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Field Marshal Dreadnaught HAXTIME[TEIC] HAXTIME
TR BR 168

KDR: 2.64

Score: 69.4m

Last Seen: Jun 23rd, 2019 4:58 PM
- OFFLINE - 642.4 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Terran Republic on Cobalt - Outfit Officer of Terran Imperator Company TIC[TEIC] Terran Imperator Company TIC
TR outfit on Cobalt

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MG-S1 Jackal MG-H1 Watchman MG-HBR1 Dragoon L100 Python HESH P2-120 AP Hellfire Rocket Pods P2-120 HESH T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,058,346 MLG Score: 846
Fun Score: N/A
Cheeseburgers Flipped: 757TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.637%19.929%55136117856,7062.060460.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.344%1.262A-0.142C-1.783F-HEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.484B+10.60.255C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.018%0.591%732412107,958136916945.80876469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.635%-0.14C-0.922D--0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.578B+24.50.537B+43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.808%1.341%13978120621,023236077838.90805270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.726%0.371C**-0.785D-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+60.522B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.728%2.462%2751212023,656180314382.02661254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.139%0.234C++-0.49D0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.281C*33.30.166C++52.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.9%64.961%275712078,3653245402.57781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%0.287C*-0.138C0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.176C++30.055C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.919%13.017%275312111,6671848190.902056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.742%0.53B+-0.32C1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+2.50.478B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Imperator Company TIC[TEIC] Terran Imperator Company TIC
TR outfit on Cobalt

Members: 38
69.4m215.6%315 (18.9k)268 (16.1k)2.63567138,19652,4333.02807168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214951722.935%13.948%32004:5642

35% Engineer17% Heavy Assault30% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 5:24 PMApr 21st, 2019 7:21 PMJul 18th, 2019 11:35 AM (2d) (PST)Jun 23rd, 2019 1:24 PM (27d) (PST)Jun 23rd, 2019 12:58 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531544990.5340.2030.0741.3070.072846

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1849,26429,9203212478416,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4312.9h/179.7d 20,575 19,276 42,965 338.2k 4,284 11,210 18,636 169m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:6,895
Deaths:2,921
KDR:2.360
Accuracy:25.393% B+
HSR:25.410% C+
TMG-50
C*
Kills:1,701
Deaths:1,008
KDR:1.688
Accuracy:22.425% C*
HSR:24.104% C++
NSX Naginata
C**
Kills:1,207
Deaths:504
KDR:2.395
Accuracy:23.552% C**
HSR:22.038% D-
MSW-R
B+
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:25.236% B+
HSR:22.175% C
T16 Rhino
C++
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:21.793% C++
HSR:20.642% C
T9 CARV
C+
Kills:1,149
Deaths:239
KDR:4.808
Accuracy:19.279% C+
