Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,040)players online:
ねこびっち (5)  VTGone (3)  bettershow (2)  rocoryua (2)  slash2142 (2)  twinkleworld (1) 15
stats.dasanfall.com
Praetor A.S.P. Operative Hajj[GOKU] Hajj
VS BR 85

KDR: 4.63

Score: 58.5m

Last Seen: Aug 17th, 2019 4:26 AM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
Level Progress (to 86): 64%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA NSX Daimyo Supernova FPC Orion VS54 SVA-88 Equinox VE2 Burst Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hajj



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,118,743 MLG Score: 2493
Fun Score: N/A
Cheeseburgers Flipped: 562TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.605%34.551%88532118247,7034.545740.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.351%0.865B*2.086A*-0.375C-HEAD ++ (~21.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.449B10.50.265C*30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.862%1.116%2570412108,332441137218.8934607%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.405%0.159C++-0.435C---0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.737B++16.50.689B+25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.117%2.221%1963612086,753507295013.3195229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.202%0.1C+-0.204C-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.485B+8.30.333C**11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.222%11.786%321612081,3834705532.93631250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.169%-0.462D1.81A++0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.661B+12.70.683B+27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.568%87.458%321412105,597626128.94089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.791%1.437A1.316A-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.20.319C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.74%26.923%3211121315691810.16975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.153B**2.366A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.646B+2.60.468B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
58.5m385.2%488 (29.3k)428 (25.7k)4.6290586,96618,7875.1982885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214740825.177%26.598%67007:1529

16% Combat Medic16% Engineer47% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 2:11 AMMar 26th, 2016 2:19 AMAug 17th, 2019 2:58 AM (2d) (PST)Aug 17th, 2019 1:47 AM (2d) (PST)Aug 17th, 2019 12:26 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6991085910.6370.1380.1702.6970.0632493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9176,50035,41738810162425,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2274h/94.7d 10,694 23,131 31,757 367.9k 2,872 9,728 8,551 95.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:17,281
