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HadesSpandRex[EKUS] HadesSpandRex
VS BR 107

KDR: 3.99

Score: 22.3m

Last Seen: Apr 13th, 2019 1:52 AM
- OFFLINE - 2402.5 hour(s)

Battle Rank 107 (107 total) - Vanu Sovereignty on Emerald
Level Progress (to 108): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB-H Saron HRB E540 Halberd-H Proton II PPA-H Tank Mine Aphelion VEX-4H Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $150,120 MLG Score: 120
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.817%20.833%496212122160.6171433.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.592%0.519B+-0.004C+0.201C++HEAD ++ (~8.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.035C+18.4-0.286C58.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.832%2.402%101112133335192550.641618130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.374C**-0.102C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++50.602B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.904%1.235%266111120311,015635620717.3192177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.799%0.713B++-0.793D-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.699B+15.80.605B+20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m556.5%811 (48.7k)705 (42.3k)3.9919313,8523,4706.82795107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121475318.497%1.754%3209:054

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2015 5:26 AMJun 25th, 2017 7:23 PMMay 11th, 2019 5:55 AM (72d) (PST)Apr 13th, 2019 12:41 AM (100d) (PST)Apr 12th, 2019 9:52 PM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,286211,2650.4380.1100.0083.6900.225120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,1781,25375,92526702211442,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
527.1h/22d 9,841 243 4,474 116.7k 137 824 7,116 40.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:155
Deaths:275
KDR:0.564
Accuracy:25.056% B+
HSR:18.065% C
Kills:155
Deaths (as Engineer):275
Deaths (to Engineers):2,031
KDR:0.56364
Kill Difference:120
Playtime:507.265 hours
Usage:96%
Score:21.998m
Score/min:723
Accuracy (listed only):25.056%
HSR (listed only):18.065%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:61
Deaths:75
KDR:0.813
Accuracy:20.554% C+
HSR:27.869% B+
Kills:61
Deaths (as Heavy Assault):75
Deaths (to Heavy Assaults):551
KDR:0.81333
Kill Difference:14
Playtime:9.042 hours
Usage:2%
Score:0.192m
Score/min:354
Accuracy (listed only):20.554%
HSR (listed only):27.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):130
KDR:0
Kill Difference:UNR
Playtime:3.452 hours
Usage:1%
Score:0.066m
Score/min:316
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:61
V. Kills:45 133%
Deaths:19
KDR:3.211
Accuracy:33.559% C+
KPH:27.100 C
VKPH:20 C+
C150 Dalton
C--
Kills:53
V. Kills:57 91%
Deaths:29
KDR:1.828
Accuracy:27.180% D*
KPH:16.800 D-
VKPH:18.100 C--
Kills:114 (0 + 114)
Deaths:48
KDR:2.375
VKDR:2.125
Vehicle Kills:102
Kill Difference:66
Playtime:5.408 hours
Usage:1%
Score:0.217m
Score/min:667
Piloting Accuracy:N/A%
Gunner Accuracy:27.180%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:3,063
V. Kills:1,581 194%
Deaths:194
KDR:15.789
Accuracy:51.484% B+
KPH:38.700 B++
VKPH:20 B+
Saron HRB
B+
Kills:2,149
V. Kills:1,474 146%
Deaths:370
KDR:5.808
Accuracy:44.231% C++
KPH:27.900 C**
VKPH:19.100 B+
Supernova FPC
D
Kills:333
V. Kills:251 132%
Deaths:117
KDR:2.846
Accuracy:44.832% D--
KPH:16.200 D-
VKPH:12.200 D
Proton II PPA
B+
Kills:130
V. Kills:12 N/A
Deaths:18
KDR:7.222
Accuracy:34.156% A+
KPH:49.600 C
VKPH:4.600 B+
Kills:5,675 (333 + 5,342)
Deaths:699
KDR:8.119
VKDR:4.747
Vehicle Kills:3,318
Kill Difference:4,976
Playtime:179.492 hours
Usage:34%
Score:7.173m
Score/min:666
Driving Accuracy:44.832%
Gunner Accuracy:34.156%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:2,217
V. Kills:1,563 142%
