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Field Marshal Dreadnaught HAXTIME[TEIC] HAXTIME
TR BR 168

KDR: 2.64

Score: 69.8m

Last Seen: Oct 13th, 2019 3:31 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Terran Republic on Cobalt - Outfit Officer of Terran Imperator Company TIC[TEIC] Terran Imperator Company TIC
TR outfit on Cobalt

Members: 20
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MG-S1 Jackal MG-H1 Watchman MG-HBR1 Dragoon L100 Python HESH P2-120 AP Hellfire Rocket Pods P2-120 HESH T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,062,099 MLG Score: 849
Fun Score: N/A
Cheeseburgers Flipped: 757TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.689%19.948%55236118057,1742.070170.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.352%1.262A-0.142C-1.783F-HEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.484B+10.60.255C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.087%0.588%735412127,991137317005.81587470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.636%-0.14C-0.922D--0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.578B+24.70.537B+43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.797%1.329%14098120821,301237178438.98397272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%0.371C**-0.785D-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+60.522B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.741%2.46%2741212043,658181014442.01988253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.142%0.234C++-0.49D0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.281C*33.30.166C++52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.9%64.961%274712098,3653252402.57226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%0.287C*-0.138C0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.176C++30.055C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.919%13.017%274312131,6671851190.900108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.742%0.53B+-0.32C1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+2.50.478B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Imperator Company TIC[TEIC] Terran Imperator Company TIC
TR outfit on Cobalt

Members: 20
69.8m215.6%315 (18.9k)268 (16.1k)2.64409139,10352,6093.03709168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216960322.962%13.94%32004:5742

35% Engineer17% Heavy Assault30% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 5:24 PMApr 21st, 2019 7:21 PMOct 13th, 2019 1:04 PM (21h) (PST)Oct 13th, 2019 1:33 PM (21h) (PST)Oct 13th, 2019 11:31 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6541545000.5350.2020.0751.3090.072849

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2489,24830,0003212479416,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4332.6h/180.5d 20,675 19,391 43,278 340.4k 4,305 11,250 18,728 170m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:6,901
Deaths:2,925
KDR:2.359
Accuracy:25.391% B+
HSR:25.402% C+
TMG-50
C*
Kills:1,701
Deaths:1,009
KDR:1.686
Accuracy:22.408% C*
HSR:24.104% C++
NSX Naginata
C**
Kills:1,209
Deaths:506
KDR:2.389
Accuracy:23.557% C**
HSR:22.002% D-
MSW-R
B+
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:25.236% B+
HSR:22.175% C
T16 Rhino
C++
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:21.793% C++
HSR:20.642% C
T9 CARV
C+
Kills:1,149
Deaths:239
KDR:4.808
Accuracy:19.279% C+
HSR:16.188% D--
T9 CARV-S
B+
Kills:713
Deaths:484
KDR:1.473
Accuracy:24.705% B+
