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First Lt. Snowblower Hagabao[VD0G] Hagabao
TR BR 43

KDR: 1.81

Score: 95.1m

Last Seen: Oct 7th, 2018 10:22 PM
- OFFLINE - 1567.4 hour(s)

Prestige 1, Battle Rank 43 - Terran Republic on Emerald
Level Progress (to 44): 86%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C-4 P2-120 AP MSW-R T1A Unity NS-11P T9A "Butcher" TSAR-42 T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 318TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.476%17.19%5243698636,2081.596260.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.114%1.849A++-0.529D-0.927D--HEAD (~1.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+10.30.275C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.787%0.804%305510173,609173125122.08372144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.44%0.456B+-0.741D--0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.1-0.072C+71.9-0.361C-100.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.007%2.1%661510178,478242548103.49608176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.304%1.284A-0.348C--0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++5.90.532B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.392%3.179%2991610064,278222214161.92529302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%0.768B++-0.297C0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.619B+19.90.491B+25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.375%55.144%299410183,1881460212.18356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.967%2.3A*-0.792D--0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.579B+2.10.342C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.016%11.845%299610166,1801798433.43715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.23%1.636A+-0.528D-0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.657B+2.80.431B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
95.1m439.3%541 (32.5k)480 (28.8k)1.8142487,97648,4922.1084343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022244925.248%11.628%29404:0537

24% Combat Medic37% Engineer16% Heavy Assault9% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:12 PMApr 23rd, 2016 1:27 AMNov 6th, 2018 6:31 AM (36d) (PST)Oct 7th, 2018 7:57 PM (65d) (PST)Oct 7th, 2018 6:22 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771544230.4440.2450.0522.2810.075519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6399,25325,38627153137428,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3301h/137.5d 14,266 10,230 28,016 451.7k 4,812 7,552 14,842 114.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,631
Deaths:1,525
KDR:1.725
Accuracy:30.755% A++
HSR:19.840% C--
T9A "Butcher"
B**
Kills:1,828
Deaths:964
KDR:1.896
Accuracy:29.052% B**
HSR:24.672% C
T9 CARV
A*
Kills:1,705
Deaths:1,281
KDR:1.331
Accuracy:28.822% A*
HSR:15.425% D*
TMG-50
C*
Kills:1,215
Deaths:777
KDR:1.564
Accuracy:21.977% C*
HSR:11.770% F-
NS-15M1
A*
Kills:1,169
Deaths:945
KDR:1.237
Accuracy:33.103% A*
HSR:17.536% D
NS-15M2
A+
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:31.081% A+
HSR:20.433% D
T7 Mini-Chaingun
A*
Kills:193
Deaths:170
KDR:1.135
Accuracy:26.960% A*
HSR:8.808% D*
Kills:9,896
Deaths (as Heavy Assault):6,217
