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Archon Halon[RP] Halon
VS BR 80

KDR: 7.87

Score: 98.6m

Last Seen: Oct 13th, 2018 2:53 AM
- OFFLINE - 30.8 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 18
Level Progress (to 81): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC M12 Kobalt Supernova PC Sirius SX12 L100 Python HESH Pandora VX25 Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $491,643 MLG Score: 393
Fun Score: N/A
Cheeseburgers Flipped: 1092TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.947%17.115%4782798621,9865.559042.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.953%1.363A-0.532D-1.569FHEAD (~3.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.429B120.161C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.008%1.61%1716410093,54039025029.07692141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.518%1.731A++-0.009C+-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.331C**57.7-0.098C+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.724%1.588%54518100527,0837421299036.4509208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.455%0.188C++-0.693D0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.566B+7.20.428B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.928%2.434%26351799611,750591480219.848245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.626%0.169C++-0.483D0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.5B+22.30.428B36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.144%59.69%2635510081,54850863.04724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.215%0.911B*-0.495D0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.411B2.40.248C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.222%11.724%2635410093,062537245.69145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%2.579A**-0.545D0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+4.50.078C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 18
98.6m353.1%384 (23k)372 (22.3k)7.86746100,13712,72810.946280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1013529316.895%8.019%13520:5029

70% Engineer13% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMOct 14th, 2018 11:08 AM (2d) (PST)Oct 12th, 2018 11:35 PM (3d) (PST)Oct 12th, 2018 10:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
686446420.3780.0480.0301.7050.105393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1392,63438,5052332102622,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4419.5h/184.1d 39,186 8,030 46,747 452.2k 8,213 10,361 27,914 181.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.799% A
HSR:16.354% D*
Lasher X2
B+
Kills:274
Deaths:74
KDR:3.703
Accuracy:28.475% B+
HSR:4.380% C*
NSX Naginata
C
Kills:227
Deaths:47
KDR:4.830
Accuracy:20.197% C
HSR:20.705% D--
SVA-88
C
Kills:158
Deaths:31
KDR:5.097
Accuracy:21.493% C
HSR:15.190% D*
Kills:1,833
Deaths (as Heavy Assault):370
Deaths (to Heavy Assaults):3,095
KDR:4.95405
Kill Difference:1,463
Playtime:151.027 hours
Usage:3%
Score:2.302m
Score/min:254
Accuracy (listed only):24.241%
HSR (listed only):14.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
B
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% B
HSR:12.918% D*
Eclipse VE3A
C*
Kills:1,192
Deaths:307
KDR:3.883
Accuracy:27.416% C*
HSR:17.618% C
Serpent VE92
B*