HSR:21.599% C-
Kills:14,003
Deaths (as Heavy Assault):6,606
Deaths (to Heavy Assaults):13,716
KDR:2.11974
Kill Difference:7,397
Playtime:731.464 hours
Usage:17%
Score:10.875m
Score/min:248
Accuracy (listed only):23.196%
HSR (listed only):21.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B+
Kills:15,288
Deaths:6,094
KDR:2.509
Accuracy:29.553% B+
HSR:22.024% C**
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D--
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
NS-11C
C*
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C+
HSR:20.710% C*
SMG-46 Armistice
B+
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:28.576% B+
HSR:8.055% D**
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C-
LC2 Lynx
C++
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C++
HSR:17.153% D
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NSX Tanto
C+
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% C+
HSR:23.366% C
NS Baron G5
B+
Kills:647
Deaths:453
KDR:1.428
Accuracy:47.532% B+
HSR:12.365% C--
MG-C1 Kindred
C+
Kills:306
Deaths:130
KDR:2.354
Accuracy:26.006% C+
HSR:18.627% D
NSX Tengu
C++
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C++
HSR:15.152% D-
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
NSX-P Tanto
C++
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C++
HSR:12.500% F-
Kills:31,882
Deaths (as Light Assault):17,244
Deaths (to Light Assaults):10,559
KDR:1.84887
Kill Difference:14,638
Playtime:504.758 hours
Usage:12%
Score:7.741m
Score/min:256
Accuracy (listed only):30.571%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
M++
Kills:6,471
Deaths:1,324
KDR:4.887
Accuracy:52.532% M++
HSR:14.465% F
TRAC-5 S
B+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% B+
HSR:9.691% D*
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NS-11C
C*
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% C+
HSR:20.710% C*
AMR-66
B+
Kills:1,173
Deaths:463
KDR:2.533
Accuracy:30.646% B+
HSR:17.391% D--
T5 AMC
C*
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C*
HSR:17.667% C-
LC2 Lynx
C++
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C++
HSR:17.153% D
HC1 Cougar
C++
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% C++
HSR:16.149% D--
NSX Tanto
C+
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% C+
HSR:23.366% C
NS Baron G5
B+
Kills:647
Deaths:453
KDR:1.428
Accuracy:47.532% B+
HSR:12.365% C--
MG-C1 Kindred
C+
Kills:306
Deaths:130
KDR:2.354
Accuracy:26.006% C+
HSR:18.627% D
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
TRAC-5
C
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% C
HSR:2.667% T
NSX-P Tanto
C++
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C++
HSR:12.500% F-
Kills:19,196
Deaths (as Engineer):8,799
Deaths (to Engineers):9,476
KDR:2.18161
Kill Difference:10,397
Playtime:1,518.802 hours
Usage:35%
Score:24.622m
Score/min:270
Accuracy (listed only):32.681%
HSR (listed only):15.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:15,288
Deaths:6,094
KDR:2.509
Accuracy:29.553% B+
HSR:22.024% C**
TRAP-M1
B++
Kills:1,627
Deaths:759
KDR:2.144
Accuracy:33.343% B++
HSR:18.439% D--
M77-B
B**
Kills:1,561
Deaths:328
KDR:4.759
Accuracy:44.058% B**
HSR:73.991% C
RAMS .50M
B+
Kills:1,515
Deaths:360
KDR:4.208
Accuracy:41.454% B+
HSR:78.020% C+
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D--
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
NS-357 Underboss
B**
Kills:1,180
Deaths:386
KDR:3.057
