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Harbinger Halon[RP] Halon
VS BR 88

KDR: 7.76

Score: 100.7m

Last Seen: Dec 12th, 2018 10:51 AM
- OFFLINE - 14.9 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 19
Level Progress (to 89): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC M12 Kobalt Supernova VPC Supernova PC Sirius SX12 L100 Python HESH L100 Python AP Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $520,416 MLG Score: 416
Fun Score: N/A
Cheeseburgers Flipped: 1092TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.552%17.92%4942999324,8725.692842.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.818%1.275A-0.422C---1.454FHEAD + (~4.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.422B11.90.165C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.985%1.602%1676410183,55840025078.87282142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.532%1.737A++-0.009C+-0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.337C**57.5-0.089C+49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.719%1.582%53408101427,1817601302935.7175209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.453%0.182C++-0.679D0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.565B+7.20.427B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.926%2.512%259417100511,862607482719.542246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.577%0.17C++-0.466D0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.501B+22.30.43B36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.009%59.742%2594510171,55056562.74336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%0.893B*-0.491D0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.40.248C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.222%11.724%2594410183,062607245.04448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%2.569A**-0.552D0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+4.50.078C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 19
100.7m354.2%382 (22.9k)367 (22k)7.76167104,41013,45210.728888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022558317.047%8.402%14320:2431

68% Engineer6% Heavy Assault13% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMDec 12th, 2018 11:26 AM (23h) (PST)Dec 12th, 2018 7:10 AM (1d) (PST)Dec 12th, 2018 6:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
678446340.3810.0490.0321.7140.103416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6752,65738,0182332103622,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4573.3h/190.6d 39,914 8,773 48,313 470.2k 8,567 10,923 28,346 186m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:1,190
Deaths:262
KDR:4.542
Accuracy:23.736% C
HSR:23.782% C
NS-15M2
C*
Kills:1,180
Deaths:225
KDR:5.244
Accuracy:24.757% C*
HSR:24.915% C+
Orion VS54
A
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.799% A
HSR:16.354% D*
SVA-88
B
Kills:574
Deaths:109
KDR:5.266
Accuracy:24.773% B
HSR:21.080% D
Lasher X2
B+
Kills:499
Deaths:116
KDR:4.302
Accuracy:29.464% B+
HSR:3.206% C
NSX Naginata
C
Kills:234
Deaths:47
KDR:4.979
Accuracy:20.303% C
HSR:20.940% D--
Kills:4,851
Deaths (as Heavy Assault):977
Deaths (to Heavy Assaults):3,326
KDR:4.9652
Kill Difference:3,874
Playtime:267.503 hours
Usage:6%
Score:3.670m
Score/min:229
Accuracy (listed only):24.972%
