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Raider HHfly[3KCN] HHfly
NC BR 101

KDR: 3.08

Score: 19.5m

Last Seen: Dec 29th, 2018 5:22 PM
- OFFLINE - 23.9 hour(s)

Battle Rank 104 (101 total) - New Conglomerate on Connery
Level Progress (to 105): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NS-15M2 NC6A GODSAW MGR-L1 Promise NC14 Bolt Driver EM6 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,523,718 MLG Score: 1218
Fun Score: N/A
Cheeseburgers Flipped: 281TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.511%27.889%65616101713,7872.906810.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.137%0.475B+1.107B**0.529B+HEAD ++ (~16.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.436B9.90.305C*32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.872%1.872%1850410295,074449218211.2756232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.241%0.582B+-0.477D-1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.779B++40.68B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.931%4.712%179310305734233781.35142151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.193%0.164C++0.086C+-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.552B+20.10.489B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.91%72.79%179310303,484605135.74918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.681%-0.168C0.37C**-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.20.316C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.926%22.374%1791103221944640.491031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.291C*1.561A+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.257C*4.40.092C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m288%386 (23.2k)349 (20.9k)3.0840429,5059,5673.73053101 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033188018.138%23.077%41905:5114

44% Engineer26% Heavy Assault16% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2016 3:34 AMAug 11th, 2018 4:11 PMJan 3rd, 2019 12:32 AM (78d) (PST)Dec 29th, 2018 1:23 PM (83d) (PST)Dec 29th, 2018 1:22 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7141255890.5290.1710.1221.7420.0761218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8157,48735,32832107105520,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.4h/38.8d 6,185 6,809 20,510 97.3k 1,236 2,654 4,265 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,351
Deaths:464
KDR:2.912
Accuracy:26.282% C**
HSR:28.423% B+
NS-15M2
B++
Kills:1,350
Deaths:432
KDR:3.125
Accuracy:24.037% C+
HSR:30.741% B++
NC6A GODSAW
B++
Kills:1,254
Deaths:393
KDR:3.191
Accuracy:24.115% D
HSR:31.579% B++
MGR-L1 Promise
C*
Kills:1,175
Deaths:497
KDR:2.364
Accuracy:21.475% C-
HSR:26.213% C*
EM6
B+
Kills:1,164
Deaths:380
KDR:3.063
Accuracy:23.473% C**
HSR:27.406% B+
NC6 Gauss SAW