Accuracy:44.805% B**
HSR:17.458% D
NS-30 Vandal
C++
Kills:1,173
Deaths:410
KDR:2.861
Accuracy:33.763% C++
HSR:23.359% C-
TSAR-42
B+
Kills:1,168
Deaths:387
KDR:3.018
Accuracy:41.828% B+
HSR:62.843% D
SMG-46 Armistice
B+
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:28.576% B+
HSR:8.055% D**
SOAS-20
B+
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:30.057% B+
HSR:25% B+
SR-7
C++
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:41.362% C++
HSR:75.065% C-
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
NS-44 Commissioner
C**
Kills:1,072
Deaths:667
KDR:1.607
Accuracy:38.508% C**
HSR:16.325% D-
NSX Tomoe
C+
Kills:1,029
Deaths:399
KDR:2.579
Accuracy:28.492% C+
HSR:34.402% C
NSX Daimyo
B
Kills:862
Deaths:156
KDR:5.526
Accuracy:36.244% D-
HSR:95.128% B
Bighorn .50M
C+
Kills:473
Deaths:94
KDR:5.032
Accuracy:37.012% D--
HSR:78.858% C+
NS-61 Emissary
B
Kills:464
Deaths:272
KDR:1.706
Accuracy:30.246% B
HSR:15.733% C+
T4 AMP
C**
Kills:379
Deaths:260
KDR:1.458
Accuracy:29.086% C**
HSR:15.040% D
TX1 Repeater
B*
Kills:366
Deaths:225
KDR:1.627
Accuracy:29.966% B*
HSR:12.842% D*
NSX Tengu
C++
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C++
HSR:15.152% D-
HSR-1
C--
Kills:170
Deaths:81
KDR:2.099
Accuracy:31.526% C--
HSR:17.647% D*
NS-AM7 Archer
B+
Kills:140
Deaths:158
KDR:0.886
Accuracy:62.027% B+
HSR:17.857% C++
Soldier Soaker
A
Kills:116
Deaths:48
KDR:2.417
Accuracy:45.129% A
HSR:12.069% C
Kills:35,948
Deaths (as Infiltrator):16,195
Deaths (to Infiltrators):8,769
KDR:2.2197
Kill Difference:19,753
Playtime:1,310.171 hours
Usage:30%
Score:21.522m
Score/min:274
Accuracy (listed only):35.529%
HSR (listed only):32.042%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:15,288
Deaths:6,094
KDR:2.509
Accuracy:29.553% B+
HSR:22.024% C**
TAS-16 Blackjack
B
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% B
HSR:10.435% D-
NSX Yumi
C++
Kills:1,259
Deaths:719
KDR:1.751
Accuracy:26.989% C++
HSR:16.203% D--
NS-7 PDW
B+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% B+
HSR:12.217% D--
T1S Cycler
B++
Kills:1,209
Deaths:745
KDR:1.623
Accuracy:27.700% B++
HSR:11.663% D**
MKV Suppressed
C*
Kills:1,192
Deaths:961
KDR:1.240
Accuracy:26.973% C*
HSR:11.913% D*
SMG-46 Armistice
B+
Kills:1,167
Deaths:890
KDR:1.311
Accuracy:28.576% B+
HSR:8.055% D**
PDW-16 Hailstorm
C++
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C++
HSR:9.565% D*
TORQ-9
C++
Kills:1,019
Deaths:766
KDR:1.330
Accuracy:23.220% C
HSR:24.436% C++
NS Baron G5
B+
Kills:647
Deaths:453
KDR:1.428
Accuracy:47.532% B+
HSR:12.365% C--
NSX Tengu
C++
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C++
HSR:15.152% D-
TRS-12 Uppercut
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:28.985% F--
HSR:25.417% A++
NS-11A
B+
Kills:195
Deaths:128
KDR:1.523
Accuracy:25.139% C++
HSR:26.667% B+
T1 Cycler
C**
Kills:193
Deaths:131
KDR:1.473
Accuracy:21.959% C+
HSR:23.834% C**
FA1 Barrage
B+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% B+
HSR:14.815% C+
NS-11P
C
Kills:61
Deaths:47
KDR:1.298
Accuracy:21.570% C
HSR:16.393% C-
Kills:26,580
Deaths (as Combat Medic):14,428
Deaths (to Combat Medics):4,875
KDR:1.84225
Kill Difference:12,152
Playtime:158.679 hours
Usage:4%
Score:3.121m
Score/min:328
Accuracy (listed only):31.617%
HSR (listed only):16.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:726
Deaths:283
KDR:2.565
Accuracy:44.230% B+
HSR:4.545% B**
M1 Heavy Cycler
C+
Kills:575
Deaths:193
KDR:2.979
Accuracy:14.283% C+
