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Field Marshal Destroyer HAXTIME[RMIS] HAXTIME
TR BR 177

KDR: 2.76

Score: 79.5m

Last Seen: May 13th, 2020 5:47 PM
- OFFLINE - 57.6 hour(s)

Prestige 1, Battle Rank 100 (177 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MG-S1 Jackal MG-H1 Watchman MG-HBR1 Dragoon L100 Python HESH Hellfire Rocket Pods P2-120 AP P2-120 HESH T7 Mini-Chaingun
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,160,928 MLG Score: 928
Fun Score: N/A
Cheeseburgers Flipped: 769TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.654%20.091%57637131271,7592.325230.434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.487%1.433A-0.153C-1.845F-HEAD + (~5.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.515B+10.30.278C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.594%0.568%834413459,506145919186.51542495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.538%-0.067C+-0.925D--0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.583B+24.80.535B+42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.089%1.241%14658134123,284250882689.28389282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%0.392B-0.814D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.90.527B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.93%2.438%2651213373,774194315141.94136249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.142%0.25C*-0.504D0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.289C*33.30.173C++52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.899%64.961%265713428,3653560402.34906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.914%0.291C*-0.134C0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.179C++30.058C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.43%12.669%265313461,7762074200.855904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.907%0.548B+-0.419C--0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.50.481B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.5m221.4%326 (19.6k)276 (16.6k)2.75881160,31758,1113.13736177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491167523.655%14.116%33404:5745

33% Engineer16% Heavy Assault34% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 5:24 PMMay 10th, 2020 11:22 AMMay 14th, 2020 5:01 AM (137d) (PST)May 13th, 2020 4:38 PM (137d) (PST)May 13th, 2020 1:47 PM (137d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731535200.5560.2020.0791.3860.070928

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3719,19731,1743312583416,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4801.5h/200.1d 21,998 22,630 50,945 399.4k 5,072 12,393 20,103 193.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C
Kills:8,967
Deaths:3,724
KDR:2.408
Accuracy:25.595% C
HSR:25.393% D
TMG-50
C-
Kills:1,901
Deaths:1,101
KDR:1.727
Accuracy:22.489% C-
HSR:24.145% C-
NSX Naginata
C-
Kills:1,209
Deaths:507
KDR:2.385
Accuracy:23.535% C-
HSR:22.002% D*
MSW-R
C
Kills:1,179
Deaths:705
KDR:1.672
Accuracy:25.243% C
HSR:22.222% D-
T16 Rhino
C
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:21.793% C
HSR:20.642% D
T9 CARV
D
Kills:1,149
Deaths:239
KDR:4.808
Accuracy:19.279% D
HSR:16.188% D*
T9 CARV-S
C+
Kills:713
Deaths:484
KDR:1.473
Accuracy:24.705% C+
HSR:21.599% D-
Kills:16,271
Deaths (as Heavy Assault):7,498
Deaths (to Heavy Assaults):15,368
KDR:2.17005
Kill Difference:8,773
Playtime:792.209 hours
Usage:16%
Score:12.042m
Score/min:253
Accuracy (listed only):23.234%
HSR (listed only):21.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C*
Kills:24,564
Deaths:8,637
KDR:2.844
Accuracy:31.103% C*
HSR:21.776% C
TRAC-5 S
