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Archon A.S.P. Operative Hajj[GOKU] Hajj
VS BR 78

KDR: 4.63

Score: 54.4m

Last Seen: Mar 30th, 2019 1:40 AM
- OFFLINE - 624.1 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 21
Level Progress (to 79): 53%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA NSX Daimyo Supernova FPC Orion VS54 SVA-88 Terminus VX-9 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,918,583 MLG Score: 2333
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.362%34.432%87329100644,5524.613920.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.484%0.831B++2.103A*-0.45C--HEAD ++ (~21.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.446B10.50.265C*30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.465%1.126%2516410317,813417135118.6914578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.43%0.112C+-0.435C---0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.731B++16.70.685B+26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.946%2.452%1831610296,035484275012.469219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.181%0.1C+-0.096C+-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.474B+8.50.32C*11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.768%11.866%298610291,2814625282.76674242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.335%-0.501D1.876A++0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.664B+12.30.69B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.524%86.599%298410314,925565128.71681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.786%1.428A1.274A-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.20.317C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.222%30.488%298110348284200.0972717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.981B*3.162M++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+3.10.357C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 21
54.4m403.3%484 (29k)410 (24.6k)4.6251480,53317,4125.2068178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035688824.856%26.439%65707:3828

16% Combat Medic16% Engineer45% Heavy Assault8% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 2:11 AMMar 26th, 2016 2:19 AMApr 23rd, 2019 6:28 PM (1d) (PST)Mar 29th, 2019 10:42 PM (26d) (PST)Mar 29th, 2019 9:40 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711045670.6060.1310.1602.6890.0602333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2826,23934,04336810161424,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2214.2h/92.3d 10,128 21,292 29,395 357.2k 2,673 9,101 8,033 89.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:14,591
Deaths:2,916
KDR:5.004
Accuracy:26.329% C+
HSR:37.228% B*
Orion VS54
C+
Kills:2,195
Deaths:759
KDR:2.892
Accuracy:18.654% C-
HSR:24.556% C+
SVA-88
B+
Kills:2,136
Deaths:484
KDR:4.413
Accuracy:21.273% C-
HSR:28.979% B+
Pulsar LSW
B+
Kills:1,616
Deaths:537
KDR:3.009
Accuracy:20.843% C
