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General Colonel HELLIIFOX[NPAY] HELLIIFOX
TR BR 95

KDR: 2.41

Score: 47.7m

Last Seen: Jun 20th, 2018 4:44 PM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Emerald - Outfit Leader of Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 18
Level Progress (to 96): 76%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH T7 Mini-Chaingun M6 Onslaught G20 Vulcan-H M6 Onslaught T9 CARV-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $594,225 MLG Score: 475
Fun Score: N/A
Cheeseburgers Flipped: 1617TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.684%21.227%4183096713,8411.368231.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.406%-0.24C0.134C++-0.535DHEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.143C++12.70.108C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.237%1.051%36649931,2374057593.05432163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.798%-0.35C--0.518D-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.3-0.351C-72.4-0.403C--139

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.803%1.255%2307699120,6451371872715.0474237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.162%0.333C**-0.952D--0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.624B+6.40.49B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.201%6.074%29789892,634115415342.28052172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.546%0.145C++0.409B0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.2-0.382C-58.5-0.574D98.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.126%45.586%2974993555121160.457921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%-0.756D--1.449D**1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.818D-5.3-0.692D12.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.868%14.109%29739941,375793261.73174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.079%-0.433C---0.028C+0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.095C+4.30.11C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 18
47.7m366%362 (21.7k)357 (21.4k)2.4138760,91425,2353.2558495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997233119.16%9.72%18605:1715

6% Combat Medic61% Engineer17% Heavy Assault6% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 3:10 AMJul 23rd, 2014 9:14 AMJun 20th, 2018 4:04 PM (1d) (PST)Jun 20th, 2018 4:06 PM (1d) (PST)Jun 20th, 2018 12:44 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8811926890.4560.1890.0442.0660.109475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,83511,52241,31327113124721,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2228.4h/92.9d 21,247 5,921 28,138 276.2k 2,619 5,775 14,565 117.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C
Kills:1,852
Deaths:1,152
KDR:1.608
Accuracy:15.719% C
HSR:11.825% C
T9 CARV-S
C--
Kills:1,176
Deaths:865
KDR:1.360
Accuracy:17.474% D-
HSR:20.578% C--
T32 Bull
B+
Kills:1,163
Deaths:1,012
KDR:1.149
Accuracy:21.469% C
HSR:26.569% B+