C+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% C+
HSR:9.691% D*
TAS-16 Blackjack
C+
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% C+
HSR:10.435% D--
NS-7 PDW
C+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% C+
HSR:12.217% D--
MKV Suppressed
C
Kills:1,193
Deaths:961
KDR:1.241
Accuracy:26.964% C
HSR:11.903% D*
NS-11C
C+
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% D
HSR:20.710% C+
SMG-46 Armistice
C+
Kills:1,172
Deaths:892
KDR:1.314
Accuracy:28.587% C+
HSR:8.106% D**
T5 AMC
C
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C
HSR:17.667% D
LC2 Lynx
C-
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C-
HSR:17.153% D--
HC1 Cougar
D
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% D
HSR:16.149% D**
PDW-16 Hailstorm
C-
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C-
HSR:9.565% D*
NSX Tanto
D
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% D
HSR:23.366% D
NS Baron G5
C+
Kills:656
Deaths:457
KDR:1.435
Accuracy:47.626% C+
HSR:12.348% D
MG-C1 Kindred
D
Kills:594
Deaths:216
KDR:2.750
Accuracy:26.100% D
HSR:20.202% D
TRS-12 Uppercut
B+
Kills:349
Deaths:255
KDR:1.369
Accuracy:32.500% F*
HSR:19.771% B+
NSX Tengu
C--
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C--
HSR:15.152% D*
FA1 Barrage
C+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% C+
HSR:14.815% C+
TRAC-5
D-
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% D-
HSR:2.667% F*
NSX-P Tanto
C--
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C--
HSR:12.500% F--
Kills:41,570
Deaths (as Light Assault):19,952
Deaths (to Light Assaults):11,541
KDR:2.0835
Kill Difference:21,618
Playtime:510.197 hours
Usage:11%
Score:7.829m
Score/min:256
Accuracy (listed only):30.847%
HSR (listed only):14.536%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
A**
Kills:8,855
Deaths:1,634
KDR:5.419
Accuracy:53.682% A**
HSR:13.879% F-
TRAC-5 S
C+
Kills:3,302
Deaths:1,280
KDR:2.580
Accuracy:25.610% C+
HSR:9.691% D*
TAS-16 Blackjack
C+
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% C+
HSR:10.435% D--
NS-11C
C+
Kills:1,183
Deaths:805
KDR:1.470
Accuracy:24.165% D
HSR:20.710% C+
AMR-66
C+
Kills:1,173
Deaths:463
KDR:2.533
Accuracy:30.646% C+
HSR:17.391% D*
T5 AMC
C
Kills:1,166
Deaths:869
KDR:1.342
Accuracy:24.354% C
HSR:17.667% D
LC2 Lynx
C-
Kills:1,166
Deaths:962
KDR:1.212
Accuracy:24.279% C-
HSR:17.153% D--
HC1 Cougar
D
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.650% D
HSR:16.149% D**
NSX Tanto
D
Kills:826
Deaths:447
KDR:1.848
Accuracy:26.398% D
HSR:23.366% D
NS Baron G5
C+
Kills:656
Deaths:457
KDR:1.435
Accuracy:47.626% C+
HSR:12.348% D
MG-C1 Kindred
D
Kills:594
Deaths:216
KDR:2.750
Accuracy:26.100% D
HSR:20.202% D
TRS-12 Uppercut
B+
Kills:349
Deaths:255
KDR:1.369
Accuracy:32.500% F*
HSR:19.771% B+
FA1 Barrage
C+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% C+
HSR:14.815% C+
TRAC-5
D-
Kills:75
Deaths:3
KDR:25
Accuracy:19.714% D-
HSR:2.667% F*
NSX-P Tanto
C--
Kills:56
Deaths:75
KDR:0.747
Accuracy:26.373% C--
HSR:12.500% F--
Kills:21,986
Deaths (as Engineer):9,272
Deaths (to Engineers):10,191
KDR:2.37123
Kill Difference:12,714
Playtime:1,604.687 hours
Usage:33%
Score:26.427m
Score/min:274
Accuracy (listed only):33.005%
HSR (listed only):15.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C*
Kills:24,564
Deaths:8,637
KDR:2.844
Accuracy:31.103% C*
HSR:21.776% C
TRAP-M1
C*
Kills:1,627
Deaths:759
KDR:2.144
Accuracy:33.343% C*
HSR:18.439% D*
M77-B
B+
Kills:1,561
Deaths:328
KDR:4.759
Accuracy:44.058% B+
HSR:73.991% D
RAMS .50M
C+
Kills:1,515
Deaths:360
KDR:4.208
Accuracy:41.439% C+
HSR:78.020% C
NS-357 Underboss
B+
Kills:1,248
Deaths:414
KDR:3.014