Deaths (to Heavy Assaults):14,349
KDR:1.59176
Kill Difference:3,679
Playtime:531.441 hours
Usage:16%
Score:16.356m
Score/min:513
Accuracy (listed only):28.821%
HSR (listed only):16.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B**
Kills:1,326
Deaths:1,005
KDR:1.319
Accuracy:71.291% B**
HSR:11.312% D
LC2 Lynx
A*
Kills:1,237
Deaths:760
KDR:1.628
Accuracy:33.929% A*
HSR:14.794% D*
Havoc
A+
Kills:1,227
Deaths:599
KDR:2.048
Accuracy:63.740% A+
HSR:12.469% C
LC3 Jaguar
A++
Kills:1,179
Deaths:1,251
KDR:0.942
Accuracy:31.883% A++
HSR:11.281% F
TAS-16 Blackjack
A
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:73.215% A
HSR:10.611% D-
AS16 NightHawk
B**
Kills:1,173
Deaths:469
KDR:2.501
Accuracy:50.130% B**
HSR:11.253% D-
T5 AMC
B**
Kills:1,162
Deaths:1,000
KDR:1.162
Accuracy:28.686% B**
HSR:13.425% D*
TS4 Haymaker
A+
Kills:1,159
Deaths:564
KDR:2.055
Accuracy:58.706% A+
HSR:14.150% C*
NS Baron G5
B**
Kills:1,147
Deaths:546
KDR:2.101
Accuracy:55.889% B**
HSR:12.206% C--
TRAC-5 S
A*
Kills:1,059
Deaths:856
KDR:1.237
Accuracy:33.750% A*
HSR:14.825% C
TRAC-5
B+
Kills:329
Deaths:247
KDR:1.332
Accuracy:23.728% B+
HSR:11.550% D*
AMR-66
M++
Kills:136
Deaths:64
KDR:2.125
Accuracy:44.690% M++
HSR:23.529% C+
HC1 Cougar
A++
Kills:130
Deaths:109
KDR:1.193
Accuracy:31.797% A++
HSR:19.231% C--
FA1 Barrage
M
Kills:117
Deaths:45
KDR:2.600
Accuracy:64.535% M
HSR:6.838% F
Kills:12,559
Deaths (as Engineer):8,245
Deaths (to Engineers):12,424
KDR:1.52323
Kill Difference:4,314
Playtime:1,220.850 hours
Usage:37%
Score:41.097m
Score/min:561
Accuracy (listed only):47.569%
HSR (listed only):13.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1A Unity
B**
Kills:2,389
Deaths:1,640
KDR:1.457
Accuracy:30.139% B**
HSR:18.962% D
NS-11P
B+
Kills:2,147
Deaths:1,690
KDR:1.270
Accuracy:25.664% B+
HSR:12.715% D--
TAR
B*
Kills:1,332
Deaths:761
KDR:1.750
Accuracy:27.303% B*
HSR:10.961% D**
TRS-12 Uppercut
B**
Kills:1,326
Deaths:1,005
KDR:1.319
Accuracy:71.291% B**
HSR:11.312% D
Cycler TRV
A++
Kills:1,300
Deaths:902
KDR:1.441
Accuracy:30.290% A++
HSR:11.308% D*
Havoc
A+
Kills:1,227
Deaths:599
KDR:2.048
Accuracy:63.740% A+
HSR:12.469% C
SMG-46 Armistice
A++
Kills:1,213
Deaths:716
KDR:1.694
Accuracy:35.174% A++
HSR:13.273% C--
SMG-46G Armistice
B**
Kills:1,205
Deaths:598
KDR:2.015
Accuracy:33.148% B**
HSR:18.257% C*
MG-S1 Jackal
A++
Kills:1,182
Deaths:593
KDR:1.993
Accuracy:35.186% A++
HSR:26.227% B*
TAS-16 Blackjack
A
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:73.215% A
HSR:10.611% D-
AS16 NightHawk
B**
Kills:1,173
Deaths:469
KDR:2.501
Accuracy:50.130% B**
HSR:11.253% D-
NS-11A
A++
Kills:1,169
Deaths:829
KDR:1.410
Accuracy:32.286% A++
HSR:15.740% D
NS-7 PDW
A+
Kills:1,161
Deaths:541
KDR:2.146
Accuracy:32.426% A+
HSR:22.481% B*
T1S Cycler
A*
Kills:1,160
Deaths:703
KDR:1.650
Accuracy:33.506% A*
HSR:24.138% B+
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:892
KDR:1.300
Accuracy:28.563% B*
HSR:13.103% C--
TS4 Haymaker
A+
Kills:1,159
Deaths:564
KDR:2.055
Accuracy:58.706% A+
HSR:14.150% C*
T1 Cycler
A**
Kills:1,154
Deaths:768
KDR:1.503
Accuracy:33.013% A**
HSR:17.331% D
NS Baron G5
B**
Kills:1,147
Deaths:546
KDR:2.101
Accuracy:55.889% B**
HSR:12.206% C--
MKV Suppressed
A*
Kills:1,088
