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Sentinel Guerilla HalleBerryNC[BAIB] HalleBerryNC
NC BR 75

KDR: 6.28

Score: 20.4m

Last Seen: May 5th, 2020 3:33 PM
- OFFLINE - 253.7 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 42%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R Titan-150 AP NC6A GODSAW AF-19 Mercenary NS-11C NS-44P Commissioner C85 Canister
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,643,959 MLG Score: 7709
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.826%29.492%105727132238,9807.39799-1.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%2.821M+1.26A-0.933D--HEAD ++ (~11.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.715B++7.60.47B+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.176%1.128%3176113484,698296403515.8716116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.563A+-0.887D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++4.50.641B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.228%11.748%1485313461,7282253777.68457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%1.756A++1.745A++-0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.934B*4.40.892B*3.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.062%74.158%1485313467,3066233211.7271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.344%2.275A*0.457B+-1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.90.414B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m192.4%622 (37.3k)540 (32.4k)6.281156,4428,9866.8666875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349625027.818%30.809%85704:1225

29% Engineer28% Heavy Assault27% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2017 6:20 PMJan 4th, 2017 3:36 PMMay 29th, 2020 8:34 PM (122d) (PST)May 5th, 2020 11:34 AM (147d) (PST)May 5th, 2020 11:33 AM (147d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3931891,2041.4950.2380.4613.1470.1407709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,59211,32072,272901428189832,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
629.2h/26.2d 5,262 17,389 15,392 118.8k 446 2,478 5,304 52.6m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:2,677
Deaths:473
KDR:5.660
Accuracy:34.434% A+
HSR:23.086% C+
NS-11C
A+
Kills:1,547
Deaths:184
KDR:8.408
Accuracy:34.784% A+
HSR:25.404% B+
AC-X11
A++
Kills:1,183
Deaths:148
KDR:7.993
Accuracy:37.937% A++
HSR:20.710% D
AF-4A Bandit
A++
Kills:1,183
Deaths:110
KDR:10.755
Accuracy:36.945% A++
HSR:21.555% D
Razor GD-23
A*
Kills:1,177
Deaths:157
KDR:7.497
Accuracy:40.251% A*
HSR:24.384% C*
AF-4 Cyclone
A
Kills:1,170
Deaths:210
KDR:5.571
Accuracy:34.770% A
HSR:28.205% B++
AF-4AE Cyclone
B++
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% B++
HSR:23.242% D
AF-4G Cyclone
B+
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B+
HSR:23.004% C
Gauss Compact Burst
A*
Kills:287
Deaths:48
KDR:5.979
Accuracy:39.511% A*
HSR:26.481% C+
GD-7F
A+
Kills:198
Deaths:24
KDR:8.250
Accuracy:35.999% A+
HSR:26.263% B+
MGR-C1 Charger
B**
Kills:113
Deaths:19
KDR:5.947
Accuracy:35.147% B**
HSR:23.009% D
Blitz GD-10
A
Kills:96
Deaths:18
KDR:5.333
Accuracy:35.028% A
HSR:22.917% B
NS Baron G5AE
A**
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% A**
HSR:11.429% D-
Kills:12,019
Deaths (as Light Assault):1,713
Deaths (to Light Assaults):2,114
KDR:7.01635
Kill Difference:10,306
Playtime:79.748 hours
Usage:13%
Score:2.376m
