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Archon A.S.P. Operative Hajj[GOKU] Hajj
VS BR 80

KDR: 4.62

Score: 57.1m

Last Seen: Jun 24th, 2019 2:08 AM
- ONLINE NOW

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 61
Level Progress (to 81): 82%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA NSX Daimyo Supernova FPC Orion VS54 SVA-88 Equinox VE2 Burst Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,074,958 MLG Score: 2458
Fun Score: N/A
Cheeseburgers Flipped: 558TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.553%34.473%88130118346,9214.559420.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.432%0.855B*2.081A*-0.412C--HEAD ++ (~21.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.448B10.50.265C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.707%1.109%2543412098,203436136718.7712600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.385%0.131C++-0.459D-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.734B++16.50.688B+26.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.024%2.286%1938612076,561497289013.1747227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.135%0.102C+-0.179C-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.485B+8.40.334C**11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.977%11.97%312612071,3454685442.87393247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%-0.479D1.876A++0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.661B+12.50.685B+27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.614%87.058%312412095,262614128.5561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.789%1.442A1.281A-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+2.20.318C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.846%29.204%3121121211389400.126257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.005B**2.899M+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.582B+2.80.392B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 61
57.1m385.1%485 (29.1k)426 (25.6k)4.6226585,25118,4425.1954280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213725225.116%26.387%66307:1829

16% Combat Medic16% Engineer47% Heavy Assault8% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 2:11 AMMar 26th, 2016 2:19 AMJun 25th, 2019 10:11 AM (1d) (PST)Jun 24th, 2019 12:45 AM (3d) (PST)Jun 23rd, 2019 10:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6981085900.6350.1370.1682.6860.0632458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8606,50135,35938810161425,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2238.3h/93.3d 10,563 22,495 30,805 360.7k 2,814 9,580 8,409 93.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:16,633
Deaths:3,505
KDR:4.746
Accuracy:26.698% C++
HSR:36.963% B*
Orion VS54
C+
Kills:2,195
Deaths:759
KDR:2.892
Accuracy:18.654% C-
HSR:24.556% C+
SVA-88
B+
Kills:2,136
Deaths:484
KDR:4.413
Accuracy:21.273% C-
HSR:28.979% B+
Pulsar LSW
B+
Kills:1,616
Deaths:537
KDR:3.009
