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Overseer HackableNC[FMAR] HackableNC
NC BR 68

KDR: 4.11

Score: 4.1m

Last Seen: Jun 16th, 2019 5:59 PM
- OFFLINE - 221.6 hour(s)

Battle Rank 68 - New Conglomerate on Emerald - Outfit Member of F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 4
Level Progress (to 69): 18%
Level 100 Progress: 22% 740h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS GD-22S NC6 Gauss SAW LA1 Anchor AF-19 Mercenary Enforcer ML85 GD-7F NS Decimator NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,681,344 MLG Score: 1344
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.744%28.154%6401411965,8825.01022-0.903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.438%0.28C*1.016B**0.297C*HEAD ++ (~16.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.365C**10.60.251C*36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.405%3.891%2756512059515040619.02234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%0.482B+-0.129C-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.727B++13.50.661B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.684%77.67%2756112091038631.18391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.133C0.599B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.337C**2.20.297C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 4
4.1m383.7%333 (20k)247 (14.8k)4.107048,1731,9904.6854368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121060021.473%22.244%47808:203

6% Combat Medic18% Engineer54% Heavy Assault16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2014 6:02 PMSep 8th, 2017 7:41 PMJun 24th, 2019 8:16 AM (1d) (PST)Jun 16th, 2019 3:06 PM (9d) (PST)Jun 16th, 2019 1:59 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
533904430.4930.1200.1102.0780.0481344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9665,40826,5583077125314,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.1h/11.5d 1,151 1,818 2,377 34.4k 275 963 799 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,177
Deaths:252
KDR:4.671
Accuracy:22.683% C+
HSR:33.900% A+
NC6 Gauss SAW
A++
Kills:1,174
Deaths:254
KDR:4.622
Accuracy:22.371% B+
HSR:33.646% A++
LA1 Anchor
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:21.874% D
HSR:28.854% B+
NS-15M1
C+
Kills:349
Deaths:83
KDR:4.205
Accuracy:18.042% D-
HSR:21.490% C+
EM6
B**
Kills:134
Deaths:36
KDR:3.722
Accuracy:23.829% B+
HSR:30.597% B**
Kills:3,995
Deaths (as Heavy Assault):931
Deaths (to Heavy Assaults):567
KDR:4.29108
Kill Difference:3,064
Playtime:150.381 hours
Usage:54%
Score:2.122m
Score/min:235
Accuracy (listed only):21.760%
HSR (listed only):29.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:617
Deaths:164
KDR:3.762
Accuracy:23.148% C*
HSR:22.366% C*
GD-7F
C++
Kills:440
Deaths:127
KDR:3.465
Accuracy:24.601% C++
HSR:17.500% C-
AF-4 Cyclone
C++
Kills:200
Deaths:38
KDR:5.263
Accuracy:24.721% C+
HSR:19.500% C++
Blitz GD-10
B*
Kills:124
Deaths:32
KDR:3.875
Accuracy:25.167% C*
HSR:20.968% B*
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C-
Kills:1,453
Deaths (as Light Assault):370
Deaths (to Light Assaults):483
KDR:3.92703
Kill Difference:1,083
Playtime:44.130 hours
Usage:16%
Score:0.515m
Score/min:195
Accuracy (listed only):25.200%
HSR (listed only):19.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:617
Deaths:164
KDR:3.762
Accuracy:23.148% C*
HSR:22.366% C*
GD-7F
C++
Kills:440
Deaths:127
KDR:3.465
Accuracy:24.601% C++
HSR:17.500% C-
Kills:1,057
Deaths (as Engineer):291
Deaths (to Engineers):285
KDR:3.6323
Kill Difference:766
Playtime:48.889 hours
Usage:18%
Score:1.090m
Score/min:372
Accuracy (listed only):23.874%
HSR (listed only):19.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:200
Deaths:38
KDR:5.263
Accuracy:24.721% C+
HSR:19.500% C++
NC1 Gauss Rifle
A
Kills:194
Deaths:56
KDR:3.464
Accuracy:26.004% B++
HSR:29.897% A
Blitz GD-10
B*
Kills:124
Deaths:32
KDR:3.875
Accuracy:25.167% C*
HSR:20.968% B*
Carnage AR
A++
Kills:108
Deaths:34
KDR:3.176
Accuracy:24.924% C++
HSR:31.482% A++
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C-
GR-22
A++
Kills:61
Deaths:16
KDR:3.813
Accuracy:27.276% B+
HSR:32.787% A++
Kills:759
Deaths (as Combat Medic):185
Deaths (to Combat Medics):217
KDR:4.1027
Kill Difference:574
Playtime:17.224 hours
Usage:6%
Score:0.220m
Score/min:213
Accuracy (listed only):26.075%
