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Field Marshal Colonel HELLIIFOX[NPAY] HELLIIFOX
TR BR 166

KDR: 2.38

Score: 67.6m

Last Seen: Dec 11th, 2018 4:56 AM
- OFFLINE - 19 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Terran Republic on Emerald - Outfit Leader of Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH T7 Mini-Chaingun C-4 M3 Pounder HEG M3 Pounder HEG G20 Vulcan-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $670,536 MLG Score: 536
Fun Score: N/A
Cheeseburgers Flipped: 2020TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.968%23.263%5113698622,7401.347081.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.28%0.183C++0.412B-2.522F*HEAD ++ (~12.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.22C++12.80.101C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.468%1.087%383510172,29968111453.37097201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.341%-0.523D-0.481D-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181-0.127C58.8-0.112C+122.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.051%1.111%19178101424,83219961025012.4347242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.534%0.312C*-0.981D--0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+7.50.4B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.404%6.577%4781210105,991172723593.46902254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.967%0.304C*0.574B+2.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.7-0.076C+49.9-0.276C76.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.335%48.956%47841018766208180.367916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%-1.007D*-1.199D*0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-1D*5.6-0.759D-14.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.248%14.201%478510172,5211409601.78921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.483%-0.094C+-0.056C+0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.314C*3.60.249C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 15
67.6m371.7%361 (21.7k)343 (20.6k)2.3794892,75738,9823.08345166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022379919.9%10.621%21105:0327

6% Combat Medic62% Engineer15% Heavy Assault8% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 3:10 AMJul 23rd, 2014 9:14 AMDec 11th, 2018 5:42 AM (1d) (PST)Dec 11th, 2018 1:32 AM (2d) (PST)Dec 11th, 2018 12:56 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8541976570.4710.1980.0502.1610.110536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,22211,80639,41628123130720,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3282.7h/136.8d 27,442 9,852 47,146 425.6k 3,620 8,125 21,744 168.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:2,009
Deaths:1,272
KDR:1.579
Accuracy:15.912% C+
HSR:12.046% C
T9 CARV-S
D
Kills:1,176
Deaths:865
KDR:1.360
Accuracy:17.474% D-
HSR:20.578% D
T16 Rhino
B**
Kills:1,170
Deaths:1,068
KDR:1.096
Accuracy:18.290% C-
HSR:28.462% B**
T32 Bull
B+
Kills:1,163
Deaths:1,012
KDR:1.149
Accuracy:21.469% C
HSR:26.569% B+
MSW-R
C
Kills:1,161
Deaths:668
KDR:1.738
Accuracy:20.540% C
HSR:13.006% D**
TMG-50
C++
Kills:1,158
Deaths:835
KDR:1.387
Accuracy:18.713% C-
HSR:24.180% C++
T9A "Butcher"
C--
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:16.939% D**
HSR:23.682% C--
T9 CARV
C*
Kills:1,128
Deaths:10
KDR:112.800
Accuracy:19.831% C*
HSR:18.174% D
MG-H1 Watchman
B++
Kills:412
Deaths:343
KDR:1.201
Accuracy:20.684% C
HSR:31.796% B++
NSX Naginata
C++