Accuracy:20.843% C-
HSR:28.527% B+
Ursa
A+
Kills:1,594
Deaths:270
KDR:5.904
Accuracy:26.756% B++
HSR:35.320% A+
NS-15M2
B*
Kills:1,546
Deaths:347
KDR:4.455
Accuracy:21.638% C-
HSR:31.953% B*
VX29 Polaris
B*
Kills:1,326
Deaths:396
KDR:3.348
Accuracy:21.275% C
HSR:29.186% B*
NS-15M AE
B++
Kills:1,280
Deaths:236
KDR:5.424
Accuracy:24.438% C+
HSR:32.969% B++
NS-15MG
B*
Kills:1,278
Deaths:181
KDR:7.061
Accuracy:30.300% B*
HSR:37.402% B*
Flare VE6
A
Kills:1,218
Deaths:257
KDR:4.739
Accuracy:23.482% C++
HSR:33.744% A
SVA-GG
A+
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:28.183% B
HSR:41.364% A+
VE-H Maw
A++
Kills:231
Deaths:63
KDR:3.667
Accuracy:29.772% B*
HSR:41.558% A++
Kills:32,211
Deaths (as Heavy Assault):7,286
Deaths (to Heavy Assaults):5,941
KDR:4.42094
Kill Difference:24,925
Playtime:1,054.031 hours
Usage:47%
Score:27.554m
Score/min:436
Accuracy (listed only):24.443%
HSR (listed only):33.543%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C+
HSR:32.416% A
Pulsar C
A+
Kills:716
Deaths:533
KDR:1.343
Accuracy:28.101% B++
HSR:32.263% A+
Eridani SX5
C+
Kills:454
Deaths:180
KDR:2.522
Accuracy:24.587% C
HSR:18.723% C+
VE-S Canis
A++
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A++
Phobos VX86
A*
Kills:113
Deaths:54
KDR:2.093
Accuracy:53.846% C
HSR:29.204% A*
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,779
Deaths (as Light Assault):1,347
Deaths (to Light Assaults):3,665
KDR:2.0631
Kill Difference:1,432
Playtime:199.071 hours
Usage:9%
Score:4.812m
Score/min:403
Accuracy (listed only):34.270%
HSR (listed only):27.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C+
HSR:32.416% A
Pulsar C
A+
Kills:716
Deaths:533
KDR:1.343
Accuracy:28.101% B++
HSR:32.263% A+
Phobos VX86
A*
Kills:113
Deaths:54
KDR:2.093
Accuracy:53.846% C
HSR:29.204% A*
VE-LR Obelisk
B*
Kills:53
Deaths:4
KDR:13.250
Accuracy:36.457% B++
HSR:39.623% B*
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,095
Deaths (as Engineer):1,060
Deaths (to Engineers):3,198
KDR:1.97642
Kill Difference:1,035
Playtime:366.684 hours
Usage:16%
Score:9.767m
Score/min:444
Accuracy (listed only):38.425%
HSR (listed only):30.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B**
Kills:1,704
Deaths:430
KDR:3.963
Accuracy:30.791% B++
HSR:36.268% B**
Terminus VX-9
B**
Kills:1,685
Deaths:460
KDR:3.663
Accuracy:24.623% C
HSR:33.531% B**
Darkstar
A+
Kills:1,253
Deaths:331
KDR:3.786
Accuracy:27.914% C*
HSR:34.637% A+
Corvus VA55
M++
Kills:1,199
Deaths:320
KDR:3.747
Accuracy:32.366% A++
HSR:43.203% M++
NS-11A
A*
Kills:1,187
Deaths:252
KDR:4.710
Accuracy:26.655% B+
HSR:36.984% A*
NS-11P
A**
Kills:1,159
Deaths:221
KDR:5.244
Accuracy:28.696% B**
HSR:34.858% A**
Pulsar VS1
A++
Kills:1,157
Deaths:371
KDR:3.119
Accuracy:25.713% B+
HSR:33.449% A++
CME
A++
Kills:1,156
Deaths:251
KDR:4.606
Accuracy:29.685% B+
HSR:35.121% A++
Eridani SX5
C+
Kills:454
Deaths:180
KDR:2.522
Accuracy:24.587% C
HSR:18.723% C+
H-V45
C++
Kills:231
Deaths:89
KDR:2.596