Deaths:3,669
KDR:4.710
Accuracy:26.790% C++
HSR:37.093% B++
Orion VS54
C+
Kills:2,195
Deaths:759
KDR:2.892
Accuracy:18.654% C-
HSR:24.556% C+
SVA-88
B+
Kills:2,136
Deaths:484
KDR:4.413
Accuracy:21.273% C-
HSR:28.979% B+
Pulsar LSW
B+
Kills:1,616
Deaths:537
KDR:3.009
Accuracy:20.843% C-
HSR:28.527% B+
Ursa
A+
Kills:1,594
Deaths:270
KDR:5.904
Accuracy:26.756% B++
HSR:35.320% A+
NS-15M2
B*
Kills:1,546
Deaths:347
KDR:4.455
Accuracy:21.638% C-
HSR:31.953% B*
VX29 Polaris
B*
Kills:1,326
Deaths:396
KDR:3.348
Accuracy:21.275% C
HSR:29.186% B*
NS-15M AE
B+
Kills:1,280
Deaths:236
KDR:5.424
Accuracy:24.438% C
HSR:32.969% B+
NS-15MG
B*
Kills:1,278
Deaths:181
KDR:7.061
Accuracy:30.300% B*
HSR:37.402% B*
Flare VE6
A
Kills:1,218
Deaths:257
KDR:4.739
Accuracy:23.482% C++
HSR:33.744% A
SVA-GG
A+
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:28.183% B+
HSR:41.364% A+
VE-H Maw
A++
Kills:231
Deaths:63
KDR:3.667
Accuracy:29.772% B*
HSR:41.558% A++
Kills:32,859
Deaths (as Heavy Assault):7,450
Deaths (to Heavy Assaults):6,046
KDR:4.4106
Kill Difference:25,409
Playtime:1,070.743 hours
Usage:47%
Score:28.241m
Score/min:440
Accuracy (listed only):24.450%
HSR (listed only):33.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C++
HSR:32.416% A
Pulsar C
A+
Kills:730
Deaths:541
KDR:1.349
Accuracy:28.259% B++
HSR:32.192% A+
Eridani SX5
C+
Kills:454
Deaths:181
KDR:2.508
Accuracy:24.589% C
HSR:18.723% C+
VE-S Canis
A+
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A+
Phobos VX86
A++
Kills:156
Deaths:82
KDR:1.902
Accuracy:55.740% C
HSR:26.923% A++
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
NSX-P Tanto
B+
Kills:51
Deaths:11
KDR:4.636
Accuracy:27.667% B+
HSR:29.412% B+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,887
Deaths (as Light Assault):1,395
Deaths (to Light Assaults):3,761
KDR:2.06953
Kill Difference:1,492
Playtime:199.162 hours
Usage:9%
Score:4.814m
Score/min:403
Accuracy (listed only):33.701%
HSR (listed only):27.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.027% C++
HSR:32.416% A
Pulsar C
A+
Kills:730
Deaths:541
KDR:1.349
Accuracy:28.259% B++
HSR:32.192% A+
Phobos VX86
A++
Kills:156
Deaths:82
KDR:1.902
Accuracy:55.740% C
HSR:26.923% A++
VE-LR Obelisk
B*
Kills:53
Deaths:4
KDR:13.250
Accuracy:36.457% B++
HSR:39.623% B*
NSX-P Tanto
B+
Kills:51
Deaths:11
KDR:4.636
Accuracy:27.667% B+
HSR:29.412% B+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:2,203
Deaths (as Engineer):1,107
Deaths (to Engineers):3,237
KDR:1.99006
Kill Difference:1,096
Playtime:375.156 hours
