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Lt. General HackerRayTR[1mXP] HackerRayTR
TR BR 90

KDR: 6.94

Score: 11.5m

Last Seen: Nov 7th, 2018 3:58 AM
- OFFLINE - 167.2 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Leader of Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 15
Level Progress (to 91): 51%
Level 100 Progress: 61% 305h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15M1 NSX Daimyo Bighorn .50M RAMS-AE .50M T9A "Butcher" NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,861,429 MLG Score: 12679
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 11.9%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.683%45.538%13522898624,8106.493060.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.149%1.7A++3.885M**-0.963D--HEAD ++ (~30.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.668B+7.40.482B+17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.211%0.481%991210121,0401442107.22222493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.261%0.183C++-1.042D*1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.709B++18.30.653B+28.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.716%0.237%62811013422116483.60684861%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.87B*-1.552F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*2.90.768B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.347%28.205%36611013429100284.291479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.094D*6.198S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.609B+11.20.713B++34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.367%79.929%3668100612,8593832233.5744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.136%1.697A++0.842B*0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.58B+1.90.396B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.795%13.824%3662101268046151.47505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.249%2.29A*-0.126C2.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.784B++20.595B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 15
11.5m130.2%405 (24.3k)382 (22.9k)6.9402242,8426,1737.0727490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014627829.671%51.585%153104:5125

17% Engineer33% Heavy Assault43% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 3:32 AMJan 5th, 2018 1:41 PMNov 13th, 2018 9:54 AM (11h) (PST)Nov 7th, 2018 12:19 AM (7d) (PST)Nov 6th, 2018 11:58 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921737191.4270.2060.7361.8960.03012679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,54410,36243,182861244114222,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
500.4h/20.9d 818 22,100 11,399 56.9k 497 2,661 892 26.8m

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
M**
Kills:1,168
Deaths:177
KDR:6.599
Accuracy:29.401% C+
HSR:51.113% M**
MG-S1 Jackal
M**
Kills:782
Deaths:104
KDR:7.519
Accuracy:31.923% B**
HSR:43.734% M**
