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HaemoglobinVS[DA] HaemoglobinVS
VS BR 107

KDR: 1.63

Score: 22.3m

Last Seen: Nov 25th, 2017 10:46 PM
- OFFLINE - 1981.9 hour(s)

Battle Rank 101 (107 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 20%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 CAS30 Tank Buster Serpent VE92 Pulsar C NS Baron G5 Zenith VX-5 NS-11C Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 132TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.801%20.684%49217100511,9082.05878-0.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.68%0.533B+0.001C+0.132C++HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.397B10.70.248C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.184%0.355%222210201,40775713571.85865104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.631%-0.341C--1.148D*-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1320.18C++45.10.148C++86.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.113%2.23%134210205384494881.19556110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.327%-0.855D---0.249C-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.2-9.098T*125.3-9.001T*264.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.435%0.373%84110212684612030.580087131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.49B+-1.013D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.88B*5.90.851B*8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.638%89.32%841102110348100.214137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.593A+1.455A+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.559B+20.376C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.511%12.429%84410182,124566183.75265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.78%1.006B**-0.417C---0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B4.30.118C+3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m496%360 (21.6k)326 (19.6k)1.6306720,59712,6312.038107 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102233326.012%14.891%38705:268

38% Engineer9% Heavy Assault47% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 5:22 PMApr 25th, 2014 8:58 PMDec 25th, 2017 8:28 PM (422d) (PST)Nov 25th, 2017 7:35 PM (452d) (PST)Nov 25th, 2017 6:46 PM (452d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191312880.3000.1840.0451.7020.043449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1407,86317,27718113102319,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1143.1h/47.6d 5,145 3,067 3,192 116.7k 1,828 2,453 2,941 28.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:640
Deaths:534
KDR:1.199
Accuracy:16.951% D*
HSR:16.563% D--
Orion VS54
C+
Kills:302
Deaths:158
KDR:1.911
Accuracy:19.984% C+
HSR:23.179% C
SVA-88
C
Kills:226
Deaths:143
KDR:1.580
Accuracy:21.709% C
HSR:17.257% D*
Lasher X2
C+
Kills:225
Deaths:260
KDR:0.865
Accuracy:25.553% C+
HSR:3.111% C-
NS-15M1
C
Kills:157
Deaths:101
KDR:1.554
Accuracy:20.578% C
HSR:18.471% C--
Kills:1,550
Deaths (as Heavy Assault):1,196
Deaths (to Heavy Assaults):3,651
KDR:1.29599
Kill Difference:354
Playtime:97.837 hours
Usage:9%
Score:1.364m
Score/min:232
Accuracy (listed only):20.955%
HSR (listed only):15.716%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:3,203