Usage:16%
Score:10.050m
Score/min:446
Accuracy (listed only):36.974%
HSR (listed only):30.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B*
Kills:1,713
Deaths:430
KDR:3.984
Accuracy:30.800% B++
HSR:36.311% B*
Terminus VX-9
B*
Kills:1,689
Deaths:461
KDR:3.664
Accuracy:24.621% C
HSR:33.629% B*
Darkstar
A+
Kills:1,253
Deaths:331
KDR:3.786
Accuracy:27.914% C++
HSR:34.637% A+
Corvus VA55
M+
Kills:1,199
Deaths:320
KDR:3.747
Accuracy:32.366% A+
HSR:43.203% M+
NS-11A
A*
Kills:1,187
Deaths:252
KDR:4.710
Accuracy:26.655% B+
HSR:36.984% A*
NS-11P
A**
Kills:1,159
Deaths:221
KDR:5.244
Accuracy:28.696% B**
HSR:34.858% A**
Pulsar VS1
A++
Kills:1,157
Deaths:371
KDR:3.119
Accuracy:25.713% B+
HSR:33.449% A++
CME
A++
Kills:1,156
Deaths:251
KDR:4.606
Accuracy:29.685% B+
HSR:35.121% A++
Eridani SX5
C+
Kills:454
Deaths:181
KDR:2.508
Accuracy:24.589% C
HSR:18.723% C+
H-V45
C++
Kills:231
Deaths:89
KDR:2.596
Accuracy:24.191% C+
HSR:21.645% C++
VE-S Canis
A+
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A+
Phobos VX86
A++
Kills:156
Deaths:82
KDR:1.902
Accuracy:55.740% C
HSR:26.923% A++
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Thanatos VE70
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:44.694% N/A
HSR:20% N/A
Kills:11,687
Deaths (as Combat Medic):3,119
Deaths (to Combat Medics):2,284
KDR:3.74703
Kill Difference:8,568
Playtime:357.694 hours
Usage:16%
Score:8.045m
Score/min:375
Accuracy (listed only):31.093%
HSR (listed only):31.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:3,300
Deaths:585
KDR:5.641
Accuracy:45.428% B+
HSR:95.424% B+
Ghost
B**
Kills:1,268
Deaths:184
KDR:6.891
Accuracy:45.446% B**
HSR:72.240% B
Parallax VX3
B+
Kills:930
Deaths:56
KDR:16.607
Accuracy:41.362% B
HSR:80.968% B+
NS-44 Commissioner
A+
Kills:861
Deaths:574
KDR:1.500
Accuracy:41.600% B++
HSR:32.637% A+
Eridani SX5
C+
Kills:454
Deaths:181
KDR:2.508
Accuracy:24.589% C
HSR:18.723% C+
Beamer VS3-FB
A+
Kills:370
Deaths:317
KDR:1.167
Accuracy:29.271% C
HSR:40% A+
VE-S Canis
A+
Kills:172
Deaths:33
KDR:5.212
Accuracy:34.357% B**
HSR:33.721% A+
MKV Suppressed
A+
Kills:111
Deaths:78
KDR:1.423
Accuracy:25.276% C+
HSR:28.829% A+
Phaseshift VX-S
C**
Kills:99
Deaths:6
KDR:16.500
Accuracy:38.034% C**
HSR:77.778% C*
NS-61 Emissary
A*
Kills:84
Deaths:41
KDR:2.049
Accuracy:28.809% C++
HSR:29.762% A*
NS-45 Pilot
B**
Kills:51
Deaths:42
KDR:1.214
Accuracy:27.321% D
HSR:35.294% B**
Kills:7,700
Deaths (as Infiltrator):2,097
Deaths (to Infiltrators):1,878
KDR:3.67191
Kill Difference:5,603
Playtime:194.426 hours
Usage:9%
Score:4.743m
Score/min:407
Accuracy (listed only):34.681%
HSR (listed only):49.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:1,212
Deaths:339
KDR:3.575