HSR:16.188% D--
T9 CARV-S
B+
Kills:713
Deaths:484
KDR:1.473
Accuracy:24.705% B+
HSR:21.599% C-
Kills:13,995
Deaths (as Heavy Assault):6,599
Deaths (to Heavy Assaults):13,666
KDR:2.12078
Kill Difference:7,396
Playtime:730.679 hours
Usage:17%
Score:10.868m
Score/min:248
Accuracy (listed only):23.198%
HSR (listed only):21.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:15,047
Deaths:6,018
KDR:2.500
Accuracy:29.542% B+
HSR:21.938% C**
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
NS-11C
C**
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C+
HSR:20.710% C**
SMG-46 Armistice
B+
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:28.576% B+
HSR:8.055% D**
LC2 Lynx
C++
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C++
HSR:17.153% D
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C-
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NSX Tanto
C+
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% C+
HSR:23.366% C
NS Baron G5
B
Kills:639
Deaths:442
KDR:1.446
Accuracy:47.540% B
HSR:12.363% C--
MG-C1 Kindred
C+
Kills:300
Deaths:126
KDR:2.381
Accuracy:25.999% C+
HSR:18.667% D
NSX Tengu
C++
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C++
HSR:15.152% D-
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
NSX-P Tanto
C++
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C++
HSR:12.500% F-
Kills:31,627
Deaths (as Light Assault):17,153
Deaths (to Light Assaults):10,523
KDR:1.84382
Kill Difference:14,474
Playtime:504.652 hours
Usage:12%
Score:7.740m
Score/min:256
Accuracy (listed only):30.570%
HSR (listed only):14.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
M+
Kills:6,278
Deaths:1,304
KDR:4.814
Accuracy:52.305% M+
HSR:14.368% F
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-11C
C**
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C+
HSR:20.710% C**
AMR-66
B+
Kills:1,173
Deaths:463
KDR:2.533
Accuracy:30.646% B+
HSR:17.391% D--
LC2 Lynx
C++
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C++
HSR:17.153% D
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C-
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
NSX Tanto
C+
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% C+
HSR:23.366% C
NS Baron G5
B
Kills:639
Deaths:442
KDR:1.446
Accuracy:47.540% B
HSR:12.363% C--
MG-C1 Kindred
C+
Kills:300
Deaths:126
KDR:2.381
Accuracy:25.999% C+
HSR:18.667% D
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
NSX-P Tanto
C++
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C++
HSR:12.500% F-
Kills:18,989
Deaths (as Engineer):8,764
Deaths (to Engineers):9,451
KDR:2.1667
Kill Difference:10,225
Playtime:1,510.134 hours
Usage:35%
Score:24.454m
Score/min:270
Accuracy (listed only):32.666%
HSR (listed only):15.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:15,047
Deaths:6,018
KDR:2.500
Accuracy:29.542% B+
HSR:21.938% C**
TRAP-M1
B++
Kills:1,627
Deaths:759
KDR:2.144
Accuracy:33.343% B++
HSR:18.439% D--
M77-B
B**
Kills:1,561
Deaths:328
KDR:4.759
Accuracy:44.058% B**
HSR:73.991% C
RAMS .50M
B+
Kills:1,515
Deaths:360
KDR:4.208
Accuracy:41.454% B+
HSR:78.020% C+
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
NS-30 Vandal
C++
Kills:1,173
Deaths:410
KDR:2.861
Accuracy:33.763% C++
HSR:23.359% C
TSAR-42
B+
Kills:1,168
Deaths:387
KDR:3.018
Accuracy:41.828% B+
HSR:62.843% D
SMG-46 Armistice
B+
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:28.576% B+
