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Lt. General HackerRayTR[1mXP] HackerRayTR
TR BR 88

KDR: 6.97

Score: 10.8m

Last Seen: Sep 22nd, 2018 7:47 AM
- OFFLINE - 34 minute(s)

Battle Rank 88 - Terran Republic on Miller - Outfit Leader of Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 31
Level Progress (to 89): 81%
Level 100 Progress: 57% 330h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15M1 NSX Daimyo Bighorn .50M RAMS-AE .50M NS-15MP T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,067,844 MLG Score: 12844
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.439%46%13542598323,0376.413420.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.908%1.662A++3.983M**-0.784D-HEAD ++ (~31.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.658B+7.60.47B+18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.397%0.391%1095210061,0241291907.93798536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.209%0.207C++-1.107D*1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.705B++18.30.647B+28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.627%0.258%60611007388109353.559631078%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.767B++-1.55F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*2.90.767B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.303%27.952%3921100741590284.611111431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.098D*6.199S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.602B+11.30.708B++35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.355%79.893%3928100012,4683652034.1589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%1.687A++0.843B*0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.577B+1.90.393B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.508%13.273%3922100655042951.27907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.907%2.1A*-0.224C1.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++20.582B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 31
10.8m130%407 (24.4k)385 (23.1k)6.9688840,3085,7847.1025288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1008595329.5%52.23%154104:5125

18% Engineer35% Heavy Assault41% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 3:32 AMJan 5th, 2018 1:41 PMSep 22nd, 2018 8:21 AM (6h) (PST)Sep 22nd, 2018 6:06 AM (8h) (PST)Sep 22nd, 2018 3:47 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921747181.4340.2060.7491.9020.02912844

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,49610,41043,086861245114223,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
468.4h/19.5d 773 21,053 10,687 53.4k 464 2,529 815 25.1m

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
M**
Kills:1,168
Deaths:177
KDR:6.599
Accuracy:29.401% C+
HSR:51.113% M**
MG-S1 Jackal
M**
Kills:615
Deaths:82
