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Brigadier HalonNC[HeHW] HalonNC
NC BR 79

KDR: 5.47

Score: 8.8m

Last Seen: Jan 20th, 2019 3:15 AM
- OFFLINE - 24.4 hour(s)

Battle Rank 79 - New Conglomerate on Connery - Outfit Officer of Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 2
Level Progress (to 80): 85%
Level 100 Progress: 47% 385h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw LA39 Bruiser Titan-150 HEAT C85 Canister-H M96 Mjolnir-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,033,326 MLG Score: 826
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.308%14.35%449810145,1224.415521.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.188%2.008A*-0.974D---0.266CBODY (~1.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.494B+11.90.17C++26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.895%1.471%14041102127243536.18182504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.885M+-0.126C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.927B*7.60.857B*4.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.449%0.821%4173410182,0709896121.1224215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.654%1.52A+-1.16D*0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.90.692B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.825%8.2%709210204391072544.06482172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%1.271A0.98B*-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.912B*5.20.868B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.772%76.744%709110212155413.98148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.461A+0.63B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+2.20.309C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.24%12.366%709110211,027131117.83969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.593A**-0.506D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.798B++20.601B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 2
8.8m282.7%436 (26.2k)378 (22.7k)5.4735813,7772,5176.5323879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102252621.097%10.561%22309:161

