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Legate Halon[RP] Halon
VS BR 73

KDR: 7.78

Score: 96.9m

Last Seen: Aug 17th, 2018 1:20 AM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 20
Level Progress (to 74): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC M12 Kobalt Sirius SX12 L100 Python HESH Pandora VX25 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 1086TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.988%17.095%4782797821,8145.560542.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.939%1.38A-0.526D-1.588FHEAD (~3.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.431B120.161C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.997%1.615%1723410013,52938724929.11886142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%1.724A++-0.015C+-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.33C**57.6-0.098C+49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.724%1.588%5488899727,0837381299036.6978208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.455%0.192C++-0.713D-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.565B+7.20.427B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.925%2.435%26551698911,662583478520.0034244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.838%0.175C++-0.481D0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.503B+21.90.43B35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.138%59.559%2655510001,54350363.06151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%0.903B*-0.508D0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.407B2.40.245C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.222%11.724%2655410013,062528245.79924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%2.584A**-0.535D0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+4.50.077C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 20
96.9m350.8%385 (23.1k)374 (22.4k)7.7780898,20612,62610.852573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1005509917.101%7.922%13520:2428

70% Engineer13% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMAug 17th, 2018 4:34 PM (1d) (PST)Aug 16th, 2018 11:42 PM (2d) (PST)Aug 16th, 2018 9:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694456490.3790.0490.0301.7040.107395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6452,67938,9662332102622,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4319.2h/180d 38,818 7,780 44,832 441.5k 7,992 10,127 27,668 179.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.799% A
HSR:16.354% D*
Lasher X2
B+
Kills:272
Deaths:73
KDR:3.726
Accuracy:28.435% B+
HSR:4.412% C*
NSX Naginata
C
Kills:211
Deaths:42
KDR:5.024
Accuracy:20.221% C
HSR:19.905% D--
SVA-88
C
Kills:157
Deaths:31
KDR:5.065
Accuracy:21.718% C
HSR:15.287% D*
Kills:1,814
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):3,080
KDR:4.98352
Kill Difference:1,450
Playtime:148.853 hours
Usage:3%
Score:2.288m
Score/min:256
Accuracy (listed only):24.293%
HSR (listed only):13.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
B
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% B
HSR:12.918% D*
Eclipse VE3A
C++
Kills:1,192
Deaths:307
KDR:3.883
Accuracy:27.416% C++
HSR:17.618% C
Serpent VE92
B*
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B*
HSR:14.432% D-
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