HSR (listed only):18.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
Eclipse VE3A
C++
Kills:1,192
Deaths:307
KDR:3.883
Accuracy:27.416% C++
HSR:17.618% C
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
C**
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C**
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.481% B+
HSR:11.570% D
NSX Tanto
C+
Kills:618
Deaths:125
KDR:4.944
Accuracy:25.708% C+
HSR:18.447% D--
VE-LR Obelisk
C++
Kills:276
Deaths:18
KDR:15.333
Accuracy:33.152% C++
HSR:30.797% C+
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Solstice SF
C--
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C--
HSR:2.174% F--
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Eidolon VE33
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B*
HSR:32.051% B*
Kills:12,241
Deaths (as Engineer):3,076
Deaths (to Engineers):3,631
KDR:3.97952
Kill Difference:9,165
Playtime:3,128.214 hours
Usage:68%
Score:79.529m
Score/min:424
Accuracy (listed only):38.085%
HSR (listed only):16.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D--
Eclipse VE3A
C++
Kills:1,192
Deaths:307
KDR:3.883
Accuracy:27.416% C++
HSR:17.618% C
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
B
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B
HSR:17.140% D
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
C**
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C**
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.481% B+
HSR:11.570% D
NSX Tanto
C+
Kills:618
Deaths:125
KDR:4.944
Accuracy:25.708% C+
HSR:18.447% D--
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C*
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Solstice SF
C--
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C--
HSR:2.174% F--
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Kills:19,020
Deaths (as Light Assault):4,861
Deaths (to Light Assaults):2,499
KDR:3.91278
Kill Difference:14,159
Playtime:307.628 hours
Usage:7%
Score:3.815m
Score/min:207
Accuracy (listed only):35.638%
HSR (listed only):14.606%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D--
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
B
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B
HSR:17.140% D
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
Pulsar VS1
C*
Kills:1,154
Deaths:
KDR:
Accuracy:24.502% C*
HSR:13.952% D--
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.481% B+
HSR:11.570% D
H-V45
C+
Kills:515
Deaths:107
KDR:4.813
Accuracy:23.899% C+
HSR:11.068% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C*
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% D
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C--
Kills:12,590
Deaths (as Combat Medic):2,977
Deaths (to Combat Medics):1,122
KDR:4.22909
Kill Difference:9,613
Playtime:147.663 hours
Usage:3%
Score:1.754m
Score/min:198
Accuracy (listed only):39.779%
HSR (listed only):13.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D--
Artemis VX26
A++
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A++
HSR:17.086% D-
Ghost
B+
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.757% B+
HSR:56.327% D*
Nyx VX31
C**
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C**
HSR:27.711% C+
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
B
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B