Kills:355
Deaths:358
KDR:0.992
Accuracy:17.934% D
HSR:29.296% C++
NS-15M1
C-
Kills:263
Deaths:270
KDR:0.974
Accuracy:19.123% D
HSR:19.011% C-
Kills:11,152
Deaths (as Heavy Assault):7,760
Deaths (to Heavy Assaults):10,656
KDR:1.43711
Kill Difference:3,392
Playtime:489.326 hours
Usage:15%
Score:9.417m
Score/min:321
Accuracy (listed only):18.810%
HSR (listed only):22.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,184
Deaths:1,003
KDR:1.180
Accuracy:22.258% C+
HSR:24.324% B+
TRAC-5 S
C*
Kills:1,183
Deaths:1,437
KDR:0.823
Accuracy:20.389% C-
HSR:17.413% C*
AS16 NightHawk
C+
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C+
TRAC-5
C++
Kills:1,139
Deaths:4
KDR:284.750
Accuracy:22.019% C++
HSR:15.891% D
TAS-16 Blackjack
C+
Kills:878
Deaths:669
KDR:1.312
Accuracy:58.327% C+
HSR:13.098% C
HC1 Cougar
B**
Kills:734
Deaths:697
KDR:1.053
Accuracy:23.564% C+
HSR:28.065% B**
NS-11C
B**
Kills:653
Deaths:497
KDR:1.314
Accuracy:23.109% C+
HSR:25.268% B**
MG-HBR1 Dragoon
B++
Kills:579
Deaths:337
KDR:1.718
Accuracy:31.103% C
HSR:36.269% B++
T5 AMC
C+
Kills:406
Deaths:250
KDR:1.624
Accuracy:22.545% C+
HSR:19.704% C+
AMR-66
B**
Kills:323
Deaths:263
KDR:1.228
Accuracy:29.958% B+
HSR:31.579% B**
TS4 Haymaker
A++
Kills:172
Deaths:150
KDR:1.147
Accuracy:37.150% C-
HSR:19.767% A++
TRS-12 Uppercut
C**
Kills:162
Deaths:151
KDR:1.073
Accuracy:60.163% C*
HSR:16.667% C**
FA1 Barrage
D
Kills:161
Deaths:168
KDR:0.958
Accuracy:34.275% D
HSR:9.938% D*
NS Baron G5
C*
Kills:161
Deaths:170
KDR:0.947
Accuracy:37.286% D
HSR:15.528% C*
Kills:8,883
Deaths (as Engineer):6,666
Deaths (to Engineers):8,051
KDR:1.33258
Kill Difference:2,217
Playtime:2,021.291 hours
Usage:62%
Score:40.443m
Score/min:333
Accuracy (listed only):32.696%
HSR (listed only):20.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,184
Deaths:1,003
KDR:1.180
Accuracy:22.258% C+
HSR:24.324% B+
TRAC-5 S
C*
Kills:1,183
Deaths:1,437
KDR:0.823
Accuracy:20.389% C-
HSR:17.413% C*
AS16 NightHawk
C+
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C+
TRAC-5
C++
Kills:1,139
Deaths:4
KDR:284.750
Accuracy:22.019% C++
HSR:15.891% D
TAS-16 Blackjack
C+
Kills:878
Deaths:669
KDR:1.312
Accuracy:58.327% C+
HSR:13.098% C
HC1 Cougar
B**
Kills:734
Deaths:697
KDR:1.053
Accuracy:23.564% C+
HSR:28.065% B**
MKV Suppressed
A
Kills:726
Deaths:623
KDR:1.165
Accuracy:23.707% C
HSR:26.997% A
NSX Tengu
B+
Kills:710
Deaths:589
KDR:1.205
Accuracy:35.862% C+
HSR:24.789% B+
NS-11C
B**
Kills:653
Deaths:497
KDR:1.314
Accuracy:23.109% C+
HSR:25.268% B**
SMG-46 Armistice
B+
Kills:632
Deaths:584
KDR:1.082
Accuracy:21.029% D-
HSR:19.146% B+
MG-S1 Jackal
C*
Kills:416
Deaths:349
KDR:1.192
Accuracy:23.090% C--
HSR:21.154% C*
T5 AMC
C+
Kills:406
Deaths:250
KDR:1.624
Accuracy:22.545% C+
HSR:19.704% C+
PDW-16 Hailstorm
B**
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% B**
NS-7 PDW
C+
Kills:180
Deaths:350
KDR:0.514
Accuracy:17.796% D*
HSR:17.222% C+
TS4 Haymaker
A++
Kills:172
Deaths:150
KDR:1.147
Accuracy:37.150% C-
HSR:19.767% A++
TRS-12 Uppercut
C**
Kills:162
Deaths:151
KDR:1.073
Accuracy:60.163% C*
HSR:16.667% C**
FA1 Barrage
D
Kills:161
Deaths:168
KDR:0.958
Accuracy:34.275% D
HSR:9.938% D*
NS Baron G5
C*
Kills:161
Deaths:170
KDR:0.947
Accuracy:37.286% D
HSR:15.528% C*
Kills:10,851
Deaths (as Light Assault):8,806
Deaths (to Light Assaults):5,643
KDR:1.23223
Kill Difference:2,045
Playtime:149.747 hours
Usage:5%
Score:2.201m
Score/min:245
Accuracy (listed only):29.847%
