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Field Marshal Colonel HELLIIFOX[NPAY] HELLIIFOX
TR BR 159

KDR: 2.45

Score: 60.4m

Last Seen: Sep 18th, 2018 6:56 PM
- OFFLINE - 12.1 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Terran Republic on Emerald - Outfit Leader of Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH T7 Mini-Chaingun M3 Pounder HEG M3 Pounder HEG G20 Vulcan-H M6 Onslaught
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $663,030 MLG Score: 530
Fun Score: N/A
Cheeseburgers Flipped: 1985TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.105%22.924%4843597319,1071.384261.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.835%0.024C+0.379C**-2.242F--HEAD ++ (~12.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.207C++12.50.12C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.001%1.161%392510032,06860910683.39573193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.248%-0.474D-0.425C---0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.4-0.169C61.5-0.171C124.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.577%1.161%20058100023,4301781966013.1482243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%0.278C*-0.973D--0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.592B+6.90.45B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.616%5.192%508129965,162147921733.48784237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.548%0.515B+0.236C++2.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.095C+53.3-0.376C-74.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.32%47.989%50841004746174680.427262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.291%-1.016D*-1.274D**1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20-1.045D*5.7-0.794D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.435%13.731%508410041,4931131271.32007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.19%-0.405C---0.136C0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.138C++4.10.144C++7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 8
60.4m381.9%361 (21.7k)349 (20.9k)2.4468881,52533,3183.20911159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008338319.845%10.31%20505:1321

6% Combat Medic61% Engineer17% Heavy Assault6% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 3:10 AMJul 23rd, 2014 9:14 AMSep 18th, 2018 5:19 PM (2d) (PST)Sep 18th, 2018 4:30 PM (2d) (PST)Sep 18th, 2018 2:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8722026700.4710.1920.0492.2210.111530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,35012,13240,21828123133720,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2887.9h/120.3d 25,396 8,405 41,101 384.9k 3,231 7,367 19,259 151.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:1,993
Deaths:1,260
KDR:1.582
Accuracy:15.889% C+
HSR:12.042% C
T9 CARV-S
D
Kills:1,176
Deaths:865
KDR:1.360
Accuracy:17.474% D-
HSR:20.578% D
T16 Rhino
B**
Kills:1,170
Deaths:1,068
KDR:1.096
Accuracy:18.290% C-
HSR:28.462% B**
T32 Bull
B
Kills:1,163
Deaths:1,012
KDR:1.149
Accuracy:21.469% C
HSR:26.569% B
MSW-R
C
Kills:1,161
Deaths:668
KDR:1.738
Accuracy:20.540% C
HSR:13.006% D**
TMG-50
C++
Kills:1,158
Deaths:835
KDR:1.387
Accuracy:18.713% C-
HSR:24.180% C++
T9A "Butcher"
C-
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:16.939% F
HSR:23.682% C-
T9 CARV
C*
Kills:1,128
