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Veteran HLM[FITE] HLM
TR BR 132

KDR: 2.13

Score: 38.2m

Last Seen: Nov 13th, 2018 9:57 AM
- OFFLINE - 46 hour(s)

Battle Rank 108 (132 total) - Terran Republic on Briggs - Outfit Officer of JUST RUN AT THEM[FITE] JUST RUN AT THEM
TR outfit on Briggs

Members: 7
Level Progress (to 109): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee LC3 Jaguar PDW-16 Hailstorm Hellfire Rocket Pods Cycler TRV P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 502TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.344%16.693%3731210025,0621.567180.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.427%0.262C*-0.601D0.313C*HEAD + (~5.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.14C++14.4-0.009C+50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.116%1.25%4544101014,7952636127415.61267116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.656%-1.506F-0.336C--0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
433.7-1.71F-100.3-0.904D--333.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.137%3.639%166410101,2096406961.88906173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.941%-1.533F0.627B+-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.6-0.516D14.7-0.176C43.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.864%4.267%69210123757803980.48076994%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%0.441B-0.011C+0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170-0.446C--69.5-0.781D-100.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.355%58.462%691101313026900.483271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.495B+-0.575D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.152C++3.2-0.01C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.577%10.853%692101212932200.399381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.143%0.104C+-0.723D--0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.253C*4.20.134C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JUST RUN AT THEM[FITE] JUST RUN AT THEM
TR outfit on Briggs

Members: 7
38.2m287%287 (17.2k)283 (17k)2.1326632,23315,1142.99788132 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR101481421.604%4.57%9908:566