TAS-16 Blackjack
A++
Kills:601
Deaths:105
KDR:5.724
Accuracy:79.428% A++
HSR:12.313% C--
TRAC-5
M*
Kills:428
Deaths:67
KDR:6.388
Accuracy:30.143% A++
HSR:37.150% M*
NSX Tengu
A*
Kills:206
Deaths:42
KDR:4.905
Accuracy:42.579% B*
HSR:34.952% A*
NSX Tanto
M+
Kills:115
Deaths:20
KDR:5.750
Accuracy:29.314% B++
HSR:45.217% M+
FA1 Barrage
A*
Kills:79
Deaths:23
KDR:3.435
Accuracy:47.612% B*
HSR:25.317% A*
Kills:3,379
Deaths (as Light Assault):538
Deaths (to Light Assaults):1,710
KDR:6.28067
Kill Difference:2,841
Playtime:14.936 hours
Usage:3%
Score:0.316m
Score/min:353
Accuracy (listed only):41.486%
HSR (listed only):35.685%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:1,931
Deaths:285
KDR:6.775
Accuracy:28.696% A
HSR:46.453% M++
NS-15M1
M**
Kills:1,776
Deaths:264
KDR:6.727
Accuracy:30.209% A+
HSR:48.029% M**
T9A "Butcher"
M++
Kills:1,227
Deaths:196
KDR:6.260
Accuracy:26.951% B++
HSR:48.737% M++
NS-15MP
M**
Kills:1,207
Deaths:178
KDR:6.781
Accuracy:30.080% B+
HSR:61.723% M**
NS-15M2
M*
Kills:1,174
Deaths:149
KDR:7.879
Accuracy:28.144% B**
HSR:50.341% M*
T9 CARV
M**
Kills:1,172
Deaths:165
KDR:7.103
Accuracy:26.172% A+
HSR:45.904% M**
NS-15M AE
S
Kills:1,170
Deaths:152
KDR:7.697
Accuracy:31.648% A
HSR:61.026% S
T32 Bull
A**
Kills:1,169
Deaths:168
KDR:6.958
Accuracy:27.617% B*
HSR:41.061% A**
NSX Naginata
A*
Kills:1,167
Deaths:168
KDR:6.946
Accuracy:26.101% B*
HSR:43.788% A*
TMG-50
M+
Kills:1,166
Deaths:152
KDR:7.671
Accuracy:27.347% B**
HSR:41.338% M+
NS-15MB
A
Kills:212
Deaths:21
KDR:10.095
Accuracy:30.849% B*
HSR:42.453% A
T7 Mini-Chaingun
M**
Kills:51
Deaths:11
KDR:4.636
Accuracy:34.359% M**
HSR:23.529% M
Kills:13,422
Deaths (as Heavy Assault):1,909
Deaths (to Heavy Assaults):1,620
KDR:7.03091
Kill Difference:11,513
Playtime:165.894 hours
Usage:33%
Score:4.410m
Score/min:443
Accuracy (listed only):29.014%
HSR (listed only):46.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,560
Deaths:166
KDR:21.446
Accuracy:47.472% A
HSR:79.354% B**
NSX Daimyo
B+
Kills:1,634
Deaths:127
KDR:12.866
Accuracy:43.627% B
HSR:95.655% B+
Bighorn .50M
B**
Kills:1,591
Deaths:57
KDR:27.912
Accuracy:49.077% B**
HSR:81.898% B
RAMS-AE .50M
B*
Kills:1,417
Deaths:57
KDR:24.860
Accuracy:46.655% B*
HSR:84.263% B+
SR-7
A++
Kills:1,180
Deaths:41
KDR:28.781
Accuracy:52.465% A++
HSR:85.509% B*
SMG-46AE Armistice
M**
Kills:1,168
Deaths:177
KDR:6.599
Accuracy:29.401% C+
HSR:51.113% M**
NSX Tomoe
A++
Kills:1,166
Deaths:122
KDR:9.557
Accuracy:29.061% C+
HSR:54.803% A++
NS-44 Commissioner
A*
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:45.244% B**
HSR:35.653% A*
NS-44P Commissioner
B**
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:45.974% B++
HSR:34.394% B**
RAMS .50M
A++
Kills:1,161
Deaths:39
KDR:29.769
Accuracy:50.227% A++
HSR:83.635% B++
NS-30 Vandal
A++
Kills:1,161
Deaths:99
KDR:11.727
Accuracy:38.893% B**
HSR:39.793% A++
M77-B
A*
Kills:1,160
Deaths:50
KDR:23.200
