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Paragon Halon[RP] Halon
VS BR 209

KDR: 8.98

Score: 121.8m

Last Seen: May 16th, 2020 5:44 AM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (209 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Supernova FPC Supernova VPC Supernova PC Lasher X2 L100 Python AP Sirius SX12 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $644,265 MLG Score: 515
Fun Score: N/A
Cheeseburgers Flipped: 1104TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.552%18.888%52031131530,0935.573813.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.645%1.221B**-0.333C--1.248D*HEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.415B11.90.163C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.455%1.578%1590413423,61242525338.49882143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.641%1.717A++0.01C+-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.336C**57.6-0.083C+50.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.981%1.446%54068133830,9778411462936.7898212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.327%0.091C+-0.683D0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.519B+7.80.377C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.049%2.684%249917132912,331656496118.7687249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%0.169C++-0.444C--0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.503B+22.80.435B37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.653%61.438%2499513411,91983082.30927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.988%0.858B*-0.36C-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.409B2.40.253C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.031%12.014%2499413423,654789274.62532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.272%2.331A*-0.545D0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.546B+4.20.141C++1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
121.8m359%387 (23.2k)361 (21.7k)8.98176141,31015,73311.9292209 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346979017.753%9.246%16421:1744

66% Engineer11% Heavy Assault11% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMMay 28th, 2020 6:41 PM (40d) (PST)May 16th, 2020 1:44 AM (53d) (PST)May 16th, 2020 1:44 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
690416490.4180.0470.0391.8520.097515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4082,44938,9592532111621,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5628.8h/234.5d 46,372 13,066 64,648 625.5k 10,812 14,488 32,913 233.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,199
Deaths:246
KDR:4.874
Accuracy:28.759% C**
HSR:21.518% D*
VE-H Maw
C--
Kills:1,190
Deaths:262
KDR:4.542
Accuracy:23.733% D
HSR:23.782% C--
NS-15M2
C+
Kills:1,181
Deaths:225
KDR:5.249
Accuracy:24.732% C+
HSR:24.894% C
VX29 Polaris
C**
Kills:1,179
Deaths:179
KDR:6.587
Accuracy:26.661% C**
HSR:22.986% C
SVA-88
B
Kills:1,177
Deaths:219
KDR:5.374
Accuracy:26.589% B
HSR:25.234% C+
NSX Naginata
C++
Kills:1,177
Deaths:204
KDR:5.770
Accuracy:24.132% C++
HSR:23.280% D
Orion VS54
B*
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.781% B*
HSR:16.354% D*
Kills:8,277
Deaths (as Heavy Assault):1,553
Deaths (to Heavy Assaults):3,947
KDR:5.32968
Kill Difference:6,724
Playtime:629.843 hours
Usage:11%
Score:8.893m
Score/min:235
