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Director General Guerilla HalleBerryNC[BAIB] HalleBerryNC
NC BR 99

KDR: 6.72

Score: 16m

Last Seen: Nov 17th, 2018 8:16 PM
- OFFLINE - 63.7 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Leader of Black actresses in battle[BAIB] Black actresses in battle
NC outfit on Cobalt

Members: 1
Level Progress (to 100): 92%
Level 100 Progress: 85% 77h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Titan-150 AP SAS-R AF-19 Mercenary NS-11C NC6A GODSAW C85 Canister NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,195,301 MLG Score: 6551
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.84%28.704%10292699530,8288.1041-1.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.472%2.907M+1.256A-1.273D**HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.717B++7.60.466B+13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.392%1.222%3660110204,337237387718.2227112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.62A+-0.921D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.60.633B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.293%11.758%1868310181,7181773299.65169521%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.771%1.782A++1.932A++-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.933B*4.40.888B*3.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.546%76.598%1868310183,56844358.03604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.401%2.171A*0.611B+-1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.608B+1.90.398B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black actresses in battle[BAIB] Black actresses in battle
NC outfit on Cobalt

Members: 1
16m157.3%607 (36.4k)531 (31.9k)6.7171843,1786,4287.4573799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021478026.724%27.72%74104:4221

34% Engineer26% Heavy Assault24% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2017 6:20 PMJan 4th, 2017 3:36 PMNov 19th, 2018 7:36 PM (10h) (PST)Nov 17th, 2018 4:21 PM (3d) (PST)Nov 17th, 2018 4:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4391711,2681.4290.2130.3962.5020.1616551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,33110,26076,0718613241501031,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
503.6h/21d 4,758 11,969 11,814 75.6k 341 1,966 4,872 43.5m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,400
Deaths:276
KDR:5.072
Accuracy:33.278% A*
HSR:21% C+
NS-11C
A*
Kills:1,361
Deaths:143
KDR:9.517
Accuracy:35.118% A*
HSR:24.982% B**
AF-4A Bandit
M
Kills:1,183
Deaths:110
KDR:10.755
Accuracy:36.945% M
HSR:21.555% C+
AC-X11
M
Kills:1,182
Deaths:147
KDR:8.041
Accuracy:37.936% M
HSR:20.728% C+
AF-4AE Cyclone
A
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% A
HSR:23.242% C+
AF-4G Cyclone
B**
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B**
HSR:23.004% B+
Razor GD-23
M++
Kills:865
Deaths:120
KDR:7.208
Accuracy:40.411% M++
HSR:22.312% B+
AF-4 Cyclone
A*
Kills:562
Deaths:88
KDR:6.386
Accuracy:36.430% A*
HSR:24.021% B*
Gauss Compact Burst
A**
Kills:287
Deaths:48
KDR:5.979
Accuracy:39.511% A**
HSR:26.481% C**
GD-7F
A**
Kills:102
Deaths:15
KDR:6.800
Accuracy:36.367% A**
HSR:25.490% B**
NS Baron G5AE
