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Harbinger A.S.P. Operative Hajj[GOKU] Hajj
VS BR 92

KDR: 4.62

Score: 60.6m

Last Seen: May 24th, 2020 2:32 AM
- OFFLINE - 34.7 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 11%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA NSX Daimyo Supernova FPC Orion VS54 SVA-88 Ursa L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,218,823 MLG Score: 2573
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.665%34.718%89132131449,4074.477710.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.322%0.855B*2.049A*-0.309CHEAD ++ (~21.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.449B10.50.266C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.851%1.105%2571413428,507450139918.9044608%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.418%0.171C++-0.429C---0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.739B++16.50.69B+26

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.057%2.147%2044613407,220520311413.8846232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.398%0.099C+-0.23C-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.488B+8.30.336C**11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.058%11.963%321613401,4214815572.95426255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.183%-0.477D1.802A++0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.66B+12.70.684B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.66%88.266%321413426,673671149.93006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.844%1.463A+1.365A-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+2.10.328C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.106%26.943%3211134519397510.197746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.183B**2.363A*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.657B+2.50.48B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.6m384.7%485 (29.1k)426 (25.6k)4.6214891,03419,6985.1867292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346773225.269%27.284%68907:1529

15% Combat Medic17% Engineer47% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 2:11 AMMar 26th, 2016 2:19 AMMay 30th, 2020 2:39 AM (40d) (PST)May 24th, 2020 1:09 AM (46d) (PST)May 23rd, 2020 10:32 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041085960.6400.1380.1752.7030.0632573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2166,49435,72238810162425,552

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2371.6h/98.8d 11,134 24,838 33,243 384.6k 3,025 10,152 8,916 100.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:18,292
Deaths:4,008
KDR:4.564
Accuracy:26.841% C+
HSR:37.262% B+
Orion VS54
C
Kills:2,195
Deaths:759
KDR:2.892
Accuracy:18.654% D
HSR:24.556% C
SVA-88
C**
Kills:2,136
Deaths:486
KDR:4.395
Accuracy:21.279% D
HSR:28.979% C**
Ursa
A
Kills:1,811
Deaths:327
KDR:5.538
Accuracy:26.952% B+
HSR:35.726% A
Pulsar LSW
C**
Kills:1,635
Deaths:541
KDR:3.022
Accuracy:20.888% D
HSR:28.685% C**
NS-15M2
B+
Kills:1,546
Deaths:347
KDR:4.455
Accuracy:21.638% D
HSR:31.953% B+
NS-15MG
B++
