Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (17,908)players online:
2cute_tv (14)  KoreanUsher (7)  aposl (6)  Moxuin (5)  LimsuI (3)  HangmanSwingset (2) 37
stats.dasanfall.com
Signifer Halon[RP] Halon
VS BR 59

KDR: 7.51

Score: 94m

Last Seen: Jun 23rd, 2018 2:22 AM
- OFFLINE - 51.6 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 24
Level Progress (to 60): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC M12 Kobalt Sirius SX12 L100 Python HESH Pandora VX25 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Halon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $482,886 MLG Score: 386
Fun Score: N/A
Cheeseburgers Flipped: 1082TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.926%16.899%4722597221,2445.444392.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.209%1.38A-0.544D-0.364C-HEAD (~2.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.429B120.157C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.997%1.615%172849933,52938524929.14249142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%1.714A++-0.025C+-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.326C**57.6-0.102C+49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.174%1.591%5602898927,0257291296037.0713209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.423%0.242C++-0.736D-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.576B+70.436B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.892%2.415%26561698111,635581478020.0258243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.85%0.178C++-0.485D0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.5B+21.80.425B35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.138%59.559%265659921,54349963.09218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%0.895B*-0.514D0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.404B2.40.242C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.653%11.668%265649933,051523245.83365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.445%2.625M-0.533D0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.534B+4.50.076C+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 24
94m350.6%387 (23.2k)377 (22.6k)7.5071794,17012,54410.55659 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS997458417.345%7.639%13320:0028

69% Engineer13% Infiltrator7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMJun 23rd, 2018 12:16 PM (2d) (PST)Jun 23rd, 2018 12:41 AM (2d) (PST)Jun 22nd, 2018 10:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
707466610.3780.0500.0291.7070.109386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4472,77639,6712332102722,609

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4156.8h/173.2d 38,245 7,194 41,107 425.8k 7,674 9,706 27,286 176.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.799% A
HSR:16.354% D*
Lasher X2
B+
Kills:272
Deaths:73
KDR:3.726
Accuracy:28.435% B+
HSR:4.412% C**
NSX Naginata
C
Kills:211
Deaths:42
KDR:5.024
Accuracy:20.221% C
HSR:19.905% D--
SVA-88
C+
Kills:155
