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Paragon Halon[RP] Halon
VS BR 205

KDR: 8.45

Score: 115.7m

Last Seen: Jan 27th, 2020 2:41 AM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 100 (205 total) - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 17
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Supernova FPC Supernova VPC Supernova PC Lasher X2 L100 Python AP Sirius SX12 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 1099TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.601%18.822%51931120129,7005.612252.835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.644%1.251A-0.34C--1.256D**HEAD + (~5.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.418B11.90.163C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.455%1.578%1601412283,61242225338.55924143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.641%1.71A++-0C+-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.335C**57.6-0.084C+50.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.919%1.453%54438122430,8318301457437.1011212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.352%0.087C+-0.692D0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.521B+7.70.382C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.089%2.704%253017121512,241644493318.9783248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.459%0.17C++-0.441C--0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.504B+22.70.436B37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.84%60.813%2530512271,84579782.31493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.094%0.863B*-0.418C--0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.40.245C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.049%12.024%2530412283,651763274.7788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.272%2.362A*-0.521D0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.541B+4.20.129C++1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 17
115.7m356.4%385 (23.1k)362 (21.7k)8.44712130,28015,42311.3703205 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232826917.694%8.759%15520:5040

66% Engineer11% Heavy Assault12% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMJan 26th, 2020 10:32 PM (15h) (PST)Jan 27th, 2020 12:16 AM (13h) (PST)Jan 26th, 2020 10:41 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
695436520.4080.0480.0361.8120.101476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,7272,55339,1742432109621,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5322.1h/221.8d 45,084 11,411 60,286 578.7k 10,161 13,562 32,110 222.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,199
Deaths:246
KDR:4.874
Accuracy:28.759% B+
HSR:21.518% D*
VE-H Maw
C
Kills:1,190
Deaths:262
KDR:4.542
Accuracy:23.733% C
HSR:23.782% C
NS-15M2
C++
Kills:1,181
Deaths:225
KDR:5.249
Accuracy:24.732% C++
HSR:24.894% C+
VX29 Polaris
B+
Kills:1,179
Deaths:179
KDR:6.587
Accuracy:26.661% B+
HSR:22.986% C+
SVA-88
B+
Kills:1,177
Deaths:219
KDR:5.374
Accuracy:26.589% B+
HSR:25.234% C+
Orion VS54
B**
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.781% B**
