Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 24 (18,841)players online:
Sephuku (43)  UnicornFrmOR (9)  Faber0ne (7)  ScytheBergon (3)  WooTownOG (3)  thezekvexol (1) 66
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (81 days). The data shown below may not be accurate.

Overseer HHRebel[DGia] HHRebel
NC BR 69

KDR: 1.94

Score: 22.2m

Last Seen: Mar 5th, 2019 7:09 AM
- OFFLINE - 1945.1 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Connery
Level Progress (to 70): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH MGR-L1 Promise NC6A GODSAW NC6 Gauss SAW LA1 Anchor NS-15 Gallows EM6 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HHRebel



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $871,947 MLG Score: 697
Fun Score: N/A
Cheeseburgers Flipped: 160TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.779%32.195%76618117913,2882.1823-0.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.841%0.52B+1.75A++-0.706D-HEAD ++ (~20.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.371C**11.20.218C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.09%0.855%2411196117450960.26121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.19D*-0.683D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
467.5-1.898F-122-1.3D**345.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.099%0.804%620711905,35081815136.54034353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%-1.346D**-1.149D*0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.058C+9.90.213C++26.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.687%12.625%67511926026473100.930448194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.499%-1.436D**2.057A*2.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.4-0.448C--35.70.101C+136.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.059%82.048%67311941,621121911.32869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.031%0.457B+0.975B*2.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.41B2.20.303C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.348%12.088%67111969166110.13767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.007D*-0.492D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.3-1.068D*8-0.649D19.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m724%423 (25.4k)375 (22.5k)1.9381626,07413,4532.3328669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1197164715.815%23.376%37004:2412

6% Combat Medic53% Engineer27% Heavy Assault7% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2018 9:14 AMMar 5th, 2019 8:40 AMMar 7th, 2019 10:33 PM (78d) (PST)Mar 5th, 2019 5:41 AM (81d) (PST)Mar 5th, 2019 3:09 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6791425370.4400.2270.1033.5680.053697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7578,50632,25126146214322,480

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
988.5h/41.2d 5,310 6,095 25,240 211.6k 1,378 2,447 3,152 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A
Kills:1,324
Deaths:591
KDR:2.240
Accuracy:26.673% B+
HSR:34.366% A
NC6A GODSAW
A
Kills:1,234
Deaths:367
KDR:3.362
Accuracy:30.875% B
HSR:36.467% A
NC6 Gauss SAW
C++
Kills:1,186
Deaths:1,150
KDR:1.031
