Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,598)players online:
TheLunaticCO (7)  MoarBassPLZ (4)  mattiavelli (1)  VTGone (1) 13
stats.dasanfall.com
Field Marshal Dreadnaught HAXTIME[TTRO] HAXTIME
TR BR 165

KDR: 2.59

Score: 66.1m

Last Seen: Mar 20th, 2019 11:31 PM
- OFFLINE - 10.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 202
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MG-S1 Jackal MG-H1 Watchman L100 Python HESH P2-120 AP MG-HBR1 Dragoon Hellfire Rocket Pods T7 Mini-Chaingun P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HAXTIME



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,033,326 MLG Score: 826
Fun Score: N/A
Cheeseburgers Flipped: 757TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.312%20.152%5503699752,4821.982020.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.334%1.206B**-0.074C+-1.835F-HEAD ++ (~6.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.473B+10.70.248C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.678%0.644%641410296,829133015095.13073452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.626%-0.194C-0.87D--0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.583B+23.80.549B+42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.921%1.401%13718102520,062229975418.72261266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.63%0.392B-0.778D-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+60.52B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.688%2.498%2761210213,603176414152.04136254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%0.231C++-0.486D0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.275C*33.20.158C++52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.898%64.923%276710268,3533153402.64922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.918%0.284C*-0.148C0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++30.051C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.919%13.017%276310301,6671743190.955849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.742%0.54B+-0.301C1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+2.50.478B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 202
66.1m212.8%311 (18.7k)266 (16k)2.58788130,86950,5702.98266165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033885422.594%14.115%31904:5641

35% Engineer17% Heavy Assault29% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 5:24 PMApr 4th, 2017 2:46 PMMar 21st, 2019 5:06 AM (22h) (PST)Mar 20th, 2019 8:12 PM (1d) (PST)Mar 20th, 2019 7:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6501554950.5260.2030.0741.2730.072826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9779,32429,6533212476415,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4148.5h/172.9d 19,964 18,472 40,665 316.9k 4,058 10,818 18,011 161.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:6,773
Deaths:2,892
KDR:2.342
Accuracy:25.480% B+
HSR:25.469% C+
T7 Mini-Chaingun
C+
Kills:3,936
Deaths:2,122
KDR:1.855
Accuracy:16.890% C+
HSR:8.410% D*
TMG-50
C++
Kills:1,560
Deaths:939
KDR:1.661
Accuracy:21.943% C++
HSR:24.231% C++
NSX Naginata
C**
Kills:1,197
Deaths:500
KDR:2.394
Accuracy:23.679% C**
HSR:22.139% D
MSW-R
B+
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:25.236% B+
HSR:22.175% C
T16 Rhino
C*
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:21.793% C*
