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Centurion Veteran Habba[DIG] Habba
VS BR 51

KDR: 1.48

Score: 21.6m

Last Seen: Jan 20th, 2019 9:04 PM
- OFFLINE - 807.4 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Miller
Level Progress (to 52): 34%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS C-4 Sirius SX12 VX6-7 Phaseshift VX-S Phantom VA23 Eridani SX5 V10 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,508,706 MLG Score: 1206
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.789%17.995%5184098233,9811.84981-0.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.358%1.506A+-0.414C---0.362C-HEAD + (~3.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.538B+9.90.304C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.664%1.205%120110214155771370.719237301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.078B**-0.367C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.866B*10.30.806B++11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.827%3.491%865101780217662670.453877299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.411%1.26A0.563B+-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++5.40.573B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.77%0.909%131102111013582030.080941954%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.892B*-0.877D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.694B+16.60.58B+19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.69%73.516%13510174,7162480251.90161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%1B**0.418B-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.10.352C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.091%25.182%133101968791060.754945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%0.971B*2.12A*-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.80.418B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.6m348.3%465 (27.9k)386 (23.2k)1.4794748,61732,8611.571851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022262525.668%20.989%53901:4223

15% Combat Medic8% Engineer21% Heavy Assault37% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:29 PMApr 30th, 2015 11:19 AMFeb 18th, 2019 3:07 PM (5d) (PST)Jan 20th, 2019 5:04 PM (34d) (PST)Jan 20th, 2019 5:04 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6813303510.8680.5870.1823.1940.0491206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,87219,79921,073523511192323,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
933.7h/38.9d 3,034 10,204 12,669 178.9k 1,134 2,622 2,749 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,154
Deaths:795
KDR:1.452
Accuracy:26.559% B**
HSR:17.158% D--
NS-15M1
C++
Kills:1,152
Deaths:928
KDR:1.241
Accuracy:23.461% C++
HSR:18.924% C-
VX29 Polaris
C+
Kills:1,150
Deaths:897
KDR:1.282
Accuracy:23.198% C+
HSR:12.783% D**
Pulsar LSW
C++
Kills:1,149
Deaths:707
KDR:1.625
Accuracy:23.204% C++
HSR:15.579% D*
SVA-88
B++
Kills:1,143
Deaths:802
KDR:1.425
Accuracy:26.692% B++