HSR:28.527% B+
Ursa
A++
Kills:1,594
Deaths:270
KDR:5.904
Accuracy:26.756% B++
HSR:35.320% A++
NS-15M2
B*
Kills:1,546
Deaths:347
KDR:4.455
Accuracy:21.638% C-
HSR:31.953% B*
VX29 Polaris
B*
Kills:1,326
Deaths:396
KDR:3.348
Accuracy:21.275% C
HSR:29.186% B*
NS-15M AE
B+
Kills:1,280
Deaths:236
KDR:5.424
Accuracy:24.438% C
HSR:32.969% B+
NS-15MG
B*
Kills:1,278
Deaths:181
KDR:7.061
Accuracy:30.300% B*
HSR:37.402% B++
Flare VE6
A
Kills:1,218
Deaths:257
KDR:4.739
Accuracy:23.482% C*
HSR:33.744% A
SVA-GG
A
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:28.183% B
HSR:41.364% A
Lasher X2
C++
Kills:718
Deaths:193
KDR:3.720
Accuracy:26.334% C++
HSR:2.507% D
VE-H Maw
A++
Kills:231
Deaths:63
KDR:3.667
Accuracy:29.772% B++
HSR:41.558% A++
Kills:30,887
Deaths (as Heavy Assault):6,890
Deaths (to Heavy Assaults):5,566
KDR:4.48287
Kill Difference:23,997
Playtime:987.183 hours
Usage:45%
Score:25.841m
Score/min:436
Accuracy (listed only):24.560%
HSR (listed only):31.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.029% C+
HSR:32.416% A
Pulsar C
A++
Kills:689
Deaths:516
KDR:1.335
Accuracy:27.446% B+
HSR:32.221% A++
Phobos VX86
A*
Kills:82
Deaths:48
KDR:1.708
Accuracy:53.222% C--
HSR:30.488% A*
VE-LR Obelisk
B*
Kills:53
Deaths:4
KDR:13.250
Accuracy:36.457% B++
HSR:39.623% B*
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,037
Deaths (as Engineer):1,037
Deaths (to Engineers):3,099
KDR:1.96432
Kill Difference:1,000
Playtime:349.408 hours
Usage:16%
Score:9.283m
Score/min:443
Accuracy (listed only):38.170%
HSR (listed only):30.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.029% C+
HSR:32.416% A
Pulsar C
A++
Kills:689
Deaths:516
KDR:1.335
Accuracy:27.446% B+
HSR:32.221% A++
Eridani SX5
C+
Kills:454
Deaths:180
KDR:2.522
Accuracy:24.587% C
HSR:18.723% C+
VE-S Canis
A+
Kills:170
Deaths:31
KDR:5.484
Accuracy:34.656% B**
HSR:34.118% A+
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Phobos VX86
A*
Kills:82
Deaths:48
KDR:1.708
Accuracy:53.222% C--
HSR:30.488% A*
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,719
Deaths (as Light Assault):1,322
Deaths (to Light Assaults):3,483
KDR:2.05673
Kill Difference:1,397
Playtime:198.466 hours
Usage:9%
Score:4.803m
Score/min:403
Accuracy (listed only):34.130%
HSR (listed only):28.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,685
Deaths:460
KDR:3.663
Accuracy:24.627% C
HSR:33.531% B**
Equinox VE2 Burst
B**
Kills:1,542
Deaths:369
KDR:4.179
Accuracy:30.857% B+
HSR:35.538% B**
Darkstar
A+
Kills:1,247
Deaths:323
KDR:3.861
Accuracy:27.902% C++
HSR:34.643% A+
Corvus VA55
M++
Kills:1,199
Deaths:320
KDR:3.747
Accuracy:32.366% A+
HSR:43.203% M++
NS-11A
A*
Kills:1,187
Deaths:252
KDR:4.710
Accuracy:26.655% B+
HSR:36.984% A*
NS-11P
A**
Kills:1,159
Deaths:221
KDR:5.244
Accuracy:28.696% A
HSR:34.858% A**
Pulsar VS1
A++
Kills:1,157
Deaths:371
KDR:3.119
Accuracy:25.713% B+
HSR:33.449% A++
CME
A++
Kills:1,156
Deaths:251
KDR:4.606
