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HHCY[Ibs7] HHCY
VS BR 139

KDR: 1.19

Score: 42.8m

Last Seen: Jul 5th, 2019 3:46 PM
- OFFLINE - 21.3 hour(s)

Battle Rank 118 (139 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 66%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW SVA-88 Artemis VX26 Flare VE6 VX29 Polaris NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 373TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.944%16.038%38429118542,7231.54928-0.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.65%0.543B+-0.734D-0.159C++HEAD + (~4.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.297C*12.50.122C+39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.832%1.157%86312111,03712596230.823016166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.041%-0.793D--0.399C---0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.6-1.358D**113.5-1.142D*267

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.856%1.214%225412103,461203616211.69907213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.149%-0.304C-0.868D--1.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.11C+13-0.038C+21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.772%5.804%393121144815852970.282472150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%0.331C**0.334C**-0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.4-0.308C62.2-0.559D94.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.44%52.187%3931211343211650.162022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.024%-0.384C--0.968D--0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.275C4.1-0.286C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.416%15.385%39112131,0271667180.615708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.073C+0.148C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++4.60.057C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.8m297.9%275 (16.5k)246 (14.8k)1.188863,55753,4631.49341139 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214166220.623%12.106%25003:1519

9% Combat Medic19% Engineer55% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 6:15 PMJun 12th, 2019 12:06 PMJul 13th, 2019 11:28 AM (9d) (PST)Jul 5th, 2019 11:47 AM (17d) (PST)Jul 5th, 2019 11:46 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5252033220.3650.3070.0441.2440.053239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,47712,15819,3192218375314,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2903.8h/121d 16,285 7,694 21,623 216.8k 6,544 9,925 9,216 91.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:7,846
Deaths:5,294
KDR:1.482
Accuracy:24.221% C--
HSR:16.888% F-
Orion VS54
C*
Kills:4,661
Deaths:2,534
KDR:1.839
Accuracy:22.112% C*
HSR:16.713% D*
Pulsar LSW
D
Kills:3,133
Deaths:984
KDR:3.184
Accuracy:19.466% D
HSR:17.587% D-
SVA-88
C+
Kills:3,006
Deaths:2,023
KDR:1.486
Accuracy:23.162% C+
HSR:16.068% D*
