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Paragon Halon[RP] Halon
VS BR 202

KDR: 8.16

Score: 112m

Last Seen: Oct 13th, 2019 3:27 AM
- OFFLINE - 38.7 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC M12 Kobalt Supernova VPC Supernova PC L100 Python AP Lasher X2 Sirius SX12 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 1098TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.652%18.696%51731118529,0065.698632.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.634%1.249B**-0.348C--1.32D**HEAD + (~4.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.424B120.171C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.561%1.582%1612412123,60341825288.59905142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%1.732A++0.005C+-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.336C**57.6-0.088C+50

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.958%1.457%55158120830,6088151446437.5558212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.385%0.098C+-0.679D0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.525B+7.70.385C**10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.032%2.701%253417119912,107635489419.0362247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.445%0.17C++-0.44C--0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.501B+22.80.432B37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.721%60.419%2534512111,62275362.15405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.329%0.881B*-0.429C--0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.40.246C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.191%11.746%2534412123,380727244.64286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.302%2.408A**-0.565D0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.524B+4.30.088C+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 12
112m359.5%386 (23.2k)365 (21.9k)8.15709121,86714,94011.098202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216707817.57%8.409%14820:2440

66% Engineer10% Heavy Assault12% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMOct 13th, 2019 6:12 PM (3d) (PST)Oct 13th, 2019 3:18 AM (3d) (PST)Oct 12th, 2019 11:27 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694436510.3970.0490.0331.7940.102444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6602,59039,0702432108621,887

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5117.1h/213.2d 43,937 10,248 56,921 550.9k 9,664 12,854 31,378 213.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:1,190
Deaths:262
KDR:4.542
Accuracy:23.733% C
HSR:23.782% C
Betelgeuse 54-A
B+
Kills:1,188
Deaths:237
KDR:5.013
Accuracy:28.784% B+
HSR:21.633% D*
NS-15M2
C++
Kills:1,181
Deaths:225
KDR:5.249
Accuracy:24.756% C++
HSR:24.894% C+
VX29 Polaris
B+
Kills:1,179
Deaths:179
KDR:6.587
Accuracy:26.661% B+
HSR:22.986% C+
SVA-88
B+
Kills:1,177
Deaths:219
KDR:5.374
Accuracy:26.589% B+
HSR:25.234% C+
Orion VS54
B**
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.781% B**
HSR:16.354% D*
NSX Naginata
B+
Kills:625
Deaths:118
