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General Dreadnaught HAXTIME[TTRO] HAXTIME
TR BR 99

KDR: 2.57

Score: 63.9m

Last Seen: Jan 17th, 2019 10:03 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 311
Level Progress (to 100): 78%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MG-S1 Jackal MG-H1 Watchman L100 Python HESH P2-120 AP MG-HBR1 Dragoon Hellfire Rocket Pods T7 Mini-Chaingun Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,018,314 MLG Score: 814
Fun Score: N/A
Cheeseburgers Flipped: 754TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.197%20.205%5503698649,7741.936050.637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.399%1.194B**-0.07C+-1.867F-HEAD ++ (~6.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.47B+10.80.246C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.427%0.654%581410186,119130414334.68889427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.629%-0.245C-0.858D--0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.597B+23.40.57B+42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.906%1.405%13868101419,996226775218.81658266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%0.393B-0.785D-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.653B+60.52B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.634%2.457%2791210103,582173414082.06574254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%0.232C++-0.483D0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.273C*33.20.155C++52.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.905%64.825%279710158,3243071402.70964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.917%0.28C*-0.153C0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++30.05C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.198%13.028%279310191,6581686190.98281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.755%0.566B+-0.294C1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.50.48B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 311
63.9m210.9%307 (18.4k)263 (15.8k)2.57343126,77549,2632.9743499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022849922.414%14.116%31604:5641

36% Engineer18% Heavy Assault28% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 5:24 PMApr 4th, 2017 2:46 PMJan 18th, 2019 1:47 AM (10h) (PST)Jan 17th, 2019 7:33 PM (16h) (PST)Jan 17th, 2019 6:03 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531554980.5220.2030.0741.2560.073814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1549,32529,8293112475415,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4046.8h/168.6d 19,750 17,895 39,352 305k 3,927 10,555 17,818 158.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:6,578
Deaths:2,810
KDR:2.341
Accuracy:25.589% B+
HSR:25.296% C+
T7 Mini-Chaingun
C+
Kills:3,936
Deaths:2,122
KDR:1.855
Accuracy:16.890% C+
HSR:8.410% D*
TMG-50
C++
Kills:1,421
Deaths:886
KDR:1.604
Accuracy:21.937% C++
HSR:24.138% C++
NSX Naginata
B
Kills:1,197
Deaths:499
KDR:2.399
Accuracy:23.673% B
HSR:22.139% D
MSW-R
B+
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:25.236% B+
HSR:22.175% C+
T16 Rhino
C*
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:21.793% C*
HSR:20.642% C+
T9 CARV
C++
Kills:1,149
Deaths:239
KDR:4.808
Accuracy:19.279% C++
HSR:16.188% D--
T9 CARV-S
B+
Kills:713
