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Castellan Veteran Habba[DIG] Habba
VS BR 62

KDR: 1.48

Score: 22.4m

Last Seen: Aug 21st, 2019 6:45 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1013
Level Progress (to 63): 96%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS C-4 Sirius SX12 VX6-7 Ghost Phaseshift VX-S Phantom VA23 Eridani SX5 V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,529,973 MLG Score: 1223
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.818%18.225%52540117434,6781.83773-0.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.362%1.488A+-0.435C---0.361C-HEAD + (~3.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+100.302C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.455%1.182%120112134235861380.721843304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.059B**-0.365C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.865B*10.40.805B++11.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.979%3.478%855120980517872800.450224286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.349%1.267A0.591B+-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++5.40.569B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.77%0.909%131121311013812060.079652453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.885B*-0.873D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.697B+16.60.585B+19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.685%73.746%13612084,8032547251.88501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.446%1.008B**0.418B-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.502B+2.10.354C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.811%24.484%133121172795160.764458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.56%0.921B*2.024A*-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.80.414B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1013
22.4m357.7%471 (28.3k)392 (23.5k)1.4827849,94933,6861.5741962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214270225.701%21.112%54301:4224

15% Combat Medic8% Engineer20% Heavy Assault37% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:29 PMApr 30th, 2015 11:19 AMAug 22nd, 2019 10:52 AM (2d) (PST)Aug 21st, 2019 2:58 PM (3d) (PST)Aug 21st, 2019 2:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6833323510.8720.5880.1843.2960.0491223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,00519,90421,101523511198323,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
954.3h/39.8d 3,079 10,545 13,164 188.7k 1,156 2,691 2,803 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,154
Deaths:795
KDR:1.452
Accuracy:26.559% B**
HSR:17.158% D--
NS-15M1
C++
Kills:1,152
Deaths:928
KDR:1.241
Accuracy:23.461% C++
HSR:18.924% C--
VX29 Polaris
C+
Kills:1,150
Deaths:897
KDR:1.282
Accuracy:23.198% C+
HSR:12.783% D**
Pulsar LSW
C+
Kills:1,149
Deaths:707
KDR:1.625
Accuracy:23.204% C+
HSR:15.579% D*
SVA-88
B+
Kills:1,143
Deaths:802
KDR:1.425
Accuracy:26.692% B+
HSR:15.223% D**
NSX Naginata
A+
Kills:461
Deaths:302
KDR:1.526