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B*
HSR:14.432% D-
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
B
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% B
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% C--
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.481% B+
HSR:11.570% D
NSX Tanto
C+
Kills:577
Deaths:114
KDR:5.061
Accuracy:25.409% C+
HSR:18.198% D--
VE-LR Obelisk
C*
Kills:276
Deaths:18
KDR:15.333
Accuracy:33.152% C*
HSR:30.797% C+
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Solstice SF
C-
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C-
HSR:2.174% F--
Eidolon VE33
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B*
HSR:32.051% B*
Kills:12,200
Deaths (as Engineer):3,065
Deaths (to Engineers):3,528
KDR:3.98042
Kill Difference:9,135
Playtime:3,097.897 hours
Usage:70%
Score:78.860m
Score/min:424
Accuracy (listed only):38.065%
HSR (listed only):16.477%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
B
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% B
HSR:12.918% D*
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Eclipse VE3A
C*
Kills:1,192
Deaths:307
KDR:3.883
Accuracy:27.416% C*
HSR:17.618% C
Serpent VE92
B*
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B*
HSR:14.432% D-
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
B
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B
HSR:17.140% D
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
B
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% B
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% C--
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.481% B+
HSR:11.570% D
NSX Tanto
C+
Kills:577
Deaths:114
KDR:5.061
Accuracy:25.409% C+
HSR:18.198% D--
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B+
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B+
HSR:22.439% C*
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Solstice SF
C-
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C-
HSR:2.174% F--
Kills:18,979
Deaths (as Light Assault):4,850
Deaths (to Light Assaults):2,351
KDR:3.9132
Kill Difference:14,129
Playtime:306.778 hours
Usage:7%
Score:3.814m
Score/min:207
Accuracy (listed only):35.623%
HSR (listed only):14.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
B
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B
HSR:17.140% D
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
Pulsar VS1
C**
Kills:1,154
Deaths:
KDR:
Accuracy:24.502% C**
HSR:13.952% D-
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.481% B+
HSR:11.570% D
H-V45
C+
Kills:489
Deaths:104
KDR:4.702
Accuracy:23.544% C+
HSR:11.247% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B+
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B+
HSR:22.439% C*
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Kills:12,564
Deaths (as Combat Medic):2,974
Deaths (to Combat Medics):1,041
KDR:4.22461
Kill Difference:9,590
Playtime:144.936 hours
Usage:3%
Score:1.716m
Score/min:197
Accuracy (listed only):39.754%
HSR (listed only):13.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Artemis VX26
A++
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A++
HSR:17.086% D-
Ghost
B+
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.757% B+
HSR:56.327% D*
Nyx VX31
C**
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C**
