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Field Marshal Space HEROlengxue[YLBT] HEROlengxue
TR BR 221

KDR: 2.18

Score: 139.4m

Last Seen: Jan 4th, 2019 4:59 AM
- OFFLINE - 2583.4 hour(s)

Prestige 1, Battle Rank 100 (221 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee P525 Marauder-H Hellfire Rocket Pods L100 Python AP C-4 ARX Tank Mine Claymore P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $307,746 MLG Score: 246
Fun Score: N/A
Cheeseburgers Flipped: 340TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.239%26.794%48938117633,4851.354410.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.915%-0.567D0.905B*-3.637T*HEAD ++ (~17.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.204C++10.80.243C++48.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.016%0.498%704412108,03411999886.70058812%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.128%-0.773D--1.008D*0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.611B+18.80.645B+43.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.718%2.629%454812068,635270941773.18635207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.459%-0.026C+0.044C+0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.165C++13.1-0.048C+19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.39%6.535%5461012049,442208220894.53289452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.107%-0.167C0.515B+3.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.139C++35.40.113C+67.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.039%80.362%54631211774145380.532325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.795%-1.346D**0.863B*5.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.561D4-0.264C11.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.248%10.091%546412104,30124384811.76343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.504%-0.937D---0.897D--1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.345C**2.60.462B+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
139.4m533.2%506 (30.4k)330 (19.8k)2.18387112,66851,5912.49543221 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214308215.171%12.797%19408:1253

11% Combat Medic56% Engineer25% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2014 1:15 PMOct 4th, 2016 4:02 PMJan 4th, 2019 2:09 AM (195d) (PST)Jan 4th, 2019 1:50 AM (195d) (PST)Jan 4th, 2019 12:59 AM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
335562790.2670.1220.0341.7240.057246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1183,33816,7801672103319,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7041.5h/293.4d 16,074 14,418 213,487 728.2k 12,312 14,051 23,899 141.7m

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C++
Kills:1,205
Deaths:866
KDR:1.391
Accuracy:38.330% C+
HSR:15.021% C++
NS-11A
B
Kills:1,188
Deaths:1,557
KDR:0.763
Accuracy:18.894% D*
HSR:24.579% B
TORQ-9
C+
Kills:1,186
Deaths:1,235
KDR:0.960
Accuracy:18.487% D*
HSR:22.597% C+
Cycler TRV
B+
Kills:1,184
Deaths:1,246
KDR:0.950
Accuracy:18.790% D-
HSR:23.142% B+
NS-7 PDW
M**
Kills:1,179
Deaths:970
KDR:1.215
Accuracy:16.392% F
HSR:40.458% M**
MG-S1 Jackal
C+
Kills:1,175
Deaths:1,445
KDR:0.813
Accuracy:16.261% F-
HSR:18.894% C+
T1 Cycler
C
Kills:1,172
Deaths:1,490
KDR:0.787
Accuracy:17.280% D--
HSR:20.222% C
TAS-16 Blackjack
C
Kills:1,166
Deaths:1,204
KDR:0.968
Accuracy:46.171% D*
HSR:13.465% C
TAR
S
Kills:1,165
Deaths:854
KDR:1.364
Accuracy:17.164% D*
HSR:52.361% S
NS Baron G5
F--
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:0.113% T*
HSR:3.531% F--
FA1 Barrage