Deaths:484
KDR:1.473
Accuracy:24.705% B+
HSR:21.599% C
Kills:17,324
Deaths (as Heavy Assault):8,483
Deaths (to Heavy Assaults):12,709
KDR:2.0422
Kill Difference:8,841
Playtime:711 hours
Usage:18%
Score:10.500m
Score/min:246
Accuracy (listed only):22.388%
HSR (listed only):20.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
M
Kills:4,837
Deaths:1,043
KDR:4.638
Accuracy:51.640% M
HSR:15.547% D**
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-11C
B
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C++
HSR:20.710% B
AMR-66
B++
Kills:1,173
Deaths:463
KDR:2.533
Accuracy:30.646% B++
HSR:17.391% D--
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C
LC2 Lynx
C*
Kills:1,165
Deaths:961
KDR:1.212
Accuracy:24.271% C*
HSR:17.167% D
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
NSX Tanto
C++
Kills:826
Deaths:446
KDR:1.852
Accuracy:26.399% C++
HSR:23.366% C
NS Baron G5
B
Kills:512
Deaths:336
KDR:1.524
Accuracy:47.234% B
HSR:12.305% C-
TRS-12 Uppercut
A++
Kills:231
Deaths:181
KDR:1.276
Accuracy:28.933% F--
HSR:25.974% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% F**
NSX-P Tanto
C*
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C*
HSR:12.500% F-
Kills:17,111
Deaths (as Engineer):8,268
Deaths (to Engineers):9,060
KDR:2.06955
Kill Difference:8,843
Playtime:1,443.602 hours
Usage:36%
Score:22.924m
Score/min:265
Accuracy (listed only):33.069%
HSR (listed only):15.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:10,764
Deaths:4,629
KDR:2.325
Accuracy:29.507% B+
HSR:22.882% B+
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C**
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C**
HSR:11.913% D*
NS-11C
B
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C++
HSR:20.710% B
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C
LC2 Lynx
C*
Kills:1,165
Deaths:961
KDR:1.212
Accuracy:24.271% C*
HSR:17.167% D
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NSX Tanto
C++
Kills:826
Deaths:446
KDR:1.852
Accuracy:26.399% C++
HSR:23.366% C
NS Baron G5
B
Kills:512
Deaths:336
KDR:1.524
Accuracy:47.234% B
HSR:12.305% C-
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
TRS-12 Uppercut
A++
Kills:231
Deaths:181
KDR:1.276
Accuracy:28.933% F--
HSR:25.974% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% F**
NSX-P Tanto
C*
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C*
HSR:12.500% F-
Kills:26,895
Deaths (as Light Assault):15,526
Deaths (to Light Assaults):9,883
KDR:1.73226
Kill Difference:11,369
Playtime:495.284 hours
Usage:12%
Score:7.642m
Score/min:257
Accuracy (listed only):30.796%
HSR (listed only):14.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:10,764
Deaths:4,629
KDR:2.325
Accuracy:29.507% B+
HSR:22.882% B+
TRAP-M1
B++
Kills:1,627
Deaths:759
KDR:2.144
Accuracy:33.343% B++
HSR:18.439% D-
M77-B
B**
Kills:1,561
Deaths:328
KDR:4.759
Accuracy:44.058% B**
HSR:73.991% C
RAMS .50M
B+
Kills:1,506
Deaths:358
KDR:4.207
Accuracy:41.510% B+
HSR:77.955% C+
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C**
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C**
HSR:11.913% D*
NS-30 Vandal
C++
Kills:1,173
Deaths:410
KDR:2.861
Accuracy:33.763% C++
HSR:23.359% C
TSAR-42
B+
Kills:1,168
Deaths:387
KDR:3.018
Accuracy:41.828% B+
HSR:62.843% D
SOAS-20
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:30.057% B+