HSR:17.140% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS-30 Vandal
B*
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B*
HSR:27.544% C++
Spiker
B
Kills:537
Deaths:184
KDR:2.918
Accuracy:31.454% B
HSR:15.270% D
NSX Tomoe
C++
Kills:229
Deaths:24
KDR:9.542
Accuracy:29.396% C++
HSR:27.511% D-
NS-357 Underboss
C+
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C+
HSR:12.335% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C*
V10
B*
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% B
HSR:84.328% B*
Beamer VS3
D
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D
HSR:14.607% D--
NS-AM7 Archer
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:62.626% B+
HSR:22.353% B+
XM98
A
Kills:73
Deaths:3
KDR:24.333
Accuracy:46.133% A
HSR:57.534% F-
NSX Daimyo
C+
Kills:63
Deaths:3
KDR:21
Accuracy:38.087% C-
HSR:93.651% C+
VA39 Spectre
C*
Kills:55
Deaths:9
KDR:6.111
Accuracy:33.779% C*
HSR:40% C++
Kills:13,504
Deaths (as Infiltrator):2,720
Deaths (to Infiltrators):1,622
KDR:4.96471
Kill Difference:10,784
Playtime:574.823 hours
Usage:13%
Score:7.962m
Score/min:231
Accuracy (listed only):34.941%
HSR (listed only):30.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% B**
HSR:15.988% D-
Blueshift VM5
A
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% A
HSR:17.601% D
Comet VM2
A+
Kills:407
Deaths:85
KDR:4.788
Accuracy:55.340% A+
HSR:2.211% D--
NS-10 Burster
A++
Kills:378
Deaths:115
KDR:3.287
Accuracy:41.263% A++
HSR:4.762% C
Comet VM2
A
Kills:369
Deaths:75
KDR:4.920
Accuracy:57.428% A
HSR:3.252% C--
NS-10 Burster
A++
Kills:311
Deaths:116
KDR:2.681
Accuracy:41.396% A++
HSR:3.215% D-
Vortex VM21
B**
Kills:234
Deaths:20
KDR:11.700
Accuracy:49.209% B**
HSR:2.564% D
Vortex VM21
B**
Kills:218
Deaths:20
KDR:10.900
Accuracy:48.906% B**
HSR:2.294% D
Quasar VM1
A++
Kills:171
Deaths:30
KDR:5.700
Accuracy:23.177% A++
HSR:21.637% B+
Quasar VM1
A
Kills:135
Deaths:13
KDR:10.385
Accuracy:23.534% A
HSR:17.778% D
Kills:4,766
Deaths (as MAX Suit):333
Deaths (to MAX Suits):704
KDR:14.31231
Kill Difference:4,433
Playtime:136.819 hours
Usage:3%
Score:3.935m
Score/min:479
Accuracy (listed only):38.998%
HSR (listed only):9.130%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,468
V. Kills:125 N/A
Deaths:84
KDR:17.476
Accuracy:52.157% A+
KPH:53.200 C*
VKPH:4.500 B+
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A++
KPH:37.400 D
VKPH:17.700 C+
Maelstrom Turbo Laser
A++
Kills:603
V. Kills:1,086 55%
Deaths:144
KDR:4.188
Accuracy:48.659% M++
KPH:12.800 C+
VKPH:23 A++
Hornet Missiles
C+
Kills:393
V. Kills:446 88%
Deaths:38
KDR:10.342
Accuracy:71.173% B**
KPH:31.300 C--
VKPH:35.600 C+
Kills:3,455 (2,071 + 0)
Deaths:350
KDR:9.871
VKDR:6.071
Vehicle Kills:2,125
Kill Difference:3,105
Playtime:113.792 hours
Usage:2%
Score:2.408m
Score/min:353
Piloting Accuracy:48.659%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,013
V. Kills:189 N/A
Deaths:19
KDR:53.316
Accuracy:49.859% B*
KPH:3,646,800 U
VKPH:680,400 U
AP30 Shredder
U
Kills:859
V. Kills:689 124%
Deaths:45
KDR:19.089
Accuracy:35.582% C++
KPH:3,092,400 U
VKPH:2,480,400 U
C150 Dalton
U
Kills:728
V. Kills:701 104%
Deaths:33
KDR:22.061
Accuracy:43.216% B+
KPH:2,620,800 U
VKPH:2,523,600 U
CAS30 Tank Buster
C+
Kills:496
V. Kills:781 63%
Deaths:226
KDR:2.195
Accuracy:61.248% A++
KPH:4.500 D
VKPH:7 C+
Kills:3,096 (496 + 2,600)