Deaths:10
KDR:112.800
Accuracy:19.831% C*
HSR:18.174% D
NSX Naginata
C++
Kills:346
Deaths:347
KDR:0.997
Accuracy:17.949% D
HSR:28.902% C++
MG-H1 Watchman
B+
Kills:308
Deaths:273
KDR:1.128
Accuracy:19.539% C--
HSR:30.195% B+
NS-15M1
D
Kills:202
Deaths:191
KDR:1.058
Accuracy:18.324% D
HSR:17.327% D
Kills:10,962
Deaths (as Heavy Assault):7,588
Deaths (to Heavy Assaults):9,045
KDR:1.44465
Kill Difference:3,374
Playtime:476.794 hours
Usage:17%
Score:9.222m
Score/min:322
Accuracy (listed only):18.632%
HSR (listed only):22.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C+
TRAC-5
C++
Kills:1,139
Deaths:4
KDR:284.750
Accuracy:22.019% C++
HSR:15.891% D
TRAC-5 S
C**
Kills:1,037
Deaths:1,265
KDR:0.820
Accuracy:20.127% C-
HSR:17.744% C**
LC2 Lynx
C**
Kills:737
Deaths:637
KDR:1.157
Accuracy:21.480% C
HSR:23.067% C**
MG-HBR1 Dragoon
B++
Kills:538
Deaths:297
KDR:1.811
Accuracy:30.693% C
HSR:36.431% B++
T5 AMC
C
Kills:348
Deaths:197
KDR:1.767
Accuracy:21.969% C
HSR:18.391% C
AMR-66
B**
Kills:321
Deaths:259
KDR:1.239
Accuracy:30.076% B++
HSR:31.464% B**
FA1 Barrage
D
Kills:161
Deaths:167
KDR:0.964
Accuracy:34.323% D
HSR:9.938% D--
TAS-16 Blackjack
C--
Kills:118
Deaths:97
KDR:1.217
Accuracy:52.788% C--
HSR:9.322% D*
HC1 Cougar
A**
Kills:111
Deaths:84
KDR:1.321
Accuracy:20.343% D
HSR:35.135% A**
NS Baron G5
C**
Kills:68
Deaths:67
KDR:1.015
Accuracy:45.989% C**
HSR:11.765% D
TRS-12 Uppercut
B+
Kills:66
Deaths:58
KDR:1.138
Accuracy:59.060% C++
HSR:18.182% B+
Kills:5,792
Deaths (as Engineer):4,002
Deaths (to Engineers):7,145
KDR:1.44728
Kill Difference:1,790
Playtime:1,773.913 hours
Usage:61%
Score:36.075m
Score/min:339
Accuracy (listed only):32.872%
HSR (listed only):20.149%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C+
TRAC-5
C++
Kills:1,139
Deaths:4
KDR:284.750
Accuracy:22.019% C++
HSR:15.891% D
TRAC-5 S
C**
Kills:1,037
Deaths:1,265
KDR:0.820
Accuracy:20.127% C-
HSR:17.744% C**
LC2 Lynx
C**
Kills:737
Deaths:637
KDR:1.157
Accuracy:21.480% C
HSR:23.067% C**
NSX Tengu
B++
Kills:681
Deaths:576
KDR:1.182
Accuracy:35.707% C+
HSR:25.110% B++
T5 AMC
C
Kills:348
Deaths:197
KDR:1.767
Accuracy:21.969% C
HSR:18.391% C
SMG-46 Armistice
C+
Kills:343
Deaths:348
KDR:0.986
Accuracy:20.673% D-
HSR:14.869% C+
PDW-16 Hailstorm
B**
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% B**
MG-S1 Jackal
B+
Kills:167
Deaths:152
KDR:1.099
Accuracy:20.805% D-
HSR:23.353% B+
FA1 Barrage
D
Kills:161
Deaths:167
KDR:0.964
Accuracy:34.323% D
HSR:9.938% D--
MKV Suppressed
B
Kills:161
Deaths:133
KDR:1.211
Accuracy:20.777% D-
HSR:21.118% B
NS-7 PDW
C
Kills:159
Deaths:328
KDR:0.485
Accuracy:19.105% D--
HSR:15.723% C
TAS-16 Blackjack
C--
Kills:118
Deaths:97
KDR:1.217
Accuracy:52.788% C--
HSR:9.322% D*
HC1 Cougar
A**
Kills:111
Deaths:84
KDR:1.321
Accuracy:20.343% D
HSR:35.135% A**
NS Baron G5
C**
Kills:68
Deaths:67
KDR:1.015
Accuracy:45.989% C**
HSR:11.765% D
TRS-12 Uppercut
B+
Kills:66
Deaths:58
KDR:1.138
Accuracy:59.060% C++
HSR:18.182% B+
Kills:6,650
Deaths (as Light Assault):5,228
Deaths (to Light Assaults):4,796
KDR:1.272
Kill Difference:1,422
Playtime:46.100 hours
Usage:2%
Score:0.375m
Score/min:136
Accuracy (listed only):29.365%
HSR (listed only):18.555%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:1,177
Deaths:1,132
KDR:1.040
Accuracy:21.404% D
HSR:26.933% B+
AS16 NightHawk
C+