40% Engineer6% Heavy Assault24% Infiltrator15% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2013 6:03 PMFeb 19th, 2015 4:35 AMJan 20th, 2019 12:38 AM (21h) (PST)Jan 20th, 2019 12:04 AM (22h) (PST)Jan 19th, 2019 11:15 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8071286790.5920.1080.0631.9380.093826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4097,65640,7533664116622,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
387.8h/16.2d 2,665 1,455 3,726 45.1k 575 1,169 2,172 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:237
Deaths:73
KDR:3.247
Accuracy:26.665% A
HSR:15.612% D*
EM6
C*
Kills:106
Deaths:51
KDR:2.078
Accuracy:22.641% C*
HSR:17.925% D-
Kills:343
Deaths (as Heavy Assault):124
Deaths (to Heavy Assaults):717
KDR:2.76613
Kill Difference:219
Playtime:21.749 hours
Usage:6%
Score:0.318m
Score/min:244
Accuracy (listed only):24.653%
HSR (listed only):16.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:1,027
Deaths:429
KDR:2.394
Accuracy:72.240% B**
HSR:12.366% C
AC-X11
B+
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B+
HSR:17.127% D-
AF-19 Mercenary
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A++
HSR:21.765% C++
Kills:1,378
Deaths (as Engineer):535
Deaths (to Engineers):532
KDR:2.5757
Kill Difference:843
Playtime:155.957 hours
Usage:40%
Score:4.604m
Score/min:492
Accuracy (listed only):43.424%
HSR (listed only):17.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
LA39 Bruiser
B**
Kills:1,027
Deaths:429
KDR:2.394
Accuracy:72.240% B**
HSR:12.366% C
AF-4 Cyclone
C+
Kills:300
Deaths:95
KDR:3.158
Accuracy:25.473% C+
HSR:17% C
AC-X11
B+
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B+
HSR:17.127% D-
AF-19 Mercenary
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A++
HSR:21.765% C++
Kills:5,453
Deaths (as Light Assault):1,560
Deaths (to Light Assaults):459
KDR:3.49551
Kill Difference:3,893
Playtime:59.185 hours
Usage:15%
Score:0.756m
Score/min:213
Accuracy (listed only):37.611%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
LA39 Bruiser
B**
Kills:1,027
Deaths:429
KDR:2.394
Accuracy:72.240% B**
HSR:12.366% C
AF-4 Cyclone
C+
Kills:300
Deaths:95
KDR:3.158
Accuracy:25.473% C+
HSR:17% C
Kills:5,102
Deaths (as Combat Medic):1,454
Deaths (to Combat Medics):242
KDR:3.50894
Kill Difference:3,648
Playtime:4.223 hours
Usage:1%
Score:0.046m
Score/min:182
Accuracy (listed only):43.342%
HSR (listed only):14.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
AF-4 Cyclone
C+
Kills:300
Deaths:95
KDR:3.158
Accuracy:25.473% C+
HSR:17% C
AF-18 Stalker
A++
Kills:249
Deaths:66
KDR:3.773
Accuracy:36.036% A++
HSR:22.088% C**
LA80
B+
Kills:215
Deaths:26
KDR:8.269
Accuracy:44.772% B+
HSR:76.744% C+
NC4 Mag-Shot
B++
Kills:104
Deaths:56
KDR:1.857
Accuracy:32.277% B++
HSR:16.346% C-
Kills:4,643
Deaths (as Infiltrator):1,173
Deaths (to Infiltrators):287
KDR:3.95823
Kill Difference:3,470
Playtime:91.533 hours
Usage:24%
Score:1.521m
Score/min:277
Accuracy (listed only):34.174%
HSR (listed only):29.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,057
Deaths:127
KDR:8.323
Accuracy:51.089% A++
HSR:15.894% C*
AF-41 Hacksaw
A++
Kills:1,049
Deaths:128
KDR:8.195
Accuracy:47.242% A++
HSR:13.823% C+
NCM3 Raven
A
Kills:118
Deaths:29
KDR:4.069
Accuracy:50.262% A
HSR:3.390% B+
NCM3 Raven
A++
Kills:110
Deaths:29
KDR:3.793
Accuracy:51.441% A+
HSR:5.455% A++
NCM2 Falcon
A+
Kills:97
Deaths:15
KDR:6.467
Accuracy:53.716% A+
HSR:6.186% B+
NS-10 Burster
A++
Kills:60
Deaths:9
KDR:6.667
Accuracy:42.478% A++
HSR:3.333% D
NS-10 Burster
A*
Kills:58
Deaths:9
KDR:6.444
Accuracy:42.483% A*
HSR:6.897% C**
Kills:2,549
Deaths (as MAX Suit):173
Deaths (to MAX Suits):224
KDR:14.7341
Kill Difference:2,376
Playtime:52.574 hours
Usage:14%
Score:1.541m
Score/min:489
Accuracy (listed only):48.387%
HSR (listed only):7.854%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:272
V. Kills:22 N/A
Deaths:23
KDR:11.826
Accuracy:64.895% B**
KPH:40.100 C
VKPH:3.200 C--
Kills:272 (272 + 0)
Deaths:23
KDR:11.826
VKDR:0.957
Vehicle Kills:22
Kill Difference:249
Playtime:6.784 hours
Usage:2%
Score:0.051m
Score/min:125
Piloting Accuracy:64.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:57
V. Kills:9 N/A
Deaths:2
KDR:28.500
Accuracy:64.378% A*
KPH:77.300 M+
VKPH:12.200 D-
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:55
Playtime:0.737 hours
Usage:0%
Score:0.021m
Score/min:464
Piloting Accuracy:N/A%