MSW-R
C
Kills:1,161
Deaths:668
KDR:1.738
Accuracy:20.540% C
HSR:13.006% D**
TMG-50
C*
Kills:1,158
Deaths:835
KDR:1.387
Accuracy:18.713% C
HSR:24.180% C*
T9A "Butcher"
C-
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:16.939% D**
HSR:23.682% C-
T9 CARV
C*
Kills:1,128
Deaths:10
KDR:112.800
Accuracy:19.841% C*
HSR:18.174% D
T16 Rhino
B+
Kills:549
Deaths:571
KDR:0.961
Accuracy:17.798% D
HSR:24.955% B+
NS-15M1
D
Kills:202
Deaths:191
KDR:1.058
Accuracy:18.324% D
HSR:17.327% D
Kills:9,546
Deaths (as Heavy Assault):6,363
Deaths (to Heavy Assaults):7,052
KDR:1.50024
Kill Difference:3,183
Playtime:389.693 hours
Usage:17%
Score:7.810m
Score/min:334
Accuracy (listed only):18.535%
HSR (listed only):20.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C++
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C++
TRAC-5
C*
Kills:1,139
Deaths:4
KDR:284.750
Accuracy:22.019% C*
HSR:15.891% C--
TRAC-5 S
B++
Kills:791
Deaths:981
KDR:0.806
Accuracy:19.726% D
HSR:19.975% B++
T5 AMC
C
Kills:348
Deaths:197
KDR:1.767
Accuracy:21.969% C
HSR:18.391% C
AMR-66
B+
Kills:200
Deaths:166
KDR:1.205
Accuracy:29.136% B+
HSR:28% B+
FA1 Barrage
D
Kills:161
Deaths:167
KDR:0.964
Accuracy:34.323% D
HSR:9.938% D--
MG-HBR1 Dragoon
B+
Kills:146
Deaths:71
KDR:2.056
Accuracy:28.221% D-
HSR:39.726% B+
LC2 Lynx
C++
Kills:105
Deaths:128
KDR:0.820
Accuracy:18.116% D--
HSR:21.905% C++
HC1 Cougar
A**
Kills:99
Deaths:80
KDR:1.238
Accuracy:20.189% D
HSR:35.354% A**
NS Baron G5
C**
Kills:68
Deaths:67
KDR:1.015
Accuracy:45.989% C**
HSR:11.765% D
TRS-12 Uppercut
B+
Kills:66
Deaths:58
KDR:1.138
Accuracy:59.460% C*
HSR:18.182% B+
Kills:4,271
Deaths (as Engineer):2,789
Deaths (to Engineers):5,687
KDR:1.53137
Kill Difference:1,482
Playtime:1,352.255 hours
Usage:61%
Score:27.979m
Score/min:345
Accuracy (listed only):30.432%
HSR (listed only):21.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C++
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C++
TRAC-5
C*
Kills:1,139
Deaths:4
KDR:284.750
Accuracy:22.019% C*
HSR:15.891% C--
TRAC-5 S
B++
Kills:791
Deaths:981
KDR:0.806
Accuracy:19.726% D
HSR:19.975% B++
NSX Tengu
B+
Kills:428
Deaths:363
KDR:1.179
Accuracy:34.786% C
HSR:23.832% B+
T5 AMC
C
Kills:348
Deaths:197
KDR:1.767
Accuracy:21.969% C
HSR:18.391% C
SMG-46 Armistice
C+
Kills:342
Deaths:346
KDR:0.988
Accuracy:20.661% D-
HSR:14.912% C+
PDW-16 Hailstorm
A
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% A
MG-S1 Jackal
B+
Kills:163
Deaths:145
KDR:1.124
Accuracy:20.683% D--
HSR:23.926% B+
MKV Suppressed
B+
Kills:161
Deaths:133
KDR:1.211
Accuracy:20.777% D-
HSR:21.118% B+
FA1 Barrage
D
Kills:161
Deaths:167
KDR:0.964
Accuracy:34.323% D
HSR:9.938% D--
NS-7 PDW
C
Kills:159
Deaths:328
KDR:0.485
Accuracy:19.105% D--
HSR:15.723% C
LC2 Lynx
C++
Kills:105
Deaths:128
KDR:0.820
Accuracy:18.116% D--
HSR:21.905% C++
HC1 Cougar
A**
Kills:99
Deaths:80
KDR:1.238
Accuracy:20.189% D
HSR:35.354% A**
NS Baron G5
C**
Kills:68
Deaths:67
KDR:1.015
Accuracy:45.989% C**
HSR:11.765% D
TRS-12 Uppercut
