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Deputy Director HalonNC[HeHW] HalonNC
NC BR 88

KDR: 5.76

Score: 11.6m

Last Seen: Oct 5th, 2019 2:44 AM
- OFFLINE - 229.2 hour(s)

Battle Rank 88 - New Conglomerate on Connery - Outfit Member of Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 2
Level Progress (to 89): 60%
Level 100 Progress: 61% 278h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Titan-150 HEAT LA39 Bruiser Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $873,198 MLG Score: 698
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.103%15.723%4891012065,8964.423111.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.611%2.017A*-0.837D--0.634DMIXED (~0.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.514B+11.60.201C++25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.794%1.449%12041121527652555.30769493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.897M+-0.129C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.928B*7.60.857B*4.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.706%0.621%4830412123,058118127725.6975239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%1.244B**-1.242D*0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.60.71B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.814%8.2%589212144391302783.37692157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.409%1.259A0.926B*-0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.913B*5.20.87B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.772%76.744%589112152157812.72152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.472A+0.628B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.20.312C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.529%12.319%589212141,453166178.75301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.025%1.499A+-0.457D0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.70.441B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Heavy Hardware[HeHW] Heavy Hardware
NC outfit on Connery

Members: 2
11.6m316.6%436 (26.2k)382 (22.9k)5.7599416,9402,9416.9071888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121676219.371%10.183%19710:192

47% Engineer7% Heavy Assault21% Infiltrator13% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2013 6:03 PMMay 20th, 2019 12:41 AMOct 12th, 2019 3:30 PM (2d) (PST)Oct 4th, 2019 10:44 PM (10d) (PST)Oct 4th, 2019 10:44 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321056270.5570.0970.0572.0400.087698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9336,31737,6163363122522,895