Deaths:436
KDR:2.495
Accuracy:35.947% A*
HSR:21.324% B
Shuriken
A++
Kills:836
Deaths:441
KDR:1.896
Accuracy:34.829% A++
HSR:18.182% C+
TORQ-9
A*
Kills:651
Deaths:313
KDR:2.080
Accuracy:35.089% A*
HSR:28.418% B++
FA1 Barrage
M
Kills:117
Deaths:45
KDR:2.600
Accuracy:64.535% M
HSR:6.838% F
SABR-13
A
Kills:91
Deaths:73
KDR:1.247
Accuracy:32.107% A
HSR:19.780% D
Kills:26,565
Deaths (as Combat Medic):15,854
Deaths (to Combat Medics):5,234
KDR:1.6756
Kill Difference:10,711
Playtime:804.513 hours
Usage:24%
Score:17.504m
Score/min:363
Accuracy (listed only):41.399%
HSR (listed only):16.132%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B**
Kills:1,326
Deaths:1,005
KDR:1.319
Accuracy:71.291% B**
HSR:11.312% D
LC2 Lynx
A*
Kills:1,237
Deaths:760
KDR:1.628
Accuracy:33.929% A*
HSR:14.794% D*
Havoc
A+
Kills:1,227
Deaths:599
KDR:2.048
Accuracy:63.740% A+
HSR:12.469% C
SMG-46 Armistice
A++
Kills:1,213
Deaths:716
KDR:1.694
Accuracy:35.174% A++
HSR:13.273% C--
SMG-46G Armistice
B**
Kills:1,205
Deaths:598
KDR:2.015
Accuracy:33.148% B**
HSR:18.257% C*
MG-S1 Jackal
A++
Kills:1,182
Deaths:593
KDR:1.993
Accuracy:35.186% A++
HSR:26.227% B*
LC3 Jaguar
A++
Kills:1,179
Deaths:1,251
KDR:0.942
Accuracy:31.883% A++
HSR:11.281% F
TAS-16 Blackjack
A
Kills:1,178
Deaths:730
KDR:1.614
Accuracy:73.215% A
HSR:10.611% D-
AS16 NightHawk
B**
Kills:1,173
Deaths:469
KDR:2.501
Accuracy:50.130% B**
HSR:11.253% D-
T5 AMC
B**
Kills:1,162
Deaths:1,000
KDR:1.162
Accuracy:28.686% B**
HSR:13.425% D*
NS-7 PDW
A+
Kills:1,161
Deaths:541
KDR:2.146
Accuracy:32.426% A+
HSR:22.481% B*
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:892
KDR:1.300
Accuracy:28.563% B*
HSR:13.103% C--
TS4 Haymaker
A+
Kills:1,159
Deaths:564
KDR:2.055
Accuracy:58.706% A+
HSR:14.150% C*
NS Baron G5
B**
Kills:1,147
Deaths:546
KDR:2.101
Accuracy:55.889% B**
HSR:12.206% C--
MKV Suppressed
A*
Kills:1,088
Deaths:436
KDR:2.495
Accuracy:35.947% A*
HSR:21.324% B
TRAC-5 S
A*
Kills:1,059
Deaths:856
KDR:1.237
Accuracy:33.750% A*
HSR:14.825% C
Shuriken
A++
Kills:836
Deaths:441
KDR:1.896
Accuracy:34.829% A++
HSR:18.182% C+
TRAC-5
B+
Kills:329
Deaths:247
KDR:1.332
Accuracy:23.728% B+
HSR:11.550% D*
HC1 Cougar
A++
Kills:130
Deaths:109
KDR:1.193
Accuracy:31.797% A++
HSR:19.231% C--
FA1 Barrage
M
Kills:117
Deaths:45
KDR:2.600
Accuracy:64.535% M
HSR:6.838% F
Kills:20,268
Deaths (as Light Assault):12,398
Deaths (to Light Assaults):7,882
KDR:1.63478
Kill Difference:7,870
Playtime:386.133 hours
Usage:12%
Score:9.995m
Score/min:431
Accuracy (listed only):42.827%
HSR (listed only):14.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,722
Deaths:1,131
KDR:1.523
Accuracy:50.277% A++
HSR:39.837% F**
NS-44P Commissioner
B**
Kills:1,226
Deaths:1,123
KDR:1.092
Accuracy:49.063% B**
HSR:16.721% D-
SMG-46 Armistice
A++
Kills:1,213
Deaths:716
KDR:1.694
Accuracy:35.174% A++
HSR:13.273% C--
SMG-46G Armistice
B**
Kills:1,205
Deaths:598
KDR:2.015
Accuracy:33.148% B**
HSR:18.257% C*
MG-S1 Jackal
A++
Kills:1,182
Deaths:593
KDR:1.993
Accuracy:35.186% A++
HSR:26.227% B*
NS-44 Commissioner
B*
Kills:1,163
Deaths:1,336
KDR:0.871
Accuracy:42.548% B*
HSR:16.509% D
NS-7 PDW
A+
Kills:1,161
Deaths:541
KDR:2.146
Accuracy:32.426% A+
HSR:22.481% B*
PDW-16 Hailstorm
B*
Kills:1,160
Deaths:892