Deaths:323
KDR:9.585
VKDR:7.307
Vehicle Kills:2,360
Kill Difference:2,773
Playtime:110.901 hours
Usage:2%
Score:2.232m
Score/min:335
Piloting Accuracy:61.248%
Gunner Accuracy:43.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B*
KPH:62.400 B+
VKPH:12.200 B**
L100 Python AP
A
Kills:1,557
V. Kills:1,148 136%
Deaths:46
KDR:33.848
Accuracy:60.249% B+
KPH:33.900 B+
VKPH:25 A
C75 Viper
A+
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% B
KPH:58 A+
VKPH:9.100 B+
L100 Python HEAT
A++
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A+
KPH:48.200 A
VKPH:18.700 A++
Skyguard
B*
Kills:837
V. Kills:681 123%
Deaths:32
KDR:26.156
Accuracy:32.360% B+
KPH:15.800 C**
VKPH:12.900 B*
Kills:6,028 (6,028 + 0)
Deaths:128
KDR:47.094
VKDR:20.859
Vehicle Kills:2,670
Kill Difference:5,900
Playtime:162.366 hours
Usage:4%
Score:3.065m
Score/min:315
Driving Accuracy:32.360%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,503
V. Kills:6,806 125%
Deaths:229
KDR:37.131
Accuracy:58.392% B+
KPH:31.800 B*
VKPH:25.400 A*
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 C**
VKPH:7.800 C++
Supernova PC
A++
Kills:5,874
V. Kills:2,443 240%
Deaths:122
KDR:48.148
Accuracy:56.352% B*
KPH:33.300 B**
VKPH:13.900 A++
Saron HRB
B+
Kills:910
V. Kills:655 139%
Deaths:39
KDR:23.333
Accuracy:48.377% B+
KPH:26.400 C*
VKPH:19 B+
E540 Halberd
B+
Kills:460
V. Kills:336 136%
Deaths:21
KDR:21.905
Accuracy:58.832% A+
KPH:27.500 C
VKPH:20.100 B+
Proton II PPA
C+
Kills:218
V. Kills:22 N/A
Deaths:4
KDR:54.500
Accuracy:28.714% B++
KPH:35.200 D
VKPH:3.600 C+
Kills:22,741 (21,153 + 1,588)
Deaths:431
KDR:52.763
VKDR:26.385
Vehicle Kills:11,372
Kill Difference:22,310
Playtime:643.400 hours
Usage:14%
Score:15.709m
Score/min:407
Driving Accuracy:56.352%
Gunner Accuracy:28.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.097% B*
KPH:85 C+
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:1,102
V. Kills:614 179%
Deaths:26
KDR:42.385
Accuracy:40.518% D
KPH:54.500 B*
VKPH:30.300 C*
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.275% C+
KPH:36.700 C+
VKPH:20.200 C
E540 Halberd-H
C++
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C+
VKPH:22.600 C++
M12 Kobalt-H
B+
Kills:646
V. Kills:25 N/A
Deaths:8
KDR:80.750
Accuracy:25.971% B+
KPH:98.100 C-
VKPH:3.800 C-
G40-F Ranger
B+
Kills:93
V. Kills:47 194%
Deaths:3
KDR:31
Accuracy:35.998% B+
KPH:33.800 C+
VKPH:17.100 C--
M40 Fury-H
D-
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D
KPH:39.300 D*
VKPH:3.400 D-
Kills:5,192 (0 + 5,192)
Deaths:131
KDR:39.634
VKDR:13.664
Vehicle Kills:1,790
Kill Difference:5,061
Playtime:94.713 hours
Usage:2%
Score:1.981m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:35.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.849% C++
KPH:62.300 B++
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.852% B
KPH:72.900 B++
VKPH:17.600 B**
M20 Basilisk
B++
Kills:409
V. Kills:201 202%
Deaths:14
KDR:29.214
Accuracy:47.765% B**
KPH:27.500 B+
VKPH:13.500 B++
M20 Basilisk
B*
Kills:396
V. Kills:180 219%
Deaths:11
KDR:36
Accuracy:44.713% B++
KPH:24.300 B
VKPH:11.100 B*
M12 Kobalt
B**
Kills:270
V. Kills:23 N/A
Deaths:3
KDR:90
Accuracy:21.666% B*
KPH:63.600 C+
VKPH:5.400 B**
M12 Kobalt
B+
Kills:245
V. Kills:8 N/A
Deaths:1
KDR:245
Accuracy:20.896% B+
KPH:77.200 B
VKPH:2.500 C
Kills:3,807 (0 + 3,807)