Accuracy:51.952% A*
HSR:81.897% B++
99SV
A+
Kills:1,156
Deaths:60
KDR:19.267
Accuracy:39.890% A+
HSR:40.052% B+
HSR-1
B**
Kills:986
Deaths:117
KDR:8.427
Accuracy:38.925% B++
HSR:37.018% B**
NS-357 Underboss
A**
Kills:941
Deaths:333
KDR:2.826
Accuracy:43.830% B**
HSR:39.001% A**
MG-S1 Jackal
M**
Kills:782
Deaths:104
KDR:7.519
Accuracy:31.923% B**
HSR:43.734% M**
NSX Tengu
A*
Kills:206
Deaths:42
KDR:4.905
Accuracy:42.579% B*
HSR:34.952% A*
NS-44L Blackhand
B+
Kills:168
Deaths:45
KDR:3.733
Accuracy:44.984% B+
HSR:35.714% C-
TX1 Repeater
M**
Kills:60
Deaths:26
KDR:2.308
Accuracy:26.723% B+
HSR:46.667% M**
Kills:21,824
Deaths (as Infiltrator):2,335
Deaths (to Infiltrators):1,120
KDR:9.34647
Kill Difference:19,489
Playtime:213.246 hours
Usage:43%
Score:5.230m
Score/min:409
Accuracy (listed only):42.048%
HSR (listed only):57.111%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A++
Kills:601
Deaths:105
KDR:5.724
Accuracy:79.428% A++
HSR:12.313% C--
TRAC-5
M*
Kills:428
Deaths:67
KDR:6.388
Accuracy:30.143% A++
HSR:37.150% M*
AMR-66
A++
Kills:188
Deaths:21
KDR:8.952
Accuracy:36.952% A++
HSR:35.106% A+
NSX Tanto
M+
Kills:115
Deaths:20
KDR:5.750
Accuracy:29.314% B++
HSR:45.217% M+
FA1 Barrage
A*
Kills:79
Deaths:23
KDR:3.435
Accuracy:47.612% B*
HSR:25.317% A*
Kills:1,411
Deaths (as Engineer):236
Deaths (to Engineers):610
KDR:5.97881
Kill Difference:1,175
Playtime:87.424 hours
Usage:17%
Score:0.847m
Score/min:161
Accuracy (listed only):44.690%
HSR (listed only):31.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M*
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:30.369% A++
HSR:42.747% M*
SMG-46AE Armistice
M**
Kills:1,168
Deaths:177
KDR:6.599
Accuracy:29.401% C+
HSR:51.113% M**
MG-S1 Jackal
M**
Kills:782
Deaths:104
KDR:7.519
Accuracy:31.923% B**
HSR:43.734% M**
TAS-16 Blackjack
A++
Kills:601
Deaths:105
KDR:5.724
Accuracy:79.428% A++
HSR:12.313% C--
TAR-AE
M+
Kills:368
Deaths:81
KDR:4.543
Accuracy:26.728% C+
HSR:49.728% M+
T1B Cycler
A++
Kills:259
Deaths:48
KDR:5.396
Accuracy:28.554% B+
HSR:40.927% A++
NSX Tengu
A*
Kills:206
Deaths:42
KDR:4.905
Accuracy:42.579% B*
HSR:34.952% A*
NS-11A
A*
Kills:150
Deaths:28
KDR:5.357
Accuracy:29.422% B**
HSR:38% A*
FA1 Barrage
A*
Kills:79
Deaths:23
KDR:3.435
Accuracy:47.612% B*
HSR:25.317% A*
Kills:4,785
Deaths (as Combat Medic):803
Deaths (to Combat Medics):511
KDR:5.9589
Kill Difference:3,982
Playtime:24.942 hours
Usage:5%
Score:0.557m
Score/min:372
Accuracy (listed only):38.446%
HSR (listed only):37.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:251
Deaths:47
KDR:5.340
Accuracy:22.401% A+
HSR:37.450% M*
MRC3 Mercy
M++
Kills:192
Deaths:47
KDR:4.085
Accuracy:23.053% A+
HSR:36.458% M++
Kills:443
Deaths (as MAX Suit):47
Deaths (to MAX Suits):157
KDR:9.42553
Kill Difference:396
Playtime:3.364 hours
Usage:1%
Score:0.104m
Score/min:518
Accuracy (listed only):22.727%
HSR (listed only):36.954%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:807
