Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,844)players online:
Sephuku (50)  SopDogger (10)  AudioVision (8)  friendlyhere (7)  VTGone (4)  유탐정 (4) 83
stats.dasanfall.com
Loyal Soldier HaiyangXu[SALT] HaiyangXu
TR BR 111

KDR: 2.84

Score: 24.6m

Last Seen: May 25th, 2019 12:06 AM
- OFFLINE - 9.5 hour(s)

Battle Rank 112 (111 total) - Terran Republic on Emerald - Outfit Member of Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 48
Level Progress (to 113): 19%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M2 LC3 Jaguar LC2 Lynx MG-H1 Watchman NS-44 Commissioner T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HaiyangXu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,180,638 MLG Score: 8138
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.295%36.677%111131116664,2233.64593-0.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.177%1.787A++2.426A**-0.224CHEAD ++ (~21.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.58B+9.50.335C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.708%20.427%58311943285321900.615385172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.037%-0.878D--3.985M**0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.40.25C++23.90.399B65.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.514%65.041%58511922,440160691.51836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.434%0.377C**-0.134C-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.042C+3.9-0.214C6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.955%17.543%58311941,807143781.25661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%1.619A+0.585B+-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.70.44B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rifles and Rezzes[SALT] Rifles and Rezzes
TR outfit on Emerald

Members: 48
24.6m155.2%695 (41.7k)580 (34.8k)2.8409280,64828,3882.93163111 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197600828.61%34.442%98501:3023

6% Combat Medic69% Heavy Assault15% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2017 6:30 PMFeb 16th, 2018 2:39 AMMay 25th, 2019 9:30 AM (21h) (PST)May 25th, 2019 1:03 AM (1d) (PST)May 24th, 2019 8:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2434997441.9010.6690.6553.0190.0448138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,59929,95244,6471144039181334,825

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.2h/29.5d 2,575 27,777 19,367 128.1k 1,399 2,237 1,884 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:15,916
Deaths:4,747
KDR:3.353
Accuracy:30.706% A++
HSR:38.961% A*
T9A "Butcher"
A
Kills:13,866
Deaths:4,273
KDR:3.245
Accuracy:29.841% B**
HSR:36.658% A
NS-15M2
A++
Kills:3,304
Deaths:1,076
KDR:3.071
Accuracy:28.113% B*
HSR:39.044% A++
MG-H1 Watchman
A*
Kills:2,355
Deaths:858
KDR:2.745
Accuracy:28.246% B**
HSR:41.868% A*
T9 CARV
A**
Kills:1,845
Deaths:726
KDR:2.541
Accuracy:26.530% A+
HSR:38.211% A**
TMG-50
M
Kills:1,767
