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Harbinger HairyButter[O0v] HairyButter
VS BR 93

KDR: 1.33

Score: 39.3m

Last Seen: Apr 30th, 2019 11:29 PM
- OFFLINE - 2744.8 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 50%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Parallax VX3 VE-S Canis Proximity Mine NS-44 Commissioner NS-44L Blackhand Tank Mine NS-11C Hunter QCX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 2687TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.181%21.547%52129118517,1440.8487550.479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.304%0.59B+0.105C+-2.476F*HEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.443B100.298C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.074%1.323%904121090720386790.444826133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.97%1.66A++-0.797D-1.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.641B+80.357C**5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.152%5.031%223121131818542260.171521140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.521%-0.004C+0.144C++-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.416C--61.2-0.533D108

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.243%85.017%22312115,1661248384.13942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.125%2.144A*1.165B**0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.80.45B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.764%12.761%22312112,3431531311.53037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.877%0.102C+-0.37C--0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*4.10.161C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.3m483.4%195 (11.7k)167 (10k)1.3272750,42737,9931.4594893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214416920.282%21.588%43806:1313

7% Combat Medic26% Engineer6% Heavy Assault48% Infiltrator9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 8:00 AMAug 21st, 2018 10:17 PMMay 16th, 2019 12:29 AM (99d) (PST)Apr 30th, 2019 8:29 PM (114d) (PST)Apr 30th, 2019 7:29 PM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2791231560.2140.1610.0461.1910.032265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7357,3559,3801310371210,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3923.1h/163.5d 5,023 10,886 20,755 280.3k 2,392 9,474 7,553 65.7m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,308
Deaths:2,095
KDR:0.624
Accuracy:21.157% D
HSR:14.832% D
Pandora VX25
C++
Kills:1,171
Deaths:1,327
KDR:0.882
Accuracy:41.123% C++
HSR:13.920% C
Deimos VA29
D
Kills:743
Deaths:966
KDR:0.769
Accuracy:53.083% D
HSR:12.786% D
Solstice SF
D*
Kills:589
Deaths:683
KDR:0.862
Accuracy:18.148% D*
HSR:9.508% D*
Phobos VX86
D--
Kills:429
Deaths:531
KDR:0.808
Accuracy:38.554% F
HSR:9.557% D--
VE-LR Obelisk
A+
Kills:327
Deaths:82
KDR:3.988
Accuracy:38.674% B**
HSR:45.260% A+