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C+
T1S Cycler
C
Kills:791
Deaths:791
KDR:1
Accuracy:20.934% C--
HSR:19.216% C
NSX Tengu
B++
Kills:681
Deaths:576
KDR:1.182
Accuracy:35.707% C+
HSR:25.110% B++
TAR
B**
Kills:406
Deaths:309
KDR:1.314
Accuracy:22.017% C+
HSR:28.079% B**
SABR-13
B+
Kills:388
Deaths:376
KDR:1.032
Accuracy:23.708% C
HSR:28.608% B+
SMG-46 Armistice
C+
Kills:343
Deaths:348
KDR:0.986
Accuracy:20.673% D-
HSR:14.869% C+
PDW-16 Hailstorm
B**
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% B**
T1 Cycler
C+
Kills:181
Deaths:44
KDR:4.114
Accuracy:21.226% C+
HSR:18.232% C-
MG-S1 Jackal
B+
Kills:167
Deaths:152
KDR:1.099
Accuracy:20.805% D-
HSR:23.353% B+
FA1 Barrage
D
Kills:161
Deaths:167
KDR:0.964
Accuracy:34.323% D
HSR:9.938% D--
MKV Suppressed
B
Kills:161
Deaths:133
KDR:1.211
Accuracy:20.777% D-
HSR:21.118% B
NS-7 PDW
C
Kills:159
Deaths:328
KDR:0.485
Accuracy:19.105% D--
HSR:15.723% C
TAS-16 Blackjack
C--
Kills:118
Deaths:97
KDR:1.217
Accuracy:52.788% C--
HSR:9.322% D*
Cycler TRV
A++
Kills:77
Deaths:61
KDR:1.262
Accuracy:19.503% D
HSR:29.870% A++
NS Baron G5
C**
Kills:68
Deaths:67
KDR:1.015
Accuracy:45.989% C**
HSR:11.765% D
TRS-12 Uppercut
B+
Kills:66
Deaths:58
KDR:1.138
Accuracy:59.060% C++
HSR:18.182% B+
Kills:6,298
Deaths (as Combat Medic):5,754
Deaths (to Combat Medics):2,947
KDR:1.09454
Kill Difference:544
Playtime:182.262 hours
Usage:6%
Score:5.745m
Score/min:525
Accuracy (listed only):28.982%
HSR (listed only):19.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B++
Kills:681
Deaths:576
KDR:1.182
Accuracy:35.707% C+
HSR:25.110% B++
SOAS-20
C**
Kills:629
Deaths:517
KDR:1.217
Accuracy:22.999% D--
HSR:22.894% C**
NS-AM7 Archer
A*
Kills:612
Deaths:721
KDR:0.849
Accuracy:73.159% A*
HSR:7.026% D*
T4 AMP
B+
Kills:609
Deaths:761
KDR:0.800
Accuracy:21.142% D-
HSR:21.839% B+
TX1 Repeater
C**
Kills:590
Deaths:643
KDR:0.918
Accuracy:16.149% D**
HSR:22.881% C**
99SV
B
Kills:353
Deaths:151
KDR:2.338
Accuracy:33.081% B
HSR:35.977% C+
KSR-35
B+
Kills:347
Deaths:267
KDR:1.300
Accuracy:33.199% C
HSR:32.853% B+
SMG-46 Armistice
C+
Kills:343
Deaths:348
KDR:0.986
Accuracy:20.673% D-
HSR:14.869% C+
HSR-1
C+
Kills:297
Deaths:176
KDR:1.688
Accuracy:30.139% D
HSR:27.609% C+
NS-61 Emissary
C+
Kills:283
Deaths:324
KDR:0.873
Accuracy:19.744% D*
HSR:16.254% C+
PDW-16 Hailstorm
B**
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% B**
TRAP-M1
B**
Kills:187
Deaths:183
KDR:1.022
Accuracy:23.338% D--
HSR:33.690% B**
MG-S1 Jackal
B+
Kills:167
Deaths:152
KDR:1.099
Accuracy:20.805% D-
HSR:23.353% B+
MKV Suppressed
B
Kills:161
Deaths:133
KDR:1.211
Accuracy:20.777% D-
HSR:21.118% B
NSX Tomoe
B+
Kills:160
Deaths:151
KDR:1.060
Accuracy:23.359% D*
HSR:41.250% B+
NS-7 PDW
C
Kills:159
Deaths:328
KDR:0.485
Accuracy:19.105% D--
HSR:15.723% C
NS-30 Vandal
B*
Kills:152
Deaths:99
KDR:1.535
Accuracy:31.866% C+
HSR:32.895% B*
M77-B
C**
Kills:127
Deaths:45
KDR:2.822
Accuracy:38.867% C**
HSR:74.803% C+
NSX Daimyo
C-
Kills:79
Deaths:40
KDR:1.975
Accuracy:34.769% D--
HSR:92.405% C-
Kills:6,142
Deaths (as Infiltrator):5,860
Deaths (to Infiltrators):4,361
KDR:1.04812
Kill Difference:282
Playtime:167.629 hours
Usage:6%
Score:2.553m
Score/min:254
Accuracy (listed only):28.313%
HSR (listed only):30.809%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,480
Deaths:671
KDR:2.206