Accuracy (listed only):25.912%
HSR (listed only):22.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M*
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M*
HSR:10.914% D*
Solstice VE3
C++
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C++
HSR:12.918% D*
Eclipse VE3A
C+
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C+
HSR:17.588% C--
Serpent VE92
B+
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B+
HSR:14.432% D--
NS Baron G5
C**
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% C**
HSR:11.901% D
NSX Tanto
C
Kills:1,166
Deaths:234
KDR:4.983
Accuracy:25.947% C
HSR:19.383% D--
Deimos VA29
B
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:67.669% B
HSR:12.296% D-
VX6-7
C+
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C+
HSR:18.924% C--
Solstice Burst
C
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C
HSR:19.181% D-
Pulsar C
C++
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% C++
HSR:19.807% D
VE-LR Obelisk
B++
Kills:822
Deaths:42
KDR:19.571
Accuracy:37.368% B++
HSR:28.346% D
Phobos VX86
C*
Kills:582
Deaths:144
KDR:4.042
Accuracy:63.757% C*
HSR:14.089% C-
Thanatos VE70
B+
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B+
HSR:12.371% D
VE-C Horizon
D
Kills:261
Deaths:29
KDR:9
Accuracy:30.769% D
HSR:21.073% D
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.589% D
HSR:2.174% F--
Eidolon VE33
B++
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B+
HSR:32.051% B++
Kills:14,632
Deaths (as Engineer):3,434
Deaths (to Engineers):3,946
KDR:4.26092
Kill Difference:11,198
Playtime:3,725.150 hours
Usage:66%
Score:94.598m
Score/min:423
Accuracy (listed only):38.020%
HSR (listed only):16.715%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% B**
HSR:11.489% D--
Pandora VX25
M*
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M*
HSR:10.914% D*
Solstice VE3
C++
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C++
HSR:12.918% D*
NS-7 PDW
B+
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B+
HSR:11.103% D*
Eclipse VE3A
C+
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C+
HSR:17.588% C--
Serpent VE92
B+
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B+
HSR:14.432% D--
NS Baron G5
C**
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% C**
HSR:11.901% D
NSX Tanto
C
Kills:1,166
Deaths:234
KDR:4.983
Accuracy:25.947% C
HSR:19.383% D--
Deimos VA29
B
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:67.669% B
HSR:12.296% D-
Eridani SX5
C**
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% C**
HSR:12.823% D--
Skorpios
C++
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C++
HSR:17.140% D
VX6-7
C+
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C+
HSR:18.924% C--
Solstice Burst
C
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C
HSR:19.181% D-
MKV Suppressed
C++
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C++
HSR:14.685% D-
Pulsar C
C++
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% C++
HSR:19.807% D
Phobos VX86
C*
Kills:582
Deaths:144
KDR:4.042
Accuracy:63.757% C*
HSR:14.089% C-
NSX Tengu
D
Kills:473
Deaths:148
KDR:3.196
Accuracy:33.409% D
HSR:17.125% D
Thanatos VE70
B+
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B+
HSR:12.371% D
VE-C Horizon
D
Kills:261
Deaths:29
KDR:9
Accuracy:30.769% D
HSR:21.073% D
VE-S Canis
C++
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% C++