V. Kills:65 N/A
Deaths:70
KDR:11.529
Accuracy:35.816% A
KPH:74.200 B**
VKPH:6 A
Hellfire Rocket Pods
U
Kills:233
V. Kills:41 N/A
Deaths:4
KDR:58.250
Accuracy:64.837% A*
KPH:634.500 S
VKPH:111.600 U
M18 Rotary
B**
Kills:176
V. Kills:94 185%
Deaths:54
KDR:3.259
Accuracy:36.812% B**
KPH:24.600 B**
VKPH:13.100 B+
Kills:1,216 (983 + 0)
Deaths:128
KDR:9.500
VKDR:1.563
Vehicle Kills:200
Kill Difference:1,088
Playtime:18.417 hours
Usage:4%
Score:0.303m
Score/min:274
Piloting Accuracy:36.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:422
V. Kills:44 N/A
Deaths:11
KDR:38.364
Accuracy:49.716% C*
KPH:70.600 B*
VKPH:7.400 C+
Kills:422 (422 + 0)
Deaths:11
KDR:38.364
VKDR:4
Vehicle Kills:44
Kill Difference:411
Playtime:5.979 hours
Usage:1%
Score:0.074m
Score/min:206
Driving Accuracy:49.716%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:429
V. Kills:12 N/A
Deaths:5
KDR:85.800
Accuracy:24.347% B++
KPH:203.200 A+
VKPH:5.700 C*
E540 Halberd-H
S
Kills:69
V. Kills:15 431%
Deaths:3
KDR:23
Accuracy:58.511% C++
KPH:161 S
VKPH:35 A
Kills:498 (0 + 498)
Deaths:8
KDR:62.250
VKDR:3.375
Vehicle Kills:27
Kill Difference:490
Playtime:2.540 hours
Usage:1%
Score:0.068m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:58.511%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,5683,56016621.446M**14.5147.472%A79.354%B**121.5M**N/A26729.3h1.8B**3.7B**
MSW-R 1,9421,9312856.775A*0.1728.696%A46.453%M++162.3SN/A42311.9h8.2A+28.7B**
NS-15M1 1,7901,7762646.727S0.2130.209%A+48.029%M**142.1M**1.1A*34112.5h8.8A29.3B*
NSX Daimyo 1,6341,63412712.866M++5.9343.627%B95.655%B+139.7M*N/A31111.7h2.1B++4.8B++
Bighorn .50M 1,5921,5915727.912S20.9749.077%B**81.898%B130.4M**N/A27912.2h1.6B**3.3B**
RAMS-AE .50M 1,4201,4175724.86S17.9246.655%B*84.263%B+114.3M++N/A28712.4h1.6B*3.5B*
T9A "Butcher" 1,2351,2271966.26A*0.6826.951%B++48.737%M++151.5M**1B*3528.1h8.5A++31.4B**
NS-15MP 1,2101,2071786.781A**0.1630.08%B+61.723%M**172.4M++N/A3847h7.7A+25.5B*
SR-7 1,1811,1804128.78S21.8452.465%A++85.509%B*145.7SN/A3098.1h1.6B**3.1B**
NS-15M2 1,1821,1741497.879M++0.9428.144%B**50.341%M*170.1S1.2A++4106.9h8.3A+29.3B*
T1 Cycler 1,1851,1721956.01S0.9330.369%A++42.747%M*146.5S1.6M**3538h8.6A++28.4A+
T9 CARV 1,1791,1721657.103S0.1626.172%A+45.904%M**148.4SN/A4187.9h8.8A+33.7B**
NS-15M AE 1,1751,1701527.697M+0.7631.648%A61.026%S185.7SN/A4206.3h7.7A+24.4B**
T32 Bull 1,1781,1691686.958S0.0227.617%B*41.061%A**140.8S1.1A++3098.3h9.2B**33.2B*
SMG-46AE Armistice 1,1751,1681776.599S0.3429.401%C+51.113%M**166.9M*1B**4747h9.2B**31.4B++
NSX Naginata 1,1741,1671686.946S0.0126.101%B*43.788%A*151.6SN/A3277.7h8.8B**33.8B++
TMG-50 1,1741,1661527.671S0.7327.347%B**41.338%M+161.9S1.1A++3597.2h8.2B**29.9B*
NSX Tomoe 1,1711,1661229.557S2.6229.061%C+54.803%A++122.7M**N/A2619.5h10B**34.6B*
NS-44 Commissioner 1,1671,1643063.804M+3.1445.244%B**35.653%A*143.7SN/A3498.1h2.7B**5.9B**