Accuracy:46.291% B**
HSR:2.230% D
M3 Pounder HEG
B**
Kills:1,468
Deaths:668
KDR:2.198
Accuracy:48.118% B**
HSR:2.929% C+
M6 Onslaught
C+
Kills:1,210
Deaths:384
KDR:3.151
Accuracy:16.559% C+
HSR:16.777% D
M6 Onslaught
C*
Kills:1,200
Deaths:384
KDR:3.125
Accuracy:16.287% C+
HSR:20.250% C*
M2 Mutilator
B**
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:12.585% C-
HSR:22.860% B**
M2 Mutilator
B++
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:12.344% C--
HSR:21.773% B++
MRC3 Mercy
A++
Kills:657
Deaths:187
KDR:3.513
Accuracy:15.831% C+
HSR:29.985% A++
MRC3 Mercy
B**
Kills:650
Deaths:187
KDR:3.476
Accuracy:15.516% C+
HSR:25.231% B**
M1 Heavy Cycler
A
Kills:325
Deaths:20
KDR:16.250
Accuracy:13.433% C+
HSR:23.385% A
NS-10 Burster
C*
Kills:227
Deaths:57
KDR:3.982
Accuracy:28.647% C++
HSR:7.048% C*
MR1 Fracture
C++
Kills:168
Deaths:106
KDR:1.585
Accuracy:37.026% C++
HSR:2.381% D
NS-10 Burster
C+
Kills:149
Deaths:54
KDR:2.759
Accuracy:28.315% C+
HSR:4.698% C+
MR1 Fracture
C*
Kills:122
Deaths:106
KDR:1.151
Accuracy:37.824% C*
HSR:0.820% D**
Kills:9,986
Deaths (as MAX Suit):1,862
Deaths (to MAX Suits):2,249
KDR:5.36305
Kill Difference:8,124
Playtime:248.536 hours
Usage:9%
Score:6.418m
Score/min:430
Accuracy (listed only):25.290%
HSR (listed only):13.874%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:530
V. Kills:39 N/A
Deaths:102
KDR:5.196
Accuracy:26.996% C-
KPH:26 D
VKPH:1.900 D
Hellfire Rocket Pods
C++
Kills:506
V. Kills:168 299%
Deaths:51
KDR:9.922
Accuracy:49.195% C++
KPH:45.200 C--
VKPH:15 C++
M18 Needler
B+
Kills:502
V. Kills:351 143%
Deaths:181
KDR:2.773
Accuracy:30.574% C
KPH:17.600 B+
VKPH:12.300 B+
M18 Rotary
C
Kills:250
V. Kills:245 102%
Deaths:59
KDR:4.237
Accuracy:34.288% B+
KPH:8.100 C-
VKPH:7.900 C
Coyote Missiles
A**
Kills:134
V. Kills:74 179%
Deaths:30
KDR:4.467
Accuracy:53.363% C+
KPH:116.400 B+
VKPH:64.300 A**
Tomcat A2AM Pods
C*
Kills:91
V. Kills:95 95%
Deaths:5
KDR:18.200
Accuracy:70.115% F
KPH:49 C+
VKPH:51.200 C*
M18 Locust
C+
Kills:57
V. Kills:33 168%
Deaths:22
KDR:2.591
Accuracy:30.815% C+
KPH:14.700 C
VKPH:8.500 D
Kills:2,070 (1,339 + 0)
Deaths:450
KDR:4.600
VKDR:2.233
Vehicle Kills:1,005
Kill Difference:1,620
Playtime:97.866 hours
Usage:3%
Score:1.041m
Score/min:177
Piloting Accuracy:30.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:564
V. Kills:24 N/A
Deaths:52
KDR:10.846
Accuracy:40.336% C+
KPH:29.600 C+
VKPH:1.300 C
L-30R Vektor
C
Kills:280
V. Kills:136 204%
Deaths:75
KDR:3.733
Accuracy:33.228% C--
KPH:5.200 C
VKPH:2.500 C--
L105 Zephyr
A+
Kills:78
V. Kills:37 205%
Deaths:2
KDR:39
Accuracy:41.948% C+
KPH:32.800 D
VKPH:15.600 A+
Kills:922 (844 + 78)
Deaths:129
KDR:7.147
VKDR:1.527
Vehicle Kills:197
Kill Difference:793
Playtime:75.023 hours
Usage:3%
Score:0.319m
Score/min:71
Piloting Accuracy:33.228%
Gunner Accuracy:41.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,172
V. Kills:476 246%
Deaths:64
KDR:18.313
Accuracy:61.741% B++
KPH:44.700 A+
VKPH:18.200 C++
C75 Viper
A+
Kills:540
V. Kills:204 263%
Deaths:57
KDR:9.474
Accuracy:50.141% A
KPH:34.600 B
VKPH:13.100 A+
L100 Python HEAT
A++
Kills:488
V. Kills:205 237%
Deaths:31
KDR:15.742
Accuracy:59.737% B*
KPH:44.300 B**
VKPH:18.600 A++
Skyguard
A+
Kills:340
V. Kills:164 206%
Deaths:24
KDR:14.167
Accuracy:31.118% B+
KPH:22.900 A+
VKPH:11 B+
L100 Python HESH
B*
Kills:251