Deaths:604
KDR:2.926
Accuracy:30.523% A++
HSR:41.087% M
T9 CARV-S
A++
Kills:1,664
Deaths:680
KDR:2.447
Accuracy:27.707% B**
HSR:37.740% A++
T32 Bull
A**
Kills:1,220
Deaths:523
KDR:2.333
Accuracy:28.782% B**
HSR:41.312% A**
NSX-P Naginata
A++
Kills:1,183
Deaths:308
KDR:3.841
Accuracy:31.019% A++
HSR:37.785% B**
T16 Rhino
M+
Kills:1,171
Deaths:323
KDR:3.625
Accuracy:31.530% A*
HSR:39.368% M+
NSX Naginata
A++
Kills:901
Deaths:236
KDR:3.818
Accuracy:29.456% A+
HSR:41.731% A++
T7 Mini-Chaingun
A+
Kills:805
Deaths:296
KDR:2.720
Accuracy:22.790% B**
HSR:18.509% A+
Kills:45,997
Deaths (as Heavy Assault):14,650
Deaths (to Heavy Assaults):9,854
KDR:3.13973
Kill Difference:31,347
Playtime:486.242 hours
Usage:69%
Score:16.896m
Score/min:579
Accuracy (listed only):28.770%
HSR (listed only):37.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:3,048
Deaths:919
KDR:3.317
Accuracy:30.337% A+
HSR:28.018% A+
LC2 Lynx
A*
Kills:2,601
Deaths:855
KDR:3.042
Accuracy:30.254% A+
HSR:32.411% A*
SMG-46 Armistice
M
Kills:1,574
Deaths:609
KDR:2.585
Accuracy:32.488% A
HSR:31.639% M
TRAC-5 Burst
A++
Kills:1,300
Deaths:382
KDR:3.403
Accuracy:33.691% A++
HSR:35.539% A++
TRAC-5
A**
Kills:1,212
Deaths:404
KDR:3
Accuracy:29.954% A++
HSR:32.096% A**
TRAC-5 S
A*
Kills:1,191
Deaths:365
KDR:3.263
Accuracy:33.801% A*
HSR:27.036% A*
NSX-P Tanto
A+
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:32.867% A+
HSR:32.881% B**
TRS-12 Uppercut
B**
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:69.260% B**
HSR:18.643% B++
MG-S1 Jackal
A++
Kills:1,035
Deaths:367
KDR:2.820
Accuracy:32.964% A
HSR:31.304% A++
AS16 NightHawk
A
Kills:471
Deaths:156
KDR:3.019
Accuracy:53.155% A
HSR:15.924% B+
MG-C1 Kindred
B*
Kills:391
Deaths:145
KDR:2.697
Accuracy:30.496% B*
HSR:28.645% B*
TRAC-Shot
A*
Kills:197
Deaths:80
KDR:2.463
Accuracy:28.871% B*
HSR:28.934% A*
FA1 Barrage
A*
Kills:172
Deaths:95
KDR:1.811
Accuracy:59.779% A*
HSR:14.535% C+
NSX Tengu
A++
Kills:147
Deaths:62
KDR:2.371
Accuracy:45.866% A
HSR:31.973% A++
HC1 Cougar
M++
Kills:143
Deaths:61
KDR:2.344
Accuracy:32.345% A++
HSR:39.860% M++
NS-7 PDW
S
Kills:65
Deaths:34
KDR:1.912
Accuracy:33.436% A++
HSR:49.231% S
Kills:15,891
Deaths (as Light Assault):5,313
Deaths (to Light Assaults):4,410
KDR:2.99097
Kill Difference:10,578
Playtime:105.868 hours
Usage:15%
Score:3.472m
Score/min:547
Accuracy (listed only):38.098%
HSR (listed only):29.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M
Kills:1,574
Deaths:609
KDR:2.585
Accuracy:32.488% A
HSR:31.639% M
Cycler TRV
A+
Kills:1,200
Deaths:547
KDR:2.194
Accuracy:29.591% A+
HSR:29.500% A+
TRS-12 Uppercut
B**
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:69.260% B**
HSR:18.643% B++
T1 Cycler
A*
Kills:1,141
Deaths:442
KDR:2.581
Accuracy:30.936% A++
HSR:36.722% A*
MG-S1 Jackal
A++
Kills:1,035
Deaths:367
KDR:2.820
Accuracy:32.964% A
HSR:31.304% A++
TAR
A**
Kills:769
Deaths:224
KDR:3.433
Accuracy:31.428% A++
HSR:37.581% A**
