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This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

Warden HackableNC[FMAR] HackableNC
NC BR 62

KDR: 4.25

Score: 3m

Last Seen: Jan 4th, 2019 11:39 PM
- OFFLINE - 418.3 hour(s)

Battle Rank 62 - New Conglomerate on Emerald - Outfit Member of F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 2
Level Progress (to 63): 70%
Level 100 Progress: 16% 824h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S AF-19 Mercenary Enforcer ML85 GD-7F NS-15M1 NS Decimator C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,359,837 MLG Score: 1087
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.364%25.435%5691110113,7944.82084-0.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.605%0.257C*0.741B++0.186C++HEAD ++ (~14.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.329C**11.20.213C++39

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.395%3.907%2919510179474740520.1489233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.68%0.488B+-0.114C+-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.725B++13.50.657B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.011%77.381%291911021845621.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.154C0.672B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.346C**2.20.309C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 2
3m425.4%320 (19.2k)243 (14.6k)4.252725,8731,3814.9956662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102241521.082%18.543%39109:051

6% Combat Medic23% Engineer48% Heavy Assault17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2014 6:02 PMSep 8th, 2017 7:41 PMJan 21st, 2019 5:56 AM (22h) (PST)Jan 4th, 2019 8:16 PM (17d) (PST)Jan 4th, 2019 7:39 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
562804820.4680.1100.0872.2350.0571087