HSR:20.642% C
T9 CARV
C+
Kills:1,149
Deaths:239
KDR:4.808
Accuracy:19.279% C+
HSR:16.188% D--
T9 CARV-S
B+
Kills:713
Deaths:484
KDR:1.473
Accuracy:24.705% B+
HSR:21.599% C
Kills:17,658
Deaths (as Heavy Assault):8,619
Deaths (to Heavy Assaults):13,097
KDR:2.04873
Kill Difference:9,039
Playtime:720.619 hours
Usage:17%
Score:10.721m
Score/min:248
Accuracy (listed only):22.375%
HSR (listed only):20.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:12,358
Deaths:5,186
KDR:2.383
Accuracy:29.355% B+
HSR:22.536% B
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
NS-11C
C**
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C++
HSR:20.710% C**
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C
LC2 Lynx
C*
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C*
HSR:17.153% D
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NSX Tanto
C+
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% C+
HSR:23.366% C
NS Baron G5
B
Kills:569
Deaths:384
KDR:1.482
Accuracy:47.174% B
HSR:11.775% D
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
MG-C1 Kindred
U
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.775% U
HSR:13.699% U
NSX-P Tanto
C++
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C++
HSR:12.500% F-
Kills:28,629
Deaths (as Light Assault):16,160
Deaths (to Light Assaults):10,124
KDR:1.7716
Kill Difference:12,469
Playtime:498.267 hours
Usage:12%
Score:7.672m
Score/min:257
Accuracy (listed only):30.524%
HSR (listed only):14.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
M
Kills:5,386
Deaths:1,163
KDR:4.631
Accuracy:51.328% M
HSR:15.058% D**
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-11C
C**
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C++
HSR:20.710% C**
AMR-66
B++
Kills:1,173
Deaths:463
KDR:2.533
Accuracy:30.646% B++
HSR:17.391% D--
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C
LC2 Lynx
C*
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C*
HSR:17.153% D
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
NSX Tanto
C+
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% C+
HSR:23.366% C
NS Baron G5
B
Kills:569
Deaths:384
KDR:1.482
Accuracy:47.174% B
HSR:11.775% D
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
MG-C1 Kindred
U
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.775% U
HSR:13.699% U
NSX-P Tanto
C++
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C++
HSR:12.500% F-
Kills:17,800
Deaths (as Engineer):8,465
Deaths (to Engineers):9,212
KDR:2.10278
Kill Difference:9,335
Playtime:1,466.243 hours
Usage:35%
Score:23.435m
Score/min:266
Accuracy (listed only):32.562%
HSR (listed only):15.233%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:12,358
Deaths:5,186
KDR:2.383
Accuracy:29.355% B+
HSR:22.536% B
TRAP-M1
B++
Kills:1,627
Deaths:759
KDR:2.144
Accuracy:33.343% B++
HSR:18.439% D-
M77-B
B**
Kills:1,561
Deaths:328
KDR:4.759
Accuracy:44.058% B**
HSR:73.991% C+
RAMS .50M
B+
Kills:1,513
Deaths:360
KDR:4.203
Accuracy:41.471% B+
HSR:77.991% C+
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
NS-30 Vandal
C++
Kills:1,173
Deaths:410
KDR:2.861
Accuracy:33.763% C++
HSR:23.359% C
TSAR-42
B+
Kills:1,168
Deaths:387
KDR:3.018
Accuracy:41.828% B+
HSR:62.843% D
SOAS-20
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:30.057% B+
HSR:25% B+
SR-7
C++