B*
Kills:1,163
Deaths:500
KDR:2.326
Accuracy:21.506% C**
HSR:28.719% B*
GD-22S
B**
Kills:1,155
Deaths:439
KDR:2.631
Accuracy:24.134% C*
HSR:30.823% B**
Kills:8,612
Deaths (as Heavy Assault):3,105
Deaths (to Heavy Assaults):2,730
KDR:2.77359
Kill Difference:5,507
Playtime:239.848 hours
Usage:26%
Score:4.936m
Score/min:343
Accuracy (listed only):23.575%
HSR (listed only):29.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,159
Deaths:733
KDR:1.581
Accuracy:21.921% C+
HSR:28.214% A
AC-X11
B**
Kills:512
Deaths:271
KDR:1.889
Accuracy:23.472% C
HSR:27.930% B**
MGR-M1 Bishop
B
Kills:459
Deaths:114
KDR:4.026
Accuracy:29.749% C--
HSR:32.680% B
NSX Tanto
C+
Kills:338
Deaths:252
KDR:1.341
Accuracy:21.153% D--
HSR:24.260% C+
Mauler S6
A+
Kills:219
Deaths:155
KDR:1.413
Accuracy:44.926% B+
HSR:22.374% A+
Kills:2,687
Deaths (as Engineer):1,525
Deaths (to Engineers):1,691
KDR:1.76197
Kill Difference:1,162
Playtime:411.575 hours
Usage:44%
Score:10.421m
Score/min:422
Accuracy (listed only):28.244%
HSR (listed only):27.092%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:25.417% C+
HSR:20.500% C**
AF-19 Mercenary
A
Kills:1,159
Deaths:733
KDR:1.581
Accuracy:21.921% C+
HSR:28.214% A
MGR-S1 Gladius
A
Kills:525
Deaths:269
KDR:1.952
Accuracy:22.367% D-
HSR:30.667% A
AC-X11
B**
Kills:512
Deaths:271
KDR:1.889
Accuracy:23.472% C
HSR:27.930% B**
NSX Tanto
C+
Kills:338
Deaths:252
KDR:1.341
Accuracy:21.153% D--
HSR:24.260% C+
Mauler S6
A+
Kills:219
Deaths:155
KDR:1.413
Accuracy:44.926% B+
HSR:22.374% A+
Kills:3,914
Deaths (as Light Assault):2,265
Deaths (to Light Assaults):1,558
KDR:1.72804
Kill Difference:1,649
Playtime:87.889 hours
Usage:9%
Score:1.283m
Score/min:243
Accuracy (listed only):26.542%
HSR (listed only):25.657%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:25.417% C+
HSR:20.500% C**
MGR-S1 Gladius
A
Kills:525
Deaths:269
KDR:1.952
Accuracy:22.367% D-
HSR:30.667% A
Mauler S6
A+
Kills:219
Deaths:155
KDR:1.413
Accuracy:44.926% B+
HSR:22.374% A+
NC1 Gauss Rifle
B*
Kills:134
Deaths:57
KDR:2.351
Accuracy:24.784% B+
HSR:26.866% B*
Kills:2,039
Deaths (as Combat Medic):1,066
Deaths (to Combat Medics):735
KDR:1.91276
Kill Difference:973
Playtime:4.954 hours
Usage:1%
Score:0.084m
Score/min:284
Accuracy (listed only):29.373%
HSR (listed only):25.102%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:1,167
Deaths:249
KDR:4.687
Accuracy:35.222% C+
HSR:73.265% C+
AF-4 Cyclone
C**
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:25.417% C+
HSR:20.500% C**
SAS-R
C+
Kills:1,159
Deaths:282
KDR:4.110
Accuracy:32.515% D--
HSR:69.025% C+
EM4 Longshot
C
Kills:1,158
Deaths:162
KDR:7.148
Accuracy:34.149% D-
HSR:76.080% C
NS-44 Commissioner
C+
Kills:721
Deaths:565
KDR:1.276
Accuracy:26.918% D*
HSR:21.637% C+
MGR-S1 Gladius
A
Kills:525
Deaths:269