Accuracy:29.685% B+
HSR:35.121% A++
Eridani SX5
C+
Kills:454
Deaths:180
KDR:2.522
Accuracy:24.587% C
HSR:18.723% C+
H-V45
C++
Kills:200
Deaths:83
KDR:2.410
Accuracy:23.928% C+
HSR:22% C++
VE-S Canis
A+
Kills:170
Deaths:31
KDR:5.484
Accuracy:34.656% B**
HSR:34.118% A+
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Phobos VX86
A*
Kills:82
Deaths:48
KDR:1.708
Accuracy:53.222% C--
HSR:30.488% A*
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:11,399
Deaths (as Combat Medic):3,006
Deaths (to Combat Medics):2,105
KDR:3.79208
Kill Difference:8,393
Playtime:349.840 hours
Usage:16%
Score:7.787m
Score/min:371
Accuracy (listed only):30.919%
HSR (listed only):31.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:2,731
Deaths:505
KDR:5.408
Accuracy:45.419% B+
HSR:95.277% B+
Ghost
B**
Kills:1,191
Deaths:172
KDR:6.924
Accuracy:45.515% B**
HSR:71.788% B
Parallax VX3
B+
Kills:904
Deaths:53
KDR:17.057
Accuracy:41.600% B+
HSR:80.863% B+
NS-44 Commissioner
A+
Kills:841
Deaths:558
KDR:1.507
Accuracy:41.643% B+
HSR:32.461% A+
Eridani SX5
C+
Kills:454
Deaths:180
KDR:2.522
Accuracy:24.587% C
HSR:18.723% C+
Beamer VS3-FB
A++
Kills:370
Deaths:317
KDR:1.167
Accuracy:29.271% C-
HSR:40% A++
VE-S Canis
A+
Kills:170
Deaths:31
KDR:5.484
Accuracy:34.656% B**
HSR:34.118% A+
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Phaseshift VX-S
C*
Kills:99
Deaths:6
KDR:16.500
Accuracy:38.034% C*
HSR:77.778% C*
Kills:6,871
Deaths (as Infiltrator):1,900
Deaths (to Infiltrators):1,751
KDR:3.61632
Kill Difference:4,971
Playtime:175.128 hours
Usage:8%
Score:4.231m
Score/min:403
Accuracy (listed only):36.222%
HSR (listed only):53.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:18.171% B+
HSR:25.743% A+
Cosmos VM3
A++
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:19.198% B+
HSR:27.610% A++
Blueshift VM5
A++
Kills:550
Deaths:85
KDR:6.471
Accuracy:27.877% A++
HSR:28.182% A
Blueshift VM5
A++
Kills:548
Deaths:84
KDR:6.524
Accuracy:28.121% A++
HSR:27.190% B**
Comet VM2
B*
Kills:200
Deaths:54
KDR:3.704
Accuracy:47.906% B+
HSR:6% B*
Comet VM2
B**
Kills:147
Deaths:52
KDR:2.827
Accuracy:50.238% B+
HSR:6.122% B**
NS-10 Burster
A++
Kills:86
Deaths:28
KDR:3.071
Accuracy:40.898% A++
HSR:3.488% D-
NS-10 Burster
A++
Kills:75
Deaths:28
KDR:2.679
Accuracy:40.938% A++
HSR:4% D
Kills:3,977
Deaths (as MAX Suit):499.500
Deaths (to MAX Suits):922
KDR:7.96196
Kill Difference:3,477.500
Playtime:68.165 hours
Usage:3%
Score:2.473m
Score/min:605
Accuracy (listed only):34.168%
HSR (listed only):16.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:6,947
V. Kills:263 N/A
Deaths:482
KDR:14.413
Accuracy:47.341% B*
KPH:77.900 B**
VKPH:3 C+
Hornet Missiles
B**
Kills:727
V. Kills:277 262%
Deaths:29
KDR:25.069
Accuracy:71.099% B**
KPH:88.400 B+
VKPH:33.700 C+
Saron Laser Cannon
C+
Kills:385
V. Kills:345 111%
Deaths:135
KDR:2.852
Accuracy:33.104% C*
KPH:10.500 C
VKPH:9.400 C+
Photon A2A Missile Pods
C-