HSR:15.223% D**
NSX Naginata
A++
Kills:415
Deaths:259
KDR:1.602
Accuracy:26.680% B*
HSR:40.241% A++
Betelgeuse 54-A
C
Kills:151
Deaths:130
KDR:1.162
Accuracy:24.847% C
HSR:19.868% D*
NS-15 Gallows
D-
Kills:91
Deaths:55
KDR:1.655
Accuracy:23.613% D-
HSR:24.176% D-
Lasher X2
B**
Kills:86
Deaths:86
KDR:1
Accuracy:33.917% B**
HSR:3.488% C
Kills:6,491
Deaths (as Heavy Assault):4,659
Deaths (to Heavy Assaults):9,433
KDR:1.39322
Kill Difference:1,832
Playtime:192.739 hours
Usage:21%
Score:4.137m
Score/min:358
Accuracy (listed only):25.797%
HSR (listed only):18.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,187
Deaths:986
KDR:1.204
Accuracy:27.791% B++
HSR:15.080% C-
Phaseshift VX-S
B++
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:41.938% B++
HSR:65.609% D
Phantom VA23
B
Kills:1,165
Deaths:519
KDR:2.245
Accuracy:37.435% B
HSR:28.584% C+
Eridani SX5
C+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:25.712% C+
HSR:13.402% D-
V10
B+
Kills:1,163
Deaths:451
KDR:2.579
Accuracy:43.184% B+
HSR:78.160% C++
Ghost
C*
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:40.631% C*
HSR:67.642% C+
Artemis VX26
B++
Kills:1,162
Deaths:800
KDR:1.453
Accuracy:30.814% B++
HSR:19.363% C-
Parallax VX3
B+
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:41.667% B+
HSR:81.897% B+
NS-7 PDW
B++
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:28.388% B++
HSR:10.699% D*
NS-30 Vandal
C++
Kills:1,157
Deaths:803
KDR:1.441
Accuracy:33.574% C++
HSR:24.978% C+
NS-44 Commissioner
B**
Kills:1,154
Deaths:1,017
KDR:1.135
Accuracy:45.378% B**
HSR:21.404% C+
MKV Suppressed
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:28.208% B+
HSR:14.670% D
Nyx VX31
C
Kills:1,152
Deaths:694
KDR:1.660
Accuracy:32.870% C
HSR:23.438% D
Skorpios
B+
Kills:1,149
Deaths:808
KDR:1.422
Accuracy:29.408% B+
HSR:14.970% D-
NS-61 Emissary
B**
Kills:953
Deaths:769
KDR:1.239
Accuracy:35.661% B**
HSR:13.326% D
NSX Tomoe
B+
Kills:693
Deaths:388
KDR:1.786
Accuracy:31.315% B+
HSR:33.766% C
Manticore SX40
B++
Kills:363
Deaths:384
KDR:0.945
Accuracy:33.448% B++
HSR:20.937% C+
Cerberus
B**
Kills:163
Deaths:133
KDR:1.226
Accuracy:39.697% B**
HSR:14.724% D-
Eridani SX5G
B*
Kills:141
Deaths:111
KDR:1.270
Accuracy:32.756% B*
HSR:17.021% C-
VE-S Canis
B**
Kills:129
Deaths:68
KDR:1.897
Accuracy:34.491% B**
HSR:10.078% D*
XM98
A+
Kills:65
Deaths:55
KDR:1.182
Accuracy:34.990% C
HSR:87.692% A+
Eridani SX5-AE
S
Kills:62
Deaths:33
KDR:1.879
Accuracy:38.895% A*
HSR:75.807% S
Kills:18,821
Deaths (as Infiltrator):12,563
Deaths (to Infiltrators):6,510
KDR:1.49813
Kill Difference:6,258
Playtime:344.482 hours
Usage:37%
Score:6.893m
Score/min:334
Accuracy (listed only):34.920%
HSR (listed only):34.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,173
Deaths:732
KDR:1.602
Accuracy:29.012% B*
HSR:19.949% C+
Pulsar C
B**
Kills:1,155
Deaths:677
KDR:1.706
Accuracy:29.221% B**
HSR:19.307% D
Serpent VE92
A
Kills:1,153
Deaths:732
KDR:1.575
Accuracy:29.861% A
