Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,491)players online:
EmpressBSG (13)  davinator791 (6)  Dobreyshiy (5)  larx_x (4)  atypick (3)  Government_CheeseBurger (2) 33
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (526 days). The data shown below may not be accurate.

HadronTheCollider[] HadronTheCollider
VS BR 117

KDR: 1.21

Score: 27.8m

Last Seen: Sep 14th, 2017 1:45 AM
- OFFLINE - 1218.9 hour(s)

Battle Rank 105 (117 total) - Vanu Sovereignty on Connery
Level Progress (to 106): 63%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44 Commissioner Sirius SX12 Eridani SX5 Zenith VX-5 M40 Fury-F Lumine Edge Proximity Mine Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HadronTheCollider



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $303,993 MLG Score: 243
Fun Score: N/A
Cheeseburgers Flipped: 565TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.875%20.624%5341910039,6730.8858870.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.892%0.937B*-0.01C+-2.213F--HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.418B11.30.211C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.97%2.18%128310196886003041.14476226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.768%-0.573D0.531B+-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.5-0.301C67-0.264C142.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.475%5.588%383101934015922190.213434155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.899%0.933B*1.909A++-1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+70.439B6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.882%3.14%465101741410562640.392045156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.081%-0.211C-0.312C0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.40.347C**26.20.335C**51.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.775%80.667%4611021900100650.894632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.464A+0.887B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.30.262C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.72%14.132%4641018835863220.967555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.953%-0.142C-0.08C+0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.268C*3.80.209C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m497.4%445 (26.7k)388 (23.3k)1.2100527,34122,5951.36512117 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102298619.451%14.495%28203:103

29% Engineer6% Heavy Assault46% Infiltrator9% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:54 PMMay 31st, 2017 1:52 AMSep 18th, 2017 10:45 PM (521d) (PST)Sep 13th, 2017 9:46 PM (526d) (PST)Sep 13th, 2017 9:45 PM (526d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221963260.3810.3150.0552.1930.059243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,31311,73319,58023193132423,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1194.6h/49.8d 3,504 3,963 9,259 157.2k 1,755 2,877 4,260 37.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C--