HSR:8.055% D**
SOAS-20
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:30.057% B+
HSR:25% B+
SR-7
C++
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:41.362% C++
HSR:75.065% C-
NS-357 Underboss
B**
Kills:1,155
Deaths:380
KDR:3.039
Accuracy:44.717% B**
HSR:17.576% C--
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NS-44 Commissioner
C**
Kills:1,072
Deaths:667
KDR:1.607
Accuracy:38.508% C**
HSR:16.325% D-
NSX Tomoe
C+
Kills:1,029
Deaths:399
KDR:2.579
Accuracy:28.492% C+
HSR:34.402% C
NSX Daimyo
B
Kills:862
Deaths:156
KDR:5.526
Accuracy:36.244% D-
HSR:95.128% B
Bighorn .50M
C+
Kills:473
Deaths:94
KDR:5.032
Accuracy:37.012% D--
HSR:78.858% C+
NS-61 Emissary
B
Kills:464
Deaths:272
KDR:1.706
Accuracy:30.246% B
HSR:15.733% C+
T4 AMP
C**
Kills:379
Deaths:260
KDR:1.458
Accuracy:29.086% C**
HSR:15.040% D
TX1 Repeater
B*
Kills:366
Deaths:225
KDR:1.627
Accuracy:29.966% B*
HSR:12.842% D*
NSX Tengu
C++
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C++
HSR:15.152% D-
HSR-1
C--
Kills:170
Deaths:81
KDR:2.099
Accuracy:31.526% C--
HSR:17.647% D*
NS-AM7 Archer
B+
Kills:139
Deaths:154
KDR:0.903
Accuracy:62.088% B+
HSR:17.986% C++
Soldier Soaker
A
Kills:116
Deaths:48
KDR:2.417
Accuracy:45.129% A
HSR:12.069% C
Kills:35,681
Deaths (as Infiltrator):16,109
Deaths (to Infiltrators):8,744
KDR:2.21497
Kill Difference:19,572
Playtime:1,298.039 hours
Usage:30%
Score:21.333m
Score/min:274
Accuracy (listed only):35.528%
HSR (listed only):32.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:15,047
Deaths:6,018
KDR:2.500
Accuracy:29.542% B+
HSR:21.938% C**
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NSX Yumi
C++
Kills:1,259
Deaths:719
KDR:1.751
Accuracy:26.989% C++
HSR:16.203% D--
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D-
T1S Cycler
B++
Kills:1,209
Deaths:745
KDR:1.623
Accuracy:27.700% B++
HSR:11.663% D**
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
SMG-46 Armistice
B+
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:28.576% B+
HSR:8.055% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
TORQ-9
C++
Kills:1,019
Deaths:766
KDR:1.330
Accuracy:23.220% C
HSR:24.436% C++
NS Baron G5
B
Kills:639
Deaths:442
KDR:1.446
Accuracy:47.540% B
HSR:12.363% C--
NSX Tengu
C++
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C++
HSR:15.152% D-
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
NS-11A
B++
Kills:195
Deaths:128
KDR:1.523
Accuracy:25.139% C++
HSR:26.667% B++
T1 Cycler
C**
Kills:193
Deaths:131
KDR:1.473
Accuracy:21.959% C+
HSR:23.834% C**
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
NS-11P
C
Kills:61
Deaths:47
KDR:1.298
Accuracy:21.570% C
HSR:16.393% C--
Kills:26,331
Deaths (as Combat Medic):14,341
Deaths (to Combat Medics):4,856
KDR:1.83606
Kill Difference:11,990
Playtime:158.601 hours
Usage:4%
Score:3.121m
Score/min:328
Accuracy (listed only):31.617%
HSR (listed only):16.317%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:726
Deaths:283
KDR:2.565
Accuracy:44.230% B+
HSR:4.545% B**
M1 Heavy Cycler
C+
Kills:575
Deaths:193
KDR:2.979
Accuracy:14.283% C+
HSR:17.565% C+
M2 Mutilator
C+
Kills:346
Deaths:160
KDR:2.163
Accuracy:14.424% C+
HSR:13.006% D*
M2 Mutilator
C++
Kills:343
Deaths:160
KDR:2.144
Accuracy:14.926% C++
HSR:16.618% C--
MR1 Fracture
B*
Kills:325
Deaths:266
KDR:1.222
Accuracy:44.174% B*
HSR:4.308% C*
M3 Pounder HEG
B**
Kills:311
Deaths:156