Kills:1,371
Deaths:192
KDR:7.141
Accuracy:29.815% B+
HSR:37.418% B++
Flare VE6
B**
Kills:1,367
Deaths:313
KDR:4.367
Accuracy:23.850% C+
HSR:34.016% B**
VX29 Polaris
B+
Kills:1,326
Deaths:396
KDR:3.348
Accuracy:21.275% D
HSR:29.186% B+
NS-15M AE
B+
Kills:1,280
Deaths:236
KDR:5.424
Accuracy:24.438% C-
HSR:32.969% B+
SVA-GG
B**
Kills:1,183
Deaths:256
KDR:4.621
Accuracy:28.208% C++
HSR:41.589% B**
VE-H Maw
A
Kills:231
Deaths:63
KDR:3.667
Accuracy:29.343% B+
HSR:41.558% A
Kills:34,373
Deaths (as Heavy Assault):7,924
Deaths (to Heavy Assaults):6,336
KDR:4.33783
Kill Difference:26,449
Playtime:1,118.509 hours
Usage:47%
Score:29.211m
Score/min:435
Accuracy (listed only):24.432%
HSR (listed only):33.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B**
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C+
HSR:32.416% B**
Pulsar C
A
Kills:798
Deaths:599
KDR:1.332
Accuracy:28.232% B+
HSR:32.080% A
Eridani SX5
C
Kills:458
Deaths:182
KDR:2.516
Accuracy:24.627% D
HSR:18.996% C
Phobos VX86
A+
Kills:193
Deaths:105
KDR:1.838
Accuracy:56.106% C-
HSR:26.943% A+
VE-S Canis
A
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B*
HSR:33.721% A
MKV Suppressed
A
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C
HSR:28.829% A
NSX-P Tanto
C**
Kills:52
Deaths:11
KDR:4.727
Accuracy:27.638% C*
HSR:28.846% C**
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,997
Deaths (as Light Assault):1,477
Deaths (to Light Assaults):3,947
KDR:2.02911
Kill Difference:1,520
Playtime:201.921 hours
Usage:9%
Score:4.866m
Score/min:402
Accuracy (listed only):33.745%
HSR (listed only):27.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C+
HSR:32.416% B**
Pulsar C
A
Kills:798
Deaths:599
KDR:1.332
Accuracy:28.232% B+
HSR:32.080% A
Phobos VX86
A+
Kills:193
Deaths:105
KDR:1.838
Accuracy:56.106% C-
HSR:26.943% A+
VE-LR Obelisk
B++
Kills:53
Deaths:4
KDR:13.250
Accuracy:36.457% B+
HSR:39.623% B++
NSX-P Tanto
C**
Kills:52
Deaths:11
KDR:4.727
Accuracy:27.638% C*
HSR:28.846% C**
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,309
Deaths (as Engineer):1,188
Deaths (to Engineers):3,340
KDR:1.9436
Kill Difference:1,121
Playtime:391.750 hours
Usage:17%
Score:10.548m
Score/min:449
Accuracy (listed only):37.025%
HSR (listed only):29.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B*
Kills:1,726
Deaths:434
KDR:3.977
Accuracy:30.790% B+
HSR:36.501% B*
Terminus VX-9
B++
Kills:1,694
Deaths:463
KDR:3.659
Accuracy:24.635% C--
HSR:33.707% B++
Darkstar
A
Kills:1,253
Deaths:331
KDR:3.786
Accuracy:27.914% C+
HSR:34.637% A
Corvus VA55
M
Kills:1,199
Deaths:320
KDR:3.747
Accuracy:32.366% A
HSR:43.203% M
NS-11A
A++
Kills:1,187
Deaths:252
KDR:4.710
Accuracy:26.655% C**
HSR:36.984% A++
NS-11P
A+
Kills:1,159
Deaths:221
KDR:5.244
Accuracy:28.696% B++
HSR:34.858% A+
Pulsar VS1
A+
Kills:1,157
Deaths:371
KDR:3.119
Accuracy:25.713% C*
HSR:33.449% A+
CME
A+
Kills:1,156
Deaths:251
KDR:4.606
Accuracy:29.685% B+
HSR:35.121% A+
Eridani SX5
C
Kills:458
Deaths:182
KDR:2.516
Accuracy:24.627% D
HSR:18.996% C
H-V45
C+
Kills:231
Deaths:89
KDR:2.596
Accuracy:24.191% C