HSR:22.439% C+
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.589% D
HSR:2.174% F--
Kills:21,120
Deaths (as Light Assault):5,254
Deaths (to Light Assaults):2,912
KDR:4.01979
Kill Difference:15,866
Playtime:320.487 hours
Usage:6%
Score:3.851m
Score/min:200
Accuracy (listed only):35.510%
HSR (listed only):14.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% B**
HSR:11.489% D--
Pandora VX25
M*
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M*
HSR:10.914% D*
NS-7 PDW
B+
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B+
HSR:11.103% D*
NS Baron G5
C**
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% C**
HSR:11.901% D
Deimos VA29
B
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:67.669% B
HSR:12.296% D-
Eridani SX5
C**
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% C**
HSR:12.823% D--
Skorpios
C++
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C++
HSR:17.140% D
Pulsar VS1
C+
Kills:1,154
Deaths:
KDR:
Accuracy:24.498% C+
HSR:13.952% D*
MKV Suppressed
C++
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C++
HSR:14.685% D-
H-V45
C
Kills:613
Deaths:130
KDR:4.715
Accuracy:24.000% C
HSR:12.561% D*
Phobos VX86
C*
Kills:582
Deaths:144
KDR:4.042
Accuracy:63.757% C*
HSR:14.089% C-
NSX Tengu
D
Kills:473
Deaths:148
KDR:3.196
Accuracy:33.409% D
HSR:17.125% D
Thanatos VE70
B+
Kills:388
Deaths:75
KDR:5.173
Accuracy:46.591% B+
HSR:12.371% D
VE-S Canis
C++
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% C++
HSR:22.439% C+
VE-A Lacerta
D--
Kills:77
Deaths:8
KDR:9.625
Accuracy:23.321% D--
HSR:5.195% F-
Kills:14,054
Deaths (as Combat Medic):3,263
Deaths (to Combat Medics):1,319
KDR:4.30708
Kill Difference:10,791
Playtime:157.856 hours
Usage:3%
Score:1.896m
Score/min:200
Accuracy (listed only):38.797%
HSR (listed only):13.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% B**
HSR:11.489% D--
NS-7 PDW
B+
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B+
HSR:11.103% D*
Artemis VX26
A+
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A+
HSR:17.086% D-
Ghost
C++
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.738% C++
HSR:56.327% D**
Eridani SX5
C**
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% C**
HSR:12.823% D--
Nyx VX31
C+
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C+
HSR:27.711% C
Skorpios
C++
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C++
HSR:17.140% D
MKV Suppressed
C++
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C++
HSR:14.685% D-
NS-30 Vandal
B+
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B+
HSR:27.544% C+
Spiker
C++
Kills:625
Deaths:200
KDR:3.125
Accuracy:31.294% C++
HSR:15.360% D--
NSX Tengu
D
Kills:473
Deaths:148
KDR:3.196
Accuracy:33.409% D
HSR:17.125% D
XM98
B
Kills:393
Deaths:21
KDR:18.714
Accuracy:41.266% B
HSR:64.631% D*
NSX Tomoe
C+
Kills:237
Deaths:25
KDR:9.480
Accuracy:29.351% C+
HSR:27.848% D--
NS-357 Underboss
C-
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C-
HSR:12.335% D*
VE-S Canis
C++
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% C++
HSR:22.439% C+
V10
B++
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% C*
HSR:84.328% B++
NSX Daimyo
D
Kills:109
Deaths:6
KDR:18.167
Accuracy:37.916% D
HSR:90.826% D--
NS-AM7 Archer
B+
Kills:91
Deaths:23
KDR:3.957
Accuracy:62.305% B+
HSR:20.879% C*
Beamer VS3
D-
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D-