B+
Kills:66
Deaths:58
KDR:1.138
Accuracy:59.460% C*
HSR:18.182% B+
Kills:5,384
Deaths (as Light Assault):4,112
Deaths (to Light Assaults):3,685
KDR:1.30934
Kill Difference:1,272
Playtime:38.144 hours
Usage:2%
Score:0.296m
Score/min:129
Accuracy (listed only):27.499%
HSR (listed only):19.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C++
Kills:1,148
Deaths:870
KDR:1.320
Accuracy:35.603% C
HSR:14.460% C++
T1S Cycler
C++
Kills:482
Deaths:518
KDR:0.931
Accuracy:20.138% D
HSR:20.954% C++
TORQ-9
C**
Kills:452
Deaths:507
KDR:0.892
Accuracy:19.720% D-
HSR:24.779% C**
NSX Tengu
B+
Kills:428
Deaths:363
KDR:1.179
Accuracy:34.786% C
HSR:23.832% B+
SMG-46 Armistice
C+
Kills:342
Deaths:346
KDR:0.988
Accuracy:20.661% D-
HSR:14.912% C+
SABR-13
C**
Kills:331
Deaths:338
KDR:0.979
Accuracy:23.294% C-
HSR:26.888% C**
PDW-16 Hailstorm
A
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% A
T1 Cycler
C+
Kills:181
Deaths:44
KDR:4.114
Accuracy:21.226% C+
HSR:18.232% C-
MG-S1 Jackal
B+
Kills:163
Deaths:145
KDR:1.124
Accuracy:20.683% D--
HSR:23.926% B+
MKV Suppressed
B+
Kills:161
Deaths:133
KDR:1.211
Accuracy:20.777% D-
HSR:21.118% B+
FA1 Barrage
D
Kills:161
Deaths:167
KDR:0.964
Accuracy:34.323% D
HSR:9.938% D--
NS-7 PDW
C
Kills:159
Deaths:328
KDR:0.485
Accuracy:19.105% D--
HSR:15.723% C
Cycler TRV
A++
Kills:76
Deaths:60
KDR:1.267
Accuracy:19.404% D
HSR:30.263% A++
NS Baron G5
C**
Kills:68
Deaths:67
KDR:1.015
Accuracy:45.989% C**
HSR:11.765% D
TRS-12 Uppercut
B+
Kills:66
Deaths:58
KDR:1.138
Accuracy:59.460% C*
HSR:18.182% B+
Kills:4,424
Deaths (as Combat Medic):4,189
Deaths (to Combat Medics):2,237
KDR:1.0561
Kill Difference:235
Playtime:123.320 hours
Usage:6%
Score:4.423m
Score/min:598
Accuracy (listed only):27.616%
HSR (listed only):19.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B
Kills:590
Deaths:643
KDR:0.918
Accuracy:16.149% D**
HSR:22.881% B
SOAS-20
C++
Kills:535
Deaths:459
KDR:1.166
Accuracy:22.645% D--
HSR:21.682% C++
NS-AM7 Archer
B**
Kills:456
Deaths:547
KDR:0.834
Accuracy:65.203% B**
HSR:7.237% D*
NSX Tengu
B+
Kills:428
Deaths:363
KDR:1.179
Accuracy:34.786% C
HSR:23.832% B+
99SV
C**
Kills:353
Deaths:151
KDR:2.338
Accuracy:33.081% C**
HSR:35.977% C+
SMG-46 Armistice
C+
Kills:342
Deaths:346
KDR:0.988
Accuracy:20.661% D-
HSR:14.912% C+
T4 AMP
B+
Kills:309
Deaths:437
KDR:0.707
Accuracy:18.655% D*
HSR:22.654% B+
NS-61 Emissary
C+
Kills:283
Deaths:324
KDR:0.873
Accuracy:19.744% D*
HSR:16.254% C+
PDW-16 Hailstorm
A
Kills:206
Deaths:245
KDR:0.841
Accuracy:19.073% D-
HSR:22.816% A
KSR-35
C++
Kills:164
Deaths:123
KDR:1.333
Accuracy:35.875% C++
HSR:22.561% D
MG-S1 Jackal
B+
Kills:163
Deaths:145
KDR:1.124
Accuracy:20.683% D--
HSR:23.926% B+
MKV Suppressed
B+
Kills:161
Deaths:133
KDR:1.211
Accuracy:20.777% D-
HSR:21.118% B+
NS-7 PDW
C
Kills:159
Deaths:328
KDR:0.485
Accuracy:19.105% D--
HSR:15.723% C
NSX Tomoe
B+
Kills:130
Deaths:124
KDR:1.048
Accuracy:23.185% D*
HSR:41.539% B+
HSR-1
C
Kills:114
Deaths:88
KDR:1.295
Accuracy:32.185% C
