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Paragon Halon[RP] Halon
VS BR 202

KDR: 8.1

Score: 110.7m

Last Seen: Aug 21st, 2019 4:47 AM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC M12 Kobalt Supernova VPC Supernova PC L100 Python AP Lasher X2 Sirius SX12 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $547,938 MLG Score: 438
Fun Score: N/A
Cheeseburgers Flipped: 1098TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.662%18.652%51631118328,5815.744932.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.646%1.249B**-0.348C--1.32D**HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.424B11.90.171C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.66%1.588%1617412103,59041725238.60911142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.6%1.732A++0.005C+-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.30.336C**57.6-0.088C+49.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.028%1.46%55238120630,4148101439237.5481211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.385%0.098C+-0.679D0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.525B+7.60.385C**10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.014%2.684%253317119712,071634488519.0394247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.445%0.17C++-0.44C--0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.501B+22.70.432B37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.861%60.578%2533512091,59371862.21558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.316%0.881B*-0.429C--0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.40.246C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.543%11.774%2533412103,236712244.54494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.279%2.408A**-0.565D0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+4.40.088C+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 16
110.7m360.1%386 (23.2k)366 (22k)8.09991119,18214,71411.0506202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214680117.491%8.365%14620:2440

66% Engineer10% Heavy Assault12% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:45 AMNov 26th, 2012 12:48 AMAug 22nd, 2019 5:19 AM (23h) (PST)Aug 21st, 2019 3:39 AM (2d) (PST)Aug 21st, 2019 12:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
693436500.3940.0490.0331.7900.103438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6012,59639,0052432107621,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5035.9h/209.8d 43,417 9,969 55,570 540.9k 9,494 12,555 31,039 209.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:1,190
Deaths:262
KDR:4.542
Accuracy:23.733% C
HSR:23.782% C
Betelgeuse 54-A
B+
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:28.780% B+
HSR:21.651% D*
NS-15M2
C++
Kills:1,181
Deaths:225
KDR:5.249
Accuracy:24.756% C++
HSR:24.894% C+
VX29 Polaris
B+
Kills:1,179
Deaths:179
KDR:6.587
Accuracy:26.661% B+
HSR:22.986% C+
SVA-88
B+
Kills:1,177
Deaths:219
KDR:5.374
Accuracy:26.589% B+
HSR:25.234% C+
Orion VS54
B**
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:26.781% B**
HSR:16.354% D*
NSX Naginata
C++
Kills:352
Deaths:65
KDR:5.415
Accuracy:22.825% C++
HSR:19.602% D*
Kills:7,440
Deaths (as Heavy Assault):1,405
