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Sentinel HackableNC[FMAR] HackableNC
NC BR 75

KDR: 3.92

Score: 5.7m

Last Seen: Sep 15th, 2019 10:35 PM
- OFFLINE - 30.2 hour(s)

Battle Rank 75 - New Conglomerate on Emerald - Outfit Member of F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 2
Level Progress (to 76): 45%
Level 100 Progress: 30% 621h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle GD-22S NC6 Gauss SAW LA1 Anchor NS-15M1 AF-19 Mercenary GD-7F Enforcer ML85
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,964,070 MLG Score: 1570
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.681%30.003%7111711978,9594.99387-1.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.093%0.31C*1.112B**0.312C*HEAD ++ (~18.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.372C**10.90.255C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.405%3.891%2600512099515240617.9434234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%0.482B+-0.138C-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.727B++13.50.661B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.684%77.67%26001121310313430.762963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.196C0.688B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.348C**2.20.317C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 2
5.7m358%354 (21.2k)261 (15.7k)3.9245411,5462,9424.3531675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121491821.703%24.866%54007:244

16% Combat Medic14% Engineer47% Heavy Assault6% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2014 6:02 PMSep 8th, 2017 7:41 PMSep 19th, 2019 7:15 AM (1d) (PST)Sep 15th, 2019 9:39 PM (5d) (PST)Sep 15th, 2019 6:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071044030.5300.1350.1322.0430.0401570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4126,21324,1993288123215,652