V. Kills:45 N/A
Deaths:15
KDR:16.733
Accuracy:50.773% B
KPH:63.100 B+
VKPH:11.300 B*
Kills:2,791 (2,791 + 0)
Deaths:191
KDR:14.613
VKDR:5.728
Vehicle Kills:1,094
Kill Difference:2,600
Playtime:71.679 hours
Usage:2%
Score:1.296m
Score/min:301
Driving Accuracy:50.773%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:15,204
V. Kills:6,845 222%
Deaths:830
KDR:18.318
Accuracy:46.896% C*
KPH:38.800 B*
VKPH:17.500 C+
P2-120 HEAT
B++
Kills:2,960
V. Kills:1,110 266%
Deaths:229
KDR:12.926
Accuracy:46.565% B+
KPH:33.800 B++
VKPH:12.700 B++
P2-120 HESH
B+
Kills:2,475
V. Kills:611 404%
Deaths:132
KDR:18.750
Accuracy:42.701% C*
KPH:48.800 C+
VKPH:12 B+
E540 Halberd
C
Kills:420
V. Kills:258 162%
Deaths:45
KDR:9.333
Accuracy:43.575% B+
KPH:18.500 D
VKPH:11.400 C
G30 Vulcan
D
Kills:76
V. Kills:37 200%
Deaths:10
KDR:7.600
Accuracy:23.032% D
KPH:15.700 D
VKPH:7.600 D-
Kills:21,135 (20,639 + 496)
Deaths:1,246
KDR:16.962
VKDR:7.112
Vehicle Kills:8,861
Kill Difference:19,889
Playtime:557.858 hours
Usage:19%
Score:8.723m
Score/min:261
Driving Accuracy:42.701%
Gunner Accuracy:23.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:1,452
V. Kills:1,021 142%
Deaths:249
KDR:5.831
Accuracy:45.590% C+
KPH:26.500 D
VKPH:18.600 D
P525 Marauder-H
B+
Kills:1,169
V. Kills:123 N/A
Deaths:65
KDR:17.985
Accuracy:42.899% B**
KPH:82.500 C
VKPH:8.700 B+
E540 Halberd-H
B*
Kills:648
V. Kills:308 210%
Deaths:48
KDR:13.500
Accuracy:63.756% B*
KPH:43.100 C+
VKPH:20.500 C
M12 Kobalt-H
D
Kills:222
V. Kills:13 N/A
Deaths:15
KDR:14.800
Accuracy:20.811% C+
KPH:44.800 D*
VKPH:2.600 D
G40-F Ranger
D
Kills:112
V. Kills:60 184%
Deaths:6
KDR:18.667
Accuracy:28.121% D
KPH:23.100 D
VKPH:12.400 D-
Kills:3,603 (0 + 3,603)
Deaths:383
KDR:9.407
VKDR:3.982
Vehicle Kills:1,525
Kill Difference:3,220
Playtime:93.784 hours
Usage:3%
Score:2.309m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:28.121%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:596
V. Kills:59 N/A
Deaths:19
KDR:31.368
Accuracy:17.853% C*
KPH:68.200 C*
VKPH:6.800 A
M12 Kobalt
C
Kills:199
V. Kills:17 N/A
Deaths:11
KDR:18.091
Accuracy:11.360% D--
KPH:30.400 D--
VKPH:2.600 C
M20 Basilisk
D-
Kills:138
V. Kills:65 209%
Deaths:26
KDR:5.308
Accuracy:63.125% M+
KPH:9.700 D--
VKPH:4.600 D-
M20 Basilisk
D--
Kills:66
V. Kills:31 206%
Deaths:7
KDR:9.429
Accuracy:78.319% S
KPH:10.700 D--
VKPH:5 D--
G30 Walker
B++
Kills:64
V. Kills:18 337%
Deaths:3
KDR:21.333
Accuracy:26.341% C-
KPH:21.300 B++
VKPH:6 D-
G40-F Ranger
B++
Kills:63
V. Kills:39 158%
Deaths:8
KDR:7.875
Accuracy:32.017% C*
KPH:23.400 B++
VKPH:14.500 B+
Kills:1,126 (0 + 1,126)
Deaths:74
KDR:15.216
VKDR:3.095
Vehicle Kills:229
Kill Difference:1,052
Playtime:41.319 hours
Usage:1%
Score:0.459m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:32.017%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:77
V. Kills:40 188%
Deaths:50
KDR:1.540
Accuracy:48.429% C+
KPH:11.600 D
VKPH:6 C+
Kills:77 (77 + 0)
Deaths:50
KDR:1.540
VKDR:0.800
Vehicle Kills:40
Kill Difference:27
Playtime:6.631 hours
Usage:0%
Score:0.051m
Score/min:127
Driving Accuracy:48.429%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 22,04915,20483018.318A++15.8746.896%C*1.223%D*38.8B*17.5C+243392.1h5.7B*12.2B*
P2-120 HEAT 4,0702,96022912.926B*10.4846.565%B+1.959%D33.8B++12.7B++20787.5h6.8B+14.7B++
P2-120 HESH 3,0862,47513218.75C**16.3042.701%C*N/A48.7C+12B+26650.8h5.2C+12.3C*