HSR:17.565% C+
M2 Mutilator
C+
Kills:346
Deaths:160
KDR:2.163
Accuracy:14.424% C+
HSR:13.006% D*
M2 Mutilator
C++
Kills:343
Deaths:160
KDR:2.144
Accuracy:14.926% C++
HSR:16.618% C--
MR1 Fracture
B*
Kills:325
Deaths:266
KDR:1.222
Accuracy:44.174% B*
HSR:4.308% C*
M3 Pounder HEG
B**
Kills:311
Deaths:156
KDR:1.994
Accuracy:45.917% B+
HSR:4.502% B**
MR1 Fracture
B*
Kills:200
Deaths:205
KDR:0.976
Accuracy:44.714% B*
HSR:2% D-
NS-10 Burster
A
Kills:57
Deaths:52
KDR:1.096
Accuracy:36.421% A
HSR:3.509% D
M6 Onslaught
B+
Kills:53
Deaths:16
KDR:3.313
Accuracy:19.526% B+
HSR:16.981% D
M6 Onslaught
B+
Kills:51
Deaths:16
KDR:3.188
Accuracy:19.219% B+
HSR:21.569% B
Kills:2,987
Deaths (as MAX Suit):753.500
Deaths (to MAX Suits):2,178
KDR:3.96417
Kill Difference:2,233.500
Playtime:94.785 hours
Usage:2%
Score:1.875m
Score/min:330
Accuracy (listed only):29.783%
HSR (listed only):10.460%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:5,456
V. Kills:394 N/A
Deaths:325
KDR:16.788
Accuracy:59.703% A
KPH:124.100 B++
VKPH:9 C--
M14 Banshee
C+
Kills:1,402
V. Kills:140 N/A
Deaths:340
KDR:4.124
Accuracy:27.009% C-
KPH:34.500 C
VKPH:3.400 C+
M18 Locust
B+
Kills:1,112
V. Kills:688 161%
Deaths:269
KDR:4.134
Accuracy:28.448% D
KPH:25.400 B+
VKPH:15.700 C*
M18 Needler
A++
Kills:991
V. Kills:578 171%
Deaths:221
KDR:4.484
Accuracy:32.730% C++
KPH:28.500 A++
VKPH:16.600 B**
Tomcat A2AM Pods
C*
Kills:243
V. Kills:196 123%
Deaths:36
KDR:6.750
Accuracy:80.736% C++
KPH:59 C++
VKPH:47.600 C*
Coyote Missiles
B+
Kills:200
V. Kills:70 282%
Deaths:25
KDR:8
Accuracy:56.470% B+
KPH:52.600 B
VKPH:18.400 C
M18 Rotary
C-
Kills:142
V. Kills:147 96%
Deaths:169
KDR:0.840
Accuracy:28.856% C-
KPH:6.600 D
VKPH:6.800 C-
Kills:9,546 (3,647 + 0)
Deaths:1,385
KDR:6.892
VKDR:1.598
Vehicle Kills:2,213
Kill Difference:8,161
Playtime:192.648 hours
Usage:4%
Score:2.769m
Score/min:240
Piloting Accuracy:28.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:680
V. Kills:88 N/A
Deaths:37
KDR:18.378
Accuracy:45.623% B
KPH:63 B+
VKPH:8.200 C+
CAS30 Tank Buster
D--
Kills:191
V. Kills:244 78%
Deaths:443
KDR:0.431
Accuracy:30.604% D**
KPH:1.800 D*
VKPH:2.300 D--
C150 Dalton
B**
Kills:175
V. Kills:70 246%
Deaths:30
KDR:5.833
Accuracy:51.086% B**
KPH:34.600 C++
VKPH:13.800 D
AP30 Shredder
C
Kills:147
V. Kills:45 320%
Deaths:39
KDR:3.769
Accuracy:22.687% D*
KPH:23.300 C
VKPH:7.100 D*
Kills:1,193 (191 + 1,002)
Deaths:549
KDR:2.173
VKDR:0.814
Vehicle Kills:447
Kill Difference:644
Playtime:128.118 hours
Usage:3%
Score:0.633m
Score/min:82
Piloting Accuracy:30.604%
Gunner Accuracy:22.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:6,031
V. Kills:972 N/A
Deaths:289
KDR:20.869
Accuracy:55.157% B++
KPH:87.600 A+
VKPH:14.100 A+
L100 Python HEAT
A++
Kills:1,410
V. Kills:402 350%
Deaths:103
KDR:13.689
Accuracy:56.399% B+
KPH:56.200 A++
VKPH:16 B*
L100 Python AP
B++
Kills:1,339
V. Kills:605 221%
Deaths:98
KDR:13.663
Accuracy:51.859% C--
KPH:40.200 B++
VKPH:18.200 C+
C75 Viper
B*
Kills:1,120
V. Kills:175 N/A
Deaths:65
KDR:17.231
Accuracy:37.330% C+
KPH:44.500 B*
VKPH:6.900 C
Skyguard
C+
Kills:95
V. Kills:82 114%
Deaths:25
KDR:3.800
Accuracy:31.199% C**
KPH:10.900 C-
VKPH:9.400 C+
Kills:9,995 (9,995 + 0)
Deaths:580
KDR:17.233
VKDR:3.855
Vehicle Kills:2,236
Kill Difference:9,415
Playtime:161.096 hours
Usage:4%
Score:2.303m
Score/min:238
Driving Accuracy:31.199%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:5,620
V. Kills:4,582 123%