NS Baron G5
C**
Kills:247
Deaths:268
KDR:0.922
Accuracy:46.494% C**
HSR:13.765% C+
Serpent VE92
C
Kills:231
Deaths:467
KDR:0.495
Accuracy:22.268% C
HSR:17.316% C--
VX6-7
D
Kills:177
Deaths:238
KDR:0.744
Accuracy:20.497% D
HSR:16.384% D-
Solstice VE3
C
Kills:164
Deaths:61
KDR:2.689
Accuracy:16.137% D*
HSR:17.683% C
Eidolon VE33
C**
Kills:101
Deaths:78
KDR:1.295
Accuracy:24.413% D
HSR:27.723% C**
Kills:5,487
Deaths (as Engineer):6,796
Deaths (to Engineers):9,594
KDR:0.80739
Kill Difference:1,309
Playtime:1,005.203 hours
Usage:26%
Score:9.988m
Score/min:166
Accuracy (listed only):30.959%
HSR (listed only):18.067%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:417
Deaths:685
KDR:0.609
Accuracy:15.305% D*
HSR:21.583% C-
NS-15M2
D*
Kills:200
Deaths:313
KDR:0.639
Accuracy:13.667% F-
HSR:16% D*
VX29 Polaris
D*
Kills:121
Deaths:148
KDR:0.818
Accuracy:15.428% D**
HSR:14.876% D*
Ursa
F-
Kills:83
Deaths:109
KDR:0.761
Accuracy:12.213% F-
HSR:10.843% F-
SVA-88
D**
Kills:73
Deaths:122
KDR:0.598
Accuracy:14.492% F-
HSR:15.069% D**
VE-H Maw
C-
Kills:71
Deaths:110
KDR:0.645
Accuracy:23.207% C-
HSR:12.676% D**
NSX Naginata
D
Kills:62
Deaths:85
KDR:0.729
Accuracy:18.325% D
HSR:22.581% D
Kills:1,027
Deaths (as Heavy Assault):1,572
Deaths (to Heavy Assaults):9,945
KDR:0.65331
Kill Difference:545
Playtime:236.498 hours
Usage:6%
Score:2.189m
Score/min:154
Accuracy (listed only):16.091%
HSR (listed only):16.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:4,242
Deaths:3,885
KDR:1.092
Accuracy:31.435% B++
HSR:12.164% D--
NS-11C
D
Kills:1,308
Deaths:2,095
KDR:0.624
Accuracy:21.157% D
HSR:14.832% D
NS-7 PDW
C+
Kills:1,276
Deaths:1,543
KDR:0.827
Accuracy:22.609% C
HSR:18.104% C+
Sirius SX12
C-
Kills:1,205
Deaths:1,518
KDR:0.794
Accuracy:21.991% C--
HSR:15.187% C-
Pandora VX25
C++
Kills:1,171
Deaths:1,327
KDR:0.882
Accuracy:41.123% C++
HSR:13.920% C
Deimos VA29
D
Kills:743
Deaths:966
KDR:0.769
Accuracy:53.083% D
HSR:12.786% D
Solstice SF
D*
Kills:589
Deaths:683
KDR:0.862
Accuracy:18.148% D*
HSR:9.508% D*
Phobos VX86
D--
Kills:429
Deaths:531
KDR:0.808
Accuracy:38.554% F
HSR:9.557% D--
Eridani SX5
C
Kills:423
Deaths:553
KDR:0.765
Accuracy:22.448% D-
HSR:17.731% C
NS Baron G5
C**
Kills:247
Deaths:268
KDR:0.922
Accuracy:46.494% C**
HSR:13.765% C+
Serpent VE92
C
Kills:231
Deaths:467
KDR:0.495
Accuracy:22.268% C
HSR:17.316% C--
VX6-7
D
Kills:177
Deaths:238
KDR:0.744
Accuracy:20.497% D
HSR:16.384% D-
Solstice VE3
C
Kills:164
Deaths:61
KDR:2.689
Accuracy:16.137% D*
HSR:17.683% C
Kills:12,205
Deaths (as Light Assault):14,135
Deaths (to Light Assaults):5,672
KDR:0.86346
Kill Difference:1,930
Playtime:205.688 hours
Usage:5%
Score:2.028m
Score/min:164
Accuracy (listed only):28.919%
HSR (listed only):14.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:4,266
Deaths:836
KDR:5.103
Accuracy:50.819% A++
HSR:86.287% B**
VE-S Canis
B++
Kills:4,242