Accuracy:18.171% C*
HSR:25.743% A+
Cosmos VM3
A++
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:19.198% B+
HSR:27.610% A++
Blueshift VM5
A++
Kills:617
Deaths:100
KDR:6.170
Accuracy:27.751% A++
HSR:26.580% B**
Blueshift VM5
A++
Kills:608
Deaths:101
KDR:6.020
Accuracy:27.474% A++
HSR:27.961% A
Comet VM2
B*
Kills:202
Deaths:54
KDR:3.741
Accuracy:48.118% B+
HSR:5.941% B*
Comet VM2
B*
Kills:147
Deaths:52
KDR:2.827
Accuracy:50.479% B+
HSR:6.122% B*
NS-10 Burster
A++
Kills:97
Deaths:30
KDR:3.233
Accuracy:41.068% A++
HSR:3.093% D-
NS-10 Burster
A++
Kills:76
Deaths:30
KDR:2.533
Accuracy:41.093% A++
HSR:3.947% D
Kills:4,118
Deaths (as MAX Suit):517.500
Deaths (to MAX Suits):970
KDR:7.95749
Kill Difference:3,600.500
Playtime:70.346 hours
Usage:3%
Score:2.558m
Score/min:606
Accuracy (listed only):34.169%
HSR (listed only):15.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:7,466
V. Kills:282 N/A
Deaths:500
KDR:14.932
Accuracy:47.371% B*
KPH:77.100 B**
VKPH:2.900 C
Hornet Missiles
B**
Kills:727
V. Kills:277 262%
Deaths:29
KDR:25.069
Accuracy:71.099% B**
KPH:88.400 B
VKPH:33.700 C+
Saron Laser Cannon
C+
Kills:385
V. Kills:345 111%
Deaths:136
KDR:2.831
Accuracy:33.263% C**
KPH:10.500 C
VKPH:9.400 C+
Photon A2A Missile Pods
C
Kills:377
V. Kills:421 89%
Deaths:49
KDR:7.694
Accuracy:86.215% B**
KPH:26.800 D
VKPH:29.900 C
Maelstrom Turbo Laser
C++
Kills:291
V. Kills:203 143%
Deaths:49
KDR:5.939
Accuracy:32.532% C*
KPH:17.200 C++
VKPH:12 C++
Dual Photon Pods
B
Kills:190
V. Kills:37 N/A
Deaths:15
KDR:12.667
Accuracy:54.481% C**
KPH:95.700 B
VKPH:18.600 C++
Kills:9,436 (8,142 + 0)
Deaths:778
KDR:12.129
VKDR:2.012
Vehicle Kills:1,565
Kill Difference:8,658
Playtime:174.898 hours
Usage:8%
Score:2.944m
Score/min:281
Piloting Accuracy:32.532%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:93
V. Kills:84 109%
Deaths:27
KDR:3.444
Accuracy:49.109% B
KPH:10.100 B+
VKPH:9.100 B+
L105 Zephyr
B++
Kills:83
V. Kills:9 N/A
Deaths:5
KDR:16.600
Accuracy:42.126% C+
KPH:65.500 B++
VKPH:7.100 C
Kills:176 (93 + 83)
Deaths:32
KDR:5.500
VKDR:2.906
Vehicle Kills:93
Kill Difference:144
Playtime:10.483 hours
Usage:0%
Score:0.150m
Score/min:239
Piloting Accuracy:49.109%
Gunner Accuracy:42.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,637
V. Kills:176 N/A
Deaths:20
KDR:81.850
Accuracy:47.652% C+
KPH:77.300 B**
VKPH:8.300 C+
L100 Python AP
B+
Kills:955
V. Kills:692 138%
Deaths:47
KDR:20.319
Accuracy:51.810% D
KPH:29.700 C+
VKPH:21.500 B+
C75 Viper
A**
Kills:563
V. Kills:62 N/A
Deaths:13
KDR:43.308
Accuracy:39.220% C+
KPH:74.100 A**
VKPH:8.200 C+
Skyguard
A
Kills:233
V. Kills:166 140%
Deaths:9
KDR:25.889
Accuracy:36.031% B**
KPH:19 B++
VKPH:13.500 A