HSR (listed only):19.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:1,177
Deaths:1,132
KDR:1.040
Accuracy:21.404% D
HSR:26.933% B+
AS16 NightHawk
C+
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C+
TAS-16 Blackjack
C+
Kills:878
Deaths:669
KDR:1.312
Accuracy:58.327% C+
HSR:13.098% C
T1S Cycler
C+
Kills:854
Deaths:864
KDR:0.988
Accuracy:21.019% D
HSR:19.321% C+
MKV Suppressed
A
Kills:726
Deaths:623
KDR:1.165
Accuracy:23.707% C
HSR:26.997% A
NSX Tengu
B+
Kills:710
Deaths:589
KDR:1.205
Accuracy:35.862% C+
HSR:24.789% B+
TAR
B++
Kills:644
Deaths:566
KDR:1.138
Accuracy:22.026% C
HSR:25.776% B++
SMG-46 Armistice
B+
Kills:632
Deaths:584
KDR:1.082
Accuracy:21.029% D-
HSR:19.146% B+
MG-S1 Jackal
C*
Kills:416
Deaths:349
KDR:1.192
Accuracy:23.090% C--
HSR:21.154% C*
SABR-13
B+
Kills:396
Deaths:392
KDR:1.010
Accuracy:23.819% C
HSR:29.040% B+
PDW-16 Hailstorm
B**
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% B**
T1 Cycler
C+
Kills:181
Deaths:44
KDR:4.114
Accuracy:21.226% C+
HSR:18.232% C--
NS-7 PDW
C+
Kills:180
Deaths:350
KDR:0.514
Accuracy:17.796% D*
HSR:17.222% C+
TS4 Haymaker
A++
Kills:172
Deaths:150
KDR:1.147
Accuracy:37.150% C-
HSR:19.767% A++
TRS-12 Uppercut
C**
Kills:162
Deaths:151
KDR:1.073
Accuracy:60.163% C*
HSR:16.667% C**
FA1 Barrage
D
Kills:161
Deaths:168
KDR:0.958
Accuracy:34.275% D
HSR:9.938% D*
NS Baron G5
C*
Kills:161
Deaths:170
KDR:0.947
Accuracy:37.286% D
HSR:15.528% C*
Cycler TRV
A++
Kills:77
Deaths:61
KDR:1.262
Accuracy:19.503% D
HSR:29.870% A++
Kills:8,881
Deaths (as Combat Medic):7,977
Deaths (to Combat Medics):3,568
KDR:1.11333
Kill Difference:904
Playtime:203.406 hours
Usage:6%
Score:6.365m
Score/min:522
Accuracy (listed only):29.575%
HSR (listed only):20.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
C++
Kills:767
Deaths:905
KDR:0.848
Accuracy:21.841% D-
HSR:20.339% C++
MKV Suppressed
A
Kills:726
Deaths:623
KDR:1.165
Accuracy:23.707% C
HSR:26.997% A
NSX Tengu
B+
Kills:710
Deaths:589
KDR:1.205
Accuracy:35.862% C+
HSR:24.789% B+
NS-AM7 Archer
M+
Kills:701
Deaths:807
KDR:0.869
Accuracy:80.283% M+
HSR:6.277% D*
SOAS-20
C**
Kills:645
Deaths:525
KDR:1.229
Accuracy:23.408% D-
HSR:22.946% C**
SMG-46 Armistice
B+
Kills:632
Deaths:584
KDR:1.082
Accuracy:21.029% D-
HSR:19.146% B+
TX1 Repeater
C**
Kills:591
Deaths:645
KDR:0.916
Accuracy:16.175% D**
HSR:23.012% C**
MG-S1 Jackal
C*
Kills:416
Deaths:349
KDR:1.192
Accuracy:23.090% C--
HSR:21.154% C*
99SV
C**
Kills:353
Deaths:151
KDR:2.338
Accuracy:33.081% C**
HSR:35.977% C+
KSR-35
B+
Kills:348
Deaths:267
KDR:1.303
Accuracy:33.193% C
HSR:32.759% B+
HSR-1
C+
Kills:297
Deaths:176
KDR:1.688
Accuracy:30.139% D
HSR:27.609% C+
NS-61 Emissary
C+
Kills:283
Deaths:324
KDR:0.873
Accuracy:19.744% D*
HSR:16.254% C+
PDW-16 Hailstorm
B**
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% B**
TRAP-M1
B**
Kills:187
Deaths:183
KDR:1.022
Accuracy:23.338% D*
HSR:33.690% B**
NS-7 PDW
C+
Kills:180
Deaths:350
KDR:0.514
Accuracy:17.796% D*
HSR:17.222% C+
NSX Tomoe
B+
Kills:160
Deaths:151
KDR:1.060
Accuracy:23.359% D*
HSR:41.250% B+
NS-30 Vandal
B*
Kills:152
Deaths:99
KDR:1.535
Accuracy:31.866% C+
HSR:32.895% B*
M77-B
C++
Kills:147
Deaths:52
KDR:2.827
Accuracy:37.556% C++
HSR:76.191% C++
NSX Daimyo
C-
Kills:79
Deaths:40
KDR:1.975
Accuracy:34.769% D--
HSR:92.405% C-
Kills:7,580
Deaths (as Infiltrator):7,065
Deaths (to Infiltrators):5,108
KDR:1.07289
Kill Difference:515
Playtime:172.973 hours
Usage:5%
Score:2.613m
Score/min:252
Accuracy (listed only):28.911%