HSR:21.053% D-
M77-B
B+
Kills:81
Deaths:35
KDR:2.314
Accuracy:39.583% B+
HSR:72.840% C
TRAP-M1
C+
Kills:67
Deaths:76
KDR:0.882
Accuracy:22.921% D*
HSR:25.373% C+
NS-30 Vandal
C++
Kills:60
Deaths:40
KDR:1.500
Accuracy:33.268% C++
HSR:18.333% D--
NSX Daimyo
C
Kills:54
Deaths:26
KDR:2.077
Accuracy:34.458% D--
HSR:92.593% C
Kills:4,655
Deaths (as Infiltrator):4,633
Deaths (to Infiltrators):3,169
KDR:1.00475
Kill Difference:22
Playtime:125.006 hours
Usage:6%
Score:1.854m
Score/min:247
Accuracy (listed only):28.002%
HSR (listed only):28.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:1,210
Deaths:384
KDR:3.151
Accuracy:16.559% C+
HSR:16.777% D
M6 Onslaught
C**
Kills:1,200
Deaths:384
KDR:3.125
Accuracy:16.287% C+
HSR:20.250% C**
M2 Mutilator
B**
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:12.585% C-
HSR:22.860% B**
M2 Mutilator
B*
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:12.344% C--
HSR:21.773% B*
M3 Pounder HEG
B++
Kills:1,009
Deaths:460
KDR:2.193
Accuracy:43.032% B++
HSR:2.279% D
M3 Pounder HEG
B+
Kills:996
Deaths:457
KDR:2.179
Accuracy:44.822% B+
HSR:2.811% C
M1 Heavy Cycler
A
Kills:325
Deaths:20
KDR:16.250
Accuracy:13.433% C+
HSR:23.385% A
MRC3 Mercy
B**
Kills:216
Deaths:61
KDR:3.541
Accuracy:14.549% C
HSR:24.537% B**
MRC3 Mercy
B+
Kills:213
Deaths:61
KDR:3.492
Accuracy:14.643% C
HSR:22.535% B+
NS-10 Burster
B+
Kills:138
Deaths:40
KDR:3.450
Accuracy:30.137% B
HSR:7.971% B+
MR1 Fracture
C
Kills:113
Deaths:75
KDR:1.507
Accuracy:32.959% C
HSR:1.770% D--
MR1 Fracture
C
Kills:88
Deaths:75
KDR:1.173
Accuracy:33.806% C
HSR:1.136% D**
NS-10 Burster
C*
Kills:76
Deaths:37
KDR:2.054
Accuracy:29.964% C*
HSR:3.947% C--
Kills:7,914
Deaths (as MAX Suit):1,477
Deaths (to MAX Suits):1,722
KDR:5.35816
Kill Difference:6,437
Playtime:202.491 hours
Usage:9%
Score:5.359m
Score/min:441
Accuracy (listed only):24.240%
HSR (listed only):13.233%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:468
V. Kills:165 282%
Deaths:48
KDR:9.750
Accuracy:49.302% C++
KPH:43.400 D
VKPH:15.300 C++
M14 Banshee
C--
Kills:340
V. Kills:33 N/A
Deaths:86
KDR:3.953
Accuracy:26.644% C--
KPH:19.900 D
VKPH:1.900 D
M18 Rotary
C
Kills:250
V. Kills:245 102%
Deaths:59
KDR:4.237
Accuracy:34.288% B+
KPH:8.100 C
VKPH:7.900 C
M18 Needler
C+
Kills:179
V. Kills:166 107%
Deaths:47
KDR:3.809
Accuracy:33.000% C++
KPH:9 C
VKPH:8.300 C+
Tomcat A2AM Pods
C*
Kills:90
V. Kills:94 95%
Deaths:5
KDR:18
Accuracy:68.499% F
KPH:48.500 C+
VKPH:50.600 C*
Kills:1,327 (769 + 0)
Deaths:245
KDR:5.416
VKDR:2.869
Vehicle Kills:703
Kill Difference:1,082
Playtime:80.549 hours
Usage:4%
Score:0.687m
Score/min:142
Piloting Accuracy:33.000%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:68
V. Kills:30 219%
Deaths:2
KDR:34
Accuracy:42.626% C+
KPH:31.100 D
VKPH:13.700 A
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:15
Vehicle Kills:30
Kill Difference:66
Playtime:2.186 hours
Usage:0%
Score:0.023m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:42.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:486