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
362.8h/15.1d 1,261 2,871 3,570 44.5k 361 1,321 878 11m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:853
Deaths:213
KDR:4.005
Accuracy:23.384% C*
HSR:25.440% B++
GD-7F
C++
Kills:472
Deaths:138
KDR:3.420
Accuracy:24.833% C++
HSR:18.856% C
NS-7 PDW
A
Kills:281
Deaths:65
KDR:4.323
Accuracy:27.606% B+
HSR:25.267% A
Blitz GD-10
A+
Kills:220
Deaths:61
KDR:3.607
Accuracy:25.372% C*
HSR:25% A+
NS-11C
M
Kills:210
Deaths:33
KDR:6.364
Accuracy:24.788% C++
HSR:33.810% M
AF-4 Cyclone
C++
Kills:202
Deaths:38
KDR:5.316
Accuracy:24.623% C+
HSR:19.307% C++
AF-4A Bandit
B**
Kills:163
Deaths:34
KDR:4.794
Accuracy:24.906% C+
HSR:28.834% B**
Kills:2,401
Deaths (as Light Assault):582
Deaths (to Light Assaults):765
KDR:4.12543
Kill Difference:1,819
Playtime:61.486 hours
Usage:17%
Score:0.854m
Score/min:232
Accuracy (listed only):25.073%
HSR (listed only):25.216%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A
Kills:1,177
Deaths:252
KDR:4.671
Accuracy:22.683% C+
HSR:33.900% A
NC6 Gauss SAW
A++
Kills:1,174
Deaths:254
KDR:4.622
Accuracy:22.371% B+
HSR:33.646% A++
LA1 Anchor
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:21.874% D
HSR:28.854% B+
NS-15M1
B**
Kills:863
Deaths:203
KDR:4.251
Accuracy:21.713% C+
HSR:31.170% B**
EM6
A+
Kills:308
Deaths:74
KDR:4.162
Accuracy:23.951% B
HSR:33.766% A+
Kills:4,683
Deaths (as Heavy Assault):1,089
Deaths (to Heavy Assaults):890
KDR:4.30028
Kill Difference:3,594
Playtime:172.283 hours
Usage:47%
Score:2.449m
Score/min:237
Accuracy (listed only):22.518%
HSR (listed only):32.267%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:853
Deaths:213
KDR:4.005
Accuracy:23.384% C*
HSR:25.440% B++
GD-7F
C++
Kills:472
Deaths:138
KDR:3.420
Accuracy:24.833% C++
HSR:18.856% C
NS-11C
M
Kills:210
Deaths:33
KDR:6.364
Accuracy:24.788% C++
HSR:33.810% M
AF-4A Bandit
B**
Kills:163
Deaths:34
KDR:4.794
Accuracy:24.906% C+
HSR:28.834% B**
Kills:1,698
Deaths (as Engineer):418
Deaths (to Engineers):349
KDR:4.0622
Kill Difference:1,280
Playtime:49.952 hours
Usage:14%
Score:1.099m
Score/min:367
Accuracy (listed only):24.478%
HSR (listed only):26.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:1,184
Deaths:369
KDR:3.209
Accuracy:26.260% B++
HSR:33.277% A++
NS-7 PDW
A
Kills:281
Deaths:65
KDR:4.323
Accuracy:27.606% B+
HSR:25.267% A
Blitz GD-10
A+
Kills:220
Deaths:61
KDR:3.607
Accuracy:25.372% C*
HSR:25% A+
Carnage AR
A
Kills:216
Deaths:71
KDR:3.042
Accuracy:24.885% C+
HSR:30.556% A
Reaper DMR
B**
Kills:204
Deaths:46
KDR:4.435
Accuracy:26.663% C++
HSR:32.353% B**
AF-4 Cyclone
C++
Kills:202
Deaths:38
KDR:5.316
Accuracy:24.623% C+
HSR:19.307% C++
GR-22
A++
Kills:162
Deaths:47
KDR:3.447
Accuracy:25.781% C*
HSR:33.333% A++
Kills:2,469
Deaths (as Combat Medic):697
Deaths (to Combat Medics):292
KDR:3.54232
Kill Difference:1,772
Playtime:56.738 hours
Usage:16%
Score:1.021m
Score/min:300
Accuracy (listed only):25.884%
HSR (listed only):28.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:281
Deaths:65
KDR:4.323
Accuracy:27.606% B+
HSR:25.267% A
Blitz GD-10
A+
Kills:220
Deaths:61
KDR:3.607
Accuracy:25.372% C*
HSR:25% A+
AF-4 Cyclone
C++
Kills:202
Deaths:38
KDR:5.316
Accuracy:24.623% C+
HSR:19.307% C++
NS-44 Commissioner
D
Kills:109
Deaths:101
KDR:1.079
Accuracy:30.313% D
HSR:15.596% D-
NC14 Bolt Driver
B
Kills:103
Deaths:5
KDR:20.600
Accuracy:33.684% C
HSR:77.670% B
Kills:915
Deaths (as Infiltrator):270
Deaths (to Infiltrators):384
KDR:3.38889
Kill Difference:645
Playtime:20.659 hours
Usage:6%
Score:0.257m
Score/min:207
Accuracy (listed only):28.320%
HSR (listed only):32.568%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:133
V. Kills:28 459%
Deaths:3
KDR:44.333
Accuracy:52.830% C*
KPH:52.500 A+
VKPH:11 C+
Kills:133 (133 + 0)
Deaths:3
KDR:44.333
VKDR:9.333
Vehicle Kills:28
Kill Difference:130
Playtime:2.535 hours
Usage:1%
Score:0.034m
Score/min:223