Deaths (to Heavy Assaults):3,671
KDR:5.29537
Kill Difference:6,035
Playtime:488.332 hours
Usage:10%
Score:6.953m
Score/min:237
Accuracy (listed only):25.732%
HSR (listed only):22.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
Eclipse VE3A
C++
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C++
HSR:17.588% C-
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Deimos VA29
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B+
HSR:12.328% D
VX6-7
C*
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C*
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NSX Tanto
C+
Kills:778
Deaths:161
KDR:4.832
Accuracy:25.986% C+
HSR:17.995% D--
VE-LR Obelisk
B++
Kills:669
Deaths:34
KDR:19.677
Accuracy:36.344% B++
HSR:28.999% C
Thanatos VE70
B++
Kills:371
Deaths:67
KDR:5.537
Accuracy:46.756% B++
HSR:12.938% D
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% D
HSR:2.174% F--
Phobos VX86
C++
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C++
HSR:13.044% C--
Eidolon VE33
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:32.618% B*
HSR:32.051% B*
Kills:13,412
Deaths (as Engineer):3,232
Deaths (to Engineers):3,809
KDR:4.14975
Kill Difference:10,180
Playtime:3,334.031 hours
Usage:66%
Score:85.883m
Score/min:429
Accuracy (listed only):38.247%
HSR (listed only):16.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
Solstice VE3
C**
Kills:1,494
Deaths:433
KDR:3.450
Accuracy:24.374% C**
HSR:12.918% D*
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
Eclipse VE3A
C++
Kills:1,194
Deaths:307
KDR:3.889
Accuracy:27.400% C++
HSR:17.588% C-
Serpent VE92
B++
Kills:1,171
Deaths:229
KDR:5.114
Accuracy:27.175% B++
HSR:14.432% D--
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
C**
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C**
HSR:17.140% D
Deimos VA29
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B+
HSR:12.328% D
VX6-7
C*
Kills:1,152
Deaths:307
KDR:3.752
Accuracy:25.801% C*
HSR:18.924% C
Solstice Burst
C+
Kills:1,147
Deaths:269
KDR:4.264
Accuracy:25.998% C+
HSR:19.181% D
MKV Suppressed
C**
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C**
HSR:14.685% D
Pulsar C
B+
Kills:1,141
Deaths:277
KDR:4.119
Accuracy:26.529% B+
HSR:19.807% D
NSX Tanto
C+
Kills:778
Deaths:161
KDR:4.832
Accuracy:25.986% C+
HSR:17.995% D--
Thanatos VE70
B++
Kills:371
Deaths:67
KDR:5.537
Accuracy:46.756% B++
HSR:12.938% D
NSX Tengu
C--
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.268% C--
HSR:17.890% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
Solstice SF
D
Kills:184
Deaths:44
KDR:4.182
Accuracy:21.256% D
HSR:2.174% F--
Phobos VX86
C++
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C++
HSR:13.044% C--
Kills:19,798
Deaths (as Light Assault):5,001
Deaths (to Light Assaults):2,737
KDR:3.95881
Kill Difference:14,797
Playtime:311.502 hours
Usage:6%
Score:3.830m
Score/min:205
Accuracy (listed only):35.600%
HSR (listed only):14.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
Pandora VX25
M**
Kills:1,521
Deaths:326
KDR:4.666
Accuracy:76.489% M**
HSR:10.914% D--
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
NS Baron G5
B+
Kills:1,168
Deaths:351
KDR:3.328
Accuracy:48.239% B+
HSR:11.901% D