B
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% B
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% C--
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.489% B+
HSR:11.570% D
NSX Tanto
C+
Kills:453
Deaths:78
KDR:5.808
Accuracy:25.629% C+
HSR:18.985% D-
VE-LR Obelisk
C++
Kills:276
Deaths:17
KDR:16.235
Accuracy:33.201% C++
HSR:30.797% C+
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Solstice SF
C--
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C--
HSR:2.174% F--
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Eidolon VE33
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B*
HSR:32.051% B*
Kills:12,076
Deaths (as Engineer):3,028
Deaths (to Engineers):3,504
KDR:3.98811
Kill Difference:9,048
Playtime:3,003.572 hours
Usage:70%
Score:77.260m
Score/min:429
Accuracy (listed only):38.083%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
B
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% B
HSR:12.918% D*
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Eclipse VE3A
C++
Kills:1,192
Deaths:307
KDR:3.883
Accuracy:27.416% C++
HSR:17.618% C
Serpent VE92
B*
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B*
HSR:14.432% D-
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D-
Skorpios
B+
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B+
HSR:17.140% C--
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
B
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% B
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% C--
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.489% B+
HSR:11.570% D
NSX Tanto
C+
Kills:453
Deaths:78
KDR:5.808
Accuracy:25.629% C+
HSR:18.985% D-
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B+
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B+
HSR:22.439% C++
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Solstice SF
C--
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C--
HSR:2.174% F--
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Kills:18,855
Deaths (as Light Assault):4,814
Deaths (to Light Assaults):2,332
KDR:3.9167
Kill Difference:14,041
Playtime:305.894 hours
Usage:7%
Score:3.806m
Score/min:207
Accuracy (listed only):35.635%
HSR (listed only):14.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D-
Skorpios
B+
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B+
HSR:17.140% C--
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
Pulsar VS1
C**
Kills:1,154
Deaths:
KDR:
Accuracy:24.502% C**
HSR:13.952% D-
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.489% B+
HSR:11.570% D
H-V45
C+
Kills:487
Deaths:101
KDR:4.822
Accuracy:23.590% C+
HSR:11.294% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B+
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B+
HSR:22.439% C++
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Kills:12,562
Deaths (as Combat Medic):2,971
Deaths (to Combat Medics):1,033
KDR:4.22821
Kill Difference:9,591
Playtime:144.720 hours
Usage:3%
Score:1.714m
Score/min:197
Accuracy (listed only):39.758%
HSR (listed only):13.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Artemis VX26
A++
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A++
HSR:17.086% D
Ghost
B+
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.757% B+
HSR:56.327% D*
Nyx VX31
C*
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C*