KDR:5.297
Accuracy:24.381% B+
HSR:20.160% D--
Kills:7,714
Deaths (as Heavy Assault):1,458
Deaths (to Heavy Assaults):3,729
KDR:5.29081
Kill Difference:6,256
Playtime:527.507 hours
Usage:10%
Score:7.463m
Score/min:236
Accuracy (listed only):25.955%
HSR (listed only):22.149%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D*
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
Eclipse VE3A
C++
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C++
HSR:17.588% C-
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Deimos VA29
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B+
HSR:12.328% D
VX6-7
C**
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C**
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NSX Tanto
C+
Kills:792
Deaths:170
KDR:4.659
Accuracy:26.165% C+
HSR:17.929% D*
VE-LR Obelisk
B++
Kills:752
Deaths:39
KDR:19.282
Accuracy:36.904% B++
HSR:28.192% C-
Thanatos VE70
B++
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B++
HSR:12.371% D-
Phobos VX86
C*
Kills:311
Deaths:93
KDR:3.344
Accuracy:61.479% C*
HSR:12.862% D
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.219% D
HSR:2.174% F--
Eidolon VE33
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B*
HSR:32.051% B*
Kills:13,653
Deaths (as Engineer):3,286
Deaths (to Engineers):3,837
KDR:4.1549
Kill Difference:10,367
Playtime:3,367.706 hours
Usage:66%
Score:86.599m
Score/min:429
Accuracy (listed only):38.319%
HSR (listed only):16.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D*
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
Eclipse VE3A
C++
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C++
HSR:17.588% C-
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
C**
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C**
HSR:17.140% D
Deimos VA29
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B+
HSR:12.328% D
VX6-7
C**
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C**
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NSX Tanto
C+
Kills:792
Deaths:170
KDR:4.659
Accuracy:26.165% C+
HSR:17.929% D*
Thanatos VE70
B++
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B++
HSR:12.371% D-
Phobos VX86
C*
Kills:311
Deaths:93
KDR:3.344
Accuracy:61.479% C*
HSR:12.862% D
NSX Tengu
C-
Kills:220
Deaths:89
KDR:2.472
Accuracy:33.430% C-
HSR:17.727% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.219% D
HSR:2.174% F--
Kills:19,958
Deaths (as Light Assault):5,050
Deaths (to Light Assaults):2,782
KDR:3.95208
Kill Difference:14,908
Playtime:312.241 hours
Usage:6%
Score:3.830m
Score/min:204
Accuracy (listed only):35.634%
HSR (listed only):14.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D*
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
C**
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C**
HSR:17.140% D
Deimos VA29
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B+
HSR:12.328% D
Pulsar VS1
C*
Kills:1,154
Deaths:
KDR:
Accuracy:24.502% C*
HSR:13.952% D--
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
H-V45
C+
Kills:580
Deaths:121