KDR:1.300
Accuracy:28.563% B*
HSR:13.103% C--
SR-7
A+
Kills:1,158
Deaths:381
KDR:3.039
Accuracy:51.197% A+
HSR:73.921% D
MKV Suppressed
A*
Kills:1,088
Deaths:436
KDR:2.495
Accuracy:35.947% A*
HSR:21.324% B
Shuriken
A++
Kills:836
Deaths:441
KDR:1.896
Accuracy:34.829% A++
HSR:18.182% C+
NS-357 Underboss
A++
Kills:445
Deaths:403
KDR:1.104
Accuracy:49.419% A++
HSR:15.056% D
SOAS-20
B*
Kills:409
Deaths:429
KDR:0.953
Accuracy:32.103% B*
HSR:19.315% C
HSR-1
B++
Kills:346
Deaths:267
KDR:1.296
Accuracy:38.704% B++
HSR:23.121% D
M77-B
A++
Kills:222
Deaths:108
KDR:2.056
Accuracy:48.273% A++
HSR:66.667% D--
TS2 Inquisitor
B*
Kills:211
Deaths:172
KDR:1.227
Accuracy:34.057% B*
HSR:19.905% C++
TX2 Emperor
B**
Kills:203
Deaths:134
KDR:1.515
Accuracy:35.471% B**
HSR:18.227% C
TX1 Repeater
C--
Kills:166
Deaths:85
KDR:1.953
Accuracy:21.203% C--
HSR:7.229% F-
RAMS .50M
A
Kills:86
Deaths:28
KDR:3.071
Accuracy:46.914% A
HSR:79.070% C++
NS-45 Pilot
B**
Kills:85
Deaths:100
KDR:0.850
Accuracy:34.411% B+
HSR:34.118% B**
Kills:15,287
Deaths (as Infiltrator):9,914
Deaths (to Infiltrators):4,691
KDR:1.54196
Kill Difference:5,373
Playtime:295.075 hours
Usage:9%
Score:8.621m
Score/min:487
Accuracy (listed only):38.445%
HSR (listed only):28.127%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:973
Deaths:404
KDR:2.408
Accuracy:24.427% A++
HSR:19.938% C+
MRC3 Mercy
A++
Kills:940
Deaths:404
KDR:2.327
Accuracy:24.853% A++
HSR:17.234% D
M3 Pounder HEG
A++
Kills:86
Deaths:59
KDR:1.458
Accuracy:52.371% A
HSR:5.814% A++
M3 Pounder HEG
A++
Kills:86
Deaths:59
KDR:1.458
Accuracy:48.859% A
HSR:5.814% A++
Kills:2,085
Deaths (as MAX Suit):463
Deaths (to MAX Suits):3,572
KDR:4.50324
Kill Difference:1,622
Playtime:39.794 hours
Usage:1%
Score:1.506m
Score/min:631
Accuracy (listed only):37.627%
HSR (listed only):12.200%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:994
V. Kills:80 N/A
Deaths:178
KDR:5.584
Accuracy:33.089% B++
KPH:59 B+
VKPH:4.700 B+
M18 Rotary
C
Kills:868
V. Kills:904 96%
Deaths:822
KDR:1.056
Accuracy:39.035% A
KPH:7.500 C--
VKPH:7.800 C
Hellfire Rocket Pods
B+
Kills:725
V. Kills:155 465%
Deaths:74
KDR:9.797
Accuracy:53.611% B++
KPH:93.300 C**
VKPH:19.900 B+
Tomcat A2AM Pods
B**
Kills:350
V. Kills:355 98%
Deaths:34
KDR:10.294
Accuracy:78.947% C
KPH:74.600 B+
VKPH:75.700 B**
M18 Needler
B+
Kills:232
V. Kills:247 94%
Deaths:117
KDR:1.983
Accuracy:43.501% A++
KPH:12 C+
VKPH:12.700 B+
Hornet Missiles
B+
Kills:69
V. Kills:32 209%
Deaths:11
KDR:6.273
Accuracy:62.842% B
KPH:89.100 B+
VKPH:41.300 C*
Kills:3,238 (2,094 + 0)
Deaths:1,236
KDR:2.620
VKDR:1.434
Vehicle Kills:1,773
Kill Difference:2,002
Playtime:165.461 hours
Usage:5%
Score:3.354m
Score/min:338
Piloting Accuracy:43.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:790
V. Kills:771 102%
Deaths:711
KDR:1.111
Accuracy:52.944% B++
KPH:8.300 C+
VKPH:8.100 C++
C150 Dalton
A
Kills:624
V. Kills:409 152%
Deaths:93
KDR:6.710
Accuracy:53.959% A
KPH:31.200 C+
VKPH:20.400 C
L105 Zephyr
C**
Kills:255
V. Kills:59 425%
Deaths:18
KDR:14.167
Accuracy:48.918% B++
KPH:42.200 C
VKPH:9.800 C**
L105 Zephyr PX
C-
Kills:199
V. Kills:22 N/A
Deaths:14
KDR:14.214
Accuracy:51.659% C**
KPH:62.900 C-
VKPH:6.900 C-
AP30 Shredder
C
Kills:74
V. Kills:45 161%