M
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% M
HSR:11.429% D
Kills:9,330
Deaths (as Light Assault):1,269
Deaths (to Light Assaults):1,491
KDR:7.35225
Kill Difference:8,061
Playtime:60.893 hours
Usage:12%
Score:1.696m
Score/min:464
Accuracy (listed only):39.739%
HSR (listed only):22.204%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:7,011
Deaths:1,025
KDR:6.840
Accuracy:36.566% A**
HSR:32.763% B**
NC6A GODSAW
A
Kills:1,332
Deaths:200
KDR:6.660
Accuracy:34.974% A
HSR:30.481% B+
EM6
A**
Kills:1,184
Deaths:161
KDR:7.354
Accuracy:33.800% A**
HSR:32.686% A+
NC6 Gauss SAW
A**
Kills:1,179
Deaths:139
KDR:8.482
Accuracy:33.027% A**
HSR:28.838% B*
GD-22S
M+
Kills:1,172
Deaths:160
KDR:7.325
Accuracy:37.361% M+
HSR:30.375% B*
NS-15M2
A**
Kills:1,170
Deaths:147
KDR:7.959
Accuracy:35.368% A**
HSR:27.350% C**
NS-15M AE
B*
Kills:1,164
Deaths:173
KDR:6.728
Accuracy:29.548% B*
HSR:32.302% B++
EM1
M
Kills:901
Deaths:166
KDR:5.428
Accuracy:35.224% M
HSR:32.852% A++
Kills:15,113
Deaths (as Heavy Assault):2,171
Deaths (to Heavy Assaults):1,567
KDR:6.96131
Kill Difference:12,942
Playtime:133.178 hours
Usage:26%
Score:4.518m
Score/min:565
Accuracy (listed only):34.483%
HSR (listed only):30.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,400
Deaths:276
KDR:5.072
Accuracy:33.278% A*
HSR:21% C+
NS-11C
A*
Kills:1,361
Deaths:143
KDR:9.517
Accuracy:35.118% A*
HSR:24.982% B**
AF-4A Bandit
M
Kills:1,183
Deaths:110
KDR:10.755
Accuracy:36.945% M
HSR:21.555% C+
AC-X11
M
Kills:1,182
Deaths:147
KDR:8.041
Accuracy:37.936% M
HSR:20.728% C+
Razor GD-23
M++
Kills:865
Deaths:120
KDR:7.208
Accuracy:40.411% M++
HSR:22.312% B+
Warden
A**
Kills:501
Deaths:52
KDR:9.635
Accuracy:41.801% A**
HSR:28.942% B++
Gauss Compact Burst
A**
Kills:287
Deaths:48
KDR:5.979
Accuracy:39.511% A**
HSR:26.481% C**
GD-7F
A**
Kills:102
Deaths:15
KDR:6.800
Accuracy:36.367% A**
HSR:25.490% B**
NS Baron G5AE
M
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% M
HSR:11.429% D
Kills:6,951
Deaths (as Engineer):917
Deaths (to Engineers):810
KDR:7.58015
Kill Difference:6,034
Playtime:173.304 hours
Usage:34%
Score:6.252m
Score/min:601
Accuracy (listed only):41.622%
HSR (listed only):22.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,560
Deaths:138
KDR:11.304
Accuracy:49.101% A++
HSR:70.192% C*
NS-44 Commissioner
A++
Kills:1,187
Deaths:357
KDR:3.325
Accuracy:51.193% A++
HSR:33.024% A++
AF-18 Stalker
A+
Kills:1,182
Deaths:158
KDR:7.481
Accuracy:34.887% A+
HSR:25.888% B*
NS-44B Commissioner
A+
Kills:1,173
Deaths:414
KDR:2.833
Accuracy:53.289% A+
HSR:37.170% A+
AF-4AE Cyclone
A
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% A
HSR:23.242% C+
NS-44P Commissioner
B**
Kills:1,164
Deaths:217
KDR:5.364
Accuracy:50.685% B**
HSR:28.522% B+
EM4-AE Longshot
A+
Kills:1,160
Deaths:44
KDR:26.364
Accuracy:50.531% A+
HSR:83.190% B
AF-4G Cyclone
B**
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B**
HSR:23.004% B+
NC14 Bolt Driver
A*
Kills:848
Deaths:40
KDR:21.200
Accuracy:49.189% A*
HSR:79.363% B+
AF-4 Cyclone
A*
Kills:562
Deaths:88
KDR:6.386
Accuracy:36.430% A*
HSR:24.021% B*
NS-44G Commissioner
A++
Kills:96
Deaths:29
KDR:3.310
Accuracy:57.750% A++
HSR:39.583% A++
Kills:11,250