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.6h/21.1d 3,374 1,725 5,383 62k 721 1,486 2,640 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:237
Deaths:73
KDR:3.247
Accuracy:26.665% B**
HSR:15.612% D*
MGR-L1 Promise
B+
Kills:187
Deaths:44
KDR:4.250
Accuracy:26.491% B+
HSR:22.995% C
EM6
C*
Kills:178
Deaths:80
KDR:2.225
Accuracy:23.125% C*
HSR:19.663% D
Kills:602
Deaths (as Heavy Assault):197
Deaths (to Heavy Assaults):837
KDR:3.05584
Kill Difference:405
Playtime:33.667 hours
Usage:7%
Score:0.488m
Score/min:241
Accuracy (listed only):25.427%
HSR (listed only):19.423%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:1,149
Deaths:474
KDR:2.424
Accuracy:71.048% B*
HSR:12.446% C-
MGR-M1 Bishop
B**
Kills:423
Deaths:38
KDR:11.132
Accuracy:40.320% B**
HSR:28.132% C
Mauler S6
B*
Kills:304
Deaths:137
KDR:2.219
Accuracy:48.350% B*
HSR:11.842% D
AC-X11
B+
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B+
HSR:17.127% D-
AF-19 Mercenary
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A++
HSR:21.765% C+
Kills:2,227
Deaths (as Engineer):755
Deaths (to Engineers):602
KDR:2.94967
Kill Difference:1,472
Playtime:238.825 hours
Usage:47%
Score:6.922m
Score/min:483
Accuracy (listed only):43.550%
HSR (listed only):18.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
LA39 Bruiser
B*
Kills:1,149
Deaths:474
KDR:2.424
Accuracy:71.048% B*
HSR:12.446% C-
AF-4 Cyclone
C+
Kills:314
Deaths:95
KDR:3.305
Accuracy:25.461% C+
HSR:16.242% C
Mauler S6
B*
Kills:304
Deaths:137
KDR:2.219
Accuracy:48.350% B*
HSR:11.842% D
AC-X11
B+
Kills:181
Deaths:57
KDR:3.175
Accuracy:27.477% B+
HSR:17.127% D-
AF-19 Mercenary
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:30.554% A++
HSR:21.765% C+
Kills:5,893
Deaths (as Light Assault):1,742
Deaths (to Light Assaults):514
KDR:3.38289
Kill Difference:4,151
Playtime:65.349 hours
Usage:13%
Score:0.811m
Score/min:207
Accuracy (listed only):39.200%
HSR (listed only):15.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
LA39 Bruiser
B*
Kills:1,149
Deaths:474
KDR:2.424
Accuracy:71.048% B*
HSR:12.446% C-
AF-4 Cyclone
C+
Kills:314
Deaths:95
KDR:3.305
Accuracy:25.461% C+
HSR:16.242% C
Mauler S6
B*
Kills:304
Deaths:137
KDR:2.219
Accuracy:48.350% B*
HSR:11.842% D
Kills:5,542
Deaths (as Combat Medic):1,636
Deaths (to Combat Medics):275
KDR:3.38753
Kill Difference:3,906
Playtime:7.619 hours
Usage:2%
Score:0.113m
Score/min:246
Accuracy (listed only):44.292%
HSR (listed only):13.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:3,775
Deaths:930
KDR:4.059
Accuracy:32.312% A+
HSR:12.927% D
AF-4 Cyclone
C+
Kills:314
Deaths:95
KDR:3.305
Accuracy:25.461% C+
HSR:16.242% C
AF-18 Stalker
A++
Kills:263
Deaths:71
KDR:3.704
Accuracy:35.979% A++
HSR:22.434% C**
LA80
B+
Kills:215
Deaths:26
KDR:8.269
Accuracy:44.772% B+
HSR:76.744% C+
NC4 Mag-Shot
B+
Kills:168
Deaths:77
KDR:2.182
Accuracy:30.091% B+
HSR:16.071% C--
Kills:4,735
Deaths (as Infiltrator):1,199
Deaths (to Infiltrators):349
KDR:3.94912
Kill Difference:3,536
Playtime:105.341 hours
Usage:21%
Score:1.724m
Score/min:273
Accuracy (listed only):33.723%