HSR:27.711% C+
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
B
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B
HSR:17.140% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS-30 Vandal
B**
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B**
HSR:27.544% C++
Spiker
B
Kills:534
Deaths:184
KDR:2.902
Accuracy:31.492% B
HSR:15.356% D
NS-357 Underboss
C+
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C+
HSR:12.335% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
NSX Tomoe
C*
Kills:206
Deaths:21
KDR:9.810
Accuracy:29.723% C*
HSR:27.185% D-
VE-S Canis
B+
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B+
HSR:22.439% C*
V10
B*
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% B+
HSR:84.328% B*
Beamer VS3
D
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D
HSR:14.607% D--
NS-AM7 Archer
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:62.626% B+
HSR:22.353% B+
XM98
A
Kills:73
Deaths:3
KDR:24.333
Accuracy:46.133% A
HSR:57.534% F-
NSX Daimyo
C+
Kills:61
Deaths:3
KDR:20.333
Accuracy:38.041% C-
HSR:93.443% C+
VA39 Spectre
B+
Kills:55
Deaths:9
KDR:6.111
Accuracy:34.778% B+
HSR:40% C++
Kills:13,476
Deaths (as Infiltrator):2,717
Deaths (to Infiltrators):1,521
KDR:4.95988
Kill Difference:10,759
Playtime:569.303 hours
Usage:13%
Score:7.926m
Score/min:232
Accuracy (listed only):35.007%
HSR (listed only):30.169%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% A
HSR:15.988% D-
Blueshift VM5
A
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% A
HSR:17.601% D
Comet VM2
A+
Kills:407
Deaths:85
KDR:4.788
Accuracy:55.340% A+
HSR:2.211% D--
NS-10 Burster
A++
Kills:378
Deaths:115
KDR:3.287
Accuracy:41.236% A++
HSR:4.762% C
Comet VM2
A
Kills:369
Deaths:75
KDR:4.920
Accuracy:57.428% A
HSR:3.252% C--
NS-10 Burster
A++
Kills:311
Deaths:116
KDR:2.681
Accuracy:41.371% A++
HSR:3.215% D-
Vortex VM21
B**
Kills:234
Deaths:20
KDR:11.700
Accuracy:49.209% B**
HSR:2.564% D
Vortex VM21
B**
Kills:218
Deaths:20
KDR:10.900
Accuracy:48.906% B**
HSR:2.294% D
Quasar VM1
A++
Kills:171
Deaths:30
KDR:5.700
Accuracy:23.177% A++
HSR:21.637% B+
Quasar VM1
A+
Kills:135
Deaths:13
KDR:10.385
Accuracy:23.534% A+
HSR:17.778% C--
Kills:4,766
Deaths (as MAX Suit):333
Deaths (to MAX Suits):679
KDR:14.31231
Kill Difference:4,433
Playtime:136.806 hours
Usage:3%
Score:3.935m
Score/min:479
Accuracy (listed only):38.993%
HSR (listed only):9.130%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,454
V. Kills:123 N/A
Deaths:84
KDR:17.310
Accuracy:52.332% A+
KPH:53.400 C**
VKPH:4.500 B+
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A*
KPH:37.400 D
VKPH:17.700 C+
Maelstrom Turbo Laser
A++
Kills:603
V. Kills:1,086 55%
Deaths:144
KDR:4.188
Accuracy:48.659% M++
KPH:12.800 C+
VKPH:23 A++
Hornet Missiles
C+
Kills:389
V. Kills:443 88%
Deaths:38
KDR:10.237
Accuracy:71.423% B**
KPH:31 D
VKPH:35.300 C+
Kills:3,437 (2,057 + 0)
Deaths:350
KDR:9.820
VKDR:6.057
Vehicle Kills:2,120
Kill Difference:3,087
Playtime:113.429 hours
Usage:3%
Score:2.402m
Score/min:353
Piloting Accuracy:48.659%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,013
V. Kills:189 N/A
Deaths:19
KDR:53.316
Accuracy:49.859% B*
KPH:3,646,800 U
VKPH:680,400 U
AP30 Shredder
U
Kills:859
V. Kills:689 124%
Deaths:45
KDR:19.089
Accuracy:35.582% C++
KPH:3,092,400 U
VKPH:2,480,400 U
C150 Dalton