HSR:25% B+
SR-7
C++
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:41.362% C++
HSR:75.065% C-
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NS-44 Commissioner
C**
Kills:1,072
Deaths:667
KDR:1.607
Accuracy:38.516% C**
HSR:16.325% D-
NSX Tomoe
C+
Kills:1,003
Deaths:392
KDR:2.559
Accuracy:28.482% C+
HSR:34.197% C
NSX Daimyo
B
Kills:830
Deaths:146
KDR:5.685
Accuracy:36.255% D
HSR:95.181% B
NS-357 Underboss
B**
Kills:767
Deaths:275
KDR:2.789
Accuracy:45.567% B**
HSR:18.253% C
Bighorn .50M
C+
Kills:473
Deaths:94
KDR:5.032
Accuracy:37.012% D--
HSR:78.858% C+
T4 AMP
C**
Kills:379
Deaths:260
KDR:1.458
Accuracy:29.136% C**
HSR:15.040% D
TX1 Repeater
B**
Kills:366
Deaths:225
KDR:1.627
Accuracy:29.966% B**
HSR:12.842% D*
NS-61 Emissary
C*
Kills:357
Deaths:218
KDR:1.638
Accuracy:29.745% C*
HSR:17.367% C++
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
HSR-1
C--
Kills:170
Deaths:81
KDR:2.099
Accuracy:31.526% C--
HSR:17.647% D*
Soldier Soaker
B**
Kills:116
Deaths:48
KDR:2.417
Accuracy:45.129% B**
HSR:12.069% C--
NS-AM7 Archer
B+
Kills:113
Deaths:127
KDR:0.890
Accuracy:63.086% B+
HSR:15.044% C
Kills:30,798
Deaths (as Infiltrator):14,512
Deaths (to Infiltrators):8,243
KDR:2.12224
Kill Difference:16,286
Playtime:1,130.541 hours
Usage:28%
Score:17.859m
Score/min:263
Accuracy (listed only):35.583%
HSR (listed only):32.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:10,764
Deaths:4,629
KDR:2.325
Accuracy:29.507% B+
HSR:22.882% B+
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
NSX Yumi
C++
Kills:1,219
Deaths:700
KDR:1.741
Accuracy:26.914% C++
HSR:16.489% D--
T1S Cycler
B++
Kills:1,209
Deaths:745
KDR:1.623
Accuracy:27.700% B++
HSR:11.663% D*
MKV Suppressed
C**
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C**
HSR:11.913% D*
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
TORQ-9
C++
Kills:1,017
Deaths:764
KDR:1.331
Accuracy:23.170% C
HSR:24.385% C++
NS Baron G5
B
Kills:512
Deaths:336
KDR:1.524
Accuracy:47.234% B
HSR:12.305% C-
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
TRS-12 Uppercut
A++
Kills:231
Deaths:181
KDR:1.276
Accuracy:28.933% F--
HSR:25.974% A++
NS-11A
B++
Kills:195
Deaths:128
KDR:1.523
Accuracy:25.139% C*
HSR:26.667% B++
T1 Cycler
B
Kills:193
Deaths:131
KDR:1.473
Accuracy:21.959% C+
HSR:23.834% B
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
NS-11P
C
Kills:61
Deaths:47
KDR:1.298
Accuracy:21.570% C
HSR:16.393% C-
Kills:21,858
Deaths (as Combat Medic):12,821
Deaths (to Combat Medics):4,530
KDR:1.70486
Kill Difference:9,037
Playtime:157.041 hours
Usage:4%
Score:3.081m
Score/min:327
Accuracy (listed only):31.578%
HSR (listed only):16.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:717
Deaths:281
KDR:2.552
Accuracy:44.244% B++
HSR:4.603% B**
M1 Heavy Cycler
C++
Kills:575
Deaths:193
KDR:2.979
Accuracy:14.283% C++
HSR:17.565% C+
M2 Mutilator
C+
Kills:346
Deaths:160
KDR:2.163
Accuracy:14.424% C+
HSR:13.006% D*
M2 Mutilator
C++
Kills:343
Deaths:160
KDR:2.144
Accuracy:14.926% C++
HSR:16.618% C-
MR1 Fracture
B*
Kills:325
Deaths:266
KDR:1.222
Accuracy:44.174% B*
HSR:4.308% C++
M3 Pounder HEG
B**
Kills:305
Deaths:154
KDR:1.981
Accuracy:45.930% B+
HSR:4.590% B**
MR1 Fracture
B**
Kills:200
Deaths:205
KDR:0.976
Accuracy:44.714% B**
HSR:2% D-
NS-10 Burster
A
Kills:57
Deaths:52
