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HHCY[] HHCY
VS BR 134

KDR: 1.17

Score: 39.2m

Last Seen: Mar 11th, 2019 10:54 AM
- OFFLINE - 624.9 hour(s)

Battle Rank 111 (134 total) - Vanu Sovereignty on Miller
Level Progress (to 112): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW SVA-88 Artemis VX26 VX29 Polaris NS-15M1 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $266,463 MLG Score: 213
Fun Score: N/A
Cheeseburgers Flipped: 351TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.627%15.503%36628100739,5291.54791-0.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.414%0.495B+-0.8D-0.328C**HEAD + (~3.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.29C*12.60.122C+40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.893%1.31%763103284011595330.724138157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%-0.791D--0.268C-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
409.3-1.54F122.3-1.309D**286.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.803%1.346%215410313,047187614161.6242215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.007%-0.303C-0.81D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.045C+14-0.113C+23

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.642%6.076%373103239514432740.273546144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.816%0.229C++0.425B-1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163-0.374C-63-0.594D100

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.487%51.227%3731032326192950.168912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.143%-0.381C--1.041D*0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.298C4.2-0.31C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.384%15.114%37110348801517140.580092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.079C+0.113C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.186C++4.60.062C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.2m267%264 (15.8k)236 (14.2k)1.1655557,94449,7141.4715134 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035146420.22%11.763%23803:2017

10% Combat Medic18% Engineer56% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 6:15 PMAug 17th, 2018 10:07 AMMar 19th, 2019 7:52 AM (30d) (PST)Mar 11th, 2019 9:00 AM (38d) (PST)Mar 11th, 2019 6:54 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5112003110.3490.3000.0411.0700.051213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,65611,99918,6572118264314,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2763.5h/115.1d 15,210 6,816 19,579 177.3k 6,269 9,516 8,477 84.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:7,445
Deaths:5,002
KDR:1.488
Accuracy:24.075% C--
HSR:16.441% F-
Orion VS54
C*
Kills:4,556
Deaths:2,464
KDR:1.849
Accuracy:21.980% C*
HSR:16.572% D*
Pulsar LSW
D
Kills:3,133
Deaths:984