HSR:14.657% D--
Solstice Burst
B**
Kills:1,153
Deaths:782
KDR:1.474
Accuracy:32.152% B**
HSR:18.907% D
NS-11C
A+
Kills:1,148
Deaths:739
KDR:1.553
Accuracy:31.334% A+
HSR:14.896% D
Eidolon VE33
B*
Kills:1,144
Deaths:931
KDR:1.229
Accuracy:32.640% B*
HSR:18.969% D-
NSX Tanto
C**
Kills:313
Deaths:193
KDR:1.622
Accuracy:27.931% C**
HSR:24.920% C+
Phobos VX86
B+
Kills:302
Deaths:254
KDR:1.189
Accuracy:64.481% B+
HSR:19.205% B+
Pandora VX25
A++
Kills:222
Deaths:147
KDR:1.510
Accuracy:47.804% B*
HSR:22.523% A++
NS Baron G5
C++
Kills:168
Deaths:112
KDR:1.500
Accuracy:44.496% C++
HSR:13.691% C+
Thanatos VE70
S
Kills:163
Deaths:115
KDR:1.417
Accuracy:51.351% A
HSR:39.877% S
Eclipse VE3A
A
Kills:115
Deaths:128
KDR:0.898
Accuracy:32.401% A
HSR:24.348% B*
Kills:8,209
Deaths (as Engineer):5,542
Deaths (to Engineers):6,134
KDR:1.48123
Kill Difference:2,667
Playtime:78.402 hours
Usage:8%
Score:1.654m
Score/min:352
Accuracy (listed only):37.724%
HSR (listed only):20.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,187
Deaths:986
KDR:1.204
Accuracy:27.791% B++
HSR:15.080% C-
VX6-7
B*
Kills:1,173
Deaths:732
KDR:1.602
Accuracy:29.012% B*
HSR:19.949% C+
Eridani SX5
C+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:25.712% C+
HSR:13.402% D-
NS-7 PDW
B++
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:28.388% B++
HSR:10.699% D*
Pulsar C
B**
Kills:1,155
Deaths:677
KDR:1.706
Accuracy:29.221% B**
HSR:19.307% D
Serpent VE92
A
Kills:1,153
Deaths:732
KDR:1.575
Accuracy:29.861% A
HSR:14.657% D--
Solstice Burst
B**
Kills:1,153
Deaths:782
KDR:1.474
Accuracy:32.152% B**
HSR:18.907% D
MKV Suppressed
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:28.208% B+
HSR:14.670% D
Skorpios
B+
Kills:1,149
Deaths:808
KDR:1.422
Accuracy:29.408% B+
HSR:14.970% D-
NS-11C
A+
Kills:1,148
Deaths:739
KDR:1.553
Accuracy:31.334% A+
HSR:14.896% D
NSX Tanto
C**
Kills:313
Deaths:193
KDR:1.622
Accuracy:27.931% C**
HSR:24.920% C+
Phobos VX86
B+
Kills:302
Deaths:254
KDR:1.189
Accuracy:64.481% B+
HSR:19.205% B+
Pandora VX25
A++
Kills:222
Deaths:147
KDR:1.510
Accuracy:47.804% B*
HSR:22.523% A++
NS Baron G5
C++
Kills:168
Deaths:112
KDR:1.500
Accuracy:44.496% C++
HSR:13.691% C+
Thanatos VE70
S
Kills:163
Deaths:115
KDR:1.417
Accuracy:51.351% A
HSR:39.877% S
Eridani SX5G
B*
Kills:141
Deaths:111
KDR:1.270
Accuracy:32.756% B*
HSR:17.021% C-
VE-S Canis
B**
Kills:129
Deaths:68
KDR:1.897
Accuracy:34.491% B**
HSR:10.078% D*
Eclipse VE3A
A
Kills:115
Deaths:128
KDR:0.898
Accuracy:32.401% A
HSR:24.348% B*
Eridani SX5-AE
S
Kills:62
Deaths:33
KDR:1.879
Accuracy:38.895% A*
HSR:75.807% S
Kills:13,208
Deaths (as Light Assault):9,828
Deaths (to Light Assaults):4,861
KDR:1.34392
Kill Difference:3,380
Playtime:159.086 hours
Usage:17%
Score:4.552m
Score/min:477
Accuracy (listed only):35.037%
HSR (listed only):21.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,187
Deaths:986
KDR:1.204
Accuracy:27.791% B++
HSR:15.080% C-
Eridani SX5
