Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,050)players online:
WorstPremadeEver (56)  PEST_RYAN (19)  B4rrCH (3)  jeadori (1)  KaiserWodka (1)  SaitisGames (1) 81
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

HadronTheCollider[PrGN] HadronTheCollider
VS BR 117

KDR: 1.21

Score: 28m

Last Seen: Jul 31st, 2019 4:29 AM
- OFFLINE - 537.7 hour(s)

Battle Rank 105 (117 total) - Vanu Sovereignty on Connery - Outfit Member of Paragon[PrGN] Paragon
VS outfit on Connery

Members: 24
Level Progress (to 106): 98%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44 Commissioner Sirius SX12 Eridani SX5 Zenith VX-5 M40 Fury-F Lumine Edge Proximity Mine Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HadronTheCollider



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $305,244 MLG Score: 244
Fun Score: N/A
Cheeseburgers Flipped: 593TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.77%20.708%5342011949,8320.882110.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.844%0.899B*-0.023C+-2.144F--HEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B11.30.211C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.974%2.18%127312116886073041.13344226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.768%-0.567D0.546B+-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.5-0.298C67-0.264C142.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.506%5.588%373121134016052210.211838153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.919%0.925B*1.95A++-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.638B+70.437B6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.391%3.095%475120942010732710.391062154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.098%-0.167C-0.334C-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.323C*27.80.303C*53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.778%80.816%4711213907103150.879728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.472A+0.892B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.30.266C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.743%14.098%4741210837875220.956571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.948%-0.149C-0.106C+0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*3.80.211C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon[PrGN] Paragon
VS outfit on Connery

Members: 24
28m503.7%440 (26.4k)384 (23k)1.2104727,80222,9681.36616117 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214100819.509%14.531%28303:113

28% Engineer7% Heavy Assault46% Infiltrator9% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:54 PMJun 13th, 2019 1:51 AMAug 21st, 2019 8:54 PM (12h) (PST)Jul 31st, 2019 12:31 AM (22d) (PST)Jul 31st, 2019 12:29 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201963240.3800.3140.0552.2140.059244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,17211,77819,39423193133423,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1218h/50.7d 3,576 4,040 9,439 161.8k 1,806 2,923 4,313 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D