HSR:27.711% C+
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D-
Skorpios
B+
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B+
HSR:17.140% C--
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS-30 Vandal
B*
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B*
HSR:27.544% C++
Spiker
B
Kills:534
Deaths:184
KDR:2.902
Accuracy:31.555% B
HSR:15.356% D
NS-357 Underboss
C+
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C+
HSR:12.335% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B+
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B+
HSR:22.439% C++
NSX Tomoe
C**
Kills:177
Deaths:18
KDR:9.833
Accuracy:30.404% C**
HSR:25.989% D--
V10
B*
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% B+
HSR:84.328% B*
Beamer VS3
D
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D
HSR:14.607% D--
NS-AM7 Archer
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:62.535% B+
HSR:22.353% B+
XM98
A
Kills:73
Deaths:3
KDR:24.333
Accuracy:46.133% A
HSR:57.534% F-
NSX Daimyo
C
Kills:56
Deaths:3
KDR:18.667
Accuracy:37.885% C--
HSR:92.857% C
VA39 Spectre
B+
Kills:55
Deaths:9
KDR:6.111
Accuracy:34.778% B+
HSR:40% C++
Kills:13,442
Deaths (as Infiltrator):2,714
Deaths (to Infiltrators):1,511
KDR:4.95284
Kill Difference:10,728
Playtime:566.025 hours
Usage:13%
Score:7.904m
Score/min:233
Accuracy (listed only):35.032%
HSR (listed only):30.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% A
HSR:15.988% D-
Blueshift VM5
A
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% A
HSR:17.601% D
Comet VM2
A
Kills:393
Deaths:85
KDR:4.624
Accuracy:54.566% A
HSR:2.290% D--
NS-10 Burster
A++
Kills:378
Deaths:115
KDR:3.287
Accuracy:41.268% A++
HSR:4.762% C
Comet VM2
A
Kills:359
Deaths:75
KDR:4.787
Accuracy:56.565% A
HSR:3.343% C-
NS-10 Burster
A++
Kills:311
Deaths:116
KDR:2.681
Accuracy:41.402% A++
HSR:3.215% D-
Vortex VM21
B**
Kills:234
Deaths:20
KDR:11.700
Accuracy:49.209% B**
HSR:2.564% D
Vortex VM21
B**
Kills:218
Deaths:20
KDR:10.900
Accuracy:48.906% B**
HSR:2.294% D
Quasar VM1
A++
Kills:164
Deaths:30
KDR:5.467
Accuracy:22.927% A++
HSR:22.561% B*
Quasar VM1
A
Kills:125
Deaths:13
KDR:9.615
Accuracy:23.294% A
HSR:19.200% C
Kills:4,725
Deaths (as MAX Suit):333
Deaths (to MAX Suits):675
KDR:14.18919
Kill Difference:4,392
Playtime:136.045 hours
Usage:3%
Score:3.916m
Score/min:480
Accuracy (listed only):38.787%
HSR (listed only):9.382%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,454
V. Kills:123 N/A
Deaths:84
KDR:17.310
Accuracy:52.332% A+
KPH:53.400 C**
VKPH:4.500 B+
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A*
KPH:37.400 D
VKPH:17.700 C+
Maelstrom Turbo Laser
A++
Kills:598
V. Kills:1,084 55%
Deaths:143
KDR:4.182
Accuracy:48.662% M+
KPH:12.700 C+
VKPH:23 A++
Hornet Missiles
C+
Kills:389
V. Kills:443 88%
Deaths:38
KDR:10.237
Accuracy:71.423% B**
KPH:31 D
VKPH:35.300 C+
Kills:3,432 (2,052 + 0)
Deaths:349
KDR:9.834
VKDR:6.069
Vehicle Kills:2,118
Kill Difference:3,083
Playtime:113.303 hours
Usage:3%
Score:2.397m
Score/min:353
Piloting Accuracy:48.662%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,013
V. Kills:189 N/A
Deaths:19
KDR:53.316
Accuracy:49.859% B*
KPH:3,646,800 U
VKPH:680,400 U
AP30 Shredder
U
Kills:859
V. Kills:689 124%
Deaths:45
KDR:19.089
Accuracy:35.582% C*
KPH:3,092,400 U
VKPH:2,480,400 U