C+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:25.712% C+
HSR:13.402% D-
NS-7 PDW
B++
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:28.388% B++
HSR:10.699% D*
Equinox VE2 Burst
B+
Kills:1,156
Deaths:837
KDR:1.381
Accuracy:30.373% B+
HSR:15.052% D**
CME
B+
Kills:1,154
Deaths:855
KDR:1.350
Accuracy:29.748% B+
HSR:16.378% D-
NS-11A
B*
Kills:1,153
Deaths:901
KDR:1.280
Accuracy:28.197% B*
HSR:12.142% D*
MKV Suppressed
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:28.208% B+
HSR:14.670% D
Terminus VX-9
B*
Kills:1,150
Deaths:693
KDR:1.659
Accuracy:29.850% B*
HSR:15.130% D**
Skorpios
B+
Kills:1,149
Deaths:808
KDR:1.422
Accuracy:29.408% B+
HSR:14.970% D-
H-V45
A
Kills:1,142
Deaths:768
KDR:1.487
Accuracy:30.028% A
HSR:14.624% D-
H-V45 AE
B+
Kills:308
Deaths:218
KDR:1.413
Accuracy:30.088% B+
HSR:25.649% C
Phobos VX86
B+
Kills:302
Deaths:254
KDR:1.189
Accuracy:64.481% B+
HSR:19.205% B+
Pandora VX25
A++
Kills:222
Deaths:147
KDR:1.510
Accuracy:47.804% B*
HSR:22.523% A++
NS Baron G5
C++
Kills:168
Deaths:112
KDR:1.500
Accuracy:44.496% C++
HSR:13.691% C+
Thanatos VE70
S
Kills:163
Deaths:115
KDR:1.417
Accuracy:51.351% A
HSR:39.877% S
Eridani SX5G
B*
Kills:141
Deaths:111
KDR:1.270
Accuracy:32.756% B*
HSR:17.021% C-
VE-S Canis
B**
Kills:129
Deaths:68
KDR:1.897
Accuracy:34.491% B**
HSR:10.078% D*
Eridani SX5-AE
S
Kills:62
Deaths:33
KDR:1.879
Accuracy:38.895% A*
HSR:75.807% S
Darkstar
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:25.871% C
HSR:18.519% D
Kills:13,115
Deaths (as Combat Medic):10,157
Deaths (to Combat Medics):3,627
KDR:1.29123
Kill Difference:2,958
Playtime:139.849 hours
Usage:15%
Score:3.994m
Score/min:476
Accuracy (listed only):34.628%
HSR (listed only):20.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:439
Deaths:304
KDR:1.444
Accuracy:19.693% B*
HSR:19.590% C*
Quasar VM1
B+
Kills:412
Deaths:298
KDR:1.383
Accuracy:20.037% B+
HSR:16.748% D
Kills:851
Deaths (as MAX Suit):301
Deaths (to MAX Suits):1,511
KDR:2.82724
Kill Difference:550
Playtime:13.712 hours
Usage:1%
Score:0.384m
Score/min:467
Accuracy (listed only):19.865%
HSR (listed only):18.169%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:415
V. Kills:12 N/A
Deaths:178
KDR:2.331
Accuracy:47.664% B*
KPH:63 B+
VKPH:1.800 D
Dual Photon Pods
A++
Kills:163
V. Kills:29 N/A
Deaths:24
KDR:6.792
Accuracy:59.434% B*
KPH:161.900 A++
VKPH:28.800 B*
Kills:578 (415 + 0)
Deaths:202
KDR:2.861
VKDR:0.203
Vehicle Kills:41
Kill Difference:376
Playtime:7.597 hours
Usage:1%
Score:0.118m
Score/min:260
Piloting Accuracy:47.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:216
V. Kills:23 N/A
Deaths:37
KDR:5.838
Accuracy:51.380% C**
KPH:55.500 C*
VKPH:5.900 D
L100 Python HEAT
A
Kills:123
V. Kills:70 173%
Deaths:50
KDR:2.460
Accuracy:57.432% B+
KPH:30.600 C++
VKPH:17.400 A
C75 Viper
A+
Kills:119
V. Kills:29 397%
Deaths:19
KDR:6.263
Accuracy:50.687% B**
KPH:55.200 A+
VKPH:13.500 A+
L100 Python AP
A
Kills:68
V. Kills:41 162%
Deaths:20
KDR:3.400
Accuracy:62.289% B++