V. Kills:171 283%
Deaths:29
KDR:16.759
Accuracy:61.261% B++
KPH:38.500 B**
VKPH:13.500 D
C75 Viper
B++
Kills:288
V. Kills:87 327%
Deaths:31
KDR:9.290
Accuracy:43.409% B++
KPH:30.800 C++
VKPH:9.300 B++
Skyguard
A*
Kills:166
V. Kills:82 200%
Deaths:13
KDR:12.769
Accuracy:28.951% C+
KPH:24.200 A*
VKPH:12 B*
L100 Python HEAT
C++
Kills:153
V. Kills:59 255%
Deaths:13
KDR:11.769
Accuracy:54.270% B+
KPH:29.600 C+
VKPH:11.400 C++
L100 Python HESH
B+
Kills:151
V. Kills:19 N/A
Deaths:8
KDR:18.875
Accuracy:45.055% C
KPH:66.200 B+
VKPH:8.300 C*
Kills:1,244 (1,244 + 0)
Deaths:94
KDR:13.234
VKDR:4.447
Vehicle Kills:418
Kill Difference:1,150
Playtime:36.312 hours
Usage:2%
Score:0.766m
Score/min:352
Driving Accuracy:45.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:14,726
V. Kills:6,638 222%
Deaths:809
KDR:18.203
Accuracy:46.726% C**
KPH:38.700 B*
VKPH:17.400 C+
P2-120 HEAT
B++
Kills:2,868
V. Kills:1,068 268%
Deaths:220
KDR:13.036
Accuracy:46.272% B+
KPH:34 B++
VKPH:12.700 B++
P2-120 HESH
B++
Kills:2,444
V. Kills:603 405%
Deaths:130
KDR:18.800
Accuracy:42.526% C**
KPH:48.800 C+
VKPH:12 B++
E540 Halberd
C
Kills:386
V. Kills:245 157%
Deaths:40
KDR:9.650
Accuracy:43.761% B+
KPH:18.300 D
VKPH:11.600 C
G30 Vulcan
D
Kills:62
V. Kills:33 182%
Deaths:8
KDR:7.750
Accuracy:22.525% D
KPH:13.800 D
VKPH:7.300 D
Kills:20,486 (20,038 + 448)
Deaths:1,207
KDR:16.973
VKDR:7.114
Vehicle Kills:8,587
Kill Difference:19,279
Playtime:540.954 hours
Usage:24%
Score:8.410m
Score/min:259
Driving Accuracy:42.526%
Gunner Accuracy:22.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:1,205
V. Kills:897 134%
Deaths:233
KDR:5.172
Accuracy:45.101% C
KPH:23.900 D-
VKPH:17.800 D
P525 Marauder-H
C+
Kills:315
V. Kills:30 N/A
Deaths:16
KDR:19.688
Accuracy:33.879% C+
KPH:67.500 D
VKPH:6.400 C+
E540 Halberd-H
C
Kills:105
V. Kills:74 140%
Deaths:14
KDR:7.500
Accuracy:63.281% B++
KPH:27 D
VKPH:19 C
M12 Kobalt-H
D--
Kills:59
V. Kills:1 N/A
Deaths:3
KDR:19.667
Accuracy:16.270% D--
KPH:60.300 D--
VKPH:1 D*
Kills:1,684 (0 + 1,684)
Deaths:266
KDR:6.331
VKDR:3.767
Vehicle Kills:1,002
Kill Difference:1,418
Playtime:59.864 hours
Usage:3%
Score:1.753m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:16.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:293
V. Kills:42 N/A
Deaths:8
KDR:36.625
Accuracy:17.129% C++
KPH:58 C+
VKPH:8.300 A*
M12 Kobalt
C
Kills:188
V. Kills:15 N/A
Deaths:11
KDR:17.091
Accuracy:11.093% D*
KPH:29.300 D*
VKPH:2.300 C
M20 Basilisk
D
Kills:126
V. Kills:63 197%
Deaths:25
KDR:5.040
Accuracy:35.271% C
KPH:10.500 D-
VKPH:5.200 D
G30 Walker
N/A
Kills:50
V. Kills:10 455%
Deaths:3
KDR:16.667
Accuracy:24.476% N/A
KPH:21 N/A
VKPH:4.200 N/A
Kills:657 (0 + 657)
Deaths:47
KDR:13.979
VKDR:2.766
Vehicle Kills:130
Kill Difference:610
Playtime:25.850 hours
Usage:1%
Score:0.279m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:24.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:53
V. Kills:26 196%
Deaths:39
KDR:1.359
Accuracy:45.221% C