C150 Dalton
U
Kills:728
V. Kills:701 104%
Deaths:33
KDR:22.061
Accuracy:43.221% B+
KPH:2,620,800 U
VKPH:2,523,600 U
CAS30 Tank Buster
C+
Kills:486
V. Kills:773 63%
Deaths:226
KDR:2.150
Accuracy:61.269% A++
KPH:4.500 D
VKPH:7.100 C+
Kills:3,086 (486 + 2,600)
Deaths:323
KDR:9.554
VKDR:7.282
Vehicle Kills:2,352
Kill Difference:2,763
Playtime:108.492 hours
Usage:3%
Score:2.222m
Score/min:341
Piloting Accuracy:61.269%
Gunner Accuracy:43.221%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B**
KPH:62.400 B+
VKPH:12.200 A
L100 Python AP
B**
Kills:1,489
V. Kills:1,124 132%
Deaths:45
KDR:33.089
Accuracy:60.277% B+
KPH:33.200 B+
VKPH:25.100 B**
C75 Viper
A+
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% B+
KPH:58 A+
VKPH:9.100 B+
L100 Python HEAT
A++
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A+
KPH:48.200 A+
VKPH:18.700 A++
Skyguard
B*
Kills:829
V. Kills:677 122%
Deaths:32
KDR:25.906
Accuracy:32.353% B+
KPH:15.800 B
VKPH:12.900 B*
Kills:5,952 (5,952 + 0)
Deaths:127
KDR:46.866
VKDR:20.803
Vehicle Kills:2,642
Kill Difference:5,825
Playtime:161.025 hours
Usage:4%
Score:3.019m
Score/min:312
Driving Accuracy:32.353%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,481
V. Kills:6,795 125%
Deaths:228
KDR:37.197
Accuracy:58.378% B+
KPH:31.800 B**
VKPH:25.500 A*
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 C**
VKPH:7.800 C++
Supernova PC
A*
Kills:5,874
V. Kills:2,443 240%
Deaths:122
KDR:48.148
Accuracy:56.352% B*
KPH:33.300 A
VKPH:13.900 A*
Saron HRB
B+
Kills:910
V. Kills:655 139%
Deaths:39
KDR:23.333
Accuracy:48.377% B+
KPH:26.400 C*
VKPH:19 B+
E540 Halberd
B+
Kills:442
V. Kills:328 134%
Deaths:21
KDR:21.048
Accuracy:59.136% A+
KPH:27.100 C
VKPH:20.100 B+
Proton II PPA
C+
Kills:218
V. Kills:22 N/A
Deaths:4
KDR:54.500
Accuracy:28.714% B*
KPH:35.200 D
VKPH:3.600 C+
Kills:22,701 (21,131 + 1,570)
Deaths:430
KDR:52.793
VKDR:26.402
Vehicle Kills:11,353
Kill Difference:22,271
Playtime:642.205 hours
Usage:15%
Score:15.660m
Score/min:406
Driving Accuracy:56.352%
Gunner Accuracy:28.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.078% B*
KPH:85.100 C+
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:1,080
V. Kills:608 177%
Deaths:25
KDR:43.200
Accuracy:40.640% D
KPH:54 B*
VKPH:30.400 C**
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.275% C+
KPH:36.700 C+
VKPH:20.200 C-
E540 Halberd-H
C+
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C+
VKPH:22.600 C+
M12 Kobalt-H
C-
Kills:646
V. Kills:25 N/A
Deaths:8
KDR:80.750
Accuracy:25.971% B++
KPH:98.100 C-
VKPH:3.800 C-
M40 Fury-H
D-
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D
KPH:39.300 D--
VKPH:3.400 D-
G40-F Ranger
N/A
Kills:50
V. Kills:26 185%
Deaths:
KDR:
Accuracy:36.984% N/A
KPH:24.300 N/A
VKPH:12.600 N/A
Kills:5,127 (0 + 5,127)
Deaths:127
KDR:40.370
VKDR:13.882
Vehicle Kills:1,763
Kill Difference:5,000
Playtime:93.776 hours
Usage:2%
Score:1.944m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:36.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.849% C*
KPH:62.300 B++
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.852% B
KPH:73 B*
VKPH:17.600 B**
M20 Basilisk
B++
Kills:390
V. Kills:195 199%
Deaths:14
KDR:27.857
Accuracy:47.670% B**
KPH:26.700 B+
VKPH:13.300 B++
M20 Basilisk
B*
Kills:369
V. Kills:176 208%
Deaths:10
KDR:36.900
Accuracy:44.594% B++