HSR (listed only):31.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,480
Deaths:671
KDR:2.206
Accuracy:46.291% B**
HSR:2.230% D
M3 Pounder HEG
B*
Kills:1,468
Deaths:668
KDR:2.198
Accuracy:48.118% B*
HSR:2.929% C+
M6 Onslaught
C+
Kills:1,210
Deaths:384
KDR:3.151
Accuracy:16.559% C+
HSR:16.777% D
M6 Onslaught
C++
Kills:1,200
Deaths:384
KDR:3.125
Accuracy:16.287% C+
HSR:20.250% C++
M2 Mutilator
B**
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:12.585% C--
HSR:22.860% B**
M2 Mutilator
B++
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:12.344% D
HSR:21.773% B++
MRC3 Mercy
A+
Kills:766
Deaths:217
KDR:3.530
Accuracy:15.988% C+
HSR:28.590% A+
MRC3 Mercy
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:15.684% C+
HSR:25.936% B**
M1 Heavy Cycler
A
Kills:325
Deaths:20
KDR:16.250
Accuracy:13.433% C+
HSR:23.385% A
NS-10 Burster
C++
Kills:238
Deaths:60
KDR:3.967
Accuracy:28.570% C++
HSR:6.723% C++
MR1 Fracture
C+
Kills:168
Deaths:106
KDR:1.585
Accuracy:36.706% C+
HSR:2.381% D
NS-10 Burster
C*
Kills:159
Deaths:57
KDR:2.789
Accuracy:28.238% C+
HSR:5.660% C*
MR1 Fracture
C++
Kills:124
Deaths:106
KDR:1.170
Accuracy:37.515% C++
HSR:0.806% D**
Kills:10,216
Deaths (as MAX Suit):1,895
Deaths (to MAX Suits):2,529
KDR:5.39103
Kill Difference:8,321
Playtime:252.951 hours
Usage:8%
Score:6.517m
Score/min:429
Accuracy (listed only):25.255%
HSR (listed only):13.869%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:646
V. Kills:49 N/A
Deaths:120
KDR:5.383
Accuracy:26.574% C--
KPH:28 C--
VKPH:2.100 D
M18 Needler
B+
Kills:555
V. Kills:382 145%
Deaths:194
KDR:2.861
Accuracy:30.272% C
KPH:18.300 B+
VKPH:12.600 B+
Hellfire Rocket Pods
C++
Kills:508
V. Kills:169 299%
Deaths:51
KDR:9.961
Accuracy:49.141% C++
KPH:45.200 C--
VKPH:15 C++
M18 Rotary
C
Kills:250
V. Kills:245 102%
Deaths:59
KDR:4.237
Accuracy:34.288% B+
KPH:8 C--
VKPH:7.900 C
Coyote Missiles
M++
Kills:151
V. Kills:81 184%
Deaths:30
KDR:5.033
Accuracy:53.352% C++
KPH:131.200 B++
VKPH:70.400 M++
M18 Locust
C++
Kills:118
V. Kills:66 176%
Deaths:33
KDR:3.576
Accuracy:32.479% C++
KPH:15.700 C
VKPH:8.800 D
Tomcat A2AM Pods
C**
Kills:91
V. Kills:95 95%
Deaths:5
KDR:18.200
Accuracy:70.431% D**
KPH:49 C+
VKPH:51.200 C**
Hornet Missiles
C--
Kills:84
V. Kills:54 153%
Deaths:13
KDR:6.462
Accuracy:50.634% D*
KPH:36.900 C--
VKPH:23.700 C--
Kills:2,403 (1,569 + 0)
Deaths:505
KDR:4.758
VKDR:2.259
Vehicle Kills:1,141
Kill Difference:1,898
Playtime:108.591 hours
Usage:3%
Score:1.220m
Score/min:187
Piloting Accuracy:32.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:622
V. Kills:27 N/A
Deaths:55
KDR:11.309
Accuracy:39.992% C+
KPH:29 C+
VKPH:1.300 C
L-30R Vektor
C
Kills:340
V. Kills:169 200%
Deaths:87
KDR:3.908
Accuracy:31.965% D
KPH:5.200 C
VKPH:2.600 C--
L105 Zephyr
A+
Kills:80
V. Kills:38 205%
Deaths:2
KDR:40
Accuracy:41.726% C+
KPH:33.200 D
VKPH:15.800 A+
Kills:1,042 (962 + 80)
Deaths:144
KDR:7.236
VKDR:1.625
Vehicle Kills:234
Kill Difference:898
Playtime:88.709 hours
Usage:3%
Score:0.359m
Score/min:68
Piloting Accuracy:31.965%
Gunner Accuracy:41.726%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,172
V. Kills:476 246%
Deaths:64
KDR:18.313
Accuracy:61.741% B++
KPH:44.700 A
VKPH:18.200 C++
L100 Python HEAT
A
Kills:1,126
V. Kills:449 250%
Deaths:88
KDR:12.796
Accuracy:59.943% B**
KPH:43.300 B*
VKPH:17.300 A
C75 Viper
A++
Kills:1,095
V. Kills:456 240%
Deaths:107
KDR:10.234
Accuracy:52.470% A+
KPH:36.400 B+
VKPH:15.100 A++
Skyguard
A+
Kills:481
V. Kills:228 210%
Deaths:41
KDR:11.732
Accuracy:33.782% B*