Kills:266
Deaths:320
KDR:0.831
Accuracy:19.302% C--
HSR:21.053% D-
Orion VS54
B+
Kills:251
Deaths:204
KDR:1.230
Accuracy:22.661% B
HSR:28.287% B+
Lasher X2
A
Kills:215
Deaths:302
KDR:0.712
Accuracy:18.645% D--
HSR:6.512% A
VX29 Polaris
D--
Kills:174
Deaths:235
KDR:0.740
Accuracy:17.985% D--
HSR:12.069% D**
Ursa
B
Kills:160
Deaths:162
KDR:0.988
Accuracy:16.655% D--
HSR:26.250% B
Kills:1,066
Deaths (as Heavy Assault):1,223
Deaths (to Heavy Assaults):6,406
KDR:0.87163
Kill Difference:157
Playtime:76.864 hours
Usage:6%
Score:1.664m
Score/min:361
Accuracy (listed only):19.049%
HSR (listed only):18.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:1,149
Deaths:1,693
KDR:0.679
Accuracy:28.504% B+
HSR:16.536% D-
Serpent VE92
D
Kills:743
Deaths:997
KDR:0.745
Accuracy:20.320% D
HSR:12.248% D**
Pandora VX25
C--
Kills:333
Deaths:398
KDR:0.837
Accuracy:32.869% D
HSR:12.913% C--
VX6-7
B
Kills:239
Deaths:406
KDR:0.589
Accuracy:26.163% B
HSR:16.318% D
Phobos VX86
B
Kills:207
Deaths:184
KDR:1.125
Accuracy:62.915% B
HSR:16.425% C+
Thanatos VE70
C+
Kills:199
Deaths:167
KDR:1.192
Accuracy:39.954% C+
HSR:12.563% D
NSX Tanto
C++
Kills:171
Deaths:185
KDR:0.924
Accuracy:26.584% C++
HSR:18.129% D--
Deimos VA29
C**
Kills:96
Deaths:109
KDR:0.881
Accuracy:64.063% C**
HSR:16.667% C+
Pulsar C
C-
Kills:56
Deaths:142
KDR:0.394
Accuracy:21.789% C-
HSR:16.071% D*
Kills:3,193
Deaths (as Engineer):4,281
Deaths (to Engineers):5,841
KDR:0.74585
Kill Difference:1,088
Playtime:340.716 hours
Usage:29%
Score:9.675m
Score/min:473
Accuracy (listed only):35.907%
HSR (listed only):15.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,437
Deaths:1,614
KDR:0.890
Accuracy:43.561% B*
HSR:28.045% B*
Sirius SX12
C+
Kills:1,377
Deaths:1,279
KDR:1.077
Accuracy:24.574% C+
HSR:12.636% D-
Eridani SX5
B++
Kills:1,170
Deaths:1,211
KDR:0.966
Accuracy:30.040% B++
HSR:16.154% C--
Parallax VX3
B*
Kills:900
Deaths:301
KDR:2.990
Accuracy:44.775% B*
HSR:80.667% B+
Spiker
B**
Kills:704
Deaths:952
KDR:0.739
Accuracy:36.736% B**
HSR:22.017% C*
NS-44L Blackhand
B*
Kills:446
Deaths:400
KDR:1.115
Accuracy:48.967% B*
HSR:50.448% B+
NS-357 Underboss
B**
Kills:396
Deaths:528
KDR:0.750
Accuracy:45.617% B**
HSR:23.737% B
NSX Tengu
C++
Kills:209
Deaths:270
KDR:0.774
Accuracy:37.108% C++
HSR:19.139% C
NSX Tomoe
C++
Kills:199
Deaths:184
KDR:1.082
Accuracy:26.321% D
HSR:38.191% C++
MKV Suppressed
A++
Kills:198
Deaths:184
KDR:1.076
Accuracy:35.155% A++
HSR:20.707% C*
Cerberus
B++
Kills:194
Deaths:195
KDR:0.995
Accuracy:36.712% B++
HSR:24.742% C**
Kills:7,230
Deaths (as Infiltrator):7,118
Deaths (to Infiltrators):3,033
KDR:1.01573
Kill Difference:112
Playtime:553.938 hours
Usage:46%
Score:10.906m
Score/min:328
Accuracy (listed only):37.233%
HSR (listed only):30.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,377
Deaths:1,279
KDR:1.077
Accuracy:24.574% C+
HSR:12.636% D-
Eridani SX5
B++
Kills:1,170
Deaths:1,211