Score/min:497
Accuracy (listed only):38.918%
HSR (listed only):23.053%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:9,323
Deaths:1,486
KDR:6.274
Accuracy:36.093% A+
HSR:33.498% B+
NC6A GODSAW
B+
Kills:3,053
Deaths:541
KDR:5.643
Accuracy:35.102% B+
HSR:31.805% C++
EM6
A
Kills:1,184
Deaths:161
KDR:7.354
Accuracy:33.800% A
HSR:32.686% B+
NC6 Gauss SAW
A
Kills:1,179
Deaths:139
KDR:8.482
Accuracy:33.027% A
HSR:28.838% C**
GD-22S
A++
Kills:1,172
Deaths:160
KDR:7.325
Accuracy:37.361% A++
HSR:30.375% C**
EM1
A+
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:34.755% A+
HSR:33.333% B*
NS-15M2
A+
Kills:1,170
Deaths:147
KDR:7.959
Accuracy:35.368% A+
HSR:27.350% C
NS-15M AE
C*
Kills:1,164
Deaths:173
KDR:6.728
Accuracy:29.548% C*
HSR:32.302% C+
Kills:19,415
Deaths (as Heavy Assault):3,004
Deaths (to Heavy Assaults):2,254
KDR:6.46305
Kill Difference:16,411
Playtime:177.843 hours
Usage:28%
Score:6.054m
Score/min:567
Accuracy (listed only):34.382%
HSR (listed only):31.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:2,677
Deaths:473
KDR:5.660
Accuracy:34.434% A+
HSR:23.086% C+
NS-11C
A+
Kills:1,547
Deaths:184
KDR:8.408
Accuracy:34.784% A+
HSR:25.404% B+
AC-X11
A++
Kills:1,183
Deaths:148
KDR:7.993
Accuracy:37.937% A++
HSR:20.710% D
AF-4A Bandit
A++
Kills:1,183
Deaths:110
KDR:10.755
Accuracy:36.945% A++
HSR:21.555% D
Razor GD-23
A*
Kills:1,177
Deaths:157
KDR:7.497
Accuracy:40.251% A*
HSR:24.384% C*
Warden
A+
Kills:501
Deaths:52
KDR:9.635
Accuracy:41.801% A+
HSR:28.942% C*
Gauss Compact Burst
A*
Kills:287
Deaths:48
KDR:5.979
Accuracy:39.511% A*
HSR:26.481% C+
GD-7F
A+
Kills:198
Deaths:24
KDR:8.250
Accuracy:35.999% A+
HSR:26.263% B+
MGR-C1 Charger
B**
Kills:113
Deaths:19
KDR:5.947
Accuracy:35.147% B**
HSR:23.009% D
NS Baron G5AE
A**
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% A**
HSR:11.429% D-
Kills:8,936
Deaths (as Engineer):1,221
Deaths (to Engineers):1,086
KDR:7.31859
Kill Difference:7,715
Playtime:185.331 hours
Usage:29%
Score:6.659m
Score/min:599
Accuracy (listed only):41.004%
HSR (listed only):23.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:5,298
Deaths:594
KDR:8.919
Accuracy:50.116% A
HSR:71.348% C
NS-44P Commissioner
B++
Kills:1,322
Deaths:266
KDR:4.970
Accuracy:51.219% B++
HSR:29.803% C+
NS-44G Commissioner
B++
Kills:1,212
Deaths:427
KDR:2.838
Accuracy:52.764% B++
HSR:34.984% B
NS-44 Commissioner
A
Kills:1,187
Deaths:357
KDR:3.325
Accuracy:51.193% A
HSR:33.024% B*
AF-18 Stalker
B**
Kills:1,182
Deaths:158
KDR:7.481
Accuracy:34.887% B**
HSR:25.888% C**
NS-44B Commissioner
B**
Kills:1,173
Deaths:414
KDR:2.833
Accuracy:53.289% B**
HSR:37.170% B++
AF-4 Cyclone
A
Kills:1,170
Deaths:210
KDR:5.571
Accuracy:34.770% A
HSR:28.205% B++
AF-4AE Cyclone
B++
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% B++
HSR:23.242% D
EM4-AE Longshot
B**
Kills:1,160
Deaths:44
KDR:26.364
Accuracy:50.531% B**
HSR:83.190% C++
AF-4G Cyclone
B+
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B+
HSR:23.004% C
NC14 Bolt Driver
A+
Kills:848
Deaths:40
KDR:21.200
Accuracy:49.189% A+
HSR:79.363% C**
Blitz GD-10
A
Kills:96
Deaths:18
KDR:5.333
Accuracy:35.028% A
HSR:22.917% B
Kills:16,966
Deaths (as Infiltrator):2,844
Deaths (to Infiltrators):1,631
KDR:5.96554
Kill Difference:14,122
Playtime:170.016 hours
Usage:27%
Score:4.761m
Score/min:467
Accuracy (listed only):44.241%
HSR (listed only):41.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,170
