle Phalanx Turret 1,1417535513.691B**11.1542.966%C+5.312%B+39C+20.1C+28319.3h8.8C++20.4C*
T9 CARV-S 7237134841.473C+1.0624.705%B+21.599%C31.8CN/A10222.4h11.8C**47.6B+
M3 Pounder HEG 7487022772.534B++0.0044.246%B++4.558%B**24.8B*1.6D--10728.3h10.9B**24.7B*
L105 Zephyr 7686803718.378B++15.8445.623%BN/A63B+8.1C+27310.8h4.6B*10B*
E540 Halberd 1,038678848.071C**5.5343.675%B+4.425%B+30.1B+16B++35722.5h5.7C**12.9B+
NS-357 Underboss 6466442422.661A++0.1245.662%A18.323%C53.2B+N/A14412.1h3.3B**7.3B*
M1 Heavy Cycler 5795751932.979A+0.4414.283%C++17.565%C+21.9C++N/A8426.3h17.3B121.1B
Ripper 53952632,2240.016C--2.5219.006%C--12.167%D0.3C--N/A11918.1h2.3D**12.3C
Sticky Grenade 5305171517N/A514.4653.296%C++N/A1034C++26A29350.5h2C**3.8C**
Hunter QCX 4844772611.828A++0.7145.856%C*33.962%B+19.3B+N/A5324.7h3.3B7.2B+
Bighorn .50M 479473945.032C++2.5037.012%D-78.858%C+43CN/A10611h2.1D5.6D-
NS Baron G5 3913812491.53B+1.0145.413%C*13.123%C31.5C+N/A8612.1h4.5C*9.8C+
MANA Anti-Personnel Turret 3833792331.627N/A0.9123.007%UN/A3790U40U7837100.1h18.8T*81.7T*
T4 AMP 3803792601.458B+1.0829.136%B15.04%D26.1CN/A8514.5h12.4B+42.5B+
G20 Vulcan-H 6013661542.377C0.1651.012%B+2.186%C-34.2C22C39510.7h105.4C+206.6C**
TX1 Repeater 3703662251.627B**0.9129.966%B**12.842%D*49.5B**N/A2227.4h12B+40.1C**
M2 Mutilator 3493461602.163B+0.3714.424%C+13.006%D*28.4C**N/A9112.2h15.5B++107.5B+
M2 Mutilator 3493431602.144B0.3914.926%C++16.618%C-28.1C*N/A9712.2h16.3B109.1B+
MR1 Fracture 6593252661.222B++1.3144.174%B*4.308%C++8.4C+8.6A++11738.7h49C*110.8B+
Orbital Strike Uplink 4563131313N/A310.46589.655%UN/A521.7U238.3U28720.6h1.6T*0.3T*
MR11 Gatekeeper 594311417.585B**5.0545.488%B*N/A22.9B20.8B++28413.6h57.5C+126.5B
M60-A Bulldog 360306744.135C1.6029.877%DN/A28.3C5C18010.8h4.7B*15.7C**
NSX Tengu 2992962151.377C++1.1637.041%C++15.203%D-13.5D-N/A3821.9h12.1B32.7B
M3 Pounder HEG 3462941501.96C*0.5845.884%B++4.762%B**23B+4.1C*10412.8h15.5B+33.8B+
M20 Basilisk 3632852810.179M++7.6449.936%A4.561%C--44.5A*12.2B**3166.4h63B*126.2B**
M12 Kobalt-F 2872632381.105C1.4319.874%C7.605%C-14D1.3C+2918.8h15.6C++78.3C++
Aspis Anti-Aircraft Phalanx Turret 478242327.563A+5.0324.967%C+N/A11.2C++10.9C+19921.7h128B++512.5B+
M18 Needler 383235932.527B0.0129.869%CN/A19.4B++12.2B+30612.1h79.5B*266.3B*
TRS-12 Uppercut 2332311811.276C++1.2628.98%F--25.974%A*25.4C--N/A699.1h3.8F13.2F**
M40 Fury 285230268.846C**6.3145.166%B**1.739%C+67.6B**16.2A+3223.4h11.9B+26.3B*
Tomcat A2AM Pods 410225356.429B3.8979.971%C+N/A57.7C++47.4C++5793.9h7.2B+9B+
NS-61 Emissary 2272231671.335B++1.2028.287%C+16.144%C+21.7C+N/A6410.3h12.5C**44.1B+
G30 Vulcan 362201822.451C0.0926.411%C2.488%D16.3C--13.1C+43412.3h134.6D509.5D
MR1 Fracture 4672002050.976B+1.5644.714%B**2%D-6.6C8.8A*11330.3h68.6C-153.5C*
NS-11A 1981951281.523C**1.0125.139%C*26.667%B++29.1C+N/A1086.7h12.8B+50.8B+
T1 Cycler 1951931311.473B+1.0621.959%C++23.834%B+26.1C++N/A2647.4h12.4B++56.5B+
CAS30 Tank Buster 4351914430.431C--2.1130.604%D**N/A1.8D--2.3D*29106h56.1C*183.3C
M20 Basilisk 248183335.545B**3.0150.403%A5.464%C+40.7A++14.4B*3054.5h71.8B+142.5B**
M60-G Bulldog 206177473.766C+1.2333.161%C+2.825%C+21.3C--3.5D838.3h5.8B++17.5B+