Accuracy:24.191% C+
HSR:21.645% C++
VE-S Canis
A++
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A++
Phobos VX86
A*
Kills:113
Deaths:54
KDR:2.093
Accuracy:53.846% C
HSR:29.204% A*
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:11,631
Deaths (as Combat Medic):3,089
Deaths (to Combat Medics):2,248
KDR:3.7653
Kill Difference:8,542
Playtime:357.448 hours
Usage:16%
Score:8.038m
Score/min:375
Accuracy (listed only):30.957%
HSR (listed only):31.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:2,999
Deaths:545
KDR:5.503
Accuracy:45.497% B+
HSR:95.465% B+
Ghost
B**
Kills:1,259
Deaths:182
KDR:6.918
Accuracy:45.458% B**
HSR:72.200% B
Parallax VX3
B+
Kills:905
Deaths:53
KDR:17.076
Accuracy:41.594% B
HSR:80.884% B+
NS-44 Commissioner
A+
Kills:859
Deaths:572
KDR:1.502
Accuracy:41.657% B++
HSR:32.596% A+
Eridani SX5
C+
Kills:454
Deaths:180
KDR:2.522
Accuracy:24.587% C
HSR:18.723% C+
Beamer VS3-FB
A++
Kills:370
Deaths:317
KDR:1.167
Accuracy:29.271% C
HSR:40% A++
VE-S Canis
A++
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A++
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Phaseshift VX-S
C**
Kills:99
Deaths:6
KDR:16.500
Accuracy:38.034% C**
HSR:77.778% C*
NS-61 Emissary
A**
Kills:81
Deaths:39
KDR:2.077
Accuracy:28.511% C++
HSR:30.864% A**
Kills:7,309
Deaths (as Infiltrator):2,005
Deaths (to Infiltrators):1,851
KDR:3.64539
Kill Difference:5,304
Playtime:184.791 hours
Usage:8%
Score:4.432m
Score/min:400
Accuracy (listed only):35.424%
HSR (listed only):51.106%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:18.171% C**
HSR:25.743% A+
Cosmos VM3
A++
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:19.198% B+
HSR:27.610% A++
Blueshift VM5
A++
Kills:605
Deaths:96
KDR:6.302
Accuracy:27.912% A++
HSR:26.612% B**
Blueshift VM5
A++
Kills:598
Deaths:97
KDR:6.165
Accuracy:27.651% A++
HSR:28.094% A
Comet VM2
B*
Kills:202
Deaths:54
KDR:3.741
Accuracy:48.118% B+
HSR:5.941% B*
Comet VM2
B*
Kills:147
Deaths:52
KDR:2.827
Accuracy:50.479% B+
HSR:6.122% B*
NS-10 Burster
A++
Kills:94
Deaths:30
KDR:3.133
Accuracy:41.046% A++
HSR:3.191% D-
NS-10 Burster
A++
Kills:76
Deaths:30
KDR:2.533
Accuracy:41.073% A++
HSR:3.947% D
Kills:4,093
Deaths (as MAX Suit):513.500
Deaths (to MAX Suits):963
KDR:7.97079
Kill Difference:3,579.500
Playtime:69.837 hours
Usage:3%
Score:2.545m
Score/min:607
Accuracy (listed only):34.206%
HSR (listed only):15.907%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:7,337
V. Kills:277 N/A
Deaths:498
KDR:14.733
Accuracy:47.130% B*
KPH:77 B**
VKPH:2.900 C
Hornet Missiles
B**
Kills:727
V. Kills:277 262%
Deaths:29
KDR:25.069
Accuracy:71.099% B**
KPH:88.400 B+
VKPH:33.700 C+
Saron Laser Cannon
C+
Kills:385
V. Kills:345 111%
Deaths:136
KDR:2.831
Accuracy:33.263% C*
KPH:10.500 C
VKPH:9.400 C+
Photon A2A Missile Pods
C-
Kills:377
V. Kills:421 89%
Deaths:49
KDR:7.694
Accuracy:86.215% B**
KPH:26.800 D
VKPH:29.900 C-
Maelstrom Turbo Laser
C*
Kills:291
V. Kills:203 143%
Deaths:49