F--
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:12.395% T
HSR:4.310% F--
MKV Suppressed
U
Kills:1,160
Deaths:43
KDR:26.977
Accuracy:62.975% S
HSR:83.362% U
SMG-46 Armistice
M*
Kills:1,147
Deaths:990
KDR:1.159
Accuracy:18.029% D**
HSR:37.053% M*
TRS-12 Uppercut
D
Kills:770
Deaths:481
KDR:1.601
Accuracy:50.293% D
HSR:5.974% F
NSX Yumi
B*
Kills:611
Deaths:71
KDR:8.606
Accuracy:31.055% B*
HSR:13.093% D*
PDW-16 Hailstorm
M+
Kills:224
Deaths:438
KDR:0.511
Accuracy:16.000% D**
HSR:33.482% M+
Kills:16,853
Deaths (as Combat Medic):13,292
Deaths (to Combat Medics):4,237
KDR:1.26791
Kill Difference:3,561
Playtime:742.195 hours
Usage:11%
Score:7.051m
Score/min:158
Accuracy (listed only):24.914%
HSR (listed only):25.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C++
Kills:1,205
Deaths:866
KDR:1.391
Accuracy:38.330% C+
HSR:15.021% C++
AMR-66
D-
Kills:1,181
Deaths:899
KDR:1.314
Accuracy:19.433% D*
HSR:19.306% D-
LC2 Lynx
C
Kills:1,176
Deaths:1,892
KDR:0.622
Accuracy:19.445% D-
HSR:20.153% C
TRAC-5
B+
Kills:1,174
Deaths:2,197
KDR:0.534
Accuracy:18.035% D
HSR:21.721% B+
NS-11C
C+
Kills:1,172
Deaths:1,386
KDR:0.846
Accuracy:21.441% C--
HSR:19.027% C+
TAS-16 Blackjack
C
Kills:1,166
Deaths:1,204
KDR:0.968
Accuracy:46.171% D*
HSR:13.465% C
NS Baron G5
F--
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:0.113% T*
HSR:3.531% F--
FA1 Barrage
F--
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:12.395% T
HSR:4.310% F--
TRS-12 Uppercut
D
Kills:770
Deaths:481
KDR:1.601
Accuracy:50.293% D
HSR:5.974% F
NSX Tanto
A*
Kills:645
Deaths:290
KDR:2.224
Accuracy:37.240% A*
HSR:11.938% F-
HC1 Cougar
C
Kills:222
Deaths:380
KDR:0.584
Accuracy:21.946% C--
HSR:20.721% C
LC3 Jaguar
S
Kills:187
Deaths:152
KDR:1.230
Accuracy:20.825% D
HSR:70.054% S
MG-HBR1 Dragoon
D--
Kills:65
Deaths:105
KDR:0.619
Accuracy:21.015% F-
HSR:20% D--
Kills:11,284
Deaths (as Engineer):10,254
Deaths (to Engineers):9,798
KDR:1.10045
Kill Difference:1,030
Playtime:3,953.289 hours
Usage:56%
Score:107.937m
Score/min:455
Accuracy (listed only):25.129%
HSR (listed only):18.863%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
D*
Kills:1,205
Deaths:1,223
KDR:0.985
Accuracy:15.755% F**
HSR:20.913% D*
MSW-R
C-
Kills:1,180
Deaths:1,226
KDR:0.962
Accuracy:15.617% D**
HSR:20.678% C-
NS-15M2
C--
Kills:1,157
Deaths:1,261
KDR:0.918
Accuracy:16.520% D**
HSR:21.608% C--
T16 Rhino
D
Kills:1,157
Deaths:1,686
KDR:0.686
Accuracy:12.939% D**
HSR:18.496% D
T9 CARV
C+
Kills:1,151
Deaths:2,180
KDR:0.528
Accuracy:12.450% D**
HSR:22.850% C+
T32 Bull
C
Kills:1,149
Deaths:1,451
KDR:0.792
Accuracy:15.831% D**
HSR:22.715% C
NSX Naginata
C**
Kills:609
Deaths:160
KDR:3.806
Accuracy:23.823% C**
HSR:3.120% T*
TMG-50
B+
Kills:182
Deaths:283
KDR:0.643
Accuracy:14.933% D*
HSR:26.374% B+
MG-H1 Watchman
C-
Kills:140
Deaths:151
KDR:0.927
Accuracy:14.759% D**
HSR:22.857% C-
NSX-P Naginata
D*
Kills:69
Deaths:73
KDR:0.945
Accuracy:16.960% D*
HSR:20.290% D*
Kills:7,999
Deaths (as Heavy Assault):9,694
Deaths (to Heavy Assaults):16,447
KDR:0.82515
Kill Difference:1,695
Playtime:1,747.647 hours
Usage:25%
Score:16.690m
Score/min:159
Accuracy (listed only):15.959%
HSR (listed only):19.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
D-
Kills:1,180
Deaths:988
KDR:1.194
Accuracy:23.518% F
HSR:20% D-
NS-7 PDW
M**
Kills:1,179
Deaths:970
KDR:1.215
Accuracy:16.392% F
HSR:40.458% M**
MG-S1 Jackal
C+
Kills:1,175
Deaths:1,445
KDR:0.813
Accuracy:16.261% F-
HSR:18.894% C+
SOAS-20
C+
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:20.960% D**
HSR:21.160% C+