76% Engineer13% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:48 AMJun 23rd, 2017 11:15 AMNov 14th, 2018 6:51 PM (7h) (PST)Nov 13th, 2018 6:23 AM (2d) (PST)Nov 13th, 2018 5:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
705626430.2390.1120.0111.0360.122147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3253,71838,607147162716,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2246.6h/93.6d 13,077 1,473 9,243 139.6k 1,691 2,809 16,425 95.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,220
Deaths:1,383
KDR:0.882
Accuracy:22.885% C+
HSR:15.574% D-
TRAC-5
C+
Kills:517
Deaths:262
KDR:1.973
Accuracy:21.137% C+
HSR:16.828% C
TRAC-5 S
C*
Kills:240
Deaths:266
KDR:0.902
Accuracy:23.584% C*
HSR:17.500% C*
LC2 Lynx
C-
Kills:187
Deaths:240
KDR:0.779
Accuracy:20.351% D
HSR:18.717% C-
HC1 Cougar
B+
Kills:94
Deaths:382
KDR:0.246
Accuracy:20.730% D
HSR:24.468% B+
TRS-12 Uppercut
D**
Kills:68
Deaths:78
KDR:0.872
Accuracy:39.006% D**
HSR:7.353% D**
AS16 NightHawk
B++
Kills:61
Deaths:64
KDR:0.953
Accuracy:45.067% B++
HSR:14.754% C++
T5 AMC
C+
Kills:58
Deaths:20
KDR:2.900
Accuracy:22.727% C+
HSR:15.517% D-
Kills:2,445
Deaths (as Engineer):2,695
Deaths (to Engineers):6,234
KDR:0.90724
Kill Difference:250
Playtime:1,711.172 hours
Usage:76%
Score:30.137m
Score/min:294
Accuracy (listed only):26.936%
HSR (listed only):16.339%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:432
Deaths:319
KDR:1.354
Accuracy:20.653% C+
HSR:21.296% C
T32 Bull
C+
Kills:118
Deaths:143
KDR:0.825
Accuracy:22.610% C+
HSR:16.102% D--
T9 CARV
C
Kills:109
Deaths:80
KDR:1.363
Accuracy:17.604% C
HSR:20.184% C
Kills:659
Deaths (as Heavy Assault):542
Deaths (to Heavy Assaults):2,968
KDR:1.21587
Kill Difference:117
Playtime:59.089 hours
Usage:3%
Score:0.810m
Score/min:229
Accuracy (listed only):20.289%
HSR (listed only):19.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,220
Deaths:1,383
KDR:0.882
Accuracy:22.885% C+
HSR:15.574% D-
PDW-16 Hailstorm
C++
Kills:1,176
Deaths:1,385
KDR:0.849
Accuracy:24.683% C++
HSR:15.646% C+
TRAC-5
C+
Kills:517
Deaths:262
KDR:1.973
Accuracy:21.137% C+
HSR:16.828% C
TRAC-5 S
C*
Kills:240
Deaths:266
KDR:0.902
Accuracy:23.584% C*
HSR:17.500% C*
LC2 Lynx
C-
Kills:187
Deaths:240
KDR:0.779
Accuracy:20.351% D
HSR:18.717% C-
HC1 Cougar
B+
Kills:94
Deaths:382
KDR:0.246
Accuracy:20.730% D
HSR:24.468% B+
TRS-12 Uppercut
D**
Kills:68
Deaths:78
KDR:0.872
Accuracy:39.006% D**
HSR:7.353% D**
AS16 NightHawk
B++
Kills:61
Deaths:64
KDR:0.953
Accuracy:45.067% B++
HSR:14.754% C++
T5 AMC
C+
Kills:58
Deaths:20
KDR:2.900
Accuracy:22.727% C+
HSR:15.517% D-
Kills:3,621
Deaths (as Light Assault):4,080
Deaths (to Light Assaults):2,542
KDR:0.8875
Kill Difference:459
Playtime:289.937 hours
Usage:13%
Score:4.572m
Score/min:263
Accuracy (listed only):26.685%
HSR (listed only):16.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:1,176
Deaths:1,385
KDR:0.849
Accuracy:24.683% C++
HSR:15.646% C+
TX1 Repeater