KDR:1.994
Accuracy:45.917% B+
HSR:4.502% B**
MR1 Fracture
B*
Kills:200
Deaths:205
KDR:0.976
Accuracy:44.714% B*
HSR:2% D-
NS-10 Burster
A
Kills:57
Deaths:52
KDR:1.096
Accuracy:36.421% A
HSR:3.509% D
M6 Onslaught
B+
Kills:53
Deaths:16
KDR:3.313
Accuracy:19.526% B+
HSR:16.981% D
M6 Onslaught
B+
Kills:51
Deaths:16
KDR:3.188
Accuracy:19.219% B+
HSR:21.569% B
Kills:2,987
Deaths (as MAX Suit):753.500
Deaths (to MAX Suits):2,173
KDR:3.96417
Kill Difference:2,233.500
Playtime:94.785 hours
Usage:2%
Score:1.875m
Score/min:330
Accuracy (listed only):29.783%
HSR (listed only):10.460%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:5,429
V. Kills:392 N/A
Deaths:325
KDR:16.705
Accuracy:59.669% A
KPH:123.600 B++
VKPH:8.900 D
M14 Banshee
C+
Kills:1,402
V. Kills:140 N/A
Deaths:340
KDR:4.124
Accuracy:27.009% C-
KPH:34.500 C
VKPH:3.400 C+
M18 Locust
B+
Kills:1,112
V. Kills:688 161%
Deaths:269
KDR:4.134
Accuracy:28.448% D
KPH:25.400 B+
VKPH:15.700 C*
M18 Needler
A++
Kills:985
V. Kills:574 171%
Deaths:221
KDR:4.457
Accuracy:32.592% C+
KPH:28.900 A++
VKPH:16.800 A
Tomcat A2AM Pods
C*
Kills:243
V. Kills:196 123%
Deaths:36
KDR:6.750
Accuracy:80.736% C++
KPH:59 C++
VKPH:47.600 C*
Coyote Missiles
B+
Kills:187
V. Kills:69 267%
Deaths:25
KDR:7.480
Accuracy:56.509% B+
KPH:50.500 C**
VKPH:18.600 C
M18 Rotary
C-
Kills:142
V. Kills:147 96%
Deaths:169
KDR:0.840
Accuracy:28.856% C-
KPH:6.600 D
VKPH:6.800 C-
Kills:9,500 (3,641 + 0)
Deaths:1,385
KDR:6.859
VKDR:1.593
Vehicle Kills:2,206
Kill Difference:8,115
Playtime:191.799 hours
Usage:4%
Score:2.758m
Score/min:240
Piloting Accuracy:28.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:680
V. Kills:88 N/A
Deaths:37
KDR:18.378
Accuracy:45.623% B
KPH:63 B+
VKPH:8.200 C+
CAS30 Tank Buster
D--
Kills:191
V. Kills:244 78%
Deaths:443
KDR:0.431
Accuracy:30.604% D**
KPH:1.800 D*
VKPH:2.300 D--
C150 Dalton
B**
Kills:175
V. Kills:70 246%
Deaths:30
KDR:5.833
Accuracy:51.086% B**
KPH:34.600 C++
VKPH:13.800 D
AP30 Shredder
C
Kills:147
V. Kills:45 320%
Deaths:39
KDR:3.769
Accuracy:22.687% D*
KPH:23.300 C
VKPH:7.100 D*
Kills:1,193 (191 + 1,002)
Deaths:549
KDR:2.173
VKDR:0.814
Vehicle Kills:447
Kill Difference:644
Playtime:128.118 hours
Usage:3%
Score:0.632m
Score/min:82
Piloting Accuracy:30.604%
Gunner Accuracy:22.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:6,024
V. Kills:968 N/A
Deaths:289
KDR:20.844
Accuracy:55.244% B++
KPH:87.900 A+
VKPH:14.100 A+
L100 Python HEAT
A++
Kills:1,348
V. Kills:378 356%
Deaths:103
KDR:13.087
Accuracy:56.774% B+
KPH:55.800 A++
VKPH:15.600 B++
L100 Python AP
B++
Kills:1,339
V. Kills:605 221%
Deaths:98
KDR:13.663
Accuracy:51.859% C--
KPH:40.200 B++
VKPH:18.200 C+
C75 Viper
B*
Kills:1,120
V. Kills:175 N/A
Deaths:65
KDR:17.231
Accuracy:37.330% C+
KPH:44.500 B*
VKPH:6.900 C
Skyguard
C+
Kills:93
V. Kills:80 115%
Deaths:25
KDR:3.720
Accuracy:31.158% C**
KPH:10.900 C-
VKPH:9.300 C+
Kills:9,924 (9,924 + 0)
Deaths:580
KDR:17.110
VKDR:3.803
Vehicle Kills:2,206
Kill Difference:9,344
Playtime:159.754 hours
Usage:4%
Score:2.283m
Score/min:238
Driving Accuracy:31.158%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:5,593
V. Kills:4,576 122%
Deaths:914
KDR:6.119
Accuracy:47.152% C++
KPH:26.200 C
VKPH:21.400 B++
P2-120 HESH
A
Kills:4,165
V. Kills:694 N/A
Deaths:137
KDR:30.402
Accuracy:48.591% B++
KPH:80 A
VKPH:13.300 B++
P2-120 HEAT
B*
Kills:1,341
V. Kills:307 435%
Deaths:134