KPH:22.800 A+
VKPH:10.800 B+
L100 Python HESH
B*
Kills:251
V. Kills:45 N/A
Deaths:15
KDR:16.733
Accuracy:50.437% C**
KPH:61.200 B+
VKPH:11 B*
Kills:4,125 (4,125 + 0)
Deaths:315
KDR:13.095
VKDR:5.251
Vehicle Kills:1,654
Kill Difference:3,810
Playtime:107.465 hours
Usage:3%
Score:1.727m
Score/min:268
Driving Accuracy:50.437%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:15,250
V. Kills:6,862 222%
Deaths:835
KDR:18.264
Accuracy:46.957% C*
KPH:38.700 B*
VKPH:17.400 C++
P2-120 HEAT
B++
Kills:2,982
V. Kills:1,123 265%
Deaths:233
KDR:12.798
Accuracy:46.748% B+
KPH:33.700 B++
VKPH:12.700 B++
P2-120 HESH
B+
Kills:2,475
V. Kills:611 404%
Deaths:132
KDR:18.750
Accuracy:42.701% C*
KPH:48.800 C+
VKPH:12 B+
E540 Halberd
C
Kills:421
V. Kills:258 163%
Deaths:46
KDR:9.152
Accuracy:43.558% B
KPH:18.500 D
VKPH:11.300 C
G30 Vulcan
D
Kills:76
V. Kills:37 200%
Deaths:10
KDR:7.600
Accuracy:23.031% D
KPH:15.700 D
VKPH:7.600 D-
Kills:21,204 (20,707 + 497)
Deaths:1,256
KDR:16.882
VKDR:7.079
Vehicle Kills:8,891
Kill Difference:19,948
Playtime:560.543 hours
Usage:17%
Score:8.801m
Score/min:262
Driving Accuracy:42.701%
Gunner Accuracy:23.031%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:1,464
V. Kills:1,026 143%
Deaths:251
KDR:5.833
Accuracy:45.584% C+
KPH:25.900 D-
VKPH:18.100 D
P525 Marauder-H
B+
Kills:1,169
V. Kills:123 N/A
Deaths:65
KDR:17.985
Accuracy:42.899% B**
KPH:82.400 C
VKPH:8.700 B+
E540 Halberd-H
B++
Kills:654
V. Kills:311 210%
Deaths:48
KDR:13.625
Accuracy:63.571% B++
KPH:42.700 C+
VKPH:20.300 C
M12 Kobalt-H
D
Kills:222
V. Kills:13 N/A
Deaths:15
KDR:14.800
Accuracy:20.811% C+
KPH:44.800 D*
VKPH:2.600 D
G40-F Ranger
C-
Kills:115
V. Kills:61 185%
Deaths:7
KDR:16.429
Accuracy:29.067% C-
KPH:22.400 D
VKPH:11.900 D-
Kills:3,624 (0 + 3,624)
Deaths:386
KDR:9.389
VKDR:3.974
Vehicle Kills:1,534
Kill Difference:3,238
Playtime:96.197 hours
Usage:3%
Score:2.360m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:29.067%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,309
V. Kills:131 N/A
Deaths:31
KDR:42.226
Accuracy:18.007% C**
KPH:68.100 C*
VKPH:6.800 A
M12 Kobalt
C
Kills:207
V. Kills:17 N/A
Deaths:11
KDR:18.818
Accuracy:11.493% D--
KPH:30.800 D--
VKPH:2.500 C
G40-F Ranger
B**
Kills:170
V. Kills:96 175%
Deaths:14
KDR:12.143
Accuracy:35.084% B+
KPH:27.300 B**
VKPH:15.400 B+
M20 Basilisk
D-
Kills:153
V. Kills:67 225%
Deaths:27
KDR:5.667
Accuracy:62.417% M+
KPH:10.200 D-
VKPH:4.500 D-
M20 Basilisk
C
Kills:127
V. Kills:60 208%
Deaths:10
KDR:12.700
Accuracy:72.635% M**
KPH:17.100 C
VKPH:8.100 C
G30 Walker
B++
Kills:74
V. Kills:28 255%
Deaths:3
KDR:24.667
Accuracy:27.569% C
KPH:20.500 B++
VKPH:7.800 C--
Kills:2,040 (0 + 2,040)
Deaths:96
KDR:21.250
VKDR:4.156
Vehicle Kills:399
Kill Difference:1,944
Playtime:58.226 hours
Usage:2%
Score:0.718m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:27.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:78
V. Kills:41 186%
Deaths:51
KDR:1.529
Accuracy:51.083% C++
KPH:11.400 D
VKPH:6 C+
Kills:78 (78 + 0)
Deaths:51
KDR:1.529
VKDR:0.804
Vehicle Kills:41
Kill Difference:27
Playtime:6.842 hours
Usage:0%
Score:0.053m
Score/min:128
Driving Accuracy:51.083%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 22,11215,25083518.263A++15.8846.957%C*1.22%D*38.7B*17.4C++244393.7h5.7B*12.2B*
P2-120 HEAT 4,1052,98223312.798B**10.4246.748%B+1.945%D33.7B++12.7B++20888.6h6.9B14.8B+
P2-120 HESH 3,0862,47513218.75B+16.3742.701%C*N/A48.7C+12B+26850.8h5.2C+12.3C*