Accuracy:44.810% B+
HSR:17.468% D-
NS-7 PDW
C+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% C+
HSR:12.217% D--
MKV Suppressed
C
Kills:1,193
Deaths:961
KDR:1.241
Accuracy:26.964% C
HSR:11.903% D*
NS-30 Vandal
C-
Kills:1,173
Deaths:410
KDR:2.861
Accuracy:33.763% C-
HSR:23.359% D
SMG-46 Armistice
C+
Kills:1,172
Deaths:892
KDR:1.314
Accuracy:28.587% C+
HSR:8.106% D**
TSAR-42
C+
Kills:1,168
Deaths:387
KDR:3.018
Accuracy:41.828% C+
HSR:62.843% D--
SOAS-20
C++
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:30.057% C+
HSR:25% C++
SR-7
C
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:41.362% C
HSR:75.065% C--
NS-44 Commissioner
C+
Kills:1,159
Deaths:697
KDR:1.663
Accuracy:39.107% C+
HSR:16.739% D--
PDW-16 Hailstorm
C-
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C-
HSR:9.565% D*
NSX Tomoe
D
Kills:1,063
Deaths:406
KDR:2.618
Accuracy:28.519% D
HSR:34.807% D
NSX Daimyo
C*
Kills:862
Deaths:156
KDR:5.526
Accuracy:36.244% D*
HSR:95.128% C*
NS-61 Emissary
C++
Kills:593
Deaths:322
KDR:1.842
Accuracy:31.072% C++
HSR:16.189% C-
T4 AMP
C++
Kills:513
Deaths:289
KDR:1.775
Accuracy:29.870% C++
HSR:18.129% D
Bighorn .50M
C+
Kills:473
Deaths:94
KDR:5.032
Accuracy:37.012% F
HSR:78.858% C+
TX1 Repeater
B++
Kills:366
Deaths:225
KDR:1.627
Accuracy:29.954% B++
HSR:12.842% D**
NSX Tengu
C--
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C--
HSR:15.152% D*
NS-45 Pilot
A
Kills:199
Deaths:32
KDR:6.219
Accuracy:42.053% A
HSR:28.141% C
HSR-1
D--
Kills:170
Deaths:81
KDR:2.099
Accuracy:31.526% D--
HSR:17.647% D**
NS-AM7 Archer
B+
Kills:140
Deaths:158
KDR:0.886
Accuracy:62.027% B+
HSR:17.857% C+
Soldier Soaker
B*
Kills:116
Deaths:48
KDR:2.417
Accuracy:45.129% B*
HSR:12.069% C
Kills:45,881
Deaths (as Infiltrator):18,916
Deaths (to Infiltrators):9,653
KDR:2.42551
Kill Difference:26,965
Playtime:1,609.503 hours
Usage:34%
Score:27.873m
Score/min:289
Accuracy (listed only):35.941%
HSR (listed only):32.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C*
Kills:24,564
Deaths:8,637
KDR:2.844
Accuracy:31.103% C*
HSR:21.776% C
TAS-16 Blackjack
C+
Kills:1,265
Deaths:905
KDR:1.398
Accuracy:63.917% C+
HSR:10.435% D--
NSX Yumi
C
Kills:1,259
Deaths:719
KDR:1.751
Accuracy:26.989% C
HSR:16.203% D*
NS-7 PDW
C+
Kills:1,236
Deaths:951
KDR:1.300
Accuracy:27.077% C+
HSR:12.217% D--
T1S Cycler
C*
Kills:1,209
Deaths:745
KDR:1.623
Accuracy:27.700% C*
HSR:11.663% D**
MKV Suppressed
C
Kills:1,193
Deaths:961
KDR:1.241
Accuracy:26.964% C
HSR:11.903% D*
SMG-46 Armistice
C+
Kills:1,172
Deaths:892
KDR:1.314
Accuracy:28.587% C+
HSR:8.106% D**
PDW-16 Hailstorm
C-
Kills:1,150
Deaths:1,120
KDR:1.027
Accuracy:24.551% C-
HSR:9.565% D*
TORQ-9
C
Kills:1,019
Deaths:766
KDR:1.330
Accuracy:23.220% D-
HSR:24.436% C
NS Baron G5
C+
Kills:656
Deaths:457
KDR:1.435
Accuracy:47.626% C+
HSR:12.348% D
MG-A1 Arbalest
C
Kills:434
Deaths:189
KDR:2.296
Accuracy:26.273% C
HSR:22.120% D-
TRS-12 Uppercut
B+
Kills:349
Deaths:255
KDR:1.369
Accuracy:32.500% F*
HSR:19.771% B+
NSX Tengu
C--
Kills:297
Deaths:216
KDR:1.375
Accuracy:37.070% C--
HSR:15.152% D*
NS-11A
C+
Kills:195
Deaths:128
KDR:1.523
Accuracy:25.139% C-
HSR:26.667% C+
T1 Cycler
C+
Kills:193
Deaths:131
KDR:1.473
Accuracy:21.959% D
HSR:23.834% C+
FA1 Barrage
C+
Kills:162
Deaths:120
KDR:1.350
Accuracy:45.060% C+
HSR:14.815% C+
NS-11P
D--
Kills:61
Deaths:47
KDR:1.298
Accuracy:21.570% D*
HSR:16.393% D--
Kills:36,414
Deaths (as Combat Medic):17,239
Deaths (to Combat Medics):5,555
KDR:2.1123
Kill Difference:19,175
Playtime:169.275 hours
Usage:4%
Score:3.367m
Score/min:332
Accuracy (listed only):31.606%
HSR (listed only):16.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:737