KDR:4.793
Accuracy:23.970% C+
HSR:12.759% D*
Thanatos VE70
B++
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B++
HSR:12.371% D-
Phobos VX86
C*
Kills:311
Deaths:93
KDR:3.344
Accuracy:61.479% C*
HSR:12.862% D
NSX Tengu
C-
Kills:220
Deaths:89
KDR:2.472
Accuracy:33.430% C-
HSR:17.727% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
Kills:13,417
Deaths (as Combat Medic):3,135
Deaths (to Combat Medics):1,251
KDR:4.27974
Kill Difference:10,282
Playtime:151.175 hours
Usage:3%
Score:1.795m
Score/min:198
Accuracy (listed only):39.749%
HSR (listed only):13.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
Artemis VX26
A+
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A+
HSR:17.086% D-
Ghost
B+
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.738% B+
HSR:56.327% D*
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Nyx VX31
C*
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C*
HSR:27.711% C
Skorpios
C**
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C**
HSR:17.140% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS-30 Vandal
B*
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B*
HSR:27.544% C++
Spiker
C*
Kills:583
Deaths:193
KDR:3.021
Accuracy:31.259% C*
HSR:16.124% D
NSX Tomoe
C++
Kills:232
Deaths:24
KDR:9.667
Accuracy:29.373% C++
HSR:27.586% D-
NS-357 Underboss
C
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C
HSR:12.335% D*
NSX Tengu
C-
Kills:220
Deaths:89
KDR:2.472
Accuracy:33.430% C-
HSR:17.727% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
V10
B++
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% B+
HSR:84.328% B++
NSX Daimyo
D
Kills:108
Deaths:6
KDR:18
Accuracy:37.823% D
HSR:90.741% D-
XM98
B**
Kills:97
Deaths:6
KDR:16.167
Accuracy:44.828% B**
HSR:57.732% F-
NS-AM7 Archer
B+
Kills:91
Deaths:23
KDR:3.957
Accuracy:62.330% B+
HSR:20.879% B+
Beamer VS3
D
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D
HSR:14.607% D--
VA39 Spectre
C++
Kills:58
Deaths:10
KDR:5.800
Accuracy:33.199% C++
HSR:39.655% C++
Kills:13,633
Deaths (as Infiltrator):2,736
Deaths (to Infiltrators):1,916
KDR:4.98282
Kill Difference:10,897
Playtime:608.852 hours
Usage:12%
Score:8.361m
Score/min:229
Accuracy (listed only):34.814%
HSR (listed only):30.003%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% B**
HSR:15.988% D--
Blueshift VM5
B**
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% B**
HSR:17.601% D
Comet VM2
A+
Kills:407
Deaths:85
KDR:4.788
Accuracy:55.376% A+
HSR:2.211% D--
NS-10 Burster
A++
Kills:378
Deaths:115
KDR:3.287
Accuracy:41.263% A++
HSR:4.762% C
Comet VM2
A
Kills:370
Deaths:75
KDR:4.933
Accuracy:57.454% A
HSR:3.243% C-
NS-10 Burster
A++
Kills:311
Deaths:116
KDR:2.681
Accuracy:41.396% A++
HSR:3.215% D-
Vortex VM21
B*
Kills:234
Deaths:20
KDR:11.700
Accuracy:49.218% B*
HSR:2.564% D
Vortex VM21
B*
Kills:218
Deaths:20
KDR:10.900
Accuracy:48.910% B*
HSR:2.294% D
Quasar VM1
A+
Kills:190
Deaths:33
KDR:5.758
Accuracy:23.269% A+
HSR:20.526% C**
Quasar VM1
B**
Kills:155
Deaths:16
KDR:9.688
Accuracy:23.254% B**
HSR:15.484% D--