HSR:16.354% D*
NSX Naginata
B+
Kills:999
Deaths:183
KDR:5.459
Accuracy:24.255% B+
HSR:22.823% D
Kills:8,099
Deaths (as Heavy Assault):1,532
Deaths (to Heavy Assaults):3,874
KDR:5.28655
Kill Difference:6,567
Playtime:579.745 hours
Usage:11%
Score:8.260m
Score/min:237
Accuracy (listed only):25.930%
HSR (listed only):22.513%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
Eclipse VE3A
C+
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C+
HSR:17.588% C--
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Deimos VA29
B+
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:67.669% B+
HSR:12.296% D
VX6-7
C*
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C*
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NSX Tanto
C+
Kills:976
Deaths:195
KDR:5.005
Accuracy:26.119% C+
HSR:18.648% D--
VE-LR Obelisk
B++
Kills:821
Deaths:42
KDR:19.548
Accuracy:37.361% B++
HSR:28.258% C-
Phobos VX86
B+
Kills:579
Deaths:144
KDR:4.021
Accuracy:63.848% B+
HSR:14.162% C
Thanatos VE70
B++
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B++
HSR:12.371% D
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.219% D
HSR:2.174% F*
Eidolon VE33
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B++
HSR:32.051% B*
Kills:14,177
Deaths (as Engineer):3,366
Deaths (to Engineers):3,897
KDR:4.21182
Kill Difference:10,811
Playtime:3,499.244 hours
Usage:66%
Score:89.257m
Score/min:425
Accuracy (listed only):38.495%
HSR (listed only):16.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
Eclipse VE3A
C+
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C+
HSR:17.588% C--
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Deimos VA29
B+
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:67.669% B+
HSR:12.296% D
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
C*
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C*
HSR:17.140% D
VX6-7
C*
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C*
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
MKV Suppressed
C**
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C**
HSR:14.685% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NSX Tanto
C+
Kills:976
Deaths:195
KDR:5.005
Accuracy:26.119% C+
HSR:18.648% D--
Phobos VX86
B+
Kills:579
Deaths:144
KDR:4.021
Accuracy:63.848% B+
HSR:14.162% C
Thanatos VE70
B++
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B++
HSR:12.371% D
NSX Tengu
C-
Kills:220
Deaths:89
KDR:2.472
Accuracy:33.426% C-
HSR:17.727% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.219% D
HSR:2.174% F*
Kills:20,413
Deaths (as Light Assault):5,127
Deaths (to Light Assaults):2,865
KDR:3.98147
Kill Difference:15,286
Playtime:313.906 hours
Usage:6%
Score:3.836m
Score/min:204
Accuracy (listed only):35.743%
HSR (listed only):14.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Deimos VA29
B+
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:67.669% B+
HSR:12.296% D
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
C*
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C*
HSR:17.140% D
Pulsar VS1
C++
Kills:1,154
Deaths:
KDR:
Accuracy:24.498% C++
