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Loyal Soldier HaiyangXu[SALT] HaiyangXu
TR BR 105

KDR: 2.79

Score: 21.5m

Last Seen: Mar 21st, 2019 11:39 PM
- OFFLINE - 78.2 hour(s)

Battle Rank 108 (105 total) - Terran Republic on Emerald - Outfit Member of Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 35
Level Progress (to 109): 1%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" LC3 Jaguar NS-15M2 LC2 Lynx MG-H1 Watchman T9 CARV T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,824,103 MLG Score: 7853
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.111%36.541%110029100455,8723.57032-0.778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.226%1.763A++2.441A**-0.261CHEAD ++ (~21.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.575B+9.60.331C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.932%20.635%61310303154831760.650827178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.187%-0.856D--4.115S0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.10.257C*23.70.399B64.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.335%65.591%61510282,232142271.56852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.702%0.346C**-0.104C+-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.044C+3.8-0.211C6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.906%17.594%61310301,779129381.37481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.184%1.621A+0.61B+-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.70.446B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 35
21.5m154.3%680 (40.8k)567 (34k)2.7919470,46325,2382.8843105 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033517828.611%34.258%98001:3022

6% Combat Medic68% Heavy Assault16% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2017 6:30 PMFeb 16th, 2018 2:39 AMMar 22nd, 2019 12:49 PM (3d) (PST)Mar 21st, 2019 8:14 PM (3d) (PST)Mar 21st, 2019 7:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2214917301.8590.6660.6372.9360.0447853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,26329,46343,8001124038176334,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
631.9h/26.3d 2,331 24,139 16,988 111.3k 1,235 1,996 1,683 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,897
Deaths:3,973
KDR:3.246
Accuracy:30.388% A+
HSR:38.924% A*
T9A "Butcher"
A
Kills:11,306
Deaths:3,629
KDR:3.115
Accuracy:29.609% B**
HSR:36.963% A
NS-15M2
A++
Kills:3,046
Deaths:1,006
KDR:3.028
Accuracy:28.030% B*
HSR:39.068% A++
MG-H1 Watchman
A*
Kills:2,293
Deaths:847
KDR:2.707
Accuracy:28.141% B**
HSR:41.997% A*
T9 CARV
A*
Kills:1,845
Deaths:726
KDR:2.541
Accuracy:26.544% A+
HSR:38.211% A*
T9 CARV-S
A++
Kills:1,664
Deaths:680
KDR:2.447
Accuracy:27.707% B**
HSR:37.740% A++
TMG-50
A**
Kills:1,642
Deaths:556
KDR:2.953