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Skorpios
C**
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C**
HSR:17.140% D
Deimos VA29
B+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:67.804% B+
HSR:12.328% D
Pulsar VS1
C*
Kills:1,154
Deaths:
KDR:
Accuracy:24.502% C*
HSR:13.952% D--
MKV Suppressed
C**
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C**
HSR:14.685% D
H-V45
C+
Kills:534
Deaths:113
KDR:4.726
Accuracy:24.126% C+
HSR:11.236% D**
Thanatos VE70
B++
Kills:371
Deaths:67
KDR:5.537
Accuracy:46.756% B++
HSR:12.938% D
NSX Tengu
C--
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.268% C--
HSR:17.890% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
Phobos VX86
C++
Kills:184
Deaths:61
KDR:3.016
Accuracy:60.940% C++
HSR:13.044% C--
Kills:13,225
Deaths (as Combat Medic):3,087
Deaths (to Combat Medics):1,233
KDR:4.28409
Kill Difference:10,138
Playtime:149.096 hours
Usage:3%
Score:1.765m
Score/min:197
Accuracy (listed only):39.722%
HSR (listed only):13.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:31.207% A
HSR:11.489% D--
NS-7 PDW
B++
Kills:1,450
Deaths:346
KDR:4.191
Accuracy:28.629% B++
HSR:11.103% D*
Artemis VX26
A+
Kills:1,352
Deaths:194
KDR:6.969
Accuracy:34.903% A+
HSR:17.086% D-
Ghost
B+
Kills:1,225
Deaths:106
KDR:11.557
Accuracy:41.757% B+
HSR:56.327% D*
Eridani SX5
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:28.836% B+
HSR:12.823% D--
Nyx VX31
C++
Kills:1,162
Deaths:101
KDR:11.505
Accuracy:35.310% C++
HSR:27.711% C
Skorpios
C**
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:28.749% C**
HSR:17.140% D
MKV Suppressed
C**
Kills:1,144
Deaths:315
KDR:3.632
Accuracy:27.333% C**
HSR:14.685% D
NS-30 Vandal
B*
Kills:1,140
Deaths:93
KDR:12.258
Accuracy:38.397% B*
HSR:27.544% C++
Spiker
C*
Kills:575
Deaths:191
KDR:3.010
Accuracy:31.234% C*
HSR:16.174% D
NSX Tomoe
C++
Kills:232
Deaths:24
KDR:9.667
Accuracy:29.373% C++
HSR:27.586% D-
NS-357 Underboss
C
Kills:227
Deaths:111
KDR:2.045
Accuracy:34.120% C
HSR:12.335% D*
NSX Tengu
C--
Kills:218
Deaths:89
KDR:2.449
Accuracy:33.268% C--
HSR:17.890% C--
VE-S Canis
B
Kills:205
Deaths:49
KDR:4.184
Accuracy:29.227% B
HSR:22.439% C**
V10
B*
Kills:134
Deaths:4
KDR:33.500
Accuracy:43.092% B+
HSR:84.328% B*
NSX Daimyo
C-
Kills:105
Deaths:6
KDR:17.500
Accuracy:38.042% C--
HSR:92.381% C-
NS-AM7 Archer
B+
Kills:91
Deaths:23
KDR:3.957
Accuracy:62.330% B+
HSR:20.879% B+
Beamer VS3
D
Kills:89
Deaths:47
KDR:1.894
Accuracy:22.505% D
HSR:14.607% D--
XM98
A
Kills:73
Deaths:3
KDR:24.333
Accuracy:45.526% A
HSR:57.534% F-
VA39 Spectre
C*
Kills:56
Deaths:9
KDR:6.222
Accuracy:33.702% C*
HSR:41.071% C*
Kills:13,594
Deaths (as Infiltrator):2,730
Deaths (to Infiltrators):1,870
KDR:4.97949
Kill Difference:10,864
Playtime:604.001 hours
Usage:12%
Score:8.306m
Score/min:229
Accuracy (listed only):34.877%
HSR (listed only):30.157%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,276
Deaths:93
KDR:13.720
Accuracy:25.110% B**
HSR:15.988% D--
Blueshift VM5
B**
Kills:1,267
Deaths:99
KDR:12.798
Accuracy:24.621% B**
HSR:17.601% D
Comet VM2
A
Kills:407
Deaths:85
KDR:4.788
Accuracy:55.376% A
HSR:2.211% D--
NS-10 Burster
A++
Kills:378
Deaths:115
KDR:3.287
Accuracy:41.263% A++
HSR:4.762% C