KDR:3.184
Accuracy:19.466% D
HSR:17.587% D-
SVA-88
C+
Kills:3,006
Deaths:2,023
KDR:1.486
Accuracy:23.162% C+
HSR:16.068% D*
VX29 Polaris
C**
Kills:1,524
Deaths:1,195
KDR:1.275
Accuracy:24.907% C**
HSR:13.123% D**
NS-15M1
B
Kills:1,464
Deaths:962
KDR:1.522
Accuracy:24.231% B
HSR:12.295% D*
Lasher X2
C+
Kills:1,434
Deaths:1,620
KDR:0.885
Accuracy:25.495% C+
HSR:2.720% D
Flare VE6
C+
Kills:1,299
Deaths:1,373
KDR:0.946
Accuracy:21.582% C+
HSR:15.243% D*
Ursa
C**
Kills:1,163
Deaths:988
KDR:1.177
Accuracy:24.145% C**
HSR:13.242% F
NSX Naginata
C+
Kills:726
Deaths:882
KDR:0.823
Accuracy:21.960% C+
HSR:26.584% C+
VE-H Maw
C
Kills:684
Deaths:605
KDR:1.131
Accuracy:23.665% C
HSR:22.807% C
Kills:26,434
Deaths (as Heavy Assault):18,098
Deaths (to Heavy Assaults):15,110
KDR:1.4606
Kill Difference:8,336
Playtime:1,540.123 hours
Usage:56%
Score:21.415m
Score/min:232
Accuracy (listed only):23.152%
HSR (listed only):15.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,171
Deaths:1,171
KDR:1
Accuracy:24.019% C++
HSR:11.870% D**
Eidolon VE33
C-
Kills:1,162
Deaths:1,002
KDR:1.160
Accuracy:25.106% C-
HSR:16.265% D*
Thanatos VE70
C**
Kills:880
Deaths:816
KDR:1.078
Accuracy:42.384% C**
HSR:15.114% C+
Zenith VX-5
C++
Kills:828
Deaths:972
KDR:0.852
Accuracy:25.733% C++
HSR:18.237% D
VX6-7
C
Kills:801
Deaths:1,064
KDR:0.753
Accuracy:22.685% C
HSR:14.981% D--
Solstice VE3
B+
Kills:740
Deaths:747
KDR:0.991
Accuracy:24.911% B+
HSR:15.270% D
Pulsar C
B+
Kills:380
Deaths:454
KDR:0.837
Accuracy:27.116% B+
HSR:20.790% C
Kills:5,962
Deaths (as Engineer):6,226
Deaths (to Engineers):10,428
KDR:0.9576
Kill Difference:264
Playtime:502.691 hours
Usage:18%
Score:6.739m
Score/min:223
Accuracy (listed only):27.422%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
Serpent VE92
C++
Kills:1,171
Deaths:1,171
KDR:1
Accuracy:24.019% C++
HSR:11.870% D**
Thanatos VE70
C**
Kills:880
Deaths:816
KDR:1.078
Accuracy:42.384% C**
HSR:15.114% C+
Eridani SX5
C+
Kills:874
Deaths:839
KDR:1.042
Accuracy:25.442% C+
HSR:14.531% D
Zenith VX-5
C++
Kills:828
Deaths:972
KDR:0.852
Accuracy:25.733% C++
HSR:18.237% D
VX6-7
C
Kills:801
Deaths:1,064
KDR:0.753
Accuracy:22.685% C
HSR:14.981% D--
Solstice VE3
B+
Kills:740
Deaths:747
KDR:0.991
Accuracy:24.911% B+
HSR:15.270% D
Pulsar C
B+
Kills:380
Deaths:454
KDR:0.837
Accuracy:27.116% B+
HSR:20.790% C
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
VE-S Canis
C++
Kills:62
Deaths:67
KDR:0.925
Accuracy:27.701% C++
HSR:19.355% C+
Kills:7,392
Deaths (as Light Assault):7,805
Deaths (to Light Assaults):7,452
KDR:0.94709
Kill Difference:413
Playtime:136.273 hours
Usage:5%
Score:1.848m
Score/min:226
Accuracy (listed only):27.181%
HSR (listed only):14.858%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
H-V45
C++
Kills:1,271
Deaths:1,572
KDR:0.809
Accuracy:24.738% C++
HSR:9.284% F