AS16 NightHawk
A
Kills:471
Deaths:156
KDR:3.019
Accuracy:53.155% A
HSR:15.924% B+
FA1 Barrage
A*
Kills:172
Deaths:95
KDR:1.811
Accuracy:59.779% A*
HSR:14.535% C+
NSX Tengu
A++
Kills:147
Deaths:62
KDR:2.371
Accuracy:45.866% A
HSR:31.973% A++
NS-7 PDW
S
Kills:65
Deaths:34
KDR:1.912
Accuracy:33.436% A++
HSR:49.231% S
Kills:7,738
Deaths (as Combat Medic):3,024
Deaths (to Combat Medics):3,550
KDR:2.55886
Kill Difference:4,714
Playtime:42.567 hours
Usage:6%
Score:1.400m
Score/min:548
Accuracy (listed only):41.890%
HSR (listed only):29.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:3,048
Deaths:919
KDR:3.317
Accuracy:30.337% A+
HSR:28.018% A+
LC2 Lynx
A*
Kills:2,601
Deaths:855
KDR:3.042
Accuracy:30.254% A+
HSR:32.411% A*
TRAC-5 Burst
A++
Kills:1,300
Deaths:382
KDR:3.403
Accuracy:33.691% A++
HSR:35.539% A++
TRAC-5
A**
Kills:1,212
Deaths:404
KDR:3
Accuracy:29.954% A++
HSR:32.096% A**
TRAC-5 S
A*
Kills:1,191
Deaths:365
KDR:3.263
Accuracy:33.801% A*
HSR:27.036% A*
NSX-P Tanto
A+
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:32.867% A+
HSR:32.881% B**
TRS-12 Uppercut
B**
Kills:1,164
Deaths:488
KDR:2.385
Accuracy:69.260% B**
HSR:18.643% B++
AS16 NightHawk
A
Kills:471
Deaths:156
KDR:3.019
Accuracy:53.155% A
HSR:15.924% B+
MG-HBR1 Dragoon
A++
Kills:443
Deaths:151
KDR:2.934
Accuracy:39.200% B**
HSR:46.501% A++
MG-C1 Kindred
B*
Kills:391
Deaths:145
KDR:2.697
Accuracy:30.496% B*
HSR:28.645% B*
AMR-66
A++
Kills:199
Deaths:48
KDR:4.146
Accuracy:35.656% A+
HSR:36.683% A++
TRAC-Shot
A*
Kills:197
Deaths:80
KDR:2.463
Accuracy:28.871% B*
HSR:28.934% A*
FA1 Barrage
A*
Kills:172
Deaths:95
KDR:1.811
Accuracy:59.779% A*
HSR:14.535% C+
HC1 Cougar
M++
Kills:143
Deaths:61
KDR:2.344
Accuracy:32.345% A++
HSR:39.860% M++
Kills:13,712
Deaths (as Engineer):4,440
Deaths (to Engineers):3,137
KDR:3.08829
Kill Difference:9,272
Playtime:28.115 hours
Usage:4%
Score:0.748m
Score/min:443
Accuracy (listed only):38.548%
HSR (listed only):29.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,986
Deaths:1,207
KDR:1.645
Accuracy:44.382% B**
HSR:31.219% A
SMG-46 Armistice
M
Kills:1,574
Deaths:609
KDR:2.585
Accuracy:32.488% A
HSR:31.639% M
NS-357 Underboss
A++
Kills:1,224
Deaths:663
KDR:1.846
Accuracy:44.878% B**
HSR:33.742% A++
MG-S1 Jackal
A++
Kills:1,035
Deaths:367
KDR:2.820
Accuracy:32.964% A
HSR:31.304% A++
TSAR-42
A
Kills:926
Deaths:226
KDR:4.097
Accuracy:40.577% B
HSR:80.886% A
TRAP-M1
A+
Kills:880
Deaths:250
KDR:3.520
Accuracy:36.095% A
HSR:36.705% A+
TX1 Repeater
M
Kills:417
Deaths:264
KDR:1.580
Accuracy:32.358% A
HSR:38.369% M
NSX Daimyo
B
Kills:299
Deaths:82
KDR:3.646
Accuracy:43.656% B
HSR:93.646% C+
NS-45 Pilot
B**
Kills:205
Deaths:106
KDR:1.934
Accuracy:36.126% B*
HSR:35.610% B**
M77-B
B**
Kills:187
Deaths:63
KDR:2.968
Accuracy:39.845% B+
HSR:85.562% B**
TS2 Inquisitor
A
Kills:178
Deaths:89
KDR:2
Accuracy:36.231% A
HSR:23.596% B+
99SV
A++
Kills:148
Deaths:41
KDR:3.610
Accuracy:37.827% B**
