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Praetor A.S.P. Operative Hajj[GOKU] Hajj
VS BR 86

KDR: 4.63

Score: 59m

Last Seen: Sep 5th, 2019 1:11 AM
- OFFLINE - 996.8 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald
Level Progress (to 87): 59%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA NSX Daimyo Supernova FPC Orion VS54 SVA-88 Equinox VE2 Burst Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,158,775 MLG Score: 2525
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.641%34.619%88832118448,2284.534410.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.35%0.865B*2.086A*-0.375C-HEAD ++ (~21.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.449B10.50.265C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.895%1.121%2572412128,388443137418.8919610%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.406%0.159C++-0.435C---0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.737B++16.50.689B+25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.258%2.192%1980612106,842511299813.3894228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.259%0.1C+-0.204C-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.485B+8.30.333C**11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.227%11.908%321612101,3944735542.94093251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%-0.462D1.81A++0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.661B+12.70.683B+27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.719%87.577%321412125,973646139.23184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.816%1.437A1.316A-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.509B+2.20.319C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.21%27.168%3211121517393810.184239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.153B**2.366A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.646B+2.50.468B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59m383.1%486 (29.2k)427 (25.6k)4.6325888,19519,0385.1993486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216752725.21%26.864%67707:1529

16% Combat Medic16% Engineer47% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 2:11 AMMar 26th, 2016 2:19 AMOct 4th, 2019 1:43 PM (12d) (PST)Sep 4th, 2019 11:50 PM (41d) (PST)Sep 4th, 2019 9:11 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001085920.6380.1380.1722.6860.0632525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9896,49735,49238810161425,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2302.3h/95.9d 10,790 23,693 32,264 371k 2,903 9,885 8,648 96.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:17,736
Deaths:3,795
KDR:4.674
Accuracy:26.851% C++
HSR:37.207% B*
Orion VS54
C+
Kills:2,195
Deaths:759
KDR:2.892
Accuracy:18.654% C-
HSR:24.556% C+
SVA-88
B+
Kills:2,136
Deaths:484
KDR:4.413
Accuracy:21.273% C-
HSR:28.979% B+
Pulsar LSW
B+
Kills:1,616
Deaths:537
KDR:3.009
Accuracy:20.843% C-
HSR:28.527% B+
Ursa
A+
Kills:1,594
Deaths:270
KDR:5.904
Accuracy:26.756% B++
HSR:35.320% A+
NS-15M2
B++
Kills:1,546
Deaths:347
KDR:4.455