KDR:1.952
Accuracy:22.367% D-
HSR:30.667% A
AF-18 Stalker
B+
Kills:166
Deaths:72
KDR:2.306
Accuracy:24.040% D
HSR:24.096% B+
Kills:6,057
Deaths (as Infiltrator):2,184
Deaths (to Infiltrators):1,417
KDR:2.77335
Kill Difference:3,873
Playtime:147.660 hours
Usage:16%
Score:1.934m
Score/min:218
Accuracy (listed only):28.661%
HSR (listed only):45.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:465
Deaths:97
KDR:4.794
Accuracy:36.279% B+
HSR:18.280% B**
AF-41 Hacksaw
B*
Kills:442
Deaths:97
KDR:4.557
Accuracy:37.997% B+
HSR:18.100% B*
NCM2 Falcon
B+
Kills:184
Deaths:51
KDR:3.608
Accuracy:43.245% B+
HSR:2.717% D--
NCM2 Falcon
B+
Kills:123
Deaths:49
KDR:2.510
Accuracy:46.274% B+
HSR:3.252% D
NS-10 Burster
B**
Kills:81
Deaths:26
KDR:3.115
Accuracy:35.993% B**
HSR:0% F
NCM3 Raven
C+
Kills:70
Deaths:10
KDR:7
Accuracy:38.180% C+
HSR:0% F-
NS-10 Burster
B*
Kills:69
Deaths:25
KDR:2.760
Accuracy:35.413% B*
HSR:4.348% C
Kills:1,434
Deaths (as MAX Suit):177.500
Deaths (to MAX Suits):337
KDR:8.07887
Kill Difference:1,256.500
Playtime:35.137 hours
Usage:4%
Score:0.825m
Score/min:391
Accuracy (listed only):39.054%
HSR (listed only):6.671%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:168
V. Kills:93 179%
Deaths:77
KDR:2.182
Accuracy:39.270% C--
KPH:10 B+
VKPH:5.500 C
C150 Dalton
B**
Kills:110
V. Kills:58 186%
Deaths:29
KDR:3.793
Accuracy:30.862% D
KPH:52.200 B**
VKPH:27.500 C**
AP30 Shredder
C++
Kills:68
V. Kills:48 139%
Deaths:13
KDR:5.231
Accuracy:36.311% B*
KPH:28.500 C+
VKPH:20.100 C++
Kills:346 (168 + 178)
Deaths:119
KDR:2.908
VKDR:1.672
Vehicle Kills:199
Kill Difference:227
Playtime:21.348 hours
Usage:2%
Score:0.161m
Score/min:126
Piloting Accuracy:39.270%
Gunner Accuracy:36.311%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,163
V. Kills:101 N/A
Deaths:34
KDR:34.206
Accuracy:42.829% D
KPH:61.700 B
VKPH:5.400 D
L100 Python AP
B**
Kills:393
V. Kills:125 312%
Deaths:16
KDR:24.563
Accuracy:44.974% D*
KPH:43.900 B**
VKPH:14 D
C75 Viper
B+
Kills:124
V. Kills:18 N/A
Deaths:8
KDR:15.500
Accuracy:34.498% C
KPH:36.700 B+
VKPH:5.300 D
Skyguard
B**
Kills:85
V. Kills:43 193%
Deaths:3
KDR:28.333
Accuracy:22.015% D*
KPH:20.700 B**
VKPH:10.500 C**
Kills:1,765 (1,765 + 0)
Deaths:61
KDR:28.934
VKDR:4.705
Vehicle Kills:287
Kill Difference:1,704
Playtime:35.294 hours
Usage:4%
Score:0.414m
Score/min:196
Driving Accuracy:22.015%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,613
V. Kills:1,510 173%
Deaths:259
KDR:10.089
Accuracy:48.620% C+
KPH:27.800 B+
VKPH:16.100 B
Titan-150 HEAT
B++
Kills:905
V. Kills:376 240%
Deaths:84
KDR:10.774
Accuracy:46.806% C+
KPH:27.300 B++
VKPH:11.300 B+
E540 Halberd
C++
Kills:388
V. Kills:175 220%
Deaths:63
KDR:6.159
Accuracy:45.083% C++
KPH:28.200 C+
VKPH:12.700 C-
Enforcer ML85
B+
Kills:72
V. Kills:39 180%