Driving Accuracy:52.830%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:466
V. Kills:304 153%
Deaths:38
KDR:12.263
Accuracy:46.609% B++
KPH:34.800 A
VKPH:22.700 B**
E540 Halberd
A+
Kills:91
V. Kills:43 207%
Deaths:7
KDR:13
Accuracy:55.556% A+
KPH:40.800 B**
VKPH:19.300 B*
C85 Canister
B++
Kills:67
V. Kills:9 N/A
Deaths:3
KDR:22.333
Accuracy:44.162% B+
KPH:43.700 D
VKPH:5.900 B++
M20 Basilisk
C+
Kills:56
V. Kills:22 243%
Deaths:12
KDR:4.667
Accuracy:33.155% B
KPH:18.400 C+
VKPH:7.200 C+
Kills:680 (0 + 680)
Deaths:60
KDR:11.333
VKDR:6.300
Vehicle Kills:378
Kill Difference:620
Playtime:20.216 hours
Usage:6%
Score:0.287m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:33.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:271
V. Kills:27 N/A
Deaths:20
KDR:13.550
Accuracy:55.801% B+
KPH:117.300 C*
VKPH:11.700 B*
M96 Mjolnir-H
B++
Kills:69
V. Kills:41 164%
Deaths:9
KDR:7.667
Accuracy:47.169% C
KPH:62.300 B++
VKPH:37 B+
Kills:340 (0 + 340)
Deaths:29
KDR:11.724
VKDR:2.345
Vehicle Kills:68
Kill Difference:311
Playtime:3.418 hours
Usage:1%
Score:0.065m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:47.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 1,2081,1843693.209A*0.7226.26%B++33.277%A++34.9B++N/A12933.9h11.5B+43.9B++
GD-22S 1,1961,1772524.671A++0.7522.683%C+33.9%A32.2CN/A9536.6h10.9C*47.9C*
NC6 Gauss SAW 1,1891,1742544.622M++0.7022.371%B+33.646%A++38.6B+N/A14030.4h8.2B++36.5B+
LA1 Anchor 1,1711,1613063.794B+0.1321.874%D28.854%B+30.6DN/A7937.9h10.4C+47.4C+
NS-15M1 8758632034.251A*0.3321.713%C+31.17%B**31.4CN/A10127.5h13C+60C++
AF-19 Mercenary 8608532134.005M**0.0823.384%C*25.44%B++26.4B+N/A8432.3h10.5B++44.9B+
GD-7F 4774721383.42A**0.5024.833%C++18.856%C25.4C+N/A8718.6h11.8B+47.6B+
Enforcer ML85 7704663812.263A+8.3446.609%B++N/A34.8A22.7B**25213.4h10.3B*22.1B**
NS Decimator 6224191034.068M**0.1454.075%D-1.909%C+34.3C+16.6C++22012.2h4.8C+8.8C+
EM6 312308744.162A+0.2423.951%B33.766%A+43.4C++N/A1597.1h10.4B43.3B+
NS-7 PDW 283281654.323S0.4027.606%B+25.267%A40.1B++N/A1347h13.5B+48.8B+
C85 Canister-H 2982712013.55C*9.6355.801%B+8.856%D117.8C**11.7B*2782.3h7C++12.5B
Frag Grenade 2732701270N/A266.0850.149%B++N/A450C+5D17350.6h3.7C*7.5B+
Blitz GD-10 223220613.607M0.3225.372%C*25%A+37.3B+N/A1165.9h15.4C++60.8C**
Carnage AR 220216713.042A0.8824.885%C+30.556%A30C+N/A887.2h13.1C*52.5C**
NS-11C 216210336.364S2.4424.788%C++33.81%M50B**1.4A**2504.2h12.1B+48.9B+
Reaper DMR 205204464.435B**0.5126.663%C++32.353%B**43.4BN/A2224.7h7.7B**28.9B++
AF-4 Cyclone 205202385.316M+1.3924.623%C+19.307%C++28.1CN/A957.2h11.8C+47.9C+
AF-4A Bandit 164163344.794M++0.8724.906%C+28.834%B**56.2B*N/A1852.9h10.6C*42.5C*
GR-22 163162473.447A+0.4825.781%C*33.333%A++31.2C+N/A785.2h13.1C*50.8B
L100 Python HEAT 161133344.333S40.4152.83%C*N/A53.2A+11.2C+2232.5h6.7C12.8C+
NS-44 Commissioner 1091091011.079C++2.8530.313%D15.596%D-10.1D-N/A3710.8h3.4B+11.1C*
NC14 Bolt Driver 106103520.6U16.6833.684%C77.67%B23.4C+N/A884.4h2.2B++6.5B+
NC05 Jackhammer 102102452.267B**1.6644.366%C+12.745%C--26.8DN/A853.8h4.9C++11C*
C-4 10797293.345A0.5837.742%A*N/A161.7A++16.7D-13230.6h1.2B+3.2B**
E540 Halberd 13491713B++9.0855.556%A+2.198%C-41.4B**19.5B**2862.2h6.3C11.3B+
M96 Mjolnir-H 1106997.667A3.7447.169%CN/A62.7B++37.3B+3901.1h27.7B++58.6B++
C85 Canister 7667322.333B+18.4144.162%B+7.463%D**44.7D6B++1421.5h10.6C-24C+
Anti-Vehicle Grenade 6657157N/A53.0844.158%DN/A285C45D10400.2h5.7C++12.9C+
M20 Basilisk 7856124.667B*0.7433.155%B7.143%B++18.1C+7.1C+1773.1h87.2C+262.9C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2723,03613.4h
AE Nano-Armor Kit1954,9674h
AE Medical Applicator914,2580.8h
Motion Spotter49480.7h
Recon Detection Device0530.1h
Ammunition Package12040.4h
Nano-Armor Kit05,7400.4h
Medical Applicator713,9440.8h

Check the help document for the dictionary if you want to learn more about words used here.


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