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:41.362% C++
HSR:75.065% C
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NS-44 Commissioner
C**
Kills:1,072
Deaths:667
KDR:1.607
Accuracy:38.512% C**
HSR:16.325% D-
NSX Tomoe
C+
Kills:1,029
Deaths:399
KDR:2.579
Accuracy:28.492% C+
HSR:34.402% C+
NS-357 Underboss
B**
Kills:870
Deaths:310
KDR:2.806
Accuracy:44.964% B**
HSR:17.816% C-
NSX Daimyo
B
Kills:852
Deaths:151
KDR:5.642
Accuracy:36.204% D-
HSR:95.188% B
Bighorn .50M
C+
Kills:473
Deaths:94
KDR:5.032
Accuracy:37.012% D--
HSR:78.858% C+
NS-61 Emissary
C**
Kills:431
Deaths:247
KDR:1.745
Accuracy:29.929% C**
HSR:16.473% C+
T4 AMP
C**
Kills:379
Deaths:260
KDR:1.458
Accuracy:29.136% C**
HSR:15.040% D
TX1 Repeater
B*
Kills:366
Deaths:225
KDR:1.627
Accuracy:29.966% B*
HSR:12.842% D*
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
HSR-1
C--
Kills:170
Deaths:81
KDR:2.099
Accuracy:31.526% C--
HSR:17.647% D*
NS-AM7 Archer
B+
Kills:128
Deaths:144
KDR:0.889
Accuracy:62.411% B+
HSR:17.969% C++
Soldier Soaker
B**
Kills:116
Deaths:48
KDR:2.417
Accuracy:45.129% B**
HSR:12.069% C--
Kills:32,639
Deaths (as Infiltrator):15,164
Deaths (to Infiltrators):8,467
KDR:2.1524
Kill Difference:17,475
Playtime:1,195.502 hours
Usage:29%
Score:19.293m
Score/min:269
Accuracy (listed only):35.528%
HSR (listed only):32.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:12,358
Deaths:5,186
KDR:2.383
Accuracy:29.355% B+
HSR:22.536% B
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
NSX Yumi
C+
Kills:1,229
Deaths:700
KDR:1.756
Accuracy:26.901% C+
HSR:16.355% D--
T1S Cycler
B++
Kills:1,209
Deaths:745
KDR:1.623
Accuracy:27.700% B++
HSR:11.663% D*
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
SMG-46 Armistice
B+
Kills:1,156
Deaths:888
KDR:1.302
Accuracy:28.506% B+
HSR:7.872% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
TORQ-9
C++
Kills:1,019
Deaths:766
KDR:1.330
Accuracy:23.220% C
HSR:24.436% C++
NS Baron G5
B
Kills:569
Deaths:384
KDR:1.482
Accuracy:47.174% B
HSR:11.775% D
NSX Tengu
C++
Kills:296
Deaths:215
KDR:1.377
Accuracy:37.041% C++
HSR:15.203% D-
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
NS-11A
B++
Kills:195
Deaths:128
KDR:1.523
Accuracy:25.139% C++
HSR:26.667% B++
T1 Cycler
B
Kills:193
Deaths:131
KDR:1.473
Accuracy:21.959% C+
HSR:23.834% B
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
NS-11P
C
Kills:61
Deaths:47
KDR:1.298
Accuracy:21.570% C
HSR:16.393% C-
Kills:23,530
Deaths (as Combat Medic):13,429
Deaths (to Combat Medics):4,668
KDR:1.75218
Kill Difference:10,101
Playtime:157.779 hours
Usage:4%
Score:3.095m
Score/min:327
Accuracy (listed only):31.571%
HSR (listed only):16.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:726
Deaths:283
KDR:2.565
Accuracy:44.230% B++
HSR:4.545% B*
M1 Heavy Cycler
C++
Kills:575
Deaths:193
KDR:2.979
Accuracy:14.283% C++
HSR:17.565% C+
M2 Mutilator
C+
Kills:346
Deaths:160
KDR:2.163
Accuracy:14.424% C+
HSR:13.006% D*
M2 Mutilator
C++
Kills:343
Deaths:160
KDR:2.144
Accuracy:14.926% C++
HSR:16.618% C-
MR1 Fracture
B*
Kills:325
Deaths:266
KDR:1.222
Accuracy:44.174% B*
HSR:4.308% C++
M3 Pounder HEG
B*
Kills:311
Deaths:156
KDR:1.994
Accuracy:45.917% B+
HSR:4.502% B*
MR1 Fracture
B*
Kills:200
Deaths:205
KDR:0.976
Accuracy:44.714% B*
HSR:2% D-
NS-10 Burster
A
Kills:57
Deaths:52
KDR:1.096
Accuracy:36.421% A
HSR:3.509% D
M6 Onslaught
B+
Kills:53