KDR:10.008
Accuracy:36.659% D
KPH:36 B*
VKPH:8.200 C-
E540 Halberd
B+
Kills:686
V. Kills:364 188%
Deaths:85
KDR:8.071
Accuracy:43.844% B
KPH:30.400 B
VKPH:16.100 B+
MR11 Gatekeeper
B+
Kills:314
V. Kills:284 110%
Deaths:41
KDR:7.659
Accuracy:45.361% B++
KPH:22.900 C++
VKPH:20.800 B+
G30 Vulcan
C+
Kills:213
V. Kills:166 128%
Deaths:83
KDR:2.566
Accuracy:26.416% C
KPH:17 C-
VKPH:13.300 C+
Kills:12,312 (11,099 + 1,213)
Deaths:1,394
KDR:8.832
VKDR:4.585
Vehicle Kills:6,391
Kill Difference:10,918
Playtime:351.854 hours
Usage:8%
Score:6.173m
Score/min:292
Driving Accuracy:36.659%
Gunner Accuracy:26.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:366
V. Kills:235 155%
Deaths:154
KDR:2.377
Accuracy:51.025% B+
KPH:34.100 C--
VKPH:21.900 C-
P525 Marauder-H
B+
Kills:150
V. Kills:9 N/A
Deaths:9
KDR:16.667
Accuracy:39.270% B+
KPH:106.900 C++
VKPH:6.400 C+
Kills:516 (0 + 516)
Deaths:163
KDR:3.166
VKDR:1.497
Vehicle Kills:244
Kill Difference:353
Playtime:12.152 hours
Usage:0%
Score:0.295m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:39.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:342
V. Kills:89 380%
Deaths:30
KDR:11.400
Accuracy:50.523% A
KPH:49.200 A**
VKPH:12.800 A
M40 Fury
A+
Kills:230
V. Kills:55 411%
Deaths:26
KDR:8.846
Accuracy:45.166% B**
KPH:67.900 B**
VKPH:16.200 A+
M20 Basilisk
A+
Kills:184
V. Kills:65 279%
Deaths:33
KDR:5.576
Accuracy:50.288% A
KPH:39.700 A+
VKPH:14 B**
M60-G Bulldog
C+
Kills:177
V. Kills:29 N/A
Deaths:48
KDR:3.688
Accuracy:33.119% C+
KPH:21.100 C--
VKPH:3.500 D
G40-F Ranger
B++
Kills:75
V. Kills:62 119%
Deaths:12
KDR:6.250
Accuracy:54.096% M
KPH:20 C++
VKPH:16.600 B++
Kills:1,008 (0 + 1,008)
Deaths:149
KDR:6.765
VKDR:2.013
Vehicle Kills:300
Kill Difference:859
Playtime:27.098 hours
Usage:1%
Score:0.390m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:54.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:263
V. Kills:24 N/A
Deaths:238
KDR:1.105
Accuracy:19.874% C
KPH:14 D
VKPH:1.300 C+
S12 Renegade
C
Kills:101
V. Kills:1 N/A
Deaths:43
KDR:2.349
Accuracy:39.429% C
KPH:40.400 C
VKPH:0.400 D*
M40 Fury-F
B++
Kills:57
V. Kills:15 356%
Deaths:24
KDR:2.375
Accuracy:57.762% B++
KPH:20.800 C+
VKPH:5.500 C+
Kills:421 (421 + 0)
Deaths:305
KDR:1.380
VKDR:0.131
Vehicle Kills:40
Kill Difference:116
Playtime:24.012 hours
Usage:1%
Score:0.068m
Score/min:47
Driving Accuracy:57.762%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:157
V. Kills:9 N/A
Deaths:16
KDR:9.813
Accuracy:33.577% C+
KPH:82.600 B+
VKPH:4.700 C--
Kills:157 (0 + 157)
Deaths:16
KDR:9.813
VKDR:0.563
Vehicle Kills:9
Kill Difference:141
Playtime:1.900 hours
Usage:0%
Score:0.029m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:33.577%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 15,20215,0476,0182.5A0.1429.542%B+21.938%C**40.1C**N/A112375.7h9.6B32.3B+
MG-H1 Watchman 7,0006,8952,9212.36B+0.2825.393%B+25.41%C+43.9C++N/A121157.1h13.3B+52.4B+
MG-HBR1 Dragoon 6,3406,2781,3044.814M*2.1852.305%M+14.368%F55A+N/A138114.2h8.4C16.1B++
L100 Python HESH 6,9926,02428920.844B*18.2155.244%B++N/A87.9A+14.1A+27168.5h2.9B+5.3B++
P2-120 AP 10,1695,5939146.119C+3.4847.152%C++2.539%C26.2C21.4B++293213.7h8.6D18.2C
Hellfire Rocket Pods 5,8215,42932516.705A14.0759.669%AN/A123.7B++8.9D39043.9h11B+18.4B*
P2-120 HESH 4,8594,16513730.401A27.7748.591%B++N/A79.9A13.3B++27952.1h4.3B+8.8B++
T7 Mini-Chaingun 3,9943,9362,1221.855B**0.7816.89%C+8.41%D*31.8C+N/A94123.8h13B+76.9B+
