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Deputy Director HalonNC[HeHW] HalonNC
NC BR 92

KDR: 5.95

Score: 13m

Last Seen: May 17th, 2020 1:47 AM
- OFFLINE - 207.9 hour(s)

Battle Rank 92 - New Conglomerate on Connery - Outfit Member of Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 4
Level Progress (to 93): 40%
Level 100 Progress: 69% 225h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Titan-150 HESH Titan-150 HEAT LA39 Bruiser Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $891,963 MLG Score: 713
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.584%16.07%4911012736,2294.211631.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.627%1.852A++-0.74D--0.517DMIXED (~0.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.489B+11.70.183C++26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.794%1.449%11811128227652555.20755493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.913M+-0.115C+-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.928B*7.60.858B*4.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.787%0.587%5601412793,749125145729.754257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.227%1.236B**-1.245D*0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.50.723B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.881%7.982%558212814511412953.19858152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.513%1.265A0.851B*-0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.915B*5.10.873B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.772%76.744%558112822159712.19388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.478A+0.626B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+2.20.314C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.555%12.338%558212811,467193197.56186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.778%1.469A+-0.473D0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.648B+2.80.433B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 4
13m324.8%437 (26.2k)380 (22.8k)5.9547519,3473,2497.1468192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128399619.312%10.167%19610:323

49% Engineer9% Heavy Assault19% Infiltrator12% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2013 6:03 PMMay 20th, 2019 12:41 AMMay 25th, 2020 7:46 AM (5h) (PST)May 16th, 2020 9:58 PM (9d) (PST)May 16th, 2020 9:47 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
750996510.5670.0950.0582.1260.088713

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9825,92739,0553463128522,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
568.9h/23.7d 3,873 1,967 6,141 72.6k 839 1,652 2,996 25.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:494
Deaths:134
KDR:3.687
Accuracy:24.925% C++
HSR:22.065% D
NC6 Gauss SAW
B**
Kills:237
Deaths:73
KDR:3.247
Accuracy:26.665% B**
HSR:15.612% D*
EM6
C++
Kills:178
Deaths:80
KDR:2.225
Accuracy:23.125% C++
HSR:19.663% D
Kills:909
Deaths (as Heavy Assault):287
Deaths (to Heavy Assaults):935
KDR:3.16725
Kill Difference:622
Playtime:52.133 hours
Usage:9%