Accuracy:21.638% C-
HSR:31.953% B++
VX29 Polaris
B*
Kills:1,326
Deaths:396
KDR:3.348
Accuracy:21.275% C
HSR:29.186% B*
NS-15M AE
B+
Kills:1,280
Deaths:236
KDR:5.424
Accuracy:24.438% C
HSR:32.969% B+
NS-15MG
B*
Kills:1,278
Deaths:181
KDR:7.061
Accuracy:30.300% B*
HSR:37.402% B*
Flare VE6
A
Kills:1,218
Deaths:257
KDR:4.739
Accuracy:23.482% C++
HSR:33.744% A
SVA-GG
A+
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:28.183% B+
HSR:41.364% A+
VE-H Maw
A++
Kills:231
Deaths:63
KDR:3.667
Accuracy:29.772% B*
HSR:41.558% A++
Kills:33,314
Deaths (as Heavy Assault):7,576
Deaths (to Heavy Assaults):6,118
KDR:4.39731
Kill Difference:25,738
Playtime:1,084.799 hours
Usage:47%
Score:28.481m
Score/min:438
Accuracy (listed only):24.455%
HSR (listed only):33.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C++
HSR:32.416% A
Pulsar C
A+
Kills:753
Deaths:557
KDR:1.352
Accuracy:28.378% B*
HSR:31.873% A+
Eridani SX5
C+
Kills:454
Deaths:181
KDR:2.508
Accuracy:24.589% C
HSR:18.723% C+
Phobos VX86
A++
Kills:173
Deaths:92
KDR:1.880
Accuracy:56.210% C
HSR:27.168% A++
VE-S Canis
A+
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A+
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
NSX-P Tanto
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:27.638% B+
HSR:28.846% B+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,928
Deaths (as Light Assault):1,421
Deaths (to Light Assaults):3,828
KDR:2.06052
Kill Difference:1,507
Playtime:199.162 hours
Usage:9%
Score:4.814m
Score/min:403
Accuracy (listed only):33.771%
HSR (listed only):27.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C++
HSR:32.416% A
Pulsar C
A+
Kills:753
Deaths:557
KDR:1.352
Accuracy:28.378% B*
HSR:31.873% A+
Phobos VX86
A++
Kills:173
Deaths:92
KDR:1.880
Accuracy:56.210% C
HSR:27.168% A++
VE-LR Obelisk
B*
Kills:53
Deaths:4
KDR:13.250
Accuracy:36.457% B++
HSR:39.623% B*
NSX-P Tanto
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:27.638% B+
HSR:28.846% B+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,244
Deaths (as Engineer):1,133
Deaths (to Engineers):3,266
KDR:1.98058
Kill Difference:1,111
Playtime:379.616 hours
Usage:16%
Score:10.151m
Score/min:446
Accuracy (listed only):37.067%
HSR (listed only):29.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B**
Kills:1,726
Deaths:434
KDR:3.977
Accuracy:30.790% B++
HSR:36.501% B**
Terminus VX-9
B*
Kills:1,689
Deaths:461
KDR:3.664
Accuracy:24.621% C+
HSR:33.629% B*
Darkstar
A+
Kills:1,253
Deaths:331
KDR:3.786
Accuracy:27.914% C++
HSR:34.637% A+
Corvus VA55
M+
Kills:1,199
Deaths:320
KDR:3.747
Accuracy:32.366% A+
HSR:43.203% M+
NS-11A
A*
Kills:1,187
Deaths:252
KDR:4.710
Accuracy:26.655% B+
HSR:36.984% A*
NS-11P
A**
Kills:1,159
Deaths:221
KDR:5.244
Accuracy:28.696% A
HSR:34.858% A**
Pulsar VS1
A++
Kills:1,157
Deaths:371
KDR:3.119
Accuracy:25.713% B+
HSR:33.449% A++
CME
A++
Kills:1,156
Deaths:251
KDR:4.606
Accuracy:29.685% B+
HSR:35.121% A++
Eridani SX5
C+
Kills:454
Deaths:181
KDR:2.508
Accuracy:24.589% C
HSR:18.723% C+
H-V45
C+
Kills:231
Deaths:89
KDR:2.596
Accuracy:24.191% C+
HSR:21.645% C+