KPH:23.300 B
VKPH:11.100 B*
M12 Kobalt
B**
Kills:247
V. Kills:22 N/A
Deaths:3
KDR:82.333
Accuracy:21.356% B*
KPH:60.200 C
VKPH:5.400 B**
M12 Kobalt
B+
Kills:225
V. Kills:7 N/A
Deaths:1
KDR:225
Accuracy:19.960% B+
KPH:75.300 C**
VKPH:2.300 C
Kills:3,718 (0 + 3,718)
Deaths:58
KDR:64.103
VKDR:16.207
Vehicle Kills:940
Kill Difference:3,660
Playtime:74.622 hours
Usage:2%
Score:1.735m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:19.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:1,185
V. Kills:134 N/A
Deaths:12
KDR:98.750
Accuracy:44.445% A++
KPH:141 A++
VKPH:15.900 M++
Pelter Rocket Pod
A++
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A+
KPH:102.200 A++
VKPH:30.800 A
Kills:1,939 (0 + 1,939)
Deaths:19
KDR:102.053
VKDR:19
Vehicle Kills:361
Kill Difference:1,920
Playtime:15.781 hours
Usage:0%
Score:0.348m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,2768,48122837.197S29.4258.378%B+2.24%C31.8B**25.5A*415266.7h4.8B+8.2B++
Supernova VPC 7,8866,77616423.5U415.7260.512%B**N/A47.6C**7.8C++356142.4h3B+4.9B++
Supernova PC 8,3175,87412248.148S40.3756.352%B*1.702%D33.3A13.9A*297176.2h3.8B*6.8B**
M12 Kobalt 5,7935,53712461.417U453.6423.878%B+17.139%C+107.7C++5C+25151.4h16.1B67.6B+
Sirius SX12 1,8101,7933764.769M*3.0131.207%A11.489%D--25.1C+N/A9371.4h13B+41.6B++
L100 Python HESH 2,0861,7441896.889S89.1156.428%B**1.147%C-62.3B+12.2A29228h3.3C*5.9B+
Pandora VX25 1,5411,5213264.666S3.1176.489%M**10.914%D--20.4DN/A10874.5h6.9F9.1B+
Solstice VE3 1,5111,4944333.45M**4.3324.374%B12.918%D*16.2C+N/A11592.4h12.3B++50.4B
Proton II PPA-H 1,6131,4943148.194M+40.4244.078%B*N/A84.9C+6.8C++28517.6h9B20.4B+
L100 Python AP 2,6131,4894533.089S25.3160.277%B+2.149%D33.2B+25B**39144.9h5.4B++9B++
Light PPA 1,5771,4548417.31A+9.5352.332%A+1.1%C53.5C**4.5B+18127.2h11.1B+21.2B+
NS-7 PDW 1,4621,4503464.191M**3.5928.629%B*11.103%D--25.1C+N/A11057.8h13.3B+46.3B+
Artemis VX26 1,3581,3521946.969S0.8134.903%A++17.086%D45.4B++N/A14529.8h9.7B**27.9B**
Blueshift VM5 1,2851,2769313.72S5.9425.11%A15.988%D-44.5B*N/A16128.7h11.6A46.2B**
M40 Fury 1,5241,27611116U108.2237.849%C*1.254%D62.2B++12.1B+44220.5h9.8B++25.9B*
Blueshift VM5 1,2771,2679912.798S5.0224.621%A17.601%D42.7B++N/A16329.7h12.1B**49B*
Ghost 1,2291,22510611.557M3.7841.757%B+56.327%D*32.8C+N/A10637.4h2.2C**5.4B
M40 Fury 1,5031,2111963.737S55.9639.852%BN/A73B*17.6B**51116.6h10.6C**26.7B++
Eclipse VE3A 1,2131,1923073.883A*3.9027.416%C++17.618%C14.2D-N/A3883.9h15.1D-55C
CAS 14-E 1,3191,1851298.75S90.9744.445%A++1.181%D141.1A++16M++3638.4h26.8B+60.2B++
Orion VS54 1,1821,1742185.385M2.3926.799%A16.354%D*35.9C**N/A21032.7h9.8B**36.5B
Serpent VE92 1,1751,1712295.114M**2.6627.175%B*14.432%D-26.4C+N/A7144.4h10.8B++39.8B++
Nyx VX31 1,1721,16210111.505M**3.7335.31%C*27.711%C+24.2C--N/A5448.1h5.6C++15.8C**
Eridani SX5 1,1731,1622464.724M*3.0528.836%B+12.823%D-24.7CN/A7047.1h11.2B38.8B+
Skorpios 1,1861,1613972.924B*4.8528.749%B+17.14%C--12.5D*N/A3492.9h14.9D**52D
Deimos VA29 1,1631,1603513.305A++4.4767.804%B++12.328%D21.9DN/A6353h1.8B**2.6B++
Pulsar VS1 1,1641,15411154U1,146.2224.502%C**13.952%D-28.7C**N/A14740.2h11.1B**45.5B*
VX6-7 1,1691,1523073.752A++4.0325.801%B18.924%C27.6C+N/A8041.8h14.1C+54.5C*
Solstice Burst 1,1701,1472694.264A++3.5125.998%C+19.181%D18.6DN/A4361.7h17.1D-65.8C