C++
Kills:159
Deaths:157
KDR:1.013
Accuracy:23.476% C+
HSR:22.013% C++
SR-7
C
Kills:130
Deaths:47
KDR:2.766
Accuracy:38.355% C
HSR:58.462% F--
TS2 Inquisitor
B**
Kills:101
Deaths:145
KDR:0.697
Accuracy:29.161% C++
HSR:25.743% B**
Kills:1,566
Deaths (as Infiltrator):1,734
Deaths (to Infiltrators):1,089
KDR:0.90311
Kill Difference:168
Playtime:47.654 hours
Usage:2%
Score:0.611m
Score/min:214
Accuracy (listed only):28.919%
HSR (listed only):30.466%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:1,176
Deaths:1,385
KDR:0.849
Accuracy:24.683% C++
HSR:15.646% C+
Cycler TRV
C
Kills:891
Deaths:780
KDR:1.142
Accuracy:20.696% C
HSR:13.805% D-
TRS-12 Uppercut
D**
Kills:68
Deaths:78
KDR:0.872
Accuracy:39.006% D**
HSR:7.353% D**
AS16 NightHawk
B++
Kills:61
Deaths:64
KDR:0.953
Accuracy:45.067% B++
HSR:14.754% C++
Kills:2,196
Deaths (as Combat Medic):2,307
Deaths (to Combat Medics):1,022
KDR:0.95189
Kill Difference:111
Playtime:68.953 hours
Usage:3%
Score:1.037m
Score/min:251
Accuracy (listed only):32.363%
HSR (listed only):12.890%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:383
Deaths:218
KDR:1.757
Accuracy:15.610% C+
HSR:16.971% D
M6 Onslaught
C*
Kills:217
Deaths:110
KDR:1.973
Accuracy:15.313% C
HSR:20.277% C*
MRC3 Mercy
A++
Kills:163
Deaths:106
KDR:1.538
Accuracy:14.513% C
HSR:28.834% A++
NS-10 Burster
B++
Kills:149
Deaths:153
KDR:0.974
Accuracy:23.930% D
HSR:8.725% B++
NS-10 Burster
C+
Kills:130
Deaths:153
KDR:0.850
Accuracy:23.367% D-
HSR:4.615% C+
M1 Heavy Cycler
A++
Kills:74
Deaths:
KDR:
Accuracy:13.536% C+
HSR:25.676% A++
Kills:1,116
Deaths (as MAX Suit):370
Deaths (to MAX Suits):963
KDR:3.01622
Kill Difference:746
Playtime:62.928 hours
Usage:3%
Score:0.986m
Score/min:261
Accuracy (listed only):17.711%
HSR (listed only):17.516%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:7,519
V. Kills:7,795 96%
Deaths:3,766
KDR:1.997
Accuracy:21.732% F
KPH:9.300 C
VKPH:9.600 C++
M18 Rotary
C+
Kills:4,773
V. Kills:4,133 115%
Deaths:1,905
KDR:2.506
Accuracy:25.739% D-
KPH:11.100 C+
VKPH:9.600 C+
M14 Banshee
B+
Kills:1,533
V. Kills:201 N/A
Deaths:339
KDR:4.522
Accuracy:23.192% D*
KPH:34.500 C
VKPH:4.500 B+
Hellfire Rocket Pods
B
Kills:970
V. Kills:466 208%
Deaths:146
KDR:6.644
Accuracy:37.798% D*
KPH:36.200 D
VKPH:17.400 B
Hornet Missiles
C
Kills:244
V. Kills:163 149%
Deaths:28
KDR:8.714
Accuracy:51.404% D--
KPH:44.300 C
VKPH:29.600 C
M18 Locust
C
Kills:242
V. Kills:222 109%
Deaths:153
KDR:1.582
Accuracy:23.638% D*
KPH:11.200 C--
VKPH:10.300 C
Tomcat A2AM Pods
C*
Kills:132
V. Kills:132 99%
Deaths:2
KDR:66
Accuracy:71.402% D**
KPH:48.800 C+
VKPH:48.800 C*
Coyote Missiles
C
Kills:76
V. Kills:72 104%
Deaths:26
KDR:2.923
Accuracy:50.225% C
KPH:14.100 C
VKPH:13.300 D
Kills:15,489 (14,067 + 0)
Deaths:6,365
KDR:2.433
VKDR:2.071
Vehicle Kills:13,184
Kill Difference:9,124
Playtime:1,344.513 hours
Usage:60%
Score:14.390m
Score/min:178
Piloting Accuracy:23.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:139