Comet VM2
A
Kills:370
Deaths:75
KDR:4.933
Accuracy:57.454% A
HSR:3.243% C-
NS-10 Burster
A++
Kills:311
Deaths:116
KDR:2.681
Accuracy:41.396% A++
HSR:3.215% D-
Vortex VM21
B*
Kills:234
Deaths:20
KDR:11.700
Accuracy:49.218% B*
HSR:2.564% D
Vortex VM21
B*
Kills:218
Deaths:20
KDR:10.900
Accuracy:48.910% B*
HSR:2.294% D
Quasar VM1
A+
Kills:190
Deaths:33
KDR:5.758
Accuracy:23.269% A+
HSR:20.526% B
Quasar VM1
B**
Kills:155
Deaths:16
KDR:9.688
Accuracy:23.254% B**
HSR:15.484% D--
Kills:4,806
Deaths (as MAX Suit):336
Deaths (to MAX Suits):747
KDR:14.30357
Kill Difference:4,470
Playtime:137.489 hours
Usage:3%
Score:3.950m
Score/min:479
Accuracy (listed only):38.987%
HSR (listed only):8.789%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,471
V. Kills:125 N/A
Deaths:84
KDR:17.512
Accuracy:52.112% A+
KPH:53.100 C*
VKPH:4.500 B+
Dual Photon Pods
C+
Kills:991
V. Kills:468 211%
Deaths:84
KDR:11.798
Accuracy:68.720% A++
KPH:37.400 D
VKPH:17.700 C+
Maelstrom Turbo Laser
A+
Kills:629
V. Kills:1,101 57%
Deaths:146
KDR:4.308
Accuracy:48.252% M++
KPH:13 C+
VKPH:22.800 A+
Hornet Missiles
C+
Kills:415
V. Kills:460 90%
Deaths:38
KDR:10.921
Accuracy:70.880% B**
KPH:33.100 C--
VKPH:36.700 C+
Kills:3,506 (2,100 + 0)
Deaths:352
KDR:9.960
VKDR:6.119
Vehicle Kills:2,154
Kill Difference:3,154
Playtime:115.084 hours
Usage:2%
Score:2.444m
Score/min:354
Piloting Accuracy:48.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,013
V. Kills:189 N/A
Deaths:19
KDR:53.316
Accuracy:49.859% B*
KPH:3,646,800 U
VKPH:680,400 U
AP30 Shredder
U
Kills:859
V. Kills:689 124%
Deaths:45
KDR:19.089
Accuracy:35.582% C++
KPH:3,092,400 U
VKPH:2,480,400 U
C150 Dalton
U
Kills:731
V. Kills:703 104%
Deaths:33
KDR:22.152
Accuracy:43.166% B+
KPH:2,631,600 U
VKPH:2,530,800 U
CAS30 Tank Buster
C+
Kills:499
V. Kills:782 64%
Deaths:228
KDR:2.189
Accuracy:61.167% A+
KPH:4.400 D
VKPH:7 C+
Kills:3,102 (499 + 2,603)
Deaths:325
KDR:9.545
VKDR:7.271
Vehicle Kills:2,363
Kill Difference:2,777
Playtime:112.419 hours
Usage:2%
Score:2.253m
Score/min:334
Piloting Accuracy:61.167%
Gunner Accuracy:43.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:3,895
V. Kills:2,102 185%
Deaths:58
KDR:67.155
Accuracy:59.655% B
KPH:46.600 B**
VKPH:25.200 A
L100 Python HESH
B**
Kills:1,744
V. Kills:342 N/A
Deaths:18
KDR:96.889
Accuracy:56.428% B*
KPH:62.400 B+
VKPH:12.200 B**
Skyguard
A
Kills:1,280
V. Kills:891 143%
Deaths:32
KDR:40
Accuracy:32.704% B+
KPH:19.900 B*
VKPH:13.800 A
C75 Viper
A+
Kills:1,018
V. Kills:160 N/A
Deaths:12
KDR:84.833
Accuracy:42.852% C**
KPH:58 A+
VKPH:9.100 C*
L100 Python HEAT
A
Kills:872
V. Kills:339 256%
Deaths:20
KDR:43.600
Accuracy:65.307% A
KPH:48.200 A
VKPH:18.700 A
Kills:8,809 (8,809 + 0)
Deaths:140
KDR:62.921
VKDR:27.386
Vehicle Kills:3,834
Kill Difference:8,669
Playtime:211.530 hours
Usage:4%
Score:4.108m
Score/min:324
Driving Accuracy:65.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,949
V. Kills:7,002 128%
Deaths:232
KDR:38.573
Accuracy:58.552% B+
KPH:32.700 B+
VKPH:25.600 A*
Supernova VPC
B**
Kills:6,776
V. Kills:1,110 N/A
Deaths:16
KDR:423.500
Accuracy:60.512% B**
KPH:47.600 C*
VKPH:7.800 C+
Supernova PC
A+
Kills:5,880
V. Kills:2,446 240%
Deaths:122
KDR:48.197