Deaths:1,622
KDR:1.975
Accuracy:23.137% C
HSR:18.202% C-
Serpent VE92
C*
Kills:1,245
Deaths:809
KDR:1.539
Accuracy:24.768% C*
HSR:17.108% C--
Pulsar C
C++
Kills:1,201
Deaths:565
KDR:2.126
Accuracy:25.155% C++
HSR:23.814% C++
NS Baron G5
B**
Kills:1,167
Deaths:717
KDR:1.628
Accuracy:54.629% B**
HSR:12.511% C-
Zenith VX-5
C**
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:26.781% C**
HSR:22.586% C*
NS-11C
A++
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:27.205% B++
HSR:28.559% A++
Pandora VX25
A++
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:56.181% A++
HSR:11.709% D-
Eclipse VE3A
A++
Kills:593
Deaths:327
KDR:1.813
Accuracy:23.992% D
HSR:28.668% A++
Deimos VA29
D
Kills:487
Deaths:426
KDR:1.143
Accuracy:50.298% D-
HSR:12.936% D
Thanatos VE70
C++
Kills:259
Deaths:151
KDR:1.715
Accuracy:40.860% C++
HSR:13.514% C--
Nova
B**
Kills:225
Deaths:109
KDR:2.064
Accuracy:57.442% B**
HSR:13.778% C
Kills:11,852
Deaths (as Engineer):6,578
Deaths (to Engineers):3,063
KDR:1.80176
Kill Difference:5,274
Playtime:435.824 hours
Usage:38%
Score:10.101m
Score/min:386
Accuracy (listed only):37.313%
HSR (listed only):18.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:3,203
Deaths:1,622
KDR:1.975
Accuracy:23.137% C
HSR:18.202% C-
Serpent VE92
C*
Kills:1,245
Deaths:809
KDR:1.539
Accuracy:24.768% C*
HSR:17.108% C--
Pulsar C
C++
Kills:1,201
Deaths:565
KDR:2.126
Accuracy:25.155% C++
HSR:23.814% C++
NS Baron G5
B**
Kills:1,167
Deaths:717
KDR:1.628
Accuracy:54.629% B**
HSR:12.511% C-
Zenith VX-5
C**
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:26.781% C**
HSR:22.586% C*
NS-11C
A++
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:27.205% B++
HSR:28.559% A++
Pandora VX25
A++
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:56.181% A++
HSR:11.709% D-
Eclipse VE3A
A++
Kills:593
Deaths:327
KDR:1.813
Accuracy:23.992% D
HSR:28.668% A++
Eridani SX5
C++
Kills:548
Deaths:357
KDR:1.535
Accuracy:26.778% C++
HSR:18.248% C+
Deimos VA29
D
Kills:487
Deaths:426
KDR:1.143
Accuracy:50.298% D-
HSR:12.936% D
Sirius SX12
C*
Kills:413
Deaths:194
KDR:2.129
Accuracy:25.408% C*
HSR:17.918% C+
MKV Suppressed
B++
Kills:380
Deaths:178
KDR:2.135
Accuracy:26.504% C++
HSR:23.684% B++
Thanatos VE70
C++
Kills:259
Deaths:151
KDR:1.715
Accuracy:40.860% C++
HSR:13.514% C--
Nova
B**
Kills:225
Deaths:109
KDR:2.064
Accuracy:57.442% B**
HSR:13.778% C
Kills:13,193
Deaths (as Light Assault):7,307
Deaths (to Light Assaults):2,456
KDR:1.80553
Kill Difference:5,886
Playtime:537.849 hours
Usage:47%
Score:9.937m
Score/min:308
Accuracy (listed only):34.938%
HSR (listed only):18.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B**
Kills:1,167
Deaths:717
KDR:1.628
Accuracy:54.629% B**
HSR:12.511% C-
Pandora VX25
A++
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:56.181% A++
HSR:11.709% D-
Eridani SX5
C++
Kills:548
Deaths:357
KDR:1.535
Accuracy:26.778% C++
HSR:18.248% C+
Deimos VA29
D
Kills:487
Deaths:426
KDR:1.143
Accuracy:50.298% D-
HSR:12.936% D
Sirius SX12
C*
Kills:413
Deaths:194
KDR:2.129
Accuracy:25.408% C*
HSR:17.918% C+
MKV Suppressed
B++
Kills:380
Deaths:178
KDR:2.135
Accuracy:26.504% C++
HSR:23.684% B++
H-V45
C
Kills:262
Deaths:269