Deaths:914
KDR:6.149
Accuracy:47.158% C++
KPH:26.300 C
VKPH:21.400 B++
P2-120 HESH
A
Kills:4,345
V. Kills:718 N/A
Deaths:137
KDR:31.715
Accuracy:48.478% B++
KPH:79.200 A
VKPH:13.100 B++
P2-120 HEAT
B*
Kills:1,341
V. Kills:307 435%
Deaths:134
KDR:10.008
Accuracy:36.659% D
KPH:36 B*
VKPH:8.200 C-
E540 Halberd
B+
Kills:686
V. Kills:364 188%
Deaths:85
KDR:8.071
Accuracy:43.844% B
KPH:30.400 B
VKPH:16.100 B+
MR11 Gatekeeper
B+
Kills:314
V. Kills:284 110%
Deaths:41
KDR:7.659
Accuracy:45.361% B++
KPH:22.900 C++
VKPH:20.800 B+
G30 Vulcan
C+
Kills:213
V. Kills:166 128%
Deaths:83
KDR:2.566
Accuracy:26.416% C
KPH:17 C-
VKPH:13.300 C+
Kills:12,519 (11,306 + 1,213)
Deaths:1,394
KDR:8.981
VKDR:4.606
Vehicle Kills:6,421
Kill Difference:11,125
Playtime:355.003 hours
Usage:8%
Score:6.222m
Score/min:292
Driving Accuracy:36.659%
Gunner Accuracy:26.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:366
V. Kills:235 155%
Deaths:154
KDR:2.377
Accuracy:51.025% B+
KPH:34.100 C--
VKPH:21.900 C-
P525 Marauder-H
B+
Kills:150
V. Kills:9 N/A
Deaths:9
KDR:16.667
Accuracy:39.270% B+
KPH:106.900 C++
VKPH:6.400 C+
Kills:516 (0 + 516)
Deaths:163
KDR:3.166
VKDR:1.497
Vehicle Kills:244
Kill Difference:353
Playtime:12.152 hours
Usage:0%
Score:0.295m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:39.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:344
V. Kills:91 374%
Deaths:30
KDR:11.467
Accuracy:50.580% A
KPH:49.200 A**
VKPH:13 A+
M40 Fury
A+
Kills:230
V. Kills:55 411%
Deaths:26
KDR:8.846
Accuracy:45.166% B**
KPH:67.900 B**
VKPH:16.200 A+
M20 Basilisk
A+
Kills:184
V. Kills:65 279%
Deaths:33
KDR:5.576
Accuracy:50.288% A
KPH:39.700 A+
VKPH:14 B**
M60-G Bulldog
C+
Kills:177
V. Kills:29 N/A
Deaths:48
KDR:3.688
Accuracy:33.119% C+
KPH:21.100 C--
VKPH:3.500 D
G40-F Ranger
B++
Kills:78
V. Kills:63 122%
Deaths:12
KDR:6.500
Accuracy:53.652% M
KPH:20.600 C*
VKPH:16.700 B++
Kills:1,013 (0 + 1,013)
Deaths:149
KDR:6.799
VKDR:2.034
Vehicle Kills:303
Kill Difference:864
Playtime:27.165 hours
Usage:1%
Score:0.393m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:53.652%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:263
V. Kills:24 N/A
Deaths:238
KDR:1.105
Accuracy:19.874% C
KPH:14 D
VKPH:1.300 C+
S12 Renegade
C
Kills:101
V. Kills:1 N/A
Deaths:43
KDR:2.349
Accuracy:39.429% C
KPH:40.400 C
VKPH:0.400 D*
M40 Fury-F
B++
Kills:57
V. Kills:15 356%
Deaths:24
KDR:2.375
Accuracy:57.762% B++
KPH:20.800 C+
VKPH:5.500 C+
Kills:421 (421 + 0)
Deaths:305
KDR:1.380
VKDR:0.131
Vehicle Kills:40
Kill Difference:116
Playtime:24.012 hours
Usage:1%
Score:0.068m
Score/min:47
Driving Accuracy:57.762%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:165
V. Kills:9 N/A
Deaths:16
KDR:10.313
Accuracy:34.093% C+
KPH:86.200 B+
VKPH:4.700 C--
Kills:165 (0 + 165)
Deaths:16
KDR:10.313
VKDR:0.563
Vehicle Kills:9
Kill Difference:149
Playtime:1.914 hours
Usage:0%
Score:0.030m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:34.093%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 15,44515,2886,0942.509A0.1429.553%B+22.024%C**40.2C**N/A112380.6h9.6B32.4B+
MG-H1 Watchman 7,0066,9012,9252.359B+0.2925.391%B+25.402%C+43.9C++N/A121157.3h13.3B+52.4B+
MG-HBR1 Dragoon 6,5346,4711,3244.887M*2.2452.532%M++14.465%F55.4A+N/A140116.8h8.4C16.1B++
L100 Python HESH 7,0036,03128920.869B*18.2255.157%B++N/A87.7A+14.1A+27068.8h2.9B+5.3B++
P2-120 AP 10,2025,6209146.149C+3.5047.158%C++2.527%C26.2C21.4B++293214.1h8.6D18.2C