KPH:9.900 D
VKPH:4.900 C
Kills:53 (53 + 0)
Deaths:39
KDR:1.359
VKDR:0.667
Vehicle Kills:26
Kill Difference:14
Playtime:5.336 hours
Usage:0%
Score:0.036m
Score/min:112
Driving Accuracy:45.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 21,36414,72680918.203A++15.7946.726%C**1.256%D*38.7B*17.4C+242380.9h5.7B*12.2B*
P2-120 HEAT 3,9362,86822013.036B**10.6246.272%B+1.953%D34B++12.7B++20484.4h6.7B+14.6B++
P2-120 HESH 3,0472,44413018.8B16.3942.526%C**N/A48.8C+12B++26350.1h5.2C+12.3C*
T7 Mini-Chaingun 1,8801,8521,1521.608B++0.8115.719%C11.825%C46.3B*N/A20140h13.3B+84.5B
M6 Onslaught 1,2181,2103843.151B+0.7416.559%C+16.777%D34.6C*N/A14735h16.1B++97.3B+
G20 Vulcan-H 2,1021,2052335.172B+2.7645.101%C3.237%C++24D-17.8D50450.3h101.3C*224.6C*
M6 Onslaught 1,2131,2003843.125B+0.7116.287%C+20.25%C**34.5C*N/A14934.8h15.8B++97.1B+
T9 CARV-S 1,1881,1768651.36C+1.0517.474%D-20.578%C--41.3C+N/A16228.5h11.8C**67.4C+
M2 Mutilator 1,1851,1684432.637B++0.2212.585%C-22.86%B**33B++N/A11835.4h15.7B+125.1C++
T32 Bull 1,1801,1631,0121.149C+1.2621.469%C26.569%B+38C+N/A17630.6h11.7B54.7C*
M2 Mutilator 1,1831,1624572.543B+0.1312.344%C--21.773%B*31.7B+N/A11436.7h16.4C**133.3C+
MSW-R 1,1791,1616681.738C+0.6820.54%C13.006%D**45.4B+N/A14525.6h13.2C64.4C+
TMG-50 1,1631,1588351.387C*1.0318.713%C24.18%C*42.1B+N/A20527.5h9.9B++52.8C**
T9A "Butcher" 1,1731,1571,0591.093C-1.3216.939%D**23.682%C-39.6DN/A9729.2h12.8D75.6D**
AS16 NightHawk 1,1691,1488701.32C*1.0935.603%C14.46%C++47.2B++N/A13224.3h4.3B12.2C*
TRAC-5 1,1681,1394284.75U282.3422.019%C*15.891%C--18.4C++N/A14361.8h14.9C*67.7B
T9 CARV 1,1481,12810112.8U110.3919.841%C*18.174%D43.7B*N/A26225.8h13.5C**67.9B
M3 Pounder HEG 1,3621,0094602.193B+0.2243.032%B++2.279%D12.7D4.4B++13479.4h15.8C*36.7B+
M3 Pounder HEG 1,3689964572.179B0.2344.822%B+2.811%C13.3D5B++13274.7h15.9B+35.6B+
TRAC-5 S 8147919810.806C+1.6119.726%D19.975%B++16.1CN/A6149.1h13.5C+68.4C+
ML-7 1,2187669380.817C*1.6062.447%B++3.133%C++27.3B16.1B++34328.1h6.2C**9.9B+
Anti-Vehicle Grenade 8057641764N/A761.5970.586%A*N/A1091.4M++58.6C-66610.7h2.6A+3.7A
TX1 Repeater 5955906430.918C*1.5016.149%D**22.881%B22.3C+N/A10926.5h12.6B78.3C+
T16 Rhino 5605495710.961C1.4517.798%D24.955%B+25.8CN/A9421.3h13.5C++75.8C+
SOAS-20 5435354591.166C+1.2522.645%D--21.682%C++29.1CN/A9018.4h12.5C+55.4C-
L100 Python AP 6574862916.759M**14.3561.261%B++N/A38.6B**13.6D39412.6h5B++8.2B**
T1S Cycler 4864825180.931C1.4820.138%D20.954%C++24CN/A12320.1h12.9C+63.9C+
Hellfire Rocket Pods 633468489.75B+7.3449.302%C++N/A43.3D15.3C++28210.8h27.2C55.1C+
NS-AM7 Archer 7004565470.834B**1.5865.203%B**7.237%D*4.2D2.3C+32108.1h17.8C**27.3B+
TORQ-9 4654525070.892C1.5219.72%D-24.779%C**23.3C-N/A8619.4h16.6C-84C--
Sticky Grenade 4374311431N/A428.5967.738%A++N/A1436.7B**20B**67440.3h1.3B**1.9B*
NSX Tengu 4334283631.179C+1.2334.786%C23.832%B+38.9C++N/A9811h12.8C*36.8C++
C-4 5244232451.727C**0.6930.942%B**N/A136.5A32.6C*17923.1h1.1B*3.7B*
E540 Halberd 631386409.65B+7.2443.761%B+1.295%D*18.3D11.6C76321.1h5.2B+11.8B++