T7 Mini-Chaingun 2,0311,9931,2601.582B++0.8615.889%C+12.042%C45.8B++N/A19643.5h13.4B+84.3B
M3 Pounder HEG 1,9001,4806712.206B+0.2446.291%B**2.23%D15.1C4.3B+13198.3h16.1C*34.7B+
M3 Pounder HEG 1,9211,4686682.198B0.2548.118%B**2.929%C+15.7C4.8B+12693.6h16.3B33.9B+
G20 Vulcan-H 2,4731,4522495.831B++3.3845.59%C+3.03%C++26.5D18.6D50554.8h96.5C**211.7C*
M6 Onslaught 1,2181,2103843.151B++0.7016.559%C+16.777%D34.3C++N/A14635.3h16.1B++97.3B+
M6 Onslaught 1,2131,2003843.125B++0.6816.287%C+20.25%C*34.2C*N/A14835.1h15.8B++97.1B+
TORQ-9 1,2141,1771,1321.04C+1.4121.404%D26.933%B+31.6C+1A+8837.3h15C++70.2C+
T9 CARV-S 1,1881,1768651.36C+1.0917.474%D-20.578%D41.1C+N/A16328.6h11.8C**67.4C+
L100 Python AP 1,6481,1726418.313M**15.8761.741%B++N/A44.7A+18.2C++31726.2h4.7B**7.6B**
T16 Rhino 1,1861,1701,0681.096C+1.3518.29%C-28.462%B**32.7C+N/A11435.8h12.4B+67.7C++
P525 Marauder-H 1,2921,1696517.985B15.5442.899%B**N/A82.3C8.7B+23314.2h9.1D-21.3C+
M2 Mutilator 1,1851,1684432.637B++0.1912.585%C-22.86%B**32.9B++N/A12035.5h15.7B+125.1C*
T32 Bull 1,1801,1631,0121.149C+1.3021.469%C26.569%B38C+N/A17930.6h11.7B54.7C*
M2 Mutilator 1,1831,1624572.543B+0.1012.344%C--21.773%B++31.6B+N/A11536.8h16.4C**133.3C++
MSW-R 1,1791,1616681.738C+0.7120.54%C13.006%D**45.4BN/A15825.6h13.2C64.4C+
TMG-50 1,1631,1588351.387C*1.0618.713%C-24.18%C++42.1B+N/A20827.5h9.9B+52.8C**
T9A "Butcher" 1,1731,1571,0591.093C-1.3516.939%F23.682%C-39.4C--N/A9929.4h12.8D75.6D**
AS16 NightHawk 1,1691,1488701.32C*1.1335.603%C14.46%C+46.7B++N/A13424.6h4.3C*12.2C++
TRAC-5 1,1681,1394284.75U282.3022.019%C++15.891%D18.3C++N/A15162.1h14.9C*67.7B
T9 CARV 1,1481,12810112.8U110.3519.831%C*18.174%D43.6B*N/A27925.9h13.5C**67.9B
T2 Striker 2,1561,1251826.181U3.7354.835%BN/A59.5S54.6S24618.9h12.6A++22.9A
C-4 1,3111,1066181.79C**0.6630.716%B**N/A160.3A++29.7C+12726.9h1.1B*3.7B*
TRAC-5 S 1,0761,0371,2650.82C+1.6320.127%C-17.744%C**16.9C+N/A5861.3h12.2C*60.4C++
ML-7 1,5089591,1080.866C**1.5862.08%B++2.711%C+29.4B+16.8B++35232.6h6B+9.7B+
M12 Kobalt 9809214420.932C18.4916.865%D21.39%B*50.9D--3.3C--16018.1h18.6C+110.1C
MANA Anti-Personnel Turret 9068923562.506N/A0.0618.681%UN/A8920U140U13209900.1h18.7T*100.1T*
T1S Cycler 8067917911C+1.4520.934%C--19.216%C29.5C+N/A11926.8h10.8B++51.7C**
Anti-Vehicle Grenade 8057641764N/A761.5570.586%A*N/A1091.4M*58.6C--66950.7h2.6A+3.7A+
LC2 Lynx 7607376371.157C++1.2921.48%C23.067%C**19.8CN/A6037.3h12.8B++59.7B
NSX Tengu 6876815761.182C+1.2635.707%C+25.11%B++41.8C**N/A10516.3h12.6C**35.4C**
MRC3 Mercy 6666571873.513B++1.0715.831%C+29.985%A++34.4B+N/A11719.1h18.1B+114.2B
MRC3 Mercy 6696501873.476B++1.0315.516%C+25.231%B**34B+1B**12119.1h18B115.7C**
E540 Halberd-H 9566484813.5B++11.0563.756%B*N/A43.2C+20.5C39215h5.7C**8.9B+
SOAS-20 6386295171.217C+1.2322.999%D--22.894%C**31.1C+N/A9420.2h12.3C+53.6C
Sticky Grenade 6266171617N/A614.5569.137%A*N/A1542.5A22.5B**56920.4h1.5B*2.1B*
NS-AM7 Archer 9406127210.849B**1.6073.159%A*7.026%D*4D2.1C30154.6h23.2C+31.8C**
T4 AMP 6236097610.8C+1.6521.142%D-21.839%B+19.6C--N/A6031.1h14.8C++70.1C+
M12 Kobalt 6555961931.368A28.9217.853%C*19.966%B+68.5C*6.8A2268.7h18.5C++103.8B
TX1 Repeater 5955906430.918C*1.5316.149%D**22.881%C**22.3CN/A11326.5h12.6B78.3C+
L-24R Spur 5885645210.846A+8.4040.336%C+1.241%D29.5C+1.3C8919.1h21.3B+52.8B+