Accuracy:30.301% A++
HSR:40.621% A**
T32 Bull
A*
Kills:1,216
Deaths:521
KDR:2.334
Accuracy:28.833% B**
HSR:41.283% A*
NSX-P Naginata
A++
Kills:1,183
Deaths:308
KDR:3.841
Accuracy:31.019% A++
HSR:37.785% B**
T16 Rhino
M+
Kills:1,171
Deaths:323
KDR:3.625
Accuracy:31.530% A*
HSR:39.368% M+
T7 Mini-Chaingun
A+
Kills:795
Deaths:288
KDR:2.760
Accuracy:22.902% B**
HSR:18.616% A+
Kills:39,058
Deaths (as Heavy Assault):12,857
Deaths (to Heavy Assaults):8,652
KDR:3.03788
Kill Difference:26,201
Playtime:426.757 hours
Usage:68%
Score:14.454m
Score/min:564
Accuracy (listed only):28.637%
HSR (listed only):37.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:3,048
Deaths:919
KDR:3.317
Accuracy:30.337% A
HSR:28.018% A+
LC2 Lynx
A++
Kills:2,601
Deaths:855
KDR:3.042
Accuracy:30.254% A+
HSR:32.411% A++
SMG-46 Armistice
A**
Kills:1,535
Deaths:592
KDR:2.593
Accuracy:32.551% A
HSR:31.401% A**
TRAC-5
A**
Kills:1,212
Deaths:404
KDR:3
Accuracy:29.954% A++
HSR:32.096% A**
TRAC-5 S
A*
Kills:1,191
Deaths:365
KDR:3.263
Accuracy:33.801% A*
HSR:27.036% A++
NSX-P Tanto
A
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:32.867% A
HSR:32.881% B**
TRAC-5 Burst
A++
Kills:1,176
Deaths:332
KDR:3.542
Accuracy:33.770% A++
HSR:36.225% A++
TRS-12 Uppercut
B**
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:69.260% B**
HSR:18.643% B+
MG-S1 Jackal
A++
Kills:969
Deaths:342
KDR:2.833
Accuracy:32.758% B**
HSR:31.063% A++
AS16 NightHawk
A
Kills:443
Deaths:148
KDR:2.993
Accuracy:52.575% A
HSR:16.027% B+
FA1 Barrage
A*
Kills:172
Deaths:95
KDR:1.811
Accuracy:59.779% A*
HSR:14.535% C+
HC1 Cougar
M*
Kills:143
Deaths:61
KDR:2.344
Accuracy:32.345% A++
HSR:39.860% M*
MG-C1 Kindred
U
Kills:113
Deaths:37
KDR:3.054
Accuracy:30.089% U
HSR:22.124% U
NS-7 PDW
S
Kills:65
Deaths:34
KDR:1.912
Accuracy:33.436% A++
HSR:49.231% S
TRAC-Shot
M**
Kills:52
Deaths:26
KDR:2
Accuracy:25.127% C+
HSR:36.539% M**
Kills:15,064
Deaths (as Light Assault):4,989
Deaths (to Light Assaults):3,889
KDR:3.01944
Kill Difference:10,075
Playtime:100.460 hours
Usage:16%
Score:3.289m
Score/min:546
Accuracy (listed only):37.260%
HSR (listed only):29.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A**
Kills:1,535
Deaths:592
KDR:2.593
Accuracy:32.551% A
HSR:31.401% A**
Cycler TRV
A+
Kills:1,178
Deaths:534
KDR:2.206
Accuracy:29.479% A
HSR:29.796% A+
TRS-12 Uppercut
B**
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:69.260% B**
HSR:18.643% B+
T1 Cycler
A*
Kills:1,141
Deaths:442
KDR:2.581
Accuracy:30.936% A++
HSR:36.722% A*
MG-S1 Jackal
A++
Kills:969
Deaths:342
KDR:2.833
Accuracy:32.758% B**
HSR:31.063% A++
TAR
A*
Kills:517
Deaths:139
KDR:3.719
Accuracy:30.604% A+
HSR:38.298% A*
AS16 NightHawk
A
Kills:443
Deaths:148
KDR:2.993
Accuracy:52.575% A
HSR:16.027% B+
FA1 Barrage
A*