Deaths:31
KDR:5
Accuracy:22.033% C+
HSR:15.484% D*
Kills:1,812
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):3,063
KDR:4.97802
Kill Difference:1,448
Playtime:146.822 hours
Usage:4%
Score:2.275m
Score/min:258
Accuracy (listed only):24.372%
HSR (listed only):14.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:1,510
Deaths:324
KDR:4.660
Accuracy:77.139% M**
HSR:10.795% D--
Solstice VE3
B
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% B
HSR:12.918% D*
Eclipse VE3A
C*
Kills:1,191
Deaths:307
KDR:3.879
Accuracy:27.431% C*
HSR:17.632% C
Serpent VE92
B*
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B*
HSR:14.432% D-
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
B
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% B
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% C--
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.489% B+
HSR:11.570% D
NSX Tanto
C**
Kills:252
Deaths:58
KDR:4.345
Accuracy:27.347% C**
HSR:21.429% C--
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% C--
Solstice SF
C--
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C--
HSR:2.174% F--
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C-
VE-LR Obelisk
C
Kills:161
Deaths:12
KDR:13.417
Accuracy:32.331% C
HSR:29.814% C
Eidolon VE33
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B*
HSR:32.051% B*
Kills:11,748
Deaths (as Engineer):3,001
Deaths (to Engineers):3,486
KDR:3.9147
Kill Difference:8,747
Playtime:2,861.028 hours
Usage:69%
Score:74.483m
Score/min:434
Accuracy (listed only):38.184%
HSR (listed only):16.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,510
Deaths:324
KDR:4.660
Accuracy:77.139% M**
HSR:10.795% D--
Solstice VE3
B
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% B
HSR:12.918% D*
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Eclipse VE3A
C*
Kills:1,191
Deaths:307
KDR:3.879
Accuracy:27.431% C*
HSR:17.632% C
Serpent VE92
B*
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B*
HSR:14.432% D-
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D-
Skorpios
B+
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B+
HSR:17.140% C-
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
VX6-7
B
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% B
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% C--
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.489% B+
HSR:11.570% D
NSX Tanto
C**
Kills:252
Deaths:58
KDR:4.345
Accuracy:27.347% C**
HSR:21.429% C--
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C++
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% C--
Solstice SF
C--
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% C--
HSR:2.174% F--
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C-
Kills:18,642
Deaths (as Light Assault):4,792
Deaths (to Light Assaults):2,324
KDR:3.89023
Kill Difference:13,850
Playtime:303.781 hours
Usage:7%
Score:3.795m
Score/min:208
Accuracy (listed only):35.754%
HSR (listed only):14.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,510