Flare VE6
C++
Kills:1,950
Deaths:1,682
KDR:1.159
Accuracy:23.477% C++
HSR:19.282% D
VX29 Polaris
C*
Kills:1,533
Deaths:1,202
KDR:1.275
Accuracy:24.947% C*
HSR:13.112% D**
NS-15M1
B
Kills:1,503
Deaths:992
KDR:1.515
Accuracy:24.368% B
HSR:12.641% D*
VE-H Maw
C+
Kills:1,219
Deaths:964
KDR:1.265
Accuracy:24.991% C+
HSR:22.970% C
NSX Naginata
C**
Kills:1,176
Deaths:1,280
KDR:0.919
Accuracy:23.559% C**
HSR:24.575% C-
Ursa
C*
Kills:1,163
Deaths:988
KDR:1.177
Accuracy:24.082% C*
HSR:13.242% F
Kills:27,190
Deaths (as Heavy Assault):17,943
Deaths (to Heavy Assaults):16,185
KDR:1.51535
Kill Difference:9,247
Playtime:1,607.253 hours
Usage:55%
Score:23.152m
Score/min:240
Accuracy (listed only):23.438%
HSR (listed only):17.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,171
Deaths:1,171
KDR:1
Accuracy:24.010% C++
HSR:11.870% D**
Eidolon VE33
C-
Kills:1,162
Deaths:1,002
KDR:1.160
Accuracy:25.106% C-
HSR:16.265% D*
Thanatos VE70
C**
Kills:1,027
Deaths:935
KDR:1.098
Accuracy:42.416% C**
HSR:15.385% C+
Zenith VX-5
B+
Kills:955
Deaths:1,132
KDR:0.844
Accuracy:27.482% B+
HSR:18.325% D
VX6-7
C
Kills:919
Deaths:1,176
KDR:0.781
Accuracy:22.883% C
HSR:15.016% D--
Solstice VE3
B+
Kills:828
Deaths:805
KDR:1.029
Accuracy:25.268% B+
HSR:15.821% D
VE-C Horizon
B*
Kills:405
Deaths:345
KDR:1.174
Accuracy:40.402% B*
HSR:18.519% D
Pulsar C
B+
Kills:387
Deaths:469
KDR:0.825
Accuracy:27.223% B+
HSR:20.930% C
Kills:6,854
Deaths (as Engineer):7,035
Deaths (to Engineers):11,060
KDR:0.97427
Kill Difference:181
Playtime:539.946 hours
Usage:19%
Score:7.708m
Score/min:238
Accuracy (listed only):29.348%
HSR (listed only):16.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
Serpent VE92
C++
Kills:1,171
Deaths:1,171
KDR:1
Accuracy:24.010% C++
HSR:11.870% D**
Eridani SX5
C+
Kills:1,039
Deaths:960
KDR:1.082
Accuracy:26.030% C+
HSR:14.918% D
Thanatos VE70
C**
Kills:1,027
Deaths:935
KDR:1.098
Accuracy:42.416% C**
HSR:15.385% C+
Zenith VX-5
B+
Kills:955
Deaths:1,132
KDR:0.844
Accuracy:27.482% B+
HSR:18.325% D
VX6-7
C
Kills:919
Deaths:1,176
KDR:0.781
Accuracy:22.883% C
HSR:15.016% D--
Solstice VE3
B+
Kills:828
Deaths:805
KDR:1.029
Accuracy:25.268% B+
HSR:15.821% D
VE-C Horizon
B*
Kills:405
Deaths:345
KDR:1.174
Accuracy:40.402% B*
HSR:18.519% D
Pulsar C
B+
Kills:387
Deaths:469
KDR:0.825
Accuracy:27.223% B+
HSR:20.930% C
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
VE-S Canis
B
Kills:185
Deaths:179
KDR:1.034
Accuracy:29.360% B
HSR:17.838% C
Kills:8,572
Deaths (as Light Assault):8,847
Deaths (to Light Assaults):8,145
KDR:0.96892
Kill Difference:275
Playtime:152.237 hours
Usage:5%
Score:2.228m
Score/min:244
Accuracy (listed only):28.809%
HSR (listed only):15.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
H-V45
C++
Kills:1,273
Deaths:1,574
KDR:0.809
Accuracy:24.750% C++
HSR:9.348% F
Pulsar VS1
B
Kills:1,159
Deaths:1,058
KDR:1.095
Accuracy:25.239% B
HSR:10.440% D**