Accuracy:56.336% B*
KPH:33.400 B**
VKPH:13.900 A+
Saron HRB
B+
Kills:910
V. Kills:655 139%
Deaths:39
KDR:23.333
Accuracy:48.389% B+
KPH:26.400 C++
VKPH:19 B+
E540 Halberd
B+
Kills:463
V. Kills:337 137%
Deaths:21
KDR:22.048
Accuracy:58.867% A+
KPH:27.600 C
VKPH:20.100 B+
Proton II PPA
C+
Kills:218
V. Kills:22 N/A
Deaths:4
KDR:54.500
Accuracy:28.714% B++
KPH:35.200 D
VKPH:3.600 C+
Kills:23,196 (21,605 + 1,591)
Deaths:434
KDR:53.447
VKDR:26.664
Vehicle Kills:11,572
Kill Difference:22,762
Playtime:649.964 hours
Usage:13%
Score:16.141m
Score/min:414
Driving Accuracy:56.336%
Gunner Accuracy:28.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,494
V. Kills:119 N/A
Deaths:31
KDR:48.194
Accuracy:44.097% B++
KPH:85 C+
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:1,193
V. Kills:645 185%
Deaths:27
KDR:44.185
Accuracy:40.429% D
KPH:55.900 B*
VKPH:30.200 C**
Saron HRB-H
C+
Kills:934
V. Kills:514 181%
Deaths:32
KDR:29.188
Accuracy:55.275% C+
KPH:36.700 C+
VKPH:20.200 C
E540 Halberd-H
C++
Kills:865
V. Kills:466 185%
Deaths:30
KDR:28.833
Accuracy:61.331% B+
KPH:41.900 C+
VKPH:22.600 C++
M12 Kobalt-H
C-
Kills:646
V. Kills:25 N/A
Deaths:8
KDR:80.750
Accuracy:25.971% B++
KPH:98.100 C-
VKPH:3.800 C-
G40-F Ranger
B+
Kills:137
V. Kills:69 196%
Deaths:3
KDR:45.667
Accuracy:36.995% B+
KPH:40.100 C**
VKPH:20.200 C+
M40 Fury-H
D-
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:35.551% D
KPH:39.300 D--
VKPH:3.400 D-
Kills:5,327 (0 + 5,327)
Deaths:132
KDR:40.356
VKDR:13.962
Vehicle Kills:1,843
Kill Difference:5,195
Playtime:96.499 hours
Usage:2%
Score:2.068m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:35.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,276
V. Kills:248 N/A
Deaths:11
KDR:116
Accuracy:37.849% C*
KPH:62.300 B++
VKPH:12.100 B+
M40 Fury
B**
Kills:1,211
V. Kills:292 413%
Deaths:19
KDR:63.737
Accuracy:39.852% B
KPH:72.900 B++
VKPH:17.600 B**
M20 Basilisk
B*
Kills:460
V. Kills:215 213%
Deaths:14
KDR:32.857
Accuracy:47.549% B*
KPH:29.100 B++
VKPH:13.600 B*
M20 Basilisk
B*
Kills:436
V. Kills:190 228%
Deaths:11
KDR:39.636
Accuracy:44.775% B+
KPH:25.500 B+
VKPH:11.100 B*
M12 Kobalt
B*
Kills:302
V. Kills:25 N/A
Deaths:3
KDR:100.667
Accuracy:23.093% B**
KPH:62.600 C+
VKPH:5.200 B*
M12 Kobalt
B++
Kills:281
V. Kills:12 N/A
Deaths:1
KDR:281
Accuracy:22.154% B++
KPH:76.800 B
VKPH:3.300 C+
Kills:3,966 (0 + 3,966)
Deaths:59
KDR:67.220
VKDR:16.644
Vehicle Kills:982
Kill Difference:3,907
Playtime:78.495 hours
Usage:2%
Score:1.823m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:22.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:1,274
V. Kills:408 311%
Deaths:5
KDR:254.800
Accuracy:63.222% B**
KPH:108.600 A
VKPH:34.800 B**
CAS 14-E
M+
Kills:1,238
V. Kills:140 N/A
Deaths:12
KDR:103.167
Accuracy:43.827% A+
KPH:136.300 A++
VKPH:15.400 M+
Pelter Rocket Pod
A+
Kills:754
V. Kills:227 331%
Deaths:7
KDR:107.714
Accuracy:59.365% A+
KPH:102.200 A+
VKPH:30.800 A+
Kills:3,266 (0 + 3,266)
Deaths:24
KDR:136.083
VKDR:32.292
Vehicle Kills:775
Kill Difference:3,242
Playtime:28.190 hours
Usage:1%
Score:0.734m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:59.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,9518,94923238.573S30.4758.552%B+2.134%C+32.7B+25.6A*426273.9h4.7B+8.1B+