HSR:13.952% D--
MKV Suppressed
C**
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C**
HSR:14.685% D
H-V45
C+
Kills:605
Deaths:129
KDR:4.690
Accuracy:23.994% C+
HSR:12.562% D*
Phobos VX86
B+
Kills:579
Deaths:144
KDR:4.021
Accuracy:63.848% B+
HSR:14.162% C
Thanatos VE70
B++
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B++
HSR:12.371% D
NSX Tengu
C-
Kills:220
Deaths:89
KDR:2.472
Accuracy:33.426% C-
HSR:17.727% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
VE-A Lacerta
D*
Kills:77
Deaths:8
KDR:9.625
Accuracy:23.226% D*
HSR:5.195% F-
Kills:13,790
Deaths (as Combat Medic):3,203
Deaths (to Combat Medics):1,293
KDR:4.30534
Kill Difference:10,587
Playtime:155.484 hours
Usage:3%
Score:1.873m
Score/min:201
Accuracy (listed only):38.797%
HSR (listed only):13.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
Artemis VX26
A+
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A+
HSR:17.086% D-
Ghost
B+
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.738% B+
HSR:56.327% D*
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Nyx VX31
C*
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C*
HSR:27.711% C
Skorpios
C*
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C*
HSR:17.140% D
MKV Suppressed
C**
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C**
HSR:14.685% D
NS-30 Vandal
B*
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B*
HSR:27.544% C++
Spiker
C*
Kills:614
Deaths:200
KDR:3.070
Accuracy:31.352% C*
HSR:15.635% D
XM98
B++
Kills:320
Deaths:19
KDR:16.842
Accuracy:42.657% B++
HSR:61.875% D**
NSX Tomoe
C++
Kills:232
Deaths:24
KDR:9.667
Accuracy:29.373% C++
HSR:27.586% D-
NS-357 Underboss
C
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C
HSR:12.335% D*
NSX Tengu
C-
Kills:220
Deaths:89
KDR:2.472
Accuracy:33.426% C-
HSR:17.727% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
V10
B++
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% B
HSR:84.328% B++
NSX Daimyo
C--
Kills:108
Deaths:6
KDR:18
Accuracy:37.823% C--
HSR:90.741% D-
NS-AM7 Archer
B+
Kills:91
Deaths:23
KDR:3.957
Accuracy:62.330% B+
HSR:20.879% B
Beamer VS3
D
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D
HSR:14.607% D--
VA39 Spectre
C*
Kills:58
Deaths:10
KDR:5.800
Accuracy:33.199% C*
HSR:39.655% C++
Kills:13,887
Deaths (as Infiltrator):2,756
Deaths (to Infiltrators):1,989
KDR:5.03882
Kill Difference:11,131
Playtime:624.824 hours
Usage:12%
Score:8.501m
Score/min:227
Accuracy (listed only):34.710%
HSR (listed only):30.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% B**
HSR:15.988% D--
Blueshift VM5
B**
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% B**
HSR:17.601% D
Comet VM2
A
Kills:407
Deaths:85
KDR:4.788
Accuracy:55.376% A
HSR:2.211% D--
NS-10 Burster
A++
Kills:378
Deaths:115
KDR:3.287
Accuracy:41.272% A++
HSR:4.762% C
Comet VM2
A
Kills:370
Deaths:75
KDR:4.933
Accuracy:57.454% A
HSR:3.243% C-
NS-10 Burster
A++
Kills:311
Deaths:116
KDR:2.681
Accuracy:41.405% A++
HSR:3.215% D-
Vortex VM21
B*
Kills:234
Deaths:20
KDR:11.700
Accuracy:49.218% B*
HSR:2.564% D
Vortex VM21
B*
Kills:218
Deaths:20
KDR:10.900