Kills:172
Deaths:95
KDR:1.811
Accuracy:59.779% A*
HSR:14.535% C+
NS-7 PDW
S
Kills:65
Deaths:34
KDR:1.912
Accuracy:33.436% A++
HSR:49.231% S
Kills:7,184
Deaths (as Combat Medic):2,814
Deaths (to Combat Medics):3,178
KDR:2.55295
Kill Difference:4,370
Playtime:39.454 hours
Usage:6%
Score:1.282m
Score/min:542
Accuracy (listed only):41.264%
HSR (listed only):29.524%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:3,048
Deaths:919
KDR:3.317
Accuracy:30.337% A
HSR:28.018% A+
LC2 Lynx
A++
Kills:2,601
Deaths:855
KDR:3.042
Accuracy:30.254% A+
HSR:32.411% A++
TRAC-5
A**
Kills:1,212
Deaths:404
KDR:3
Accuracy:29.954% A++
HSR:32.096% A**
TRAC-5 S
A*
Kills:1,191
Deaths:365
KDR:3.263
Accuracy:33.801% A*
HSR:27.036% A++
NSX-P Tanto
A
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:32.867% A
HSR:32.881% B**
TRAC-5 Burst
A++
Kills:1,176
Deaths:332
KDR:3.542
Accuracy:33.770% A++
HSR:36.225% A++
TRS-12 Uppercut
B**
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:69.260% B**
HSR:18.643% B+
AS16 NightHawk
A
Kills:443
Deaths:148
KDR:2.993
Accuracy:52.575% A
HSR:16.027% B+
MG-HBR1 Dragoon
A++
Kills:436
Deaths:142
KDR:3.070
Accuracy:39.340% B**
HSR:46.101% A++
AMR-66
A++
Kills:197
Deaths:47
KDR:4.191
Accuracy:35.571% A+
HSR:37.056% A++
FA1 Barrage
A*
Kills:172
Deaths:95
KDR:1.811
Accuracy:59.779% A*
HSR:14.535% C+
HC1 Cougar
M*
Kills:143
Deaths:61
KDR:2.344
Accuracy:32.345% A++
HSR:39.860% M*
MG-C1 Kindred
U
Kills:113
Deaths:37
KDR:3.054
Accuracy:30.089% U
HSR:22.124% U
TRAC-Shot
M**
Kills:52
Deaths:26
KDR:2
Accuracy:25.127% C+
HSR:36.539% M**
Kills:13,128
Deaths (as Engineer):4,210
Deaths (to Engineers):2,801
KDR:3.11829
Kill Difference:8,918
Playtime:26.473 hours
Usage:4%
Score:0.711m
Score/min:447
Accuracy (listed only):38.219%
HSR (listed only):29.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,605
Deaths:1,042
KDR:1.540
Accuracy:43.344% B*
HSR:29.284% B**
SMG-46 Armistice
A**
Kills:1,535
Deaths:592
KDR:2.593
Accuracy:32.551% A
HSR:31.401% A**
NS-357 Underboss
A+
Kills:1,099
Deaths:588
KDR:1.869
Accuracy:44.366% B**
HSR:33.394% A+
MG-S1 Jackal
A++
Kills:969
Deaths:342
KDR:2.833
Accuracy:32.758% B**
HSR:31.063% A++
TSAR-42
A
Kills:843
Deaths:207
KDR:4.072
Accuracy:39.979% C*
HSR:81.020% A
TRAP-M1
A+
Kills:779
Deaths:236
KDR:3.301
Accuracy:35.832% B**
HSR:37.099% A+
TX1 Repeater
M
Kills:410
Deaths:259
KDR:1.583
Accuracy:32.574% A
HSR:38.293% M
NSX Daimyo
B+
Kills:292
Deaths:77
KDR:3.792
Accuracy:44.887% B+
HSR:93.493% C+
M77-B
B**
Kills:177
Deaths:62
KDR:2.855
Accuracy:39.774% B+
HSR:84.746% B**
99SV
A+
Kills:141
Deaths:40
KDR:3.525
Accuracy:37.588% B**
HSR:48.936% A+
TS2 Inquisitor
B**
Kills:132
Deaths:62
KDR:2.129
Accuracy:36.194% B**
HSR:25% B*
HSR-1
A++
Kills:96
Deaths:44
KDR:2.182
Accuracy:35.997% C*