V. Kills:77 178%
Deaths:24
KDR:5.792
Accuracy:37.974% C
KPH:25.400 C
VKPH:14.100 D
Kills:139 (0 + 139)
Deaths:24
KDR:5.792
VKDR:3.208
Vehicle Kills:77
Kill Difference:115
Playtime:5.465 hours
Usage:0%
Score:0.129m
Score/min:395
Piloting Accuracy:N/A%
Gunner Accuracy:37.974%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:97
V. Kills:10 N/A
Deaths:4
KDR:24.250
Accuracy:24.082% D**
KPH:26.900 C+
VKPH:2.800 D*
L100 Python HEAT
D--
Kills:80
V. Kills:31 250%
Deaths:17
KDR:4.706
Accuracy:37.371% D**
KPH:15.200 D--
VKPH:5.900 D*
Skyguard
C+
Kills:70
V. Kills:66 104%
Deaths:18
KDR:3.889
Accuracy:23.696% D
KPH:9.400 D
VKPH:8.900 C+
Kills:247 (247 + 0)
Deaths:39
KDR:6.333
VKDR:2.744
Vehicle Kills:107
Kill Difference:208
Playtime:16.334 hours
Usage:1%
Score:0.240m
Score/min:245
Driving Accuracy:23.696%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:789
V. Kills:477 165%
Deaths:105
KDR:7.514
Accuracy:26.859% F-
KPH:20.300 D
VKPH:12.300 D-
P2-120 HEAT
C
Kills:270
V. Kills:101 265%
Deaths:31
KDR:8.710
Accuracy:30.610% D*
KPH:22.400 C
VKPH:8.400 C
E540 Halberd
D
Kills:100
V. Kills:46 213%
Deaths:15
KDR:6.667
Accuracy:26.778% F-
KPH:18.200 D
VKPH:8.400 D--
Kills:1,159 (1,059 + 100)
Deaths:151
KDR:7.675
VKDR:4.132
Vehicle Kills:624
Kill Difference:1,008
Playtime:56.423 hours
Usage:3%
Score:0.780m
Score/min:230
Driving Accuracy:30.610%
Gunner Accuracy:26.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:275
V. Kills:158 173%
Deaths:53
KDR:5.189
Accuracy:41.218% D
KPH:31.900 C--
VKPH:18.300 D
P525 Marauder-H
C+
Kills:209
V. Kills:24 N/A
Deaths:11
KDR:19
Accuracy:31.346% C
KPH:52.700 D--
VKPH:6.100 C+
Kills:484 (0 + 484)
Deaths:64
KDR:7.563
VKDR:2.844
Vehicle Kills:182
Kill Difference:420
Playtime:12.573 hours
Usage:1%
Score:0.187m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:31.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 15,3147,5193,7661.997C++0.1421.732%F1.41%C-9.3C9.6C++163808.4h124.6B+573.5C+
M18 Rotary 8,9064,7731,9052.506B+0.3725.739%D-N/A11.1C+9.6C+174429.7h102.5B+398.1C**
M14 Banshee 1,7341,5333394.522C+2.3923.192%D*1.109%C+34.5C4.5B+19944.4h20.8B+89.8C++
LC3 Jaguar 1,2341,2201,3830.882C1.2522.885%C+15.574%D-10.5D-N/A32116h15C65.8C+
PDW-16 Hailstorm 1,1931,1761,3850.849C+1.2824.683%C++15.646%C+9.6D--N/A36122.6h16.2C+65.6C*
Hellfire Rocket Pods 1,4369701466.644C+4.5137.798%D*1.546%B*36.2D17.4B41226.8h25.9C+68.4C
Cycler TRV 8948917801.142C+0.9920.696%C13.805%D-21.4C-N/A8041.7h14.1C+68.1C+
P2-120 AP 1,2667891057.514C*5.3826.859%F-4.816%B++20.3D12.3D-23438.9h5.8B*21.7C--
TRAC-5 5185172621.973A+0.1621.137%C+16.828%C10.3C--N/A5650.4h12.9B+60.8B+
TMG-50 4364323191.354C++0.7820.653%C+21.296%C22.7C-N/A8719h10.6B+51.3B
MRC3 Mercy 3843832181.757C+0.3815.61%C+16.971%D22.3CN/A8217.2h19.7C++126.2C++
G20 Vulcan-H 433275535.189B+3.0641.218%D4.727%A32C--18.4D2838.6h93.2B226.1C++
C-4 3852731801.517C++0.628.816%TN/A75.8C+31.1C++7563.6h1.2B+13.7D