NS-44P Commissioner 1,1651,1633673.169A+3.7745.974%B++34.394%B**123.7A*N/A2859.4h2.7B**5.8B++
RAMS .50M 1,1621,1613929.769S22.8350.227%A++83.635%B++127.6SN/A3859.1h1.6B**3.2B**
NS-30 Vandal 1,1621,1619911.727S4.7938.893%B**39.793%A++123.5M**N/A2909.4h4.3B**11.1B*
M77-B 1,1611,1605023.2U16.2651.952%A*81.897%B++126.1SN/A2729.2h1.8B**3.4A
99SV 1,1631,1566019.267U12.3339.89%A+40.052%B+118SN/A3179.8h3.6A9A
HSR-1 9909861178.427M++1.4938.925%B++37.018%B**138.9SN/A2847.1h4.1B**10.7B*
NS-357 Underboss 9459413332.826A*4.1143.83%B**39.001%A**87.9A++N/A22510.7h3.4B*7.7B++
M14 Banshee 8728077011.529B++4.5935.816%AN/A74B**6A22110.9h19B+53B+
MG-S1 Jackal 7847821047.519S0.5831.923%B**43.734%M**186.2SN/A4144.2h7.3B++22.8B**
TAS-16 Blackjack 6066011055.724M**1.2279.428%A++12.313%C--176.8S1.5A*4003.4h1.7A2.2B*
NS Decimator 861571698.275S1.3367.365%B*1.051%D--67.2A*34.1A*3628.5h3.5B*5.3B**
M12 Kobalt-H 441429585.8M*78.8624.347%B++28.205%A*204.3A+5.7C*4432.1h11.2B**46B*
TRAC-5 430428676.388S0.5530.143%A++37.15%M*133.8SN/A4853.2h9.1A30.2B**
L100 Python HESH 4664221138.364A**31.4249.716%C*N/A70.3B*7.3C+2066h2.9B+5.8B+
TAR-AE 370368814.543A++2.4026.728%C+49.728%M+118.7A*N/A2623.1h8.9A33.3B++
T1B Cycler 264259485.396A++1.5428.554%B+40.927%A++112.6M+2.2M**2502.3h9.2A32.2B**
MRC3 Mercy 254251475.34A++1.6022.401%A+37.45%M*73.8M**N/A1763.4h13.4A+59.8B**
Hellfire Rocket Pods 274233458.25S51.3164.837%A*N/A582.5S102.5S32870.4h15.8B*24.3B*
NS-15MB 2142122110.095S3.1530.849%B*42.453%A192.7M**1.8A**7541.1h8B**26.1B+
NSX Tengu 208206424.905M**2.0442.579%B*34.952%A*158.5S1.5A*3721.3h8.6B**20.2B*
MRC3 Mercy 194192474.085B**2.8623.053%A+36.458%M++56.5A*N/A1443.4h17.5B+76B*
AMR-66 190188218.952S2.0136.952%A++35.106%A+110.6S1.2A+2921.7h6.2B**16.9B**
M18 Rotary 270176543.259B*3.6836.812%B**N/A24.4B**13.1B+2007.2h64.9B*176.3B**
NS-44L Blackhand 168168453.733A*3.2144.984%B+35.714%C-120SN/A2701.4h2.5B*5.6B*
Frag Grenade 1641601160N/A153.0641.217%DN/A320D8C+10840.5h4.5C--10.9C
NS-11A 151150285.357M**1.5829.422%B**38%A*136.4SN/A3751.1h9.3A+31.6B**
NSX Tanto 115115205.75S1.1929.314%B++45.217%M+143.8SN/A3380.8h8.9B**30.3B*
NS-TMC-01 "His Regards" 1031023,8420.027C++6.9121.636%CN/A0.5CN/A1224.8h3.1D14.5C+
Hexedge 92922,0990.044B6.9019.078%D3.261%D0.4CN/A1222.2h2B+10.4C++
FA1 Barrage 7979233.435A*3.5147.612%B*25.317%A*79M++N/A3241h3.9B*8.2B++
E540 Halberd-H 8469323A*16.0658.511%C++N/A172.5S37.5A++4390.4h2.4A+4.1A++
ML-7 9964512.8U5.8665.854%B**1.563%D58.2M++31.8M5871.1h5.1B*7.7B**
TX1 Repeater 6060262.308A*4.6326.723%B+46.667%M**75A**N/A3500.8h8.5B**31.7B
T7 Mini-Chaingun 5151114.636S2.3034.359%M**23.529%M255UN/A9180.2h9.2A26.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1410,3464.8h
Spawn Beacon61,1840.6h
Medical Applicator810,2650.6h
Nano-Armor Kit1630,7043.4h
Medical Kit8657,98159.3h
Ammunition Package21870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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