Kills:4,806
Deaths (as MAX Suit):336
Deaths (to MAX Suits):762
KDR:14.30357
Kill Difference:4,470
Playtime:137.490 hours
Usage:3%
Score:3.950m
Score/min:479
Accuracy (listed only):38.987%
HSR (listed only):8.789%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,472
V. Kills:125 N/A
Deaths:84
KDR:17.524
Accuracy:52.113% A+
KPH:53.100 C*
VKPH:4.500 B+
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A++
KPH:37.400 D
VKPH:17.700 C+
Maelstrom Turbo Laser
A+
Kills:641
V. Kills:1,106 58%
Deaths:146
KDR:4.390
Accuracy:48.143% M+
KPH:13.200 C
VKPH:22.700 A+
Hornet Missiles
C+
Kills:420
V. Kills:461 91%
Deaths:38
KDR:11.053
Accuracy:70.673% B**
KPH:33 C--
VKPH:36.200 C+
Kills:3,524 (2,113 + 0)
Deaths:352
KDR:10.011
VKDR:6.136
Vehicle Kills:2,160
Kill Difference:3,172
Playtime:115.579 hours
Usage:2%
Score:2.451m
Score/min:353
Piloting Accuracy:48.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,016
V. Kills:189 N/A
Deaths:19
KDR:53.474
Accuracy:49.578% B*
KPH:3,657,600 U
VKPH:680,400 U
AP30 Shredder
U
Kills:868
V. Kills:694 125%
Deaths:45
KDR:19.289
Accuracy:35.504% C+
KPH:3,124,800 U
VKPH:2,498,400 U
C150 Dalton
U
Kills:731
V. Kills:703 104%
Deaths:33
KDR:22.152
Accuracy:43.166% B+
KPH:2,631,600 U
VKPH:2,530,800 U
CAS30 Tank Buster
C+
Kills:499
V. Kills:782 64%
Deaths:228
KDR:2.189
Accuracy:61.167% A+
KPH:4.400 D
VKPH:7 C+
Kills:3,114 (499 + 2,615)
Deaths:325
KDR:9.582
VKDR:7.286
Vehicle Kills:2,368
Kill Difference:2,789
Playtime:112.419 hours
Usage:2%
Score:2.257m
Score/min:335
Piloting Accuracy:61.167%
Gunner Accuracy:43.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:4,046
V. Kills:2,156 188%
Deaths:58
KDR:69.759
Accuracy:59.513% B
KPH:46.800 B**
VKPH:25 B**
L100 Python HESH
B**
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B*
KPH:62.400 B+
VKPH:12.200 B**
Skyguard
B**
Kills:1,310
V. Kills:902 145%
Deaths:32
KDR:40.938
Accuracy:32.669% B+
KPH:20.100 B*
VKPH:13.900 B**
C75 Viper
A++
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% C**
KPH:58 A++
VKPH:9.100 C++
L100 Python HEAT
A
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A
KPH:48.200 A
VKPH:18.700 A
Kills:8,990 (8,990 + 0)
Deaths:140
KDR:64.214
VKDR:27.850
Vehicle Kills:3,899
Kill Difference:8,850
Playtime:215.066 hours
Usage:4%
Score:4.165m
Score/min:323
Driving Accuracy:65.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,962
V. Kills:7,009 128%
Deaths:232
KDR:38.629
Accuracy:58.545% B+
KPH:32.700 B+
VKPH:25.500 A*
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 C*
VKPH:7.800 C+
Supernova PC
A+
Kills:5,880
V. Kills:2,446 240%
Deaths:122
KDR:48.197
Accuracy:56.336% B++
KPH:33.400 B**
VKPH:13.900 A+
Saron HRB
B+
Kills:910
V. Kills:655 139%
Deaths:39
KDR:23.333
Accuracy:48.389% B+
KPH:26.400 C++
VKPH:19 B+
E540 Halberd
B++
Kills:463
V. Kills:337 137%
Deaths:21
KDR:22.048
Accuracy:58.884% A+
KPH:27.600 C
VKPH:20.100 B++
Proton II PPA
C+
Kills:218
V. Kills:22 N/A
Deaths:4
KDR:54.500
Accuracy:28.714% B++
KPH:35.200 D
VKPH:3.600 C+
Kills:23,209 (21,618 + 1,591)
Deaths:434