Kills:310
Deaths:363
KDR:0.854
Accuracy:19.045% D
HSR:21.613% D-
Orion VS54
B+
Kills:251
Deaths:204
KDR:1.230
Accuracy:22.661% B
HSR:28.287% B+
VX29 Polaris
D--
Kills:174
Deaths:235
KDR:0.740
Accuracy:17.985% D--
HSR:12.069% D**
Ursa
C**
Kills:160
Deaths:162
KDR:0.988
Accuracy:16.655% D--
HSR:26.250% C**
Kills:895
Deaths (as Heavy Assault):964
Deaths (to Heavy Assaults):6,506
KDR:0.92842
Kill Difference:69
Playtime:81.121 hours
Usage:7%
Score:1.697m
Score/min:349
Accuracy (listed only):19.086%
HSR (listed only):22.055%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:1,149
Deaths:1,693
KDR:0.679
Accuracy:28.504% B+
HSR:16.536% D-
Serpent VE92
D
Kills:743
Deaths:997
KDR:0.745
Accuracy:20.320% D
HSR:12.248% D**
Pandora VX25
D
Kills:333
Deaths:398
KDR:0.837
Accuracy:32.869% D
HSR:12.913% D
VX6-7
C**
Kills:249
Deaths:419
KDR:0.594
Accuracy:25.999% C**
HSR:16.868% D
Phobos VX86
B
Kills:207
Deaths:184
KDR:1.125
Accuracy:62.915% B
HSR:16.425% C+
Thanatos VE70
C+
Kills:199
Deaths:167
KDR:1.192
Accuracy:39.954% C+
HSR:12.563% D
NSX Tanto
C+
Kills:182
Deaths:195
KDR:0.933
Accuracy:26.347% C+
HSR:18.132% D--
Deimos VA29
C**
Kills:98
Deaths:111
KDR:0.883
Accuracy:64.031% C**
HSR:16.327% C+
Pulsar C
C--
Kills:56
Deaths:142
KDR:0.394
Accuracy:21.789% C--
HSR:16.071% D*
Kills:3,216
Deaths (as Engineer):4,306
Deaths (to Engineers):5,906
KDR:0.74686
Kill Difference:1,090
Playtime:342.672 hours
Usage:28%
Score:9.702m
Score/min:472
Accuracy (listed only):35.859%
HSR (listed only):15.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,437
Deaths:1,614
KDR:0.890
Accuracy:43.561% B*
HSR:28.045% B*
Sirius SX12
C+
Kills:1,377
Deaths:1,279
KDR:1.077
Accuracy:24.574% C+
HSR:12.636% D-
Eridani SX5
B++
Kills:1,170
Deaths:1,211
KDR:0.966
Accuracy:30.040% B++
HSR:16.154% D
Parallax VX3
B*
Kills:907
Deaths:304
KDR:2.984
Accuracy:44.778% B*
HSR:80.816% B+
Spiker
B**
Kills:707
Deaths:960
KDR:0.736
Accuracy:36.580% B**
HSR:21.924% C++
NS-44L Blackhand
B*
Kills:459
Deaths:414
KDR:1.109
Accuracy:48.657% B*
HSR:50.545% B++
NS-357 Underboss
B**
Kills:396
Deaths:528
KDR:0.750
Accuracy:45.617% B**
HSR:23.737% C**
NSX Tengu
C+
Kills:210
Deaths:276
KDR:0.761
Accuracy:36.812% C+
HSR:19.048% C
MKV Suppressed
A++
Kills:203
Deaths:188
KDR:1.080
Accuracy:35.399% A++
HSR:21.182% C**
NSX Tomoe
C++
Kills:199
Deaths:184
KDR:1.082
Accuracy:26.321% D
HSR:38.191% C++
Cerberus
B++
Kills:199
Deaths:202
KDR:0.985
Accuracy:36.571% B++
HSR:24.121% C++
VE-S Canis
B+
Kills:67
Deaths:75
KDR:0.893
Accuracy:20.309% D--
HSR:23.881% B+
Kills:7,331
Deaths (as Infiltrator):7,235
Deaths (to Infiltrators):3,087
KDR:1.01327
Kill Difference:96
Playtime:565.879 hours
Usage:46%
Score:11.003m
Score/min:324
Accuracy (listed only):35.768%
HSR (listed only):30.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,377
Deaths:1,279
KDR:1.077
Accuracy:24.574% C+
HSR:12.636% D-
Eridani SX5
B++
Kills:1,170
Deaths:1,211
KDR:0.966
Accuracy:30.040% B++
HSR:16.154% D