Phobos VX86
A++
Kills:173
Deaths:92
KDR:1.880
Accuracy:56.210% C
HSR:27.168% A++
VE-S Canis
A+
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A+
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:11,717
Deaths (as Combat Medic):3,133
Deaths (to Combat Medics):2,310
KDR:3.73987
Kill Difference:8,584
Playtime:358.041 hours
Usage:16%
Score:8.050m
Score/min:375
Accuracy (listed only):31.125%
HSR (listed only):31.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:3,531
Deaths:614
KDR:5.751
Accuracy:45.601% B+
HSR:95.412% B+
Ghost
B**
Kills:1,413
Deaths:205
KDR:6.893
Accuracy:45.451% B**
HSR:73.036% B+
Parallax VX3
B+
Kills:930
Deaths:56
KDR:16.607
Accuracy:41.334% B
HSR:80.968% B+
NS-44 Commissioner
A+
Kills:862
Deaths:574
KDR:1.502
Accuracy:41.565% B++
HSR:32.599% A+
Eridani SX5
C+
Kills:454
Deaths:181
KDR:2.508
Accuracy:24.589% C
HSR:18.723% C+
Beamer VS3-FB
A*
Kills:370
Deaths:317
KDR:1.167
Accuracy:29.271% C
HSR:40% A*
VE-S Canis
A+
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A+
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Phaseshift VX-S
C**
Kills:99
Deaths:6
KDR:16.500
Accuracy:38.034% C**
HSR:77.778% C*
NS-61 Emissary
A*
Kills:85
Deaths:41
KDR:2.073
Accuracy:28.946% C++
HSR:29.412% A*
NS-45 Pilot
A
Kills:82
Deaths:57
KDR:1.439
Accuracy:27.397% D
HSR:36.585% A
Kills:8,109
Deaths (as Infiltrator):2,162
Deaths (to Infiltrators):1,910
KDR:3.75069
Kill Difference:5,947
Playtime:203.333 hours
Usage:9%
Score:4.892m
Score/min:401
Accuracy (listed only):34.711%
HSR (listed only):49.733%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:18.171% C*
HSR:25.743% A+
Cosmos VM3
A++
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:19.198% B
HSR:27.610% A++
Blueshift VM5
A++
Kills:622
Deaths:100
KDR:6.220
Accuracy:27.794% A++
HSR:26.688% B**
Blueshift VM5
A++
Kills:612
Deaths:101
KDR:6.059
Accuracy:27.478% A++
HSR:27.941% A
Comet VM2
B*
Kills:202
Deaths:54
KDR:3.741
Accuracy:47.953% B+
HSR:5.941% B*
Comet VM2
B*
Kills:147
Deaths:52
KDR:2.827
Accuracy:50.278% B+
HSR:6.122% B*
NS-10 Burster
A++
Kills:97
Deaths:32
KDR:3.031
Accuracy:41.424% A++
HSR:3.093% D-
NS-10 Burster
A++
Kills:79
Deaths:32
KDR:2.469
Accuracy:41.431% A++
HSR:3.797% D
Kills:4,130
Deaths (as MAX Suit):519.500
Deaths (to MAX Suits):981
KDR:7.94995
Kill Difference:3,610.500
Playtime:70.827 hours
Usage:3%
Score:2.564m
Score/min:603
Accuracy (listed only):34.216%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:7,522
V. Kills:284 N/A
Deaths:500
KDR:15.044
Accuracy:47.391% B*
KPH:76.800 B**
VKPH:2.900 C
Hornet Missiles
B**
Kills:727
V. Kills:277 262%
Deaths:29
KDR:25.069
Accuracy:71.099% B**
KPH:88.400 B
VKPH:33.700 C
Saron Laser Cannon
C+
Kills:385
V. Kills:345 111%
Deaths:136
KDR:2.831
Accuracy:33.271% C**
KPH:10.400 C
VKPH:9.300 C+
Photon A2A Missile Pods
C-
Kills:377
V. Kills:421 89%
Deaths:49
KDR:7.694
Accuracy:86.163% B**
KPH:26.800 D
VKPH:29.900 C-
Maelstrom Turbo Laser
C++
Kills:291
V. Kills:203 143%
Deaths:49
KDR:5.939
Accuracy:32.532% C*
KPH:17.200 C++
VKPH:12 C++
Dual Photon Pods
B
Kills:190