U
Kills:728
V. Kills:701 104%
Deaths:33
KDR:22.061
Accuracy:43.216% B+
KPH:2,620,800 U
VKPH:2,523,600 U
CAS30 Tank Buster
C+
Kills:492
V. Kills:778 63%
Deaths:226
KDR:2.177
Accuracy:61.298% A++
KPH:4.400 D
VKPH:7 C+
Kills:3,092 (492 + 2,600)
Deaths:323
KDR:9.573
VKDR:7.297
Vehicle Kills:2,357
Kill Difference:2,769
Playtime:110.567 hours
Usage:3%
Score:2.227m
Score/min:336
Piloting Accuracy:61.298%
Gunner Accuracy:43.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B*
KPH:62.400 B+
VKPH:12.200 B**
L100 Python AP
A
Kills:1,489
V. Kills:1,124 132%
Deaths:45
KDR:33.089
Accuracy:60.277% B+
KPH:33.200 B+
VKPH:25.100 A
C75 Viper
A++
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% B+
KPH:58 A++
VKPH:9.100 B+
L100 Python HEAT
A++
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A+
KPH:48.200 A+
VKPH:18.700 A++
Skyguard
B*
Kills:829
V. Kills:677 122%
Deaths:32
KDR:25.906
Accuracy:32.353% B+
KPH:15.800 C**
VKPH:12.900 B*
Kills:5,952 (5,952 + 0)
Deaths:127
KDR:46.866
VKDR:20.803
Vehicle Kills:2,642
Kill Difference:5,825
Playtime:161.025 hours
Usage:4%
Score:3.029m
Score/min:313
Driving Accuracy:32.353%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,481
V. Kills:6,795 125%
Deaths:229
KDR:37.035
Accuracy:58.380% B+
KPH:31.800 B*
VKPH:25.500 A*
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 C**
VKPH:7.800 C++
Supernova PC
A++
Kills:5,874
V. Kills:2,443 240%
Deaths:122
KDR:48.148
Accuracy:56.352% B*
KPH:33.300 A
VKPH:13.900 A++
Saron HRB
B+
Kills:910
V. Kills:655 139%
Deaths:39
KDR:23.333
Accuracy:48.377% B+
KPH:26.400 C*
VKPH:19 B+
E540 Halberd
B+
Kills:460
V. Kills:336 136%
Deaths:21
KDR:21.905
Accuracy:58.832% A+
KPH:27.500 C
VKPH:20.100 B+
Proton II PPA
C+
Kills:218
V. Kills:22 N/A
Deaths:4
KDR:54.500
Accuracy:28.714% B*
KPH:35.200 D
VKPH:3.600 C+
Kills:22,719 (21,131 + 1,588)
Deaths:431
KDR:52.712
VKDR:26.360
Vehicle Kills:11,361
Kill Difference:22,288
Playtime:642.635 hours
Usage:15%
Score:15.681m
Score/min:407
Driving Accuracy:56.352%
Gunner Accuracy:28.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.078% B*
KPH:85.100 C+
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:1,100
V. Kills:613 179%
Deaths:26
KDR:42.308
Accuracy:40.506% D
KPH:54.400 B*
VKPH:30.300 C*
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.275% C+
KPH:36.700 C+
VKPH:20.200 C-
E540 Halberd-H
C++
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C+
VKPH:22.600 C++
M12 Kobalt-H
C
Kills:646
V. Kills:25 N/A
Deaths:8
KDR:80.750
Accuracy:25.971% B++
KPH:98.100 C-
VKPH:3.800 C
G40-F Ranger
B++
Kills:64
V. Kills:33 188%
Deaths:1
KDR:64
Accuracy:36.832% B++
KPH:26.700 D
VKPH:13.800 D-
M40 Fury-H
D-
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D
KPH:39.300 D--
VKPH:3.400 D-
Kills:5,161 (0 + 5,161)
Deaths:129
KDR:40.008
VKDR:13.760
Vehicle Kills:1,775
Kill Difference:5,032
Playtime:94.338 hours
Usage:2%
Score:1.956m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:35.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.849% C++
KPH:62.300 B++
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.852% B
KPH:72.900 B*
VKPH:17.600 B**
M20 Basilisk
B++
Kills:391
V. Kills:196 198%
Deaths:14
KDR:27.929
Accuracy:47.726% B**
KPH:26.700 B+
VKPH:13.400 B++
M20 Basilisk
B*
Kills:373
V. Kills:177 210%
Deaths:10
KDR:37.300
Accuracy:44.658% B++