Deaths:24
KDR:3.083
Accuracy:29.078% C
KPH:23.200 C
VKPH:14.100 C--
Kills:1,942 (790 + 1,152)
Deaths:860
KDR:2.258
VKDR:1.519
Vehicle Kills:1,306
Kill Difference:1,082
Playtime:127.312 hours
Usage:4%
Score:2.520m
Score/min:330
Piloting Accuracy:52.944%
Gunner Accuracy:29.078%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:752
V. Kills:52 N/A
Deaths:51
KDR:14.745
Accuracy:54.549% B++
KPH:118.200 M+
VKPH:8.200 C++
L100 Python AP
A+
Kills:292
V. Kills:269 108%
Deaths:89
KDR:3.281
Accuracy:63.230% B*
KPH:28.900 C+
VKPH:26.600 A+
Skyguard
C+
Kills:67
V. Kills:62 106%
Deaths:28
KDR:2.393
Accuracy:43.841% A**
KPH:9.900 C--
VKPH:9.100 C+
L100 Python HEAT
C
Kills:55
V. Kills:27 196%
Deaths:5
KDR:11
Accuracy:51.282% C+
KPH:20.900 D
VKPH:10.300 C
Kills:1,166 (1,166 + 0)
Deaths:173
KDR:6.740
VKDR:2.370
Vehicle Kills:410
Kill Difference:993
Playtime:25.884 hours
Usage:1%
Score:0.927m
Score/min:597
Driving Accuracy:51.282%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,610
V. Kills:3,833 120%
Deaths:882
KDR:5.227
Accuracy:55.985% B**
KPH:33.100 B
VKPH:27.500 A++
P2-120 HEAT
A++
Kills:1,522
V. Kills:465 327%
Deaths:173
KDR:8.798
Accuracy:49.084% B*
KPH:44 A++
VKPH:13.500 B*
P2-120 HESH
A++
Kills:1,302
V. Kills:91 N/A
Deaths:70
KDR:18.600
Accuracy:46.174% B+
KPH:85.700 A++
VKPH:6 C--
E540 Halberd
B
Kills:333
V. Kills:180 184%
Deaths:75
KDR:4.440
Accuracy:47.963% B**
KPH:25.900 C++
VKPH:14 B
G30 Vulcan
B*
Kills:205
V. Kills:155 131%
Deaths:79
KDR:2.595
Accuracy:47.262% A*
KPH:24.700 B
VKPH:18.700 B*
Kills:7,972 (7,434 + 538)
Deaths:1,279
KDR:6.233
VKDR:3.694
Vehicle Kills:4,724
Kill Difference:6,693
Playtime:210.115 hours
Usage:6%
Score:8.727m
Score/min:692
Driving Accuracy:46.174%
Gunner Accuracy:47.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:692
V. Kills:19 N/A
Deaths:52
KDR:13.308
Accuracy:38.467% B+
KPH:108.800 C*
VKPH:3 D--
G20 Vulcan-H
C
Kills:170
V. Kills:117 144%
Deaths:54
KDR:3.148
Accuracy:53.197% B++
KPH:31.700 C--
VKPH:21.800 C
E540 Halberd-H
B+
Kills:83
V. Kills:45 180%
Deaths:26
KDR:3.192
Accuracy:62.098% B+
KPH:26.900 D-
VKPH:14.600 D-
Kills:945 (0 + 945)
Deaths:132
KDR:7.159
VKDR:1.371
Vehicle Kills:181
Kill Difference:813
Playtime:14.808 hours
Usage:0%
Score:0.623m
Score/min:702
Driving Accuracy:N/A%
Gunner Accuracy:62.098%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:378
V. Kills:33 N/A
Deaths:27
KDR:14
Accuracy:47.051% A+
KPH:101.200 A**
VKPH:8.800 C+
M40 Fury
A*
Kills:293
V. Kills:43 N/A
Deaths:27
KDR:10.852
Accuracy:49.583% A++
KPH:111.800 A*
VKPH:16.400 B**
M12 Kobalt
A++
Kills:257
V. Kills:7 N/A
Deaths:20
KDR:12.850
Accuracy:25.112% A++
KPH:47.900 C-
VKPH:1.300 D
M12 Kobalt
B++
Kills:200
V. Kills:4 N/A
Deaths:10
KDR:20
Accuracy:20.561% B++
KPH:80.100 C**
VKPH:1.600 D
M60-G Bulldog
B**
Kills:198
V. Kills:30 N/A
Deaths:29
KDR:6.828
Accuracy:45.476% B**
KPH:26.800 C+
VKPH:4.100 D
M20 Basilisk
B*
Kills:148
V. Kills:50 290%
Deaths:41
KDR:3.610
Accuracy:45.516% B*
KPH:11.500 D-
VKPH:3.900 D--
M60-G Bulldog
A
Kills:133
V. Kills:13 N/A
Deaths:13
KDR:10.231
Accuracy:47.330% B*
KPH:67.600 A
VKPH:6.600 C
M20 Basilisk
C
Kills:110
V. Kills:49 220%
Deaths:27
KDR:4.074
Accuracy:48.281% B**
KPH:16.600 C-
VKPH:7.400 C
Kills:1,717 (0 + 1,717)
Deaths:194