Deaths (as Infiltrator):1,801
Deaths (to Infiltrators):1,192
KDR:6.24653
Kill Difference:9,449
Playtime:120.502 hours
Usage:24%
Score:3.093m
Score/min:428
Accuracy (listed only):45.542%
HSR (listed only):42.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% A
HSR:23.242% C+
AF-4G Cyclone
B**
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B**
HSR:23.004% B+
GR-22AE
A++
Kills:1,092
Deaths:211
KDR:5.175
Accuracy:36.059% A++
HSR:28.297% B+
AF-4 Cyclone
A*
Kills:562
Deaths:88
KDR:6.386
Accuracy:36.430% A*
HSR:24.021% B*
NS Baron G5AE
M
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% M
HSR:11.429% D
NC1 Gauss Rifle
M+
Kills:60
Deaths:22
KDR:2.727
Accuracy:35.732% M+
HSR:21.667% C++
Kills:4,102
Deaths (as Combat Medic):643
Deaths (to Combat Medics):662
KDR:6.37947
Kill Difference:3,459
Playtime:13.720 hours
Usage:3%
Score:0.381m
Score/min:462
Accuracy (listed only):41.559%
HSR (listed only):21.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:192
Deaths:15
KDR:12.800
Accuracy:32.030% C+
HSR:19.792% B*
AF-34 Mattock
C**
Kills:158
Deaths:15
KDR:10.533
Accuracy:35.964% C+
HSR:18.987% C**
NCM1 Scattercannon
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:34.957% N/A
HSR:18% N/A
Kills:400
Deaths (as MAX Suit):19
Deaths (to MAX Suits):178
KDR:21.05263
Kill Difference:381
Playtime:2.924 hours
Usage:1%
Score:0.108m
Score/min:613
Accuracy (listed only):34.317%
HSR (listed only):18.926%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:4,337
V. Kills:3,870 112%
Deaths:160
KDR:27.106
Accuracy:57.392% B*
KPH:36.300 A+
VKPH:32.400 M**
C85 Canister
S
Kills:1,211
V. Kills:66 N/A
Deaths:8
KDR:151.375
Accuracy:52.410% A+
KPH:328 S
VKPH:17.900 M+
E540 Halberd
M+
Kills:190
V. Kills:154 123%
Deaths:8
KDR:23.750
Accuracy:59.881% A*
KPH:35.900 B++
VKPH:29.100 M+
Kills:5,738 (4,337 + 1,401)
Deaths:176
KDR:32.602
VKDR:23.239
Vehicle Kills:4,090
Kill Difference:5,562
Playtime:128.309 hours
Usage:25%
Score:3.249m
Score/min:422
Driving Accuracy:57.392%
Gunner Accuracy:59.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:317
V. Kills:33 N/A
Deaths:9
KDR:35.222
Accuracy:63.239% A+
KPH:165.700 B**
VKPH:17.200 A++
E540 Halberd-H
B**
Kills:83
V. Kills:41 198%
Deaths:8
KDR:10.375
Accuracy:59.091% B
KPH:59.900 B**
VKPH:29.600 B**
Kills:400 (0 + 400)
Deaths:17
KDR:23.529
VKDR:4.353
Vehicle Kills:74
Kill Difference:383
Playtime:3.299 hours
Usage:1%
Score:0.087m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:59.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,0377,0111,0256.84A++0.1236.566%A**32.763%B**184.5SN/A48838h7.5A20.5B**
Titan-150 AP 8,2074,33716027.106M*20.3957.392%B*1.222%D-36.4A+32.4M**367119.3h4.6C++8B+
SAS-R 1,5641,56013811.304A*4.5949.101%A++70.192%C*86.2A*N/A20918.1h2B+4B*
AF-19 Mercenary 1,4081,4002765.072S1.6533.278%A*21%C+70.4M**N/A19519.9h9.6B**28.8B**
NS-11C 1,3711,3611439.517S2.8035.118%A*24.982%B**152.9S1.1A*3768.9h9.9B**28.3B**
NC6A GODSAW 1,3381,3322006.66A++0.0634.974%A30.481%B+187.6SN/A4237.1h6.6C**18.9B**
C85 Canister 1,2771,2118151.375S144.6652.41%A+13.46%C+327.3S17.8M+7933.7h4.1B**7.7B**
NS-44 Commissioner 1,1941,1873573.325A**3.3951.193%A++33.024%A++103.2M+N/A25411.5h2.9B**5.6B**