Accuracy:17.290% C--
HSR:24.283% C++
LA1 Anchor
A++
Kills:1,179
Deaths:393
KDR:3
Accuracy:29.913% B**
HSR:37.914% A++
NS-15 Gallows
B*
Kills:1,172
Deaths:403
KDR:2.908
Accuracy:28.277% C+
HSR:38.652% B*
EM6
C
Kills:1,171
Deaths:1,054
KDR:1.111
Accuracy:19.432% C-
HSR:22.033% C
GD-22S
A++
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:28.455% B**
HSR:35.043% A++
NS-15M2
A++
Kills:1,167
Deaths:353
KDR:3.306
Accuracy:29.107% B**
HSR:40.274% A++
NC05 Jackhammer
M+
Kills:308
Deaths:209
KDR:1.474
Accuracy:35.255% D*
HSR:26.623% M+
NS-15M AE
M**
Kills:273
Deaths:55
KDR:4.964
Accuracy:34.568% A++
HSR:60.440% M**
Kills:10,184
Deaths (as Heavy Assault):5,023
Deaths (to Heavy Assaults):3,269
KDR:2.02747
Kill Difference:5,161
Playtime:271.065 hours
Usage:27%
Score:4.737m
Score/min:291
Accuracy (listed only):27.984%
HSR (listed only):35.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,165
Deaths:1,019
KDR:1.143
Accuracy:25.562% C**
HSR:25.322% B**
AF-19 Mercenary
D
Kills:666
Deaths:889
KDR:0.749
Accuracy:18.581% D
HSR:17.267% D
AF-4 Cyclone
B*
Kills:226
Deaths:180
KDR:1.256
Accuracy:29.031% B++
HSR:23.894% B*
Gauss Compact S
C+
Kills:207
Deaths:351
KDR:0.590
Accuracy:22.542% C+
HSR:16.908% C
NS-11C
C
Kills:174
Deaths:201
KDR:0.866
Accuracy:22.456% C
HSR:17.241% C
AC-X11
S
Kills:166
Deaths:53
KDR:3.132
Accuracy:33.741% A++
HSR:48.795% S
AF-57 Piston
C-
Kills:91
Deaths:164
KDR:0.555
Accuracy:29.348% D--
HSR:12.088% C-
Kills:2,695
Deaths (as Light Assault):2,857
Deaths (to Light Assaults):2,052
KDR:0.9433
Kill Difference:162
Playtime:61.206 hours
Usage:6%
Score:0.736m
Score/min:200
Accuracy (listed only):25.894%
HSR (listed only):23.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,165
Deaths:1,019
KDR:1.143
Accuracy:25.562% C**
HSR:25.322% B**
AF-19 Mercenary
D
Kills:666
Deaths:889
KDR:0.749
Accuracy:18.581% D
HSR:17.267% D
MGR-M1 Bishop
B**
Kills:240
Deaths:149
KDR:1.611
Accuracy:20.978% F-
HSR:38.750% B**
Gauss Compact S
C+
Kills:207
Deaths:351
KDR:0.590
Accuracy:22.542% C+
HSR:16.908% C
NS-11C
C
Kills:174
Deaths:201
KDR:0.866
Accuracy:22.456% C
HSR:17.241% C
AC-X11
S
Kills:166
Deaths:53
KDR:3.132
Accuracy:33.741% A++
HSR:48.795% S
AF-57 Piston
C-
Kills:91
Deaths:164
KDR:0.555
Accuracy:29.348% D--
HSR:12.088% C-
Kills:2,709
Deaths (as Engineer):2,826
Deaths (to Engineers):2,700
KDR:0.9586
Kill Difference:117
Playtime:528.332 hours
Usage:53%
Score:14.822m
Score/min:468
Accuracy (listed only):24.744%
HSR (listed only):25.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:38.500% B+
HSR:87.683% A+
Gauss SPR
A**
Kills:282
Deaths:54
KDR:5.222
Accuracy:34.425% C**
HSR:54.610% A**
AF-4 Cyclone
B*
Kills:226
Deaths:180
KDR:1.256
Accuracy:29.031% B++
HSR:23.894% B*
NS-44 Commissioner
A
Kills:186
Deaths:296
KDR:0.628
Accuracy:29.535% D
HSR:30.645% A
EM4 Longshot
A*
Kills:178
Deaths:19
KDR:9.368
Accuracy:53.529% A*
HSR:88.764% A
Soldier Soaker
B++
Kills:66
Deaths:75
KDR:0.880
Accuracy:20.521% D**
HSR:19.697% B++
Kills:2,099
Deaths (as Infiltrator):853
Deaths (to Infiltrators):2,443
KDR:2.46073
Kill Difference:1,246
Playtime:65.794 hours
Usage:7%
Score:0.725m
Score/min:184
Accuracy (listed only):34.257%