Accuracy:26.507% B*
HSR:38.612% A+
Betelgeuse 54-A
C
Kills:152
Deaths:131
KDR:1.160
Accuracy:24.909% C
HSR:19.737% D**
NS-15 Gallows
D--
Kills:100
Deaths:65
KDR:1.538
Accuracy:23.764% D--
HSR:24% D--
Kills:6,461
Deaths (as Heavy Assault):4,627
Deaths (to Heavy Assaults):9,662
KDR:1.39637
Kill Difference:1,834
Playtime:194.142 hours
Usage:20%
Score:4.184m
Score/min:359
Accuracy (listed only):24.787%
HSR (listed only):20.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,187
Deaths:986
KDR:1.204
Accuracy:27.791% B++
HSR:15.080% C--
Ghost
C**
Kills:1,167
Deaths:567
KDR:2.058
Accuracy:40.635% C**
HSR:67.695% C+
Phaseshift VX-S
B*
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:41.938% B*
HSR:65.609% D
Phantom VA23
B
Kills:1,165
Deaths:519
KDR:2.245
Accuracy:37.435% B
HSR:28.584% C+
Eridani SX5
C+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:25.712% C+
HSR:13.402% D-
V10
B+
Kills:1,163
Deaths:451
KDR:2.579
Accuracy:43.184% B+
HSR:78.160% C++
NSX Tomoe
B+
Kills:1,163
Deaths:681
KDR:1.708
Accuracy:30.876% B+
HSR:33.706% C
Artemis VX26
B++
Kills:1,162
Deaths:800
KDR:1.453
Accuracy:30.814% B++
HSR:19.363% C--
Parallax VX3
B+
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:41.667% B+
HSR:81.897% B+
NS-7 PDW
B++
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:28.388% B++
HSR:10.699% D*
NS-30 Vandal
C++
Kills:1,157
Deaths:803
KDR:1.441
Accuracy:33.574% C++
HSR:24.978% C+
NS-44 Commissioner
B**
Kills:1,154
Deaths:1,017
KDR:1.135
Accuracy:45.378% B**
HSR:21.404% C+
Nyx VX31
C
Kills:1,152
Deaths:694
KDR:1.660
Accuracy:32.870% C
HSR:23.438% D
MKV Suppressed
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:28.208% B+
HSR:14.670% D
Skorpios
B+
Kills:1,149
Deaths:808
KDR:1.422
Accuracy:29.408% B+
HSR:14.970% D-
NS-61 Emissary
B**
Kills:978
Deaths:791
KDR:1.236
Accuracy:35.490% B**
HSR:13.599% C--
Manticore SX40
B+
Kills:365
Deaths:384
KDR:0.951
Accuracy:33.311% B+
HSR:20.822% C+
NSX Tengu
B**
Kills:168
Deaths:109
KDR:1.541
Accuracy:44.323% B**
HSR:16.667% D
Cerberus
B**
Kills:163
Deaths:133
KDR:1.226
Accuracy:39.697% B**
HSR:14.724% D--
Eridani SX5G
B**
Kills:150
Deaths:120
KDR:1.250
Accuracy:33.922% B**
HSR:16.667% D
VE-S Canis
B**
Kills:129
Deaths:68
KDR:1.897
Accuracy:34.491% B**
HSR:10.078% D*
NSX Daimyo
C+
Kills:82
Deaths:31
KDR:2.645
Accuracy:41.482% C+
HSR:86.585% F-
XM98
A+
Kills:65
Deaths:55
KDR:1.182
Accuracy:34.990% C
HSR:87.692% A+
Soldier Soaker
A
Kills:64
Deaths:55
KDR:1.164
Accuracy:28.288% D
HSR:21.875% A
Eridani SX5-AE
S
Kills:62
Deaths:33
KDR:1.879
Accuracy:38.895% A*
HSR:75.807% S
Kills:19,646
Deaths (as Infiltrator):13,083
Deaths (to Infiltrators):6,685
KDR:1.50164
Kill Difference:6,563
Playtime:356.619 hours
Usage:37%
Score:7.372m
Score/min:345
Accuracy (listed only):35.311%
HSR (listed only):35.127%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,187
Deaths:986
KDR:1.204
Accuracy:27.791% B++
HSR:15.080% C--
VX6-7
B*
Kills:1,173
Deaths:732
KDR:1.602
Accuracy:29.012% B*
HSR:19.949% C+
Eridani SX5
C+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:25.712% C+