HSR:21.645% C+
Phobos VX86
A+
Kills:193
Deaths:105
KDR:1.838
Accuracy:56.106% C-
HSR:26.943% A+
VE-S Canis
A
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B*
HSR:33.721% A
MKV Suppressed
A
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C
HSR:28.829% A
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:11,746
Deaths (as Combat Medic):3,149
Deaths (to Combat Medics):2,408
KDR:3.73007
Kill Difference:8,597
Playtime:358.248 hours
Usage:15%
Score:8.053m
Score/min:375
Accuracy (listed only):31.122%
HSR (listed only):31.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:4,185
Deaths:729
KDR:5.741
Accuracy:45.301% B+
HSR:95.484% B
Ghost
B++
Kills:1,447
Deaths:214
KDR:6.762
Accuracy:45.624% B++
HSR:72.979% C**
Parallax VX3
B
Kills:941
Deaths:56
KDR:16.804
Accuracy:41.581% C*
HSR:80.871% B
NS-44 Commissioner
A
Kills:886
Deaths:588
KDR:1.507
Accuracy:41.344% B+
HSR:32.844% A
Eridani SX5
C
Kills:458
Deaths:182
KDR:2.516
Accuracy:24.627% D
HSR:18.996% C
Beamer VS3-FB
A*
Kills:370
Deaths:317
KDR:1.167
Accuracy:29.271% C--
HSR:40% A*
VE-S Canis
A
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B*
HSR:33.721% A
NS-61 Emissary
A++
Kills:115
Deaths:60
KDR:1.917
Accuracy:27.929% C+
HSR:29.565% A++
MKV Suppressed
A
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C
HSR:28.829% A
Phaseshift VX-S
C++
Kills:100
Deaths:6
KDR:16.667
Accuracy:37.772% C++
HSR:77% C++
NS-45 Pilot
B**
Kills:94
Deaths:68
KDR:1.382
Accuracy:26.778% D-
HSR:38.298% B**
Kills:8,879
Deaths (as Infiltrator):2,331
Deaths (to Infiltrators):1,988
KDR:3.80909
Kill Difference:6,548
Playtime:223.700 hours
Usage:9%
Score:5.345m
Score/min:398
Accuracy (listed only):34.533%
HSR (listed only):49.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:18.171% C+
HSR:25.743% A+
Cosmos VM3
A++
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:19.198% C++
HSR:27.610% A++
Blueshift VM5
A+
Kills:634
Deaths:108
KDR:5.870
Accuracy:27.128% A+
HSR:27.603% B**
Blueshift VM5
A
Kills:633
Deaths:107
KDR:5.916
Accuracy:27.370% A
HSR:26.540% B++
Comet VM2
B*
Kills:203
Deaths:54
KDR:3.759
Accuracy:47.907% B+
HSR:5.911% B*
Comet VM2
B*
Kills:148
Deaths:52
KDR:2.846
Accuracy:50.285% B+
HSR:6.081% B*
NS-10 Burster
A++
Kills:101
Deaths:32
KDR:3.156
Accuracy:41.658% A++
HSR:2.970% D-
NS-10 Burster
A+
Kills:80
Deaths:32
KDR:2.500
Accuracy:41.670% A+
HSR:3.750% D
Kills:4,170
Deaths (as MAX Suit):526.500
Deaths (to MAX Suits):987
KDR:7.92023
Kill Difference:3,643.500
Playtime:71.564 hours
Usage:3%
Score:2.577m
Score/min:600
Accuracy (listed only):34.173%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:7,605
V. Kills:287 N/A
Deaths:500
KDR:15.210
Accuracy:47.423% B++
KPH:76.400 B+
VKPH:2.900 C
Hornet Missiles
B**
Kills:727
V. Kills:277 262%
Deaths:29
KDR:25.069
Accuracy:71.091% B**
KPH:88 C**
VKPH:33.500 C
Saron Laser Cannon
C+
Kills:421
V. Kills:364 115%
Deaths:136
KDR:3.096
Accuracy:33.195% C**
KPH:11.100 C
VKPH:9.600 C+
Photon A2A Missile Pods
C-
Kills:383
V. Kills:424 90%
Deaths:49
KDR:7.816
Accuracy:85.836% A
KPH:27.200 D
VKPH:30.100 C-