Deaths:15
KDR:4.800
Accuracy:42.389% C++
KPH:26.200 B+
VKPH:14.200 C
Titan-150 HESH
A*
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:59.336% A
KPH:76.900 A*
VKPH:12.800 B**
Kills:4,032 (3,572 + 460)
Deaths:421
KDR:9.577
VKDR:5.010
Vehicle Kills:2,109
Kill Difference:3,611
Playtime:144.325 hours
Usage:16%
Score:1.948m
Score/min:225
Driving Accuracy:59.336%
Gunner Accuracy:42.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:353
V. Kills:212 166%
Deaths:76
KDR:4.645
Accuracy:54.014% B+
KPH:55.200 C**
VKPH:33.200 C++
C85 Canister-H
C
Kills:117
V. Kills:5 N/A
Deaths:17
KDR:6.882
Accuracy:40.838% D-
KPH:91.700 C
VKPH:3.900 D-
Kills:470 (0 + 470)
Deaths:93
KDR:5.054
VKDR:2.333
Vehicle Kills:217
Kill Difference:377
Playtime:7.666 hours
Usage:1%
Score:0.170m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:40.838%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,1232,61325910.089B++7.0048.62%C+1.914%C--27.8B+16.1B21293.9h4.2B+8.6B+
LA1 Anchor 1,3611,3514642.912C**0.1726.282%C**28.423%B+80.9AN/A20116.7h9.9C*37.5B
NS-15M2 1,3551,3504323.125B*0.0424.037%C+30.741%B++78AN/A18117.3h11.7B+48.6B
NC6A GODSAW 1,2681,2543933.191B+0.1124.115%D31.579%B++74.6B+N/A22616.8h9.3C+38.6C+
MGR-L1 Promise 1,1851,1754972.364B*0.7221.475%C-26.213%C*54.7B+N/A12421.5h13.5B+63C*
NC14 Bolt Driver 1,1701,1672494.687A++1.6035.222%C+73.265%C+40.9AN/A9528.5h2.2B++6.1B+
EM6 1,1771,1643803.063B**0.0223.473%C**27.406%B+68.1B**N/A15517.1h10.6B45.1B
L100 Python HESH 1,2641,1633434.206A**31.1242.829%DN/A61.9B5.4D17918.8h2.8B+6.6C**
NC6 Gauss SAW 1,1761,1635002.326B**0.7621.506%C**28.719%B*47.7B*N/A15024.4h8.6B+39.8B+
AF-4 Cyclone 1,1681,1615851.985B+1.1025.417%C+20.5%C**45.4B+N/A13125.6h9.3B++36.6B+
AF-19 Mercenary 1,1701,1597331.581B**1.5021.921%C+28.214%A34.3B**N/A10133.8h11.2B+51.1B+
SAS-R 1,1651,1592824.11B++1.0332.515%D--69.025%C+37.5C+N/A9030.9h2.2C*6.9C+
EM4 Longshot 1,1621,1581627.148A4.0634.149%D-76.08%C45.8B*N/A11725.3h2.1C*6.2C+
GD-22S 1,1721,1554392.631B++0.4524.134%C*30.823%B**58.9B**N/A23119.6h9.8B+40.6B+
Titan-150 HEAT 1,2819058410.774B**7.6946.806%C+3.425%B27.3B++11.3B+17133.2h4.8C**10.2B+
NS-44 Commissioner 7307215651.276B1.8126.918%D*21.637%C+18.5DN/A5338.9h3.9C++14.3C
Shrike 8926772392.833M**0.2563.039%B++2.216%C50.9A*16.2B+31613.3h4.3A6.7B**
Frag Grenade 5835751575N/A571.9260.669%A*N/A821.4A+11.4B++23640.7h2.8B**4.6B**
MGR-S1 Gladius 5345252691.952B+1.1322.367%D-30.667%A37C++N/A9914.2h9.5B+42.5C++
AC-X11 5175122711.889B**1.2023.472%C27.93%B**37.4B+N/A9013.7h8.3B++35.5B
C-4 5574752641.799C**1.2926.921%C*N/A50D8.6D**2869.5h1.3B+4.9B+
AF-41 Hacksaw 468465974.794B*1.7136.279%B+18.28%B**39.7B+N/A11511.7h6.7C+18.5B+
MGR-M1 Bishop 4744591144.026A0.9429.749%C--32.68%B47.3B*1.5A++1449.7h5.9B+19.9C*
AF-41 Hacksaw 455442974.557B*1.4737.997%B+18.1%B*37.8B+1.1A++11011.7h7.6C+20.1B+