HSR (listed only):28.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,057
Deaths:127
KDR:8.323
Accuracy:51.089% A++
HSR:15.894% C*
AF-41 Hacksaw
A+
Kills:1,049
Deaths:128
KDR:8.195
Accuracy:47.242% A+
HSR:13.823% C+
NCM3 Raven
A
Kills:118
Deaths:29
KDR:4.069
Accuracy:50.262% A
HSR:3.390% B+
NCM3 Raven
A++
Kills:110
Deaths:29
KDR:3.793
Accuracy:51.441% A+
HSR:5.455% A++
NCM2 Falcon
A+
Kills:97
Deaths:15
KDR:6.467
Accuracy:53.716% A+
HSR:6.186% B+
NS-10 Burster
A++
Kills:60
Deaths:9
KDR:6.667
Accuracy:42.478% A++
HSR:3.333% D
NS-10 Burster
A++
Kills:58
Deaths:9
KDR:6.444
Accuracy:42.483% A++
HSR:6.897% C**
Kills:2,549
Deaths (as MAX Suit):173
Deaths (to MAX Suits):249
KDR:14.7341
Kill Difference:2,376
Playtime:52.600 hours
Usage:10%
Score:1.541m
Score/min:488
Accuracy (listed only):48.387%
HSR (listed only):7.854%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:276
V. Kills:22 N/A
Deaths:24
KDR:11.500
Accuracy:64.794% A
KPH:40.100 C
VKPH:3.200 C--
Kills:276 (276 + 0)
Deaths:24
KDR:11.500
VKDR:0.917
Vehicle Kills:22
Kill Difference:252
Playtime:6.877 hours
Usage:1%
Score:0.052m
Score/min:125
Piloting Accuracy:64.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:58
V. Kills:10 N/A
Deaths:2
KDR:29
Accuracy:63.375% A*
KPH:76.300 A**
VKPH:13.100 D
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:5
Vehicle Kills:10
Kill Difference:56
Playtime:0.761 hours
Usage:0%
Score:0.022m
Score/min:492
Piloting Accuracy:N/A%
Gunner Accuracy:63.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:88
V. Kills:12 N/A
Deaths:2
KDR:44
Accuracy:38.693% C+
KPH:61.900 A++
VKPH:8.400 C++
Kills:88 (88 + 0)
Deaths:2
KDR:44
VKDR:6
Vehicle Kills:12
Kill Difference:86
Playtime:1.421 hours
Usage:0%
Score:0.043m
Score/min:510
Driving Accuracy:38.693%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M
Kills:1,254
V. Kills:511 245%
Deaths:15
KDR:83.600
Accuracy:54.286% B*
KPH:47.900 M
VKPH:19.500 M
Titan-150 AP
A+
Kills:1,108
V. Kills:585 189%
Deaths:28
KDR:39.571
Accuracy:58.233% B**
KPH:39.800 A+
VKPH:21 A
Titan-150 HESH
A++
Kills:608
V. Kills:169 358%
Deaths:6
KDR:101.333
Accuracy:48.911% C++
KPH:60.900 A
VKPH:16.900 A++
Enforcer ML85
B++
Kills:162
V. Kills:123 131%
Deaths:14
KDR:11.571
Accuracy:49.155% B**
KPH:26.600 B+
VKPH:20.200 B++
E540 Halberd
A+
Kills:71
V. Kills:33 209%
Deaths:1
KDR:71
Accuracy:55.743% A+
KPH:42.600 A
VKPH:19.800 B**
Kills:3,203 (2,970 + 233)
Deaths:64
KDR:50.047
VKDR:22.203
Vehicle Kills:1,421
Kill Difference:3,139
Playtime:71.751 hours
Usage:14%
Score:1.618m
Score/min:376
Driving Accuracy:48.911%
Gunner Accuracy:55.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:368
V. Kills:42 N/A
Deaths:5
KDR:73.600
Accuracy:48.929% C
KPH:95.500 C+
VKPH:10.900 B++
M96 Mjolnir-H
B*
Kills:333
V. Kills:193 172%
Deaths:14
KDR:23.786
Accuracy:55.355% B++
KPH:66.300 B*
VKPH:38.400 B+
Kills:701 (0 + 701)
Deaths:19
KDR:36.895
VKDR:12.368
Vehicle Kills:235
Kill Difference:682
Playtime:8.872 hours
Usage:2%
Score:0.309m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:55.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 3,8163,7759304.059M++1.7032.312%A+12.927%D43.4B++N/A13887h12.5B++38.8B++
