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First Lt. First Sgt. HaHaYouDeadNow[10KP] HaHaYouDeadNow
TR BR 44

KDR: 2.17

Score: 1.8m

Last Seen: Oct 15th, 2018 1:12 PM
- OFFLINE - 445.4 hour(s)

Battle Rank 44 - Terran Republic on Miller
Level Progress (to 45): 0%
Level 100 Progress: 10% 1703h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NS-11C M1 Heavy Cycler MRC3 Mercy Spear Anti-Vehicle Phalanx Turret T1 Cycler TSAR-42 SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.258%26.039%501310117221.177810.987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.686%-0.343C-0.852B*0.863B*HEAD ++ (~16.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.487D21.5-0.504D90

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.868%0.463%1844110131,2959728313.2143456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.093C+-1.407D**-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+4.70.625B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.276%63.333%01101312013960.857143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.318D**-0.254C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.348C-3.5-0.099C+9.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m343.9%167 (10k)150 (9k)2.165253,3151,5312.8249544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101416110.248%12.67%13007:521

13% Combat Medic60% Engineer8% Infiltrator7% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2018 3:34 PMOct 11th, 2018 8:02 PMOct 15th, 2018 9:56 AM (31d) (PST)Oct 15th, 2018 9:51 AM (31d) (PST)Oct 15th, 2018 9:12 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281393890.2750.1270.0351.0960.043188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6968,35123,34517826638,975

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.7h/8.4d 1,010 420 1,953 13.2k 326 752 522 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):299
KDR:0
Kill Difference:UNR
Playtime:2.236 hours
Usage:1%
Score:0.010m
Score/min:72
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:511
Deaths:576
KDR:0.887
Accuracy:19.884% D
HSR:26.810% A+
SMG-46 Armistice
A+
Kills:67
Deaths:115
KDR:0.583
Accuracy:18.793% D*
HSR:25.373% A+
Kills:578
Deaths (as Light Assault):691
Deaths (to Light Assaults):255
KDR:0.83647
Kill Difference:113
Playtime:13.745 hours
Usage:7%
Score:0.072m
Score/min:87
Accuracy (listed only):19.339%
HSR (listed only):26.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:511
Deaths:576
KDR:0.887
Accuracy:19.884% D
HSR:26.810% A+
Kills:511
Deaths (as Engineer):576
Deaths (to Engineers):250
KDR:0.88715
Kill Difference:65
Playtime:120.904 hours
Usage:60%
Score:1.251m
Score/min:172
Accuracy (listed only):19.884%
HSR (listed only):26.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C-
Kills:120
Deaths:42
KDR:2.857
Accuracy:26.276% F
HSR:63.333% C-
SMG-46 Armistice
A+
Kills:67
Deaths:115
KDR:0.583
Accuracy:18.793% D*
HSR:25.373% A+
Kills:187
Deaths (as Infiltrator):157
Deaths (to Infiltrators):311
KDR:1.19108
Kill Difference:30
Playtime:16.573 hours
Usage:8%
Score:0.078m
Score/min:78
Accuracy (listed only):22.535%
HSR (listed only):44.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:144
Deaths:124
KDR:1.161
Accuracy:17.159% D--
HSR:23.611% B
SMG-46 Armistice
A+
Kills:67
Deaths:115
KDR:0.583
Accuracy:18.793% D*
HSR:25.373% A+
Kills:211
Deaths (as Combat Medic):239
Deaths (to Combat Medics):75
KDR:0.88285
Kill Difference:28
Playtime:26.734 hours
Usage:13%
Score:0.234m
Score/min:146
Accuracy (listed only):17.976%
HSR (listed only):24.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:180
Deaths:91
KDR:1.978
Accuracy:12.369% C
HSR:27.222% A*
MRC3 Mercy
C*
Kills:159
Deaths:91
KDR:1.747
Accuracy:13.510% D
HSR:21.384% C*
NS-20 Gorgon
D
Kills:56
Deaths:56
KDR:1
Accuracy:20.856% D
HSR:12.500% D*
Kills:395
Deaths (as MAX Suit):119
Deaths (to MAX Suits):70
KDR:3.31933
Kill Difference:276
Playtime:18.342 hours
Usage:9%
Score:0.157m
Score/min:142
Accuracy (listed only):15.578%
HSR (listed only):20.369%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,295
V. Kills:269 480%
Deaths:105
KDR:12.333
Accuracy:39.868% D-
KPH:32.400 D-
VKPH:6.700 C
Kills:1,295 (1,295 + 0)
Deaths:105
KDR:12.333
VKDR:2.562
Vehicle Kills:269
Kill Difference:1,190
Playtime:40.023 hours
Usage:20%
Score:0.202m
Score/min:84
Driving Accuracy:39.868%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5641,29510512.333C++10.1739.868%D-N/A32.4D-6.7C8440h4.7D*11.8D*
NS-11C 5285115760.887C+1.2819.884%D26.81%A+10.1DN/A2250.6h21.6D*108.9D--
M1 Heavy Cycler 186180911.978B+0.1912.369%C27.222%A*16.8CN/A3510.7h22.4D-181.2C
MRC3 Mercy 163159911.747C+0.4213.51%D21.384%C*15.9D-N/A3510h24.9D*184D
Spear Anti-Vehicle Phalanx Turret 203153530.6S28.4347.629%B+1.307%D**34.8C11.4D-1194.4h11.5C--24.1C+
T1 Cycler 1531441241.161C*1.0017.159%D--23.611%B11.6D-N/A3012.4h17D99D
TSAR-42 126120422.857C+0.6926.276%F63.333%C-12D--N/A2910h3.5F-13.2F--
SMG-46 Armistice 69671150.583C-1.5818.793%D*25.373%A+5.4D*N/A1212.3h29.6T*157.6F--
NS-20 Gorgon 6856561C+1.1720.856%D12.5%D*9.8D2.1B*245.7h67.2C-322D
Claymore 515095.556C+3.3916.625%F-N/A100D2B*2380.5h1.3D7.9F--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator5445,5093h
M12 Kobalt01650.1h
Nano-Armor Kit92244,07812.6h
Ammunition Package81,2750.5h

Check the help document for the dictionary if you want to learn more about words used here.


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