KDR:0.966
Accuracy:30.040% B++
HSR:16.154% C--
Zenith VX-5
B+
Kills:1,149
Deaths:1,693
KDR:0.679
Accuracy:28.504% B+
HSR:16.536% D-
Serpent VE92
D
Kills:743
Deaths:997
KDR:0.745
Accuracy:20.320% D
HSR:12.248% D**
Pandora VX25
C--
Kills:333
Deaths:398
KDR:0.837
Accuracy:32.869% D
HSR:12.913% C--
VX6-7
B
Kills:239
Deaths:406
KDR:0.589
Accuracy:26.163% B
HSR:16.318% D
NSX Tengu
C++
Kills:209
Deaths:270
KDR:0.774
Accuracy:37.108% C++
HSR:19.139% C
Phobos VX86
B
Kills:207
Deaths:184
KDR:1.125
Accuracy:62.915% B
HSR:16.425% C+
Thanatos VE70
C+
Kills:199
Deaths:167
KDR:1.192
Accuracy:39.954% C+
HSR:12.563% D
MKV Suppressed
A++
Kills:198
Deaths:184
KDR:1.076
Accuracy:35.155% A++
HSR:20.707% C*
NSX Tanto
C++
Kills:171
Deaths:185
KDR:0.924
Accuracy:26.584% C++
HSR:18.129% D--
Deimos VA29
C**
Kills:96
Deaths:109
KDR:0.881
Accuracy:64.063% C**
HSR:16.667% C+
Pulsar C
C-
Kills:56
Deaths:142
KDR:0.394
Accuracy:21.789% C-
HSR:16.071% D*
Kills:6,147
Deaths (as Light Assault):7,225
Deaths (to Light Assaults):3,240
KDR:0.8508
Kill Difference:1,078
Playtime:105.897 hours
Usage:9%
Score:2.298m
Score/min:362
Accuracy (listed only):34.618%
HSR (listed only):15.885%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,377
Deaths:1,279
KDR:1.077
Accuracy:24.574% C+
HSR:12.636% D-
Eridani SX5
B++
Kills:1,170
Deaths:1,211
KDR:0.966
Accuracy:30.040% B++
HSR:16.154% C--
H-V45
D--
Kills:343
Deaths:453
KDR:0.757
Accuracy:18.848% D--
HSR:11.662% D*
Pandora VX25
C--
Kills:333
Deaths:398
KDR:0.837
Accuracy:32.869% D
HSR:12.913% C--
NSX Tengu
C++
Kills:209
Deaths:270
KDR:0.774
Accuracy:37.108% C++
HSR:19.139% C
Phobos VX86
B
Kills:207
Deaths:184
KDR:1.125
Accuracy:62.915% B
HSR:16.425% C+
Thanatos VE70
C+
Kills:199
Deaths:167
KDR:1.192
Accuracy:39.954% C+
HSR:12.563% D
MKV Suppressed
A++
Kills:198
Deaths:184
KDR:1.076
Accuracy:35.155% A++
HSR:20.707% C*
Deimos VA29
C**
Kills:96
Deaths:109
KDR:0.881
Accuracy:64.063% C**
HSR:16.667% C+
Kills:4,132
Deaths (as Combat Medic):4,255
Deaths (to Combat Medics):2,091
KDR:0.97109
Kill Difference:123
Playtime:42.622 hours
Usage:4%
Score:0.916m
Score/min:358
Accuracy (listed only):38.392%
HSR (listed only):15.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:776
Deaths:378
KDR:2.053
Accuracy:14.888% D-
HSR:18.428% C-
Blueshift VM5
C+
Kills:767
Deaths:365
KDR:2.101
Accuracy:15.816% D-
HSR:20.861% C+
Cosmos VM3
B++
Kills:297
Deaths:160
KDR:1.856
Accuracy:18.982% B+
HSR:22.896% B++
Cosmos VM3
B**
Kills:282
Deaths:160
KDR:1.763
Accuracy:18.189% B+
HSR:24.114% B**
NS-10 Burster
C
Kills:87
Deaths:98
KDR:0.888
Accuracy:27.342% C
HSR:0% F
NS-10 Burster
C+
Kills:71
Deaths:93
KDR:0.763
Accuracy:26.704% C--
HSR:5.634% C+
Vortex VM21
B
Kills:70
Deaths:116
KDR:0.603
Accuracy:43.668% B
HSR:2.857% C
Comet VM2
B+
Kills:67
Deaths:68
KDR:0.985
Accuracy:46.456% B+
HSR:2.985% D
Comet VM2
B**
Kills:62
Deaths:65
KDR:0.954
Accuracy:47.521% C**
HSR:6.452% B**
Kills:2,479
Deaths (as MAX Suit):751.500