Kills:374
V. Kills:419 89%
Deaths:49
KDR:7.633
Accuracy:86.381% B**
KPH:26.600 D
VKPH:29.800 C-
Maelstrom Turbo Laser
C*
Kills:291
V. Kills:203 143%
Deaths:49
KDR:5.939
Accuracy:32.491% C*
KPH:17.300 C++
VKPH:12.100 C*
Dual Photon Pods
B
Kills:190
V. Kills:37 N/A
Deaths:15
KDR:12.667
Accuracy:54.481% C**
KPH:95.700 B
VKPH:18.600 C+
Kills:8,914 (7,623 + 0)
Deaths:759
KDR:11.744
VKDR:2.034
Vehicle Kills:1,544
Kill Difference:8,155
Playtime:166.859 hours
Usage:8%
Score:2.825m
Score/min:282
Piloting Accuracy:32.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:93
V. Kills:84 109%
Deaths:26
KDR:3.577
Accuracy:48.948% C**
KPH:10.100 B
VKPH:9.200 B
L105 Zephyr
B++
Kills:83
V. Kills:9 N/A
Deaths:5
KDR:16.600
Accuracy:43.113% C+
KPH:66.200 B++
VKPH:7.200 C
Kills:176 (93 + 83)
Deaths:31
KDR:5.677
VKDR:3
Vehicle Kills:93
Kill Difference:145
Playtime:10.431 hours
Usage:0%
Score:0.149m
Score/min:238
Piloting Accuracy:48.948%
Gunner Accuracy:43.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,357
V. Kills:135 N/A
Deaths:17
KDR:79.824
Accuracy:48.047% C+
KPH:76 B**
VKPH:7.600 C+
L100 Python AP
B+
Kills:893
V. Kills:664 134%
Deaths:47
KDR:19
Accuracy:51.032% D
KPH:28.700 C+
VKPH:21.300 B+
C75 Viper
A**
Kills:563
V. Kills:62 N/A
Deaths:13
KDR:43.308
Accuracy:39.243% C+
KPH:74.400 A**
VKPH:8.200 C++
Skyguard
B**
Kills:198
V. Kills:150 131%
Deaths:9
KDR:22
Accuracy:35.843% B**
KPH:17.700 B+
VKPH:13.400 B**
Kills:3,011 (3,011 + 0)
Deaths:86
KDR:35.012
VKDR:11.756
Vehicle Kills:1,011
Kill Difference:2,925
Playtime:67.740 hours
Usage:3%
Score:1.344m
Score/min:331
Driving Accuracy:35.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,237
V. Kills:1,471 152%
Deaths:99
KDR:22.596
Accuracy:50.850% C
KPH:28.700 B+
VKPH:18.900 B*
Supernova PC
B++
Kills:787
V. Kills:256 306%
Deaths:45
KDR:17.489
Accuracy:47.570% C+
KPH:29.800 B++
VKPH:9.700 B
E540 Halberd
B+
Kills:206
V. Kills:131 156%
Deaths:5
KDR:41.200
Accuracy:51.240% B+
KPH:29.800 C+
VKPH:18.900 B+
Saron HRB
B+
Kills:64
V. Kills:59 107%
Deaths:7
KDR:9.143
Accuracy:44.635% C++
KPH:21.400 C
VKPH:19.800 B+
Kills:3,294 (3,024 + 270)
Deaths:156
KDR:21.115
VKDR:12.288
Vehicle Kills:1,917
Kill Difference:3,138
Playtime:114.181 hours
Usage:5%
Score:2.129m
Score/min:311
Driving Accuracy:47.570%
Gunner Accuracy:44.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:103
V. Kills:54 187%
Deaths:6
KDR:17.167
Accuracy:72.087% A++
KPH:61 B*
VKPH:32 B**
G40-F Ranger
C++
Kills:87
V. Kills:49 174%
Deaths:7
KDR:12.429
Accuracy:33.351% C+
KPH:39.100 C++
VKPH:22 C+
Kills:190 (0 + 190)
Deaths:13
KDR:14.615
VKDR:7.923
Vehicle Kills:103
Kill Difference:177
Playtime:3.914 hours
Usage:0%
Score:0.093m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:33.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:341
V. Kills:16 N/A
Deaths:7
KDR:48.714
Accuracy:27.073% A++
KPH:111.900 B**
VKPH:5.300 B
M12 Kobalt
B**
Kills:315
V. Kills:7 N/A
Deaths:6