M12 Kobalt 7,8257,49313576.385U568.2923.85%B16.923%C+112.3C++5C+27166.7h16.3B68.2B+
Supernova VPC 7,8866,77616423.5U415.4060.512%B**N/A47.6C*7.8C+358142.4h3B4.9B++
Supernova PC 8,3265,88012248.197S40.1056.336%B*1.701%C-33.4B**13.9A+299176.3h3.8B*6.8B**
L100 Python AP 5,9973,8955867.155U59.0659.655%B1.053%D-46.6B**25.2A36883.5h4.5B++7.6B++
Lasher X2 3,2253,1264097.643S0.4634.003%B**2.431%D-52.1B**1.7B*16060h19C*56B++
Sirius SX12 1,8101,7933764.769M*3.3331.207%A11.489%D--25.1C+N/A9571.4h13B+41.6B+
L100 Python HESH 2,0861,7441896.889S88.7956.428%B*1.147%C62.3B+12.2B**30628h3.3C++5.9B+
Pandora VX25 1,5411,5213264.666M++3.4376.489%M**10.914%D--20.4DN/A10974.6h6.9F9.1B+
Solstice VE3 1,5111,4944333.45S4.6524.374%C**12.918%D*16.2C+N/A12092.4h12.3B++50.4B
Proton II PPA-H 1,6131,4943148.194M++40.0944.097%B++N/A84.9C+6.8C++29017.6h9B+20.4B++
Light PPA 1,5961,4718417.512A**9.4152.112%A+1.088%C53.1C*4.5B+18127.7h11.1B21.3B+
NS-7 PDW 1,4621,4503464.191M**3.9128.629%B++11.103%D*25.1C+N/A11257.8h13.3B+46.3B+
Artemis VX26 1,3581,3521946.969S1.1334.903%A+17.086%D-45.4B+N/A14729.8h9.7B**27.9B**
Skyguard 2,1711,2803240U31.9032.704%B+1.641%C19.9B*13.8A22364.4h87.8B*268.4B**
M40 Fury 1,5241,27611116U107.9037.849%C*1.254%D62.2B++12.1B+44320.5h9.8B*25.9B*
Blueshift VM5 1,2851,2769313.72S5.6225.11%B**15.988%D--44.5B++N/A16528.7h11.6A46.2B**
VLG Missile Launcher 1,6821,2745254.8U246.7063.222%B**N/A108.9A34.9B**53011.7h4.9B7.7B++
Blueshift VM5 1,2771,2679912.798S4.7024.621%B**17.601%D42.7B+N/A16629.7h12.1B**49B*
CAS 14-E 1,3781,23812103.167S95.0743.827%A+1.131%D136A++15.4M+3589.1h27.3B+62.3B++
Ghost 1,2291,22510611.557M++3.4641.757%B+56.327%D*32.8CN/A10937.4h2.2C*5.4B
Spear Anti-Vehicle Phalanx Turret 1,9441,2222843.643S35.5455.733%B**2.782%D57.6B**34.1B**56721.2h7.9B+14.2B++
M40 Fury 1,5031,2111963.737S55.6439.852%BN/A73B++17.6B**51116.6h10.6B+26.7B++
Eclipse VE3A 1,2151,1943073.889B**4.2127.4%C++17.588%C-14D-N/A3885.2h15.1D54.9C
Aphelion VEX-4H 1,8381,1932744.185S36.0940.429%D2.012%D55.7B*30.1C**41521.4h32.2B**79.5B*
VE-H Maw 1,2211,1902624.542M3.5623.733%C23.782%C29DN/A7641h10.4C**43.7C++
Betelgeuse 54-A 1,2161,1872375.008B++3.0928.78%B+21.651%D*27D*N/A11844h13.5D**47C
NS-15M2 1,2101,1812255.249A*2.8524.756%C++24.894%C+26.9DN/A7643.9h11.9C**48B
VX29 Polaris 1,2061,1791796.587S1.5126.661%B+22.986%C+22.7DN/A6152h11.9C**44.6B+
SVA-88 1,2031,1772195.374A++2.7326.589%B+25.234%C+24.3DN/A8048.5h11.6C*43.6B+
Orion VS54 1,1821,1742185.385A**2.7126.781%B**16.354%D*35.1C++N/A22833.4h9.8B**36.5B
Serpent VE92 1,1751,1712295.114M*2.9927.175%B++14.432%D--26.4C+N/A7544.4h10.8B++39.8B++
NS Baron G5 1,1791,1683513.328M+4.7748.239%B+11.901%D20.5DN/A6457.1h4B+8.2C+
Eridani SX5 1,1731,1622464.724M*3.3828.836%B+12.823%D--24.6C-N/A7247.3h11.2B38.8B+
Nyx VX31 1,1721,16210111.505S3.4135.31%C++27.711%C24.2DN/A5448.1h5.6C++15.8C**
Skorpios 1,1861,1613972.924B*5.1828.749%C**17.14%D12.5D*N/A3592.9h14.9F52D
Deimos VA29 1,1631,1603513.305A++4.7967.804%B+12.328%D21.9DN/A6553h1.8B**2.6B++
C-4 1,6171,1571269.183S1.0828.061%B+N/A165.3A++65.7M16097h1.1B*3.9B*
Pulsar VS1 1,1641,15411154U1,145.9024.502%C*13.952%D--28.6C*N/A15440.4h11.1B**45.5B++