Accuracy:48.910% B*
HSR:2.294% D
Quasar VM1
A+
Kills:194
Deaths:36
KDR:5.389
Accuracy:23.491% A+
HSR:21.134% B+
Quasar VM1
B**
Kills:162
Deaths:19
KDR:8.526
Accuracy:23.493% B**
HSR:15.432% D*
Kills:4,817
Deaths (as MAX Suit):339
Deaths (to MAX Suits):785
KDR:14.20944
Kill Difference:4,478
Playtime:137.626 hours
Usage:3%
Score:3.953m
Score/min:479
Accuracy (listed only):39.035%
HSR (listed only):8.844%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,472
V. Kills:125 N/A
Deaths:84
KDR:17.524
Accuracy:52.113% A+
KPH:53.100 C++
VKPH:4.500 B
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A++
KPH:37.400 D
VKPH:17.700 C+
Maelstrom Turbo Laser
A
Kills:650
V. Kills:1,111 58%
Deaths:146
KDR:4.452
Accuracy:48.003% M
KPH:13.300 C
VKPH:22.700 A
Hornet Missiles
C+
Kills:427
V. Kills:465 92%
Deaths:38
KDR:11.237
Accuracy:70.600% B**
KPH:32.900 D
VKPH:35.800 C+
Kills:3,540 (2,122 + 0)
Deaths:352
KDR:10.057
VKDR:6.162
Vehicle Kills:2,169
Kill Difference:3,188
Playtime:116.050 hours
Usage:2%
Score:2.461m
Score/min:353
Piloting Accuracy:48.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,016
V. Kills:189 N/A
Deaths:19
KDR:53.474
Accuracy:49.578% B*
KPH:3,657,600 U
VKPH:680,400 U
AP30 Shredder
U
Kills:868
V. Kills:694 125%
Deaths:45
KDR:19.289
Accuracy:35.504% C++
KPH:3,124,800 U
VKPH:2,498,400 U
C150 Dalton
U
Kills:731
V. Kills:703 104%
Deaths:33
KDR:22.152
Accuracy:43.166% B++
KPH:2,631,600 U
VKPH:2,530,800 U
CAS30 Tank Buster
C+
Kills:499
V. Kills:782 64%
Deaths:228
KDR:2.189
Accuracy:61.151% A+
KPH:4.400 D
VKPH:6.900 C+
Kills:3,114 (499 + 2,615)
Deaths:325
KDR:9.582
VKDR:7.286
Vehicle Kills:2,368
Kill Difference:2,789
Playtime:112.658 hours
Usage:2%
Score:2.263m
Score/min:335
Piloting Accuracy:61.151%
Gunner Accuracy:43.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:4,205
V. Kills:2,225 189%
Deaths:58
KDR:72.500
Accuracy:59.106% C**
KPH:46.600 B**
VKPH:24.700 B**
L100 Python HESH
B**
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B*
KPH:62.400 B+
VKPH:12.200 B**
Skyguard
B**
Kills:1,358
V. Kills:934 145%
Deaths:32
KDR:42.438
Accuracy:32.803% B+
KPH:20.400 B*
VKPH:14 B**
C75 Viper
A+
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% C**
KPH:58 A+
VKPH:9.100 C*
L100 Python HEAT
A
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A
KPH:48.200 A
VKPH:18.700 A
Kills:9,197 (9,197 + 0)
Deaths:140
KDR:65.693
VKDR:28.571
Vehicle Kills:4,000
Kill Difference:9,057
Playtime:220.297 hours
Usage:4%
Score:4.244m
Score/min:321
Driving Accuracy:65.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,978
V. Kills:7,018 128%
Deaths:232
KDR:38.698
Accuracy:58.546% B+
KPH:32.700 B+
VKPH:25.500 A*
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 C*
VKPH:7.800 C+
Supernova PC
A
Kills:5,880
V. Kills:2,446 240%
Deaths:122
KDR:48.197
Accuracy:56.336% B++
KPH:33.400 B**
VKPH:13.900 A
Saron HRB
B+
Kills:915
V. Kills:657 139%
Deaths:39
KDR:23.462
Accuracy:48.448% B+
KPH:26.600 C*
VKPH:19.100 B+
E540 Halberd
B++
Kills:544
V. Kills:366 148%
Deaths:21
KDR:25.905
Accuracy:59.797% A++
KPH:30.100 C+
VKPH:20.200 B++
Proton II PPA