KDR:52.500
Accuracy:24.359% B**
KPH:77.600 B+
VKPH:1.700 D
M40 Fury
A
Kills:213
V. Kills:29 N/A
Deaths:10
KDR:21.300
Accuracy:37.530% C++
KPH:85.700 A
VKPH:11.700 C+
M60-G Bulldog
A+
Kills:142
V. Kills:31 444%
Deaths:5
KDR:28.400
Accuracy:44.684% B**
KPH:52.300 A+
VKPH:11.400 A+
M40 Fury
B++
Kills:126
V. Kills:18 N/A
Deaths:6
KDR:21
Accuracy:35.528% C+
KPH:59 B++
VKPH:8.400 C+
Kills:1,137 (0 + 1,137)
Deaths:34
KDR:33.441
VKDR:2.971
Vehicle Kills:101
Kill Difference:1,103
Playtime:14.439 hours
Usage:1%
Score:0.349m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:35.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:25.341% D*
KPH:60.200 C+
VKPH:4.600 C--
Kills:66 (0 + 66)
Deaths:2
KDR:33
VKDR:2.500
Vehicle Kills:5
Kill Difference:64
Playtime:1.097 hours
Usage:0%
Score:0.015m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:25.341%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,70714,5912,9165.004B++0.3826.329%C+37.228%B*57.6C+N/A197253.1h10.1B+38.3B
Light PPA 7,2106,94748214.413A++9.7947.341%B*1.036%C78B**3C+25489.1h8.2B++17.4B+
NSX Daimyo 2,7362,7315055.408B++0.7845.419%B+95.277%B+47.5C+N/A13757.5h2.3B+5.1B+
Supernova FPC 3,7082,2379922.596M17.9750.85%C2.593%C++28.7B+18.9B*30577.9h5.6C+10.9C+
Orion VS54 2,2012,1957592.892B**1.7318.654%C-24.556%C+29.3C+N/A14974.8h10.9B++58.7C**
SVA-88 2,1492,1364844.413A0.2121.273%C-28.979%B+43C+N/A22849.7h11.1B52.2C++
Terminus VX-9 1,7061,6854603.663A*0.9624.627%C33.531%B**36.1C+N/A11846.7h12.4C++50.4C++
Pulsar LSW 1,6231,6165373.009A1.6220.843%C28.527%B+31.4CN/A18651.4h11B+53C*
Ursa 1,6091,5942705.904S1.2826.756%B++35.32%A++55.7B*N/A26628.6h9.6B++36B+
NS-15M2 1,5571,5463474.455A++0.1721.638%C-31.953%B*46.7C++N/A22133.1h11B+50.9C**
Equinox VE2 Burst 1,5541,5423694.179A+0.4530.857%B+35.538%B**49.7C*N/A12731h11.3B+36.6B++
L100 Python HESH 1,4921,3571779.824S75.2048.047%C+1.4%C+76.2B**7.6C+23917.8h2.7B*5.7B+
VX29 Polaris 1,3331,3263963.348A++1.2821.275%C29.186%B*44.9C++N/A22629.5h11.4B+53.4C*
NS-15M AE 1,2981,2802365.424A++0.8024.438%C32.969%B+43.2CN/A24329.6h11.1C**45.5C*
NS-15MG 1,2901,2781817.061S2.4430.3%B*37.402%B++69.8C*N/A23718.3h9B++29.7B+
NS Decimator 1,7431,2764502.836A*1.7957.459%C2.9%B+35C++12.8C45336.5h4.9C+8.5C+
Darkstar 1,2561,2473233.861A*0.7627.902%C++34.643%A+44.4C+N/A13228.1h11.8B+42.4B+
Flare VE6 1,2321,2182574.739M*0.1123.482%C*33.744%A41.6C++N/A25929.3h10.2B43.3B
Cosmos VM3 1,2281,2123393.575B**1.0518.171%B+25.743%A+36.8B++N/A17232.9h10.3A56.6B*
Corvus VA55 1,2181,1993203.747M++0.8832.366%A+43.203%M++46.5B**N/A16325.8h10.2B*31.5B**
Ghost 1,1951,1911726.924A2.3045.515%B**71.788%B47.8B+N/A13924.9h1.9B++4.2B++
NS-11A 1,1991,1872524.71M++0.0826.655%B+36.984%A*46.9B*N/A11925.3h11.5B*43.2B++
NS-11CP 1,1791,1634502.584B*2.0429.029%C+32.416%A22.2DN/A5352.3h12.2C+41.9C++
NS-11P 1,1711,1592215.244M**0.6228.696%A34.858%A**43.6B*N/A12826.6h11.8B*41.1B*
Cosmos VM3 1,1691,1593293.523B**1.1019.198%B+27.61%A++36.7B++N/A17231.6h10.8A56B*