Eridani SX5
C+
Kills:1,039
Deaths:960
KDR:1.082
Accuracy:26.030% C+
HSR:14.918% D
Thanatos VE70
C**
Kills:1,027
Deaths:935
KDR:1.098
Accuracy:42.416% C**
HSR:15.385% C+
Terminus VX-9
C+
Kills:785
Deaths:902
KDR:0.870
Accuracy:25.128% C+
HSR:22.675% C--
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
VE-S Canis
B
Kills:185
Deaths:179
KDR:1.034
Accuracy:29.360% B
HSR:17.838% C
Corvus VA55
C+
Kills:133
Deaths:187
KDR:0.711
Accuracy:24.132% C+
HSR:16.541% D--
Kills:7,257
Deaths (as Combat Medic):7,470
Deaths (to Combat Medics):6,616
KDR:0.97149
Kill Difference:213
Playtime:275.116 hours
Usage:9%
Score:4.283m
Score/min:259
Accuracy (listed only):27.653%
HSR (listed only):13.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C+
Kills:2,099
Deaths:1,732
KDR:1.212
Accuracy:26.471% C+
HSR:14.817% D*
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
Eridani SX5
C+
Kills:1,039
Deaths:960
KDR:1.082
Accuracy:26.030% C+
HSR:14.918% D
Manticore SX40
C++
Kills:680
Deaths:958
KDR:0.710
Accuracy:29.932% C++
HSR:15.441% D-
NS-44 Commissioner
C+
Kills:619
Deaths:961
KDR:0.644
Accuracy:35.177% C+
HSR:12.763% D*
Beamer VS3
C
Kills:429
Deaths:512
KDR:0.838
Accuracy:25.490% C
HSR:18.182% D
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
VE-S Canis
B
Kills:185
Deaths:179
KDR:1.034
Accuracy:29.360% B
HSR:17.838% C
XM98
C
Kills:136
Deaths:45
KDR:3.022
Accuracy:35.148% C
HSR:69.853% D
Ghost
C--
Kills:130
Deaths:127
KDR:1.024
Accuracy:35.763% C--
HSR:45.385% F--
VA39 Spectre
C--
Kills:77
Deaths:49
KDR:1.571
Accuracy:28.464% D
HSR:32.468% C--
NS-61 Emissary
B**
Kills:54
Deaths:57
KDR:0.947
Accuracy:34.993% B**
HSR:12.963% D
Kills:7,104
Deaths (as Infiltrator):7,255
Deaths (to Infiltrators):7,292
KDR:0.97919
Kill Difference:151
Playtime:271.317 hours
Usage:9%
Score:4.487m
Score/min:276
Accuracy (listed only):29.888%
HSR (listed only):22.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:301
Deaths:198
KDR:1.520
Accuracy:15.729% C+
HSR:13.954% D--
Nebula VM20
C-
Kills:262
Deaths:165
KDR:1.588
Accuracy:15.957% C-
HSR:15.267% D*
Comet VM2
C+
Kills:220
Deaths:188
KDR:1.170
Accuracy:45.669% C+
HSR:4.091% C+
Comet VM2
C**
Kills:199
Deaths:172
KDR:1.157
Accuracy:45.297% C**
HSR:2.513% D-
Blueshift VM5
C++
Kills:144
Deaths:100
KDR:1.440
Accuracy:19.933% C++
HSR:13.889% D*
Blueshift VM5
C*
Kills:143
Deaths:100
KDR:1.430
Accuracy:20.830% C*
HSR:20.979% C+
NS-10 Burster
B
Kills:76
Deaths:77
KDR:0.987
Accuracy:31.503% B
HSR:7.895% C++
Kills:1,345
Deaths (as MAX Suit):500
Deaths (to MAX Suits):3,253
KDR:2.69
Kill Difference:845
Playtime:46.767 hours
Usage:2%
Score:0.984m
Score/min:351
Accuracy (listed only):27.845%
HSR (listed only):11.227%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:683
V. Kills:230 296%
Deaths:147
KDR:4.646
Accuracy:44.154% D-
KPH:52.700 C-
VKPH:17.700 C+
Saron Laser Cannon
D
Kills:273
V. Kills:272 100%
Deaths:682
KDR:0.400
Accuracy:28.219% D