KPH:41.900 B**
VKPH:25.300 A
Kills:526 (526 + 0)
Deaths:126
KDR:4.175
VKDR:1.294
Vehicle Kills:163
Kill Difference:400
Playtime:11.691 hours
Usage:1%
Score:0.194m
Score/min:277
Driving Accuracy:62.289%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:276
V. Kills:46 N/A
Deaths:41
KDR:6.732
Accuracy:53.492% C**
KPH:52.400 B+
VKPH:8.700 B
Kills:276 (276 + 0)
Deaths:41
KDR:6.732
VKDR:1.122
Vehicle Kills:46
Kill Difference:235
Playtime:5.271 hours
Usage:1%
Score:0.068m
Score/min:216
Driving Accuracy:53.492%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:101
V. Kills:62 160%
Deaths:16
KDR:6.313
Accuracy:63.832% B*
KPH:58.200 B++
VKPH:35.700 A++
Kills:101 (0 + 101)
Deaths:16
KDR:6.313
VKDR:3.875
Vehicle Kills:62
Kill Difference:85
Playtime:1.735 hours
Usage:0%
Score:0.056m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:63.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:110
V. Kills:26 407%
Deaths:17
KDR:6.471
Accuracy:45.770% B**
KPH:87.600 A++
VKPH:20.700 A**
M60-G Bulldog
A**
Kills:59
V. Kills:12 454%
Deaths:10
KDR:5.900
Accuracy:41.644% B++
KPH:66.100 A**
VKPH:13.400 A++
M40 Fury
A**
Kills:52
V. Kills:13 371%
Deaths:10
KDR:5.200
Accuracy:51.330% A+
KPH:105.500 A++
VKPH:26.400 A**
Kills:221 (0 + 221)
Deaths:37
KDR:5.973
VKDR:1.378
Vehicle Kills:51
Kill Difference:184
Playtime:2.642 hours
Usage:0%
Score:0.078m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:51.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:289
V. Kills:3 N/A
Deaths:106
KDR:2.726
Accuracy:47.527% B++
KPH:75.800 B*
VKPH:0.800 D-
M40 Fury-F
A++
Kills:99
V. Kills:24 396%
Deaths:110
KDR:0.900
Accuracy:65.809% A+
KPH:49.600 A++
VKPH:12 A
Kills:388 (388 + 0)
Deaths:216
KDR:1.796
VKDR:0.125
Vehicle Kills:27
Kill Difference:172
Playtime:5.808 hours
Usage:1%
Score:0.074m
Score/min:211
Driving Accuracy:65.809%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1941,4971,1091.35C+0.1323.419%CN/A108.5B++50.5A+94913.8h1.2B+5.1B+
Sirius SX12 1,1931,1879861.204C*0.2827.791%B++15.08%C-51.4AN/A17723.1h12.4B++44.7B+
VX6-7 1,1831,1737321.602C**0.1229.012%B*19.949%C+58.9B**N/A25719.9h10.8B+37.3B++
Phaseshift VX-S 1,1781,1663783.085C++1.6141.938%B++65.609%D68.6A+N/A17317h2.6B+6.3B+
Phantom VA23 1,1751,1655192.245C+0.7737.435%B28.584%C+72.8B*N/A18216h3.8B++10.2B+
Eridani SX5 1,1651,1641,2040.967C+0.5125.712%C+13.402%D-39.3C*N/A18129.6h11.6C**45.1C*
V10 1,1651,1634512.579C1.1043.184%B+78.16%C++60.3AN/A14119.3h1.9B++4.3B++
Ghost 1,1661,1625662.053C+0.5740.631%C*67.642%C+58.7B*N/A19519.8h1.9B++4.7B+
Artemis VX26 1,1711,1628001.453C++0.0330.814%B++19.363%C-64.9A+N/A14717.9h9.3B**30B*
Parallax VX3 1,1671,1603892.982C+1.5041.667%B+81.897%B+59.8A++N/A18919.4h1.8B*4.2B++
NS-7 PDW 1,1651,1591,0681.085C**0.3928.388%B++10.699%D*42.9B*N/A10627h12.4B++43.6B++
NS-30 Vandal 1,1691,1578031.441C+0.0433.574%C++24.978%C+63.6B**N/A14318.2h4.7B*14B+
Equinox VE2 Burst 1,1701,1568371.381C+0.1030.373%B+15.052%D**63.9B++N/A14818.1h11B++36.1B++
