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HadesRex[ECUS] HadesRex
TR BR 119

KDR: 2.37

Score: 29.4m

Last Seen: Apr 16th, 2019 1:25 AM
- OFFLINE - 1674.3 hour(s)

Battle Rank 112 (119 total) - Terran Republic on Emerald
Level Progress (to 113): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd E540 Halberd-H P525 Marauder-H G20 Vulcan-H TRAC-5 G30 Vulcan P2-120 HEAT TS4 Haymaker
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.954%16.871%370512051,7130.5633021.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.861%0.16C++-0.601D0.728B++HEAD + (~5.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.002C+16.3-0.144C58.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.906%4.52%152212081,59310618121.50141196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.107%-1.171D*1.251A-1.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.458B+60.517B+14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.516%2.558%219116119415,7571044757415.0785208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%0.493B+-0.465D0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.531B+23.20.417B32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.256%12.216%21911120983527273.06985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.312C*-0.472D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.026C+6.1-0.26C7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.4m481.3%485 (29.1k)420 (25.2k)2.3701125,18010,6243.64543119 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121091818.292%4.384%8006:355

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2013 12:51 AMApr 11th, 2015 1:06 AMMay 16th, 2019 12:40 AM (40d) (PST)Apr 15th, 2019 11:24 PM (70d) (PST)Apr 15th, 2019 9:25 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
869797900.3590.1520.0162.4130.142189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,1514,75147,4002291145925,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1167.7h/48.7d 13,549 1,104 7,099 169k 1,083 2,069 9,939 60.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:1,172
Deaths:1,889
KDR:0.620
Accuracy:22.799% C**
HSR:15.785% D
TS4 Haymaker
C**
Kills:835
Deaths:1,139
KDR:0.733
Accuracy:45.256% C**
HSR:12.216% C
HC1 Cougar
C
Kills:214
Deaths:358
KDR:0.598
Accuracy:21.803% C--
HSR:20.561% C
TRAC-5 S
C+
Kills:184
Deaths:270
KDR:0.681
Accuracy:22.283% C+
HSR:14.674% C
LC3 Jaguar
B**
Kills:74
Deaths:144
KDR:0.514
Accuracy:19.884% D
HSR:25.676% B**
Kills:2,479
Deaths (as Engineer):3,800
Deaths (to Engineers):4,109
KDR:0.65237
Kill Difference:1,321
Playtime:1,046.899 hours
Usage:90%
Score:26.872m
Score/min:428
Accuracy (listed only):26.405%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,420
KDR:0
Kill Difference:UNR
Playtime:28.000 hours
Usage:2%
Score:0.514m
Score/min:306
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:1,172
Deaths:1,889
KDR:0.620
Accuracy:22.799% C**
HSR:15.785% D
TS4 Haymaker
C**
Kills:835
Deaths:1,139
KDR:0.733
Accuracy:45.256% C**