V26 Maelstrom Turbo Laser
C+
Kills:291
V. Kills:203 143%
Deaths:49
KDR:5.939
Accuracy:32.532% C++
KPH:17.200 C+
VKPH:12 C+
Dual Photon Pods
C++
Kills:190
V. Kills:37 N/A
Deaths:15
KDR:12.667
Accuracy:54.481% C++
KPH:95.700 C+
VKPH:18.600 C+
Kills:9,617 (8,317 + 0)
Deaths:778
KDR:12.361
VKDR:2.046
Vehicle Kills:1,592
Kill Difference:8,839
Playtime:178.616 hours
Usage:8%
Score:2.998m
Score/min:280
Piloting Accuracy:32.532%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:93
V. Kills:84 109%
Deaths:27
KDR:3.444
Accuracy:49.109% C*
KPH:10.100 C*
VKPH:9.100 C*
L105 Zephyr
B+
Kills:83
V. Kills:9 N/A
Deaths:5
KDR:16.600
Accuracy:42.126% C
KPH:65.500 B+
VKPH:7.100 C
Kills:176 (93 + 83)
Deaths:32
KDR:5.500
VKDR:2.906
Vehicle Kills:93
Kill Difference:144
Playtime:10.483 hours
Usage:0%
Score:0.151m
Score/min:240
Piloting Accuracy:49.109%
Gunner Accuracy:42.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,807
V. Kills:211 N/A
Deaths:20
KDR:90.350
Accuracy:48.533% C+
KPH:76.200 B++
VKPH:8.900 C++
L100 Python AP
B
Kills:986
V. Kills:711 138%
Deaths:47
KDR:20.979
Accuracy:52.449% C--
KPH:29.900 C
VKPH:21.600 B
C75 Viper
A++
Kills:563
V. Kills:62 N/A
Deaths:13
KDR:43.308
Accuracy:39.220% C+
KPH:74.100 A++
VKPH:8.200 C+
Skyguard
B**
Kills:259
V. Kills:176 146%
Deaths:9
KDR:28.778
Accuracy:35.627% B*
KPH:20 B+
VKPH:13.600 B**
Kills:3,615 (3,615 + 0)
Deaths:89
KDR:40.618
VKDR:13.034
Vehicle Kills:1,160
Kill Difference:3,526
Playtime:77.202 hours
Usage:3%
Score:1.551m
Score/min:335
Driving Accuracy:35.627%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,598
V. Kills:1,626 160%
Deaths:102
KDR:25.471
Accuracy:51.276% C
KPH:30.500 C++
VKPH:19.100 B+
Supernova PC
B+
Kills:1,007
V. Kills:296 339%
Deaths:48
KDR:20.979
Accuracy:47.364% C
KPH:33.200 B+
VKPH:9.800 C++
E540 Halberd
B
Kills:218
V. Kills:136 159%
Deaths:5
KDR:43.600
Accuracy:51.060% C**
KPH:30.600 C
VKPH:19.100 B
Supernova VPC
B**
Kills:111
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:60.880% B**
KPH:72.300 B**
VKPH:13 B**
Saron HRB
C**
Kills:70
V. Kills:61 113%
Deaths:7
KDR:10
Accuracy:45.767% C++
KPH:22.300 C
VKPH:19.400 C**
Kills:4,004 (3,716 + 288)
Deaths:162
KDR:24.716
VKDR:13.204
Vehicle Kills:2,139
Kill Difference:3,842
Playtime:127.330 hours
Usage:5%
Score:2.420m
Score/min:317
Driving Accuracy:60.880%
Gunner Accuracy:45.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:103
V. Kills:54 187%
Deaths:6
KDR:17.167
Accuracy:72.087% A++
KPH:61 B+
VKPH:32 B**
G40-F Ranger
C+
Kills:87
V. Kills:49 174%
Deaths:7
KDR:12.429
Accuracy:33.337% C
KPH:39.100 C+
VKPH:22 C+
Kills:190 (0 + 190)
Deaths:13
KDR:14.615
VKDR:7.923
Vehicle Kills:103
Kill Difference:177
Playtime:3.917 hours
Usage:0%
Score:0.096m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:33.337%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:436
V. Kills:24 N/A
Deaths:7
KDR:62.286
Accuracy:28.216% A++
KPH:99.300 B+
VKPH:5.500 B++
M12 Kobalt
B**
Kills:340
V. Kills:9 N/A
Deaths:7
KDR:48.571
Accuracy:24.898% B**
KPH:78.900 C++
VKPH:2.100 D
M40 Fury
B**
Kills:213
V. Kills:29 N/A
Deaths:10