Deaths:324
KDR:4.660
Accuracy:77.139% M**
HSR:10.795% D--
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D-
Skorpios
B+
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B+
HSR:17.140% C-
Deimos VA29
B++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B++
HSR:12.328% D
Pulsar VS1
C**
Kills:1,154
Deaths:
KDR:
Accuracy:24.502% C**
HSR:13.952% D-
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS Baron G5
B+
Kills:726
Deaths:268
KDR:2.709
Accuracy:49.489% B+
HSR:11.570% D
H-V45
C+
Kills:487
Deaths:101
KDR:4.822
Accuracy:23.604% C+
HSR:11.294% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C++
Thanatos VE70
B++
Kills:197
Deaths:46
KDR:4.283
Accuracy:46.529% B++
HSR:13.198% C--
Phobos VX86
C*
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C*
HSR:13.044% C-
Kills:12,551
Deaths (as Combat Medic):2,969
Deaths (to Combat Medics):1,032
KDR:4.22735
Kill Difference:9,582
Playtime:144.534 hours
Usage:3%
Score:1.713m
Score/min:198
Accuracy (listed only):39.805%
HSR (listed only):13.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
NS-7 PDW
B*
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B*
HSR:11.103% D--
Artemis VX26
A++
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A++
HSR:17.086% D-
Ghost
B+
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.757% B+
HSR:56.327% D--
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D-
Nyx VX31
C*
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C*
HSR:27.711% C+
Skorpios
B+
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% B+
HSR:17.140% C-
MKV Suppressed
B
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% B
HSR:14.685% D
NS-30 Vandal
B*
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B*
HSR:27.544% C++
Spiker
B+
Kills:529
Deaths:182
KDR:2.907
Accuracy:31.634% B+
HSR:14.934% D-
NS-357 Underboss
C+
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C+
HSR:12.335% D*
NSX Tengu
C-
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.283% C-
HSR:17.890% C-
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C++
NSX Tomoe
C**
Kills:177
Deaths:18
KDR:9.833
Accuracy:30.404% C**
HSR:25.989% D--
V10
B*
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% B+
HSR:84.328% B*
Beamer VS3
D
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D
HSR:14.607% D--
NS-AM7 Archer
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:61.104% B+
HSR:22.353% B+
XM98
A
Kills:73
Deaths:3
KDR:24.333
Accuracy:46.133% A
HSR:57.534% F-
NSX Daimyo
C
Kills:56
Deaths:3
KDR:18.667
Accuracy:37.885% C-
HSR:92.857% C
VA39 Spectre
B+
Kills:55
Deaths:9
KDR:6.111
Accuracy:34.778% B+
HSR:40% C++
Kills:13,437
Deaths (as Infiltrator):2,712
Deaths (to Infiltrators):1,499
KDR:4.95465
Kill Difference:10,725
Playtime:551.217 hours
Usage:13%
Score:7.805m
Score/min:236
Accuracy (listed only):34.964%
HSR (listed only):30.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% A
HSR:15.988% D-
Blueshift VM5
A
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% A
HSR:17.601% D