HSR:12.216% C
HC1 Cougar
C
Kills:214
Deaths:358
KDR:0.598
Accuracy:21.803% C--
HSR:20.561% C
TRAC-5 S
C+
Kills:184
Deaths:270
KDR:0.681
Accuracy:22.283% C+
HSR:14.674% C
LC3 Jaguar
B**
Kills:74
Deaths:144
KDR:0.514
Accuracy:19.884% D
HSR:25.676% B**
Kills:2,479
Deaths (as Light Assault):3,800
Deaths (to Light Assaults):1,331
KDR:0.65237
Kill Difference:1,321
Playtime:6.872 hours
Usage:1%
Score:0.024m
Score/min:59
Accuracy (listed only):26.405%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
C**
Kills:835
Deaths:1,139
KDR:0.733
Accuracy:45.256% C**
HSR:12.216% C
T1 Cycler
D
Kills:180
Deaths:301
KDR:0.598
Accuracy:18.384% D
HSR:16.111% D-
Cycler TRV
C
Kills:73
Deaths:78
KDR:0.936
Accuracy:21.239% C
HSR:16.438% C-
Kills:1,088
Deaths (as Combat Medic):1,518
Deaths (to Combat Medics):733
KDR:0.71673
Kill Difference:430
Playtime:40.068 hours
Usage:3%
Score:0.665m
Score/min:277
Accuracy (listed only):28.293%
HSR (listed only):14.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:402
Deaths:209
KDR:1.923
Accuracy:37.893% C
HSR:2.736% C
M3 Pounder HEG
C
Kills:369
Deaths:224
KDR:1.647
Accuracy:36.355% C
HSR:2.168% D
M6 Onslaught
C+
Kills:91
Deaths:37
KDR:2.459
Accuracy:16.805% C+
HSR:18.681% C
M2 Mutilator
B**
Kills:68
Deaths:37
KDR:1.838
Accuracy:15.712% C**
HSR:23.529% B**
M6 Onslaught
A+
Kills:52
Deaths:15
KDR:3.467
Accuracy:16.610% C+
HSR:26.923% A+
Kills:982
Deaths (as MAX Suit):261
Deaths (to MAX Suits):758
KDR:3.76245
Kill Difference:721
Playtime:35.710 hours
Usage:3%
Score:1.303m
Score/min:608
Accuracy (listed only):24.675%
HSR (listed only):14.808%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:179
V. Kills:84 211%
Deaths:36
KDR:4.972
Accuracy:45.037% C**
KPH:26.300 C-
VKPH:12.300 D-
Kills:179 (0 + 179)
Deaths:36
KDR:4.972
VKDR:2.333
Vehicle Kills:84
Kill Difference:143
Playtime:6.812 hours
Usage:1%
Score:0.109m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:45.037%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:5,296
V. Kills:2,768 191%
Deaths:628
KDR:8.433
Accuracy:43.855% B
KPH:28.400 C**
VKPH:14.900 B+
G30 Vulcan
B++
Kills:1,020
V. Kills:812 125%
Deaths:236
KDR:4.322
Accuracy:36.141% B*
KPH:24.400 C**
VKPH:19.500 B++
P2-120 HEAT
C
Kills:859
V. Kills:289 296%
Deaths:120
KDR:7.158
Accuracy:29.056% D**
KPH:20.800 C
VKPH:7 D
P2-120 AP
D-
Kills:734
V. Kills:451 162%
Deaths:102
KDR:7.196
Accuracy:28.755% F-
KPH:19.500 D-
VKPH:12 D-
MR11 Gatekeeper
B+
Kills:166
V. Kills:154 107%
Deaths:31
KDR:5.355
Accuracy:48.651% B**
KPH:22.800 C++
VKPH:21.200 B+
P525 Marauder
C+
Kills:106
V. Kills:7 N/A
Deaths:11
KDR:9.636
Accuracy:21.074% C+
KPH:54.100 C
VKPH:3.600 C+
Kills:8,181 (1,593 + 6,588)
Deaths:1,128
KDR:7.253
VKDR:3.973
Vehicle Kills:4,481
Kill Difference:7,053
Playtime:316.346 hours
Usage:27%
Score:8.060m
Score/min:425
Driving Accuracy:28.755%
Gunner Accuracy:21.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:3,817
V. Kills:2,325 164%
Deaths:691
KDR:5.524
Accuracy:61.142% B+