KDR:1.096
Accuracy:36.421% A
HSR:3.509% D
M6 Onslaught
B+
Kills:51
Deaths:14
KDR:3.643
Accuracy:19.491% B+
HSR:21.569% B+
Kills:2,919
Deaths (as MAX Suit):742.500
Deaths (to MAX Suits):2,091
KDR:3.93131
Kill Difference:2,176.500
Playtime:94.391 hours
Usage:2%
Score:1.862m
Score/min:329
Accuracy (listed only):30.956%
HSR (listed only):9.752%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:3,973
V. Kills:345 N/A
Deaths:256
KDR:15.520
Accuracy:59.541% A
KPH:117.100 B++
VKPH:10.200 C
M14 Banshee
C+
Kills:1,399
V. Kills:140 N/A
Deaths:339
KDR:4.127
Accuracy:26.994% C--
KPH:34.500 C
VKPH:3.500 C+
M18 Locust
B+
Kills:1,112
V. Kills:688 161%
Deaths:269
KDR:4.134
Accuracy:28.448% C--
KPH:25.400 B+
VKPH:15.700 C*
M18 Needler
A+
Kills:605
V. Kills:360 168%
Deaths:140
KDR:4.321
Accuracy:32.107% C+
KPH:27.900 A+
VKPH:16.600 B**
Tomcat A2AM Pods
C++
Kills:243
V. Kills:196 123%
Deaths:36
KDR:6.750
Accuracy:80.759% C++
KPH:59 C++
VKPH:47.600 C++
Coyote Missiles
B+
Kills:155
V. Kills:59 258%
Deaths:20
KDR:7.750
Accuracy:56.852% B+
KPH:50.600 C**
VKPH:19.300 C
M18 Rotary
C-
Kills:142
V. Kills:147 96%
Deaths:169
KDR:0.840
Accuracy:28.856% C-
KPH:6.600 D
VKPH:6.800 C-
Kills:7,629 (3,258 + 0)
Deaths:1,229
KDR:6.207
VKDR:1.574
Vehicle Kills:1,935
Kill Difference:6,400
Playtime:168.735 hours
Usage:4%
Score:2.306m
Score/min:228
Piloting Accuracy:28.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:680
V. Kills:88 N/A
Deaths:37
KDR:18.378
Accuracy:45.623% B+
KPH:63 B+
VKPH:8.200 C+
CAS30 Tank Buster
D--
Kills:191
V. Kills:244 78%
Deaths:443
KDR:0.431
Accuracy:30.604% D**
KPH:1.800 D--
VKPH:2.300 D*
C150 Dalton
B*
Kills:175
V. Kills:70 246%
Deaths:30
KDR:5.833
Accuracy:51.086% B*
KPH:34.600 C++
VKPH:13.800 D
AP30 Shredder
C
Kills:147
V. Kills:45 320%
Deaths:39
KDR:3.769
Accuracy:22.687% D--
KPH:23.300 C
VKPH:7.100 D*
Kills:1,193 (191 + 1,002)
Deaths:549
KDR:2.173
VKDR:0.814
Vehicle Kills:447
Kill Difference:644
Playtime:128.118 hours
Usage:3%
Score:0.624m
Score/min:81
Piloting Accuracy:30.604%
Gunner Accuracy:22.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:5,897
V. Kills:953 N/A
Deaths:283
KDR:20.838
Accuracy:55.443% B*
KPH:87.700 A+
VKPH:14.200 A++
L100 Python AP
B**
Kills:1,339
V. Kills:605 221%
Deaths:98
KDR:13.663
Accuracy:51.859% C-
KPH:40.200 B**
VKPH:18.200 C++
L100 Python HEAT
A++
Kills:1,205
V. Kills:316 380%
Deaths:99
KDR:12.172
Accuracy:56.280% B+
KPH:54.200 A++
VKPH:14.200 B+
C75 Viper
B*
Kills:1,120
V. Kills:175 N/A
Deaths:65
KDR:17.231
Accuracy:37.330% C+
KPH:44.500 B*
VKPH:6.900 C+
Skyguard
C+
Kills:81
V. Kills:74 108%
Deaths:25
KDR:3.240
Accuracy:31.797% B+
KPH:9.900 C--
VKPH:9 C+
Kills:9,642 (9,642 + 0)
Deaths:570
KDR:16.916
VKDR:3.725
Vehicle Kills:2,123
Kill Difference:9,072
Playtime:156.209 hours
Usage:4%
Score:2.179m
Score/min:232
Driving Accuracy:31.797%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:5,500
V. Kills:4,536 121%
Deaths:909
KDR:6.051
Accuracy:47.072% C*
KPH:25.900 C
VKPH:21.400 B++
P2-120 HESH
A+
Kills:3,513
V. Kills:555 N/A
Deaths:121
KDR:29.033
Accuracy:48.511% B*
KPH:81.400 A+
VKPH:12.900 B*
P2-120 HEAT
B**
Kills:1,341
V. Kills:307 435%
Deaths:134
KDR:10.008
Accuracy:36.659% D
KPH:36 B**
VKPH:8.200 C
E540 Halberd
B++
Kills:678
V. Kills:360 188%
Deaths:84
KDR:8.071
Accuracy:43.675% B
KPH:30.200 B+