KPH:23.400 B
VKPH:11.100 B*
M12 Kobalt
B++
Kills:248
V. Kills:22 N/A
Deaths:3
KDR:82.667
Accuracy:21.340% B++
KPH:60.200 C
VKPH:5.300 B++
M12 Kobalt
B+
Kills:225
V. Kills:7 N/A
Deaths:1
KDR:225
Accuracy:19.958% B+
KPH:75.300 B
VKPH:2.300 C
Kills:3,724 (0 + 3,724)
Deaths:58
KDR:64.207
VKDR:16.241
Vehicle Kills:942
Kill Difference:3,666
Playtime:74.758 hours
Usage:2%
Score:1.740m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:19.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:1,199
V. Kills:137 N/A
Deaths:12
KDR:99.917
Accuracy:44.076% A++
KPH:136.300 A++
VKPH:15.600 M+
Pelter Rocket Pod
A+
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A+
KPH:102.200 A+
VKPH:30.800 B**
Kills:1,953 (0 + 1,953)
Deaths:19
KDR:102.789
VKDR:19.158
Vehicle Kills:364
Kill Difference:1,934
Playtime:16.171 hours
Usage:0%
Score:0.351m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,2768,48122937.035S29.1758.38%B+2.24%C31.8B*25.5A*415266.7h4.8B+8.2B++
Supernova VPC 7,8866,77616423.5U415.6360.512%B**N/A47.6C**7.8C++356142.4h3B+4.9B++
M12 Kobalt 6,9906,69412557.833U549.9723.614%B17.254%C+109.6C++4.8C+25461.1h16.2C**68.4B+
Supernova PC 8,3175,87412248.148S40.2856.352%B*1.702%D33.3A13.9A++297176.2h3.8B*6.8B**
Sirius SX12 1,8101,7933764.769M**3.1031.207%A11.489%D--25.1C+N/A9371.4h13B+41.6B++
L100 Python HESH 2,0861,7441896.889S89.0256.428%B*1.147%C-62.3B+12.2B**29528h3.3C*5.9B+
Pandora VX25 1,5411,5213264.666S3.2076.489%M**10.914%D--20.4DN/A10874.5h6.9F9.1B+
Proton II PPA-H 1,6131,4943148.194M+40.3344.078%B*N/A84.9C+6.8C++28617.6h9B20.4B++
Solstice VE3 1,5111,4944333.45M**4.4224.374%B12.918%D*16.2C+N/A11692.4h12.3B++50.4B+
L100 Python AP 2,6131,4894533.089S25.2260.277%B+2.149%C--33.2B+25A39244.9h5.4B++9B++
Light PPA 1,5771,4548417.31A+9.4452.332%A+1.1%C53.5C**4.5B+18127.2h11.1B+21.2B+
NS-7 PDW 1,4621,4503464.191M**3.6828.629%B*11.103%D--25.1C+N/A11157.8h13.3B+46.3B+
Artemis VX26 1,3581,3521946.969S0.9034.903%A++17.086%D-45.4B++N/A14529.8h9.7B**27.9B**
M40 Fury 1,5241,27611116U108.1337.849%C++1.254%D62.2B++12.1B+44220.5h9.8B+25.9B++
Blueshift VM5 1,2851,2769313.72S5.8525.11%A15.988%D-44.5B*N/A16128.7h11.6A+46.2B**
Blueshift VM5 1,2771,2679912.798S4.9324.621%A17.601%D42.7B++N/A16329.7h12.1B**49B*
Ghost 1,2291,22510611.557M+3.6941.757%B+56.327%D*32.8C+N/A10637.4h2.2C**5.4B+
M40 Fury 1,5031,2111963.737S55.8739.852%BN/A73B*17.6B**51116.6h10.6C**26.7B++
CAS 14-E 1,3361,1991299.917S92.0544.076%A++1.168%D136.3A++15.6M+3528.8h27.5B62.4B++
Eclipse VE3A 1,2131,1923073.883B**3.9827.416%C*17.618%C14.2D-N/A3883.9h15.1D-55C
Orion VS54 1,1821,1742185.385M2.4826.799%A16.354%D*35.9C**N/A21232.7h9.8B**36.5B
Serpent VE92 1,1751,1712295.114M**2.7527.175%B*14.432%D-26.4C+N/A7144.4h10.8B++39.8B++
Nyx VX31 1,1721,16210111.505M**3.6435.31%C**27.711%C+24.2C--N/A5448.1h5.6C++15.8C**
Eridani SX5 1,1731,1622464.724M**3.1428.836%B+12.823%D--24.7CN/A7047.1h11.2B+38.8B+
Skorpios 1,1861,1613972.924B*4.9428.749%B17.14%D12.5D*N/A3492.9h14.9D**52D
Deimos VA29 1,1631,1603513.305A++4.5667.804%B++12.328%D21.9DN/A6353h1.8B**2.6B++
Spear Anti-Vehicle Phalanx Turret 1,8551,1572546.28S38.4155.61%A2.939%D57.6A34.7A57420.1h7.9B14.2B++
Pulsar VS1 1,1641,15411154U1,146.1324.502%C**13.952%D-28.7BN/A14740.2h11.1B**45.5B*
VX6-7 1,1691,1523073.752A*4.1225.801%B18.924%C27.6C+N/A8041.8h14.1C+54.5C*