KPH:38.800 C
VKPH:23.600 C++
P525 Marauder-H
C*
Kills:2,598
V. Kills:136 N/A
Deaths:215
KDR:12.084
Accuracy:37.011% C*
KPH:96.300 C+
VKPH:5 C-
G20 Vulcan-H
C++
Kills:1,391
V. Kills:961 145%
Deaths:402
KDR:3.460
Accuracy:49.249% C*
KPH:39.700 C+
VKPH:27.400 C++
M12 Kobalt-H
C
Kills:319
V. Kills:14 N/A
Deaths:24
KDR:13.292
Accuracy:20.812% C+
KPH:98.800 C
VKPH:4.300 C
MR11 Gatekeeper-H
C*
Kills:206
V. Kills:233 88%
Deaths:33
KDR:6.242
Accuracy:59.285% B++
KPH:27.700 C
VKPH:31.400 C*
G30 Walker
B+
Kills:183
V. Kills:86 210%
Deaths:34
KDR:5.382
Accuracy:37.969% B+
KPH:27.900 C+
VKPH:13.100 C-
M40 Fury-H
C
Kills:81
V. Kills:21 368%
Deaths:14
KDR:5.786
Accuracy:41.627% C+
KPH:48.100 D-
VKPH:12.500 C
M20 Basilisk-H
C*
Kills:71
V. Kills:16 418%
Deaths:4
KDR:17.750
Accuracy:37.720% D-
KPH:76.100 C*
VKPH:17.200 C+
G40-F Ranger
D
Kills:53
V. Kills:35 147%
Deaths:8
KDR:6.625
Accuracy:33.031% C+
KPH:21.500 D
VKPH:14.200 D
Kills:8,719 (0 + 8,719)
Deaths:1,425
KDR:6.119
VKDR:2.686
Vehicle Kills:3,827
Kill Difference:7,294
Playtime:182.765 hours
Usage:16%
Score:5.489m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:33.031%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:216
V. Kills:22 N/A
Deaths:24
KDR:9
Accuracy:40.166% B+
KPH:60.400 B++
VKPH:6.200 D
M20 Basilisk
B++
Kills:170
V. Kills:86 195%
Deaths:44
KDR:3.864
Accuracy:41.190% C**
KPH:20.500 C+
VKPH:10.400 B++
M40 Fury
B*
Kills:163
V. Kills:30 N/A
Deaths:17
KDR:9.588
Accuracy:43.217% B*
KPH:56.300 C++
VKPH:10.400 C+
M12 Kobalt
A*
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:14.518% D
KPH:42.600 D
VKPH:7.800 A*
M20 Basilisk
C+
Kills:114
V. Kills:35 317%
Deaths:30
KDR:3.800
Accuracy:37.550% C+
KPH:21.500 C+
VKPH:6.600 D
M60-G Bulldog
D
Kills:54
V. Kills:11 450%
Deaths:9
KDR:6
Accuracy:27.991% D
KPH:19.100 D
VKPH:3.900 D
Kills:875 (0 + 875)
Deaths:139
KDR:6.295
VKDR:1.532
Vehicle Kills:213
Kill Difference:736
Playtime:26.611 hours
Usage:2%
Score:0.509m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:27.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,0645,2966288.433C**6.0643.855%B3.455%C+28.4C**14.9B+268186.3h5B++11.5B++
E540 Halberd-H 6,1423,8176915.524C3.1561.142%B+N/A38.8C23.6C++46998.5h6.7C+11C++
P525 Marauder-H 2,7342,59821512.084C+9.7137.011%C*N/A96.2C+5C-36427h5.6B+15.2B+
G20 Vulcan-H 2,3521,3914023.46C+1.0949.249%C*3.595%B+39.7C+27.5C++74635h98.6C*200.1B
TRAC-5 1,1831,1721,8890.62C1.7522.799%C**15.785%D11.3C--N/A34103.3h16.7C+73.2C++
G30 Vulcan 1,8321,0202364.322C++1.9536.141%B*2.255%D24.5C**19.5B++34641.7h88.7B245.5B++
P2-120 HEAT 1,1488591207.158C*4.7929.056%D**3.842%B+20.8C7D30941.3h5.7B++19.5C+
TS4 Haymaker 8428351,1390.733C1.6445.256%C**12.216%C12.9D--N/A4064.6h6.1D--13.5C
P2-120 AP 1,1857341027.196C++4.8328.755%F-5.313%B**19.5D-12D-142437.7h6.5B22.6D
M3 Pounder HEG 4914022091.923C*0.4537.893%C2.736%C19.2C+4.3C**21020.9h11.1B**29.4B+
Spear Anti-Vehicle Phalanx Turret 547376478C*5.6342.902%C+3.723%C40C++18.2C3709.4h6.2B+14.4B++
