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Ensign Guerilla HalleBerryNC[BAIB] HalleBerryNC
NC BR 50

KDR: 6.6

Score: 17.4m

Last Seen: Jan 20th, 2019 9:54 PM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Cobalt - Outfit Leader of Black actresses in battle[BAIB] Black actresses in battle
NC outfit on Cobalt

Members: 1
Level Progress (to 51): 68%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Titan-150 AP NC6A GODSAW SAS-R AF-19 Mercenary NS-11C C85 Canister NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,366,688 MLG Score: 6688
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.813%29.116%10432699633,9268.02033-1.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.205%2.89M+1.299A-1.006D*HEAD ++ (~11.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.715B++7.60.466B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.174%1.148%3566110214,615259399917.8185115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.591A+-0.95D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++4.50.641B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.213%11.789%1707310191,7221943748.83077459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.705%1.777A++1.897A++-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.933B*4.40.889B*3.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.343%76.253%1707310193,81148757.82546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.465%2.153A*0.598B+-1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.90.403B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black actresses in battle[BAIB] Black actresses in battle
NC outfit on Cobalt

Members: 1
17.4m174.2%609 (36.5k)531 (31.9k)6.5974847,2057,1557.3077650 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022516927.005%27.961%75504:3523

34% Engineer29% Heavy Assault23% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2017 6:20 PMJan 4th, 2017 3:36 PMJan 21st, 2019 7:47 AM (21h) (PST)Jan 20th, 2019 5:55 PM (1d) (PST)Jan 20th, 2019 5:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4311741,2571.4410.2180.4032.7830.1576688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,84610,43375,413861324167931,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
546.1h/22.8d 5,082 13,199 12,759 91.2k 385 2,099 5,139 46.9m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,628
Deaths:310
KDR:5.252
Accuracy:33.859% A*
HSR:21.622% C++
NS-11C
A*
Kills:1,361
Deaths:143
KDR:9.517
Accuracy:35.118% A*
HSR:24.982% B**
AF-4A Bandit
M
Kills:1,183
Deaths:110
KDR:10.755
Accuracy:36.945% M
HSR:21.555% C+
AC-X11
A**
Kills:1,182
Deaths:147
KDR:8.041
Accuracy:37.936% A**
HSR:20.728% C+
Razor GD-23
M++
Kills:1,177
Deaths:157
KDR:7.497
Accuracy:40.251% M++
HSR:24.384% B*
AF-4AE Cyclone
A
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% A
HSR:23.242% C+
AF-4G Cyclone
B**
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B**
HSR:23.004% B+
AF-4 Cyclone
A++
Kills:787
Deaths:128
KDR:6.148
Accuracy:35.068% A++
HSR:26.684% A
Gauss Compact Burst
A**
Kills:287
Deaths:48
KDR:5.979
Accuracy:39.511% A**
HSR:26.481% C**
GD-7F
A**
Kills:105
Deaths:15
KDR:7
Accuracy:36.440% A**
HSR:24.762% B*
NS Baron G5AE
M
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% M
HSR:11.429% D
Kills:10,098