V. Kills:37 N/A
Deaths:15
KDR:12.667
Accuracy:54.481% C**
KPH:95.700 B
VKPH:18.600 C++
Kills:9,492 (8,198 + 0)
Deaths:778
KDR:12.201
VKDR:2.014
Vehicle Kills:1,567
Kill Difference:8,714
Playtime:176.104 hours
Usage:8%
Score:2.953m
Score/min:279
Piloting Accuracy:32.532%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:93
V. Kills:84 109%
Deaths:27
KDR:3.444
Accuracy:49.109% C**
KPH:10.100 C**
VKPH:9.100 B
L105 Zephyr
B++
Kills:83
V. Kills:9 N/A
Deaths:5
KDR:16.600
Accuracy:42.126% C+
KPH:65.500 B++
VKPH:7.100 C
Kills:176 (93 + 83)
Deaths:32
KDR:5.500
VKDR:2.906
Vehicle Kills:93
Kill Difference:144
Playtime:10.483 hours
Usage:0%
Score:0.150m
Score/min:239
Piloting Accuracy:49.109%
Gunner Accuracy:42.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,687
V. Kills:191 N/A
Deaths:20
KDR:84.350
Accuracy:48.257% C+
KPH:77.100 B**
VKPH:8.700 C++
L100 Python AP
B+
Kills:973
V. Kills:703 138%
Deaths:47
KDR:20.702
Accuracy:52.212% C--
KPH:29.700 C+
VKPH:21.500 B+
C75 Viper
A**
Kills:563
V. Kills:62 N/A
Deaths:13
KDR:43.308
Accuracy:39.220% C+
KPH:74.100 A**
VKPH:8.200 C+
Skyguard
B**
Kills:234
V. Kills:167 139%
Deaths:9
KDR:26
Accuracy:36.090% B**
KPH:19 B++
VKPH:13.600 B**
Kills:3,457 (3,457 + 0)
Deaths:89
KDR:38.843
VKDR:12.618
Vehicle Kills:1,123
Kill Difference:3,368
Playtime:74.516 hours
Usage:3%
Score:1.505m
Score/min:337
Driving Accuracy:36.090%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,506
V. Kills:1,583 158%
Deaths:102
KDR:24.569
Accuracy:50.834% C
KPH:30 B+
VKPH:19 B++
Supernova PC
B++
Kills:879
V. Kills:271 323%
Deaths:48
KDR:18.313
Accuracy:47.379% C
KPH:30.800 B++
VKPH:9.500 C*
E540 Halberd
B+
Kills:218
V. Kills:136 159%
Deaths:5
KDR:43.600
Accuracy:51.087% B+
KPH:30.600 C+
VKPH:19.100 B+
Supernova VPC
B**
Kills:77
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:53.651% B
KPH:65.400 B**
VKPH:7.600 C+
Saron HRB
B+
Kills:70
V. Kills:61 113%
Deaths:7
KDR:10
Accuracy:45.767% C*
KPH:22.300 C
VKPH:19.400 B+
Kills:3,750 (3,462 + 288)
Deaths:162
KDR:23.148
VKDR:12.716
Vehicle Kills:2,060
Kill Difference:3,588
Playtime:123.423 hours
Usage:5%
Score:2.315m
Score/min:313
Driving Accuracy:53.651%
Gunner Accuracy:45.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:103
V. Kills:54 187%
Deaths:6
KDR:17.167
Accuracy:72.087% A++
KPH:61 B*
VKPH:32 B**
G40-F Ranger
C*
Kills:87
V. Kills:49 174%
Deaths:7
KDR:12.429
Accuracy:33.337% C+
KPH:39.100 C*
VKPH:22 C++
Kills:190 (0 + 190)
Deaths:13
KDR:14.615
VKDR:7.923
Vehicle Kills:103
Kill Difference:177
Playtime:3.917 hours
Usage:0%
Score:0.095m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:33.337%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:413
V. Kills:24 N/A
Deaths:7
KDR:59
Accuracy:28.356% A*
KPH:99.900 B*
VKPH:5.800 B**
M12 Kobalt
A
Kills:336
V. Kills:9 N/A
Deaths:7
KDR:48
Accuracy:24.950% A
KPH:79.100 B+
VKPH:2.100 D
M40 Fury
A
Kills:213
V. Kills:29 N/A
Deaths:10
KDR:21.300
Accuracy:37.487% C++
KPH:85.400 A
VKPH:11.600 C+
M60-G Bulldog
A+
Kills:144
V. Kills:31 450%
Deaths:5
KDR:28.800
Accuracy:44.412% B**