KDR:7.500
Accuracy:32.201% B**
HSR:45.041% M**
TAS-16 Blackjack
A++
Kills:471
Deaths:86
KDR:5.477
Accuracy:78.460% A++
HSR:11.253% D
TRAC-5
M++
Kills:402
Deaths:59
KDR:6.814
Accuracy:30.119% A++
HSR:36.070% M++
NSX Tengu
A**
Kills:193
Deaths:41
KDR:4.707
Accuracy:43.308% B**
HSR:36.788% A**
NSX Tanto
M+
Kills:115
Deaths:19
KDR:6.053
Accuracy:29.581% B++
HSR:45.217% M+
FA1 Barrage
A*
Kills:79
Deaths:23
KDR:3.435
Accuracy:47.612% B*
HSR:25.317% A*
Kills:3,043
Deaths (as Light Assault):487
Deaths (to Light Assaults):1,578
KDR:6.24846
Kill Difference:2,556
Playtime:11.951 hours
Usage:3%
Score:0.263m
Score/min:366
Accuracy (listed only):41.526%
HSR (listed only):35.828%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:1,912
Deaths:280
KDR:6.829
Accuracy:28.628% A
HSR:46.287% M++
NS-15M1
M++
Kills:1,632
Deaths:241
KDR:6.772
Accuracy:30.236% A+
HSR:46.814% M++
NS-15MP
M*
Kills:1,207
Deaths:178
KDR:6.781
Accuracy:30.080% B+
HSR:61.723% M*
T9A "Butcher"
M++
Kills:1,202
Deaths:193
KDR:6.228
Accuracy:26.998% B++
HSR:48.752% M++
NS-15M2
M*
Kills:1,174
Deaths:149
KDR:7.879
Accuracy:28.144% B**
HSR:50.341% M*
T9 CARV
M**
Kills:1,172
Deaths:165
KDR:7.103
Accuracy:26.172% A+
HSR:45.904% M**
NS-15M AE
M**
Kills:1,170
Deaths:152
KDR:7.697
Accuracy:31.648% A
HSR:61.026% M**
T32 Bull
A*
Kills:1,169
Deaths:168
KDR:6.958
Accuracy:27.617% B*
HSR:41.061% A*
NSX Naginata
A*
Kills:1,167
Deaths:168
KDR:6.946
Accuracy:26.101% B*
HSR:43.788% A*
TMG-50
M
Kills:1,166
Deaths:152
KDR:7.671
Accuracy:27.347% A
HSR:41.338% M
NS-15MB
A
Kills:212
Deaths:21
KDR:10.095
Accuracy:30.849% B*
HSR:42.453% A
T7 Mini-Chaingun
M**
Kills:51
Deaths:11
KDR:4.636
Accuracy:34.359% M**
HSR:23.529% M
Kills:13,234
Deaths (as Heavy Assault):1,878
Deaths (to Heavy Assaults):1,539
KDR:7.04686
Kill Difference:11,356
Playtime:163.531 hours
Usage:35%
Score:4.351m
Score/min:443
Accuracy (listed only):29.015%
HSR (listed only):46.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,319
Deaths:152
KDR:21.836
Accuracy:47.530% A
HSR:79.211% B**
NSX Daimyo
B+
Kills:1,628
Deaths:125
KDR:13.024
Accuracy:43.576% B
HSR:95.639% B+
Bighorn .50M
B**
Kills:1,447
Deaths:55
KDR:26.309
Accuracy:49.390% B**
HSR:82.101% B+
RAMS-AE .50M
B*
Kills:1,417
Deaths:57
KDR:24.860
Accuracy:46.655% B*
HSR:84.263% B+
SR-7
A++
Kills:1,180
Deaths:41
KDR:28.781
Accuracy:52.465% A++
HSR:85.509% B*
SMG-46AE Armistice
M**
Kills:1,168
Deaths:177
KDR:6.599
Accuracy:29.401% C+
HSR:51.113% M**
NSX Tomoe
A++
Kills:1,166
Deaths:122
KDR:9.557
Accuracy:29.067% C+
HSR:54.803% A++
NS-44P Commissioner
B**
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:45.974% B++
HSR:34.394% B**
NS-44 Commissioner
A*
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:45.258% B**
HSR:35.628% A*
RAMS .50M
A++
Kills:1,161
Deaths:39
KDR:29.769