Titan-150 HEAT 1,7651,2541583.6U77.8454.286%B*N/A47.9M19.5M25726.2h3.9B*7.1B**
LA39 Bruiser 1,1621,1494742.424B**3.3471.048%B*12.446%C-33.6CN/A9634.2h2B*2.8B++
Titan-150 AP 1,6931,1082839.571S33.8158.233%B**N/A39.9A+21A41527.8h3.6B++6.2B**
AF-41 Hacksaw 1,0691,0571278.323A*2.5651.089%A++15.894%C*39.7B+N/A15326.6h7.6C+14.9B*
AF-41 Hacksaw 1,0651,0491288.195A*2.4447.242%A+13.823%C+39.3B+N/A16226.7h7.1C+15B*
Titan-150 HESH 7776086101.333S95.5748.911%C++N/A60.8A16.9A++35410h2.8B++5.7B+
MGR-M1 Bishop 4304233811.132S5.3740.32%B**28.132%C37.8B+N/A9511.2h5.6B++13.9B*
C85 Canister-H 410368573.6S67.8448.929%C9.511%C-94.4C+10.8B++3283.9h5.3B+10.8B+
M96 Mjolnir-H 5263331423.786S18.0355.355%B++N/A66.6B*38.6B+7745h30.8B+55.7B*
AF-4 Cyclone 323314953.305A+2.4525.461%C+16.242%C17.4DN/A5618h13.2D51.7C+
Mauler S6 3083041372.219B**3.5448.35%B*11.842%D20.5CN/A5914.8h5.3C+11.1B+
M30 Mustang AH 2982762411.5B*5.7464.794%A1.449%C*40C3.2C--1256.9h7.6B11.7B+
AF-18 Stalker 266263713.704A*2.0635.979%A++22.434%C**58.4AN/A1934.5h11.3B+31.3B*
NC6 Gauss SAW 238237733.247A++2.5126.665%B**15.612%D*43.9B+N/A2375.4h7.7B*28.9B++
Spear Anti-Vehicle Phalanx Turret 319220924.444M18.6853.623%B**3.182%C-68.8A++30.9B**5513.2h5.6B*10.4B**
LA80 216215268.269A++2.5144.772%B+76.744%C+39.1C+N/A1255.5h2.2C++4.9B
MGR-L1 Promise 193187444.25A**1.5126.491%B+22.995%C34.6C1.1B+1135.4h17.5C-66C++
Shrike 280183662.773M**2.9961.001%B+1.093%D--45.8A++24.3A++4804h5.5B++9.1B++
AC-X11 182181573.175A*2.5827.477%B+17.127%D-37.7B+N/A1144.8h7.7B**28B++
EM6 183178802.225B+3.5323.125%C*19.663%D34.9C1A1165.1h10.8C*46.5B
AF-19 Mercenary 171170493.469M*2.2930.554%A++21.765%C+40.5AN/A2304.2h9.1B**29.8B*
NC4 Mag-Shot 173168772.182A*3.5830.091%B+16.071%C--32.3B+1B++1185.2h9.4C+31.3C*
Enforcer ML85 2851621411.571A+5.8149.155%B**N/A26.6B+20.2B++4536.1h11.3B+23B*
C-4 1591391310.692S4.9330.524%B*N/A173.8A*25C17370.8h1.2B+3.8B*
NCM3 Raven 202118294.069S1.6950.262%A3.39%B+12.8B++9.1B**1709.2h22.8B+45.4B*
NCM3 Raven 183110293.793S1.9751.441%A+5.455%A++11.1B+7.4B++1369.9h26.1B+50.8B*
Frag Grenade 1061041104N/A98.2460.115%A*N/A1040A**20A*27220.1h3B*5B**
NCM2 Falcon 14097156.467S0.7153.716%A+6.186%B+21.1B**9.3A*1804.6h8.2B++15.3B*
C75 Viper 10088244S38.2438.693%C+1.136%C62.9A++8.6C++5091.4h5.9A15.1A
M12 Kobalt 8481181B+75.2420.833%C23.457%A101.3C+3.8C2490.8h17.2C**82.4C*
E540 Halberd 10471171S65.2455.743%A+1.408%D-41.8A19.4B**14331.7h4.6B*8.3B**
Mag-Cutter 77682,4030.028C*5.7355.396%A*1.471%D-0.3C--N/A1244.7h2.3B4.1C*
NS-10 Burster 1226096.667S0.9142.478%A++3.333%D5.8C*6A++12610.4h170.8C+402.1B++
C150 Dalton 6858229M*23.2463.375%A*N/A72.5A*12.5D-4910.8h2.7B**4.2A+
NS-10 Burster 995896.444S0.6842.483%A++6.897%C**5.6C++4C**11210.3h173.4C408.2B+
Tank Mine 8356318.667S12.91104.487%SN/A280M**135M44060.2h2.9F2.8A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit90397,18122h
Medical Kit103200.6h
Medical Applicator1926,5551.4h
Spitfire Auto-Turret01200.1h
Motion Spotter01100.1h
Recon Detection Device176,3748.1h
Ammunition Package28160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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