HSR:13.402% D-
NS-7 PDW
B++
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:28.388% B++
HSR:10.699% D*
Pulsar C
B*
Kills:1,155
Deaths:677
KDR:1.706
Accuracy:29.221% B*
HSR:19.307% D
Solstice Burst
B**
Kills:1,153
Deaths:782
KDR:1.474
Accuracy:32.152% B**
HSR:18.907% D
Serpent VE92
A
Kills:1,153
Deaths:732
KDR:1.575
Accuracy:29.861% A
HSR:14.657% D--
MKV Suppressed
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:28.208% B+
HSR:14.670% D
Skorpios
B+
Kills:1,149
Deaths:808
KDR:1.422
Accuracy:29.408% B+
HSR:14.970% D-
NS-11C
A+
Kills:1,148
Deaths:739
KDR:1.553
Accuracy:31.334% A+
HSR:14.896% D
NSX Tanto
B
Kills:431
Deaths:286
KDR:1.507
Accuracy:28.129% B
HSR:22.738% C
Phobos VX86
B+
Kills:325
Deaths:278
KDR:1.169
Accuracy:64.634% B+
HSR:18.769% B+
Pandora VX25
A+
Kills:239
Deaths:166
KDR:1.440
Accuracy:47.166% B++
HSR:21.757% A+
NS Baron G5
C++
Kills:173
Deaths:123
KDR:1.407
Accuracy:44.594% C++
HSR:13.873% C+
NSX Tengu
B**
Kills:168
Deaths:109
KDR:1.541
Accuracy:44.323% B**
HSR:16.667% D
Thanatos VE70
S
Kills:163
Deaths:115
KDR:1.417
Accuracy:51.351% A
HSR:39.877% S
Eridani SX5G
B**
Kills:150
Deaths:120
KDR:1.250
Accuracy:33.922% B**
HSR:16.667% D
VE-S Canis
B**
Kills:129
Deaths:68
KDR:1.897
Accuracy:34.491% B**
HSR:10.078% D*
Eclipse VE3A
A
Kills:127
Deaths:136
KDR:0.934
Accuracy:32.719% A
HSR:25.984% B**
Eridani SX5-AE
S
Kills:62
Deaths:33
KDR:1.879
Accuracy:38.895% A*
HSR:75.807% S
Kills:13,560
Deaths (as Light Assault):10,101
Deaths (to Light Assaults):5,018
KDR:1.34244
Kill Difference:3,459
Playtime:162.349 hours
Usage:17%
Score:4.665m
Score/min:479
Accuracy (listed only):35.566%
HSR (listed only):20.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,173
Deaths:732
KDR:1.602
Accuracy:29.012% B*
HSR:19.949% C+
Pulsar C
B*
Kills:1,155
Deaths:677
KDR:1.706
Accuracy:29.221% B*
HSR:19.307% D
Solstice Burst
B**
Kills:1,153
Deaths:782
KDR:1.474
Accuracy:32.152% B**
HSR:18.907% D
Serpent VE92
A
Kills:1,153
Deaths:732
KDR:1.575
Accuracy:29.861% A
HSR:14.657% D--
NS-11C
A+
Kills:1,148
Deaths:739
KDR:1.553
Accuracy:31.334% A+
HSR:14.896% D
Eidolon VE33
B*
Kills:1,144
Deaths:931
KDR:1.229
Accuracy:32.640% B*
HSR:18.969% D--
NSX Tanto
B
Kills:431
Deaths:286
KDR:1.507
Accuracy:28.129% B
HSR:22.738% C
Phobos VX86
B+
Kills:325
Deaths:278
KDR:1.169
Accuracy:64.634% B+
HSR:18.769% B+
Pandora VX25
A+
Kills:239
Deaths:166
KDR:1.440
Accuracy:47.166% B++
HSR:21.757% A+
NS Baron G5
C++
Kills:173
Deaths:123
KDR:1.407
Accuracy:44.594% C++
HSR:13.873% C+
Thanatos VE70
S
Kills:163
Deaths:115
KDR:1.417
Accuracy:51.351% A
HSR:39.877% S
Eclipse VE3A
A
Kills:127
Deaths:136
KDR:0.934
Accuracy:32.719% A
HSR:25.984% B**
Kills:8,384
Deaths (as Engineer):5,697
Deaths (to Engineers):6,243
KDR:1.47165
Kill Difference:2,687
Playtime:80.709 hours
Usage:8%
Score:1.736m
Score/min:358
Accuracy (listed only):37.734%
HSR (listed only):20.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,187
Deaths:986
KDR:1.204
Accuracy:27.791% B++
HSR:15.080% C--
Eridani SX5
