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Brigadier HalonNC[HeHW] HalonNC
NC BR 79

KDR: 5.64

Score: 8.7m

Last Seen: Sep 28th, 2018 1:11 AM
- OFFLINE - 606.5 hour(s)

Battle Rank 79 - New Conglomerate on Connery - Outfit Officer of Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 0
Level Progress (to 80): 37%
Level 100 Progress: 46% 388h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw LA39 Bruiser Titan-150 HEAT C85 Canister-H M96 Mjolnir-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,037,079 MLG Score: 829
Fun Score: N/A
Cheeseburgers Flipped: 419TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.347%14.272%447810055,0734.666970.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.259%2.03A*-0.975D---0.307CBODY (~1.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.495B+11.90.168C++26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.895%1.471%14041101227243536.18182504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.873M+-0.137C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.927B*7.60.856B*4.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.449%0.821%4216410092,0709796121.3402215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.654%1.53A+-1.184D*0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.90.692B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.825%8.2%715210114391072534.1028173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%1.275A1.021B**-0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.911B*5.20.867B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.498%76.191%715110122105014.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.413A0.595B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.20.299C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.803%11.863%7151101290211977.57983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.627M-0.517D-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.799B++1.90.602B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 0
8.7m282.6%439 (26.3k)383 (23k)5.6414313,5622,4046.737179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101351521.018%10.441%21909:261

41% Engineer24% Infiltrator14% Light Assault14% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2013 6:03 PMFeb 19th, 2015 4:35 AMOct 17th, 2018 4:35 AM (6d) (PST)Sep 28th, 2018 12:32 AM (25d) (PST)Sep 27th, 2018 9:11 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8211296920.6000.1060.0631.9640.095829

