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Colonel HackerRayTR[1mXP] HackerRayTR
TR BR 73

KDR: 7.4

Score: 6.2m

Last Seen: Jul 15th, 2018 11:20 AM
- OFFLINE - 65.8 hour(s)

Battle Rank 73 - Terran Republic on Miller - Outfit Leader of Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 18
Level Progress (to 74): 66%
Level 100 Progress: 33% 492h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R RAMS-AE .50M NSX Daimyo SR-7 NS-15M2 T9 CARV T32 Bull
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,099,119 MLG Score: 12869
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 19.6%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.019%42.947%12461798711,1446.10631.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.602%1.586A+3.548M**-1.351D**HEAD ++ (~28.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.652B+7.60.467B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.893%0.414%97721002483691117431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.845%0.242C++-1.114D*1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.717B++17.90.658B+27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.526%0.463%6371100321654234900%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.47B+-1.445D**-1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*2.70.785B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.942%25.21%3841100323852204.576921133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.13D*5.574S-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.583B+11.60.697B+36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.651%78.576%38479978,5702201238.9545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.359%1.576A+0.757B++0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.548B+20.361C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 18
6.2m137.1%428 (25.7k)395 (23.7k)7.3966521,6502,9277.5367373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1004321329.737%53.677%159605:2313

18% Engineer33% Heavy Assault43% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 3:32 AMJan 5th, 2018 1:41 PMJul 17th, 2018 10:31 AM (14h) (PST)Jul 15th, 2018 7:22 AM (3d) (PST)Jul 15th, 2018 7:20 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431496941.3750.1860.7381.9200.02612869

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5898,93741,652821144115223,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
262.5h/10.9d 410 11,621 5,970 30.2k 254 1,449 408 13.3m