Comet VM2
A
Kills:392
Deaths:85
KDR:4.612
Accuracy:54.535% A
HSR:2.296% D--
NS-10 Burster
A++
Kills:374
Deaths:115
KDR:3.252
Accuracy:41.373% A++
HSR:4.813% C
Comet VM2
A
Kills:359
Deaths:75
KDR:4.787
Accuracy:56.567% A
HSR:3.343% C--
NS-10 Burster
A++
Kills:310
Deaths:116
KDR:2.672
Accuracy:41.497% A++
HSR:3.226% D--
Vortex VM21
B**
Kills:234
Deaths:20
KDR:11.700
Accuracy:49.209% B**
HSR:2.564% D
Vortex VM21
B**
Kills:218
Deaths:20
KDR:10.900
Accuracy:48.906% B**
HSR:2.294% D
Quasar VM1
A++
Kills:164
Deaths:30
KDR:5.467
Accuracy:23.014% A++
HSR:22.561% B*
Quasar VM1
A
Kills:125
Deaths:13
KDR:9.615
Accuracy:23.402% A
HSR:19.200% C
Kills:4,719
Deaths (as MAX Suit):333
Deaths (to MAX Suits):674
KDR:14.17117
Kill Difference:4,386
Playtime:135.494 hours
Usage:3%
Score:3.909m
Score/min:481
Accuracy (listed only):38.823%
HSR (listed only):9.388%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,454
V. Kills:123 N/A
Deaths:84
KDR:17.310
Accuracy:52.332% A+
KPH:53.400 C**
VKPH:4.500 B+
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A*
KPH:37.400 D
VKPH:17.700 C+
Maelstrom Turbo Laser
A++
Kills:598
V. Kills:1,084 55%
Deaths:143
KDR:4.182
Accuracy:48.662% M+
KPH:12.700 C+
VKPH:23 A++
Hornet Missiles
C+
Kills:389
V. Kills:443 88%
Deaths:38
KDR:10.237
Accuracy:71.423% B**
KPH:31 D
VKPH:35.300 C+
Kills:3,432 (2,052 + 0)
Deaths:349
KDR:9.834
VKDR:6.069
Vehicle Kills:2,118
Kill Difference:3,083
Playtime:113.303 hours
Usage:3%
Score:2.394m
Score/min:352
Piloting Accuracy:48.662%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,013
V. Kills:189 N/A
Deaths:19
KDR:53.316
Accuracy:49.859% B*
KPH:3,646,800 U
VKPH:680,400 U
AP30 Shredder
U
Kills:859
V. Kills:689 124%
Deaths:45
KDR:19.089
Accuracy:35.582% C*
KPH:3,092,400 U
VKPH:2,480,400 U
C150 Dalton
U
Kills:728
V. Kills:701 104%
Deaths:33
KDR:22.061
Accuracy:43.221% B+
KPH:2,620,800 U
VKPH:2,523,600 U
CAS30 Tank Buster
C+
Kills:486
V. Kills:773 63%
Deaths:226
KDR:2.150
Accuracy:61.269% A++
KPH:4.500 D
VKPH:7.100 C+
Kills:3,086 (486 + 2,600)
Deaths:323
KDR:9.554
VKDR:7.282
Vehicle Kills:2,352
Kill Difference:2,763
Playtime:108.492 hours
Usage:3%
Score:2.221m
Score/min:341
Piloting Accuracy:61.269%
Gunner Accuracy:43.221%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B*
KPH:62.400 B+
VKPH:12.200 B**
L100 Python AP
A
Kills:1,489
V. Kills:1,124 132%
Deaths:45
KDR:33.089
Accuracy:60.277% B+
KPH:33.200 B+
VKPH:25.100 A
C75 Viper
A+
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% B+
KPH:58 A+
VKPH:9.100 B+
L100 Python HEAT
A++
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A+
KPH:48.200 A+
VKPH:18.700 A++
Skyguard
B**
Kills:771
V. Kills:647 119%
Deaths:29
KDR:26.586
Accuracy:32.574% B+
KPH:15.300 B+
VKPH:12.800 B**
Kills:5,894 (5,894 + 0)
Deaths:124
KDR:47.532
VKDR:21.065
Vehicle Kills:2,612
Kill Difference:5,770
Playtime:159.014 hours
Usage:4%
Score:2.967m
Score/min:311
Driving Accuracy:32.574%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,481
V. Kills:6,795 125%