Deaths (to MAX Suits):1,494
KDR:3.29874
Kill Difference:1,727.500
Playtime:70.719 hours
Usage:6%
Score:2.370m
Score/min:559
Accuracy (listed only):28.840%
HSR (listed only):11.581%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:314
V. Kills:25 N/A
Deaths:173
KDR:1.815
Accuracy:37.604% C-
KPH:45 C+
VKPH:3.600 C++
Hornet Missiles
C
Kills:222
V. Kills:216 102%
Deaths:159
KDR:1.396
Accuracy:60.077% C
KPH:29.100 D
VKPH:28.300 C
Saron Laser Cannon
C--
Kills:200
V. Kills:210 95%
Deaths:561
KDR:0.357
Accuracy:30.462% C
KPH:5.800 D
VKPH:6.100 C--
Dual Photon Pods
C
Kills:174
V. Kills:60 285%
Deaths:65
KDR:2.677
Accuracy:45.527% D
KPH:43.100 D
VKPH:14.900 C
Kills:910 (514 + 0)
Deaths:958
KDR:0.950
VKDR:0.533
Vehicle Kills:511
Kill Difference:48
Playtime:52.876 hours
Usage:4%
Score:0.807m
Score/min:255
Piloting Accuracy:30.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:69
V. Kills:26 256%
Deaths:22
KDR:3.136
Accuracy:49.193% B**
KPH:27.500 C+
VKPH:10.400 B++
Kills:69 (69 + 0)
Deaths:22
KDR:3.136
VKDR:1.182
Vehicle Kills:26
Kill Difference:47
Playtime:2.506 hours
Usage:0%
Score:0.061m
Score/min:407
Driving Accuracy:49.193%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:210
V. Kills:148 141%
Deaths:79
KDR:2.658
Accuracy:52.301% C+
KPH:20.800 C
VKPH:14.700 C+
Saron HRB
C
Kills:115
V. Kills:68 167%
Deaths:20
KDR:5.750
Accuracy:39.644% C-
KPH:21.600 C
VKPH:12.800 C
E540 Halberd
C+
Kills:72
V. Kills:47 150%
Deaths:11
KDR:6.545
Accuracy:43.329% D
KPH:25.600 C--
VKPH:16.700 C+
Supernova VPC
C-
Kills:61
V. Kills:12 N/A
Deaths:24
KDR:2.542
Accuracy:49.180% C+
KPH:29.700 D
VKPH:5.800 C-
Proton II PPA
B+
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:16.978% D*
KPH:57.100 C+
VKPH:4.400 B+
Kills:510 (271 + 239)
Deaths:137
KDR:3.723
VKDR:2.036
Vehicle Kills:279
Kill Difference:373
Playtime:21.187 hours
Usage:2%
Score:0.575m
Score/min:453
Driving Accuracy:49.180%
Gunner Accuracy:16.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:114
V. Kills:25 438%
Deaths:21
KDR:5.429
Accuracy:31.233% D
KPH:50.600 C**
VKPH:11.100 B
M20 Basilisk
C+
Kills:61
V. Kills:31 191%
Deaths:41
KDR:1.488
Accuracy:34.606% C--
KPH:15.100 C-
VKPH:7.700 C+
Kills:175 (0 + 175)
Deaths:62
KDR:2.823
VKDR:0.903
Vehicle Kills:56
Kill Difference:113
Playtime:6.298 hours
Usage:1%
Score:0.128m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:34.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,112
V. Kills:376 295%
Deaths:1,389
KDR:0.801
Accuracy:49.782% C++
KPH:18.200 C
VKPH:6.200 C+
S12 Renegade
A
Kills:876
V. Kills:39 N/A
Deaths:438
KDR:2
Accuracy:46.400% B+
KPH:79.500 B**
VKPH:3.500 A
M20 Basilisk-F
B+
Kills:408
V. Kills:142 285%
Deaths:364
KDR:1.121
Accuracy:48.184% C+
KPH:27.900 C++
VKPH:9.700 B+
Kills:2,396 (2,396 + 0)
Deaths:2,191
KDR:1.094
VKDR:0.254
Vehicle Kills:557
Kill Difference:205
Playtime:86.615 hours
Usage:7%
Score:0.883m
Score/min:170