HSR (listed only):50.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:495
Deaths:688
KDR:0.719
Accuracy:15.488% D**
HSR:25.253% B++
AF-4 Cyclone
B*
Kills:226
Deaths:180
KDR:1.256
Accuracy:29.031% B++
HSR:23.894% B*
Carnage AR
A*
Kills:94
Deaths:78
KDR:1.205
Accuracy:22.466% C-
HSR:34.043% A*
AF-57 Piston
C-
Kills:91
Deaths:164
KDR:0.555
Accuracy:29.348% D--
HSR:12.088% C-
Kills:906
Deaths (as Combat Medic):1,110
Deaths (to Combat Medics):973
KDR:0.81622
Kill Difference:204
Playtime:63.638 hours
Usage:6%
Score:0.926m
Score/min:243
Accuracy (listed only):24.083%
HSR (listed only):23.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:240
Deaths:144
KDR:1.667
Accuracy:27.594% C
HSR:18.333% B**
AF-41 Hacksaw
B*
Kills:179
Deaths:145
KDR:1.234
Accuracy:28.450% C
HSR:17.877% B*
AF-34 Mattock
S
Kills:72
Deaths:32
KDR:2.250
Accuracy:31.022% C
HSR:43.056% S
AF-34 Mattock
S
Kills:69
Deaths:32
KDR:2.156
Accuracy:34.050% C
HSR:49.275% S
Kills:560
Deaths (as MAX Suit):176.500
Deaths (to MAX Suits):491
KDR:3.1728
Kill Difference:383.500
Playtime:20.039 hours
Usage:2%
Score:0.274m
Score/min:228
Accuracy (listed only):30.279%
HSR (listed only):32.135%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:217
V. Kills:19 N/A
Deaths:59
KDR:3.678
Accuracy:45.211% C-
KPH:92.500 C++
VKPH:8.100 D
M20 Mustang
C--
Kills:117
V. Kills:62 186%
Deaths:285
KDR:0.411
Accuracy:26.090% D-
KPH:7.800 C--
VKPH:4.200 D-
Kills:334 (117 + 0)
Deaths:344
KDR:0.971
VKDR:0.235
Vehicle Kills:81
Kill Difference:10
Playtime:17.272 hours
Usage:2%
Score:0.096m
Score/min:93
Piloting Accuracy:26.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:132
V. Kills:115 114%
Deaths:10
KDR:13.200
Accuracy:66.617% A**
KPH:55.800 A+
VKPH:48.600 A*
Kills:132 (0 + 132)
Deaths:10
KDR:13.200
VKDR:11.500
Vehicle Kills:115
Kill Difference:122
Playtime:2.365 hours
Usage:0%
Score:0.044m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:66.617%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,327
V. Kills:227 N/A
Deaths:120
KDR:11.058
Accuracy:40.567% D-
KPH:48.300 C+
VKPH:8.300 C++
L100 Python HEAT
B+
Kills:1,152
V. Kills:385 298%
Deaths:194
KDR:5.938
Accuracy:40.445% D*
KPH:38.500 B+
VKPH:12.900 B
L100 Python AP
A**
Kills:990
V. Kills:271 364%
Deaths:97
KDR:10.206
Accuracy:51.510% C
KPH:63.400 A**
VKPH:17.300 C+
Skyguard
B++
Kills:257
V. Kills:136 188%
Deaths:59
KDR:4.356
Accuracy:20.230% D**
KPH:18.700 B++
VKPH:9.900 C++
Kills:3,726 (3,726 + 0)
Deaths:470
KDR:7.928
VKDR:2.168
Vehicle Kills:1,019
Kill Difference:3,256
Playtime:86.748 hours
Usage:9%
Score:0.904m
Score/min:174
Driving Accuracy:20.230%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:736
V. Kills:260 282%
Deaths:116
KDR:6.345
Accuracy:45.619% D
KPH:37.100 A
VKPH:13.100 C
Titan-150 HESH
C
Kills:622
V. Kills:133 464%
Deaths:88
KDR:7.068
Accuracy:33.519% F
KPH:29.400 D
VKPH:6.300 C
Titan-150 HEAT
C-
Kills:266
V. Kills:90 292%
Deaths:77
KDR:3.455
Accuracy:28.699% F-
KPH:16.600 C-
VKPH:5.600 D-
E540 Halberd
B*
Kills:143
V. Kills:39 358%
Deaths:26
KDR:5.500
Accuracy:36.687% D--
KPH:38.700 B*
VKPH:10.600 D-
Enforcer ML85
B**
Kills:84
V. Kills:36 227%
Deaths:13
KDR:6.462
Accuracy:40% C+
KPH:32.200 B**
VKPH:13.800 C
Kills:1,851 (1,624 + 227)