Deaths:469
KDR:4.727
Accuracy:56.163% C++
KPH:42.900 B
VKPH:30.300 B++
E540 Halberd-H
B
Kills:1,784
V. Kills:1,095 163%
Deaths:297
KDR:6.007
Accuracy:61.952% B+
KPH:40 C
VKPH:24.600 B
Proton II PPA-H
C**
Kills:709
V. Kills:35 N/A
Deaths:87
KDR:8.149
Accuracy:39.224% C*
KPH:101.700 C**
VKPH:5 C
Aphelion VEX-4H
C+
Kills:340
V. Kills:265 128%
Deaths:75
KDR:4.533
Accuracy:45.099% C+
KPH:34.400 C
VKPH:26.800 C+
M12 Kobalt-H
D
Kills:215
V. Kills:7 N/A
Deaths:27
KDR:7.963
Accuracy:19.847% D
KPH:86.200 D
VKPH:2.800 D
G30 Walker
C
Kills:168
V. Kills:115 145%
Deaths:44
KDR:3.818
Accuracy:34.909% C+
KPH:21.200 C--
VKPH:14.500 C
M40 Fury-H
B+
Kills:111
V. Kills:9 N/A
Deaths:15
KDR:7.400
Accuracy:46.860% B+
KPH:97.700 C*
VKPH:7.900 C--
Kills:5,544 (0 + 5,544)
Deaths:1,014
KDR:5.467
VKDR:3.046
Vehicle Kills:3,089
Kill Difference:4,530
Playtime:124.628 hours
Usage:24%
Score:4.913m
Score/min:657
Driving Accuracy:N/A%
Gunner Accuracy:46.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:298
V. Kills:46 N/A
Deaths:28
KDR:10.643
Accuracy:38.734% C**
KPH:65.300 B*
VKPH:10.100 C++
M40 Fury
B*
Kills:240
V. Kills:36 N/A
Deaths:25
KDR:9.600
Accuracy:41.243% B+
KPH:74.300 B*
VKPH:11.200 C+
M20 Basilisk
A+
Kills:74
V. Kills:39 185%
Deaths:7
KDR:10.571
Accuracy:48.981% B**
KPH:25 B+
VKPH:13.200 A+
Kills:612 (0 + 612)
Deaths:60
KDR:10.200
VKDR:2.017
Vehicle Kills:121
Kill Difference:552
Playtime:10.750 hours
Usage:2%
Score:0.564m
Score/min:875
Driving Accuracy:N/A%
Gunner Accuracy:48.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:53
V. Kills:34 151%
Deaths:9
KDR:5.889
Accuracy:44.995% B**
KPH:28.500 B
VKPH:18.300 B++
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:3.778
Vehicle Kills:34
Kill Difference:44
Playtime:1.863 hours
Usage:0%
Score:0.053m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:44.995%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,6443,06319415.789B+11.8051.484%B+1.012%D-38.7B++20B+26179.1h5.3B+10.2B++
Saron HRB-H 3,7802,2174694.727C+0.7456.163%C++N/A42.9B30.2B++84051.7h21.5B+38.3B+
Saron HRB 3,6232,1493705.808C++1.8244.231%C++N/A27.9C**19.1B+61177.1h19.2B+43.3B+
E540 Halberd-H 2,8791,7842976.007C2.0261.952%B+N/A40C24.6B56144.6h6.6C+10.6C*
Proton II PPA-H 744709878.149C4.1639.224%C*2.539%B*101.3C**5C5827h9B+22.9B+
Tank Mine 652402765.289A+1.300.17%F--N/A111.7C++69.4C*03.6h0M++4.4B**
Aphelion VEX-4H 605340754.533C+0.5445.099%C+1.765%D-34.3C26.8C+3929.9h56.6C*125.5C**
Supernova FPC 5843331172.846C-1.1544.832%D--2.402%C+16.2D-12.2D246720.6h5C**11.1C+
M40 Fury 3442982810.643B++6.6538.734%C**1.007%D-64.8B*10C++9334.6h11.2B+28.8B++
M40 Fury 276240259.6B5.6141.243%B+N/A75B*11.3C+11983.2h11.8B28.6B+
M12 Kobalt-H 222215277.963D3.9719.847%D11.628%D--86D2.8D4372.5h18C90.5C-
G30 Walker 283168443.818C--0.1734.909%C+3.571%C+21.3C--14.6C5007.9h209D598.8C-
Solstice VE3 1581552750.564C3.4325.056%B+18.065%C3.3D--N/A3146.5h19.5C--77.8C+
Proton II PPA 142130187.222C3.2334.156%A+N/A50C4.6B+3522.6h15.6D**45.8C+
M40 Fury-H 120111157.4C3.4146.86%B+N/A100.9C*8.2C--4511.1h7.7C**16.5B+
M20 Basilisk 11374710.571M**6.5848.981%B**N/A24.7B13A+4323h117.9C-240.7C**
Orion VS54 6261750.813C3.1820.554%C+27.869%B+13.6DN/A1484.5h15.4C--75.1C+
AP30 Shredder 10661193.211C0.7833.559%C+1.639%C26.5C19.6C+8052.3h77.1B+229.6B+
C150 Dalton 11053291.828D2.1627.18%D*N/A16.6D--17.8D5683.2h4C*14.7C-
M20 Wyvern 875395.889C++1.9044.995%B**1.887%D27.9C**17.9B++4711.9h78.4C++174.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3640.2h
Nano-Armor Kit717727,96359.4h
Anti-Vehicle MANA Turret61310.5h
NS-TMC-01 "His Regards"32325147.4h
Medical Applicator71,8180.2h
Ammunition Package96021.7h
Anti-Infantry MANA Turret5630.2h
Nano-Repair Grenade0580h

Check the help document for the dictionary if you want to learn more about words used here.


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