VX6-7 1,1691,1523073.752A++4.3525.801%C*18.924%C27.6C+N/A8241.8h14.1C+54.5C++
Solstice Burst 1,1701,1472694.264A*3.8425.998%C+19.181%D18.6DN/A4461.7h17.1D-65.8C
MKV Suppressed 1,1591,1443153.632M*4.4727.333%C**14.685%D17.4DN/A5765.9h14.6C++53.5C*
Pulsar C 1,1711,1412774.119A++3.9826.529%B+19.807%D17.8C-N/A6164.1h12.9C+48.4C*
NS-30 Vandal 1,1541,1409312.258S4.1638.397%B*27.544%C++24.9DN/A6445.7h6.1C+15.9B
NS Decimator 1,6251,1211616.963S1.1462.478%C*1.249%D50.5B**22.7B*42422.2h4.1B+6.6B+
C75 Viper 1,1781,0181284.833U76.7342.852%C**1.179%C57.8A+9.1C*39317.6h7.5B**17.4B**
L105 Zephyr 1,2021,0131953.316S45.2249.859%B*N/A10130U1890U33836500.1h5.4B++10.8B*
Dual Photon Pods 1,4599918411.798B*3.7068.72%A++1.312%C++37.4D17.7C+53026.5h25.4C+37B+
Saron HRB-H 1,4489343229.188S21.0955.275%C+N/A36.8C+20.2C36625.4h15.3B**27.6B**
Saron HRB 1,5659103923.333M**15.2348.389%B+1.538%C+26.5C++19B+84134.4h12.8A+26.4A+
L100 Python HEAT 1,2118722043.6S35.5065.307%A1.835%C-48.2A18.7A43918.1h4.3B**6.6B**
E540 Halberd-H 1,3318653028.833A+20.7361.331%B+N/A42C+22.6C++37320.6h5.4B+8.8B+
AP30 Shredder 1,5488594519.089A+10.9935.582%C++1.397%D8590U6890U60205100.1h92.4C++259.6C**
NSX Tanto 7887781614.832M**3.2725.986%C+17.995%D--8.4D--N/A2293h13.6C++52.2C++
Pelter Rocket Pod 9817547107.714S99.6159.365%A+N/A101.9A+30.7A+3757.4h17B+28.7B++
Tank Mine 1,1817464317.349S9.2567.697%A**N/A207.2A*120.8A*26643.6h2.7D*4A
C150 Dalton 1,4347313322.152A*14.0543.166%B+N/A7310U7030U65207300.1h4.8C11.2C*
VE-LR Obelisk 6906693419.676U11.5836.344%B++28.999%C21.2C--N/A6331.6h6.2B17B+
M12 Kobalt-H 671646880.75S72.6525.971%B++10.062%D**97.9C-3.8C-3206.6h16.6C+63.9C**
Maelstrom Turbo Laser 1,7306291464.308B**3.7948.252%M++4.134%B**13C+22.7A+31548.4h171.4D355.1C++
Frag Grenade 6055941594N/A585.9053.138%B**N/A1188M++22A+37610.5h2.1A+3.9A
Spiker 5795751913.01A*5.0931.234%C*16.174%D13.7D-N/A3742h9.2C++29.3B
H-V45 5425341134.726A++3.3724.126%C+11.236%D**19.6DN/A12627.2h12.6B52.4C**
CAS30 Tank Buster 1,2814992282.189B*5.9161.167%A+N/A4.4D7C+98112.4h115F187.9C
E540 Halberd 8004632122.048A13.9558.867%A+N/A27.6C20.1B+110416.8h6.2C10.6B+
M20 Basilisk 6754601432.857U24.7647.549%B*6.087%C*29.1B++13.6B*29315.8h89.4B188.1B*
M20 Basilisk 6264361139.636U31.5444.775%B+5.963%C++25.5B+11.1B*31217.1h77.1B+172.1B++
Hornet Missiles 8754153810.921A2.8270.88%B**1.205%C32.9C--36.5C+51212.6h14.4C20.3C+
Comet VM2 614407854.788S3.3155.376%A2.211%D--17.5B**8.9A**24623.3h16.7B++30.2B++
NS-10 Burster 6453781153.287M++4.8141.263%A++4.762%C8B**5.6A16747.4h121.7B++294.9B**
M60-A Bulldog 4113762188S179.9061.615%A++N/A62.7A5.8B+2906h4.4B**7.2B**
Thanatos VE70 371371675.537S2.5646.756%B++12.938%D24.9C+N/A10514.9h3.6B**7.7B*
Comet VM2 524370754.933S3.1757.454%A3.243%C-17.1B*7.1B**20421.6h18.7B++32.6B*
Lancer VS22 724366675.463S2.6462.527%C++N/A18.2B17.8B+39520.1h14.9B+23.8B+
NSX Naginata 358352655.415M**2.6822.825%C++19.602%D*23.8DN/A7214.8h15.1D66.1C+
Nemesis VSH9 561350487.292U0.8167.631%B++N/A26.9B+16.2C*41013h8C*11.8B+
Proximity Mine 3433421819S10.9046.553%B+N/A100.6C-N/A4223.4h1.8B3.8B++
S1 459317873.644S4.4657.449%C+4.101%B*39.1B**17.5B++8698.1h4.4B**7.7B*
NS-10 Burster 5623111162.681M5.4241.396%A++3.215%D-6.5C**5.3B**16747.6h148.8C+359.5B+