Score:0.767m
Score/min:245
Accuracy (listed only):24.905%
HSR (listed only):19.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:1,149
Deaths:474
KDR:2.424
Accuracy:71.048% B*
HSR:12.446% C-
MGR-M1 Bishop
B**
Kills:438
Deaths:39
KDR:11.231
Accuracy:39.932% B**
HSR:28.539% C
Mauler S6
B++
Kills:318
Deaths:146
KDR:2.178
Accuracy:49.048% B++
HSR:11.950% D
AC-X11
B
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B
HSR:17.127% D--
AF-19 Mercenary
A+
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A+
HSR:21.765% C+
Kills:2,256
Deaths (as Engineer):765
Deaths (to Engineers):637
KDR:2.94902
Kill Difference:1,491
Playtime:279.514 hours
Usage:49%
Score:7.985m
Score/min:476
Accuracy (listed only):43.612%
HSR (listed only):18.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
LA39 Bruiser
B*
Kills:1,149
Deaths:474
KDR:2.424
Accuracy:71.048% B*
HSR:12.446% C-
AF-4 Cyclone
C+
Kills:321
Deaths:103
KDR:3.117
Accuracy:25.630% C+
HSR:15.888% C-
Mauler S6
B++
Kills:318
Deaths:146
KDR:2.178
Accuracy:49.048% B++
HSR:11.950% D
AC-X11
B
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B
HSR:17.127% D--
AF-19 Mercenary
A+
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A+
HSR:21.765% C+
Kills:5,914
Deaths (as Light Assault):1,759
Deaths (to Light Assaults):575
KDR:3.36214
Kill Difference:4,155
Playtime:66.394 hours
Usage:12%
Score:0.814m
Score/min:204
Accuracy (listed only):39.345%
HSR (listed only):15.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
LA39 Bruiser
B*
Kills:1,149
Deaths:474
KDR:2.424
Accuracy:71.048% B*
HSR:12.446% C-
AF-4 Cyclone
C+
Kills:321
Deaths:103
KDR:3.117
Accuracy:25.630% C+
HSR:15.888% C-
Mauler S6
B++
Kills:318
Deaths:146
KDR:2.178
Accuracy:49.048% B++
HSR:11.950% D
Kills:5,563
Deaths (as Combat Medic):1,653
Deaths (to Combat Medics):298
KDR:3.3654
Kill Difference:3,910
Playtime:8.027 hours
Usage:1%
Score:0.115m
Score/min:239
Accuracy (listed only):44.509%
HSR (listed only):13.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
AF-4 Cyclone
C+
Kills:321
Deaths:103
KDR:3.117
Accuracy:25.630% C+
HSR:15.888% C-
AF-18 Stalker
A++
Kills:263
Deaths:71
KDR:3.704
Accuracy:35.979% A++
HSR:22.434% C++
LA80
B+
Kills:215
Deaths:26
KDR:8.269
Accuracy:44.772% B+
HSR:76.744% C+
NC4 Mag-Shot
B+
Kills:172
Deaths:82
KDR:2.098
Accuracy:29.838% B+
HSR:16.861% C
Kills:4,746
Deaths (as Infiltrator):1,212
Deaths (to Infiltrators):389
KDR:3.91584
Kill Difference:3,534
Playtime:106.763 hours
Usage:19%
Score:1.737m
Score/min:271
Accuracy (listed only):33.706%
HSR (listed only):28.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:1,057
Deaths:127
KDR:8.323
Accuracy:51.089% A+
HSR:15.894% C*
AF-41 Hacksaw
A
Kills:1,049
Deaths:128
KDR:8.195
Accuracy:47.242% A
HSR:13.823% C+
NCM3 Raven
A
Kills:118
Deaths:29
KDR:4.069
Accuracy:50.262% A
HSR:3.390% B+
NCM3 Raven
A++
Kills:110
Deaths:29
KDR:3.793
Accuracy:51.441% A
HSR:5.455% A++
NCM2 Falcon
A+
Kills:97
Deaths:15
KDR:6.467
Accuracy:53.716% A+
HSR:6.186% B+
NS-10 Burster
A+
Kills:60
Deaths:9
KDR:6.667
Accuracy:42.478% A+
