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Centurion HOO0D[HAX] HOO0D
VS BR 53

KDR: 8.5

Score: 2.6m

Last Seen: May 19th, 2019 3:36 PM
- OFFLINE - 12.2 hour(s)

Battle Rank 53 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 37
Level Progress (to 54): 13%
Level 100 Progress: 14% 719h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS VX29 Polaris Orion VS54 NS-15M2 Nebula VM20 Quasar VM1 SVA-88 Blueshift VM5 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,682,493 MLG Score: 3743
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.919%33.111%858511914,3468.262360.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.992%0.94B*1.896A++-0.817D-HEAD ++ (~20.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.513B+9.50.339C**27

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.889%66.452%0111951554133.69048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.585B+-0.058C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+1.90.401B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 37
2.6m216.3%377 (22.6k)278 (16.7k)8.502747,7639138.7984753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196115724.573%30.066%73910:193

75% Heavy Assault21% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2018 3:25 PMSep 1st, 2018 2:59 AMMay 22nd, 2019 3:50 AM (18h) (PST)May 19th, 2019 12:31 PM (3d) (PST)May 19th, 2019 11:36 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5802203600.8280.0970.2491.8410.0233743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,82513,19021,63550615110116,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
156.3h/6.5d 270 2,334 2,148 17.3k 113 867 219 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A+
Kills:1,194
Deaths:144
KDR:8.292
Accuracy:25.037% C**
HSR:33.668% A+
Orion VS54
A
Kills:1,190
Deaths:203
KDR:5.862
Accuracy:27.412% A
HSR:28.824% B+
NS-15M2
A
Kills:1,168
Deaths:154
KDR:7.584
Accuracy:25.566% B
HSR:35.531% A
SVA-88
A++
Kills:617
Deaths:92
KDR:6.707
Accuracy:25.173% B+
HSR:37.439% A++
Kills:4,169
Deaths (as Heavy Assault):593
Deaths (to Heavy Assaults):283
KDR:7.03035
Kill Difference:3,576
Playtime:116.444 hours
Usage:75%
Score:1.652m
Score/min:236
Accuracy (listed only):25.797%
HSR (listed only):33.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B
Kills:177
Deaths:54
KDR:3.278
Accuracy:39.008% C+
HSR:27.119% B
Ghost
C+
Kills:155
Deaths:4
KDR:38.750
Accuracy:38.889% C+
HSR:66.452% C+
VA39 Spectre
N/A
Kills:50
Deaths:1
KDR:50
Accuracy:37.626% N/A
HSR:36% N/A
Kills:382
Deaths (as Infiltrator):59
Deaths (to Infiltrators):94
KDR:6.47458
Kill Difference:323
Playtime:6.150 hours
Usage:4%
Score:0.059m
Score/min:161
Accuracy (listed only):38.508%
HSR (listed only):43.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:817
Deaths:66
KDR:12.379
Accuracy:20.584% B+
HSR:26.561% A
Quasar VM1
A*
Kills:757
Deaths:57
KDR:13.281
Accuracy:21.416% A
HSR:29.326% A*
Blueshift VM5
A+
Kills:541
Deaths:33
KDR:16.394
Accuracy:23.460% B*
HSR:29.020% A+
Blueshift VM5
A
Kills:494
Deaths:21
KDR:23.524
Accuracy:24.222% B**
HSR:27.328% A
Kills:2,609
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):34
KDR:29.48023
Kill Difference:2,520.500
Playtime:32.606 hours
Usage:21%
Score:0.887m
Score/min:453
Accuracy (listed only):22.421%
HSR (listed only):28.059%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,2041,1941448.292S0.2125.037%C**33.668%A+39.7C+N/A12730.1h9.9B*39.7B+
Orion VS54 1,2001,1902035.862M2.6427.412%A28.824%B+64.3A+N/A15718.5h9.2B**33.7B
NS-15M2 1,1731,1681547.584M*0.9225.566%B35.531%A37C+N/A9931.6h10.1B*39.5B+
Nebula VM20 8258176612.379S3.8820.584%B+26.561%A39.7B+N/A11920.6h13.3B*64.4B++
Quasar VM1 7717575713.281S4.7821.416%A29.326%A*37.5AN/A11820.2h11.3B**52.9B+
SVA-88 620617926.707M1.8025.173%B+37.439%A++33.9CN/A8418.2h9.7B*38.5B+
Blueshift VM5 5455413316.394S7.8923.46%B*29.02%A+48.7B**N/A14211.1h12.5B**53.3B*
Blueshift VM5 5054942123.524S15.0224.222%B**27.328%A54.9A+1.2A1579h11.5A47.6B*
NS Decimator 3642752212.5U4.0061.851%C++N/A61.1A++19.8B+3114.5h3.4B**5.5B*
NS-44B Commissioner 179177543.278M**5.2239.008%C+27.119%B59B+N/A1493h2.7B**6.8B+
Ghost 158155438.75U30.2538.889%C+66.452%C+34.4C+N/A944.5h1.9B++4.9B+
Frag Grenade 8584184N/A75.5028.421%F--N/A280D-3.3D7820.3h4.2C14.7D*
S1 11674710.571U2.0763.373%B++1.351%D-67.3M*38.2M**4901.1h5B*7.9B*
VA39 Spectre 5050150U41.5037.626%B*36%C45.5A++N/A1291.1h3.7A9.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540.1h
Motion Spotter0500h
Nano-Armor Kit06440h
Medical Kit1341,3248h
Medical Applicator0770h
Recon Detection Device11760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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