Deaths:16
KDR:3.313
Accuracy:19.526% B+
HSR:16.981% D
M6 Onslaught
B+
Kills:51
Deaths:16
KDR:3.188
Accuracy:19.219% B+
HSR:21.569% B+
Kills:2,987
Deaths (as MAX Suit):753.500
Deaths (to MAX Suits):2,134
KDR:3.96417
Kill Difference:2,233.500
Playtime:94.785 hours
Usage:2%
Score:1.875m
Score/min:330
Accuracy (listed only):29.783%
HSR (listed only):10.460%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:4,564
V. Kills:359 N/A
Deaths:287
KDR:15.902
Accuracy:59.561% A
KPH:123 B++
VKPH:9.700 C--
M14 Banshee
C+
Kills:1,402
V. Kills:140 N/A
Deaths:340
KDR:4.124
Accuracy:27.009% C--
KPH:34.500 C
VKPH:3.400 C+
M18 Locust
B+
Kills:1,112
V. Kills:688 161%
Deaths:269
KDR:4.134
Accuracy:28.448% D
KPH:25.400 B+
VKPH:15.700 C*
M18 Needler
A
Kills:721
V. Kills:422 170%
Deaths:179
KDR:4.028
Accuracy:32.221% C+
KPH:26.300 A
VKPH:15.400 B*
Tomcat A2AM Pods
C*
Kills:243
V. Kills:196 123%
Deaths:36
KDR:6.750
Accuracy:80.792% C+
KPH:59 C++
VKPH:47.600 C*
Coyote Missiles
B+
Kills:155
V. Kills:59 258%
Deaths:20
KDR:7.750
Accuracy:56.852% B+
KPH:50.500 C+
VKPH:19.200 C
M18 Rotary
C-
Kills:142
V. Kills:147 96%
Deaths:169
KDR:0.840
Accuracy:28.856% C-
KPH:6.600 D
VKPH:6.800 C-
Kills:8,339 (3,377 + 0)
Deaths:1,300
KDR:6.415
VKDR:1.547
Vehicle Kills:2,011
Kill Difference:7,039
Playtime:177.671 hours
Usage:4%
Score:2.487m
Score/min:233
Piloting Accuracy:28.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:680
V. Kills:88 N/A
Deaths:37
KDR:18.378
Accuracy:45.623% B
KPH:63 B+
VKPH:8.200 C+
CAS30 Tank Buster
D*
Kills:191
V. Kills:244 78%
Deaths:443
KDR:0.431
Accuracy:30.604% F
KPH:1.800 D*
VKPH:2.300 D*
C150 Dalton
B**
Kills:175
V. Kills:70 246%
Deaths:30
KDR:5.833
Accuracy:51.086% B**
KPH:34.600 C++
VKPH:13.800 D
AP30 Shredder
C
Kills:147
V. Kills:45 320%
Deaths:39
KDR:3.769
Accuracy:22.687% D--
KPH:23.300 C
VKPH:7.100 D**
Kills:1,193 (191 + 1,002)
Deaths:549
KDR:2.173
VKDR:0.814
Vehicle Kills:447
Kill Difference:644
Playtime:128.118 hours
Usage:3%
Score:0.626m
Score/min:81
Piloting Accuracy:30.604%
Gunner Accuracy:22.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:5,903
V. Kills:956 N/A
Deaths:283
KDR:20.859
Accuracy:55.466% B*
KPH:87.700 A+
VKPH:14.200 A+
L100 Python AP
B*
Kills:1,339
V. Kills:605 221%
Deaths:98
KDR:13.663
Accuracy:51.859% C--
KPH:40.200 B*
VKPH:18.200 C++
L100 Python HEAT
A+
Kills:1,205
V. Kills:316 380%
Deaths:99
KDR:12.172
Accuracy:56.280% B+
KPH:54.200 A+
VKPH:14.200 B+
C75 Viper
B*
Kills:1,120
V. Kills:175 N/A
Deaths:65
KDR:17.231
Accuracy:37.330% C+
KPH:44.500 B*
VKPH:6.900 C+
Skyguard
C+
Kills:81
V. Kills:74 108%
Deaths:25
KDR:3.240
Accuracy:31.797% B+
KPH:9.900 D
VKPH:9 C+
Kills:9,648 (9,648 + 0)
Deaths:570
KDR:16.926
VKDR:3.730
Vehicle Kills:2,126
Kill Difference:9,078
Playtime:156.239 hours
Usage:4%
Score:2.184m
Score/min:233
Driving Accuracy:31.797%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:5,500
V. Kills:4,536 121%
Deaths:909
KDR:6.051
Accuracy:47.072% C++
KPH:25.900 C
VKPH:21.400 B++
P2-120 HESH
A
Kills:3,573
V. Kills:572 N/A
Deaths:124
KDR:28.815
Accuracy:48.520% B++
KPH:80.800 A
VKPH:12.900 B++
P2-120 HEAT
B*
Kills:1,341
V. Kills:307 435%
Deaths:134
KDR:10.008
Accuracy:36.659% D
KPH:36 B*
VKPH:8.200 C-
E540 Halberd
B++
Kills:678
V. Kills:360 188%
Deaths:84
KDR:8.071
Accuracy:43.675% B
KPH:30.200 B+
VKPH:16 B++
MR11 Gatekeeper
B+
Kills:311