HSR:14.607% D*
VA39 Spectre
C++
Kills:58
Deaths:10
KDR:5.800
Accuracy:33.199% C+
HSR:39.655% C++
Kills:14,230
Deaths (as Infiltrator):2,818
Deaths (to Infiltrators):2,049
KDR:5.04968
Kill Difference:11,412
Playtime:643.189 hours
Usage:11%
Score:8.622m
Score/min:223
Accuracy (listed only):34.639%
HSR (listed only):30.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% B*
HSR:15.988% D--
Blueshift VM5
B*
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% B*
HSR:17.601% D
Comet VM2
A
Kills:409
Deaths:85
KDR:4.812
Accuracy:55.417% A
HSR:2.200% D--
NS-10 Burster
A+
Kills:378
Deaths:115
KDR:3.287
Accuracy:41.288% A+
HSR:4.762% C
Comet VM2
A
Kills:370
Deaths:75
KDR:4.933
Accuracy:57.512% A
HSR:3.243% C--
NS-10 Burster
A+
Kills:311
Deaths:116
KDR:2.681
Accuracy:41.422% A+
HSR:3.215% D-
Vortex VM21
B*
Kills:237
Deaths:20
KDR:11.850
Accuracy:49.202% B*
HSR:2.532% C--
Vortex VM21
B*
Kills:227
Deaths:20
KDR:11.350
Accuracy:48.814% B*
HSR:2.203% C--
Quasar VM1
A+
Kills:198
Deaths:36
KDR:5.500
Accuracy:23.630% A+
HSR:21.717% B+
Quasar VM1
B**
Kills:167
Deaths:19
KDR:8.789
Accuracy:23.538% B**
HSR:15.569% D*
Kills:4,840
Deaths (as MAX Suit):339
Deaths (to MAX Suits):790
KDR:14.27729
Kill Difference:4,501
Playtime:138.229 hours
Usage:2%
Score:3.963m
Score/min:478
Accuracy (listed only):39.055%
HSR (listed only):8.903%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,472
V. Kills:125 N/A
Deaths:84
KDR:17.524
Accuracy:52.113% A
KPH:53.100 C+
VKPH:4.500 C**
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A++
KPH:37.400 D-
VKPH:17.700 C+
V26 Maelstrom Turbo Laser
A
Kills:650
V. Kills:1,111 58%
Deaths:146
KDR:4.452
Accuracy:48.003% M+
KPH:13.300 C
VKPH:22.700 A
Hornet Missiles
C
Kills:427
V. Kills:465 92%
Deaths:38
KDR:11.237
Accuracy:70.600% B**
KPH:32.900 D
VKPH:35.800 C
Kills:3,540 (2,122 + 0)
Deaths:352
KDR:10.057
VKDR:6.162
Vehicle Kills:2,169
Kill Difference:3,188
Playtime:116.050 hours
Usage:2%
Score:2.470m
Score/min:355
Piloting Accuracy:48.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,016
V. Kills:189 N/A
Deaths:19
KDR:53.474
Accuracy:49.578% B+
KPH:3,657,600 U
VKPH:680,400 U
AP30 Shredder
U
Kills:868
V. Kills:694 125%
Deaths:45
KDR:19.289
Accuracy:35.504% C++
KPH:3,124,800 U
VKPH:2,498,400 U
C150 Dalton
U
Kills:731
V. Kills:703 104%
Deaths:33
KDR:22.152
Accuracy:43.166% B+
KPH:2,631,600 U
VKPH:2,530,800 U
CAS30 Tank Buster
C+
Kills:499
V. Kills:782 64%
Deaths:228
KDR:2.189
Accuracy:61.151% A
KPH:4.400 D
VKPH:6.900 C+
Kills:3,114 (499 + 2,615)
Deaths:325
KDR:9.582
VKDR:7.286
Vehicle Kills:2,368
Kill Difference:2,789
Playtime:112.658 hours
Usage:2%
Score:2.267m
Score/min:335
Piloting Accuracy:61.151%
Gunner Accuracy:43.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:4,277
V. Kills:2,249 190%
Deaths:58
KDR:73.741
Accuracy:59.081% C**
KPH:47 B++
VKPH:24.700 B*
L100 Python HESH
B*
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B++
KPH:62.400 C*
VKPH:12.200 B*
Skyguard
B**
Kills:1,380
V. Kills:943 146%
Deaths:32
KDR:43.125
Accuracy:32.971% B+
KPH:20.600 B+
VKPH:14.100 B**
C75 Viper
B**
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% C*
KPH:58 B**
VKPH:9.100 C++
L100 Python HEAT
B**
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A
KPH:48.200 B*
VKPH:18.700 B**
Kills:9,291 (9,291 + 0)
Deaths:140
KDR:66.364
VKDR:28.807