Deaths:228
KDR:37.197
Accuracy:58.378% B++
KPH:31.800 B**
VKPH:25.500 A*
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 B
VKPH:7.800 C*
Supernova PC
A*
Kills:5,874
V. Kills:2,443 240%
Deaths:122
KDR:48.148
Accuracy:56.352% B*
KPH:33.300 A
VKPH:13.900 A*
Saron HRB
B+
Kills:910
V. Kills:655 139%
Deaths:39
KDR:23.333
Accuracy:48.377% B+
KPH:26.400 C*
VKPH:19 B+
E540 Halberd
B+
Kills:442
V. Kills:328 134%
Deaths:21
KDR:21.048
Accuracy:59.090% A+
KPH:27.100 C
VKPH:20.100 B+
Proton II PPA
C+
Kills:218
V. Kills:22 N/A
Deaths:4
KDR:54.500
Accuracy:28.714% B*
KPH:35.200 D
VKPH:3.600 C+
Kills:22,701 (21,131 + 1,570)
Deaths:430
KDR:52.793
VKDR:26.402
Vehicle Kills:11,353
Kill Difference:22,271
Playtime:642.187 hours
Usage:15%
Score:15.641m
Score/min:406
Driving Accuracy:56.352%
Gunner Accuracy:28.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.078% B**
KPH:85.100 C+
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:1,080
V. Kills:608 177%
Deaths:25
KDR:43.200
Accuracy:40.640% D
KPH:54 B*
VKPH:30.400 C*
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.275% C+
KPH:36.700 C+
VKPH:20.200 C-
E540 Halberd-H
C++
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C+
VKPH:22.600 C++
M12 Kobalt-H
B+
Kills:646
V. Kills:25 N/A
Deaths:8
KDR:80.750
Accuracy:25.971% B+
KPH:98.100 C-
VKPH:3.800 C-
M40 Fury-H
D-
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D
KPH:39.300 D*
VKPH:3.400 D-
G40-F Ranger
N/A
Kills:50
V. Kills:26 185%
Deaths:
KDR:
Accuracy:36.984% N/A
KPH:24.300 N/A
VKPH:12.600 N/A
Kills:5,127 (0 + 5,127)
Deaths:127
KDR:40.370
VKDR:13.882
Vehicle Kills:1,763
Kill Difference:5,000
Playtime:93.776 hours
Usage:2%
Score:1.939m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:36.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.848% C*
KPH:62.400 B++
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.862% B+
KPH:73 B*
VKPH:17.600 B**
M20 Basilisk
B++
Kills:383
V. Kills:193 197%
Deaths:14
KDR:27.357
Accuracy:47.606% B**
KPH:26.800 B+
VKPH:13.500 B++
M20 Basilisk
B*
Kills:360
V. Kills:174 206%
Deaths:10
KDR:36
Accuracy:44.630% B++
KPH:23.100 B
VKPH:11.200 B*
M12 Kobalt
B**
Kills:243
V. Kills:22 N/A
Deaths:3
KDR:81
Accuracy:21.096% B++
KPH:60 C
VKPH:5.400 B**
M12 Kobalt
B+
Kills:218
V. Kills:6 N/A
Deaths:1
KDR:218
Accuracy:19.905% B+
KPH:73.800 C**
VKPH:2 C-
Kills:3,691 (0 + 3,691)
Deaths:58
KDR:63.638
VKDR:16.121
Vehicle Kills:935
Kill Difference:3,633
Playtime:73.905 hours
Usage:2%
Score:1.718m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:19.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:1,185
V. Kills:134 N/A
Deaths:12
KDR:98.750
Accuracy:44.445% A++
KPH:141 A++
VKPH:15.900 M
Pelter Rocket Pod
A+
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A+
KPH:102.200 A+
VKPH:30.800 B**
Kills:1,939 (0 + 1,939)
Deaths:19
KDR:102.053
VKDR:19
Vehicle Kills:361
Kill Difference:1,920
Playtime:15.781 hours
Usage:0%
Score:0.348m
Score/min:367
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,2768,48122837.197S29.6958.378%B++2.24%C31.8B**25.5A*414266.7h4.8B+8.2B++
