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Brigadier Hakase0083[HSNC] Hakase0083
NC BR 79

KDR: 3.93

Score: 8.1m

Last Seen: Jun 21st, 2019 5:19 PM
- OFFLINE - 120.7 hour(s)

Battle Rank 79 - New Conglomerate on Cobalt - Outfit Member of HR3RO3S[HSNC] HR3RO3S
NC outfit on Cobalt

Members: 3
Level Progress (to 80): 65%
Level 100 Progress: 43% 1141h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Spear Anti-Vehicle Phalanx Turret Tank Mine Bouncing Betty Skyguard AF-19 Mercenary M20 Basilisk M40 Fury
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.722%13.182%365112104400.5541563.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.276A-1.165D*1.351AMIXED (~0.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.9-0.747D-36.3-1.526F94.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.255%0.523%1091212093,24833517439.66667186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.666%-0.838D--1.327D**0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.9-0.511D18.4-0.506D38.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.602%4.331%290212095312462342.1498226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.058%0.225C++-0.019C+-1.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.7-0.51D69.4-0.748D-110.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HR3RO3S[HSNC] HR3RO3S
NC outfit on Cobalt

Members: 3
8.1m316.9%157 (9.4k)144 (8.6k)3.933199,3612,3805.7399279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121138115.364%2.51%3923:492

92% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:56 AMMar 9th, 2014 1:11 PMJun 24th, 2019 10:49 AM (2d) (PST)Jun 21st, 2019 4:36 PM (5d) (PST)Jun 21st, 2019 1:19 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
642156270.1660.0420.0040.7770.08050

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,50392137,58210304758,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
942.4h/39.3d 4,300 235 4,158 44k 477 2,483 4,508 36.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:440
Deaths:1,142
KDR:0.385
Accuracy:27.722% B**
HSR:13.182% D**
Kills:440
Deaths (as Engineer):1,142
Deaths (to Engineers):818
KDR:0.38529
Kill Difference:702
Playtime:863.093 hours
Usage:92%
Score:7.562m
Score/min:146
Accuracy (listed only):27.722%
HSR (listed only):13.182%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):345
KDR:0
Kill Difference:UNR
Playtime:26.150 hours
Usage:3%
Score:0.198m
Score/min:126
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):400
KDR:0
Kill Difference:UNR
Playtime:41.742 hours
Usage:4%
Score:0.312m
Score/min:124
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:440
Deaths:1,142
KDR:0.385
Accuracy:27.722% B**
HSR:13.182% D**
Kills:440
Deaths (as Light Assault):1,142
Deaths (to Light Assaults):334
KDR:0.38529
Kill Difference:702
Playtime:6.655 hours
Usage:1%
Score:0.048m
Score/min:119
Accuracy (listed only):27.722%
HSR (listed only):13.182%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:2,776
V. Kills:1,438 193%
Deaths:279
KDR:9.950
Accuracy:42.828% D**
KPH:15.100 D*
VKPH:7.800 F
Skyguard
C+
Kills:472
V. Kills:295 159%
Deaths:89
KDR:5.303
Accuracy:29.630% C+
KPH:9.900 D
VKPH:6.200 D--
Kills:3,248 (3,248 + 0)
Deaths:368
KDR:8.826
VKDR:4.709
Vehicle Kills:1,733
Kill Difference:2,880
Playtime:231.993 hours
Usage:25%
Score:1.199m
Score/min:86
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:339
V. Kills:148 228%
Deaths:58
KDR:5.845
Accuracy:38.755% C++
KPH:8.400 D--
VKPH:3.700 D--
M40 Fury
C+
Kills:192
V. Kills:19 N/A
Deaths:21
KDR:9.143
Accuracy:35.764% C+
KPH:15.300 D**
VKPH:1.500 D**
Kills:531 (0 + 531)
Deaths:79
KDR:6.722
VKDR:2.114
Vehicle Kills:167
Kill Difference:452
Playtime:52.974 hours
Usage:6%
Score:0.155m
Score/min:49
Driving Accuracy:N/A%
Gunner Accuracy:35.764%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,2142,7762799.95B**6.0242.828%D**N/A15.1D*7.8F86184.3h5.7C*13.2C
Spear Anti-Vehicle Phalanx Turret 4,3892,71514418.854A++14.9238.303%C-3.941%C+17.4D*10.8D--114155.6h10.3C27C-
Tank Mine 1,0587417010.586S6.6522.035%D-N/A85.2C-36.4D-5378.7h1.3B**5.8B
Bouncing Betty 5135123116.516S12.5830.701%D**N/A104.5CN/A2604.9h1.5A4.9C+
Skyguard 767472895.303B**1.3729.63%C+N/A9.9D6.2D--8547.7h92.9B++313.7B++
AF-19 Mercenary 4784401,1420.385D3.5527.722%B**13.182%D**1.5D*N/A5284.2h36.3T*130.9D**
M20 Basilisk 487339585.845A+1.9138.755%C++5.605%C+8.4D--3.7D--4740.4h103.5C267C+
M40 Fury 211192219.143B5.2135.764%C+2.083%C**15.4D**1.5D**5312.5h9.1B++25.5B++
Aspis Anti-Aircraft Phalanx Turret 382188238.174A++4.2422.369%C--1.064%D6.9D7.1D10427.3h126.6B+566.2C**
MANA Anti-Vehicle Turret 309120274.444U0.5148.703%D--N/A1200B*1890A**2487180.1h17.1T*35F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit247612,48834h
Anti-Vehicle MANA Turret49771.4h
Spitfire Auto-Turret51,2801.7h
Motion Spotter12590.3h
Ammunition Package16580.3h
Medical Applicator27370.1h
Recon Detection Device76332.4h

Check the help document for the dictionary if you want to learn more about words used here.


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