Deaths:3,885
KDR:1.092
Accuracy:31.435% B++
HSR:12.164% D--
NS-44 Commissioner
B*
Kills:2,417
Deaths:2,882
KDR:0.839
Accuracy:43.635% B*
HSR:25.693% B+
NS-44L Blackhand
A++
Kills:1,962
Deaths:1,005
KDR:1.952
Accuracy:58.193% A++
HSR:44.954% C*
NS-7 PDW
C+
Kills:1,276
Deaths:1,543
KDR:0.827
Accuracy:22.609% C
HSR:18.104% C+
Sirius SX12
C-
Kills:1,205
Deaths:1,518
KDR:0.794
Accuracy:21.991% C--
HSR:15.187% C-
NS-357 Underboss
B*
Kills:1,159
Deaths:1,328
KDR:0.873
Accuracy:41.265% B+
HSR:28.991% B*
Phaseshift VX-S
B**
Kills:532
Deaths:42
KDR:12.667
Accuracy:42.403% B*
HSR:88.722% B**
Eridani SX5
C
Kills:423
Deaths:553
KDR:0.765
Accuracy:22.448% D-
HSR:17.731% C
Ghost
B**
Kills:368
Deaths:138
KDR:2.667
Accuracy:45.584% B**
HSR:64.946% C
Beamer VS3
C-
Kills:224
Deaths:418
KDR:0.536
Accuracy:24.383% C-
HSR:16.964% D
Soldier Soaker
M
Kills:145
Deaths:71
KDR:2.042
Accuracy:40.180% B++
HSR:29.655% M
NS-61 Emissary
B++
Kills:91
Deaths:109
KDR:0.835
Accuracy:32.843% B++
HSR:14.286% C
NS-30 Vandal
D--
Kills:90
Deaths:122
KDR:0.738
Accuracy:23.006% F
HSR:17.778% D--
NSX Tomoe
C-
Kills:64
Deaths:54
KDR:1.185
Accuracy:27.044% C-
HSR:14.063% F--
NS CandyCannon 3000
C
Kills:56
Deaths:124
KDR:0.452
Accuracy:31.346% C
HSR:25% D
Kills:18,520
Deaths (as Infiltrator):14,628
Deaths (to Infiltrators):5,130
KDR:1.26607
Kill Difference:3,892
Playtime:1,873.745 hours
Usage:48%
Score:17.619m
Score/min:157
Accuracy (listed only):34.949%
HSR (listed only):32.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:4,242
Deaths:3,885
KDR:1.092
Accuracy:31.435% B++
HSR:12.164% D--
NS-7 PDW
C+
Kills:1,276
Deaths:1,543
KDR:0.827
Accuracy:22.609% C
HSR:18.104% C+
Sirius SX12
C-
Kills:1,205
Deaths:1,518
KDR:0.794
Accuracy:21.991% C--
HSR:15.187% C-
Pandora VX25
C++
Kills:1,171
Deaths:1,327
KDR:0.882
Accuracy:41.123% C++
HSR:13.920% C
Deimos VA29
D
Kills:743
Deaths:966
KDR:0.769
Accuracy:53.083% D
HSR:12.786% D
Phobos VX86
D--
Kills:429
Deaths:531
KDR:0.808
Accuracy:38.554% F
HSR:9.557% D--
Eridani SX5
C
Kills:423
Deaths:553
KDR:0.765
Accuracy:22.448% D-
HSR:17.731% C
NS Baron G5
C**
Kills:247
Deaths:268
KDR:0.922
Accuracy:46.494% C**
HSR:13.765% C+
H-V45
C
Kills:192
Deaths:396
KDR:0.485
Accuracy:13.851% F-
HSR:18.229% C
Pulsar VS1
C-
Kills:144
Deaths:227
KDR:0.634
Accuracy:16.294% D**
HSR:18.056% C-
Corvus VA55
C++
Kills:124
Deaths:151
KDR:0.821
Accuracy:19.493% D--
HSR:24.194% C++
NS-11A
C--
Kills:99
Deaths:222
KDR:0.446
Accuracy:15.185% F-
HSR:18.182% C--
Terminus VX-9
D**
Kills:97
Deaths:271
KDR:0.358
Accuracy:15.582% F--
HSR:14.433% D**
Kills:10,392
Deaths (as Combat Medic):11,858
Deaths (to Combat Medics):4,003
KDR:0.87637
Kill Difference:1,466
Playtime:255.740 hours
Usage:7%
Score:3.114m
Score/min:203
Accuracy (listed only):27.549%
HSR (listed only):15.870%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,079
Deaths:715
KDR:1.509
