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HHCY[] HHCY
VS BR 133

KDR: 1.17

Score: 38.7m

Last Seen: Oct 31st, 2018 5:21 PM
- OFFLINE - 247.5 hour(s)

Battle Rank 110 (133 total) - Vanu Sovereignty on Miller
Level Progress (to 111): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW SVA-88 Artemis VX26 VX29 Polaris NS-15M1 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $263,961 MLG Score: 211
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.616%15.426%3642799539,0911.54957-0.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.427%0.497B+-0.809D-0.318C*HEAD + (~3.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.29C*12.50.121C+40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.611%1.338%743101982211445210.717904157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%-0.821D--0.245C-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
405.2-1.516F120-1.266D**285.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.768%1.354%217410183,028184714071.63853215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.981%-0.304C-0.812D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.04C+14-0.119C+23.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.628%6.138%373101939114282730.273618143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.662%0.23C++0.449B-1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.6-0.382C-63.2-0.604D100.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.487%51.227%3731019326189050.172396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.143%-0.382C--1.044D*0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.3C4.2-0.311C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.384%15.114%37110218801500140.586276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.08C+0.117C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.186C++4.60.062C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.7m265.6%262 (15.7k)235 (14.1k)1.1664257,36149,1771.47223133 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022144820.156%11.724%23603:2117

10% Combat Medic18% Engineer56% Heavy Assault10% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 6:15 PMAug 17th, 2018 10:07 AMNov 14th, 2018 6:58 AM (98d) (PST)Oct 31st, 2018 1:51 PM (111d) (PST)Oct 31st, 2018 1:21 PM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5092003090.3480.2990.0411.0600.051211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,52911,97118,5582118264314,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2744.8h/114.4d 15,039 6,725 19,349 174.6k 6,232 9,440 8,391 83.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:7,440
Deaths:4,993
KDR:1.490
Accuracy:24.079% C--
HSR:16.438% F-
Orion VS54
C*
Kills:4,556
Deaths:2,464
KDR:1.849
Accuracy:21.980% C*
HSR:16.572% D*
Pulsar LSW
D
Kills:3,133
Deaths:984
KDR:3.184
Accuracy:19.466% D
HSR:17.587% D-
SVA-88
C+
Kills:3,006
Deaths:2,023
KDR:1.486
Accuracy:23.162% C+
HSR:16.068% D*
VX29 Polaris
C**
Kills:1,524
Deaths:1,195
KDR:1.275
Accuracy:24.907% C**
HSR:13.123% D*
NS-15M1
C**
Kills:1,464
Deaths:962
KDR:1.522
Accuracy:24.231% C**
HSR:12.295% D*
Lasher X2
C+
Kills:1,434
Deaths:1,620
KDR:0.885
Accuracy:25.495% C+
HSR:2.720% D
Flare VE6
C+
Kills:1,299
Deaths:1,373
KDR:0.946
Accuracy:21.582% C+
HSR:15.243% D*
Ursa
C**
Kills:1,163