KDR:53.477
VKDR:26.680
Vehicle Kills:11,579
Kill Difference:22,775
Playtime:650.483 hours
Usage:13%
Score:16.154m
Score/min:414
Driving Accuracy:56.336%
Gunner Accuracy:28.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.097% B++
KPH:85 C+
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:1,193
V. Kills:645 185%
Deaths:27
KDR:44.185
Accuracy:40.429% D
KPH:55.900 B*
VKPH:30.200 C**
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.275% C+
KPH:36.700 C+
VKPH:20.200 C
E540 Halberd-H
C++
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C+
VKPH:22.600 C++
M12 Kobalt-H
C-
Kills:646
V. Kills:25 N/A
Deaths:8
KDR:80.750
Accuracy:25.971% B++
KPH:98.100 C-
VKPH:3.800 C-
G40-F Ranger
B+
Kills:137
V. Kills:69 196%
Deaths:3
KDR:45.667
Accuracy:36.995% B+
KPH:40.100 C**
VKPH:20.200 C+
M40 Fury-H
D--
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D
KPH:39.300 D*
VKPH:3.400 D--
Kills:5,327 (0 + 5,327)
Deaths:132
KDR:40.356
VKDR:13.962
Vehicle Kills:1,843
Kill Difference:5,195
Playtime:96.499 hours
Usage:2%
Score:2.071m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:35.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.849% C*
KPH:62.300 B*
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.852% C**
KPH:72.900 B*
VKPH:17.600 B**
M20 Basilisk
B*
Kills:479
V. Kills:218 219%
Deaths:14
KDR:34.214
Accuracy:47.726% B*
KPH:30 B++
VKPH:13.700 B*
M20 Basilisk
B**
Kills:439
V. Kills:191 229%
Deaths:11
KDR:39.909
Accuracy:44.934% B++
KPH:25.500 B+
VKPH:11.100 B**
M12 Kobalt
B++
Kills:302
V. Kills:25 N/A
Deaths:3
KDR:100.667
Accuracy:23.093% B**
KPH:62.600 C+
VKPH:5.200 B++
M12 Kobalt
B++
Kills:283
V. Kills:12 N/A
Deaths:1
KDR:283
Accuracy:22.165% B++
KPH:77.200 B+
VKPH:3.300 C+
Kills:3,990 (0 + 3,990)
Deaths:59
KDR:67.627
VKDR:16.712
Vehicle Kills:986
Kill Difference:3,931
Playtime:78.705 hours
Usage:2%
Score:1.831m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:22.165%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:1,471
V. Kills:486 302%
Deaths:5
KDR:294.200
Accuracy:63.765% B**
KPH:108.500 A
VKPH:35.800 B**
CAS 14-E
M+
Kills:1,238
V. Kills:140 N/A
Deaths:12
KDR:103.167
Accuracy:43.827% A+
KPH:136.300 A++
VKPH:15.400 M+
Pelter Rocket Pod
A+
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A+
KPH:102.200 A+
VKPH:30.800 A+
Kills:3,463 (0 + 3,463)
Deaths:24
KDR:144.292
VKDR:35.542
Vehicle Kills:853
Kill Difference:3,439
Playtime:30.020 hours
Usage:1%
Score:0.783m
Score/min:435
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,9718,96223238.629S30.4758.545%B+2.131%C+32.7B+25.5A*425274.4h4.8B8.1B+
M12 Kobalt 8,4898,13513625.769U617.6124.204%B+17.197%C+114.9C++5C+27970.8h16.3B67.2B+
Supernova VPC 7,8866,77616423.5U415.3460.512%B**N/A47.6C*7.8C+358142.4h3B+4.9B++
Supernova PC 8,3265,88012248.197S40.0456.336%B++1.701%C33.4B**13.9A+299176.3h3.8B**6.8B**
L100 Python AP 6,2024,0465869.759U61.6059.513%B1.038%D-46.8B**25B**36486.4h4.5B*7.6B++
Lasher X2 3,8853,7584787.862U0.3034.34%B**2.475%D-52.7B**1.8B*15671.3h19.5C++56.7B++