EM6 1,1941,1841617.354M**0.6433.8%A**32.686%A+176.7S1.5M+3966.7h8.1A23.8B**
AF-4A Bandit 1,1911,18311010.755S4.0436.945%M21.555%C+176.6S1.2A++3926.7h8.3B**22.5A
AC-X11 1,1841,1821478.041S1.3237.936%M20.728%C+166.5SN/A3907.1h7.4B*19.5B**
AF-18 Stalker 1,1881,1821587.481S0.7634.887%A+25.888%B*120.6SN/A2589.8h9.8B**28.1B*
NC6 Gauss SAW 1,1881,1791398.482S1.7633.027%A**28.838%B*137.1S1A3688.6h6.9B**21B**
NS-44B Commissioner 1,1751,1734142.833M+3.8853.289%A+37.17%A+162.9M++N/A4247.2h2.7B**5B*
GD-22S 1,1821,1721607.325M**0.6137.361%M+30.375%B*189S1.6M*4426.2h7.7A20.7B**
NS-15M2 1,1791,1701477.959M++1.2435.368%A**27.35%C**195S1.5A**4326h9A25.4B**
AF-4AE Cyclone 1,1791,1661657.067S0.3535.096%A23.242%C+134A*1.5A*2858.7h8.2B+23.3B++
NS-15M AE 1,1691,1641736.728A**0.0129.548%B*32.302%B++111.9A*N/A23910.4h9.6B*32.5B++
NS-44P Commissioner 1,1701,1642175.364M+1.3550.685%B**28.522%B+88.9B**N/A20313.1h2.7B**5.4B*
EM4-AE Longshot 1,1601,1604426.364S19.6550.531%A+83.19%B95.1A*N/A20912.2h1.8B3.5B++
AF-4G Cyclone 1,1621,1521517.629M*0.9132.808%B**23.004%B+111.8A++1A+24410.3h8.7B++26.5B+
GR-22AE 1,0981,0922115.175A*1.5436.059%A++28.297%B+124.1A**N/A2898.8h9.9B**27.4B**
EM1 9109011665.428S1.2935.224%M32.852%A++152.7S1.5M+4015.9h9.3B+26.4B**
Razor GD-23 8738651207.208S0.4940.411%M++22.312%B+163.2S1.5M**4185.3h9B**22.2B**
NC14 Bolt Driver 8498484021.2U14.4849.189%A*79.363%B+101SN/A2508.4h2B**4B**
NS Decimator-B 9466591604.119A*2.6067.466%B+2.428%C+68.6B+29.9B+3389.6h3.7C++5.5C**
AF-4 Cyclone 568562886.386M**0.3336.43%A*24.021%B*156.1S1.7S4323.6h8.1B**22.3B*
Hardlight Dagger 5075036,1750.081A6.6437.148%B++1.193%D-1.4C+N/A3356h1.5B**4.2B+
Warden 504501529.635S2.9241.801%A**28.942%B++156.6SN/A5073.2h5.1A12.3A
C85 Canister-H 350317935.222B**28.5063.239%A+11.357%C+166.8B**17.4A++4611.9h4.7B++7.4B**
Gauss Compact Burst 289287485.979A++0.7439.511%A**26.481%C**168.8S1.2A++3671.7h9.1B*23.1B**
AF-34 Mattock 1951921512.8M+6.0832.03%C+19.792%B*87.3A**1.4A++2042.2h3.4A+10.5B**
E540 Halberd 344190823.75A**17.0359.881%A*1.579%D-35.8B++29.1M+14005.3h5.8C++9.7B*
AF-34 Mattock 1581581510.533A**3.8235.964%C+18.987%C**71.8A++N/A1702.2h4.6B**12.7B*
Frag Grenade 1071061106N/A99.2847.104%C++N/A353.3D3.3D16100.3h4.1C+8.6C++
GD-7F 103102156.8S0.0836.367%A**25.49%B**102M**1A++4791h10.1B**27.9B**
NS-44G Commissioner 9796293.31A++3.4157.75%A++39.583%A++160A**1.7M4110.6h2.8B++4.9B++
E540 Halberd-H 12483810.375B+3.6659.091%BN/A59.3B**29.3B**4101.4h4.5B++7.7B*
NS Baron G5AE 7070611.667U4.9573.231%M11.429%D233.3SN/A7260.3h3.4B**4.6C++
Anti-Vehicle Grenade 9469169N/A62.2848.585%CN/A230D83.3C+13560.3h7.5D15.4C-
NC1 Gauss Rifle 6160222.727A+3.9935.732%M+21.667%C++100S1.7S7680.6h9.4A26.4A
NCM1 Scattercannon 525086.25A*0.4734.957%C+18%B+71.4M**2.9S2640.7h4A++11.5B*
C-4 6350316.667U9.95137.705%UN/A250M**65A**46380.2h1.7C1.2A+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0630.1h
Motion Spotter139,0436.4h
Spawn Beacon05180.4h
Nano-Armor Kit63296,15622.7h
Medical Kit7727,64244.6h
Medical Applicator56,6980.5h
Spitfire Auto-Turret0970.1h
Ammunition Package51790.3h

Check the help document for the dictionary if you want to learn more about words used here.


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