Deaths:988
KDR:1.177
Accuracy:24.145% C**
HSR:13.242% D**
NSX Naginata
C+
Kills:723
Deaths:872
KDR:0.829
Accuracy:22.005% C+
HSR:26.556% C+
VE-H Maw
C
Kills:411
Deaths:356
KDR:1.154
Accuracy:23.489% C
HSR:21.411% D
Kills:26,153
Deaths (as Heavy Assault):17,830
Deaths (to Heavy Assaults):14,966
KDR:1.4668
Kill Difference:8,323
Playtime:1,529.384 hours
Usage:56%
Score:21.138m
Score/min:230
Accuracy (listed only):23.140%
HSR (listed only):15.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,171
Deaths:1,171
KDR:1
Accuracy:24.019% C++
HSR:11.870% D**
Eidolon VE33
C-
Kills:1,162
Deaths:1,002
KDR:1.160
Accuracy:25.106% C-
HSR:16.265% D*
Thanatos VE70
C**
Kills:880
Deaths:816
KDR:1.078
Accuracy:42.384% C**
HSR:15.114% C+
Zenith VX-5
C++
Kills:821
Deaths:967
KDR:0.849
Accuracy:25.886% C++
HSR:18.027% D
VX6-7
C
Kills:759
Deaths:1,016
KDR:0.747
Accuracy:22.493% C
HSR:15.152% D--
Solstice VE3
B+
Kills:740
Deaths:747
KDR:0.991
Accuracy:24.911% B+
HSR:15.270% D
Pulsar C
B+
Kills:372
Deaths:446
KDR:0.834
Accuracy:26.968% B+
HSR:20.430% C-
Kills:5,905
Deaths (as Engineer):6,165
Deaths (to Engineers):10,347
KDR:0.95783
Kill Difference:260
Playtime:498.894 hours
Usage:18%
Score:6.674m
Score/min:223
Accuracy (listed only):27.395%
HSR (listed only):16.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
Serpent VE92
C++
Kills:1,171
Deaths:1,171
KDR:1
Accuracy:24.019% C++
HSR:11.870% D**
Thanatos VE70
C**
Kills:880
Deaths:816
KDR:1.078
Accuracy:42.384% C**
HSR:15.114% C+
Eridani SX5
C+
Kills:874
Deaths:839
KDR:1.042
Accuracy:25.442% C+
HSR:14.531% D
Zenith VX-5
C++
Kills:821
Deaths:967
KDR:0.849
Accuracy:25.886% C++
HSR:18.027% D
VX6-7
C
Kills:759
Deaths:1,016
KDR:0.747
Accuracy:22.493% C
HSR:15.152% D--
Solstice VE3
B+
Kills:740
Deaths:747
KDR:0.991
Accuracy:24.911% B+
HSR:15.270% D
Pulsar C
B+
Kills:372
Deaths:446
KDR:0.834
Accuracy:26.968% B+
HSR:20.430% C-
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
Kills:7,273
Deaths (as Light Assault):7,677
Deaths (to Light Assaults):7,336
KDR:0.94738
Kill Difference:404
Playtime:134.568 hours
Usage:5%
Score:1.793m
Score/min:222
Accuracy (listed only):27.103%
HSR (listed only):14.314%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
H-V45
C++
Kills:1,271
Deaths:1,572
KDR:0.809
Accuracy:24.738% C++
HSR:9.284% F
Pulsar VS1
B
Kills:1,159
Deaths:1,055
KDR:1.099
Accuracy:25.239% B
HSR:10.440% D**
Thanatos VE70
C**
Kills:880
Deaths:816
KDR:1.078
Accuracy:42.384% C**
HSR:15.114% C+
Eridani SX5
C+
Kills:874
Deaths:839
KDR:1.042
Accuracy:25.442% C+
HSR:14.531% D
Terminus VX-9
C
Kills:586
Deaths:688
KDR:0.852
Accuracy:24.319% C
HSR:22.184% C--
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
Corvus VA55
C
Kills:96
Deaths:126
KDR:0.762
Accuracy:23.184% C
HSR:20.833% C
Kills:6,522
Deaths (as Combat Medic):6,771
Deaths (to Combat Medics):6,131
KDR:0.96323
Kill Difference:249
Playtime:266.379 hours
Usage:10%
Score:4.046m
Score/min:253
Accuracy (listed only):27.141%
HSR (listed only):13.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C+
Kills:2,099
Deaths:1,732
KDR:1.212
Accuracy:26.471% C+
HSR:14.817% D*
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
Eridani SX5
C+
Kills:874
Deaths:839
KDR:1.042
Accuracy:25.442% C+
HSR:14.531% D
NS-44 Commissioner
C+
Kills:612
Deaths:951
