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Captain HackerRayTR[1mXP] HackerRayTR
TR BR 60

KDR: 7.02

Score: 3.9m

Last Seen: Apr 21st, 2018 5:28 AM
- OFFLINE - 17.8 hour(s)

Rank 60 (60) Captain of the Terran Republic, Leader of Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 40
, on Miller
Level Progress (to 61): 58%
Level 100 Progress: 21% 635h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R NSX Daimyo TSAR-42 SR-7 NS-15M2 T9 CARV T32 Bull TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,994,035 MLG Score: 12785
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 24.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.561%42.438%1212129638,7946.358640.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.422%1.51A+3.551M**-1.363D**HEAD ++ (~28.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+7.70.458B+19.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.619%24.161%324197414938173.92105828%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.155D*5.506S-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.526B+12.70.658B+41

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.522%84.813%32469695,439162333.3681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%1.682A++1.187B**0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.594B+1.80.42B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 40
3.9m119.3%393 (23.6k)360 (21.6k)7.0182115,0332,1427.1363260 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR975225228.353%55.91%158505:039

15% Engineer40% Heavy Assault38% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 3:32 AMJan 5th, 2018 1:41 PMApr 21st, 2018 3:32 AM (15h) (PST)Apr 21st, 2018 3:23 AM (15h) (PST)Apr 21st, 2018 1:28 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8181636551.3890.1980.7761.6790.01912785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,0529,76339,289831247101121,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
180.4h/7.5d 253 8,405 4,241 18.2k 189 1,039 201 8.8m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:170
Deaths:21
KDR:8.095
Accuracy:30.640% A++
HSR:32.941% M
Kills:170
Deaths (as Light Assault):21
Deaths (to Light Assaults):577
KDR:8.09524
Kill Difference:149
Playtime:1.709 hours
Usage:1%
Score:0.039m
Score/min:375
Accuracy (listed only):30.640%
HSR (listed only):32.941%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:1,321
Deaths:159
KDR:8.308
Accuracy:28.627% B**
HSR:42.619% A**
NS-15M2
M++
Kills:1,174
Deaths:149
KDR:7.879
Accuracy:28.144% B++
HSR:50.341% M++
T9 CARV
M**
Kills:1,172
Deaths:165
KDR:7.103
Accuracy:26.172% A
HSR:45.904% M**
T32 Bull
A*
Kills:1,168
Deaths:168
KDR:6.952
Accuracy:27.615% B++
HSR:41.096% A*
TMG-50
M
Kills:1,166
Deaths:152
KDR:7.671
Accuracy:27.347% B**
HSR:41.338% M
T9A "Butcher"
M+
Kills:286
Deaths:51
KDR:5.608
Accuracy:27.088% B+
HSR:47.902% M+
Kills:6,287
Deaths (as Heavy Assault):844
Deaths (to Heavy Assaults):574
KDR:7.44905
Kill Difference:5,443
Playtime:73.012 hours
Usage:40%
Score:1.829m
Score/min:418
Accuracy (listed only):27.499%
HSR (listed only):44.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B
Kills:1,213
Deaths:98
KDR:12.378
Accuracy:42.401% C+
HSR:95.219% B
TSAR-42
B**
Kills:1,202
Deaths:63
KDR:19.079
Accuracy:46.764% B**
HSR:76.706% B*
SR-7
A+
Kills:1,180
Deaths:41
KDR:28.781
Accuracy:52.465% A+
HSR:85.509% B*
RAMS-AE .50M
B+
Kills:1,161
Deaths:49
KDR:23.694
Accuracy:45.983% B+
HSR:83.549% B+
NS-44P Commissioner
B*
Kills:1,099
Deaths:353
KDR:3.113
Accuracy:45.872% B+
HSR:34.486% B*
M77-B
A++
Kills:626
Deaths:26
KDR:24.077
Accuracy:50.558% A++
HSR:84.345% B**
NS-357 Underboss
A*
Kills:286
Deaths:83
KDR:3.446
Accuracy:45.610% B**