Pulsar C 1,1681,1556771.706B0.2329.221%B**19.307%D67.5A++N/A25417.1h9.6B++32.8B+
NS-44 Commissioner 1,1661,1541,0171.135C*0.3445.378%B**21.404%C+51.3B++N/A20522.5h3.8C*8.4B+
CME 1,1661,1548551.35C+0.1329.748%B+16.378%D-62B**N/A14518.6h11.1B*37.4B++
Orion VS54 1,1631,1547951.452C++0.0326.559%B**17.158%D--66.7A+N/A31217.3h10.3B*38.9C**
Serpent VE92 1,1681,1537321.575B+0.1029.861%A14.657%D--77.9A*1A++22314.8h10.4B*34.8B++
NS-11A 1,1651,1539011.28C+0.2028.197%B*12.142%D*59.7AN/A18019.3h11.9B++42.2B++
Solstice Burst 1,1771,1537821.474C+0.0132.152%B**18.907%D53.4B+1.1A13321.6h12.2B+37.8B++
MKV Suppressed 1,1611,1529391.227C*0.2528.208%B+14.67%D63A+N/A14018.3h10.8B++38.3B+
Nyx VX31 1,1621,1526941.66C+0.1832.87%C23.438%D65.1B**N/A13717.7h4.4B++13.4B+
NS-15M1 1,1631,1529281.241C+0.2423.461%C++18.924%C-47C**N/A15524.5h12.2C**52.1B
Terminus VX-9 1,1671,1506931.659C**0.1829.85%B*15.13%D**71.9A+1.1A17916h10.5B*35.1B*
VX29 Polaris 1,1651,1508971.282C+0.2023.198%C+12.783%D**65B*N/A16117.7h11.3B+48.8C**
Skorpios 1,1621,1498081.422C+0.0629.408%B+14.97%D-59.5B++N/A14019.3h9.9B++33.6B++
Pulsar LSW 1,1631,1497071.625C++0.1523.204%C++15.579%D*50.2BN/A14322.9h11.4B+49.3B
NS-11C 1,1741,1487391.553B++0.0731.334%A+14.896%D54.2A1.2A*15321.2h11.9B++38.1B++
Eidolon VE33 1,1621,1449311.229C++0.2532.64%B*18.969%D-58.4A++N/A24119.6h6.8B*20.8B*
SVA-88 1,1651,1438021.425C+0.0526.692%B++15.223%D**70.6B**1.4A**19816.2h11.1B41.6B+
H-V45 1,1521,1427681.487C++0.0130.028%A14.624%D-66.4AN/A21517.2h10.4B**34.6B**
NS-61 Emissary 9659537691.239B++0.2435.661%B**13.326%D58.8A++N/A14316.2h11.8B+33B++
Frag Grenade 7227171717N/A715.5252.113%B**N/A651.8B*4.5D22961.1h2.8B**5.4B*
NSX Tomoe 6956933881.786C++0.3131.315%B+33.766%C63.6B**N/A19110.9h10.9B*34.7B++
Quasar VM1 4474393041.444C+0.0419.693%B*19.59%C*52.3M1A++1888.4h12.5B*63.5B+
Light PPA 4274151782.331C0.8547.664%B*1.205%C+62.9B+1.8D1846.6h10.3B+21.6B+
NSX Naginata 4214152591.602C**0.1226.68%B*40.241%A++65.9B**1B*3536.3h10.5B+39.4B+
Quasar VM1 4154122981.383C0.1020.037%B+16.748%D53.5A+N/A1697.7h12.5B+62.4B+
Manticore SX40 3653633840.945C+0.5333.448%B++20.937%C+45.9B+N/A1457.9h8C++24B+
Proximity Mine 3593581113.225C+1.7546.269%B+N/A198.9A++N/A7421.8h1.7B++3.7B++
NSX Tanto 3153131931.622B+0.1427.931%C**24.92%C+56.9B**N/A2635.5h10.5B++37.4B
H-V45 AE 3113082181.413C0.0730.088%B+25.649%C65.5B+N/A2314.7h11.1B+36.8B+
The Slasher 3043026,1640.049C+1.4339.47%B12.252%C++2C+N/A6154.3h1.9B+4.7B+
Phobos VX86 3063022541.189C+0.2964.481%B+19.205%B+62.9B++N/A1494.8h2B*3B+
S12 Renegade 2922891062.726C+1.2547.527%B++2.076%D--76.1B*N/A2033.8h2.6B*5.5B*
Nemesis VSH9 4602875260.546C0.9364.722%C**3.833%B++18.2C++10.9C*20115.8h7.4B+11.4B+
Supernova VPC 322276416.732C5.2553.492%C**3.623%A*52.1B+8.7B2165.3h3.3C++6.2C**
Pandora VX25 2242221471.51B0.0347.804%B*22.523%A++88.8A*N/A2782.5h3.4B*7.2B*
L100 Python HESH 239216375.838C-4.3651.38%C**4.167%A*55.4C*5.9D2053.9h3.4C++6.5B+
Tank Mine 315181762.382C+0.9035.746%C*N/A150.8B**111.7A++18901.2h1.8C*5B*