KDR:8.851
VKDR:1.180
Vehicle Kills:229
Kill Difference:1,523
Playtime:43.011 hours
Usage:1%
Score:0.959m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:48.281%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:398
V. Kills:38 N/A
Deaths:313
KDR:1.272
Accuracy:41.171% D
KPH:15.900 C-
VKPH:1.500 D*
M12 Kobalt-F
D-
Kills:59
V. Kills:1 N/A
Deaths:95
KDR:0.621
Accuracy:16.408% D-
KPH:6 D-
VKPH:0.100 D--
Kills:457 (457 + 0)
Deaths:408
KDR:1.120
VKDR:0.096
Vehicle Kills:39
Kill Difference:49
Playtime:34.754 hours
Usage:1%
Score:0.171m
Score/min:82
Driving Accuracy:16.408%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 7,3915,3682,7581.946B+0.1324.247%C+N/A114B*43B**156047.1h1.1B++4.7B+
P2-120 AP 8,4434,6108825.227C+3.4155.985%B**2.56%C-33.1B27.5A++690139.2h7.4C++13.2B++
MSW-R 2,6452,6311,5251.725C+0.0930.755%A++19.84%C--47.9B+N/A21354.9h9.9B**32.2B*
T1A Unity 2,4132,3891,6401.457C++0.3630.139%B**18.962%D27.9DN/A13185.7h11B++36.5B**
NS-11P 2,1562,1471,6901.27C++0.5425.664%B+12.715%D--15.1DN/A92141.9h13.4B52.2B+
T9A "Butcher" 1,8591,8289641.896C+0.0829.052%B**24.672%C60.7C*1B*33730.1h9.7B**33.5B**
TSAR-42 1,7381,7221,1311.523C0.2950.277%A++39.837%F**28.8CN/A14759.7h1.9B*3.9B*
T9 CARV 1,7141,7051,2811.331C*0.4828.822%A*15.425%D*30.7C*N/A21155.5h11.1B*38.4B*
P2-120 HEAT 1,9871,5221738.798B+6.9849.084%B*1.971%D44A++13.4B*52934.6h4.8B**9.9A
Frag Grenade 1,4221,40711407N/A1,405.1959.905%A++N/A1082.3A**11.5B+53561.3h2.2A+3.6A
TAR 1,3371,3327611.75C**0.0627.303%B*10.961%D**28.3C+N/A12947.1h10.6B**38.9B*
TRS-12 Uppercut 1,3311,3261,0051.319C++0.5071.291%B**11.312%D26.1C--N/A14650.9h2.2B++3B++
P2-120 HESH 1,3931,3027018.6B+16.7946.174%B+0.998%C+85.7A++6C--57815.2h3.6B**7.7B**
Cycler TRV 1,3031,3009021.441C*0.3730.29%A++11.308%D*19.2DN/A9767.7h11.5B++37.9B*
LC2 Lynx 1,2531,2377601.628B+0.1933.929%A*14.794%D*25.1C+N/A13549.2h11.4B**33.7B**
Havoc 1,2351,2275992.048B+0.2363.74%A+12.469%C47C+N/A19126.1h3.2A5A+
NS Decimator 1,7321,2271,0461.173C*0.6464.895%B+1.793%C42B+17.3C++63329.2h3.3B**5.1B**
NS-44P Commissioner 1,2341,2261,1231.092C+0.7249.063%B**16.721%D-70.1B+N/A38417.5h3.1B+6.4B++
TMG-50 1,2251,2157771.564B+0.2521.977%C*11.77%F-20.7DN/A13358.7h11.4C*51.9B
SMG-46 Armistice 1,2191,2137161.694B++0.1235.174%A++13.273%C--27.3C+N/A14544.4h11.4B*32.5B*
SMG-46G Armistice 1,2181,2055982.015B+0.2033.148%B**18.257%C*42.4C+N/A19928.4h11.2B++33.8B++
MG-S1 Jackal 1,1941,1825931.993B*0.1835.186%A++26.227%B*75.8A++N/A16315.6h8.3B+23.6B**
LC3 Jaguar 1,1871,1791,2510.942C+0.8731.883%A++11.281%F12.6DN/A8593.6h11.2B+35.3B*
TAS-16 Blackjack 1,1841,1787301.614B+0.2073.215%A10.611%D-39C++N/A19330.2h2B*2.7B++
AS16 NightHawk 1,1911,1734692.501A0.6950.13%B**11.253%D-57.5B**N/A27020.4h3.3B*6.6B*
NS-11A 1,1761,1698291.41C++0.4032.286%A++15.74%D15.9DN/A9573.5h13B40.4B*
NS-15M1 1,1791,1699451.237C+0.5833.103%A*17.536%D28.2CN/A17141.5h10.7B++32.2B*
NS-44 Commissioner 1,1701,1631,3360.871C+0.9442.548%B*16.509%D29.3C+N/A16439.7h3.5B+8.3B+
T5 AMC 1,1761,1621,0001.162C*0.6528.686%B**13.425%D*9.2D-N/A77126.7h13.3B+46.5B++
NS-7 PDW 1,1691,1615412.146A+0.3332.426%A+22.481%B*51.1AN/A21522.7h9.8A30.2B*
T1S Cycler 1,1651,1607031.65B+0.1633.506%A*24.138%B+41.7B++N/A18827.8h9.4A28.2A