NS-44 Commissioner
M++
Kills:1,171
Deaths:152
KDR:7.704
Accuracy:61.541% M++
HSR:15.799% D-
NS Patriot Flare Gun
U
Kills:1,168
Deaths:
KDR:
Accuracy:93.873% S
HSR:0% U
TR Patriot Flare Gun
U
Kills:1,164
Deaths:1
KDR:1,164
Accuracy:90.456% S
HSR:0% U
NS CandyCannon 3000
M**
Kills:1,164
Deaths:25
KDR:46.560
Accuracy:58.725% A*
HSR:97.852% M**
TR Triumph Flare Gun
U
Kills:1,163
Deaths:1
KDR:1,163
Accuracy:84.231% U
HSR:0% U
HSR-1
D-
Kills:1,162
Deaths:1,129
KDR:1.029
Accuracy:22.051% F-
HSR:20.998% D-
MKV Suppressed
U
Kills:1,160
Deaths:43
KDR:26.977
Accuracy:62.975% S
HSR:83.362% U
TS2 Inquisitor
S
Kills:1,160
Deaths:
KDR:
Accuracy:85.780% S
HSR:27.931% A
TX1 Repeater
S
Kills:1,159
Deaths:89
KDR:13.023
Accuracy:34.993% A++
HSR:78.085% S
NS-357 Underboss
A*
Kills:1,149
Deaths:86
KDR:13.361
Accuracy:55.592% A*
HSR:17.494% C--
SMG-46 Armistice
M*
Kills:1,147
Deaths:990
KDR:1.159
Accuracy:18.029% D**
HSR:37.053% M*
NSX Tomoe
S
Kills:565
Deaths:127
KDR:4.449
Accuracy:53.043% S
HSR:7.080% F**
NS-61 Emissary
C**
Kills:493
Deaths:643
KDR:0.767
Accuracy:25.151% C-
HSR:18.053% C**
TRAP-M1
S
Kills:396
Deaths:180
KDR:2.200
Accuracy:22.754% D*
HSR:68.434% S
PDW-16 Hailstorm
M+
Kills:224
Deaths:438
KDR:0.511
Accuracy:16.000% D**
HSR:33.482% M+
SR-7
S
Kills:219
Deaths:
KDR:
Accuracy:91.393% S
HSR:100% M
99SV
S
Kills:196
Deaths:23
KDR:8.522
Accuracy:44.108% A*
HSR:89.796% S
The President
D--
Kills:188
Deaths:125
KDR:1.504
Accuracy:25.930% D--
HSR:6.915% F--
RAMS .50M
M+
Kills:182
Deaths:4
KDR:45.500
Accuracy:57.644% M+
HSR:96.154% A*
NS-AM7 Archer
S
Kills:103
Deaths:23
KDR:4.478
Accuracy:52.174% D-
HSR:88.350% S
Kills:20,039
Deaths (as Infiltrator):8,697
Deaths (to Infiltrators):5,093
KDR:2.30413
Kill Difference:11,342
Playtime:546.670 hours
Usage:8%
Score:5.933m
Score/min:181
Accuracy (listed only):47.232%
HSR (listed only):41.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C++
Kills:1,205
Deaths:866
KDR:1.391
Accuracy:38.330% C+
HSR:15.021% C++
NS-7 PDW
M**
Kills:1,179
Deaths:970
KDR:1.215
Accuracy:16.392% F
HSR:40.458% M**
LC2 Lynx
C
Kills:1,176
Deaths:1,892
KDR:0.622
Accuracy:19.445% D-
HSR:20.153% C
MG-S1 Jackal
C+
Kills:1,175
Deaths:1,445
KDR:0.813
Accuracy:16.261% F-
HSR:18.894% C+
TRAC-5
B+
Kills:1,174
Deaths:2,197
KDR:0.534
Accuracy:18.035% D
HSR:21.721% B+
NS-11C
C+
Kills:1,172
Deaths:1,386
KDR:0.846
Accuracy:21.441% C--
HSR:19.027% C+
TAS-16 Blackjack
C
Kills:1,166
Deaths:1,204
KDR:0.968
Accuracy:46.171% D*
HSR:13.465% C
NS Baron G5
F--
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:0.113% T*
HSR:3.531% F--
FA1 Barrage
F--
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:12.395% T
HSR:4.310% F--
MKV Suppressed
U
Kills:1,160
Deaths:43
KDR:26.977
Accuracy:62.975% S
HSR:83.362% U
SMG-46 Armistice
M*
Kills:1,147
Deaths:990
KDR:1.159
Accuracy:18.029% D**
HSR:37.053% M*
TRS-12 Uppercut
D
Kills:770
Deaths:481
KDR:1.601
Accuracy:50.293% D
HSR:5.974% F
NSX Tanto
A*
Kills:645
Deaths:290
KDR:2.224
Accuracy:37.240% A*
HSR:11.938% F-
PDW-16 Hailstorm
M+
Kills:224
Deaths:438
KDR:0.511
Accuracy:16.000% D**
HSR:33.482% M+
HC1 Cougar
C
Kills:222
Deaths:380
KDR:0.584
Accuracy:21.946% C--
HSR:20.721% C
LC3 Jaguar
S
Kills:187
Deaths:152
KDR:1.230
Accuracy:20.825% D
HSR:70.054% S
Kills:14,923
Deaths (as Light Assault):13,136
Deaths (to Light Assaults):6,329
KDR:1.13604
Kill Difference:1,787
Playtime:77.171 hours
Usage:1%
Score:1.026m
Score/min:221
Accuracy (listed only):25.993%
HSR (listed only):26.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:320
Deaths:278
KDR:1.151