KDR:21.300
Accuracy:37.487% C+
KPH:85.400 B**
VKPH:11.600 C+
M60-G Bulldog
B**
Kills:144
V. Kills:31 450%
Deaths:5
KDR:28.800
Accuracy:44.412% B++
KPH:52.500 B**
VKPH:11.300 B**
M40 Fury
B
Kills:127
V. Kills:18 N/A
Deaths:6
KDR:21.167
Accuracy:35.587% C
KPH:58.900 B
VKPH:8.300 C
Kills:1,260 (0 + 1,260)
Deaths:35
KDR:36
VKDR:3.171
Vehicle Kills:111
Kill Difference:1,225
Playtime:16.095 hours
Usage:1%
Score:0.376m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:35.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:76
V. Kills:5 N/A
Deaths:2
KDR:38
Accuracy:26.198% D*
KPH:58.900 C-
VKPH:3.900 D
Kills:76 (0 + 76)
Deaths:2
KDR:38
VKDR:2.500
Vehicle Kills:5
Kill Difference:74
Playtime:1.291 hours
Usage:0%
Score:0.017m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:26.198%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,48018,2924,0084.564B+0.0626.841%C+37.262%B+55.7C--N/A191328.4h10.1C*37.6C++
Light PPA 7,8927,60550015.21A+10.5947.423%B++1.026%C76.4B+2.9C25199.5h8.5B++18B+
NSX Daimyo 4,1904,1857295.741B+1.1245.301%B+95.484%B47.2CN/A14588.7h2.3C**5B+
Supernova FPC 4,2242,59810225.471A+20.8551.276%C2.271%C+30.5C++19.1B+31085.2h5.4C10.6C
Orion VS54 2,2012,1957592.892B+1.7318.654%D24.556%C29.3CN/A15374.8h10.9B+58.7C+
SVA-88 2,1492,1364864.395A0.2321.279%D28.979%C**42.9CN/A22949.8h11.1C++52.3C+
Ursa 1,8311,8113275.538S0.9226.952%B+35.726%A51.9C++N/A23834.9h9.6B+35.8B+
L100 Python HESH 2,0181,8072090.35S85.7348.533%C+1.107%C-76.2B++8.9C++26223.7h2.9C++5.9C**
Equinox VE2 Burst 1,7421,7264343.977B**0.6430.79%B+36.501%B*47.7CN/A12836.2h11.4C**37.2B+
Terminus VX-9 1,7161,6944633.659B++0.9624.635%C--33.707%B++36.1CN/A12046.9h12.4C+50.3C+
Pulsar LSW 1,6421,6355413.022B**1.6020.888%D28.685%C**31.6DN/A18751.7h11B52.8C+
NS-15M2 1,5571,5463474.455B**0.1721.638%D31.953%B+46.7C+N/A22433.1h11B+50.9C++
Ghost 1,4531,4472146.762B**2.1445.624%B++72.979%C**47.1C+N/A14030.7h1.9B+4.1B+
NS-15MG 1,3861,3711927.141S2.5229.815%B+37.418%B++68.9C+N/A23319.9h9.1B*30.4B+
Flare VE6 1,3851,3673134.367A*0.2523.85%C+34.016%B**42.3CN/A24732.3h10.1C++42.4C*
VX29 Polaris 1,3331,3263963.348A1.2721.275%D29.186%B+44.9CN/A22729.5h11.4C*53.4C+
NS-15M AE 1,2981,2802365.424A+0.8024.438%C-32.969%B+43.2C--N/A24429.6h11.1C++45.5C+
NS Decimator 1,7471,2794512.836A+1.7957.451%C--2.893%B++34.9C12.8C--45736.6h4.9C8.5C
Darkstar 1,2621,2533313.785A++0.8427.914%C+34.637%A44.3CN/A13228.3h11.8B+42.5C**
Cosmos VM3 1,2281,2123393.575B*1.0518.171%C+25.743%A+36.8C++N/A17232.9h10.3B**56.6B+
Lasher X2 1,2301,2012774.336M+0.2928.715%C++2.331%D-51.5B+1.2C++19923.3h21.3C-74.2C++
Corvus VA55 1,2181,1993203.747A**0.8732.366%A43.203%M46.5B+N/A16425.8h10.2B++31.5B*
NS-11A 1,1991,1872524.71A++0.0926.655%C**36.984%A++46.9BN/A12125.3h11.5B++43.2B+
SVA-GG 1,1931,1832564.621A+0.0028.208%C++41.589%B**56.3C-N/A14021h9.5B+33.7C**
NS-11CP 1,1791,1634502.584B+2.0429.027%C+32.416%B**22.2D-N/A5352.4h12.2C+41.9C+
NS-11P 1,1711,1592215.244M++0.6228.696%B++34.858%A+43.6C*N/A12926.6h11.8B+41.1B++
Cosmos VM3 1,1691,1593293.523B**1.1019.198%C++27.61%A++36.7C++N/A17231.6h10.8B**56C*