C+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:25.712% C+
HSR:13.402% D-
NS-7 PDW
B++
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:28.388% B++
HSR:10.699% D*
Equinox VE2 Burst
B+
Kills:1,156
Deaths:837
KDR:1.381
Accuracy:30.373% B+
HSR:15.052% D**
CME
B+
Kills:1,154
Deaths:855
KDR:1.350
Accuracy:29.748% B+
HSR:16.378% D-
NS-11A
B*
Kills:1,153
Deaths:901
KDR:1.280
Accuracy:28.197% B*
HSR:12.142% D*
MKV Suppressed
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:28.208% B+
HSR:14.670% D
Terminus VX-9
B*
Kills:1,150
Deaths:693
KDR:1.659
Accuracy:29.850% B*
HSR:15.130% D**
Skorpios
B+
Kills:1,149
Deaths:808
KDR:1.422
Accuracy:29.408% B+
HSR:14.970% D-
H-V45
A
Kills:1,142
Deaths:768
KDR:1.487
Accuracy:30.028% A
HSR:14.624% D-
Phobos VX86
B+
Kills:325
Deaths:278
KDR:1.169
Accuracy:64.634% B+
HSR:18.769% B+
H-V45 AE
B+
Kills:311
Deaths:220
KDR:1.414
Accuracy:30.103% B+
HSR:26.045% C
Pandora VX25
A+
Kills:239
Deaths:166
KDR:1.440
Accuracy:47.166% B++
HSR:21.757% A+
NS Baron G5
C++
Kills:173
Deaths:123
KDR:1.407
Accuracy:44.594% C++
HSR:13.873% C+
NSX Tengu
B**
Kills:168
Deaths:109
KDR:1.541
Accuracy:44.323% B**
HSR:16.667% D
Thanatos VE70
S
Kills:163
Deaths:115
KDR:1.417
Accuracy:51.351% A
HSR:39.877% S
Eridani SX5G
B**
Kills:150
Deaths:120
KDR:1.250
Accuracy:33.922% B**
HSR:16.667% D
VE-S Canis
B**
Kills:129
Deaths:68
KDR:1.897
Accuracy:34.491% B**
HSR:10.078% D*
Eridani SX5-AE
S
Kills:62
Deaths:33
KDR:1.879
Accuracy:38.895% A*
HSR:75.807% S
Darkstar
C
Kills:56
Deaths:42
KDR:1.333
Accuracy:25.832% C
HSR:17.857% D-
Kills:13,342
Deaths (as Combat Medic):10,333
Deaths (to Combat Medics):3,709
KDR:1.2912
Kill Difference:3,009
Playtime:140.683 hours
Usage:15%
Score:4.062m
Score/min:481
Accuracy (listed only):35.151%
HSR (listed only):19.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:498
Deaths:323
KDR:1.542
Accuracy:19.917% B*
HSR:20.482% C**
Quasar VM1
B+
Kills:459
Deaths:317
KDR:1.448
Accuracy:20.248% B+
HSR:16.994% D
Kills:957
Deaths (as MAX Suit):320
Deaths (to MAX Suits):1,531
KDR:2.99063
Kill Difference:637
Playtime:14.344 hours
Usage:2%
Score:0.427m
Score/min:497
Accuracy (listed only):20.082%
HSR (listed only):18.738%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:423
V. Kills:13 N/A
Deaths:178
KDR:2.376
Accuracy:47.455% B*
KPH:62.500 B+
VKPH:1.900 D
Dual Photon Pods
A+
Kills:163
V. Kills:29 N/A
Deaths:24
KDR:6.792
Accuracy:59.434% B*
KPH:161.900 A+
VKPH:28.800 B*
Kills:586 (423 + 0)
Deaths:202
KDR:2.901
VKDR:0.208
Vehicle Kills:42
Kill Difference:384
Playtime:7.772 hours
Usage:1%
Score:0.121m
Score/min:259
Piloting Accuracy:47.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:218
V. Kills:24 N/A
Deaths:37
KDR:5.892
Accuracy:52.329% B+
KPH:55 C*
VKPH:6.100 D
L100 Python HEAT
B**
Kills:123
V. Kills:70 173%
Deaths:50
KDR:2.460
Accuracy:57.432% B+
KPH:30.600 C++
VKPH:17.400 B**
C75 Viper
A
Kills:119
V. Kills:29 397%
Deaths:19
KDR:6.263
Accuracy:50.547% B**
KPH:54.800 A
VKPH:13.400 B**
L100 Python AP
B**
Kills:68
V. Kills:41 162%
Deaths:20
KDR:3.400
Accuracy:62.339% B++