KPH:4.300 D-
VKPH:4.300 D
Hornet Missiles
C
Kills:86
V. Kills:67 126%
Deaths:34
KDR:2.529
Accuracy:46.335% F-
KPH:38.700 C-
VKPH:30.200 C
Maelstrom Turbo Laser
D-
Kills:81
V. Kills:78 103%
Deaths:265
KDR:0.306
Accuracy:25.490% D--
KPH:3.300 D-
VKPH:3.200 D--
Kills:1,123 (354 + 0)
Deaths:1,128
KDR:0.996
VKDR:0.574
Vehicle Kills:647
Kill Difference:5
Playtime:102.678 hours
Usage:4%
Score:0.699m
Score/min:113
Piloting Accuracy:25.490%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,393
V. Kills:350 397%
Deaths:324
KDR:4.299
Accuracy:40.801% C++
KPH:25.500 C
VKPH:6.400 C
L100 Python AP
C++
Kills:996
V. Kills:664 150%
Deaths:242
KDR:4.116
Accuracy:60.596% B+
KPH:28.400 C
VKPH:18.900 C++
L100 Python HEAT
C++
Kills:966
V. Kills:492 196%
Deaths:193
KDR:5.005
Accuracy:52.974% C++
KPH:23.700 C-
VKPH:12.100 C++
Skyguard
C
Kills:106
V. Kills:69 151%
Deaths:47
KDR:2.255
Accuracy:27.963% C
KPH:11.600 C-
VKPH:7.500 D
Kills:3,461 (3,461 + 0)
Deaths:806
KDR:4.294
VKDR:1.954
Vehicle Kills:1,575
Kill Difference:2,655
Playtime:139.700 hours
Usage:5%
Score:1.502m
Score/min:179
Driving Accuracy:27.963%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:89
V. Kills:79 111%
Deaths:16
KDR:5.563
Accuracy:45.619% C*
KPH:16.400 D-
VKPH:14.600 C+
Kills:89 (0 + 89)
Deaths:16
KDR:5.563
VKDR:4.938
Vehicle Kills:79
Kill Difference:73
Playtime:5.423 hours
Usage:0%
Score:0.135m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:45.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:202
V. Kills:56 354%
Deaths:50
KDR:4.040
Accuracy:41.567% C**
KPH:30.500 B++
VKPH:8.500 C+
M20 Basilisk
C**
Kills:157
V. Kills:37 413%
Deaths:38
KDR:4.132
Accuracy:36.359% C
KPH:23.900 C**
VKPH:5.600 D
M40 Fury
C+
Kills:52
V. Kills:5 N/A
Deaths:14
KDR:3.714
Accuracy:35.545% C+
KPH:46.900 C+
VKPH:4.500 D--
Kills:411 (0 + 411)
Deaths:102
KDR:4.029
VKDR:0.961
Vehicle Kills:98
Kill Difference:309
Playtime:14.310 hours
Usage:0%
Score:0.186m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:35.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:69
V. Kills:20 329%
Deaths:183
KDR:0.377
Accuracy:15.015% D--
KPH:1.400 D*
VKPH:0.400 D-
Kills:69 (69 + 0)
Deaths:183
KDR:0.377
VKDR:0.109
Vehicle Kills:20
Kill Difference:114
Playtime:51.031 hours
Usage:2%
Score:0.060m
Score/min:20
Driving Accuracy:15.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9317,8465,2941.482C0.2924.221%C--16.888%F-33.5D-N/A99234h12.1D50.1C-
Orion VS54 4,6854,6612,5341.839C**0.6522.112%C*16.713%D*23.2CN/A96201.2h12.2B55C++
Pulsar LSW 3,1723,1339843.184A+2.0019.466%D17.587%D-20.4DN/A96153.9h12.8C+65.9C+
SVA-88 3,0293,0062,0231.486C+0.3023.162%C+16.068%D*26.9DN/A81111.7h12C+52C++
Artemis VX26 2,1202,0991,7321.212C+0.0226.471%C+14.817%D*24.5C-N/A7185.7h12.3C+46.3C++
Flare VE6 1,9911,9501,6821.159C0.0323.477%C++19.282%D23.6DN/A7782.6h12.2C51.9C++
VX29 Polaris 1,5501,5331,2021.275C+0.0924.947%C*13.112%D**25.8DN/A7659.5h13.2C+52.9C*