Deaths:287
KDR:2.568
Accuracy:44.326% C++
HSR:4.478% B*
M1 Heavy Cycler
C
Kills:575
Deaths:193
KDR:2.979
Accuracy:14.283% C-
HSR:17.565% C
M2 Mutilator
D
Kills:346
Deaths:160
KDR:2.163
Accuracy:14.424% D
HSR:13.006% D*
M2 Mutilator
C-
Kills:343
Deaths:160
KDR:2.144
Accuracy:14.926% C-
HSR:16.618% D
MR1 Fracture
B+
Kills:325
Deaths:266
KDR:1.222
Accuracy:44.344% B+
HSR:4.308% C*
M3 Pounder HEG
B*
Kills:317
Deaths:160
KDR:1.981
Accuracy:46.063% C+
HSR:4.416% B*
MR1 Fracture
B
Kills:200
Deaths:205
KDR:0.976
Accuracy:44.920% B
HSR:2% D
M6 Onslaught
C+
Kills:59
Deaths:20
KDR:2.950
Accuracy:20.190% C+
HSR:16.949% D--
NS-10 Burster
B*
Kills:57
Deaths:52
KDR:1.096
Accuracy:36.421% B*
HSR:3.509% D
M6 Onslaught
C+
Kills:54
Deaths:20
KDR:2.700
Accuracy:19.726% C+
HSR:22.222% C+
MRC3 Mercy
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:19.972% N/A
HSR:10% N/A
Kills:3,063
Deaths (as MAX Suit):772
Deaths (to MAX Suits):2,283
KDR:3.96762
Kill Difference:2,291
Playtime:96.246 hours
Usage:2%
Score:1.922m
Score/min:333
Accuracy (listed only):29.054%
HSR (listed only):10.461%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:6,355
V. Kills:408 N/A
Deaths:325
KDR:19.554
Accuracy:59.815% B*
KPH:132.800 C++
VKPH:8.500 D-
M14 Banshee
C
Kills:1,678
V. Kills:145 N/A
Deaths:340
KDR:4.935
Accuracy:27.868% D
KPH:39 D
VKPH:3.400 C
M18 Needler
B*
Kills:1,331
V. Kills:763 174%
Deaths:221
KDR:6.023
Accuracy:33.458% C++
KPH:30.900 B*
VKPH:17.700 B+
M18 Locust
C+
Kills:1,136
V. Kills:702 162%
Deaths:269
KDR:4.223
Accuracy:28.594% D
KPH:25.400 C+
VKPH:15.700 C
Tomcat A2AM Pods
C+
Kills:270
V. Kills:210 128%
Deaths:36
KDR:7.500
Accuracy:78.477% C+
KPH:57.700 C
VKPH:44.800 C+
Coyote Missiles
C+
Kills:204
V. Kills:71 283%
Deaths:25
KDR:8.160
Accuracy:56.242% C+
KPH:50.100 C+
VKPH:17.400 C--
M18 Rotary
D
Kills:142
V. Kills:147 96%
Deaths:169
KDR:0.840
Accuracy:28.856% D
KPH:6.600 D-
VKPH:6.800 D
Kills:11,116 (4,287 + 0)
Deaths:1,385
KDR:8.026
VKDR:1.766
Vehicle Kills:2,446
Kill Difference:9,731
Playtime:209.003 hours
Usage:4%
Score:3.160m
Score/min:252
Piloting Accuracy:28.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:680
V. Kills:88 N/A
Deaths:37
KDR:18.378
Accuracy:45.623% C+
KPH:63 C++
VKPH:8.200 C
CAS30 Tank Buster
D*
Kills:191
V. Kills:244 78%
Deaths:443
KDR:0.431
Accuracy:30.604% F-
KPH:1.800 D*
VKPH:2.300 D*
C150 Dalton
B**
Kills:188
V. Kills:76 244%
Deaths:30
KDR:6.267
Accuracy:50.056% B**
KPH:35.700 C-
VKPH:14.400 D--
AP30 Shredder
D
Kills:147
V. Kills:45 320%
Deaths:39
KDR:3.769
Accuracy:22.687% D**
KPH:23.300 D
VKPH:7.100 F
Kills:1,206 (191 + 1,015)
Deaths:549
KDR:2.197
VKDR:0.825
Vehicle Kills:453
Kill Difference:657
Playtime:128.323 hours
Usage:3%
Score:0.648m
Score/min:84
Piloting Accuracy:30.604%
Gunner Accuracy:22.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:6,429
V. Kills:1,031 N/A
Deaths:289
KDR:22.246
Accuracy:54.919% C**
KPH:87.900 B+
VKPH:14.100 B++
L100 Python HEAT
B*
Kills:1,601
V. Kills:479 334%
Deaths:103
KDR:15.544
Accuracy:56.622% C**
KPH:58.100 B*
VKPH:17.400 B
L100 Python AP
C+
Kills:1,339
V. Kills:605 221%
Deaths:98
KDR:13.663
Accuracy:51.859% D
KPH:40.200 C+
VKPH:18.200 C--
C75 Viper
C++
Kills:1,120
V. Kills:175 N/A
Deaths:65
KDR:17.231
Accuracy:37.330% C--
KPH:44.500 C++
VKPH:6.900 D
Skyguard
C
Kills:105
V. Kills:89 117%
Deaths:25
KDR:4.200
Accuracy:32.367% C++
KPH:11.300 D
VKPH:9.500 C
Kills:10,594 (10,594 + 0)
Deaths:580
KDR:18.266
VKDR:4.102
Vehicle Kills:2,379
Kill Difference:10,014
Playtime:168.484 hours
Usage:4%
Score:2.462m
Score/min:243
Driving Accuracy:32.367%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:5,821