KDR:0.644
Accuracy:35.154% C+
HSR:12.582% D*
Manticore SX40
C+
Kills:574
Deaths:795
KDR:0.722
Accuracy:29.584% C+
HSR:14.460% D--
Beamer VS3
C
Kills:420
Deaths:490
KDR:0.857
Accuracy:25.290% C
HSR:18.095% D
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
XM98
C
Kills:136
Deaths:45
KDR:3.022
Accuracy:35.148% C
HSR:69.853% C--
Ghost
C
Kills:113
Deaths:109
KDR:1.037
Accuracy:36.452% C
HSR:41.593% F*
VA39 Spectre
C--
Kills:77
Deaths:49
KDR:1.571
Accuracy:28.464% D
HSR:32.468% C--
Kills:6,561
Deaths (as Infiltrator):6,685
Deaths (to Infiltrators):6,723
KDR:0.98145
Kill Difference:124
Playtime:260.953 hours
Usage:10%
Score:4.202m
Score/min:268
Accuracy (listed only):29.383%
HSR (listed only):23.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:301
Deaths:198
KDR:1.520
Accuracy:15.729% C+
HSR:13.954% D--
Nebula VM20
C-
Kills:262
Deaths:165
KDR:1.588
Accuracy:15.957% C-
HSR:15.267% D--
Comet VM2
C+
Kills:216
Deaths:182
KDR:1.187
Accuracy:45.577% C+
HSR:4.167% C+
Comet VM2
C**
Kills:196
Deaths:166
KDR:1.181
Accuracy:45.163% C**
HSR:2.551% D-
Blueshift VM5
C+
Kills:78
Deaths:70
KDR:1.114
Accuracy:18.849% C+
HSR:12.821% D**
Blueshift VM5
C++
Kills:77
Deaths:70
KDR:1.100
Accuracy:20.066% C++
HSR:18.182% C--
NS-10 Burster
C**
Kills:70
Deaths:77
KDR:0.909
Accuracy:30.852% C**
HSR:5.714% C
Kills:1,200
Deaths (as MAX Suit):464
Deaths (to MAX Suits):3,088
KDR:2.58621
Kill Difference:736
Playtime:43.601 hours
Usage:2%
Score:0.861m
Score/min:329
Accuracy (listed only):27.456%
HSR (listed only):10.379%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:599
V. Kills:207 288%
Deaths:129
KDR:4.643
Accuracy:43.605% D--
KPH:50 C--
VKPH:17.300 C+
Saron Laser Cannon
D-
Kills:169
V. Kills:206 82%
Deaths:571
KDR:0.296
Accuracy:27.704% D
KPH:3 D-
VKPH:3.700 D-
Maelstrom Turbo Laser
D--
Kills:54
V. Kills:65 82%
Deaths:248
KDR:0.218
Accuracy:25.685% D--
KPH:2.300 D--
VKPH:2.800 D--
Kills:822 (223 + 0)
Deaths:948
KDR:0.867
VKDR:0.504
Vehicle Kills:478
Kill Difference:126
Playtime:91.312 hours
Usage:3%
Score:0.528m
Score/min:96
Piloting Accuracy:25.685%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,393
V. Kills:350 397%
Deaths:324
KDR:4.299
Accuracy:40.801% C++
KPH:25.500 C+
VKPH:6.400 C
L100 Python HEAT
C++
Kills:966
V. Kills:492 196%
Deaths:193
KDR:5.005
Accuracy:52.974% C++
KPH:23.700 C
VKPH:12.100 C++
L100 Python AP
C
Kills:585
V. Kills:463 126%
Deaths:182
KDR:3.214
Accuracy:59.798% B+
KPH:20.400 D
VKPH:16.100 C
Skyguard
C
Kills:84
V. Kills:56 147%
Deaths:45
KDR:1.867
Accuracy:28.107% C
KPH:9.900 D
VKPH:6.600 D-
Kills:3,028 (3,028 + 0)
Deaths:744
KDR:4.070
VKDR:1.829
Vehicle Kills:1,361
Kill Difference:2,284
Playtime:132.656 hours
Usage:5%
Score:1.281m
Score/min:161
Driving Accuracy:28.107%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:70
V. Kills:74 93%
Deaths:13
KDR:5.385
Accuracy:42.138% C+
KPH:14.900 D--
VKPH:15.800 C+
Kills:70 (0 + 70)
Deaths:13
KDR:5.385
VKDR:5.692
Vehicle Kills:74
Kill Difference:57
Playtime:4.689 hours
Usage:0%
Score:0.121m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:42.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:183
V. Kills:51 352%
Deaths:47
KDR:3.894
Accuracy:40.513% C++
KPH:28.600 B+
VKPH:8 C
M20 Basilisk
C++
Kills:138
V. Kills:30 445%
Deaths:37
KDR:3.730
Accuracy:35.744% C