HSR:3.333% D
NS-10 Burster
A+
Kills:58
Deaths:9
KDR:6.444
Accuracy:42.483% A+
HSR:6.897% B
Kills:2,549
Deaths (as MAX Suit):173
Deaths (to MAX Suits):267
KDR:14.7341
Kill Difference:2,376
Playtime:52.600 hours
Usage:9%
Score:1.541m
Score/min:488
Accuracy (listed only):48.387%
HSR (listed only):7.854%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:276
V. Kills:22 N/A
Deaths:24
KDR:11.500
Accuracy:64.794% B**
KPH:40.100 C
VKPH:3.200 D
Kills:276 (276 + 0)
Deaths:24
KDR:11.500
VKDR:0.917
Vehicle Kills:22
Kill Difference:252
Playtime:6.877 hours
Usage:1%
Score:0.053m
Score/min:127
Piloting Accuracy:64.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:58
V. Kills:10 N/A
Deaths:2
KDR:29
Accuracy:63.375% A*
KPH:76.300 A*
VKPH:13.100 D-
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:5
Vehicle Kills:10
Kill Difference:56
Playtime:0.761 hours
Usage:0%
Score:0.023m
Score/min:496
Piloting Accuracy:N/A%
Gunner Accuracy:63.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:88
V. Kills:12 N/A
Deaths:2
KDR:44
Accuracy:38.693% C+
KPH:61.900 A+
VKPH:8.400 C++
Kills:88 (88 + 0)
Deaths:2
KDR:44
VKDR:6
Vehicle Kills:12
Kill Difference:86
Playtime:1.421 hours
Usage:0%
Score:0.046m
Score/min:535
Driving Accuracy:38.693%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A*
Kills:1,288
V. Kills:344 373%
Deaths:6
KDR:214.667
Accuracy:51.541% B+
KPH:65.300 A
VKPH:17.400 A*
Titan-150 HEAT
A**
Kills:1,265
V. Kills:516 245%
Deaths:15
KDR:84.333
Accuracy:54.316% B*
KPH:47.700 A**
VKPH:19.500 A**
Titan-150 AP
A
Kills:1,108
V. Kills:585 189%
Deaths:28
KDR:39.571
Accuracy:58.214% B**
KPH:39.400 A
VKPH:20.800 A
Enforcer ML85
B+
Kills:165
V. Kills:124 132%
Deaths:14
KDR:11.786
Accuracy:48.812% B**
KPH:25.400 C*
VKPH:19.100 B+
E540 Halberd
A+
Kills:81
V. Kills:36 219%
Deaths:1
KDR:81
Accuracy:56.006% A+
KPH:39.900 B*
VKPH:17.700 B+
Kills:3,907 (3,661 + 246)
Deaths:64
KDR:61.047
VKDR:25.078
Vehicle Kills:1,605
Kill Difference:3,843
Playtime:82.864 hours
Usage:15%
Score:1.898m
Score/min:382
Driving Accuracy:58.214%
Gunner Accuracy:56.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:502
V. Kills:269 186%
Deaths:14
KDR:35.857
Accuracy:53.831% B+
KPH:65.400 B*
VKPH:35 C**
C85 Canister-H
B++
Kills:370
V. Kills:42 N/A
Deaths:5
KDR:74
Accuracy:48.900% C
KPH:95.300 C+
VKPH:10.800 B++
M12 Kobalt-H
B+
Kills:105
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.196% B+
KPH:139.100 B+
VKPH:5.300 B+
Kills:977 (0 + 977)
Deaths:19
KDR:51.421
VKDR:16.579
Vehicle Kills:315
Kill Difference:958
Playtime:12.314 hours
Usage:2%
Score:0.374m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:24.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 3,8163,7759304.059M++1.9032.312%A+12.927%D43.4B+N/A13887h12.5B++38.8B++
Titan-150 HESH 1,6321,2886214.667U208.7151.541%B+N/A65.4A17.5A*37219.7h2.7B++5.3B++
Titan-150 HEAT 1,7811,2651584.333U78.3854.316%B*N/A47.7A**19.5A**25926.5h3.9B+7.1B**
LA39 Bruiser 1,1621,1494742.424A3.5371.048%B*12.446%C-33.6CN/A9734.2h2B++2.8B++