Supernova VPC 7,8866,77616423.5U415.9960.512%B**N/A47.6B7.8C*356142.4h3B4.9B++
Supernova PC 8,3175,87412248.148S40.6456.352%B*1.702%D33.3A13.9A*297176.2h3.8B*6.8B**
M12 Kobalt 2,8522,72311247.545U240.0424.621%B+16.195%C92.9C4.4C+20529.3h16.5C*66.9B+
Sirius SX12 1,8101,7933764.769M++2.7431.207%A11.489%D--25.1C+N/A9371.4h13B+41.6B++
L100 Python HESH 2,0861,7441896.889S89.3856.428%B*1.147%C--62.3B+12.2B**28528h3.3C++5.9B+
Pandora VX25 1,5301,5103244.66S2.8577.139%M**10.795%D--20.4DN/A10874h7F9B+
Solstice VE3 1,5111,4944333.45S4.0624.374%B12.918%D*16.2C+N/A11492.4h12.3B++50.4B+
Proton II PPA-H 1,6131,4943148.194M40.6944.078%B**N/A84.9C+6.8C++28417.6h9C**20.4B+
L100 Python AP 2,6131,4894533.089S25.5860.277%B+2.149%D33.2B+25A39044.9h5.4B++9B++
Light PPA 1,5771,4548417.31A+9.8052.332%A+1.1%C53.5C**4.5B+18027.2h11.1B+21.2B+
NS-7 PDW 1,4621,4503464.191M**3.3228.629%B*11.103%D--25.1C+N/A11057.8h13.3B+46.3B+
Artemis VX26 1,3581,3521946.969S0.5434.903%A++17.086%D-45.4B++N/A14529.8h9.7B**27.9B**
Blueshift VM5 1,2851,2769313.72S6.2125.11%A15.988%D-44.5B*N/A16128.7h11.6A46.2B**
M40 Fury 1,5241,27611116U108.4937.848%C*1.254%D62.2B++12.1B+44220.5h9.8B++25.9B++
Blueshift VM5 1,2771,2679912.798S5.2924.621%A17.601%D42.7B++N/A16229.7h12.1B**49B*
Ghost 1,2291,22510611.557M4.0541.757%B+56.327%D--32.8C+N/A10437.4h2.2C**5.4B
M40 Fury 1,5031,2111963.737S56.2339.862%B+N/A73B*17.6B**51116.6h10.6C**26.7B+
Eclipse VE3A 1,2121,1913073.879A*3.6327.431%C*17.632%C14.3D-N/A3883.2h15.1D-55C
CAS 14-E 1,3191,1851298.75S91.2444.445%A++1.181%D141.1A++16M3618.4h26.8B60.2B++
Orion VS54 1,1821,1742185.385M+2.1226.799%A16.354%D*36.1C**N/A20632.5h9.8B**36.5C**
Serpent VE92 1,1751,1712295.114M**2.3927.175%B*14.432%D-26.4C+N/A7044.4h10.8B++39.8B++
Eridani SX5 1,1731,1622464.724M*2.7828.836%B+12.823%D-24.7CN/A7047.1h11.2B38.8B+
Nyx VX31 1,1721,16210111.505S4.0035.31%C*27.711%C+24.2DN/A5448.1h5.6C++15.8C**
Skorpios 1,1861,1613972.924B**4.5828.749%B+17.14%C-12.5D*N/A3492.9h14.9D**52D
Deimos VA29 1,1631,1603513.305A++4.2067.804%B++12.328%D21.9DN/A6353h1.8B**2.6B++
Pulsar VS1 1,1641,15411154U1,146.4924.502%C**13.952%D-28.7C**N/A14540.2h11.1B**45.5B*
VX6-7 1,1691,1523073.752A++3.7625.801%B18.924%C27.6C+N/A8041.8h14.1C+54.5C*
Solstice Burst 1,1701,1472694.264A++3.2425.998%C+19.181%D18.6DN/A4361.7h17.1D-65.8C
MKV Suppressed 1,1591,1443153.632M++3.8827.333%B14.685%D17.4DN/A5665.9h14.6C++53.5C*
Pulsar C 1,1711,1412774.119A*3.3926.529%B+19.807%C--17.8C-N/A5864.1h12.9C+48.4C*
NS-30 Vandal 1,1541,1409312.258S4.7538.397%B*27.544%C++24.9DN/A6345.7h6.1C+15.9B
Spear Anti-Vehicle Phalanx Turret 1,7851,1102544.4S36.8954.96%B**3.063%D58.4A35.5A59419h7.7C**14B++
Aphelion VEX-4H 1,6881,0802543.2S35.6940.64%D2.037%D54B*30.4C*39520h32.4B**79.7B*
C75 Viper 1,1781,0181284.833U77.3342.852%B+1.179%C57.8A+9.1B+37117.6h7.5B**17.4B**
L105 Zephyr 1,2021,0131953.316S45.8149.859%B*N/A10130U1890U33412600.1h5.4B+10.8B++
Dual Photon Pods 1,4599918411.798B*4.2968.72%A*1.312%C+37.4D17.7C+52526.5h25.4C+37B+