C150 Dalton 245175305.833C+3.3051.086%B**N/A34.3C++13.7D5075.1h5C+9.7B+
HSR-1 171170812.099C+0.4431.526%C-17.647%D*33.3CN/A965.1h5.6C+17.7C+
M12 Kobalt 1721651165S162.4621.41%C++20.606%B++78.6C-3.3C--2032.1h17.7C++82.6C*
M20 Basilisk 241165533M**30.4662.947%A3.03%D71.7A33A5482.3h102.9B+163.5B++
FA1 Barrage 1641621201.35B1.1945.06%B+14.815%C+36.8B+N/A1914.4h4.4B+9.8B+
AP30 Shredder 192147393.769C1.2322.687%D--2.041%C+23.3C7.1D*2716.3h50.1B*220.7B+
P525 Marauder-H 154146916.222C*13.6938.419%B+N/A112.3C*6.2C+4071.3h7.1C+18.5B
Rocklet Rifle 2691441770.814C*1.7246.159%DN/A13.6D*11.8D*20910.6h38.8C+84.2C+
M18 Rotary 2891421680.845C1.6929.051%C2.113%C+6.6D6.8C-11921.6h176.5C607.4C
Xiphos Anti-Personnel Phalanx Tower 1321211121B**118.4625.386%C1.653%C+93.1D8.5C+3171.3h31.7C+124.7C+
Soldier Soaker 118116482.417B**0.1245.129%A12.069%C--64.4B+1.1C*2571.8h6.6C14.7B+
NS-R3 Swarm 2131131170.966A1.5764.63%BN/A8.8B7.8C**9812.9h25.5B+39.5B+
CAS 14-E 1181111110.091C7.5531.894%CN/A79.3C*5C2241.4h22.6B+71B+
MANA Anti-Vehicle Turret 168104372.811B++0.2758.628%B+1.923%D-38.5C**23.7C+7232.7h8.1B+13.9B++
S12 Renegade 102101432.349C+0.1939.429%CN/A40.4CN/A992.5h2.7B++6.9B+
NS-AM7 Archer 164971130.858B*1.6862.892%B+14.433%C4.7C--3.2C*4720.8h24.2C+38.4C+
Spear Anti-Vehicle Phalanx Tower 15597197M**94.4655.489%B++N/A64.7B**38.7B**4021.5h5.7B**10.3B**
Skyguard 15581253.24B0.7031.797%B+1.235%D9.9C--9C+1868.2h156.3C-491.5C+
TRAC-5 7575325U22.4619.714%C2.667%T12.1CN/A4716.2h13.6B+69.1C**
Coyote Missiles 10964115.818B*3.2852.161%C+N/A49.2C+34.6B++5631.3h33.6B+64.3B+
NS-11P 6161471.298C*1.2421.57%C16.393%C24.4C+N/A1012.5h13B+60.3C**
G40-F Ranger 10858124.833C++2.3053.163%M++N/A17.1C++14.7B+2163.4h210.4D*395.7B+
NS-10 Burster 10357521.096C**1.4436.421%A3.509%D5.9B+4.7B**1279.7h190.4D522.8C**
M40 Fury-F 7257232.478B*0.0657.753%B++N/A21.9C+5.8C+1292.6h14.2C24.7C++
NSX-P Tanto 6256750.747C+1.7926.373%C**12.5%F-7.6D-N/A677.4h16.9C+64.1C++
ASP-30 Grounder 8652301.733A++0.8063.889%C*1.923%D17.3C+11.3C+4203h7.5C*11.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter302,7852.4h
Restoration Kit131160.2h
Decoy Grenade01980h
Nano-Armor Kit8861,426,320158.1h
Pain Spire01280.9h
Anti-Vehicle MANA Turret12480.4h
Spawn Beacon71,2631.5h
Turret AI Module14052.1h
Structure Shield Module02431.3h
Repair Module35312.1h
Cortium Silo22411h
Skywall Shield Emitter12000.7h
Blast Wall21671.3h
Nanite Revive Grenade05030.1h
Medical Applicator595253,33223.3h
Welding Device119,7901.6h
Spear Anti-Vehicle Tower02181.1h
Spitfire Auto-Turret123,0623h
Bunker1851.1h
Rampart Wall13983.6h
Xiphos Anti-Personnel Tower22241.2h
Hoplon Anti-Aircraft Phalanx Tower01610.8h
Ammunition Package182,0943h
Medical Kit6645,01212.9h
Anti-Infantry MANA Turret186551.2h
Elysium Spawn Tube01260.7h
IPC Targeting Dart286254.9h
Orbital Strike Target Designator171201.5h
Vehicle Gate01561.4h
Spear Anti-Vehicle Turret0550.5h
Infantry Tower0851h
Glaive IPC01211h
Nano-Repair Grenade01,1360.3h
Snowman Soldier11240.1h
Recon Detection Device34635,20774.1h
Shield Recharging Field252,0260.9h
Smoke Grenade02390.1h

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