V. Kills:4,659 125%
Deaths:914
KDR:6.369
Accuracy:47.141% C+
KPH:26.800 D
VKPH:21.400 C++
P2-120 HESH
B+
Kills:5,528
V. Kills:923 N/A
Deaths:137
KDR:40.350
Accuracy:49.183% B+
KPH:77.400 B+
VKPH:12.900 C**
P2-120 HEAT
C++
Kills:1,341
V. Kills:307 435%
Deaths:134
KDR:10.008
Accuracy:36.659% D-
KPH:36 C++
VKPH:8.200 D
E540 Halberd
C**
Kills:709
V. Kills:369 192%
Deaths:85
KDR:8.341
Accuracy:43.616% C+
KPH:30.900 C+
VKPH:16.100 C**
MR11 Gatekeeper
C++
Kills:316
V. Kills:284 111%
Deaths:41
KDR:7.707
Accuracy:45.325% C*
KPH:23.100 C
VKPH:20.700 C++
G30 Vulcan
C
Kills:217
V. Kills:166 130%
Deaths:83
KDR:2.614
Accuracy:26.119% D
KPH:17.100 D
VKPH:13.100 C
G40-F Ranger
C+
Kills:71
V. Kills:47 148%
Deaths:7
KDR:10.143
Accuracy:39.898% B*
KPH:44.200 C
VKPH:29.200 C+
Kills:14,003 (12,690 + 1,313)
Deaths:1,401
KDR:9.995
VKDR:4.822
Vehicle Kills:6,755
Kill Difference:12,602
Playtime:377.081 hours
Usage:8%
Score:6.631m
Score/min:293
Driving Accuracy:36.659%
Gunner Accuracy:39.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:375
V. Kills:239 156%
Deaths:154
KDR:2.435
Accuracy:51.203% C++
KPH:34.500 D
VKPH:22 D
P525 Marauder-H
C+
Kills:151
V. Kills:9 N/A
Deaths:9
KDR:16.778
Accuracy:39.283% C+
KPH:106.900 C
VKPH:6.400 C
MR11 Gatekeeper-H
C++
Kills:52
V. Kills:35 144%
Deaths:7
KDR:7.429
Accuracy:52.571% C
KPH:41.700 C++
VKPH:28.100 C
Kills:578 (0 + 578)
Deaths:170
KDR:3.400
VKDR:1.665
Vehicle Kills:283
Kill Difference:408
Playtime:13.540 hours
Usage:0%
Score:0.344m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:52.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:402
V. Kills:100 398%
Deaths:30
KDR:13.400
Accuracy:51.337% B**
KPH:52.800 A*
VKPH:13.100 A
M40 Fury
A
Kills:230
V. Kills:55 411%
Deaths:26
KDR:8.846
Accuracy:45.202% B++
KPH:67.900 B+
VKPH:16.200 A
M20 Basilisk
B**
Kills:191
V. Kills:65 289%
Deaths:33
KDR:5.788
Accuracy:50.112% B*
KPH:40.600 B**
VKPH:13.800 B++
M60-G Bulldog
D-
Kills:178
V. Kills:29 N/A
Deaths:48
KDR:3.708
Accuracy:33.301% D
KPH:21.200 D-
VKPH:3.500 D-
G40-F Ranger
B+
Kills:121
V. Kills:89 134%
Deaths:12
KDR:10.083
Accuracy:53.645% A**
KPH:25.900 C+
VKPH:19.100 B+
Kills:1,122 (0 + 1,122)
Deaths:149
KDR:7.530
VKDR:2.268
Vehicle Kills:338
Kill Difference:973
Playtime:28.771 hours
Usage:1%
Score:0.431m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:53.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:263
V. Kills:24 N/A
Deaths:238
KDR:1.105
Accuracy:19.874% C--
KPH:14 D
VKPH:1.300 C
S12 Renegade
C-
Kills:101
V. Kills:1 N/A
Deaths:43
KDR:2.349
Accuracy:39.429% C-
KPH:40.400 D
VKPH:0.400 D*
M4-F Pillager
C--
Kills:67
V. Kills:8 N/A
Deaths:41
KDR:1.634
Accuracy:37.382% D-
KPH:23.200 C--
VKPH:2.800 D
M40 Fury-F
C
Kills:63
V. Kills:18 332%
Deaths:28
KDR:2.250
Accuracy:54.886% C++
KPH:18.800 D
VKPH:5.400 C
Kills:494 (494 + 0)
Deaths:350
KDR:1.411
VKDR:0.146
Vehicle Kills:51
Kill Difference:144
Playtime:27.508 hours
Usage:1%
Score:0.082m
Score/min:50
Driving Accuracy:54.886%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:230
V. Kills:12 N/A
Deaths:16
KDR:14.375
Accuracy:37.334% B+
KPH:94.400 B
VKPH:4.900 C-
Kills:230 (0 + 230)
Deaths:16
KDR:14.375
VKDR:0.750
Vehicle Kills:12
Kill Difference:214
Playtime:2.437 hours
Usage:0%
Score:0.042m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:37.334%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 24,87724,5648,6372.844B*0.0931.103%C*21.776%C46.9CN/A134523.2h9.2B+29.4B+
MG-H1 Watchman 9,1228,9673,7242.408C++0.3525.595%C25.393%D46.4C--N/A133193.4h13.2C+51.6C++
MG-HBR1 Dragoon 8,9358,8551,6345.419M+2.6653.682%A**13.879%F-60.9B+N/A155145.3h8.4D-15.6C**