Accuracy:50.227% A++
HSR:83.635% B++
NS-30 Vandal
A++
Kills:1,161
Deaths:99
KDR:11.727
Accuracy:38.893% B**
HSR:39.793% A++
M77-B
A*
Kills:1,160
Deaths:50
KDR:23.200
Accuracy:51.952% A*
HSR:81.897% B++
99SV
A+
Kills:1,156
Deaths:60
KDR:19.267
Accuracy:39.890% A+
HSR:40.052% B+
NS-357 Underboss
A**
Kills:894
Deaths:317
KDR:2.820
Accuracy:43.805% B**
HSR:39.262% A**
MG-S1 Jackal
M**
Kills:615
Deaths:82
KDR:7.500
Accuracy:32.201% B**
HSR:45.041% M**
NSX Tengu
A**
Kills:193
Deaths:41
KDR:4.707
Accuracy:43.308% B**
HSR:36.788% A**
TX1 Repeater
M**
Kills:59
Deaths:25
KDR:2.360
Accuracy:26.787% B+
HSR:45.763% M**
Kills:20,049
Deaths (as Infiltrator):2,114
Deaths (to Infiltrators):1,054
KDR:9.48392
Kill Difference:17,935
Playtime:192.516 hours
Usage:41%
Score:4.756m
Score/min:412
Accuracy (listed only):42.140%
HSR (listed only):59.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M*
Kills:1,172
Deaths:195
KDR:6.010
Accuracy:30.369% A++
HSR:42.747% M*
SMG-46AE Armistice
M**
Kills:1,168
Deaths:177
KDR:6.599
Accuracy:29.401% C+
HSR:51.113% M**
MG-S1 Jackal
M**
Kills:615
Deaths:82
KDR:7.500
Accuracy:32.201% B**
HSR:45.041% M**
TAS-16 Blackjack
A++
Kills:471
Deaths:86
KDR:5.477
Accuracy:78.460% A++
HSR:11.253% D
TAR-AE
M+
Kills:368
Deaths:81
KDR:4.543
Accuracy:26.728% C+
HSR:49.728% M+
T1B Cycler
A++
Kills:259
Deaths:48
KDR:5.396
Accuracy:28.554% B+
HSR:40.927% A++
NSX Tengu
A**
Kills:193
Deaths:41
KDR:4.707
Accuracy:43.308% B**
HSR:36.788% A**
NS-11A
A*
Kills:150
Deaths:28
KDR:5.357
Accuracy:29.422% B**
HSR:38% A*
FA1 Barrage
A*
Kills:79
Deaths:23
KDR:3.435
Accuracy:47.612% B*
HSR:25.317% A*
Kills:4,475
Deaths (as Combat Medic):761
Deaths (to Combat Medics):492
KDR:5.88042
Kill Difference:3,714
Playtime:24.708 hours
Usage:5%
Score:0.552m
Score/min:372
Accuracy (listed only):38.451%
HSR (listed only):37.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A++
Kills:471
Deaths:86
KDR:5.477
Accuracy:78.460% A++
HSR:11.253% D
TRAC-5
M++
Kills:402
Deaths:59
KDR:6.814
Accuracy:30.119% A++
HSR:36.070% M++
NSX Tanto
M+
Kills:115
Deaths:19
KDR:6.053
Accuracy:29.581% B++
HSR:45.217% M+
FA1 Barrage
A*
Kills:79
Deaths:23
KDR:3.435
Accuracy:47.612% B*
HSR:25.317% A*
Kills:1,067
Deaths (as Engineer):187
Deaths (to Engineers):568
KDR:5.70588
Kill Difference:880
Playtime:82.014 hours
Usage:18%
Score:0.797m
Score/min:162
Accuracy (listed only):46.443%
HSR (listed only):29.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:240
Deaths:44
KDR:5.455
Accuracy:22.138% A
HSR:38.333% M**
MRC3 Mercy
M*
Kills:181
Deaths:44
KDR:4.114
Accuracy:22.739% A+
HSR:37.569% M*
Kills:421
Deaths (as MAX Suit):44
Deaths (to MAX Suits):144
KDR:9.56818
Kill Difference:377
Playtime:3.118 hours
Usage:1%
Score:0.098m
Score/min:524
Accuracy (listed only):22.439%