Pulsar VS1
B
Kills:1,159
Deaths:1,055
KDR:1.099
Accuracy:25.239% B
HSR:10.440% D**
Thanatos VE70
C**
Kills:880
Deaths:816
KDR:1.078
Accuracy:42.384% C**
HSR:15.114% C+
Eridani SX5
C+
Kills:874
Deaths:839
KDR:1.042
Accuracy:25.442% C+
HSR:14.531% D
Terminus VX-9
C
Kills:593
Deaths:708
KDR:0.838
Accuracy:24.276% C
HSR:22.260% C--
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
Corvus VA55
C+
Kills:111
Deaths:149
KDR:0.745
Accuracy:23.890% C+
HSR:18.018% D
VE-S Canis
C++
Kills:62
Deaths:67
KDR:0.925
Accuracy:27.701% C++
HSR:19.355% C+
Kills:6,606
Deaths (as Combat Medic):6,881
Deaths (to Combat Medics):6,183
KDR:0.96003
Kill Difference:275
Playtime:267.955 hours
Usage:10%
Score:4.083m
Score/min:254
Accuracy (listed only):27.277%
HSR (listed only):14.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C+
Kills:2,099
Deaths:1,732
KDR:1.212
Accuracy:26.471% C+
HSR:14.817% D*
Sirius SX12
C*
Kills:1,285
Deaths:1,385
KDR:0.928
Accuracy:25.436% C*
HSR:10.350% D*
Eridani SX5
C+
Kills:874
Deaths:839
KDR:1.042
Accuracy:25.442% C+
HSR:14.531% D
NS-44 Commissioner
C+
Kills:613
Deaths:954
KDR:0.643
Accuracy:35.110% C+
HSR:12.561% D*
Manticore SX40
C+
Kills:586
Deaths:810
KDR:0.723
Accuracy:29.553% C+
HSR:14.505% D--
Beamer VS3
C
Kills:423
Deaths:494
KDR:0.856
Accuracy:25.366% C
HSR:18.203% D
NS-7 PDW
B
Kills:371
Deaths:290
KDR:1.279
Accuracy:26.386% B
HSR:8.086% F
XM98
C
Kills:136
Deaths:45
KDR:3.022
Accuracy:35.148% C
HSR:69.853% C--
Ghost
C
Kills:113
Deaths:109
KDR:1.037
Accuracy:36.452% C
HSR:41.593% F*
VA39 Spectre
C--
Kills:77
Deaths:49
KDR:1.571
Accuracy:28.464% D
HSR:32.468% C--
VE-S Canis
C++
Kills:62
Deaths:67
KDR:0.925
Accuracy:27.701% C++
HSR:19.355% C+
Kills:6,639
Deaths (as Infiltrator):6,774
Deaths (to Infiltrators):6,809
KDR:0.98007
Kill Difference:135
Playtime:261.565 hours
Usage:9%
Score:4.225m
Score/min:269
Accuracy (listed only):29.230%
HSR (listed only):23.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:301
Deaths:198
KDR:1.520
Accuracy:15.729% C+
HSR:13.954% D--
Nebula VM20
C-
Kills:262
Deaths:165
KDR:1.588
Accuracy:15.957% C-
HSR:15.267% D--
Comet VM2
C++
Kills:216
Deaths:183
KDR:1.180
Accuracy:45.589% C++
HSR:4.167% C+
Comet VM2
C**
Kills:196
Deaths:167
KDR:1.174
Accuracy:45.175% C**
HSR:2.551% D-
Blueshift VM5
C
Kills:82
Deaths:74
KDR:1.108
Accuracy:17.735% C
HSR:12.195% F
Blueshift VM5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:18.980% C+
HSR:17.500% D
NS-10 Burster
C**
Kills:70
Deaths:77
KDR:0.909
Accuracy:30.847% C**
HSR:5.714% C
Kills:1,207
Deaths (as MAX Suit):469
Deaths (to MAX Suits):3,112
KDR:2.57356
Kill Difference:738
Playtime:43.907 hours
Usage:2%
Score:0.866m
Score/min:329
Accuracy (listed only):27.144%
HSR (listed only):10.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:603
V. Kills:209 287%
Deaths:131
KDR:4.603