KPH:52.500 A+
VKPH:11.300 A+
M40 Fury
B++
Kills:126
V. Kills:18 N/A
Deaths:6
KDR:21
Accuracy:35.342% C+
KPH:58.700 B++
VKPH:8.400 C+
Kills:1,232 (0 + 1,232)
Deaths:35
KDR:35.200
VKDR:3.171
Vehicle Kills:111
Kill Difference:1,197
Playtime:15.765 hours
Usage:1%
Score:0.369m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:35.342%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:75
V. Kills:5 N/A
Deaths:2
KDR:37.500
Accuracy:26.077% D*
KPH:58.400 C+
VKPH:3.900 D
Kills:75 (0 + 75)
Deaths:2
KDR:37.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:73
Playtime:1.286 hours
Usage:0%
Score:0.016m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:26.077%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,91417,7363,7954.674B++0.0426.851%C++37.207%B*56.1CN/A192315.9h10.1B+37.6B+
Light PPA 7,8067,52250015.044A++10.4147.391%B*1.037%C76.8B**2.9C25298h8.5B+17.9B+
NSX Daimyo 3,5363,5316145.751B*1.1245.601%B+95.412%B+47.6C+N/A14474.2h2.3B+5.1B+
Supernova FPC 4,0892,50610224.569A**19.9450.834%C2.314%C++30B+19B++30583.5h5.4C+10.6C+
Orion VS54 2,2012,1957592.892B**1.7418.654%C-24.556%C+29.3C+N/A15274.8h10.9B++58.7C++
SVA-88 2,1492,1364844.413A+0.2221.273%C-28.979%B+43C+N/A22949.7h11.1B+52.2C++
Equinox VE2 Burst 1,7421,7264343.977A+0.6630.79%B++36.501%B**47.7C++N/A12836.2h11.4B+37.2B+
Terminus VX-9 1,7101,6894613.664B**0.9724.621%C+33.629%B*36.1C+N/A11946.8h12.4C++50.4C++
L100 Python HESH 1,8781,6872084.35S79.7248.257%C+1.126%C77B**8.7C++26321.9h2.8B++5.8B+
Pulsar LSW 1,6231,6165373.009A1.6220.843%C-28.527%B+31.4CN/A18751.4h11B+53C*
Ursa 1,6091,5942705.904S1.2726.756%B++35.32%A+55.5B++N/A26628.7h9.6B++36B+
NS-15M2 1,5571,5463474.455A++0.1821.638%C-31.953%B++46.7C++N/A22333.1h11B+50.9C**
Ghost 1,4181,4132056.893A+2.2645.451%B**73.036%B+47.1BN/A13630h1.9B++4.1B*
VX29 Polaris 1,3331,3263963.348A++1.2821.275%C29.186%B*44.9C++N/A22629.5h11.4B+53.4C*
NS-15M AE 1,2981,2802365.424A0.7924.438%C32.969%B+43.2CN/A24429.6h11.1C**45.5C*
NS-15MG 1,2901,2781817.061S2.4330.3%B*37.402%B*69.8C*N/A23818.3h9B*29.7B+
NS Decimator 1,7441,2774502.838A*1.7957.459%C-2.897%B++35C+12.8C45736.5h4.9C+8.5C+
Darkstar 1,2621,2533313.785A++0.8527.914%C++34.637%A+44.3C+N/A13228.3h11.8B+42.5B+
Flare VE6 1,2321,2182574.739M**0.1123.482%C++33.744%A41.6C+N/A26029.3h10.2B43.3B
Cosmos VM3 1,2281,2123393.575B*1.0618.171%C*25.743%A+36.8B+N/A17232.9h10.3A56.6B++
Corvus VA55 1,2181,1993203.747M*0.8932.366%A+43.203%M+46.5B*N/A16425.8h10.2B*31.5B**
Lasher X2 1,2161,1902754.327S0.3128.706%B+2.353%D-51.5B**1.1C++19823.1h21.3C+74.2C**
NS-11A 1,1991,1872524.71M++0.0826.655%B+36.984%A*46.9B++N/A12125.3h11.5B*43.2B++
NS-11CP 1,1791,1634502.584B*2.0529.027%C++32.416%A22.2D-N/A5352.4h12.2C+41.9C++
Cosmos VM3 1,1691,1593293.523B**1.1119.198%B27.61%A++36.7B+N/A17231.6h10.8B**56B
NS-11P 1,1711,1592215.244M**0.6128.696%A34.858%A**43.6B*N/A12826.6h11.8B*41.1B*
SVA-GG 1,1661,1582514.614A++0.0228.183%B+41.364%A+57.3C+N/A14320.2h9.4B++33.5B+
Pulsar VS1 1,1651,1573713.119A*1.5125.713%B+33.449%A++41.5B**N/A14227.9h11.3B**43.8B++
CME 1,1671,1562514.606S0.0329.685%B+35.121%A++45.7B+N/A13925.3h12B+40.5B+