HSR:42.708% A++
NS-7 PDW
S
Kills:65
Deaths:34
KDR:1.912
Accuracy:33.436% A++
HSR:49.231% S
Kills:8,143
Deaths (as Infiltrator):3,585
Deaths (to Infiltrators):3,292
KDR:2.27141
Kill Difference:4,558
Playtime:28.905 hours
Usage:5%
Score:0.799m
Score/min:461
Accuracy (listed only):37.637%
HSR (listed only):48.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,188
Deaths:306
KDR:3.882
Accuracy:20.518% B*
HSR:28.956% A++
MRC3 Mercy
A+
Kills:1,181
Deaths:303
KDR:3.898
Accuracy:20.583% B*
HSR:28.027% A+
M3 Pounder HEG
M+
Kills:314
Deaths:56
KDR:5.607
Accuracy:49.863% A
HSR:7.643% M+
M3 Pounder HEG
B**
Kills:192
Deaths:48
KDR:4
Accuracy:51.567% B**
HSR:4.688% B**
M2 Mutilator
A*
Kills:96
Deaths:21
KDR:4.571
Accuracy:23.641% A*
HSR:23.958% A
M2 Mutilator
A*
Kills:96
Deaths:21
KDR:4.571
Accuracy:23.410% A*
HSR:28.125% A*
Kills:3,067
Deaths (as MAX Suit):377.500
Deaths (to MAX Suits):1,323
KDR:8.1245
Kill Difference:2,689.500
Playtime:20.236 hours
Usage:3%
Score:0.964m
Score/min:794
Accuracy (listed only):31.597%
HSR (listed only):20.233%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:51
V. Kills:2 N/A
Deaths:3
KDR:17
Accuracy:38.958% C+
KPH:64.900 C
VKPH:2.500 D
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:0.667
Vehicle Kills:2
Kill Difference:48
Playtime:0.787 hours
Usage:0%
Score:0.013m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:38.958%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:116
V. Kills:36 314%
Deaths:4
KDR:29
Accuracy:51.707% A
KPH:69.100 S
VKPH:21.400 A*
Kills:116 (0 + 116)
Deaths:4
KDR:29
VKDR:9
Vehicle Kills:36
Kill Difference:112
Playtime:1.679 hours
Usage:0%
Score:0.028m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:51.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:71
V. Kills:39 178%
Deaths:7
KDR:10.143
Accuracy:54.573% B*
KPH:55.200 B+
VKPH:30.300 B
Kills:71 (0 + 71)
Deaths:7
KDR:10.143
VKDR:5.571
Vehicle Kills:39
Kill Difference:64
Playtime:1.286 hours
Usage:0%
Score:0.036m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:54.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:181
V. Kills:4 N/A
Deaths:3
KDR:60.333
Accuracy:19.783% B+
KPH:124.700 A++
VKPH:2.800 C
M12 Kobalt
B**
Kills:69
V. Kills:2 N/A
Deaths:2
KDR:34.500
Accuracy:16.383% C+
KPH:113.100 B**
VKPH:3.300 C+
M20 Basilisk
B**
Kills:65
V. Kills:21 295%
Deaths:7
KDR:9.286
Accuracy:42.806% B+
KPH:33.800 B**
VKPH:10.900 B++
Kills:315 (0 + 315)
Deaths:12
KDR:26.250
VKDR:2.250
Vehicle Kills:27
Kill Difference:303
Playtime:3.983 hours
Usage:1%
Score:0.081m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:42.806%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:80
V. Kills:3 N/A
Deaths:9
KDR:8.889
Accuracy:30.846% D
KPH:53 C-
VKPH:2 D*
Kills:80 (0 + 80)
Deaths:9
KDR:8.889
VKDR:0.333