Deaths (as Light Assault):1,380
Deaths (to Light Assaults):1,645
KDR:7.31739
Kill Difference:8,718
Playtime:66.408 hours
Usage:12%
Score:1.883m
Score/min:473
Accuracy (listed only):39.660%
HSR (listed only):22.625%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:7,885
Deaths:1,187
KDR:6.643
Accuracy:36.348% A*
HSR:33.025% B**
NC6A GODSAW
B**
Kills:2,292
Deaths:378
KDR:6.063
Accuracy:35.012% B**
HSR:31.850% B++
EM6
A*
Kills:1,184
Deaths:161
KDR:7.354
Accuracy:33.800% A*
HSR:32.686% A+
NC6 Gauss SAW
A**
Kills:1,179
Deaths:139
KDR:8.482
Accuracy:33.027% A**
HSR:28.838% B*
GD-22S
M+
Kills:1,172
Deaths:160
KDR:7.325
Accuracy:37.361% M+
HSR:30.375% B**
EM1
A**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:34.755% A**
HSR:33.333% A++
NS-15M2
A*
Kills:1,170
Deaths:147
KDR:7.959
Accuracy:35.368% A*
HSR:27.350% C**
NS-15M AE
B*
Kills:1,164
Deaths:173
KDR:6.728
Accuracy:29.548% B*
HSR:32.302% B++
Kills:17,216
Deaths (as Heavy Assault):2,542
Deaths (to Heavy Assaults):1,789
KDR:6.77262
Kill Difference:14,674
Playtime:155.918 hours
Usage:29%
Score:5.258m
Score/min:562
Accuracy (listed only):34.402%
HSR (listed only):31.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,628
Deaths:310
KDR:5.252
Accuracy:33.859% A*
HSR:21.622% C++
NS-11C
A*
Kills:1,361
Deaths:143
KDR:9.517
Accuracy:35.118% A*
HSR:24.982% B**
AF-4A Bandit
M
Kills:1,183
Deaths:110
KDR:10.755
Accuracy:36.945% M
HSR:21.555% C+
AC-X11
A**
Kills:1,182
Deaths:147
KDR:8.041
Accuracy:37.936% A**
HSR:20.728% C+
Razor GD-23
M++
Kills:1,177
Deaths:157
KDR:7.497
Accuracy:40.251% M++
HSR:24.384% B*
Warden
A**
Kills:501
Deaths:52
KDR:9.635
Accuracy:41.801% A**
HSR:28.942% B++
Gauss Compact Burst
A**
Kills:287
Deaths:48
KDR:5.979
Accuracy:39.511% A**
HSR:26.481% C**
GD-7F
A**
Kills:105
Deaths:15
KDR:7
Accuracy:36.440% A**
HSR:24.762% B*
NS Baron G5AE
M
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% M
HSR:11.429% D
Kills:7,494
Deaths (as Engineer):988
Deaths (to Engineers):901
KDR:7.58502
Kill Difference:6,506
Playtime:183.126 hours
Usage:34%
Score:6.564m
Score/min:597
Accuracy (listed only):41.677%
HSR (listed only):22.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,803
Deaths:163
KDR:11.061
Accuracy:48.746% A+
HSR:70.327% C*
NS-44 Commissioner
A++
Kills:1,187
Deaths:357
KDR:3.325
Accuracy:51.193% A++
HSR:33.024% A+
AF-18 Stalker
A+
Kills:1,182
Deaths:158
KDR:7.481
Accuracy:34.887% A+
HSR:25.888% B*
NS-44B Commissioner
A+
Kills:1,173
Deaths:414
KDR:2.833
Accuracy:53.289% A+
HSR:37.170% A+
AF-4AE Cyclone
A
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% A
HSR:23.242% C+
NS-44P Commissioner
B**
Kills:1,164
Deaths:217
KDR:5.364
Accuracy:50.685% B**
HSR:28.522% B
EM4-AE Longshot
A
Kills:1,160
Deaths:44
KDR:26.364
Accuracy:50.531% A
HSR:83.190% B+
AF-4G Cyclone
B**
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B**
HSR:23.004% B+
NC14 Bolt Driver
A*
Kills:848
Deaths:40
KDR:21.200
Accuracy:49.189% A*
HSR:79.363% B+
AF-4 Cyclone
A++
Kills:787
Deaths:128
KDR:6.148
Accuracy:35.068% A++
HSR:26.684% A
NS-44G Commissioner
A
Kills:323
Deaths:116
KDR:2.784
Accuracy:52.264% A
HSR:35.604% A
Kills:11,945
Deaths (as Infiltrator):1,953
Deaths (to Infiltrators):1,293
KDR:6.11623
Kill Difference:9,992
Playtime:124.686 hours
Usage:23%