Accuracy:14.513% C--
HSR:17.188% D
MRC3 Mercy
C++
Kills:311
Deaths:284
KDR:1.095
Accuracy:14.314% C--
HSR:21.222% C++
M3 Pounder HEG
C--
Kills:83
Deaths:116
KDR:0.716
Accuracy:32.475% D
HSR:2.410% C--
M3 Pounder HEG
B**
Kills:68
Deaths:92
KDR:0.739
Accuracy:33.879% D
HSR:4.412% B**
M1 Heavy Cycler
B++
Kills:52
Deaths:58
KDR:0.897
Accuracy:11.306% D
HSR:21.154% B++
Kills:834
Deaths (as MAX Suit):414
Deaths (to MAX Suits):2,534
KDR:2.01449
Kill Difference:420
Playtime:42.582 hours
Usage:1%
Score:0.765m
Score/min:299
Accuracy (listed only):21.298%
HSR (listed only):13.277%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:3,440
V. Kills:282 N/A
Deaths:848
KDR:4.057
Accuracy:25.908% D
KPH:51.100 C**
VKPH:4.200 B+
Hellfire Rocket Pods
B**
Kills:2,409
V. Kills:303 N/A
Deaths:268
KDR:8.989
Accuracy:46.246% C
KPH:139.300 B**
VKPH:17.500 B
M18 Rotary
A++
Kills:1,573
V. Kills:230 N/A
Deaths:376
KDR:4.184
Accuracy:24.361% D*
KPH:34.500 A++
VKPH:5 D
M18 Locust
A
Kills:1,101
V. Kills:181 N/A
Deaths:142
KDR:7.754
Accuracy:34.356% B
KPH:38.400 A
VKPH:6.300 D-
M18 Needler
A++
Kills:1,031
V. Kills:153 N/A
Deaths:184
KDR:5.603
Accuracy:27.270% D-
KPH:29.200 A++
VKPH:4.300 D
Coyote Missiles
C--
Kills:389
V. Kills:202 192%
Deaths:215
KDR:1.809
Accuracy:45.848% D*
KPH:27.500 C--
VKPH:14.300 D
Hornet Missiles
A
Kills:135
V. Kills:120 112%
Deaths:20
KDR:6.750
Accuracy:54.165% D
KPH:82.300 B+
VKPH:73.200 A
Kills:10,078 (7,145 + 0)
Deaths:2,053
KDR:4.909
VKDR:0.717
Vehicle Kills:1,471
Kill Difference:8,025
Playtime:209.992 hours
Usage:3%
Score:2.233m
Score/min:177
Piloting Accuracy:27.270%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:1,648
V. Kills:117 N/A
Deaths:61
KDR:27.016
Accuracy:31.022% C+
KPH:153 S
VKPH:10.900 D-
L-30R Vektor
U
Kills:1,163
V. Kills: N/A
Deaths:
KDR:
Accuracy:77.735% M**
KPH:563.700 U
VKPH:0 D
L-24R Spur
U
Kills:1,160
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:88.030% S
KPH:605.500 U
VKPH:0.500 C--
CAS30 Tank Buster
U
Kills:1,154
V. Kills:11 N/A
Deaths:28
KDR:41.214
Accuracy:59.830% A
KPH:121.200 U
VKPH:1.200 D*
Kills:5,125 (3,477 + 1,648)
Deaths:89
KDR:57.584
VKDR:1.449
Vehicle Kills:129
Kill Difference:5,036
Playtime:24.271 hours
Usage:0%
Score:0.547m
Score/min:375
Piloting Accuracy:59.830%
Gunner Accuracy:31.022%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,227
V. Kills:1,310 170%
Deaths:510
KDR:4.367
Accuracy:59.694% B+
KPH:30.200 C+
VKPH:17.800 C+
L100 Python HESH
C+
Kills:1,358
V. Kills:188 N/A
Deaths:127
KDR:10.693
Accuracy:43.287% D
KPH:50.400 C+
VKPH:7 C
L100 Python HEAT
B+
Kills:1,029
V. Kills:293 350%
Deaths:149
KDR:6.906
Accuracy:47.857% C
KPH:37.500 B+
VKPH:10.700 C
LB00 Python AP
C++
Kills:488
V. Kills:256 190%
Deaths:88
KDR:5.545
Accuracy:65.671% B++
KPH:43.100 C-
VKPH:22.600 C++
Skyguard
C
Kills:96
V. Kills:133 72%
Deaths:53
KDR:1.811
Accuracy:38.676% A+
KPH:6 D*
VKPH:8.300 C
C75 Viper
D
Kills:91
V. Kills:27 325%
Deaths:35
KDR:2.600
Accuracy:43.198% B+
KPH:16.400 D
VKPH:4.900 D
Kills:5,289 (5,289 + 0)
Deaths:962
KDR:5.498
VKDR:2.294
Vehicle Kills:2,207
Kill Difference:4,327
Playtime:161.031 hours
Usage:2%
Score:1.805m
Score/min:187
Driving Accuracy:43.198%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:1,722
V. Kills:1,487 116%
Deaths:510
KDR:3.376
Accuracy:42.371% C-
KPH:15.500 D*
VKPH:13.400 D
P2-120 HESH
C
Kills:1,206
V. Kills:296 406%
Deaths:189
KDR:6.381
Accuracy:28.383% D**
KPH:28.300 D-
VKPH:6.900 C
P2-120 HEAT
C+
Kills:906
V. Kills:443 204%
Deaths:261
KDR:3.471
Accuracy:38.281% C-
KPH:19.500 C--
VKPH:9.500 C+