V. Kills:283 110%
Deaths:41
KDR:7.585
Accuracy:45.369% B*
KPH:22.800 C*
VKPH:20.700 B+
G30 Vulcan
C+
Kills:201
V. Kills:161 124%
Deaths:82
KDR:2.451
Accuracy:26.411% C
KPH:16.400 C--
VKPH:13.100 C+
Kills:11,604 (10,414 + 1,190)
Deaths:1,374
KDR:8.445
VKDR:4.526
Vehicle Kills:6,219
Kill Difference:10,230
Playtime:342.175 hours
Usage:8%
Score:5.944m
Score/min:290
Driving Accuracy:36.659%
Gunner Accuracy:26.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:366
V. Kills:235 155%
Deaths:154
KDR:2.377
Accuracy:51.025% B+
KPH:34.100 C-
VKPH:21.900 C
P525 Marauder-H
B+
Kills:146
V. Kills:8 N/A
Deaths:9
KDR:16.222
Accuracy:38.419% B+
KPH:108.700 C++
VKPH:6 C+
Kills:512 (0 + 512)
Deaths:163
KDR:3.141
VKDR:1.491
Vehicle Kills:243
Kill Difference:349
Playtime:12.090 hours
Usage:0%
Score:0.291m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:38.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:314
V. Kills:85 365%
Deaths:29
KDR:10.828
Accuracy:50.146% A
KPH:46.900 A*
VKPH:12.700 A
M40 Fury
A+
Kills:230
V. Kills:55 411%
Deaths:26
KDR:8.846
Accuracy:45.166% B**
KPH:67.900 B**
VKPH:16.200 A+
M20 Basilisk
A+
Kills:183
V. Kills:65 277%
Deaths:33
KDR:5.545
Accuracy:50.473% A
KPH:39.900 A+
VKPH:14.200 B**
M60-G Bulldog
C+
Kills:177
V. Kills:29 N/A
Deaths:47
KDR:3.766
Accuracy:33.161% C+
KPH:21.300 C-
VKPH:3.500 D
G40-F Ranger
B+
Kills:69
V. Kills:58 117%
Deaths:12
KDR:5.750
Accuracy:54.164% M++
KPH:19.600 C++
VKPH:16.500 B+
Kills:973 (0 + 973)
Deaths:147
KDR:6.619
VKDR:1.986
Vehicle Kills:292
Kill Difference:826
Playtime:26.498 hours
Usage:1%
Score:0.375m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:54.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:263
V. Kills:24 N/A
Deaths:238
KDR:1.105
Accuracy:19.874% C
KPH:14 D
VKPH:1.300 C+
S12 Renegade
C
Kills:101
V. Kills:1 N/A
Deaths:43
KDR:2.349
Accuracy:39.429% C
KPH:40.400 C
VKPH:0.400 D*
M40 Fury-F
B*
Kills:57
V. Kills:15 356%
Deaths:24
KDR:2.375
Accuracy:57.762% B*
KPH:20.800 C+
VKPH:5.500 C+
Kills:421 (421 + 0)
Deaths:305
KDR:1.380
VKDR:0.131
Vehicle Kills:40
Kill Difference:116
Playtime:24.012 hours
Usage:1%
Score:0.068m
Score/min:47
Driving Accuracy:57.762%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:135
V. Kills:8 N/A
Deaths:12
KDR:11.250
Accuracy:33.292% C+
KPH:76.700 C*
VKPH:4.500 D
Kills:135 (0 + 135)
Deaths:12
KDR:11.250
VKDR:0.667
Vehicle Kills:8
Kill Difference:123
Playtime:1.760 hours
Usage:0%
Score:0.025m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:33.292%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 12,46712,3585,1862.383B**0.2029.355%B+22.536%B37.3C++N/A104331h9.5B+32.4B++
MG-H1 Watchman 6,8756,7732,8922.342B+0.2525.48%B+25.469%C+43.8C++N/A120154.6h13.3B+52.1B+
L100 Python HESH 6,8595,90328320.859B*18.2755.466%B*N/A87.7A+14.2A+27067.3h2.9B+5.3B++
P2-120 AP 10,0365,5009096.051C+3.4647.072%C++2.582%C25.9C21.4B++290212.3h8.6C18.4C+
MG-HBR1 Dragoon 5,4425,3861,1634.631M2.0451.328%M15.058%D**52.7AN/A131102.2h8.3C16.2B++
Hellfire Rocket Pods 4,9234,56428715.902B**13.3159.561%AN/A123B++9.7C--39937.1h11.2B+18.8B*
T7 Mini-Chaingun 3,9943,9362,1221.855B**0.7316.89%C+8.41%D*31.8C+N/A94123.8h13B+76.9B+
P2-120 HESH 4,1453,57312428.815B**26.2348.52%B++N/A80.8A12.9B++27044.2h4.2B+8.7B*
Claymore 3,5283,52820517.21A++14.6236.282%B+N/A176.4B++N/A45720h1.1B*3.1B++
