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Raider HackableNC[FMAR] HackableNC
NC BR 60

KDR: 4.21

Score: 2.7m

Last Seen: Nov 9th, 2018 7:50 PM
- OFFLINE - 76.3 hour(s)

Battle Rank 60 - New Conglomerate on Emerald - Outfit Member of F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 3
Level Progress (to 61): 94%
Level 100 Progress: 14% 838h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary Enforcer ML85 GD-7F NS-15M1 GD-22S C85 Canister-H NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,352,331 MLG Score: 1081
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.154%24.955%5531010043,3504.69846-0.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.633%0.208C++0.677B+0.149C++HEAD ++ (~13.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.328C**11.10.221C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.265%3.966%2867510099334640219.8511232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%0.469B+-0.076C+0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.72B++13.50.653B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.979%78.082%286711013734521.62222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.034C+0.619B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.291C*2.30.234C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F R E E D O M B O Y S[FMAR] F R E E D O M B O Y S
NC outfit on Emerald

Members: 3
2.7m445.6%321 (19.3k)248 (14.9k)4.214465,2471,2454.9590460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101436221.088%18.106%38208:511

24% Engineer49% Heavy Assault6% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2014 6:02 PMSep 8th, 2017 7:41 PMNov 11th, 2018 8:36 PM (21h) (PST)Nov 9th, 2018 3:57 PM (3d) (PST)Nov 9th, 2018 3:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
559814780.4770.1130.0862.3950.0611081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5624,86928,6932975144414,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.5h/7.6d 927 950 1,580 26.4k 183 679 669 6.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:21.874% C--
HSR:28.854% B+
NS-15M1
C+
Kills:348
Deaths:82
KDR:4.244
Accuracy:18.040% D-
HSR:21.552% C+
GD-22S
A
Kills:341
Deaths:76
KDR:4.487
Accuracy:21.951% C+
HSR:33.431% A
NC6 Gauss SAW
C++
Kills:219
Deaths:39
KDR:5.615
Accuracy:19.683% C+
HSR:24.201% C++
NC05 Jackhammer
C+
Kills:63
Deaths:25
KDR:2.520
Accuracy:42.420% C+
HSR:11.111% D-
Kills:2,132
Deaths (as Heavy Assault):528
Deaths (to Heavy Assaults):316
KDR:4.03788
Kill Difference:1,604
Playtime:89.441 hours
Usage:49%
Score:1.168m
Score/min:218
Accuracy (listed only):24.794%
HSR (listed only):23.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:481
Deaths:136
KDR:3.537
Accuracy:22.604% C++
HSR:20.790% C+
GD-7F
C++
Kills:409
Deaths:106
KDR:3.858
Accuracy:24.601% C++
HSR:17.359% C-
AF-4 Cyclone
C++
Kills:134
Deaths:23
KDR:5.826
Accuracy:25.775% C++
HSR:14.179% D
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C
Kills:1,096
Deaths (as Light Assault):274
Deaths (to Light Assaults):317
KDR:4
Kill Difference:822
Playtime:30.555 hours
Usage:17%
Score:0.356m
Score/min:194
Accuracy (listed only):25.335%
HSR (listed only):16.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:481
Deaths:136
KDR:3.537
Accuracy:22.604% C++
HSR:20.790% C+
GD-7F
C++
Kills:409
Deaths:106
KDR:3.858
Accuracy:24.601% C++
HSR:17.359% C-
Kills:890
Deaths (as Engineer):242
Deaths (to Engineers):223
KDR:3.67769
Kill Difference:648
Playtime:43.230 hours
Usage:24%
Score:0.996m
Score/min:384
Accuracy (listed only):23.602%
HSR (listed only):19.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:134
Deaths:23
KDR:5.826
Accuracy:25.775% C++
HSR:14.179% D
NC1 Gauss Rifle
A++
Kills:110
Deaths:33
KDR:3.333
Accuracy:27.223% B**
HSR:31.818% A++
Carnage AR
A+
Kills:75
Deaths:23
KDR:3.261
Accuracy:24.878% C++
HSR:30.667% A+