PDW-16 Hailstorm 1,1661,1608921.3B0.5128.563%B*13.103%C--21.2CN/A11654.8h12.5B+43.7B++
TS4 Haymaker 1,1651,1595642.055B*0.2458.706%A+14.15%C*42.9B++N/A17027h3.2B**5.5B**
SR-7 1,1631,1583813.039C+1.2251.197%A+73.921%D29.8CN/A15138.9h2.2C++4.4B+
NS-15M2 1,1761,1555552.081C**0.2731.081%A+20.433%D58.9B++1.1A26819.6h9.7B**31.3B*
T1 Cycler 1,1551,1547681.503B+0.3133.013%A**17.331%D25.1C++N/A16646h10.6A32.2A
NS Baron G5 1,1631,1475462.101A0.2955.889%B**12.206%C--39.6BN/A22329h3.4B**6C+
Chainblade 1,1751,09831,4770.035B+1.7845.075%A1.275%D-0.7C++N/A41567.8h2.3B+5.1C+
MKV Suppressed 1,0961,0884362.495A++0.6835.947%A*21.324%B62.2A+N/A16117.5h9.9B*27.5B*
M60-A Bulldog 1,1681,0767015.371C+13.5658.3%B**2.509%C++53.3B++4.6C++35320.2h3.8A6.5A
NS Decimator-B 1,5501,0766291.711C++0.1072.752%B**1.58%D60.1C**26.5C**61617.9h3.8C*5.2B+
TRAC-5 S 1,0771,0598561.237B+0.5833.75%A*14.825%C21.8C++N/A10748.6h8.8B*26.1B**
M60-A Bulldog 1,0721,0005617.857C+16.0457.283%B**1.5%D51B++3.7C+34719.6h3.5B**6.1A
M14 Banshee 1,0749941785.584C++3.7733.089%B++N/A58.8B+4.7B+37316.9h18.1B+54.7B+
MRC3 Mercy 9869734042.408C*0.5924.427%A++19.938%C+41.6B**N/A24923.4h15.9B*64.9B**
MRC3 Mercy 9529404042.327C++0.5124.853%A++17.234%D40.5B**N/A23823.2h16.4B*66B*
M18 Rotary 1,7728688221.056C0.7639.035%A1.037%D-7.5C--7.8C224116h161C+412.5C*
Shuriken 8458364411.896B+0.0834.829%A++18.182%C+70.8B**N/A21011.8h11.6B+33.2B**
CAS30 Tank Buster 1,5617907111.111C+0.7052.944%B++N/A8.3C+8.1C++20194.9h58.5C+110.5C**
L100 Python HESH 8047525114.745B12.9354.549%B++1.064%C-117.5M+8.1C++6106.4h1.9A+3.5A
Hellfire Rocket Pods 880725749.797B7.9853.611%B++N/A92.9C**19.9B+9167.8h20.2B+37.7B+
P525 Marauder-H 7116925213.308C+11.4938.467%B+1.156%B108.1C++3D--5486.4h4.6B**12.1B*
TORQ-9 6556513132.08B++0.2735.089%A*28.418%B++53.8B**N/A19212.1h11.8B**33.5A
C150 Dalton 1,033624936.71C++4.9053.959%AN/A31.2C+20.5C+73020h5.2C9.6B+
Sticky Grenade 6126121612N/A610.1965.137%A+N/A2040A*N/A100840.3h1.2B**1.9B*
Tank Mine 8544971643.03C**1.2239.13%B+N/A127.4B+91.5B**24463.9h1.4B*3.5A+
NS-357 Underboss 4494454031.104C++0.7149.419%A++15.056%D65.4B**N/A2426.8h3.7B+7.5B++
SOAS-20 4124094290.953C0.8632.103%B*19.315%C32.2C+N/A16112.7h10.1B+31.3B*
M40 Fury-F 4363983131.272C+0.5441.171%D1.256%C**15.9C-1.5D*10025h5.3B*12.8B*
M40 Fury 4113782714B*12.1947.051%A+N/A102.2A**8.9C+7093.7h7.3A15.4A
Tomcat A2AM Pods 7053503410.294A8.4878.947%CN/A74.5B+75.5B**20324.7h6.2B**7.9B**
HSR-1 3483462671.296C0.5238.704%B++23.121%D31.7CN/A16410.9h5B+12.8B+
E540 Halberd 513333754.44C2.6347.963%B**3.604%C+26C++14.1B102312.8h4.6B**9.5B**
TRAC-5 3353292471.332B++0.4823.728%B+11.55%D*8.9DN/A16837.1h15C*63.2B+
M40 Fury 3362932710.852B+9.0449.583%A++1.365%C--112.7A**16.5B**8812.6h8.5B*17.2B**
L100 Python AP 561292893.281C1.4763.23%B*3.082%C++28.9C+26.6A+65810.1h7.3C11.6C*
MANA Anti-Personnel Turret 2942881052.743N/A0.9327.035%UN/A2880U60U11744100.1h23.4T*86.4T*
Anti-Vehicle Grenade 2992821282N/A280.1976.972%M++N/A1410S85C+103880.2h2.1A++2.8A+
M12 Kobalt 2642572012.85C+11.0425.112%A++13.619%D--47.6C-1.3D3455.4h17C**67.8B++
L105 Zephyr 3142551814.167B12.3548.918%B++N/A42.5C9.8C**4416h5.7B+11.6B+
M18 Needler 4792321171.983C++0.1743.501%A++1.724%C12C+12.7B+30719.4h176.6C+406.1B+