KPH:41.600 B*
VKPH:25.100 B**
Kills:528 (528 + 0)
Deaths:126
KDR:4.190
VKDR:1.302
Vehicle Kills:164
Kill Difference:402
Playtime:11.787 hours
Usage:1%
Score:0.197m
Score/min:279
Driving Accuracy:62.339%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:277
V. Kills:47 N/A
Deaths:41
KDR:6.756
Accuracy:53.627% C**
KPH:52.500 B+
VKPH:8.900 C**
Kills:277 (277 + 0)
Deaths:41
KDR:6.756
VKDR:1.146
Vehicle Kills:47
Kill Difference:236
Playtime:5.279 hours
Usage:1%
Score:0.069m
Score/min:218
Driving Accuracy:53.627%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:101
V. Kills:62 160%
Deaths:16
KDR:6.313
Accuracy:63.832% B++
KPH:58.200 B++
VKPH:35.700 A++
Kills:101 (0 + 101)
Deaths:16
KDR:6.313
VKDR:3.875
Vehicle Kills:62
Kill Difference:85
Playtime:1.735 hours
Usage:0%
Score:0.056m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:63.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:110
V. Kills:26 407%
Deaths:17
KDR:6.471
Accuracy:45.770% B**
KPH:87.600 A++
VKPH:20.700 A*
M60-G Bulldog
A*
Kills:59
V. Kills:12 454%
Deaths:10
KDR:5.900
Accuracy:41.644% B++
KPH:66.100 A*
VKPH:13.400 A++
M40 Fury
A**
Kills:52
V. Kills:13 371%
Deaths:10
KDR:5.200
Accuracy:51.330% A++
KPH:105.500 A*
VKPH:26.400 A**
Kills:221 (0 + 221)
Deaths:37
KDR:5.973
VKDR:1.378
Vehicle Kills:51
Kill Difference:184
Playtime:2.642 hours
Usage:0%
Score:0.078m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:51.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:289
V. Kills:3 N/A
Deaths:106
KDR:2.726
Accuracy:47.527% B++
KPH:75.800 B*
VKPH:0.800 D--
M40 Fury-F
A+
Kills:99
V. Kills:24 396%
Deaths:110
KDR:0.900
Accuracy:65.718% A+
KPH:49.200 A+
VKPH:11.900 A
Kills:388 (388 + 0)
Deaths:216
KDR:1.796
VKDR:0.125
Vehicle Kills:27
Kill Difference:172
Playtime:5.822 hours
Usage:1%
Score:0.074m
Score/min:211
Driving Accuracy:65.718%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2221,5211,1141.365C+0.1223.449%C-N/A108.6B+50.1A+95314h1.2B+5.1B+
Sirius SX12 1,1931,1879861.204C*0.2827.791%B++15.08%C--51.4B**N/A17823.1h12.4B++44.7B+
VX6-7 1,1831,1737321.602C**0.1229.012%B*19.949%C+58.9B**N/A25719.9h10.8B+37.3B++
Ghost 1,1711,1675672.058C+0.5840.635%C**67.695%C+58.6B*N/A19619.9h1.9B++4.7B+
Phaseshift VX-S 1,1781,1663783.085C++1.6041.938%B*65.609%D68.6A**N/A17317h2.6B+6.3B+
Phantom VA23 1,1751,1655192.245C**0.7637.435%B28.584%C+72.8AN/A18216h3.8B*10.2B+
Eridani SX5 1,1651,1641,2040.967C+0.5225.712%C+13.402%D-39.3C++N/A18129.6h11.6C**45.1C*
V10 1,1651,1634512.579C1.1043.184%B+78.16%C++60.3AN/A14119.3h1.9B++4.3B++
NSX Tomoe 1,1691,1636811.708C++0.2330.876%B+33.706%C63.9B**N/A21518.2h11.8B++38.1B+
Artemis VX26 1,1711,1628001.453C++0.0330.814%B++19.363%C--64.9A+N/A14817.9h9.3B**30B*
Parallax VX3 1,1671,1603892.982C+1.5041.667%B+81.897%B+59.8A++N/A18919.4h1.8B*4.2B++
NS-7 PDW 1,1651,1591,0681.085C*0.4028.388%B++10.699%D*42.9B*N/A10627h12.4B++43.6B++
NS-30 Vandal 1,1691,1578031.441C+0.0433.574%C++24.978%C+63.6B**N/A14318.2h4.7B*14B+
Equinox VE2 Burst 1,1701,1568371.381C+0.1030.373%B+15.052%D**63.9B++N/A14818.1h11B++36.1B++