NS Decimator-G 1,4441,0562414.382M*0.2562.137%C+1.705%D46.7C+17.2C+29422.6h4.4C+7C+
L100 Python AP 1,6769734720.702M*16.0752.212%C--4.317%B**29.8C+21.5B+39532.7h5.8C**11.1C++
Parallax VX3 9329305616.607M**11.9741.334%B80.968%B+39.2B++N/A15723.7h1.9B++4.7B+
Supernova PC 1,1508794818.313A++13.6847.379%C1.934%C30.8B++9.5C*18928.5h5.3C++11.2C++
NS-44 Commissioner 8728625741.502B+3.1341.565%B++32.599%A+59B**N/A24614.6h3B*7.2B++
C-4 1,0568291974.208A*0.4232.682%B**N/A102.3B+28C+9798.1h1.3B+3.8B*
Pulsar C 7777535571.352C++3.2828.378%B*31.873%A+10.6DN/A5771.2h12.4C+43.6B+
S1 9987432173.424S1.2158.518%C++2.019%C-40.4B**13.9C++42418.4h4.9B*8.3B++
Hornet Missiles 1,0047272925.069M**20.4471.099%B**1.1%C-88.7B33.8C5358.2h7.9B+11.1B++
Tank Mine 9366261006.26A++1.6331.896%C+N/A139.1B++68.9C**13654.5h1.9C+6C*
Blueshift VM5 6316221006.22A++1.5927.794%A++26.688%B**48.6B**N/A17212.8h14.6B+52.4B*
Blueshift VM5 6236121016.059A++1.4327.478%A++27.941%A47.4B*N/A17412.9h14.6B+53.2B*
C75 Viper 6255631343.308S38.6839.22%C+1.776%B+74.1A**8.2C+3757.6h7A17.9B**
Frag Grenade 4644631463N/A458.3754.35%B**N/A926A++2D48290.5h2.4A4.4B**
Eridani SX5 4584541812.508A2.1224.589%C18.723%C+24.7CN/A12518.4h8.1B**33.1B+
M12 Kobalt 437413759A*54.3728.356%A*22.034%B*100.7B*5.9B**3124.1h14.3B*50.4B*
Saron Laser Cannon 7303851362.831B1.8033.271%C**2.857%B+10.4C9.3C+20136.9h125.8C*378B
Photon A2A Missile Pods 798377497.694B+3.0686.163%B**N/A26.7D29.9C-51914.1h9.5C11.1C+
Beamer VS3-FB 3773703171.167C+3.4729.271%C40%A*43C+N/A1648.6h6.8B++23.3B+
M12 Kobalt 345336748M++43.3724.95%A18.155%C+80B+2.1D3134.2h15.3B*61.2B++
Maelstrom Turbo Laser 494291495.939A+1.3132.532%C*1.375%D17.1C++11.9C++20217h76.1B+233.9B+
Proximity Mine 261261308.7A+4.0757.783%A++N/A108.8CN/A6972.4h2C3.4B**
Spear Anti-Vehicle Phalanx Turret 360251831.375M**26.7445.768%C++4.781%B+61.2A26.6B+5354.1h6.5B++14.3B++
Skyguard 401234926S21.3736.09%B**1.709%C19B++13.6B**29012.3h103.7B+287.2B*
H-V45 232231892.596B++2.0424.191%C+21.645%C+28.2C+N/A1488.2h12.6B52.1B
VE-H Maw 234231633.667A++0.9729.772%B*41.558%A++51.3C++N/A1524.5h8.5B*28.7B++
E540 Halberd 354218543.6M+38.9751.087%B+2.294%C+30.7C+19.2B+6227.1h8.7F-17.1D--
M12 Kobalt 237216636B+31.3727.079%B**22.222%B*67.5D6.6B+1723.2h22.7D83.9C++
M40 Fury 2422131021.3A*16.6737.487%C++N/A85.2A11.6C+5682.5h10.4B+27.6B++
Comet VM2 238202543.741M**0.8947.953%B+5.941%B*19.8A+3.5C23410.2h13.4B**27.9B*
Dual Photon Pods 2271901512.667B**8.0354.481%C**N/A95B18.5C++9872h19.4B+35.6B+
Phobos VX86 174173921.88B+2.7556.21%C27.168%A++52.4C**N/A1873.3h2.5C+4.5C++
VE-S Canis 175172335.212M**0.5834.357%B**33.721%A+53.8B+N/A1913.2h11B+32B+
Lumine Edge 1711685,6590.03C4.6016.162%D--10.119%D-0.4C--N/A1475.6h1.6C9.8C
M60-A Bulldog 163156439A+34.3755.039%B**1.282%D-48.8B++2.2D2423.2h4.9B*9B*
Comet VM2 172147522.827A*1.8150.278%B+6.122%B*14.7B+2.5D*17210h19.1B*37.9B*
M60-G Bulldog 175144528.8S24.1744.412%B**3.472%B53.3A+11.5A+3582.7h6.4B+14.4B*
M60-A Bulldog 147140720C**15.3754.187%B*1.429%D37.8C++1.9D1923.7h5.7B10.5B++