Spear Anti-Vehicle Phalanx Turret 3162261614.125A12.3149.931%B++4.867%B75.3A*30B*10483h4.8B*9.6B**
M77-B 2222221082.056C+0.2448.273%A++66.667%D--33.6B+N/A2306.6h2.5C+5.1B++
Auraxium Chainblade 2182167,7480.028C+1.7941.496%B*N/A0.8C+N/A3276.9h1.6B**3.8B+
TS2 Inquisitor 2122111721.227C++0.5934.057%B*19.905%C++38.4C++N/A1945.5h8B*23.6B*
G30 Vulcan 360205792.595C0.7847.262%A*N/A24.7B18.7B*11018.3h102.8C+217.5B*
TX2 Emperor 2072031341.515B++0.3035.471%B**18.227%C59.7A+1.2B*3813.4h8B+22.7C++
M12 Kobalt 2042001020B18.1920.561%B++16%D80C**1.6D4972.5h13.9B*67.8B++
L105 Zephyr PX 2211991414.214C+12.4051.659%C**N/A62.2C--6.9C-3613.2h4.1B++8B++
M60-G Bulldog 228198296.828B+5.0145.476%B**2.02%D26.8C+4.1D2717.4h4.8B**10.7B**
T7 Mini-Chaingun 1951931701.135C++0.6826.96%A*8.808%D*42B+N/A5734.6h15.3C++56.6B++
A30 Walker 3451741231.415C0.4033.309%A+N/A4.6D4.5D-14437.6h190.1C*570.8B++
Claymore 174174483.625C-1.8146.241%A+N/A158.2BN/A8851.1h1.4D**3.1B+
G20 Vulcan-H 287170543.148C+1.3353.197%B++4.706%A31.5C--21.7C9105.4h113.3C212.9C*
TX1 Repeater 168166851.953A+0.1421.203%C--7.229%F-35.3B+N/A3154.7h8.9B**42C**
M20 Basilisk 198148413.61C**1.8045.516%B*6.757%C**11.6D3.9D--19612.8h73.1B++160.7B*
ASP-30 Grounder 2341391381.007B+0.8166.602%B+2.878%C+14.9C+10.2C+4859.3h7.4C**11.2B+
AMR-66 138136642.125A+0.3144.69%M++23.529%C+36.8B**N/A2013.7h6.3B**14B**
MANA Anti-Vehicle Turret 2341351021.324C+0.4949.027%C--4.444%C*34.6C++25.4C+9833.9h7.5B+15.2B+
M60-G Bulldog 1461331310.231B**8.4247.33%B*1.504%D--66.5A6.5C5742h4.3B**9.2B**
HC1 Cougar 1311301091.193C++0.6231.797%A++19.231%C--15.5DN/A1568.4h9.6B*30.2B*
FA1 Barrage 117117452.6A+0.7964.535%M6.838%F37.7B++N/A2333.1h2.8A+4.4A
M20 Basilisk 159110274.074B+2.2648.281%B**5.455%C+16.7C-7.4C3466.6h84.7B+175.3B*
SABR-13 9291731.247C+0.5732.107%A19.78%D11.5D--N/A1277.9h10.1B++31.4B*
M3 Pounder HEG 9386591.458C+0.3652.371%A5.814%A++24.6B++2D--3493.5h11B**21.1B*
M3 Pounder HEG 9486591.458C+0.3648.859%A5.814%A++23.9B++2.2D3793.6h10.5B**21.4B*
RAMS .50M 8686283.071C+1.2646.914%A79.07%C++41B*N/A3992.1h1.8B*3.8B*
NS-45 Pilot 85851000.85C0.9634.411%B+34.118%B**56.7BN/A1521.5h5.6B*16.4B*
E540 Halberd-H 12883263.192D1.3862.098%B+3.614%B++26.8D-14.5D-6553.1h7.9C--12.7C
AP30 Shredder 11974243.083C1.2729.078%CN/A23.1C14.1C--14113.2h77B264.9C**
Hornet Missiles 10169116.273C++4.4662.842%BN/A86.3B+40C++12850.8h8.3B+13.3B++
Skyguard 12967282.393C+0.5843.841%A**N/A9.9C--9.1C+5366.8h197.2D*449.9C*
M60-A Bulldog 9261401.525D0.2923.333%D**N/A19.7D-10B**3733.1h5.2B+22.1C--
T2 Striker 13660890.674B1.1457.559%B+N/A10.7C+13.6C**6765.6h36.2B+63B++
M12 Kobalt-F 6059950.621D1.1916.408%D-10.17%C++6D-N/A359.8h18.5C112.6D
L100 Python HEAT 8255511A9.1951.282%C+N/A21.2D10.4C+4842.6h4.7B++9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter375,8943h
Spawn Beacon554,5704h
Anti-Vehicle MANA Turret343753.4h
Nano-Armor Kit492883,09459.4h
Nanite Revive Grenade01,3690.4h
Medical Applicator621307,34326.8h
Spitfire Auto-Turret6960.2h
Ammunition Package161,0290.7h
Medical Kit7616,46616.6h
Anti-Infantry MANA Turret271,0842.8h
Shield Recharging Field82580.2h
Recon Detection Device1218,21112.8h

Check the help document for the dictionary if you want to learn more about words used here.


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