L100 Python AP 5183931624.563S21.4844.974%D*1.272%D-43.7B**13.9D2069h4.6B++10.3B+
E540 Halberd 563388636.159C+3.0745.083%C++2.062%D28.1C+12.7C-26813.8h5.8C+12.9C*
Tank Mine 529358635.683A++2.6030.256%CN/A66.3D-31.7D--4595.4h1.8C**6C**
M96 Mjolnir-H 565353764.645C**1.5654.014%B+N/A55.2C**33.1C++3946.4h28.8B+53.3B*
NSX Tanto 3453382521.341C*1.7421.153%D--24.26%C+16.4DN/A4220.6h13.9C++65.9C+
Mauler S6 2232191551.413B+1.6744.926%B+22.374%A+46.6B**N/A1864.7h4.4B+9.8B+
NCM2 Falcon 255184513.608A**0.5243.245%B+2.717%D--19.2B*7.4A1049.6h16D37C+
CAS30 Tank Buster 261168772.182B+0.9039.27%C--N/A9.9B+5.5C6716.9h30B76.5B+
AF-18 Stalker 166166722.306B*0.7824.04%D24.096%B+44.9B++N/A963.7h11.3B+47.2C++
Orbital Strike Uplink 1991441144N/A140.92629.63%UN/A1440U550U46290.1h1.2T*0.2T*
NC1 Gauss Rifle 136134572.351B**0.7324.784%B+26.866%B*49.6A++N/A2472.7h10.3B**41.5B++
C75 Viper 142124815.5M12.4234.498%CN/A36.5B+5.3D2433.4h11B+31.9B
NCM2 Falcon 205123492.51A*0.5746.274%B+3.252%D13.4B8.9A++1009.2h25D*54C
NC15 Phoenix 188117196.158S3.0753.816%C++N/A18.9B+11.5C+2216.2h9.4B17.5B+
C85 Canister-H 122117176.882C3.8040.838%D-15.385%B**90C3.8D-2451.3h4.2B*10.4B+
M12 Kobalt 1141121112B**108.9215.517%D*25.893%A++74.7D1.3D*3261.5h23.5D151.7D*
C150 Dalton 168110293.793C0.7130.862%DN/A52.4A27.6B4252.1h1.9A+6A
Skyguard 12885328.333U25.2522.015%D*N/A20.7B**10.5C**2104.1h74.4A338B+
NS-10 Burster 14481263.115M**0.0335.993%B**N/A8.6A+6.7A*1069.4h140.2B+389.5B++
Enforcer ML85 11172154.8C+1.7242.389%C++N/A26.7B+14.4C9532.7h14C33C++
Bouncing Betty 7171342.088D1.0044.615%C++N/A54.6D**N/A2341.3h1.6B**3.7B++
Spear Anti-Vehicle Phalanx Turret 11971417.75A++14.6748.99%B++N/A47.3B+32B**5681.5h8.5C++17.4B+
NCM3 Raven 10170107S3.9238.18%C+N/A17.5A*7.8B*1864h24.5B+64.1B+
NS-10 Burster 12269252.76A**0.3235.413%B*4.348%C7.7B**5.9A++1009h155.7C*439.6B+
AP30 Shredder 11668135.231C+2.1536.311%B*1.471%C--28.3C+20C++2772.4h129.4D--356.3C
NS Annihilator 9054212.571S0.5175.221%D**N/A12B+8C+1864.5h9.4B*12.6B+
Mag-Cutter 59545,3950.01C3.073.013%F--7.407%C++0.1DN/A0417.9h2.1B+68.2T*
Titan-150 HESH 6354154S50.9259.336%A1.852%C+77.1A*12.9B**8330.7h2.6B*4.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,8513.2h
Spawn Beacon13820.7h
M20 Wyvern0740h
Nano-Armor Kit120382,65236.1h
Cortium Silo01170.3h
Nanite Revive Grenade0580h
Medical Kit6385,61545.5h
Medical Applicator179,5990.8h
Welding Device01,1040.1h
Deconstruction Tool01,1350.1h
Recon Detection Device161,9553.3h
Ammunition Package174,1522.1h
Anti-Infantry MANA Turret31281.5h
WLT-Howler Mining Laser1558,72128.8h
Orbital Strike Target Designator6660.9h

Check the help document for the dictionary if you want to learn more about words used here.


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