L100 Python HESH 7,4606,42928922.246B19.4954.919%C**N/A87.9B+14.1B++27373.1h2.9C++5.3C**
Hellfire Rocket Pods 6,7636,35532519.554B*16.8059.815%B*N/A132.7C++8.5D-42147.9h10.7C++17.8B
P2-120 AP 10,4805,8219146.369C--3.6147.141%C+2.457%C+26.8D21.4C++295217.4h8.4D--17.8D
P2-120 HESH 6,4515,52813740.35B**37.5949.183%B+N/A77.3B+12.9C**27371.5h4.2C*8.6B
T7 Mini-Chaingun 3,9943,9362,1221.855B+0.9016.89%C--8.41%D*31.8DN/A95123.9h13C++76.9C++
Claymore 3,6413,64120817.505B**14.7535.802%C*N/A172.6C**N/A45021.1h1.1B*3.1B+
TRAC-5 S 3,3283,3021,2802.58A0.1825.61%C+9.691%D*19.4CN/A70170.5h8.4B*32.9B+
C-4 ARX 2,6842,4039352.57C++0.1924.701%C--N/A113.9C13.3D*45121.1h0.9B*3.8C**
Frag Grenade 2,1602,12712127N/A2,124.2449.67%C*N/A886.3B**13.8C+24522.4h2.3B**4.7B*
TMG-50 1,9281,9011,1011.727C+1.0322.489%C-24.145%C-38.3C--N/A11549.6h11.2C+49.9C+
M14 Banshee 1,8231,6783404.935C2.1827.868%DN/A39D3.4C14643h16.9C**60.8C*
TRAP-M1 1,6391,6277592.144B+0.6133.343%C*18.439%D*45.1C+N/A10736.1h7.3B+22B+
L100 Python HEAT 2,0801,60110315.544B**12.7956.622%C**1.499%C-58.2B*17.4B23927.5h4.2B++7.5B++
M77-B 1,5641,5613284.759B**2.0044.058%B+73.991%D39.8C+N/A14139.2h1.9B+4.3B++
RAMS .50M 1,5191,5153604.208C+1.4541.439%C+78.02%C42C++N/A12736.1h1.9C**4.6C**
NS Decimator 1,7501,4828121.825C++0.9363.353%C++2.767%B*44C+8D*18233.7h3.4B+5.4B+
C-4 1,7321,3954393.178B++0.4231.715%B+N/A145.3B+35.1C*10599.6h1B*3.3B+
P2-120 HEAT 1,6481,34113410.007C*7.2536.659%D-3.729%B+36C++8.2D22637.3h3.9B**10.6B*
L100 Python AP 1,9441,3399813.663C**10.9051.859%DN/A40.2C+18.2C--24433.3h5.5C+10.5C
M18 Needler 2,0941,3312216.023B3.2633.458%C++N/A31B*17.7B+26543h85.6B+255.9B+
TAS-16 Blackjack 1,2801,2659051.398C+1.3663.917%C+10.435%D--43.2C-N/A13329.3h2B+3.2C**
NSX Yumi 1,3261,2597191.751C+1.0126.989%C16.203%D*36.5C-1.9B*8934.5h7.2A26.7B++
NS-357 Underboss 1,2541,2484143.014A0.2644.81%B+17.468%D-58C+N/A16921.5h3.3B++7.4B+
NS-7 PDW 1,2621,2369511.3C+1.4627.077%C+12.217%D--18.6D-N/A5866.3h13.1C+48.4C++
NSX Naginata 1,2231,2095072.385B0.3723.535%C-22.002%D*46.1C--N/A12026.2h11.7C49.5C+
T1S Cycler 1,2651,2097451.623C*1.1427.7%C*11.663%D**32.8C1.5A12336.9h9.1B**32.8B++
MKV Suppressed 1,2031,1939611.241C1.5226.964%C11.903%D*23.5D-N/A7150.7h12.9C+47.9C+
NS-11C 1,2031,1838051.47C+1.2924.165%D20.71%C+18.2DN/A5165h14C58C
MSW-R 1,1941,1797051.672C1.0925.243%C22.222%D-33.9DN/A15334.8h11.2C+44.5C+
Tank Mine 1,6831,17410411.288M**8.5335.096%CN/A112.9C48.9D75910.4h1.9C+5.5C+
AMR-66 1,2121,1734632.533B**0.2330.646%C+17.391%D*37.6C+1.3B*11831.2h5.6B**18.2B+
NS-30 Vandal 1,1901,1734102.861C+0.1033.763%C-23.359%D38.7DN/A8730.3h5.4C+16C+
SMG-46 Armistice 1,1801,1728921.314C+1.4428.587%C+8.106%D**28.4DN/A8741.3h13.2C+46C++
TSAR-42 1,1761,1683873.018C+0.2641.828%C+62.843%D--50.1CN/A16823.3h1.9B4.6C*
T5 AMC 1,1851,1668691.342C++1.4224.354%C17.667%D25.9CN/A7245.1h13C++53.5C+
LC2 Lynx 1,1751,1669621.212C1.5524.279%C-17.153%D--19.8DN/A7458.9h14.4C59.1C+
SOAS-20 1,1731,1647011.66C+1.1030.057%C+25%C++32.6DN/A10135.7h11.9C+39.5C+
SR-7 1,1641,1592724.261C+1.5041.362%C75.065%C--61.3B+N/A23218.9h2C++4.7C++
NS-44 Commissioner 1,1651,1596971.663C**1.1039.107%C+16.739%D--39.7CN/A12829.2h3.1B+8C**
HC1 Cougar 1,1691,1587811.483C+1.2824.65%D16.149%D**37.6CN/A11530.8h9.7B+39.3C*
T16 Rhino 1,1611,1537381.562C+1.2021.793%C20.642%D30.2DN/A8238.2h12.4C+57C+
PDW-16 Hailstorm 1,1791,1501,1201.027C1.7324.551%C-9.565%D*13.4D--N/A3885.8h16.2D66C
T9 CARV 1,1641,1492394.808A+2.0519.279%D16.188%D*31.1DN/A17237h11.8C++61.5C+
M18 Locust 1,8381,1362694.223C+1.4628.594%DN/A25.4C+15.7C18344.7h113.3C+396.2C+
ML-7 1,4591,1355412.098B**0.6654.098%D3.7%B++34.1C*9.7D22633.3h3.8B*7B++
C75 Viper 1,2951,1206517.231B**14.4737.33%C--N/A44.4C++6.9D18025.2h9.5C++25.3C++