VKPH:16 B++
MR11 Gatekeeper
B++
Kills:311
V. Kills:283 110%
Deaths:41
KDR:7.585
Accuracy:45.488% B*
KPH:22.800 C**
VKPH:20.800 B++
G30 Vulcan
C+
Kills:201
V. Kills:161 124%
Deaths:82
KDR:2.451
Accuracy:26.411% C
KPH:16.400 C-
VKPH:13.100 C+
Kills:11,544 (10,354 + 1,190)
Deaths:1,371
KDR:8.420
VKDR:4.524
Vehicle Kills:6,202
Kill Difference:10,173
Playtime:341.085 hours
Usage:8%
Score:5.919m
Score/min:289
Driving Accuracy:36.659%
Gunner Accuracy:26.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:366
V. Kills:235 155%
Deaths:154
KDR:2.377
Accuracy:51.050% B+
KPH:34.100 C-
VKPH:21.900 C
P525 Marauder-H
B+
Kills:146
V. Kills:8 N/A
Deaths:9
KDR:16.222
Accuracy:38.419% B+
KPH:108.700 C++
VKPH:6 C+
Kills:512 (0 + 512)
Deaths:163
KDR:3.141
VKDR:1.491
Vehicle Kills:243
Kill Difference:349
Playtime:12.085 hours
Usage:0%
Score:0.289m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:38.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:293
V. Kills:82 353%
Deaths:28
KDR:10.464
Accuracy:50.150% A
KPH:44.900 A*
VKPH:12.600 A
M40 Fury
A+
Kills:230
V. Kills:55 411%
Deaths:26
KDR:8.846
Accuracy:45.166% B**
KPH:67.900 B**
VKPH:16.200 A+
M20 Basilisk
A+
Kills:183
V. Kills:65 277%
Deaths:33
KDR:5.545
Accuracy:50.489% A
KPH:40.200 A+
VKPH:14.300 B*
M60-G Bulldog
C+
Kills:177
V. Kills:29 N/A
Deaths:47
KDR:3.766
Accuracy:33.161% C+
KPH:21.300 C--
VKPH:3.500 D
G40-F Ranger
B+
Kills:64
V. Kills:55 114%
Deaths:12
KDR:5.333
Accuracy:53.522% M+
KPH:18.600 C+
VKPH:16 B+
Kills:947 (0 + 947)
Deaths:146
KDR:6.486
VKDR:1.959
Vehicle Kills:286
Kill Difference:801
Playtime:26.225 hours
Usage:1%
Score:0.366m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:53.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:263
V. Kills:24 N/A
Deaths:238
KDR:1.105
Accuracy:19.874% C
KPH:14 D
VKPH:1.300 C+
S12 Renegade
C
Kills:101
V. Kills:1 N/A
Deaths:43
KDR:2.349
Accuracy:39.429% C
KPH:40.400 C
VKPH:0.400 D--
M40 Fury-F
C+
Kills:57
V. Kills:15 356%
Deaths:24
KDR:2.375
Accuracy:57.762% B*
KPH:20.800 C+
VKPH:5.500 C+
Kills:421 (421 + 0)
Deaths:305
KDR:1.380
VKDR:0.131
Vehicle Kills:40
Kill Difference:116
Playtime:24.012 hours
Usage:1%
Score:0.068m
Score/min:47
Driving Accuracy:57.762%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:127
V. Kills:8 N/A
Deaths:12
KDR:10.583
Accuracy:32.851% C
KPH:76.500 C*
VKPH:4.800 C-
Kills:127 (0 + 127)
Deaths:12
KDR:10.583
VKDR:0.667
Vehicle Kills:8
Kill Difference:115
Playtime:1.661 hours
Usage:0%
Score:0.022m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:32.851%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 10,85410,7644,6292.325B**0.2529.507%B+22.882%B+36C++N/A96299.1h9.4B+32B++
MG-H1 Watchman 6,6796,5782,8102.341B+0.2325.589%B+25.296%C+43.7C++N/A118150.6h13.2B+51.6B+
L100 Python HESH 6,8505,89728320.837B**18.2655.443%B*N/A87.6A+14.2A++26967.3h2.9B+5.3B++
P2-120 AP 10,0365,5009096.051C+3.4847.072%C*2.582%C25.9C21.4B++290212.3h8.6C18.4C+
MG-HBR1 Dragoon 4,8884,8371,0434.638M2.0651.64%M15.547%D**52.1AN/A12692.9h8.2C15.8B++
Hellfire Rocket Pods 4,3183,97325615.52B**12.9559.541%AN/A117.2B++10.2C38033.9h11.5B**19.3B*
T7 Mini-Chaingun 3,9943,9362,1221.855B**0.7216.89%C+8.41%D*31.8C+N/A94123.8h13B+76.9B+
Claymore 3,5173,51720517.156A++14.5836.327%B+N/A176.7B+N/A45819.9h1.1B*3.1B+