Sirius SX12 1,8101,7933764.769M++3.3931.207%A11.489%D--25.1C+N/A9571.4h13B+41.6B+
L100 Python HESH 2,0861,7441896.889S88.7356.428%B*1.147%C62.3B+12.2B**30728h3.3C**5.9B+
Pandora VX25 1,5411,5213264.666M*3.4976.489%M**10.914%D*20.4DN/A10974.6h6.9F-9.1B+
Solstice VE3 1,5111,4944333.45S4.7124.374%C**12.918%D*16.2C+N/A12092.4h12.3B++50.4B
Proton II PPA-H 1,6131,4943148.194M++40.0444.097%B++N/A84.9C+6.8C++29017.6h9B+20.4B++
Light PPA 1,5971,4728417.524A*9.3752.113%A+1.087%C53.1C*4.5B+18227.7h11.1B21.3B+
VLG Missile Launcher 1,9571,4715294.2U286.0463.765%B**N/A108.2A35.7B**51913.6h4.9B7.7B++
NS-7 PDW 1,4621,4503464.191S3.9728.629%B++11.103%D*25.1C+N/A11257.8h13.3B+46.3B+
Artemis VX26 1,3581,3521946.969S1.1934.903%A+17.086%D-45.4B+N/A14729.8h9.7B**27.9B**
Skyguard 2,2121,3103240.938U32.7832.669%B+1.679%C20.1B*13.9B**22365.1h86.8B*265.8B*
Blueshift VM5 1,2851,2769313.72S5.5625.11%B**15.988%D--44.5B++N/A16528.7h11.6A+46.2B**
M40 Fury 1,5241,27611116U107.8437.849%C*1.254%D62.2B*12.1B+44320.5h9.8B*25.9B*
Blueshift VM5 1,2771,2679912.798S4.6424.621%B**17.601%D42.7B+N/A16629.7h12.1A49B*
Spear Anti-Vehicle Phalanx Turret 1,9791,2502844.643S36.4955.65%B**2.8%D58.1A33.9A56521.5h7.9B+14.1B++
CAS 14-E 1,3781,23812103.167S95.0143.827%A+1.131%D136A++15.4M+3589.1h27.3B+62.3B++
Ghost 1,2291,22510611.557M+3.4041.738%B+56.327%D*32.8CN/A11037.4h2.2C*5.4B
M40 Fury 1,5031,2111963.737S55.5839.852%C**N/A73B*17.6B**51116.6h10.6B+26.7B++
Eclipse VE3A 1,2151,1943073.889A*4.2727.4%C++17.588%C-14D-N/A3885.3h15.1D-54.9C
Aphelion VEX-4H 1,8381,1932744.185S36.0340.429%D2.012%D55.7B*30.1C**41521.4h32.2B**79.5B*
VE-H Maw 1,2211,1902624.542M3.6223.733%C23.782%C29DN/A7741h10.4C**43.7C++
Betelgeuse 54-A 1,2171,1882375.013B++3.1428.784%B+21.633%D*26.6D*N/A11744.7h13.5D**47C
NS-15M2 1,2101,1812255.249A*2.9124.756%C++24.894%C+26.9DN/A7743.9h11.9B48B
VX29 Polaris 1,2061,1791796.587S1.5726.661%B+22.986%C+22.7DN/A6152h11.9C**44.6B+
SVA-88 1,2031,1772195.374A*2.7826.589%B+25.234%C+24.3DN/A8148.5h11.6C*43.6B+
Orion VS54 1,1821,1742185.385M+2.7726.781%B**16.354%D*35.1C++N/A23033.4h9.8B**36.5C**
Serpent VE92 1,1751,1712295.114M**3.0427.175%B++14.432%D--26.4C+N/A7544.4h10.8B++39.8B++
NS Baron G5 1,1791,1683513.328M++4.8348.239%B+11.901%D20.5DN/A6457.1h4B++8.2C+
Eridani SX5 1,1731,1622464.724M++3.4328.836%B+12.823%D--24.6CN/A7247.3h11.2B+38.8B+
Nyx VX31 1,1721,16210111.505S3.3535.31%C*27.711%C24.2DN/A5448.1h5.6C++15.8C**
Skorpios 1,1861,1613972.924B*5.2328.749%C**17.14%D12.5D*N/A3592.9h14.9F52D
Deimos VA29 1,1631,1603513.305A++4.8567.804%B+12.328%D21.9DN/A6653h1.8B**2.6B++
C-4 1,6201,1591269.198S1.0428.19%B+N/A165.6A++65.9M16247h1.1B*3.9B++
Pulsar VS1 1,1641,15411154U1,145.8424.502%C*13.952%D--28.6C*N/A15540.4h11.1B**45.5B++
VX6-7 1,1691,1523073.752A++4.4125.801%C**18.924%C27.6C+N/A8241.8h14.1C+54.5C++
Solstice Burst 1,1701,1472694.264A*3.8925.998%C+19.181%D18.6DN/A4461.7h17.1D-65.8C
MKV Suppressed 1,1591,1443153.632M*4.5327.333%B14.685%D17.4DN/A5765.9h14.6C++53.5C**
Pulsar C 1,1711,1412774.119A*4.0426.529%B+19.807%D17.8C-N/A6264.1h12.9C+48.4C*