KDR:5.939
Accuracy:32.532% C**
KPH:17.200 C++
VKPH:12 C*
Dual Photon Pods
B+
Kills:190
V. Kills:37 N/A
Deaths:15
KDR:12.667
Accuracy:54.481% C**
KPH:95.700 B+
VKPH:18.600 C++
Kills:9,307 (8,013 + 0)
Deaths:776
KDR:11.994
VKDR:2.010
Vehicle Kills:1,560
Kill Difference:8,531
Playtime:173.356 hours
Usage:8%
Score:2.895m
Score/min:278
Piloting Accuracy:32.532%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:93
V. Kills:84 109%
Deaths:27
KDR:3.444
Accuracy:49.109% B
KPH:10.100 B+
VKPH:9.100 B+
L105 Zephyr
B++
Kills:83
V. Kills:9 N/A
Deaths:5
KDR:16.600
Accuracy:42.126% C+
KPH:65.500 B++
VKPH:7.100 C
Kills:176 (93 + 83)
Deaths:32
KDR:5.500
VKDR:2.906
Vehicle Kills:93
Kill Difference:144
Playtime:10.483 hours
Usage:0%
Score:0.150m
Score/min:238
Piloting Accuracy:49.109%
Gunner Accuracy:42.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,549
V. Kills:160 N/A
Deaths:19
KDR:81.526
Accuracy:47.734% C+
KPH:77.800 B**
VKPH:8 C+
L100 Python AP
B+
Kills:917
V. Kills:675 136%
Deaths:47
KDR:19.511
Accuracy:51.078% D
KPH:29 C+
VKPH:21.300 B+
C75 Viper
A**
Kills:563
V. Kills:62 N/A
Deaths:13
KDR:43.308
Accuracy:39.220% C+
KPH:74.100 A**
VKPH:8.200 C+
Skyguard
B**
Kills:224
V. Kills:163 137%
Deaths:9
KDR:24.889
Accuracy:36.012% B**
KPH:18.600 B+
VKPH:13.500 B**
Kills:3,253 (3,253 + 0)
Deaths:88
KDR:36.966
VKDR:12.045
Vehicle Kills:1,060
Kill Difference:3,165
Playtime:71.209 hours
Usage:3%
Score:1.420m
Score/min:332
Driving Accuracy:36.012%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,429
V. Kills:1,547 157%
Deaths:100
KDR:24.290
Accuracy:50.746% C
KPH:29.600 B+
VKPH:18.800 B*
Supernova PC
B*
Kills:879
V. Kills:271 323%
Deaths:48
KDR:18.313
Accuracy:47.379% C+
KPH:30.800 B*
VKPH:9.500 C**
E540 Halberd
B+
Kills:218
V. Kills:136 159%
Deaths:5
KDR:43.600
Accuracy:51.087% B+
KPH:30.600 C+
VKPH:19.100 B+
Saron HRB
B+
Kills:64
V. Kills:59 107%
Deaths:7
KDR:9.143
Accuracy:44.765% C++
KPH:21.400 C
VKPH:19.700 B+
Kills:3,590 (3,308 + 282)
Deaths:160
KDR:22.438
VKDR:12.581
Vehicle Kills:2,013
Kill Difference:3,430
Playtime:120.795 hours
Usage:5%
Score:2.251m
Score/min:311
Driving Accuracy:47.379%
Gunner Accuracy:44.765%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:103
V. Kills:54 187%
Deaths:6
KDR:17.167
Accuracy:72.087% A++
KPH:61 B*
VKPH:32 A
G40-F Ranger
C++
Kills:87
V. Kills:49 174%
Deaths:7
KDR:12.429
Accuracy:33.351% C++
KPH:39.100 C++
VKPH:22 C++
Kills:190 (0 + 190)
Deaths:13
KDR:14.615
VKDR:7.923
Vehicle Kills:103
Kill Difference:177
Playtime:3.914 hours
Usage:0%
Score:0.094m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:33.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:377
V. Kills:19 N/A
Deaths:7
KDR:53.857
Accuracy:27.561% A++
KPH:103.500 B*
VKPH:5.200 B++
M12 Kobalt
A
Kills:329
V. Kills:9 N/A
Deaths:6
KDR:54.833
Accuracy:25.037% A
KPH:78.200 B
VKPH:2.100 D
M40 Fury
A
Kills:213
V. Kills:29 N/A
Deaths:10
KDR:21.300
Accuracy:37.487% C++
KPH:85.400 A
VKPH:11.600 C++
M60-G Bulldog