Hellfire Rocket Pods 5,8505,45632516.788A14.1459.703%AN/A124B++9C--39244h11B+18.4B*
P2-120 HESH 5,0634,34513731.715A+29.0748.478%B++N/A79.3A13.1B++27754.8h4.3B+8.8B++
T7 Mini-Chaingun 3,9943,9362,1221.855B**0.7916.89%C+8.41%D*31.8C+N/A94123.8h13B+76.9B+
Claymore 3,5613,56120717.203A++14.5636.196%B+N/A174.6B++N/A45420.4h1.1B*3.1B++
TRAC-5 S 3,3283,3021,2802.58A*0.0625.61%B+9.691%D*19.4C+N/A70170.5h8.4B*32.9B*
C-4 ARX 2,6662,3909352.556C**0.0924.67%DN/A115.5C+13.3D*45720.7h0.9B**3.8B++
Frag Grenade 2,1602,12712127N/A2,124.3649.67%B++N/A886.3A++13.8B*23932.4h2.3A+4.7B**
TMG-50 1,7231,7011,0091.686B+0.9622.408%C*24.104%C++36.7C++N/A10846.4h11.2C*50.1B
TRAP-M1 1,6391,6277592.144B+0.5033.343%B++18.439%D--45.1B+N/A10636.1h7.3B*22B++
M77-B 1,5641,5613284.759A*2.1144.058%B**73.991%C39.8B*N/A13939.2h1.9B*4.3B*
RAMS .50M 1,5191,5153604.208B1.5641.454%B+78.02%C+42.1B*N/A12636h1.9B++4.6B+
NS Decimator 1,6941,4367971.802B**0.8463.359%C**2.786%B+43.6B+7.8D--17732.9h3.4B*5.4B*
L100 Python HEAT 1,8121,41010313.689A+11.0456.399%B+1.702%C--56.2A++16B*22525.1h4.2B+7.4B*
M14 Banshee 1,5421,4023404.124C+1.4827.009%C-1.07%C+34.5C3.4C+13440.6h17.8B+66B+
C-4 1,7071,3724393.125A0.4831.19%B*N/A142.9A34.9B+10269.6h1B**3.3B**
P2-120 HEAT 1,6481,34113410.007B+7.3636.659%D3.729%B+36B*8.2C-22437.3h3.9A+10.6B**
L100 Python AP 1,9441,3399813.663A++11.0251.859%C--N/A40.2B++18.2C+24033.3h5.5C*10.5C*
TAS-16 Blackjack 1,2801,2659051.398C*1.2563.917%B10.435%D-43.2C++N/A13129.3h2B*3.2B+
NSX Yumi 1,3261,2597191.751C**0.8926.989%C++16.203%D--36.5C+1.9B+8934.5h7.2A++26.7B**
NS-7 PDW 1,2621,2369511.3B+1.3427.077%B+12.217%D--18.6CN/A5766.3h13.1B+48.4B+
T1S Cycler 1,2651,2097451.623B+1.0227.7%B++11.663%D**32.8C++1.5A++12236.9h9.1A32.8B**
NSX Naginata 1,2231,2095062.389B**0.2623.557%C**22.002%D-46.1C++N/A11926.2h11.7C*49.5B
MKV Suppressed 1,2021,1929611.24C**1.4026.973%C*11.913%D*23.6CN/A7050.6h12.9B+47.8B+
NS-11C 1,2031,1838051.47B+1.1724.165%C+20.71%C*18.2CN/A5065h14C*58C**
NS-357 Underboss 1,1861,1803863.057A*0.4144.805%B**17.458%D59.6B+N/A17419.8h3.3B**7.3B++
MSW-R 1,1921,1777051.67C+0.9725.236%B+22.175%C33.8CN/A14134.8h11.2B+44.6B+
AMR-66 1,2121,1734632.533A++0.1130.646%B+17.391%D--37.6B**1.3A++11531.2h5.6A18.2B**
NS-30 Vandal 1,1901,1734102.861B++0.2233.763%C++23.359%C-38.7C+N/A8630.3h5.4B16B
TSAR-42 1,1761,1683873.018C+0.3741.828%B+62.843%D51.2B+N/A16522.8h1.9B*4.6B++
SMG-46 Armistice 1,1751,1678901.311C*1.3328.576%B+8.055%D**28.4C+N/A8441.1h13.2B+46.1B+
T5 AMC 1,1851,1668691.342B+1.3024.354%C*17.667%C-25.9C*N/A7145.1h13B+53.5B+
LC2 Lynx 1,1751,1669621.212C++1.4324.279%C++17.153%D19.8CN/A7258.9h14.4C**59.1B
SOAS-20 1,1731,1647011.66C*0.9830.057%B+25%B+32.6C+N/A10035.7h11.9C++39.5B+
SR-7 1,1641,1592724.261C**1.6241.362%C++75.065%C-61.3AN/A23018.9h2B+4.7B+
HC1 Cougar 1,1691,1587811.483B+1.1624.65%C++16.149%D--37.6B+N/A11330.8h9.7B*39.3B+
T16 Rhino 1,1611,1537381.562B+1.0821.793%C++20.642%C30.2C+N/A8138.2h12.4B57B+
PDW-16 Hailstorm 1,1791,1501,1201.027C++1.6224.551%C++9.565%D*13.4DN/A3785.8h16.2C+66C++
T9 CARV 1,1641,1492394.808A**2.1619.279%C+16.188%D--31.1C++N/A16337h11.8B++61.5B+
ML-7 1,4591,1355412.098A*0.5554.098%C3.7%B+34.1B**9.7C22233.3h3.8A+7B**
C75 Viper 1,2951,1206517.231M14.5937.33%C+N/A44.4B*6.9C17825.2h9.5B+25.3B++
M18 Locust 1,8001,1122694.134B*1.4928.448%DN/A25.4B+15.7C*18243.7h113.4C*398.7C*
NS-44 Commissioner 1,0781,0726671.607B++1.0438.508%C**16.325%D-38.6C*N/A12427.8h3.1B*8.2B+
Tank Mine 1,5091,0509810.714S8.0736.341%C*N/A119.3C*52.2C8158.8h2C+5.4B+