HSR (listed only):37.951%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:791
V. Kills:65 N/A
Deaths:65
KDR:12.169
Accuracy:35.962% A
KPH:74.300 B**
VKPH:6.100 B**
Hellfire Rocket Pods
U
Kills:233
V. Kills:41 N/A
Deaths:4
KDR:58.250
Accuracy:64.837% A*
KPH:634.500 S
VKPH:111.600 U
M18 Rotary
B*
Kills:135
V. Kills:74 180%
Deaths:43
KDR:3.140
Accuracy:36.438% B*
KPH:23.200 B*
VKPH:12.700 B+
Kills:1,159 (926 + 0)
Deaths:112
KDR:10.348
VKDR:1.607
Vehicle Kills:180
Kill Difference:1,047
Playtime:16.826 hours
Usage:4%
Score:0.288m
Score/min:285
Piloting Accuracy:36.438%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:388
V. Kills:35 N/A
Deaths:11
KDR:35.273
Accuracy:48.627% C++
KPH:68.900 B++
VKPH:6.200 C-
Kills:388 (388 + 0)
Deaths:11
KDR:35.273
VKDR:3.182
Vehicle Kills:35
Kill Difference:377
Playtime:5.635 hours
Usage:1%
Score:0.068m
Score/min:200
Driving Accuracy:48.627%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:415
V. Kills:12 N/A
Deaths:4
KDR:103.750
Accuracy:24.303% B++
KPH:199.900 A+
VKPH:5.800 C*
E540 Halberd-H
S
Kills:69
V. Kills:15 431%
Deaths:3
KDR:23
Accuracy:58.511% C++
KPH:161 S
VKPH:35 A
Kills:484 (0 + 484)
Deaths:7
KDR:69.143
VKDR:3.857
Vehicle Kills:27
Kill Difference:477
Playtime:2.505 hours
Usage:1%
Score:0.066m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:58.511%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,3253,31915221.836M**14.8747.53%A79.211%B**123.8M**N/A27126.8h1.8B**3.7B**
MSW-R 1,9231,9122806.829A*0.1428.628%A46.287%M++163.4SN/A42411.7h8.2A+28.7B**
NS-15M1 1,6461,6322416.772S0.2030.236%A+46.814%M++143.2M**1.2A**34511.4h8.9A29.4B*
NSX Daimyo 1,6281,62812513.024M++6.0643.576%B95.639%B+140.3M*N/A31111.6h2.1B++4.8B++
Bighorn .50M 1,4481,4475526.309S19.3449.39%B**82.101%B+132.8M**N/A28410.9h1.6B**3.2B**
RAMS-AE .50M 1,4201,4175724.86S17.8946.655%B*84.263%B+114.3MN/A28712.4h1.6B**3.5B*
NS-15MP 1,2101,2071786.781M0.1930.08%B+61.723%M*172.4M+N/A3847h7.7A+25.5B*
T9A "Butcher" 1,2101,2021936.228A*0.7426.998%B++48.752%M++152.2M**1B**3527.9h8.4A++31.1B**
SR-7 1,1811,1804128.78S21.8152.465%A++85.509%B*145.7SN/A3098.1h1.6B**3.1B**
NS-15M2 1,1821,1741497.879M++0.9128.144%B**50.341%M*170.1S1.2A++4076.9h8.3A29.3B*
T9 CARV 1,1791,1721657.103S0.1326.172%A+45.904%M**148.4SN/A4127.9h8.8A+33.7B**
T1 Cycler 1,1851,1721956.01S0.9630.369%A++42.747%M*146.5S1.6M**3518h8.6A++28.4A+
NS-15M AE 1,1751,1701527.697M+0.7331.648%A61.026%M**185.7SN/A4196.3h7.7A+24.4B**
T32 Bull 1,1781,1691686.958S0.0127.617%B*41.061%A*140.8S1.1A++3068.3h9.2B**33.2B*
SMG-46AE Armistice 1,1751,1681776.599S0.3729.401%C+51.113%M**166.9M++1B**4747h9.2B**31.4B++
NSX Naginata 1,1741,1671686.946S0.0226.101%B*43.788%A*151.6SN/A3277.7h8.8B**33.8B++
TMG-50 1,1741,1661527.671S0.7027.347%A41.338%M161.9S1.1A*3587.2h8.2B**29.9B*
NSX Tomoe 1,1711,1661229.557S2.5929.067%C+54.803%A++122.7M**N/A2619.5h10B**34.6B*