Deaths:210
KDR:5.571
Accuracy:34.770% A
HSR:28.205% B++
AF-4AE Cyclone
B++
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% B++
HSR:23.242% D
AF-4G Cyclone
B+
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B+
HSR:23.004% C
GR-22AE
B**
Kills:1,092
Deaths:211
KDR:5.175
Accuracy:36.059% B**
HSR:28.297% C+
Blitz GD-10
A
Kills:96
Deaths:18
KDR:5.333
Accuracy:35.028% A
HSR:22.917% B
NS Baron G5AE
A**
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% A**
HSR:11.429% D-
NC1 Gauss Rifle
A++
Kills:60
Deaths:22
KDR:2.727
Accuracy:35.732% A++
HSR:21.667% C
Kills:4,806
Deaths (as Combat Medic):783
Deaths (to Combat Medics):919
KDR:6.13793
Kill Difference:4,023
Playtime:13.730 hours
Usage:2%
Score:0.381m
Score/min:462
Accuracy (listed only):40.389%
HSR (listed only):22.680%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:215
Deaths:19
KDR:11.316
Accuracy:31.883% D
HSR:20.465% B++
AF-34 Mattock
C*
Kills:175
Deaths:19
KDR:9.211
Accuracy:36.233% C
HSR:20% C*
AF-41 Hacksaw
B+
Kills:76
Deaths:10
KDR:7.600
Accuracy:36.058% C++
HSR:17.105% B+
NCM1 Scattercannon
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:34.957% N/A
HSR:18% N/A
Kills:516
Deaths (as MAX Suit):28
Deaths (to MAX Suits):248
KDR:18.42857
Kill Difference:488
Playtime:3.426 hours
Usage:1%
Score:0.146m
Score/min:710
Accuracy (listed only):34.783%
HSR (listed only):18.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:4,698
V. Kills:4,025 117%
Deaths:173
KDR:27.156
Accuracy:57.176% B++
KPH:37.500 B+
VKPH:32.200 M
C85 Canister
S
Kills:1,213
V. Kills:66 N/A
Deaths:8
KDR:151.625
Accuracy:52.431% B**
KPH:326.800 S
VKPH:17.800 S
E540 Halberd
A+
Kills:192
V. Kills:155 123%
Deaths:9
KDR:21.333
Accuracy:59.279% A+
KPH:35.900 C+
VKPH:29 A+
Kills:6,103 (4,698 + 1,405)
Deaths:190
KDR:32.121
VKDR:22.347
Vehicle Kills:4,246
Kill Difference:5,913
Playtime:134.176 hours
Usage:21%
Score:3.413m
Score/min:424
Driving Accuracy:57.176%
Gunner Accuracy:59.279%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:323
V. Kills:33 N/A
Deaths:9
KDR:35.889
Accuracy:63.113% B**
KPH:164.500 B++
VKPH:16.800 A*
E540 Halberd-H
B*
Kills:171
V. Kills:83 204%
Deaths:17
KDR:10.059
Accuracy:60.837% B
KPH:64.600 B+
VKPH:31.300 B*
Kills:494 (0 + 494)
Deaths:26
KDR:19
VKDR:4.462
Vehicle Kills:116
Kill Difference:468
Playtime:4.613 hours
Usage:1%
Score:0.119m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:60.837%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,3699,3231,4866.274B**0.0136.093%A+33.498%B+175.2MN/A46753.2h7.6B**21B**
SAS-R 5,3295,2985948.919A+2.6450.116%A71.348%C103.5AN/A28551.2h1.9C**3.8B++
Titan-150 AP 8,7234,69817327.156A+20.8757.176%B++1.128%D37.6B+32.2M368125.1h4.5C7.8C*
NC6A GODSAW 3,0803,0535415.643B*0.6435.102%B+31.805%C++162.4A++1.4C+39818.8h6.9C**19.8B++
AF-19 Mercenary 2,6982,6774735.66M+0.6234.434%A+23.086%C+93A++N/A26128.8h9.3B+27.1B+
NS-11C 1,5591,5471848.408S2.1334.784%A+25.404%B+151.7M+1.2B++38210.2h10.1B*28.9B*
NS-44P Commissioner 1,3281,3222664.97M+1.3151.219%B++29.803%C+93.8C**N/A21914.1h2.7B++5.3B+
C85 Canister 1,2791,2138151.625S145.3452.431%B**13.52%C++327.8S17.8S7923.7h4.1B**7.7B**
NS-44G Commissioner 1,2211,2124272.838B++3.4452.764%B++34.984%B142.6B++1.1B++4158.5h2.8B+5.3B+
NS-44 Commissioner 1,1941,1873573.325A+2.9651.193%A33.024%B*103.2AN/A25711.5h2.9B+5.6B++