Vehicle Kills:4,033
Kill Difference:9,151
Playtime:221.651 hours
Usage:4%
Score:4.300m
Score/min:323
Driving Accuracy:65.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:9,030
V. Kills:7,040 128%
Deaths:232
KDR:38.922
Accuracy:58.555% B+
KPH:32.800 B
VKPH:25.600 A++
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 C+
VKPH:7.800 C+
Supernova PC
B**
Kills:5,880
V. Kills:2,446 240%
Deaths:122
KDR:48.197
Accuracy:56.336% B++
KPH:33.400 B+
VKPH:13.900 B**
Saron HRB
C*
Kills:915
V. Kills:657 139%
Deaths:39
KDR:23.462
Accuracy:48.448% B+
KPH:26.600 C+
VKPH:19.100 C*
E540 Halberd
B+
Kills:549
V. Kills:367 149%
Deaths:21
KDR:26.143
Accuracy:59.805% A+
KPH:30.200 C
VKPH:20.200 B+
Proton II PPA
C
Kills:219
V. Kills:22 N/A
Deaths:4
KDR:54.750
Accuracy:28.960% B+
KPH:35.300 D-
VKPH:3.500 C
Kills:23,369 (21,686 + 1,683)
Deaths:434
KDR:53.846
VKDR:26.825
Vehicle Kills:11,642
Kill Difference:22,935
Playtime:653.073 hours
Usage:12%
Score:16.258m
Score/min:415
Driving Accuracy:56.336%
Gunner Accuracy:28.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.097% B++
KPH:85 C
VKPH:6.800 C++
Aphelion VEX-4H
B+
Kills:1,199
V. Kills:649 184%
Deaths:27
KDR:44.407
Accuracy:40.470% D
KPH:56 B+
VKPH:30.300 C*
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.333% C+
KPH:36.700 C+
VKPH:20.200 C-
E540 Halberd-H
C+
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C
VKPH:22.600 C+
M12 Kobalt-H
C--
Kills:660
V. Kills:25 N/A
Deaths:8
KDR:82.500
Accuracy:25.966% B+
KPH:98.800 C--
VKPH:3.700 C--
G40-F Ranger
B+
Kills:189
V. Kills:95 197%
Deaths:3
KDR:63
Accuracy:37.037% C**
KPH:47.200 B+
VKPH:23.700 C*
M40 Fury-H
D--
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D-
KPH:39.300 D*
VKPH:3.400 D--
Kills:5,399 (0 + 5,399)
Deaths:132
KDR:40.902
VKDR:14.189
Vehicle Kills:1,873
Kill Difference:5,267
Playtime:97.239 hours
Usage:2%
Score:2.141m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:35.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.847% C+
KPH:62.300 B+
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.852% C**
KPH:72.900 B+
VKPH:17.600 B**
M20 Basilisk
B+
Kills:490
V. Kills:220 222%
Deaths:14
KDR:35
Accuracy:47.691% B*
KPH:30.200 B+
VKPH:13.500 B+
M20 Basilisk
B*
Kills:455
V. Kills:195 232%
Deaths:11
KDR:41.364
Accuracy:45.088% B+
KPH:26 C**
VKPH:11.200 B*
M12 Kobalt
B+
Kills:320
V. Kills:25 N/A
Deaths:3
KDR:106.667
Accuracy:23.207% B*
KPH:64.700 C
VKPH:5.100 B+
M12 Kobalt
B+
Kills:303
V. Kills:14 N/A
Deaths:1
KDR:303
Accuracy:22.160% B+
KPH:77.500 C++
VKPH:3.600 C+
Kills:4,055 (0 + 4,055)
Deaths:59
KDR:68.729
VKDR:16.847
Vehicle Kills:994
Kill Difference:3,996
Playtime:79.649 hours
Usage:1%
Score:1.866m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:22.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:1,471
V. Kills:486 302%
Deaths:5
KDR:294.200
Accuracy:63.765% A
KPH:108.500 A++
VKPH:35.800 A++
CAS 14-E
M
Kills:1,238
V. Kills:140 N/A
Deaths:12
KDR:103.167
Accuracy:43.827% A+
KPH:136.300 A
VKPH:15.400 M
Pelter Rocket Pod
A
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A
KPH:102.200 B**
VKPH:30.800 B**
Kills:3,463 (0 + 3,463)
Deaths:24
KDR:144.292
VKDR:35.542
Vehicle Kills:853
Kill Difference:3,439
Playtime:30.020 hours
Usage:1%
Score:0.786m
Score/min:436
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 20,82919,930131533.077U1,524.1026.949%B*17.737%C+149.7B+6.8B403133.1h16.2C*60B+