P2-120 HESH 4,0683,51312129.033A26.4648.511%B*N/A81.3A+12.8B*26843.2h4.2B+8.6B*
TRAC-5 S 3,3283,3021,2802.58A*0.0125.61%B+9.691%D*19.4C+N/A70170.5h8.4B**32.9B*
C-4 ARX 2,6442,3729242.567B0.0124.639%C-N/A119.8C++13.7D*47319.8h0.9B*3.8B++
Frag Grenade 2,1282,09512095N/A2,092.4349.607%B++N/A910.9A++14.3B**23542.3h2.3A4.7B**
TRAP-M1 1,6391,6277592.144B+0.4333.343%B++18.439%D-45.1B+N/A10636.1h7.3B*22B++
M77-B 1,5641,5613284.759A++2.1944.058%B**73.991%C39.8B**N/A13839.2h1.9B**4.3B*
RAMS .50M 1,5101,5063584.207B1.6341.51%B+77.955%C+41.9B*N/A12535.9h1.9B++4.6B+
TMG-50 1,4421,4218861.604B+0.9721.937%C++24.138%C++34.7C++N/A9841h11B50B
M14 Banshee 1,5391,3993394.127C+1.5526.994%C--1.072%C+34.5C3.4C+13340.6h17.8B+66.1B+
NS Decimator 1,6031,3637731.763B*0.8163.718%B+2.861%B+43.4B++7.6D-17131.4h3.4B**5.3B**
C-4 1,6891,3574393.091A0.5230.752%B**N/A141.4A+34.6B+10019.6h1B**3.4B**
P2-120 HEAT 1,6481,34113410.007B++7.4336.659%D3.729%B36B**8.2C22137.3h3.9A+10.6B**
L100 Python AP 1,9441,3399813.663A*11.0951.859%C-N/A40.2B**18.2C++23733.3h5.5B+10.5B+
TAS-16 Blackjack 1,2801,2659051.398C*1.1863.917%B10.435%D-43.2C*N/A12929.3h2B*3.2B+
NS-7 PDW 1,2621,2369511.3B+1.2727.077%B+12.217%D-18.7CN/A5666.1h13.1B+48.4B+
NSX Yumi 1,2811,2197001.741C**0.8326.914%C++16.489%D--36C++1.8C++8733.9h7.3A+27.1B**
T1S Cycler 1,2651,2097451.623B+0.9527.7%B++11.663%D*32.8C*1.5A12136.9h9.1A32.8B**
L100 Python HEAT 1,5211,2059912.172A+9.6056.28%B+1.992%C-54.3A++14.2B+19522.2h4B**7.2B**
NSX Naginata 1,2111,1974992.399B**0.1723.673%B22.139%D46.6C**N/A11825.7h11.6C**49.1B+
MKV Suppressed 1,2021,1929611.24C*1.3326.973%C**11.913%D*23.6CN/A6950.6h12.9B47.8B
NS-11C 1,2031,1838051.47B+1.1024.165%C++20.71%B18.2CN/A4965h14C*58C**
MSW-R 1,1921,1777051.67C+0.9025.236%B+22.175%C+33.9C+N/A13234.7h11.2B+44.6B+
AMR-66 1,2121,1734632.533A*0.0430.646%B++17.391%D--37.6B**1.3A++11331.2h5.6A18.2B**
NS-30 Vandal 1,1901,1734102.861B++0.2933.763%C++23.359%C38.7C+N/A8530.3h5.4C**16B
TSAR-42 1,1761,1683873.018C+0.4441.828%B+62.843%D51.2B++N/A16022.8h1.9B*4.6B++
T5 AMC 1,1851,1668691.342B+1.2324.354%C*17.667%C25.9C**N/A7045.1h13B+53.5B+
LC2 Lynx 1,1741,1659611.212C++1.3624.271%C*17.167%D19.8CN/A7058.9h14.4C**59.1B
SOAS-20 1,1731,1647011.66C*0.9130.057%B+25%B+32.6C+N/A10035.7h11.9C++39.5B+
SR-7 1,1641,1592724.261C**1.6941.362%C++75.065%C-61.3AN/A23018.9h2B+4.7B+
HC1 Cougar 1,1691,1587811.483B+1.0924.65%C++16.149%D--37.6B+N/A11030.8h9.7B*39.3B+
SMG-46 Armistice 1,1641,1568881.302C**1.2728.506%B+7.872%D**28.3C+N/A8340.9h13.2B+46.2B+
T16 Rhino 1,1611,1537381.562B+1.0121.793%C*20.642%C+30.2C+N/A8038.2h12.4B+57B+
PDW-16 Hailstorm 1,1791,1501,1201.027C+1.5524.551%C++9.565%D*13.4DN/A3785.8h16.2C+66C++
T9 CARV 1,1641,1492394.808A*2.2319.279%C++16.188%D--31.1C*N/A15537h11.8B++61.5B+
ML-7 1,4591,1355412.098A*0.4854.098%C3.7%B+34.1B**9.7C21833.3h3.8A+7B**
C75 Viper 1,2951,1206517.231A*14.6637.33%C+N/A44.4B*6.9C+17625.2h9.5B++25.3B++
M18 Locust 1,8001,1122694.134A1.5628.448%C--N/A25.4B+15.7C*18143.7h113.4C++398.7C*
NS-44 Commissioner 1,0781,0726671.607B++0.9738.516%C**16.325%D-38.8C*N/A12227.6h3.1B*8.2B++
TORQ-9 1,0281,0177641.331C++1.2423.17%C24.385%C++32C+N/A9831.8h14.3C**61.9C*
NSX Tomoe 1,0081,0033922.559B++0.0128.482%C+34.197%C46.2BN/A11221.7h12.7B+44.6B
Tank Mine 1,4299909410.532S7.9637.428%C**N/A123.8B+54.9C8488h2C+5.3B++