Driving Accuracy:48.184%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,4421,4371,6140.89C+0.3243.561%B*28.045%B*17.5DN/A9582.3h3.6B+8.3B+
Sirius SX12 1,3861,3771,2791.077C++0.1324.574%C+12.636%D-21.9CN/A9863h14.3C**58C**
Eridani SX5 1,1831,1701,2110.966C+0.2430.04%B++16.154%C--24CN/A10148.8h12C*40.1B+
Zenith VX-5 1,1791,1491,6930.679C--0.5328.504%B+16.536%D-14.1DN/A7781.7h14.4C50.5C*
M40 Fury-F 1,4881,1121,3890.801C0.4149.782%C++N/A18.2C6.2C+15761h11.4C++22.9C*
Lumine Edge 1,0409953,7660.264B+0.9534.005%B++13.065%C-5.9C++N/A27169.4h1.3B3.8B+
Proximity Mine 9229222244.116C++2.9149.546%B*N/A129.9C*N/A5777.1h1.9C++3.8B++
Parallax VX3 9049003012.99C+1.7844.775%B*80.667%B+25.9C+N/A11534.8h2.3C+5.2B+
S12 Renegade 9158764382C+0.7946.4%B+5.023%C+79.6B**3.5A29211h3.2C**6.8B+
Tank Mine 1,5678373242.583C+1.3723.696%DN/A135B++117.7A++29156.2h1.5B++6.2C++
Blueshift VM5 7857763782.053C+0.8414.888%D-18.428%C-27.8CN/A13827.9h13.9B++93.4C+
Blueshift VM5 7727673652.101C+0.8915.816%D-20.861%C+28.3CN/A14927.1h14B++88.5C++
Serpent VE92 7537439970.745C0.4720.32%D12.248%D**12.4DN/A6659.9h15.1C74.4C
Spiker 7087049520.739C0.4736.736%B**22.017%C*14DN/A5750.2h10.3C+28B+
Force-Blade 57753110,4570.051B*1.1632.928%C**5.085%C1BN/A5535.1h2.2B+6.7B+
MANA Anti-Vehicle Turret 8094523461.306D0.1057.592%C6.416%A**4520B+3570B+7709720.1h7.9B+13.7B+
NS-44L Blackhand 4504464001.115C+0.1048.967%B*50.448%B+15.6C-N/A6228.6h3.9B+7.9B+
C-4 6844202781.511C++0.3025.868%C++N/A80.8C++50.8A+14035.2h1.6C+6C++
Heartstring 4464186640.63C-0.5848.651%B+22.488%C14.9C--1C4328h4.2C++8.6B
M20 Basilisk-F 5504083641.121B0.0948.184%C+1.961%C-27.9C++9.7B+13214.6h48.4C**100.5B+
NS-357 Underboss 3993965280.75C0.4645.617%B**23.737%B14.8D-N/A8226.7h4.3C+9.4B+
H-V45 3473434530.757C0.4518.848%D--11.662%D*15.7DN/A7221.8h15C--79.4D
Pandora VX25 3443333980.837C0.3732.869%D12.913%C--13.3D-N/A7525.1h4.5C++13.8C+
Sticky Grenade 3213211321N/A319.7956.392%B+N/A802.5CN/A49400.4h2.2C++4C**
Light PPA 3393141731.815C0.6037.604%C-N/A44.9C+3.6C++3527h11.9B31.5C**
Cosmos VM3 3012971601.856C++0.6518.982%B+22.896%B++30.3C*N/A1589.8h14.4C++75.6C*
Spear Anti-Vehicle Phalanx Turret 515290575.088C3.8849.235%B+5.862%B*39.2C++30.4B*5177.4h8.7C*17.6B+
Cosmos VM3 2862821601.763C+0.5518.189%B+24.114%B**28.5C+N/A1609.9h14.9C82.1C**
NSX Naginata 2732663200.831C--0.3819.302%C--21.053%D-27.1C--N/A749.8h14.2C73.5C+
NS Campion 2682621,0230.256M++0.9540.016%B+14.886%B+7.6C+N/A1734.7h2B+4.9B+
Orion VS54 2572512041.23C+0.0222.661%B28.287%B+28.5C+N/A2888.8h13.1C++57.8C++
Icikill 2582491,2300.202M+1.0136.411%B+7.229%C5.7C+N/A1543.5h1.9B+5.3B+
VX6-7 2472394060.589C-0.6226.163%B16.318%D12.4DN/A5319.3h16.6D63.3C+
MANA Anti-Personnel Turret 2342241361.647N/A0.4421.212%UN/A2240U100U8082000.1h22.8T*107.4T*
Hornet Missiles 4382221591.396D0.1960.077%C1.802%C++29.2D28.4C6037.6h12.7C+21.1C+
Lasher X2 2222153020.712C0.5018.645%D--6.512%A23.9CN/A1409h20.7C+110.9C
Supernova FPC 358210792.658C-1.4552.301%C+8.095%M**20.8C14.7C+47910.1h4.9B+9.3B+