Zenith VX-5
B+
Kills:1,149
Deaths:1,693
KDR:0.679
Accuracy:28.504% B+
HSR:16.536% D-
Serpent VE92
D
Kills:743
Deaths:997
KDR:0.745
Accuracy:20.320% D
HSR:12.248% D**
Pandora VX25
D
Kills:333
Deaths:398
KDR:0.837
Accuracy:32.869% D
HSR:12.913% D
VX6-7
C**
Kills:249
Deaths:419
KDR:0.594
Accuracy:25.999% C**
HSR:16.868% D
NSX Tengu
C+
Kills:210
Deaths:276
KDR:0.761
Accuracy:36.812% C+
HSR:19.048% C
Phobos VX86
B
Kills:207
Deaths:184
KDR:1.125
Accuracy:62.915% B
HSR:16.425% C+
MKV Suppressed
A++
Kills:203
Deaths:188
KDR:1.080
Accuracy:35.399% A++
HSR:21.182% C**
Thanatos VE70
C+
Kills:199
Deaths:167
KDR:1.192
Accuracy:39.954% C+
HSR:12.563% D
NSX Tanto
C+
Kills:182
Deaths:195
KDR:0.933
Accuracy:26.347% C+
HSR:18.132% D--
Deimos VA29
C**
Kills:98
Deaths:111
KDR:0.883
Accuracy:64.031% C**
HSR:16.327% C+
VE-S Canis
B+
Kills:67
Deaths:75
KDR:0.893
Accuracy:20.309% D--
HSR:23.881% B+
Pulsar C
C--
Kills:56
Deaths:142
KDR:0.394
Accuracy:21.789% C--
HSR:16.071% D*
Kills:6,243
Deaths (as Light Assault):7,335
Deaths (to Light Assaults):3,288
KDR:0.85112
Kill Difference:1,092
Playtime:107.431 hours
Usage:9%
Score:2.304m
Score/min:358
Accuracy (listed only):33.562%
HSR (listed only):16.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,377
Deaths:1,279
KDR:1.077
Accuracy:24.574% C+
HSR:12.636% D-
Eridani SX5
B++
Kills:1,170
Deaths:1,211
KDR:0.966
Accuracy:30.040% B++
HSR:16.154% D
H-V45
D--
Kills:344
Deaths:456
KDR:0.754
Accuracy:18.859% D--
HSR:11.628% D*
Pandora VX25
D
Kills:333
Deaths:398
KDR:0.837
Accuracy:32.869% D
HSR:12.913% D
NSX Tengu
C+
Kills:210
Deaths:276
KDR:0.761
Accuracy:36.812% C+
HSR:19.048% C
Phobos VX86
B
Kills:207
Deaths:184
KDR:1.125
Accuracy:62.915% B
HSR:16.425% C+
MKV Suppressed
A++
Kills:203
Deaths:188
KDR:1.080
Accuracy:35.399% A++
HSR:21.182% C**
Thanatos VE70
C+
Kills:199
Deaths:167
KDR:1.192
Accuracy:39.954% C+
HSR:12.563% D
Deimos VA29
C**
Kills:98
Deaths:111
KDR:0.883
Accuracy:64.031% C**
HSR:16.327% C+
VE-S Canis
B+
Kills:67
Deaths:75
KDR:0.893
Accuracy:20.309% D--
HSR:23.881% B+
Kills:4,208
Deaths (as Combat Medic):4,345
Deaths (to Combat Medics):2,133
KDR:0.96847
Kill Difference:137
Playtime:42.681 hours
Usage:4%
Score:0.917m
Score/min:358
Accuracy (listed only):36.576%
HSR (listed only):16.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:805
Deaths:402
KDR:2.002
Accuracy:15.026% D--
HSR:18.509% C--
Blueshift VM5
C+
Kills:799
Deaths:389
KDR:2.054
Accuracy:15.941% D-
HSR:21.151% C+
Cosmos VM3
B*
Kills:299
Deaths:166
KDR:1.801
Accuracy:18.798% B
HSR:23.077% B*
Cosmos VM3
B**
Kills:288
Deaths:166
KDR:1.735
Accuracy:18.072% C*
HSR:24.306% B**
NS-10 Burster
C
Kills:89
Deaths:102
KDR:0.873
Accuracy:27.358% C
HSR:0% F
Comet VM2
C*
Kills:85
Deaths:80
KDR:1.063
Accuracy:45.131% C*
HSR:2.353% D-
NS-10 Burster
C+
Kills:73
Deaths:97
KDR:0.753
Accuracy:26.697% C--
HSR:5.479% C+
Comet VM2
A
Kills:72
Deaths:77
KDR:0.935
Accuracy:45.841% C++
HSR:6.944% A
Vortex VM21
C**
Kills:70
Deaths:116
KDR:0.603
Accuracy:43.668% C**
HSR:2.857% C