HSR:50.676% A++
NSX Tengu
A++
Kills:147
Deaths:62
KDR:2.371
Accuracy:45.866% A
HSR:31.973% A++
HSR-1
A++
Kills:97
Deaths:44
KDR:2.205
Accuracy:36.286% C**
HSR:43.299% A++
NS-7 PDW
S
Kills:65
Deaths:34
KDR:1.912
Accuracy:33.436% A++
HSR:49.231% S
Kills:9,368
Deaths (as Infiltrator):4,107
Deaths (to Infiltrators):3,682
KDR:2.28098
Kill Difference:5,261
Playtime:30.927 hours
Usage:4%
Score:0.891m
Score/min:480
Accuracy (listed only):38.201%
HSR (listed only):46.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,247
Deaths:318
KDR:3.921
Accuracy:20.642% B**
HSR:28.950% A++
MRC3 Mercy
A+
Kills:1,242
Deaths:315
KDR:3.943
Accuracy:20.742% B*
HSR:28.019% A+
M2 Mutilator
M++
Kills:354
Deaths:63
KDR:5.619
Accuracy:19.625% B**
HSR:32.486% M++
M2 Mutilator
A*
Kills:350
Deaths:63
KDR:5.556
Accuracy:19.193% B**
HSR:28.571% A*
M3 Pounder HEG
M+
Kills:338
Deaths:66
KDR:5.121
Accuracy:50.181% A
HSR:7.396% M+
M3 Pounder HEG
A
Kills:209
Deaths:58
KDR:3.603
Accuracy:51.715% A
HSR:4.785% B**
Kills:3,740
Deaths (as MAX Suit):441.500
Deaths (to MAX Suits):1,428
KDR:8.47112
Kill Difference:3,298.500
Playtime:24.250 hours
Usage:3%
Score:1.221m
Score/min:839
Accuracy (listed only):30.350%
HSR (listed only):21.701%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C++
Kills:51
V. Kills:2 N/A
Deaths:3
KDR:17
Accuracy:38.958% C++
KPH:64.900 C+
VKPH:2.500 D
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:0.667
Vehicle Kills:2
Kill Difference:48
Playtime:0.787 hours
Usage:0%
Score:0.013m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:38.958%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:116
V. Kills:36 314%
Deaths:4
KDR:29
Accuracy:51.707% A
KPH:69.100 S
VKPH:21.400 A*
Kills:116 (0 + 116)
Deaths:4
KDR:29
VKDR:9
Vehicle Kills:36
Kill Difference:112
Playtime:1.679 hours
Usage:0%
Score:0.029m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:51.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:71
V. Kills:39 178%
Deaths:7
KDR:10.143
Accuracy:54.573% B*
KPH:55.200 B+
VKPH:30.300 B
Kills:71 (0 + 71)
Deaths:7
KDR:10.143
VKDR:5.571
Vehicle Kills:39
Kill Difference:64
Playtime:1.286 hours
Usage:0%
Score:0.037m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:54.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:184
V. Kills:5 N/A
Deaths:3
KDR:61.333
Accuracy:19.497% B+
KPH:113.100 A+
VKPH:3.100 C+
M20 Basilisk
A
Kills:73
V. Kills:24 292%
Deaths:8
KDR:9.125
Accuracy:42.119% B+
KPH:35.100 A
VKPH:11.600 B**
M12 Kobalt
B**
Kills:71
V. Kills:2 N/A
Deaths:2
KDR:35.500
Accuracy:16.302% C
KPH:112.300 B**
VKPH:3.200 C+
Kills:328 (0 + 328)
Deaths:13
KDR:25.231
VKDR:2.385
Vehicle Kills:31
Kill Difference:315
Playtime:4.337 hours
Usage:1%
Score:0.087m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:16.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:84
V. Kills:4 N/A
Deaths:10
KDR:8.400
Accuracy:30.529% D
KPH:48.900 C--
VKPH:2.300 D*
Kills:84 (0 + 84)
Deaths:10
KDR:8.400
VKDR:0.400