Vehicle Kills:3
Kill Difference:71
Playtime:1.511 hours
Usage:0%
Score:0.014m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:30.846%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,01512,8973,9733.246B+0.4530.388%A+38.924%A*120.4M*1.1A++320107.1h9.6B**31.5B*
T9A "Butcher" 11,44211,3063,6293.115B++0.3229.609%B**36.963%A131.2M1.6A*34986.2h9.8B*33B*
LC3 Jaguar 3,0813,0489193.317A0.5330.337%A28.018%A+115.9S1.3A**32126.3h9.9B*32.5B*
NS-15M2 3,0853,0461,0063.028B*0.2428.03%B*39.068%A++110.8A**1.4A++26627.5h9.9B*35.2B++
LC2 Lynx 2,6362,6018553.042A+0.2530.254%A+32.411%A++112.1S1.5M++28623.2h11.6B*38.2B*
MG-H1 Watchman 2,3172,2938472.707B*0.0828.141%B**41.997%A*114.1M1.2B*37920.1h11.5B*40.7B++
T9 CARV 1,8681,8457262.541B*0.2526.544%A+38.211%A*106S1.3A*32817.4h9.5A35.9B*
T9 CARV-S 1,6871,6646802.447B+0.3427.707%B**37.74%A++102.7A**1.4A**40316.2h9.8B*35.5B++
TMG-50 1,6561,6425562.953A++0.1630.301%A++40.621%A**110.2M*N/A27714.9h8.5B**27.9B*
NS-44 Commissioner 1,6221,6051,0421.54B+1.2543.344%B*29.284%B**168.9S1.8M*4839.5h2.8B**6.4B*
SMG-46 Armistice 1,5481,5355922.593A+0.2032.551%A31.401%A**91.4M++N/A23216.8h12.3B++37.7B++
T32 Bull 1,2231,2165212.334B*0.4628.833%B**41.283%A*99.7A**N/A47412.2h9.6B**33.3B*
TRAC-5 1,2191,2124043M+0.2129.954%A++32.096%A**114.3SN/A38010.6h10B**33.5B**
TRAC-5 S 1,2051,1913653.263M0.4733.801%A*27.036%A++119.1S1.4A++27210h9.6B++28.3B*
MRC3 Mercy 1,2061,1883063.882B*1.0920.518%B*28.956%A++83.1M**1.3A+25014.3h16.3B*79.3B++
NSX-P Naginata 1,2001,1833083.841A++1.0531.019%A++37.785%B**142.5M**2A3288.3h9.5B**30.7B*
MRC3 Mercy 1,2001,1813033.898B*1.1120.583%B*28.027%A+83.2M**1.3A++25114.2h16.5B*80.1B++
NSX-P Tanto 1,1861,1802914.055M*1.2632.867%A32.881%B**129.7SN/A3199.1h10.3B**31.3B**
Cycler TRV 1,1911,1785342.206B*0.5929.479%A29.796%A+86.6M+1A+21413.6h10.9B*37B*
TRAC-5 Burst 1,1881,1763323.542B++0.7533.77%A++36.225%A++138.4M**1.4A*3418.5h10B*29.6B**
T16 Rhino 1,1831,1713233.625A**0.8331.53%A*39.368%M+158.2S1.6M*3657.4h10B**31.8B**
TRS-12 Uppercut 1,1691,1644882.385B**0.4169.26%B**18.643%B+122.5M*N/A3799.5h2.1B*3B*
T1 Cycler 1,1541,1414422.581A0.2130.936%A++36.722%A*96.7S1.1A++32911.8h10.4A33.7A
NS-357 Underboss 1,1081,0995881.869B**0.9244.366%B**33.394%A+177.3S1.5A*5016.2h3.1B**6.9B**
NS Decimator 1,3329813472.827A*0.0463.975%B+1.835%C85.3M*30.5A++46911.5h3.1B**4.9B**
MG-S1 Jackal 9809693422.833A++0.0432.758%B**31.063%A++111.4M++1.3A+2908.7h9B+27.4B*
TSAR-42 8448432074.072B+1.2839.979%C*81.02%A100.4M+N/A3038.4h1.8B**4.5B++
T7 Mini-Chaingun 8037952882.76A*0.0322.902%B**18.616%A+115.2S1.2A3096.9h10.8B**47.3B++
TRAP-M1 7857792363.301A0.5135.832%B**37.099%A+125.6S1A+3166.2h7.2B*20B*
TAR 5225171393.719A+0.9330.604%A+38.298%A*123.1S1.2A++6044.2h10.2B**33.5B**
Frag Grenade 5094931493N/A490.2160.33%A*N/A821.7A+26.7M++27220.6h2.8B**4.7B**