Claymore 3,5563,55620717.179A++14.5436.229%B+N/A175.2B+N/A45420.3h1.1B**3.1B++
TRAC-5 S 3,3283,3021,2802.58A*0.0625.61%B+9.691%D*19.4C+N/A70170.5h8.4B*32.9B*
C-4 ARX 2,6662,3909352.556C**0.0824.67%DN/A116C+13.4D*45820.6h0.9B**3.8B++
Frag Grenade 2,1602,12712127N/A2,124.3649.67%B++N/A886.3A++13.8B*23892.4h2.3A+4.7B**
TMG-50 1,7231,7011,0081.688B+0.9522.425%C*24.104%C++36.7C++N/A10846.4h11.2C*50B
TRAP-M1 1,6391,6277592.144B+0.4933.343%B++18.439%D--45.1B+N/A10636.1h7.3B*22B++
M77-B 1,5641,5613284.759A*2.1244.058%B**73.991%C39.8B*N/A13939.2h1.9B*4.3B*
RAMS .50M 1,5191,5153604.208B1.5741.454%B+78.02%C+42.1B*N/A12636h1.9B++4.6B+
NS Decimator 1,6901,4327971.797B*0.8463.39%B2.793%B+43.7B+7.9D--17732.8h3.4B*5.4B*
M14 Banshee 1,5421,4023404.124C+1.4927.009%C-1.07%C+34.5C3.4C+13440.6h17.8B+66B+
C-4 1,7071,3724393.125A0.4931.146%B**N/A142.9A34.9B+10249.6h1B**3.3B**
L100 Python HEAT 1,7261,34810313.087A+10.4556.774%B+1.78%C--55.7A++15.6B++22224.2h4.1B+7.3B*
P2-120 HEAT 1,6481,34113410.007B+7.3736.659%D3.729%B+36B*8.2C-22337.3h3.9A+10.6B**
L100 Python AP 1,9441,3399813.663A++11.0351.859%C--N/A40.2B++18.2C+24033.3h5.5C*10.5C*
TAS-16 Blackjack 1,2801,2659051.398C*1.2463.917%B10.435%D-43.2C++N/A13129.3h2B*3.2B+
NSX Yumi 1,3261,2597191.751C**0.8826.989%C++16.203%D--36.5C+1.9B+8934.5h7.2A++26.7B**
NS-7 PDW 1,2621,2369511.3B+1.3427.077%B+12.217%D-18.6CN/A5766.3h13.1B+48.4B+
T1S Cycler 1,2651,2097451.623B+1.0127.7%B++11.663%D**32.8C++1.5A++12236.9h9.1A32.8B**
NSX Naginata 1,2211,2075042.395B**0.2423.552%C**22.038%D-46.2C++N/A11926.1h11.6C**49.4B
MKV Suppressed 1,2021,1929611.24C*1.4026.973%C*11.913%D*23.6CN/A7050.6h12.9B+47.8B
NS-11C 1,2031,1838051.47B+1.1724.165%C+20.71%C**18.2CN/A5065h14C*58C**
MSW-R 1,1921,1777051.67C+0.9725.236%B+22.175%C33.8CN/A14034.8h11.2B+44.6B+
NS-30 Vandal 1,1901,1734102.861B++0.2333.763%C++23.359%C38.7C+N/A8630.3h5.4B16B
AMR-66 1,2121,1734632.533A++0.1030.646%B+17.391%D--37.6B**1.3A++11531.2h5.6A18.2B**
TSAR-42 1,1761,1683873.018C+0.3841.828%B+62.843%D51.2B+N/A16522.8h1.9B*4.6B++
SMG-46 Armistice 1,1751,1678901.311C*1.3228.576%B+8.055%D**28.4C+N/A8441.1h13.2B+46.1B+
LC2 Lynx 1,1751,1669621.212C++1.4224.279%C++17.153%D19.8CN/A7258.9h14.4C**59.1B
T5 AMC 1,1851,1668691.342B+1.2924.354%C*17.667%C-25.9C*N/A7145.1h13B+53.5B+
SOAS-20 1,1731,1647011.66C*0.9830.057%B+25%B+32.6C+N/A10035.7h11.9C++39.5B+
SR-7 1,1641,1592724.261C**1.6341.362%C++75.065%C-61.3AN/A23018.9h2B+4.7B+
HC1 Cougar 1,1691,1587811.483B+1.1524.65%C++16.149%D--37.6B+N/A11330.8h9.7B*39.3B+
NS-357 Underboss 1,1601,1553803.039A*0.4044.717%B**17.576%C--59.5B+N/A17319.4h3.3B**7.4B*
T16 Rhino 1,1611,1537381.562B+1.0721.793%C++20.642%C30.2C+N/A8138.2h12.4B57B+
PDW-16 Hailstorm 1,1791,1501,1201.027C++1.6124.551%C++9.565%D*13.4DN/A3785.8h16.2C+66C++
T9 CARV 1,1641,1492394.808A**2.1719.279%C+16.188%D--31.1C++N/A16337h11.8B++61.5B+
ML-7 1,4591,1355412.098A*0.5454.098%C3.7%B+34.1B**9.7C22233.3h3.8A+7B**
C75 Viper 1,2951,1206517.231M14.6037.33%C+N/A44.4B*6.9C17725.2h9.5B+25.3B++
M18 Locust 1,8001,1122694.134B*1.5028.448%DN/A25.4B+15.7C*18243.7h113.4C*398.7C*
NS-44 Commissioner 1,0781,0726671.607B+1.0338.508%C**16.325%D-38.6C*N/A12327.8h3.1B*8.2B++
Tank Mine 1,4881,0359610.781S8.1536.665%C*N/A119C**52.1C8198.7h2C+5.4B+
NSX Tomoe 1,0341,0293992.579B++0.0628.492%C+34.402%C46.8BN/A11822h12.7B+44.5B