Sticky Grenade 1421391139N/A134.3750.292%CN/A695D15C*55510.2h2.5C+4.9C+
M40 Fury 144126621M++16.3735.342%C+N/A60B++8.6C+5242.1h11.5B+32.5B+
Anti-Vehicle Grenade 1291241124N/A119.3752.295%C*N/A413.3C*16.7D-59330.3h4B*7.6B*
Force-Blade 1371224,1290.03C*4.6026.811%C3.279%D0.3C-N/A2418.8h2.6C++9.8C*
MKV Suppressed 111111781.423B+3.2125.276%C+28.829%A+20.9C--N/A1695.3h10.3B*40.7B+
E540 Halberd-H 157103617.167B+12.5372.087%A++N/A60.6B*31.8B**5831.7h5.5B7.6B*
Phaseshift VX-S 9999616.5S11.8738.034%C**77.778%C*26.1C+N/A1173.8h3C++7.8C**
NS-10 Burster 18397323.031M++1.6041.424%A++3.093%D-7.1B+6.3A++15913.7h186.6D--450.5C**
CAS30 Tank Buster 17793273.444A1.1949.109%C**N/A10.1C**9.1B2089.2h45.4B+92.4B+
G40-F Ranger 13687712.429C*7.8033.337%C+N/A39.5C*22.3C++2672.2h65.8C++197.3C*
NS-61 Emissary 8585412.073A++2.5628.946%C++29.412%A*30.4C*N/A1262.8h9.9B+34.1B++
L105 Zephyr 9283516.6B**11.9742.126%C+N/A63.8B+6.9C4611.3h3.9A+9.2B**
NS-45 Pilot 8582571.439C*3.1927.397%D36.585%A58.6C*2.1A**2321.4h6.9C**25.1C++
NS-10 Burster 15479322.469A++2.1641.431%A++3.797%D5.8C++5.5B**15613.7h227.3F-548.7C+
Supernova VPC 8677177S72.3753.651%B1.299%C+64.2B**7.5C+4431.2h4.4D--8.2C
Damascus Edge 80762,8330.027C4.6113.889%D*2.632%D0.2CN/A1318.8h2.6C-18.5D
CAS 14-E 8075237.5A++32.8726.077%D*1.333%C--57.7C3.8D2071.3h23.5B++90.1C**
Lancer VS22 14875411.829B**2.8043.695%F--N/A9C-8.8C-3178.3h20.6C**47.1C+
Aspis Anti-Aircraft Phalanx Turret 14471171U66.3733.668%AN/A21.5A*22.1A*4933.3h109A323.9B**
Saron HRB 13170710B**5.3745.767%C*2.857%A22.6C+19.7B+8863.1h22.9C++49.9C**
NS-TMC-01 "His Regards" 59582,3380.025C+4.6123.894%C+N/A0.3CN/A1221.5h1.9B+7.8B
Nemesis VSH9 8557212.714M**1.9264.68%BN/A13.9C+6.8C--4724.1h7.8C**12.1B+
Auraxium Force-Blade 54542,4380.022C4.6120.681%DN/A0.2C--N/A1221h1.6B**7.6C*
VE-LR Obelisk 5453413.25S8.6236.457%B++39.623%B*44.2B+N/A1291.2h4A11.1B**
NSX-P Tanto 5552114.727S0.0927.638%B+28.846%B+28.9C++1.7A*1241.8h13.5B+48.8B+
Thanatos VE70 5050192.632A*2.0044.694%B+20%B++22.7CN/A3782.2h4.4B+9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon233,8683.8h
Anti-Vehicle MANA Turret0560.1h
Nano-Armor Kit131330,26116.4h
Motion Spotter1411,6807.1h
Skywall Shield Emitter0840.4h
Structure Shield Module0930.3h
Repair Module01040.3h
Turret AI Module0970.4h
Nanite Revive Grenade02,2360.6h
Medical Applicator158171,47810.9h
Cortium Silo0500.2h
Spitfire Auto-Turret91,0961.1h
Restoration Kit362546.6h
Aphelion VEX0580h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Xiphos Anti-Personnel Tower0500.2h
Rampart Wall0781h
Spear Anti-Vehicle Tower1670.5h
Welding Device01,0160.1h
Deconstruction Tool06,0470.9h
Shield Recharging Field6917,6945h
Ammunition Package52,0601.2h
Medical Kit1,53711,538187.6h
Anti-Infantry MANA Turret11120.1h
Router02720.3h
Recon Detection Device0700.1h
IPC Targeting Dart0650.2h
Orbital Strike Target Designator8530.5h
Vehicle Gate0540.5h
Lumifiber Rampart Wall0931h

Check the help document for the dictionary if you want to learn more about words used here.


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