C+
Kills:218
V. Kills:22 N/A
Deaths:4
KDR:54.500
Accuracy:28.714% B++
KPH:35.200 D
VKPH:3.600 C+
Kills:23,311 (21,634 + 1,677)
Deaths:434
KDR:53.712
VKDR:26.772
Vehicle Kills:11,619
Kill Difference:22,877
Playtime:652.361 hours
Usage:12%
Score:16.213m
Score/min:414
Driving Accuracy:56.336%
Gunner Accuracy:28.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.097% B++
KPH:85 C+
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:1,198
V. Kills:648 185%
Deaths:27
KDR:44.370
Accuracy:40.430% D
KPH:56 B*
VKPH:30.300 B
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.333% C+
KPH:36.700 C+
VKPH:20.200 C
E540 Halberd-H
C++
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C+
VKPH:22.600 C++
M12 Kobalt-H
B+
Kills:660
V. Kills:25 N/A
Deaths:8
KDR:82.500
Accuracy:25.966% B+
KPH:98.800 C-
VKPH:3.700 C-
G40-F Ranger
B+
Kills:137
V. Kills:69 196%
Deaths:3
KDR:45.667
Accuracy:36.995% B+
KPH:40.100 C**
VKPH:20.200 C+
M40 Fury-H
D-
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D
KPH:39.300 D--
VKPH:3.400 D-
Kills:5,346 (0 + 5,346)
Deaths:132
KDR:40.500
VKDR:13.985
Vehicle Kills:1,846
Kill Difference:5,214
Playtime:96.624 hours
Usage:2%
Score:2.083m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:35.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.849% C++
KPH:62.300 B++
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.852% B
KPH:72.900 B*
VKPH:17.600 B**
M20 Basilisk
B**
Kills:490
V. Kills:220 222%
Deaths:14
KDR:35
Accuracy:47.691% B*
KPH:30.200 B++
VKPH:13.600 B**
M20 Basilisk
B**
Kills:454
V. Kills:195 232%
Deaths:11
KDR:41.273
Accuracy:45.083% B++
KPH:26.100 B+
VKPH:11.200 B**
M12 Kobalt
B++
Kills:302
V. Kills:25 N/A
Deaths:3
KDR:100.667
Accuracy:23.088% B**
KPH:62.500 C+
VKPH:5.200 B++
M12 Kobalt
B++
Kills:289
V. Kills:13 N/A
Deaths:1
KDR:289
Accuracy:22.186% B++
KPH:76.900 B
VKPH:3.500 C++
Kills:4,022 (0 + 4,022)
Deaths:59
KDR:68.169
VKDR:16.831
Vehicle Kills:993
Kill Difference:3,963
Playtime:79.306 hours
Usage:1%
Score:1.844m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:22.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:1,471
V. Kills:486 302%
Deaths:5
KDR:294.200
Accuracy:63.765% A
KPH:108.500 A++
VKPH:35.800 A+
CAS 14-E
M
Kills:1,238
V. Kills:140 N/A
Deaths:12
KDR:103.167
Accuracy:43.827% A+
KPH:136.300 A++
VKPH:15.400 M
Pelter Rocket Pod
A
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A
KPH:102.200 A
VKPH:30.800 A
Kills:3,463 (0 + 3,463)
Deaths:24
KDR:144.292
VKDR:35.542
Vehicle Kills:853
Kill Difference:3,439
Playtime:30.020 hours
Usage:1%
Score:0.785m
Score/min:436
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 13,06812,49713961.308U952.8626.066%B++17.276%C+131.1B+6C*31995.3h16.3B62.7B+
Supernova FPC 15,9968,97823238.698S30.2558.546%B+2.127%C+32.7B+25.5A*426274.9h4.7B+8.1B+
Supernova VPC 7,8866,77616423.5U415.0560.512%B**N/A47.6C*7.8C+360142.4h3B+4.9B++
Supernova PC 8,3265,88012248.197S39.7556.336%B++1.701%C-33.4B**13.9A300176.3h3.8B*6.8B**
Lasher X2 5,2725,0646517.779S0.6735.489%A2.488%D-56.5B**2.3B**16089.7h19.9C++56.2B+