TORQ-9 1,0301,0197661.33C++1.3123.22%C24.436%C++31.8C+N/A10032h14.4C*62C++
M18 Needler 1,5599852214.457B*1.8232.592%C+N/A28.9A++16.8A26434.1h87B++266.9B*
Sticky Grenade 9048851885N/A882.3654.325%C*N/A983.3C++21.1B++31150.9h2C**3.6B+
T2 Striker 1,7878759740.898B*1.7456.059%B+N/A13.5C++14.1C**17464.7h40.8C*72.9B+
NSX Daimyo 8638621565.526B++2.8936.244%D-95.128%B49C+N/A13317.6h2.2B+6.1C*
NSX Tanto 8468264471.848B++0.7926.398%C+23.366%C16.5DN/A4450h11.8B+44.8C**
Spear Anti-Vehicle Phalanx Turret 1,1597665513.927A11.2943.342%C+5.222%B++39.1C+20.1C+28419.6h8.9C+20.5C++
M3 Pounder HEG 7747262832.565B++0.0744.23%B+4.545%B**24.9B*1.6D--10929.1h11B**25B*
T9 CARV-S 7237134841.473C++1.1624.705%B+21.599%C-31.8CN/A10422.4h11.8C**47.6B+
E540 Halberd 1,050686858.071C*5.4443.844%B4.373%B+30.4B16.1B+36122.6h5.6C**12.9B+
L105 Zephyr 7686803718.378B+15.7445.623%BN/A63B+8.1C+27610.8h4.6B**10B*
NS Baron G5 6546394421.446B+1.1947.54%B12.363%C--29CN/A8422h4.4C**9.2C+
M1 Heavy Cycler 5795751932.979A0.3414.283%C+17.565%C+21.9C++N/A8726.3h17.3B121.1C**
Ripper 57956436,4090.015C--2.6218.354%D11.525%D0.3C-N/A12213.6h2.3F12.3C+
Orbital Strike Uplink 7485291529N/A526.36670.588%UN/A755.7U312.9U39220.7h1.3T*0.2T*
MANA Anti-Personnel Turret 5205163191.618N/A1.0220.907%UN/A5160U40U10542900.1h18.6T*89.1T*
Hunter QCX 4844772611.828A++0.8145.856%C++33.962%B+19.3B+N/A5424.7h3.3B+7.2B+
Bighorn .50M 479473945.032C++2.4037.012%D--78.858%C+43CN/A10711h2.1D-5.6D-
NS-61 Emissary 4684642721.706A0.9330.246%B15.733%C+31.8C**N/A8814.6h11.8B+39B+
T4 AMP 3803792601.458B+1.1829.086%C**15.04%D26.1CN/A8614.5h12.4B++42.6B+
G20 Vulcan-H 6013661542.377C0.2651.025%B+2.186%C-34.2C-22C40110.7h105.6C+207.1C*
TX1 Repeater 3703662251.627B**1.0129.966%B*12.842%D*48.8B**N/A2307.5h12B+40.1B++
M2 Mutilator 3493461602.163B+0.4714.424%C+13.006%D*28.4C*N/A9212.2h15.5B++107.5B
M2 Mutilator 3493431602.144B0.4914.926%C++16.618%C--28.1C++N/A10012.2h16.3B109.1B
M20 Basilisk 4313423011.4M++8.7650.523%A4.386%D48.9A**12.7A3377h59.9B**118.5B**
MR1 Fracture 6593252661.222B++1.4144.174%B*4.308%C*8.4C+8.6A++11738.7h49C++110.8B+
MR11 Gatekeeper 598314417.659B++5.0245.361%B++N/A22.9C++20.7B+28513.7h57.2C126C**
M3 Pounder HEG 3633111561.994C*0.6445.917%B+4.502%B**22.9B+3.8C+10513.6h15.8B+34.5B+
M60-A Bulldog 360306744.135C1.5029.877%DN/A28.3C5C18110.8h4.7B*15.7C**
MG-C1 Kindred 3063001262.381B++0.2525.999%C+18.667%D38C+N/A927.9h10.6B40.9C**
NSX Tengu 3002972161.375C*1.2637.07%C++15.152%D-13.6D-N/A3921.9h12.1B+32.7B
M12 Kobalt-F 2872632381.105C1.5319.874%C7.605%C-14D1.3C+2918.8h15.6C+78.3C++
Aspis Anti-Aircraft Phalanx Turret 490249337.545A+4.9125.239%C+N/A11.4C++11.1C+20121.8h127.1B++503.7B+
Tomcat A2AM Pods 439243366.75B+4.1180.736%C++N/A59.3C++47.8C*5784.1h7.8B+9.6B++
TRS-12 Uppercut 2422401821.319C++1.3228.985%F--25.417%A++24.7DN/A709.7h3.8F13.3T
M40 Fury 285230268.846C*6.2145.166%B**1.739%C+67.6B**16.2A+3303.4h11.9B+26.3B++
G30 Vulcan 379213832.566C0.0726.416%C2.347%D17C-13.3C+43412.5h129.9D491.9D
MR1 Fracture 4672002050.976B+1.6644.714%B*2%D-6.6C-8.8A*11330.3h68.6C--153.5C++
NS-11A 1981951281.523C*1.1125.139%C++26.667%B++29.1C+N/A1196.7h12.8B+50.8B+
T1 Cycler 1951931311.473B+1.1621.959%C+23.834%C**26.1C++N/A2987.4h12.4B++56.5B+
CAS30 Tank Buster 4351914430.431C--2.2030.604%D**N/A1.8D*2.3D--30106h56.1C++183.3C
Coyote Missiles 256187257.48A+4.8456.509%B+N/A50.5C**18.6C3413.7h25.3B**44.8B**