HSR (listed only):24.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:200
Deaths:38
KDR:5.263
Accuracy:24.721% C+
HSR:19.500% C++
Blitz GD-10
B*
Kills:124
Deaths:32
KDR:3.875
Accuracy:25.167% C*
HSR:20.968% B*
NC14 Bolt Driver
B+
Kills:103
Deaths:5
KDR:20.600
Accuracy:33.684% C
HSR:77.670% B+
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C-
NS-44 Commissioner
D-
Kills:71
Deaths:80
KDR:0.888
Accuracy:29.324% D-
HSR:11.268% D**
Kills:570
Deaths (as Infiltrator):164
Deaths (to Infiltrators):258
KDR:3.47561
Kill Difference:406
Playtime:14.011 hours
Usage:5%
Score:0.141m
Score/min:168
Accuracy (listed only):28.252%
HSR (listed only):28.937%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:133
V. Kills:28 459%
Deaths:3
KDR:44.333
Accuracy:52.816% C*
KPH:52.600 A+
VKPH:11.100 C+
Kills:133 (133 + 0)
Deaths:3
KDR:44.333
VKDR:9.333
Vehicle Kills:28
Kill Difference:130
Playtime:2.528 hours
Usage:1%
Score:0.034m
Score/min:223
Driving Accuracy:52.816%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:466
V. Kills:304 153%
Deaths:38
KDR:12.263
Accuracy:46.609% B++
KPH:34.800 A
VKPH:22.700 B*
E540 Halberd
A+
Kills:91
V. Kills:43 207%
Deaths:7
KDR:13
Accuracy:55.556% A+
KPH:40.800 B**
VKPH:19.300 B*
C85 Canister
B+
Kills:67
V. Kills:9 N/A
Deaths:3
KDR:22.333
Accuracy:44.162% B+
KPH:43.700 D
VKPH:5.900 B+
M20 Basilisk
C+
Kills:56
V. Kills:22 243%
Deaths:12
KDR:4.667
Accuracy:33.155% B+
KPH:18.400 C+
VKPH:7.200 C+
Kills:680 (0 + 680)
Deaths:60
KDR:11.333
VKDR:6.300
Vehicle Kills:378
Kill Difference:620
Playtime:20.216 hours
Usage:7%
Score:0.286m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:33.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:271
V. Kills:27 N/A
Deaths:20
KDR:13.550
Accuracy:55.801% B+
KPH:117.300 C*
VKPH:11.700 B*
M96 Mjolnir-H
B++
Kills:69
V. Kills:41 164%
Deaths:9
KDR:7.667
Accuracy:47.169% C
KPH:62.300 B++
VKPH:37 B+
Kills:340 (0 + 340)
Deaths:29
KDR:11.724
VKDR:2.345
Vehicle Kills:68
Kill Difference:311
Playtime:3.418 hours
Usage:1%
Score:0.064m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:47.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1961,1772524.671A++0.5622.683%C+33.9%A+32.2C+N/A9436.6h10.9C*47.9C**
NC6 Gauss SAW 1,1891,1742544.622M++0.5122.371%B+33.646%A++38.6B+N/A13330.4h8.2B++36.5B+
LA1 Anchor 1,1711,1613063.794B+0.3121.874%D28.854%B+30.6DN/A7537.9h10.4C+47.4C+
AF-19 Mercenary 6236171643.762M**0.3523.148%C*22.366%C*22C++N/A6928.1h10.8B++46.7B+
Enforcer ML85 7704663812.263A++8.1646.609%B++N/A34.8A22.7B*25213.4h10.3B++22.1B**
GD-7F 4444401273.465A*0.6424.601%C++17.5%C-25.7C+N/A8617.1h11.6B+47.2B+
NS Decimator 544360933.871M*0.2454.16%D-2.222%C+33.6C+17.2C++21710.7h5C+9.2C
NS-15M1 351349834.205A*0.1018.042%D-21.49%C+24.2DN/A7514.4h12.5C++69.2C+
C85 Canister-H 2982712013.55C++9.4455.801%B+8.856%D117.8C*11.7B*2762.3h7C++12.5B
Frag Grenade 2192171217N/A212.8949.381%B+N/A542.5C**5C--16590.4h3.5B+7.1B+
AF-4 Cyclone 203200385.263M++1.1624.721%C+19.5%C++28.2C+N/A847.1h11.8C+47.9C+
NC1 Gauss Rifle 198194563.464A*0.6426.004%B++29.897%A24.9C++N/A1097.8h13.3C+51.1B+
EM6 137134363.722A0.3923.829%B+30.597%B**55.8B++1.3A*2682.4h9.2B*38.7B+
L100 Python HEAT 161133344.333S40.2352.816%C*N/A53.2A+11.2C+2232.5h6.7C12.7C+
Blitz GD-10 125124323.875M0.2325.167%C*20.968%B*35.4BN/A1043.5h16.7C+66.4C++
Carnage AR 109108343.176A+0.9324.924%C++31.482%A++22.5C-N/A754.8h15.9D63.7C+
NC14 Bolt Driver 106103520.6U16.4933.684%C77.67%B+23.4C+N/A774.4h2.2B++6.5B+
NC05 Jackhammer 102102452.267B**1.8444.366%C+12.745%C--28.3DN/A763.6h4.9C++11C++
E540 Halberd 13491713B++8.8955.556%A+2.198%C--41.4B**19.5B**2832.2h6.3C11.3B+
NS-7 PDW 737298S3.8928.362%B++15.278%C-36B+N/A1102h12.6B+44.4B+
NS-44 Commissioner 7171800.888C+3.2229.324%D-11.268%D**10.8D-N/A356.6h3.6B+12.3C+
M96 Mjolnir-H 1106997.667A3.5647.169%CN/A62.7B++37.3B+3871.1h27.7B++58.6B++
C85 Canister 7667322.333B+18.2344.162%B+7.463%D**44.7D6B++1421.5h10.6D24C+
GR-22 6261163.813A*0.2927.276%B+32.787%A++21.8C-N/A562.8h14.8C54.4C*
M20 Basilisk 7856124.667B++0.5633.155%B+7.143%B+18.1C7.1C+1773.1h87.2C262.9C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2092,34111.2h
AE Nano-Armor Kit1954,0114h
AE Medical Applicator56,7990.4h
Motion Spotter16470.4h
Recon Detection Device0530.1h
Ammunition Package12040.4h
Nano-Armor Kit05,7400.4h
Medical Applicator04360h

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