T7 Mini-Chaingun 2,0492,0091,2721.579B++0.8015.912%C+12.046%C44.7B++N/A19244.9h13.6B+85.2B
C-4 2,1751,7809111.954B+0.4329.637%B*N/A174.5A*38.7B++125910.2h1B**3.5B*
M3 Pounder HEG 1,9001,4806712.206B+0.1746.291%B**2.23%D15.1C4.3B+13198.3h16.1C*34.7B+
M3 Pounder HEG 1,9211,4686682.198B0.1848.118%B*2.929%C+15.7C4.8B+12793.6h16.3B33.9B+
G20 Vulcan-H 2,4901,4642515.833B+3.4545.584%C+3.005%C++25.9D-18.1D50156.6h96.7C*212.2C*
M12 Kobalt 1,4401,3093142.226A++39.8518.007%C**18.258%C+68.2C*6.8A22819.2h18.9C+104.7C**
M6 Onslaught 1,2181,2103843.151B+0.7716.559%C+16.777%D34.3C++N/A14635.3h16.1B*97.3B+
M6 Onslaught 1,2131,2003843.125B+0.7516.287%C+20.25%C++34.2C++N/A14935.1h15.8B++97.1B+
MANA Anti-Personnel Turret 1,2101,1884872.439N/A0.0619.032%UN/A11880U220U17722800.1h18.6T*97.6T*
LC2 Lynx 1,2191,1841,0031.18C++1.2022.258%C+24.324%B+23.1C+N/A6551.2h12.5B++56.2B+
TRAC-5 S 1,2331,1831,4370.823C+1.5620.389%C-17.413%C*17.8C+N/A5966.6h11.6C**57.1C++
TORQ-9 1,2141,1771,1321.04C+1.3421.404%D26.933%B+31.6C+1A8937.3h15C++70.2C+
T9 CARV-S 1,1881,1768651.36C+1.0217.474%D-20.578%D41.1C+N/A16328.6h11.8C**67.4C+
L100 Python AP 1,6481,1726418.313M**15.9361.741%B++N/A44.7A18.2C++32826.2h4.7B**7.6B**
T16 Rhino 1,1861,1701,0681.096C+1.2818.29%C-28.462%B**32.7C+N/A11435.8h12.4B+67.7C++
P525 Marauder-H 1,2921,1696517.985C**15.6142.899%B**N/A82.3C8.7B+23414.2h9.1D21.3C++
M12 Kobalt 1,2571,1686218.839C16.4617.79%D19.777%B+46.2D--3.5C14325.3h20.1C113.3C
M2 Mutilator 1,1851,1684432.637B++0.2612.585%C--22.86%B**32.9B+N/A12035.5h15.7B+125.1C++
T32 Bull 1,1801,1631,0121.149C+1.2321.469%C26.569%B+38C+N/A18030.6h11.7B54.7C++
M2 Mutilator 1,1831,1624572.543B+0.1612.344%D21.773%B++31.6B+N/A11636.8h16.4B133.3C+
MSW-R 1,1791,1616681.738C+0.6420.54%C13.006%D**45.4BN/A16625.6h13.2C64.4C+
TMG-50 1,1631,1588351.387C*0.9918.713%C-24.18%C++42.1B+N/A21027.5h9.9B++52.8C**
T9A "Butcher" 1,1731,1571,0591.093C-1.2916.939%D**23.682%C--39.2C--N/A10129.5h12.8D75.6D*
T2 Striker 2,1941,1481836.273U3.8954.531%C**N/A58.6M**53.4S25319.6h12.6A++23.1A+
AS16 NightHawk 1,1691,1488701.32C*1.0635.603%C14.46%C+46.5B++N/A13524.7h4.3C**12.2C++
TRAC-5 1,1681,1394284.75U282.3722.019%C++15.891%D18.3C++N/A15562.2h14.9C*67.7C**
T9 CARV 1,1481,12810112.8U110.4219.831%C*18.174%D43.6B*N/A28925.9h13.5C**67.9B
L100 Python HEAT 1,5751,1268812.795A+10.4259.943%B**N/A43.3B*17.3A25226h5.8C*9.6B+
MANA Anti-Vehicle Turret 2,2231,1142055.7U53.3284.686%M++N/A586.3U583.7U15121.9h1.4A+1.7A++
C75 Viper 1,5511,09510710.234B**7.8552.47%A+N/A36.4B+15.1A++22430.1h13.1C++25B++
Frag Grenade 1,0369881988N/A985.6260.052%A++N/A988A*48S38451h2.3A3.9A
ML-7 1,5089591,1080.866C**1.5162.08%B++2.711%C+29.4B+16.8B++35932.6h6B+9.7B++
TAS-16 Blackjack 9048786691.312C++1.0758.327%C+13.098%C50.5B+1.5A*12717.4h2.6C+4.4C++
T1S Cycler 8738548640.988C+1.3921.019%D19.321%C+29.4C+N/A11729h10.7B*51C**
T4 AMP 7837679050.848C+1.5321.841%D-20.339%C++20.7C-N/A6337h14.8C++67.7C+
MRC3 Mercy 7807662173.53B++1.1515.988%C+28.59%A+35.1B+N/A12121.8h18.1B+113.2B
Anti-Vehicle Grenade 8057641764N/A761.6270.586%A*N/A1091.4M*58.6C--67020.7h2.6A+3.7A+
MRC3 Mercy 7717482173.447B++1.0715.684%C+25.936%B**34.3B+1.1B**12321.8h18.2B116.3C**
HC1 Cougar 7557346971.053C+1.3323.564%C+28.065%B**29.2C++N/A10825.1h11.2B+47.7C**
MKV Suppressed 7417266231.165C++1.2123.707%C26.997%A43.7B+N/A11316.6h13.5C**57.1C++
NSX Tengu 7177105891.205C+1.1735.862%C+24.789%B+40.3C*N/A10517.6h12.7C**35.4C*
NS-AM7 Archer 1,0847018070.869B**1.5180.283%M+6.277%D*3.9D2.1C30181.9h32.8D40.8C+