P2-120 HEAT 371270318.71B+6.5830.61%D*1.111%D*22.3C8.3C24312.1h5.5B*17.9C**
Hornet Missiles 407244288.714B+6.5851.404%D--1.23%C44.4C29.6C5795.5h9.5B18.4C++
M18 Locust 4642421531.582C+0.5523.638%D*2.066%C*11.2C--10.3C28621.6h137.3C+581C+
TRAC-5 S 2422402660.902C+1.2323.584%C*17.5%C*11.1DN/A5621.6h15.7D66.4C+
Chainblade 2682216,3990.035B+2.1028.102%C+N/A0.5C+N/A1470.7h3.1C+10.9C+
M6 Onslaught 2202171101.973C+0.1615.313%C20.277%C*25.5CN/A1028.5h21C--136.9C+
P525 Marauder-H 2332091119B+16.8731.346%CN/A52.3D--6C+1714h8.4C--26.9C-
LC2 Lynx 1901872400.779C1.3520.351%D18.717%C-6.6D--N/A3228.4h15.3C++74.9C+
MRC3 Mercy 1641631061.538C+0.5914.513%C28.834%A++20.4DN/A868h20C+138.1C+
TX1 Repeater 1611591571.013B1.1223.476%C+22.013%C++29.4C++N/A1415.4h10.7B++45.6C*
NS-10 Burster 2551491530.974C++1.1623.93%D8.725%B++4.6C+3.2C+10132.7h146.8C*613.3C+
C150 Dalton 216139245.792C+3.6637.974%CN/A25.3C14D3955.5h4.6C++12.1C++
Tomcat A2AM Pods 264132266U63.8771.402%D**N/A48.9C+48.9C*7372.7h8.8C+12.4D
SR-7 130130472.766C+0.6338.355%C58.462%F--18.1DN/A757.2h3.2D**8.3D
Tank Mine 249130622.097C+0.0424.36%DN/A68.4D62.6C+9941.9h1.7B+6.9C+
NS-10 Burster 2111301530.85C1.2823.367%D-4.615%C+4.6C+2.9D9328.4h145.8B+623.8C+
Frag Grenade 1251241124N/A121.8723.606%F**N/A1240M++10C**40640.1h1A**4.3B**
T32 Bull 1181181430.825C-1.3122.61%C+16.102%D--20.7DN/A855.7h14.6D64.4C+
T9 CARV 112109801.363C*0.7717.604%C20.184%C16.8DN/A1616.5h14.4C++82C++
TS2 Inquisitor 1021011450.697C1.4429.161%C++25.743%B**28.9CN/A983.5h9.8B33.6B+
E540 Halberd 146100156.667C++4.5326.778%F-3%C18.2D8.4D--1775.5h4.2A15.6C+
C75 Viper 10797424.25M**22.1224.082%D**N/A26.9C+2.8D*1803.6h6.2B**25.8B++
HC1 Cougar 95943820.246D1.8920.73%D24.468%B+1.1D*N/A582.8h18.1D**87.5D-
Claymore 9494273.481C-1.3555.5%A**N/A188B*N/A6590.5h1.2C++2.1A
L100 Python HEAT 11180174.706C+2.5737.371%D**2.5%C+15.1D--5.8D*1105.3h5B+13.3C+
Coyote Missiles 14876262.923C+0.7950.225%CN/A14.1C13.3D3795.4h92.5F**184.2F--
M1 Heavy Cycler 7574174U71.8713.536%C+25.676%A++14.2DN/A1095.2h14.5B**106.9B+
Skyguard 13670183.889B++1.7623.696%D1.429%D9.5D8.9C+3717.4h162D683.7D-
TRS-12 Uppercut 6868780.872C1.2639.006%D**7.353%D**17.4D-N/A943.9h3C-7.7D-
ML-7 11864700.914B+1.2256.568%C+N/A16D13.5C*3814h8.3D14.8C
AS16 NightHawk 6161640.953C+1.1845.067%B++14.754%C++23.5C-N/A902.6h5.5C--12.3C++
T5 AMC 5958202.9A*0.7722.727%C+15.517%D-7.3D--N/A857.9h19.9D*87.6C-
T2 Striker 11654770.701B+1.4358.819%B++N/A10.4C+11.9C+5535.2h27.9B**47.4B*
MAX Punch 57504840.103C+2.0333.437%DN/A1CN/A347.9h2.2C+6.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4760.1h
Anti-Vehicle MANA Turret7670.4h
Nano-Armor Kit343522,23551.8h
Spawn Beacon10530.5h
Nanite Revive Grenade02020.1h
Medical Applicator13761,7956.9h
Anti-Infantry MANA Turret71530.8h
Recon Detection Device42020.4h
Ammunition Package34920.3h

Check the help document for the dictionary if you want to learn more about words used here.


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