T2 Striker 1,7318409680.868B*1.7156.301%B+N/A13.3C++14.1C**17463.3h41.8C**74.2B+
NSX Daimyo 8318301465.685B++3.1136.255%D95.181%B49.1C+N/A13316.9h2.2B+6C*
NSX Tanto 8468264461.852B++0.7226.399%C++23.366%C16.6DN/A4449.9h11.8B+44.8C**
NS-357 Underboss 7697672752.789A++0.2245.567%B**18.253%C53.3B+N/A14914.4h3.3B**7.3B**
Spear Anti-Vehicle Phalanx Turret 1,1437555513.727A11.1543.349%C+5.298%B+38.9C++20C+28319.4h8.9C+20.5C*
M3 Pounder HEG 7647172812.552B++0.0244.244%B++4.603%B**25B*1.6D--10828.7h11B**24.8B*
T9 CARV-S 7237134841.473C+1.1024.705%B+21.599%C31.8CN/A10222.4h11.8C**47.6B+
L105 Zephyr 7686803718.378B*15.8045.623%B+N/A63B+8.1C+27410.8h4.6B*10B*
E540 Halberd 1,038678848.071C**5.5043.675%B4.425%B+30.1B+16B++35722.5h5.7C*12.9B+
M18 Needler 9656051404.321B*1.7532.107%C+N/A27.9A+16.6B**27921.7h79B*246B*
Sticky Grenade 6186041604N/A601.4353.677%C*N/A1006.7C++23.3B**29470.6h2C**3.7B
M1 Heavy Cycler 5795751932.979A0.4114.283%C++17.565%C+21.9C++N/A8526.3h17.3B121.1B
Ripper 55654333,4500.016D2.5618.826%D11.786%D0.3C-N/A12008.6h2.3D**12.2C--
NS Baron G5 5255123361.524B+1.0547.234%B12.305%C-29.3C+N/A7817.5h4.5C*9.4C+
MANA Anti-Personnel Turret 4964923021.629N/A0.9421.152%UN/A4920U40U9921900.1h18.6T*87.8T*
Orbital Strike Uplink 6744811481N/A478.43697.85%UN/A801.7U321.7U39670.6h1.3T*0.2T*
Hunter QCX 4844772611.828A++0.7545.856%C*33.962%B+19.3B+N/A5324.7h3.3B+7.2B+
Bighorn .50M 479473945.032C++2.4637.012%D--78.858%C+43CN/A10611h2.1D5.6D--
T4 AMP 3803792601.458B+1.1229.136%C**15.04%D26.1CN/A8514.5h12.4B+42.5B+
TX1 Repeater 3703662251.627B**0.9529.966%B**12.842%D*49.5B**N/A2257.4h12B+40.1B+
G20 Vulcan-H 6013661542.377C0.2051.05%B+2.186%C-34.2C22C39610.7h105.6C+206.9C**
NS-61 Emissary 3613572181.638A0.9429.745%C*17.367%C++27.5C++N/A7413h11.9B+40B+
M2 Mutilator 3493461602.163B+0.4114.424%C+13.006%D*28.4C*N/A9112.2h15.5B++107.5B+
M2 Mutilator 3493431602.144B0.4314.926%C++16.618%C-28.1C*N/A9812.2h16.3B109.1B+
MR1 Fracture 6593252661.222B++1.3544.174%B*4.308%C++8.4C+8.6A++11738.7h49C*110.8B+
MR11 Gatekeeper 594311417.585B**5.0145.488%B*N/A22.9B20.8B++28413.6h57.5C+126.5B
M60-A Bulldog 360306744.135C1.5629.877%DN/A28.3C5C18010.8h4.7B*15.7C**
M3 Pounder HEG 3573051541.981C*0.5945.93%B+4.59%B**23.1B+3.9C+10313.2h15.6B+34B+
NSX Tengu 2992962151.377C++1.2037.041%C++15.203%D-13.5D-N/A3821.9h12.1B+32.7B
M20 Basilisk 3752932810.464M++7.8950.15%A4.437%D45.1A*12.6A3246.5h63.2B*125.9B**
M12 Kobalt-F 2872632381.105C1.4719.874%C7.605%C14D1.3C+2918.8h15.6C+78.3C++
Aspis Anti-Aircraft Phalanx Turret 483245327.656A+5.0825.172%C+N/A11.2C++10.9C+20021.8h128.3B++509.8B+
Tomcat A2AM Pods 439243366.75B+4.1880.759%C++N/A59.3C++47.8C++5784.1h7.7B+9.5B+
TRS-12 Uppercut 2332311811.276C++1.3028.933%F--25.974%A++25.4DN/A709.1h3.8F13.2T
M40 Fury 285230268.846C*6.2745.166%B**1.739%C+67.6B**16.2A+3253.4h11.9B+26.3B++
G30 Vulcan 362201822.451C0.1226.411%C2.488%D16.3C--13.1C+43412.3h134.6D-509.5D
MR1 Fracture 4672002050.976B+1.6044.714%B**2%D-6.6C8.8A*11330.3h68.6C--153.5C++
NS-11A 1981951281.523C++1.0525.139%C*26.667%B++29.1C+N/A1106.7h12.8B+50.8B+
T1 Cycler 1951931311.473B+1.1021.959%C+23.834%B26.1C++N/A2747.4h12.4B++56.5B+
CAS30 Tank Buster 4351914430.431C--2.1430.604%D**N/A1.8D--2.3D*29106h56.1C++183.3C
M20 Basilisk 248183335.545B**2.9750.489%A5.464%C+39.8A+14.1B++3064.6h72.3B++143.2B**