HSR:34.965% A*
NSX Tomoe
A++
Kills:103
Deaths:12
KDR:8.583
Accuracy:29.103% C+
HSR:55.340% A++
99SV
A++
Kills:57
Deaths:1
KDR:57
Accuracy:39.394% B**
HSR:50.877% A++
Kills:6,927
Deaths (as Infiltrator):726
Deaths (to Infiltrators):436
KDR:9.54132
Kill Difference:6,201
Playtime:68.887 hours
Usage:38%
Score:1.706m
Score/min:413
Accuracy (listed only):44.239%
HSR (listed only):66.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M++
Kills:725
Deaths:115
KDR:6.304
Accuracy:30.201% A++
HSR:41.655% M++
NS-11A
A*
Kills:124
Deaths:21
KDR:5.905
Accuracy:30.123% B**
HSR:37.903% A*
Kills:849
Deaths (as Combat Medic):136
Deaths (to Combat Medics):186
KDR:6.24265
Kill Difference:713
Playtime:9.872 hours
Usage:5%
Score:0.239m
Score/min:403
Accuracy (listed only):30.162%
HSR (listed only):39.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:170
Deaths:21
KDR:8.095
Accuracy:30.640% A++
HSR:32.941% M
Kills:170
Deaths (as Engineer):21
Deaths (to Engineers):177
KDR:8.09524
Kill Difference:149
Playtime:26.409 hours
Usage:15%
Score:0.090m
Score/min:57
Accuracy (listed only):30.640%
HSR (listed only):32.941%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:149
V. Kills:7 N/A
Deaths:2
KDR:74.500
Accuracy:23.619% B
KPH:156.300 B+
VKPH:7.300 B++
E540 Halberd-H
S
Kills:61
V. Kills:10 N/A
Deaths:2
KDR:30.500
Accuracy:58.238% C++
KPH:150.800 S
VKPH:24.700 C*
Kills:210 (0 + 210)
Deaths:4
KDR:52.500
VKDR:4.250
Vehicle Kills:17
Kill Difference:206
Playtime:1.358 hours
Usage:1%
Score:0.028m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:58.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,3301,3211598.308A*1.2928.627%B**42.619%A**181S1.2A**4347.3h8.4A29.2B*
NSX Daimyo 1,2131,2139812.378M5.3642.401%C+95.219%B134.8M+N/A2989h2.1B++5.1B+
TSAR-42 1,2031,2026319.079M+12.0646.764%B**76.706%B*123.9M**N/A2699.7h1.8B*3.8B*
SR-7 1,1811,1804128.78S21.7652.465%A+85.509%B*145.7SN/A3068.1h1.6B**3.1B*
NS-15M2 1,1821,1741497.879M+0.8628.144%B++50.341%M++170.1M**1.2A++3876.9h8.3A29.3B*
T9 CARV 1,1791,1721657.103M0.0826.172%A45.904%M**148.4SN/A3617.9h8.8A33.7B*
T32 Bull 1,1771,1681686.952S0.0727.615%B++41.096%A*140.7M**1.1A*3008.3h9.2B**33.2B*
TMG-50 1,1741,1661527.671S0.6527.347%B**41.338%M161.9S1.1A**3457.2h8.2B**29.9B*
RAMS-AE .50M 1,1621,1614923.694S16.6845.983%B+83.549%B+115MN/A26010.1h1.6B*3.5B++
NS-44P Commissioner 1,1011,0993533.113B**3.9145.872%B+34.486%B*122.1AN/A2819h2.7B*5.8B+
T1 Cycler 7337251156.304S0.7130.201%A++41.655%M++154.3S1.7S3484.7h8.6A++28.6A
M77-B 6266262624.077S17.0650.558%A++84.345%B**122.7SN/A2635.1h1.7B**3.4B**
NS-357 Underboss 287286833.446A**3.5745.61%B**34.965%A*102.1A*N/A2232.8h3.4B*7.4B*
T9A "Butcher" 287286515.608A++1.4127.088%B+47.902%M+168.2M**N/A3991.7h9.1B**33.5B*
TRAC-5 171170218.095S1.0830.64%A++32.941%M154.5SN/A5141.1h9A29.5B*
NS Decimator 232159236.913S0.1163.527%BN/A58.9A+27A2832.7h4B+6.3B++
M12 Kobalt-H 156149274.5M+67.4823.619%B24.161%A+149B+7B+3101h12.7B++53.7B+
Frag Grenade 1291251125N/A117.9841.901%CN/A312.5D10B*8370.4h4.7D-11.1C--
NS-11A 125124215.905M*1.1130.123%B**37.903%A*155S1.3M+3490.8h8.9A+29.6B**
NSX Tomoe 103103128.583S1.5629.103%C+55.34%A++147.1M**N/A3210.7h9.3A32.1B*
E540 Halberd-H 7161230.5M23.4858.238%C++N/A152.5S25C**4100.4h2.5A++4.3A++
ML-7 9360512U4.9864.957%B*1.667%D60M++33M++4661h5.1B++7.8B*
99SV 5757157U49.9839.394%B**50.877%A++81.4M**N/A2180.7h4.1B*10.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,7581.4h
Spawn Beacon23090.1h
Medical Applicator33,8140.2h
Nano-Armor Kit17,2110.5h
Medical Kit3392,85444.7h

Check the help document for the dictionary if you want to learn more about words used here.


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