MR11 Gatekeeper
M*
Kills:186
V. Kills:1,010 18%
Deaths:77
KDR:2.416
Accuracy:44.311% B+
KPH:8.100 D*
VKPH:44.200 M*
E540 Halberd
C
Kills:67
V. Kills:40 163%
Deaths:21
KDR:3.190
Accuracy:33.455% D--
KPH:19.400 D
VKPH:11.600 C
Kills:4,087 (3,834 + 253)
Deaths:1,058
KDR:3.863
VKDR:3.096
Vehicle Kills:3,276
Kill Difference:3,029
Playtime:226.283 hours
Usage:3%
Score:2.434m
Score/min:179
Driving Accuracy:38.281%
Gunner Accuracy:33.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:2,418
V. Kills:135 N/A
Deaths:108
KDR:22.389
Accuracy:19.227% F-
KPH:100.900 C+
VKPH:5.600 C
G20 Vulcan-H
C
Kills:884
V. Kills:671 132%
Deaths:364
KDR:2.429
Accuracy:42.906% D
KPH:31.900 D
VKPH:24.200 C
E540 Halberd-H
U
Kills:165
V. Kills:6 N/A
Deaths:2
KDR:82.500
Accuracy:84.783% M*
KPH:285.900 U
VKPH:10.400 D*
MR11 Gatekeeper-H
B*
Kills:125
V. Kills:80 154%
Deaths:9
KDR:13.889
Accuracy:39.212% F
KPH:43.200 B*
VKPH:27.700 C+
Kills:3,592 (0 + 3,592)
Deaths:483
KDR:7.437
VKDR:1.847
Vehicle Kills:892
Kill Difference:3,109
Playtime:55.113 hours
Usage:1%
Score:1.048m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:39.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:1,234
V. Kills:377 326%
Deaths:260
KDR:4.746
Accuracy:44.164% B+
KPH:32.200 B*
VKPH:9.800 C++
M20 Basilisk
C+
Kills:1,044
V. Kills:375 278%
Deaths:379
KDR:2.755
Accuracy:36.198% C
KPH:20 C+
VKPH:7.200 C+
M12 Kobalt
B*
Kills:514
V. Kills:60 N/A
Deaths:67
KDR:7.672
Accuracy:13.127% D-
KPH:43.700 D
VKPH:5.100 B*
M12 Kobalt
C
Kills:393
V. Kills:33 N/A
Deaths:42
KDR:9.357
Accuracy:14.284% D
KPH:35.400 D--
VKPH:3 C
M40 Fury
D--
Kills:59
V. Kills:14 393%
Deaths:9
KDR:6.556
Accuracy:29.743% D
KPH:18 D*
VKPH:4.300 D--
M60-G Bulldog
B**
Kills:58
V. Kills:22 252%
Deaths:15
KDR:3.867
Accuracy:39.950% B+
KPH:26.200 C+
VKPH:9.900 B**
Kills:3,302 (0 + 3,302)
Deaths:772
KDR:4.277
VKDR:1.141
Vehicle Kills:881
Kill Difference:2,530
Playtime:118.940 hours
Usage:2%
Score:0.857m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:39.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
S
Kills:1,160
V. Kills:1 N/A
Deaths:3
KDR:386.667
Accuracy:92.071% M**
KPH:136.900 S
VKPH:0.100 D--
S12 Renegade
U
Kills:1,077
V. Kills:83 N/A
Deaths:7
KDR:153.857
Accuracy:93.370% S
KPH:230.800 S
VKPH:17.800 U
M12 Kobalt-F
U
Kills:1,069
V. Kills:92 N/A
Deaths:1
KDR:1,069
Accuracy:87.502% S
KPH:192.900 S
VKPH:16.600 U
M40 Fury-F
C++
Kills:115
V. Kills:111 103%
Deaths:23
KDR:5
Accuracy:93.119% M**
KPH:6.700 D--
VKPH:6.400 C++
Kills:3,421 (3,421 + 0)
Deaths:34
KDR:100.618
VKDR:8.441
Vehicle Kills:287
Kill Difference:3,387
Playtime:35.930 hours
Usage:1%
Score:0.931m
Score/min:432
Driving Accuracy:93.119%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:1,288
V. Kills:453 284%
Deaths:21
KDR:61.333
Accuracy:47.730% A
KPH:129.200 S
VKPH:45.400 S
Kills:1,288 (0 + 1,288)
Deaths:21
KDR:61.333
VKDR:21.571
Vehicle Kills:453
Kill Difference:1,267
Playtime:9.973 hours
Usage:0%
Score:0.176m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:47.730%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,7223,4408484.057C+1.8725.908%DN/A51.1C**4.2B+12867.3h24.4C++94.2C++
P525 Marauder-H 2,5532,41810822.389B++20.2119.227%F-N/A100.8C+5.6C20824h7.1C++37D**
Hellfire Rocket Pods 2,7122,4092688.989C**6.8146.246%CN/A139.2B**17.5B43317.3h16.3B35.3B+
L100 Python AP 3,5372,2275104.367C+2.1859.694%B+1.841%C-30.3C+17.8C+17973.6h6.9C11.6C+
C-4 ARX 2,6412,1831,8811.161C-1.0225.483%CN/A78.5D16.5D*33427.8h1.3C+5.1C+
Tank Mine 2,9211,8204723.856B++1.6734.465%C++N/A77.1D46.7D52723.6h1.8C*5.2B++