Solstice Burst 1,1701,1472694.264A*3.6025.998%C+19.181%D18.6DN/A4361.7h17.1D-65.8C
MKV Suppressed 1,1591,1443153.632M++4.2427.333%B14.685%D17.4DN/A5665.9h14.6C++53.5C**
Pulsar C 1,1711,1412774.119A*3.7526.529%B+19.807%C--17.8C-N/A5964.1h12.9C+48.4C*
NS-30 Vandal 1,1541,1409312.258S4.3938.397%B**27.544%C++24.9DN/A6345.7h6.1C+15.9B+
C-4 1,5671,1151268.849S0.9826.95%BN/A161.6A++65.5A**14836.9h1.1B*4C++
Aphelion VEX-4H 1,7131,1002642.308S34.4440.506%D2.182%D54.5B*30.3C*39520.2h32.2B**79.4B*
C75 Viper 1,1781,0181284.833U76.9742.852%B+1.179%C57.8A+9.1B+37417.6h7.5B**17.4B**
L105 Zephyr 1,2021,0131953.316S45.4549.859%B*N/A10130U1890U33660400.1h5.4B++10.8B*
Dual Photon Pods 1,4599918411.798B*3.9368.72%A*1.312%C+37.4D17.7C+52626.5h25.4C+37B+
Saron HRB-H 1,4489343229.188S21.3255.275%C+N/A36.8C+20.2C-35725.4h15.3B**27.6B**
Saron HRB 1,5659103923.333M**15.4748.377%B+1.538%C+26.5C*19B+83234.4h12.7A+26.3A
L100 Python HEAT 1,2118722043.6S35.7365.307%A+1.835%D48.2A+18.7A++42018.1h4.3B**6.6A
E540 Halberd-H 1,3318653028.833A++20.9761.331%B+N/A42C+22.6C++36520.6h5.4B+8.8B++
AP30 Shredder 1,5488594519.089B**11.2235.582%C++1.397%C-8590U6890U59761000.1h92.4B259.6B+
Skyguard 1,5068293225.906U18.0432.353%B+2.051%C+15.8C**12.9B*19952.6h103.1B++318.6B*
Pelter Rocket Pod 9817547107.714S99.8559.365%A+N/A101.9A+30.7B**3747.4h17B+28.7B++
C150 Dalton 1,4297283322.061M14.1943.216%B+N/A7280U7010U63819900.1h4.8C+11.2B
NS Baron G5 7277262682.709A*5.1649.481%B+11.57%D20.5DN/A6435.4h4B+8.1C+
M12 Kobalt-H 671646880.75M*72.8825.971%B++10.062%D*97.9C-3.8C3136.6h16.6C+63.9C**
Maelstrom Turbo Laser 1,6896031444.188B*3.6848.659%M++4.312%B**12.8C+23A++31947.2h175.9D361.5C*
Tank Mine 9455933915.205S7.3470.321%MN/A191.3A++113.5A++26603.1h2.9D**4.2A
NSX Tanto 5835771145.061M**2.8125.409%C+18.198%D--9.3D-N/A2262.3h13.3C*52.4C++
Spiker 5385341842.902A*4.9731.492%B15.356%D14.6DN/A3936.5h9.2C++29.4C++
CAS30 Tank Buster 1,2704922262.177B++5.6961.298%A++N/A4.4D7C+99110.6h115.8F-188.9C
H-V45 4954891044.702A*3.1723.544%C+11.247%D*19.6C--N/A12825h12.6B53.4C**
E540 Halberd 7964602121.905A14.0458.832%A+N/A27.5C20.1B+105116.7h6.2C+10.6B+
Comet VM2 614407854.788S3.0855.34%A+2.211%D--17.5B**8.9A*24223.2h16.6B++30.1B*
NS Decimator 546398735.452S2.4261.124%C++2.01%C41.5B+15.4C+4669.6h4.6C*7.5C**
M20 Basilisk 5873911427.929U20.0647.726%B**6.394%C**26.8B+13.4B++29214.6h96.7C*202.7B++
Hornet Missiles 8323893810.237B**2.3771.423%B**1.285%C31.1D35.4C+48812.5h14.8C20.7C+
NS-10 Burster 6453781153.287M++4.5841.236%A++4.762%C8A5.6A16647.4h121.5B++294.7B**
M60-A Bulldog 4113762188S180.1361.615%A+N/A62.7B**5.8B2906h4.4B++7.2B**
M20 Basilisk 5503731037.3U29.4344.658%B++6.166%C++23.5B11.1B*30115.9h81.8B+183.2B++
Comet VM2 522369754.92S2.9557.428%A3.252%C--17.1B**7.1B**20221.6h18.7B++32.6B*
Proximity Mine 3283271818.167S10.3046.006%B+N/A99.1C-N/A4063.3h1.8B3.8B++
Lancer VS22 654319654.908S2.9662.862%C++N/A17.1B+17.9B*39518.7h16.3B+25.9B+
S1 459317873.644S4.2257.449%C+4.101%B++39.1B**17.5B++7928.1h4.4B**7.7B*
NS-10 Burster 5623111162.681M+5.1941.371%A++3.215%D-6.5B+5.3B**16447.6h148.6C+359.3B++
VE-LR Obelisk 2802761815.333S7.4733.152%C*30.797%C+15.6D-N/A4317.7h5.8B+17.4B+
Lasher X2 275274743.703S4.1628.475%B+4.38%C*21.7C-N/A13512.6h13.5A47.3B*
MANA Anti-Vehicle Turret 454251357.171S0.7051.723%DN/A2510B+2030B+16353500.1h7.4B14.2C*