Sticky Grenade 1,1371,11411114N/A1,111.2451.125%CN/A928.3C19.2C*29031.2h2C++3.8C++
NSX Tomoe 1,0681,0634062.618C++0.1428.519%D34.807%D47.5CN/A12022.4h12.6C+44.1C+
TORQ-9 1,0301,0197661.33C+1.4323.22%D-24.436%C31.8DN/A10332h14.4C62C
T2 Striker 1,7908779760.899C++1.8656.059%BN/A13.5C14.1C+17564.9h40.9C72.9C++
NSX Daimyo 8638621565.526B+2.7736.244%D*95.128%C*49DN/A13517.6h2.2C**6.1C
NSX Tanto 8468264471.848C*0.9126.398%D23.366%D16.5D--N/A4550h11.8C*44.8C+
Spear Anti-Vehicle Phalanx Turret 1,1927905713.86B+11.1043.543%C--5.063%B++39.7C--20.2D29219.9h8.8C20.1C
M3 Pounder HEG 7867372872.568C*0.1944.326%C++4.478%B*25.2C++1.7D*10929.3h11.2B*25.2B+
T9 CARV-S 7237134841.473C1.2924.705%C+21.599%D-31.8D-N/A10722.4h11.8C+47.6C++
E540 Halberd 1,078709858.341C+5.5843.616%C+4.231%B++30.8C+16C**36223h5.6C+12.8C+
L105 Zephyr 7686803718.378C*15.6245.623%C+N/A63C++8.1C27710.8h4.6B++10B+
NS Baron G5 6716564571.435C*1.3247.626%C+12.348%D28.8DN/A8422.8h4.4C+9.2C+
MG-C1 Kindred 6065942162.75B**0.0126.1%D20.202%D49.1C1C13312.1h10C*38.3C+
NS-61 Emissary 5975933221.842B*0.9231.072%C++16.189%C-35.5C+N/A10116.7h11.4C*36.7B
Orbital Strike Uplink 8395891589N/A586.24641.322%UN/A736.3U312.5U39140.8h1.3T*0.2T*
Ripper 59457942,1110.014C--2.7417.79%D-11.572%D0.2C-N/A12597.2h2.3F--12.7D
M1 Heavy Cycler 5795751932.979B++0.2214.283%C-17.565%C21.9CN/A8826.3h17.3C+121.1C+
MANA Anti-Personnel Turret 5715673251.745N/A1.0121.574%UN/A5670U40U11502900.1h19.1T*88.4T*
T4 AMP 5165132891.775B+0.9829.87%C++18.129%D30.2DN/A10317h11.7B++39.1B+
Hunter QCX 4844772621.821A0.9445.856%C++33.962%B*19.2C++N/A5424.9h3.3B+7.2B+
Bighorn .50M 479473945.032C+2.2737.012%F78.858%C+43DN/A10911h2.1D--5.6D**
MG-A1 Arbalest 4454341892.296B+0.4626.273%C22.12%D-35.6C--N/A10312.2h12.5B+47.5B
M20 Basilisk 5024023013.4A++10.6451.337%B**4.229%D52.9A*13.2A3447.6h58B*112.9B*
G20 Vulcan-H 6143751542.435C--0.3251.203%C++2.133%C-34.4D-21.9D40710.9h104.5C204.2C+
TX1 Repeater 3703662251.627B*1.1329.954%B++12.842%D**48.8BN/A2427.5h12C*40.1B+
TRS-12 Uppercut 3523492551.369C+1.3932.5%F*19.771%B+26.2D-N/A7713.3h3.4F10.3F-
M2 Mutilator 3493461602.163C+0.6014.424%D13.006%D*28.4CN/A9412.2h15.5C**107.5C+
M2 Mutilator 3493431602.144C+0.6114.926%C-16.618%D28.1CN/A10212.2h16.3C+109.1C+
MR1 Fracture 6593252661.222C*1.5444.344%B+4.308%C*8.4D8.6A11738.8h49.4C+111.4C*
M3 Pounder HEG 3703171601.981C+0.7846.063%C+4.416%B*23C+3.8C10513.8h16.2C++35.1C*
MR11 Gatekeeper 600316417.707C+4.9545.325%C*N/A23.1C20.7C++29013.7h56.9C--125.5C
M60-A Bulldog 360306744.135D1.3829.877%D*N/A28.3D5D-18210.8h4.7B+15.7C
NSX Tengu 3002972161.375C1.3837.07%C--15.152%D*13.6D*N/A4121.9h12.1C+32.7C+
Tomcat A2AM Pods 480270367.5C4.7478.477%C+N/A57.4C44.7C+5414.7h7.7B+9.8B+
Aspis Anti-Aircraft Phalanx Turret 515266347.824B++5.0725.502%D1.128%D11.9C11.2C-20322.3h122.8B++481.7C**
M12 Kobalt-F 2872632381.105C--1.6519.874%C--7.605%C14D1.3C2918.8h15.6C+78.3C+
CAS 14-E 2422301614.375C11.6237.334%B+1.304%C95.8B5C-2862.4h24.2B+64.8B+
M40 Fury 285230268.846C+6.0945.202%B++1.739%C*67.6B+16.2A3303.4h11.9C**26.3B+
G30 Vulcan 383217832.614C0.1426.119%D2.304%D17.1D13.1C42912.7h128.3D491.2D
M20 Basilisk 305212542.4A*39.6462.574%B**2.83%D-75.7B**33.2A5332.8h100.1C++160B+
Coyote Missiles 275204258.16B+5.4056.242%C+N/A49.8C+17.3D3324.1h24.5B*43.6B++
MR1 Fracture 4672002050.976C+1.7844.92%B2%D6.6D-8.8A+11330.4h69.4D154.4C+
NS-45 Pilot 202199326.219M+3.4642.053%A28.141%C60.3CN/A2433.3h6.6C+15.6B+
NS-11A 1981951281.523C+1.2425.139%C-26.667%C+29.1DN/A1286.7h12.8C+50.8C+
T1 Cycler 1951931311.473C+1.2921.959%D23.834%C+26.1C--N/A3277.4h12.4C++56.5C+