NS Baron G5 1701681121.5B+0.0244.496%C++13.691%C+46.7B++N/A1243.6h4B+9C++
NS Decimator 2461632340.697C0.7866.017%B++9.202%S36.2C++18.4C**3914.5h5.4C8.2C++
Cerberus 1641631331.226C*0.2539.697%B**14.724%D-58.2B++N/A1662.8h6.1C++15.4B+
Thanatos VE70 1631631151.417B++0.0651.351%A39.877%S50.9AN/A3923.2h3.6B**7B**
Dual Photon Pods 192163246.792C++5.3159.434%B*N/A163A++29B**7521h16.9B++28.4B++
NSX Masamune 1771621091.486B*0.0158.508%C++8.642%S73.6M6.8D5192.2h3.4B**5.9B**
Betelgeuse 54-A 1511511301.162C--0.3224.847%C19.868%D*47.2C--N/A3193.2h12.6D--50.7C--
Eridani SX5G 1451411111.27C+0.2132.756%B*17.021%C-64.1B+1.8M+1492.2h11.4C++34.8B+
VE-S Canis 130129681.897B++0.4234.491%B**10.078%D*67.9B*N/A1711.9h9.2B*26.8B++
Spear Anti-Vehicle Phalanx Turret 185123215.857C+4.3849.238%B+N/A49.2B++24.8B3542.5h8.9C++18.1B+
L100 Python HEAT 193123502.46C-0.9857.432%B+3.252%B+30.8C++17.5A2254h7.2C12.5C++
Force-Blade 12312217,7850.007C--1.4719.206%D-1.639%D0.3CN/A1453.4h2B+10.3C++
Hunter QCX 1231211720.703C+0.7840.041%C+29.752%C*22B++N/A675.5h3.3B8.2B+
C75 Viper 148119196.263B+4.7850.687%B**N/A54.1A13.2A4112.2h10.9B+21.4B*
Eclipse VE3A 1171151280.898C0.5832.401%A24.348%B*28.8CN/A1524h14.8D45.7C++
M40 Fury 136110176.471C++4.9945.77%B**N/A84.6A++20A*4841.3h16.6C+36.2B
E540 Halberd-H 163101166.313C+4.8363.832%B*N/A59.4B*36.5A++5351.7h6.5C+10.1B
M40 Fury-F 123991100.9C0.5865.809%A+N/A49.5A++12A2262h11.6C++17.7B+
NS-15 Gallows 9291551.655C0.1823.613%D-24.176%D-60.7C+N/A1731.5h11.3C47.7D
Lasher X2 9086861C++0.4833.917%B**3.488%C28.7C+1.3B+2033h23D67.7B+
Rocklet Rifle 201691100.627C+0.8560.35%B*N/A25.6C+48.9A*5452.7h50.4D-83.6C+
L100 Python AP 10968203.4C+1.9262.289%B++5.882%A++42.5B**25.6A+4001.6h7C+11.3C*
Lumine Edge 67677090.094C+1.3919.598%D29.851%A*3.6C+N/A1318.6h1.2B+5.9C*
XM98 6565551.182C-0.3034.99%C87.692%A+19.1CN/A1353.4h2.7C+7.7C+
Eridani SX5-AE 6262331.879C**0.4038.895%A*75.807%S77.5B+N/A7160.8h5.5A+14B**
Auraxium Slasher 62626,5710.009D1.4730.894%C++N/A0.4C-N/A1154.2h1.8B++6B
M60-G Bulldog 7159105.9B+4.4241.644%B++N/A65.6A*13.3A++3720.9h7.6C++18.4B+
Darkstar 5754401.35C+0.1325.871%C18.519%D41.5C+2.3M*1431.3h13.5C+52.1C+
M40 Fury 6552105.2C3.7251.33%A+N/A104A++26A**7200.5h17.1C33.3B
Anti-Vehicle Grenade 6250150N/A48.5246.679%C--N/A250D60C-25840.2h5.2B11.1C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,5250.9h
Restoration Kit112130.2h
Nano-Armor Kit105117,5346.7h
Snowman Soldier6660.1h
Spawn Beacon11300.1h
Anti-Vehicle MANA Turret61400.2h
Nanite Revive Grenade02800.1h
Medical Applicator473145,88110.2h
Deconstruction Tool04510h
Rampart Wall0680.4h
Xiphos Anti-Personnel Phalanx Tower0600h
M12 Kobalt1830h
Ammunition Package395360.4h
Medical Kit1712,7472.2h
Anti-Infantry MANA Turret7610.2h
Recon Detection Device26816,59622.8h
Shield Recharging Field174440.2h

Check the help document for the dictionary if you want to learn more about words used here.


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