C75 Viper 744540579.474B*7.0350.141%AN/A34.6B13.1A+27415.6h12.8C*25.6B++
Frag Grenade 5605401540N/A537.5555.3%AN/A1080A**40S49510.5h2.2A+3.9A
MG-HBR1 Dragoon 5495382971.811C**0.6430.693%C36.431%B++29.9C++N/A7918h5.8B+18.8B+
M14 Banshee 5695301025.196C++2.7526.996%C-N/A26D1.9D11420.4h24.1C*89.3C++
Hellfire Rocket Pods 674506519.922B+7.4849.195%C++N/A45.2C--15C++30011.2h26.4C+53.7C++
M18 Needler 8535021812.773B+0.3330.574%C1.195%D17.6B+12.3B+20128.5h81B*265B*
L100 Python HEAT 6934883115.742A*13.3059.737%B*N/A44.4B**18.6A++29511h5.6C**9.4B++
E540 Halberd 678420459.333B+6.8943.575%B+1.19%D*18.5D11.4C74122.7h5.2B+11.9B++
TAR 4154063091.314C+1.1322.017%C+28.079%B**40.2B+N/A12510.1h11B*50.1B+
MANA Anti-Vehicle Turret 7823931821.833U19.3971.975%A++N/A327.5U324.2U13991.2h1.7A+2.4A++
SABR-13 3923883761.032C1.4123.708%C28.608%B+30.8C+N/A14712.6h11.2B47.2C*
99SV 3583531512.338B+0.1133.081%B35.977%C+33B++N/A15210.7h5.3B16.1B+
T5 AMC 3533481971.766B**0.6821.969%C18.391%C18.1CN/A9619.2h14C**63.6C*
KSR-35 3513472671.3C1.1533.199%C32.853%B+35.4CN/A829.8h4.5C++13.6C++
NSX Naginata 3483463470.997C1.4517.949%D28.902%C++32.6CN/A8910.6h10.7B+59.6C++
SMG-46 Armistice 3463433480.986C+1.4620.673%D-14.869%C+27.4C+N/A16012.5h13.2B+63.6C++
Skyguard 5043402414.167S11.7231.118%B+1.765%C22.8A+11B+22014.9h77.3B**248.5B**
M1 Heavy Cycler 3333252016.25U13.8013.433%C+23.385%A21C++N/A16215.5h16.2B+120.3B
AMR-66 3273212591.239B+1.2130.076%B++31.464%B**31.5B*N/A13810.2h8.5B+28.4B+
Tank Mine 442317437.372A**4.93120.605%SN/A317S125A*37411h3.4F--2.8A++
MG-H1 Watchman 3193082731.128C+1.3219.539%C--30.195%B+25DN/A12012.3h12.9B+66.1C**
HSR-1 2992971761.688C+0.7630.139%D27.609%C+38.6C+N/A1367.7h5.3C**17.4C+
NS-61 Emissary 2862833240.873C++1.5719.744%D*16.254%C+15.1DN/A4618.7h13.7C++69.5C
L-30R Vektor 416280753.733B**1.2933.228%C--2.143%C++5.2C2.5C--5853.6h69.7C*209.7C++
MAX Punch 2842671,8730.143B2.3037.171%C--N/A1.2C+N/A4220.3h2C++5.4C++
Hunter QCX 3802572600.988B+1.4659.996%B**1.556%F28.6A13.7A**1649h11.2C18.7C++
L100 Python HESH 2962511516.733B+14.2950.773%BN/A62.8B+11.3B*6254h2.7B++5.4B++
M18 Rotary 495250594.237A1.7934.288%B+2%C8.1C-7.9C11730.9h163.4C+476.5C++
Chainblade 26325017,9650.014C2.4326.165%C2.8%D0.3C--N/A1805.2h2.1B+8B+
Orbital Strike Uplink 3552401240N/A237.55534.848%UN/A600U287.5U38840.4h1.5T*0.3T*
Claymore 230230494.694C2.2536.892%B+N/A176.9B+N/A5651.3h1.2C++3.2B+
NS-10 Burster 353227573.982S1.5428.647%C++7.048%C*7.2B**4B+10531.6h110.5B**385.7B*
M12 Kobalt-H 2352221514.8C+12.3520.811%C+17.568%C*44.4D*2.6D1565h24.8F-119D
Spear Anti-Vehicle Phalanx Tower 315216372A**69.5547.515%C+N/A63.5B**29.1C**3633.4h4.8A10.2B**
PDW-16 Hailstorm 2092062450.841C+1.6119.073%D-22.816%B**25.4C+N/A1318.1h14.8C*77.8C+
NS-15M1 2072021911.058C1.3918.324%D17.327%D28.5CN/A1717.1h12.1C**65.8C+
M12 Kobalt 2161991118.091C**15.6411.36%D--19.096%C++30.6D--2.6C1436.5h22.7D-199.9D--
TRAP-M1 1891871831.022C--1.4223.338%D--33.69%B**27.9C-N/A686.7h9.8C+42C
T1 Cycler 188181444.114M++1.6721.226%C+18.232%C-21.8C+N/A2398.3h15.8C74.6C+
NS Decimator 2621782220.802C1.6467.605%B*1.124%D-34.2C++16.2C++5325.2h5C+7.4B
MR1 Fracture 2621681061.585A0.8637.026%C++2.381%D9.5C*5.3C++12817.6h37.9B++102.3B+
MG-S1 Jackal 1691671521.099C+1.3520.805%D-23.353%B+23.5CN/A1077.1h10.6C*50.7C++
FA1 Barrage 1621611670.964C+1.4834.323%D9.938%D--41.3B*N/A3243.9h4.5B+13.2C++