Claymore 1,7461,73412813.547B**11.3636.697%B+N/A190.5B*1.3A++3279.1h1.1B**3B++
P2-120 AP 3,2091,7225103.376C-1.1942.371%C-5.226%B**15.6D*13.4D188110.7h13.8F*32.5F--
AP30 Shredder 1,7651,6486127.016B*24.8331.022%C+11.529%S152.6S10.8D-27910.8h19A+61.2A+
M18 Rotary 1,8031,5733764.184B**2.0024.361%D*N/A34.5A++5D21245.6h41.4B**169.9B**
C-4 1,7861,3616841.99B+0.1930.478%B*N/A64.2C20D41521.2h1.8C--5.9C++
L100 Python HESH 1,5461,35812710.693C+8.5143.287%D1.105%C-50.3C+7C17827h3.4C++7.9C+
M12 Kobalt 1,3981,3203044B+41.8212.749%F23.712%A97.1C+5.7C+25213.6h16.3C**127.6D
M20 Wyvern 1,7411,2882161.333U59.1547.73%A2.795%C128.8S45.3S29310h7.8A*16.3A*
M20 Basilisk 1,6111,2342604.746B++2.5644.164%B+7.536%B++32.2B*9.8C++13238.3h63.2B*143.2B**
P2-120 HESH 1,5021,2061896.381C-4.2028.383%D**1.658%B**28.2D-6.9C16442.7h8.1F-28.6T
AS16 NightHawk 1,2521,2058661.391C*0.7938.33%C+15.021%C++15.3D-N/A5678.6h3.8B++10B+
NS-15 Gallows 1,2451,2051,2230.985D1.2015.755%F**20.913%D*7.4FN/A18163.4h13.5F85.7T*
NS-11A 1,2441,1881,5570.763C1.4218.894%D*24.579%B9.2D--N/A27129.3h13.1C**69.5C
TORQ-9 1,2231,1861,2350.96C+1.2218.487%D*22.597%C+10.7D*N/A26111.1h13.2B+71.6C+
Cycler TRV 1,2311,1841,2460.95C1.2318.79%D-23.142%B+7D*N/A17169h13.2C++70.4C+
AMR-66 1,2161,1818991.314B+0.8719.433%D*19.306%D-8.4D-N/A20140.2h7.1B*36.7C++
MSW-R 1,2061,1801,2260.962C1.2215.617%D**20.678%C-13.1D--N/A4390.3h13.3C84.9D
NS-30 Vandal 1,2191,1809881.194C0.9923.518%F20%D-15.9D--N/A3674.4h5.7C++24.3D
NS-7 PDW 1,2021,1799701.215B0.9716.392%F40.458%M**12DN/A3398.6h10.8B**66.2C++
LC2 Lynx 1,2331,1761,8920.622C1.5619.445%D-20.153%C3.7D*N/A11316.3h16.9C86.7C
MG-S1 Jackal 1,2001,1751,4450.813C1.3716.261%F-18.894%C+11.9D-N/A2898.4h12.2C+74.8D
TRAC-5 1,2371,1742,1970.534C1.6518.035%D21.721%B+2.4D--N/A10487.5h18.3C101.5C
NS-11C 1,2081,1721,3860.846C+1.3421.441%C--19.027%C+3.3D*N/A12359.3h16.2C75.5C+
SOAS-20 1,1961,1721,2150.965C1.2220.96%D**21.16%C+15.5D--N/A5175.8h12.6C+60.2D
T1 Cycler 1,2151,1721,4900.787C+1.4017.28%D--20.222%C10D-N/A32117.2h14.1C*81.6C
NS-44 Commissioner 1,1731,1711527.704S5.5261.541%M++15.799%D-106.5M+N/A38011h2A++3.2A+
NS Patriot Flare Gun 1,1681,16811168U1,165.8293.873%SN/A648.9UN/A12091.8h2B+2.1B++
TAS-16 Blackjack 1,1851,1661,2040.968C+1.2246.171%D*13.465%C10.4D*N/A35111.6h2.7C+5.8C
TAR 1,1831,1658541.364C+0.8217.164%D*52.361%S15.1D-N/A4977.2h8.4A++48.7B+
Hunter QCX 1,1711,1652448.542U46.3680.079%A*9.013%D*149.4UN/A3147.8h1.4B+1.7B+
TR Patriot Flare Gun 1,1641,16411164U1,161.8290.456%SN/A582UN/A9292h2B2.2B+
NS CandyCannon 3000 1,1641,1642546.56U44.3858.725%A*97.852%M**82.6A++N/A14114.1h1.4A*2.5A
TR Triumph Flare Gun 1,1641,16311163U1,160.8284.231%UN/A465.2UN/A8202.5h2T*2.4T*
L-30R Vektor 1,1631,16311163U1,160.8277.735%M**N/A553.8UN/A9532.1h2.1A2.7A
HSR-1 1,1861,1621,1291.029D1.1522.051%F-20.998%D-12.4D*N/A3093.9h5.9C+26.6D*
NS Baron G5 1,1641,1611945.985S3.800.113%T*3.531%F--1.4FN/A5813.6h1.5M1314T*
FA1 Barrage 1,1631,1602085.577M**3.3912.395%T4.31%F--21.7CN/A8253.5h1.6A**13C++
MKV Suppressed 1,1601,1604326.977U24.7962.975%S83.362%U161.1SN/A4167.2h2.8A**4.4A
TS2 Inquisitor 1,1601,16011160U1,157.8285.78%S27.931%A483.3UN/A13522.4h3.7A++4.3A+
L-24R Spur 1,1611,16011160U1,157.8288.03%S1.121%D610.5UN/A9101.9h2.3C**2.6B+
M20 Basilisk-F 1,1611,1603386.667U384.4892.071%M**N/A136.5SN/A9618.5h2.1A2.3A
TX1 Repeater 1,1601,1598913.022U10.8434.993%A++78.085%S143.1SN/A5208.1h3.7A*10.7A+
NS-15M2 1,1731,1571,2610.918C1.2716.52%D**21.608%C--14.5D--N/A4479.9h13.5C+81.6D
T16 Rhino 1,1811,1571,6860.686C-1.5012.939%D**18.496%D8.6D*N/A23135.3h14.7C113.4D-