Kills:3,388 (3,388 + 0)
Deaths:89
KDR:38.067
VKDR:12.315
Vehicle Kills:1,096
Kill Difference:3,299
Playtime:73.259 hours
Usage:3%
Score:1.487m
Score/min:338
Driving Accuracy:36.031%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,486
V. Kills:1,571 158%
Deaths:102
KDR:24.373
Accuracy:50.788% C
KPH:29.900 B+
VKPH:18.900 B++
Supernova PC
B++
Kills:879
V. Kills:271 323%
Deaths:48
KDR:18.313
Accuracy:47.379% C+
KPH:30.800 B++
VKPH:9.500 C**
E540 Halberd
B+
Kills:218
V. Kills:136 159%
Deaths:5
KDR:43.600
Accuracy:51.087% B+
KPH:30.600 C+
VKPH:19.100 B+
Saron HRB
B+
Kills:69
V. Kills:61 111%
Deaths:7
KDR:9.857
Accuracy:45.817% C*
KPH:22.500 C
VKPH:19.900 B+
Kills:3,652 (3,365 + 287)
Deaths:162
KDR:22.543
VKDR:12.586
Vehicle Kills:2,039
Kill Difference:3,490
Playtime:121.830 hours
Usage:5%
Score:2.273m
Score/min:311
Driving Accuracy:47.379%
Gunner Accuracy:45.817%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:103
V. Kills:54 187%
Deaths:6
KDR:17.167
Accuracy:72.087% A++
KPH:61 B*
VKPH:32 A
G40-F Ranger
C*
Kills:87
V. Kills:49 174%
Deaths:7
KDR:12.429
Accuracy:33.351% C+
KPH:39.100 C*
VKPH:22 C++
Kills:190 (0 + 190)
Deaths:13
KDR:14.615
VKDR:7.923
Vehicle Kills:103
Kill Difference:177
Playtime:3.914 hours
Usage:0%
Score:0.095m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:33.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:403
V. Kills:23 N/A
Deaths:7
KDR:57.571
Accuracy:28.347% A*
KPH:100.300 B*
VKPH:5.700 B**
M12 Kobalt
A
Kills:336
V. Kills:9 N/A
Deaths:7
KDR:48
Accuracy:24.950% A
KPH:79.100 B+
VKPH:2.100 D
M40 Fury
A
Kills:213
V. Kills:29 N/A
Deaths:10
KDR:21.300
Accuracy:37.487% C++
KPH:85.400 A
VKPH:11.600 C+
M60-G Bulldog
A+
Kills:144
V. Kills:31 450%
Deaths:5
KDR:28.800
Accuracy:44.412% B**
KPH:52.500 A+
VKPH:11.300 A
M40 Fury
B+
Kills:126
V. Kills:18 N/A
Deaths:6
KDR:21
Accuracy:35.342% C+
KPH:58.700 B+
VKPH:8.400 C+
Kills:1,222 (0 + 1,222)
Deaths:35
KDR:34.914
VKDR:3.143
Vehicle Kills:110
Kill Difference:1,187
Playtime:15.650 hours
Usage:1%
Score:0.367m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:35.342%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:75
V. Kills:5 N/A
Deaths:2
KDR:37.500
Accuracy:26.238% D*
KPH:60.900 C+
VKPH:4.100 D
Kills:75 (0 + 75)
Deaths:2
KDR:37.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:73
Playtime:1.232 hours
Usage:0%
Score:0.016m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:26.238%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,44517,2813,6694.71B+0.0826.79%C++37.093%B++56.4CN/A194306.6h10.1B+37.7B
Light PPA 7,7487,46650014.932A*10.3047.371%B*1.031%C77B**2.9C25496.9h8.5B+17.9B+
NSX Daimyo 3,3053,3005855.641B*1.0145.428%B+95.424%B+47.6C+N/A14569.3h2.3B+5.1B+