Kills:2,580
Deaths (as MAX Suit):797.500
Deaths (to MAX Suits):1,502
KDR:3.23511
Kill Difference:1,782.500
Playtime:74.248 hours
Usage:6%
Score:2.412m
Score/min:542
Accuracy (listed only):28.503%
HSR (listed only):11.631%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:314
V. Kills:25 N/A
Deaths:174
KDR:1.805
Accuracy:37.644% C-
KPH:44.900 C+
VKPH:3.600 C++
Hornet Missiles
C
Kills:222
V. Kills:216 102%
Deaths:159
KDR:1.396
Accuracy:60.145% C
KPH:29.100 D
VKPH:28.300 C
Saron Laser Cannon
C--
Kills:200
V. Kills:210 95%
Deaths:561
KDR:0.357
Accuracy:30.462% C+
KPH:5.800 D
VKPH:6.100 C--
Dual Photon Pods
C
Kills:174
V. Kills:60 285%
Deaths:65
KDR:2.677
Accuracy:45.527% D
KPH:43.100 D
VKPH:14.900 C
Kills:910 (514 + 0)
Deaths:959
KDR:0.949
VKDR:0.533
Vehicle Kills:511
Kill Difference:49
Playtime:52.894 hours
Usage:4%
Score:0.808m
Score/min:254
Piloting Accuracy:30.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:69
V. Kills:26 256%
Deaths:22
KDR:3.136
Accuracy:49.193% B*
KPH:27.500 C+
VKPH:10.400 B+
Kills:69 (69 + 0)
Deaths:22
KDR:3.136
VKDR:1.182
Vehicle Kills:26
Kill Difference:47
Playtime:2.506 hours
Usage:0%
Score:0.061m
Score/min:407
Driving Accuracy:49.193%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:210
V. Kills:148 141%
Deaths:79
KDR:2.658
Accuracy:52.371% C+
KPH:20.800 C-
VKPH:14.700 C+
Saron HRB
C
Kills:115
V. Kills:68 167%
Deaths:20
KDR:5.750
Accuracy:39.644% C-
KPH:21.600 C
VKPH:12.800 C
E540 Halberd
C++
Kills:72
V. Kills:47 150%
Deaths:11
KDR:6.545
Accuracy:43.329% D
KPH:25.600 D
VKPH:16.700 C++
Supernova VPC
C--
Kills:61
V. Kills:12 N/A
Deaths:24
KDR:2.542
Accuracy:49.180% C+
KPH:29.700 D
VKPH:5.800 C--
Proton II PPA
B
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:16.978% D*
KPH:57.100 C+
VKPH:4.400 B
Kills:510 (271 + 239)
Deaths:137
KDR:3.723
VKDR:2.036
Vehicle Kills:279
Kill Difference:373
Playtime:21.193 hours
Usage:2%
Score:0.576m
Score/min:453
Driving Accuracy:49.180%
Gunner Accuracy:16.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:114
V. Kills:25 438%
Deaths:21
KDR:5.429
Accuracy:31.233% C--
KPH:50.600 C**
VKPH:11.100 B
M20 Basilisk
C+
Kills:67
V. Kills:33 197%
Deaths:42
KDR:1.595
Accuracy:35.371% C
KPH:15.200 C-
VKPH:7.500 C+
Kills:181 (0 + 181)
Deaths:63
KDR:2.873
VKDR:0.921
Vehicle Kills:58
Kill Difference:118
Playtime:6.659 hours
Usage:1%
Score:0.131m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:35.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,112
V. Kills:376 295%
Deaths:1,389
KDR:0.801
Accuracy:49.782% C+
KPH:18.200 C
VKPH:6.200 C+
S12 Renegade
B**
Kills:876
V. Kills:39 N/A
Deaths:439
KDR:1.995
Accuracy:46.348% B+
KPH:79.400 B**
VKPH:3.500 B**
M20 Basilisk-F
B*
Kills:408
V. Kills:142 285%
Deaths:364
KDR:1.121
Accuracy:48.184% C+
KPH:27.900 B*
VKPH:9.700 C**
Kills:2,396 (2,396 + 0)
Deaths:2,192
KDR:1.093
VKDR:0.254
Vehicle Kills:557
Kill Difference:204
Playtime:86.640 hours
Usage:7%
Score:0.883m
Score/min:170
