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Raider Serviceman HEROJan001[ImXP] HEROJan001
NC BR 58

KDR: 2.67

Score: 3.4m

Last Seen: May 22nd, 2020 2:34 AM
- OFFLINE - 73.4 hour(s)

Battle Rank 58 - New Conglomerate on Connery
Level Progress (to 59): 93%
Level 100 Progress: 18% 672h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 NC6 Gauss SAW LA1 Anchor EM6 NC6A GODSAW GD-22S AC-X11 NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,847,174 MLG Score: 4674
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 18.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.465%37.081%94410127310,0593.94471-1.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%0.835B++2.318A*-0.253CHEAD ++ (~24.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.537B+8.80.386C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.252%88.005%01128274230012.46512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.096C+1.254A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.496B+1.70.441B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m151.6%383 (23k)326 (19.6k)2.6711311,7774,4092.7534658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128375825.719%38.304%98502:235

79% Heavy Assault9% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2017 4:41 AMNov 21st, 2017 3:10 PMMay 22nd, 2020 4:19 AM (6d) (PST)May 21st, 2020 10:35 PM (6d) (PST)May 21st, 2020 10:34 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7232534701.1200.4190.4291.7340.0234674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,36115,19828,163672526104119,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
175.3h/7.3d 363 4,511 2,636 18.2k 289 764 246 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:1,932
Deaths:569
KDR:3.395
Accuracy:26.834% C**
HSR:41.253% A+
NC6 Gauss SAW
A*
Kills:1,680
Deaths:795
KDR:2.113
Accuracy:23.276% B+
HSR:35.893% A*
LA1 Anchor
B**
Kills:1,291
Deaths:480
KDR:2.690
Accuracy:25.951% C++
HSR:33.617% B**
EM6
B++
Kills:1,178
Deaths:469
KDR:2.512
Accuracy:23.494% C++
HSR:29.796% B++
NC6A GODSAW
A
Kills:1,151
Deaths:452
KDR:2.546
Accuracy:27.175% C
HSR:38.141% A
GD-22S
A*
Kills:1,138
Deaths:452
KDR:2.518
Accuracy:26.290% B+
HSR:40.598% A*
MGR-L1 Promise
A**
Kills:430
Deaths:109
KDR:3.945
Accuracy:24.831% C++
HSR:45.116% A**
NSX-P Naginata
B**
Kills:298
Deaths:93
KDR:3.204
Accuracy:25.342% B
HSR:36.913% B**
Kills:9,098
Deaths (as Heavy Assault):3,419
Deaths (to Heavy Assaults):1,329
KDR:2.66101
Kill Difference:5,679
Playtime:138.464 hours
Usage:79%
Score:2.873m
Score/min:346
Accuracy (listed only):25.399%
HSR (listed only):37.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A*
Kills:1,019
Deaths:259
KDR:3.934
Accuracy:25.715% C+
HSR:35.034% A*
Kills:1,019
Deaths (as Light Assault):259
Deaths (to Light Assaults):940
KDR:3.93436
Kill Difference:760
Playtime:18.679 hours
Usage:11%
Score:0.321m
Score/min:286
Accuracy (listed only):25.715%
HSR (listed only):35.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):422
KDR:0
Kill Difference:UNR
Playtime:1.904 hours
Usage:1%
Score:0.001m
Score/min:13
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:742
Deaths:138
KDR:5.377
Accuracy:35.252% C+
HSR:88.005% A+
NS-44 Commissioner
A**
Kills:165
Deaths:125
KDR:1.320
Accuracy:39.307% C*
HSR:42.424% A**
NC4 Mag-Shot
A++
Kills:75
Deaths:74
KDR:1.014
Accuracy:30% B+
HSR:30.667% A++
Kills:982
Deaths (as Infiltrator):337
Deaths (to Infiltrators):659
KDR:2.91395
Kill Difference:645
Playtime:16.372 hours
Usage:9%
Score:0.224m
Score/min:228
Accuracy (listed only):34.853%
HSR (listed only):53.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A*
Kills:1,019
Deaths:259
KDR:3.934
Accuracy:25.715% C+
HSR:35.034% A*
Kills:1,019
Deaths (as Engineer):259
Deaths (to Engineers):542
KDR:3.93436
Kill Difference:760
Playtime:1.299 hours
Usage:1%
Score:0.008m
Score/min:106
Accuracy (listed only):25.715%
HSR (listed only):35.034%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,9571,9325693.395B++0.7226.834%C**41.253%A+107.9A+1.4B**25217.9h10B++37.4B+
NC6 Gauss SAW 1,6891,6807952.113B+0.5623.276%B+35.893%A*73.4A++N/A18922.9h8.1B+34.8B+
LA1 Anchor 1,3021,2914802.69C++0.0225.951%C++33.617%B**96.3A+N/A21313.4h8.9B+34.3B+
EM6 1,1901,1784692.512B+0.1623.494%C++29.796%B++80.7AN/A29314.6h10B+42.5B+
NC6A GODSAW 1,1621,1514522.546C++0.1327.175%C38.141%A98.4B**N/A22111.7h7.7C*28.2B
GD-22S 1,1441,1384522.518B+0.1526.29%B+40.598%A*95.6A*N/A20811.9h8.8B*33.7B++
AC-X11 1,0281,0192593.934A*1.2625.715%C+35.034%A*76.6A*N/A18213.3h7.7B*30.1B+
NC14 Bolt Driver 7437421385.377A2.7135.252%C+88.005%A+59.8A*N/A14612.4h1.7A4.9B*
MGR-L1 Promise 4384301093.945A++1.2724.831%C++45.116%A**122.9A**2.3A*3713.5h9.6B**38.8B++
NSX-P Naginata 309298933.204A+0.5325.342%B36.913%B**124.2A*4.6S3182.4h9.8B*38.5B++
Frag Grenade 2332291229N/A226.3364.314%A*N/A763.3B*13.3B+25780.3h2.8B*4.4B**
Shrike 270167722.319M0.3561.431%B+1.198%D--41.8A+25.8A*2724h5.8B+9.5B+
NS-44 Commissioner 1651651251.32C*1.3539.307%C*42.424%A**68.8B**N/A1762.4h2.8B**7B++
C-4 123111382.921B*0.2533.432%B**N/A69.4C7.5D**3081.6h1B*3B**
NC4 Mag-Shot 7575741.014C**1.6630%B+30.667%A++18.3C-N/A534.1h5.4B**17.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02060.2h
Medical Kit2411,45033.2h
Medical Applicator01570h
Recon Detection Device21310.2h
Nano-Armor Kit05610h

Check the help document for the dictionary if you want to learn more about words used here.


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