NS-30 Vandal 1,1541,1409312.258S4.1038.397%B*27.544%C++24.9DN/A6445.7h6.1C+15.9B+
NS Decimator 1,6331,1261616.994S1.1662.495%C*1.243%D50.3B*22.6B++42622.4h4.1B+6.6B+
C75 Viper 1,1781,0181284.833U76.6842.852%C**1.179%C57.8A++9.1C++39417.6h7.5A17.4B**
L105 Zephyr 1,2051,0161953.474S45.3249.578%B*N/A10160U1890U33897400.1h5.4B++11B*
Dual Photon Pods 1,4599918411.798B*3.6468.72%A++1.312%C++37.4D17.7C+53026.5h25.4C+37B+
Saron HRB-H 1,4489343229.188S21.0355.275%C+N/A36.8C+20.2C36725.4h15.3B**27.6B**
Saron HRB 1,5659103923.333M**15.1848.389%B+1.538%C+26.5C*19B+84134.4h12.8A+26.4A+
L100 Python HEAT 1,2118722043.6S35.4465.307%A1.835%C48.2A18.7A44018.1h4.3B**6.6B**
AP30 Shredder 1,5628684519.289A+11.1335.504%C+1.382%D8680U6940U60520900.1h92.5C++260.6C**
E540 Halberd-H 1,3318653028.833A+20.6861.331%B+N/A42C+22.6C++37320.6h5.4B+8.8B+
NSX Tanto 8027921704.659M**3.5026.165%C+17.929%D*8.1D--N/A2198.2h13.8C++52.9C++
Tank Mine 1,2187714417.523S9.3766.709%A**N/A208.4A*120.8A*26323.7h2.7D*4.1A
Pelter Rocket Pod 9817547107.714S99.5659.365%A+N/A101.9A+30.7A3757.4h17B++28.7B*
VE-LR Obelisk 7757523919.282U11.1236.904%B++28.192%C-22C--N/A6534.2h6.1B+16.7B+
C150 Dalton 1,4347313322.152A*13.9943.166%B+N/A7310U7030U65262000.1h4.8C11.2C*
M12 Kobalt-H 671646880.75S72.5925.971%B++10.062%D**97.9C-3.8C-3216.6h16.6C+63.9C**
Maelstrom Turbo Laser 1,7476411464.39B*3.7748.143%M+4.056%B**13.2C22.7A+31548.7h169.7D352.5C++
Frag Grenade 6546381638N/A629.8453.837%B**N/A1063.3M26.7A++36950.6h2.1A+3.9A
NSX Naginata 6346251185.297M**2.8624.381%B+20.16%D--22.6DN/A6627.7h15.9D65.1C+
Spiker 5875831933.021A*5.1431.259%C*16.124%D13.8D-N/A3742.3h9.2C++29.3B
H-V45 5885801214.793A*3.3623.97%C+12.759%D*20C-N/A12229h12.8C**53.3C**
CAS30 Tank Buster 1,2814992282.189B+5.9761.167%A+N/A4.4D7C+98112.4h115F187.9C-
M20 Basilisk 6974791434.214U26.0647.726%B*6.263%C**30.1B++13.7B*29515.9h87.1B+182.5B*
E540 Halberd 8004632122.048B**13.8958.884%A+N/A27.6C20.1B++110616.8h6.2C10.6B+
Nemesis VSH9 707443558.055U0.1068.243%B*N/A26.8B++16B++36516.5h7.9C*11.6B+
M20 Basilisk 6304391139.909U31.7544.934%B++6.15%C*25.5B+11.1B**31317.2h77.4B+172.2B*
Hornet Missiles 8814203811.053B**2.9070.673%B**1.19%C33.1C--36.3C+50712.7h14.3C20.3C+
Comet VM2 614407854.788S3.3755.376%A+2.211%D--17.5B**8.9A**24723.3h16.7B++30.2B++
Lancer VS22 773397695.754S2.4062.285%C++N/A18.5C**17.5C**38021.5h14.7B+23.6B+
Thanatos VE70 388388755.173S2.9846.591%B++12.371%D-24.7C+N/A10315.7h3.6B**7.7B*
NS-10 Burster 6453781153.287M+4.8741.263%A++4.762%C8B**5.6A16847.4h121.7B++294.9B**
M60-A Bulldog 4113762188S179.8461.615%A++N/A62.7B**5.8B+2916h4.4B**7.2B**
Comet VM2 524370754.933S3.2257.454%A3.243%C-17.1B**7.1A20421.6h18.7B*32.6B*
Proximity Mine 3443431819.056S10.9046.749%B+N/A100.9C-N/A4243.4h1.8B3.8B++
S1 459317873.644S4.5157.449%C+4.101%B*39.1B**17.5B++8758.1h4.4B**7.7B*
NS-10 Burster 5623111162.681M5.4841.396%A++3.215%D-6.5C**5.3B**16747.6h148.8C359.5B+
Phobos VX86 312311933.344A++4.8161.479%C*12.862%D14.4D--N/A4821.6h2.1B+3.3B+
M12 Kobalt 3273023100.667M**92.5123.093%B**18.874%C++62.9C+5.2B++2764.8h26.2D*113.3C++
