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Warden Snow Balla HH1122[] HH1122
NC BR 61

KDR: 2.98

Score: 25.1m

Last Seen: Sep 23rd, 2018 4:17 PM
- OFFLINE - 2540.8 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Connery
Level Progress (to 62): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15 Gallows The Slasher Icikill NSX Masamune NS Deep Freeze NC05 Jackhammer NS CandyCannon 3000 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.762%21.559%3611012042,7461.157181.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.452%-0.855D--0.107C+0.301C*HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.036C+120.157C++59.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.79%0.319%449112133131191142.63025272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.208B**-1.172D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.839B++12.70.761B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.438%1.25%141112131602073580.76923145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.112B**-0.844D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++60.522B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.948%12.285%14641210407125823.23016490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.107%-2.149F--1.933A++2.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.4-0.953D--30.20.242C++203.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.778%97.436%1462121227324401.11429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.556%2.676M1.972A++-0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.773B++1.20.628B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m845.8%606 (36.4k)437 (26.2k)2.9759614,2344,7833.2086661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12142989.863%18.688%18412:037

41% Engineer49% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2016 9:16 AMNov 26th, 2017 2:52 AMOct 5th, 2018 10:31 AM (285d) (PST)Sep 23rd, 2018 7:46 PM (296d) (PST)Sep 23rd, 2018 12:17 PM (297d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
241402010.2480.0830.0462.2670.020217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,4432,37112,0721553136126,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
955h/39.8d 1,113 2,660 25,666 129.9k 846 1,255 1,123 13.8m