Deaths:320
KDR:5.784
VKDR:1.744
Vehicle Kills:558
Kill Difference:1,531
Playtime:63.277 hours
Usage:6%
Score:0.622m
Score/min:164
Driving Accuracy:28.699%
Gunner Accuracy:40%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
N/A
Kills:50
V. Kills:28 172%
Deaths:26
KDR:1.923
Accuracy:40.196% N/A
KPH:31.900 N/A
VKPH:17.900 N/A
Kills:50 (0 + 50)
Deaths:26
KDR:1.923
VKDR:1.077
Vehicle Kills:28
Kill Difference:24
Playtime:1.566 hours
Usage:0%
Score:0.036m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:40.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:163
V. Kills:38 418%
Deaths:17
KDR:9.588
Accuracy:29.835% D-
KPH:29.700 B*
VKPH:6.900 C+
M12 Kobalt
D
Kills:124
V. Kills:4 N/A
Deaths:5
KDR:24.800
Accuracy:10.931% D**
KPH:46.400 D
VKPH:1.500 D
M12 Kobalt
C*
Kills:99
V. Kills:6 N/A
Deaths:17
KDR:5.824
Accuracy:11.879% D*
KPH:47.300 C-
VKPH:2.900 C*
Kills:386 (0 + 386)
Deaths:39
KDR:9.897
VKDR:1.231
Vehicle Kills:48
Kill Difference:347
Playtime:10.257 hours
Usage:1%
Score:0.103m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:11.879%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5541,32712011.058C++9.1240.567%D-N/A48.3C+8.3C++17427.5h4.2D10.3D-
MGR-L1 Promise 1,3441,3245912.24B++0.3026.673%B+34.366%A52.3B+N/A13025.3h13.3B+49.9B+
NC6A GODSAW 1,2441,2343673.362B+1.4230.875%B36.467%A96.4AN/A29812.8h7.4C*24.1B+
NC6 Gauss SAW 1,2061,1861,1501.031C+0.9117.29%C--24.283%C++26C+N/A8245.6h10.9C+63.2C+
LA1 Anchor 1,1951,1793933C**1.0629.913%B**37.914%A++80.2A1.1A+29014.7h8.9B++29.7B++
NS-15 Gallows 1,1861,1724032.908C++0.9728.277%C+38.652%B*72.8C**N/A24016.1h10.6C*37.4C*
EM6 1,1891,1711,0541.111C0.8319.432%C-22.033%C27.5C-N/A6442.6h13.2D67.9C
GD-22S 1,1801,1704482.612B++0.6728.455%B**35.043%A++67.6AN/A15317.3h9.6B++33.8B++
NS-15M2 1,1751,1673533.306B**1.3729.107%B**40.274%A++81A+N/A18314.4h10B*34.3B++
GD-7F 1,1891,1651,0191.143C++0.8025.562%C**25.322%B**18.1C-N/A4964.5h14.8C58C++
NC14 Bolt Driver 1,1621,1612295.07A*3.1338.5%B+87.683%A+58.9A**N/A14119.7h2B**5.2B*
L100 Python HEAT 1,5371,1521945.938C++4.0040.445%D*N/A38.5B+12.9B14229.9h7.1C--17.6D--
L100 Python AP 1,2619909710.206A8.2751.51%C1.414%D-63.5A**17.4C+25515.6h4.6B++9B++
Titan-150 AP 9967361166.345C++4.4145.619%D1.359%D-37.2A13.1C22819.8h4.7C++10.4C+
AF-19 Mercenary 6776668890.749C+1.1918.581%D17.267%D12.2C-N/A4054.8h16.4C--88.3C
Titan-150 HESH 755622887.068C5.1333.519%FN/A29.5D6.3C11521.1h4.6D**13.9F--
NC1 Gauss Rifle 5034956880.719C+1.2215.488%D**25.253%B++15.2C--N/A4632.6h12.4C**80.3D
Tank Mine 602416944.426B**2.4921.691%D-N/A148.6B**66.4C++8272.8h1.6B+7.5D
NS Decimator 5573792401.579B++0.3659.757%C+1.847%C41.6B+19.6B+2629.1h4.9C+8.3C+
NC05 Jackhammer 3133082091.474C*0.4635.255%D*26.623%M+64.2B**1A2034.8h4.7C**13.2C+
Gauss SPR 282282545.222A*3.2834.425%C**54.61%A**78.3MN/A1663.6h3.5A+10.3B**
NS-15M AE 274273554.964A+3.0334.568%A++60.44%M**94.1AN/A2162.9h9.6B*27.7B*
Titan-150 HEAT 356266773.455C+1.5228.699%F-N/A16.6C-5.6D-9516h8.2F28.7T*
Skyguard 393257594.356B++2.4220.23%D**1.946%C+18.8B++9.9C++14913.7h100.9B+498.8C+
C-4 3262432141.136C+0.8021.812%DN/A81C++27.7C+5803h1.8C--8.1C--
AF-41 Hacksaw 2412401441.667C0.2727.594%C18.333%B**26.7CN/A709h11.4F-41.2D**