L100 Python AP 6,4304,2055872.5U64.0559.106%C**1.046%D-46.6B**24.7B**35790.2h4.5B*7.6B++
Sirius SX12 1,8101,7933764.769M**3.6831.207%A11.489%D--25.1CN/A9571.4h13B+41.6B+
L100 Python HESH 2,0861,7441896.889S88.4456.428%B*1.147%C62.3B+12.2B**31028h3.3C**5.9B+
Pandora VX25 1,5411,5213264.666M**3.7876.489%M**10.914%D--20.4DN/A11074.6h6.9F-9.1B+
Solstice VE3 1,5111,4944333.45S5.0024.374%C**12.918%D*16.2C+N/A12292.4h12.3B++50.4C**
Proton II PPA-H 1,6131,4943148.194M++39.7544.097%B++N/A84.9C+6.8C++29317.6h9B+20.4B+
Light PPA 1,5971,4728417.524A*9.0852.113%A+1.087%C53.1C++4.5B18327.7h11.1C**21.3B+
VLG Missile Launcher 1,9571,4715294.2U285.7563.765%AN/A108.2A++35.7A+51913.6h4.9B7.7B*
NS-7 PDW 1,4621,4503464.191S4.2628.629%B++11.103%D*25.1C+N/A11257.8h13.3B+46.3B+
Skyguard 2,2921,3583242.438U33.9932.803%B+1.62%C20.4B*14B**22466.5h86.2B**262.9B**
Artemis VX26 1,3581,3521946.969S1.4834.903%A+17.086%D-45.4B+N/A14729.8h9.7B*27.9B**
Spear Anti-Vehicle Phalanx Turret 2,0301,2862845.929S37.4856.126%B**2.722%D58.7B**34B**56221.9h7.9B14.1B++
M40 Fury 1,5241,27611116U107.5537.849%C++1.254%C--62.2B++12.1B+44320.5h9.8B*25.9B*
Blueshift VM5 1,2851,2769313.72S5.2725.11%B**15.988%D--44.5B+N/A16628.7h11.6A+46.2B**
Blueshift VM5 1,2771,2679912.798S4.3524.621%B**17.601%D42.7B+N/A16729.7h12.1A49B*
CAS 14-E 1,3781,23812103.167S94.7243.827%A+1.131%D136A++15.4M3599.1h27.3B62.3B++
Ghost 1,2291,22510611.557M3.1141.738%B+56.327%D*32.8CN/A11237.4h2.2C*5.4C**
C-4 1,7101,2171329.22S0.7728.11%BN/A164.5A++66.6M16047.4h1.1B*4B++
M40 Fury 1,5031,2111963.737S55.2939.852%BN/A73B*17.6B**51116.6h10.6B+26.7B++
Betelgeuse 54-A 1,2281,1992464.874B+3.5728.759%B+21.518%D*26.1D*N/A11846h13.5F47C
Aphelion VEX-4H 1,8461,1982744.37M**35.9240.43%D2.003%D56B*30.3B41821.4h32.1B**79.3B*
Eclipse VE3A 1,2151,1943073.889B*4.5627.4%C+17.588%C--14D-N/A3885.5h15.1D-54.9C
VE-H Maw 1,2211,1902624.542M+3.9123.733%C23.782%C29DN/A7841h10.4C**43.7C++
NS-15M2 1,2101,1812255.249A++3.2024.732%C++24.894%C+26.9DN/A7943.9h11.9B48.1B
VX29 Polaris 1,2061,1791796.587S1.8626.661%B+22.986%C+22.7DN/A6252h11.9C**44.6B+
SVA-88 1,2031,1772195.374A**3.0726.589%B+25.234%C+24.3DN/A8248.5h11.6C*43.6B+
Orion VS54 1,1821,1742185.385A**3.0626.781%B**16.354%D*34.9C++N/A23433.6h9.8B*36.5C*
Serpent VE92 1,1751,1712295.114M*3.3327.175%B++14.432%D--26.4C+N/A7644.4h10.8B++39.8B+
NS Baron G5 1,1791,1683513.328M++5.1248.239%B+11.901%D20.5DN/A6457.1h4B+8.2C+
Deimos VA29 1,1661,1633523.304A++5.1467.669%B+12.296%D21.9DN/A6653h1.8B**2.6B+
Eridani SX5 1,1731,1622464.724M**3.7228.836%B+12.823%D--24.6C-N/A7347.3h11.2B+38.8B+
Nyx VX31 1,1721,16210111.505S3.0635.31%C*27.711%C24.2DN/A5548.1h5.6C++15.8C**
Skorpios 1,1861,1613972.924B*5.5228.749%C*17.14%D12.5D*N/A3592.9h14.9D**52C--
Pulsar VS1 1,1641,15411154U1,145.5524.498%C++13.952%D--28.5C++N/A15740.5h11.1B**45.5B++
VX6-7 1,1691,1523073.752A*4.7025.801%C*18.924%C27.6CN/A8341.8h14.1C+54.5C++
Solstice Burst 1,1701,1472694.264A*4.1825.998%C+19.181%D18.6DN/A4461.7h17.1D--65.8C
MKV Suppressed 1,1591,1443153.632M**4.8227.333%C**14.685%D17.4DN/A5865.9h14.6C++53.5C*
Pulsar C 1,1711,1412774.119A+4.3326.529%B+19.807%D17.8C-N/A6364.1h12.9C+48.4C*