Vehicle Kills:4
Kill Difference:74
Playtime:1.716 hours
Usage:0%
Score:0.014m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:30.529%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 16,06515,9164,7473.353B++0.5130.706%A++38.961%A*124.7M**1.2A++329127.6h9.6B**31.2B*
T9A "Butcher" 14,03013,8664,2733.245B*0.4029.841%B**36.658%A137M1.6A*368101.2h9.7B*32.6B*
NS-15M2 3,3443,3041,0763.071B*0.2328.113%B*39.044%A++112.8A**1.4A++27229.3h9.9B*35.2B++
LC3 Jaguar 3,0813,0489193.317A0.4830.337%A+28.018%A+115.9S1.3A**32426.3h9.9B*32.5B**
LC2 Lynx 2,6362,6018553.042A++0.2030.254%A+32.411%A*112.1S1.5M++28823.2h11.6B*38.2B*
MG-H1 Watchman 2,3792,3558582.745B*0.1028.246%B**41.868%A*115.4M+1.2B*38420.4h11.4B**40.5B*
NS-44 Commissioner 2,0041,9861,2071.645B++1.2044.382%B**31.219%A177.3S1.6M50811.2h2.8B**6.3B**
T9 CARV 1,8681,8457262.541B*0.3026.53%A+38.211%A**105.4S1.3A*34117.5h9.5A35.9B*
TMG-50 1,7841,7676042.925A++0.0830.523%A++41.087%M109.1M**1A+27616.2h8.5B**27.7B**
T9 CARV-S 1,6871,6646802.447B++0.3927.707%B**37.74%A++102.7A**1.4A*40516.2h9.8B*35.5B++
SMG-46 Armistice 1,5871,5746092.585A+0.2632.488%A31.639%M91.5M++N/A23517.2h12.3B++37.8B++
TRAC-5 Burst 1,3151,3003823.403B++0.5633.691%A++35.539%A++130M**1.5A*33010h10B+29.6B*
MRC3 Mercy 1,2661,2473183.921B*1.0820.642%B**28.95%A++83.7S1.3A+25114.9h16.2B*78.5B*
MRC3 Mercy 1,2611,2423153.943B*1.1020.742%B*28.019%A+83.9S1.3A+25114.8h16.4B*79.1B++
NS-357 Underboss 1,2331,2246631.846B*0.9944.878%B**33.742%A++180S1.3A++5026.8h3.1B**6.9B**
T32 Bull 1,2271,2205232.333B++0.5128.782%B**41.312%A**99.2A**N/A47612.3h9.6B**33.4B*
TRAC-5 1,2191,2124043M+0.1629.954%A++32.096%A**114.3SN/A39910.6h10B**33.5B**
Cycler TRV 1,2141,2005472.194B*0.6529.591%A+29.5%A+87M++1A++21813.8h10.9B**36.9B**
TRAC-5 S 1,2051,1913653.263M+0.4233.801%A*27.036%A*119.1S1.4A**27410h9.6B++28.3B**
NSX-P Naginata 1,2001,1833083.841A++1.0031.019%A++37.785%B**142.5M**2A3348.3h9.5B**30.7B**
NSX-P Tanto 1,1861,1802914.055M*1.2132.867%A+32.881%B**129.7SN/A3229.1h10.3B**31.3B**
T16 Rhino 1,1831,1713233.625A**0.7831.53%A*39.368%M+158.2S1.6M+3717.4h10B**31.8B**
TRS-12 Uppercut 1,1691,1644882.385B**0.4669.26%B**18.643%B++122.5M**N/A3849.5h2.1B*3B++
T1 Cycler 1,1541,1414422.581A0.2630.936%A++36.722%A*96.7S1.1A++34411.8h10.4A33.7A
NS Decimator 1,5411,1323912.895A*0.0563.965%B+1.855%C87.8M**31.7A*47612.9h3.1B**4.8B**
MG-S1 Jackal 1,0471,0353672.82A+0.0232.964%A31.304%A++111.3M*1.3A+3059.3h9B+27.3B*
TSAR-42 9289262264.097C*1.2640.577%B80.886%A101.8M++N/A3089.1h1.8B**4.4B*
NSX Naginata 9149012363.818A*0.9829.456%A+41.731%A++150.2M**2.2M++4246h9.2B*31.4B*
TRAP-M1 8878802503.52A+0.6836.095%A36.705%A+131.3S1A+3496.7h7.1B*19.6B*
T7 Mini-Chaingun 8138052962.72A*0.1222.79%B**18.509%A+113.4S1.1B**3157.1h10.8B**47.6B*
TAR 7767692243.433A0.5931.428%A++37.581%A**128.2S1.2A*5386h10.1A32.1B**
Chainblade 66062623,3820.027C++2.8128.1%C+14.537%B**1.2B*N/A3539.1h1.9B++6.9B+