Gunner Accuracy:64.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:88
V. Kills:12 N/A
Deaths:2
KDR:44
Accuracy:38.693% C++
KPH:62.300 A++
VKPH:8.500 C**
Kills:88 (88 + 0)
Deaths:2
KDR:44
VKDR:6
Vehicle Kills:12
Kill Difference:86
Playtime:1.412 hours
Usage:0%
Score:0.037m
Score/min:434
Driving Accuracy:38.693%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,106
V. Kills:584 189%
Deaths:28
KDR:39.500
Accuracy:58.227% B**
KPH:40.100 A++
VKPH:21.200 A+
Titan-150 HEAT
A**
Kills:822
V. Kills:344 238%
Deaths:10
KDR:82.200
Accuracy:58.641% A
KPH:44.100 A**
VKPH:18.400 A**
Enforcer ML85
B**
Kills:143
V. Kills:111 128%
Deaths:14
KDR:10.214
Accuracy:47.173% B++
KPH:30.400 B*
VKPH:23.600 B**
E540 Halberd
A+
Kills:71
V. Kills:33 209%
Deaths:1
KDR:71
Accuracy:55.838% A+
KPH:43 A
VKPH:20 B**
Titan-150 HESH
A*
Kills:54
V. Kills:21 245%
Deaths:1
KDR:54
Accuracy:51.899% B+
KPH:47.300 B+
VKPH:18.400 A*
Kills:2,196 (1,982 + 214)
Deaths:54
KDR:40.667
VKDR:20.241
Vehicle Kills:1,093
Kill Difference:2,142
Playtime:53.723 hours
Usage:14%
Score:1.162m
Score/min:360
Driving Accuracy:51.899%
Gunner Accuracy:55.838%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:368
V. Kills:42 N/A
Deaths:5
KDR:73.600
Accuracy:48.929% C+
KPH:95.500 C+
VKPH:10.900 B++
M96 Mjolnir-H
B*
Kills:329
V. Kills:191 171%
Deaths:14
KDR:23.500
Accuracy:55.701% B++
KPH:66.700 B*
VKPH:38.700 B+
Kills:697 (0 + 697)
Deaths:19
KDR:36.684
VKDR:12.263
Vehicle Kills:233
Kill Difference:678
Playtime:8.786 hours
Usage:2%
Score:0.300m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:55.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 3,8163,7759304.059M*1.4132.312%A+12.927%D43.4B*N/A13787h12.5B++38.8B++
Titan-150 AP 1,6901,1062839.5S34.0358.227%B**N/A40.1A++21.2A+40027.6h3.6B+6.3B*
AF-41 Hacksaw 1,0691,0571278.323A*2.8551.089%A++15.894%C*39.7B+N/A15326.6h7.6C+14.9B*
AF-41 Hacksaw 1,0651,0491288.195A*2.7247.242%A++13.823%C+39.3B+N/A16226.7h7.1C+15B*
LA39 Bruiser 1,0381,0274292.394B**3.0872.24%B**12.366%C33.9CN/A10030.3h2B*2.7B++
Titan-150 HEAT 1,1668221082.2U76.7358.641%AN/A44A**18.4A**19718.7h4B++6.9B**
C85 Canister-H 410368573.6M+68.1348.929%C+9.511%C--94.4C+10.8B+3243.9h5.3B+10.8B+
M96 Mjolnir-H 5203291423.5S18.0355.701%B++N/A67.1B*39B+7594.9h30.2B+54.3B++
AF-4 Cyclone 309300953.158A+2.3225.473%C+17%C17.9DN/A5716.8h13.3C--52.3C+
M30 Mustang AH 2942722311.826B*6.3564.895%B**1.471%C*40C3.2C--1256.8h7.6B11.7B+
AF-18 Stalker 252249663.773A**1.7036.036%A++22.088%C**60.7A+N/A2054.1h10.7B++29.6B*
NC6 Gauss SAW 238237733.247A*2.2326.665%A15.612%D*43.9B++N/A2105.4h7.7B*28.9B++
LA80 216215268.269A++2.8044.772%B+76.744%C+39.1C++N/A1255.5h2.2C++4.9B
Spear Anti-Vehicle Phalanx Turret 295204922.667A**17.1952.462%B**3.431%C70.3A*31.4B**5462.9h5.3B*10.1B**
AC-X11 182181573.175A**2.3027.477%B+17.127%D-37.7B+N/A1114.8h7.7B*28B+
AF-19 Mercenary 171170493.469M**2.0030.554%A++21.765%C++40.5A+N/A2034.2h9.1B**29.8B*
Enforcer ML85 2541431410.214A4.7447.173%B++N/A30.4B*23.6B**4484.7h10.3B++21.9B**
Shrike 209137453.044S2.4360.911%B+N/A45.7A*24A++5033h5.6B+9.1B++
C-4 1481301210.833S5.3628.88%B++N/A162.5A*22.5C-15380.8h1.1B*3.9B*
NCM3 Raven 202118294.069S1.4050.262%A3.39%B+12.8B++9.1B**1699.2h22.8B+45.4B*
NCM3 Raven 183110293.793S1.6851.441%A+5.455%A++11.1B+7.4B++1359.9h26.1B+50.8B*
EM6 108106512.078B+3.4022.641%C*17.925%D-31.2CN/A1193.4h9.5B++41.8B+
NC4 Mag-Shot 107104561.857A++3.6232.277%B++16.346%C-28.1C*N/A1073.7h9.3C+28.8C*
NCM2 Falcon 14097156.467S0.9953.716%A+6.186%B+21.1B**9.3A*1794.6h8.2B++15.3B*
C75 Viper 10088244S38.5338.693%C++1.136%C62.9A++8.6C**4341.4h5.9A15.1A
E540 Halberd 10471171S65.5355.838%A+1.408%D--41.8A19.4B*13121.7h4.6B*8.3A
Frag Grenade 6464164N/A58.5358.549%A++N/A640B++N/A24610.1h3.5B+6B++
Mag-Cutter 73642,0340.031B5.4456.757%A*1.563%D0.3C-N/A1198.4h2.3B4B++
NS-10 Burster 1226096.667S1.1942.478%A++3.333%D5.8C**6A++12510.4h170.8C+402.1B++
NS-10 Burster 995896.444S0.9742.483%A*6.897%C**5.6C*4C**11210.3h173.4C408.2B++
C150 Dalton 6657228.5M*23.0364.378%A*N/A81.4M++12.9D-4630.7h2.6B**4.1A+
Titan-150 HESH 7554154S48.5351.899%B+1.852%C+49.1B+19.1A**3341.1h2.3B*4.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit76307,59417.1h
Medical Kit102710.5h
Medical Applicator610,7440.6h
Recon Detection Device175,4207h
Ammunition Package26730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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