TRAC-5 S 3,3283,3021,2802.58A++0.0125.61%B+9.691%D*19.4C+N/A70170.5h8.4B**32.9B*
C-4 ARX 2,6562,3829252.575B0.0124.69%C-N/A117.3C++13.5D*46420.3h0.9B*3.8B+
Frag Grenade 2,1522,11912119N/A2,116.4149.632%B++N/A882.9A++13.8B**23782.4h2.3A+4.7B**
TRAP-M1 1,6391,6277592.144B+0.4433.343%B++18.439%D-45.1BN/A10636.1h7.3B*22B++
M77-B 1,5641,5613284.759A++2.1744.058%B**73.991%C+39.8B*N/A13939.2h1.9B*4.3B*
TMG-50 1,5821,5609391.661B+0.9321.943%C++24.231%C++35.7C++N/A10443.7h10.9B49.9B
RAMS .50M 1,5171,5133604.203B1.6241.471%B+77.991%C+42B**N/A12636h1.9B++4.6B+
NS Decimator 1,6591,4077881.786B**0.8063.49%B2.843%B+43.7B++7.8D-17532.2h3.4B*5.3B**
M14 Banshee 1,5421,4023404.124C+1.5427.009%C--1.07%C+34.5C3.4C+13440.6h17.8B+66B+
C-4 1,6931,3614393.1A0.5130.927%B**N/A141.8A+34.6B+10089.6h1B**3.4B**
P2-120 HEAT 1,6481,34113410.007B*7.4236.659%D3.729%B+36B*8.2C-22237.3h3.9A+10.6B**
L100 Python AP 1,9441,3399813.663A*11.0851.859%C--N/A40.2B*18.2C++23833.3h5.5B+10.5B+
TAS-16 Blackjack 1,2801,2659051.398C**1.1963.917%B10.435%D-43.2C*N/A13029.3h2B*3.2B+
NS-7 PDW 1,2621,2369511.3B+1.2927.077%B+12.217%D-18.7CN/A5766.1h13.1B+48.4B+
NSX Yumi 1,2931,2297001.756C**0.8326.901%C+16.355%D--36.3C+1.9A++8833.9h7.3A++27B**
T1S Cycler 1,2651,2097451.623B+0.9627.7%B++11.663%D*32.8C++1.5B**12136.9h9.1A32.8B**
L100 Python HEAT 1,5211,2059912.172A+9.5856.28%B+1.992%C54.3A+14.2B+19522.2h4B**7.2B**
NSX Naginata 1,2111,1975002.394B**0.1923.679%C**22.139%D46.6C*N/A11825.7h11.6C**49.1B
MKV Suppressed 1,2021,1929611.24C**1.3526.973%C*11.913%D*23.6CN/A7050.6h12.9B+47.8B+
NS-11C 1,2031,1838051.47B+1.1224.165%C++20.71%C**18.2CN/A4965h14C**58C**
MSW-R 1,1921,1777051.67C+0.9225.236%B+22.175%C33.8C+N/A13634.8h11.2B+44.6B+
AMR-66 1,2121,1734632.533A*0.0530.646%B++17.391%D--37.6B**1.3A++11331.2h5.6A18.2B**
NS-30 Vandal 1,1901,1734102.861B*0.2733.763%C++23.359%C38.7C++N/A8630.3h5.4B16B
TSAR-42 1,1761,1683873.018C++0.4341.828%B+62.843%D51.2B+N/A16222.8h1.9B*4.6B++
T5 AMC 1,1851,1668691.342B1.2524.354%C*17.667%C25.9C*N/A7045.1h13B+53.5B+
LC2 Lynx 1,1751,1669621.212C++1.3824.279%C*17.153%D19.8CN/A7158.9h14.4C**59.1B
SOAS-20 1,1731,1647011.66C++0.9330.057%B+25%B+32.6C+N/A10035.7h11.9C++39.5B+
SR-7 1,1641,1592724.261C*1.6741.362%C++75.065%C61.3AN/A23018.9h2B+4.7B+
HC1 Cougar 1,1691,1587811.483B+1.1024.65%C++16.149%D--37.6B+N/A11130.8h9.7B*39.3B+
SMG-46 Armistice 1,1641,1568881.302C**1.2928.506%B+7.872%D**28.3C+N/A8340.9h13.2B+46.2B+
T16 Rhino 1,1611,1537381.562B+1.0321.793%C*20.642%C30.2C+N/A8038.2h12.4B+57B+
PDW-16 Hailstorm 1,1791,1501,1201.027C+1.5624.551%C++9.565%D*13.4DN/A3785.8h16.2C+66C++
T9 CARV 1,1641,1492394.808A*2.2219.279%C+16.188%D--31.1C*N/A15837h11.8B++61.5B+
ML-7 1,4591,1355412.098A*0.4954.098%C3.7%B+34.1B*9.7C22033.3h3.8A+7B**
C75 Viper 1,2951,1206517.231M14.6437.33%C+N/A44.4B*6.9C+17625.2h9.5B++25.3B++
M18 Locust 1,8001,1122694.134A1.5528.448%DN/A25.4B+15.7C*18143.7h113.4C++398.7C*
NS-44 Commissioner 1,0781,0726671.607B++0.9838.512%C**16.325%D-38.6C*N/A12227.8h3.1B*8.2B++
NSX Tomoe 1,0341,0293992.579B++0.0128.492%C+34.402%C+46.8BN/A11822h12.7B+44.5B
TORQ-9 1,0301,0197661.33C++1.2623.22%C24.436%C++31.8C+N/A9932h14.4C**62C*
Tank Mine 1,4551,0119410.755S8.1737.318%C**N/A123.3B+54.1C8518.2h2C+5.2B++
NS-357 Underboss 8738703102.806A++0.2244.964%B**17.816%C-54.4B+N/A15616h3.3B**7.3B*
NSX Daimyo 8538521515.642B++3.0536.204%D-95.188%B49C+N/A13317.4h2.2B+6.1C*