Frag Grenade 5185021502N/A499.1660.474%A*N/A717.1B**22.9M28980.7h2.8B**4.6B**
AS16 NightHawk 4734711563.019A++0.1853.155%A15.924%B+117.8M**N/A3174h4B+7.5B*
MG-HBR1 Dragoon 4454431512.934A+0.0939.2%B**46.501%A++86.9M*N/A2515.1h4.3B**11B**
TX1 Repeater 4184172641.58B**1.2632.358%A38.369%M143.8SN/A4702.9h9.4B**28.9B*
ML-7 6223921991.97A*0.8764.579%B**N/A62.2M**36.5S5666.3h5.1B*7.9B**
MG-C1 Kindred 3933911452.697B**0.1430.496%B*28.645%B*118.5MN/A2823.3h9.5B++31.1B++
M2 Mutilator 359354635.619M2.7819.625%B**32.486%M++104.1S1.5M4053.4h13.1A67B*
M2 Mutilator 355350635.556A**2.7219.193%B**28.571%A*102.9S1.5M3983.4h12.9A67.2B*
M3 Pounder HEG 366338665.121A*2.2850.181%A7.396%M+71.9S6A++2884.7h10.6B**21.2B*
NSX Daimyo 299299823.646C++0.8143.656%B93.646%C+115A*N/A3552.6h2.3B+5.3B+
Ripper 2942864,5160.063C+2.7840.243%A12.238%D2.8CN/A8103.8h1.3B+3.2C+
M3 Pounder HEG 229209583.603A0.7651.715%A4.785%B**47.5M*4.5B+1814.4h17.1C*33.1B+
NS-45 Pilot 2062051061.934B+0.9136.126%B*35.61%B**157.7M++N/A5251.3h6.1B++17B++
AMR-66 200199484.146M**1.3135.656%A+36.683%A++110.6SN/A4161.8h6.1A17.2B**
TRAC-Shot 197197802.463B*0.3828.871%B*28.934%A*115.9M**N/A4001.7h9.4B*32.7B*
M77-B 187187632.968B++0.1339.845%B+85.562%B**89SN/A3722.1h1.6A+4.1B**
M12 Kobalt 189184361.333M*58.4919.497%B+22.826%B**115A+3.1C+3221.6h14.5B*74.3B+
TS2 Inquisitor 179178892B*0.8436.231%A23.596%B+136.9M**N/A3911.3h7.8B*21.6B*
FA1 Barrage 173172951.811B*1.0359.779%A*14.535%C+114.7SN/A5901.5h3.8B*6.3B**
99SV 148148413.61A0.7737.827%B**50.676%A++113.8SN/A4831.3h3.7A9.8B**
NSX Tengu 147147622.371B**0.4745.866%A31.973%A++113.1MN/A5841.3h10.7B++23.3B++
HC1 Cougar 146143612.344A0.5032.345%A++39.86%M++110S2.3S5561.3h9.3B**28.8B*
E540 Halberd 152116429M*26.1651.707%AN/A68.2S21.2A*2831.7h4.6B**8.8B**
Rocklet Rifle 187110542.037A*0.8053.285%C+N/A52.4A*36.7B**5892.1h32.7B+61.3B+
HSR-1 9797442.205C++0.6436.286%C**43.299%A++80.8A++N/A3161.2h4.4B**12.1B++
CAS 14-E 8884108.4C5.5630.529%D3.571%A++49.4C--2.4D*1381.7h25.8B+84.6C**
MANA Anti-Personnel Turret 7574243.083N/A0.2425.592%UN/A740U10U2442900.1h16.4T*63.9T*
M20 Basilisk 977389.125A*6.2842.119%B+8.219%B*34.8A11.4B**2962.1h58.4B**138.7B**
M12 Kobalt 7371235.5A32.6616.302%C26.761%A++118.3A3.3C+4970.6h12.7B**77.8B+
G20 Vulcan-H 11071710.143A++7.3054.573%B*N/A54.6B+30B4731.3h73B*133.8B**
NS-7 PDW 6665341.912A0.9333.436%A++49.231%S81.3M+1.3M++4470.8h15.1C++45B+
C-4 5952212.476B++0.36103.571%UN/A260S35B+73140.2h2.2D*2.2A+
Dual-75 Duster 5351317C*14.1638.958%C++N/A63.8C+2.5D2750.8h5.6C*14.3C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,8090.9h
Nano-Armor Kit4646,6322.8h
Nanite Revive Grenade02300.1h
Medical Applicator16259,9213.9h
Ammunition Package231,0530.3h
Shield Recharging Field83510.1h
Medical Kit2,23116,40315.5h
Anti-Infantry MANA Turret21100.1h
Recon Detection Device45070.6h
M20 Drake1830.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 2.89s on queries, 2.35s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.