Deaths:59
KDR:64.525
VKDR:16.136
Vehicle Kills:952
Kill Difference:3,748
Playtime:75.646 hours
Usage:2%
Score:1.764m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:20.896%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:1,221
V. Kills:138 N/A
Deaths:12
KDR:101.750
Accuracy:43.927% A++
KPH:135.700 A++
VKPH:15.300 M+
Pelter Rocket Pod
A+
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A
KPH:102.200 A+
VKPH:30.800 A
Kills:1,975 (0 + 1,975)
Deaths:19
KDR:103.947
VKDR:19.211
Vehicle Kills:365
Kill Difference:1,956
Playtime:16.377 hours
Usage:0%
Score:0.356m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,3098,50322937.131S29.3758.392%B+2.235%C+31.8B*25.4A*415267.5h4.8B+8.2B++
M12 Kobalt 7,1766,87512572.917U565.1623.523%C**17.193%C+110.5C++4.8C+26162.2h16.1C**68.4B+
Supernova VPC 7,8866,77616423.5U415.7460.512%B**N/A47.6C**7.8C++357142.4h3B4.9B++
Supernova PC 8,3175,87412248.148S40.3956.352%B*1.702%C--33.3B**13.9A++298176.2h3.8B*6.8B**
Sirius SX12 1,8101,7933764.769M*2.9931.207%A11.489%D--25.1C+N/A9471.4h13B+41.6B++
L100 Python HESH 2,0861,7441896.889S89.1356.428%B*1.147%C-62.3B+12.2B**29728h3.3C++5.9B+
L100 Python AP 2,7051,5574633.848S26.0960.249%B+2.055%C--33.9B+25A39045.9h5.4B+8.9B++
Pandora VX25 1,5411,5213264.666S3.1076.489%M**10.914%D--20.4DN/A10874.5h6.9F9.1B+
Solstice VE3 1,5111,4944333.45M**4.3124.374%C**12.918%D*16.2C+N/A11792.4h12.3B++50.4B+
Proton II PPA-H 1,6131,4943148.194M+40.4344.097%B*N/A84.9C+6.8C++28717.6h9B20.4B+
Light PPA 1,5931,4688417.476A+9.7152.157%A+1.09%C53.2C*4.5B+18027.6h11.1B+21.3B+
NS-7 PDW 1,4621,4503464.191M**3.5728.629%B++11.103%D--25.1C+N/A11157.8h13.3B+46.3B+
Artemis VX26 1,3581,3521946.969S0.7934.903%A++17.086%D-45.4B++N/A14529.8h9.7B*27.9B**
Blueshift VM5 1,2851,2769313.72S5.9625.11%B**15.988%D-44.5B++N/A16228.7h11.6A46.2B**
M40 Fury 1,5241,27611116U108.2437.849%C++1.254%D62.2B++12.1B+44220.5h9.8B*25.9B++
Blueshift VM5 1,2771,2679912.798S5.0424.621%A17.601%D42.7B++N/A16429.7h12.1B**49B*
Ghost 1,2291,22510611.557M+3.8041.757%B+56.327%D*32.8C+N/A10737.4h2.2C**5.4B
CAS 14-E 1,3591,22112101.75S93.9943.927%A++1.147%D135.7A++15.3M+3539h27.4B62.4B++
M40 Fury 1,5031,2111963.737S55.9839.852%BN/A73B++17.6B**51116.6h10.6B+26.7B++
Eclipse VE3A 1,2131,1923073.883B**3.8827.416%C++17.618%C14.2D-N/A3884.2h15.1D-55C
VE-H Maw 1,2211,1902624.542A*3.2223.736%C23.782%C29DN/A7141h10.4C**43.7C++
NS-15M2 1,2091,1802255.244A++2.5224.757%C*24.915%C+26.9DN/A7143.9h11.9B48.1B+
Orion VS54 1,1821,1742185.385M2.3826.799%A16.354%D*35.4C*N/A21333.2h9.8B**36.5B
Spear Anti-Vehicle Phalanx Turret 1,8761,1732645.115S37.3555.545%B**2.899%D57.2B**34.3A57020.5h7.9B+14.3B++
Serpent VE92 1,1751,1712295.114M**2.6527.175%B++14.432%D--26.4C+N/A7244.4h10.8B++39.8B++
Nyx VX31 1,1721,16210111.505M**3.7435.31%C**27.711%C+24.2DN/A5448.1h5.6C++15.8C**
Eridani SX5 1,1731,1622464.724M**3.0428.836%B+12.823%D--24.7CN/A7147.1h11.2B38.8B+
Skorpios 1,1861,1613972.924B*4.8428.749%B17.14%D12.5D*N/A3492.9h14.9F52D
Deimos VA29 1,1631,1603513.305A++4.4667.804%B++12.328%D21.9DN/A6453h1.8B**2.6B++
Pulsar VS1 1,1641,15411154U1,146.2424.502%C*13.952%D--28.6C**N/A14940.3h11.1B**45.5B*
VX6-7 1,1691,1523073.752A++4.0125.801%C**18.924%C27.6C+N/A8041.8h14.1C54.5C++
Solstice Burst 1,1701,1472694.264A*3.5025.998%C+19.181%D18.6DN/A4461.7h17.1D-65.8C