Supernova FPC 4,0572,48610224.373M19.7450.788%C2.333%C+29.9B+18.9B++30483.1h5.4C+10.7C+
Orion VS54 2,2012,1957592.892B**1.7418.654%C-24.556%C+29.3C+N/A15274.8h10.9B++58.7C++
SVA-88 2,1492,1364844.413A0.2221.273%C-28.979%B+43C+N/A22949.7h11.1B52.2C++
Equinox VE2 Burst 1,7291,7134303.984B**0.6530.8%B++36.311%B*47.7C++N/A12935.9h11.4B+37B+
Terminus VX-9 1,7101,6894613.664B**0.9724.621%C33.629%B*36.1C+N/A11946.8h12.4C++50.4C++
L100 Python HESH 1,8131,6372081.85S77.2247.652%C+1.161%C77.2B**8.3C+26321.2h2.8B+5.8B+
Pulsar LSW 1,6231,6165373.009A1.6220.843%C-28.527%B+31.4CN/A18751.4h11B+53C*
Ursa 1,6091,5942705.904S1.2726.756%B++35.32%A+55.5B+N/A26628.7h9.6B++36B++
NS-15M2 1,5571,5463474.455A+0.1721.638%C-31.953%B*46.7C++N/A22333.1h11B+50.9C**
VX29 Polaris 1,3331,3263963.348A++1.2821.275%C29.186%B*44.9C++N/A22629.5h11.4B+53.4C*
NS-15M AE 1,2981,2802365.424A0.7924.438%C32.969%B+43.2CN/A24429.6h11.1C**45.5C*
NS-15MG 1,2901,2781817.061S2.4330.3%B*37.402%B*69.8C*N/A23818.3h9B*29.7B+
NS Decimator 1,7431,2764502.836A*1.7957.459%C-2.9%B+35C+12.8C45636.5h4.9C+8.5C+
Ghost 1,2721,2681846.891A+2.2645.446%B**72.24%B47.5BN/A14026.7h1.9B++4.1B++
Darkstar 1,2621,2533313.785A++0.8427.914%C++34.637%A+44.3C+N/A13228.3h11.8B+42.5B+
Flare VE6 1,2321,2182574.739M*0.1123.482%C++33.744%A41.6C+N/A26029.3h10.2C**43.3B
Cosmos VM3 1,2281,2123393.575B**1.0518.171%C*25.743%A+36.8BN/A17232.9h10.3A56.6B++
Corvus VA55 1,2181,1993203.747M++0.8832.366%A+43.203%M+46.5B*N/A16425.8h10.2B*31.5B**
Lasher X2 1,2161,1902754.327S0.3028.706%B+2.353%D-51.5B**1.1C**19823.1h21.3C74.2C**
NS-11A 1,1991,1872524.71A*0.0826.655%B+36.984%A*46.9B++N/A12025.3h11.5B*43.2B++
NS-11CP 1,1791,1634502.584B*2.0529.027%C++32.416%A22.2D-N/A5352.4h12.2C+41.9C++
NS-11P 1,1711,1592215.244M**0.6128.696%B**34.858%A**43.6B*N/A12826.6h11.8B*41.1B*
Cosmos VM3 1,1691,1593293.523B**1.1119.198%B+27.61%A++36.7B+N/A17231.6h10.8B**56B
SVA-GG 1,1661,1582514.614A++0.0228.183%B+41.364%A+57.3C+N/A14320.2h9.4B++33.5B+
Pulsar VS1 1,1651,1573713.119A*1.5125.713%B+33.449%A++41.5B**N/A14227.9h11.3B**43.8B++
CME 1,1671,1562514.606M**0.0229.685%B+35.121%A++45.7B+N/A13925.3h12B+40.5B++
NS Decimator-G 1,4441,0562414.382M*0.2562.137%C+1.705%D46.7C+17.2C+29422.6h4.4C+7C+
L100 Python AP 1,6479554720.319M*15.6951.81%D4.398%B**29.7C+21.5B+39832.2h5.7C**11C++
Parallax VX3 9329305616.607M*11.9841.362%B80.968%B+39.4B++N/A15723.6h1.9B++4.7B+
Supernova PC 1,1508794818.313A++13.6847.379%C+1.934%C30.8B++9.5C**18928.5h5.3C++11.2C++
NS-44 Commissioner 8718615741.5B+3.1341.6%B++32.637%A+59.4B**N/A24714.5h3B*7.2B*
C-4 1,0388121944.186A*0.4432.614%AN/A101.5B+28.3C+9798h1.2B+3.8B*
Pulsar C 7537305411.349C++3.2828.259%B++32.192%A+10.5DN/A5869.8h12.4C+44B