MKV Suppressed 1,1591,1443153.632M++4.1527.333%B14.685%D17.4DN/A5665.9h14.6C++53.5C*
Pulsar C 1,1711,1412774.119A**3.6626.529%B+19.807%C--17.8CN/A5964.1h12.9C+48.4C*
NS-30 Vandal 1,1541,1409312.258S4.4838.397%B*27.544%C++24.9DN/A6345.7h6.1C+15.9B
Spear Anti-Vehicle Phalanx Turret 1,8291,1392545.56S37.7855.36%B**2.985%D57.5B**34.8A57919.8h7.9B+14.2B*
Aphelion VEX-4H 1,6881,0802543.2S35.4240.64%D2.037%D54B*30.4C**39620h32.4B**79.7B*
C-4 1,4471,0421218.612S0.8326.878%BN/A155.5A++60.4A*14836.7h1.1B*4.1B++
C75 Viper 1,1781,0181284.833U77.0542.852%B+1.179%C57.8A+9.1B+37317.6h7.5B**17.4B**
L105 Zephyr 1,2021,0131953.316S45.5449.859%B*N/A10130U1890U33437900.1h5.4B++10.8B*
Dual Photon Pods 1,4599918411.798B*4.0268.72%A*1.312%C+37.4D17.7C+52526.5h25.4C+37B+
Saron HRB-H 1,4489343229.188S21.4155.275%C+N/A36.8C+20.2C-35725.4h15.3B**27.6B**
Saron HRB 1,5659103923.333M**15.5548.377%B+1.538%C+26.5C**19B+83134.4h12.7A+26.3A
L100 Python HEAT 1,2118722043.6S35.8265.307%A+1.835%D48.2A+18.7A++41918.1h4.3B**6.6A
E540 Halberd-H 1,3318653028.833A++21.0561.331%B+N/A42C+22.6C+36520.6h5.4B+8.8B++
AP30 Shredder 1,5488594519.089B**11.3135.582%C*1.397%C-8590U6890U59727900.1h92.4B259.6B+
Skyguard 1,5068293225.906U18.1332.353%B+2.051%C+15.8B12.9B*19952.6h103.1B++318.6B*
Pelter Rocket Pod 9817547107.714S99.9459.365%A+N/A101.9A++30.7A3747.4h17B+28.7B++
C150 Dalton 1,4297283322.061M+14.2843.221%B+N/A7280U7010U63709600.1h4.8C+11.2B
NS Baron G5 7277262682.709A*5.0749.489%B+11.57%D20.6DN/A6435.3h4B+8.1C+
M12 Kobalt-H 671646880.75M+72.9725.971%B++10.062%D*97.9C-3.8C-3126.6h16.6C+63.9C**
Maelstrom Turbo Laser 1,6825981434.182B*3.6048.662%M+4.348%B**12.7C+23A++31947.1h176.5D362.7C++
Tank Mine 8875623814.789S7.0171.921%M+N/A193.8A++112.1A++27292.9h3F4.1A
Spiker 5385341842.902A++4.8831.555%B15.356%D14.9DN/A4035.8h9.2C++29.2C**
H-V45 4934871014.822A*2.9623.59%C+11.294%D*19.6C--N/A12924.8h12.6B53.4C**
CAS30 Tank Buster 1,2594862262.15B*5.6361.269%A++N/A4.5D7.1C+100108.5h115.9F189.1C
NSX Tanto 458453785.808S1.9725.629%C+18.985%D-10.9D-N/A2641.7h13.2C**51.3C**
E540 Halberd 7704422121.048A13.2759.136%A+N/A27.1C20.1B+107016.3h6.2C+10.5B+
Comet VM2 591393854.624S3.1554.566%A2.29%D--17.4B**8.8A*24422.6h16.3B++29.8B*
M20 Basilisk 5853901427.857U20.0847.67%B**6.41%C*26.7B+13.4B++29114.6h96.6C*202.7B++
Hornet Missiles 8323893810.237B**2.4671.423%B**1.285%C31.1D35.4C+48812.5h14.8C20.7C+
NS Decimator 534389705.557S2.2261.076%C++2.057%C41.8B+15.6C+4699.3h4.5C**7.4B
NS-10 Burster 6453781153.287M++4.4941.268%A++4.762%C8A5.6A16647.4h121.4B++294.3B**
M60-A Bulldog 4113762188S180.2261.615%A+N/A62.7B**5.8B+2906h4.4B++7.2B**
M20 Basilisk 5453691036.9U29.1244.594%B++5.962%C+23.2B11.1B*30015.9h81.7B+183.1B++
Comet VM2 510359754.787S2.9956.565%A3.343%C-17.1B**7.2B**20521h18.1B*32B*
Proximity Mine 3283271818.167S10.3946.228%B+N/A99.1C-N/A4073.3h1.8C**3.8B++
Lancer VS22 653318654.892S2.8962.968%C++N/A17.1B+18B++39518.6h16.3B+25.8B+
S1 459317873.644S4.1357.449%C++4.101%B++39.1B**17.5B++7908.1h4.4B**7.7B*
NS-10 Burster 5623111162.681M+5.1041.402%A++3.215%D-6.5B+5.3A16447.5h148.5C+358.8B++
VE-LR Obelisk 2802761716.235S8.4633.201%C++30.797%C+15.9D-N/A4117.4h5.7B+17.3B+
Lasher X2 273272733.726S4.0528.435%B+4.412%C*21.8C-N/A13312.5h13.5A47.6B*
MANA Anti-Vehicle Turret 454251357.171S0.6151.723%C-N/A2510C++2030B16350150.1h7.4C**14.2C**