NS-15M1 1,5121,5039921.515C++0.3324.368%B12.641%D*29.9CN/A8950.3h11.8B48.5B+
Lasher X2 1,4601,4381,6230.886C+0.3025.506%C+2.712%D23.5CN/A7461.3h16.9B++66.1B+
C75 Viper 1,7431,3933244.299C++3.1140.801%C++N/A25.5C6.4C13954.7h13.2C*32.3C**
Sirius SX12 1,3041,2851,3850.928C+0.2625.436%C*10.35%D*16.8DN/A6276.3h17.1C67.2C+
H-V45 1,2841,2731,5740.809C0.3824.75%C++9.348%F13.9D-N/A4391.8h14.3C57.7C++
NS Decimator 2,3401,2291,3840.888C+0.3061.153%C+2.36%C++29.1C26.3A35142.3h6.9D*11.2D--
VE-H Maw 1,2401,2199641.265C0.0824.991%C+22.97%C37.1CN/A11332.9h11.2C+44.8C++
NSX Naginata 1,1991,1761,2800.919C0.2723.559%C**24.575%C-27.7DN/A9642.4h14C59.5C++
Serpent VE92 1,1891,1711,1711C+0.1924.01%C++11.87%D**11.7DN/A60100.2h16.5D68.6C+
Ursa 1,1731,1639881.177C+0.0124.082%C*13.242%F20.8DN/A6655.8h11C*45.7B
Eidolon VE33 1,1771,1621,0021.16C++0.0325.106%C-16.265%D*19CN/A4961.1h7.7B+30.5B
Pulsar VS1 1,1691,1591,0581.095C*0.0925.239%B10.44%D**16.9C-N/A7368.6h14B55.7B+
Eridani SX5 1,0541,0399601.082C+0.1126.03%C+14.918%D26.8CN/A8338.7h12C++46.2C*
Thanatos VE70 1,0451,0279351.098C*0.0942.416%C**15.385%C+29.3C++N/A9635.1h4.6C**10.8B+
L100 Python AP 1,6609962424.116C+2.9360.596%B+1.104%D-28.4C18.9C++26135.1h6C*9.8B
L100 Python HEAT 1,4589661935.005C++3.8252.974%C++1.967%C23.7C-12.1C++16240.7h6.1C++11.5C**
Zenith VX-5 9879551,1320.844C0.3427.482%B+18.325%D14.6DN/A5365.5h17.6D*64C
Frag Grenade 9649451945N/A943.8143.932%CN/A945A*19A26501h2.4A5.5B*
Nemesis VSH9 1,7059279490.977B+0.2164.096%C*1.402%D19.5C++16.4C**24647.5h9C14.1C+
VX6-7 9309191,1760.781C0.4122.883%C15.016%D--17.1DN/A6153.6h15.1C-66.2C
Proximity Mine 8478442343.607C+2.4240.701%C+N/A165.5B*N/A5305.1h1.7B+4.1B+
Solstice VE3 8438288051.029B+0.1625.268%B+15.821%D16.5C+N/A8550.3h13.9B55C**
Terminus VX-9 8027859020.87C0.3225.128%C+22.675%C--22.1DN/A6335.6h13C+51.9C+
S1 1,5367757331.057B+0.1356.727%C+1.677%D20.9C20.5B**29337.1h8.1C--14.2C
C-4 1,0647576531.159C+0.0324.362%CN/A98.3B+39.9B++11347.7h1.6C+6.4C+
Dual Photon Pods 9136831474.646C3.4644.154%D-N/A52.5C-17.7C+36413h34.8D*78.8D--
Manticore SX40 6926809580.71C0.4829.932%C++15.441%D-54.8A1C**17412.4h7.1B23.7B+
Tank Mine 1,0276221324.712B**3.5229.373%CN/A155.5B**101.3A16004h1.9C++6.3C+
NS-44 Commissioner 6256199610.644C0.5435.177%C+12.763%D*39.7C*N/A12715.6h4C+11.2C++
Lancer VS22 1,2135226120.853C++0.3462.295%C++N/A12.5C+16.5B+23141.9h22.3C*35.8C*
Anti-Vehicle Grenade 7005041504N/A502.8157.548%B++N/A336C+130.7B+24581.5h6.2C+10.7C**
Force-Blade 71147145,2270.01C1.1845.808%A1.274%D-0.2DN/A12024.4h4.3D--9.3C*
Hades VSH4 7444405140.856B+0.3368.836%C++2.273%C+27.3C*18.9C**28916.1h7.8B+11.4B+
Beamer VS3 4404295120.838C++0.3525.49%C18.182%D29.6C*N/A13314.5h10.2C+40.2C+
VE-C Horizon 4134053451.174C+0.0140.402%B*18.519%D49.4C++1C+1248.2h15.1C*37.4B+
Pulsar C 3963874690.825C0.3627.223%B+20.93%C15.4DN/A6725.1h14.9D54.6C+