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
M**
Kills:693
Deaths:120
KDR:5.775
Accuracy:29.782% C++
HSR:50.938% M**
TRAC-5
M+
Kills:298
Deaths:41
KDR:7.268
Accuracy:30.180% A++
HSR:34.899% M+
Kills:991
Deaths (as Light Assault):161
Deaths (to Light Assaults):809
KDR:6.15528
Kill Difference:830
Playtime:3.376 hours
Usage:1%
Score:0.076m
Score/min:375
Accuracy (listed only):29.981%
HSR (listed only):42.919%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:1,322
Deaths:159
KDR:8.314
Accuracy:28.632% A
HSR:42.663% M
NS-15M2
M*
Kills:1,174
Deaths:149
KDR:7.879
Accuracy:28.144% B**
HSR:50.341% M*
T9 CARV
M**
Kills:1,172
Deaths:165
KDR:7.103
Accuracy:26.172% A+
HSR:45.904% M**
T32 Bull
A**
Kills:1,169
Deaths:168
KDR:6.958
Accuracy:27.617% B*
HSR:41.061% A**
TMG-50
M+
Kills:1,166
Deaths:152
KDR:7.671
Accuracy:27.347% A
HSR:41.338% M+
T9A "Butcher"
M++
Kills:453
Deaths:79
KDR:5.734
Accuracy:26.935% B++
HSR:47.903% M++
NS-15MB
A+
Kills:212
Deaths:21
KDR:10.095
Accuracy:30.849% B*
HSR:42.453% A+
NS-15M1
S
Kills:152
Deaths:20
KDR:7.600
Accuracy:28.617% A
HSR:53.947% S
Kills:6,820
Deaths (as Heavy Assault):913
Deaths (to Heavy Assaults):758
KDR:7.46988
Kill Difference:5,907
Playtime:86.534 hours
Usage:33%
Score:2.354m
Score/min:453
Accuracy (listed only):28.039%
HSR (listed only):45.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,348
Deaths:73
KDR:18.466
Accuracy:47.058% A
HSR:77.226% B**
RAMS-AE .50M
B++
Kills:1,293
Deaths:54
KDR:23.944
Accuracy:46.637% B++
HSR:83.991% B+
NSX Daimyo
B+
Kills:1,272
Deaths:101
KDR:12.594
Accuracy:42.693% C*
HSR:95.440% B+
SR-7
A++
Kills:1,180
Deaths:41
KDR:28.781
Accuracy:52.465% A++
HSR:85.509% B*
NS-44P Commissioner
B**
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:45.974% B++
HSR:34.394% B**
RAMS .50M
A++
Kills:1,161
Deaths:39
KDR:29.769
Accuracy:50.227% A++
HSR:83.635% B++
M77-B
A*
Kills:1,160
Deaths:50
KDR:23.200
Accuracy:51.952% A*
HSR:81.897% B++
99SV
A+
Kills:1,156
Deaths:60
KDR:19.267
Accuracy:39.890% A+
HSR:40.052% B+
SMG-46AE Armistice
M**
Kills:693
Deaths:120
KDR:5.775
Accuracy:29.782% C++
HSR:50.938% M**
NS-357 Underboss
A*
Kills:613
Deaths:183
KDR:3.350
Accuracy:44.461% B**
HSR:36.052% A*
NSX Tomoe
A*
Kills:271
Deaths:35
KDR:7.743
Accuracy:30.291% C**
HSR:57.196% A*
NS-44 Commissioner
A+
Kills:209
Deaths:49
KDR:4.265
Accuracy:47.751% A+
HSR:30.144% A
NS-30 Vandal
A++
Kills:108
Deaths:11
KDR:9.818
Accuracy:40.969% A
HSR:40.741% A++
Kills:11,627
Deaths (as Infiltrator):1,183
Deaths (to Infiltrators):592
KDR:9.8284
Kill Difference:10,444
Playtime:113.833 hours
Usage:43%
Score:3.001m
Score/min:439
Accuracy (listed only):43.858%
HSR (listed only):61.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M++
Kills:845
Deaths:129
KDR:6.550
Accuracy:30.257% A++
HSR:42.012% M++
SMG-46AE Armistice
M**
Kills:693
Deaths:120
KDR:5.775
Accuracy:29.782% C++
HSR:50.938% M**
NS-11A
A**
Kills:124
Deaths:21
KDR:5.905
Accuracy:30.123% A
HSR:37.903% A**
Kills:1,662
Deaths (as Combat Medic):270
Deaths (to Combat Medics):240
KDR:6.15556
Kill Difference:1,392
Playtime:11.372 hours
Usage:4%
Score:0.275m
Score/min:404
Accuracy (listed only):30.054%
HSR (listed only):43.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M+
Kills:298
Deaths:41
KDR:7.268
Accuracy:30.180% A++
HSR:34.899% M+
Kills:298
Deaths (as Engineer):41
Deaths (to Engineers):275
KDR:7.26829
Kill Difference:257
Playtime:46.696 hours
Usage:18%
Score:0.518m
Score/min:185
Accuracy (listed only):30.180%
HSR (listed only):34.899%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:344
V. Kills:28 N/A
Deaths:27
KDR:12.741
Accuracy:34.716% B**
KPH:74.300 B**
VKPH:6 B**
Hellfire Rocket Pods
S
Kills:139
V. Kills:29 463%
Deaths:4
KDR:34.750
Accuracy:65.391% A*
KPH:378.500 S
VKPH:79 S
M18 Rotary
A
Kills:81
V. Kills:44 180%
Deaths:25
KDR:3.240
Accuracy:36.587% B*
KPH:27.500 A
VKPH:15 B++
Kills:564 (425 + 0)
Deaths:56
KDR:10.071
VKDR:1.804
Vehicle Kills:101
Kill Difference:508