A+
Kills:144
V. Kills:31 450%
Deaths:5
KDR:28.800
Accuracy:44.412% B**
KPH:52.500 A+
VKPH:11.300 A+
M40 Fury
B+
Kills:126
V. Kills:18 N/A
Deaths:6
KDR:21
Accuracy:35.342% C+
KPH:58.700 B+
VKPH:8.400 C+
Kills:1,189 (0 + 1,189)
Deaths:34
KDR:34.971
VKDR:3.118
Vehicle Kills:106
Kill Difference:1,155
Playtime:15.235 hours
Usage:1%
Score:0.359m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:35.342%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:74
V. Kills:5 N/A
Deaths:2
KDR:37
Accuracy:26.190% D*
KPH:61.200 C+
VKPH:4.100 D
Kills:74 (0 + 74)
Deaths:2
KDR:37
VKDR:2.500
Vehicle Kills:5
Kill Difference:72
Playtime:1.209 hours
Usage:0%
Score:0.015m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:26.190%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,78416,6333,5054.746B+0.1226.698%C++36.963%B*56.3CN/A191295.3h10.1B37.8B
Light PPA 7,6147,33749814.733B**10.1147.13%B*1.022%C77B**2.9C24995.3h8.4B++17.8B++
NSX Daimyo 3,0042,9995455.503B++0.8845.497%B+95.465%B+47.5C+N/A13763.2h2.3B+5.1B+
Supernova FPC 3,9762,42910024.29M19.6750.746%C2.388%C+29.5B+18.8B*30482.2h5.5C+10.8C+
Orion VS54 2,2012,1957592.892B*1.7318.654%C-24.556%C+29.3C+N/A15174.8h10.9B++58.7C++
SVA-88 2,1492,1364844.413A0.2121.273%C-28.979%B+43C+N/A22949.7h11.1B52.2C++
Equinox VE2 Burst 1,7201,7044303.963B**0.6630.791%B++36.268%B**47.7C++N/A12835.7h11.4B+37.1B+
Terminus VX-9 1,7061,6854603.663A0.9624.623%C33.531%B**36.1C+N/A11946.7h12.4C++50.5C++
Pulsar LSW 1,6231,6165373.009A1.6120.843%C-28.527%B+31.4CN/A18751.4h11B+53C*
Ursa 1,6091,5942705.904S1.2826.756%B++35.32%A+55.5B++N/A26628.7h9.6B+36B+
L100 Python HESH 1,7091,5491981.526S76.9047.734%C+1.227%C77.8B**8C+25719.9h2.7B++5.7B+
NS-15M2 1,5571,5463474.455A++0.1721.638%C-31.953%B*46.7C++N/A22333.1h11B+50.9C**
VX29 Polaris 1,3331,3263963.348A++1.2721.275%C29.186%B*44.9C++N/A22629.5h11.4B+53.4C*
NS-15M AE 1,2981,2802365.424A++0.8024.438%C+32.969%B++43.2CN/A24429.6h11.1C**45.5C*
NS-15MG 1,2901,2781817.061M+2.4430.3%B*37.402%B*69.8C**N/A23818.3h9B*29.7B+
NS Decimator 1,7431,2764502.836A*1.7957.459%C-2.9%B+35C+12.8C45536.5h4.9C+8.5C+
Ghost 1,2631,2591826.918A2.3045.458%B**72.2%B47.5B+N/A14026.5h1.9B++4.2B++
Darkstar 1,2621,2533313.785A++0.8427.914%C*34.637%A+44.3C+N/A13228.3h11.8B+42.5B+
Flare VE6 1,2321,2182574.739M*0.1223.482%C++33.744%A41.6C+N/A26029.3h10.2C**43.3B
Cosmos VM3 1,2281,2123393.575B**1.0518.171%C**25.743%A+36.8B+N/A17232.9h10.3A56.6B++
Corvus VA55 1,2181,1993203.747M++0.8832.366%A++43.203%M++46.5B**N/A16425.8h10.2B*31.5B**
Lasher X2 1,2161,1902754.327S0.3028.706%B+2.353%D-51.5B**1.1C**19723.1h21.3C74.2C**
NS-11A 1,1991,1872524.71A*0.0926.655%B+36.984%A*46.9B*N/A12025.3h11.5B*43.2B++
NS-11CP 1,1791,1634502.584B++2.0429.027%C+32.416%A22.2D-N/A5352.4h12.2C+41.9C++
Cosmos VM3 1,1691,1593293.523B**1.1019.198%B+27.61%A++36.7B+N/A17231.6h10.8B**56B
NS-11P 1,1711,1592215.244M**0.6228.696%B**34.858%A**43.6B*N/A12826.6h11.8B*41.1B*