Accuracy:15.354% D-
HSR:21.038% C+
Blueshift VM5
D
Kills:1,063
Deaths:738
KDR:1.440
Accuracy:15.135% D-
HSR:17.498% D
Nebula VM20
B
Kills:836
Deaths:452
KDR:1.850
Accuracy:17.665% C+
HSR:22.368% B
Nebula VM20
C++
Kills:826
Deaths:471
KDR:1.754
Accuracy:17.317% C+
HSR:21.065% C++
NS-10 Burster
D
Kills:343
Deaths:440
KDR:0.780
Accuracy:22.772% D--
HSR:3.499% D
Cosmos VM3
B+
Kills:310
Deaths:148
KDR:2.095
Accuracy:19.654% B+
HSR:20.968% B+
NS-10 Burster
D-
Kills:308
Deaths:440
KDR:0.700
Accuracy:22.591% D--
HSR:3.247% D-
Cosmos VM3
B++
Kills:279
Deaths:175
KDR:1.594
Accuracy:17.764% C++
HSR:22.222% B++
NS-20 Gorgon
C
Kills:232
Deaths:234
KDR:0.991
Accuracy:24.261% C
HSR:14.655% D-
NS-20 Gorgon
C
Kills:224
Deaths:235
KDR:0.953
Accuracy:24.428% C
HSR:18.304% C
Comet VM2
C+
Kills:166
Deaths:387
KDR:0.429
Accuracy:42.643% C
HSR:4.217% C+
Comet VM2
C+
Kills:165
Deaths:385
KDR:0.429
Accuracy:42.855% C+
HSR:3.030% D
Kills:5,831
Deaths (as MAX Suit):2,410
Deaths (to MAX Suits):1,891
KDR:2.4195
Kill Difference:3,421
Playtime:336.555 hours
Usage:9%
Score:4.398m
Score/min:218
Accuracy (listed only):23.536%
HSR (listed only):14.343%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:456
V. Kills:358 127%
Deaths:184
KDR:2.478
Accuracy:68.030% A
KPH:25.600 C-
VKPH:20.100 B
L100 Python HEAT
B
Kills:173
V. Kills:88 194%
Deaths:75
KDR:2.307
Accuracy:54.131% C*
KPH:26.900 C
VKPH:13.700 B
C75 Viper
C+
Kills:58
V. Kills:24 232%
Deaths:30
KDR:1.933
Accuracy:38.862% C+
KPH:20.400 C--
VKPH:8.400 C+
L100 Python HESH
B
Kills:58
V. Kills:15 363%
Deaths:21
KDR:2.762
Accuracy:41.355% D-
KPH:36.600 D
VKPH:9.500 B
Kills:745 (745 + 0)
Deaths:310
KDR:2.403
VKDR:1.565
Vehicle Kills:485
Kill Difference:435
Playtime:28.696 hours
Usage:1%
Score:0.434m
Score/min:252
Driving Accuracy:41.355%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:149
V. Kills:124 119%
Deaths:69
KDR:2.159
Accuracy:51.600% C
KPH:14.700 D--
VKPH:12.200 D
Supernova VPC
D*
Kills:129
V. Kills:27 461%
Deaths:30
KDR:4.300
Accuracy:34.076% F-
KPH:12.200 F
VKPH:2.600 D*
Kills:278 (278 + 0)
Deaths:99
KDR:2.808
VKDR:1.525
Vehicle Kills:151
Kill Difference:179
Playtime:20.706 hours
Usage:1%
Score:0.189m
Score/min:152
Driving Accuracy:34.076%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:125
V. Kills:35 347%
Deaths:31
KDR:4.032
Accuracy:29.130% D
KPH:5.400 D**
VKPH:1.500 F
M20 Basilisk
C
Kills:109
V. Kills:46 232%
Deaths:28
KDR:3.893
Accuracy:37.178% C
KPH:4.300 D**
VKPH:1.800 F
M20 Basilisk
D*
Kills:84
V. Kills:37 221%
Deaths:16
KDR:5.250
Accuracy:38.414% C+
KPH:6.800 D*
VKPH:3 D*
M60-G Bulldog
D*
Kills:64
V. Kills:17 356%
Deaths:14
KDR:4.571
Accuracy:26.114% D--
KPH:5.200 F
VKPH:1.400 D*
Kills:382 (0 + 382)
Deaths:89
KDR:4.292
VKDR:1.517
Vehicle Kills:135
Kill Difference:293
Playtime:73.254 hours
Usage:2%
Score:0.177m
Score/min:40
Driving Accuracy:N/A%