Driving Accuracy:48.184%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,4421,4371,6140.89C+0.3243.561%B*28.045%B*17.5DN/A9582.3h3.6B8.3B+
Sirius SX12 1,3861,3771,2791.077C++0.1324.574%C+12.636%D-21.9CN/A9863h14.3C*58C**
Eridani SX5 1,1831,1701,2110.966C+0.2430.04%B++16.154%D24C-N/A10148.8h12C++40.1B
Zenith VX-5 1,1791,1491,6930.679C--0.5328.504%B+16.536%D-14.1DN/A7781.7h14.4C50.5C*
M40 Fury-F 1,4881,1121,3890.801C0.4149.782%C+N/A18.2C6.2C+15761h11.4C++22.9C*
Lumine Edge 1,0449983,7810.264B+0.9533.783%B+13.126%C-5.9C+N/A27170.5h1.3C**3.9B+
Proximity Mine 9369362274.123C++2.9149.469%B*N/A130C*N/A5737.2h1.9C++3.8B++
Parallax VX3 9119073042.984C+1.7744.778%B*80.816%B+25.9C+N/A11535h2.3C+5.2B
S12 Renegade 9158764391.995C+0.7846.348%B+5.023%C+79.6B**3.5B**29111h3.2C**6.8B+
Tank Mine 1,5868513252.618C+1.4123.64%DN/A135.1B+116.7A++28926.3h1.5B++6.2C++
Blueshift VM5 8158054022.002C+0.7915.026%D--18.509%C--27.2CN/A13229.6h14.1B+93.7C+
Blueshift VM5 8057993892.054C+0.8415.941%D-21.151%C+27.7CN/A14228.8h14.1B+88.6C++
Serpent VE92 7537439970.745C0.4720.32%D12.248%D**12.4DN/A6660h15.1C74.4C
Spiker 7117079600.736C0.4736.58%B**21.924%C++13.9D-N/A5650.9h10.3C+28.2B+
Force-Blade 57753110,4570.051B*1.1632.928%C*5.085%C1BN/A5535.4h2.2B+6.7B+
NS-44L Blackhand 4634594141.109C+0.1048.657%B*50.545%B++15DN/A5930.6h3.9B+8B+
MANA Anti-Vehicle Turret 8154563481.31C0.1057.591%C+6.36%A4560S3590M*7728330.1h7.9B+13.6B+
C-4 6904252781.529C++0.3225.978%C+N/A80.2C+50A+13955.3h1.6C+6C++
Heartstring 4484206680.629C-0.5848.759%B+22.381%C14.9C--1C4328.1h4.2C++8.6B+
M20 Basilisk-F 5504083641.121C*0.0948.184%C+1.961%D27.9B*9.7C**13214.6h48.4C**100.5B+
NS-357 Underboss 3993965280.75C0.4645.617%B**23.737%C**14.8D-N/A8226.7h4.3C+9.4B+
H-V45 3483444560.754C0.4618.859%D--11.628%D*15.8DN/A7221.8h14.9C-79.2D
Pandora VX25 3443333980.837C0.3732.869%D12.913%D13.3D-N/A7525.1h4.5C++13.8C+
Sticky Grenade 3213211321N/A319.7956.294%B+N/A802.5CN/A49200.4h2.2C++4C**
Light PPA 3393141741.805C0.5937.644%C-N/A44.9C+3.6C++3517h11.9C**31.6C*
NSX Naginata 3173103630.854C-0.3619.045%D21.613%D-27.9C--N/A7311.1h14.1C74.2C
Cosmos VM3 3032991661.801C+0.5918.798%B23.077%B*29.9C+N/A15710h14.5C+76.9C++
Spear Anti-Vehicle Phalanx Turret 515290575.088C3.8849.217%B+5.862%B**39.2C++30.4B*5157.4h8.7C*17.6B+
Cosmos VM3 2922881661.735C+0.5218.072%C*24.306%B**28.8C+N/A15910h14.9C82.4C*
NS Campion 2772701,2670.213M+1.0037.936%B+15.556%B+5.8C+N/A1346.5h2B+5.2B++
Orion VS54 2572512041.23C+0.0222.661%B28.287%B+28.5C+N/A2898.8h13.1C++57.8C++
Icikill 2582491,2300.202M++1.0136.411%B+7.229%C5.7C+N/A1543.5h1.9B+5.3B+
VX6-7 2582494190.594C-0.6225.999%C**16.868%D12.5DN/A5320h16.3D62.8C+
Lasher X2 2522423310.731C0.4818.991%D--5.785%B**23C-1C++12510.5h20.7C+109.1C
MANA Anti-Personnel Turret 2392291361.684N/A0.4721.114%UN/A2290U100U8134400.1h22.7T*107.6T*
Hornet Missiles 4382221591.396D0.1960.145%C1.802%C**29.2D28.4C6037.6h12.7C+21.1C+
Supernova FPC 358210792.658C-1.4552.371%C+8.095%M**20.8C-14.7C+47910.1h4.9B9.3B
NSX Tengu 2122102760.761C-0.4536.812%C+19.048%C24.4C--N/A548.6h12.9C*35.1C**