KPH:21.900 C++
VKPH:4.800 D
M40 Fury
C+
Kills:52
V. Kills:5 N/A
Deaths:13
KDR:4
Accuracy:34.245% C
KPH:48 C+
VKPH:4.600 D--
Kills:373 (0 + 373)
Deaths:97
KDR:3.845
VKDR:0.887
Vehicle Kills:86
Kill Difference:276
Playtime:13.793 hours
Usage:1%
Score:0.168m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:34.245%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:69
V. Kills:20 329%
Deaths:182
KDR:0.379
Accuracy:15.015% D--
KPH:1.400 D--
VKPH:0.400 D-
Kills:69 (69 + 0)
Deaths:182
KDR:0.379
VKDR:0.110
Vehicle Kills:20
Kill Difference:113
Playtime:50.987 hours
Usage:2%
Score:0.060m
Score/min:20
Driving Accuracy:15.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,5147,4404,9931.49C0.3224.079%C--16.438%F-32.8D-N/A97226.8h12.2D50.5C-
Orion VS54 4,5784,5562,4641.849B0.6821.98%C*16.572%D*22.9CN/A95199.1h12.1B55.3C++
Pulsar LSW 3,1723,1339843.184A+2.0219.466%D17.587%D-20.4DN/A96153.9h12.8C+65.9C+
SVA-88 3,0293,0062,0231.486C+0.3223.162%C+16.068%D*26.9DN/A81111.7h12C+52C++
Artemis VX26 2,1202,0991,7321.212C+0.0526.471%C+14.817%D*24.5C-N/A7185.7h12.3C++46.3C++
VX29 Polaris 1,5391,5241,1951.275C+0.1124.907%C**13.123%D*25.7DN/A7459.4h13.2C+53C*
NS-15M1 1,4721,4649621.522C++0.3624.231%C**12.295%D*29.5CN/A8849.7h11.7B+48.5B+
Lasher X2 1,4561,4341,6200.885C+0.2825.495%C+2.72%D23.4CN/A7361.3h16.9B++66.3B+
C75 Viper 1,7431,3933244.299C++3.1340.801%C++N/A25.5C+6.4C13754.7h13.2C*32.3B
Flare VE6 1,3191,2991,3730.946C-0.2221.582%C+15.243%D*18.3D-N/A6770.8h13.1D60.7C+
Sirius SX12 1,3041,2851,3850.928C+0.2425.436%C*10.35%D*16.8DN/A6176.3h17.1C67.2C++
H-V45 1,2821,2711,5720.809C0.3624.738%C++9.284%F13.9DN/A4391.7h14.3C57.6C++
NS Decimator 2,3351,2251,3790.888C+0.2861.168%C++2.367%C++29C26.3B**34642.2h6.9D*11.2D-
Serpent VE92 1,1891,1711,1711C+0.1724.019%C++11.87%D**11.7DN/A59100.2h16.5D68.6C+
Ursa 1,1731,1639881.177C+0.0124.145%C**13.242%D**20.8DN/A6555.8h11C*45.6B
Eidolon VE33 1,1771,1621,0021.16C++0.0125.106%C-16.265%D*19CN/A4961.1h7.7B+30.5B
Pulsar VS1 1,1691,1591,0551.099C++0.0725.239%B10.44%D**16.9C-N/A7168.6h14B55.7B+
L100 Python HEAT 1,4589661935.005C*3.8452.974%C++1.967%C-23.7C12.1C++15940.7h6.1C++11.5C**
Thanatos VE70 8948808161.078C*0.0942.384%C**15.114%C+27.5C+N/A9432h4.6C**10.7B+
Eridani SX5 8858748391.042C+0.1225.442%C+14.531%D24.8CN/A7135.3h12.1C++47.6C++
Zenith VX-5 8458219670.849C0.3225.886%C++18.027%D14.7DN/A5355.7h16.3D-63C+
Proximity Mine 8058022243.58C+2.4141.227%C+N/A163.7B*N/A5114.9h1.7B++4.1B+
S1 1,5367757331.057B+0.1156.727%C+1.677%D20.9C20.5B**28737.1h8.1D14.2C
VX6-7 7677591,0160.747C0.4222.493%C15.152%D--15.4DN/A5249.3h15C66.9C+
Solstice VE3 7537407470.991B0.1824.911%B+15.27%D15.3C+N/A8248.5h14B+56.4C**
NSX Naginata 7317238720.829C--0.3422.005%C+26.556%C+23.6DN/A5930.7h14.2C64.4C+
Frag Grenade 7187101710N/A708.8340.202%DN/A1014.3A*11.4B+28330.7h2.2A+5.4B*
Nemesis VSH9 1,3257027110.987B+0.1863.245%C++1.709%C--17.7C++15.7B**23639.7h9C14.3C+
C-4 9786875951.155C+0.0123.977%CN/A95.4B+40.4B*11317.2h1.6C+6.5C+
NS-44 Commissioner 6186129510.644C0.5235.154%C+12.582%D*40C*N/A12315.3h3.9C++11.2C++
Dual Photon Pods 8065991294.643C3.4843.605%D--N/A49.9C--17.3C+36112h35.9D*82.3D--
Terminus VX-9 5975866880.852C0.3124.319%C22.184%C--19.4D-N/A5630.2h13.2C+54.3C+
L100 Python AP 1,0485851823.214C2.0559.798%B+1.709%D20.4D16.1C21028.7h7.7C12.8C+