E540 Halberd-H 9656544813.625B*11.2563.571%B++N/A42.7C+20.3C39115.3h5.7B9B+
NS-11C 6696534971.314B+1.0723.109%C+25.268%B**36.1B+N/A11318.1h11.3B*48.7B+
M14 Banshee 6956461205.383C++3.0026.574%C--N/A28C--2.1D12023.1h22.7C**85.3C*
SOAS-20 6546455251.229C+1.1523.408%D-22.946%C**31.2C+N/A9520.7h12.5C+53.5C
TAR 6626445661.138C+1.2422.026%C25.776%B++33.9C++N/A11619h11.2B*50.7B+
SMG-46 Armistice 6396325841.082C++1.3021.029%D-19.146%B+32.9C*N/A14419.2h12.7B+60.4C++
L-24R Spur 6496225511.309B+8.9339.992%C+1.447%C-28.9C+1.3C8721.5h21.2B+53.1B
Sticky Grenade 6276181618N/A615.6269.16%A++N/A1545A22.5B*57380.4h1.5B*2.1B*
TX1 Repeater 5965916450.916C*1.4616.175%D**23.012%C**22.3CN/A11526.5h12.7B78.4C+
MG-HBR1 Dragoon 5945793371.718C**0.6631.103%C36.269%B++29C++N/A8120h5.9B+19.1B+
M18 Needler 9375551942.861B+0.4830.272%C1.081%D18.3B+12.6B+20430.3h78.3B*258.7B*
Hellfire Rocket Pods 677508519.961B+7.5849.141%C++N/A45C--15C++30811.3h26.6C+54.2C+
Skyguard 7094814111.732S9.3533.782%B*1.663%C-22.8A+10.8B+20521.1h81.1B*240B**
E540 Halberd 679421469.152B+6.7743.558%B1.188%D*18.5D11.4C74722.7h5.2B+11.9B++
MG-S1 Jackal 4244163491.192C++1.1923.09%C--21.154%C*32.8C+N/A12812.7h10.1B43.9C**
MG-H1 Watchman 4254123431.201C+1.1820.684%C31.796%B++25DN/A11916.5h13.7B+66.3C**
T5 AMC 4134062501.624B++0.7622.545%C+19.704%C+18.8CN/A9321.6h14C**62.3C*
SABR-13 4013963921.01C1.3723.819%C29.04%B+30.2C+N/A14613.1h11.4C**47.8C++
Tank Mine 508368527.077A*4.70118.977%SN/A216.5A**82.4B++25451.7h3.3F--2.8A++
NSX Naginata 3583553580.992C1.3917.934%D29.296%C++32.6CN/A9010.9h10.7B+59.8C++
99SV 3583531512.338B+0.0433.081%C**35.977%C+33B++N/A15910.7h5.3B16.1B+
KSR-35 3523482671.303C1.0833.193%C32.759%B+35.5CN/A839.8h4.5C++13.6C++
L-30R Vektor 509340873.908A+1.5331.965%D1.765%C5.2C2.6C--5464.8h66.6C**208.3C++
M1 Heavy Cycler 3333252016.25U13.8713.433%C+23.385%A21C++N/A16615.5h16.2B+120.3B
AMR-66 3293232631.228B+1.1529.958%B+31.579%B**31.4B++N/A14310.3h8.5B+28.5B+
Rocklet Rifle 5413192261.412A0.9760.251%B*N/A42.5A29.6B+5787.5h28.5B++47.4B*
HSR-1 2992971761.688C+0.6930.139%D27.609%C+38.6C+N/A1377.7h5.3C**17.4C+
Hunter QCX 4432942871.024B+1.3660.804%B**1.701%F28.8A14.6A**17010.2h11.3C18.6C+
NS-61 Emissary 2862833240.873C++1.5119.744%D*16.254%C+15.1DN/A4718.7h13.7C++69.5C
MAX Punch 2902731,9060.143B2.2437.09%C--N/A1.2C+N/A4224.6h2C++5.4C++
NS-15M1 2682632700.974C1.4119.123%D19.011%C-29.6CN/A1588.9h12.6C++66.1C+
L100 Python HESH 2962511516.733B+14.3550.437%C**N/A61.2B+11B*6294.1h2.8B++5.5B++
Orbital Strike Uplink 3732501250N/A247.62555.882%UN/A625U307.5U41860.4h1.5T*0.3T*
M18 Rotary 495250594.237B**1.8634.288%B+2%C8C--7.9C11831.1h163.4C+476.5C++
Chainblade 26325017,9650.014C2.3726.165%C2.8%D0.3C-N/A1805.6h2.1B+8C+
Claymore 242242604.033C1.6535.732%BN/A172.9B+N/A5431.4h1.2C++3.3B+
NS-10 Burster 368238603.967S1.5928.57%C++6.723%C++7.3B**4B+10332.8h106.6B**373.3B*
M12 Kobalt-H 2352221514.8C+12.4220.811%C+17.568%C*44.4D*2.6D1595h24.8F-119D-
Spear Anti-Vehicle Phalanx Tower 318218372.667A**70.2947.067%C+N/A64.1B*29.4C++3633.4h4.8A10.2B**
M12 Kobalt 2242071118.818C**16.4411.493%D--19.807%C*30.9D--2.5C1486.7h22.7D-197.9D--
PDW-16 Hailstorm 2092062450.841C+1.5419.073%D-22.816%B**25.4C+N/A1338.1h14.8C*77.8C+
TRAP-M1 1891871831.022C--1.3623.338%D*33.69%B**27.9CN/A686.7h9.8C+42C
M9 SKEP Launcher 359186454.133S1.7573.913%B*N/A80.9A*75.2S5442.3h2.4A*3.2A*
T1 Cycler 188181444.114M+1.7321.226%C+18.232%C--21.5C+N/A2658.4h15.8C74.6C+
NS Decimator 2641802230.807C1.5767.578%B*1.111%D-34.6C++16.2C++5655.2h4.9C+7.3B