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C
Kills:391
Deaths (as Combat Medic):88
Deaths (to Combat Medics):132
KDR:4.44318
Kill Difference:303
Playtime:8.697 hours
Usage:5%
Score:0.100m
Score/min:191
Accuracy (listed only):26.559%
HSR (listed only):22.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:134
Deaths:23
KDR:5.826
Accuracy:25.775% C++
HSR:14.179% D
NC14 Bolt Driver
B+
Kills:73
Deaths:5
KDR:14.600
Accuracy:34.979% C+
HSR:78.082% B+
NS-7 PDW
B++
Kills:72
Deaths:9
KDR:8
Accuracy:28.362% B++
HSR:15.278% C
Kills:279
Deaths (as Infiltrator):37
Deaths (to Infiltrators):153
KDR:7.54054
Kill Difference:242
Playtime:10.565 hours
Usage:6%
Score:0.111m
Score/min:176
Accuracy (listed only):29.705%
HSR (listed only):35.846%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:462
V. Kills:303 152%
Deaths:37
KDR:12.487
Accuracy:46.721% B++
KPH:35.200 A
VKPH:23.100 B*
E540 Halberd
A+
Kills:83
V. Kills:41 198%
Deaths:7
KDR:11.857
Accuracy:55.424% A+
KPH:41 A
VKPH:20.200 B**
C85 Canister
C*
Kills:61
V. Kills:8 N/A
Deaths:3
KDR:20.333
Accuracy:42.740% B+
KPH:42.400 D
VKPH:5.600 C*
M20 Basilisk
C++
Kills:56
V. Kills:22 243%
Deaths:12
KDR:4.667
Accuracy:33.155% B+
KPH:18.400 C+
VKPH:7.200 C++
Kills:662 (0 + 662)
Deaths:59
KDR:11.220
VKDR:6.339
Vehicle Kills:374
Kill Difference:603
Playtime:19.657 hours
Usage:11%
Score:0.279m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:33.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:271
V. Kills:27 N/A
Deaths:20
KDR:13.550
Accuracy:55.801% B++
KPH:117.300 C*
VKPH:11.700 B++
M96 Mjolnir-H
B++
Kills:69
V. Kills:41 164%
Deaths:9
KDR:7.667
Accuracy:47.169% C
KPH:62.300 B++
VKPH:37 B+
Kills:340 (0 + 340)
Deaths:29
KDR:11.724
VKDR:2.345
Vehicle Kills:68
Kill Difference:311
Playtime:3.418 hours
Usage:2%
Score:0.062m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:47.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,1711,1613063.794B++0.4221.874%C--28.854%B+30.9C--N/A7337.6h10.4C+47.4C+
AF-19 Mercenary 4854811363.537M*0.6822.604%C++20.79%C+21.6C*N/A5722.3h10.8B++47.6B+
Enforcer ML85 7654623712.486A++8.2746.721%B++N/A35.3A23.1B*25513.1h10.1B++21.7B**
GD-7F 4134091063.858M+0.3624.601%C++17.359%C-28.4C++N/A8914.4h11.3B++46B+
NS-15M1 350348824.244A*0.0318.04%D-21.552%C+24.3C--N/A7514.3h12.5C*69.4C+
GD-22S 344341764.487A++0.2721.951%C+33.431%A30.2CN/A7311.3h11.7C+53.5C++
C85 Canister-H 2982712013.55C++9.3455.801%B++8.856%D117.8C*11.7B++2732.3h7C+12.5C**
NS Decimator 379244633.873M**0.3454.066%D2.869%B+34.4C++19B+2197.1h5.2C+9.6C
NC6 Gauss SAW 221219395.615S1.4019.683%C+24.201%C++27.4C+N/A1028h8.3B+42.1B+
Frag Grenade 2032011201N/A196.7949.57%B+N/A502.5C++5C-15660.4h3.4B+6.9B+
AF-4 Cyclone 135134235.826M**1.6125.775%C++14.179%D30.5C+N/A854.4h11.2C++43.3C*
NC1 Gauss Rifle 111110333.333A*0.8827.223%B**31.818%A++22.4C+N/A844.9h14.9C--54.8C**
E540 Halberd 12483711.857B++7.6455.424%A+2.41%C-41.5A20.5B**2762h6.2C11.2B+
Carnage AR 7575233.261A+0.9524.878%C++30.667%A+27.8C+N/A752.7h16.3D-65.4C+
NC14 Bolt Driver 7573514.6S10.3934.979%C+78.082%B+25.2C*N/A802.9h2.3B+6.7B+
NS-7 PDW 737298S3.7928.362%B++15.278%C36B+N/A1062h12.6B++44.4B+
M96 Mjolnir-H 1106997.667A3.4547.169%CN/A62.7B++37.3B+3671.1h27.7B++58.6B++
NC05 Jackhammer 6363252.52B**1.6942.42%C+11.111%D-26.3DN/A762.4h4.6B+10.9C**
C85 Canister 6961320.333C**16.1242.74%B+8.197%D**43.6D5.7C*1421.4h10.3D24C+
M20 Basilisk 7856124.667B++0.4533.155%B+7.143%B+18.1C+7.1C++1773.1h87.2C+262.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05240.4h
AE Nano-Armor Kit1946,5823.6h
Medical Kit1351,3837.6h
AE Medical Applicator32,7830.2h
Recon Detection Device0530.1h
Ammunition Package11980.4h
Nano-Armor Kit05,6150.4h
Medical Applicator04360h

Check the help document for the dictionary if you want to learn more about words used here.


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