Pulsar C 1,1681,1556771.706C**0.2229.221%B*19.307%D67.5A++N/A25517.1h9.6B++32.8B++
CME 1,1661,1548551.35C++0.1329.748%B+16.378%D-62AN/A14518.6h11.1B*37.4B++
Orion VS54 1,1631,1547951.452C++0.0326.559%B**17.158%D--66.7A+N/A31717.3h10.3B*38.9C**
NS-44 Commissioner 1,1661,1541,0171.135C++0.3545.378%B**21.404%C+51.3B++N/A20622.5h3.8C*8.4B+
Solstice Burst 1,1771,1537821.474C+0.0132.152%B**18.907%D53.4B+1.1B*13321.6h12.2B+37.8B+
Serpent VE92 1,1681,1537321.575B+0.0929.861%A14.657%D--77.9A*1A+22314.8h10.4B*34.8B*
NS-11A 1,1651,1539011.28C+0.2028.197%B*12.142%D*59.7AN/A18019.3h11.9B++42.2B++
Nyx VX31 1,1621,1526941.66C+0.1832.87%C23.438%D65.1B*N/A13717.7h4.4B*13.4B+
MKV Suppressed 1,1611,1529391.227C*0.2628.208%B+14.67%D63A+N/A14018.3h10.8B*38.3B+
NS-15M1 1,1631,1529281.241C+0.2423.461%C++18.924%C--47C**N/A15524.5h12.2C*52.1C**
Terminus VX-9 1,1671,1506931.659C++0.1829.85%B*15.13%D**71.9A1.1B**18016h10.5B++35.1B++
VX29 Polaris 1,1651,1508971.282C+0.2023.198%C+12.783%D**65B*N/A16117.7h11.3B+48.8C**
Pulsar LSW 1,1631,1497071.625C++0.1423.204%C+15.579%D*50.2C**N/A14322.9h11.4B+49.3B
Skorpios 1,1621,1498081.422C+0.0629.408%B+14.97%D-59.5B+N/A14019.3h9.9B++33.6B++
NS-11C 1,1741,1487391.553B++0.0731.334%A+14.896%D54.2A1.2A*15321.2h11.9B++38.1B*
Eidolon VE33 1,1621,1449311.229C++0.2532.64%B*18.969%D--58.4A++N/A24119.6h6.8B*20.8B*
SVA-88 1,1651,1438021.425C+0.0626.692%B+15.223%D**70.6B*1.4A*19816.2h11.1B41.6B+
H-V45 1,1521,1427681.487C++0.0030.028%A14.624%D-66.4A+N/A21617.2h10.4B**34.6B**
NS-61 Emissary 9919787911.236B+0.2535.49%B**13.599%C--59.3A++N/A14716.5h11.7B+33B++
Frag Grenade 7277221722N/A720.5252.033%B*N/A656.4B++4.5C--22911.1h2.8B*5.5B*
Quasar VM1 5064983231.542C+0.0619.917%B*20.482%C**55.3MN/A2009h12.2B*61.2B+
NSX Naginata 4694613021.526C*0.0426.507%B*38.612%A+64.9B*1.1B*3427.1h10.6B+40.1B+
Quasar VM1 4634593171.448C0.0320.248%B+16.994%D55.3AN/A1838.3h12.5B+61.6B+
NSX Tanto 4344312861.507B+0.0228.129%B22.738%C58.2B**N/A2747.4h10.3B++36.5B+
Light PPA 4364231782.376C0.8947.455%B*1.182%C+62.2B+1.9D1856.8h10.4B+21.8B+
Proximity Mine 3833821173.265C+1.7845.868%B+N/A201.1A++N/A7781.9h1.7B+3.8B++
Manticore SX40 3673653840.951C+0.5333.311%B+20.822%C+45.6B++N/A1458h8.1C+24.2B+
Phobos VX86 3293252781.169C+0.3164.634%B+18.769%B+65B++N/A1625h2B*3B+
H-V45 AE 3143112201.414C0.0730.103%B+26.045%C64.8B+N/A2324.8h11.1B36.8B+
The Slasher 3103086,3840.048C+1.4339.711%B+12.013%C++1.9C+N/A6158.2h1.9B+4.7C++
S12 Renegade 2922891062.726C+1.2447.527%B++2.076%D--76.1B*N/A2033.8h2.6B*5.5B++
Nemesis VSH9 4642895270.548C0.9364.672%C**3.806%B++18.3C+11.1C+20315.8h7.4B+11.4B+
Supernova VPC 324277416.756C-5.2753.627%C**3.61%A*52.3B+8.9C**2185.3h3.3C++6.2C**
Pandora VX25 2412391661.44C*0.0447.166%B++21.757%A+85.4A++N/A2842.8h3.5B*7.4B*
L100 Python HESH 242218375.892C-4.4152.329%B+4.128%A*54.5C*6D2044h3.5C+6.7C**
Tank Mine 342198782.538C+1.0635.356%C++N/A165A120A*19251.2h1.7B4.8B*
NS Baron G5 1751731231.407B+0.0844.594%C++13.873%C+44.4B+N/A1213.9h4B+9C+
NSX Tengu 1701681091.541B+0.0644.323%B**16.667%D98.8A**1.2A4731.7h11.8B+26.7B+