SVA-GG 1,1661,1582514.614A+0.0128.183%B41.364%A+57.3C+N/A14320.2h9.4B+33.5B+
Pulsar VS1 1,1651,1573713.119A*1.5025.713%B+33.449%A++41.5B**N/A14127.9h11.3B**43.8B++
CME 1,1671,1562514.606M*0.0229.685%B+35.121%A++45.7B+N/A13925.3h12B+40.5B++
NS Decimator-G 1,4441,0562414.382M0.2462.14%C+1.705%C-46.7C++17.2C+29422.6h4.4C+7C+
L100 Python AP 1,5929174719.511M++14.8951.078%D4.58%B**29C+21.4B+39231.6h5.7B11.2C++
Parallax VX3 9079055317.075M**12.4541.594%B80.884%B+39.3B++N/A15923h2B+4.7B+
Supernova PC 1,1508794818.313A++13.6947.379%C+1.934%C30.8B*9.5C**18828.5h5.3C++11.2C++
NS-44 Commissioner 8698595721.502B+3.1241.657%B++32.596%A+59.2B**N/A24714.5h3B*7.2B*
C-4 1,0137901854.27A*0.3532.514%AN/A100B+28.2C+9777.9h1.3B+3.9B*
Hornet Missiles 1,0047272925.069M**20.4571.099%B**1.1%C--88.7B+33.8C+5348.2h7.9B+11.1B++
Pulsar C 7397165331.343C++3.2828.101%B++32.263%A+10.5DN/A5868.5h12.3C+43.9B
S1 9377042053.434S1.1958.386%C++1.989%C--41.2A13.6C++43617.1h4.6B**7.9B*
Blueshift VM5 614605966.302A++1.6827.912%A++26.612%B**48.8B*N/A17412.4h14.6B+52.3B*
Blueshift VM5 609598976.165A+1.5427.651%A++28.094%A48.2B*N/A17712.4h14.6B52.8B++
Tank Mine 861575975.928A++1.3133.063%C+N/A133.7B+66.5C++13504.3h2C+6C*
C75 Viper 6255631343.308S38.6939.22%C+1.776%B+74.1A**8.2C+3737.6h7A17.9B**
Frag Grenade 4634621462N/A457.3854.608%AN/A924A*2D--48370.5h2.4A4.4B**
Eridani SX5 4584541802.522A2.1024.587%C18.723%C+24.8CN/A12418.3h8.1B**33.1B+
Saron Laser Cannon 7303851362.831B1.7933.263%C*2.857%B+10.5C9.4C+20136.8h125.2C*376.3B
Photon A2A Missile Pods 798377497.694B+3.0786.215%B**N/A26.7D29.9C-51914.1h9.5C11C+
M12 Kobalt 396377753.857A++49.2327.561%A++22.812%B**104.7B*5.3B*3213.6h13.9B*50.4B*
Beamer VS3-FB 3773703171.167C+3.4629.271%C40%A++43C+N/A1648.6h6.8B++23.3B
M12 Kobalt 338329654.833M**50.2125.037%A18.541%C++78.3B2.1D3054.2h15.4B++61.7B++
Maelstrom Turbo Laser 494291495.939A+1.3232.532%C**1.375%D17.1C++11.9C*20217h76.1B+233.9B+
Proximity Mine 261261308.7A+4.0857.399%A++N/A108.8CN/A6972.4h2C3.4B*
Spear Anti-Vehicle Phalanx Turret 359250831.25M**26.6345.511%C++4.8%B+62.5A+27.3B+5354h6.5B++14.3B++
VE-H Maw 234231633.667A++0.9629.772%B*41.558%A++51.3C++N/A1464.5h8.5B*28.7B++
H-V45 232231892.596B++2.0324.191%C+21.645%C++28.2C+N/A1478.2h12.6B52.1C**
Skyguard 387224924.889S20.2736.012%B**1.786%C+18.5B+13.5B**27412.1h105.8B+293.9B*
E540 Halberd 354218543.6M*38.9851.087%B+2.294%C+30.7C+19.2B+6167.1h8.7F-17.1D--
M40 Fury 2422131021.3A*16.6837.487%C++N/A85.2A11.6C++5682.5h10.4B+27.6B+
M12 Kobalt 232212635.333B30.7126.629%B*21.698%B*66.3D6.3B1653.2h22.5D84.4C++
Comet VM2 238202543.741M**0.8848.118%B+5.941%B*20A+3.6C23610.1h13.4B*27.7B*
Dual Photon Pods 2271901512.667B*8.0454.481%C**N/A95B+18.5C++9812h19.4B+35.6B+
VE-S Canis 175172335.212M**0.5934.357%B**33.721%A++53.8B+N/A1893.2h11B+32B+
Lumine Edge 1631605,0730.032C4.5916.145%D--10%D--0.4C--N/A1428.4h1.6C10C-
M60-A Bulldog 163156439A34.3855.039%B*1.282%D-48.8B*2.2D2423.2h4.9B++9B*
Comet VM2 172147522.827A*1.8050.479%B+6.122%B*14.8B+2.5D*1739.9h19B++37.6B++