Saron HRB-H 1,4489343229.188S21.6855.275%C+N/A36.8C+20.2C-35625.4h15.3B**27.6B**
C-4 1,2599271158.061S0.5526.89%B+N/A159.8A++57.2A++16105.8h1.1B*4.2B++
Saron HRB 1,5659103923.333S15.8348.377%B+1.538%C+26.5C*19B+83034.4h12.7A+26.3A
L100 Python HEAT 1,2118722043.6S36.0965.307%A+1.835%D48.2A+18.7A++41618.1h4.3B*6.6B**
E540 Halberd-H 1,3318653028.833A*21.3361.331%B+N/A42C+22.6C++36320.6h5.4B+8.8B++
AP30 Shredder 1,5488594519.089B**11.5835.582%C*1.397%C--8590U6890U59720000.1h92.4C**259.6B+
Skyguard 1,4187712926.586U19.0832.574%B+2.205%C+15.3B+12.8B**19750.5h105.8B++324.7B*
Pelter Rocket Pod 9817547107.714S100.2159.365%A+N/A101.9A+30.7B**3747.4h17B+28.7B++
C150 Dalton 1,4297283322.061M*14.5543.221%B+N/A7280U7010U63709600.1h4.8C+11.2B+
NS Baron G5 7277262682.709A*4.8049.489%B+11.57%D20.6DN/A6435.3h4B+8.1C+
M12 Kobalt-H 671646880.75M73.2425.971%B+10.062%D*97.9C-3.8C-3126.6h16.6C+63.9C**
Maelstrom Turbo Laser 1,6825981434.182B*3.3348.662%M+4.348%B*12.7C+23A++31847.1h176.5D362.7C*
Tank Mine 8825583814.684S7.1868.734%MN/A192.4A*111.7A++27122.9h2.9D**4.2A
Spiker 5335291822.907A++4.6031.634%B+14.934%D-15.1DN/A4035.1h9.3C+29.3C**
H-V45 4934871014.822A**2.6923.604%C+11.294%D*19.8C-N/A12924.6h12.6B53.3B
CAS30 Tank Buster 1,2594862262.15B*5.3661.269%A++N/A4.5D7.1C+100108.5h115.9D**189.1C
E540 Halberd 7704422121.048A13.5459.09%A+N/A27.1C20.1B+106816.3h6.2C+10.5B+
Comet VM2 589392854.612S2.9054.535%A2.296%D--17.4A8.8A*24422.5h16.1B++29.5B*
Hornet Missiles 8323893810.237B**2.7371.423%B**1.285%C-31.1D35.4C+48812.5h14.8C20.7C+
M20 Basilisk 5763831427.357U19.8547.606%B**6.266%C*26.8B+13.5B++29314.3h96.4C*202.6B++
NS Decimator 521381705.443S2.0661.022%C++2.1%C41.4B+15.2C+4669.2h4.5C**7.3B+
M60-A Bulldog 4113762188S180.4961.615%A+N/A62.7B**5.8B+2906h4.4B++7.2B**
NS-10 Burster 6403741153.252M++4.2641.373%A++4.813%C8A5.7A16747h121.8B++294.5B**
M20 Basilisk 5343601036U28.4944.63%B++5.556%C+23.1B11.2B*29915.6h81.8B+183.3B++
Comet VM2 510359754.787S2.7256.567%A3.343%C--17.3B**7.3A20620.8h17.9B*31.6B*
Proximity Mine 3263251818.056S10.5546.036%B+N/A98.5C--N/A4083.3h1.8C**3.8B+
S1 459317873.644S3.8657.449%C++4.101%B++39.1B**17.5B++7838.1h4.4B**7.7B*
NS-10 Burster 5603101162.672M+4.8441.497%A++3.226%D--6.6B+5.3B**16547.1h147.9C+356.4B++
Lancer VS22 639309654.754S2.7563.183%C++N/A16.9B+18B*39718.3h16.6B+26.2B+
Lasher X2 273272733.726S3.7828.435%B+4.412%C**21.8C-N/A13112.5h13.5A47.6B*
NSX Tanto 254252584.345M++3.1627.347%C**21.429%C--13.3DN/A3318.9h12.5B+45.6B+
MANA Anti-Vehicle Turret 454251357.171B+0.3451.723%D*N/A2510B+2030B+16318800.1h7.4B+14.2B
M12 Kobalt 265243381M++73.4921.096%B++16.872%C59.3C5.4B**2674.1h24.9D--118.2C+
Vortex VM21 4882342011.7S4.1949.209%B**2.564%D9.8B++10.6A**18823.9h25.1B*51.1B++
Hunter QCX 231231862.686M+4.8235.94%C-15.152%D-16.4C*N/A5314.1h2.9B8.1B+
NS-357 Underboss 2282271112.045A5.4634.12%C+12.335%D*19.2DN/A6111.8h4.6C13.4C+
Vortex VM21 4412182010.9M*3.3948.906%B**2.294%D9.1C++9.3B**17323.9h27B+55.1B+