M20 Basilisk 256191335.788C++3.0350.112%B*5.236%C40.6B**13.8B++3094.7h71.3B++142.4B*
CAS30 Tank Buster 4351914430.431D2.3330.604%F-N/A1.8D*2.3D*30106h56.1C+183.3D
C150 Dalton 264188306.267D3.5150.056%B**N/A35.5C-14.3D--5415.3h4.7C--9.5C+
M60-G Bulldog 207178483.708C-0.9533.301%D2.809%C++21.2D-3.5D-878.4h5.8B+17.6C++
HSR-1 171170812.099C+0.6631.526%D--17.647%D**33.3DN/A995.1h5.6C17.7D
M12 Kobalt 1721651165M+162.2421.449%C20.606%B+78.6D-3.3D2182.1h18.2C-84.8C+
Xiphos Anti-Personnel Phalanx Tower 1761651165B*162.2426.043%D1.212%C126.9D8.5C4211.3h24.6C+94.5C+
Spear Anti-Vehicle Phalanx Tower 2591641164M**161.2457.813%BN/A96.5B*55.9B+5801.7h4.3B**7.4B**
FA1 Barrage 1641621201.35C+1.4145.06%C+14.815%C+36.8C+N/A2274.4h4.4C++9.8C*
Rocklet Rifle 2901561900.821C+1.9445.944%D--N/A13.3D**11.5D*21911.7h38.6C84D
P525 Marauder-H 160151916.778C+14.0239.283%C+N/A107.9C6.4C4401.4h7.3C+18.7C+
AP30 Shredder 192147393.769C1.0122.687%D**2.041%C++23.3D7.1F2816.3h50.1B*220.7C**
M18 Rotary 2891421690.84D1.9228.856%D2.113%C++6.6D-6.8D12921.6h176.9D-612.9D--
NS-AM7 Archer 2201401580.886B+1.8762.027%B+17.857%C+4.5D2.6C+4031h19.7C31.7C+
ASP-30 Grounder 212132662B*0.7666.232%C++2.273%C19.4C+11.8C+2956.8h7.3C++11C*
G40-F Ranger 2101211210.083C+7.3253.645%A**N/A25.7C+18.9B+2714.7h144.6D*269.5B+
NS-R3 Swarm 2251201181.017B+1.7464.677%C++N/A9C++7.9B+10513.3h24.8C++38.4C++
Soldier Soaker 118116482.417B++0.3445.129%B*12.069%C64.4C+1.1C+2571.8h6.6C14.7B+
Skyguard 194105254.2C+1.4432.367%C++N/A11.3D9.6C1999.3h154.8D478.4C-
MANA Anti-Vehicle Turret 168104372.811C**0.0558.628%C++1.923%D38.5C+23.7C-7322.7h8.1C++13.9C**
S12 Renegade 102101432.349C0.4139.429%C-N/A40.4DN/A1022.5h2.7B6.9C*
TRAC-5 7575325U22.2419.714%D-2.667%F*11.4DN/A5466.6h13.6C+69.1C+
G40-F Ranger 11871710.143C7.3839.898%B*N/A44.4C29.4C+4031.6h85C--213C++
M4-F Pillager 7567411.634C+1.1237.382%D-1.493%D23.1C--2.8D682.9h27.8B*74.5C**
M40 Fury-F 8163282.25B0.5154.886%C++N/A18.5D5.3C1103.4h13.7C25C
NS-11P 6161471.298C1.4621.57%D*16.393%D--24.4D-N/A1582.5h13C60.3D
M6 Onslaught 6059202.95C++0.1920.19%C+16.949%D--29.5DN/A1122h18C+89.1C++
NS-10 Burster 10357521.096C+1.6636.421%B*3.509%D5.9C+4.7B+1299.7h190.4D--522.8C+
NSX-P Tanto 6256750.747D2.0126.373%C--12.5%F--7.6D--N/A837.4h16.9C-64.1C--
M6 Onslaught 5454202.7C+0.0619.726%C+22.222%C+27D-N/A1302h18.9C96C++
MR11 Gatekeeper-H 875277.429C+4.6752.571%CN/A43.3C*29.2C5471.2h37.2B+70.7B+
MRC3 Mercy 5150212.381C+0.3819.972%C++10%F--41.7C++N/A4161.2h11.6A++57.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1131,556,114183.2h
Decoy Grenade01980h
Medical Applicator627265,35624.8h
Spawn Beacon81,6631.8h
Blast Wall42691.9h
Anti-Vehicle MANA Turret12480.4h
Nanite Revive Grenade05630.2h
PSA-02 Diamondback0710.1h
Ordnance Dampener12630.2h
Xiphos Anti-Personnel Tower33051.6h
Hoplon Anti-Aircraft Phalanx Tower02251.1h
Bunker1891.1h
Rampart Wall25344.5h
Spear Anti-Vehicle Tower03131.5h
Welding Device129,8252.2h
Cortium Silo23321.2h
Turret AI Module15152.4h
Repair Module46992.6h
Skywall Shield Emitter13020.9h
Structure Shield Module02921.4h
Spitfire Auto-Turret154,0803.9h
Restoration Kit885474.3h
Motion Spotter8923,22031.3h
Ammunition Package222,7003.8h
Recon Detection Device38140,42088.4h
Smoke Grenade02390.1h
Shield Recharging Field423,3022.1h
Medical Kit2,01411,765134.4h
Anti-Infantry MANA Turret319171.7h
Pain Spire12511.4h
Glaive IPC01421.1h
Infantry Tower11241.3h
Elysium Spawn Tube01950.9h
Spear Anti-Vehicle Turret0560.5h
Nano-Repair Grenade01,3680.4h
Router01460.1h
Snowman Soldier11240.1h
Orbital Strike Target Designator291902.4h
Vehicle Gate02552.1h
IPC Targeting Dart297015.2h

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