CAS30 Tank Buster 1,1651,1542841.214U39.0359.83%AN/A121.5U1.2D*2519.5h3.4A++5.6A
T9 CARV 1,1761,1512,1800.528C1.6612.45%D**22.85%C+7.3D--N/A34157.9h15.4C+124D
T32 Bull 1,1731,1491,4510.792C--1.3915.831%D**22.715%C10.8D*N/A33106.6h14.1C-89.2D-
NS-357 Underboss 1,1661,1498613.36U11.1855.592%A*17.494%C--85.7A+1.3A++21013.4h2.1A*3.7A+
SMG-46 Armistice 1,1961,1479901.159C++1.0218.029%D**37.053%M*24.1C1A++5947.5h11.3B**62.7C++
M18 Locust 1,2821,1011427.754A*5.5734.356%BN/A38.4A6.3D-9828.7h34.2B+99.5B*
The Kraken 1,5511,0931,1640.939D1.2450.982%D*1.555%C19.7D*8.3D9255.4h4.9D9.6D*
S12 Renegade 1,1601,0777153.857U151.6793.37%S1.857%D-229.1S17.7U11314.7h1.4A++1.5A++
M20 Drake 1,0751,07511075U1,072.8286.945%SN/A346.8UN/A6453.1h2.2A*2.5A++
M12 Kobalt-F 1,1611,06911069U1,066.8287.502%S5.987%D194.4S16.7U2965.5h6A6.8A+
M20 Basilisk 1,4191,0443792.755C+0.5736.198%C5.556%C+20C+7.2C+11152.2h82.4B+227.7B
M18 Needler 1,1841,0311845.603A3.4227.27%D-1.164%D29.2A++4.3D14235.3h23.4A85.7A
L100 Python HEAT 1,3221,0291496.906B4.7247.857%C2.138%C37.4B+10.7C20027.5h5.2C**10.8C**
MAX Punch 1,7031,0234392.33U0.1533.343%DN/A25U16.6S8141h3.3C+10C--
ML-7 1,1631,0092344.312S2.1364.072%B*28.741%U66.8S10.2C22115.1h2.1A*3.3A++
P2-120 HEAT 1,3499062613.471C1.2938.281%C-3.863%B+19.4C--9.5C+14946.6h9C--23.6D
G20 Vulcan-H 1,5558843642.429C0.2542.906%D1.471%D-31.9D24.2C37227.7h114.6C267.1C-
M20 Drake 8158151815U812.8268.179%A2.699%D313.5UN/A7602.6h2.8M++4.1A
TRS-12 Uppercut 1,1827704811.601B0.5850.293%D5.974%F10.5D*5.6U3373.5h2.1B*4.2C**
MANA Anti-Personnel Turret 1,160755769.934N/A7.7556.873%UN/A7550U4050U7660000.1h33.2T*58.4T*
Auraxium Slasher 84574736,5780.02C2.1613.08%D*35.743%M**0.2C--N/A04317.8h2.1C**16C--
T2 Striker 1,1797114791.484A*0.7035.648%FN/A11.9C+7.9C-10859.5h29.2B*81.8C*
NSX Masamune 1,1616766510.4U8.2273.846%A++N/A82.4M*59.1S3628.2h3.4B**4.6B**
NS Annihilator 1,3206722063.262S1.0881.606%C*N/A23.9M++23.1S15328.1h3.5M+4.3M
NSX Tanto 1,1636452902.224B**0.0437.24%A*11.938%F-11.7D-9.4U2955.2h11B+29.5B+
ASP-30 Grounder 1,1936234551.369B**0.8155.914%D--N/A18.1C++16.5B+10934.5h4.2A++7.6A+
NSX Yumi 1,160611718.606S6.4231.055%B*13.093%D*84.9A*76.3U1737.2h2.8M+9.2A++
NSX Naginata 1,1616091603.806A**1.6223.823%C**3.12%T*32.4C29.4U8418.8h4.4A++18.4B**
T7 Mini-Chaingun 1,1605823317.636U15.4583.566%UN/A48.9B*48.6U16211.9h53.6T*64.2B+
MANA Anti-Vehicle Turret 1,1625812290.5U288.3292.89%M**N/A132S132S3674.4h1A++1.1A*
NS Decimator 1,1675814145.25U143.0797.256%SN/A207.5U209.3U7422.8h1.1A*1.1A*
NSX Tomoe 1,1625651274.449A++2.2753.043%S7.08%F**16.7D--17.7U4733.8h13.9C*26.1B**
M12 Kobalt 574514677.672C-5.4913.127%D-17.121%C43.6D5.1B*13711.8h17.9C*136.5C+
NS-61 Emissary 5024936430.767C+1.4225.151%C-18.053%C**20.1CN/A6524.5h10.7B+42.4B+
LB00 Python AP 744488885.545C--3.3665.671%B++N/A43.2C-22.7C++26211.3h5.7D--8.6C
Spear Anti-Vehicle Phalanx Turret 7004502816.071A+13.8946.626%C**3.111%C--45.9B+25.5B+2609.8h8.2C*17.6B+
Orbital Strike Uplink 5894061406N/A403.82746.552%UN/A1353.3U610U48370.3h1.1T*0.1T*
M9 SKEP Launcher 1,161400666.667U64.4895.53%M**1.75%C69M+131.2S3715.8h4.2A++4.4A*
TRAP-M1 4033961802.2B+0.0222.754%D*68.434%S6.4D**N/A1462.3h6A26.2B+
M12 Kobalt 426393429.357C7.1714.284%D17.812%C+35.4D--3C10511.1h20.5C-143.3C
Coyote Missiles 5913892151.809C-0.3745.848%D*N/A27.4C--14.2D18414.2h33B++72B
Frag Grenade 3733691369N/A366.8251.699%B*N/A527.1C*5.7C-20800.7h3.3B+6.4B++
MRC3 Mercy 3293202781.151C1.0314.513%C--17.188%D13.4D--N/A3823.9h19.6C++134.7C+
MRC3 Mercy 3233112841.095C1.0914.314%C--21.222%C++12.7D*N/A4024.4h20.2C+141.5C+