Supernova FPC 16,0709,03023238.922M29.9458.555%B+2.115%C+32.8B25.6A++426275.5h4.7C*8.1B+
Supernova VPC 7,8866,77616423.5U414.5260.512%B**N/A47.6C+7.8C+360142.4h3C++4.9B+
Supernova PC 8,3265,88012248.197S39.2256.336%B++1.701%C33.4B+13.9B**300176.3h3.8B++6.8B*
Lasher X2 6,0025,7707048.196S0.7935.407%B*2.582%D56.6B++2.3B**159102h19.7C+55.8B+
L100 Python AP 6,5264,2775873.741S64.7659.081%C**1.029%D-47B++24.7B*35891h4.5B+7.6B+
Sirius SX12 1,8101,7933764.769A**4.2131.207%B**11.489%D--25.1CN/A9671.4h13B41.6B+
L100 Python HESH 2,0861,7441896.889S87.9156.428%B++1.147%C62.3C*12.2B*31428h3.3C+5.9C**
Pandora VX25 1,5411,5213264.666A*4.3276.489%M*10.914%D*20.4DN/A11074.6h6.9F-9.1B+
Solstice VE3 1,5111,4944333.45M**5.5324.374%C++12.918%D*16.2CN/A12692.4h12.3B+50.4C++
Proton II PPA-H 1,6131,4943148.194A**39.2144.097%B++N/A84.9C6.8C++29617.6h9C**20.4B+
Light PPA 1,5971,4728417.524A++8.5452.113%A1.087%C+53.1C+4.5C**18527.7h11.1C**21.3B+
VLG Missile Launcher 1,9571,4715294.2S285.2263.765%AN/A108.2A++35.7A++52013.6h4.9B++7.7B**
NS-7 PDW 1,4621,4503464.191M++4.7928.629%B+11.103%D*25CN/A11357.9h13.3B46.3B+
Skyguard 2,3231,3803243.125U34.1432.971%B+1.594%C20.6B+14.1B**22667h86.3B*261.6B*
Artemis VX26 1,3581,3521946.969A**2.0134.903%A+17.086%D-45.4C++N/A14829.8h9.7B++27.9B**
Spear Anti-Vehicle Phalanx Turret 2,0961,3332945.966S36.9856.218%B**2.626%D59.2B++33.9B*56322.5h7.8C**13.9B+
M40 Fury 1,5241,27611116U107.0237.847%C+1.254%C--62.2B+12.1B+44320.5h9.8B++25.9B++
Blueshift VM5 1,2851,2769313.72S4.7425.11%B*15.988%D--44.5C**N/A16728.7h11.6A46.2B*
Blueshift VM5 1,2771,2679912.798S3.8224.621%B*17.601%D42.7C*N/A16829.7h12.1B**49B++
CAS 14-E 1,3781,23812103.167M+94.1943.827%A+1.131%D136B**15.4M3619.1h27.3C++62.3B++
C-4 1,7341,2341339.278S0.3028.221%C**N/A164.5A+66.7A**16207.5h1.1B++4B+
Ghost 1,2291,22510611.557A**2.5841.738%C++56.327%D**32.8DN/A11537.4h2.2C+5.4C++
M40 Fury 1,5031,2111963.737S54.7639.852%C**N/A73B+17.6B**51216.6h10.6B+26.7B+
Aphelion VEX-4H 1,8481,1992744.407M35.4340.47%D2.002%D56B+30.3C*42321.4h32.1B+79.3B+
Betelgeuse 54-A 1,2281,1992464.874B+4.1128.759%C**21.518%D*26D*N/A12246.2h13.5F-47C--
Eclipse VE3A 1,2151,1943073.889B*5.0927.4%C+17.588%C--14D--N/A3885.5h15.1D*54.9D
VE-H Maw 1,2211,1902624.542A++4.4423.733%D23.782%C--29D-N/A8141.1h10.4C+43.7C+
Plasma Grenade 1,2101,18111181N/A1,172.0257.549%AN/A1181A**29A37011h2A+3.4A
NS-15M2 1,2101,1812255.249A+3.7324.732%C+24.894%C26.9DN/A8043.9h11.9C++48.1C++
VX29 Polaris 1,2061,1791796.587M**2.3926.661%C**22.986%C22.7D-N/A6352h11.9C+44.6C*
SVA-88 1,2031,1772195.374A++3.6126.589%B25.234%C+24.3D-N/A8348.5h11.6C+43.6C**
NSX Naginata 1,1941,1772045.77M**3.2124.132%C++23.28%D23.2D-N/A6350.7h13.9C--57.4C+
Orion VS54 1,1821,1742185.385A+3.6026.781%B*16.354%D*34.9C+N/A24733.6h9.8B++36.5C++
Serpent VE92 1,1751,1712295.114M+3.8727.175%B+14.432%D--26.4CN/A7844.4h10.8B+39.8B+
NS Baron G5 1,1791,1683513.328M+5.6548.239%C**11.901%D20.5DN/A6557.1h4B+8.2C++
NSX Tanto 1,1811,1662344.983M*4.0025.947%C19.383%D--7.8D--N/A21149.4h13.6C+52.3C++
Deimos VA29 1,1661,1633523.304A++5.6867.669%B12.296%D-21.9D-N/A6853h1.8B**2.6B++
Eridani SX5 1,1731,1622464.724A**4.2628.836%C**12.823%D--24.6DN/A7447.3h11.2C*38.8C**
Nyx VX31 1,1721,16210111.505M++2.5235.31%C+27.711%C24.2DN/A5548.1h5.6C+15.8C++
Skorpios 1,1861,1613972.924B+6.0628.749%C++17.14%D12.5D*N/A3592.9h14.9F52D-