Accuracy:43.633% D--
KPH:49.900 C--
VKPH:17.300 C+
Saron Laser Cannon
D-
Kills:183
V. Kills:216 84%
Deaths:584
KDR:0.313
Accuracy:28.214% D
KPH:3.200 D-
VKPH:3.800 D-
Hornet Missiles
C
Kills:66
V. Kills:54 120%
Deaths:28
KDR:2.357
Accuracy:46.954% F
KPH:36.200 C-
VKPH:29.600 C
Maelstrom Turbo Laser
D--
Kills:54
V. Kills:65 82%
Deaths:249
KDR:0.217
Accuracy:25.651% D--
KPH:2.300 D--
VKPH:2.800 D--
Kills:906 (237 + 0)
Deaths:992
KDR:0.913
VKDR:0.548
Vehicle Kills:544
Kill Difference:86
Playtime:94.672 hours
Usage:3%
Score:0.593m
Score/min:104
Piloting Accuracy:25.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,393
V. Kills:350 397%
Deaths:324
KDR:4.299
Accuracy:40.801% C++
KPH:25.500 C+
VKPH:6.400 C
L100 Python HEAT
C++
Kills:966
V. Kills:492 196%
Deaths:193
KDR:5.005
Accuracy:52.974% C++
KPH:23.700 C
VKPH:12.100 C++
L100 Python AP
C
Kills:604
V. Kills:472 128%
Deaths:186
KDR:3.247
Accuracy:59.945% B+
KPH:20.800 D
VKPH:16.200 C
Skyguard
C
Kills:84
V. Kills:56 147%
Deaths:45
KDR:1.867
Accuracy:28.107% C
KPH:9.900 D
VKPH:6.600 D-
Kills:3,047 (3,047 + 0)
Deaths:748
KDR:4.074
VKDR:1.832
Vehicle Kills:1,370
Kill Difference:2,299
Playtime:133.022 hours
Usage:5%
Score:1.291m
Score/min:162
Driving Accuracy:28.107%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:73
V. Kills:75 96%
Deaths:13
KDR:5.615
Accuracy:42.840% C+
KPH:15.200 D-
VKPH:15.600 C+
Kills:73 (0 + 73)
Deaths:13
KDR:5.615
VKDR:5.769
Vehicle Kills:75
Kill Difference:60
Playtime:4.796 hours
Usage:0%
Score:0.124m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:42.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:184
V. Kills:51 354%
Deaths:47
KDR:3.915
Accuracy:40.434% C++
KPH:28.600 B+
VKPH:7.900 C
M20 Basilisk
C++
Kills:138
V. Kills:30 445%
Deaths:37
KDR:3.730
Accuracy:35.701% C
KPH:21.900 C++
VKPH:4.800 D
M40 Fury
C+
Kills:52
V. Kills:5 N/A
Deaths:13
KDR:4
Accuracy:34.245% C
KPH:48 C+
VKPH:4.600 D--
Kills:374 (0 + 374)
Deaths:97
KDR:3.856
VKDR:0.887
Vehicle Kills:86
Kill Difference:277
Playtime:13.821 hours
Usage:1%
Score:0.169m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:34.245%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:69
V. Kills:20 329%
Deaths:182
KDR:0.379
Accuracy:15.015% D*
KPH:1.400 D*
VKPH:0.400 D-
Kills:69 (69 + 0)
Deaths:182
KDR:0.379
VKDR:0.110
Vehicle Kills:20
Kill Difference:113
Playtime:50.987 hours
Usage:2%
Score:0.060m
Score/min:20
Driving Accuracy:15.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,5197,4455,0021.488C0.3224.075%C--16.441%F-32.8D-N/A97227.1h12.2D50.5C-
Orion VS54 4,5784,5562,4641.849B0.6821.98%C*16.572%D*22.9CN/A95199.1h12.1B+55.3B+
Pulsar LSW 3,1723,1339843.184A+2.0219.466%D17.587%D-20.4DN/A96153.9h12.8C+65.9C+
SVA-88 3,0293,0062,0231.486C+0.3223.162%C+16.068%D*26.9DN/A81111.7h12C++52C++