KDR:0.974
Accuracy:22.601% C
HSR:12.214% D*
Thanatos VE70
C++
Kills:259
Deaths:151
KDR:1.715
Accuracy:40.860% C++
HSR:13.514% C--
Nova
B**
Kills:225
Deaths:109
KDR:2.064
Accuracy:57.442% B**
HSR:13.778% C
Kills:4,894
Deaths (as Combat Medic):3,121
Deaths (to Combat Medics):1,372
KDR:1.56809
Kill Difference:1,773
Playtime:27.658 hours
Usage:2%
Score:0.323m
Score/min:195
Accuracy (listed only):40.078%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:548
Deaths:357
KDR:1.535
Accuracy:26.778% C++
HSR:18.248% C+
Sirius SX12
C*
Kills:413
Deaths:194
KDR:2.129
Accuracy:25.408% C*
HSR:17.918% C+
MKV Suppressed
B++
Kills:380
Deaths:178
KDR:2.135
Accuracy:26.504% C++
HSR:23.684% B++
NS-357 Underboss
D
Kills:204
Deaths:206
KDR:0.990
Accuracy:28.518% D--
HSR:16.667% D
Manticore SX40
C+
Kills:125
Deaths:63
KDR:1.984
Accuracy:29.195% C+
HSR:20.800% C+
Parallax VX3
A+
Kills:103
Deaths:37
KDR:2.784
Accuracy:45.638% B**
HSR:89.320% A+
Nyx VX31
D--
Kills:90
Deaths:54
KDR:1.667
Accuracy:28.140% D--
HSR:20% D--
Kills:1,863
Deaths (as Infiltrator):1,089
Deaths (to Infiltrators):1,256
KDR:1.71074
Kill Difference:774
Playtime:18.246 hours
Usage:2%
Score:0.224m
Score/min:204
Accuracy (listed only):30.026%
HSR (listed only):29.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:104
Deaths:48
KDR:2.167
Accuracy:22.213% B++
HSR:15.385% D--
Quasar VM1
B**
Kills:85
Deaths:48
KDR:1.771
Accuracy:20.261% B**
HSR:15.294% D
Cosmos VM3
C*
Kills:54
Deaths:33
KDR:1.636
Accuracy:15.443% C+
HSR:20.370% C*
Kills:243
Deaths (as MAX Suit):64.500
Deaths (to MAX Suits):778
KDR:3.76744
Kill Difference:178.500
Playtime:16.588 hours
Usage:1%
Score:0.384m
Score/min:386
Accuracy (listed only):19.306%
HSR (listed only):17.016%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:86
V. Kills:80 106%
Deaths:84
KDR:1.024
Accuracy:26.159% D-
KPH:7 D
VKPH:6.500 D
Kills:86 (86 + 0)
Deaths:84
KDR:1.024
VKDR:0.952
Vehicle Kills:80
Kill Difference:2
Playtime:12.253 hours
Usage:1%
Score:0.359m
Score/min:488
Piloting Accuracy:26.159%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:1,321
V. Kills:1,242 106%
Deaths:1,046
KDR:1.263
Accuracy:36.429% D-
KPH:6.200 C
VKPH:5.800 C
L105 Zephyr
U
Kills:268
V. Kills:55 479%
Deaths:18
KDR:14.889
Accuracy:41.435% C+
KPH:964,800 U
VKPH:198,000 U
C150 Dalton
U
Kills:117
V. Kills:51 225%
Deaths:26
KDR:4.500
Accuracy:49.326% B**
KPH:421,200 U
VKPH:183,600 U
Kills:1,706 (1,321 + 385)
Deaths:1,090
KDR:1.565
VKDR:1.237
Vehicle Kills:1,348
Kill Difference:616
Playtime:214.095 hours
Usage:19%
Score:2.343m
Score/min:182
Piloting Accuracy:36.429%
Gunner Accuracy:49.326%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:465
V. Kills:445 104%
Deaths:149
KDR:3.121
Accuracy:32.085% B+
KPH:8.700 D
VKPH:8.400 C
Kills:465 (465 + 0)
Deaths:149
KDR:3.121
VKDR:2.987
Vehicle Kills:445
Kill Difference:316
Playtime:53.162 hours
Usage:5%
Score:0.764m
Score/min:239
Driving Accuracy:32.085%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:73
V. Kills:12 N/A
Deaths:10
KDR:7.300
Accuracy:41.494% D-
KPH:19.500 C
VKPH:3.200 D**
Kills:73 (73 + 0)
Deaths:10
KDR:7.300
VKDR:1.200
Vehicle Kills:12
Kill Difference:63
Playtime:3.738 hours
Usage:0%
Score:0.048m
Score/min:216