InfiltratorCLASS DETAILS: Infiltrator
NS Deep Freeze
M++
Kills:1,160
Deaths:
KDR:
Accuracy:90.612% M++
HSR:2.155% D--
NS CandyCannon 3000
S
Kills:1,160
Deaths:5
KDR:232
Accuracy:91.957% S
HSR:84.397% M+
MGR-S1 Gladius
C
Kills:250
Deaths:368
KDR:0.679
Accuracy:20.338% D*
HSR:20.400% C
NSX Daimyo
A++
Kills:207
Deaths:11
KDR:18.818
Accuracy:52.459% A++
HSR:97.585% B**
NSX Tengu
M**
Kills:174
Deaths:198
KDR:0.879
Accuracy:29.442% D--
HSR:43.104% M**
NC14 Bolt Driver
M+
Kills:66
Deaths:375
KDR:0.176
Accuracy:54.032% M+
HSR:96.970% A**
NS-44 Commissioner
D--
Kills:59
Deaths:60
KDR:0.983
Accuracy:18.561% F--
HSR:15.254% D--
Kills:3,076
Deaths (as Infiltrator):1,017
Deaths (to Infiltrators):658
KDR:3.02458
Kill Difference:2,059
Playtime:59.480 hours
Usage:6%
Score:1.507m
Score/min:422
Accuracy (listed only):51.057%
HSR (listed only):51.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:250
Deaths:368
KDR:0.679
Accuracy:20.338% D*
HSR:20.400% C
NSX Tengu
M**
Kills:174
Deaths:198
KDR:0.879
Accuracy:29.442% D--
HSR:43.104% M**
AF-19 Mercenary
C+
Kills:92
Deaths:30
KDR:3.067
Accuracy:22.036% C+
HSR:4.348% T
Kills:516
Deaths (as Light Assault):596
Deaths (to Light Assaults):657
KDR:0.86577
Kill Difference:80
Playtime:17.587 hours
Usage:2%
Score:0.952m
Score/min:902
Accuracy (listed only):23.939%
HSR (listed only):22.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:250
Deaths:368
KDR:0.679
Accuracy:20.338% D*
HSR:20.400% C
NSX Tengu
M**
Kills:174
Deaths:198
KDR:0.879
Accuracy:29.442% D--
HSR:43.104% M**
Kills:424
Deaths (as Combat Medic):566
Deaths (to Combat Medics):436
KDR:0.74912
Kill Difference:142
Playtime:16.357 hours
Usage:2%
Score:0.179m
Score/min:183
Accuracy (listed only):24.890%
HSR (listed only):31.752%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
D--
Kills:1,173
Deaths:1,139
KDR:1.030
Accuracy:17.507% F--
HSR:23.444% D--
NS-15M2
D
Kills:271
Deaths:341
KDR:0.795
Accuracy:15.604% F
HSR:20.664% D
EM6
B++
Kills:202
Deaths:170
KDR:1.188
Accuracy:14.405% D**
HSR:28.218% B++
MGR-L1 Promise
D-
Kills:180
Deaths:158
KDR:1.139
Accuracy:17.289% D*
HSR:18.333% D-
NSX Naginata
D-
Kills:163
Deaths:138
KDR:1.181
Accuracy:18.007% D-
HSR:20.859% D--
NC6 Gauss SAW
C
Kills:162
Deaths:238
KDR:0.681
Accuracy:12.549% D**
HSR:21.605% C
Kills:2,151
Deaths (as Heavy Assault):2,184
Deaths (to Heavy Assaults):1,464
KDR:0.98489
Kill Difference:33
Playtime:465.820 hours
Usage:49%
Score:7.067m
Score/min:253
Accuracy (listed only):15.893%
HSR (listed only):22.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
D
Kills:194
Deaths:208
KDR:0.933
Accuracy:14.322% F--
HSR:19.588% D
AF-19 Mercenary
C+
Kills:92
Deaths:30
KDR:3.067
Accuracy:22.036% C+
HSR:4.348% T
Kills:286
Deaths (as Engineer):238
Deaths (to Engineers):838
KDR:1.20168
Kill Difference:48
Playtime:393.367 hours
Usage:41%
Score:15.312m
Score/min:649
Accuracy (listed only):18.179%
HSR (listed only):11.968%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:313
V. Kills:20 N/A
Deaths:93
KDR:3.366
Accuracy:48.790% D-
KPH:51.500 C++
VKPH:3.300 C-
Breaker Rocket Pods
C**
Kills:253
V. Kills:60 415%
Deaths:47
KDR:5.383
Accuracy:52.040% B
KPH:79.300 C+
VKPH:18.800 C**
Kills:566 (313 + 0)
Deaths:140
KDR:4.043
VKDR:0.571
Vehicle Kills:80
Kill Difference:426
Playtime:9.268 hours
Usage:1%
Score:0.095m
Score/min:171
Piloting Accuracy:48.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:504
V. Kills:265 189%
Deaths:61
KDR:8.262
Accuracy:66.577% A
KPH:40.400 B+
VKPH:21.200 B+
L100 Python HESH
C+
Kills:92
V. Kills:8 N/A
Deaths:7
KDR:13.143
Accuracy:39.771% D--
KPH:50 C+
VKPH:4.300 D--
Kills:596 (596 + 0)
Deaths:68
KDR:8.765
VKDR:4.015
Vehicle Kills:273
Kill Difference:528
Playtime:14.325 hours
Usage:2%
Score:0.185m
Score/min:215
Driving Accuracy:39.771%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:160
V. Kills:72 219%
Deaths:52
KDR:3.077
Accuracy:52.438% B+
KPH:29.200 B++
VKPH:13.100 B**
Kills:160 (160 + 0)
Deaths:52
KDR:3.077
VKDR:1.385
Vehicle Kills:72
Kill Difference:108
Playtime:5.486 hours
Usage:1%
Score:0.050m
Score/min:152
Driving Accuracy:52.438%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:68
V. Kills:10 N/A
Deaths:4
KDR:17
Accuracy:56.946% B+
KPH:157.400 B**
VKPH:23.200 M*
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:2.500