Pulsar VS1 1,1651,1573713.119A++1.5025.713%C*33.449%A+41.5B+N/A14327.9h11.3B*43.8B++
CME 1,1671,1562514.606S0.0229.685%B+35.121%A+45.7C*N/A13925.3h12B+40.5B+
NS Decimator-G 1,4771,0772514.291A**0.3362.119%C1.764%D46.4C17.2C29323.2h4.4C7C
Supernova PC 1,3031,0074820.979A++16.3647.364%C1.787%C33.2B+9.8C++19230.3h5.1C+10.8C+
L100 Python AP 1,6979864720.979A+16.3652.449%C--4.26%B**30C21.6B39532.9h5.8C+11C+
Parallax VX3 9439415616.804A**12.1841.581%C*80.871%B39.2C*N/A15624h2C**4.7B+
NS-44 Commissioner 8968865881.507B+3.1141.344%B+32.844%A59.1B++N/A24515h3B*7.2B++
C-4 1,0818472014.214A++0.4132.731%B**N/A102C*28.2C+9758.3h1.2B+3.8B++
Pulsar C 8227985991.332C+3.2928.232%B+32.08%A10.6D-N/A5675.1h12.2C+43.1C*
S1 1,0227592233.404S1.2258.419%C+1.976%C-40.2B*13.9C+42118.9h4.9B++8.5B+
Hornet Missiles 1,0047272925.069M20.4571.091%B**1.1%C--87.6C*33.4C5348.3h7.9B++11.2B*
Tank Mine 1,0036731056.41A++1.7931.688%CN/A143.2B+70.2C*13614.7h1.9C+5.9C+
Blueshift VM5 6456341085.87A1.2527.128%A+27.603%B**47.3B+N/A17213.4h14.4C**53.1B++
Blueshift VM5 6426331075.916A+1.2927.37%A26.54%B++47.6B+N/A16713.3h14.6B53.2B++
C75 Viper 6255631343.308S38.6939.22%C+1.776%B+74.1A++8.2C+3767.6h7B**17.9B++
Plasma Grenade 4754741474N/A469.3854.447%B*N/A948A+2D47860.5h2.4B**4.5B*
Eridani SX5 4624581822.516B*2.1124.627%D18.996%C24.6DN/A12518.6h8.2B**33.4B+
M12 Kobalt 460436762.286B**57.6628.216%A++21.56%B+99.1B+5.5B++3144.4h14.3B++50.7B*
Saron Laser Cannon 7854211363.096C++1.5333.195%C**2.613%B11.1C9.6C+20537.8h118.1C++355.9C**
Photon A2A Missile Pods 807383497.816C*3.1985.836%AN/A27.2D30.1C-52314.1h9.4C--11C+
Beamer VS3-FB 3773703171.167C+3.4529.271%C--40%A*43CN/A1648.6h6.8B++23.3B+
M12 Kobalt 349340748.571A43.9524.898%B**18.235%C+79.1C++2.1D3144.3h15.3B++61.4B+
V26 Maelstrom Turbo Laser 494291495.939B**1.3232.532%C++1.375%D17.1C+11.9C+20417h76.1B+233.9B+
Spear Anti-Vehicle Phalanx Turret 387273834.125M*29.5046.06%C+4.396%C**65B**27.1C**5464.2h6.3B+13.6B+
Proximity Mine 262262308.733A4.1158.029%A+N/A109.2C-N/A6982.4h2C-3.4B++
Skyguard 435259928.778S24.1635.627%B*2.317%B19.9B+13.5B*29013h99.3B+278.7B*
H-V45 232231892.596B+2.0324.191%C21.645%C+28.2CN/A1498.2h12.6C++52.1C++
VE-H Maw 234231633.667A0.9529.343%B+41.558%A51.3CN/A1574.5h8.6B++29.2B+
E540 Halberd 354218543.6A*38.9851.06%C**2.294%C+30.7C19.2B+6347.1h8.7F--17.1D**
M12 Kobalt 237216636C+31.3827.09%B*22.222%B**67.5D6.6C**1733.2h22.8D84C+
M40 Fury 2422131021.3A+16.6837.487%C+N/A85.2B**11.6C+5682.5h10.4B+27.6B+
Comet VM2 239203543.759M++0.8647.907%B+5.911%B*19.7B**3.5C--23310.3h13.4B*28B+
Phobos VX86 1941931051.838B2.7856.106%C-26.943%A+50.8C+N/A1793.8h2.5C+4.5C+
Dual Photon Pods 2271901512.667B++8.0554.481%C++N/A95C+18.5C+9882h19.4C*35.6C**
Lumine Edge 1911886,3220.03C4.5916.639%D--10.638%D-0.4C--N/A1528h1.6C9.5C
VE-S Canis 175172335.212M0.5934.357%B*33.721%A53.8C++N/A1973.2h11C++32B
M60-A Bulldog 163156439B++34.3855.036%B++1.282%D-48.8B+2.2D2403.2h5B+9B++
Comet VM2 173148522.846A++1.7850.285%B+6.081%B*14.7C*2.5D**17110.1h19.1B+37.9B+
M60-A Bulldog 153146720.857C++16.2454.649%B++1.37%D39.5C+1.9D1943.7h5.6C++10.2B+