Driving Accuracy:41.494%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,2083,2031,6221.975B+0.3423.137%C18.202%C-20.5C-N/A103156.5h11.1B+47.9B
CAS30 Tank Buster 2,5631,3211,0461.263C+0.3736.429%D-N/A6.2C5.8C135214.1h40B+109.9B+
Serpent VE92 1,2481,2458091.539B+0.0924.768%C*17.108%C--13.8DN/A6690.3h10.9B++44B+
Pulsar C 1,2031,2015652.126B+0.5025.155%C++23.814%C++10.9DN/A54110.3h8.9B*35.3B+
NS Baron G5 1,1681,1677171.628B++0.0054.629%B**12.511%C-29.8C+N/A20539.1h3.3B**6.1C*
Zenith VX-5 1,1651,1605612.068B*0.4426.781%C**22.586%C*46B+N/A21425.2h10.5B*39.3B+
NS-11C 1,1671,1595712.03A0.4027.205%B++28.559%A++48.3B**N/A15224h10.2B**37.4B++
Pandora VX25 1,1641,1537201.601B+0.0356.181%A++11.709%D-21.6DN/A9753.3h5.5D9.7B+
C-4 9356492532.565B*0.9321.766%DN/A85.4C++37.6B+11387.6h1.2B+5.4B
Pulsar LSW 6486405341.199C0.4316.951%D*16.563%D--20.7DN/A9430.9h13.1C+77.2C
Eclipse VE3A 5995933271.813C*0.1823.992%D28.668%A++58.7B++N/A12610.1h10.6B+44.2C*
Eridani SX5 5525483571.535B+0.1026.778%C++18.248%C+34.9C+N/A23115.7h10.8B+40.4B+
Deimos VA29 4894874261.143C+0.4950.298%D-12.936%D13.1D--N/A5437.3h2.3C**4.5C+
Skyguard 9104651493.121C*1.4932.085%B+2.366%C**8.7D8.4C23953.2h144.4C450.1C++
Sirius SX12 4204131942.129B**0.5025.408%C*17.918%C+59A+1A*2707h12.3B++48.2B+
MKV Suppressed 3883801782.135A0.5026.504%C++23.684%B++48.1B*1A*1887.9h11.8B+44.7B+
Frag Grenade 3763761376N/A374.3748.215%B+N/A1253.3M*N/A43320.3h2.2A+4.5B**
Orion VS54 3023021581.911B+0.2819.984%C+23.179%C16.8DN/A11418h11.6B+58.2C++
L105 Zephyr 3232681814.889B++13.2641.435%C+N/A2680U550U7967300.1h5.9B+14.2B
H-V45 2672622690.974C+0.6622.601%C12.214%D*13.6DN/A7019.2h13.7C+60.6C+
Thanatos VE70 2622591511.715B**0.0840.86%C++13.514%C--63.2A++N/A2584.1h3.5B**8.6B++
SVA-88 2282261431.58C+0.0521.709%C17.257%D*31.8C-N/A1897.1h12.2C+56.2C+
Lasher X2 2252252600.865C+0.7725.553%C+3.111%C-18.1C--N/A9512.4h21.4C83.8C++
Nova 2272251092.064B+0.4357.442%B**13.778%C80.4A++N/A3292.8h3.4B++5.9B*
NS-357 Underboss 2082042060.99C+0.6428.518%D--16.667%D15.5D-N/A8113.2h4.1C*14.4C
NS-15M1 1591571011.554C++0.0820.578%C18.471%C--23.8DN/A1156.6h11.8B57.3C*
Manticore SX40 132125631.984B**0.3529.195%C+20.8%C+46.3B++2.6S2412.7h8C++27.5C++
C150 Dalton 168117264.5C2.8749.326%B**N/A1170U510U52404100.1h4.4C+8.9B++
Blueshift VM5 105104482.167C+0.5422.213%B++15.385%D--26.7CN/A1533.9h15.6C++70.1B+
Parallax VX3 103103372.784C+1.1545.638%B**89.32%A+31.2C*N/A1623.3h2B+4.3B++
Nyx VX31 9090541.667C+0.0428.14%D--20%D--22DN/A824.1h5.2C**18.4C+
Maelstrom Turbo Laser 16686841.024C0.6126.159%D-2.326%C+7D6.5D48812.3h123.5C+472.1C
Quasar VM1 8785481.771C*0.1420.261%B**15.294%D24.3C++N/A1743.5h16.1C+79.4B
Supernova PC 8573107.3B5.6741.494%D-1.37%D19.7C+3.2D**2163.7h3.6B**8.6B++
Spear Anti-Vehicle Phalanx Turret 9168106.8C+5.1737.325%DN/A42.5C**14.4D6981.6h5.9B**15.7B++
Cosmos VM3 5554331.636C+0.0115.443%C+20.37%C*14.2D--N/A753.8h14C*90.5C++

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0550h
Spawn Beacon5810.4h
Nano-Armor Kit5779,74213.7h
Medical Applicator438,2472.2h
Anti-Infantry MANA Turret3770.3h
Medical Kit497631h
Ammunition Package01100.1h
Recon Detection Device01320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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