NS-7 PDW 3813712901.279B+0.0926.386%B8.086%F24.6C+N/A10515.1h13.3B+50.5B+
Quasar VM1 3053011981.52C+0.3315.729%C+13.954%D--19.3CN/A11415.6h16.6C105.3C++
Saron Laser Cannon 5452736820.4C0.7928.219%D2.198%C+4.3D-4.3D6763.1h268.5D**951.5F
Nebula VM20 2652621651.588C0.4015.957%C-15.267%D*27.9CN/A1169.4h17.7C110.8C+
Comet VM2 3412201881.17C*0.0245.669%C+4.091%C+12.2C++6.7B*13018.1h24.2B53.1B+
M20 Basilisk 258202504.04B+2.8541.567%C**5.941%C++30.6B++8.5C+1996.6h71.8B*172.7B*
Sticky Grenade 2012001200N/A198.8156.124%B+N/A1000C++5D-40840.2h1.8B+3.2B+
Comet VM2 2781991721.157B0.0345.297%C**2.513%D-12.4C*4.9B16516.1h24.2C+53.5C++
VE-S Canis 1861851791.034C+0.1529.36%B17.838%C37.8C+N/A1604.9h11.4C**38.9B
M20 Basilisk 194157384.132B+2.9436.359%C7.643%B*23.8C**5.6D2166.6h67.1B*184.5B++
MANA Anti-Personnel Turret 158154811.901N/A0.7125.28%UN/A1540U40U4547900.1h60.7T*240.2T*
Spear Anti-Vehicle Phalanx Turret 271147178.647C*7.4652.708%B*1.361%D**40.8C++34.4A6213.6h9.6C+18.2B
Blueshift VM5 1531441001.44C0.2519.933%C++13.889%D*29.4C1.8A*1264.9h22.6F-113.3C-
Blueshift VM5 1481431001.43C0.2420.83%C*20.979%C+29.2C1B*1434.9h22.9F-109.8C
XM98 138136453.022B+1.8335.148%C69.853%D15.8DN/A688.6h3.3D--9.5D
Corvus VA55 1381331870.711C-0.4824.132%C+16.541%D--19.6C--N/A926.8h13.5C56.1C+
Ghost 1311301271.024C--0.1635.763%C--45.385%F--18.6D-N/A877h3.2D*9.1D-
Skyguard 175106472.255C1.0727.963%C2.83%B++11.5C-7.5D1819.2h139.5C498.9C
Saron HRB 16889165.563C++4.3745.619%C*2.247%B++16.5D-14.6C+4145.4h31.8D*69.6D
Hornet Missiles 15386342.529C-1.3446.335%F-N/A39.1C-30.5C5162.2h13.5C29.2D
MANA Anti-Vehicle Turret 25382860.953D0.2464.881%C*2.439%C--820C1710B+2614100.1h21D-32.3D-
Maelstrom Turbo Laser 159812650.306C--0.8825.49%D--2.469%C+3.3D-3.2D--6324.4h255.1F-1000.7F--
VA39 Spectre 7977491.571C++0.3828.464%D32.468%C--11.3DN/A886.8h6.9C24.2C
NS-10 Burster 11576770.987C+0.2031.503%B7.895%C++5.6C+2.9C-8813.5h143.2C+454.4C*
M12 Kobalt-F 89691830.377D0.8115.015%D--8.696%C1.4D*N/A2051h33.9F--226.1F-
Aspis Anti-Aircraft Phalanx Turret 15568154.533B+3.3432.764%B**1.471%C-11.5C++14.7B++3015.9h184.4D562.9C**
Rocklet Rifle 124671010.663C+0.5345.364%D-N/A29.1C++24.8C+5322.3h41.5C91.4C
NS-61 Emissary 5454570.947C*0.2434.993%B**12.963%D18C-N/A753h14.2C++40.5B+
M40 Fury 5752143.714C--2.5335.545%C+N/A47.3C+4.5D--3201.1h13.8C++38.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,1451.3h
Nano-Armor Kit444774,82249.1h
Nanite Revive Grenade01,1710.3h
Anti-Vehicle MANA Turret299652.6h
Restoration Kit1081,2651.5h
Spitfire Auto-Turret201,1761.2h
Motion Spotter7213,4087.7h
Welding Device0880h
Recon Detection Device665,7418.9h
Shield Recharging Field43570.1h
Ammunition Package403,5361.7h
Medical Kit7027,3618.3h
Anti-Infantry MANA Turret391,3253h
Medical Applicator538245,77416.4h

Check the help document for the dictionary if you want to learn more about words used here.


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