MKV Suppressed 1,1591,1443153.632M++4.1327.333%B14.685%D17.4DN/A5665.9h14.6C++53.5C*
Pulsar C 1,1711,1412774.119A++3.6426.529%B+19.807%D17.8C-N/A5964.1h12.9C+48.4C*
NS-30 Vandal 1,1541,1409312.258S4.5038.397%B*27.544%C++24.9DN/A6345.7h6.1C+15.9B
C-4 1,5701,1181268.873S1.1127.238%BN/A162A++65.5A**15056.9h1.1B++4B++
Aphelion VEX-4H 1,7161,1022642.385S34.6240.518%D2.178%C--54.6B*30.4C**40220.2h32.2B**79.4B*
C75 Viper 1,1781,0181284.833U77.0742.852%B1.179%C57.8A+9.1B+37517.6h7.5B**17.4B**
L105 Zephyr 1,2021,0131953.316S45.5549.859%B*N/A10130U1890U33720500.1h5.4B++10.8B*
Dual Photon Pods 1,4599918411.798B*4.0468.72%A++1.312%C+37.4D17.7C+52726.5h25.4C+37B+
Saron HRB-H 1,4489343229.188S21.4355.275%C+N/A36.8C+20.2C35825.4h15.3B**27.6B**
Saron HRB 1,5659103923.333M**15.5748.377%B+1.538%C+26.5C*19B+83434.4h12.7A+26.3A
L100 Python HEAT 1,2118722043.6S35.8465.307%A+1.835%D48.2A18.7A++42118.1h4.3B*6.6B**
E540 Halberd-H 1,3318653028.833A++21.0761.331%B+N/A42C+22.6C++36920.6h5.4B+8.8B++
AP30 Shredder 1,5488594519.089B**11.3335.582%C++1.397%C--8590U6890U59808500.1h92.4C*259.6B
Skyguard 1,5188373226.156U18.3932.36%B+2.031%C+15.8C**12.9B*20252.9h102.7B++317.4B++
NS Decimator 1,1768091246.524S1.2462.505%C*1.36%D48.7B**22.1B++42716.6h4.2B+6.7B+
Pelter Rocket Pod 9817547107.714S99.9559.365%AN/A101.9A+30.7B**3757.4h17B+28.7B++
C150 Dalton 1,4297283322.061A**14.3043.216%B+N/A7280U7010U63898800.1h4.8C+11.2C**
NS Baron G5 7277262682.709A*5.0549.481%B+11.57%D20.5DN/A6435.4h4B+8.1C+
M12 Kobalt-H 671646880.75M*72.9925.971%B+10.062%D*97.9C-3.8C-3136.6h16.6C+63.9C**
Tank Mine 9966274015.675S7.9169.45%MN/A195.9A*115.3A++26713.2h2.8D*4.1A
NSX Tanto 6256181254.944M**2.8225.708%C+18.447%D--8.9D--N/A2269.6h13.5C*52.4C++
Maelstrom Turbo Laser 1,6896031444.188B*3.5748.659%M++4.312%B**12.8C+23A++31947.2h175.9D-361.5C++
SVA-88 5895741095.266A++2.5024.773%B21.08%D20.9D-N/A8727.4h12C+48.3C**
Spiker 5415371842.918A*4.8431.454%B15.27%D14.4DN/A3837.4h9.3C++29.4C**
H-V45 5215151074.813A*2.9523.899%C+11.068%D*19.4C--N/A12426.6h12.7C**53.2C**
Lasher X2 5104991164.302S3.4629.464%B+3.206%C29.2C+N/A13317.1h17B++57.7B++
CAS30 Tank Buster 1,2774962262.195B++5.5761.248%A++N/A4.5D7C+99110.9h115.2D**188C
E540 Halberd 7964602121.905A14.1458.832%A+N/A27.4C20B+105116.8h6.2C+10.6B+
M20 Basilisk 6104091429.214U21.4547.765%B**6.357%C**27.4B+13.5B++29414.9h94.2C**197.3B++
Comet VM2 614407854.788S2.9755.34%A+2.211%D--17.5B**8.9A*24323.2h16.6B++30.1B*
M20 Basilisk 5763961136U28.2444.713%B++6.313%C*24.3B11B*30316.3h78.8B+176.2B++
Hornet Missiles 8393933810.342B**2.5871.173%B**1.272%C31.4C--35.7C+49212.5h14.8C20.7C+
NS-10 Burster 6453781153.287M++4.4741.263%A++4.762%C8B**5.6A16647.4h121.7B++294.9B**
M60-A Bulldog 4113762188S180.2461.615%A+N/A62.7B**5.8B+2906h4.4B++7.2B**
Comet VM2 522369754.92S2.8457.428%A3.252%C--17.1B*7.1B**20221.6h18.7B++32.6B*
Frag Grenade 3473411341N/A333.2442.975%CN/A1136.7M20A**40390.3h1.7A++3.9A
Proximity Mine 3313301818.333S10.5746.105%B+N/A100C-N/A4113.3h1.8C**3.8B++
Lancer VS22 669329655.062S2.7062.808%C++N/A17.3B+17.9B*39419h15.9B+25.3B+
S1 459317873.644S4.1257.449%C+4.101%B*39.1B**17.5B++8108.1h4.4B**7.7B*
NS-10 Burster 5623111162.681M+5.0841.396%A++3.215%D-6.5B5.3B**16447.6h148.8C+359.5B+
VE-LR Obelisk 2802761815.333S7.5733.152%C++30.797%C+15.5D-N/A4817.8h5.8B+17.4B+