SVA-GG 1,1661,1582514.614A++0.0128.183%B41.364%A57.3C+N/A14320.2h9.4B+33.5B+
Pulsar VS1 1,1651,1573713.119A*1.5125.713%B+33.449%A++41.5B**N/A14027.9h11.3B**43.8B*
CME 1,1671,1562514.606M**0.0229.685%B+35.121%A++45.7B+N/A13825.3h12B+40.5B++
NS Decimator-G 1,2659352124.41M+0.2262.21%C+1.818%D46.1C+16.3C28320.3h4.4C+7.1C+
Parallax VX3 9069045317.057M**12.4341.6%B+80.863%B+39.5B++N/A15922.9h2B+4.7B+
L100 Python AP 1,5578934719M+14.3751.032%D4.591%B**28.7C+21.4B+39231.1h5.8B+11.3C**
NS-44 Commissioner 8518415581.507B+3.1241.643%B+32.461%A+58.8B**N/A24214.3h3B*7.2B*
Supernova PC 1,0437874517.489A*12.8647.57%C+2.033%C29.8B++9.7B18626.4h5.2C*10.9C*
C-4 9737571814.182A*0.4432.388%B**N/A95.8B27.3C+9607.9h1.3B+4B*
Hornet Missiles 1,0047272925.069M**20.4471.099%B**1.1%C--88.7B+33.8C+5348.2h7.9B+11.1B++
Lasher X2 7317181933.72S0.9126.334%C++2.507%D44B++N/A18816.3h21.7C82.4C++
Pulsar C 7106895161.335C++3.2927.446%B+32.221%A++10.5DN/A5765.9h12C++43.8B
S1 9096822003.41S1.2258.403%C++2.053%C-40.8A13.6C++43816.7h4.6B**7.9B**
C75 Viper 6255631343.308S38.6839.243%C+1.776%B+74.1A**8.2C++3727.6h7A17.9B**
Blueshift VM5 561550856.471A*1.8527.877%A++28.182%A48.7B**1B*17511.3h14.5B+52.1B*
Blueshift VM5 557548846.524A++1.9028.121%A++27.19%B**48.5B**N/A17011.3h14.8B+52.5B*
Tank Mine 770511875.874A++1.2534.532%C++N/A127.8B+64.8C++13434h2.1C6C*
Frag Grenade 4634621462N/A457.3754.644%AN/A924A++2D47910.5h2.4A4.4B**
Eridani SX5 4584541802.522B**2.1024.587%C18.723%C+24.8CN/A12318.3h8.1A33.1B+
Saron Laser Cannon 7303851352.852B1.7733.104%C*2.857%B+10.5C9.4C+20136.7h123.9C**374.3B+
Photon A2A Missile Pods 793374497.633B+3.0186.381%B**N/A26.5D29.7C-51814.1h9.5C11C+
Beamer VS3-FB 3773703171.167C+3.4629.271%C-40%A++43C+N/A1658.6h6.8B*23.3B+
M12 Kobalt 357341748.714A++44.0927.073%A++23.167%B**113.7A5.3B3473h13.5B**50B*
M12 Kobalt 322315652.5M**47.8724.359%B**18.73%C*76.8B1.7D3054.1h15B*61.4B++
Maelstrom Turbo Laser 494291495.939A+1.3132.491%C*1.375%D17.3C++12.1C*20316.8h75.9B+233.7B+
Proximity Mine 260260298.966A+4.3457.483%A++N/A108.3CN/A7012.4h2C+3.4B**
Spear Anti-Vehicle Phalanx Turret 352246830.75M**26.1245.659%C++4.878%B+63.1A+27.2B+5403.9h6.4B*14.1B*
VE-H Maw 234231633.667A++0.9629.772%B++41.558%A++52.5C++N/A1394.4h8.5B*28.7B++
M40 Fury 2422131021.3A*16.6737.53%C++N/A85.2A11.6C+5692.5h10.3B+27.6B++
E540 Halberd 337206541.2M+36.5751.24%B+2.427%C+29.9C+19B+5986.9h9F--17.6D*
Comet VM2 236200543.704M*0.9247.906%B+6%B*19.8A++3.6C23410.1h13.3B**27.7B*
H-V45 201200832.41B+2.2223.928%C+22%C++27C+N/A1497.4h12.3B+51.5B
Skyguard 348198922S17.3735.843%B**2.02%C+17.7B+13.4B**27911.2h111.9B+312.3B++
M12 Kobalt 212194632.333C*27.7125.669%B++22.165%B**64.7D6C*1533h22C-85.8C++
Dual Photon Pods 2271901512.667B*8.0454.481%C**N/A95B18.5C+9732h19.4B+35.6B+
VE-S Canis 173170315.484M**0.8634.656%B**34.118%A+56.7B+1B++1683h11B+31.7B+
M60-A Bulldog 163156439A34.3754.975%B*1.282%D-48.8B++2.2D2423.2h4.9B+9B*