NS-7 PDW 1821803500.514C-1.8717.796%D*17.222%C+11.5DN/A7115.7h14B78.9C
TS4 Haymaker 1791721501.147C+1.2337.15%C-19.767%A++39.1B+1.6M**1124.4h4.5C++12.2C+
G40-F Ranger 2661701412.143A++9.7635.084%B+N/A27.4B**15.5B+2846.2h128.1C*365.2B+
MR1 Fracture 2621681061.585A0.7936.706%C+2.381%D9.4C++5.3C++12817.8h38.3B++104.4B+
TRS-12 Uppercut 1671621511.073C+1.3160.163%C*16.667%C**50.6B+1.6M1993.2h2.7C+4.6C*
FA1 Barrage 1621611680.958C+1.4234.275%D9.938%D*40.3B*N/A3414h4.5B+13.2C++
NS Baron G5 1641611700.947C+1.4337.286%D15.528%C*41.3B+N/A1943.9h5C+13.4C+
NSX Tomoe 1601601511.06C1.3223.359%D*41.25%B+21.3DN/A817.5h13.5C**57.9C+
NS-10 Burster 251159572.789A*0.4128.238%C+5.66%C*6.8B*3.9C*7823.5h126.6B*448.4B++
M20 Basilisk 220153275.667B**3.2962.417%M+3.922%D-10.2D-4.5D-18215h282.5T*452.6D*
NS-30 Vandal 154152991.535C+0.8431.866%C+32.895%B*35.3C+N/A1214.3h5.8C+18.2C++
Coyote Missiles 232151305.033B+2.6553.352%C++N/A125.8B++67.5M+10311.2h25.6B**48B*
M77-B 148147522.827B+0.4537.556%C++76.191%C++27.2C++N/A1325.4h2.3B6.1B
ASP-30 Grounder 2431341540.87C**1.5164.798%B2.239%C17.2C+14C**2587.8h6.5B++10B++
M20 Basilisk 1871271012.7S10.3272.635%M**3.15%D--17.2C8.1C2017.4h316.9T*436.2D--
MR1 Fracture 1911241061.17B++1.2137.515%C++N/A6.9C3.7D10717.9h53C*141.2C**
Ripper 1251236,1440.02C--2.3613.853%D--9.756%D--0.4C-N/A2304.8h1.6C+11.3C
M18 Locust 184118333.576B**1.2032.479%C++N/A15.7C8.8D1547.5h111C++341.8B
G40-F Ranger 176115716.429B*14.0529.067%C-2.609%A+22.5D12D-1695.1h65.3B224.5C**
Spear Anti-Vehicle Phalanx Turret 171113912.556B**10.1845.61%C*N/A45.2B+23.2C*7472.5h8.3C++18.1B+
Tomcat A2AM Pods 18691518.2M++15.8270.431%D**N/A47.9C+50C*3031.9h7.5B+10.7C+
Hornet Missiles 13884136.462C*4.0850.634%D*N/A36.5C--23.5C--5732.3h8.6B+16.9C**
L105 Zephyr 11880240A**37.6241.726%C+N/A33.3D15.8A+2512.4h11.1F--26.5D*
NSX Daimyo 7979401.975C0.4034.769%D--92.405%C-31.6DN/A912.5h2.8C7.9C
M40 Fury-F 11978511.529C++0.8551.083%C++N/A11.5D6C+1286.8h11.8C++23.1C*
Cycler TRV 7877611.262C++1.1219.503%D29.87%A++27.5C+N/A2642.8h11.9B+61.1C++
M20 Basilisk 11577612.833B++10.4550.296%C+2.597%D-38.5C+19C3842h103.6B206B
G30 Vulcan 11376107.6B*5.2223.031%D2.632%C--15.8D7.7D-3524.8h55.9B**242.8B++
G30 Walker 10274324.667S22.2927.569%C4.054%C+20.6B++7.8C--1633.6h147B**533.3B++
Auraxium Chainblade 75716,4830.011D2.378.808%F1.408%D-0.3C-N/A1206.3h2.4C27.2D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit424580.6h
Motion Spotter11870.1h
Nano-Armor Kit7191,696,820128.1h
Anti-Vehicle MANA Turret51,1221h
Spawn Beacon56590.9h
Spitfire Auto-Turret106620.8h
Turret AI Module01840.7h
Repair Module02621.1h
Structure Shield Module11430.5h
Cortium Silo02210.5h
Skywall Shield Emitter0990.4h
Blast Wall0610.5h
Nanite Revive Grenade01210h
Medical Applicator1,084307,89328.2h
Welding Device110,0471.8h
Spear Anti-Vehicle Tower01440.7h
Rampart Wall0900.6h
Xiphos Anti-Personnel Tower0660.3h
Hoplon Anti-Aircraft Phalanx Tower01010.5h
Ammunition Package226,1983h
Shield Recharging Field694,6041.6h
Medical Kit2101,6682.3h
Anti-Infantry MANA Turret412,1932.1h
Vehicle Ammo Dispenser0510.2h
Vehicle Gate0700.7h
Pillbox0500.4h
Elysium Spawn Tube0740.2h
Light Vehicle Terminal0750.8h
Orbital Strike Target Designator141021.1h
Light Air Terminal0650.8h
IPC Targeting Dart2510.2h
Lumifiber Rampart Wall01131.1h
WLT-Howler Mining Laser2960,92923h
Nano-Repair Grenade07530.2h
Hardlight Barrier71100.2h
Recon Detection Device12613,35517.9h

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