M60-G Bulldog 206177473.766C+1.1933.161%C+2.825%C+21.3C--3.5D838.3h5.8B++17.5B+
C150 Dalton 245175305.833C+3.2651.086%B*N/A34.3C++13.7D5145.1h5C+9.7B+
M20 Basilisk 254174534.8S32.2363.162%A2.874%D72.5A33.3A5682.4h101.9B+161.3B++
HSR-1 171170812.099C++0.4731.526%C--17.647%D*33.3CN/A975.1h5.6C++17.7C+
M12 Kobalt 1721651165S162.4321.41%C+20.606%B++78.6C--3.3D2032.1h17.7C++82.6C*
FA1 Barrage 1641621201.35B1.2245.06%B+14.815%C+36.8B+N/A1944.4h4.4B+9.8B+
Coyote Missiles 214155207.75B**5.1856.852%B+N/A50C**19C3623.1h26.7B**46.9B*
Rocklet Rifle 2771491850.805C++1.7745.875%DN/A13.3D*11.4D*20211.2h38.4C+83.8C+
AP30 Shredder 192147393.769C1.2022.687%D--2.041%C+23.3C7.1D*2716.3h50.1B*220.7B+
P525 Marauder-H 154146916.222C*13.6538.419%B+N/A112.3C*6.2C+4151.3h7.1C+18.5C**
M18 Rotary 2891421690.84C1.7328.856%C-2.113%C+6.6D6.8C-12421.6h176.9C612.9C
Xiphos Anti-Personnel Phalanx Tower 1391281128A+125.4325.479%C1.563%C+98.5C--8.5C+3351.3h30.1C+118.3C+
CAS 14-E 1351271210.583C8.0132.851%CN/A74.7C++4.7C--2231.7h22.9B++69.6B+
Soldier Soaker 118116482.417B**0.1645.129%B**12.069%C--64.4B+1.1C++2571.8h6.6C14.7B+
NS-AM7 Archer 1871131270.89B**1.6863.086%B+15.044%C4.8C--3.2B4523.4h22.4C+35.5C++
NS-R3 Swarm 2131131170.966A1.6164.631%C**N/A8.7C**7.7C**9913h25.6B+39.6B+
Spear Anti-Vehicle Phalanx Tower 1761111111S108.4356.541%B*N/A69.4B**40.6B++4321.6h5.7B**10.1B**
MANA Anti-Vehicle Turret 168104372.811B*0.2458.628%B+1.923%D--38.5B23.7C+7252.7h8.1B+13.9B++
S12 Renegade 102101432.349C+0.2239.429%CN/A40.4CN/A992.5h2.7B+6.9B+
Skyguard 15581253.24C**0.6731.797%B+1.235%D9.9C--9C+1908.2h156.3C-491.5C+
TRAC-5 7575325U22.4319.714%C2.667%F**12.1CN/A4846.2h13.6B+69.1C**
G40-F Ranger 11964125.333C++2.7653.522%M+N/A18.8C+16.2B+2323.4h197.4D--368.9B+
NS-11P 6161471.298C++1.2821.57%C16.393%C-24.4C+N/A1012.5h13B+60.3C**
M40 Fury-F 7257242.375B+0.2057.762%B*N/A21.1C+5.6C+1252.7h14.5C25.1C+
NS-10 Burster 10357521.096C*1.4836.421%A3.509%D5.9B+4.7B**1289.7h190.4D522.8C**
NSX-P Tanto 6256750.747C+1.8326.373%C*12.5%F-7.6D-N/A697.4h16.9C+64.1C++
ASP-30 Grounder 8652301.733A++0.8463.889%C*1.923%D17.3C+11.3C+4243h7.5C**11.8B+
M6 Onslaught 5151143.643B*1.0719.491%B+21.569%B+30C+N/A1221.7h15.6B*80.2B+

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire01410.9h
Motion Spotter344,3114.7h
Restoration Kit141180.3h
Decoy Grenade01980h
Nano-Armor Kit9121,446,387162.1h
Anti-Vehicle MANA Turret12480.4h
Spawn Beacon71,2651.5h
Turret AI Module14162.1h
Structure Shield Module02491.3h
Repair Module35482.1h
Cortium Silo22521h
Skywall Shield Emitter12100.7h
Blast Wall21801.4h
Nanite Revive Grenade05030.1h
Medical Applicator595253,36323.3h
Welding Device120,7441.6h
Spear Anti-Vehicle Tower02291.2h
Spitfire Auto-Turret133,2003.2h
Bunker1861.1h
Rampart Wall14113.7h
Xiphos Anti-Personnel Tower22341.3h
Hoplon Anti-Aircraft Phalanx Tower01660.8h
Ammunition Package192,2793.1h
Medical Kit8355,81926.2h
Anti-Infantry MANA Turret278071.6h
Elysium Spawn Tube01340.7h
Vehicle Gate01681.5h
Orbital Strike Target Designator211562h
IPC Targeting Dart286274.9h
Infantry Tower0891h
Spear Anti-Vehicle Turret0550.5h
Glaive IPC01221h
Nano-Repair Grenade01,1690.3h
Snowman Soldier11240.1h
Shield Recharging Field252,0260.9h
Recon Detection Device35536,27276.8h
Smoke Grenade02390.1h

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