EM6 1,1941,1841617.354A*1.0733.8%A32.686%B+176.7M1.5B+4036.7h8.1B*23.8B*
AC-X11 1,1851,1831487.993M++1.7137.937%A++20.71%D166.6M++N/A4027.1h7.4B*19.5B**
AF-4A Bandit 1,1911,18311010.755S4.4736.945%A++21.555%D176.6M+1.2B+3966.7h8.3B*22.5B**
AF-18 Stalker 1,1881,1821587.481M*1.2034.887%B**25.888%C**120.6MN/A2609.8h9.8B++28.1B++
NC6 Gauss SAW 1,1881,1791398.482M*2.2033.027%A28.838%C**137.1A*1C++3958.6h6.9B*21B++
Razor GD-23 1,1941,1771577.497S1.2240.251%A*24.384%C*156.9M*2.3M+4227.5h9.2B+22.8B++
NS-44B Commissioner 1,1751,1734142.833A+3.4553.289%B**37.17%B++162.9A+N/A4247.2h2.7B++5B++
GD-22S 1,1821,1721607.325A*1.0437.361%A++30.375%C**189M*1.6B**4646.2h7.7B**20.7B*
EM1 1,1801,1701975.939A*0.3434.755%A+33.333%B*151.9A**1.3B+3847.7h9.4B*26.9B*
NS-15M2 1,1791,1701477.959A+1.6835.368%A+27.35%C195M1.5B+4426h9B*25.4B*
AF-4 Cyclone 1,1791,1702105.571M0.7134.77%A28.205%B++156A**1.2B++4407.5h8.1B*23.4B*
AF-4AE Cyclone 1,1791,1661657.067S0.7935.096%B++23.242%D134B++1.5B+2878.7h8.2B+23.3B+
NS-15M AE 1,1691,1641736.728A++0.4529.548%C*32.302%C+111.9B++N/A24110.4h9.6B+32.5B+
EM4-AE Longshot 1,1601,1604426.364S20.0850.531%B**83.19%C++95.1B**N/A21012.2h1.8C+3.5B+
AF-4G Cyclone 1,1621,1521517.629A*1.3532.808%B+23.004%C111.8B+1C+24610.3h8.7C*26.5B
GR-22AE 1,0981,0922115.175A++1.1136.059%B**28.297%C+124.1B*N/A2928.8h9.9B+27.4B++
NS Decimator-B 1,2468702203.955A2.3367.234%C*2.644%C*68.5B+29.6B35012.7h3.6C+5.4C+
NC14 Bolt Driver 8498484021.2S14.9249.189%A+79.363%C**99.8A**N/A2508.5h2B+4B*
Hardlight Dagger 6946898,7110.079B+6.2038.655%B+1.742%D--1.5C+N/A4470.1h1.6B++4.2B+
Warden 504501529.635S3.3541.801%A+28.942%C*156.6M**N/A5193.2h5.1B**12.3B**
C85 Canister-H 356323935.889A+29.6163.113%B**11.146%C+161.5B+16.5A++4642h4.6B*7.3B*
Gauss Compact Burst 289287485.979A0.3039.511%A*26.481%C+168.8A**1.2B++3801.7h9.1B+23.1B*
AF-34 Mattock 2182151911.316A5.0331.883%D20.465%B++86A+1.2B**2122.5h3.3A10.4B*
GD-7F 201198248.25M*1.9735.999%A+26.263%B+132A++2A++5301.5h9.7B++26.9B*
E540 Halberd 347192921.333B++15.0559.279%A+1.563%D36.2C+29.2A+14705.3h5.8D9.8B+
AF-34 Mattock 176175199.211B**2.9336.233%C20%C*70B**N/A1802.5h4.6B**12.7B++
E540 Halberd-H 2541711710.059C+3.7860.837%BN/A65.8B+31.9B**4062.6h4.3C++7.1C**
Frag Grenade 1481471147N/A140.7246.581%C-N/A490C--3.3D--16720.3h3.9D8.5C--
MGR-C1 Charger 116113195.947S0.3335.147%B**23.009%D113A3A*2641h10.3B+29.3B++
Blitz GD-10 9796185.333M+0.9535.028%A22.917%B240S2.5M*10990.4h9.8B++28.1B+
AF-41 Hacksaw 7876107.6A1.3236.058%C++17.105%B+76A*2M*3051h4.9B++13.7B++
Anti-Vehicle Grenade 9570170N/A63.7248.646%C-N/A233.3D-83.3C13910.3h7.4D--15.3D-
NS Baron G5AE 7070611.667S5.3973.231%A**11.429%D-233.3SN/A7180.3h3.4B*4.6C*
C-4 8365106.5M0.2282.639%SN/A130B36C**20210.5h1.8D*2.2B**
NC1 Gauss Rifle 6160222.727A+3.5535.732%A++21.667%C100A*1.7A++9600.6h9.4B++26.4B**
Rocklet Rifle 9152182.889M**3.3953.06%C++N/A40B++30C**5211.3h35.5C+66.9C+
NCM1 Scattercannon 525086.25A**0.0334.957%D-18%B71.4A*2.9S3310.7h4A++11.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit72318,96824.2h
Anti-Vehicle MANA Turret0690.1h
Spawn Beacon07500.6h
Medical Kit1,00910,41949.7h
Medical Applicator56,6980.5h
Motion Spotter2312,2048h
Spitfire Auto-Turret01260.1h
M20 Mustang0680.2h
Recon Detection Device0610.2h
Ammunition Package51790.3h

Check the help document for the dictionary if you want to learn more about words used here.


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