NS-44P Commissioner 1,1651,1633673.169A3.8045.974%B++34.394%B**123.7A++N/A2859.4h2.7B**5.8B*
NS-44 Commissioner 1,1651,1623053.81M+3.1645.258%B**35.628%A*143.5SN/A3478.1h2.7B**5.9B**
RAMS .50M 1,1621,1613929.769S22.8050.227%A++83.635%B++127.6SN/A3849.1h1.6B**3.2B**
NS-30 Vandal 1,1621,1619911.727S4.7638.893%B**39.793%A++123.5M**N/A2909.4h4.3B**11.1B*
M77-B 1,1611,1605023.2U16.2351.952%A*81.897%B++126.1SN/A2719.2h1.8B**3.4A
99SV 1,1631,1566019.267U12.3039.89%A+40.052%B+118SN/A3169.8h3.6A+9A
NS-357 Underboss 8978943172.82A*4.1543.805%B**39.262%A**87.6A++N/A22610.2h3.4B*7.7B++
M14 Banshee 8567916512.169B*5.2035.962%AN/A74.6B**6.1B**22210.6h19.1B+53B+
MG-S1 Jackal 617615827.5S0.5332.201%B**45.041%M**198.4SN/A4493.1h7B++21.8B**
NS Decimator 847563698.159S1.1967.354%B*1.066%D-67A*33.8A*3628.4h3.5B*5.3B**
TAS-16 Blackjack 476471865.477S1.4978.46%A++11.253%D174.4S1.9M+4042.7h1.7A2.2B*
M12 Kobalt-H 4274154103.75M**96.7824.303%B++27.952%A*197.6A5.7C*4372.1h11.3B**46.5B*
TRAC-5 403402596.814S0.1530.119%A++36.07%M++134SN/A5033h9A29.9B**
L100 Python HESH 4233881135.273A*28.3048.627%C++N/A69.3B++6.3C-2005.6h2.9B+6B+
TAR-AE 370368814.543A*2.4326.728%C+49.728%M+118.7A*N/A2623.1h8.9A33.3B++
T1B Cycler 264259485.396A*1.5728.554%B+40.927%A++112.6M2.2M**2462.3h9.2A32.2B**
MRC3 Mercy 242240445.455A++1.5122.138%A38.333%M**77.4M**N/A1833.1h13.1A+59.2B**
Hellfire Rocket Pods 274233458.25S51.2864.837%A*N/A582.5S102.5S32760.4h15.8B*24.3B*
NS-15MB 2142122110.095S3.1330.849%B*42.453%A192.7M*1.8A*7541.1h8B**26.1B+
NSX Tengu 195193414.707M*2.2643.308%B**36.788%A**160.8S1.7M++3781.2h8.6B**19.9B*
MRC3 Mercy 183181444.114B**2.8522.739%A+37.569%M*58.4A*N/A1463.1h17.4B+76.4B*
Frag Grenade 1631591159N/A152.0341.177%C--N/A318D8C+10710.5h4.5C--10.9C
NS-11A 151150285.357M*1.6129.422%B**38%A*136.4SN/A3711.1h9.3A+31.6B**
M18 Rotary 209135433.14B*3.8336.438%B*N/A23.3B*12.8B+2105.8h70.6B*193.8B*
NSX Tanto 115115196.053S0.9229.581%B++45.217%M+143.8SN/A3380.8h8.8B**29.9B*
NS-TMC-01 "His Regards" 1021013,7850.027C++6.9421.733%CN/A0.5CN/A1220.5h3.1D14.4C+
Hexedge 79791,7890.044B6.9218.474%D1.266%D-0.4CN/A1197.9h2B+10.6C+
FA1 Barrage 7979233.435A*3.5347.612%B*25.317%A*79M++N/A3161h3.9B*8.2B++
E540 Halberd-H 8469323A*16.0358.511%C++N/A172.5S37.5A++4390.4h2.4A+4.1A++
ML-7 9360512U5.0364.957%B**1.667%D60M++33M*5741h5.1B*7.8B**
TX1 Repeater 5959252.36A*4.6126.787%B+45.763%M**73.8A**N/A3480.8h8.6A32B
T7 Mini-Chaingun 5151114.636S2.3334.359%M**23.529%M255UN/A8910.2h9.2A26.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter129,0534.3h
Spawn Beacon41,0740.5h
Medical Applicator810,1960.6h
Nano-Armor Kit1528,8373h
Medical Kit8167,51358.5h
Ammunition Package21420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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