NSX Tengu 2112092700.774C0.4437.108%C++19.139%C26.5CN/A587.9h12.8C**34.6C**
Phobos VX86 2112071841.125C+0.0962.915%B16.425%C+29.2C--N/A1437.1h2.8C4.5C++
Saron Laser Cannon 4102005610.357C0.8530.462%C5%A++5.8D6.1C--12934.2h189.6C622.4C-
NSX Tomoe 2001991841.082C0.1326.321%D38.191%C++31.1CN/A836.4h16C60.8C
Thanatos VE70 2011991671.192B+0.0239.954%C+12.563%D25.8C+N/A1907.7h4.3B+10.8B+
MKV Suppressed 2021981841.076C+0.1335.155%A++20.707%C*29.6C+N/A846.7h12.4B+35.4B++
Cerberus 1941941950.995C+0.2236.712%B++24.742%C**19.6C--N/A469.9h7.2C--19.6C*
Dual Photon Pods 234174652.677C--1.4745.527%D1.149%C+43.5D15C4884h25.5C+56C+
VX29 Polaris 1771742350.74D0.4717.985%D--12.069%D**18.1D-N/A1149.6h16.4D*91.4D
NSX Tanto 1741711850.924C+0.2926.584%C++18.129%D--25.9CN/A686.6h13C**48.7C*
The Slasher 1781691,2250.138A++1.0743.525%B++4.734%D3.6C++N/A1047.1h2.1C*4.9B+
Ursa 1641601620.988C0.2216.655%D--26.25%B22.9DN/A1387h14.3D-85.7D
NSX Masamune 1861552890.536C-0.6753.312%C--4.516%A++24.2C4.8D-986.4h7.6B++14.3B+
Saron HRB 183115205.75C++4.5439.644%C-2.609%B**21.7C12.8C3725.3h19.6B+49.4C**
M40 Fury 139114215.429C+4.2231.233%DN/A49.6C*10.9B4622.3h11.3B+36.2B
Deimos VA29 101961090.881C0.3364.063%C**16.667%C+28.2C--1.5B*1293.4h2.6C+4C++
Lancer VS22 202921800.511C0.7060.571%C+N/A10.6C12.6C+3978.7h21.5C**35.4C**
NS-10 Burster 15287980.888C+0.3227.342%CN/A6.9B+5.2B**16612.6h123.6B+452.2C**
Nemesis VSH9 115731420.514C0.7063.093%C++4.11%B*11.4C6.6D3046.4h9.1C14.4C+
E540 Halberd 11972116.545C+5.3343.329%D5.556%A++25.7C--16.8C+6932.8h5.1B++11.8C**
NS-10 Burster 12371930.763C0.4526.704%C--5.634%C+5.7C++4.2C*14212.4h145.4C++544.4C+
Vortex VM21 133701160.603C-0.6143.668%B2.857%C7.3C6.6C*1659.6h35.6B81.6B+
C75 Viper 9569223.136C+1.9349.193%B**1.449%C+27.6C+10.4B++4072.5h17.2C35C*
Comet VM2 9367680.985C++0.2346.456%B+2.985%D14B+5.4B+2304.8h18.7B+40.2B+
MAX Punch 69648250.078C1.1334.511%DN/A1CN/A464.5h2C++5.8C+
M60-A Bulldog 6764115.818C4.6137.217%D-1.563%D18.3DN/A1203.5h6.7C+18C-
Comet VM2 8762650.954C+0.2647.521%C**6.452%B**12.9C*5.2C++1854.8h20.4B+42.9B++
M20 Basilisk 9261411.488D0.2834.606%C--6.557%C**15.3C-7.8C+2704h106.7C+308.3C+
Supernova VPC 7361242.542D1.3349.18%C+1.639%C++29D5.7C-2722.1h3B6B
Pulsar C 56561420.394C--0.8221.789%C-16.071%D*6.4D-N/A718.7h19.1D**87.9D
NSX Amaterasu 56552790.197M++1.0134.378%B9.091%D4.7C+N/A2011.7h5.8C+16.8B
Proton II PPA 5652317.333C**16.1216.978%D*1.923%C+57.8C++4.4B+2950.9h8.4B+49.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter439,6865.1h
Restoration Kit83580.3h
Nano-Armor Kit482496,29633.7h
Spawn Beacon98800.8h
Hellion G0630h
Anti-Vehicle MANA Turret351,3403h
Nanite Revive Grenade0900h
Medical Applicator29360,1979.8h
Spitfire Auto-Turret0660.1h
Ammunition Package261,5861.1h
Medical Kit82850.3h
Anti-Infantry MANA Turret274680.8h
Shield Recharging Field0720h
Recon Detection Device945,55011.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 1.04s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.