Gunner Accuracy:26.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:54
V. Kills:12 415%
Deaths:230
KDR:0.235
Accuracy:28.011% F-
KPH:2.600 D*
VKPH:0.600 D*
Kills:54 (54 + 0)
Deaths:230
KDR:0.235
VKDR:0.052
Vehicle Kills:12
Kill Difference:176
Playtime:20.503 hours
Usage:1%
Score:0.022m
Score/min:18
Driving Accuracy:28.011%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 4,2964,2668365.103B+3.7850.819%A++86.287%B**18.2DN/A62234.2h1.7B**3.3B**
VE-S Canis 4,3364,2423,8851.092C+0.2431.435%B++12.164%D--16.7DN/A45254.4h11.3C**36.1B+
Proximity Mine 3,9273,9215896.657B**5.3334.635%D-N/A99.8C-N/A36539.3h1.8B5.1C+
NS-44 Commissioner 2,4232,4172,8820.839C+0.4943.635%B*25.693%B+7.7D--N/A24314.3h4C+9.2B+
NS-44L Blackhand 1,9741,9621,0051.952B+0.6258.193%A++44.954%C*11.6DN/A37169h3.4B++5.8B*
Tank Mine 2,7701,7094214.059B++2.7317.126%D*N/A69.8D43.3D75724.5h1.4B*8D-
NS-11C 1,3481,3082,0950.624C0.7021.157%D14.832%D8.5D-N/A26153.6h16.3C77.2C
Hunter QCX 1,3111,3044502.898M*1.5763.265%A49.693%A+13.1C+N/A4099.8h2.4B+3.8B+
NS-7 PDW 1,2941,2761,5430.827C+0.5022.609%C18.104%C+17.5C-N/A8072.9h14.1C**62.4C++
Hunter QCX-B 1,2951,2607991.577B0.2560.911%B*36.825%B+8.4DN/A43149.5h5.7C++9.4C*
Sirius SX12 1,2271,2051,5180.794C+0.5321.991%C--15.187%C-10.4D-N/A49115.4h14.1C**64C++
Pandora VX25 1,1841,1711,3270.882C0.4541.123%C++13.92%C11.5D--N/A34101.9h5.3C--13C+
NS-357 Underboss 1,1631,1591,3280.873C+0.4541.265%B+28.991%B*7.4D--N/A31156.2h4.3C+10.4B+
C-4 ARX 1,8491,1461,2040.952D0.3826.8%C+N/A27.7F17D--19841.4h2.1F*7.7F-
C-4 1,9801,1151,4510.768C-0.5623.024%C--N/A21.7D*16.8D-33751.5h1.9D8.4D
Blueshift VM5 1,0981,0797151.509C0.1815.354%D-21.038%C+11.9D*N/A4290.8h15.2B98.8C+
Blueshift VM5 1,0851,0637381.44C0.1115.135%D-17.498%D11.5D**N/A4092.3h15.7C++103.4C
MAX Punch 1,8949852,4920.395A*0.9396.859%M*N/A3B+2.8A+9327.5h29.8T-30.7F*
Nebula VM20 8528364521.85C+0.5217.665%C+22.368%B18.2D--N/A5445.9h14.8B+83.5C**
Xiphos Anti-Personnel Phalanx Tower 8398311831U829.6736.365%B++N/A1038.8M++10C*26270.8h2.4B++6.6B+
Nebula VM20 8548264711.754C+0.4317.317%C+21.065%C++17.1D--N/A5448.3h15.5C**89.4C*
Deimos VA29 7547439660.769C-0.5653.083%D12.786%D14D--N/A4153.2h2.7C5.1C
Solstice SF 6025896830.862C+0.4718.148%D*9.508%D*7.5D-N/A5378.9h9.6B+53C++
Phaseshift VX-S 5375324212.667M**11.3442.403%B*88.722%B**29.4C+N/A6718.1h1.9B*4.5B*
L100 Python AP 8144561842.478C-1.1568.03%A1.316%D25.6C-20.1B22217.8h9.5D*14C
Phobos VX86 4354295310.808C0.5238.554%F9.557%D--11.3D*N/A4337.8h3D7.8D*
Eridani SX5 4264235530.765C0.5622.448%D-17.731%C13.6D-N/A5031h12.5C+55.7C+
Orion VS54 4264176850.609C-0.7215.305%D*21.583%C-9D--N/A5946.1h14.7C96C
Ghost 3703681382.667C+1.3445.584%B**64.946%C15.9D--N/A6323.2h2.1B+4.6B+
Lumine Edge 35035012,4140.028C1.3027.966%C++8.571%D*0.4C--N/A2937.4h1.9D6.7C++
NS-10 Burster 6003434400.78C0.5522.772%D--3.499%D3.4D--2.5D-77101h144.8C++635.9C-