Score:3.202m
Score/min:428
Accuracy (listed only):44.887%
HSR (listed only):42.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:1,166
Deaths:165
KDR:7.067
Accuracy:35.096% A
HSR:23.242% C+
AF-4G Cyclone
B**
Kills:1,152
Deaths:151
KDR:7.629
Accuracy:32.808% B**
HSR:23.004% B+
GR-22AE
A++
Kills:1,092
Deaths:211
KDR:5.175
Accuracy:36.059% A++
HSR:28.297% B
AF-4 Cyclone
A++
Kills:787
Deaths:128
KDR:6.148
Accuracy:35.068% A++
HSR:26.684% A
NS Baron G5AE
M
Kills:70
Deaths:6
KDR:11.667
Accuracy:73.231% M
HSR:11.429% D
NC1 Gauss Rifle
M
Kills:60
Deaths:22
KDR:2.727
Accuracy:35.732% M
HSR:21.667% C++
Kills:4,327
Deaths (as Combat Medic):683
Deaths (to Combat Medics):749
KDR:6.33529
Kill Difference:3,644
Playtime:13.722 hours
Usage:3%
Score:0.381m
Score/min:462
Accuracy (listed only):41.332%
HSR (listed only):22.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:206
Deaths:17
KDR:12.118
Accuracy:31.942% C
HSR:19.903% B*
AF-34 Mattock
C**
Kills:166
Deaths:17
KDR:9.765
Accuracy:35.981% C+
HSR:18.675% C**
AF-41 Hacksaw
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:41.931% N/A
HSR:14% N/A
NCM1 Scattercannon
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:34.957% N/A
HSR:18% N/A
Kills:472
Deaths (as MAX Suit):25
Deaths (to MAX Suits):199
KDR:18.88
Kill Difference:447
Playtime:3.084 hours
Usage:1%
Score:0.114m
Score/min:619
Accuracy (listed only):36.203%
HSR (listed only):17.644%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:4,615
V. Kills:3,990 116%
Deaths:168
KDR:27.470
Accuracy:57.174% B*
KPH:37.300 A+
VKPH:32.200 M**
C85 Canister
S
Kills:1,213
V. Kills:66 N/A
Deaths:8
KDR:151.625
Accuracy:52.431% A+
KPH:326.800 S
VKPH:17.800 A**
E540 Halberd
M+
Kills:192
V. Kills:155 123%
Deaths:9
KDR:21.333
Accuracy:59.299% A++
KPH:36 B++
VKPH:29 M+
Kills:6,020 (4,615 + 1,405)
Deaths:185
KDR:32.541
VKDR:22.762
Vehicle Kills:4,211
Kill Difference:5,835
Playtime:132.812 hours
Usage:24%
Score:3.368m
Score/min:423
Driving Accuracy:57.174%
Gunner Accuracy:59.299%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:317
V. Kills:33 N/A
Deaths:9
KDR:35.222
Accuracy:63.104% A
KPH:162.900 B**
VKPH:17 A*
E540 Halberd-H
B**
Kills:166
V. Kills:81 202%
Deaths:17
KDR:9.765
Accuracy:60.823% B+
KPH:62.800 B**
VKPH:30.600 B**
Kills:483 (0 + 483)
Deaths:26
KDR:18.577
VKDR:4.385
Vehicle Kills:114
Kill Difference:457
Playtime:4.591 hours
Usage:1%
Score:0.116m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:60.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,9187,8851,1876.643A++0.0536.348%A*33.025%B**179.2SN/A47444h7.5A20.7B**
Titan-150 AP 8,6054,61516827.47M*20.8757.174%B*1.148%D--37.3A+32.2M**367123.8h4.5C++7.9B+
NC6A GODSAW 2,3112,2923786.063A++0.5335.012%B**31.85%B++167.3M**1.4B39413.7h6.8C*19.5B*
SAS-R 1,8071,80316311.061M4.4648.746%A+70.327%C*87.5A*N/A21620.6h1.9B++4B*
AF-19 Mercenary 1,6391,6283105.252S1.3533.859%A*21.622%C++73.3M**N/A20322.2h9.7B*28.6B*
NS-11C 1,3711,3611439.517S2.9235.118%A*24.982%B**152.9S1.1A*3788.9h9.9B**28.3B**
C85 Canister 1,2791,2138151.625S145.0352.431%A+13.52%C+327.8S17.8A**7923.7h4.1B**7.7B**
NS-44 Commissioner 1,1941,1873573.325A*3.2751.193%A++33.024%A+103.2M+N/A25511.5h2.9B**5.6B**
EM6 1,1941,1841617.354M**0.7633.8%A*32.686%A+176.7S1.5A**3976.7h8.1B**23.8B*