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,2787,71841,5603664118622,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
376.8h/15.7d 2,634 1,416 3,655 44.4k 552 1,137 2,154 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:237
Deaths:73
KDR:3.247
Accuracy:26.665% A
HSR:15.612% D*
EM6
C*
Kills:106
Deaths:51
KDR:2.078
Accuracy:22.641% C*
HSR:17.925% D-
Kills:343
Deaths (as Heavy Assault):124
Deaths (to Heavy Assaults):672
KDR:2.76613
Kill Difference:219
Playtime:16.388 hours
Usage:4%
Score:0.258m
Score/min:263
Accuracy (listed only):24.653%
HSR (listed only):16.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:902
Deaths:335
KDR:2.693
Accuracy:72.803% B**
HSR:11.863% C--
AC-X11
B+
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B+
HSR:17.127% D-
AF-19 Mercenary
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A++
HSR:21.765% C++
Kills:1,253
Deaths (as Engineer):441
Deaths (to Engineers):528
KDR:2.84127
Kill Difference:812
Playtime:155.536 hours
Usage:41%
Score:4.604m
Score/min:493
Accuracy (listed only):43.612%
HSR (listed only):16.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A++
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A++
HSR:12.927% D
LA39 Bruiser
B**
Kills:902
Deaths:335
KDR:2.693
Accuracy:72.803% B**
HSR:11.863% C--
AF-4 Cyclone
C+
Kills:265
Deaths:89
KDR:2.978
Accuracy:25.254% C+
HSR:15.849% C
AC-X11
B+
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B+
HSR:17.127% D-
AF-19 Mercenary
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A++
HSR:21.765% C++
Kills:5,293
Deaths (as Light Assault):1,460
Deaths (to Light Assaults):438
KDR:3.62534
Kill Difference:3,833
Playtime:54.331 hours
Usage:14%
Score:0.685m
Score/min:210
Accuracy (listed only):37.680%
HSR (listed only):15.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A++
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A++
HSR:12.927% D
LA39 Bruiser
B**
Kills:902
Deaths:335
KDR:2.693
Accuracy:72.803% B**
HSR:11.863% C--
AF-4 Cyclone
C+
Kills:265
Deaths:89
KDR:2.978
Accuracy:25.254% C+
HSR:15.849% C
Kills:4,942
Deaths (as Combat Medic):1,354
Deaths (to Combat Medics):226
KDR:3.64993
Kill Difference:3,588
Playtime:4.209 hours
Usage:1%
Score:0.046m
Score/min:182
Accuracy (listed only):43.456%
HSR (listed only):13.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A++
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A++
HSR:12.927% D
AF-4 Cyclone
C+
Kills:265
Deaths:89
KDR:2.978
Accuracy:25.254% C+
HSR:15.849% C
AF-18 Stalker
A++
Kills:249
Deaths:66
KDR:3.773
Accuracy:36.036% A++
HSR:22.088% C**
LA80
B+
Kills:210
Deaths:26
KDR:8.077
Accuracy:44.498% B+
HSR:76.191% C+
NC4 Mag-Shot
B**
Kills:90
Deaths:48
KDR:1.875
Accuracy:33.292% B**
HSR:16.667% C
Kills:4,589
Deaths (as Infiltrator):1,159
Deaths (to Infiltrators):279
KDR:3.95945
Kill Difference:3,430
Playtime:91.376 hours
Usage:24%
Score:1.521m
Score/min:277
Accuracy (listed only):34.278%
HSR (listed only):28.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,057
Deaths:127
KDR:8.323
Accuracy:51.089% A++
HSR:15.894% C*
AF-41 Hacksaw
A++
Kills:1,049
Deaths:128
KDR:8.195
Accuracy:47.242% A++
HSR:13.823% C+
NCM3 Raven
A
Kills:118
Deaths:29
KDR:4.069
Accuracy:50.262% A
HSR:3.390% B+
NCM3 Raven
A++
Kills:110
Deaths:29
KDR:3.793
Accuracy:51.441% A+
HSR:5.455% A++
NCM2 Falcon
A+
Kills:97
Deaths:15
KDR:6.467
Accuracy:53.716% A+
HSR:6.186% B+
NS-10 Burster
A++
Kills:60
Deaths:9
KDR:6.667
Accuracy:42.478% A++
HSR:3.333% D
NS-10 Burster
A*
Kills:58
Deaths:9
KDR:6.444
Accuracy:42.483% A*
HSR:6.897% C**
Kills:2,549
Deaths (as MAX Suit):173
Deaths (to MAX Suits):216
KDR:14.7341
Kill Difference:2,376
Playtime:52.432 hours
Usage:14%
Score:1.541m
Score/min:490
Accuracy (listed only):48.387%
HSR (listed only):7.854%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:272
V. Kills:22 N/A
Deaths:23
KDR:11.826
Accuracy:64.895% A
KPH:40.100 C+
VKPH:3.200 C--
Kills:272 (272 + 0)
Deaths:23
KDR:11.826
VKDR:0.957
Vehicle Kills:22
Kill Difference:249
Playtime:6.784 hours
Usage:2%
Score:0.051m
Score/min:125
Piloting Accuracy:64.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:57
V. Kills:9 N/A
Deaths:2
KDR:28.500
Accuracy:64.378% A*
KPH:77.300 M+
VKPH:12.200 D-
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:55
Playtime:0.737 hours
Usage:0%
Score:0.020m
Score/min:462
Piloting Accuracy:N/A%