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7044,78828,9162875134314,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.1h/8.7d 1,026 1,089 1,756 28k 209 752 719 7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:21.874% C--
HSR:28.854% B+
GD-22S
B**
Kills:585
Deaths:119
KDR:4.916
Accuracy:22.346% C+
HSR:31.111% B**
NS-15M1
C+
Kills:348
Deaths:82
KDR:4.244
Accuracy:18.040% D-
HSR:21.552% C+
NC6 Gauss SAW
C++
Kills:219
Deaths:39
KDR:5.615
Accuracy:19.683% C+
HSR:24.201% C++
NC05 Jackhammer
C+
Kills:73
Deaths:35
KDR:2.086
Accuracy:42.578% C+
HSR:12.329% D
Kills:2,386
Deaths (as Heavy Assault):581
Deaths (to Heavy Assaults):350
KDR:4.10671
Kill Difference:1,805
Playtime:100.636 hours
Usage:48%
Score:1.311m
Score/min:217
Accuracy (listed only):24.904%
HSR (listed only):23.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:572
Deaths:152
KDR:3.763
Accuracy:23.083% C*
HSR:22.378% C*
GD-7F
C++
Kills:435
Deaths:121
KDR:3.595
Accuracy:24.480% C++
HSR:17.471% C-
AF-4 Cyclone
C+
Kills:139
Deaths:25
KDR:5.560
Accuracy:25.203% C+
HSR:15.108% C--
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C
Kills:1,218
Deaths (as Light Assault):307
Deaths (to Light Assaults):351
KDR:3.96743
Kill Difference:911
Playtime:35.735 hours
Usage:17%
Score:0.431m
Score/min:201
Accuracy (listed only):25.282%
HSR (listed only):17.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:572
Deaths:152
KDR:3.763
Accuracy:23.083% C*
HSR:22.378% C*
GD-7F
C++
Kills:435
Deaths:121
KDR:3.595
Accuracy:24.480% C++
HSR:17.471% C-
Kills:1,007
Deaths (as Engineer):273
Deaths (to Engineers):234
KDR:3.68864
Kill Difference:734
Playtime:47.118 hours
Usage:23%
Score:1.050m
Score/min:371
Accuracy (listed only):23.781%
HSR (listed only):19.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:139
Deaths:25
KDR:5.560
Accuracy:25.203% C+
HSR:15.108% C--
NC1 Gauss Rifle
A++
Kills:120
Deaths:38
KDR:3.158
Accuracy:27.115% B*
HSR:31.667% A++
Carnage AR
A++
Kills:82
Deaths:24
KDR:3.417
Accuracy:24.319% C+
HSR:31.707% A++
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C
GR-22
A++
Kills:61
Deaths:16
KDR:3.813
Accuracy:27.276% B+
HSR:32.787% A++
Kills:474
Deaths (as Combat Medic):112
Deaths (to Combat Medics):147
KDR:4.23214
Kill Difference:362
Playtime:13.340 hours
Usage:6%
Score:0.139m
Score/min:173
Accuracy (listed only):26.455%
HSR (listed only):25.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:139
Deaths:25
KDR:5.560
Accuracy:25.203% C+
HSR:15.108% C--
NC14 Bolt Driver
B
Kills:84
Deaths:5
KDR:16.800
Accuracy:34.011% C
HSR:77.381% B
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C
Kills:295
Deaths (as Infiltrator):39
Deaths (to Infiltrators):177
KDR:7.5641
Kill Difference:256
Playtime:11.202 hours
Usage:5%
Score:0.116m
Score/min:172
Accuracy (listed only):29.192%
HSR (listed only):35.922%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:103
V. Kills:23 429%
Deaths:2
KDR:51.500
Accuracy:54.671% B+
KPH:47 B**
VKPH:10.500 C+
Kills:103 (103 + 0)
Deaths:2
KDR:51.500
VKDR:11.500
Vehicle Kills:23
Kill Difference:101
Playtime:2.189 hours
Usage:1%
Score:0.025m
Score/min:189
Driving Accuracy:54.671%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:462
V. Kills:303 152%
Deaths:37
KDR:12.487
Accuracy:46.721% B++
KPH:35.200 A
VKPH:23.100 B**
E540 Halberd
A+
Kills:91
V. Kills:43 207%
Deaths:7
KDR:13
Accuracy:55.556% A+
KPH:40.800 B**
VKPH:19.300 B*
C85 Canister
C*
Kills:67
V. Kills:9 N/A
Deaths:3
KDR:22.333
Accuracy:44.162% B+
KPH:43.700 D
VKPH:5.900 C*
M20 Basilisk
C+
Kills:56
V. Kills:22 243%
Deaths:12
KDR:4.667
Accuracy:33.155% B+
KPH:18.400 C+
VKPH:7.200 C+
Kills:676 (0 + 676)
Deaths:59
KDR:11.458
VKDR:6.390
Vehicle Kills:377
Kill Difference:617
Playtime:19.958 hours
Usage:10%
Score:0.285m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:33.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:271
V. Kills:27 N/A
Deaths:20
KDR:13.550
Accuracy:55.801% B+
KPH:117.300 C*
VKPH:11.700 B*
M96 Mjolnir-H
B++
Kills:69
V. Kills:41 164%
Deaths:9
KDR:7.667
Accuracy:47.169% C
KPH:62.300 B++
VKPH:37 B+
Kills:340 (0 + 340)
Deaths:29
KDR:11.724
VKDR:2.345
Vehicle Kills:68
Kill Difference:311
Playtime:3.418 hours
Usage:2%
Score:0.062m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:47.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,1711,1613063.794B++0.4621.874%C--28.854%B+30.8C--N/A7337.7h10.4C+47.4C+
GD-22S 5945851194.916A*0.6622.346%C+31.111%B**29.8CN/A8019.6h11.7C+52.4C++
AF-19 Mercenary 5775721523.763M**0.4923.083%C*22.378%C*21.7C*N/A6326.4h10.7B++46.3B+
Enforcer ML85 7654623712.486A++8.2346.721%B++N/A35.3A23.1B**25613.1h10.1B++21.7B**
GD-7F 4394351213.595M0.6624.48%C++17.471%C-26.7C+N/A8616.3h11.5B+46.9B+
NS-15M1 350348824.244A*0.0118.04%D-21.552%C+24.3C--N/A7514.3h12.5C++69.4C+
NS Decimator 440287684.221M**0.0353.922%D-2.439%C++34.2C+18.2C**2118.4h5C+9.2C
C85 Canister-H 2982712013.55C+9.3055.801%B+8.856%D117.8C*11.7B*2732.3h7C+12.5C**
NC6 Gauss SAW 221219395.615S1.3619.683%C+24.201%C++27.4C+N/A1048h8.3B++42.1B+
Frag Grenade 2062041204N/A199.7549.275%B+N/A510C++5C-15430.4h3.5B+7.1B+
AF-4 Cyclone 140139255.56M*1.3125.203%C+15.108%C--28.4C+N/A834.9h11.4C++45.2C++
NC1 Gauss Rifle 121120383.158A++1.0927.115%B*31.667%A++20.7C+N/A815.8h14.5C53.4B
L100 Python HEAT 126103251.5S47.2554.671%B+N/A46.8B**10.5C+1892.2h7.7D14C
E540 Halberd 13491713B*8.7555.556%A+2.198%D41.4A19.5B*2832.2h6.3C11.3B+
NC14 Bolt Driver 8684516.8S12.5534.011%C77.381%B26.3C**N/A813.2h2.2B++6.4B+
Carnage AR 8282243.417A++0.8424.319%C+31.707%A++24.1CN/A653.4h16.2D-66.7C
NC05 Jackhammer 7373352.086B++2.1742.578%C+12.329%D24.3DN/A693h5.1C+11.9C++
NS-7 PDW 737298S3.7528.362%B++15.278%C36B+N/A1062h12.6B+44.4B+
M96 Mjolnir-H 1106997.667A3.4147.169%CN/A62.7B++37.3B+3671.1h27.7B+58.6B++
C85 Canister 7667322.333B+18.0844.162%B+7.463%F44.7D6C*1421.5h10.6D24C+
GR-22 6261163.813A++0.4427.276%B+32.787%A++21.8C-N/A552.8h14.8C54.4C**
M20 Basilisk 7856124.667B++0.4133.155%B+7.143%B++18.1C+7.1C+1773.1h87.2C+262.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05520.4h
AE Nano-Armor Kit1951,0463.8h
Medical Kit1481,5538.4h
AE Medical Applicator54,8790.3h
Recon Detection Device0530.1h
Ammunition Package12040.4h
Nano-Armor Kit05,6150.4h
Medical Applicator04360h

Check the help document for the dictionary if you want to learn more about words used here.


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