AF-4A Bandit 1,1911,18311010.755S4.1636.945%M21.555%C+176.6S1.2A++3946.7h8.3B**22.5B**
AF-18 Stalker 1,1881,1821587.481S0.8834.887%A+25.888%B*120.6SN/A2599.8h9.8B**28.1B**
AC-X11 1,1841,1821478.041S1.4437.936%A**20.728%C+166.5SN/A3937.1h7.4B*19.5B*
NC6 Gauss SAW 1,1881,1791398.482S1.8833.027%A**28.838%B*137.1S1A3748.6h6.9B**21B*
Razor GD-23 1,1941,1771577.497S0.9040.251%M++24.384%B*156.9S2.3S4177.5h9.2B**22.8B**
NS-44B Commissioner 1,1751,1734142.833M3.7653.289%A+37.17%A+162.9M*N/A4247.2h2.7B**5B*
GD-22S 1,1821,1721607.325M**0.7337.361%M+30.375%B**189S1.6M*4486.2h7.7A20.7B**
EM1 1,1801,1701975.939S0.6634.755%A**33.333%A++153.9S1.3A*3867.6h9.4B+26.9B**
NS-15M2 1,1791,1701477.959M*1.3635.368%A*27.35%C**195S1.5A*4366h9B**25.4B**
AF-4AE Cyclone 1,1791,1661657.067S0.4735.096%A23.242%C+134A*1.5A*2858.7h8.2B+23.3B++
NS-15M AE 1,1691,1641736.728A*0.1329.548%B*32.302%B++111.9A++N/A24010.4h9.6B*32.5B++
NS-44P Commissioner 1,1701,1642175.364M++1.2350.685%B**28.522%B88.9B*N/A20313.1h2.7B*5.4B*
EM4-AE Longshot 1,1601,1604426.364S19.7750.531%A83.19%B+95.1A*N/A20912.2h1.8B3.5B++
AF-4G Cyclone 1,1621,1521517.629M*1.0332.808%B**23.004%B+111.8A++1A+24410.3h8.7B++26.5B+
GR-22AE 1,0981,0922115.175A*1.4236.059%A++28.297%B124.1A**N/A2908.8h9.9B*27.4B**
NC14 Bolt Driver 8498484021.2U14.6049.189%A*79.363%B+101SN/A2508.4h2B**4B**
AF-4 Cyclone 7947871286.148M**0.4535.068%A++26.684%A148.5S1.3M++4065.3h8.3B**23.6B*
NS Decimator-B 1,0917601784.27A**2.3367.411%B+2.632%C+68.5B+29.8B+34311.1h3.7B5.5B+
Hardlight Dagger 5275236,8810.076A6.5236.404%B+1.721%D1.3C+N/A3390.3h1.6B*4.3B+
Warden 504501529.635S3.0441.801%A**28.942%B++156.6SN/A5113.2h5.1A+12.3A
NS-44G Commissioner 3253231162.784A3.8152.264%A35.604%A129.2A++N/A3822.5h2.6B*5.1B++
C85 Canister-H 350317935.222B**28.6263.104%A11.357%C+166.8B**17.4A*4551.9h4.7B++7.4B**
Gauss Compact Burst 289287485.979A++0.6239.511%A**26.481%C**168.8S1.2A++3751.7h9.1B*23.1B++
AF-34 Mattock 2092061712.118M+5.5231.942%C19.903%B*85.8A**1.3A+2112.4h3.3A++10.3B**
E540 Halberd 347192921.333A++14.7459.299%A++1.563%D-36.2B++29.2M+14515.3h5.8C+9.8B*
AF-34 Mattock 167166179.765A*3.1735.981%C+18.675%C**69.2A++N/A1702.4h4.6B**12.7B*
E540 Halberd-H 247166179.765B+3.1760.823%B+N/A63.8B**31.2A3972.6h4.5B++7.3B**
Frag Grenade 1161151115N/A108.4046.446%C++N/A383.3C3.3D15940.3h4C+8.7C++
GD-7F 107105157S0.4036.44%A**24.762%B*105M**2S5031h10.4B*28.4B**
NS Baron G5AE 7070611.667S5.0773.231%M11.429%D233.3SN/A7300.3h3.4B**4.6C*
Anti-Vehicle Grenade 9570170N/A63.4048.598%CN/A233.3D83.3C+13630.3h7.4D15.3C-
NC1 Gauss Rifle 6160222.727A+3.8735.732%M21.667%C++100S1.7M**8150.6h9.4A26.4A
C-4 745996.556M**0.04100%UN/A147.5A++37.5B+22460.4h1.7C1.7A+
Rocklet Rifle 8951163.188S3.4153.827%C++N/A39.2B**29.2B+5421.3h34.3B63.8B
AF-41 Hacksaw 515086.25A0.3541.931%B**14%C+71.4M+1.4M++2440.7h5.6B+13.3B**
NCM1 Scattercannon 525086.25M0.3534.957%C18%B+71.4M**2.9S2900.7h4A+11.5B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0690.1h
Motion Spotter139,2726.5h
Spawn Beacon06180.5h
Nano-Armor Kit70313,98723.9h
Medical Kit8378,38745.6h
Medical Applicator56,6980.5h
Spitfire Auto-Turret01210.1h
Ammunition Package51790.3h
M20 Mustang0680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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