Gunner Accuracy:64.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:88
V. Kills:12 N/A
Deaths:2
KDR:44
Accuracy:38.693% C++
KPH:62.300 A++
VKPH:8.500 B
Kills:88 (88 + 0)
Deaths:2
KDR:44
VKDR:6
Vehicle Kills:12
Kill Difference:86
Playtime:1.412 hours
Usage:0%
Score:0.037m
Score/min:434
Driving Accuracy:38.693%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,106
V. Kills:584 189%
Deaths:28
KDR:39.500
Accuracy:58.227% B**
KPH:40.100 A++
VKPH:21.200 A+
Titan-150 HEAT
A**
Kills:822
V. Kills:344 238%
Deaths:10
KDR:82.200
Accuracy:58.641% A
KPH:44.100 A**
VKPH:18.400 A**
Enforcer ML85
B**
Kills:143
V. Kills:111 128%
Deaths:14
KDR:10.214
Accuracy:47.173% B++
KPH:30.400 B*
VKPH:23.600 B**
E540 Halberd
A+
Kills:71
V. Kills:33 209%
Deaths:1
KDR:71
Accuracy:55.838% A+
KPH:43 A+
VKPH:20 B**
Titan-150 HESH
A**
Kills:54
V. Kills:21 245%
Deaths:1
KDR:54
Accuracy:51.899% B+
KPH:47.300 B+
VKPH:18.400 A**
Kills:2,196 (1,982 + 214)
Deaths:54
KDR:40.667
VKDR:20.241
Vehicle Kills:1,093
Kill Difference:2,142
Playtime:53.723 hours
Usage:14%
Score:1.161m
Score/min:360
Driving Accuracy:51.899%
Gunner Accuracy:55.838%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:368
V. Kills:42 N/A
Deaths:5
KDR:73.600
Accuracy:48.929% C+
KPH:95.500 C+
VKPH:10.900 B+
M96 Mjolnir-H
B*
Kills:329
V. Kills:191 171%
Deaths:14
KDR:23.500
Accuracy:55.701% B++
KPH:67 B*
VKPH:38.900 B+
Kills:697 (0 + 697)
Deaths:19
KDR:36.684
VKDR:12.263
Vehicle Kills:233
Kill Difference:678
Playtime:8.764 hours
Usage:2%
Score:0.299m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:55.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 3,8163,7759304.059M1.5832.312%A++12.927%D43.4B*N/A13787h12.5B++38.8B++
Titan-150 AP 1,6901,1062839.5S33.8658.227%B**N/A40.1A++21.2A+40027.6h3.6B+6.3B*
AF-41 Hacksaw 1,0691,0571278.323A*2.6851.089%A++15.894%C*39.7B++N/A15326.6h7.6C+14.9B*
AF-41 Hacksaw 1,0651,0491288.195A*2.5547.242%A++13.823%C+39.3B+N/A16226.7h7.1C+15B*
LA39 Bruiser 9099023352.693A2.9572.803%B**11.863%C--37.1C+N/A10824.3h1.9B**2.6B*
Titan-150 HEAT 1,1668221082.2U76.5658.641%AN/A44A**18.4A**19618.7h4B++6.9B**
C85 Canister-H 410368573.6M++67.9648.929%C+9.511%D94.4C10.8B+3243.9h5.3B+10.8B+
M96 Mjolnir-H 5203291423.5S17.8655.701%B++N/A67.1B*39B+7624.9h30.2B+54.3B*
M30 Mustang AH 2942722311.826B*6.1864.895%A1.471%C*40C+3.2C--1256.8h7.6B11.7B+
AF-4 Cyclone 272265892.978A+2.6625.254%C+15.849%C17.7DN/A5915h13.5D53.6C+
AF-18 Stalker 252249663.773A*1.8736.036%A++22.088%C**60.7A+N/A2054.1h10.7B++29.6B*
NC6 Gauss SAW 238237733.247A+2.3926.665%A15.612%D*43.9B++N/A2105.4h7.7B*28.9B++
LA80 211210268.077A+2.4444.498%B+76.191%C+38.9C++N/A1245.4h2.2C++5B
Spear Anti-Vehicle Phalanx Turret 293203922.556A**16.9152.18%B**3.448%C70A++31B**5542.9h5.2B*9.9B**
AC-X11 182181573.175A*2.4727.477%B+17.127%D-37.7B+N/A1114.8h7.7B*28B++
AF-19 Mercenary 171170493.469M*2.1730.554%A++21.765%C++40.5A+N/A2004.2h9.1B**29.8B*
Enforcer ML85 2541431410.214A4.5747.173%B++N/A30.4B*23.6B**4484.7h10.3B++21.9B**
Shrike 196130423.095M**2.5559.532%BN/A44.8A++22.8A+5112.9h5.3B++8.9B++
C-4 1471291210.75S5.1128.926%B++N/A184.3A**25.7C16140.7h1.1B*3.8C*
NCM3 Raven 202118294.069S1.5750.262%A3.39%B+12.8B++9.1B**1699.2h22.8B+45.4B*
NCM3 Raven 183110293.793S1.8551.441%A+5.455%A++11.1B+7.4B+1359.9h26.1B+50.8B*
EM6 108106512.078B+3.5622.641%C*17.925%D-31.2CN/A1223.4h9.5B++41.8B+
NCM2 Falcon 14097156.467S0.8353.716%A+6.186%B+21.1B**9.3A*1794.6h8.2B++15.3B*
NC4 Mag-Shot 9290481.875A++3.7733.292%B**16.667%C27.3C++N/A1063.3h9C+27.1C++
C75 Viper 10088244S38.3638.693%C++1.136%C62.9A++8.6B4341.4h5.9A15.1A
E540 Halberd 10471171S65.3655.838%A+1.408%D--41.8A19.4B*13111.7h4.6B**8.3B**
Mag-Cutter 73641,9190.033B+5.6156.627%A*1.563%D0.3CN/A1189.4h2.2B+3.9B++
NS-10 Burster 1226096.667S1.0342.478%A++3.333%D5.8C**6A++12510.4h170.8C+402.1B++
Frag Grenade 5959159N/A53.3657.303%A+N/A590B+N/A25400.1h3.5B6B++
NS-10 Burster 995896.444S0.8042.483%A*6.897%C**5.6C*4C*11210.3h173.4C408.2B+
C150 Dalton 6657228.5M++22.8664.378%A*N/A81.4M++12.9D4620.7h2.6B**4.1A++
Titan-150 HESH 7554154S48.3651.899%B+1.852%C+49.1B+19.1M3341.1h2.3B*4.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit76307,19317.1h
Medical Kit92710.5h
Medical Applicator610,7440.6h
Recon Detection Device175,4177h
Ammunition Package26700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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