Vehicle Kills:10
Kill Difference:64
Playtime:0.432 hours
Usage:0%
Score:0.010m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:56.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:176
V. Kills:15 N/A
Deaths:22
KDR:8
Accuracy:16.203% C
KPH:50.300 C
VKPH:4.300 A
M12 Kobalt
C
Kills:111
V. Kills:8 N/A
Deaths:11
KDR:10.091
Accuracy:12.618% D*
KPH:29.500 D*
VKPH:2.100 C
M20 Basilisk
F
Kills:52
V. Kills:22 226%
Deaths:13
KDR:4
Accuracy:9.693% T-
KPH:1.500 F
VKPH:0.600 F-
Kills:339 (0 + 339)
Deaths:46
KDR:7.370
VKDR:0.978
Vehicle Kills:45
Kill Difference:293
Playtime:42.423 hours
Usage:4%
Score:0.068m
Score/min:27
Driving Accuracy:N/A%
Gunner Accuracy:9.693%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
A
Kills:134
V. Kills: N/A
Deaths:
KDR:
Accuracy:61.165% B*
KPH:53.400 A
VKPH:0 D--
Kills:134 (134 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:134
Playtime:2.511 hours
Usage:0%
Score:0.028m
Score/min:188
Driving Accuracy:61.165%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15 Gallows 1,1921,1731,1391.03D1.9517.507%F--23.444%D--9FN/A24130.8h12.7D*72.8F*
The Slasher 1,1841,1721,8330.639U2.3434.057%C+6.655%C--4.5C*N/A22259h1.2A3.6C++
Icikill 1,1681,1646421.813U1.1615.351%D*31.873%M13C**N/A6489.7h1.1A++7C**
NSX Masamune 1,1611,16111161U1,158.0296.36%SN/A276.4UN/A8694.2h1.2A1.2A
NS Deep Freeze 1,1601,16011160U1,157.0290.612%M++2.155%D--464SN/A26672.5h2C**2.2B++
NC05 Jackhammer 1,1601,16011105.455U102.4873.242%M**1.897%T483.3UN/A14722.4h1.2M+1.7A+
NS CandyCannon 3000 1,1611,1605232U229.0291.957%S84.397%M+414.3UN/A25352.8h1.4A*1.5A
L100 Python AP 769504618.262B++5.2966.577%AN/A40.3B+21.2B+20912.5h5.9C++8.9B+
C-4 6194913241.515C++1.4625.747%C+N/A77.9C+20.3D3876.3h1.1B*4.3B++
M30 Mustang AH 333313933.366C+0.3948.79%D-N/A51.3C++3.3C-1166.1h12.7C-26C-
NS-15M2 2762713410.795C2.1815.604%F20.664%D5.7D*N/A1347.5h14.3C91.9D-
Breaker Rocket Pods 313253475.383C+2.4152.04%BN/A79.1C+18.8C**2763.2h18.2C+35C++
MGR-S1 Gladius 2602503680.679C2.3020.338%D*20.4%C3D*N/A984.3h13.9D68.3D-
NSX Daimyo 2072071118.818S15.8452.459%A++97.585%B**24.1D-N/A1148.6h1.2A++2.4A+
EM6 2082021701.188C+1.7914.405%D**28.218%B++15.5D-N/A5513h10.4B72C
Warden 2001942080.933C+2.0414.322%F--19.588%D5.6D-N/A1534.7h8.5B+59.4D
MGR-L1 Promise 1851801581.139C+1.8417.289%D*18.333%D-8.8D*N/A3520.5h13.7B79C+
M12 Kobalt 191176228C5.0216.203%C16.477%C-50.3C4.3A1493.5h24D148.2C+
NSX Tengu 1761741980.879C2.1029.442%D--43.104%M**4.9D*N/A2135.2h10B*34.1C**
NSX Naginata 1671631381.181C+1.7918.007%D-20.859%D--5.9D*N/A2127.7h10B++55.5C*
NC6 Gauss SAW 1701622380.681C2.2912.549%D**21.605%C7.1D--N/A2822.8h12.9D102.5D--
Hawk GD-68 2811611031.563A+1.4173.889%A++N/A14.6C+10.9C++17111h14.1F--19.1D*
Titan-150 HEAT 232160523.077C0.1052.438%B+1.25%D--29.1B++13.1B**1525.5h6C11.4C++
M20 Basilisk-F 1341341134U131.0261.165%B*96.269%S53.6AN/A1882.5h2.8B++4.6B**
M12 Kobalt 1191111110.091C7.1212.618%D*15.315%D29.2D*2.1C863.8h22.2C-176.1D
Tank Mine 14798234.261B*1.2939.721%B+N/A140B++70C**7920.7h2.3D5.9C**
AF-19 Mercenary 9292303.067M+0.0922.036%C+4.348%T17.7C+N/A1365.2h7.4A+33.7B*
L100 Python HESH 10092713.143C**10.1739.771%D--N/A51.1C+4.4D--2541.8h3.4C+8.6C
AF-41 Hacksaw 8785402.125C+0.8531.653%C+15.294%C+32.7C++N/A902.6h6.4B+20.1B+
Frag Grenade 8683183N/A80.0256.061%A+N/A830A+30M**17430.1h3.6B6.4B++
AF-41 Hacksaw 8278401.95C+1.0329.994%C+12.821%C-30C+1.5M++862.6h6.6C*22C*
NS Annihilator 11873411.78M+1.2081.078%C++N/A11.4C*7D1026.4h9.3B*11.4B*
C85 Canister-H 7868417B+14.0256.946%B+2.941%F--170A25M**3890.4h14.6F-25.6D**
NC14 Bolt Driver 66663750.176D-2.8054.032%M+96.97%A**22C+N/A823h1A*1.9A++
NS-44 Commissioner 6059600.983C+1.9918.561%F--15.254%D--21.1C--N/A722.8h2.5A13.4C+
M20 Basilisk 7452134B+1.029.693%T-3.846%D1.5FN/A835.2h88.8C*916.4T*
Bouncing Betty 515195.667B+2.6938.304%DN/A127.5C++N/A5200.4h2.6F-6.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13582.3h
Nano-Armor Kit86130,49814.4h
Medical Applicator488,5221.3h
Spitfire Auto-Turret13160.2h
Motion Spotter34550.6h
G30 Walker0500h
Ammunition Package154,7981.3h
NC4 Mag-Shot2750.1h
Snowman Soldier4990.1h
Recon Detection Device178221.7h

Check the help document for the dictionary if you want to learn more about words used here.


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