M12 Kobalt 269247382.333M++74.5521.356%B*16.599%C60.2C5.4B**2714.1h25.3D--118.6C++
Vortex VM21 4882342011.7U3.9249.209%B**2.564%D9.8B++10.6M18823.9h25.1B*51.1B++
Hunter QCX 231231862.686M+5.0935.94%C-15.152%D16.4C*N/A5314.1h2.9B+8.1B+
NS-357 Underboss 2282271112.045A5.7334.12%C+12.335%D*19.2DN/A6211.8h4.6C13.4C+
M12 Kobalt 2322251225U217.2219.96%B+18.667%C++75C**2.3C4193h16.5B+82.5B+
Frag Grenade 2222201220N/A212.2232.18%FN/A2200S20A+66350.1h1.1A**3.5A
Proton II PPA 240218454.5A**46.7228.714%B*N/A35.2D3.5C+2026.2h11.2C39.1C**
Vortex VM21 4412182010.9S3.1248.906%B**2.294%D9.1C++9.3B**17423.9h27B+55.1B+
NSX Tengu 222218892.449B**5.3333.283%C-17.89%C-20.2DN/A5410.8h14.1C+42.3C+
M60-A Bulldog 2422141214S206.2258.808%A1.869%C59.4B**7.8B**3613.6h5.3B+8.9B*
Aspis Anti-Aircraft Phalanx Turret 4242131415.214S7.4433.283%AN/A16.9A16.7B**33612.6h122B*366.6B*
NSX Naginata 215211425.024M*2.7520.221%C19.905%D--24DN/A678.8h15.1D74.6C
VE-S Canis 207205494.184M3.5929.227%B+22.439%C++14.1DN/A4814.5h11.3C**38.6B+
Thanatos VE70 197197464.283M**3.5046.529%B++13.198%D26.6C+N/A1477.4h3.5B**7.6B*
Solstice SF 192184444.182M*3.6021.256%C--2.174%F--17.9C+N/A12910.3h7.2B++33.8B++
Phobos VX86 185184613.016A4.7660.94%C*13.044%C--13D*N/A5114.2h2B*3.4B+
NSX Tomoe 179177189.833S2.0530.404%C**25.989%D--22.7DN/A657.8h17.5D57.6C+
Force-Blade 2541734,3980.039B+7.7450.502%A++N/A0.2CN/A1739.7h3.2C6.3C**
Quasar VM1 168164305.467M2.3122.927%A++22.561%B*26.9B+N/A2106.1h15.5C+67.7B+
SVA-88 157157315.065A++2.7121.718%C15.287%D*14.7D*N/A11610.7h11.9C++54.6C++
Heartstring 243148226.727S1.0568.708%A++N/A19.7C+12.7B++1307.5h11.6D-16.9C
V10 135134433.5U25.7243.092%B+84.328%B*33.5C+N/A1474h2B+4.5B+
Quasar VM1 128125139.615M**1.8423.294%A19.2%C43.1B*1B**1542.9h13C*55.7B++
Sticky Grenade 1041031103N/A95.2236.631%FN/A515D-5D14420.2h3D8.2D--
Beamer VS3 9989471.894A+5.8822.505%D14.607%D--12D1.4A1487.4h13.4D59.6C
NS-AM7 Archer 10785233.696S4.0862.535%B+22.353%B+8.8B+2.3C+1149.7h18.2C**29B+
Eidolon VE33 7978155.2M**2.5832.618%B*32.051%B*14.4C-N/A1385.4h9.4C++28.7B+
XM98 7373324.333U16.5546.133%A57.534%F-30.4C**N/A2382.4h2.4C*5.1B++
A30 Walker 1366997.667A**0.1133.414%A++1.449%C++9C++8.7C+1547.7h258.2D-772.6C**
M40 Fury-H 6358158M**50.2235.551%DN/A38.7D--3.3D-2861.5h5.3B*15B++
NSX Daimyo 5656318.667S10.8937.885%C--92.857%C17D*N/A803.3h3.5D*9.3D-
VA39 Spectre 555596.111M+1.6734.778%B+40%C++21.2C+N/A2932.6h5.4B+15.5B+
A30 Walker 10953173.118A+4.6617.322%D*1.887%C++530U560U7228900.1h124.3B+717.6C++
MAX Punch 61533330.159B7.6256.024%B+N/A0.4DN/A2120.2h1.8C++3.1C*
G40-F Ranger 7650150S42.2236.984%B*2%A+23.8D-12.4D--1892.1h86D232.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1111,0936.2h
Auraxium Force-Blade3445266.3h
Nano-Armor Kit9454,102,650283.3h
Anti-Vehicle MANA Turret31,3351.1h
Spawn Beacon205992.7h
Nanite Revive Grenade01800.1h
Medical Applicator96105,10313.2h
Deconstruction Tool04060h
Spitfire Auto-Turret123,6352.6h
Ammunition Package309,2544.8h
Medical Kit287541.5h
Anti-Infantry MANA Turret79412.7h
WLT-Howler Mining Laser5788,965168.7h
Nano-Repair Grenade03000.1h
Hardlight Barrier01010.1h
Shield Recharging Field54320.2h
Recon Detection Device3928,09741.5h

Check the help document for the dictionary if you want to learn more about words used here.


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