M12 Kobalt 2242181218U210.4919.905%B+19.266%C**72.7C**2C-3983h16.7B+83.9B+
Proton II PPA 240218454.5A**46.9928.714%B*N/A35.2D3.5C+2026.2h11.2C39.1C**
NSX Tengu 222218892.449B**5.0633.283%C-17.89%C-20.2DN/A5210.8h14.1C+42.3C+
Frag Grenade 2172151215N/A207.4932.166%FN/A2150S20A+63750.1h1.2A*3.6A
M60-A Bulldog 2422141214S206.4958.808%A1.869%C59.4A7.8B*3613.6h5.3B8.9B*
NSX Naginata 215211425.024M*2.4820.221%C19.905%D--24DN/A648.8h15.1D74.6C
VE-S Canis 207205494.184A**3.3229.227%B22.439%C++14.2D-N/A4314.4h11.3C*38.6B+
Aspis Anti-Aircraft Phalanx Turret 4102041414.571S7.0633.125%AN/A16.6B**16.7B**33312.3h124.1B++374.5B*
Thanatos VE70 197197464.283M**3.2246.529%B++13.198%C--26.6C+N/A1407.4h3.5B**7.6B*
Solstice SF 192184444.182M*3.3321.256%C--2.174%F--17.9C+N/A12710.3h7.2B++33.8B++
Phobos VX86 185184613.016A4.4960.94%C*13.044%C-13D--N/A5014.2h2B*3.4B+
NSX Tomoe 179177189.833S2.3330.404%C**25.989%D--22.7DN/A627.8h17.5D57.6C+
Force-Blade 2541734,3980.039B+7.4750.502%A++N/A0.2CN/A1739.7h3.2C6.3C**
Quasar VM1 168164305.467A**2.0423.014%A++22.561%B*26.9B+N/A2086.1h15.5C+67.5B+
VE-LR Obelisk 1641611213.417S5.9132.331%C29.814%C20.1D-N/A408h5.3B+16.5C**
SVA-88 155155315A++2.5122.033%C+15.484%D*16.3D--N/A1269.5h11.9C++53.8C++
V10 135134433.5U25.9943.092%B+84.328%B*33.5C+N/A1474h2B+4.5B+
Quasar VM1 128125139.615M*2.1123.402%A19.2%C43.1B*1B**1542.9h12.9C*55.3B++
Heartstring 178108147.714S0.2167.272%A+N/A18.3C11.9B+1185.9h10D14.8C+
Sticky Grenade 1041031103N/A95.4936.631%F-N/A515D-5D14210.2h3D8.2D*
Beamer VS3 9989471.894A+5.6122.505%D14.607%D--12D1.4A+1447.4h13.4D59.6C
NS-AM7 Archer 10785233.696S3.8161.104%B+22.353%B+8.9B+2.3C+1149.6h16.7B27.3B+
Eidolon VE33 7978155.2M**2.3132.618%B*32.051%B*14.4C-N/A1315.4h9.4C++28.7B+
XM98 7373324.333U16.8346.133%A57.534%F-30.4C**N/A2282.4h2.4C*5.1B++
A30 Walker 1366997.667A+0.1633.414%A1.449%C+9C+8.7C+1547.7h258.2D-772.6C*
M40 Fury-H 6358158M*50.4935.551%DN/A38.7D*3.3D-2861.5h5.3B++15B+
NSX Daimyo 5656318.667S11.1637.885%C-92.857%C17D*N/A773.3h3.5D*9.3D-
VA39 Spectre 555596.111M++1.4034.778%B+40%C++21.2C+N/A2672.6h5.4B+15.5B+
MAX Punch 61533330.159C**7.3556.024%B+N/A0.4DN/A2119.6h1.8C++3.1C*
A30 Walker 10953173.118A+4.3917.322%D--1.887%C*530U560U7225000.1h124.3B+717.6C*
G40-F Ranger 7650150S42.4936.984%B++2%A23.8D12.4D--1842.1h86C--232.6C+

Consumables
  Name Deaths Consumed Time Equipped
Auraxium Force-Blade3445266.3h
Motion Spotter1110,9226.1h
Nano-Armor Kit9313,891,954270h
Anti-Vehicle MANA Turret31,3351.1h
Spawn Beacon195952.7h
Nanite Revive Grenade01800.1h
Medical Applicator96104,90513.2h
Deconstruction Tool04060h
Spitfire Auto-Turret102,9742.2h
Ammunition Package308,5384.6h
Medical Kit287541.5h
Anti-Infantry MANA Turret79412.7h
WLT-Howler Mining Laser3688,96591.7h
Nano-Repair Grenade02720.1h
Hardlight Barrier01010.1h
Recon Detection Device3927,53039.7h
Shield Recharging Field54320.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 0.62s on queries, 0.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.