M12 Kobalt 2952831283U274.8422.165%B++20.495%B+76.5B+3.2C+4213.7h17.7B+79.9B+
Heartstring 435265436.163S1.9967.987%A++N/A24.5C++15.7A++15910.8h11.9D-17.5C
Aspis Anti-Aircraft Phalanx Turret 4882521516.8S8.6434.684%A+N/A17.1A16.1B**31714.7h127.7B++368.2B*
MANA Anti-Vehicle Turret 454251357.171A*0.9951.723%C--N/A2510B**2030A*16604800.1h7.4C**14.2C**
Vortex VM21 4882342011.7U3.5449.218%B*2.564%D9.8B+10.6M19023.9h25.1B*51.1B++
NSX Tomoe 238232249.667S1.5129.373%C++27.586%D-17.1D-N/A5413.6h18.3D-62.3C
Hunter QCX 231231862.686M++5.4735.921%C-15.152%D16.4C**N/A5814.1h2.9B+8.1B+
NS-357 Underboss 2282271112.045B**6.1134.12%C12.335%D*19.2DN/A6711.8h4.6C13.4C+
NSX Tengu 225220892.472A5.6933.43%C-17.727%C--19.8DN/A5911.1h14.2C+42.5C+
Vortex VM21 4412182010.9S2.7448.91%B*2.294%D9.1C+9.3A17523.9h27B+55.1B+
Proton II PPA 240218454.5A**46.3428.714%B++N/A35.2D3.5C+2036.2h11.2C+39.1B
M60-A Bulldog 2422141214U205.8458.808%A1.869%C59.4B**7.8A3623.6h5.3B+8.9B*
VE-S Canis 207205494.184M+3.9729.227%B22.439%C**14.1D-N/A7014.5h11.3C**38.6B
Quasar VM1 195190335.758M+2.4023.269%A+20.526%C**27.9BN/A2196.8h15.6C++67.1B+
Solstice SF 192184444.182M**3.9821.219%D2.174%F--17.7C+N/A13810.4h7.2B++33.9B++
Force-Blade 2541734,3980.039B+8.1250.502%A++N/A0.2DN/A1739.8h3.2C6.3B+
Quasar VM1 159155169.688M**1.5323.254%B**15.484%D--44.3B++1.1B+1603.5h12.9B+55.4B++
G40-F Ranger 206137345.667M**37.5136.995%B+N/A40.3C**20.3C+2773.4h60.7B164.2B+
V10 135134433.5U25.3443.092%B+84.328%B++33.5C+N/A1524h2B+4.5B+
Sticky Grenade 1151141114N/A105.8437.595%FN/A570D-5D-16600.2h3D8.1D--
NSX Daimyo 108108618S9.8437.823%D90.741%D-17.4D*N/A776.2h3.3D-8.6D
XM98 9797616.167S8.0144.828%B**57.732%F-29.4C++N/A2133.3h2.3B+5.1B++
NS-AM7 Archer 11591233.957S4.2062.33%B+20.879%B+8.8B+2.3C14110.3h17.6C**28.2B+
Beamer VS3 9989471.894A+6.2622.505%D14.607%D--12D1.4B**1557.4h13.4D59.6C
Eidolon VE33 7978155.2M**2.9632.618%B*32.051%B*14.4C--N/A1675.4h9.4C++28.7B+
A30 Walker 13870107A+1.1633.24%A++1.429%C+9C++8.7C++1567.8h255.1D--767.5C++
M40 Fury-H 6358158S49.8435.551%DN/A38.7D*3.3D--2921.5h5.3B*15B++
VA39 Spectre 5858105.8M*2.3633.199%C++39.655%C++20.7C+N/A3452.8h5.7C*17.1B
MAX Punch 61533360.158C**8.0056.024%B+N/A0.4CN/A2121.6h1.8C++3.1C*
A30 Walker 10953173.118B+5.0417.322%D*1.887%C++530U560U7562200.1h124.3B717.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon399013.5h
Anti-Vehicle MANA Turret31,3351.1h
Nano-Armor Kit1,0234,681,137316h
Nanite Revive Grenade01900.1h
Medical Applicator100117,54514.2h
Auraxium Force-Blade3445266.3h
Spitfire Auto-Turret155,1463.6h
Motion Spotter1211,7006.6h
Welding Device01720h
Deconstruction Tool04060h
Shield Recharging Field54380.2h
Recon Detection Device4031,23546.6h
Ammunition Package3910,7985.5h
Medical Kit721,8692.9h
Anti-Infantry MANA Turret89552.9h
Snowman Soldier11980.2h
Nano-Repair Grenade03220.1h
WLT-Howler Mining Laser7888,965250.7h
Hardlight Barrier01090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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