VE-LR Obelisk 337327823.988A2.6638.674%B**45.26%A+12.7D-N/A3325.8h5.2B*13.4B*
Cosmos VM3 3163101482.095C++0.7719.654%B+20.968%B+14.4D*N/A4321.5h15.9D81.1C*
NS-10 Burster 5323084400.7C0.6322.591%D--3.247%D-3D*2.2D-73101.2h161.1C-713.1D-
Cosmos VM3 2872791751.594C+0.2717.764%C++22.222%B++11.4D*N/A3524.4h18.5D*103.9C+
NS Baron G5 2532472680.922C+0.4146.494%C**13.765%C+16.3D-N/A4215.2h5.1C10.9C+
NS-20 Gorgon 2512322340.991C+0.3424.261%C14.655%D-10.8D-N/A2921.5h42.9C++176.6C++
Serpent VE92 2362314670.495C--0.8322.268%C17.316%C--11D-N/A7721h15.9D71.2C
Rocklet Rifle 4582293570.641C+0.6961.982%B**N/A23.9C23.9C+3109.6h30.6B+49.4B++
Beamer VS3 2242244180.536C0.7924.383%C-16.964%D5.7D--N/A3339.2h10C+41C+
NS-20 Gorgon 2452242350.953C+0.3724.428%C18.304%C10.4D1D3121.6h45C*184C*
Auraxium Slasher 2142145,9270.036C+1.2930.93%C++9.813%C++0.4C-N/A1551.1h2.3C+7.4C**
NS-15M2 2012003130.639C-0.6913.667%F-16%D*14.4D--N/A5813.9h13.6C+99.4D*
H-V45 1931923960.485C-0.8413.851%F-18.229%C6.2D*N/A3330.8h16.5D--119.4F-
Spear Anti-Vehicle Phalanx Turret 394188404.7C3.3753.29%B*2.128%D--28.5D31.2B*4466.6h12.7D23.8C+
VX6-7 1781772380.744C0.5820.497%D16.384%D-9.5D-N/A5618.7h14C+68.4C
L100 Python HEAT 261173752.307C--0.9854.131%C*2.312%C+27C13.8B+3046.4h6.9C+12.8C+
Comet VM2 3101663870.429D0.9042.643%C4.217%C+4.6D*4C--7336.4h40.2D-94.3D
Comet VM2 3241653850.429D0.9042.855%C+3.03%D4.5D*4.3C++8136.7h41.2F96.2D-
Solstice VE3 164164612.689M+1.3616.137%D*17.683%C7DN/A11123.5h12B++74.7C+
Supernova FPC 273149692.159C--0.8351.6%CN/A14.6D--12.2D20510.2h8D**15.5D*
Soldier Soaker 146145712.042B*0.7140.18%B++29.655%M17.7D--N/A568.2h5.5B13.8B++
Pulsar VS1 1471442270.634C0.6916.294%D**18.056%C-8.8D--N/A6816.3h15.7C+96.3D
Spear Anti-Vehicle Phalanx Tower 2671391013.9C-12.5750.013%C+1.439%D*13.6D*12.5D-12510.2h13.4D26.8D
NS Decimator 2191373630.377D-0.9552.589%D--3.65%A11.8D**7.1D--15911.6h6.6D--12.5D**
Supernova VPC 156129304.3D2.9734.076%F-N/A12.3F2.6D*10110.5h4.4D--12.9F-
M40 Fury 160125314.032C2.7029.13%DN/A5.4D**1.5F3023h23.4D*80.2D*
Corvus VA55 1261241510.821C0.5119.493%D--24.194%C++12.2D-N/A4210.2h11.8C**60.5C+
MANA Anti-Vehicle Turret 3151222190.557D0.7752.427%C4.918%B+1220B+1930A+767050.1h16.7T31.9F-
VX29 Polaris 1231211480.818C--0.5115.428%D**14.876%D*15.5D--N/A577.8h12.7C+82.4D
Frag Grenade 1091091109N/A107.6728.789%F--N/A363.3C--N/A16470.3h4.3C15.1D**
M20 Basilisk 155109283.893B+2.5737.178%C5.505%C+4.3D**1.8F4025.5h78.9B+212.1B+
Eidolon VE33 104101781.295C*0.0324.413%D27.723%C**9.4D-N/A3710.8h8.6B35.4C++
NS-11A 101992220.446D0.8815.185%F-18.182%C--7.7D*N/A3612.8h19.3F126.8F--
Terminus VX-9 100972710.358C--0.9715.582%F--14.433%D**7.5D*N/A5512.9h14.4D92.2F-
Force-Blade 95959,2310.01C1.3215.781%D*2.105%D0.1DN/A0880.6h2.9C+18.4D
NS-61 Emissary 92911090.835C++0.4932.843%B++14.286%C7D--N/A2113h16.9C51.6C*
Lasher X2 99912750.331D-1.0010.106%F--3.297%C6.9D*N/A5713.1h25.8D*255.3T-