Artemis VX26 2,1202,0991,7321.212C+0.0526.471%C+14.817%D*24.5C-N/A7185.7h12.3C++46.3C++
VX29 Polaris 1,5391,5241,1951.275C+0.1124.907%C**13.123%D**25.7DN/A7459.4h13.2C+53C*
NS-15M1 1,4721,4649621.522C++0.3624.231%B12.295%D*29.5CN/A8849.7h11.7B+48.5B+
Lasher X2 1,4561,4341,6200.885C+0.2825.495%C+2.72%D23.4CN/A7361.3h16.9B++66.3B+
C75 Viper 1,7431,3933244.299C++3.1340.801%C++N/A25.5C+6.4C13854.7h13.2C**32.3B+
Flare VE6 1,3191,2991,3730.946C0.2221.582%C+15.243%D*18.3D-N/A6770.8h13.1D60.7C+
Sirius SX12 1,3041,2851,3850.928C+0.2425.436%C*10.35%D*16.8C--N/A6176.3h17.1C67.2C++
H-V45 1,2821,2711,5720.809C0.3624.738%C++9.284%F13.9DN/A4391.7h14.3C57.6C++
NS Decimator 2,3351,2251,3810.887C+0.2861.161%C++2.367%C++29C26.3A34742.2h6.9D*11.3D-
Serpent VE92 1,1891,1711,1711C+0.1724.019%C++11.87%D**11.7DN/A60100.2h16.5D68.6C+
Ursa 1,1731,1639881.177C+0.0124.145%C**13.242%F20.8DN/A6555.8h11C*45.6B
Eidolon VE33 1,1771,1621,0021.16C++0.0125.106%C-16.265%D*19CN/A4961.1h7.7B+30.5B
Pulsar VS1 1,1691,1591,0551.099C++0.0725.239%B10.44%D**16.9C-N/A7168.6h14B55.7B+
L100 Python HEAT 1,4589661935.005C++3.8452.974%C++1.967%C23.7C12.1C++15940.7h6.1C*11.5B
Thanatos VE70 8948808161.078C**0.0942.384%C**15.114%C+27.5C+N/A9532h4.6B10.7B+
Eridani SX5 8858748391.042C+0.1225.442%C+14.531%D24.8CN/A7135.3h12.1C*47.6C++
Zenith VX-5 8528289720.852C0.3125.733%C++18.237%D14.7DN/A5256.3h16.3D63.3C+
Proximity Mine 8088052243.594C+2.4341.139%C+N/A164.3B**N/A5114.9h1.7B++4.1B+
VX6-7 8098011,0640.753C0.4122.685%C14.981%D--15.8DN/A5450.6h15.2C67.2C+
S1 1,5367757331.057B++0.1156.727%C+1.677%D20.9C20.5B**28837.1h8.1C-14.2C
Solstice VE3 7537407470.991B0.1724.911%B+15.27%D15.3C+N/A8248.5h14B+56.4B+
NSX Naginata 7347268820.823C--0.3421.96%C+26.584%C+23.5DN/A5930.9h14.2C64.6C+
Nemesis VSH9 1,3667247440.973B+0.1963.141%C++1.657%D17.8C++15.8B**23640.7h9.1C14.4C+
Frag Grenade 7297211721N/A719.8340.448%DN/A1030A*11.4B28360.7h2.2A+5.4B*
C-4 9967016081.153C+0.0124.174%CN/A96B+40.4B++11287.3h1.6C+6.5C+
VE-H Maw 6986846051.131C0.0323.665%C22.807%C34.4C-N/A9819.9h11.4C+48.2C+
NS-44 Commissioner 6196139540.643C0.5235.11%C+12.561%D*39.8C**N/A12315.4h4C+11.3C++
L100 Python AP 1,0766041863.247C2.0859.945%B+1.656%D20.8D16.2C21129.1h7.6C12.7C+
Dual Photon Pods 8126031314.603C3.4443.633%D--N/A49.8C--17.3C+35912.1h36D*82.4D*
Terminus VX-9 6045937080.838C-0.3324.276%C22.26%C--19.3DN/A5530.8h13.4C+55.3C+
Manticore SX40 5965868100.723C0.4429.553%C+14.505%D--51.4B**N/A16211.4h7.1B+24.2B+
Tank Mine 9205471164.716B**3.5530.368%CN/A151.9B**103.6A+15803.6h2C+6.5C+
Lancer VS22 1,2015145960.862C++0.3062.182%C++N/A12.5C+16.7B+23241.2h22.2C*35.7C**
Anti-Vehicle Grenade 6884961496N/A494.8357.674%B*N/A330.7C+128C**24431.5h6.2C+10.7C**
Hades VSH4 7344335020.863B++0.3069.008%C++2.309%C+27.4C**19.1B*28815.8h7.9B+11.4B+
Beamer VS3 4344234940.856C++0.3125.366%C18.203%D29.4C*N/A12914.4h10.2C+40.2C+