T2 Striker 1,7358429680.87B*1.7256.292%B+N/A13.3C++14.1B+17463.3h41.7C**74.1B+
NSX Tanto 8468264471.848B++0.7426.398%C+23.366%C16.5DN/A4450h11.8B+44.8C**
Spear Anti-Vehicle Phalanx Turret 1,1507615513.836B**11.2543.275%C+5.256%B+39C++19.9C+28319.5h8.9C+20.5C*
M3 Pounder HEG 7747262832.565B++0.0244.23%B++4.545%B*24.9B*1.6D--10829.1h11B**25B++
M18 Needler 1,1437211794.028B++1.4432.221%C+N/A26.3A15.4B*25927.4h85.1B++264B*
T9 CARV-S 7237134841.473C+1.1124.705%B+21.599%C31.8CN/A10322.4h11.8C**47.6B+
Sticky Grenade 7247061706N/A703.4154.011%C*N/A1008.6C++25.7A30080.7h2B3.7B
L105 Zephyr 7686803718.378B++15.7945.623%BN/A63B+8.1C+27510.8h4.6B**10B*
E540 Halberd 1,038678848.071C*5.4843.675%B4.425%B+30.1B+16B++35822.5h5.7C*12.9B+
M1 Heavy Cycler 5795751932.979A+0.3914.283%C++17.565%C+21.9C++N/A8526.3h17.3B121.1B
NS Baron G5 5835693841.482B+1.1147.174%B11.775%D28.7C+N/A8119.8h4.4B9.4C++
Ripper 56355034,6670.016D2.5718.476%D11.818%D0.3C-N/A12092.2h2.3F12.4C+
MANA Anti-Personnel Turret 5165123151.625N/A0.9620.837%UN/A5120U40U10328500.1h18.6T*89.2T*
Orbital Strike Uplink 7195121512N/A509.41682.653%UN/A731.4U295.7U39850.7h1.3T*0.2T*
Hunter QCX 4844772611.828A++0.7645.856%C++33.962%B+19.3B+N/A5424.7h3.3B7.2B+
Bighorn .50M 479473945.032C++2.4437.012%D--78.858%C+43CN/A10711h2.1D5.6D--
NS-61 Emissary 4354312471.745A+0.8429.929%C**16.473%C+31C**N/A8713.9h11.6B+38.7B+
T4 AMP 3803792601.458B+1.1329.136%C**15.04%D26.1CN/A8614.5h12.4B++42.5B+
G20 Vulcan-H 6013661542.377C0.2151.025%B+2.186%C-34.2C-22C39910.7h105.6C+207.1C**
TX1 Repeater 3703662251.627B**0.9629.966%B*12.842%D*48.8B**N/A2277.5h12B+40.1B++
M2 Mutilator 3493461602.163B0.4214.424%C+13.006%D*28.4C*N/A9112.2h15.5B++107.5B+
M2 Mutilator 3493431602.144B0.4414.926%C++16.618%C-28.1C*N/A9812.2h16.3B+109.1B+
MR1 Fracture 6593252661.222B++1.3744.174%B*4.308%C++8.4C+8.6A++11738.7h49C*110.8B+
M20 Basilisk 3993142910.828M*8.2450.146%A4.777%C-46.9A*12.7A3296.7h61.3B*122.2B**
MR11 Gatekeeper 594311417.585B*5.0045.369%B*N/A22.7C*20.7B+28413.7h57.6C127B
M3 Pounder HEG 3633111561.994C*0.5945.917%B+4.502%B*22.9B+3.8C+10313.6h15.8B+34.5B+
M60-A Bulldog 360306744.135C1.5529.877%DN/A28.3C5C18010.8h4.7B*15.7C**
NSX Tengu 2992962151.377C++1.2137.041%C++15.203%D-13.5D-N/A3921.9h12.1B+32.7B
M12 Kobalt-F 2872632381.105C1.4819.874%C7.605%C-14D1.3C+2918.8h15.6C++78.3C++
Aspis Anti-Aircraft Phalanx Turret 486247337.485A+4.9025.222%C+N/A11.3C++11C+20021.8h127.7B++506.5B+
Tomcat A2AM Pods 439243366.75B++4.1680.792%C+N/A59.3C++47.8C*5784.1h7.7B+9.6B+
TRS-12 Uppercut 2422401821.319C++1.2728.985%F--25.417%A++25DN/A699.6h3.8F13.3T
M40 Fury 285230268.846C*6.2645.166%B**1.739%C+67.6B**16.2A+3253.4h11.9B+26.3B++
G30 Vulcan 362201822.451C0.1426.411%C2.488%D16.3C--13.1C+43412.3h134.6D-509.5D
MR1 Fracture 4672002050.976B+1.6144.714%B*2%D-6.6C8.8A*11330.3h68.6C-153.5C*
NS-11A 1981951281.523C*1.0625.139%C++26.667%B++29.1C+N/A1136.7h12.8B+50.8B+
T1 Cycler 1951931311.473B+1.1121.959%C+23.834%B26.1C++N/A2867.4h12.4B++56.5B+
CAS30 Tank Buster 4351914430.431C--2.1630.604%FN/A1.8D*2.3D*29106h56.1C++183.3C-
M20 Basilisk 248183335.545B**2.9650.473%A5.464%C+39.8A+14.1B**3044.6h72.7B++144B**
M60-G Bulldog 206177473.766C+1.1833.161%C+2.825%C+21.3C-3.5D838.3h5.8B*17.5B+
M20 Basilisk 257176535.2S32.6162.992%A2.841%D73.3A33.8A5682.4h101.3B160.8B++