NSX Tomoe 1,0341,0293992.579B++0.0728.492%C+34.402%C46.8BN/A11822h12.7B+44.5B
TORQ-9 1,0301,0197661.33C++1.3123.22%C24.436%C++31.8C+N/A10032h14.4C*62C++
M18 Needler 1,5699912214.484B*1.8432.73%C++N/A28.5A++16.6B**26034.8h88.4B++270.1B++
Sticky Grenade 9158961896N/A893.3653.851%C++N/A995.6C++21.1B++30870.9h2C**3.7B
T2 Striker 1,7878759750.897B*1.7556.056%B+N/A13.5C++14.1C**17464.7h40.9C*72.9B+
NSX Daimyo 8638621565.526B++2.8836.244%D-95.128%B49C+N/A13417.6h2.2B+6.1C*
NSX Tanto 8468264471.848B++0.8026.398%C+23.366%C16.5DN/A4450h11.8B+44.8C**
Spear Anti-Vehicle Phalanx Turret 1,1677725514.036A11.3943.384%C+5.181%B+39.2C+20.1C+28419.7h8.8C++20.4C++
M3 Pounder HEG 7747262832.565B++0.0844.23%B+4.545%B**24.9B*1.6D--10929.1h11B**25B*
T9 CARV-S 7237134841.473C++1.1724.705%B+21.599%C-31.8CN/A10422.4h11.8C**47.6B+
E540 Halberd 1,050686858.071C*5.4343.844%B4.373%B+30.4B16.1B+36122.6h5.6C**12.9B+
L105 Zephyr 7686803718.378B+15.7345.623%BN/A63B+8.1C+27710.8h4.6B**10B*
NS Baron G5 6626474531.428B+1.2247.532%B+12.365%C--28.8CN/A8322.5h4.4B9.2C+
M1 Heavy Cycler 5795751932.979A0.3314.283%C+17.565%C+21.9C++N/A8726.3h17.3B121.1C**
Ripper 57956436,5850.015C--2.6318.278%D11.525%D0.3C-N/A12228h2.3F12.4C+
Orbital Strike Uplink 7485291529N/A526.36670.588%UN/A755.7U312.9U39240.7h1.3T*0.2T*
MANA Anti-Personnel Turret 5245203211.62N/A1.0220.932%UN/A5200U40U10630000.1h18.6T*88.6T*
Hunter QCX 4844772611.828A++0.8245.856%C++33.962%B+19.3B+N/A5424.7h3.3B+7.2B+
Bighorn .50M 479473945.032C++2.3937.012%D--78.858%C+43CN/A10711h2.1D-5.6D-
NS-61 Emissary 4684642721.706A0.9430.246%B15.733%C+31.8C**N/A8814.6h11.8B+39B+
T4 AMP 3803792601.458B+1.1929.086%C**15.04%D26.1CN/A8614.5h12.4B++42.6B+
TX1 Repeater 3703662251.627B**1.0229.966%B*12.842%D*48.8B**N/A2317.5h12B+40.1B++
G20 Vulcan-H 6013661542.377C0.2751.025%B+2.186%C-34.2C-22C40210.7h105.6C+207.1C*
M2 Mutilator 3493461602.163B+0.4814.424%C+13.006%D*28.4C*N/A9212.2h15.5B++107.5B
M20 Basilisk 4353443011.467M++8.8250.58%A4.36%D49.1A**13A+3387h59.8B**118.3B**
M2 Mutilator 3493431602.144B0.5014.926%C++16.618%C--28.1C++N/A10012.2h16.3B109.1B
MR1 Fracture 6593252661.222B++1.4244.174%B*4.308%C*8.4C+8.6A++11738.7h49C++110.8B+
MR11 Gatekeeper 598314417.659B++5.0145.361%B++N/A22.9C++20.7B+28513.7h57.2C126C**
M3 Pounder HEG 3633111561.994C*0.6545.917%B+4.502%B**22.9B+3.8C+10513.6h15.8B+34.5B+
MG-C1 Kindred 3123061302.354B++0.2926.006%C+18.627%D37.3C+N/A938.2h10.6B40.8B
M60-A Bulldog 360306744.135C1.4929.877%DN/A28.3C5C18110.8h4.7B*15.7C**
NSX Tengu 3002972161.375C*1.2737.07%C++15.152%D-13.6D-N/A3921.9h12.1B+32.7B
M12 Kobalt-F 2872632381.105C1.5419.874%C7.605%C-14D1.3C+2918.8h15.6C+78.3C++
Aspis Anti-Aircraft Phalanx Turret 491250337.576A+4.9325.238%C+N/A11.5C++11.1C+20121.8h126.8B++502.6B+
Tomcat A2AM Pods 439243366.75B+4.1180.736%C++N/A59.3C++47.8C*5784.1h7.8B+9.6B++
TRS-12 Uppercut 2422401821.319C++1.3328.985%F--25.417%A++24.7DN/A709.7h3.8F13.3T
M40 Fury 285230268.846C*6.2045.166%B**1.739%C+67.6B**16.2A+3303.4h11.9B+26.3B++
G30 Vulcan 379213832.566C0.0826.416%C2.347%D17C-13.3C+43412.5h129.9D491.9D
MR1 Fracture 4672002050.976B+1.6744.714%B*2%D-6.6C-8.8A*11330.3h68.6C--153.5C++
Coyote Missiles 270200258A++5.3656.47%B+N/A52.6B18.4C3463.8h24.4B**43.3B**
NS-11A 1981951281.523C**1.1225.139%C++26.667%B+29.1C+N/A1196.7h12.8B+50.8B+
T1 Cycler 1951931311.473B+1.1721.959%C+23.834%C**26.1C++N/A2997.4h12.4B++56.5B+
CAS30 Tank Buster 4351914430.431C--2.2130.604%D**N/A1.8D*2.3D--30106h56.1C++183.3C