Tank Mine 6413731732.156C+0.2134.719%C++N/A57.4D--41.2D12716.5h2.3D6.6C+
M3 Pounder HEG 4483692241.647C++0.7236.355%C2.168%D16.6C+3.6C*19822.2h11.8B*32.4B+
MANA Anti-Vehicle Turret 6363582191.635C++0.7445.62%D-5.587%B++33.1C+25.7C+41110.8h6.6B++14.5B+
M12 Kobalt-H 3333192413.292C10.9220.812%C+13.166%D99.7C4.4C4563.2h16.9C+81.4C+
M40 Fury 238216249C*6.6340.166%B+N/A60B++6.1D4193.6h8.8B*21.8B*
HC1 Cougar 2172143580.598C-1.7721.803%C--20.561%C4.3D*N/A3049.5h14.9D68.1C
MR11 Gatekeeper-H 439206336.242B+3.8759.285%B++N/A27.8C31.5C**4677.4h59.9C+101B
TRAC-5 S 1851842700.681C1.6922.283%C+14.674%C5.9D--N/A4131.1h15.7D70.4C
G30 Walker 269183345.382C+3.0137.969%B+2.732%C--27.7C+13C-4156.6h159.7C**420.5B+
T1 Cycler 1831803010.598C1.7718.384%D16.111%D-11.8D-N/A5915.2h14.5C++78.7C+
C150 Dalton 263179364.972C2.6045.037%C**N/A26.3C-12.4D-2686.8h4.8C+10.6C**
T7 Mini-Chaingun 1791772290.773C1.6015.564%C20.339%A++18.8DN/A1679.4h16.5C+106.1C+
M20 Basilisk 256170443.864C**1.4941.19%C**4.706%C-20.5C+10.4B++3168.3h90.8C*220.4B+
MR11 Gatekeeper 320166315.355C**2.9848.651%B**N/A22.7C++21.1B+3937.3h52.7C+108.3B+
M40 Fury 193163179.588C*7.2243.217%B*1.84%C++56.2C++10.3C+5402.9h13.2C++30.5B+
M60-A Bulldog 168158198.316C5.9545.611%C2.532%C++18.8D1.2D--868.4h6.1C+13.3C+
M12 Kobalt 1871581510.533C8.1614.518%D17.089%C42.7D7.8A*2213.7h19.7C+135.8C+
M60-A Bulldog 1631511510.067C7.7047.013%C+1.325%D-21.9C--1.7D856.9h5.6C**12B
M20 Basilisk 149114303.8C**1.4337.55%C+3.509%D-21.5C+6.6D3045.3h83.6B+222.7B+
P525 Marauder 113106119.636C-7.2721.074%C+1.887%C++53C3.5C+3592h5.8B+27.4B+
M6 Onslaught 9291372.459C++0.0916.805%C+18.681%C27.6CN/A1403.3h18.3C*108.9C*
M40 Fury-H 10281145.786C--3.4241.627%C+1.235%C+47.6D--12.4C5041.7h13.1D31.4D
LC3 Jaguar 77741440.514C-1.8619.884%D25.676%B**2D*N/A1137.6h20.4F102.8D*
Cycler TRV 7373780.936C1.4321.239%C16.438%C-22.1CN/A1623.3h15.8D74.3C
Claymore 7171116.455C+4.0838.996%B++N/A118.3CN/A3770.6h1.4D**3.6B
M20 Basilisk-H 8771417.75A++15.3837.72%D-8.451%B*78.9C*17.8C+3870.9h28.4B**75.2B*
M2 Mutilator 6868371.838C++0.5315.712%C**23.529%B**20.6C--N/A1313.3h19C-120.9C*
Frag Grenade 7068168N/A65.6342.531%CN/A340D10C**23930.2h3.6C**8.4C*
C-4 7261451.356C+1.0155.215%SN/A50.8D9.2D**17611.2h1.5C++2.7A
MANA Anti-Personnel Turret 5855521.058N/A1.318.701%UN/A550U30U1280600.1h26.3T*301.7T*
M60-G Bulldog 655496C**3.6327.991%D1.852%D19.3D3.9D1322.8h6.6B+23.7C++
G40-F Ranger 885386.625C4.2533.031%C+N/A21.2D14D2012.5h76.3C+230.9C++
M6 Onslaught 5252153.467B++1.1016.61%C+26.923%A+32.5C+N/A2311.6h16.1B++96.7B+
Chainblade 52526,4570.008C-2.3619.393%D-N/A0.1D-N/A0413.9h3.2C16.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon9830.4h
Nano-Armor Kit1,3471,303,81998.6h
Anti-Vehicle MANA Turret965676.8h
Nanite Revive Grenade0510h
Medical Applicator22067,5986h
Spitfire Auto-Turret2900.3h
Ammunition Package561,2614.2h
Anti-Infantry MANA Turret13501h
Shield Recharging Field71310.1h

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