M60-G Bulldog 175144528.8S24.1844.412%B**3.472%B53.3A+11.5A+3582.7h6.4B+14.4B*
M60-A Bulldog 147140720C*15.3854.187%B*1.429%D37.8C++1.9D1923.7h5.7C*10.5B+
Sticky Grenade 1401371137N/A132.3850.374%CN/A685D15C*56010.2h2.5C+4.9C+
M40 Fury 144126621M16.3835.342%C+N/A60B+8.6C+5242.1h11.5B+32.5B+
Anti-Vehicle Grenade 1291241124N/A119.3852.295%C++N/A413.3C++16.7D--59310.3h4B*7.6B++
Force-Blade 1371224,1290.03C*4.5926.811%C3.279%C--0.3C-N/A2418.8h2.6C++9.8C++
Phobos VX86 113113542.093B+2.5353.846%C29.204%A*43.5C+N/A1712.6h2.8C5.3C+
MKV Suppressed 111111781.423B+3.2025.276%C+28.829%A+20.9C--N/A1695.3h10.3B**40.7B+
E540 Halberd-H 157103617.167B*12.5472.087%A++N/A60.6B*31.8A5761.7h5.5B+7.6B*
Phaseshift VX-S 9999616.5S11.8838.034%C**77.778%C*26.1C+N/A1163.8h3C++7.8C**
NS-10 Burster 17994303.133M*1.4941.046%A++3.191%D-7.1B+6.4A++16213.3h185D--450.6C*
CAS30 Tank Buster 17793273.444A+1.1849.109%BN/A10.1B+9.1B+2089.2h45.4B+92.4B+
G40-F Ranger 13687712.429C*7.8133.351%C++N/A39.5C++22.3C++2672.2h65.8C++197.2C*
L105 Zephyr 9283516.6B**11.9842.126%C+N/A63.8B+6.9C4611.3h3.9A+9.2B**
NS-61 Emissary 8181392.077A++2.5528.511%C++30.864%A**33.8B+N/A1392.4h9.9B++34.7B++
Damascus Edge 80762,8330.027C+4.6013.889%D*2.632%D0.2CN/A1318.8h2.6C18.5D
NS-10 Burster 14876302.533A*2.0941.073%A++3.947%D5.7C+5.4B**15713.3h227.1F-552.8C+
Lancer VS22 14875411.829A2.7943.488%F--N/A9.1D8.9D3188.2h20.3C**46.8C+
CAS 14-E 7974237A++32.3826.19%D*1.351%C-61.7C+4.2D2131.2h22.8B++86.9B
Aspis Anti-Aircraft Phalanx Turret 13767167U62.3833.012%B**N/A20.9A++21.9A*4913.2h110.9B**335.9B*
Saron HRB 1236479.143B*4.5244.765%C++3.125%A+21.3C19.7B+9203h22.6C+50.4C*
NS-TMC-01 "His Regards" 59582,3380.025C+4.6023.894%C+N/A0.3C-N/A1221.5h1.9B+7.8B+
Nemesis VSH9 8255212.619M**2.0064.941%C**N/A13.8C+6.8C4764h8C++12.3C**
Auraxium Force-Blade 54542,4380.022C4.6020.681%DN/A0.2C+N/A1221h1.6B**7.6C*
VE-LR Obelisk 5453413.25S8.6336.457%B++39.623%B*44.2B+N/A1251.2h4A11.1B**
Thanatos VE70 5050192.632A*1.9944.694%B+20%B*22.7CN/A3772.2h4.4B+9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon233,8383.8h
Anti-Vehicle MANA Turret0560.1h
Nano-Armor Kit127317,08115.8h
Motion Spotter1110,7116.6h
Skywall Shield Emitter0770.3h
Structure Shield Module0870.3h
Repair Module0950.3h
Turret AI Module0910.4h
Nanite Revive Grenade02,2300.6h
Medical Applicator158171,05310.9h
Spitfire Auto-Turret81,0001h
Restoration Kit362496.6h
Aphelion VEX0580h
Hoplon Anti-Aircraft Phalanx Tower0570.3h
Rampart Wall0781h
Spear Anti-Vehicle Tower1640.5h
Welding Device08060.1h
Deconstruction Tool06,0470.9h
Shield Recharging Field6917,6565h
Ammunition Package51,9541.2h
Medical Kit1,51911,258187.3h
Anti-Infantry MANA Turret11120.1h
Router01700.2h
Recon Detection Device0700.1h
IPC Targeting Dart0650.2h
Lumifiber Rampart Wall0901h

Check the help document for the dictionary if you want to learn more about words used here.


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