Hornet Missiles 1,0047272925.069S20.4471.099%B**1.1%C-88.7B33.8C+5358.2h7.9B+11.1B++
S1 9627202143.364S1.2758.116%C++2.083%C-40.7B**13.7C++42917.7h4.7B**8.1B*
Blueshift VM5 6266171006.17A+1.5427.751%A++26.58%B**48.6B*N/A17312.7h14.6B+52.5B*
Tank Mine 913610996.162A++1.5332.259%C+N/A138.6B++68.9C*13724.4h1.9C++6C*
Blueshift VM5 6196081016.02A+1.3927.474%A++27.961%A47.9B*N/A17512.7h14.6B+53.2B*
C75 Viper 6255631343.308S38.6839.22%C+1.776%B+74.1A**8.2C+3747.6h7A17.9B**
Frag Grenade 4644631463N/A458.3754.438%B**N/A926A++2D48390.5h2.4A4.4B**
Eridani SX5 4584541812.508A2.1224.589%C18.723%C+24.7CN/A12518.4h8.1B**33.1B+
M12 Kobalt 426403757.571A++52.9428.347%A*21.836%B*100.8B*5.8B**3154h14.4B*50.7B*
Saron Laser Cannon 7303851362.831B1.8033.263%C**2.857%B+10.5C9.4C+20236.8h125.2C*376.3B
Photon A2A Missile Pods 798377497.694B+3.0686.215%B**N/A26.7D29.9C51914.1h9.5C11C++
Beamer VS3-FB 3773703171.167C+3.4629.271%C40%A+43C+N/A1648.6h6.8B++23.3B+
M12 Kobalt 345336748M*43.3724.95%A18.155%C+80B+2.1D3134.2h15.3B*61.2B++
Maelstrom Turbo Laser 494291495.939A++1.3132.532%C*1.375%D17.1C++11.9C++20217h76.1B+233.9B+
Proximity Mine 261261308.7A++4.0757.623%A++N/A108.8CN/A6982.4h2C3.4B**
Spear Anti-Vehicle Phalanx Turret 359250831.25M**26.6245.736%C++4.8%B+61A26.6B+5354.1h6.6B++14.4B++
Skyguard 399233925.889S21.2636.031%B**1.717%C18.9B++13.5A28912.3h103.4B+287.1B*
VE-H Maw 234231633.667A++0.9629.772%B*41.558%A++51.3C++N/A1504.5h8.5B*28.7B++
H-V45 232231892.596B++2.0324.191%C+21.645%C++28.2C+N/A1488.2h12.6B52.1B
E540 Halberd 354218543.6M++38.9751.087%B+2.294%C+30.7C+19.2B+6197.1h8.7F--17.1D--
M12 Kobalt 237216636B+31.3727.079%B**22.222%B*67.5D6.6B+1713.2h22.7D83.9C++
M40 Fury 2422131021.3A*16.6737.487%C++N/A85.2A11.6C+5682.5h10.4B+27.6B+
Comet VM2 238202543.741M**0.8948.118%B+5.941%B*20A+3.6C23610.1h13.4B**27.7B*
Dual Photon Pods 2271901512.667B**8.0454.481%C**N/A95B18.5C++9862h19.4B+35.6B+
VE-S Canis 175172335.212M**0.5834.357%B**33.721%A+53.8B+N/A1903.2h11B+32B+
Lumine Edge 1691665,4090.031C4.6016.288%D--10.241%D-0.4C--N/A1453.6h1.6C9.8C
Phobos VX86 157156821.902B+2.7355.74%C26.923%A++50.3C*N/A1833.1h2.6C+4.6C+
M60-A Bulldog 163156439B**34.3755.039%B**1.282%D-48.8B*2.2D2423.2h4.9B++9B*
Comet VM2 172147522.827A*1.8050.479%B+6.122%B*14.8B+2.5D*1739.9h19B++37.6B++
M60-G Bulldog 175144528.8S24.1744.412%B**3.472%B53.3A+11.5A+3582.7h6.4B+14.4B*
M60-A Bulldog 147140720C*15.3754.187%B*1.429%D37.8C++1.9D1913.7h5.7C**10.5B+
Sticky Grenade 1421391139N/A134.3750.22%CN/A695D15C*55500.2h2.5C+4.9C+
M40 Fury 144126621M16.3735.342%C+N/A60B+8.6C+5242.1h11.5B+32.5B+
Anti-Vehicle Grenade 1291241124N/A119.3752.295%C++N/A413.3C++16.7D--59310.3h4B*7.6B*