Titan-150 AP 1,6931,1082839.571S33.6258.214%B**N/A39.4A20.8A41828.1h3.6B++6.2B**
AF-41 Hacksaw 1,0691,0571278.323A*2.3751.089%A+15.894%C*39.7B+N/A15326.6h7.6C++14.9B*
AF-41 Hacksaw 1,0651,0491288.195A++2.2447.242%A13.823%C+39.3BN/A16226.7h7.1C++15B*
M12 Kobalt 6225851585M**579.0527.129%B*18.12%C+124.5C*7.9B**3124.7h19.9C+73.4C**
M96 Mjolnir-H 7715021435.857S29.9053.831%B+N/A65.2B*34.9C**6147.7h30.2B+56.1B*
MGR-L1 Promise 5044941343.687A++2.2724.925%C++22.065%D35.3CN/A11414h14.7C+58.9C*
MGR-M1 Bishop 4454383911.231S5.2839.932%B**28.539%C36.2C++N/A9612.1h5.6B+14B++
C85 Canister-H 412370574M+68.0548.9%C9.459%C-94.9C10.8B++3263.9h5.3B+10.8B+
AF-4 Cyclone 3303211033.117B**2.8425.63%C+15.888%C-17.2DN/A5618.7h13.2D51.3C+
Mauler S6 3223181462.178B**3.7849.048%B++11.95%D17.9DN/A5317.8h5.5C-11.2C**
NC05 Jackhammer 2852841122.536A3.4243.711%C17.958%B++33C-N/A1208.6h4B++9.1B+
M30 Mustang AH 2982762411.5B+5.5564.794%B**1.449%C**40C3.2D1276.9h7.6C**11.7B+
AF-18 Stalker 266263713.704A++2.2535.979%A++22.434%C++58.4B**N/A1934.5h11.3B+31.3B++
NC6 Gauss SAW 238237733.247A2.7126.665%B**15.612%D*43.9B+N/A2465.4h7.7B++28.9B++
Shrike 352234842.786M*3.1761.682%B+1.282%D--47.8A*24.1A++4654.9h5.5B+8.9B++
Spear Anti-Vehicle Phalanx Turret 333232925.778M19.8254.043%B**3.017%C--68.2A+29.7B++5373.4h5.7B*10.6B**
LA80 216215268.269A*2.3144.772%B+76.744%C+39.1C+N/A1265.5h2.2C+4.9C**
AC-X11 182181573.175A+2.7827.477%B17.127%D--37.7C**N/A1194.8h7.7B*28B+
EM6 183178802.225C**3.7323.125%C++19.663%D34.9C1B*1175.1h10.8C++46.5C**
NC4 Mag-Shot 177172822.098A++3.8629.838%B+16.861%C31.3C*N/A1135.5h9.8C32.9C++
AF-19 Mercenary 171170493.469M+2.4930.554%A+21.765%C+39.5B**N/A2464.3h9.1B**29.8B*
Enforcer ML85 2891651411.786A5.8348.812%B**N/A25.4C*19.1B+4296.5h11.6C**23.7B++
C-4 1661461311.231S5.2831.86%B*N/A182.5A++25C18310.8h1.2B+3.7B*
Frag Grenade 1461411141N/A135.0560.933%A++N/A705B++25A*29620.2h2.7B*4.4B**
NCM3 Raven 202118294.069S1.8950.262%A3.39%B+12.8B9.1B**1709.2h22.8B+45.4B*
NCM3 Raven 183110293.793M**2.1651.441%A5.455%A++11.1C*7.4B+1369.9h26.1B50.8B++
M12 Kobalt-H 1091051105M++99.0524.196%B+17.143%C+131.3C**5C**3350.8h15.5C++64.2B+
NCM2 Falcon 14097156.467S0.5153.716%A+6.186%B+21.1B+9.3A++1814.6h8.2B+15.3B*
C75 Viper 10088244S38.0538.693%C+1.136%C62.9A+8.6C++5341.4h5.9A15.1B**
Tank Mine 11581516.2S10.25120.109%SN/A405S170M**39130.2h2.7D*2.3A*
E540 Halberd 11781181S75.0556.006%A+1.235%D--40.5B**18B++14192h4.4B**7.9A
Mag-Cutter 81722,7140.027C++5.9355.442%A*1.389%D0.3C--N/A1275.7h2.3B4.1B++
NS-10 Burster 1226096.667S0.7142.478%A+3.333%D5.8C+6A12610.4h170.8C402.1B+
C150 Dalton 6858229M+23.0563.375%A*N/A72.5A*12.5D-4960.8h2.7B*4.2A+
NS-10 Burster 995896.444S0.4942.483%A+6.897%B5.6C+4C++11210.3h173.4C--408.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit132454,84126.6h
Medical Kit133850.6h
Medical Applicator1926,8051.5h
Motion Spotter01160.1h
Spitfire Auto-Turret02330.1h
Recon Detection Device176,5328.5h
Ammunition Package29510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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