Pulsar VS1 1,1641,15411154U1,145.0224.498%C+13.952%D*28.4C+N/A16140.6h11.1B**45.5B+
VX6-7 1,1691,1523073.752B**5.2325.801%C+18.924%C--27.6CN/A8441.8h14.1C54.5C+
Solstice Burst 1,1701,1472694.264A++4.7225.998%C19.181%D-18.6D-N/A4461.7h17.1D*65.8D
MKV Suppressed 1,1591,1443153.632M5.3527.333%C++14.685%D-17.4D-N/A5865.9h14.6C+53.5C++
Pulsar C 1,1711,1412774.119B**4.8626.529%C++19.807%D17.8DN/A6464.1h12.9C48.4C+
NS-30 Vandal 1,1541,1409312.258M**3.2838.397%B+27.544%C+24.9DN/A6645.7h6.1C15.9C++
NS Decimator 1,6451,1331636.951S2.0362.593%C++1.236%D50.1B+22.7B+43322.6h4.2C*6.7C**
C75 Viper 1,1781,0181284.833U75.8542.852%C*1.179%C57.8B**9.1C++40117.6h7.5B**17.4B++
L105 Zephyr 1,2051,0161953.474M**44.4949.578%B+N/A10160U1890U33908900.1h5.4B+11B++
Dual Photon Pods 1,4599918411.798B+2.8268.72%A++1.312%C++37.4D-17.7C+53326.5h25.4C-37C*
Saron HRB-H 1,4489343229.188S20.2155.333%C+N/A36.6C+20.2C-37025.5h15.3B*27.7B*
Saron HRB 1,5729153923.462M**14.4848.448%B+1.53%C+26.6C+19.1C*84434.4h12.8A26.3A
L100 Python HEAT 1,2118722043.6S34.6265.307%A1.835%C-48.2B*18.7B**44818.1h4.3B++6.6B++
AP30 Shredder 1,5628684519.289B**10.3135.504%C++1.382%C--8680U6940U60720200.1h92.5C+260.6C+
E540 Halberd-H 1,3318653028.833B**19.8561.331%B+N/A41.8C22.5C+37920.7h5.4C*8.8B+
Tank Mine 1,3488564419.455S10.4769.278%A**N/A219.5A*126.2A*26393.9h2.7D*4B**
VE-LR Obelisk 8458224219.571U10.5937.368%B++28.346%D22.4DN/A7336.7h6.1C*16.5B+
Pelter Rocket Pod 9817547107.714M++98.7359.365%AN/A101.9B**30.7B**3757.4h17B++28.7B*
C150 Dalton 1,4347313322.152B**13.1743.166%B+N/A7310U7030U65765300.1h4.8C--11.2C+
M12 Kobalt-H 685660882.5A*73.5225.966%B+10.152%D*98.5C--3.7C--3276.7h16.5C63.5C*
V26 Maelstrom Turbo Laser 1,7616501464.452B++4.5348.003%M+4%B*13.3C22.7A31548.9h168D--350C+
Spiker 6306252003.125A+5.8631.294%C++15.36%D--12.4D--N/A3350.4h9.4C30C++
H-V45 6216131304.715A4.2724%C12.561%D*19.2DN/A11732h12.7C++52.8C++
Phobos VX86 5865821444.042A*4.9463.757%C*14.089%C-17.3D--N/A5333.6h2.1B+3.2B+
E540 Halberd 9165492126.143B**17.1659.805%A+N/A30.2C20.2B+104418.2h6.1C-10.3B+
Nemesis VSH9 865541826.598S2.3867.797%B+N/A26.9B+16.1B+33920.1h8.1C+11.9C*
Lancer VS22 952515737.055M**1.9361.219%C++N/A20.5C*17.4C++36325.1h12.5B+20.4B+
CAS30 Tank Buster 1,2814992282.189C*6.7961.151%AN/A4.4D6.9C+98112.7h115F--188.1D
M20 Basilisk 7104901435U26.0247.691%B*6.122%C*30.2B+13.6B+29516.2h86.2C**180.8B++
NSX Tengu 4804731483.196A++5.7933.409%D17.125%D12.6D--N/A3637.5h12.7C++38.1C+
M20 Basilisk 6504551141.364U32.3845.088%B+5.934%C++26C**11.1B*31717.5h76.4C*169.5B+
Heartstring 720443726.153S2.8365.997%A+N/A28.6C++17.9A+18415.5h10.9D16.5C+
Hornet Missiles 8924273811.237B++2.2670.6%B**1.171%C-32.8D35.8C50313h14.2D20.1C
Comet VM2 617409854.812S4.1755.417%A2.2%D--17.5B++8.9A*24923.4h16.7B+30.2B+
XM98 3953932118.714S9.7341.266%B64.631%D*20.5C--N/A7919.2h2.3C++5.5B+
Thanatos VE70 388388755.173S3.8146.591%B+12.371%D24.7CN/A11015.7h3.6B*7.7B*
NS-10 Burster 6453781153.287A+5.6941.288%A+4.762%C8B++5.6B*16947.5h121.9B+295.2B*
M60-A Bulldog 4113762188S179.0261.615%AN/A62.7B++5.8B2916h4.4B++7.2B*
Comet VM2 524370754.933S4.0557.512%A3.243%C--17.1B+7.1B**20421.7h18.9B+32.8B++
Proximity Mine 3513501819.444S10.4646.991%B+N/A102.9DN/A4483.4h1.7B+3.7B+
M12 Kobalt 3453203106.667A*97.6923.207%B*17.813%C65.3C5.1B+2944.9h25.5D**109.8C+