M12 Kobalt 293270390M*82.2421.666%B*17.407%C+64.3C+5.5B**2804.2h24.5D-113C++
MANA Anti-Vehicle Turret 454251357.171B+0.5951.723%D*N/A2510B++2030B**16380850.1h7.4B14.2C++
M12 Kobalt 2532451245U237.2420.896%B+18.367%C++76.6B2.5C4273.2h17B+81.5B+
NSX Naginata 239234474.979M*2.7820.303%C20.94%D--23.6DN/A689.9h14.6C--71.7C+
Vortex VM21 4882342011.7S3.9449.209%B**2.564%D9.8B+10.6A**18823.9h25.1B*51.1B++
Hunter QCX 231231862.686M+5.0835.94%C-15.152%D16.4C*N/A5514.1h2.9B+8.1B+
Aspis Anti-Aircraft Phalanx Turret 4532301416.429S8.6733.722%AN/A17.2A16.6B**32713.4h122.7B*363.9B*
NSX Tomoe 235229249.542S1.7829.396%C++27.511%D-18D-N/A5212.7h18.4D--62.5C
NS-357 Underboss 2282271112.045B**5.7234.12%C+12.335%D*19.2DN/A6411.8h4.6C13.4C+
Proton II PPA 240218454.5A**46.7428.714%B++N/A35.2D3.5C+2026.2h11.2C39.1C**
NSX Tengu 222218892.449B**5.3133.283%C-17.89%C-20.2DN/A5610.8h14.1C+42.3C+
Vortex VM21 4412182010.9M+3.1448.906%B**2.294%D9.1C+9.3B**17423.9h27B+55.1B+
M60-A Bulldog 2422141214S206.2458.808%A1.869%C59.4B**7.8B*3613.6h5.3B8.9B*
VE-S Canis 207205494.184A**3.5829.227%B22.439%C*14.1D-N/A5514.5h11.3C**38.6B+
Thanatos VE70 197197464.283M**3.4846.529%B++13.198%D26.6C+N/A1527.4h3.5B**7.6B*
Heartstring 306186267.154S0.6169.497%A++N/A21.9C+14.1B++1458.5h12D-17.2C
Solstice SF 192184444.182M*3.5821.256%C--2.174%F--17.9C+N/A13110.3h7.2B++33.8B++
Phobos VX86 185184613.016A4.7560.94%C*13.044%C--13D--N/A5214.2h2B++3.4B+
Force-Blade 2541734,3980.039B+7.7250.502%A++N/A0.2CN/A1739.7h3.2C6.3C**
Quasar VM1 175171305.7M2.0623.177%A++21.637%B+27.6B+N/A2136.2h15.6C+67.4B+
Quasar VM1 1381351310.385M**2.6223.534%A17.778%D45B*1B*1583h12.8C**54.6B++
V10 135134433.5U25.7443.092%B84.328%B*33.5C+N/A1484h2B+4.5B+
Sticky Grenade 1041031103N/A95.2436.69%F-N/A515D-5D14830.2h3.1D8.4D*
G40-F Ranger 14093331A*23.2435.998%B+1.075%C+33.2C16.8D2352.8h65.8C+182.9B
Beamer VS3 9989471.894A+5.8722.505%D14.607%D--12D1.4B**1497.4h13.4D59.6C
NS-AM7 Archer 10785233.696S4.0762.626%B+22.353%B+8.8B+2.3C+1199.7h18.2C**29.1B+
Eidolon VE33 7978155.2M**2.5632.618%B*32.051%B*14.4C-N/A1465.4h9.4C++28.7B+
XM98 7373324.333U16.5746.133%A57.534%F-30.4C**N/A2452.4h2.4C*5.1B++
A30 Walker 1366997.667A*0.0933.414%A++1.449%C+9C++8.7C++1557.7h258.2D--772.6C**
NSX Daimyo 6363321S13.2438.087%C-93.651%C+15D*N/A734.2h3.3D-8.8D
M40 Fury-H 6358158M*50.2435.551%DN/A38.7D*3.3D-2881.5h5.3B++15B+
VA39 Spectre 555596.111M+1.6533.779%C*40%C++20.4C+N/A3102.7h5.5B16.3B+
MAX Punch 61533330.159B7.6056.024%B+N/A0.4DN/A2120.9h1.8C++3.1C*
A30 Walker 10953173.118B**4.6417.322%D*1.887%C++530U560U7259700.1h124.3B+717.6C+

Consumables
  Name Deaths Consumed Time Equipped
Auraxium Force-Blade3445266.3h
Motion Spotter1111,2496.2h
Anti-Vehicle MANA Turret31,3351.1h
Nano-Armor Kit9624,297,224295.3h
Spawn Beacon307112.9h
Nanite Revive Grenade01870.1h
Medical Applicator98113,15114h
Deconstruction Tool04060h
Welding Device01720h
Spitfire Auto-Turret144,2713h
Ammunition Package369,9795.1h
Medical Kit411,0221.9h
Anti-Infantry MANA Turret89552.9h
WLT-Howler Mining Laser7488,965219.8h
Nano-Repair Grenade03220.1h
Snowman Soldier1830.1h
Hardlight Barrier01070.1h
Recon Detection Device3928,56442.3h
Shield Recharging Field54340.2h

Check the help document for the dictionary if you want to learn more about words used here.


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