Force-Blade 65341941,7820.01C1.1646.277%A1.432%D0.2DN/A11928.3h4.6D**9.8C*
Pulsar C 3893804540.837C0.3327.116%B+20.79%C15.6C--N/A6524.4h14.8C--54.4C++
NS-7 PDW 3813712901.279B+0.1126.386%B8.086%F24.6C+N/A10415.1h13.3B+50.5B+
Quasar VM1 3053011981.52C+0.3515.729%C+13.954%D--19.3CN/A11115.6h16.6C105.3C++
Nebula VM20 2652621651.588C0.4215.957%C-15.267%D--27.9CN/A1129.4h17.7C110.8C+
Comet VM2 3362161831.18C*0.0145.589%C++4.167%C+12.1C++6.7B**13017.8h24.1B52.8B+
Sticky Grenade 2012001200N/A198.8356.358%B+N/A1000C*5D-40160.2h1.8B+3.2B+
Comet VM2 2731961671.174B0.0145.175%C**2.551%D-12.5C**4.9B16515.7h23.9C+52.9C*
M20 Basilisk 235184473.915B++2.7540.434%C++6.522%B28.8B+8C1906.4h71B*175.6B*
Saron Laser Cannon 3991835840.313C0.8528.214%D2.732%B3.2D-3.8D-5957.4h339.7F-1204F--
MANA Anti-Personnel Turret 158154811.901N/A0.7425.28%UN/A1540U40U4432800.1h60.7T*240.2T*
Spear Anti-Vehicle Phalanx Turret 270146178.588C*7.4252.271%B*1.37%D**41.7C**35.4A6143.5h9.5C+18.1B+
M20 Basilisk 168138373.73B2.5635.701%C7.971%B*21.9C++4.8D1986.3h69.8B*195.5B++
XM98 138136453.022B+1.8635.148%C69.853%C--15.8DN/A668.6h3.3D--9.5D
Ghost 1141131091.037C--0.1336.452%C41.593%F*17.7D-N/A756.4h3.3D**9.1D-
Corvus VA55 1151111490.745C0.4223.89%C+18.018%D17.9DN/A906.2h13.9C-58.2C+
Skyguard 14084451.867C0.7028.107%C3.571%A+9.9D6.6D-1598.5h163.1D580.3D
MANA Anti-Vehicle Turret 25382860.953D0.2164.881%B+2.439%D820D1710C-2598310.1h21T*32.3F-
Blueshift VM5 8782741.108C--0.0617.735%C12.195%F25.6C-1.6A*1253.2h21.5D**121C--
Blueshift VM5 8280741.081C--0.0818.98%C+17.5%D25C-N/A1253.2h22.5F118.7C--
VA39 Spectre 7977491.571C++0.4128.464%D32.468%C--11.3DN/A816.8h6.9C24.2C
Saron HRB 14873135.615C++4.4542.84%C+1.37%C+15.2D-15.6C+4304.8h29.9D--69.8D
NS-10 Burster 10770770.909C+0.2630.847%C**5.714%C5.3C+2.8C--8413.1h146.5C+474.9C*
M12 Kobalt-F 89691820.379D0.7915.015%D*8.696%C1.4D*N/A2051h33.9F--226.1F--
Aspis Anti-Aircraft Phalanx Turret 15166154.4B+3.2332.66%B**1.515%C-11.4C++14.7B++2995.8h186.3D570.4B
Hornet Missiles 12066282.357C--1.1946.954%FN/A36.7C-30C5201.8h13.5C+28.8D
VE-S Canis 6262670.925C0.2427.701%C++19.355%C+25.8CN/A1302.4h12.5C++45.2C*
Maelstrom Turbo Laser 119542490.217C--0.9525.651%D--3.704%B++2.3D--2.8D--5123.4h350.3T-1365.7T*
M40 Fury 5752134C-2.8334.245%CN/A47.3C+4.5D--3221.1h13C*38C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret299652.6h
Motion Spotter7012,9327.4h
Restoration Kit1081,2651.5h
Nano-Armor Kit416731,52947.2h
Spawn Beacon97381h
Nanite Revive Grenade01,1530.3h
Spitfire Auto-Turret157910.8h
Ammunition Package363,3131.5h
Medical Kit6406,5927.7h
Anti-Infantry MANA Turret391,3253h
Medical Applicator513236,82715.8h
Recon Detection Device645,5948.7h
Shield Recharging Field43570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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