NS-30 Vandal 1,1541,1409312.258S3.8138.397%B*27.544%C++24.9DN/A6545.7h6.1C+15.9B
NS Decimator 1,6331,1261616.994S1.4562.52%C*1.243%D50.3B*22.6B*43022.4h4.1B+6.6B+
C75 Viper 1,1781,0181284.833U76.3942.852%C**1.179%C57.8A+9.1C*39617.6h7.5B**17.4B**
L105 Zephyr 1,2051,0161953.474S45.0349.578%B*N/A10160U1890U33897400.1h5.4B++11B*
NSX Naginata 1,0169991835.459S2.9924.255%B+22.823%D22.8DN/A6243.9h14.2C58.5C++
Dual Photon Pods 1,4599918411.798B*3.3568.72%A++1.312%C++37.4D17.7C+53126.5h25.4C+37B+
NSX Tanto 9879761955.005M**3.4426.119%C+18.648%D--8.4D-N/A22116.8h13.6C++52.1C*
Saron HRB-H 1,4489343229.188S20.7455.333%C+N/A36.6C+20.2C36725.5h15.3B**27.7B**
Saron HRB 1,5729153923.462M**15.0148.448%B+1.53%C+26.6C*19.1B+84234.4h12.8A+26.3A
Plasma Grenade 9098891889N/A880.5556.512%A+N/A1111.3M++25A+37910.8h2A++3.5A
L100 Python HEAT 1,2118722043.6S35.1565.307%A1.835%C-48.2A18.7A44518.1h4.3B**6.6B**
AP30 Shredder 1,5628684519.289A++10.8435.504%C++1.382%C-8680U6940U60614200.1h92.5C++260.6C*
E540 Halberd-H 1,3318653028.833A+20.3961.331%B+N/A42C+22.6C++37520.6h5.4B8.8B+
Tank Mine 1,3358474419.25S10.8065.36%A*N/A217.2A*125.1A*26053.9h2.6D*4A
VE-LR Obelisk 8448214219.548U11.1037.361%B++28.258%C-22.5C--N/A6836.5h6.1B+16.5B+
Pelter Rocket Pod 9817547107.714S99.2759.365%AN/A101.9A30.7A3757.4h17B+28.7B++
C150 Dalton 1,4347313322.152A+13.7043.166%B++N/A7310U7030U65606700.1h4.8C11.2C++
M12 Kobalt-H 685660882.5S74.0525.966%B+10.152%D**98.5C-3.7C-3236.7h16.5C+63.5C**
Maelstrom Turbo Laser 1,7616501464.452B**4.0048.003%M4%B*13.3C22.7A31548.9h168D350C++
Spiker 6196142003.07A*5.3831.352%C*15.635%D13.8DN/A3744.6h9.2C++29.5B
H-V45 6136051294.69A++3.7623.994%C+12.562%D*19.8DN/A12030.6h12.7C**52.9C**
Phobos VX86 5835791444.021A*4.4363.848%B+14.162%C17.4D--N/A5333.3h2B++3.2B+
E540 Halberd 9105442125.905A++17.4659.797%A++N/A30.1C+20.2B++104418.1h6.2C10.3B+
CAS30 Tank Buster 1,2814992282.189B+6.2661.151%A+N/A4.4D6.9C+98112.7h115D**188.1C
M20 Basilisk 7104901435U26.5547.691%B*6.122%C*30.2B++13.6B**29316.2h86.2B+180.7B*
Nemesis VSH9 776489776.351S2.1067.657%B++N/A26.4B+15.5B+34718.5h8.1C++12B+
M20 Basilisk 6494541141.273U32.8345.083%B++5.947%C++26.1B+11.2B**31517.4h76.3B+169.2B++
Hornet Missiles 8924273811.237A2.7970.6%B**1.171%C32.8D35.8C+50113h14.2C20.1C+
Lancer VS22 814424706.057S2.3961.984%C++N/A18.8B17.3B+37122.6h14.2B+22.9B+
Comet VM2 614407854.788S3.6655.376%A2.211%D--17.5B**8.9A*24823.3h16.7B++30.2B++
Thanatos VE70 388388755.173S3.2746.591%B++12.371%D24.7C+N/A10615.7h3.6B**7.7B*
NS-10 Burster 6453781153.287M++5.1641.272%A++4.762%C8B*5.6A16847.5h121.8B++295B**
M60-A Bulldog 4113762188S179.5561.615%A+N/A62.7B**5.8B+2916h4.4B**7.2B**
Comet VM2 524370754.933S3.5157.454%A3.243%C-17.1B*7.1B**20521.6h18.7B++32.6B*
Proximity Mine 3463451819.167S10.7246.832%B+N/A101.5C-N/A4343.4h1.8B3.8B++
Heartstring 565343566.125S2.3269.005%A+N/A27.4B17.8A*17212.5h11.5D*16.7C+
XM98 3223201916.842S8.3942.657%B++61.875%D**26C+N/A9912.3h2.3B5.3B+
S1 459317873.644S4.8057.449%C++4.101%B*39.1B**17.5B++8858.1h4.4A7.7B*
NS-10 Burster 5623111162.681M5.7741.405%A++3.215%D-6.5C**5.3B**16747.6h148.9C+359.6B+