Force-Blade 1371224,1290.03C*4.6026.811%C3.279%C--0.3C-N/A2418.8h2.6C++9.8C*
MKV Suppressed 111111781.423B+3.2125.276%C+28.829%A+20.9C--N/A1695.3h10.3B**40.7B+
E540 Halberd-H 157103617.167B++12.5472.087%A++N/A60.6B*31.8A5821.7h5.5B+7.6B*
Phaseshift VX-S 9999616.5S11.8738.034%C**77.778%C*26.1C+N/A1173.8h3C++7.8C**
NS-10 Burster 18397303.233M**1.4041.068%A++3.093%D-7.2B+6.4A++16113.5h180.7D-440.1C**
CAS30 Tank Buster 17793273.444A++1.1949.109%BN/A10.1B+9.1B+2089.2h45.4B+92.4B+
G40-F Ranger 13687712.429C*7.8033.351%C+N/A39.5C*22.3C++2672.2h65.8C++197.2C*
NS-61 Emissary 8484412.049A++2.5828.809%C++29.762%A*30C*N/A1262.8h9.9B+34.4B++
L105 Zephyr 9283516.6B**11.9742.126%C+N/A63.8B++6.9C4611.3h3.9A+9.2B**
NS-10 Burster 14876302.533A++2.1041.093%A++3.947%D5.6C+5.3B**15613.5h229F-557.2C+
Damascus Edge 80762,8330.027C4.6013.889%D*2.632%D0.2CN/A1318.8h2.6C-18.5D
CAS 14-E 8075237.5A++32.8726.238%D*1.333%C-62.5C+4.2D2161.2h23B++87.8C**
Lancer VS22 14875411.829A2.8043.492%F--N/A9.1C--8.9C--3188.2h20.4C**46.8C+
Saron HRB 1306979.857B**5.2345.817%C*2.899%A22.3C19.7B+9063.1h22.6C+49.4C**
Aspis Anti-Aircraft Phalanx Turret 14169169U64.3733.715%AN/A20.9A++21.8A*4913.3h111.8B**331.5B*
NS-TMC-01 "His Regards" 59582,3380.025C+4.6023.894%C+N/A0.3CN/A1221.5h1.9B+7.8B
Nemesis VSH9 8255212.619M**2.0164.861%C**N/A13.8C+6.8C4724h8.1C++12.4C**
Auraxium Force-Blade 54542,4380.022C4.6120.681%DN/A0.2C+N/A1221h1.6B**7.6C*
VE-LR Obelisk 5453413.25S8.6236.457%B++39.623%B*44.2B+N/A1281.2h4A11.1B**
NS-45 Pilot 5451421.214C+3.4227.321%D35.294%B**56.7C*3.3S2830.9h7.1C*26C+
NSX-P Tanto 5451114.636S0.0127.667%B+29.412%B+28.3C+1.7A*1231.8h13.6B49.3B+
Thanatos VE70 5050192.632A*2.0044.694%B+20%B*22.7CN/A3772.2h4.4B+9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon233,8683.8h
Anti-Vehicle MANA Turret0560.1h
Nano-Armor Kit128323,93916.1h
Motion Spotter1211,1876.8h
Skywall Shield Emitter0830.3h
Structure Shield Module0920.3h
Repair Module01020.3h
Turret AI Module0960.4h
Nanite Revive Grenade02,2350.6h
Medical Applicator158171,37710.9h
Spitfire Auto-Turret81,0581.1h
Restoration Kit362546.6h
Aphelion VEX0580h
Hoplon Anti-Aircraft Phalanx Tower0590.3h
Xiphos Anti-Personnel Tower0500.2h
Rampart Wall0781h
Spear Anti-Vehicle Tower1670.5h
Welding Device09590.1h
Deconstruction Tool06,0470.9h
Shield Recharging Field6917,6645h
Ammunition Package52,0121.2h
Medical Kit1,52811,413187.5h
Anti-Infantry MANA Turret11120.1h
Router02200.2h
Recon Detection Device0700.1h
IPC Targeting Dart0650.2h
Orbital Strike Target Designator8530.5h
Vehicle Gate0530.5h
Lumifiber Rampart Wall0921h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.56s on queries, 1.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.