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Ensign HHCNbalioulaiya[HHCN] HHCNbalioulaiya
NC BR 47

KDR: 0.98

Score: 1.9m

Last Seen: Nov 25th, 2018 3:15 AM
- OFFLINE - 317.1 hour(s)

Battle Rank 47 - New Conglomerate on Connery
Level Progress (to 48): 95%
Level 100 Progress: 10% 1897h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NS-7G PDW NS-30 Vandal NSX Naginata Frag Grenade MKV Suppressed MANA Anti-Personnel Turret NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.192%24.713%301610291,5701.38326-0.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.301%-1.736F-0.612B+-0.317CHEAD ++ (~18.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.4-1.052D*18.7-0.309C134.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.811%77.612%0110346721630.308756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.384D**0.686B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.072C+2.70.141C++7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m389.8%149 (8.9k)121 (7.3k)0.97992,3402,3881.1088847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10356612.122%23.162%28106:370

28% Engineer35% Heavy Assault30% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 9:47 AMDec 17th, 2016 10:08 AMDec 5th, 2018 5:46 AM (140d) (PST)Nov 24th, 2018 11:39 PM (151d) (PST)Nov 24th, 2018 11:15 PM (151d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
15772850.1480.1510.0340.6140.01056

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,4444,3285,1169923717,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.1h/11d 308 542 1,158 9.7k 551 684 155 2.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:468
Deaths:475
KDR:0.985
Accuracy:11.885% D**
HSR:27.137% B+
NSX Naginata
D-
Kills:191
Deaths:235
KDR:0.813
Accuracy:10.370% F--
HSR:21.466% D-
Kills:659
Deaths (as Heavy Assault):710
Deaths (to Heavy Assaults):724
KDR:0.92817
Kill Difference:51
Playtime:91.340 hours
Usage:35%
Score:0.634m
Score/min:116
Accuracy (listed only):11.127%
HSR (listed only):24.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C*
Kills:429
Deaths:613
KDR:0.700
Accuracy:12.460% F-
HSR:19.114% C*
MKV Suppressed
D
Kills:151
Deaths:275
KDR:0.549
Accuracy:12.807% F--
HSR:15.894% D
Kills:580
Deaths (as Light Assault):888
Deaths (to Light Assaults):340
KDR:0.65315
Kill Difference:308
Playtime:6.713 hours
Usage:3%
Score:0.039m
Score/min:96
Accuracy (listed only):12.633%
HSR (listed only):17.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):287
KDR:0
Kill Difference:UNR
Playtime:72.705 hours
Usage:28%
Score:0.596m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C*
Kills:429
Deaths:613
KDR:0.700
Accuracy:12.460% F-
HSR:19.114% C*
NS-30 Vandal
A++
Kills:251
Deaths:104
KDR:2.413
Accuracy:22.257% F
HSR:41.434% A++
MKV Suppressed
D
Kills:151
Deaths:275
KDR:0.549
Accuracy:12.807% F--
HSR:15.894% D
NS-61 Emissary
D
Kills:80
Deaths:149
KDR:0.537
Accuracy:9.539% F**
HSR:12.500% D
AF-8 RailJack
C**
Kills:67
Deaths:43
KDR:1.558
Accuracy:25.811% F
HSR:77.612% C**
Kills:978
Deaths (as Infiltrator):1,184
Deaths (to Infiltrators):395
KDR:0.82601
Kill Difference:206
Playtime:79.186 hours
Usage:30%
Score:0.546m
Score/min:115
Accuracy (listed only):16.575%
HSR (listed only):33.311%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C*
Kills:429
Deaths:613
KDR:0.700
Accuracy:12.460% F-
HSR:19.114% C*
MKV Suppressed
D
Kills:151
Deaths:275
KDR:0.549
Accuracy:12.807% F--
HSR:15.894% D
Kills:580
Deaths (as Combat Medic):888
Deaths (to Combat Medics):145
KDR:0.65315
Kill Difference:308
Playtime:12.295 hours
Usage:5%
Score:0.094m
Score/min:128
Accuracy (listed only):12.633%
HSR (listed only):17.504%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 4834684750.985C+0.0111.885%D**27.137%B+9.6D-N/A2548.6h17.5F-147F
NS-7G PDW 4394296130.7C0.2812.46%F-19.114%C*8.3D-N/A1852h21.2D--170F-
NS-30 Vandal 2632511042.413B+1.4322.257%F41.434%A++9D*N/A2127.9h8.4F37.8F-
NSX Naginata 1961912350.813C--0.1710.37%F--21.466%D-10.7D*N/A2517.9h17.6D*170.1F--
Frag Grenade 1671661166N/A165.0249.457%B+N/A553.3B3.3D-12820.3h3.6B7.2B+
MKV Suppressed 1531512750.549D0.4312.807%F--15.894%D5.1D*N/A1229.7h30.4T237.4T*
MANA Anti-Personnel Turret 112109711.535N/A0.5612.422%UN/A1090U30U1609300.1h22.6T*181.8T*
NS-61 Emissary 82801490.537C0.449.539%F**12.5%D6.7D--N/A1611.9h25.4D*266.4T*
Shrike 8369870.793C*0.1950.133%D4.348%B**20.3C4.1D*883.4h5.5B++10.9B
AF-8 RailJack 6967431.558C0.5825.811%F77.612%C**6.1D*N/A1811h2.7C10.6D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter119881.5h
MGR-S1 Gladius0910.1h
Nanite Revive Grenade0770h
Medical Applicator259,9471.3h
Recon Detection Device2780.1h
Ammunition Package141,3380.7h
Nano-Armor Kit1131,0492.3h
Anti-Infantry MANA Turret53940.5h
Shield Recharging Field52180.2h
NC1 Gauss Rifle0680.3h

Check the help document for the dictionary if you want to learn more about words used here.


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