MKV Suppressed 1641611331.211C*1.2420.777%D-21.118%B36.6C*N/A1364.4h13.3C**64C+
NSX Tomoe 1601601511.06C1.3923.359%D*41.25%B+21.3DN/A807.5h13.5C**57.9C+
NS-7 PDW 1601593280.485C--1.9619.105%D--15.723%C18.3CN/A1178.7h13.4B70.1C+
M9 SKEP Launcher 311159344.676S2.2375.127%B**N/A106M*101.3S6331.5h1.9A**2.5A**
NS-30 Vandal 154152991.535C+0.9131.866%C+32.895%B*36.2C+N/A1174.2h5.8C+18.2C++
NS-10 Burster 236149542.759A*0.3128.315%C+4.698%C+6.7B**3.9C*7922.4h133.1B*469.9B+
M20 Basilisk 203138265.308B**2.8663.125%M+3.623%D-9.7D--4.6D-18014.2h304.3T*482D**
Coyote Missiles 208134304.467B+2.0253.363%C+N/A111.7B+61.7A**9361.2h25.8B**48.3B*
ASP-30 Grounder 2401321530.863C**1.5864.75%B2.273%C17.4C+14.2B2567.6h6.5B++10B*
M77-B 128127452.822B+0.3838.867%C**74.803%C+29.5C**N/A1434.3h2.3B6B+
MR1 Fracture 1871221061.151B++1.3037.824%C*N/A6.9C3.7D10617.6h53.2C++140.7C**
TAS-16 Blackjack 120118971.216C++1.2352.788%C--9.322%D*36.9C+N/A1643.2h2.6C+4.9C+
G40-F Ranger 172112618.667A16.2228.121%D2.679%A++23.3D12.5D-1724.8h61.9B+220.1C*
HC1 Cougar 113111841.321C**1.1320.343%D35.135%A**14.6DN/A1167.6h10.5B+51.4C*
Spear Anti-Vehicle Phalanx Turret 166110912.222B*9.7845.075%C++N/A45.8B+23.3C*7352.4h8.2C++18.3B
Ripper 98984,8340.02C--2.4314.908%D-12.245%D0.5C-N/A2217.6h1.6C+10.5C+
Tomcat A2AM Pods 18691518.2M*15.7570.115%FN/A47.9C+50C*2841.9h7.4B+10.5C++
NSX Daimyo 7979401.975C0.4734.769%D--92.405%C-31.6DN/A872.5h2.8C+7.9C
L105 Zephyr 11578239M36.5541.948%C+N/A32.5D15.4A+2162.4h11.2F--26.6D*
Cycler TRV 7877611.262C++1.1819.503%D29.87%A++28.5C+N/A2642.7h11.9B+61.1C++
M40 Fury-F 11777501.54C++0.9148.429%C+N/A11.7D6.1C+1276.6h10.6C*21.9C**
G30 Vulcan 11376107.6B*5.1523.032%D2.632%C--15.8D7.7D-3424.8h55.9B**242.7B++
NS Baron G5 6968671.015C+1.4345.989%C**11.765%D35.8C*N/A2781.9h4.7C++10.3C+
TRS-12 Uppercut 6966581.138C+1.3159.06%C++18.182%B+44C**2S2671.5h2.7C+4.5C*
M20 Basilisk 976679.429M+6.9878.319%S3.03%D--10.6D--5D--1726.2h525.9T*671.4F*
G30 Walker 8264321.333S18.8926.341%C-4.688%C*21.3B++6D-1683h147.8B**560.9B++
G40-F Ranger 1026387.875B*5.4332.017%C*N/A23.3B++14.4B2292.7h129.1C*403.2B+
M18 Locust 9057222.591B+0.1430.815%C+N/A14.6C8.5D1773.9h110.2C++357.6C**
M20 Basilisk 8150510C**7.5546.161%D2%D*31.3C-19.4C3821.6h104.3B+225.9C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6671,477,771111.8h
Restoration Kit424580.6h
Motion Spotter11870.1h
Anti-Vehicle MANA Turret56080.7h
Spawn Beacon45510.8h
Turret AI Module01710.7h
Structure Shield Module11350.5h
Repair Module02461h
Cortium Silo02190.5h
Skywall Shield Emitter0920.3h
Rocklet Rifle0970.2h
Blast Wall0530.4h
Nanite Revive Grenade01010h
Medical Applicator905270,46024.5h
Welding Device19,8121.8h
Spear Anti-Vehicle Tower01360.7h
Spitfire Auto-Turret106020.7h
Rampart Wall0900.6h
Hoplon Anti-Aircraft Phalanx Tower0950.5h
Xiphos Anti-Personnel Tower0620.3h
Ammunition Package155,1362.7h
Shield Recharging Field644,4231.5h
Medical Kit2061,6332.2h
Anti-Infantry MANA Turret291,6301.7h
Light Vehicle Terminal0670.7h
Elysium Spawn Tube0710.2h
IPC Targeting Dart2510.2h
Orbital Strike Target Designator11951h
Light Air Terminal0580.7h
Vehicle Gate0630.5h
WLT-Howler Mining Laser2247,75617.4h
Lumifiber Rampart Wall01121.1h
Nano-Repair Grenade06480.2h
Hardlight Barrier7710.1h
Recon Detection Device12313,08317.4h

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