Playtime:7.940 hours
Usage:3%
Score:0.194m
Score/min:407
Piloting Accuracy:36.587%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:216
V. Kills:23 N/A
Deaths:5
KDR:43.200
Accuracy:45.526% C
KPH:64.200 B+
VKPH:6.800 C
Kills:216 (216 + 0)
Deaths:5
KDR:43.200
VKDR:4.600
Vehicle Kills:23
Kill Difference:211
Playtime:3.366 hours
Usage:1%
Score:0.041m
Score/min:205
Driving Accuracy:45.526%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:238
V. Kills:9 N/A
Deaths:3
KDR:79.333
Accuracy:23.942% B+
KPH:184.700 B**
VKPH:7 B+
E540 Halberd-H
S
Kills:61
V. Kills:10 N/A
Deaths:3
KDR:20.333
Accuracy:58.397% C++
KPH:150.600 S
VKPH:24.700 C*
Kills:299 (0 + 299)
Deaths:6
KDR:49.833
VKDR:3.167
Vehicle Kills:19
Kill Difference:293
Playtime:1.694 hours
Usage:1%
Score:0.043m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:58.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,3491,3487318.466M++11.0747.058%A77.226%B**119.3M**N/A26211.3h1.8B**3.8B**
MSW-R 1,3311,3221598.314A**0.9228.632%A42.663%M181.1S1.2A**4517.3h8.4A+29.2B**
RAMS-AE .50M 1,2941,2935423.944S16.5546.637%B++83.991%B+115.4M++N/A29111.2h1.6B*3.5B*
NSX Daimyo 1,2721,27210112.594M++5.2042.693%C*95.44%B+136.8M*N/A3049.3h2.1B++5B+
SR-7 1,1811,1804128.78S21.3852.465%A++85.509%B*145.7SN/A3088.1h1.6B**3.1B**
NS-15M2 1,1821,1741497.879M*0.4828.144%B**50.341%M*170.1S1.2A*3936.9h8.3A+29.3B*
T9 CARV 1,1791,1721657.103S0.2926.172%A+45.904%M**148.4SN/A3777.9h8.8A+33.7B**
T32 Bull 1,1781,1691686.958S0.4427.617%B*41.061%A**140.8S1.1A++3028.3h9.2A33.2B*
TMG-50 1,1741,1661527.671S0.2727.347%A41.338%M+161.9S1.1A*3497.2h8.2B**29.9B*
NS-44P Commissioner 1,1651,1633673.169A++4.2345.974%B++34.394%B**123.7A++N/A2859.4h2.7B*5.8B++
RAMS .50M 1,1621,1613929.769S22.3750.227%A++83.635%B++127.6SN/A3799.1h1.6B**3.2B**
M77-B 1,1611,1605023.2S15.8051.952%A*81.897%B++126.1SN/A2689.2h1.8B**3.4A
99SV 1,1631,1566019.267U11.8739.89%A+40.052%B+118SN/A3079.8h3.6A9A
T1 Cycler 8538451296.55S0.8530.257%A++42.012%M++153.6S1.5M**3635.5h8.6A++28.3A
SMG-46AE Armistice 6976931205.775M**1.6229.782%C++50.938%M**157.5M++N/A5194.4h9.2B**31B++
NS-357 Underboss 6166131833.35M4.0544.461%B**36.052%A*100.5A*N/A2766.1h3.3B**7.5B++
T9A "Butcher" 455453795.734A*1.6626.935%B++47.903%M++161.8M**N/A3962.8h8.7A+32.2B**
M14 Banshee 3723442712.741B*5.3434.716%B**N/A74.8B**6.1B**2894.6h18.2B+52.4B+
TRAC-5 299298417.268S0.1330.18%A++34.899%M+141.9SN/A4722.1h9.2A30.3B**
NSX Tomoe 272271357.743M++0.3530.291%C**57.196%A*135.5SN/A2962h10B**33B*
M12 Kobalt-H 247238379.333M*71.9423.942%B+25.21%A++183.1B**6.9B+4281.3h11.6B**48.3B*
NS Decimator 322224317.226S0.1766.215%B++N/A60.5A++26.5A3553.7h3.9B++5.9B*
L100 Python HESH 239216543.2M+35.8045.526%CN/A63.5B+6.8C2053.4h2.7B++5.9B+
NS-15MB 2142122110.095S2.7030.849%B*42.453%A+192.7M**1.8M7461.1h8B**26.1B+
NS-44 Commissioner 209209494.265M++3.1347.751%A+30.144%A174.2SN/A5251.2h2.6A5.5B**
NS-15M1 153152207.6S0.2028.617%A53.947%S152S1A++7021h8.2A+28.7B**
Frag Grenade 1461421142N/A134.6042.091%CN/A355D10B+9940.4h4.4C-10.5C
Hellfire Rocket Pods 168139434.75M**27.3565.391%A*N/A347.5S72.5S26240.4h17.2B++26.3B*
NS-11A 125124215.905M++1.4930.123%A37.903%A**155S1.3M3830.8h8.9A++29.6B**
NS-30 Vandal 108108119.818S2.4240.969%A40.741%A++120M**N/A6430.9h4.3B**10.5B**
M18 Rotary 12581253.24B*4.1636.587%B*N/A27.9A+15.2B*3142.9h62.3B*170.2B**
E540 Halberd-H 7161320.333A++12.9458.397%C++N/A152.5S25C**4100.4h2.5A+4.3A+
ML-7 9360512U4.6064.957%B**1.667%D60M++33M++4951h5.1B*7.8B**
NS-TMC-01 "His Regards" 56551,9020.029C++7.3710.653%D*N/A0.5CN/A1114.8h1.7B++15.9C+
Hexedge 50509300.054B+7.3415.233%D--N/A0.5CN/A1110.8h1.7B*11.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter64,8582.5h
Spawn Beacon23890.2h
Medical Applicator33,9610.2h
Nano-Armor Kit814,7731.8h
Medical Kit4573,81851.4h
Ammunition Package2530h

Check the help document for the dictionary if you want to learn more about words used here.


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