C150 Dalton 245175305.833C+3.2551.086%B**N/A34.3C++13.7D5155.1h5C+9.7B+
HSR-1 171170812.099C++0.4931.526%C--17.647%D*33.3CN/A975.1h5.6C++17.7C+
M12 Kobalt 1721651165S162.4121.41%C+20.606%B++78.6C--3.3C2132.1h17.7C++82.6C*
FA1 Barrage 1641621201.35B+1.2445.06%B+14.815%C+36.8B+N/A2014.4h4.4B+9.8B+
Coyote Missiles 214155207.75A+5.1656.852%B+N/A50C+19C3633.1h26.7B**46.9B*
Rocklet Rifle 2841531850.827C*1.7646.016%DN/A13.5D*11.6D*20511.3h38.1C+82.7C+
AP30 Shredder 192147393.769C+1.1822.687%D--2.041%C+23.3C7.1D**2746.3h50.1B*220.7B+
P525 Marauder-H 154146916.222C*13.6338.419%B+N/A112.3C*6.2C+4201.3h7.1C+18.5C**
M18 Rotary 2891421690.84C1.7528.856%C-2.113%C+6.6D6.8C-12421.6h176.9C612.9C
CAS 14-E 1431351211.25C+8.6633.292%C+N/A75C++4.4D2371.8h23.6B+70.8B+
Xiphos Anti-Personnel Phalanx Tower 1411301130A++127.4125.479%C1.538%C+100D8.5C+3391.3h29.7C+116.5C+
NS-AM7 Archer 2031281440.889B**1.7062.411%B+17.969%C++4.8C--2.8C++4326.7h20.5C++32.9C*
NS-R3 Swarm 2171161170.991A1.6064.697%C*N/A8.9C**7.8C**10013h25B+38.7B+
Soldier Soaker 118116482.417A0.1745.129%B**12.069%C--64.4B+1.1C*2571.8h6.6C14.7B+
Spear Anti-Vehicle Phalanx Tower 1791131113S110.4156.541%B*N/A70.6A+41.3A4371.6h5.6B**9.9B**
MANA Anti-Vehicle Turret 168104372.811B**0.2258.628%B+1.923%D-38.5C**23.7C+7262.7h8.1B+13.9B++
S12 Renegade 102101432.349C+0.2439.429%CN/A40.4CN/A1002.5h2.7B+6.9B+
Skyguard 15581253.24C**0.6531.797%B+1.235%D9.9D9C+1918.2h156.3C-491.5C+
TRAC-5 7575325U22.4119.714%C2.667%T11.9C-N/A4936.3h13.6B+69.1C**
MG-C1 Kindred 7573262.808N/A0.2225.775%UN/A38.4U1.1U811.9h9.8T*38T*
G40-F Ranger 12769125.75C++3.1654.164%M++N/A19.7C++16.6B++2433.5h191.9D--354.3B+
NS-11P 6161471.298C++1.2921.57%C16.393%C-24.4C+N/A1042.5h13B+60.3C**
NS-10 Burster 10357521.096C*1.4936.421%A3.509%D5.9B+4.7B**1289.7h190.4D522.8B
M40 Fury-F 7257242.375B++0.2157.762%B*N/A21.1C+5.6C+1252.7h14.5C25.1C++
NSX-P Tanto 6256750.747C+1.8426.373%C++12.5%F-7.6D-N/A727.4h16.9C+64.1C++
M6 Onslaught 5453163.313B+0.7319.526%B+16.981%D29.4C+N/A1071.8h16.6B++85.2B+
ASP-30 Grounder 8652301.733A++0.8563.889%C*1.923%D17.3C++11.3C++4283h7.5B11.8B+
M6 Onslaught 5151163.188B+0.6019.219%B+21.569%B+28.3CN/A1211.8h16.8B+87.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter406,9008.4h
Pain Spire01541h
Restoration Kit141200.3h
Spawn Beacon71,2651.5h
Anti-Vehicle MANA Turret12480.4h
Nano-Armor Kit9191,459,321164.6h
Decoy Grenade01980h
Turret AI Module14272.2h
Structure Shield Module02551.3h
Repair Module35682.2h
Cortium Silo22621h
Skywall Shield Emitter12220.7h
Blast Wall21881.5h
Nanite Revive Grenade05030.1h
Medical Applicator597253,95923.5h
Spear Anti-Vehicle Tower02391.2h
Spitfire Auto-Turret133,2723.3h
Welding Device121,1491.7h
Bunker1861.1h
Rampart Wall14273.8h
Xiphos Anti-Personnel Tower22431.3h
Hoplon Anti-Aircraft Phalanx Tower01700.9h
Ammunition Package192,3803.4h
Shield Recharging Field282,0891h
Medical Kit1,0166,70738.6h
Anti-Infantry MANA Turret298481.6h
Vehicle Gate01801.6h
Orbital Strike Target Designator251602.1h
IPC Targeting Dart286274.9h
Infantry Tower0961.1h
Glaive IPC01221h
Elysium Spawn Tube01430.8h
Spear Anti-Vehicle Turret0550.5h
Nano-Repair Grenade01,1910.3h
Snowman Soldier11240.1h
Recon Detection Device35836,97178.5h
Smoke Grenade02390.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 1.37s on queries, 0.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.