M20 Basilisk 270186537.2M**34.5662.87%A2.688%D-74.4A33.6A5582.5h100.4B159.6B++
M20 Basilisk 249184335.576B**2.9450.288%A5.435%C+40A++14.1B**3074.6h72.6B++144.3B**
M60-G Bulldog 206177483.688C+1.0533.119%C+2.825%C+21.1C--3.5D838.4h5.8B++17.6B+
C150 Dalton 245175305.833C+3.2051.086%B**N/A34.3C+13.7D-5285.1h5C+9.7B+
HSR-1 171170812.099C++0.5431.526%C--17.647%D*33.3CN/A975.1h5.6C+17.7C+
M12 Kobalt 1721651165S162.3621.534%C+20.606%B++78.6C--3.3C2132.1h17.9C++82.9C*
FA1 Barrage 1641621201.35B1.2945.06%B+14.815%C+36.8B+N/A2074.4h4.4B+9.8B+
CAS 14-E 166157169.813C7.1833.577%C+1.274%D82.6B+4.7C--2541.9h23.1B++68.9B+
Rocklet Rifle 2881551880.824C++1.8145.847%D-N/A13.4D*11.5D*20911.6h38.3C+83.6C
P525 Marauder-H 159150916.667C**14.0339.27%B+N/A107.1C++6.4C+4251.4h7.3C+18.6C**
AP30 Shredder 192147393.769C1.1322.687%D*2.041%C+23.3C7.1D*2766.3h50.1B*220.7B+
M18 Rotary 2891421690.84C1.8028.856%C-2.113%C+6.6D6.8C-12821.6h176.9C612.9C-
NS-AM7 Archer 2191391540.903B**1.7362.088%B+17.986%C++4.5D2.6C+3930.7h19.8C++31.8C**
Xiphos Anti-Personnel Phalanx Tower 1491381138A+135.3625.479%C1.449%C+106.2C--8.5C+3541.3h28C+109.8C+
Spear Anti-Vehicle Phalanx Tower 1931211121S118.3656.587%B++N/A75.6A45B**4581.6h5.3B*9.3B**
NS-R3 Swarm 2191171171B**1.6464.769%C++N/A9C*7.8C**10213h24.9B+38.4B+
Soldier Soaker 118116482.417B**0.2245.129%A12.069%C64.4B+1.1C*2571.8h6.6C+14.7B++
MANA Anti-Vehicle Turret 168104372.811B++0.1858.628%B+1.923%D-38.5C**23.7C7292.7h8.1B+13.9B++
S12 Renegade 102101432.349C+0.2939.429%CN/A40.4CN/A1012.5h2.7B+6.9B+
Skyguard 17393253.72B+1.0831.158%C**1.075%D-10.8C-9.3C+1948.6h147.2C472.6C+
TRAC-5 7575325U22.3619.714%C2.667%T11.7C-N/A5046.4h13.6B+69.1C*
G40-F Ranger 13775126.25C**3.6154.096%MN/A20.3C++16.8B++2483.7h187.4D--346.4B+
NS-11P 6161471.298C++1.3421.57%C16.393%C--24.4CN/A1082.5h13B+60.3C*
M40 Fury-F 7257242.375B++0.2657.762%B++N/A21.1C+5.6C+1252.7h14.5C25.1C+
NS-10 Burster 10357521.096C++1.5436.421%A3.509%D5.9B4.7B**1289.7h190.4D522.8C**
NSX-P Tanto 6256750.747C1.8926.373%C++12.5%F-7.6D-N/A757.4h16.9C64.1C+
M6 Onslaught 5453163.313B+0.6819.526%B+16.981%D29.4C+N/A1081.8h16.6B++85.2B+
ASP-30 Grounder 8652301.733A++0.9063.889%C*1.923%C--17.3C+11.3C+4343h7.5C**11.8B+
M6 Onslaught 5151163.188B+0.5519.219%B+21.569%B28.3CN/A1241.8h16.8B+87.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4721.7h
Anti-Vehicle MANA Turret12480.4h
Decoy Grenade01980h
Nano-Armor Kit9321,486,719170.8h
Skywall Shield Emitter12420.8h
Structure Shield Module02621.3h
Repair Module46012.3h
Turret AI Module14442.2h
Cortium Silo22751.1h
Nanite Revive Grenade05100.1h
Medical Applicator597255,17123.6h
Blast Wall42111.6h
Spitfire Auto-Turret133,4973.5h
Restoration Kit231610.8h
Motion Spotter5711,06214.1h
Hoplon Anti-Aircraft Phalanx Tower01770.9h
Xiphos Anti-Personnel Tower32571.4h
Bunker1861.1h
Rampart Wall14584h
Welding Device122,1501.8h
Spear Anti-Vehicle Tower02541.3h
Smoke Grenade02390.1h
Shield Recharging Field292,2091.1h
Recon Detection Device36238,12081.2h
Ammunition Package192,4193.5h
Medical Kit1,3068,00960.9h
Anti-Infantry MANA Turret298601.6h
Snowman Soldier11240.1h
Pain Spire01731.1h
Nano-Repair Grenade01,2380.3h
IPC Targeting Dart286425h
Vehicle Gate02031.8h
Orbital Strike Target Designator251632.1h
Infantry Tower01021.1h
Elysium Spawn Tube01530.8h
Spear Anti-Vehicle Turret0550.5h
Glaive IPC01241h

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