M12 Kobalt 3273023100.667M**92.5723.093%B**18.874%C++62.9C+5.2B*2754.8h26.2D*113.3C++
M12 Kobalt 2932811281U272.9022.154%B++20.641%B+75.9C**3.2C+4183.7h17.8B+80.4B+
MANA Anti-Vehicle Turret 454251357.171M0.9351.723%C-N/A2510A**2030A+16593100.1h7.4B+14.2B
Aspis Anti-Aircraft Phalanx Turret 4872511417.929S9.8334.542%A+N/A17.1A16.1B**31814.7h127B++367.6B*
Heartstring 407248416.049S2.0567.885%A++N/A24.1C+15.4A++15910.3h12.2D-18C
Vortex VM21 4882342011.7S3.6049.218%B*2.564%D9.8B+10.6A**19023.9h25.1B*51.1B++
NSX Tomoe 238232249.667S1.5729.373%C++27.586%D-17.1D-N/A5313.6h18.3D-62.3C
Hunter QCX 231231862.686M++5.4135.94%C-15.152%D16.4C**N/A5814.1h2.9B+8.1B+
NS-357 Underboss 2282271112.045B**6.0534.12%C12.335%D*19.2DN/A6711.8h4.6C13.4C+
NSX Tengu 222218892.449A5.6533.268%C--17.89%C--20DN/A5910.9h14.1C+42.3C+
Vortex VM21 4412182010.9S2.8048.91%B*2.294%D9.1C+9.3A17523.9h27B+55.1B+
Proton II PPA 240218454.5M46.4028.714%B++N/A35.2D3.5C+2036.2h11.2C39.1B
M60-A Bulldog 2422141214U205.9058.808%A1.869%C59.4A7.8A3623.6h5.3B+8.9B*
VE-S Canis 207205494.184M+3.9229.227%B22.439%C**14.1D-N/A6814.5h11.3C**38.6B
Quasar VM1 195190335.758M+2.3423.269%A+20.526%B27.9BN/A2166.8h15.6C+67.1B+
Solstice SF 192184444.182M*3.9221.256%D2.174%F--17.9C+N/A13710.3h7.2B++33.8B++
Phobos VX86 185184613.016A5.0860.94%C++13.044%C--12.5D*N/A5114.7h2B*3.4B+
Force-Blade 2541734,3980.039B+8.0650.502%A++N/A0.2C--N/A1739.8h3.2C6.3B+
Quasar VM1 159155169.688M**1.5923.254%B**15.484%D--44.3B++1.1B++1573.5h12.9B55.4B++
G40-F Ranger 206137345.667M**37.5736.995%B+N/A40.3C**20.3C+2763.4h60.7B164.2B+
V10 135134433.5U25.4043.092%B+84.328%B*33.5C+N/A1524h2B+4.5B+
Sticky Grenade 1151141114N/A105.9037.541%FN/A570D-5D-16420.2h3D8.1D--
NSX Daimyo 105105617.5S9.4038.042%C--92.381%C-17.2D*N/A766.1h3.3D-8.6D
NS-AM7 Archer 11591233.957S4.1462.33%B+20.879%B+8.8B+2.3C13910.3h17.6C**28.2B+
Beamer VS3 9989471.894A+6.2122.505%D14.607%D--12D1.4B**1557.4h13.4D-59.6C
Eidolon VE33 7978155.2M*2.9032.618%B*32.051%B*14.4C--N/A1635.4h9.4C++28.7B+
XM98 7373324.333U16.2345.526%A57.534%F-29.2C++N/A2632.5h2.4C*5.2B++
A30 Walker 13669106.9A++1.2033.413%A1.449%C+8.8C+8.6C*1557.8h258.2D--772.6C*
M40 Fury-H 6358158M**49.9035.551%DN/A38.7D*3.3D-2921.5h5.3B*15B++
VA39 Spectre 565696.222M**1.8833.702%C*41.071%C*20.7C+N/A3482.7h5.4B+16.2B+
MAX Punch 61533360.158B7.9456.024%B++N/A0.4C--N/A2121.6h1.8C++3.1B
A30 Walker 10953173.118B++4.9817.322%D*1.887%C++530U560U7326000.1h124.3B717.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31,3351.1h
Spawn Beacon388853.5h
Nano-Armor Kit1,0074,614,551312.5h
Nanite Revive Grenade01900.1h
Medical Applicator99114,21514h
Auraxium Force-Blade3445266.3h
Spitfire Auto-Turret154,9893.5h
Motion Spotter1211,5756.6h
Welding Device01720h
Deconstruction Tool04060h
Shield Recharging Field54380.2h
Recon Detection Device3930,96246.1h
Ammunition Package3910,5905.4h
Medical Kit651,7332.8h
Anti-Infantry MANA Turret89552.9h
Snowman Soldier11980.2h
Nano-Repair Grenade03220.1h
Hardlight Barrier01070.1h
WLT-Howler Mining Laser7888,965240h

Check the help document for the dictionary if you want to learn more about words used here.


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