M12 Kobalt 270248382.667M++74.8021.34%B++16.532%C60.5C5.4B*2724.1h25.3D--118.4C++
Vortex VM21 4882342011.7U3.8349.209%B**2.564%D9.8B++10.6M18823.9h25.1B*51.1B++
Hunter QCX 231231862.686M+5.1835.94%C-15.152%D16.4C*N/A5414.1h2.9B+8.1B+
NS-357 Underboss 2282271112.045A5.8234.12%C+12.335%D*19.2DN/A6311.8h4.6C13.4C+
NSX Naginata 231227474.83M++3.0420.197%C20.705%D--23.2DN/A659.8h14.8C--73.1C+
M12 Kobalt 2322251225U217.1319.958%B+18.667%C++75B2.3C4263h16.5B+82.5B+
Frag Grenade 2222201220N/A212.1332.18%FN/A2200S20A*67500.1h1.1A*3.5A
Aspis Anti-Aircraft Phalanx Turret 4352191415.643S7.7833.839%AN/A17A16.7B**33112.9h125.3B++370.2B*
NSX Tengu 222218892.449B**5.4233.283%C-17.89%C-20.2DN/A5510.8h14.1C+42.3C+
Vortex VM21 4412182010.9S3.0348.906%B**2.294%D9.1C++9.3A17423.9h27B+55.1B+
Proton II PPA 240218454.5M46.6328.714%B*N/A35.2D3.5C+2026.2h11.2C39.1B
M60-A Bulldog 2422141214U206.1358.808%A1.869%C59.4B**7.8B**3613.6h5.3B+8.9B*
NSX Tomoe 211206219.81S1.9429.723%C*27.185%D-21.5DN/A609.6h17.6D59.3C
VE-S Canis 207205494.184M3.6829.227%B+22.439%C*14.1DN/A5114.5h11.3C**38.6B+
Thanatos VE70 197197464.283M**3.5846.529%B++13.198%D26.6C+N/A1497.4h3.5B**7.6B*
Phobos VX86 185184613.016A4.8560.94%C*13.044%C--13D--N/A5114.2h2B*3.4B+
Solstice SF 192184444.182M**3.6921.256%C-2.174%F--17.9C+N/A12910.3h7.2B++33.8B++
Heartstring 302184247.667S0.2069.649%A++N/A22.4C+14.4B++1458.2h11.8D-17C
Force-Blade 2541734,3980.039B+7.8350.502%A++N/A0.2CN/A1739.7h3.2C6.3C**
Quasar VM1 175171305.7M2.1723.177%A++21.637%B+27.6B+N/A2106.2h15.6C+67.4B+
SVA-88 158158315.097A++2.7721.493%C15.19%D*14D*N/A11111.3h11.8C++55.1C++
Quasar VM1 1381351310.385S2.5223.534%A+17.778%C--45B**1B**1573h12.8B54.6B++
V10 135134433.5U25.6343.092%B+84.328%B*33.5C+N/A1484h2B+4.5B+
Sticky Grenade 1041031103N/A95.1336.737%FN/A515D-5D14600.2h3D8.3D--
Beamer VS3 9989471.894A+5.9722.505%D14.607%D--12D1.4A1487.4h13.4D59.6C
NS-AM7 Archer 10785233.696S4.1762.626%B+22.353%B+8.8B+2.3C+1169.7h18.2C**29.1B+
Eidolon VE33 7978155.2M*2.6732.618%B*32.051%B*14.4C-N/A1405.4h9.4C++28.7B+
XM98 7373324.333U16.4746.133%A57.534%F-30.4BN/A2402.4h2.4C**5.1B++
A30 Walker 1366997.667A*0.2033.414%A1.449%C+9C+8.7C+1557.7h258.2D-772.6C*
G40-F Ranger 9764164S56.1336.832%B++1.563%B++26.7D13.8D-1972.4h81.3C-220.6C+
NSX Daimyo 6161320.333S12.4738.041%C-93.443%C+17.9D*N/A823.4h3.3D-8.7D
M40 Fury-H 6358158S50.1335.551%DN/A38.7D*3.3D-2861.5h5.3B++15B++
VA39 Spectre 555596.111M+1.7634.778%B+40%C++21.2C+N/A3052.6h5.4B+15.5B+
A30 Walker 10953173.118B**4.7517.322%D--1.887%C+530U560U7237700.1h124.3B+717.6C++
MAX Punch 61533330.159B7.7156.024%B+N/A0.4DN/A2120.9h1.8C++3.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31,3351.1h
Motion Spotter1111,1696.2h
Nano-Armor Kit9594,262,372293.1h
Spawn Beacon206112.7h
Medical Applicator97105,51213.2h
Nanite Revive Grenade01800.1h
Spitfire Auto-Turret144,1452.9h
Auraxium Force-Blade3445266.3h
Welding Device01720h
Deconstruction Tool04060h
Ammunition Package329,7845h
Medical Kit287541.5h
Anti-Infantry MANA Turret89552.9h
WLT-Howler Mining Laser7488,965216.9h
Nano-Repair Grenade03220.1h
Hardlight Barrier01070.1h
Recon Detection Device3928,21441.8h
Shield Recharging Field54340.2h

Check the help document for the dictionary if you want to learn more about words used here.


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