MGR-M1 Bishop 2442401491.611C++0.3320.978%F-38.75%B**24.7CN/A859.7h7C+33.2D-
NS Annihilator 3652342241.045B**0.8981.144%C++N/A16.8A+9.4C*17913.9h10.8B+13.3B+
AF-4 Cyclone 2312261801.256C+0.6829.031%B++23.894%B*22.2C-N/A6610.2h11.5C+39.5B
Breaker Rocket Pods 236217593.678C1.7445.211%C-N/A94.3C++8.3D2702.3h13.6B+30B
Gauss Compact S 2172073510.59C1.3522.542%C+16.908%C7.2D-N/A1928.8h18.5F-82.1D-
NS-44 Commissioner 1871862960.628C1.3129.535%D30.645%A9.2D--N/A3120.3h4.7D15.9D
AF-41 Hacksaw 1821791451.234C0.7028.45%C17.877%B*19.9DN/A529h15.8T*55.4F*
EM4 Longshot 178178199.368A++7.4353.529%A*88.764%A98.9SN/A2511.8h1.5A2.9A
NS-11C 1811742010.866C+1.0722.456%C17.241%C7.2D-N/A2124.1h17.3C-77C+
AC-X11 168166533.132A*1.1933.741%A++48.795%S39.5B+N/A1154.2h7.3B*21.7B*
M20 Basilisk 201163179.588M*7.6529.835%D-9.202%A29.6B*6.9C+1775.5h85.9C**288.1C+
NC15 Phoenix 199149562.661A+0.7249.139%DN/A17.3B+5.8D-1678.6h8.8B+17.9B
E540 Halberd 182143265.5C3.5636.687%D--N/A38.6B*10.5D-3353.7h5B+13.8C+
C150 Dalton 2471321013.2B**11.2666.617%A**N/A55A+47.9A*3132.4h3.4B++5.1A+
M12 Kobalt 128124524.8A+22.8610.931%D**29.032%A*45.9D1.5D1392.7h26.9D*246.4D**
M20 Mustang 1791172850.411C-1.5326.09%D-N/A7.9C--4.2D-6514.9h122C+467.5C+
M12 Kobalt 10599175.824D3.8911.879%D*20.202%B+47.1C-2.9C*1782.1h28D*235.9D*
Carnage AR 9594781.205C+0.7322.466%C-34.043%A*28.5C+N/A833.3h12.1B+53.8C**
AF-57 Piston 91911640.555D1.3829.348%D--12.088%C-13.8D--N/A556.6h8F--27.3F
Rocklet Rifle 161871780.489C1.4544.802%D-N/A15.8D-13.5D-2615.5h62.2F138.9F
MANA Anti-Personnel Turret 8685501.7N/A0.2411.353%UN/A850U10U1832500.1h23.8T*209.4T*
Enforcer ML85 12084136.462B4.5240%C+4.762%A++32.3B**13.8C2552.6h10.7B++26.7B+
Sticky Grenade 8784184N/A82.0650.389%CN/A420D*15C**13080.2h3.9D**7.7D-
Frag Grenade 7978178N/A76.0643.379%CN/A390C5C--12690.2h4.9D-11.2C-
AF-34 Mattock 7372322.25C0.3131.022%C43.056%S45C*N/A1221.6h6.2C+19.8C+
AF-34 Mattock 6969322.156C0.2234.05%C49.275%S43.1C++N/A1251.6h7.1C20.9C+
Soldier Soaker 6666750.88C1.0620.521%D**19.697%B++41.3CN/A1641.6h4.9B*23.8C-
Spear Anti-Vehicle Phalanx Turret 7759183.278D1.3439.84%CN/A22.7D-6.9D*1912.6h16F-40.2F
Bouncing Betty 5857144.071C+2.1325.437%F-N/A71.3D*1.3B**2510.8h2.3D--9T
M96 Mjolnir-H 7850261.923D0.0240.196%D--N/A31.3D-17.5D--3791.6h64.8F161.2F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,6070.8h
Nano-Armor Kit186558,25034.1h
Repair Module0630.2h
Turret AI Module0750.2h
Nanite Revive Grenade09560.3h
Medical Applicator24095,9867.2h
Cortium Silo02080.4h
Spitfire Auto-Turret211,0391.2h
Motion Spotter14360.3h
Restoration Kit1572,9832.2h
Xiphos Anti-Personnel Tower2640.2h
Rampart Wall0870.5h
Spear Anti-Vehicle Tower1500.2h
Deconstruction Tool03,7550.3h
Welding Device09410.1h
Recon Detection Device53520.7h
Ammunition Package244,3631.2h
Shield Recharging Field331,3300.7h
Anti-Infantry MANA Turret31450.3h
NC4 Mag-Shot01780.2h
Nano-Repair Grenade01150h
IPC Targeting Dart2750.3h
Hardlight Barrier5690.1h
Mag-Cutter3,830162217.9h
Flail Targeting Dart92671.1h
WLT-Howler Mining Laser811,45810.4h
A30 Walker0580h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 2.14s on queries, 1.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.