M60-G Bulldog 175144528.8S24.1844.412%B++3.472%B+53.3B**11.5B**3592.7h6.4B14.4B+
Sticky Grenade 1441411141N/A136.3849.571%C-N/A705D15C++54470.2h2.5C5C
M40 Fury 145127621.167A+16.5535.587%CN/A57.7C**8.2C5222.2h11.6B+32.6B
Anti-Vehicle Grenade 1291241124N/A119.3852.295%C+N/A413.3C+16.7D--59530.3h4B++7.6B+
Force-Blade 1371224,1290.03C++4.5926.811%C3.279%C--0.3C-N/A2418.8h2.6C+9.8C++
NS-61 Emissary 115115601.917A+2.7027.929%C+29.565%A++30.3C+N/A1273.8h9.7B+34.8B+
Supernova VPC 1311111111S106.3860.88%B**N/A74B**13.3B**5111.5h4.7F-7.8D
MKV Suppressed 111111781.423C*3.2025.276%C28.829%A20.9DN/A1705.3h10.3B*40.7B+
E540 Halberd-H 157103617.167B12.5572.087%A++N/A60.6B+31.8B**5901.7h5.5C*7.6B++
NS-10 Burster 189101323.156A*1.4741.658%A++2.97%D-7.3B6.4A+16013.8h182.2D*437.5C++
Phaseshift VX-S 100100616.667S12.0537.772%C++77%C++25.6C-N/A1183.9h3C+7.8C++
NS-45 Pilot 9994681.382C++3.2426.778%D-38.298%B**58.8C+3.1A*2331.6h7.2C+26.8C
CAS30 Tank Buster 17793273.444B*1.1849.109%C*N/A10.1C*9.1C*2099.2h45.4B+92.4B+
G40-F Ranger 13687712.429C+7.8133.337%CN/A39.5C+22.3C++2692.2h65.8C*197.3C++
L105 Zephyr 9283516.6B+11.9842.126%CN/A63.8B6.9C4611.3h3.9A9.2B*
NS-10 Burster 15680322.5B*2.1241.67%A+3.75%D5.8C5.5B*15513.8h228.3F--547.9C
Damascus Edge 80762,8340.027C4.5913.95%D*2.632%D0.2C--N/A1318.9h2.6C-18.5D
CAS 14-E 8176238B+33.3826.198%D*1.316%C--58.5C-3.8D2161.3h23.4B+89.5C+
Lancer VS22 14875411.829B+2.7943.695%F-N/A9C--8.8C-3198.3h20.6C++47.1C
Aspis Anti-Aircraft Phalanx Turret 14874174U69.3834.109%B**N/A22.4A++22.4A*4913.3h107.5B**315.3B*
Saron HRB 13170710B*5.3845.767%C++2.857%A22.6C19.7C**8873.1h22.9C49.9C+
Nemesis VSH9 8859222.682M+1.9464.81%C++N/A13.7C6.7C-4564.3h8.1C+12.5C++
NS-TMC-01 "His Regards" 59582,3380.025C+4.6023.894%C+N/A0.3CN/A1221.5h1.9B+7.8B+
Auraxium Force-Blade 54542,4380.022C4.6020.681%DN/A0.2DN/A1221h1.6B**7.6C*
VE-LR Obelisk 5453413.25S8.6336.457%B+39.623%B++44.2C++N/A1351.2h4A11.1B*
NSX-P Tanto 5552114.727M**0.1127.638%C*28.846%C**28.9C+1.7B**1281.8h13.5C*48.8B
Thanatos VE70 5050192.632A+1.9944.694%C**20%B++22.7C-N/A3862.2h4.4C**9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit135340,48116.9h
Anti-Vehicle MANA Turret0560.1h
Spawn Beacon243,9143.8h
Repair Module01070.3h
Turret AI Module0990.4h
Structure Shield Module0940.3h
Skywall Shield Emitter0850.4h
Rampart Wall0781h
Nanite Revive Grenade02,2360.6h
Medical Applicator158171,52110.9h
Cortium Silo0520.2h
Motion Spotter1612,6357.7h
Restoration Kit362546.6h
Deconstruction Tool06,0470.9h
Welding Device01,3010.1h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Xiphos Anti-Personnel Tower0510.2h
Spear Anti-Vehicle Tower1680.5h
Spitfire Auto-Turret91,2831.2h
Aphelion VEX0580h
Recon Detection Device02610.3h
Shield Recharging Field6917,7105h
Medical Kit1,56811,839189.4h
Ammunition Package52,1421.3h
Anti-Infantry MANA Turret11120.1h
Lumifiber Rampart Wall0931h
Router03260.3h
Vehicle Gate0570.6h
IPC Targeting Dart0650.2h
Orbital Strike Target Designator8530.5h

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