99SV 3583531512.338B+0.0833.081%C**35.977%C+33.3B++N/A13710.6h5.3B16.1B+
T5 AMC 3533481971.766B*0.6521.969%C18.391%C18.3CN/A9319h14C**63.6C*
SMG-46 Armistice 3453423460.988C+1.4320.661%D-14.912%C+27.4C+N/A15412.5h13.2B+63.7C+
M14 Banshee 373340863.953C+1.5426.644%C--N/A19.9D1.9D10117.1h30.9C+115.9C+
M12 Kobalt 363338937.556B+35.1416.983%D18.343%C*58.3D4.3C+2045.8h18.6C+109.2C
SABR-13 3343313380.979C1.4323.294%C-26.888%C**29.3C+N/A14811.3h11.3B48.7C++
M1 Heavy Cycler 3333252016.25U13.8413.433%C+23.385%A21C++N/A15615.5h16.2B+120.3B
P525 Marauder-H 3453151619.688B+17.2733.879%C+1.27%B+67D6.4C+2374.7h7.2C+21.3C+
T4 AMP 3193094370.707C+1.7118.655%D*22.654%B+15.1DN/A5420.4h15.8C+84.5C--
Frag Grenade 3043021302N/A299.5944.739%C+N/A1510S10B+77920.2h1.7A++3.7A
M12 Kobalt 335293836.625A++34.2117.129%C++19.454%C**57.5C+8.2A*2205.1h20.4C119.2C++
C75 Viper 375288319.29B**6.8843.409%B++N/A30.6C++9.3B++2749.4h12.1C**27.9B+
NS-61 Emissary 2862833240.873C++1.5419.744%D*16.254%C+15.1DN/A4418.7h13.7C++69.5C
M18 Rotary 495250594.237A1.8234.288%B+2%C8.1C7.9C11130.9h163.4C+476.5C++
Chainblade 23021915,5830.014C2.4027.427%C+2.74%D0.3C-N/A1693.5h2.1B+7.8B
MRC3 Mercy 223216613.541B++1.1314.549%C24.537%B**29.6C*1B**1647.3h17.1B+117.8C**
Tank Mine 297215307.167A**4.75143.303%SN/A307.1S117.1A++40370.7h3.6F*2.5A*
MRC3 Mercy 219213613.492B++1.0814.643%C22.535%B+29.2C++N/A1367.3h17.5B+119.2C*
PDW-16 Hailstorm 2092062450.841C+1.5719.073%D-22.816%A25.8C+N/A1248h14.8C++77.8C+
NS-15M1 2072021911.058C1.3618.324%D17.327%D29.3CN/A1696.9h12.1C**65.8C+
AMR-66 2022001661.205B+1.2129.136%B+28%B+26.7B+N/A1337.5h9C*31B+
Spear Anti-Vehicle Phalanx Tower 283197298.5S96.0947.635%C+1.015%D**61.6A26.9B+3493.2h5A10.5B**
M12 Kobalt 2031881117.091C*14.6811.093%D*19.681%C**29.4D*2.3C1356.4h23D-207.4D*
T1 Cycler 188181444.114M+1.7021.226%C+18.232%C-22.1C+N/A2008.2h15.8C74.6C+
M18 Needler 345179473.809B++1.4033%C++2.235%C+9C8.3C+14019.9h142.1B430.7B+
Skyguard 2481661312.769S10.3628.951%C+1.205%D-24.1A*11.9B*2676.9h71.1A245.7A
Hunter QCX 2321641641B+1.4155.889%B*2.439%F24.8B*10.3A++1516.6h11C19.7C+
KSR-35 1681641231.333C1.0835.875%C++22.561%D43.2C++1.1A++1063.8h4.8C+13.5C++
MG-S1 Jackal 1651631451.124C+1.2920.683%D--23.926%B+24.7CN/A926.6h10.4B+50.5C++
MKV Suppressed 1641611331.211C*1.2020.777%D-21.118%B+36.6C*N/A1284.4h13.3B64C+
FA1 Barrage 1621611670.964C++1.4534.323%D9.938%D--41.3B*N/A2943.9h4.5B+13.2C++
NS Decimator 2391592010.791C1.6267.512%B*N/A33.8C++17C*4994.7h5.2C+7.7C**
NS-7 PDW 1601593280.485C--1.9319.105%D--15.723%C18.3CN/A1128.7h13.4B+70.1C+
L100 Python HEAT 2121531311.769A+9.3654.27%B+1.307%D--29.4C+11.3C++3335.2h5.9C+10.8C**
L100 Python HESH 170151818.875B++16.4645.055%CN/A65.7B+8.3C*7332.3h2.4B**5.4B++
MG-HBR1 Dragoon 148146712.056C++0.3628.221%D-39.726%B+40.6C+N/A963.6h5B+17.6C*
NS-10 Burster 225138403.45M**1.0430.137%B7.971%B+5.9B+3.8C**11723.2h130.3B+432.4B++
NSX Tomoe 1301301241.048C1.3723.185%D*41.539%B+21DN/A786.2h14.1C++60.8C