S1 459317873.644S5.3457.449%C+4.101%B++38.7B++17.3B+8948.2h4.4B**7.7B+
NS-10 Burster 5623111162.681A++6.3041.422%A+3.215%D-6.5C++5.3B*16847.7h149C359.8B+
M12 Kobalt 3173031303U294.0222.16%B+19.802%B77.7C++3.6C+4453.9h17.7C*79.8C**
Aspis Anti-Aircraft Phalanx Turret 5292801518.667S9.6935.556%AN/A17.8B**15.9B*31415.7h125.8B++353.8B++
VE-C Horizon 267261299S0.0230.769%D21.073%D10.2D--N/A4725.5h12.9B+41.8C++
MANA Anti-Vehicle Turret 454251357.171B++1.8151.694%DN/A2510B2030M+16674200.1h7.4C-14.2D
NSX Tomoe 243237259.48S0.5029.351%C+27.848%D--17.1D--N/A5613.9h18.2D*62.1D
Vortex VM21 4932372011.85A**2.8749.202%B*2.532%C--9.8C++10.6A*19024.1h25B++50.8B++
Hunter QCX 232232872.667A**6.3135.091%C-15.086%D16.2C+N/A6014.3h2.9B+8.3B
NS-357 Underboss 2282271112.045B*6.9434.12%C-12.335%D*19.2D-N/A7311.8h4.6C--13.4C
Vortex VM21 4542272011.35A*2.3748.814%B*2.203%C--9.4C9.4B**17724.1h26B+53.3B+
Proton II PPA 241219454.75A++45.7728.96%B+N/A35.3D-3.5C2076.2h11.3C--39.1C++
M60-A Bulldog 2422141214S205.0258.808%B**1.869%C59.4B*7.8B**3623.6h5.3C**8.9B++
VE-S Canis 207205494.184A*4.8029.227%C++22.439%C+14.1D--N/A8314.5h11.3C++38.6C*
Quasar VM1 203198365.5A*3.4823.63%A+21.717%B+28.3C++N/A2287h15.8C66.8C**
G40-F Ranger 284189363S54.0237.037%C**N/A47.3B+23.8C*3924h53.6B++144.7B*
Solstice SF 192184444.182M4.8021.589%D2.174%F--17.7CN/A14610.4h7.4B**34.1B+
Force-Blade 2541734,3980.039B8.9450.502%A+N/A0.2C--N/A1740h3.2C-6.3B
Quasar VM1 171167198.789M++0.1923.538%B**15.569%D*43.9B1.1B+1663.8h12.8C++54.3B++
V10 135134433.5U24.5243.092%C*84.328%B++33.5CN/A1604h2C**4.5B+
Sticky Grenade 1281261126N/A117.0237.439%F-N/A420D*6.7D17120.3h3D-8.1D**
C-4 ARX 188118523.6U14.6233.333%A++N/A168.6B++100M**21900.7h0.9B**2.8A
NSX Daimyo 109109618.167M*9.1937.916%D90.826%D--16.8D*N/A806.5h3.2D--8.5D-
NS-AM7 Archer 11591233.957S5.0262.305%B+20.879%C*8.6C++2.3C+14410.6h17.6C++28.2C**
Beamer VS3 9989471.894A7.0922.505%D-14.607%D*11.9D1.3B++1657.5h13.4D*59.6D*
M20 Basilisk 10585185S76.0246.511%D4.706%C+121.4M28.6B*7910.7h47.1A101.3A
Eidolon VE33 7978155.2A++3.7832.618%B+32.051%B++14.4DN/A1995.4h9.4C+28.7C*
VE-A Lacerta 777789.625S0.6423.321%D--5.195%F-38.5C-N/A1682h11.7C++50.3C
A30 Walker 13971107.1B*1.8833.236%A1.408%C+9C8.6C+1567.9h251.5D**756.8C+
Auraxium Force-Blade 71614,3170.014C--8.9725.308%C1.639%D-0.1DN/A01123.6h2.4C-9.3C++
M40 Fury-H 6358158M49.0235.551%D-N/A38.7D*3.3D--3101.5h5.3B++15B+
VA39 Spectre 5858105.8A+3.1833.199%C+39.655%C++20.7CN/A4102.8h5.7C++17.1C*
A30 Walker 11255173.235C**5.7517.865%D*1.818%C++550U570U7651400.1h126.7C+708.9C--
MAX Punch 61533390.156C**8.8356.024%B+N/A0.4DN/A2122.1h1.8C++3.1B
MANA Anti-Personnel Turret 5452317.333N/A8.3527.932%UN/A520U20U5229800.1h29.5T*105.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1575,262,153355.2h
Spawn Beacon421,0013.7h
Anti-Vehicle MANA Turret31,3361.1h
Nanite Revive Grenade01900.1h
Medical Applicator104128,90914.9h
Motion Spotter1312,1597h
Welding Device01720h
Deconstruction Tool04060h
Spitfire Auto-Turret177,8815.7h
Ammunition Package4312,8996.4h
Recon Detection Device4032,91051.2h
Shield Recharging Field54780.2h
Medical Kit852,1233.5h
Anti-Infantry MANA Turret99702.9h
WLT-Howler Mining Laser7888,965405.3h
Nano-Repair Grenade03220.1h
Snowman Soldier11990.2h
Hardlight Barrier11580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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