NS-30 Vandal 91901220.738D0.5923.006%F17.778%D--15.8D--N/A515.7h6.9D29.9D*
M20 Basilisk 12184165.25A3.9238.414%C+10.714%A*6.8D*3D*6412.3h94.4C**245.8B
Orbital Strike Uplink 13384184U82.67808.571%UN/A840U490U30660.1h3.4T*0.4T*
Ursa 84831090.761C--0.5712.213%F-10.843%F-14.3D-N/A815.8h11.2C++91.8D--
Auraxium Force-Blade 74743,0500.024C1.3033.772%C**8.108%C++0.3C+N/A1272h2.1C++6.2B
SVA-88 74731220.598D0.7314.492%F-15.069%D**12.2D*N/A1046h15.5D*107.3F
VE-H Maw 74711100.645D0.6823.207%C-12.676%D**10.1D*N/A377h12.4C53.4C+
NS Annihilator 163691780.388C--0.9474.846%FN/A4D**5.5D--9017.1h17.6F-23.6F--
MANA Anti-Personnel Turret 6565740.878N/A0.458.925%UN/A650UN/A2409600.1h19.7T*221.2T*
M20 Basilisk 15164322D*0.6759.543%B++N/A7.4F10.1D*1088.6h299F**502.2F--
NSX Tomoe 6564541.185C0.1427.044%C-14.063%F--19.4D-N/A513.3h12.9B+47.8C*
M60-G Bulldog 8164144.571C+3.2426.114%D--N/A5.2F1.4D*3712.4h10.3D-39.6D*
NSX Naginata 6562850.729D0.6018.325%D22.581%D10.5D*N/A325.9h22F--120D*
Sticky Grenade 6262162N/A60.6733.266%F--N/A206.7FN/A8650.3h5.3F**16T*
C75 Viper 8258301.933C-0.6138.862%C+N/A20.7C--8.6C++3482.8h18.3D47C
L100 Python HESH 7358212.762D1.4341.355%D-N/A36.3D9.4C**2071.6h4.9D12D*
NS CandyCannon 3000 56561240.452C0.8831.346%C25%D4.9DN/A1111.4h7.3D**23.4D
S1 112551930.285D1.0441.467%F-5.455%A++7.5D*7.8D2457.3h9.5D*22.8F-
M40 Fury-F 66542300.235D1.0928.011%F-3.704%S2.6D*N/A1820.5h13.1C+46.7D*
Hoplon Anti-Aircraft Phalanx Tower 11954318D16.6734.357%B+N/A22.5D-27.1D1692.4h77.5C--225.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret439692.8h
Spawn Beacon156391.8h
Nano-Armor Kit643477,83763.1h
Decoy Grenade02300h
Motion Spotter12018,26714.3h
Skywall Shield Emitter94282.3h
Turret AI Module36102.7h
Structure Shield Module24362h
Repair Module46532.2h
Cortium Silo13212h
RD-GG Recon Device121,4922.1h
Reinforcements Module0900.4h
Nanite Revive Grenade01,8330.5h
Nanite Healing Grenade05370.1h
Medical Applicator52280,99720.5h
Blast Wall31761.2h
Spitfire Auto-Turret633,9134.3h
Restoration Kit362,7073h
Hoplon Anti-Aircraft Phalanx Tower12631.1h
Xiphos Anti-Personnel Tower23231.2h
Sunderer Garage0640.7h
Rampart Wall47807.8h
Welding Device11,5390.1h
Spear Anti-Vehicle Tower02391.1h
Deconstruction Tool1432,16913.2h
Smoke Grenade0520h
Recon Detection Device1399,76825.3h
Shield Recharging Field531,6051.1h
Ammunition Package501,3254.6h
Medical Kit194040.8h
Anti-Infantry MANA Turret103731h
Nano-Repair Grenade06430.2h
Flail Targeting Dart172493.7h
Pain Spire01030.5h
Hardlight Barrier82930.5h
Router72570.7h
AP30 Shredder1500h
Elysium Spawn Tube02520.9h
IPC Targeting Dart173504.5h
Orbital Strike Target Designator271066.3h
Pillbox0641.2h
Vehicle Gate12502.4h
WLT-Howler Mining Laser14,2131.7h
Alarm Module01690.3h

Check the help document for the dictionary if you want to learn more about words used here.


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