M12 Kobalt 3273023100.667S92.2223.088%B**18.874%C++62.9C+5.2B++2784.8h26.2D*113.4C++
M12 Kobalt 3022891289U280.5522.186%B++20.761%B+76.1C**3.4C+4243.8h17.6B+79.5B+
Aspis Anti-Aircraft Phalanx Turret 5252781518.533S10.0935.383%A+N/A17.9A+15.9B**31315.5h124.4B*351.6B*
MANA Anti-Vehicle Turret 454251357.171A*1.2851.723%DN/A2510B*2030A*16626350.1h7.4B+14.2C++
Vortex VM21 4882342011.7M++3.2549.218%B*2.564%D9.8C**10.6M19023.9h25.1B*51.1B++
Hunter QCX 232232872.667M+5.7835.462%C-15.086%D16.3C**N/A5914.2h2.9B+8.2B
NSX Tomoe 238232249.667S1.2229.373%C++27.586%D-17.1D-N/A5513.6h18.3D-62.3C
NS-357 Underboss 2282271112.045B**6.4034.12%C12.335%D*19.2DN/A6911.8h4.6C13.4C+
NSX Tengu 225220892.472A5.9833.426%C-17.727%C--19.8DN/A6011.1h14.2C+42.5C+
Proton II PPA 240218454.5A*46.0528.714%B++N/A35.2D3.5C+2046.2h11.2C+39.1B
Vortex VM21 4412182010.9A++2.4548.91%B*2.294%D9.1C+9.3A17623.9h27B+55.1B+
M60-A Bulldog 2422141214S205.5558.808%A1.869%C59.4B**7.8B**3623.6h5.3B+8.9B*
VE-S Canis 207205494.184M++4.2629.227%B22.439%C**14.1DN/A7414.5h11.3C**38.6B
Quasar VM1 199194365.389A**3.0623.491%A+21.134%B+28.1BN/A2246.9h15.8C+67.1B+
Solstice SF 192184444.182M**4.2721.219%D2.174%F*17.7C+N/A14210.4h7.2B+33.9B++
Force-Blade 2541734,3980.039B+8.4150.502%A++N/A0.2C--N/A1739.8h3.2C6.3B+
Quasar VM1 166162198.526M++0.0823.493%B**15.432%D*43.8B+1.1B+1633.7h12.8B+54.7B++
G40-F Ranger 206137345.667S37.2236.995%B+N/A40.3C**20.3C+2783.4h60.7B+164.2B+
V10 135134433.5U25.0543.092%B84.328%B++33.5C+N/A1554h2B+4.5B+
Sticky Grenade 1181161116N/A107.5537.832%FN/A580D10C16900.2h3.1D8.1D--
NSX Daimyo 108108618S9.5537.823%C--90.741%D-17.4D*N/A816.2h3.3D-8.6D
NS-AM7 Archer 11591233.957S4.4962.33%B+20.879%B8.7C*2.3C+14110.5h17.6C**28.2B+
Beamer VS3 9989471.894A+6.5522.505%D14.607%D--12D1.4A1597.4h13.4D-59.6C
Eidolon VE33 7978155.2S3.2532.618%B++32.051%B*14.4DN/A1805.4h9.4C++28.7B+
VE-A Lacerta 777789.625S1.1823.226%D*5.195%F-45.3CN/A1461.7h11.4C*49C
A30 Walker 13971107.1A+1.3533.236%A+1.408%C+9C++8.6C++1557.9h251.5D--756.8C++
M40 Fury-H 6358158M**49.5535.551%DN/A38.7D--3.3D-2971.5h5.3B*15B++
VA39 Spectre 5858105.8A*2.6533.199%C*39.655%C++20.7C+N/A3662.8h5.7C**17.1B
Auraxium Force-Blade 64563,9930.014C--8.4328.511%C1.786%D-0.1DN/A0971.5h2.4C8.4C++
A30 Walker 11255173.235B+5.2117.865%D*1.818%C+550U570U7636200.1h126.7C*708.9C+
MAX Punch 61533390.156C*8.2956.024%B+N/A0.4DN/A2121.7h1.8C++3.1C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31,3351.1h
Spawn Beacon409533.6h
Nano-Armor Kit1,0884,924,989331.3h
Nanite Revive Grenade01900.1h
Medical Applicator104127,07014.8h
Spitfire Auto-Turret156,0884.3h
Motion Spotter1211,9326.8h
Welding Device01720h
Deconstruction Tool04060h
Recon Detection Device4032,06148.7h
Shield Recharging Field54640.2h
Ammunition Package4011,5675.8h
Medical Kit762,0353.1h
Anti-Infantry MANA Turret89552.9h
Snowman Soldier11990.2h
Nano-Repair Grenade03220.1h
WLT-Howler Mining Laser7888,965310.6h
Hardlight Barrier01160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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