Manticore SX40 5835747950.722C0.4429.584%C+14.46%D--50.8B*N/A15811.3h7.2B24.3B+
Tank Mine 9085391154.687B**3.5230.334%CN/A149.7B**102.5A15703.6h2C+6.6C+
Lancer VS22 1,1965115890.868C*0.3062.171%C++N/A12.5C+16.7B++23241h22.3C*35.8C**
Anti-Vehicle Grenade 6674791479N/A477.8357.913%B*N/A319.3C125.3B24141.5h6.3C+10.8C**
Hades VSH4 7194244820.88B++0.2969.2%C*2.358%C+27.5C*19.2B+28815.4h7.8B+11.2B+
Beamer VS3 4314204900.857C++0.3125.29%C18.095%D29.4C*N/A12914.3h10.2C+40.2C+
VE-H Maw 4194113561.154C0.0123.489%C21.411%D32.4C--N/A7712.7h11.1C+47.2C+
Force-Blade 64341041,2750.01C1.1646.238%A1.463%D0.2C--N/A11914.1h4.6D*10C*
Pulsar C 3803724460.834C0.3326.968%B+20.43%C-15.4DN/A6524.1h14.7C--54.6C++
NS-7 PDW 3813712901.279B+0.1126.386%B8.086%F24.6C+N/A10315.1h13.3B+50.5B+
Quasar VM1 3053011981.52C+0.3515.729%C+13.954%D--19.3CN/A11115.6h16.6C105.3C++
Nebula VM20 2652621651.588C0.4215.957%C-15.267%D--27.9CN/A1129.4h17.7C110.8C+
Comet VM2 3362161821.187C*0.0245.577%C+4.167%C+12.2C++6.8B**13017.7h24B52.8B+
Sticky Grenade 2012001200N/A198.8356.378%B+N/A1000C++5D40530.2h1.8B+3.2B+
Comet VM2 2731961661.181B0.0145.163%C**2.551%D-12.5C**4.9B16415.7h23.9C+52.9C*
M20 Basilisk 234183473.894B+2.7340.513%C++6.557%B28.6B+8C1876.4h71.1B++175.6B*
Saron Laser Cannon 3751695710.296C-0.8727.704%D2.959%B+3D-3.7D-5956h344.5F-1243.5F--
MANA Anti-Personnel Turret 158154811.901N/A0.7325.28%UN/A1540U40U4432800.1h60.7T*240.2T*
Spear Anti-Vehicle Phalanx Turret 270146178.588C**7.4252.199%B*1.37%D**41.7C*35.4A6123.5h9.4C+18.1B+
M20 Basilisk 168138373.73B+2.5635.744%C7.971%B*21.9C++4.8D1986.3h69.8B++195.2B+
XM98 138136453.022B+1.8635.148%C69.853%C--15.8C-N/A668.6h3.3D--9.5D
Ghost 1141131091.037C--0.1336.452%C41.593%F*17.7D-N/A746.4h3.3D**9.1D-
Corvus VA55 99961260.762C0.4023.184%C20.833%C17.1C--N/A875.6h14C--60.4C+
Skyguard 14084451.867C0.7028.107%C3.571%A9.9D6.6D-1588.5h163.1D580.3C--
MANA Anti-Vehicle Turret 25382860.953D-0.2164.881%C+2.439%C820D-1710C2595830.1h21C32.3D
Blueshift VM5 8178701.114C--0.0518.849%C+12.821%D**26C1B**1343h21.6F114.5C-
Blueshift VM5 7977701.1C--0.0720.066%C++18.182%C--25.7C-N/A1333h22.3F111.1C
VA39 Spectre 7977491.571C++0.4028.464%D32.468%C--11.3DN/A806.8h6.9C24.2C
NS-10 Burster 10770770.909C+0.2630.852%C**5.714%C5.3C+2.8C--8413.1h146.1C+473.6C*
Saron HRB 14470135.385C++4.2242.138%C+1.429%C+14.9D--15.7C+4314.7h29.4D--69.8D
M12 Kobalt-F 89691820.379D0.7915.015%D--8.696%C1.4D--N/A2051h33.9F--226.1F--
Aspis Anti-Aircraft Phalanx Turret 15166154.4B+3.2332.601%B**1.515%C-11.4C++14.7B++3005.8h185D567.3B
Maelstrom Turbo Laser 119542480.218C--0.9525.685%D--3.704%B++2.3D--2.8D--5123.4h350.2T-1363.6T*
M40 Fury 5752134C-2.8334.245%CN/A47.3C4.5D--3221.1h13C++38C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1390.3h
Anti-Vehicle MANA Turret299652.6h
Motion Spotter7012,8827.4h
Restoration Kit1081,2651.5h
Nano-Armor Kit414726,68646.9h
Spawn Beacon96941h
Spitfire Auto-Turret147560.8h
Ammunition Package363,2831.5h
Medical Kit6316,5327.6h
Anti-Infantry MANA Turret391,3253h
Medical Applicator510235,52615.7h
Shield Recharging Field43570.1h
Recon Detection Device645,5948.7h

Check the help document for the dictionary if you want to learn more about words used here.


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