M20 Basilisk 271187537.4M**34.7662.67%B**2.674%D-74.8A33.6A5552.5h100B159.6B++
M20 Basilisk 249184335.576B**2.9350.288%A5.435%C+40A++14.1B**3074.6h72.6B++144.3B**
M60-G Bulldog 206177483.688C+1.0433.119%C+2.825%C+21.1C--3.5D838.4h5.8B++17.6B+
C150 Dalton 245175305.833C+3.1951.086%B**N/A34.3C+13.7D-5285.1h5C+9.7B+
HSR-1 171170812.099C++0.5531.526%C--17.647%D*33.3CN/A975.1h5.6C+17.7C+
M12 Kobalt 1721651165S162.3621.534%C+20.606%B++78.6C--3.3C2132.1h17.9C++82.9C*
CAS 14-E 1741651610.313C7.6734.093%C+1.212%D86.8B+4.7C--2641.9h22.8B++67B+
FA1 Barrage 1641621201.35B1.2945.06%B+14.815%C+36.8B+N/A2074.4h4.4B+9.8B+
Rocklet Rifle 2881551880.824C++1.8245.841%D-N/A13.4D*11.5D*20911.6h38.4C+83.7C
P525 Marauder-H 159150916.667C**14.0239.27%B+N/A107.1C++6.4C+4251.4h7.3C+18.6C**
AP30 Shredder 192147393.769C1.1222.687%D*2.041%C+23.3C7.1D*2776.3h50.1B*220.7B+
M18 Rotary 2891421690.84C1.8028.856%C-2.113%C+6.6D6.8C-12821.6h176.9C612.9C-
Xiphos Anti-Personnel Phalanx Tower 1511401140A++137.3625.479%C1.429%C+107.7C--8.5C+3571.3h27.6C+108.2C+
NS-AM7 Archer 2201401580.886B**1.7662.027%B+17.857%C++4.5D2.6C+3931h19.7C++31.7C**
Spear Anti-Vehicle Phalanx Tower 2051301130S127.3656.824%B++N/A81.3A+46.9B**4741.6h5.1B*9B**
NS-R3 Swarm 2191171171B**1.6464.783%C++N/A9C*7.8C**10213h25B+38.6B+
Soldier Soaker 118116482.417B**0.2345.129%A12.069%C64.4B+1.1C*2571.8h6.6C+14.7B++
MANA Anti-Vehicle Turret 168104372.811B++0.1758.628%B+1.923%D-38.5C**23.7C7292.7h8.1B+13.9B++
S12 Renegade 102101432.349C+0.3039.429%CN/A40.4CN/A1012.5h2.7B+6.9B+
Skyguard 17795253.8B+1.1631.199%C**1.053%D-10.9C-9.4C+1928.7h146.7C470.2C+
G40-F Ranger 14178126.5C**3.8653.652%MN/A20.5C*16.6B++2503.8h180.6D-336.6B+
TRAC-5 7575325U22.3619.714%C2.667%T11.7C-N/A5066.4h13.6B+69.1C*
NS-11P 6161471.298C++1.3521.57%C16.393%C-24.4C+N/A1082.5h13B+60.3C**
M40 Fury-F 7257242.375B++0.2757.762%B++N/A21.1C+5.6C+1252.7h14.5C25.1C+
NS-10 Burster 10357521.096C++1.5536.421%A3.509%D5.9B4.7B**1289.7h190.4D522.8C**
NSX-P Tanto 6256750.747C1.9026.373%C++12.5%F-7.6D-N/A757.4h16.9C64.1C+
M6 Onslaught 5453163.313B+0.6719.526%B+16.981%D29.4C+N/A1081.8h16.6B++85.2B+
ASP-30 Grounder 8652301.733A++0.9163.889%C*1.923%C--17.3C+11.3C+4343h7.5C**11.8B+
M6 Onslaught 5151163.188B+0.5419.219%B+21.569%B28.3CN/A1241.8h16.8B+87.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4881.7h
Anti-Vehicle MANA Turret12480.4h
Decoy Grenade01980h
PSA-02 Diamondback0710.1h
Nano-Armor Kit9491,494,055171.9h
Skywall Shield Emitter12440.8h
Structure Shield Module02641.3h
Repair Module46052.3h
Turret AI Module14482.2h
Cortium Silo22781.1h
Nanite Revive Grenade05100.1h
Medical Applicator597255,17123.6h
Blast Wall42141.6h
Spitfire Auto-Turret133,5673.5h
Restoration Kit231610.8h
Motion Spotter5811,50914.6h
Hoplon Anti-Aircraft Phalanx Tower01790.9h
Xiphos Anti-Personnel Tower32601.4h
Bunker1861.1h
Rampart Wall14604h
Welding Device122,3721.8h
Spear Anti-Vehicle Tower02581.3h
Smoke Grenade02390.1h
Shield Recharging Field292,2091.1h
Recon Detection Device36338,32681.8h
Ammunition Package202,4383.5h
Medical Kit1,3308,12062.9h
Anti-Infantry MANA Turret298651.6h
Snowman Soldier11240.1h
Pain Spire01761.1h
Nano-Repair Grenade01,2470.3h
IPC Targeting Dart286565h
Vehicle Gate02051.8h
Orbital Strike Target Designator251632.1h
Infantry Tower01041.1h
Elysium Spawn Tube01550.8h
Spear Anti-Vehicle Turret0550.5h
Glaive IPC01271h

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