Chainblade 48845520,4710.022C+2.7726.208%C14.506%B**1B+N/A3477.9h2.1B+7.8B+
AS16 NightHawk 4454431482.993A++0.2052.575%A16.027%B+116.6M**N/A3083.8h3.9B++7.5B*
MG-HBR1 Dragoon 4384361423.07A+0.2839.34%B**46.101%A++89M++N/A2474.9h4.3B**11B**
TX1 Repeater 4114102591.583B**1.2132.574%A38.293%M141.4SN/A4612.9h9.4B*28.9B**
ML-7 6173891971.975A*0.8264.727%B**N/A62.7M*36.8M**5626.2h5.1B*7.8B**
M3 Pounder HEG 341314565.607M2.8249.863%A7.643%M+71.4S6.1A++2884.4h10.5B**21B*
NSX Daimyo 292292773.792C++1.0044.887%B+93.493%C+121.7A**N/A3732.4h2.3B+5.2B+
Ripper 2882804,3450.064C+2.7340.27%A12.143%D2.8CN/A899.3h1.3B+3.2C+
AMR-66 198197474.191S1.4035.571%A+37.056%A++115.9SN/A4051.7h6.1A17.2B**
M3 Pounder HEG 211192484A+1.2151.567%B**4.688%B**48M*4.8B+1804h17C**32.9B+
M12 Kobalt 185181360.333M*57.5419.783%B+22.652%B**120.7A++2.7C3471.5h14.3B*72.2B++
M77-B 177177622.855B+0.0639.774%B+84.746%B**88.5SN/A3672h1.6A4B**
FA1 Barrage 173172951.811B**0.9859.779%A*14.535%C+114.7SN/A5531.5h3.8B*6.3B**
HC1 Cougar 146143612.344A0.4532.345%A++39.86%M*110S2.3S5341.3h9.3B**28.8B*
99SV 141141403.525B**0.7337.588%B**48.936%A+108.5SN/A4571.3h3.8A10.1B**
TS2 Inquisitor 133132622.129B*0.6636.194%B**25%B*132M**1B++4031h7.3B*20.3B**
E540 Halberd 152116429M++26.2151.707%AN/A68.2S21.2A*2811.7h4.6B**8.8A
MG-C1 Kindred 114113373.054N/A0.2630.089%UN/A141.3U1.3U3070.8h9.2T*30.7T*
Rocklet Rifle 179105541.944A*0.8553.1%C+N/A52.5A*37B**5772h32.4B+61B+
HSR-1 9696442.182C++0.6135.997%C*42.708%A++80A++N/A3031.2h4.4B*12.1B++
M2 Mutilator 9896214.571A*1.7823.641%A*23.958%A106.7S2.2S4690.9h14.5B**61.5B**
M2 Mutilator 9996214.571A++1.7823.41%A*28.125%A*106.7S3.3S5320.9h14.3B*61.1B**
CAS 14-E 838098.889C6.1030.846%D3.75%A++53.3C-2D*1501.5h25.1B+81.4B
MANA Anti-Personnel Turret 7271213.381N/A0.5925.27%UN/A710U10U2159100.1h16.5T*65.2T*
G20 Vulcan-H 11071710.143A++7.3554.573%B*N/A54.6B+30B4711.3h73B*133.8B**
M12 Kobalt 7169234.5B**31.7116.383%C+27.536%A++115A3.3C+5060.6h12.6B**76.6B+
NS-7 PDW 6665341.912A+0.8833.436%A++49.231%S81.3M1.3M++4230.8h15.1C++45B+
M20 Basilisk 866579.286M6.4942.806%B+7.692%B++34.2A11.1B*2791.9h61.9B*144.6B**
TRAC-Shot 5252262B+0.7925.127%C+36.539%M**74.3A++N/A3440.7h11.4C++45.4C*
Dual-75 Duster 5351317B14.2138.958%C+N/A63.8C2.5D2700.8h5.6C++14.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,5190.7h
Nano-Armor Kit4344,6742.7h
Nanite Revive Grenade02160.1h
Medical Applicator14046,6933.2h
Ammunition Package221,0280.3h
Shield Recharging Field83510.1h
Medical Kit1,92214,24913.6h
Anti-Infantry MANA Turret11020.1h
M20 Drake1830.1h
Recon Detection Device44760.5h

Check the help document for the dictionary if you want to learn more about words used here.


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