Phobos VX86 2112071841.125C+0.0962.915%B16.425%C+29.2C--N/A1447.1h2.8C-4.5C++
MKV Suppressed 2072031881.08C+0.1335.399%A++21.182%C**29C+N/A827h12.7B+35.8B++
Saron Laser Cannon 4102005610.357C0.8530.462%C+5%A++5.8D6.1C--13034.2h189.6C-622.4C-
NSX Tomoe 2001991841.082C0.1326.321%D38.191%C++31.1CN/A836.4h16C60.8C
Cerberus 1991992020.985C+0.2336.571%B++24.121%C++19.3DN/A4510.3h7.3D19.9C++
Thanatos VE70 2011991671.192B0.0239.954%C+12.563%D25.8C+N/A1917.7h4.3B+10.8B+
NSX Tanto 1851821950.933C+0.2826.347%C+18.132%D--24.6CN/A637.4h12.8C**48.4C*
VX29 Polaris 1771742350.74D0.4717.985%D--12.069%D**18.1D-N/A1149.6h16.4D*91.4D-
Dual Photon Pods 234174652.677C--1.4745.527%D1.149%C+43.5D15C4884h25.5C+56C
The Slasher 1781691,2250.138A++1.0743.525%B++4.734%D3.6C++N/A1047.1h2.1C**4.9C++
Ursa 1641601620.988C0.2216.655%D--26.25%C**22.5DN/A1377.1h14.3D-85.7D-
NSX Masamune 1871562930.532C0.6852.4%D4.487%A*22.9C4.6D-956.8h7.7B++14.7B+
Saron HRB 183115205.75C++4.5439.644%C-2.609%B**21.7C12.8C3735.3h19.6B+49.4C**
M40 Fury 139114215.429C+4.2231.233%C--N/A49.6C*10.9B4622.3h11.3B+36.2B+
Deimos VA29 103981110.883C0.3364.031%C**16.327%C+28D1.4B++1313.5h2.6C4C++
Lancer VS22 202921800.511C0.7060.593%C+N/A10.6C12.6C+3968.7h21.5C*35.6C*
NS-10 Burster 155891020.873C+0.3427.358%CN/A7B+5.2B**16512.8h122.4B447.6C**
Comet VM2 11485801.063C*0.1545.131%C*2.353%D-14.4B+4.9B+1955.9h18B+40B+
Nemesis VSH9 125791600.494C0.7262.016%C+3.797%B++11.4C6.7C2896.9h9.1C14.7C
NSX Amaterasu 78773230.238M**0.9732.419%B+10.39%D5.4C++N/A2014.3h5.1C+15.6C**
NS-10 Burster 12673970.753C-0.4626.697%C--5.479%C+5.8C++4.2C**14112.6h143.1C++536.1C+
E540 Halberd 11972116.545C+5.3343.329%D5.556%A*25.7D16.8C++6932.8h5.1B+11.8C**
Comet VM2 10172770.935C+0.2845.841%C++6.944%A12.4C++5C++1605.8h21.4B+46.8B+
MAX Punch 77728710.083C+1.1335.338%DN/A1.1CN/A467.7h2C++5.5C++
Vortex VM21 133701160.603C-0.6143.668%C**2.857%C7.3C6.6C*1659.6h35.6C**81.6B
C75 Viper 9569223.136C+1.9349.193%B*1.449%C+27.6C+10.4B+4072.5h17.2C-35C*
M20 Basilisk 10067421.595D0.3835.371%C5.97%C++15.2C-7.5C+2574.4h109.5C+309.6C
VE-S Canis 6867750.893C0.3220.309%D--23.881%B+18.1DN/A433.7h10.6B+52.3C+
M60-A Bulldog 6764125.333C-4.1237.201%D--1.563%D18.3DN/A1183.5h6.8C18.3D
Supernova VPC 7361242.542D1.3349.18%C+1.639%C++29D5.7C--2732.1h3B6B
Pulsar C 56561420.394C-0.8221.789%C--16.071%D*6.4D--N/A728.7h19.1F87.9D--
Proton II PPA 5652317.333C*16.1216.978%D*1.923%C+57.8C+4.4B2950.9h8.4B+49.4C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0630h
Spawn Beacon98900.8h
Anti-Vehicle MANA Turret351,3523.1h
Nano-Armor Kit483498,54033.8h
Motion Spotter509,8915.4h
Nanite Revive Grenade0900h
Medical Applicator29360,3169.8h
Spitfire Auto-Turret0660.1h
Restoration Kit103750.3h
Shield Recharging Field0720h
Ammunition Package281,5941.1h
Medical Kit82960.3h
Anti-Infantry MANA Turret274770.8h
Recon Detection Device945,55011.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 2.68s on queries, 1.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.