Comet VM2 172147522.827A*1.8050.238%B+6.122%B**14.8B+2.5D*1739.9h18.7B*37.2B*
Lumine Edge 1481454,0700.036C4.5916.038%D--11.035%D0.4DN/A1354.7h1.6C10.1C
M60-G Bulldog 173142528.4S23.7744.684%B**3.521%B52.6A+11.5A+3612.7h6.4B+14.4B*
M60-A Bulldog 145138719.714C++15.0954.061%B*1.449%D37.3C++1.9D1913.7h5.7C**10.6B+
Sticky Grenade 1391361136N/A131.3750.232%C+N/A680C--15B57430.2h2.4C+4.8C++
M40 Fury 144126621A**16.3735.528%C+N/A60B++8.6C+5262.1h11.5B+32.3B+
Force-Blade 1371224,1290.03C*4.6026.811%C3.279%C--0.3C-N/A2418.7h2.6C++9.8C*
Anti-Vehicle Grenade 1271221122N/A117.3752.052%C++N/A610B**25D-59730.2h4B*7.6B*
MKV Suppressed 111111781.423B+3.2025.276%C+28.829%A+20.9C-N/A1685.3h10.3B**40.7B+
E540 Halberd-H 157103617.167B*12.5472.087%A++N/A60.6B++31.8B**5601.7h5.5B+7.6B**
Phaseshift VX-S 9999616.5S11.8738.034%C*77.778%C*26.1C+N/A1143.8h3C++7.8C**
CAS30 Tank Buster 17793263.577A++1.0548.948%C**N/A10.1B9.1B2079.2h45B+92B+
G40-F Ranger 13687712.429C++7.8033.351%C+N/A39.5C++22.3C++2672.2h65.8C++197.2C*
NS-10 Burster 16686283.071M*1.5540.898%A++3.488%D-6.7B+6.3A++16312.8h193.9D*474.1C*
L105 Zephyr 9283516.6B*11.9743.113%C+N/A63.8B+6.9C4621.3h3.8A+8.7B**
Phobos VX86 8282481.708B2.9253.222%C--30.488%A*39C+N/A1782.1h3.1D-5.9C
Damascus Edge 80762,8330.027C4.6013.889%D*2.632%D0.2C--N/A1318.8h2.6C-18.5D
NS-10 Burster 14775282.679A*1.9540.938%A++4%D5.9C++5.6A16112.8h220.7F539.1C++
Lancer VS22 14875411.829A+2.8043.308%F--N/A9.3C--9D3198.1h20.1B46.5C+
CAS 14-E 7166233A28.3725.341%D*1.515%C60C+4.5C--2221.1h21.7B*85.6B
Saron HRB 1236479.143B*4.5244.635%C++3.125%A+21.3C19.7B+9033h22.4C++50.2C**
Aspis Anti-Aircraft Phalanx Turret 13163163U58.3732.632%B**N/A20.3A++21.9A*4903.1h113.7B**348.3B**
NS-TMC-01 "His Regards" 59582,3380.025C+4.6023.894%C+N/A0.3CN/A1221.5h1.9B+7.8B
Auraxium Force-Blade 54542,4380.022C4.6020.681%DN/A0.2DN/A1221h1.6B*7.6C*
VE-LR Obelisk 5453413.25S8.6236.457%B++39.623%B*44.2B+N/A1011.2h4A11.1B**
Thanatos VE70 5050192.632A*1.9944.694%B+20%B*22.7CN/A3682.2h4.4B+9.8B+
Nemesis VSH9 7450212.381M++2.2464.724%C**N/A13.2C6.3D4923.8h8.4C+13C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1110,2046.3h
Restoration Kit362496.6h
Welding Device02810h
Nano-Armor Kit124307,67215.3h
Spawn Beacon233,7043.7h
Anti-Vehicle MANA Turret0560.1h
Turret AI Module0790.4h
Repair Module0800.3h
Skywall Shield Emitter0650.3h
Structure Shield Module0760.3h
Nanite Revive Grenade02,1680.6h
Medical Applicator151165,44110.5h
Aphelion VEX0580h
Deconstruction Tool06,0470.9h
Spear Anti-Vehicle Tower1550.4h
Spitfire Auto-Turret79311h
Rampart Wall0781h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Ammunition Package51,8951.2h
Shield Recharging Field6417,1784.8h
Medical Kit1,44610,672186.3h
Anti-Infantry MANA Turret11120.1h
Lumifiber Rampart Wall0790.8h
IPC Targeting Dart0650.2h
Router0540.1h
Recon Detection Device0700.1h

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