NS Decimator 2491662370.7C0.7865.687%B+9.036%S36.1C++18C*3924.6h5.4C8.2C+
Dual Photon Pods 192163246.792C++5.3159.434%B*N/A163A+29B**7561h16.9B++28.4B++
Thanatos VE70 1631631151.417B+0.0751.351%A39.877%S50.9B**N/A3953.2h3.6B**7B**
Cerberus 1641631331.226C*0.2639.697%B**14.724%D--58.2B++N/A1662.8h6.1C++15.4B+
NSX Masamune 1771621091.486B*0.0058.508%C++8.642%S73.6A**6.8D5192.2h3.4A5.9B**
Betelgeuse 54-A 1521521311.16C--0.3224.909%C19.737%D**47.5DN/A3283.2h12.6D--50.5C--
Eridani SX5G 1551501201.25C+0.2333.922%B**16.667%D62.5B2.1M1542.4h12.5C37C**
VE-S Canis 130129681.897B++0.4134.491%B**10.078%D*67.9B*N/A1761.9h9.2B*26.8B++
Eclipse VE3A 1291271360.934C0.5532.719%A25.984%B**30.2CN/A1524.2h15.1D-46.1C++
Spear Anti-Vehicle Phalanx Turret 190126225.727C+4.2449.742%B+N/A48.5B+24.6C**3472.6h9.2C++18.5B
L100 Python HEAT 193123502.46C--0.9857.432%B+3.252%B+30.8C++17.5B**2254h7.2C12.5C++
Force-Blade 12412317,9200.007C--1.4819.385%D-1.626%D0.3C-N/A1456.8h2B+10.3C++
Hunter QCX 1231211720.703C+0.7840.041%C+29.752%C**22B*N/A685.5h3.3B+8.2B
C75 Viper 148119196.263B+4.7850.547%B**N/A54.1A13.2B**4162.2h10.9B+21.5B*
M40 Fury 136110176.471C++4.9945.77%B**N/A84.6A++20A*4841.3h16.6C+36.2B+
E540 Halberd-H 163101166.313C+4.8363.832%B++N/A59.4B++36.5A++5351.7h6.5C+10.1C**
NS-15 Gallows 101100651.538C0.0623.764%D--24%D--62.5C+N/A1911.6h11.6C-48.7D
M40 Fury-F 123991100.9C0.5865.718%A+N/A49.5A+12A2252h11.7C++17.7B+
Lasher X2 9086861C++0.4833.917%B**3.488%C28.7C+1.3B+2063h23D67.7B+
NSX Daimyo 8282312.645C+1.1641.482%C+86.585%F-63.1B+N/A2101.3h2.7C+6.6C+
Auraxium Slasher 72727,0210.01C1.4731.592%C++N/A0.4C-N/A1164.4h1.8B++5.6B+
Rocklet Rifle 201691150.6C+0.8860.038%B*N/A24.6C47.1A++5372.8h51D--85C
L100 Python AP 10968203.4C1.9262.339%B++5.882%A++42.5B*25.6A4121.6h7.1C11.4C++
Lumine Edge 67677090.094C+1.3919.598%D29.851%A*3.6C+N/A1318.6h1.2B+5.9C++
XM98 6565551.182C-0.3034.99%C87.692%A+19.1C-N/A1353.4h2.7C+7.7C+
Soldier Soaker 6564551.164C++0.3228.288%D21.875%A91.4A+1.4B+3410.7h5.3B+18.9C*
Eridani SX5-AE 6262331.879C*0.4038.895%A*75.807%S77.5B+N/A7160.8h5.5A+14A
M60-G Bulldog 7159105.9B+4.4241.644%B++N/A65.6A*13.3A++3730.9h7.6C++18.4B+
Darkstar 5956421.333C+0.1525.832%C17.857%D-43.1C+2.3M+1491.3h13.3C+51.5C+
M40 Fury 6552105.2C3.7251.33%A++N/A104A*26A*7230.5h17.1C33.3B
Anti-Vehicle Grenade 6250150N/A48.5246.774%C--N/A250D60C-25840.2h5.2B11.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21620.1h
Decoy Grenade0510h
Nano-Armor Kit109122,3447h
Nanite Revive Grenade02850.1h
Medical Applicator481147,38010.3h
Anti-Vehicle MANA Turret61410.2h
Rampart Wall0710.4h
Xiphos Anti-Personnel Phalanx Tower0600h
Restoration Kit112130.2h
Motion Spotter91,5350.9h
Deconstruction Tool04510h
G40-F Ranger0620.1h
M12 Kobalt1830h
Recon Detection Device27717,46023.7h
Shield Recharging Field174440.2h
Ammunition Package395690.4h
Medical Kit1722,7622.2h
Anti-Infantry MANA Turret7610.2h
Snowman Soldier6660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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