M40 Fury 4842551814.167C+11.9847.984%C+N/A85C++76.3S2233h10.5B+21.9B+
PDW-16 Hailstorm 2262244380.511C--1.6716%D**33.482%M+3.2D*N/A1569.8h15.8C+98.5D
HC1 Cougar 2372223800.584C-1.6021.946%C--20.721%C2.6D*N/A1186.3h19.1F-87.1D-
SR-7 2192191219U216.8291.393%S100%M182.5SN/A4151.2h1A*1.1A++
M20 Basilisk 2882171415.5B*13.3254.75%C**2.765%D70B**22.9C++3153.1h92B+168.1B+
Sticky Grenade 2122091209N/A206.8252.314%C+N/A696.7D10C17840.3h3D5.8C
99SV 196196238.522S6.3444.108%A*89.796%S40B**N/A1004.9h2.7A++6.1A+
NSX Amaterasu 1941922,7290.07C**2.119.448%D*62.5%S0.2DN/A0823.5h2.2C++23.2C++
The President 1891881251.504C+0.6825.93%D--6.915%F--37.6DN/A795h7.9A30.6B++
LC3 Jaguar 1891871521.23C+0.9520.825%D70.054%S8.1D--N/A4523.2h8.6B**41.1B++
MR11 Gatekeeper 1,196186772.416C-0.2344.311%B+1.613%C8.1D*44.1M*20422.9h156.4T*353T*
RAMS .50M 183182445.5U43.3257.644%M+96.154%A*95.8SN/A3621.9h1.3A++2.2A
TMG-50 1891822830.643D1.5414.933%D*26.374%B+8.2D*N/A3522.2h14.6D97.8D-
E540 Halberd-H 171165282.5U80.3284.783%M*44.242%U275U10D**16770.6h1.2A++1.4A*
A30 Walker 1781491149U146.8257.49%S4.698%B**114.6U22.3M*2331.3h18.1A++31.5A
Xiphos Anti-Personnel Phalanx Tower 148140346.667C+44.4817.358%D*2.857%B+87.5D5D2791.6h25.7C+148.1C
MG-H1 Watchman 1421401510.927C1.2614.759%D**22.857%C-9.2D*N/A4915.2h13.7B+92.6C
Hornet Missiles 255135206.75C*4.5754.165%DN/A84.4B+75A+6571.6h7.6B++14B+
G40-F Ranger 2101281210.667C++8.4824.816%D*N/A34.6C22.2C+2503.7h72.7B292.8C
MR11 Gatekeeper-H 205125913.889A*11.7139.212%F8%S43.1B*27.6C+4142.9h26.2A+66.8B**
M40 Fury-F 226115235A**2.8293.119%M**N/A6.7D--6.5C++2617.2h64.5T*69.3F--
NS-AM7 Archer 108103234.478S2.2952.174%D-88.35%S13.6A+N/A817.6h2.7A+5.1A+
Skyguard 22996531.811C-0.3738.676%A+2.083%C+6D*8.3C14216.1h451.2T*1166.7T*
C75 Viper 11891352.6C0.4243.198%B+2.198%B*16.5D4.9D2515.5h30.7F--71F
M3 Pounder HEG 94831160.716C-1.4732.475%D2.41%C--8.7D--1.2D*829.5h27.3D**84.2D*
NSX-P Naginata 7369730.945C1.2416.96%D*20.29%D*9.3D*N/A367.4h10.6B++62.6C+
M3 Pounder HEG 8168920.739D1.4433.879%D4.412%B**8.3D*1.6D**728.2h30.7F90.7D*
E540 Halberd 10767213.19C-1.0133.455%D--5.97%A19.1D11.4C3323.5h8.2D**24.6F
MG-HBR1 Dragoon 67651050.619D1.5621.015%F-20%D--9.2D--N/A447.1h7.6C+36.1D-
M40 Fury 735996.556C+4.3729.743%DN/A17.9D*4.2D--913.3h19.4D65.3D-
M60-G Bulldog 8058153.867C+1.6839.95%B+N/A26.4C+10B**1482.2h8.2C+20.5B
M1 Heavy Cycler 5452580.897C1.2911.306%D21.154%B++12.1D-N/A914.3h22.3D-197.1C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4292,302,113231h
Spawn Beacon6110,3926.6h
Skywall Shield Emitter01640.5h
Structure Shield Module01390.4h
Repair Module03780.9h
Turret AI Module15181.3h
Cortium Silo14481.2h
Reinforcements Module0570.1h
Nanite Revive Grenade02,7900.8h
Medical Applicator1,433391,38160.2h
Spitfire Auto-Turret846,03136.4h
Motion Spotter838,5979.8h
Hoplon Anti-Aircraft Phalanx Tower01650.6h
Xiphos Anti-Personnel Tower11550.8h
Rampart Wall11541h
Welding Device67,7121.1h
Spear Anti-Vehicle Tower1900.3h
Shield Recharging Field571,7721.4h
Recon Detection Device201,6083.8h
G40-F Ranger0650.1h
Ammunition Package20582,22538.3h
Anti-Infantry MANA Turret43300.8h
Flail Targeting Dart512,18317.5h
Snowman Soldier102790.4h
Pain Spire0600.2h
The Flail12090.6h
Hardlight Barrier241360.6h
Nano-Repair Grenade03130.1h
M4-F Pillager13600.4h
Vehicle Gate1660.5h
IPC Targeting Dart3971.2h
Orbital Strike Target Designator252042.5h
Elysium Spawn Tube13070.7h
WLT-Howler Mining Laser184113,53999.8h
Alarm Module1520.1h
Glaive IPC01050.4h

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