M20 Basilisk 189126255.04B**2.6335.271%C3.968%D10.5D-5.3D18912h101.4C+287.5C+
MAX Punch 1291161,4770.079C2.3331.102%D-N/A0.7C-N/A3176.4h2.5C+8C+
HSR-1 114114881.295C1.1232.185%C21.053%D-33.5CN/A1793.4h5.6C+17.3C+
MR1 Fracture 178113751.507B**0.9132.959%C1.77%D--8.5C+4.9C+13513.3h36.9B++111.9B+
T2 Striker 1921081140.947B**1.4740.857%D--N/A12.6C++9.8C2198.6h36B+88.2C++
E540 Halberd-H 179105147.5C+5.0963.281%B++N/A26.9D19C6663.9h7.7C12.2C+
LC2 Lynx 1071051280.82C1.5918.116%D--21.905%C++9.9D-N/A6710.6h16.4C+90.5C-
Claymore 103103313.323C--0.9135.736%C*N/A147.1C++N/A5720.7h1.2C++3.2B+
Spear Anti-Vehicle Phalanx Turret 155102911.333B*8.9244.503%C++N/A44.3B+23C++6972.3h8.3C++18.5B
HC1 Cougar 10199801.238C*1.1820.189%D35.354%A**14.1DN/A1097h10.6B+52.3C*
Tomcat A2AM Pods 18490518M**15.5968.499%FN/A47.4C+49.5C*2361.9h6.6B*9.7B+
MR1 Fracture 13988751.173B++1.2433.806%C1.136%D**6.6C3.8C--11913.3h48.5C**143.6C*
M77-B 8181352.314C++0.1039.583%B+72.84%C25.3C+N/A1373.2h2.3B5.9B+
Cycler TRV 7776601.267C++1.1519.404%D30.263%A++28.1C+N/A2462.7h11.9B+61.4C++
NS-10 Burster 12876372.054A0.3629.964%C*3.947%C--5.5B+3.7C++8913.9h166.3C++555.1C**
ASP-30 Grounder 129711230.577C1.8463.4%C++2.817%C+11.3C9.2C+2516.3h8.9C14.1C+
NS Baron G5 6968671.015C+1.4045.989%C**11.765%D37.8C**N/A2711.8h4.7C+10.3C+
L105 Zephyr 9868234A++31.5942.626%C+N/A30.9D13.6A1742.2h11.2F*26.3D*
TRAP-M1 6867760.882D1.5322.921%D*25.373%C+17.6D-N/A463.8h11D47.9D
Ripper 66663,4860.019D2.3920.477%C12.121%D0.5C-N/A2129.6h1.6C+7.6C++
TRS-12 Uppercut 6966581.138C+1.2859.46%C*18.182%B+44C**2S2261.5h2.7C+4.5C*
G30 Vulcan 956287.75B**5.3422.525%D3.226%C13.8D7.3D3184.5h58.3B**258.7B++
NS-30 Vandal 6060401.5C+0.9133.268%C++18.333%D--33.3C+N/A1361.8h5.6C++16.9C*
M12 Kobalt-H 6059319.667C++17.2516.27%D--18.644%B+59D--1D*1471h16.1C++98.9C
NSX Daimyo 5454262.077C0.3434.458%D--92.593%C30DN/A781.8h2.6C+7.7C
M40 Fury-F 7953391.359C+1.0545.221%CN/A10D4.9C1125.3h12C+26.5C+
G30 Walker 6050316.667S14.2524.476%D6%B++20.8B++4.2D*1732.4h139.5B**570.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11870.1h
Restoration Kit414570.6h
Nano-Armor Kit5261,050,23984.7h
Anti-Vehicle MANA Turret52180.5h
Spawn Beacon34850.7h
Turret AI Module01280.5h
Structure Shield Module1960.4h
Repair Module01810.6h
Cortium Silo01870.4h
Skywall Shield Emitter0680.2h
Rocklet Rifle0970.2h
Nanite Revive Grenade0580h
Medical Applicator619175,98317.6h
Spear Anti-Vehicle Tower01060.5h
Deconstruction Tool16,4251.4h
Spitfire Auto-Turret74400.5h
Hoplon Anti-Aircraft Phalanx Tower0710.3h
Rampart Wall0780.6h
Xiphos Anti-Personnel Tower0530.2h
Ammunition Package154,0312.3h
Shield Recharging Field443,4581.2h
Medical Kit1381,0601.5h
Anti-Infantry MANA Turret22880.6h
Lumifiber Rampart Wall0950.9h
WLT-Howler Mining Laser08550.4h
Nano-Repair Grenade04560.1h
IPC Targeting Dart2510.2h
Hardlight Barrier6610.1h
Recon Detection Device9810,26513.8h

Check the help document for the dictionary if you want to learn more about words used here.


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